diff options
| author | Ben Beltran <ben@nsovocal.com> | 2014-02-10 22:34:27 -0800 |
|---|---|---|
| committer | Ben Beltran <ben@nsovocal.com> | 2014-02-10 22:34:27 -0800 |
| commit | 6fceaa7b34f4d6efc497cda51679b37e530a61aa (patch) | |
| tree | e8fa1c1865c072ac592d7118bd88d763035e249b /SuperPolarity | |
| parent | 63419029fbda7d3f2f3d5984c3d2c77f341dbd79 (diff) | |
Adds linux project.
Diffstat (limited to 'SuperPolarity')
| -rw-r--r-- | SuperPolarity/SuperPolarity.cs | 10 | ||||
| -rw-r--r-- | SuperPolarity/SuperPolarity.csproj | 12 |
2 files changed, 9 insertions, 13 deletions
diff --git a/SuperPolarity/SuperPolarity.cs b/SuperPolarity/SuperPolarity.cs index f5ff48e..6b2b9d5 100644 --- a/SuperPolarity/SuperPolarity.cs +++ b/SuperPolarity/SuperPolarity.cs @@ -39,11 +39,6 @@ namespace SuperPolarity graphics = new GraphicsDeviceManager(this); Components.Add(new GamerServicesComponent(this)); - graphics.PreferMultiSampling = true; - graphics.PreferredBackBufferWidth = 1280; - graphics.PreferredBackBufferHeight = 720; - //graphics.ToggleFullScreen(); - Content.RootDirectory = "Content"; ActorFactory.SetGame(this); ParticleEffectFactory.SetGame(this); @@ -63,6 +58,11 @@ namespace SuperPolarity { base.Initialize(); + graphics.PreferMultiSampling = true; + graphics.PreferredBackBufferHeight = 720; + graphics.PreferredBackBufferWidth = 1280; + //graphics.ToggleFullScreen(); + InputController.RegisterEventForKey("fullScreenToggle", Keys.F11); InputController.Bind("fullScreenToggle", HandleFullScreenToggle); diff --git a/SuperPolarity/SuperPolarity.csproj b/SuperPolarity/SuperPolarity.csproj index aa96e8a..b998b92 100644 --- a/SuperPolarity/SuperPolarity.csproj +++ b/SuperPolarity/SuperPolarity.csproj @@ -49,10 +49,6 @@ <PropertyGroup> <ApplicationIcon>Icon.ico</ApplicationIcon> </PropertyGroup> - <PropertyGroup> - <StartupObject> - </StartupObject> - </PropertyGroup> <ItemGroup> <Compile Include="ActorFactory.cs" /> <Compile Include="ActorManager.cs" /> @@ -98,10 +94,6 @@ <Reference Include="Tao.Sdl, Version=1.2.13.0, Culture=neutral, PublicKeyToken=9c7a200e36c0094e, processorArchitecture=MSIL" /> </ItemGroup> <ItemGroup> - <Content Include="..\..\..\..\..\..\..\Program Files (x86)\MonoGame\v3.0\Assemblies\WindowsGL\SDL.dll"> - <Link>SDL.dll</Link> - <CopyToOutputDirectory>Always</CopyToOutputDirectory> - </Content> <Content Include="Content\Sound\polaritytheme.wav"> <CopyToOutputDirectory>Always</CopyToOutputDirectory> </Content> @@ -109,6 +101,10 @@ <CopyToOutputDirectory>Always</CopyToOutputDirectory> </Content> <Content Include="Icon.ico" /> + <Content Include="..\..\..\..\..\..\..\..\..\..\Program Files %28x86%29\MonoGame\v3.0\Assemblies\WindowsGL\SDL.dll"> + <Link>SDL.dll</Link> + <CopyToOutputDirectory>Always</CopyToOutputDirectory> + </Content> </ItemGroup> <ItemGroup> <BootstrapperPackage Include=".NETFramework,Version=v4.0"> |