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authorBen Beltran <ben@nsovocal.com>2014-02-10 22:14:10 -0600
committerBen Beltran <ben@nsovocal.com>2014-02-10 22:14:10 -0600
commit63419029fbda7d3f2f3d5984c3d2c77f341dbd79 (patch)
treef4c0a51017b957f2dfded3b4fc6b8ff3c3b58e45 /SuperPolarity
parent10980f9b5db812487ecc118fa8f8255024624e9a (diff)
Works in win, compiles in mac
Diffstat (limited to 'SuperPolarity')
-rw-r--r--SuperPolarity/Content/Sound/bomb.xnb (renamed from SuperPolarity/Content/Sound/bomb.wav)bin403244 -> 403305 bytes
-rw-r--r--SuperPolarity/Content/Sound/bullet.xnb (renamed from SuperPolarity/Content/Sound/bullet.wav)bin201644 -> 201705 bytes
-rw-r--r--SuperPolarity/Content/Sound/gameover.xnb (renamed from SuperPolarity/Content/Sound/gameover.wav)bin1612844 -> 1612905 bytes
-rw-r--r--SuperPolarity/Content/Sound/hit.xnb (renamed from SuperPolarity/Content/Sound/hit.wav)bin403244 -> 403305 bytes
-rw-r--r--SuperPolarity/Content/Sound/life.xnb (renamed from SuperPolarity/Content/Sound/life.wav)bin403244 -> 403305 bytes
-rw-r--r--SuperPolarity/Content/Sound/polaritychange.xnb (renamed from SuperPolarity/Content/Sound/polaritychange.wav)bin403244 -> 403305 bytes
-rw-r--r--SuperPolarity/Content/Sound/polaritytheme.wmabin0 -> 6617551 bytes
-rw-r--r--SuperPolarity/Content/Sound/polaritytheme.xnbbin0 -> 131 bytes
-rw-r--r--SuperPolarity/Properties/AssemblyInfo.cs2
-rw-r--r--SuperPolarity/SuperPolarity.cs3
-rw-r--r--SuperPolarity/SuperPolarity.csproj93
11 files changed, 72 insertions, 26 deletions
diff --git a/SuperPolarity/Content/Sound/bomb.wav b/SuperPolarity/Content/Sound/bomb.xnb
index 5af439b..71b6dd1 100644
--- a/SuperPolarity/Content/Sound/bomb.wav
+++ b/SuperPolarity/Content/Sound/bomb.xnb
Binary files differ
diff --git a/SuperPolarity/Content/Sound/bullet.wav b/SuperPolarity/Content/Sound/bullet.xnb
index 6586489..2b59972 100644
--- a/SuperPolarity/Content/Sound/bullet.wav
+++ b/SuperPolarity/Content/Sound/bullet.xnb
Binary files differ
diff --git a/SuperPolarity/Content/Sound/gameover.wav b/SuperPolarity/Content/Sound/gameover.xnb
index cac9d23..8afc574 100644
--- a/SuperPolarity/Content/Sound/gameover.wav
+++ b/SuperPolarity/Content/Sound/gameover.xnb
Binary files differ
diff --git a/SuperPolarity/Content/Sound/hit.wav b/SuperPolarity/Content/Sound/hit.xnb
index 43433cd..52af38d 100644
--- a/SuperPolarity/Content/Sound/hit.wav
+++ b/SuperPolarity/Content/Sound/hit.xnb
Binary files differ
diff --git a/SuperPolarity/Content/Sound/life.wav b/SuperPolarity/Content/Sound/life.xnb
index a1d0436..3c1cad8 100644
--- a/SuperPolarity/Content/Sound/life.wav
+++ b/SuperPolarity/Content/Sound/life.xnb
Binary files differ
diff --git a/SuperPolarity/Content/Sound/polaritychange.wav b/SuperPolarity/Content/Sound/polaritychange.xnb
index 25b59a4..2cfbc68 100644
--- a/SuperPolarity/Content/Sound/polaritychange.wav
+++ b/SuperPolarity/Content/Sound/polaritychange.xnb
Binary files differ
diff --git a/SuperPolarity/Content/Sound/polaritytheme.wma b/SuperPolarity/Content/Sound/polaritytheme.wma
new file mode 100644
index 0000000..e4ea8b8
--- /dev/null
+++ b/SuperPolarity/Content/Sound/polaritytheme.wma
Binary files differ
diff --git a/SuperPolarity/Content/Sound/polaritytheme.xnb b/SuperPolarity/Content/Sound/polaritytheme.xnb
new file mode 100644
index 0000000..d2c29f9
--- /dev/null
+++ b/SuperPolarity/Content/Sound/polaritytheme.xnb
Binary files differ
diff --git a/SuperPolarity/Properties/AssemblyInfo.cs b/SuperPolarity/Properties/AssemblyInfo.cs
index bd24ce8..daa34e8 100644
--- a/SuperPolarity/Properties/AssemblyInfo.cs
+++ b/SuperPolarity/Properties/AssemblyInfo.cs
@@ -10,7 +10,7 @@ using System.Runtime.InteropServices;
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyCompany("")]
-[assembly: AssemblyCopyright("Copyright © 2013")]
+[assembly: AssemblyCopyright("Copyright © 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
diff --git a/SuperPolarity/SuperPolarity.cs b/SuperPolarity/SuperPolarity.cs
index 9311d53..f5ff48e 100644
--- a/SuperPolarity/SuperPolarity.cs
+++ b/SuperPolarity/SuperPolarity.cs
@@ -10,6 +10,7 @@ using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Audio;
using SuperPolarity;
+using Tao.Sdl;
#endregion
namespace SuperPolarity
@@ -41,7 +42,7 @@ namespace SuperPolarity
graphics.PreferMultiSampling = true;
graphics.PreferredBackBufferWidth = 1280;
graphics.PreferredBackBufferHeight = 720;
- graphics.ToggleFullScreen();
+ //graphics.ToggleFullScreen();
Content.RootDirectory = "Content";
ActorFactory.SetGame(this);
diff --git a/SuperPolarity/SuperPolarity.csproj b/SuperPolarity/SuperPolarity.csproj
index 76124b7..aa96e8a 100644
--- a/SuperPolarity/SuperPolarity.csproj
+++ b/SuperPolarity/SuperPolarity.csproj
@@ -11,6 +11,21 @@
<RootNamespace>SuperPolarity</RootNamespace>
<AssemblyName>SuperPolarity</AssemblyName>
<FileAlignment>512</FileAlignment>
+ <PublishUrl>publish\</PublishUrl>
+ <Install>true</Install>
+ <InstallFrom>Disk</InstallFrom>
+ <UpdateEnabled>false</UpdateEnabled>
+ <UpdateMode>Foreground</UpdateMode>
+ <UpdateInterval>7</UpdateInterval>
+ <UpdateIntervalUnits>Days</UpdateIntervalUnits>
+ <UpdatePeriodically>false</UpdatePeriodically>
+ <UpdateRequired>false</UpdateRequired>
+ <MapFileExtensions>true</MapFileExtensions>
+ <ApplicationRevision>0</ApplicationRevision>
+ <ApplicationVersion>1.0.0.%2a</ApplicationVersion>
+ <IsWebBootstrapper>false</IsWebBootstrapper>
+ <UseApplicationTrust>false</UseApplicationTrust>
+ <BootstrapperEnabled>true</BootstrapperEnabled>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<PlatformTarget>x86</PlatformTarget>
@@ -34,6 +49,10 @@
<PropertyGroup>
<ApplicationIcon>Icon.ico</ApplicationIcon>
</PropertyGroup>
+ <PropertyGroup>
+ <StartupObject>
+ </StartupObject>
+ </PropertyGroup>
<ItemGroup>
<Compile Include="ActorFactory.cs" />
<Compile Include="ActorManager.cs" />
@@ -64,50 +83,55 @@
<Compile Include="Widget.cs" />
</ItemGroup>
<ItemGroup>
+ <Reference Include="MonoGame.Framework, Version=3.0.1.0, Culture=neutral, processorArchitecture=MSIL">
+ <SpecificVersion>False</SpecificVersion>
+ <HintPath>..\..\..\..\..\Program Files (x86)\MonoGame\v3.0\Assemblies\WindowsGL\MonoGame.Framework.dll</HintPath>
+ </Reference>
<Reference Include="OpenTK">
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\OpenTK.dll</HintPath>
</Reference>
- <Reference Include="MonoGame.Framework">
- <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\MonoGame.Framework.dll</HintPath>
- </Reference>
<Reference Include="Lidgren.Network">
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\Lidgren.Network.dll</HintPath>
</Reference>
- <Reference Include="Tao.Sdl">
- <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\Tao.Sdl.dll</HintPath>
- </Reference>
<Reference Include="System" />
<Reference Include="System.Xml" />
+ <Reference Include="Tao.Sdl, Version=1.2.13.0, Culture=neutral, PublicKeyToken=9c7a200e36c0094e, processorArchitecture=MSIL" />
</ItemGroup>
<ItemGroup>
<Content Include="..\..\..\..\..\..\..\Program Files (x86)\MonoGame\v3.0\Assemblies\WindowsGL\SDL.dll">
<Link>SDL.dll</Link>
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
- <Content Include="Content\Sound\bomb.wav">
- <CopyToOutputDirectory>Always</CopyToOutputDirectory>
- </Content>
- <Content Include="Content\Sound\bullet.wav">
- <CopyToOutputDirectory>Always</CopyToOutputDirectory>
- </Content>
- <Content Include="Content\Sound\gameover.wav">
- <CopyToOutputDirectory>Always</CopyToOutputDirectory>
- </Content>
- <Content Include="Content\Sound\hit.wav">
- <CopyToOutputDirectory>Always</CopyToOutputDirectory>
- </Content>
- <Content Include="Content\Sound\life.wav">
- <CopyToOutputDirectory>Always</CopyToOutputDirectory>
- </Content>
- <Content Include="Content\Sound\polaritychange.wav">
+ <Content Include="Content\Sound\polaritytheme.wav">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
- <Content Include="Content\Sound\polaritytheme.wav">
+ <Content Include="Content\Sound\polaritytheme.wma">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="Icon.ico" />
</ItemGroup>
- <ItemGroup />
+ <ItemGroup>
+ <BootstrapperPackage Include=".NETFramework,Version=v4.0">
+ <Visible>False</Visible>
+ <ProductName>Microsoft .NET Framework 4 %28x86 and x64%29</ProductName>
+ <Install>true</Install>
+ </BootstrapperPackage>
+ <BootstrapperPackage Include="Microsoft.Net.Client.3.5">
+ <Visible>False</Visible>
+ <ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
+ <Install>false</Install>
+ </BootstrapperPackage>
+ <BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
+ <Visible>False</Visible>
+ <ProductName>.NET Framework 3.5 SP1</ProductName>
+ <Install>false</Install>
+ </BootstrapperPackage>
+ <BootstrapperPackage Include="Microsoft.Windows.Installer.4.5">
+ <Visible>False</Visible>
+ <ProductName>Windows Installer 4.5</ProductName>
+ <Install>true</Install>
+ </BootstrapperPackage>
+ </ItemGroup>
<ItemGroup>
<None Include="Content\Fonts\bigfont.xnb">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
@@ -160,6 +184,27 @@
<None Include="Content\Graphics\polaritydemotitle.xnb">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
+ <None Include="Content\Sound\bomb.xnb">
+ <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+ </None>
+ <None Include="Content\Sound\bullet.xnb">
+ <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+ </None>
+ <None Include="Content\Sound\gameover.xnb">
+ <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+ </None>
+ <None Include="Content\Sound\hit.xnb">
+ <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+ </None>
+ <None Include="Content\Sound\life.xnb">
+ <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+ </None>
+ <None Include="Content\Sound\polaritychange.xnb">
+ <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+ </None>
+ <None Include="Content\Sound\polaritytheme.xnb">
+ <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+ </None>
<None Include="neutral-supercruiser.xnb">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>