| Age | Commit message (Collapse) | Author |
|
|
|
* Add components for tracking points
* Add methods to create new entities
* Adds nodes for points
* Add system to detect points
* Adds system to detect a winner
* Add system to render points and winner
* Add points required to win to config
* Add it all to the engine
* Add mention of points to changelog
|
|
* Update docs
* Add gamepad support
* Remove console logs
* Add factories for controllables
* Add both controllables
* Add gamepad support to changelog
|
|
* Remove unused code
* Adds grab components
* Adds grab nodes
* Add sensors to the physics world
* Add grab systems
* Add new sprites
* Attach grab components
* Add grab system to engine
* Update changelog
|
|
|
|
* Add defaults to config
* Create arena sprite
* Draw the arena
* Draw a face when cooling down the dash
* Correct linter issues
|
|
* Correct angle documentation
* Correct body component doc
* Add a config module with px 2 meters
* Create component to map input
* Add components for mappable actions
* Add component for elastic manipulation
* Add node to modify physics
* Add controllable node
* Add dasher node
* Add control mapper system
* Add component to limit velocity
* Add node for limiting velocity
* Add systems to move and dash
* Use meters in physics systems
* Correct documentation in render system
* Add elastic manipulation system
* Update factories to use new components
* Update main app to use new systems
* Ignore dist dir
* Also ignore cache
* Ignore personal configuration files
* Add system to reduce velocity
* Add changelog
|
|
* Add matter-js as a dependency
* Add body component
* Fix renderable node doc
* Add the physics node type
* Correct typo in physics enabled node types
* Update docs on render system
* Add physics system
* Update changelog
* Add physics engine to main app
* Tweak the gravity of the world
* Add body to sumo factory
* Add angle component
* Add angle to entity
* Add angle to the nodes
* Pass angle between systems
* Set default angle to 0
* Split systems and nodes
* Fix indentaion in physics world control
* Add third sumo entity
* Adjust values for constriants and physics
* Correct docs in new nodes
* Update built-in docs
|
|
* Use corrected components
* Add renderable node
* Add render system
* Add sumo factory
* Add systems and entities to app
* Remove reference to weight / accel component
* Update dependencies, add pixi and babel-polyfill
* Use babel polyfill
* Add component to store pixi containers
* Add pixi container to the renderable support
* Update factories to produce renderables
* Update the renderable to use pixi
It also uses the new event emitters in serpentity 2.1.0
* Initialize pixi and pass it to renderable system
|