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authorRubén Beltrán del Río <ben@nsovocal.com>2018-05-29 02:34:38 -0500
committerGitHub <noreply@github.com>2018-05-29 02:34:38 -0500
commit3100e0533cb89a185ea021dfb83c4f364750180f (patch)
treea957c7efc0b1d1e5f1ddafd69e2bfd39c70b50df /lib/factories
parent43413defcb854c8706a84a6a54a61c7977b52614 (diff)
Add Naive Game Rules (#11)
* Add components for tracking points * Add methods to create new entities * Adds nodes for points * Add system to detect points * Adds system to detect a winner * Add system to render points and winner * Add points required to win to config * Add it all to the engine * Add mention of points to changelog
Diffstat (limited to 'lib/factories')
-rw-r--r--lib/factories/sumo.js63
1 files changed, 62 insertions, 1 deletions
diff --git a/lib/factories/sumo.js b/lib/factories/sumo.js
index 18e9d72..009ba8c 100644
--- a/lib/factories/sumo.js
+++ b/lib/factories/sumo.js
@@ -14,8 +14,11 @@ import GrabAreaComponent from '../components/grab_area';
import GrabbableComponent from '../components/grabbable';
import GrabComponent from '../components/grab';
import MaxVelocityComponent from '../components/max_velocity';
+import PointsColliderComponent from '../components/points_collider';
+import PointsComponent from '../components/points';
import PositionComponent from '@serpentity/components.position';
import PixiContainerComponent from '../components/pixi_container';
+import WinnerComponent from '../components/winner';
import PixiFactory from '../factories/pixi';
import Config from '../config';
@@ -620,14 +623,17 @@ export default {
const friction = 0;
const frictionStatic = 0;
const restitution = 1;
+ const label = config.label || 'Invisible Block';
+ const isSensor = !!(config.isSensor);
const body = Bodies.rectangle(position.x / Config.meterSize,
position.y / Config.meterSize,
config.width / Config.meterSize,
config.height / Config.meterSize,
{
+ isSensor,
isStatic: true,
- label: 'Invisible Block',
+ label,
friction,
restitution,
frictionStatic
@@ -639,5 +645,60 @@ export default {
}
return entity;
+ },
+
+ /**
+ * Creates an invisible block that accumulates points if certain
+ * entity collids with it
+ *
+ * @function createPointsCollider
+ * @memberof SumoFactory
+ * @param {external:Serpentity} [engine] the serpentity engine to attach
+ * to. If not sent, it will not be attached.
+ * @param {object} [config] the config to override the entity, accepts
+ * the key `position` as an object with an x and y property.
+ * @return {external:Serpentity.Entity} the created entity
+ */
+ createPointsCollider(engine, config = {}) {
+
+ const entity = this.createInvisibleBlock(null, Object.assign({
+ isSensor: true,
+ label: 'Points Detector'
+ }, config));
+
+ // Points Collider
+
+ entity.addComponent(new PointsColliderComponent(config));
+
+ if (engine) {
+ engine.addEntity(entity);
+ }
+
+ return entity;
+ },
+
+ /**
+ * Creates an entity representing the game state
+ *
+ * @function createGameState
+ * @memberof SumoFactory
+ * @param {external:Serpentity} [engine] the serpentity engine to attach
+ * to. If not sent, it will not be attached.
+ * @param {object} [config] the config to override the entity, accepts
+ * the key `position` as an object with an x and y property.
+ * @return {external:Serpentity.Entity} the created entity
+ */
+ createGameState(engine, config = {}) {
+
+ const entity = new Entity();
+
+ entity.addComponent(new PointsComponent(config));
+ entity.addComponent(new WinnerComponent(config));
+
+ if (engine) {
+ engine.addEntity(entity);
+ }
+
+ return entity;
}
};