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authorRubén Beltrán del Río <ben@nsovocal.com>2018-04-21 03:48:01 -0500
committerGitHub <noreply@github.com>2018-04-21 03:48:01 -0500
commit0616b3f00653c66b5e34814653e33413b9ec034e (patch)
tree520e8c6390d5fd4b0e7b02541803bf052c244ecf /lib/factories
parent11be5ebabcdab8272d938f7b90ef0ea9be29a421 (diff)
Render Sumo (#3)
* Use corrected components * Add renderable node * Add render system * Add sumo factory * Add systems and entities to app * Remove reference to weight / accel component * Update dependencies, add pixi and babel-polyfill * Use babel polyfill * Add component to store pixi containers * Add pixi container to the renderable support * Update factories to produce renderables * Update the renderable to use pixi It also uses the new event emitters in serpentity 2.1.0 * Initialize pixi and pass it to renderable system
Diffstat (limited to 'lib/factories')
-rw-r--r--lib/factories/pixi.js66
-rw-r--r--lib/factories/sumo.js51
2 files changed, 117 insertions, 0 deletions
diff --git a/lib/factories/pixi.js b/lib/factories/pixi.js
new file mode 100644
index 0000000..e3c1b5a
--- /dev/null
+++ b/lib/factories/pixi.js
@@ -0,0 +1,66 @@
+import { Graphics } from 'pixi.js';
+
+/**
+ * Factory object that contains many methods to create prefab pixi
+ * objects
+ *
+ * @type object
+ * @name PixiFactory
+ */
+export default {
+
+ /**
+ * Creates a sumo container
+ *
+ * @function createSumo
+ * @memberof PixiFactory
+ * @return {external:CreateJs.Container} the created container
+ */
+ createSumo() {
+
+ const radius = 25;
+
+ // The body
+ const body = new Graphics();
+ body.beginFill(0x87c5ea)
+ .drawCircle(0, 0, radius)
+ .endFill();
+
+ // The mouth
+ const mouth = new Graphics();
+ mouth.lineStyle(10, 0xff0080, 1)
+ .arc(
+ 0, 0, // center
+ radius * 0.6,
+ Math.PI / 6,
+ 5 * Math.PI / 6
+ );
+
+ const leftEye = new Graphics();
+ leftEye.beginFill(0xffffff)
+ .drawCircle(-radius / 3 - radius / 8, -radius / 4, radius / 5)
+ .endFill();
+
+ const rightEye = new Graphics();
+ rightEye.beginFill(0xffffff)
+ .drawCircle(radius / 3 + radius / 8, -radius / 4, radius / 5);
+
+ const leftPupil = new Graphics();
+ leftPupil.beginFill(0x11)
+ .drawCircle(-radius / 3 - radius / 8, -radius / 4, radius / 10);
+
+ const rightPupil = new Graphics();
+ leftPupil.beginFill(0x11)
+ .drawCircle(radius / 3 + radius / 8, -radius / 4, radius / 10);
+
+ // The group
+ body.addChild(mouth);
+ body.addChild(leftEye);
+ body.addChild(rightEye);
+ body.addChild(leftPupil);
+ body.addChild(rightPupil);
+
+ return body;
+ }
+};
+
diff --git a/lib/factories/sumo.js b/lib/factories/sumo.js
new file mode 100644
index 0000000..b0e5416
--- /dev/null
+++ b/lib/factories/sumo.js
@@ -0,0 +1,51 @@
+import { Entity } from '@serpentity/serpentity';
+
+import PositionComponent from '@serpentity/components.position';
+import PixiContainerComponent from '../components/pixi_container';
+import PixiFactory from '../factories/pixi';
+
+/**
+ * Factory object that contains many methods to create prefab entities.
+ *
+ * @type object
+ * @name SumoFactory
+ */
+export default {
+
+ /**
+ * Creates a sumo entity and adds it to the engine. Can override
+ * position in the config object
+ *
+ * @function createSumo
+ * @memberof SumoFactory
+ * @param {external:Serpentity} [engine] the serpentity engine to attach
+ * to. If not sent, it will not be attached.
+ * @param {object} [config] the config to override the entity, accepts
+ * the key `position` as an object with an x and y property.
+ * @return {external:Serpentity.Entity} the created entity
+ */
+ createSumo(engine, config = {}) {
+
+ const entity = new Entity();
+
+ entity.addComponent(new PositionComponent(config.position));
+
+ const container = config.container || {
+ container: PixiFactory.createSumo()
+ };
+
+ // Match the symbol position with the entity position on init
+ // Otherwise it's up to systems
+ const position = entity.getComponent(PositionComponent);
+ container.container.position.x = position.x;
+ container.container.position.y = position.y;
+
+ entity.addComponent(new PixiContainerComponent(container));
+
+ if (engine) {
+ engine.addEntity(entity);
+ }
+
+ return entity;
+ }
+};