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authorRubén Beltrán del Río <ben@nsovocal.com>2018-04-21 03:48:01 -0500
committerGitHub <noreply@github.com>2018-04-21 03:48:01 -0500
commit0616b3f00653c66b5e34814653e33413b9ec034e (patch)
tree520e8c6390d5fd4b0e7b02541803bf052c244ecf /lib/factories/sumo.js
parent11be5ebabcdab8272d938f7b90ef0ea9be29a421 (diff)
Render Sumo (#3)
* Use corrected components * Add renderable node * Add render system * Add sumo factory * Add systems and entities to app * Remove reference to weight / accel component * Update dependencies, add pixi and babel-polyfill * Use babel polyfill * Add component to store pixi containers * Add pixi container to the renderable support * Update factories to produce renderables * Update the renderable to use pixi It also uses the new event emitters in serpentity 2.1.0 * Initialize pixi and pass it to renderable system
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+import { Entity } from '@serpentity/serpentity';
+
+import PositionComponent from '@serpentity/components.position';
+import PixiContainerComponent from '../components/pixi_container';
+import PixiFactory from '../factories/pixi';
+
+/**
+ * Factory object that contains many methods to create prefab entities.
+ *
+ * @type object
+ * @name SumoFactory
+ */
+export default {
+
+ /**
+ * Creates a sumo entity and adds it to the engine. Can override
+ * position in the config object
+ *
+ * @function createSumo
+ * @memberof SumoFactory
+ * @param {external:Serpentity} [engine] the serpentity engine to attach
+ * to. If not sent, it will not be attached.
+ * @param {object} [config] the config to override the entity, accepts
+ * the key `position` as an object with an x and y property.
+ * @return {external:Serpentity.Entity} the created entity
+ */
+ createSumo(engine, config = {}) {
+
+ const entity = new Entity();
+
+ entity.addComponent(new PositionComponent(config.position));
+
+ const container = config.container || {
+ container: PixiFactory.createSumo()
+ };
+
+ // Match the symbol position with the entity position on init
+ // Otherwise it's up to systems
+ const position = entity.getComponent(PositionComponent);
+ container.container.position.x = position.x;
+ container.container.position.y = position.y;
+
+ entity.addComponent(new PixiContainerComponent(container));
+
+ if (engine) {
+ engine.addEntity(entity);
+ }
+
+ return entity;
+ }
+};