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import { Entity } from '@serpentity/serpentity';
import PositionComponent from '@serpentity/components.position';
import PixiContainerComponent from '../components/pixi_container';
import PixiFactory from '../factories/pixi';
/**
* Factory object that contains many methods to create prefab entities.
*
* @type object
* @name SumoFactory
*/
export default {
/**
* Creates a sumo entity and adds it to the engine. Can override
* position in the config object
*
* @function createSumo
* @memberof SumoFactory
* @param {external:Serpentity} [engine] the serpentity engine to attach
* to. If not sent, it will not be attached.
* @param {object} [config] the config to override the entity, accepts
* the key `position` as an object with an x and y property.
* @return {external:Serpentity.Entity} the created entity
*/
createSumo(engine, config = {}) {
const entity = new Entity();
entity.addComponent(new PositionComponent(config.position));
const container = config.container || {
container: PixiFactory.createSumo()
};
// Match the symbol position with the entity position on init
// Otherwise it's up to systems
const position = entity.getComponent(PositionComponent);
container.container.position.x = position.x;
container.container.position.y = position.y;
entity.addComponent(new PixiContainerComponent(container));
if (engine) {
engine.addEntity(entity);
}
return entity;
}
};
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