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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#pragma once
#include <stdio.h>
#include <iostream>
#include <fstream>
#include <typeinfo>
//SDL Stuff
#include "SDL/SDL.h"
#include "SDL_image/SDL_image.h"
#include "SDL_gfx/SDL_gfxPrimitives.h"
#include "SDL_ttf.h"
#include "SDL_mixer/SDL_mixer.h"
//Lua in CPP
#include "luavirtualmachine.h"
#include "luascript.h"
#include "luadebugger.h"
//Lua Stuff
#include "luainc.h"
//Actual game stuff.
#include "constants.h"
#include "game_overwatch.h"
#include "gfx.h"
#include "audio.h"
#include "map.h"
#include "actor.h"
#ifdef __APPLE__
#include "CoreFoundation/CoreFoundation.h"
#endif
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