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-rwxr-xr-xstdafx.h47
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+// stdafx.h : include file for standard system include files,
+// or project specific include files that are used frequently, but
+// are changed infrequently
+//
+
+#pragma once
+
+
+#include <stdio.h>
+
+#include <iostream>
+#include <fstream>
+#include <typeinfo>
+
+//SDL Stuff
+
+#include "SDL/SDL.h"
+#include "SDL_image/SDL_image.h"
+#include "SDL_gfx/SDL_gfxPrimitives.h"
+#include "SDL_ttf.h"
+#include "SDL_mixer/SDL_mixer.h"
+
+//Lua in CPP
+
+#include "luavirtualmachine.h"
+#include "luascript.h"
+#include "luadebugger.h"
+
+//Lua Stuff
+
+#include "luainc.h"
+
+//Actual game stuff.
+
+
+#include "constants.h"
+
+#include "game_overwatch.h"
+#include "gfx.h"
+#include "audio.h"
+#include "map.h"
+#include "actor.h"
+
+
+#ifdef __APPLE__
+#include "CoreFoundation/CoreFoundation.h"
+#endif \ No newline at end of file