1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
|
//
// main.c
// Super Polarity
//
// Created by Ruben Beltran del Rio on 8/13/13.
// Copyright (c) 2013 Abuguet. All rights reserved.
//
#include <stdio.h>
#include <time.h>
#include "SDL2/SDL.h"
#include "SDL2_image/SDL_image.h"
// TODO: Move these guys to a config header file
#define SCREEN_WIDTH 640
#define SCREEN_HEIGHT 480
#define FPS 30
SDL_Window *window;
SDL_Renderer *renderer;
SDL_Surface *benHead;
void init () {
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
printf("Could not initialize SDL");
exit(1);
}
// Load the window and renderer
window = SDL_CreateWindow("Super Polarity", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 0, 0, SDL_WINDOW_OPENGL | SDL_WINDOW_FULLSCREEN_DESKTOP);
renderer = SDL_CreateRenderer(window, -1, 0);
// Set linear quality for scaling, and the "logical" window size.
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
SDL_RenderSetLogicalSize(renderer, SCREEN_WIDTH, SCREEN_HEIGHT);
// Load the surface.
// benHead = IMG_Load("data/img/static/ben.png");
}
void render (SDL_Renderer *renderer) {
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);
}
int mainC(int argc, const char * argv[])
{
// SDL Initialization. TODO: Should have an initializer.
Uint32 startFrame;
Uint32 endFrame;
Uint32 delay;
int done;
done = 0;
// Event Loop.
while (!done) {
startFrame = SDL_GetTicks();
SDL_Event event;
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
done = 1;
}
}
render(renderer);
endFrame = SDL_GetTicks();
/* see if we have time to sleep */
delay = 1000 / FPS - (endFrame - startFrame);
if (delay > 1000 / FPS) {
delay = 1000 / FPS;
}
SDL_Delay(delay);
}
SDL_Quit();
return 0;
}
|