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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace SuperPolarity
{
class Widget
{
public List<Widget> Children;
public Dictionary<string, List<Action<float>>> Listeners;
public Vector2 Position;
public SuperPolarity Game;
protected bool Active;
public Widget(SuperPolarity game, Vector2 position)
{
Game = game;
Position = position;
Active = false;
Children = new List<Widget>();
Listeners = new Dictionary<string, List<Action<float>>>();
}
public void Activate()
{
Active = true;
}
public void Deactivate()
{
Active = false;
}
public virtual void AppendChild(Widget widget)
{
Children.Add(widget);
}
public virtual void Bind(string eventName, Action<float> eventListener)
{
List<Action<float>> newListenerList;
List<Action<float>> listenerList;
bool foundListeners;
if (!Listeners.ContainsKey(eventName))
{
newListenerList = new List<Action<float>>();
Listeners.Add(eventName, newListenerList);
}
foundListeners = Listeners.TryGetValue(eventName, out listenerList);
listenerList.Add(eventListener);
}
public virtual void Unbind(string eventName, Action<float> eventListener)
{
// NOT YET IMPLEMENTED;
}
public virtual void Dispatch(string eventName, float value)
{
List<Action<float>> listenerList;
bool foundListeners;
foundListeners = Listeners.TryGetValue(eventName, out listenerList);
if (!foundListeners)
{
return;
}
foreach (Action<float> method in listenerList)
{
method(value);
}
}
public virtual void Update(GameTime gameTime)
{
}
public virtual void Draw(SpriteBatch spriteBatch)
{
}
}
}
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