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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace SuperPolarity
{
class TitleScreen : Screen
{
protected Texture2D TitleImage;
public TitleScreen(SuperPolarity newGame) : base(newGame) {}
public override void LoadContent()
{
base.LoadContent();
TitleImage = Game.Content.Load<Texture2D>("Graphics\\polaritydemotitle");
InputController.Bind("pause", HandleStart);
}
public void HandleStart(float value)
{
if (!Active) { return; }
Game.Player.Reset();
var gameScreen = new GameScreen(Game);
gameScreen.Initialize();
ScreenManager.Push(gameScreen);
}
public override void CleanUp()
{
base.CleanUp();
TitleImage = null;
}
public override void Draw(SpriteBatch spriteBatch)
{
base.Draw(spriteBatch);
spriteBatch.Draw(TitleImage, new Vector2(0, 0), Color.White);
}
public override void Update(GameTime gameTime)
{
base.Update(gameTime);
InputController.UpdateInput(false);
}
}
}
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