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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace SuperPolarity
{
static class ScreenManager
{
static Stack<Screen> Screens;
static SuperPolarity Game;
static ScreenManager()
{
Screens = new Stack<Screen>();
}
static public void Push(Screen screen)
{
if (Screens.Count > 0)
{
Screens.Peek().Active = false;
}
screen.LoadContent();
screen.Active = true;
Screens.Push(screen);
}
static public void Pop()
{
var screen = Screens.Pop();
screen.Active = false;
screen.CleanUp();
Screens.Peek().Active = true;
}
static public void Update(GameTime gameTime)
{
Screens.Peek().Update(gameTime);
}
static public void Draw(SpriteBatch spriteBatch)
{
Screens.Peek().Draw(spriteBatch);
}
internal static void SetGame(SuperPolarity game)
{
Game = game;
}
}
}
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