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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace SuperPolarity
{
class Screen
{
protected SuperPolarity Game;
public bool Active;
public Screen(SuperPolarity game)
{
Active = false;
Game = game;
}
public virtual void Update(GameTime gameTime)
{
}
public virtual void Draw(SpriteBatch spriteBatch)
{
}
public virtual void LoadContent()
{
}
public virtual void Initialize()
{
}
public virtual void CleanUp()
{
}
}
}
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