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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace SuperPolarity
{
    class Screen
    {
        protected SuperPolarity Game;
        public bool Active;
        public Screen(SuperPolarity game)
        {
            Active = false;
            Game = game;
        }

        public virtual void Update(GameTime gameTime)
        {
        }

        public virtual void Draw(SpriteBatch spriteBatch)
        {
        }

        public virtual void LoadContent()
        {
        }

        public virtual void Initialize()
        {
        }

        public virtual void CleanUp()
        {
        }
    }
}