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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace SuperPolarity
{
class LetterChooseWidget : Widget
{
int CurrentChar;
bool Locked;
int LockRate;
int CurrentTime;
SpriteFont Font;
public LetterChooseWidget(SuperPolarity game, Vector2 position) : base(game, position)
{
Active = false;
CurrentChar = 65;
Font = game.Content.Load<SpriteFont>("Fonts\\bigfont");
LockRate = 300;
CurrentTime = 0;
InputController.Bind("moveY", HandleMovement);
}
public void HandleMovement(float value)
{
if (!Active) { return; }
if (value > 0.8 && !Locked) {
CurrentChar = CurrentChar + 1;
if (CurrentChar > 90)
{
CurrentChar = 32;
}
Locked = true;
}
if (value < -0.8 && !Locked) {
CurrentChar = CurrentChar - 1;
if (CurrentChar < 32)
{
CurrentChar = 90;
}
Locked = true;
}
}
public override void Update(GameTime gameTime)
{
base.Update(gameTime);
CurrentTime = CurrentTime + gameTime.ElapsedGameTime.Milliseconds;
if (CurrentTime > LockRate)
{
CurrentTime = 0;
Locked = false;
}
}
public string Value()
{
return char.ConvertFromUtf32(CurrentChar);
}
public override void Draw(SpriteBatch spriteBatch)
{
var color = new Color(0, 0, 0, 128);
if (Active)
{
color = new Color(201, 0, 68, 255);
}
spriteBatch.DrawString(Font, Value(), Position, color);
}
}
}
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