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path: root/SuperPolarity/Actors/Generators/Generator.cs
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using System;
using Microsoft.Xna.Framework;

namespace SuperPolarity
{
	public class Generator : Actor
	{
		public Generator(SuperPolarity newGame)
			: base(newGame)
		{
			Collides = false;
		}

		public override void Draw (Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
		{
			base.Draw (spriteBatch);
			spriteBatch.Draw(BoxTexture, Box, new Color(255, 0, 255, 25));
		}
	}
}