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using System;
using Microsoft.Xna.Framework;
namespace SuperPolarity
{
public class Generator : Actor
{
public Generator(SuperPolarity newGame)
: base(newGame)
{
Collides = false;
}
public override void Draw (Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
{
base.Draw (spriteBatch);
spriteBatch.Draw(BoxTexture, Box, new Color(255, 0, 255, 25));
}
}
}
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