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-rw-r--r--SuperPolarityMac/TitleScreen.cs50
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diff --git a/SuperPolarityMac/TitleScreen.cs b/SuperPolarityMac/TitleScreen.cs
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+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Graphics;
+
+namespace SuperPolarity
+{
+ class TitleScreen : Screen
+ {
+ protected Texture2D TitleImage;
+
+ public TitleScreen(SuperPolarity newGame) : base(newGame) {}
+
+ public override void LoadContent()
+ {
+ base.LoadContent();
+ TitleImage = Game.Content.Load<Texture2D>("Graphics\\polaritydemotitle");
+ InputController.Bind("pause", HandleStart);
+ }
+
+ public void HandleStart(float value)
+ {
+ if (!Active) { return; }
+ Game.Player.Reset();
+ var gameScreen = new GameScreen(Game);
+ gameScreen.Initialize();
+ ScreenManager.Push(gameScreen);
+ }
+
+ public override void CleanUp()
+ {
+ base.CleanUp();
+ TitleImage = null;
+ }
+
+ public override void Draw(SpriteBatch spriteBatch)
+ {
+ base.Draw(spriteBatch);
+ spriteBatch.Draw(TitleImage, new Vector2(0, 0), Color.White);
+ }
+
+ public override void Update(GameTime gameTime)
+ {
+ base.Update(gameTime);
+ InputController.UpdateInput(false);
+ }
+ }
+}