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-rw-r--r--SuperPolarityMac/Screen.cs40
1 files changed, 0 insertions, 40 deletions
diff --git a/SuperPolarityMac/Screen.cs b/SuperPolarityMac/Screen.cs
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--- a/SuperPolarityMac/Screen.cs
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-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Graphics;
-
-namespace SuperPolarity
-{
- class Screen
- {
- protected SuperPolarity Game;
- public bool Active;
- public Screen(SuperPolarity game)
- {
- Active = false;
- Game = game;
- }
-
- public virtual void Update(GameTime gameTime)
- {
- }
-
- public virtual void Draw(SpriteBatch spriteBatch)
- {
- }
-
- public virtual void LoadContent()
- {
- }
-
- public virtual void Initialize()
- {
- }
-
- public virtual void CleanUp()
- {
- }
- }
-}