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-rw-r--r--Super Polarity/ScreenManager.cs48
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diff --git a/Super Polarity/ScreenManager.cs b/Super Polarity/ScreenManager.cs
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+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Graphics;
+
+namespace SuperPolarity
+{
+ static class ScreenManager
+ {
+ static Stack<Screen> Screens;
+ static SuperPolarity Game;
+
+ static ScreenManager()
+ {
+ Screens = new Stack<Screen>();
+ }
+
+ static public void Push(Screen screen)
+ {
+ Screens.Push(screen);
+ }
+
+ static public void Pop()
+ {
+ Screens.Pop();
+ }
+
+ static public void Update(GameTime gameTime)
+ {
+ Screens.Peek().Update(gameTime);
+ }
+
+ static public void Draw(SpriteBatch spriteBatch)
+ {
+ foreach (Screen screen in Screens)
+ {
+ screen.Draw(spriteBatch);
+ }
+ }
+
+ internal static void SetGame(SuperPolarity game)
+ {
+ Game = game;
+ }
+ }
+}