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authorBen Beltran <ben@nsovocal.com>2014-02-10 22:14:10 -0600
committerBen Beltran <ben@nsovocal.com>2014-02-10 22:14:10 -0600
commit63419029fbda7d3f2f3d5984c3d2c77f341dbd79 (patch)
treef4c0a51017b957f2dfded3b4fc6b8ff3c3b58e45 /SuperPolarityMac
parent10980f9b5db812487ecc118fa8f8255024624e9a (diff)
Works in win, compiles in mac
Diffstat (limited to 'SuperPolarityMac')
-rw-r--r--SuperPolarityMac/Content/logo.pngbin0 -> 8994 bytes
-rw-r--r--SuperPolarityMac/Game1.cs110
-rw-r--r--SuperPolarityMac/Info.plist17
-rw-r--r--SuperPolarityMac/Main.cs44
-rw-r--r--SuperPolarityMac/Program.cs56
-rw-r--r--SuperPolarityMac/Project.cs0
-rw-r--r--SuperPolarityMac/Properties/AssemblyInfo.cs27
-rw-r--r--SuperPolarityMac/SuperPolarityMac.csproj220
-rw-r--r--SuperPolarityMac/SuperPolarityMac.sln23
-rw-r--r--SuperPolarityMac/SuperPolarityMac.userprefs13
10 files changed, 478 insertions, 32 deletions
diff --git a/SuperPolarityMac/Content/logo.png b/SuperPolarityMac/Content/logo.png
new file mode 100644
index 0000000..701c1b5
--- /dev/null
+++ b/SuperPolarityMac/Content/logo.png
Binary files differ
diff --git a/SuperPolarityMac/Game1.cs b/SuperPolarityMac/Game1.cs
new file mode 100644
index 0000000..c0756a1
--- /dev/null
+++ b/SuperPolarityMac/Game1.cs
@@ -0,0 +1,110 @@
+#region File Description
+//-----------------------------------------------------------------------------
+// SuperPolarityMacGame.cs
+//
+// Microsoft XNA Community Game Platform
+// Copyright (C) Microsoft Corporation. All rights reserved.
+//-----------------------------------------------------------------------------
+#endregion
+
+#region Using Statements
+using System;
+
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Audio;
+using Microsoft.Xna.Framework.Graphics;
+using Microsoft.Xna.Framework.Input;
+using Microsoft.Xna.Framework.Input.Touch;
+using Microsoft.Xna.Framework.Storage;
+using Microsoft.Xna.Framework.Content;
+using Microsoft.Xna.Framework.Media;
+
+#endregion
+
+namespace SuperPolarityMac
+{
+ /// <summary>
+ /// Default Project Template
+ /// </summary>
+ public class Game1 : Game
+ {
+
+ #region Fields
+ GraphicsDeviceManager graphics;
+ SpriteBatch spriteBatch;
+ Texture2D logoTexture;
+ #endregion
+
+ #region Initialization
+
+ public Game1()
+ {
+
+ graphics = new GraphicsDeviceManager(this);
+
+ Content.RootDirectory = "Content";
+
+ graphics.IsFullScreen = false;
+ }
+
+ /// <summary>
+ /// Overridden from the base Game.Initialize. Once the GraphicsDevice is setup,
+ /// we'll use the viewport to initialize some values.
+ /// </summary>
+ protected override void Initialize()
+ {
+ base.Initialize();
+ }
+
+
+ /// <summary>
+ /// Load your graphics content.
+ /// </summary>
+ protected override void LoadContent()
+ {
+ // Create a new SpriteBatch, which can be use to draw textures.
+ spriteBatch = new SpriteBatch(graphics.GraphicsDevice);
+
+ // TODO: use this.Content to load your game content here eg.
+ logoTexture = Content.Load<Texture2D>("logo");
+ }
+
+ #endregion
+
+ #region Update and Draw
+
+ /// <summary>
+ /// Allows the game to run logic such as updating the world,
+ /// checking for collisions, gathering input, and playing audio.
+ /// </summary>
+ /// <param name="gameTime">Provides a snapshot of timing values.</param>
+ protected override void Update(GameTime gameTime)
+ {
+ // TODO: Add your update logic here
+
+ base.Update(gameTime);
+ }
+
+ /// <summary>
+ /// This is called when the game should draw itself.
+ /// </summary>
+ /// <param name="gameTime">Provides a snapshot of timing values.</param>
+ protected override void Draw(GameTime gameTime)
+ {
+ // Clear the backbuffer
+ graphics.GraphicsDevice.Clear(Color.CornflowerBlue);
+
+ spriteBatch.Begin();
+
+ // draw the logo
+ spriteBatch.Draw(logoTexture, new Vector2 (130, 200), Color.White);
+
+ spriteBatch.End();
+
+ //TODO: Add your drawing code here
+ base.Draw(gameTime);
+ }
+
+ #endregion
+ }
+}
diff --git a/SuperPolarityMac/Info.plist b/SuperPolarityMac/Info.plist
new file mode 100644
index 0000000..07a58c3
--- /dev/null
+++ b/SuperPolarityMac/Info.plist
@@ -0,0 +1,17 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
+<plist version="1.0">
+<dict>
+ <key>CFBundleIdentifier</key>
+ <string>com.yourcompany.MonoGame.Samples.Draw2D.MacOS</string>
+ <key>CFBundleName</key>
+ <string>MonoGame.Samples.Draw2D.MacOS</string>
+ <key>CFBundleVersion</key>
+ <string>1</string>
+ <key>LSMinimumSystemVersion</key>
+ <string>10.6</string>
+ <key>NSPrincipalClass</key>
+ <string>NSApplication</string>
+</dict>
+</plist>
+
diff --git a/SuperPolarityMac/Main.cs b/SuperPolarityMac/Main.cs
new file mode 100644
index 0000000..f21bf0b
--- /dev/null
+++ b/SuperPolarityMac/Main.cs
@@ -0,0 +1,44 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using MonoMac.AppKit;
+using MonoMac.Foundation;
+
+namespace SuperPolarityMac
+{
+ static class Program
+ {
+ /// <summary>
+ /// The main entry point for the application.
+ /// </summary>
+ static void Main (string[] args)
+ {
+ NSApplication.Init ();
+
+ using (var p = new NSAutoreleasePool ()) {
+ NSApplication.SharedApplication.Delegate = new AppDelegate ();
+ NSApplication.Main (args);
+ }
+
+
+ }
+ }
+
+ class AppDelegate : NSApplicationDelegate
+ {
+ Game1 game;
+
+ public override void FinishedLaunching (MonoMac.Foundation.NSObject notification)
+ {
+ game = new Game1 ();
+ game.Run ();
+ }
+
+ public override bool ApplicationShouldTerminateAfterLastWindowClosed (NSApplication sender)
+ {
+ return true;
+ }
+ }
+}
+
+
diff --git a/SuperPolarityMac/Program.cs b/SuperPolarityMac/Program.cs
index 6c3f614..e6ab5cf 100644
--- a/SuperPolarityMac/Program.cs
+++ b/SuperPolarityMac/Program.cs
@@ -1,26 +1,44 @@
-#region Using Statements
using System;
using System.Collections.Generic;
using System.Linq;
-#endregion
+using MonoMac.AppKit;
+using MonoMac.Foundation;
namespace SuperPolarity
{
-#if WINDOWS || LINUX
- /// <summary>
- /// The main class.
- /// </summary>
- public static class Program
- {
- /// <summary>
- /// The main entry point for the application.
- /// </summary>
- [STAThread]
- static void Main()
- {
- using (var superPolarity = new SuperPolarity())
- superPolarity.Run();
- }
- }
-#endif
+ static class Program
+ {
+ /// <summary>
+ /// The main entry point for the application.
+ /// </summary>
+ static void Main (string[] args)
+ {
+ NSApplication.Init ();
+
+ using (var p = new NSAutoreleasePool ()) {
+ NSApplication.SharedApplication.Delegate = new AppDelegate ();
+ NSApplication.Main (args);
+ }
+
+
+ }
+ }
+
+ class AppDelegate : NSApplicationDelegate
+ {
+ SuperPolarity superPolarity;
+
+ public override void FinishedLaunching (MonoMac.Foundation.NSObject notification)
+ {
+ superPolarity = new SuperPolarity();
+ superPolarity.Run ();
+ }
+
+ public override bool ApplicationShouldTerminateAfterLastWindowClosed (NSApplication sender)
+ {
+ return true;
+ }
+ }
}
+
+
diff --git a/SuperPolarityMac/Project.cs b/SuperPolarityMac/Project.cs
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/SuperPolarityMac/Project.cs
diff --git a/SuperPolarityMac/Properties/AssemblyInfo.cs b/SuperPolarityMac/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..d61ed27
--- /dev/null
+++ b/SuperPolarityMac/Properties/AssemblyInfo.cs
@@ -0,0 +1,27 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+
+// Information about this assembly is defined by the following attributes.
+// Change them to the values specific to your project.
+
+[assembly: AssemblyTitle("SuperPolarityMac")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("")]
+[assembly: AssemblyCopyright("benbeltran")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
+// The form "{Major}.{Minor}.*" will automatically update the build and revision,
+// and "{Major}.{Minor}.{Build}.*" will update just the revision.
+
+[assembly: AssemblyVersion("1.0.0")]
+
+// The following attributes are used to specify the signing key for the assembly,
+// if desired. See the Mono documentation for more information about signing.
+
+//[assembly: AssemblyDelaySign(false)]
+//[assembly: AssemblyKeyFile("")]
+
diff --git a/SuperPolarityMac/SuperPolarityMac.csproj b/SuperPolarityMac/SuperPolarityMac.csproj
index 4eac2c0..ded94e3 100644
--- a/SuperPolarityMac/SuperPolarityMac.csproj
+++ b/SuperPolarityMac/SuperPolarityMac.csproj
@@ -5,7 +5,7 @@
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.0</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
- <ProjectGuid>{008F4BF1-A2AB-4EC4-977D-451AE4B1B0FE}</ProjectGuid>
+ <ProjectGuid>{EE77A85A-089B-4055-90D0-6E08DF409410}</ProjectGuid>
<ProjectTypeGuids>{948B3504-5B70-4649-8FE4-BDE1FB46EC69};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Exe</OutputType>
<RootNamespace>SuperPolarityMac</RootNamespace>
@@ -18,7 +18,6 @@
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
- <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<UseSGen>false</UseSGen>
@@ -32,7 +31,6 @@
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
- <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<LinkMode>Full</LinkMode>
@@ -47,7 +45,6 @@
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\AppStore</OutputPath>
- <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<LinkMode>Full</LinkMode>
@@ -65,18 +62,215 @@
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Drawing" />
- <Reference Include="MonoMac" />
- <Reference Include="MonoGame.Framework" />
+ <Reference Include="MonoMac">
+ <HintPath>..\..\MonoGame-develop\MonoGame.Framework\bin\MacOS\Debug\MonoMac.dll</HintPath>
+ </Reference>
+ <Reference Include="Lidgren.Network">
+ <HintPath>..\..\MonoGame-develop\MonoGame.Framework\bin\MacOS\Debug\Lidgren.Network.dll</HintPath>
+ </Reference>
+ <Reference Include="MonoGame.Framework">
+ <HintPath>..\..\MonoGame-develop\MonoGame.Framework\bin\MacOS\Debug\MonoGame.Framework.dll</HintPath>
+ </Reference>
+ <Reference Include="Tao.Sdl">
+ <HintPath>..\..\MonoGame-develop\MonoGame.Framework\bin\MacOS\Debug\Tao.Sdl.dll</HintPath>
+ </Reference>
</ItemGroup>
+ <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
+ <Import Project="$(MSBuildExtensionsPath)\Mono\MonoMac\v0.0\Mono.MonoMac.targets" />
<ItemGroup>
- <Compile Include="Game1.cs" />
- <Compile Include="Main.cs" />
- <Compile Include="Properties\AssemblyInfo.cs" />
+ <Compile Include="..\SuperPolarity\ActorFactory.cs">
+ <Link>ActorFactory.cs</Link>
+ </Compile>
+ <Compile Include="..\SuperPolarity\ActorManager.cs">
+ <Link>ActorManager.cs</Link>
+ </Compile>
+ <Compile Include="..\SuperPolarity\BasicGenerator.cs">
+ <Link>BasicGenerator.cs</Link>
+ </Compile>
+ <Compile Include="..\SuperPolarity\GameScreen.cs">
+ <Link>GameScreen.cs</Link>
+ </Compile>
+ <Compile Include="..\SuperPolarity\InputController.cs">
+ <Link>InputController.cs</Link>
+ </Compile>
+ <Compile Include="..\SuperPolarity\LetterChooseWidget.cs">
+ <Link>LetterChooseWidget.cs</Link>
+ </Compile>
+ <Compile Include="..\SuperPolarity\MenuItem.cs">
+ <Link>MenuItem.cs</Link>
+ </Compile>
+ <Compile Include="..\SuperPolarity\MenuWidget.cs">
+ <Link>MenuWidget.cs</Link>
+ </Compile>
+ <Compile Include="..\SuperPolarity\NameChooserWidget.cs">
+ <Link>NameChooserWidget.cs</Link>
+ </Compile>
+ <Compile Include="..\SuperPolarity\Particle.cs">
+ <Link>Particle.cs</Link>
+ </Compile>
+ <Compile Include="..\SuperPolarity\ParticleEffectFactory.cs">
+ <Link>ParticleEffectFactory.cs</Link>
+ </Compile>
+ <Compile Include="..\SuperPolarity\ParticleEngine.cs">
+ <Link>ParticleEngine.cs</Link>
+ </Compile>
+ <Compile Include="..\SuperPolarity\Player.cs">
+ <Link>Player.cs</Link>
+ </Compile>
+ <Compile Include="..\SuperPolarity\Renderer.cs">
+ <Link>Renderer.cs</Link>
+ </Compile>
+ <Compile Include="..\SuperPolarity\ScoreScreen.cs">
+ <Link>ScoreScreen.cs</Link>
+ </Compile>
+ <Compile Include="..\SuperPolarity\Screen.cs">
+ <Link>Screen.cs</Link>
+ </Compile>
+ <Compile Include="..\SuperPolarity\ScreenManager.cs">
+ <Link>ScreenManager.cs</Link>
+ </Compile>
+ <Compile Include="..\SuperPolarity\SuperPolarity.cs">
+ <Link>SuperPolarity.cs</Link>
+ </Compile>
+ <Compile Include="..\SuperPolarity\TitleScreen.cs">
+ <Link>TitleScreen.cs</Link>
+ </Compile>
+ <Compile Include="..\SuperPolarity\Widget.cs">
+ <Link>Widget.cs</Link>
+ </Compile>
+ <Compile Include="..\SuperPolarity\Actors\Actor.cs">
+ <Link>Actors\Actor.cs</Link>
+ </Compile>
+ <Compile Include="..\SuperPolarity\Actors\Bullet.cs">
+ <Link>Actors\Bullet.cs</Link>
+ </Compile>
+ <Compile Include="..\SuperPolarity\Actors\MainShip.cs">
+ <Link>Actors\MainShip.cs</Link>
+ </Compile>
+ <Compile Include="..\SuperPolarity\Actors\Ship.cs">
+ <Link>Actors\Ship.cs</Link>
+ </Compile>
+ <Compile Include="..\SuperPolarity\Actors\StandardShip.cs">
+ <Link>Actors\StandardShip.cs</Link>
+ </Compile>
+ <Compile Include="..\SuperPolarity\Properties\AssemblyInfo.cs">
+ <Link>Properties\AssemblyInfo.cs</Link>
+ </Compile>
+ <Compile Include="Program.cs" />
</ItemGroup>
<ItemGroup>
- <None Include="Info.plist" />
- <None Include="Content\logo.png" />
+ <None Include="..\SuperPolarity\Icon.ico">
+ <Link>Icon.ico</Link>
+ </None>
+ <None Include="..\SuperPolarity\neutral-supercruiser.xnb">
+ <Link>neutral-supercruiser.xnb</Link>
+ </None>
+ <None Include="..\SuperPolarity\scores.txt">
+ <Link>scores.txt</Link>
+ </None>
+ </ItemGroup>
+ <ItemGroup>
+ <Folder Include="Actors\" />
+ <Folder Include="Content\" />
+ <Folder Include="Properties\" />
+ </ItemGroup>
+ <ItemGroup>
+ <BundleResource Include="..\SuperPolarity\Content\Graphics\circle.xnb">
+ <Link>Content\Graphics\circle.xnb</Link>
+ </BundleResource>
+ <BundleResource Include="..\SuperPolarity\Content\Graphics\diamond.xnb">
+ <Link>Content\Graphics\diamond.xnb</Link>
+ </BundleResource>
+ <BundleResource Include="..\SuperPolarity\Content\Graphics\main-ship.xnb">
+ <Link>Content\Graphics\main-ship.xnb</Link>
+ </BundleResource>
+ <BundleResource Include="..\SuperPolarity\Content\Graphics\negative-cruiser.xnb">
+ <Link>Content\Graphics\negative-cruiser.xnb</Link>
+ </BundleResource>
+ <BundleResource Include="..\SuperPolarity\Content\Graphics\negative-destroyer.xnb">
+ <Link>Content\Graphics\negative-destroyer.xnb</Link>
+ </BundleResource>
+ <BundleResource Include="..\SuperPolarity\Content\Graphics\negative-scout.xnb">
+ <Link>Content\Graphics\negative-scout.xnb</Link>
+ </BundleResource>
+ <BundleResource Include="..\SuperPolarity\Content\Graphics\negative-ship.xnb">
+ <Link>Content\Graphics\negative-ship.xnb</Link>
+ </BundleResource>
+ <BundleResource Include="..\SuperPolarity\Content\Graphics\negative-supercruiser.xnb">
+ <Link>Content\Graphics\negative-supercruiser.xnb</Link>
+ </BundleResource>
+ <BundleResource Include="..\SuperPolarity\Content\Graphics\neutral-cruiser.xnb">
+ <Link>Content\Graphics\neutral-cruiser.xnb</Link>
+ </BundleResource>
+ <BundleResource Include="..\SuperPolarity\Content\Graphics\neutral-destroyer.xnb">
+ <Link>Content\Graphics\neutral-destroyer.xnb</Link>
+ </BundleResource>
+ <BundleResource Include="..\SuperPolarity\Content\Graphics\neutral-scout.xnb">
+ <Link>Content\Graphics\neutral-scout.xnb</Link>
+ </BundleResource>
+ <BundleResource Include="..\SuperPolarity\Content\Graphics\neutral-ship.xnb">
+ <Link>Content\Graphics\neutral-ship.xnb</Link>
+ </BundleResource>
+ <BundleResource Include="..\SuperPolarity\Content\Graphics\neutral-supercruiser.xnb">
+ <Link>Content\Graphics\neutral-supercruiser.xnb</Link>
+ </BundleResource>
+ <BundleResource Include="..\SuperPolarity\Content\Graphics\pause-screen.xnb">
+ <Link>Content\Graphics\pause-screen.xnb</Link>
+ </BundleResource>
+ <BundleResource Include="..\SuperPolarity\Content\Graphics\polaritydemotitle.xnb">
+ <Link>Content\Graphics\polaritydemotitle.xnb</Link>
+ </BundleResource>
+ <BundleResource Include="..\SuperPolarity\Content\Graphics\positive-cruiser.xnb">
+ <Link>Content\Graphics\positive-cruiser.xnb</Link>
+ </BundleResource>
+ <BundleResource Include="..\SuperPolarity\Content\Graphics\positive-destroyer.xnb">
+ <Link>Content\Graphics\positive-destroyer.xnb</Link>
+ </BundleResource>
+ <BundleResource Include="..\SuperPolarity\Content\Graphics\positive-scout.xnb">
+ <Link>Content\Graphics\positive-scout.xnb</Link>
+ </BundleResource>
+ <BundleResource Include="..\SuperPolarity\Content\Graphics\positive-ship.xnb">
+ <Link>Content\Graphics\positive-ship.xnb</Link>
+ </BundleResource>
+ <BundleResource Include="..\SuperPolarity\Content\Graphics\positive-supercruiser.xnb">
+ <Link>Content\Graphics\positive-supercruiser.xnb</Link>
+ </BundleResource>
+ <BundleResource Include="..\SuperPolarity\Content\Graphics\square.xnb">
+ <Link>Content\Graphics\square.xnb</Link>
+ </BundleResource>
+ <BundleResource Include="..\SuperPolarity\Content\Graphics\star.xnb">
+ <Link>Content\Graphics\star.xnb</Link>
+ </BundleResource>
+ <BundleResource Include="..\SuperPolarity\Content\Fonts\SegoeUIMono14.xnb">
+ <Link>Content\Fonts\SegoeUIMono14.xnb</Link>
+ </BundleResource>
+ <BundleResource Include="..\SuperPolarity\Content\Fonts\bigfont.xnb">
+ <Link>Content\Fonts\bigfont.xnb</Link>
+ </BundleResource>
+ <BundleResource Include="..\SuperPolarity\Content\Fonts\smallfont.xnb">
+ <Link>Content\Fonts\smallfont.xnb</Link>
+ </BundleResource>
+ <BundleResource Include="Info.plist" />
+ <BundleResource Include="..\SuperPolarity\Content\Sound\bomb.m4a">
+ <Link>Content\Sound\bomb.m4a</Link>
+ </BundleResource>
+ <BundleResource Include="..\SuperPolarity\Content\Sound\bullet.m4a">
+ <Link>Content\Sound\bullet.m4a</Link>
+ </BundleResource>
+ <BundleResource Include="..\SuperPolarity\Content\Sound\gameover.m4a">
+ <Link>Content\Sound\gameover.m4a</Link>
+ </BundleResource>
+ <BundleResource Include="..\SuperPolarity\Content\Sound\hit.m4a">
+ <Link>Content\Sound\hit.m4a</Link>
+ </BundleResource>
+ <BundleResource Include="..\SuperPolarity\Content\Sound\life.m4a">
+ <Link>Content\Sound\life.m4a</Link>
+ </BundleResource>
+ <BundleResource Include="..\SuperPolarity\Content\Sound\polaritychange.m4a">
+ <Link>Content\Sound\polaritychange.m4a</Link>
+ </BundleResource>
+ <BundleResource Include="..\SuperPolarity\Content\Sound\polaritytheme.m4a">
+ <Link>Content\Sound\polaritytheme.m4a</Link>
+ </BundleResource>
</ItemGroup>
- <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
- <Import Project="$(MSBuildExtensionsPath)\Mono\MonoMac\v0.0\Mono.MonoMac.targets" />
</Project> \ No newline at end of file
diff --git a/SuperPolarityMac/SuperPolarityMac.sln b/SuperPolarityMac/SuperPolarityMac.sln
new file mode 100644
index 0000000..fd96166
--- /dev/null
+++ b/SuperPolarityMac/SuperPolarityMac.sln
@@ -0,0 +1,23 @@
+
+Microsoft Visual Studio Solution File, Format Version 11.00
+# Visual Studio 2010
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SuperPolarityMac", "SuperPolarityMac.csproj", "{EE77A85A-089B-4055-90D0-6E08DF409410}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ AppStore|Any CPU = AppStore|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {EE77A85A-089B-4055-90D0-6E08DF409410}.AppStore|Any CPU.ActiveCfg = AppStore|Any CPU
+ {EE77A85A-089B-4055-90D0-6E08DF409410}.AppStore|Any CPU.Build.0 = AppStore|Any CPU
+ {EE77A85A-089B-4055-90D0-6E08DF409410}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {EE77A85A-089B-4055-90D0-6E08DF409410}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {EE77A85A-089B-4055-90D0-6E08DF409410}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {EE77A85A-089B-4055-90D0-6E08DF409410}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(MonoDevelopProperties) = preSolution
+ StartupItem = SuperPolarityMac.csproj
+ EndGlobalSection
+EndGlobal
diff --git a/SuperPolarityMac/SuperPolarityMac.userprefs b/SuperPolarityMac/SuperPolarityMac.userprefs
new file mode 100644
index 0000000..4e3269b
--- /dev/null
+++ b/SuperPolarityMac/SuperPolarityMac.userprefs
@@ -0,0 +1,13 @@
+<Properties MonoDevelop.MonoMac.LastXamMacNagTime="2/8/2014 5:55:19 PM">
+ <MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
+ <MonoDevelop.Ide.Workbench ActiveDocument="../SuperPolarity/SuperPolarity.cs">
+ <Files>
+ <File FileName="../SuperPolarity/SuperPolarity.cs" Line="75" Column="3" />
+ <File FileName="../SuperPolarity/GameScreen.cs" Line="1" Column="1" />
+ </Files>
+ </MonoDevelop.Ide.Workbench>
+ <MonoDevelop.Ide.DebuggingService.Breakpoints>
+ <BreakpointStore />
+ </MonoDevelop.Ide.DebuggingService.Breakpoints>
+ <MonoDevelop.Ide.DebuggingService.PinnedWatches />
+</Properties> \ No newline at end of file