diff options
| author | Ben Beltran <ben@nsovocal.com> | 2014-02-11 01:15:19 -0600 |
|---|---|---|
| committer | Ben Beltran <ben@nsovocal.com> | 2014-02-11 01:15:19 -0600 |
| commit | d7a43ae2d3d4702bd199fa5d8ca84c7c6e78ed36 (patch) | |
| tree | 28be1c08e360ad3122042243a326f1352797d802 /SuperPolarity/SuperPolarity.cs | |
| parent | 6fceaa7b34f4d6efc497cda51679b37e530a61aa (diff) | |
Consolidate with mac project.
Diffstat (limited to 'SuperPolarity/SuperPolarity.cs')
| -rw-r--r-- | SuperPolarity/SuperPolarity.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/SuperPolarity/SuperPolarity.cs b/SuperPolarity/SuperPolarity.cs index 6b2b9d5..12303a0 100644 --- a/SuperPolarity/SuperPolarity.cs +++ b/SuperPolarity/SuperPolarity.cs @@ -85,7 +85,7 @@ namespace SuperPolarity { MediaPlayer.IsRepeating = true; - GameSong = Content.Load<Song>("Sound\\polaritytheme.wav"); + GameSong = Content.Load<Song>("Sound\\polaritytheme"); GameOverSound = Content.Load<SoundEffect>("Sound\\gameover"); // Create a new SpriteBatch, which can be used to draw textures. |