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authorBen Beltran <ben@nsovocal.com>2014-02-11 01:15:19 -0600
committerBen Beltran <ben@nsovocal.com>2014-02-11 01:15:19 -0600
commitd7a43ae2d3d4702bd199fa5d8ca84c7c6e78ed36 (patch)
tree28be1c08e360ad3122042243a326f1352797d802 /SuperPolarity/SuperPolarity.cs
parent6fceaa7b34f4d6efc497cda51679b37e530a61aa (diff)
Consolidate with mac project.
Diffstat (limited to 'SuperPolarity/SuperPolarity.cs')
-rw-r--r--SuperPolarity/SuperPolarity.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/SuperPolarity/SuperPolarity.cs b/SuperPolarity/SuperPolarity.cs
index 6b2b9d5..12303a0 100644
--- a/SuperPolarity/SuperPolarity.cs
+++ b/SuperPolarity/SuperPolarity.cs
@@ -85,7 +85,7 @@ namespace SuperPolarity
{
MediaPlayer.IsRepeating = true;
- GameSong = Content.Load<Song>("Sound\\polaritytheme.wav");
+ GameSong = Content.Load<Song>("Sound\\polaritytheme");
GameOverSound = Content.Load<SoundEffect>("Sound\\gameover");
// Create a new SpriteBatch, which can be used to draw textures.