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authorBen Beltran <ben@nsovocal.com>2018-06-26 17:03:58 -0500
committerBen Beltran <ben@nsovocal.com>2018-06-26 17:03:58 -0500
commit9ad526c0233134a928cb5889dccb94458fc6dfd0 (patch)
treefa2282abbde8735b801125bb18294c7ec1847a92 /SuperPolarity/SuperPolarity.cs
parentae4f458103f5bfa44c833a147e7852e23cc02217 (diff)
Update source to compile on VS Studio for mac
Diffstat (limited to 'SuperPolarity/SuperPolarity.cs')
-rw-r--r--SuperPolarity/SuperPolarity.cs12
1 files changed, 5 insertions, 7 deletions
diff --git a/SuperPolarity/SuperPolarity.cs b/SuperPolarity/SuperPolarity.cs
index 7fa387c..f644fa6 100644
--- a/SuperPolarity/SuperPolarity.cs
+++ b/SuperPolarity/SuperPolarity.cs
@@ -1,20 +1,18 @@
-#region Using Statements
-using System;
-using System.Collections.Generic;
+#region Using Statements
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
-using Microsoft.Xna.Framework.Storage;
using Microsoft.Xna.Framework.GamerServices;
-using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Audio;
using SuperPolarity;
-using Tao.Sdl;
#endregion
namespace SuperPolarity
{
+
+ using MediaPlayer = Microsoft.Xna.Framework.Media.MediaPlayer;
+
/// <summary>
/// This is the main type for your game
/// </summary>
@@ -42,7 +40,7 @@ namespace SuperPolarity
graphics.PreferMultiSampling = true;
graphics.PreferredBackBufferHeight = 720;
graphics.PreferredBackBufferWidth = 1280;
- //graphics.ToggleFullScreen();
+ //graphics.ToggleFullScreen();
Content.RootDirectory = "Content";
ActorFactory.SetGame(this);