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authorBen Beltran <ben@nsovocal.com>2018-06-26 17:03:58 -0500
committerBen Beltran <ben@nsovocal.com>2018-06-26 17:03:58 -0500
commit9ad526c0233134a928cb5889dccb94458fc6dfd0 (patch)
treefa2282abbde8735b801125bb18294c7ec1847a92 /SuperPolarity/Actors/GameActor.cs
parentae4f458103f5bfa44c833a147e7852e23cc02217 (diff)
Update source to compile on VS Studio for mac
Diffstat (limited to 'SuperPolarity/Actors/GameActor.cs')
-rw-r--r--SuperPolarity/Actors/GameActor.cs8
1 files changed, 6 insertions, 2 deletions
diff --git a/SuperPolarity/Actors/GameActor.cs b/SuperPolarity/Actors/GameActor.cs
index 8015ffa..3f426c0 100644
--- a/SuperPolarity/Actors/GameActor.cs
+++ b/SuperPolarity/Actors/GameActor.cs
@@ -1,4 +1,4 @@
-using System;
+using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
@@ -55,7 +55,11 @@ namespace SuperPolarity
{
base.Draw(spriteBatch);
- spriteBatch.Draw(Texture, Position, null, Color, Angle, Origin, 1f, SpriteEffects.None, 0f);
+ try {
+ spriteBatch.Draw(Texture, Position, null, Color, Angle, Origin, 1f, SpriteEffects.None, 0f);
+ } catch (ArgumentNullException) {
+ Console.WriteLine ("Where'd the texture go?.");
+ }
}
public override void CleanUp()