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| author | Ben Beltran <ben@nsovocal.com> | 2014-05-31 11:24:29 -0500 |
|---|---|---|
| committer | Ben Beltran <ben@nsovocal.com> | 2014-05-31 11:24:29 -0500 |
| commit | 8bdfcb11a2c1023c684093c0f19f3cc65799e0f8 (patch) | |
| tree | 7f46b5f9c2d6df58d718bff6b0569a4f19880678 /SuperPolarity/Actors/Actor.cs | |
| parent | 078dd693a22cc6793cf6f0f64820369cc606edf6 (diff) | |
Move some files around, relink
Diffstat (limited to 'SuperPolarity/Actors/Actor.cs')
| -rw-r--r-- | SuperPolarity/Actors/Actor.cs | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/SuperPolarity/Actors/Actor.cs b/SuperPolarity/Actors/Actor.cs index 3bb06be..5e7e482 100644 --- a/SuperPolarity/Actors/Actor.cs +++ b/SuperPolarity/Actors/Actor.cs @@ -8,7 +8,7 @@ using Microsoft.Xna.Framework.Graphics; namespace SuperPolarity { - class Actor + public class Actor { protected SuperPolarity game; @@ -24,6 +24,7 @@ namespace SuperPolarity // Physical Properties public Vector2 Position; + public bool Collides; protected Vector2 Velocity; protected Vector2 Acceleration; public float Angle; @@ -64,6 +65,8 @@ namespace SuperPolarity Position = position; Active = true; + Collides = true; + Children = new List<Actor>(); Origin = new Vector2(Texture.Width / 2, Texture.Height / 2); |