diff options
| author | Ben Beltran <ben@nsovocal.com> | 2013-10-22 23:11:13 -0500 |
|---|---|---|
| committer | Ben Beltran <ben@nsovocal.com> | 2013-10-22 23:11:13 -0500 |
| commit | 63a61ee2be3a902c27cd000d41b1a3a0280be21a (patch) | |
| tree | 9263e72e71e6a961acda6e68d6ba82eba29eadc3 | |
First commit. Starting with MonoGame.
28 files changed, 412 insertions, 0 deletions
diff --git a/README.md b/README.md new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/README.md diff --git a/Super Polarity.sln b/Super Polarity.sln new file mode 100644 index 0000000..20fcaa8 --- /dev/null +++ b/Super Polarity.sln @@ -0,0 +1,20 @@ + +Microsoft Visual Studio Solution File, Format Version 11.00 +# Visual C# Express 2010 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Super Polarity", "Super Polarity\Super Polarity.csproj", "{2585188B-339D-44CD-9599-1A80AA30DE13}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|x86 = Debug|x86 + Release|x86 = Release|x86 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {2585188B-339D-44CD-9599-1A80AA30DE13}.Debug|x86.ActiveCfg = Debug|x86 + {2585188B-339D-44CD-9599-1A80AA30DE13}.Debug|x86.Build.0 = Debug|x86 + {2585188B-339D-44CD-9599-1A80AA30DE13}.Release|x86.ActiveCfg = Release|x86 + {2585188B-339D-44CD-9599-1A80AA30DE13}.Release|x86.Build.0 = Release|x86 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/Super Polarity.suo b/Super Polarity.suo Binary files differnew file mode 100644 index 0000000..5f14b6d --- /dev/null +++ b/Super Polarity.suo diff --git a/Super Polarity/Content/Graphics/player.xnb b/Super Polarity/Content/Graphics/player.xnb Binary files differnew file mode 100644 index 0000000..55c6d4c --- /dev/null +++ b/Super Polarity/Content/Graphics/player.xnb diff --git a/Super Polarity/Icon.ico b/Super Polarity/Icon.ico Binary files differnew file mode 100644 index 0000000..13be62a --- /dev/null +++ b/Super Polarity/Icon.ico diff --git a/Super Polarity/MainShip.cs b/Super Polarity/MainShip.cs new file mode 100644 index 0000000..51d1eb3 --- /dev/null +++ b/Super Polarity/MainShip.cs @@ -0,0 +1,49 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Graphics; + +namespace SuperPolarity +{ + class MainShip + { + public Texture2D PlayerTexture; + public Vector2 Position; + public bool Active; + public int Lives; + public int Multiplier; + public int Score; + public float Angle; + + public int Width + { + get { return PlayerTexture.Width; } + } + + public int Height + { + get { return PlayerTexture.Height; } + } + + public void Initialize(Texture2D texture, Vector2 position) + { + PlayerTexture = texture; + Position = position; + Active = true; + Multiplier = 1; + Lives = 3; + Score = 0; + } + + public void Update() + { + } + + public void Draw(SpriteBatch spriteBatch) + { + spriteBatch.Draw(PlayerTexture, Position, null, Color.White, Angle, Vector2.Zero, 1f, SpriteEffects.None, 0f); + } + } +} diff --git a/Super Polarity/Program.cs b/Super Polarity/Program.cs new file mode 100644 index 0000000..6c3f614 --- /dev/null +++ b/Super Polarity/Program.cs @@ -0,0 +1,26 @@ +#region Using Statements +using System; +using System.Collections.Generic; +using System.Linq; +#endregion + +namespace SuperPolarity +{ +#if WINDOWS || LINUX + /// <summary> + /// The main class. + /// </summary> + public static class Program + { + /// <summary> + /// The main entry point for the application. + /// </summary> + [STAThread] + static void Main() + { + using (var superPolarity = new SuperPolarity()) + superPolarity.Run(); + } + } +#endif +} diff --git a/Super Polarity/Properties/AssemblyInfo.cs b/Super Polarity/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..91a7e87 --- /dev/null +++ b/Super Polarity/Properties/AssemblyInfo.cs @@ -0,0 +1,36 @@ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// General Information about an assembly is controlled through the following +// set of attributes. Change these attribute values to modify the information +// associated with an assembly. +[assembly: AssemblyTitle("Super Polarity")] +[assembly: AssemblyProduct("Super Polarity")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyCopyright("Copyright © 2013")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// Setting ComVisible to false makes the types in this assembly not visible +// to COM components. If you need to access a type in this assembly from +// COM, set the ComVisible attribute to true on that type. +[assembly: ComVisible(false)] + +// The following GUID is for the ID of the typelib if this project is exposed to COM +[assembly: Guid("7f0aa81c-c9ab-4b87-97eb-3b788199ed3e")] + +// Version information for an assembly consists of the following four values: +// +// Major Version +// Minor Version +// Build Number +// Revision +// +// You can specify all the values or you can default the Build and Revision Numbers +// by using the '*' as shown below: +// [assembly: AssemblyVersion("1.0.*")] +[assembly: AssemblyVersion("1.0.0.0")] +[assembly: AssemblyFileVersion("1.0.0.0")] diff --git a/Super Polarity/Super Polarity.csproj b/Super Polarity/Super Polarity.csproj new file mode 100644 index 0000000..dd5e1cd --- /dev/null +++ b/Super Polarity/Super Polarity.csproj @@ -0,0 +1,80 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <PropertyGroup> + <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> + <Platform Condition=" '$(Platform)' == '' ">x86</Platform> + <ProductVersion>8.0.30703</ProductVersion> + <SchemaVersion>2.0</SchemaVersion> + <ProjectGuid>{2585188B-339D-44CD-9599-1A80AA30DE13}</ProjectGuid> + <OutputType>WinExe</OutputType> + <AppDesignerFolder>Properties</AppDesignerFolder> + <RootNamespace>SuperPolarity</RootNamespace> + <AssemblyName>Super Polarity</AssemblyName> + <FileAlignment>512</FileAlignment> + </PropertyGroup> + <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' "> + <PlatformTarget>x86</PlatformTarget> + <DebugSymbols>true</DebugSymbols> + <DebugType>full</DebugType> + <Optimize>false</Optimize> + <OutputPath>bin\WindowsGL\Debug\</OutputPath> + <DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants> + <ErrorReport>prompt</ErrorReport> + <WarningLevel>4</WarningLevel> + </PropertyGroup> + <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' "> + <PlatformTarget>x86</PlatformTarget> + <DebugType>pdbonly</DebugType> + <Optimize>true</Optimize> + <OutputPath>bin\WindowsGL\Release\</OutputPath> + <DefineConstants>TRACE;WINDOWS</DefineConstants> + <ErrorReport>prompt</ErrorReport> + <WarningLevel>4</WarningLevel> + </PropertyGroup> + <PropertyGroup> + <ApplicationIcon>Icon.ico</ApplicationIcon> + </PropertyGroup> + <ItemGroup> + <Compile Include="MainShip.cs" /> + <Compile Include="SuperPolarity.cs" /> + <Compile Include="Program.cs" /> + <Compile Include="Properties\AssemblyInfo.cs" /> + </ItemGroup> + <ItemGroup> + <Reference Include="OpenTK"> + <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\OpenTK.dll</HintPath> + </Reference> + <Reference Include="MonoGame.Framework"> + <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\MonoGame.Framework.dll</HintPath> + </Reference> + <Reference Include="Lidgren.Network"> + <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\Lidgren.Network.dll</HintPath> + </Reference> + <Reference Include="Tao.Sdl"> + <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\Tao.Sdl.dll</HintPath> + </Reference> + <Reference Include="System" /> + <Reference Include="System.Xml" /> + </ItemGroup> + <ItemGroup> + <Content Include="..\..\..\..\..\..\..\Program Files (x86)\MonoGame\v3.0\Assemblies\WindowsGL\SDL.dll"> + <Link>SDL.dll</Link> + <CopyToOutputDirectory>Always</CopyToOutputDirectory> + </Content> + <Content Include="Icon.ico" /> + </ItemGroup> + <ItemGroup /> + <ItemGroup> + <Content Include="Content\Graphics\player.xnb"> + <CopyToOutputDirectory>Always</CopyToOutputDirectory> + </Content> + </ItemGroup> + <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> + <!-- To modify your build process, add your task inside one of the targets below and uncomment it. + Other similar extension points exist, see Microsoft.Common.targets. + <Target Name="BeforeBuild"> + </Target> + <Target Name="AfterBuild"> + </Target> + --> +</Project>
\ No newline at end of file diff --git a/Super Polarity/Super Polarity.csproj.user b/Super Polarity/Super Polarity.csproj.user new file mode 100644 index 0000000..ace9a86 --- /dev/null +++ b/Super Polarity/Super Polarity.csproj.user @@ -0,0 +1,3 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> +</Project>
\ No newline at end of file diff --git a/Super Polarity/Super Polarity.csproj~ b/Super Polarity/Super Polarity.csproj~ new file mode 100644 index 0000000..520cdc4 --- /dev/null +++ b/Super Polarity/Super Polarity.csproj~ @@ -0,0 +1,76 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <PropertyGroup> + <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> + <Platform Condition=" '$(Platform)' == '' ">x86</Platform> + <ProductVersion>8.0.30703</ProductVersion> + <SchemaVersion>2.0</SchemaVersion> + <ProjectGuid>{2585188B-339D-44CD-9599-1A80AA30DE13}</ProjectGuid> + <OutputType>WinExe</OutputType> + <AppDesignerFolder>Properties</AppDesignerFolder> + <RootNamespace>GameName1</RootNamespace> + <AssemblyName>Super Polarity</AssemblyName> + <FileAlignment>512</FileAlignment> + </PropertyGroup> + <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' "> + <PlatformTarget>x86</PlatformTarget> + <DebugSymbols>true</DebugSymbols> + <DebugType>full</DebugType> + <Optimize>false</Optimize> + <OutputPath>bin\WindowsGL\Debug\</OutputPath> + <DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants> + <ErrorReport>prompt</ErrorReport> + <WarningLevel>4</WarningLevel> + </PropertyGroup> + <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' "> + <PlatformTarget>x86</PlatformTarget> + <DebugType>pdbonly</DebugType> + <Optimize>true</Optimize> + <OutputPath>bin\WindowsGL\Release\</OutputPath> + <DefineConstants>TRACE;WINDOWS</DefineConstants> + <ErrorReport>prompt</ErrorReport> + <WarningLevel>4</WarningLevel> + </PropertyGroup> + <PropertyGroup> + <ApplicationIcon>Icon.ico</ApplicationIcon> + </PropertyGroup> + <ItemGroup> + <Compile Include="SuperPolarity.cs" /> + <Compile Include="Program.cs" /> + <Compile Include="Properties\AssemblyInfo.cs" /> + </ItemGroup> + <ItemGroup> + <Reference Include="OpenTK"> + <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\OpenTK.dll</HintPath> + </Reference> + <Reference Include="MonoGame.Framework"> + <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\MonoGame.Framework.dll</HintPath> + </Reference> + <Reference Include="Lidgren.Network"> + <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\Lidgren.Network.dll</HintPath> + </Reference> + <Reference Include="Tao.Sdl"> + <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\Tao.Sdl.dll</HintPath> + </Reference> + <Reference Include="System" /> + <Reference Include="System.Xml" /> + </ItemGroup> + <ItemGroup> + <Content Include="..\..\..\..\..\..\Program Files (x86)\MonoGame\v3.0\Assemblies\WindowsGL\SDL.dll"> + <Link>SDL.dll</Link> + <CopyToOutputDirectory>Always</CopyToOutputDirectory> + </Content> + <Content Include="Icon.ico" /> + </ItemGroup> + <ItemGroup> + <Folder Include="Content\" /> + </ItemGroup> + <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> + <!-- To modify your build process, add your task inside one of the targets below and uncomment it. + Other similar extension points exist, see Microsoft.Common.targets. + <Target Name="BeforeBuild"> + </Target> + <Target Name="AfterBuild"> + </Target> + --> +</Project> diff --git a/Super Polarity/SuperPolarity.cs b/Super Polarity/SuperPolarity.cs new file mode 100644 index 0000000..40f1477 --- /dev/null +++ b/Super Polarity/SuperPolarity.cs @@ -0,0 +1,100 @@ +#region Using Statements +using System; +using System.Collections.Generic; +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Content; +using Microsoft.Xna.Framework.Graphics; +using Microsoft.Xna.Framework.Input; +using Microsoft.Xna.Framework.Storage; +using Microsoft.Xna.Framework.GamerServices; +using SuperPolarity; +#endregion + +namespace SuperPolarity +{ + /// <summary> + /// This is the main type for your game + /// </summary> + public class SuperPolarity : Game + { + GraphicsDeviceManager graphics; + SpriteBatch spriteBatch; + + MainShip player; + + public SuperPolarity() + : base() + { + graphics = new GraphicsDeviceManager(this); + Content.RootDirectory = "Content"; + } + + /// <summary> + /// Allows the game to perform any initialization it needs to before starting to run. + /// This is where it can query for any required services and load any non-graphic + /// related content. Calling base.Initialize will enumerate through any components + /// and initialize them as well. + /// </summary> + protected override void Initialize() + { + player = new MainShip(); + + base.Initialize(); + } + + /// <summary> + /// LoadContent will be called once per game and is the place to load + /// all of your content. + /// </summary> + protected override void LoadContent() + { + // Create a new SpriteBatch, which can be used to draw textures. + spriteBatch = new SpriteBatch(GraphicsDevice); + + Vector2 playerPosition = new Vector2(GraphicsDevice.Viewport.TitleSafeArea.X, GraphicsDevice.Viewport.TitleSafeArea.Y + GraphicsDevice.Viewport.TitleSafeArea.Height / 2); + + player.Initialize(Content.Load<Texture2D>("Graphics\\player"), playerPosition); + } + + /// <summary> + /// UnloadContent will be called once per game and is the place to unload + /// all content. + /// </summary> + protected override void UnloadContent() + { + // TODO: Unload any non ContentManager content here + } + + /// <summary> + /// Allows the game to run logic such as updating the world, + /// checking for collisions, gathering input, and playing audio. + /// </summary> + /// <param name="gameTime">Provides a snapshot of timing values.</param> + protected override void Update(GameTime gameTime) + { + if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape)) + Exit(); + + // TODO: Add your update logic here + + base.Update(gameTime); + } + + /// <summary> + /// This is called when the game should draw itself. + /// </summary> + /// <param name="gameTime">Provides a snapshot of timing values.</param> + protected override void Draw(GameTime gameTime) + { + GraphicsDevice.Clear(Color.CornflowerBlue); + + spriteBatch.Begin(); + + player.Draw(spriteBatch); + + spriteBatch.End(); + + base.Draw(gameTime); + } + } +} diff --git a/Super Polarity/bin/WindowsGL/Debug/Content/Graphics/player.xnb b/Super Polarity/bin/WindowsGL/Debug/Content/Graphics/player.xnb Binary files differnew file mode 100644 index 0000000..55c6d4c --- /dev/null +++ b/Super Polarity/bin/WindowsGL/Debug/Content/Graphics/player.xnb diff --git a/Super Polarity/bin/WindowsGL/Debug/GameName1.vshost.exe b/Super Polarity/bin/WindowsGL/Debug/GameName1.vshost.exe Binary files differnew file mode 100644 index 0000000..bb84a51 --- /dev/null +++ b/Super Polarity/bin/WindowsGL/Debug/GameName1.vshost.exe diff --git a/Super Polarity/bin/WindowsGL/Debug/GameName1.vshost.exe.manifest b/Super Polarity/bin/WindowsGL/Debug/GameName1.vshost.exe.manifest new file mode 100644 index 0000000..061c9ca --- /dev/null +++ b/Super Polarity/bin/WindowsGL/Debug/GameName1.vshost.exe.manifest @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="UTF-8" standalone="yes"?> +<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0"> + <assemblyIdentity version="1.0.0.0" name="MyApplication.app"/> + <trustInfo xmlns="urn:schemas-microsoft-com:asm.v2"> + <security> + <requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3"> + <requestedExecutionLevel level="asInvoker" uiAccess="false"/> + </requestedPrivileges> + </security> + </trustInfo> +</assembly> diff --git a/Super Polarity/bin/WindowsGL/Debug/Lidgren.Network.dll b/Super Polarity/bin/WindowsGL/Debug/Lidgren.Network.dll Binary files differnew file mode 100644 index 0000000..fd45367 --- /dev/null +++ b/Super Polarity/bin/WindowsGL/Debug/Lidgren.Network.dll diff --git a/Super Polarity/bin/WindowsGL/Debug/MonoGame.Framework.dll b/Super Polarity/bin/WindowsGL/Debug/MonoGame.Framework.dll Binary files differnew file mode 100644 index 0000000..c087ac2 --- /dev/null +++ b/Super Polarity/bin/WindowsGL/Debug/MonoGame.Framework.dll diff --git a/Super Polarity/bin/WindowsGL/Debug/OpenTK.dll b/Super Polarity/bin/WindowsGL/Debug/OpenTK.dll Binary files differnew file mode 100644 index 0000000..b1cd2e9 --- /dev/null +++ b/Super Polarity/bin/WindowsGL/Debug/OpenTK.dll diff --git a/Super Polarity/bin/WindowsGL/Debug/SDL.dll b/Super Polarity/bin/WindowsGL/Debug/SDL.dll Binary files differnew file mode 100644 index 0000000..628cdfc --- /dev/null +++ b/Super Polarity/bin/WindowsGL/Debug/SDL.dll diff --git a/Super Polarity/bin/WindowsGL/Debug/Super Polarity.exe b/Super Polarity/bin/WindowsGL/Debug/Super Polarity.exe Binary files differnew file mode 100644 index 0000000..a73e117 --- /dev/null +++ b/Super Polarity/bin/WindowsGL/Debug/Super Polarity.exe diff --git a/Super Polarity/bin/WindowsGL/Debug/Super Polarity.pdb b/Super Polarity/bin/WindowsGL/Debug/Super Polarity.pdb Binary files differnew file mode 100644 index 0000000..adf5387 --- /dev/null +++ b/Super Polarity/bin/WindowsGL/Debug/Super Polarity.pdb diff --git a/Super Polarity/bin/WindowsGL/Debug/Super Polarity.vshost.exe b/Super Polarity/bin/WindowsGL/Debug/Super Polarity.vshost.exe Binary files differnew file mode 100644 index 0000000..bb84a51 --- /dev/null +++ b/Super Polarity/bin/WindowsGL/Debug/Super Polarity.vshost.exe diff --git a/Super Polarity/bin/WindowsGL/Debug/Tao.Sdl.dll b/Super Polarity/bin/WindowsGL/Debug/Tao.Sdl.dll Binary files differnew file mode 100644 index 0000000..d2e2d47 --- /dev/null +++ b/Super Polarity/bin/WindowsGL/Debug/Tao.Sdl.dll diff --git a/Super Polarity/obj/x86/Debug/DesignTimeResolveAssemblyReferencesInput.cache b/Super Polarity/obj/x86/Debug/DesignTimeResolveAssemblyReferencesInput.cache Binary files differnew file mode 100644 index 0000000..3cba31e --- /dev/null +++ b/Super Polarity/obj/x86/Debug/DesignTimeResolveAssemblyReferencesInput.cache diff --git a/Super Polarity/obj/x86/Debug/ResolveAssemblyReference.cache b/Super Polarity/obj/x86/Debug/ResolveAssemblyReference.cache Binary files differnew file mode 100644 index 0000000..d619ccb --- /dev/null +++ b/Super Polarity/obj/x86/Debug/ResolveAssemblyReference.cache diff --git a/Super Polarity/obj/x86/Debug/Super Polarity.csproj.FileListAbsolute.txt b/Super Polarity/obj/x86/Debug/Super Polarity.csproj.FileListAbsolute.txt new file mode 100644 index 0000000..b8ea3e8 --- /dev/null +++ b/Super Polarity/obj/x86/Debug/Super Polarity.csproj.FileListAbsolute.txt @@ -0,0 +1,11 @@ +C:\Users\Miau\documents\visual studio 2010\Projects\Super Polarity\Super Polarity\bin\WindowsGL\Debug\SDL.dll +C:\Users\Miau\documents\visual studio 2010\Projects\Super Polarity\Super Polarity\bin\WindowsGL\Debug\Lidgren.Network.dll +C:\Users\Miau\documents\visual studio 2010\Projects\Super Polarity\Super Polarity\bin\WindowsGL\Debug\MonoGame.Framework.dll +C:\Users\Miau\documents\visual studio 2010\Projects\Super Polarity\Super Polarity\bin\WindowsGL\Debug\OpenTK.dll +C:\Users\Miau\documents\visual studio 2010\Projects\Super Polarity\Super Polarity\bin\WindowsGL\Debug\Tao.Sdl.dll +C:\Users\Miau\documents\visual studio 2010\Projects\Super Polarity\Super Polarity\obj\x86\Debug\ResolveAssemblyReference.cache +C:\Users\Miau\documents\visual studio 2010\Projects\Super Polarity\Super Polarity\obj\x86\Debug\Super Polarity.exe +C:\Users\Miau\documents\visual studio 2010\Projects\Super Polarity\Super Polarity\obj\x86\Debug\Super Polarity.pdb +C:\Users\Miau\documents\visual studio 2010\Projects\Super Polarity\Super Polarity\bin\WindowsGL\Debug\Super Polarity.exe +C:\Users\Miau\documents\visual studio 2010\Projects\Super Polarity\Super Polarity\bin\WindowsGL\Debug\Super Polarity.pdb +C:\Users\Miau\Documents\Visual Studio 2010\Projects\Super Polarity\Super Polarity\bin\WindowsGL\Debug\Content\Graphics\player.xnb diff --git a/Super Polarity/obj/x86/Debug/Super Polarity.exe b/Super Polarity/obj/x86/Debug/Super Polarity.exe Binary files differnew file mode 100644 index 0000000..a73e117 --- /dev/null +++ b/Super Polarity/obj/x86/Debug/Super Polarity.exe diff --git a/Super Polarity/obj/x86/Debug/Super Polarity.pdb b/Super Polarity/obj/x86/Debug/Super Polarity.pdb Binary files differnew file mode 100644 index 0000000..adf5387 --- /dev/null +++ b/Super Polarity/obj/x86/Debug/Super Polarity.pdb |