diff options
Diffstat (limited to 'lib/components')
| -rw-r--r-- | lib/components/angle.js | 4 | ||||
| -rw-r--r-- | lib/components/body.js | 2 | ||||
| -rw-r--r-- | lib/components/control_map.js | 57 | ||||
| -rw-r--r-- | lib/components/dash.js | 51 | ||||
| -rw-r--r-- | lib/components/elastic.js | 12 | ||||
| -rw-r--r-- | lib/components/force.js | 43 | ||||
| -rw-r--r-- | lib/components/max_velocity.js | 25 |
7 files changed, 191 insertions, 3 deletions
diff --git a/lib/components/angle.js b/lib/components/angle.js index 4de9764..65feeab 100644 --- a/lib/components/angle.js +++ b/lib/components/angle.js @@ -13,9 +13,9 @@ export default class AngleComponent extends Component { super(config); /** - * The properthy that holds the pixi container + * The properthy that holds the angle * - * @property {external:MatterJs.Angle} angle + * @property {number} angle * @instance * @memberof AngleComponent */ diff --git a/lib/components/body.js b/lib/components/body.js index 7438dc3..fc17e17 100644 --- a/lib/components/body.js +++ b/lib/components/body.js @@ -13,7 +13,7 @@ export default class BodyComponent extends Component { super(config); /** - * The properthy that holds the pixi container + * The properthy that holds the matterjs body * * @property {external:MatterJs.Body} body * @instance diff --git a/lib/components/control_map.js b/lib/components/control_map.js new file mode 100644 index 0000000..cb447d0 --- /dev/null +++ b/lib/components/control_map.js @@ -0,0 +1,57 @@ +import { Component } from '@serpentity/serpentity'; + +/** + * The contorl mapping object, holds a source and target for the action. + * + * @typedef tControlMap + * @type object + * + * @property {tControlSource} source the source input for the action + * @property {tControlTarget} target the target property for the action + */ + +/** + * The definition of an input source + * + * @typedef tControlSource + * @type object + * + * @property {string} type type of input, can be keyboard or gamepad (only keyboard supported atm) + * @property {number} gamepadNumber the number of gamepad to use (unsupported) + * @property {string} gamepadInputSource either axes or buttons + * @property {number} index the input index or keycode + */ + +/** + * The definition of an input target + * + * @typedef tControlTarget + * @type object + * + * @property {external:Serpentity:Component} component the component affected by this + * @property {string} property property to affect. For nested properties use dot.notation + * @property {[function]} value a function that takes in the input and outputs a transformed value + */ + +/** + * Component that stores the state of motion controls to properties + * + * @extends {external:Serpentity.Component} + * @class ControlMapComponent + * @param {object} config a configuration object to extend. + */ +export default class ControlMapComponent extends Component { + constructor(config) { + + super(config); + + /** + * The map of actions and controls. An array of mappings + * + * @property {Array<tControlMap>} map + * @instance + * @memberof ControlMapComponent + */ + this.map = this.map || []; + } +}; diff --git a/lib/components/dash.js b/lib/components/dash.js new file mode 100644 index 0000000..de1fe2c --- /dev/null +++ b/lib/components/dash.js @@ -0,0 +1,51 @@ +import { Component } from '@serpentity/serpentity'; + +/** + * Component that stores a dash skill + * + * @extends {external:Serpentity.Component} + * @class DashComponent + * @param {object} config a configuration object to extend. + */ +export default class DashComponent extends Component { + constructor(config) { + + super(config); + + /** + * The properthy that holds the dash state + * + * @property {boolean} dashing + * @instance + * @memberof DashComponent + */ + this.dashing = this.dashing || false; + + /** + * Whether the dash is locked from occuring + * + * @property {boolean} locked + * @instance + * @memberof DashComponent + */ + this.locked = this.locked || false; + + /** + * Cooldown before lock is removed + * + * @property {number} cooldown + * @instance + * @memberof DashComponent + */ + this.cooldown = this.cooldown || 4000; + + /** + * Current cooldown + * + * @property {number} currentCooldown + * @instance + * @memberof DashComponent + */ + this.currentCooldown = 0; + } +}; diff --git a/lib/components/elastic.js b/lib/components/elastic.js new file mode 100644 index 0000000..ee41cf8 --- /dev/null +++ b/lib/components/elastic.js @@ -0,0 +1,12 @@ +import { Component } from '@serpentity/serpentity'; + +/** + * Component that stores elastic properties + * + * @extends {external:Serpentity.Component} + * @class ElasticComponent + * @param {object} config a configuration object to extend. + */ +export default class ElasticComponent extends Component { +}; + diff --git a/lib/components/force.js b/lib/components/force.js new file mode 100644 index 0000000..f0e460c --- /dev/null +++ b/lib/components/force.js @@ -0,0 +1,43 @@ +import { Component } from '@serpentity/serpentity'; + +/** + * Component that stores a force vector + * + * @extends {external:Serpentity.Component} + * @class ForceComponent + * @param {object} config a configuration object to extend. + */ +export default class ForceComponent extends Component { + constructor(config) { + + super(config); + + /** + * The properthy that holds the x component of the vector + * + * @property {number} x + * @instance + * @memberof AngleComponent + */ + this.x = this.x || 0; + + /** + * The properthy that holds the y component of the vector + * + * @property {number} y + * @instance + * @memberof AngleComponent + */ + + this.y = this.y || 0; + /** + * The properthy that holds the z component of the vector + * + * @property {number} z + * @instance + * @memberof AngleComponent + */ + this.z = this.z || 0; + } +}; + diff --git a/lib/components/max_velocity.js b/lib/components/max_velocity.js new file mode 100644 index 0000000..70bf343 --- /dev/null +++ b/lib/components/max_velocity.js @@ -0,0 +1,25 @@ +import { Component } from '@serpentity/serpentity'; + +/** + * Component that stores max velocity constraint + * + * @extends {external:Serpentity.Component} + * @class MaxVelocityComponent + * @param {object} config a configuration object to extend. + */ +export default class MaxVelocityComponent extends Component { + constructor(config) { + + super(config); + + /** + * The properthy that holds the max velocity + * + * @property {number} maxVelocity + * @instance + * @memberof MaxVelocityComponent + */ + this.maxVelocity = this.maxVelocity || 20; + } +}; + |