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Diffstat (limited to 'lib/components/control_map.js')
| -rw-r--r-- | lib/components/control_map.js | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/lib/components/control_map.js b/lib/components/control_map.js new file mode 100644 index 0000000..cb447d0 --- /dev/null +++ b/lib/components/control_map.js @@ -0,0 +1,57 @@ +import { Component } from '@serpentity/serpentity'; + +/** + * The contorl mapping object, holds a source and target for the action. + * + * @typedef tControlMap + * @type object + * + * @property {tControlSource} source the source input for the action + * @property {tControlTarget} target the target property for the action + */ + +/** + * The definition of an input source + * + * @typedef tControlSource + * @type object + * + * @property {string} type type of input, can be keyboard or gamepad (only keyboard supported atm) + * @property {number} gamepadNumber the number of gamepad to use (unsupported) + * @property {string} gamepadInputSource either axes or buttons + * @property {number} index the input index or keycode + */ + +/** + * The definition of an input target + * + * @typedef tControlTarget + * @type object + * + * @property {external:Serpentity:Component} component the component affected by this + * @property {string} property property to affect. For nested properties use dot.notation + * @property {[function]} value a function that takes in the input and outputs a transformed value + */ + +/** + * Component that stores the state of motion controls to properties + * + * @extends {external:Serpentity.Component} + * @class ControlMapComponent + * @param {object} config a configuration object to extend. + */ +export default class ControlMapComponent extends Component { + constructor(config) { + + super(config); + + /** + * The map of actions and controls. An array of mappings + * + * @property {Array<tControlMap>} map + * @instance + * @memberof ControlMapComponent + */ + this.map = this.map || []; + } +}; |