diff options
| author | Rubén Beltrán del Río <ben@nsovocal.com> | 2018-04-21 17:45:38 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-04-21 17:45:38 -0500 |
| commit | 493ec31cb19b4211c703762d14a4e6232c4c2143 (patch) | |
| tree | c0c33fab8f2fb040dc714ab76f0eb5479f001b2e /lib/systems/render.js | |
| parent | 0616b3f00653c66b5e34814653e33413b9ec034e (diff) | |
Physics Engine (#4)
* Add matter-js as a dependency
* Add body component
* Fix renderable node doc
* Add the physics node type
* Correct typo in physics enabled node types
* Update docs on render system
* Add physics system
* Update changelog
* Add physics engine to main app
* Tweak the gravity of the world
* Add body to sumo factory
* Add angle component
* Add angle to entity
* Add angle to the nodes
* Pass angle between systems
* Set default angle to 0
* Split systems and nodes
* Fix indentaion in physics world control
* Add third sumo entity
* Adjust values for constriants and physics
* Correct docs in new nodes
* Update built-in docs
Diffstat (limited to 'lib/systems/render.js')
| -rw-r--r-- | lib/systems/render.js | 13 |
1 files changed, 3 insertions, 10 deletions
diff --git a/lib/systems/render.js b/lib/systems/render.js index 8d3d446..a2e3020 100644 --- a/lib/systems/render.js +++ b/lib/systems/render.js @@ -7,7 +7,7 @@ const internals = { }; /** - * Renders renderable objects to console + * Renders renderable objects using pixi * * @extends {external:Serpentity.System} * @class RenderSystem @@ -80,8 +80,7 @@ export default class RenderSystem extends System { } /** - * Runs on every update of the loop. Prints the location of every - * renderable + * Runs on every update of the loop. Does nothing. * * @function update * @instance @@ -89,11 +88,5 @@ export default class RenderSystem extends System { * frame * @memberof RenderSystem */ - update(currentFrameDuration) { - - for (const renderable of this.renderables) { - renderable.container.container.position.x = renderable.position.x; - renderable.container.container.position.y = renderable.position.y; - } - } + update(currentFrameDuration) {} }; |