diff options
| author | Rubén Beltrán del Río <ben@nsovocal.com> | 2018-04-21 17:45:38 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-04-21 17:45:38 -0500 |
| commit | 493ec31cb19b4211c703762d14a4e6232c4c2143 (patch) | |
| tree | c0c33fab8f2fb040dc714ab76f0eb5479f001b2e /lib/systems | |
| parent | 0616b3f00653c66b5e34814653e33413b9ec034e (diff) | |
Physics Engine (#4)
* Add matter-js as a dependency
* Add body component
* Fix renderable node doc
* Add the physics node type
* Correct typo in physics enabled node types
* Update docs on render system
* Add physics system
* Update changelog
* Add physics engine to main app
* Tweak the gravity of the world
* Add body to sumo factory
* Add angle component
* Add angle to entity
* Add angle to the nodes
* Pass angle between systems
* Set default angle to 0
* Split systems and nodes
* Fix indentaion in physics world control
* Add third sumo entity
* Adjust values for constriants and physics
* Correct docs in new nodes
* Update built-in docs
Diffstat (limited to 'lib/systems')
| -rw-r--r-- | lib/systems/attributes_to_renderable.js | 73 | ||||
| -rw-r--r-- | lib/systems/create_coupling_line.js | 96 | ||||
| -rw-r--r-- | lib/systems/physics_to_attributes.js | 72 | ||||
| -rw-r--r-- | lib/systems/physics_world_control.js | 98 | ||||
| -rw-r--r-- | lib/systems/render.js | 13 |
5 files changed, 342 insertions, 10 deletions
diff --git a/lib/systems/attributes_to_renderable.js b/lib/systems/attributes_to_renderable.js new file mode 100644 index 0000000..e5c66a0 --- /dev/null +++ b/lib/systems/attributes_to_renderable.js @@ -0,0 +1,73 @@ +import { System } from '@serpentity/serpentity'; + +import RenderableWithAttributesNode from '../nodes/renderable_with_attributes'; + +/** + * Updates the renderables based on their attribuets + * + * @extends {external:Serpentity.System} + * @class AttributesToRenderableSystem + * @param {object} config a configuration object to extend. + */ +export default class AttributesToRenderableSystem extends System { + + constructor(config = {}) { + + super(); + + /** + * The node collection of renderable entities + * + * @property {external:Serpentity.NodeCollection} renderables + * @instance + * @memberof AttributesToRenderableSystem + */ + this.renderables = null; + } + + /** + * Initializes system when added. Requests renderable nodes and + * attaches to event listeners to add / remove them to pixi stage + * + * @function added + * @memberof AttributesToRenderableSystem + * @instance + * @param {external:Serpentity.Engine} engine the serpentity engine to + * which we are getting added + */ + added(engine) { + + this.renderables = engine.getNodes(RenderableWithAttributesNode); + } + + /** + * Clears system resources when removed. + * + * @function removed + * @instance + * @memberof AttributesToRenderableSystem + */ + removed() { + + this.renderables = null; + } + + /** + * Runs on every update of the loop. Updates the graphics so they're + * rendered correctly + * + * @function update + * @instance + * @param {Number} currentFrameDuration the duration of the current + * frame + * @memberof AttributesToRenderableSystem + */ + update(currentFrameDuration) { + + for (const renderable of this.renderables) { + renderable.container.container.position.x = renderable.position.x; + renderable.container.container.position.y = renderable.position.y; + renderable.container.container.rotation = renderable.angle.angle; + } + } +}; diff --git a/lib/systems/create_coupling_line.js b/lib/systems/create_coupling_line.js new file mode 100644 index 0000000..8e5e9d7 --- /dev/null +++ b/lib/systems/create_coupling_line.js @@ -0,0 +1,96 @@ +import { System } from '@serpentity/serpentity'; +import { Graphics } from 'pixi.js'; + +import PositionComponent from '@serpentity/components.position'; + +import RenderableCoupleNode from '../nodes/renderable_couple'; + +/** + * Renders renderable objects using pixi + * + * @extends {external:Serpentity.System} + * @class CreateCouplingLineSystem + * @param {object} config a configuration object to extend. + */ +export default class CreateCouplingLineSystem extends System { + + constructor(config = {}) { + + super(); + + /** + * The node collection of coupled entities entities + * + * @property {external:Serpentity.NodeCollection} coupledEntities + * @instance + * @memberof CreateCouplingLineSystem + */ + this.coupledEntities = null; + } + + /** + * Initializes system when added. Requests renderable nodes and + * + * @function added + * @memberof CreateCouplingLineSystem + * @instance + * @param {external:Serpentity.Engine} engine the serpentity engine to + * which we are getting added + */ + added(engine) { + + this.coupledEntities = engine.getNodes(RenderableCoupleNode); + } + + /** + * Clears system resources when removed. + * + * @function removed + * @instance + * @memberof CreateCouplingLineSystem + */ + removed() { + + this.coupledEntities = null; + } + + /** + * Runs on every update of the loop. Does nothing. + * + * @function update + * @instance + * @param {Number} currentFrameDuration the duration of the current + * frame + * @memberof CreateCouplingLineSystem + */ + update(currentFrameDuration) { + + for (const rootEntity of this.coupledEntities) { + + const rootGraphic = rootEntity.container.container; + rootGraphic.removeChildren(); + + let lineGraphic = new Graphics(); + lineGraphic = lineGraphic.lineStyle(5, 0xffffff, 0.9); + + let initialPosition = false; + + for (const coupledEntity of rootEntity.coupledEntities.coupledEntities) { + if (coupledEntity.hasComponent(PositionComponent)) { + + const position = coupledEntity.getComponent(PositionComponent); + + if (!initialPosition) { + lineGraphic = lineGraphic.moveTo(position.x, position.y); + initialPosition = true; + continue; + } + lineGraphic = lineGraphic.lineTo(position.x, position.y); + } + } + + rootGraphic.addChild(lineGraphic); + } + } +}; + diff --git a/lib/systems/physics_to_attributes.js b/lib/systems/physics_to_attributes.js new file mode 100644 index 0000000..a49a16b --- /dev/null +++ b/lib/systems/physics_to_attributes.js @@ -0,0 +1,72 @@ +import { System } from '@serpentity/serpentity'; + +import PhysicalWithAttributesNode from '../nodes/physical_with_attributes'; + +/** + * Distribuets physics data to the related components + * + * @extends {external:Serpentity.System} + * @class PhysicsToAttributesSystem + * @param {object} config a configuration object to extend. + */ +export default class PhysicsToAttributesSystem extends System { + + constructor(config = {}) { + + super(); + + /** + * The node collection of physics entities + * + * @property {external:Serpentity.NodeCollection} physicalEntities + * @instance + * @memberof PhysicsToAttributesSystem + */ + this.physicalEntities = null; + } + + /** + * Initializes system when added. Requests physics nodes + * + * @function added + * @memberof PhysicsToAttributesSystem + * @instance + * @param {external:Serpentity.Engine} engine the serpentity engine to + * which we are getting added + */ + added(engine) { + + this.physicalEntities = engine.getNodes(PhysicalWithAttributesNode); + } + + /** + * Clears system resources when removed. + * + * @function removed + * @instance + * @memberof PhysicsToAttributesSystem + */ + removed() { + + this.physicalEntities = null; + } + + /** + * Runs on every update of the loop. Updates the other components + * based on physics + * + * @function update + * @instance + * @param {Number} currentFrameDuration the duration of the current + * frame + * @memberof PhysicsToAttributesSystem + */ + update(currentFrameDuration) { + + for (const physicalEntity of this.physicalEntities) { + physicalEntity.position.x = physicalEntity.body.body.position.x; + physicalEntity.position.y = physicalEntity.body.body.position.y; + physicalEntity.angle.angle = physicalEntity.body.body.angle; + } + } +}; diff --git a/lib/systems/physics_world_control.js b/lib/systems/physics_world_control.js new file mode 100644 index 0000000..daa39c1 --- /dev/null +++ b/lib/systems/physics_world_control.js @@ -0,0 +1,98 @@ +import { System } from '@serpentity/serpentity'; +import { Engine, World } from 'matter-js'; + +import PhysicalNode from '../nodes/physical'; + +const internals = { + kNoEngine: 'No matter js physics engine found. Make sure you set the `engine` key in the config object when initializing.' +}; + +/** + * Adds and removes objects to the physics world and calls update + * + * @extends {external:Serpentity.System} + * @class PhysicsWorldControlSystem + * @param {object} config a configuration object to extend. + */ +export default class PhysicsWorldControlSystem extends System { + + constructor(config = {}) { + + super(); + + /** + * The node collection of physics entities + * + * @property {external:Serpentity.NodeCollection} physicalEntities + * @instance + * @memberof PhysicsWorldControlSystem + */ + this.physicalEntities = null; + + /** + * The matter-js engine we will use to process physics + * + * @property {external:MatterJs.Engine} engine + * @instance + * @memberof PhysicsWorldControlSystem + */ + this.engine = config.engine; + + if (!this.engine) { + throw new Error(internals.kNoEngine); + } + } + + /** + * Initializes system when added. Requests physics nodes and + * attaches to event listeners to add / remove them to pixi stage + * + * @function added + * @memberof PhysicsWorldControlSystem + * @instance + * @param {external:Serpentity.Engine} engine the serpentity engine to + * which we are getting added + */ + added(engine) { + + this.physicalEntities = engine.getNodes(PhysicalNode); + this.physicalEntities.on('nodeAdded', (event) => { + + World.add(this.engine.world, [event.node.body.body]); + }); + this.physicalEntities.on('nodeRemoved', (event) => { + + World.remove(this.engine.world, [event.node.body.body]); + }); + } + + /** + * Clears system resources when removed. + * + * @function removed + * @instance + * @memberof PhysicsWorldControlSystem + */ + removed() { + + this.physicalEntities.removeAllListeners('nodeAdded'); + this.physicalEntities.removeAllListeners('nodeRemoved'); + this.physicalEntities = null; + } + + /** + * Runs on every update of the loop. Updates the physics + * + * @function update + * @instance + * @param {Number} currentFrameDuration the duration of the current + * frame + * @memberof PhysicsWorldControlSystem + */ + update(currentFrameDuration) { + + Engine.run(this.engine); + } +}; + + diff --git a/lib/systems/render.js b/lib/systems/render.js index 8d3d446..a2e3020 100644 --- a/lib/systems/render.js +++ b/lib/systems/render.js @@ -7,7 +7,7 @@ const internals = { }; /** - * Renders renderable objects to console + * Renders renderable objects using pixi * * @extends {external:Serpentity.System} * @class RenderSystem @@ -80,8 +80,7 @@ export default class RenderSystem extends System { } /** - * Runs on every update of the loop. Prints the location of every - * renderable + * Runs on every update of the loop. Does nothing. * * @function update * @instance @@ -89,11 +88,5 @@ export default class RenderSystem extends System { * frame * @memberof RenderSystem */ - update(currentFrameDuration) { - - for (const renderable of this.renderables) { - renderable.container.container.position.x = renderable.position.x; - renderable.container.container.position.y = renderable.position.y; - } - } + update(currentFrameDuration) {} }; |