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authorRubén Beltrán del Río <ben@nsovocal.com>2018-04-21 17:45:38 -0500
committerGitHub <noreply@github.com>2018-04-21 17:45:38 -0500
commit493ec31cb19b4211c703762d14a4e6232c4c2143 (patch)
treec0c33fab8f2fb040dc714ab76f0eb5479f001b2e /lib/systems
parent0616b3f00653c66b5e34814653e33413b9ec034e (diff)
Physics Engine (#4)
* Add matter-js as a dependency * Add body component * Fix renderable node doc * Add the physics node type * Correct typo in physics enabled node types * Update docs on render system * Add physics system * Update changelog * Add physics engine to main app * Tweak the gravity of the world * Add body to sumo factory * Add angle component * Add angle to entity * Add angle to the nodes * Pass angle between systems * Set default angle to 0 * Split systems and nodes * Fix indentaion in physics world control * Add third sumo entity * Adjust values for constriants and physics * Correct docs in new nodes * Update built-in docs
Diffstat (limited to 'lib/systems')
-rw-r--r--lib/systems/attributes_to_renderable.js73
-rw-r--r--lib/systems/create_coupling_line.js96
-rw-r--r--lib/systems/physics_to_attributes.js72
-rw-r--r--lib/systems/physics_world_control.js98
-rw-r--r--lib/systems/render.js13
5 files changed, 342 insertions, 10 deletions
diff --git a/lib/systems/attributes_to_renderable.js b/lib/systems/attributes_to_renderable.js
new file mode 100644
index 0000000..e5c66a0
--- /dev/null
+++ b/lib/systems/attributes_to_renderable.js
@@ -0,0 +1,73 @@
+import { System } from '@serpentity/serpentity';
+
+import RenderableWithAttributesNode from '../nodes/renderable_with_attributes';
+
+/**
+ * Updates the renderables based on their attribuets
+ *
+ * @extends {external:Serpentity.System}
+ * @class AttributesToRenderableSystem
+ * @param {object} config a configuration object to extend.
+ */
+export default class AttributesToRenderableSystem extends System {
+
+ constructor(config = {}) {
+
+ super();
+
+ /**
+ * The node collection of renderable entities
+ *
+ * @property {external:Serpentity.NodeCollection} renderables
+ * @instance
+ * @memberof AttributesToRenderableSystem
+ */
+ this.renderables = null;
+ }
+
+ /**
+ * Initializes system when added. Requests renderable nodes and
+ * attaches to event listeners to add / remove them to pixi stage
+ *
+ * @function added
+ * @memberof AttributesToRenderableSystem
+ * @instance
+ * @param {external:Serpentity.Engine} engine the serpentity engine to
+ * which we are getting added
+ */
+ added(engine) {
+
+ this.renderables = engine.getNodes(RenderableWithAttributesNode);
+ }
+
+ /**
+ * Clears system resources when removed.
+ *
+ * @function removed
+ * @instance
+ * @memberof AttributesToRenderableSystem
+ */
+ removed() {
+
+ this.renderables = null;
+ }
+
+ /**
+ * Runs on every update of the loop. Updates the graphics so they're
+ * rendered correctly
+ *
+ * @function update
+ * @instance
+ * @param {Number} currentFrameDuration the duration of the current
+ * frame
+ * @memberof AttributesToRenderableSystem
+ */
+ update(currentFrameDuration) {
+
+ for (const renderable of this.renderables) {
+ renderable.container.container.position.x = renderable.position.x;
+ renderable.container.container.position.y = renderable.position.y;
+ renderable.container.container.rotation = renderable.angle.angle;
+ }
+ }
+};
diff --git a/lib/systems/create_coupling_line.js b/lib/systems/create_coupling_line.js
new file mode 100644
index 0000000..8e5e9d7
--- /dev/null
+++ b/lib/systems/create_coupling_line.js
@@ -0,0 +1,96 @@
+import { System } from '@serpentity/serpentity';
+import { Graphics } from 'pixi.js';
+
+import PositionComponent from '@serpentity/components.position';
+
+import RenderableCoupleNode from '../nodes/renderable_couple';
+
+/**
+ * Renders renderable objects using pixi
+ *
+ * @extends {external:Serpentity.System}
+ * @class CreateCouplingLineSystem
+ * @param {object} config a configuration object to extend.
+ */
+export default class CreateCouplingLineSystem extends System {
+
+ constructor(config = {}) {
+
+ super();
+
+ /**
+ * The node collection of coupled entities entities
+ *
+ * @property {external:Serpentity.NodeCollection} coupledEntities
+ * @instance
+ * @memberof CreateCouplingLineSystem
+ */
+ this.coupledEntities = null;
+ }
+
+ /**
+ * Initializes system when added. Requests renderable nodes and
+ *
+ * @function added
+ * @memberof CreateCouplingLineSystem
+ * @instance
+ * @param {external:Serpentity.Engine} engine the serpentity engine to
+ * which we are getting added
+ */
+ added(engine) {
+
+ this.coupledEntities = engine.getNodes(RenderableCoupleNode);
+ }
+
+ /**
+ * Clears system resources when removed.
+ *
+ * @function removed
+ * @instance
+ * @memberof CreateCouplingLineSystem
+ */
+ removed() {
+
+ this.coupledEntities = null;
+ }
+
+ /**
+ * Runs on every update of the loop. Does nothing.
+ *
+ * @function update
+ * @instance
+ * @param {Number} currentFrameDuration the duration of the current
+ * frame
+ * @memberof CreateCouplingLineSystem
+ */
+ update(currentFrameDuration) {
+
+ for (const rootEntity of this.coupledEntities) {
+
+ const rootGraphic = rootEntity.container.container;
+ rootGraphic.removeChildren();
+
+ let lineGraphic = new Graphics();
+ lineGraphic = lineGraphic.lineStyle(5, 0xffffff, 0.9);
+
+ let initialPosition = false;
+
+ for (const coupledEntity of rootEntity.coupledEntities.coupledEntities) {
+ if (coupledEntity.hasComponent(PositionComponent)) {
+
+ const position = coupledEntity.getComponent(PositionComponent);
+
+ if (!initialPosition) {
+ lineGraphic = lineGraphic.moveTo(position.x, position.y);
+ initialPosition = true;
+ continue;
+ }
+ lineGraphic = lineGraphic.lineTo(position.x, position.y);
+ }
+ }
+
+ rootGraphic.addChild(lineGraphic);
+ }
+ }
+};
+
diff --git a/lib/systems/physics_to_attributes.js b/lib/systems/physics_to_attributes.js
new file mode 100644
index 0000000..a49a16b
--- /dev/null
+++ b/lib/systems/physics_to_attributes.js
@@ -0,0 +1,72 @@
+import { System } from '@serpentity/serpentity';
+
+import PhysicalWithAttributesNode from '../nodes/physical_with_attributes';
+
+/**
+ * Distribuets physics data to the related components
+ *
+ * @extends {external:Serpentity.System}
+ * @class PhysicsToAttributesSystem
+ * @param {object} config a configuration object to extend.
+ */
+export default class PhysicsToAttributesSystem extends System {
+
+ constructor(config = {}) {
+
+ super();
+
+ /**
+ * The node collection of physics entities
+ *
+ * @property {external:Serpentity.NodeCollection} physicalEntities
+ * @instance
+ * @memberof PhysicsToAttributesSystem
+ */
+ this.physicalEntities = null;
+ }
+
+ /**
+ * Initializes system when added. Requests physics nodes
+ *
+ * @function added
+ * @memberof PhysicsToAttributesSystem
+ * @instance
+ * @param {external:Serpentity.Engine} engine the serpentity engine to
+ * which we are getting added
+ */
+ added(engine) {
+
+ this.physicalEntities = engine.getNodes(PhysicalWithAttributesNode);
+ }
+
+ /**
+ * Clears system resources when removed.
+ *
+ * @function removed
+ * @instance
+ * @memberof PhysicsToAttributesSystem
+ */
+ removed() {
+
+ this.physicalEntities = null;
+ }
+
+ /**
+ * Runs on every update of the loop. Updates the other components
+ * based on physics
+ *
+ * @function update
+ * @instance
+ * @param {Number} currentFrameDuration the duration of the current
+ * frame
+ * @memberof PhysicsToAttributesSystem
+ */
+ update(currentFrameDuration) {
+
+ for (const physicalEntity of this.physicalEntities) {
+ physicalEntity.position.x = physicalEntity.body.body.position.x;
+ physicalEntity.position.y = physicalEntity.body.body.position.y;
+ physicalEntity.angle.angle = physicalEntity.body.body.angle;
+ }
+ }
+};
diff --git a/lib/systems/physics_world_control.js b/lib/systems/physics_world_control.js
new file mode 100644
index 0000000..daa39c1
--- /dev/null
+++ b/lib/systems/physics_world_control.js
@@ -0,0 +1,98 @@
+import { System } from '@serpentity/serpentity';
+import { Engine, World } from 'matter-js';
+
+import PhysicalNode from '../nodes/physical';
+
+const internals = {
+ kNoEngine: 'No matter js physics engine found. Make sure you set the `engine` key in the config object when initializing.'
+};
+
+/**
+ * Adds and removes objects to the physics world and calls update
+ *
+ * @extends {external:Serpentity.System}
+ * @class PhysicsWorldControlSystem
+ * @param {object} config a configuration object to extend.
+ */
+export default class PhysicsWorldControlSystem extends System {
+
+ constructor(config = {}) {
+
+ super();
+
+ /**
+ * The node collection of physics entities
+ *
+ * @property {external:Serpentity.NodeCollection} physicalEntities
+ * @instance
+ * @memberof PhysicsWorldControlSystem
+ */
+ this.physicalEntities = null;
+
+ /**
+ * The matter-js engine we will use to process physics
+ *
+ * @property {external:MatterJs.Engine} engine
+ * @instance
+ * @memberof PhysicsWorldControlSystem
+ */
+ this.engine = config.engine;
+
+ if (!this.engine) {
+ throw new Error(internals.kNoEngine);
+ }
+ }
+
+ /**
+ * Initializes system when added. Requests physics nodes and
+ * attaches to event listeners to add / remove them to pixi stage
+ *
+ * @function added
+ * @memberof PhysicsWorldControlSystem
+ * @instance
+ * @param {external:Serpentity.Engine} engine the serpentity engine to
+ * which we are getting added
+ */
+ added(engine) {
+
+ this.physicalEntities = engine.getNodes(PhysicalNode);
+ this.physicalEntities.on('nodeAdded', (event) => {
+
+ World.add(this.engine.world, [event.node.body.body]);
+ });
+ this.physicalEntities.on('nodeRemoved', (event) => {
+
+ World.remove(this.engine.world, [event.node.body.body]);
+ });
+ }
+
+ /**
+ * Clears system resources when removed.
+ *
+ * @function removed
+ * @instance
+ * @memberof PhysicsWorldControlSystem
+ */
+ removed() {
+
+ this.physicalEntities.removeAllListeners('nodeAdded');
+ this.physicalEntities.removeAllListeners('nodeRemoved');
+ this.physicalEntities = null;
+ }
+
+ /**
+ * Runs on every update of the loop. Updates the physics
+ *
+ * @function update
+ * @instance
+ * @param {Number} currentFrameDuration the duration of the current
+ * frame
+ * @memberof PhysicsWorldControlSystem
+ */
+ update(currentFrameDuration) {
+
+ Engine.run(this.engine);
+ }
+};
+
+
diff --git a/lib/systems/render.js b/lib/systems/render.js
index 8d3d446..a2e3020 100644
--- a/lib/systems/render.js
+++ b/lib/systems/render.js
@@ -7,7 +7,7 @@ const internals = {
};
/**
- * Renders renderable objects to console
+ * Renders renderable objects using pixi
*
* @extends {external:Serpentity.System}
* @class RenderSystem
@@ -80,8 +80,7 @@ export default class RenderSystem extends System {
}
/**
- * Runs on every update of the loop. Prints the location of every
- * renderable
+ * Runs on every update of the loop. Does nothing.
*
* @function update
* @instance
@@ -89,11 +88,5 @@ export default class RenderSystem extends System {
* frame
* @memberof RenderSystem
*/
- update(currentFrameDuration) {
-
- for (const renderable of this.renderables) {
- renderable.container.container.position.x = renderable.position.x;
- renderable.container.container.position.y = renderable.position.y;
- }
- }
+ update(currentFrameDuration) {}
};