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authorRubén Beltrán del Río <ben@nsovocal.com>2018-04-23 05:13:08 -0500
committerGitHub <noreply@github.com>2018-04-23 05:13:08 -0500
commit7ade6f8d96825386bf2e89dea51f9297cbac8e9c (patch)
tree1e0c95625250c6fc41c7c8722ed81f4a3246ce6c /lib/systems/physics_to_attributes.js
parentf45bcde17fe0a8849e647ac843106fb51d2e8971 (diff)
Add control via keyboard (#6)
* Correct angle documentation * Correct body component doc * Add a config module with px 2 meters * Create component to map input * Add components for mappable actions * Add component for elastic manipulation * Add node to modify physics * Add controllable node * Add dasher node * Add control mapper system * Add component to limit velocity * Add node for limiting velocity * Add systems to move and dash * Use meters in physics systems * Correct documentation in render system * Add elastic manipulation system * Update factories to use new components * Update main app to use new systems * Ignore dist dir * Also ignore cache * Ignore personal configuration files * Add system to reduce velocity * Add changelog
Diffstat (limited to 'lib/systems/physics_to_attributes.js')
-rw-r--r--lib/systems/physics_to_attributes.js5
1 files changed, 3 insertions, 2 deletions
diff --git a/lib/systems/physics_to_attributes.js b/lib/systems/physics_to_attributes.js
index a49a16b..e054710 100644
--- a/lib/systems/physics_to_attributes.js
+++ b/lib/systems/physics_to_attributes.js
@@ -1,6 +1,7 @@
import { System } from '@serpentity/serpentity';
import PhysicalWithAttributesNode from '../nodes/physical_with_attributes';
+import Config from '../config';
/**
* Distribuets physics data to the related components
@@ -64,8 +65,8 @@ export default class PhysicsToAttributesSystem extends System {
update(currentFrameDuration) {
for (const physicalEntity of this.physicalEntities) {
- physicalEntity.position.x = physicalEntity.body.body.position.x;
- physicalEntity.position.y = physicalEntity.body.body.position.y;
+ physicalEntity.position.x = physicalEntity.body.body.position.x * Config.meterSize;
+ physicalEntity.position.y = physicalEntity.body.body.position.y * Config.meterSize;
physicalEntity.angle.angle = physicalEntity.body.body.angle;
}
}