From 7ade6f8d96825386bf2e89dea51f9297cbac8e9c Mon Sep 17 00:00:00 2001 From: Rubén Beltrán del Río Date: Mon, 23 Apr 2018 05:13:08 -0500 Subject: Add control via keyboard (#6) * Correct angle documentation * Correct body component doc * Add a config module with px 2 meters * Create component to map input * Add components for mappable actions * Add component for elastic manipulation * Add node to modify physics * Add controllable node * Add dasher node * Add control mapper system * Add component to limit velocity * Add node for limiting velocity * Add systems to move and dash * Use meters in physics systems * Correct documentation in render system * Add elastic manipulation system * Update factories to use new components * Update main app to use new systems * Ignore dist dir * Also ignore cache * Ignore personal configuration files * Add system to reduce velocity * Add changelog --- lib/systems/physics_to_attributes.js | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'lib/systems/physics_to_attributes.js') diff --git a/lib/systems/physics_to_attributes.js b/lib/systems/physics_to_attributes.js index a49a16b..e054710 100644 --- a/lib/systems/physics_to_attributes.js +++ b/lib/systems/physics_to_attributes.js @@ -1,6 +1,7 @@ import { System } from '@serpentity/serpentity'; import PhysicalWithAttributesNode from '../nodes/physical_with_attributes'; +import Config from '../config'; /** * Distribuets physics data to the related components @@ -64,8 +65,8 @@ export default class PhysicsToAttributesSystem extends System { update(currentFrameDuration) { for (const physicalEntity of this.physicalEntities) { - physicalEntity.position.x = physicalEntity.body.body.position.x; - physicalEntity.position.y = physicalEntity.body.body.position.y; + physicalEntity.position.x = physicalEntity.body.body.position.x * Config.meterSize; + physicalEntity.position.y = physicalEntity.body.body.position.y * Config.meterSize; physicalEntity.angle.angle = physicalEntity.body.body.angle; } } -- cgit