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authorRubén Beltrán del Río <ben@nsovocal.com>2018-04-23 05:13:08 -0500
committerGitHub <noreply@github.com>2018-04-23 05:13:08 -0500
commit7ade6f8d96825386bf2e89dea51f9297cbac8e9c (patch)
tree1e0c95625250c6fc41c7c8722ed81f4a3246ce6c /lib/systems/elastic.js
parentf45bcde17fe0a8849e647ac843106fb51d2e8971 (diff)
Add control via keyboard (#6)
* Correct angle documentation * Correct body component doc * Add a config module with px 2 meters * Create component to map input * Add components for mappable actions * Add component for elastic manipulation * Add node to modify physics * Add controllable node * Add dasher node * Add control mapper system * Add component to limit velocity * Add node for limiting velocity * Add systems to move and dash * Use meters in physics systems * Correct documentation in render system * Add elastic manipulation system * Update factories to use new components * Update main app to use new systems * Ignore dist dir * Also ignore cache * Ignore personal configuration files * Add system to reduce velocity * Add changelog
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+import { System } from '@serpentity/serpentity';
+
+const internals = {
+ kTightStiffness: 0.001,
+ kBaseStiffness: 0.0008,
+ kLooseStiffness: 0.0000001
+};
+
+import ElasticNode from '../nodes/elastic';
+
+/**
+ Changes the stiffness on the node when it's less extended
+ *
+ * @extends {external:Serpentity.System}
+ * @class ElasticSystem
+ * @param {object} config a configuration object to extend.
+ */
+export default class ElasticSystem extends System {
+
+ constructor(config = {}) {
+
+ super();
+
+ /**
+ * The node collection of entities that have external force
+ *
+ * @property {external:Serpentity.NodeCollection} elastics
+ * @instance
+ * @memberof ElasticSystem
+ */
+ this.elastics = null;
+ }
+
+ /**
+ * Initializes system when added. Requests elastic nodes
+ *
+ * @function added
+ * @memberof ElasticSystem
+ * @instance
+ * @param {external:Serpentity.Engine} engine the serpentity engine to
+ * which we are getting added
+ */
+ added(engine) {
+
+ this.elastics = engine.getNodes(ElasticNode);
+ }
+
+ /**
+ * Clears system resources when removed.
+ *
+ * @function removed
+ * @instance
+ * @memberof ElasticSystem
+ */
+ removed() {
+
+ this.elastics = null;
+ }
+
+ /**
+ * Runs on every update of the loop. Checks length of elastic and adjusts
+ * stiffness
+ *
+ * @function update
+ * @instance
+ * @param {Number} currentFrameDuration the duration of the current
+ * frame
+ * @memberof ElasticSystem
+ */
+ update(currentFrameDuration) {
+
+ for (const elastic of this.elastics) {
+ const constraint = elastic.body.body;
+
+ const currentDistance = Math.abs(
+ Math.sqrt(
+ Math.pow(constraint.bodyA.position.x - constraint.bodyB.position.x, 2) +
+ Math.pow(constraint.bodyA.position.y - constraint.bodyB.position.y, 2)));
+
+ if (currentDistance <= constraint.length) {
+ constraint.stiffness = internals.kLooseStiffness;
+ continue;
+ }
+
+ if (currentDistance >= 2.6 * constraint.length) {
+ constraint.stiffness = internals.kTightStiffness;
+ continue;
+ }
+
+ constraint.stiffness = internals.kBaseStiffness;
+ }
+ }
+};