diff options
| author | Rubén Beltrán del Río <ben@nsovocal.com> | 2018-04-23 05:13:08 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-04-23 05:13:08 -0500 |
| commit | 7ade6f8d96825386bf2e89dea51f9297cbac8e9c (patch) | |
| tree | 1e0c95625250c6fc41c7c8722ed81f4a3246ce6c /lib/systems/elastic.js | |
| parent | f45bcde17fe0a8849e647ac843106fb51d2e8971 (diff) | |
Add control via keyboard (#6)
* Correct angle documentation
* Correct body component doc
* Add a config module with px 2 meters
* Create component to map input
* Add components for mappable actions
* Add component for elastic manipulation
* Add node to modify physics
* Add controllable node
* Add dasher node
* Add control mapper system
* Add component to limit velocity
* Add node for limiting velocity
* Add systems to move and dash
* Use meters in physics systems
* Correct documentation in render system
* Add elastic manipulation system
* Update factories to use new components
* Update main app to use new systems
* Ignore dist dir
* Also ignore cache
* Ignore personal configuration files
* Add system to reduce velocity
* Add changelog
Diffstat (limited to 'lib/systems/elastic.js')
| -rw-r--r-- | lib/systems/elastic.js | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/lib/systems/elastic.js b/lib/systems/elastic.js new file mode 100644 index 0000000..b94d371 --- /dev/null +++ b/lib/systems/elastic.js @@ -0,0 +1,93 @@ +import { System } from '@serpentity/serpentity'; + +const internals = { + kTightStiffness: 0.001, + kBaseStiffness: 0.0008, + kLooseStiffness: 0.0000001 +}; + +import ElasticNode from '../nodes/elastic'; + +/** + Changes the stiffness on the node when it's less extended + * + * @extends {external:Serpentity.System} + * @class ElasticSystem + * @param {object} config a configuration object to extend. + */ +export default class ElasticSystem extends System { + + constructor(config = {}) { + + super(); + + /** + * The node collection of entities that have external force + * + * @property {external:Serpentity.NodeCollection} elastics + * @instance + * @memberof ElasticSystem + */ + this.elastics = null; + } + + /** + * Initializes system when added. Requests elastic nodes + * + * @function added + * @memberof ElasticSystem + * @instance + * @param {external:Serpentity.Engine} engine the serpentity engine to + * which we are getting added + */ + added(engine) { + + this.elastics = engine.getNodes(ElasticNode); + } + + /** + * Clears system resources when removed. + * + * @function removed + * @instance + * @memberof ElasticSystem + */ + removed() { + + this.elastics = null; + } + + /** + * Runs on every update of the loop. Checks length of elastic and adjusts + * stiffness + * + * @function update + * @instance + * @param {Number} currentFrameDuration the duration of the current + * frame + * @memberof ElasticSystem + */ + update(currentFrameDuration) { + + for (const elastic of this.elastics) { + const constraint = elastic.body.body; + + const currentDistance = Math.abs( + Math.sqrt( + Math.pow(constraint.bodyA.position.x - constraint.bodyB.position.x, 2) + + Math.pow(constraint.bodyA.position.y - constraint.bodyB.position.y, 2))); + + if (currentDistance <= constraint.length) { + constraint.stiffness = internals.kLooseStiffness; + continue; + } + + if (currentDistance >= 2.6 * constraint.length) { + constraint.stiffness = internals.kTightStiffness; + continue; + } + + constraint.stiffness = internals.kBaseStiffness; + } + } +}; |