From 7ade6f8d96825386bf2e89dea51f9297cbac8e9c Mon Sep 17 00:00:00 2001 From: Rubén Beltrán del Río Date: Mon, 23 Apr 2018 05:13:08 -0500 Subject: Add control via keyboard (#6) * Correct angle documentation * Correct body component doc * Add a config module with px 2 meters * Create component to map input * Add components for mappable actions * Add component for elastic manipulation * Add node to modify physics * Add controllable node * Add dasher node * Add control mapper system * Add component to limit velocity * Add node for limiting velocity * Add systems to move and dash * Use meters in physics systems * Correct documentation in render system * Add elastic manipulation system * Update factories to use new components * Update main app to use new systems * Ignore dist dir * Also ignore cache * Ignore personal configuration files * Add system to reduce velocity * Add changelog --- lib/systems/elastic.js | 93 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 93 insertions(+) create mode 100644 lib/systems/elastic.js (limited to 'lib/systems/elastic.js') diff --git a/lib/systems/elastic.js b/lib/systems/elastic.js new file mode 100644 index 0000000..b94d371 --- /dev/null +++ b/lib/systems/elastic.js @@ -0,0 +1,93 @@ +import { System } from '@serpentity/serpentity'; + +const internals = { + kTightStiffness: 0.001, + kBaseStiffness: 0.0008, + kLooseStiffness: 0.0000001 +}; + +import ElasticNode from '../nodes/elastic'; + +/** + Changes the stiffness on the node when it's less extended + * + * @extends {external:Serpentity.System} + * @class ElasticSystem + * @param {object} config a configuration object to extend. + */ +export default class ElasticSystem extends System { + + constructor(config = {}) { + + super(); + + /** + * The node collection of entities that have external force + * + * @property {external:Serpentity.NodeCollection} elastics + * @instance + * @memberof ElasticSystem + */ + this.elastics = null; + } + + /** + * Initializes system when added. Requests elastic nodes + * + * @function added + * @memberof ElasticSystem + * @instance + * @param {external:Serpentity.Engine} engine the serpentity engine to + * which we are getting added + */ + added(engine) { + + this.elastics = engine.getNodes(ElasticNode); + } + + /** + * Clears system resources when removed. + * + * @function removed + * @instance + * @memberof ElasticSystem + */ + removed() { + + this.elastics = null; + } + + /** + * Runs on every update of the loop. Checks length of elastic and adjusts + * stiffness + * + * @function update + * @instance + * @param {Number} currentFrameDuration the duration of the current + * frame + * @memberof ElasticSystem + */ + update(currentFrameDuration) { + + for (const elastic of this.elastics) { + const constraint = elastic.body.body; + + const currentDistance = Math.abs( + Math.sqrt( + Math.pow(constraint.bodyA.position.x - constraint.bodyB.position.x, 2) + + Math.pow(constraint.bodyA.position.y - constraint.bodyB.position.y, 2))); + + if (currentDistance <= constraint.length) { + constraint.stiffness = internals.kLooseStiffness; + continue; + } + + if (currentDistance >= 2.6 * constraint.length) { + constraint.stiffness = internals.kTightStiffness; + continue; + } + + constraint.stiffness = internals.kBaseStiffness; + } + } +}; -- cgit