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| author | Rubén Beltrán del Río <ben@nsovocal.com> | 2018-04-21 17:45:38 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-04-21 17:45:38 -0500 |
| commit | 493ec31cb19b4211c703762d14a4e6232c4c2143 (patch) | |
| tree | c0c33fab8f2fb040dc714ab76f0eb5479f001b2e /lib/systems/create_coupling_line.js | |
| parent | 0616b3f00653c66b5e34814653e33413b9ec034e (diff) | |
Physics Engine (#4)
* Add matter-js as a dependency
* Add body component
* Fix renderable node doc
* Add the physics node type
* Correct typo in physics enabled node types
* Update docs on render system
* Add physics system
* Update changelog
* Add physics engine to main app
* Tweak the gravity of the world
* Add body to sumo factory
* Add angle component
* Add angle to entity
* Add angle to the nodes
* Pass angle between systems
* Set default angle to 0
* Split systems and nodes
* Fix indentaion in physics world control
* Add third sumo entity
* Adjust values for constriants and physics
* Correct docs in new nodes
* Update built-in docs
Diffstat (limited to 'lib/systems/create_coupling_line.js')
| -rw-r--r-- | lib/systems/create_coupling_line.js | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/lib/systems/create_coupling_line.js b/lib/systems/create_coupling_line.js new file mode 100644 index 0000000..8e5e9d7 --- /dev/null +++ b/lib/systems/create_coupling_line.js @@ -0,0 +1,96 @@ +import { System } from '@serpentity/serpentity'; +import { Graphics } from 'pixi.js'; + +import PositionComponent from '@serpentity/components.position'; + +import RenderableCoupleNode from '../nodes/renderable_couple'; + +/** + * Renders renderable objects using pixi + * + * @extends {external:Serpentity.System} + * @class CreateCouplingLineSystem + * @param {object} config a configuration object to extend. + */ +export default class CreateCouplingLineSystem extends System { + + constructor(config = {}) { + + super(); + + /** + * The node collection of coupled entities entities + * + * @property {external:Serpentity.NodeCollection} coupledEntities + * @instance + * @memberof CreateCouplingLineSystem + */ + this.coupledEntities = null; + } + + /** + * Initializes system when added. Requests renderable nodes and + * + * @function added + * @memberof CreateCouplingLineSystem + * @instance + * @param {external:Serpentity.Engine} engine the serpentity engine to + * which we are getting added + */ + added(engine) { + + this.coupledEntities = engine.getNodes(RenderableCoupleNode); + } + + /** + * Clears system resources when removed. + * + * @function removed + * @instance + * @memberof CreateCouplingLineSystem + */ + removed() { + + this.coupledEntities = null; + } + + /** + * Runs on every update of the loop. Does nothing. + * + * @function update + * @instance + * @param {Number} currentFrameDuration the duration of the current + * frame + * @memberof CreateCouplingLineSystem + */ + update(currentFrameDuration) { + + for (const rootEntity of this.coupledEntities) { + + const rootGraphic = rootEntity.container.container; + rootGraphic.removeChildren(); + + let lineGraphic = new Graphics(); + lineGraphic = lineGraphic.lineStyle(5, 0xffffff, 0.9); + + let initialPosition = false; + + for (const coupledEntity of rootEntity.coupledEntities.coupledEntities) { + if (coupledEntity.hasComponent(PositionComponent)) { + + const position = coupledEntity.getComponent(PositionComponent); + + if (!initialPosition) { + lineGraphic = lineGraphic.moveTo(position.x, position.y); + initialPosition = true; + continue; + } + lineGraphic = lineGraphic.lineTo(position.x, position.y); + } + } + + rootGraphic.addChild(lineGraphic); + } + } +}; + |