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authorRubén Beltrán del Río <ben@nsovocal.com>2018-04-23 05:13:08 -0500
committerGitHub <noreply@github.com>2018-04-23 05:13:08 -0500
commit7ade6f8d96825386bf2e89dea51f9297cbac8e9c (patch)
tree1e0c95625250c6fc41c7c8722ed81f4a3246ce6c /lib/nodes
parentf45bcde17fe0a8849e647ac843106fb51d2e8971 (diff)
Add control via keyboard (#6)
* Correct angle documentation * Correct body component doc * Add a config module with px 2 meters * Create component to map input * Add components for mappable actions * Add component for elastic manipulation * Add node to modify physics * Add controllable node * Add dasher node * Add control mapper system * Add component to limit velocity * Add node for limiting velocity * Add systems to move and dash * Use meters in physics systems * Correct documentation in render system * Add elastic manipulation system * Update factories to use new components * Update main app to use new systems * Ignore dist dir * Also ignore cache * Ignore personal configuration files * Add system to reduce velocity * Add changelog
Diffstat (limited to 'lib/nodes')
-rw-r--r--lib/nodes/controllable.js24
-rw-r--r--lib/nodes/dasher.js29
-rw-r--r--lib/nodes/elastic.js27
-rw-r--r--lib/nodes/limited_velocity.js26
-rw-r--r--lib/nodes/physical_with_external_force.js27
5 files changed, 133 insertions, 0 deletions
diff --git a/lib/nodes/controllable.js b/lib/nodes/controllable.js
new file mode 100644
index 0000000..bb6f3b3
--- /dev/null
+++ b/lib/nodes/controllable.js
@@ -0,0 +1,24 @@
+import { Node } from '@serpentity/serpentity';
+
+import ControlMapComponent from '../components/control_map';
+
+/**
+ * Node identifying an entity that has a control mapping
+ *
+ * @extends {external:Serpentity.Node}
+ * @class ControllableNode
+ */
+export default class ControllableNode extends Node {
+
+};
+
+/**
+ * Holds the types that are used to identify a controllable entity
+ *
+ * @property {object} types
+ * @name types
+ * @memberof ControllableNode
+ */
+ControllableNode.types = {
+ controlMap: ControlMapComponent
+};
diff --git a/lib/nodes/dasher.js b/lib/nodes/dasher.js
new file mode 100644
index 0000000..9662c68
--- /dev/null
+++ b/lib/nodes/dasher.js
@@ -0,0 +1,29 @@
+import { Node } from '@serpentity/serpentity';
+
+import BodyComponent from '../components/body';
+import DashComponent from '../components/dash';
+import ForceComponent from '../components/force';
+
+/**
+ * Node identifying an entity that has a control mapping
+ *
+ * @extends {external:Serpentity.Node}
+ * @class DasherNode
+ */
+export default class DasherNode extends Node {
+
+};
+
+/**
+ * Holds the types that are used to identify a dasher entity
+ *
+ * @property {object} types
+ * @name types
+ * @memberof DasherNode
+ */
+DasherNode.types = {
+ body: BodyComponent,
+ dash: DashComponent,
+ force: ForceComponent
+};
+
diff --git a/lib/nodes/elastic.js b/lib/nodes/elastic.js
new file mode 100644
index 0000000..090a6a7
--- /dev/null
+++ b/lib/nodes/elastic.js
@@ -0,0 +1,27 @@
+import { Node } from '@serpentity/serpentity';
+
+import BodyComponent from '../components/body';
+import ElasticComponent from '../components/elastic';
+
+/**
+ * Node identifying an entity that is an elastic physical body
+ *
+ * @extends {external:Serpentity.Node}
+ * @class ElasticNode
+ */
+export default class ElasticNode extends Node {
+
+};
+
+/**
+ * Holds the types that are used to identify an elastic entity
+ *
+ * @property {object} types
+ * @name types
+ * @memberof ElasticNode
+ */
+ElasticNode.types = {
+ body: BodyComponent,
+ elastic: ElasticComponent
+};
+
diff --git a/lib/nodes/limited_velocity.js b/lib/nodes/limited_velocity.js
new file mode 100644
index 0000000..554f68c
--- /dev/null
+++ b/lib/nodes/limited_velocity.js
@@ -0,0 +1,26 @@
+import { Node } from '@serpentity/serpentity';
+
+import BodyComponent from '../components/body';
+import MaxVelocityComponent from '../components/max_velocity';
+
+/**
+ * Node identifying an entity that is a limited velocity physical body
+ *
+ * @extends {external:Serpentity.Node}
+ * @class LimitedVelocityNode
+ */
+export default class LimitedVelocityNode extends Node {
+
+};
+
+/**
+ * Holds the types that are used to identify a limited velocity entity
+ *
+ * @property {object} types
+ * @name types
+ * @memberof LimitedVelocityNode
+ */
+LimitedVelocityNode.types = {
+ body: BodyComponent,
+ maxVelocity: MaxVelocityComponent
+};
diff --git a/lib/nodes/physical_with_external_force.js b/lib/nodes/physical_with_external_force.js
new file mode 100644
index 0000000..32695c7
--- /dev/null
+++ b/lib/nodes/physical_with_external_force.js
@@ -0,0 +1,27 @@
+import { Node } from '@serpentity/serpentity';
+
+import BodyComponent from '../components/body';
+import ForceComponent from '../components/force';
+
+/**
+ * Node identifying an entity that has externally applied force
+ *
+ * @extends {external:Serpentity.Node}
+ * @class PhysicalWithExternalForceNode
+ */
+export default class PhysicalWithExternalForceNode extends Node {
+
+};
+
+/**
+ * Holds the types that are used to identify an entity with a physical
+ * body
+ *
+ * @property {object} types
+ * @name types
+ * @memberof PhysicalWithExternalForceNode
+ */
+PhysicalWithExternalForceNode.types = {
+ body: BodyComponent,
+ force: ForceComponent
+};