diff options
| author | Rubén Beltrán del Río <ben@nsovocal.com> | 2018-04-23 05:13:08 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-04-23 05:13:08 -0500 |
| commit | 7ade6f8d96825386bf2e89dea51f9297cbac8e9c (patch) | |
| tree | 1e0c95625250c6fc41c7c8722ed81f4a3246ce6c /lib/nodes | |
| parent | f45bcde17fe0a8849e647ac843106fb51d2e8971 (diff) | |
Add control via keyboard (#6)
* Correct angle documentation
* Correct body component doc
* Add a config module with px 2 meters
* Create component to map input
* Add components for mappable actions
* Add component for elastic manipulation
* Add node to modify physics
* Add controllable node
* Add dasher node
* Add control mapper system
* Add component to limit velocity
* Add node for limiting velocity
* Add systems to move and dash
* Use meters in physics systems
* Correct documentation in render system
* Add elastic manipulation system
* Update factories to use new components
* Update main app to use new systems
* Ignore dist dir
* Also ignore cache
* Ignore personal configuration files
* Add system to reduce velocity
* Add changelog
Diffstat (limited to 'lib/nodes')
| -rw-r--r-- | lib/nodes/controllable.js | 24 | ||||
| -rw-r--r-- | lib/nodes/dasher.js | 29 | ||||
| -rw-r--r-- | lib/nodes/elastic.js | 27 | ||||
| -rw-r--r-- | lib/nodes/limited_velocity.js | 26 | ||||
| -rw-r--r-- | lib/nodes/physical_with_external_force.js | 27 |
5 files changed, 133 insertions, 0 deletions
diff --git a/lib/nodes/controllable.js b/lib/nodes/controllable.js new file mode 100644 index 0000000..bb6f3b3 --- /dev/null +++ b/lib/nodes/controllable.js @@ -0,0 +1,24 @@ +import { Node } from '@serpentity/serpentity'; + +import ControlMapComponent from '../components/control_map'; + +/** + * Node identifying an entity that has a control mapping + * + * @extends {external:Serpentity.Node} + * @class ControllableNode + */ +export default class ControllableNode extends Node { + +}; + +/** + * Holds the types that are used to identify a controllable entity + * + * @property {object} types + * @name types + * @memberof ControllableNode + */ +ControllableNode.types = { + controlMap: ControlMapComponent +}; diff --git a/lib/nodes/dasher.js b/lib/nodes/dasher.js new file mode 100644 index 0000000..9662c68 --- /dev/null +++ b/lib/nodes/dasher.js @@ -0,0 +1,29 @@ +import { Node } from '@serpentity/serpentity'; + +import BodyComponent from '../components/body'; +import DashComponent from '../components/dash'; +import ForceComponent from '../components/force'; + +/** + * Node identifying an entity that has a control mapping + * + * @extends {external:Serpentity.Node} + * @class DasherNode + */ +export default class DasherNode extends Node { + +}; + +/** + * Holds the types that are used to identify a dasher entity + * + * @property {object} types + * @name types + * @memberof DasherNode + */ +DasherNode.types = { + body: BodyComponent, + dash: DashComponent, + force: ForceComponent +}; + diff --git a/lib/nodes/elastic.js b/lib/nodes/elastic.js new file mode 100644 index 0000000..090a6a7 --- /dev/null +++ b/lib/nodes/elastic.js @@ -0,0 +1,27 @@ +import { Node } from '@serpentity/serpentity'; + +import BodyComponent from '../components/body'; +import ElasticComponent from '../components/elastic'; + +/** + * Node identifying an entity that is an elastic physical body + * + * @extends {external:Serpentity.Node} + * @class ElasticNode + */ +export default class ElasticNode extends Node { + +}; + +/** + * Holds the types that are used to identify an elastic entity + * + * @property {object} types + * @name types + * @memberof ElasticNode + */ +ElasticNode.types = { + body: BodyComponent, + elastic: ElasticComponent +}; + diff --git a/lib/nodes/limited_velocity.js b/lib/nodes/limited_velocity.js new file mode 100644 index 0000000..554f68c --- /dev/null +++ b/lib/nodes/limited_velocity.js @@ -0,0 +1,26 @@ +import { Node } from '@serpentity/serpentity'; + +import BodyComponent from '../components/body'; +import MaxVelocityComponent from '../components/max_velocity'; + +/** + * Node identifying an entity that is a limited velocity physical body + * + * @extends {external:Serpentity.Node} + * @class LimitedVelocityNode + */ +export default class LimitedVelocityNode extends Node { + +}; + +/** + * Holds the types that are used to identify a limited velocity entity + * + * @property {object} types + * @name types + * @memberof LimitedVelocityNode + */ +LimitedVelocityNode.types = { + body: BodyComponent, + maxVelocity: MaxVelocityComponent +}; diff --git a/lib/nodes/physical_with_external_force.js b/lib/nodes/physical_with_external_force.js new file mode 100644 index 0000000..32695c7 --- /dev/null +++ b/lib/nodes/physical_with_external_force.js @@ -0,0 +1,27 @@ +import { Node } from '@serpentity/serpentity'; + +import BodyComponent from '../components/body'; +import ForceComponent from '../components/force'; + +/** + * Node identifying an entity that has externally applied force + * + * @extends {external:Serpentity.Node} + * @class PhysicalWithExternalForceNode + */ +export default class PhysicalWithExternalForceNode extends Node { + +}; + +/** + * Holds the types that are used to identify an entity with a physical + * body + * + * @property {object} types + * @name types + * @memberof PhysicalWithExternalForceNode + */ +PhysicalWithExternalForceNode.types = { + body: BodyComponent, + force: ForceComponent +}; |