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authorRubén Beltrán del Río <ben@nsovocal.com>2018-04-23 05:13:08 -0500
committerGitHub <noreply@github.com>2018-04-23 05:13:08 -0500
commit7ade6f8d96825386bf2e89dea51f9297cbac8e9c (patch)
tree1e0c95625250c6fc41c7c8722ed81f4a3246ce6c /lib/nodes/dasher.js
parentf45bcde17fe0a8849e647ac843106fb51d2e8971 (diff)
Add control via keyboard (#6)
* Correct angle documentation * Correct body component doc * Add a config module with px 2 meters * Create component to map input * Add components for mappable actions * Add component for elastic manipulation * Add node to modify physics * Add controllable node * Add dasher node * Add control mapper system * Add component to limit velocity * Add node for limiting velocity * Add systems to move and dash * Use meters in physics systems * Correct documentation in render system * Add elastic manipulation system * Update factories to use new components * Update main app to use new systems * Ignore dist dir * Also ignore cache * Ignore personal configuration files * Add system to reduce velocity * Add changelog
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diff --git a/lib/nodes/dasher.js b/lib/nodes/dasher.js
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+import { Node } from '@serpentity/serpentity';
+
+import BodyComponent from '../components/body';
+import DashComponent from '../components/dash';
+import ForceComponent from '../components/force';
+
+/**
+ * Node identifying an entity that has a control mapping
+ *
+ * @extends {external:Serpentity.Node}
+ * @class DasherNode
+ */
+export default class DasherNode extends Node {
+
+};
+
+/**
+ * Holds the types that are used to identify a dasher entity
+ *
+ * @property {object} types
+ * @name types
+ * @memberof DasherNode
+ */
+DasherNode.types = {
+ body: BodyComponent,
+ dash: DashComponent,
+ force: ForceComponent
+};
+