]> git.r.bdr.sh - rbdr/pico-engine/commitdiff
first commit
authorBen Beltran <redacted>
Mon, 16 Apr 2012 14:39:52 +0000 (09:39 -0500)
committerBen Beltran <redacted>
Mon, 16 Apr 2012 14:39:52 +0000 (09:39 -0500)
613 files changed:
.DS_Store [new file with mode: 0644]
Air1_2.mid [new file with mode: 0755]
English.lproj/InfoPlist.strings [new file with mode: 0755]
Evasion.ogg [new file with mode: 0755]
Info.plist [new file with mode: 0644]
LuaDebugger.cpp [new file with mode: 0644]
LuaDebugger.h [new file with mode: 0644]
LuaRestoreStack.h [new file with mode: 0644]
LuaScript.cpp [new file with mode: 0644]
LuaScript.h [new file with mode: 0644]
LuaThis.h [new file with mode: 0644]
LuaVirtualMachine.cpp [new file with mode: 0644]
LuaVirtualMachine.h [new file with mode: 0644]
Pico Engine.xcodeproj/benbeltran.mode1v3 [new file with mode: 0644]
Pico Engine.xcodeproj/benbeltran.pbxuser [new file with mode: 0644]
Pico Engine.xcodeproj/project.pbxproj [new file with mode: 0644]
Pico Engine.xcodeproj/project.xcworkspace/contents.xcworkspacedata [new file with mode: 0644]
Pico Engine.xcodeproj/project.xcworkspace/xcuserdata/benbeltran.xcuserdatad/UserInterfaceState.xcuserstate [new file with mode: 0644]
Pico Engine.xcodeproj/project.xcworkspace/xcuserdata/benbeltran.xcuserdatad/WorkspaceSettings.xcsettings [new file with mode: 0644]
Pico Engine.xcodeproj/xcuserdata/benbeltran.xcuserdatad/xcschemes/Pico-Lua-Test.xcscheme [new file with mode: 0644]
Pico Engine.xcodeproj/xcuserdata/benbeltran.xcuserdatad/xcschemes/xcschememanagement.plist [new file with mode: 0644]
Pico_Prefix.pch [new file with mode: 0644]
README.md [new file with mode: 0644]
SDLMain.h [new file with mode: 0644]
SDLMain.m [new file with mode: 0644]
actor.cpp [new file with mode: 0755]
actor.h [new file with mode: 0755]
audio.cpp [new file with mode: 0644]
audio.h [new file with mode: 0644]
basebg1.mp3 [new file with mode: 0644]
build/Debug/.DS_Store [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Headers [new symlink]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Lua [new symlink]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Resources [new symlink]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lapi.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lauxlib.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lcode.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/ldebug.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/ldo.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lfunc.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lgc.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/llex.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/llimits.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lmem.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lobject.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lopcodes.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lparser.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lstate.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lstring.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/ltable.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/ltm.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lua.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/luaconf.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lualib.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lundump.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lvm.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lzio.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Lua [new file with mode: 0755]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Resources/English.lproj/InfoPlist.strings [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Resources/Info.plist [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/Current [new symlink]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Headers [new symlink]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Resources [new symlink]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/SDL [new symlink]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_active.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_audio.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_byteorder.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_cdrom.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_config.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_config_dreamcast.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_config_macos.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_config_macosx.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_config_os2.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_config_win32.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_copying.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_cpuinfo.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_endian.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_error.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_events.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_getenv.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_joystick.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_keyboard.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_keysym.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_loadso.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_main.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_mouse.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_mutex.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_name.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_opengl.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_platform.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_quit.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_rwops.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_stdinc.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_syswm.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_thread.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_timer.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_types.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_version.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_video.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/begin_code.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/close_code.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Resources/Info.plist [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Resources/SDLMain.nib/classes.nib [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Resources/SDLMain.nib/info.nib [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Resources/SDLMain.nib/objects.nib [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/SDL [new file with mode: 0755]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/Current [new symlink]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_gfx.framework/Headers [new symlink]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_gfx.framework/Resources [new symlink]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_gfx.framework/SDL_gfx [new symlink]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Headers/SDL_framerate.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Headers/SDL_gfxPrimitives.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Headers/SDL_gfxPrimitives_font.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Headers/SDL_imageFilter.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Headers/SDL_rotozoom.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Resources/English.lproj/InfoPlist.strings [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Resources/Info.plist [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/SDL_gfx [new file with mode: 0755]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_gfx.framework/Versions/Current [new symlink]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_image.framework/Headers [new symlink]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_image.framework/Resources [new symlink]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_image.framework/SDL_image [new symlink]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_image.framework/Versions/A/Headers/SDL_image.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_image.framework/Versions/A/Resources/Info.plist [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_image.framework/Versions/A/SDL_image [new file with mode: 0755]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_image.framework/Versions/Current [new symlink]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_mixer.framework/Headers [new symlink]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_mixer.framework/Resources [new symlink]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_mixer.framework/SDL_mixer [new symlink]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_mixer.framework/Versions/A/Headers/SDL_mixer.h [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_mixer.framework/Versions/A/Resources/Info.plist [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_mixer.framework/Versions/A/SDL_mixer [new file with mode: 0755]
build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_mixer.framework/Versions/Current [new symlink]
build/Debug/Pico-Lua-Test.app/Contents/Info.plist [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/MacOS/Pico-Lua-Test [new file with mode: 0755]
build/Debug/Pico-Lua-Test.app/Contents/PkgInfo [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Resources/English.lproj/InfoPlist.strings [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Resources/basebg1.ogg [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Resources/bgm/newpicoambient.ogg [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Resources/dejavubold.ttf [new file with mode: 0755]
build/Debug/Pico-Lua-Test.app/Contents/Resources/fipps.ttf [new file with mode: 0755]
build/Debug/Pico-Lua-Test.app/Contents/Resources/jump.wav [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Resources/jumpbg1.ogg [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Resources/land.wav [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Resources/main_actor.lua [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Resources/map0.bin [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Resources/map1.bin [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Resources/map2.bin [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Resources/mapold.bin [new file with mode: 0755]
build/Debug/Pico-Lua-Test.app/Contents/Resources/mappink.bin [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Resources/mapweird.bin [new file with mode: 0755]
build/Debug/Pico-Lua-Test.app/Contents/Resources/newpicoambient.ogg [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Resources/npc_jumper.lua [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Resources/npc_walker.lua [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Resources/pauseimage.png [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Resources/pico-hurt.wav [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Resources/pico-jump.wav [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Resources/pico-pause.wav [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Resources/pico-shoot.wav [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Resources/pico-step.wav [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Resources/picobg1.png [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Resources/picolevel1.mp3 [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Resources/picosprite.png [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Resources/scripts/globals.lua [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Resources/scripts/main_actor.lua [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Resources/scripts/npc_jumper.lua [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Resources/scripts/npc_walker.lua [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Resources/scripts/shot-crawl.lua [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Resources/scripts/shot-wave.lua [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Resources/scripts/shot.lua [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Resources/sfx/shot.wav [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Resources/shot.lua [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Resources/shotsprite.png [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Resources/sprites/picosprite.png [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Resources/sprites/shotsprite.png [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Resources/sprites/walkersprite.png [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Resources/step.wav [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Resources/walkbg1.ogg [new file with mode: 0644]
build/Debug/Pico-Lua-Test.app/Contents/Resources/walkersprite.png [new file with mode: 0644]
build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Headers [new symlink]
build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Lua [new symlink]
build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Resources [new symlink]
build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lapi.h [new file with mode: 0644]
build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lauxlib.h [new file with mode: 0644]
build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lcode.h [new file with mode: 0644]
build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/ldebug.h [new file with mode: 0644]
build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/ldo.h [new file with mode: 0644]
build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lfunc.h [new file with mode: 0644]
build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lgc.h [new file with mode: 0644]
build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/llex.h [new file with mode: 0644]
build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/llimits.h [new file with mode: 0644]
build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lmem.h [new file with mode: 0644]
build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lobject.h [new file with mode: 0644]
build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lopcodes.h [new file with mode: 0644]
build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lparser.h [new file with mode: 0644]
build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lstate.h [new file with mode: 0644]
build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lstring.h [new file with mode: 0644]
build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/ltable.h [new file with mode: 0644]
build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/ltm.h [new file with mode: 0644]
build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lua.h [new file with mode: 0644]
build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/luaconf.h [new file with mode: 0644]
build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lualib.h [new file with mode: 0644]
build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lundump.h [new file with mode: 0644]
build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lvm.h [new file with mode: 0644]
build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lzio.h [new file with mode: 0644]
build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Lua [new file with mode: 0755]
build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Resources/English.lproj/InfoPlist.strings [new file with mode: 0644]
build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Resources/Info.plist [new file with mode: 0644]
build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/Current [new symlink]
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build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lmem.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lobject.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lopcodes.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lparser.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lstate.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lstring.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/ltable.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/ltm.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lua.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/luaconf.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lualib.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lundump.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lvm.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lzio.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Lua [new file with mode: 0755]
build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Resources/English.lproj/InfoPlist.strings [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Resources/Info.plist [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/Current [new symlink]
build/Release/Pico.app/Contents/Frameworks/SDL.framework/Headers [new symlink]
build/Release/Pico.app/Contents/Frameworks/SDL.framework/Resources [new symlink]
build/Release/Pico.app/Contents/Frameworks/SDL.framework/SDL [new symlink]
build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_active.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_audio.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_byteorder.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_cdrom.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_config.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_config_dreamcast.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_config_macos.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_config_macosx.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_config_os2.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_config_win32.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_copying.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_cpuinfo.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_endian.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_error.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_events.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_getenv.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_joystick.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_keyboard.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_keysym.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_loadso.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_main.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_mouse.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_mutex.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_name.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_opengl.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_platform.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_quit.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_rwops.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_stdinc.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_syswm.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_thread.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_timer.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_types.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_version.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_video.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/begin_code.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/close_code.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Resources/Info.plist [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Resources/SDLMain.nib/classes.nib [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Resources/SDLMain.nib/info.nib [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Resources/SDLMain.nib/objects.nib [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/SDL [new file with mode: 0755]
build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/Current [new symlink]
build/Release/Pico.app/Contents/Frameworks/SDL_gfx.framework/Headers [new symlink]
build/Release/Pico.app/Contents/Frameworks/SDL_gfx.framework/Resources [new symlink]
build/Release/Pico.app/Contents/Frameworks/SDL_gfx.framework/SDL_gfx [new symlink]
build/Release/Pico.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Headers/SDL_framerate.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Headers/SDL_gfxPrimitives.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Headers/SDL_gfxPrimitives_font.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Headers/SDL_imageFilter.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Headers/SDL_rotozoom.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Resources/English.lproj/InfoPlist.strings [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Resources/Info.plist [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/SDL_gfx [new file with mode: 0755]
build/Release/Pico.app/Contents/Frameworks/SDL_gfx.framework/Versions/Current [new symlink]
build/Release/Pico.app/Contents/Frameworks/SDL_image.framework/Headers [new symlink]
build/Release/Pico.app/Contents/Frameworks/SDL_image.framework/Resources [new symlink]
build/Release/Pico.app/Contents/Frameworks/SDL_image.framework/SDL_image [new symlink]
build/Release/Pico.app/Contents/Frameworks/SDL_image.framework/Versions/A/Headers/SDL_image.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/SDL_image.framework/Versions/A/Resources/Info.plist [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/SDL_image.framework/Versions/A/SDL_image [new file with mode: 0755]
build/Release/Pico.app/Contents/Frameworks/SDL_image.framework/Versions/Current [new symlink]
build/Release/Pico.app/Contents/Frameworks/SDL_mixer.framework/Headers [new symlink]
build/Release/Pico.app/Contents/Frameworks/SDL_mixer.framework/Resources [new symlink]
build/Release/Pico.app/Contents/Frameworks/SDL_mixer.framework/SDL_mixer [new symlink]
build/Release/Pico.app/Contents/Frameworks/SDL_mixer.framework/Versions/A/Headers/SDL_mixer.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/SDL_mixer.framework/Versions/A/Resources/Info.plist [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/SDL_mixer.framework/Versions/A/SDL_mixer [new file with mode: 0755]
build/Release/Pico.app/Contents/Frameworks/SDL_mixer.framework/Versions/Current [new symlink]
build/Release/Pico.app/Contents/Frameworks/SDL_ttf.framework/Headers [new symlink]
build/Release/Pico.app/Contents/Frameworks/SDL_ttf.framework/Resources [new symlink]
build/Release/Pico.app/Contents/Frameworks/SDL_ttf.framework/SDL_ttf [new symlink]
build/Release/Pico.app/Contents/Frameworks/SDL_ttf.framework/Versions/A/Headers/SDL_ttf.h [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/SDL_ttf.framework/Versions/A/Resources/Info.plist [new file with mode: 0644]
build/Release/Pico.app/Contents/Frameworks/SDL_ttf.framework/Versions/A/SDL_ttf [new file with mode: 0755]
build/Release/Pico.app/Contents/Frameworks/SDL_ttf.framework/Versions/Current [new symlink]
build/Release/Pico.app/Contents/Info.plist [new file with mode: 0644]
build/Release/Pico.app/Contents/MacOS/Pico [new file with mode: 0755]
build/Release/Pico.app/Contents/PkgInfo [new file with mode: 0644]
build/Release/Pico.app/Contents/Resources/English.lproj/InfoPlist.strings [new file with mode: 0644]
build/Release/Pico.app/Contents/Resources/basebg1.ogg [new file with mode: 0644]
build/Release/Pico.app/Contents/Resources/dejavubold.ttf [new file with mode: 0755]
build/Release/Pico.app/Contents/Resources/fipps.ttf [new file with mode: 0755]
build/Release/Pico.app/Contents/Resources/jump.wav [new file with mode: 0644]
build/Release/Pico.app/Contents/Resources/jumpbg1.ogg [new file with mode: 0644]
build/Release/Pico.app/Contents/Resources/land.wav [new file with mode: 0644]
build/Release/Pico.app/Contents/Resources/maintheme.wav [new file with mode: 0644]
build/Release/Pico.app/Contents/Resources/mansprite.png [new file with mode: 0755]
build/Release/Pico.app/Contents/Resources/map0.bin [new file with mode: 0644]
build/Release/Pico.app/Contents/Resources/map1.bin [new file with mode: 0644]
build/Release/Pico.app/Contents/Resources/map2.bin [new file with mode: 0644]
build/Release/Pico.app/Contents/Resources/mapold.bin [new file with mode: 0755]
build/Release/Pico.app/Contents/Resources/mappink.bin [new file with mode: 0644]
build/Release/Pico.app/Contents/Resources/mapweird.bin [new file with mode: 0755]
build/Release/Pico.app/Contents/Resources/pauseimage.png [new file with mode: 0644]
build/Release/Pico.app/Contents/Resources/pico-hurt.wav [new file with mode: 0644]
build/Release/Pico.app/Contents/Resources/pico-jump.wav [new file with mode: 0644]
build/Release/Pico.app/Contents/Resources/pico-pause.wav [new file with mode: 0644]
build/Release/Pico.app/Contents/Resources/pico-shoot.wav [new file with mode: 0644]
build/Release/Pico.app/Contents/Resources/pico-step.wav [new file with mode: 0644]
build/Release/Pico.app/Contents/Resources/picobg1.png [new file with mode: 0644]
build/Release/Pico.app/Contents/Resources/picolevel1.mp3 [new file with mode: 0644]
build/Release/Pico.app/Contents/Resources/picosprite.png [new file with mode: 0644]
build/Release/Pico.app/Contents/Resources/shotsprite.png [new file with mode: 0644]
build/Release/Pico.app/Contents/Resources/step.wav [new file with mode: 0644]
build/Release/Pico.app/Contents/Resources/townsong.mp3 [new file with mode: 0644]
build/Release/Pico.app/Contents/Resources/walkbg1.ogg [new file with mode: 0644]
build/Release/Pico.app/Contents/Resources/walkersprite.png [new file with mode: 0644]
constants.h [new file with mode: 0755]
dejavubold.ttf [new file with mode: 0755]
fipps.ttf [new file with mode: 0755]
front.bmp [new file with mode: 0755]
game_overwatch.cpp [new file with mode: 0644]
game_overwatch.h [new file with mode: 0644]
gfx.cpp [new file with mode: 0755]
gfx.h [new file with mode: 0755]
jump.wav [new file with mode: 0644]
jump.wav.asd [new file with mode: 0644]
jumpbg1.mp3 [new file with mode: 0644]
jumpersprite.png [new file with mode: 0644]
land.wav [new file with mode: 0644]
luainc.h [new file with mode: 0644]
main.cpp [new file with mode: 0755]
maintheme.wav.asd [new file with mode: 0644]
map.cpp [new file with mode: 0755]
map.h [new file with mode: 0755]
maps/.DS_Store [new file with mode: 0644]
maps/map0.bin [new file with mode: 0644]
maps/map1.bin [new file with mode: 0644]
maps/map2.bin [new file with mode: 0644]
maps/mapold.bin [new file with mode: 0755]
maps/mappink.bin [new file with mode: 0644]
maps/mapweird.bin [new file with mode: 0755]
newpicoambient.ogg [new file with mode: 0644]
oldmain.cpp [new file with mode: 0755]
particle.cpp [new file with mode: 0644]
particle.h [new file with mode: 0644]
particles.h [new file with mode: 0644]
pauseimage.png [new file with mode: 0644]
pico-hurt.wav [new file with mode: 0644]
pico-jump.wav [new file with mode: 0644]
pico-pause.wav [new file with mode: 0644]
pico-step.wav [new file with mode: 0644]
picobg1.png [new file with mode: 0644]
picofx.cfxr [new file with mode: 0644]
picofx.cfxr 007 Jump.wav [new file with mode: 0644]
picolevel1.mp3 [new file with mode: 0644]
picosprite.png [new file with mode: 0644]
picotheme Project/Ableton Project Info/Project.cfg [new file with mode: 0644]
picotheme Project/Icon\r [new file with mode: 0644]
picotheme Project/picotheme.als [new file with mode: 0644]
scripts/globals.lua [new file with mode: 0644]
scripts/main_actor.lua [new file with mode: 0644]
scripts/npc_jumper.lua [new file with mode: 0644]
scripts/npc_walker.lua [new file with mode: 0644]
scripts/shot-crawl.lua [new file with mode: 0644]
scripts/shot-wave.lua [new file with mode: 0644]
scripts/shot.lua [new file with mode: 0644]
scripts/spritesheet.png [new file with mode: 0644]
shot.wav [new file with mode: 0644]
shotsprite.png [new file with mode: 0644]
stdafx.h [new file with mode: 0755]
step.wav [new file with mode: 0644]
tilesheet.png [new file with mode: 0644]
walkbg1.mp3 [new file with mode: 0644]
walkersprite.png [new file with mode: 0644]

diff --git a/.DS_Store b/.DS_Store
new file mode 100644 (file)
index 0000000..5008ddf
Binary files /dev/null and b/.DS_Store differ
diff --git a/Air1_2.mid b/Air1_2.mid
new file mode 100755 (executable)
index 0000000..f886b4a
Binary files /dev/null and b/Air1_2.mid differ
diff --git a/English.lproj/InfoPlist.strings b/English.lproj/InfoPlist.strings
new file mode 100755 (executable)
index 0000000..71013a0
Binary files /dev/null and b/English.lproj/InfoPlist.strings differ
diff --git a/Evasion.ogg b/Evasion.ogg
new file mode 100755 (executable)
index 0000000..4889b0e
Binary files /dev/null and b/Evasion.ogg differ
diff --git a/Info.plist b/Info.plist
new file mode 100644 (file)
index 0000000..cd6d298
--- /dev/null
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
+<plist version="1.0">
+<dict>
+       <key>CFBundleDevelopmentRegion</key>
+       <string>English</string>
+       <key>CFBundleExecutable</key>
+       <string>${EXECUTABLE_NAME}</string>
+       <key>CFBundleIconFile</key>
+       <string></string>
+       <key>CFBundleIdentifier</key>
+       <string>com.nsovocal.Pico</string>
+       <key>CFBundleInfoDictionaryVersion</key>
+       <string>6.0</string>
+       <key>CFBundleName</key>
+       <string>${PRODUCT_NAME}</string>
+       <key>CFBundlePackageType</key>
+       <string>APPL</string>
+       <key>CFBundleSignature</key>
+       <string>????</string>
+       <key>CFBundleVersion</key>
+       <string>1.0</string>
+       <key>LSApplicationCategoryType</key>
+       <string>public.app-category.adventure-games</string>
+       <key>NSMainNibFile</key>
+       <string>SDLMain</string>
+       <key>NSPrincipalClass</key>
+       <string>NSApplication</string>
+</dict>
+</plist>
diff --git a/LuaDebugger.cpp b/LuaDebugger.cpp
new file mode 100644 (file)
index 0000000..18f3909
--- /dev/null
@@ -0,0 +1,122 @@
+// ---------------------------------------------------------------------------\r
+// FILE NAME            : LuaDebugger.cpp\r
+// ---------------------------------------------------------------------------\r
+// DESCRIPTION :\r
+//\r
+// Simple debugging routines\r
+// \r
+// ---------------------------------------------------------------------------\r
+// VERSION              : 1.00\r
+// DATE                 : 1-Sep-2005\r
+// AUTHOR               : Richard Shephard\r
+// ---------------------------------------------------------------------------\r
+// LIBRARY INCLUDE FILES\r
+#include "luadebugger.h"\r
+// ---------------------------------------------------------------------------\r
+\r
+// typedef void (*lua_Hook) (lua_State *L, lua_Debug *ar);\r
+static void LuaHookCall (lua_State *lua)\r
+{\r
+   \r
+   printf ("---- Call Stack ----\n");\r
+//   printf ("[Level] [Function] [# args] [@line] [src]\n");\r
+\r
+   lua_Debug ar;\r
+   \r
+   // Look at call stack\r
+   for (int iLevel = 0; lua_getstack (lua, iLevel, &ar) != 0; ++iLevel)\r
+   {\r
+      if (lua_getinfo (lua, "Snlu", &ar) != 0)\r
+      {\r
+         printf ("%d %s %s %d @%d %s\n", iLevel, ar.namewhat, ar.name, ar.nups, ar.linedefined, ar.short_src);\r
+      }\r
+   }\r
+}\r
+\r
+static void LuaHookRet (lua_State *lua)\r
+{\r
+   \r
+}\r
+\r
+static void LuaHookLine (lua_State *lua)\r
+{\r
+   lua_Debug ar;\r
+   lua_getstack (lua, 0, &ar);\r
+   \r
+\r
+   if (lua_getinfo (lua, "Sl", &ar) != 0)\r
+   {\r
+      printf ("exe %s on line %d\n", ar.short_src, ar.currentline);\r
+   }\r
+}\r
+\r
+static void LuaHookCount (lua_State *lua)\r
+{\r
+   LuaHookLine (lua);\r
+}\r
+\r
+static void LuaHook (lua_State *lua, lua_Debug *ar)\r
+{\r
+   // Handover to the correct hook\r
+   switch (ar->event)\r
+   {\r
+   case LUA_HOOKCALL:\r
+      LuaHookCall (lua);\r
+      break;\r
+   case LUA_HOOKRET:\r
+   case LUA_HOOKTAILRET:\r
+      LuaHookRet (lua);\r
+      break;\r
+   case LUA_HOOKLINE:\r
+      LuaHookLine (lua);\r
+      break;\r
+   case LUA_HOOKCOUNT:\r
+      LuaHookCount (lua);\r
+      break;\r
+   }\r
+}\r
+\r
+CLuaDebugger::CLuaDebugger (CLuaVirtualMachine& vm) : m_iCountMask (10), m_vm (vm)\r
+{\r
+   // Clear all current hooks\r
+   if (vm.Ok ())\r
+   {\r
+      vm.AttachDebugger (this);\r
+      lua_sethook ((lua_State *) vm, LuaHook, 0, m_iCountMask);\r
+   }\r
+}\r
+\r
+CLuaDebugger::~CLuaDebugger (void)\r
+{\r
+   // Clear all current hooks\r
+   if (m_vm.Ok ())\r
+   {\r
+      lua_sethook ((lua_State *) m_vm, LuaHook, 0, m_iCountMask);\r
+   }\r
+}\r
+\r
+void CLuaDebugger::SetHooksFlag (int iMask)\r
+{\r
+   // Set hooks\r
+   lua_sethook ((lua_State *) m_vm, LuaHook, iMask, m_iCountMask);\r
+}\r
+\r
+void CLuaDebugger::ErrorRun (int iErrorCode)\r
+{\r
+   switch (iErrorCode)\r
+   {\r
+   case LUA_ERRRUN:\r
+      printf ("LUA_ERRRUN\n");\r
+      break;\r
+   case LUA_ERRMEM:\r
+      printf ("LUA_ERRMEM\n");\r
+      break;\r
+   case LUA_ERRERR:\r
+      printf ("LUA_ERRERR\n");\r
+      break;\r
+   }\r
+\r
+   // Get the error string that appears on top of stack when a function\r
+   // fails to run\r
+   printf ("Error: %s\n", lua_tostring ((lua_State *) m_vm, -1));\r
+}
\ No newline at end of file
diff --git a/LuaDebugger.h b/LuaDebugger.h
new file mode 100644 (file)
index 0000000..a4c764e
--- /dev/null
@@ -0,0 +1,47 @@
+// ---------------------------------------------------------------------------\r
+// FILE NAME            : LuaDebugger.h\r
+// ---------------------------------------------------------------------------\r
+// DESCRIPTION :\r
+//\r
+// Debugging interface\r
+// \r
+// ---------------------------------------------------------------------------\r
+// VERSION              : 1.00\r
+// DATE                 : 1-Sep-2005\r
+// AUTHOR               : Richard Shephard\r
+// ---------------------------------------------------------------------------\r
+// LIBRARY INCLUDE FILES\r
+#ifndef __LUA_DEBUGGER_H__\r
+#define __LUA_DEBUGGER_H__\r
+\r
+#include "luainc.h"\r
+#include "luavirtualmachine.h"\r
+\r
+enum\r
+{\r
+   DBG_MASK_CALL = LUA_MASKCALL,\r
+   DBG_MASK_RET = LUA_MASKRET,\r
+   DBG_MASK_LINE = LUA_MASKLINE,\r
+   DBG_MASK_COUNT = LUA_MASKCOUNT\r
+};\r
+\r
+class CLuaVirtualMachine;\r
+\r
+class CLuaDebugger\r
+{\r
+public:\r
+   CLuaDebugger (CLuaVirtualMachine& vm);\r
+   virtual ~CLuaDebugger (void);\r
+\r
+   void SetHooksFlag (int iMask);\r
+   void SetCount (int iCount) { m_iCountMask = iCount; }\r
+\r
+   void ErrorRun (int iErrorCode);\r
+\r
+protected:\r
+   int m_iCountMask;\r
+   CLuaVirtualMachine& m_vm;\r
+};\r
+\r
+\r
+#endif // __LUA_DEBUGGER_H__
\ No newline at end of file
diff --git a/LuaRestoreStack.h b/LuaRestoreStack.h
new file mode 100644 (file)
index 0000000..b529d22
--- /dev/null
@@ -0,0 +1,42 @@
+// ---------------------------------------------------------------------------\r
+// FILE NAME            : LuaRestoreStack.h\r
+// ---------------------------------------------------------------------------\r
+// DESCRIPTION :\r
+//\r
+// Restores the Lua stack to the way we found it :)\r
+// \r
+// ---------------------------------------------------------------------------\r
+// VERSION              : 1.00\r
+// DATE                 : 1-Sep-2005\r
+// AUTHOR               : Richard Shephard\r
+// ---------------------------------------------------------------------------\r
+// LIBRARY INCLUDE FILES\r
+#ifndef __LUA_RESTORE_STACK_H__\r
+#define __LUA_RESTORE_STACK_H__\r
+\r
+#include "luainc.h"\r
+\r
+class CLuaRestoreStack\r
+{\r
+public:\r
+   CLuaRestoreStack (CLuaVirtualMachine& vm) : m_pState (NULL)\r
+   {\r
+      m_pState = (lua_State *) vm;\r
+      if (vm.Ok ())\r
+      {\r
+         m_iTop = lua_gettop (m_pState);\r
+      }\r
+   }\r
+\r
+   virtual ~CLuaRestoreStack (void)\r
+   {\r
+      lua_settop (m_pState, m_iTop);\r
+   }\r
+\r
+protected:\r
+   lua_State *m_pState;\r
+   int m_iTop;\r
+};\r
+\r
+\r
+#endif // __LUA_RESTORE_STACK_H__
\ No newline at end of file
diff --git a/LuaScript.cpp b/LuaScript.cpp
new file mode 100644 (file)
index 0000000..a47d5c4
--- /dev/null
@@ -0,0 +1,440 @@
+// ---------------------------------------------------------------------------\r
+// FILE NAME            : LuaScript.cpp\r
+// ---------------------------------------------------------------------------\r
+// DESCRIPTION :\r
+//\r
+// Simple debugging routines\r
+// \r
+// ---------------------------------------------------------------------------\r
+// VERSION              : 1.00\r
+// DATE                 : 1-Sep-2005\r
+// AUTHOR               : Richard Shephard\r
+// ---------------------------------------------------------------------------\r
+// LIBRARY INCLUDE FILES\r
+#include <assert.h>\r
+#include "luainc.h"\r
+#include "luascript.h"\r
+#include "luarestorestack.h"\r
+#include "luathis.h"\r
+// ---------------------------------------------------------------------------\r
+\r
+#define BEGIN_LUA_CHECK(vm)   lua_State *state = (lua_State *) vm; \\r
+                              if (vm.Ok ()) { \r
+#define END_LUA_CHECK         }\r
+\r
+\r
+//============================================================================\r
+// int LuaCallback\r
+//---------------------------------------------------------------------------\r
+// Lua C-API calling that figures out which object to hand over to\r
+//\r
+// Parameter   Dir      Description\r
+// ---------   ---      -----------\r
+// lua         IN       State variable\r
+//\r
+// Return\r
+// ------\r
+// Number of return varaibles on the stack\r
+//\r
+// Comments\r
+// --------\r
+// This is the function lua calls for each C-Function that is\r
+// registered with lua. At the time of registering the function\r
+// with lua, we make lua record the method "number" so we can\r
+// know what method was actually called. The lua stack is the\r
+// following structure:\r
+// 0: 'this' (table)\r
+// 1 - ...: parameters passed in\r
+//\r
+//============================================================================\r
+static int LuaCallback (lua_State *lua)\r
+{\r
+   // Locate the psudo-index for the function number\r
+   int iNumberIdx = lua_upvalueindex (1);\r
+   int nRetsOnStack = 0;\r
+\r
+   bool fSuccess = false;\r
+\r
+   // Check for the "this" table\r
+   if (lua_istable (lua, 1))\r
+   {\r
+      // Found the "this" table. The object pointer is at the index 0\r
+      lua_rawgeti (lua, 1, 0);\r
+      \r
+      if (lua_islightuserdata (lua, -1))\r
+      {\r
+         // Found the pointer, need to cast it\r
+         CLuaScript *pThis = (CLuaScript *) lua_touserdata (lua, -1);\r
+\r
+         // Get the method index\r
+         int iMethodIdx = (int) lua_tonumber (lua, iNumberIdx);\r
+\r
+         // Check that the method is correct index\r
+         assert (!(iMethodIdx > pThis->methods ()));\r
+\r
+         // Reformat the stack so our parameters are correct\r
+         // Clean up the "this" table\r
+         lua_remove (lua, 1);\r
+         // Clean up the pThis pointer\r
+         lua_remove (lua, -1);\r
+\r
+         // Call the class\r
+         nRetsOnStack = pThis->ScriptCalling (pThis->vm (), iMethodIdx);\r
+\r
+         fSuccess = true;\r
+      }\r
+   }\r
+\r
+   if (fSuccess == false)\r
+   {\r
+      lua_pushstring (lua, "LuaCallback -> Failed to call the class function");\r
+      lua_error (lua);\r
+   }\r
+\r
+   // Number of return variables\r
+   return nRetsOnStack;\r
+}\r
+\r
+\r
+//============================================================================\r
+// CLuaScript::CLuaScript\r
+//---------------------------------------------------------------------------\r
+// Constructor. Sets up the lua stack and the "this" table\r
+//\r
+// Parameter            Dir      Description\r
+// ---------            ---      -----------\r
+// CLuaVirtualMachine   IN       VM to run on\r
+//\r
+// Return\r
+// ------\r
+// None.\r
+//\r
+//============================================================================\r
+CLuaScript::CLuaScript (CLuaVirtualMachine& vm)\r
+ : m_vm (vm), m_nMethods (0), m_iThisRef (0), m_nArgs (0)\r
+{\r
+   BEGIN_LUA_CHECK (vm)\r
+      // Create a reference to the "this" table. Each reference is unique\r
+      lua_newtable (state);\r
+      m_iThisRef = luaL_ref (state, LUA_REGISTRYINDEX);\r
+\r
+      // Save the "this" table to index 0 of the "this" table\r
+      CLuaRestoreStack rs (vm);\r
+      lua_rawgeti (state, LUA_REGISTRYINDEX, m_iThisRef);\r
+      lua_pushlightuserdata (state, (void *) this);\r
+      lua_rawseti (state, -2, 0);\r
+   END_LUA_CHECK\r
+}\r
+\r
+//============================================================================\r
+// CLuaScript::~CLuaScript\r
+//---------------------------------------------------------------------------\r
+// Destructor\r
+//\r
+// Parameter   Dir      Description\r
+// ---------   ---      -----------\r
+// None.\r
+//\r
+// Return\r
+// ------\r
+// None.\r
+//\r
+//============================================================================\r
+CLuaScript::~CLuaScript (void)\r
+{\r
+   CLuaRestoreStack rs (m_vm);\r
+\r
+   BEGIN_LUA_CHECK (m_vm)\r
+      // Get the reference "this" table\r
+      lua_rawgeti (state, LUA_REGISTRYINDEX, m_iThisRef);\r
+\r
+      // Clear index 0\r
+      lua_pushnil (state);\r
+      lua_rawseti (state, -2, 0);\r
+   END_LUA_CHECK\r
+       \r
+}\r
+\r
+//============================================================================\r
+// bool CLuaScript::CompileBuffer\r
+//---------------------------------------------------------------------------\r
+// Compiles a given buffer\r
+//\r
+// Parameter   Dir      Description\r
+// ---------   ---      -----------\r
+// pbBuffer    IN       Data buffer\r
+// szLen       IN       Length of buffer\r
+//\r
+// Return\r
+// ------\r
+// Success\r
+//\r
+//============================================================================\r
+bool CLuaScript::CompileBuffer (unsigned char *pbBuffer, size_t szLen)\r
+{\r
+   assert (pbBuffer != NULL && "CLuaScript::CompileBuffer ->  pbBuffer == NULL");\r
+   assert (szLen != 0 && "CLuaScript::CompileBuffer -> szLen == 0");\r
+   assert (m_vm.Ok () && "VM Not OK");\r
+\r
+   // Make sure we have the correct "this" table\r
+   CLuaThis luaThis (m_vm, m_iThisRef);\r
+\r
+   return m_vm.RunBuffer (pbBuffer, szLen);\r
+}\r
+\r
+//============================================================================\r
+// bool CLuaScript::CompileBuffer\r
+//---------------------------------------------------------------------------\r
+// Compiles a given file\r
+//\r
+// Parameter   Dir      Description\r
+// ---------   ---      -----------\r
+// strFilename IN       File name to compile\r
+//\r
+// Return\r
+// ------\r
+// Success\r
+//\r
+//============================================================================\r
+bool CLuaScript::CompileFile (const char *strFilename)\r
+{\r
+   assert (strFilename != NULL && "CLuaScript::CompileFile -> strFilename == NULL");\r
+   assert (m_vm.Ok () && "VM Not OK");\r
+\r
+   // Make sure we have the correct "this" table\r
+   CLuaThis luaThis (m_vm, m_iThisRef);\r
+\r
+   return m_vm.RunFile (strFilename);\r
+}\r
+\r
+//============================================================================\r
+// int CLuaScript::RegisterFunction\r
+//---------------------------------------------------------------------------\r
+// Registers a function with Lua\r
+//\r
+// Parameter   Dir      Description\r
+// ---------   ---      -----------\r
+// strFuncName IN       Function name\r
+//\r
+// Return\r
+// ------\r
+// Success\r
+//\r
+//============================================================================\r
+int CLuaScript::RegisterFunction (const char *strFuncName)\r
+{\r
+   assert (strFuncName != NULL && "CLuaScript::RegisterFunction -> strFuncName == NULL");\r
+   assert (m_vm.Ok () && "VM Not OK");\r
+\r
+   int iMethodIdx = -1;\r
+\r
+   CLuaRestoreStack rs (m_vm);\r
+\r
+   BEGIN_LUA_CHECK (m_vm)\r
+      iMethodIdx = ++m_nMethods;\r
+\r
+      // Register a function with the lua script. Added it to the "this" table\r
+      lua_rawgeti (state, LUA_REGISTRYINDEX, m_iThisRef);\r
+\r
+      // Push the function and parameters\r
+      lua_pushstring (state, strFuncName);\r
+      lua_pushnumber (state, (lua_Number) iMethodIdx);\r
+      lua_pushcclosure (state, LuaCallback, 1);\r
+      lua_settable (state, -3);\r
+\r
+   END_LUA_CHECK\r
+\r
+   return iMethodIdx;\r
+}\r
+\r
+//============================================================================\r
+// bool CLuaScript::SelectScriptFunction\r
+//---------------------------------------------------------------------------\r
+// Selects a script function to run\r
+//\r
+// Parameter   Dir      Description\r
+// ---------   ---      -----------\r
+// strFuncName IN       Function name\r
+//\r
+// Return\r
+// ------\r
+// Success\r
+//\r
+//============================================================================\r
+bool CLuaScript::SelectScriptFunction (const char *strFuncName)\r
+{\r
+   assert (strFuncName != NULL && "CLuaScript::SelectScriptFunction -> strFuncName == NULL");\r
+   assert (m_vm.Ok () && "VM Not OK");\r
+\r
+   bool fSuccess = true;\r
+\r
+   BEGIN_LUA_CHECK (m_vm)\r
+      // Look up function name\r
+      lua_rawgeti (state, LUA_REGISTRYINDEX, m_iThisRef);\r
+      lua_pushstring (state, strFuncName);\r
+      lua_rawget (state, -2);\r
+      lua_remove (state, -2);\r
+\r
+      // Put the "this" table back\r
+      lua_rawgeti (state, LUA_REGISTRYINDEX, m_iThisRef);\r
+\r
+      // Check that we have a valid function\r
+      if (!lua_isfunction (state, -2))\r
+      {\r
+         fSuccess = false;\r
+         lua_pop (state, 2);\r
+      }\r
+      else\r
+      {\r
+         m_nArgs = 0;\r
+         m_strFunctionName = strFuncName;\r
+      }\r
+   END_LUA_CHECK\r
+   \r
+   return fSuccess;\r
+}\r
+\r
+//============================================================================\r
+// bool CLuaScript::ScriptHasFunction\r
+//---------------------------------------------------------------------------\r
+// Checks to see if a function exists\r
+//\r
+// Parameter      Dir      Description\r
+// ---------      ---      -----------\r
+// strScriptName  IN       Function name\r
+//\r
+// Return\r
+// ------\r
+// Success\r
+//\r
+//============================================================================\r
+bool CLuaScript::ScriptHasFunction (const char *strScriptName)\r
+{\r
+   assert (strScriptName != NULL && "CLuaScript::ScriptHasFunction -> strScriptName == NULL");\r
+   assert (m_vm.Ok () && "VM Not OK");\r
+\r
+   CLuaRestoreStack rs (m_vm);\r
+\r
+   bool fFoundFunc = false;\r
+\r
+   BEGIN_LUA_CHECK (m_vm)\r
+      lua_rawgeti (state, LUA_REGISTRYINDEX, m_iThisRef);\r
+      lua_pushstring (state, strScriptName);\r
+      lua_rawget (state, -2);\r
+      lua_remove (state, -2);\r
+\r
+      if (lua_isfunction (state, -1))\r
+      {\r
+         fFoundFunc = true;\r
+      }\r
+   END_LUA_CHECK\r
+\r
+   return fFoundFunc;\r
+}\r
+\r
+//============================================================================\r
+// void CLuaScript::AddParam\r
+//---------------------------------------------------------------------------\r
+// Adds a parameter to the parameter list\r
+//\r
+// Parameter   Dir      Description\r
+// ---------   ---      -----------\r
+// string      IN       string param\r
+//\r
+// Return\r
+// ------\r
+// None.\r
+//\r
+//============================================================================\r
+void CLuaScript::AddParam (char *string)\r
+{\r
+   assert (string != NULL && "CLuaScript::AddParam -> string == NULL");\r
+   assert (m_vm.Ok () && "VM Not OK");\r
+\r
+   BEGIN_LUA_CHECK (m_vm)\r
+      lua_pushstring (state, string);\r
+      ++m_nArgs;\r
+   END_LUA_CHECK\r
+}\r
+\r
+//============================================================================\r
+// void CLuaScript::AddParam\r
+//---------------------------------------------------------------------------\r
+// Adds a parameter to the parameter list\r
+//\r
+// Parameter   Dir      Description\r
+// ---------   ---      -----------\r
+// iInt        IN       int param\r
+//\r
+// Return\r
+// ------\r
+// None.\r
+//\r
+//============================================================================\r
+void CLuaScript::AddParam (int iInt)\r
+{\r
+   assert (m_vm.Ok () && "VM Not OK");\r
+\r
+   BEGIN_LUA_CHECK (m_vm)\r
+      lua_pushnumber (state, (lua_Number) iInt);\r
+      ++m_nArgs;\r
+   END_LUA_CHECK\r
+}\r
+\r
+//============================================================================\r
+// void CLuaScript::AddParam\r
+//---------------------------------------------------------------------------\r
+// Adds a parameter to the parameter list\r
+//\r
+// Parameter   Dir      Description\r
+// ---------   ---      -----------\r
+// fFloat      IN       float param\r
+//\r
+// Return\r
+// ------\r
+// None.\r
+//\r
+//============================================================================\r
+void CLuaScript::AddParam (float fFloat)\r
+{\r
+   assert (m_vm.Ok () && "VM Not OK");\r
+\r
+   BEGIN_LUA_CHECK (m_vm)\r
+      lua_pushnumber (state, (lua_Number) fFloat);\r
+      ++m_nArgs;\r
+   END_LUA_CHECK\r
+}\r
+\r
+//============================================================================\r
+// bool CLuaScript::Go\r
+//---------------------------------------------------------------------------\r
+// Runs the selected script function\r
+//\r
+// Parameter   Dir      Description\r
+// ---------   ---      -----------\r
+// nReturns    IN       Number of expected returns\r
+//\r
+// Return\r
+// ------\r
+// None.\r
+//\r
+//============================================================================\r
+bool CLuaScript::Go (int nReturns /* = 0 */)\r
+{\r
+   assert (m_vm.Ok () && "VM Not OK");\r
+\r
+   // At this point there should be a parameters and a function on the\r
+   // Lua stack. Each function get a "this" parameter as default and is\r
+   // pushed onto the stack when the method is selected\r
+\r
+   bool fSuccess = m_vm.CallFunction (m_nArgs + 1, nReturns);\r
+\r
+   if (fSuccess == true && nReturns > 0)\r
+   {\r
+      // Check for returns\r
+      HandleReturns (m_vm, m_strFunctionName);\r
+      lua_pop ((lua_State *) m_vm, nReturns);\r
+   }\r
+\r
+   return fSuccess;\r
+}
\ No newline at end of file
diff --git a/LuaScript.h b/LuaScript.h
new file mode 100644 (file)
index 0000000..96c588c
--- /dev/null
@@ -0,0 +1,67 @@
+// ---------------------------------------------------------------------------\r
+// FILE NAME            : LuaScript.h\r
+// ---------------------------------------------------------------------------\r
+// DESCRIPTION :\r
+//\r
+// Scripting base class\r
+// \r
+// ---------------------------------------------------------------------------\r
+// VERSION              : 1.00\r
+// DATE                 : 1-Sep-2005\r
+// AUTHOR               : Richard Shephard\r
+// ---------------------------------------------------------------------------\r
+// LIBRARY INCLUDE FILES\r
+\r
+#ifndef __LUA_SCRIPT_BASE_H__\r
+#define __LUA_SCRIPT_BASE_H__\r
+\r
+#include "luainc.h"\r
+#include "luavirtualmachine.h"\r
+\r
+class CLuaScript\r
+{\r
+public:\r
+   CLuaScript (CLuaVirtualMachine& vm);\r
+   virtual ~CLuaScript (void);\r
+\r
+   // Compile script into Virtual Machine\r
+   bool CompileFile (const char *strFilename);\r
+   bool CompileBuffer (unsigned char *pbBuffer, size_t szLen);\r
+\r
+   // Register function with Lua\r
+   int RegisterFunction (const char *strFuncName);\r
+\r
+   // Selects a Lua Script function to call\r
+   bool SelectScriptFunction (const char *strFuncName);\r
+   void AddParam (int iInt);\r
+   void AddParam (float fFloat);\r
+   void AddParam (char *string);\r
+\r
+   // Runs the loaded script\r
+   bool Go (int nReturns = 0);\r
+\r
+   // Checks on Virtual Machine script\r
+   bool ScriptHasFunction (const char *strScriptName);\r
+\r
+   // Method indexing check\r
+   int methods (void) { return m_nMethods; }\r
+   \r
+\r
+   // When the script calls a class method, this is called\r
+   virtual int ScriptCalling (CLuaVirtualMachine& vm, int iFunctionNumber) = 0;\r
+\r
+   // When the script function has returns\r
+   virtual void HandleReturns (CLuaVirtualMachine& vm, const char *strFunc) = 0;\r
+\r
+   CLuaVirtualMachine& vm (void) { return m_vm; }\r
+\r
+protected:\r
+   int m_nMethods;\r
+   CLuaVirtualMachine& m_vm;\r
+   int m_iThisRef;\r
+   int m_nArgs;\r
+   const char *m_strFunctionName;\r
+};\r
+\r
+\r
+#endif // __LUA_SCRIPT_BASE_H__
\ No newline at end of file
diff --git a/LuaThis.h b/LuaThis.h
new file mode 100644 (file)
index 0000000..ac9712f
--- /dev/null
+++ b/LuaThis.h
@@ -0,0 +1,58 @@
+// ---------------------------------------------------------------------------\r
+// FILE NAME            : LuaThis.h\r
+// ---------------------------------------------------------------------------\r
+// DESCRIPTION :\r
+//\r
+// Controls the "this" table\r
+// \r
+// ---------------------------------------------------------------------------\r
+// VERSION              : 1.01\r
+// DATE                 : 1-Sep-2005\r
+// AUTHOR               : Richard Shephard\r
+// ---------------------------------------------------------------------------\r
+// LIBRARY INCLUDE FILES\r
+#ifndef __LUA_THIS_H__\r
+#define __LUA_THIS_H__\r
+\r
+#include "luainc.h"\r
+#include "luavirtualmachine.h"\r
+\r
+// Sets the "this" global table that scripts use\r
+\r
+class CLuaThis\r
+{\r
+public:\r
+   CLuaThis (CLuaVirtualMachine& vm, int iRef) : m_iOldRef (0), m_vm (vm)\r
+   {\r
+      lua_State *state = (lua_State *) vm;\r
+      if (vm.Ok ())\r
+      {\r
+         // Save the old "this" table\r
+         lua_getglobal (state, "this");\r
+         m_iOldRef = luaL_ref (state, LUA_REGISTRYINDEX);\r
+\r
+         // replace it with our new one\r
+         lua_rawgeti(state, LUA_REGISTRYINDEX, iRef);\r
+         lua_setglobal (state, "this");\r
+      }\r
+   }\r
+\r
+   virtual ~CLuaThis (void)\r
+   {\r
+      lua_State *state = (lua_State *) m_vm;\r
+      if (m_iOldRef > 0 && m_vm.Ok ())\r
+      {\r
+         // Replace the old "this" table\r
+         lua_rawgeti(state, LUA_REGISTRYINDEX, m_iOldRef);\r
+         lua_setglobal (state, "this");\r
+         luaL_unref (state, LUA_REGISTRYINDEX, m_iOldRef);\r
+      }\r
+   }\r
+\r
+\r
+protected:\r
+   int m_iOldRef;\r
+   CLuaVirtualMachine& m_vm;\r
+};\r
+\r
+#endif // __LUA_THIS_H__
\ No newline at end of file
diff --git a/LuaVirtualMachine.cpp b/LuaVirtualMachine.cpp
new file mode 100644 (file)
index 0000000..0ad5096
--- /dev/null
@@ -0,0 +1,295 @@
+// ---------------------------------------------------------------------------\r
+// FILE NAME            : LuaVirtualMachine.cpp\r
+// ---------------------------------------------------------------------------\r
+// DESCRIPTION :\r
+//\r
+// Lua virtual machine implementation\r
+// \r
+// ---------------------------------------------------------------------------\r
+// VERSION              : 1.00\r
+// DATE                 : 1-Sep-2005\r
+// AUTHOR               : Richard Shephard\r
+// ---------------------------------------------------------------------------\r
+// LIBRARY INCLUDE FILES\r
+#include "luainc.h"\r
+#include "luavirtualmachine.h"\r
+#include <assert.h>\r
+#include <string.h>\r
+#include <stdio.h>\r
+// ---------------------------------------------------------------------------\r
+\r
+\r
+//============================================================================\r
+// int printMessage\r
+//---------------------------------------------------------------------------\r
+// Prints a message to the console\r
+//\r
+// Parameter   Dir      Description\r
+// ---------   ---      -----------\r
+// lua         IN       State variable\r
+//\r
+// Return\r
+// ------\r
+// Number of return varaibles on the stack\r
+//\r
+//============================================================================\r
+static int printMessage (lua_State *lua)\r
+{\r
+   assert (lua_isstring (lua,1));\r
+\r
+   const char *msg = lua_tostring (lua, 1);\r
+\r
+   // get caller\r
+   lua_Debug ar;\r
+   memset (&ar, 0, sizeof(ar));\r
+   lua_getstack (lua, 1, &ar);\r
+   lua_getinfo (lua, "Snl", &ar);\r
+\r
+   // debug output\r
+   const char *str = ar.source;\r
+   printf ("script: %s -- at %s(%d)\n", msg, str, ar.currentline);\r
+   return 0;\r
+}\r
+\r
+//============================================================================\r
+// CLuaVirtualMachine::CLuaVirtualMachine\r
+//---------------------------------------------------------------------------\r
+// Constructor. Setups the default VM state\r
+//\r
+// Parameter   Dir      Description\r
+// ---------   ---      -----------\r
+// \r
+//\r
+// Return\r
+// ------\r
+// None.\r
+//\r
+//============================================================================\r
+CLuaVirtualMachine::CLuaVirtualMachine (void) : m_pState (NULL), m_pDbg (NULL)\r
+{\r
+   m_fIsOk = false;\r
+}\r
+\r
+//============================================================================\r
+// CLuaVirtualMachine::CLuaVirtualMachine\r
+//---------------------------------------------------------------------------\r
+// Destructor. Closes the VM\r
+//\r
+// Parameter   Dir      Description\r
+// ---------   ---      -----------\r
+// \r
+//\r
+// Return\r
+// ------\r
+// None.\r
+//\r
+//============================================================================\r
+CLuaVirtualMachine::~CLuaVirtualMachine (void)\r
+{\r
+   if (m_pState != NULL)\r
+   {\r
+      lua_close (m_pState);\r
+   }\r
+}\r
+\r
+//============================================================================\r
+// CLuaVirtualMachine::Panic\r
+//---------------------------------------------------------------------------\r
+// When things in Lua go wrong (ever called in protected mode??)\r
+//\r
+// Parameter   Dir      Description\r
+// ---------   ---      -----------\r
+// lua         IN       State variable\r
+//\r
+// Return\r
+// ------\r
+// None.\r
+//\r
+//============================================================================\r
+void CLuaVirtualMachine::Panic (lua_State *lua)\r
+{\r
+}\r
+\r
+//============================================================================\r
+// bool CLuaVirtualMachine::InitialiseVM\r
+//---------------------------------------------------------------------------\r
+// Initialises the VM, open lua, makes sure things are OK\r
+//\r
+// Parameter   Dir      Description\r
+// ---------   ---      -----------\r
+// None.\r
+//\r
+// Return\r
+// ------\r
+// Success.\r
+//\r
+//============================================================================\r
+bool CLuaVirtualMachine::InitialiseVM (void)\r
+{\r
+   // Open Lua!\r
+   if (Ok ()) DestroyVM ();\r
+\r
+   m_pState = lua_open ();\r
+\r
+   if (m_pState) \r
+   {\r
+      m_fIsOk = true;\r
+\r
+      // Load util libs into lua\r
+      luaL_openlibs (m_pState);\r
+\r
+      // setup global printing (trace)\r
+      lua_pushcclosure (m_pState, printMessage, 0);\r
+      lua_setglobal (m_pState, "trace");\r
+\r
+      lua_atpanic (m_pState, (lua_CFunction) CLuaVirtualMachine::Panic);\r
+\r
+      return true;\r
+   }\r
+\r
+   return false;\r
+}\r
+\r
+//============================================================================\r
+// bool CLuaVirtualMachine::DestroyVM\r
+//---------------------------------------------------------------------------\r
+// Clears the current Lua state\r
+//\r
+// Parameter   Dir      Description\r
+// ---------   ---      -----------\r
+// None.\r
+//\r
+// Return\r
+// ------\r
+// Success.\r
+//\r
+//============================================================================\r
+bool CLuaVirtualMachine::DestroyVM (void)\r
+{\r
+   if (m_pState)\r
+   {\r
+      lua_close (m_pState);\r
+      m_pState = NULL;\r
+      m_fIsOk = false;\r
+   }\r
+   return true;\r
+}\r
+\r
+\r
+//============================================================================\r
+// bool CLuaVirtualMachine::RunFile \r
+//---------------------------------------------------------------------------\r
+// Compiles and runs a lua script file\r
+//\r
+// Parameter   Dir      Description\r
+// ---------   ---      -----------\r
+// strFilename IN       Filename to compile and run\r
+//\r
+// Return\r
+// ------\r
+// Success.\r
+//\r
+//============================================================================\r
+bool CLuaVirtualMachine::RunFile (const char *strFilename)\r
+{\r
+   bool fSuccess = false;\r
+   int iErr = 0;\r
+\r
+   if ((iErr = luaL_loadfile (m_pState, strFilename)) == 0)\r
+   {\r
+      // Call main...\r
+       if ((iErr = lua_pcall (m_pState, 0, LUA_MULTRET, 0)) == 0)\r
+       {\r
+          fSuccess = true;\r
+       }\r
+   }\r
+\r
+   if (fSuccess == false)\r
+   {\r
+      if (m_pDbg != NULL) m_pDbg->ErrorRun (iErr);\r
+   }\r
+\r
+   return fSuccess;\r
+}\r
+\r
+//============================================================================\r
+// bool CLuaVirtualMachine::RunBuffer \r
+//---------------------------------------------------------------------------\r
+// Compiles and runs a pre-compiled data buffer\r
+//\r
+// Parameter   Dir      Description\r
+// ---------   ---      -----------\r
+// pbBuffer    IN       Buffer to run\r
+// szLen       IN       Length of buffer\r
+// strName     IN       Name of Buffer\r
+//\r
+// Return\r
+// ------\r
+// Success.\r
+//\r
+//============================================================================\r
+bool CLuaVirtualMachine::RunBuffer (const unsigned char *pbBuffer, size_t szLen, const char *strName /* = NULL */)\r
+{\r
+   bool fSuccess = false;\r
+   int iErr = 0;\r
+\r
+   if (strName == NULL)\r
+   {\r
+      strName = "Temp";\r
+   }\r
+\r
+   if ((iErr = luaL_loadbuffer (m_pState, (const char *) pbBuffer, szLen, strName)) == 0)\r
+   {\r
+      // Call main...\r
+       if ((iErr = lua_pcall (m_pState, 0, LUA_MULTRET, 0)) == 0)\r
+       {\r
+          fSuccess = true;\r
+       }\r
+   }\r
+\r
+   if (fSuccess == false)\r
+   {\r
+      if (m_pDbg != NULL) m_pDbg->ErrorRun (iErr);\r
+   }\r
+\r
+   return fSuccess;   \r
+\r
+}\r
+\r
+//============================================================================\r
+// CLuaVirtualMachine::CallFunction \r
+//---------------------------------------------------------------------------\r
+// Calls a function that is already on the stack\r
+//\r
+// Parameter   Dir      Description\r
+// ---------   ---      -----------\r
+// nArgs       IN       Args that are aleady on the stack\r
+// nReturns    IN       Number of expected returns (will be on the stack)\r
+//\r
+// Return\r
+// ------\r
+// Success.\r
+//\r
+//============================================================================\r
+bool CLuaVirtualMachine::CallFunction (int nArgs, int nReturns /* = 0 */)\r
+{\r
+   bool fSuccess = false;\r
+   \r
+   if (lua_isfunction (m_pState, -nArgs-1))\r
+   {\r
+      int iErr = 0;\r
+      iErr = lua_pcall (m_pState, nArgs, nReturns, 0);\r
+\r
+      if (iErr == 0)\r
+      {\r
+         fSuccess = true;\r
+      }\r
+      else\r
+      {\r
+         if (m_pDbg != NULL) m_pDbg->ErrorRun (iErr);\r
+      }\r
+   }\r
+\r
+   return fSuccess;\r
+}\r
+\r
diff --git a/LuaVirtualMachine.h b/LuaVirtualMachine.h
new file mode 100644 (file)
index 0000000..61cf65b
--- /dev/null
@@ -0,0 +1,57 @@
+// ---------------------------------------------------------------------------\r
+// FILE NAME            : LuaVirtualMachine.h\r
+// ---------------------------------------------------------------------------\r
+// DESCRIPTION :\r
+//\r
+// Lua virtual machine implementation\r
+// \r
+// ---------------------------------------------------------------------------\r
+// VERSION              : 1.00\r
+// DATE                 : 1-Sep-2005\r
+// AUTHOR               : Richard Shephard\r
+// ---------------------------------------------------------------------------\r
+// LIBRARY INCLUDE FILES\r
+#ifndef __LUA_VIRTUAL_MACHINE_H__\r
+#define __LUA_VIRTUAL_MACHINE_H__\r
+\r
+#include "luainc.h"\r
+#include "luadebugger.h"\r
+\r
+class CLuaDebugger;\r
+\r
+class CLuaVirtualMachine\r
+{\r
+public:\r
+   CLuaVirtualMachine (void);\r
+   virtual ~CLuaVirtualMachine (void);\r
+\r
+   bool InitialiseVM (void);\r
+   bool DestroyVM (void);\r
+\r
+   // Load and run script elements\r
+   bool RunFile (const char *strFilename);\r
+   bool RunBuffer (const unsigned char *pbBuffer, size_t szLen, const char *strName = NULL);\r
+\r
+   // C-Api into script\r
+   bool CallFunction (int nArgs, int nReturns = 0);\r
+\r
+   // Get the state of the lua stack (use the cast operator)\r
+   //lua_State *GetState (void) { return m_pState; }\r
+   operator lua_State *(void) { return m_pState; }\r
+\r
+   static void Panic (lua_State *lua);\r
+\r
+   // Check if the VM is OK and can be used still\r
+   virtual bool Ok (void) { return m_fIsOk; }\r
+\r
+   // For debugging\r
+   void AttachDebugger (CLuaDebugger *dbg) { m_pDbg = dbg; }\r
+\r
+protected:\r
+   lua_State *m_pState;\r
+   bool m_fIsOk;\r
+   CLuaDebugger *m_pDbg;\r
+};\r
+\r
+\r
+#endif // __LUA_VIRTUAL_MACHINE_H__
\ No newline at end of file
diff --git a/Pico Engine.xcodeproj/benbeltran.mode1v3 b/Pico Engine.xcodeproj/benbeltran.mode1v3
new file mode 100644 (file)
index 0000000..d9b8e85
--- /dev/null
@@ -0,0 +1,1443 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
+<plist version="1.0">
+<dict>
+       <key>ActivePerspectiveName</key>
+       <string>Project</string>
+       <key>AllowedModules</key>
+       <array>
+               <dict>
+                       <key>BundleLoadPath</key>
+                       <string></string>
+                       <key>MaxInstances</key>
+                       <string>n</string>
+                       <key>Module</key>
+                       <string>PBXSmartGroupTreeModule</string>
+                       <key>Name</key>
+                       <string>Groups and Files Outline View</string>
+               </dict>
+               <dict>
+                       <key>BundleLoadPath</key>
+                       <string></string>
+                       <key>MaxInstances</key>
+                       <string>n</string>
+                       <key>Module</key>
+                       <string>PBXNavigatorGroup</string>
+                       <key>Name</key>
+                       <string>Editor</string>
+               </dict>
+               <dict>
+                       <key>BundleLoadPath</key>
+                       <string></string>
+                       <key>MaxInstances</key>
+                       <string>n</string>
+                       <key>Module</key>
+                       <string>XCTaskListModule</string>
+                       <key>Name</key>
+                       <string>Task List</string>
+               </dict>
+               <dict>
+                       <key>BundleLoadPath</key>
+                       <string></string>
+                       <key>MaxInstances</key>
+                       <string>n</string>
+                       <key>Module</key>
+                       <string>XCDetailModule</string>
+                       <key>Name</key>
+                       <string>File and Smart Group Detail Viewer</string>
+               </dict>
+               <dict>
+                       <key>BundleLoadPath</key>
+                       <string></string>
+                       <key>MaxInstances</key>
+                       <string>1</string>
+                       <key>Module</key>
+                       <string>PBXBuildResultsModule</string>
+                       <key>Name</key>
+                       <string>Detailed Build Results Viewer</string>
+               </dict>
+               <dict>
+                       <key>BundleLoadPath</key>
+                       <string></string>
+                       <key>MaxInstances</key>
+                       <string>1</string>
+                       <key>Module</key>
+                       <string>PBXProjectFindModule</string>
+                       <key>Name</key>
+                       <string>Project Batch Find Tool</string>
+               </dict>
+               <dict>
+                       <key>BundleLoadPath</key>
+                       <string></string>
+                       <key>MaxInstances</key>
+                       <string>n</string>
+                       <key>Module</key>
+                       <string>XCProjectFormatConflictsModule</string>
+                       <key>Name</key>
+                       <string>Project Format Conflicts List</string>
+               </dict>
+               <dict>
+                       <key>BundleLoadPath</key>
+                       <string></string>
+                       <key>MaxInstances</key>
+                       <string>n</string>
+                       <key>Module</key>
+                       <string>PBXBookmarksModule</string>
+                       <key>Name</key>
+                       <string>Bookmarks Tool</string>
+               </dict>
+               <dict>
+                       <key>BundleLoadPath</key>
+                       <string></string>
+                       <key>MaxInstances</key>
+                       <string>n</string>
+                       <key>Module</key>
+                       <string>PBXClassBrowserModule</string>
+                       <key>Name</key>
+                       <string>Class Browser</string>
+               </dict>
+               <dict>
+                       <key>BundleLoadPath</key>
+                       <string></string>
+                       <key>MaxInstances</key>
+                       <string>n</string>
+                       <key>Module</key>
+                       <string>PBXCVSModule</string>
+                       <key>Name</key>
+                       <string>Source Code Control Tool</string>
+               </dict>
+               <dict>
+                       <key>BundleLoadPath</key>
+                       <string></string>
+                       <key>MaxInstances</key>
+                       <string>n</string>
+                       <key>Module</key>
+                       <string>PBXDebugBreakpointsModule</string>
+                       <key>Name</key>
+                       <string>Debug Breakpoints Tool</string>
+               </dict>
+               <dict>
+                       <key>BundleLoadPath</key>
+                       <string></string>
+                       <key>MaxInstances</key>
+                       <string>n</string>
+                       <key>Module</key>
+                       <string>XCDockableInspector</string>
+                       <key>Name</key>
+                       <string>Inspector</string>
+               </dict>
+               <dict>
+                       <key>BundleLoadPath</key>
+                       <string></string>
+                       <key>MaxInstances</key>
+                       <string>n</string>
+                       <key>Module</key>
+                       <string>PBXOpenQuicklyModule</string>
+                       <key>Name</key>
+                       <string>Open Quickly Tool</string>
+               </dict>
+               <dict>
+                       <key>BundleLoadPath</key>
+                       <string></string>
+                       <key>MaxInstances</key>
+                       <string>1</string>
+                       <key>Module</key>
+                       <string>PBXDebugSessionModule</string>
+                       <key>Name</key>
+                       <string>Debugger</string>
+               </dict>
+               <dict>
+                       <key>BundleLoadPath</key>
+                       <string></string>
+                       <key>MaxInstances</key>
+                       <string>1</string>
+                       <key>Module</key>
+                       <string>PBXDebugCLIModule</string>
+                       <key>Name</key>
+                       <string>Debug Console</string>
+               </dict>
+               <dict>
+                       <key>BundleLoadPath</key>
+                       <string></string>
+                       <key>MaxInstances</key>
+                       <string>n</string>
+                       <key>Module</key>
+                       <string>XCSnapshotModule</string>
+                       <key>Name</key>
+                       <string>Snapshots Tool</string>
+               </dict>
+       </array>
+       <key>BundlePath</key>
+       <string>/Developer/Library/PrivateFrameworks/DevToolsInterface.framework/Resources</string>
+       <key>Description</key>
+       <string>DefaultDescriptionKey</string>
+       <key>DockingSystemVisible</key>
+       <false/>
+       <key>Extension</key>
+       <string>mode1v3</string>
+       <key>FavBarConfig</key>
+       <dict>
+               <key>PBXProjectModuleGUID</key>
+               <string>8E4BCA0E105F55510051A838</string>
+               <key>XCBarModuleItemNames</key>
+               <dict/>
+               <key>XCBarModuleItems</key>
+               <array/>
+       </dict>
+       <key>FirstTimeWindowDisplayed</key>
+       <false/>
+       <key>Identifier</key>
+       <string>com.apple.perspectives.project.mode1v3</string>
+       <key>MajorVersion</key>
+       <integer>33</integer>
+       <key>MinorVersion</key>
+       <integer>0</integer>
+       <key>Name</key>
+       <string>Default</string>
+       <key>Notifications</key>
+       <array/>
+       <key>OpenEditors</key>
+       <array/>
+       <key>PerspectiveWidths</key>
+       <array>
+               <integer>-1</integer>
+               <integer>-1</integer>
+       </array>
+       <key>Perspectives</key>
+       <array>
+               <dict>
+                       <key>ChosenToolbarItems</key>
+                       <array>
+                               <string>active-combo-popup</string>
+                               <string>action</string>
+                               <string>NSToolbarFlexibleSpaceItem</string>
+                               <string>debugger-enable-breakpoints</string>
+                               <string>build-and-go</string>
+                               <string>com.apple.ide.PBXToolbarStopButton</string>
+                               <string>get-info</string>
+                               <string>NSToolbarFlexibleSpaceItem</string>
+                               <string>com.apple.pbx.toolbar.searchfield</string>
+                       </array>
+                       <key>ControllerClassBaseName</key>
+                       <string></string>
+                       <key>IconName</key>
+                       <string>WindowOfProjectWithEditor</string>
+                       <key>Identifier</key>
+                       <string>perspective.project</string>
+                       <key>IsVertical</key>
+                       <false/>
+                       <key>Layout</key>
+                       <array>
+                               <dict>
+                                       <key>BecomeActive</key>
+                                       <true/>
+                                       <key>ContentConfiguration</key>
+                                       <dict>
+                                               <key>PBXBottomSmartGroupGIDs</key>
+                                               <array>
+                                                       <string>1C37FBAC04509CD000000102</string>
+                                                       <string>1C37FAAC04509CD000000102</string>
+                                                       <string>1C37FABC05509CD000000102</string>
+                                                       <string>1C37FABC05539CD112110102</string>
+                                                       <string>E2644B35053B69B200211256</string>
+                                                       <string>1C37FABC04509CD000100104</string>
+                                                       <string>1CC0EA4004350EF90044410B</string>
+                                                       <string>1CC0EA4004350EF90041110B</string>
+                                               </array>
+                                               <key>PBXProjectModuleGUID</key>
+                                               <string>1CE0B1FE06471DED0097A5F4</string>
+                                               <key>PBXProjectModuleLabel</key>
+                                               <string>Files</string>
+                                               <key>PBXProjectStructureProvided</key>
+                                               <string>yes</string>
+                                               <key>PBXSmartGroupTreeModuleColumnData</key>
+                                               <dict>
+                                                       <key>PBXSmartGroupTreeModuleColumnWidthsKey</key>
+                                                       <array>
+                                                               <real>368</real>
+                                                       </array>
+                                                       <key>PBXSmartGroupTreeModuleColumnsKey_v4</key>
+                                                       <array>
+                                                               <string>MainColumn</string>
+                                                       </array>
+                                               </dict>
+                                               <key>PBXSmartGroupTreeModuleOutlineStateKey_v7</key>
+                                               <dict>
+                                                       <key>PBXSmartGroupTreeModuleOutlineStateExpansionKey</key>
+                                                       <array>
+                                                               <string>29B97314FDCFA39411CA2CEA</string>
+                                                               <string>080E96DDFE201D6D7F000001</string>
+                                                               <string>29B97315FDCFA39411CA2CEA</string>
+                                                               <string>29B97317FDCFA39411CA2CEA</string>
+                                                               <string>8E2005C912FA4DD000BA92CE</string>
+                                                               <string>8E5C11CB12E796DA002FED0B</string>
+                                                               <string>29B97323FDCFA39411CA2CEA</string>
+                                                               <string>1058C7A0FEA54F0111CA2CBB</string>
+                                                               <string>1058C7A2FEA54F0111CA2CBB</string>
+                                                               <string>1C37FBAC04509CD000000102</string>
+                                                               <string>1C37FABC05509CD000000102</string>
+                                                       </array>
+                                                       <key>PBXSmartGroupTreeModuleOutlineStateSelectionKey</key>
+                                                       <array>
+                                                               <array>
+                                                                       <integer>18</integer>
+                                                                       <integer>16</integer>
+                                                                       <integer>0</integer>
+                                                               </array>
+                                                       </array>
+                                                       <key>PBXSmartGroupTreeModuleOutlineStateVisibleRectKey</key>
+                                                       <string>{{0, 0}, {368, 659}}</string>
+                                               </dict>
+                                               <key>PBXTopSmartGroupGIDs</key>
+                                               <array/>
+                                               <key>XCIncludePerspectivesSwitch</key>
+                                               <true/>
+                                               <key>XCSharingToken</key>
+                                               <string>com.apple.Xcode.GFSharingToken</string>
+                                       </dict>
+                                       <key>GeometryConfiguration</key>
+                                       <dict>
+                                               <key>Frame</key>
+                                               <string>{{0, 0}, {385, 677}}</string>
+                                               <key>GroupTreeTableConfiguration</key>
+                                               <array>
+                                                       <string>MainColumn</string>
+                                                       <real>368</real>
+                                               </array>
+                                               <key>RubberWindowFrame</key>
+                                               <string>0 60 1280 718 0 0 1280 778 </string>
+                                       </dict>
+                                       <key>Module</key>
+                                       <string>PBXSmartGroupTreeModule</string>
+                                       <key>Proportion</key>
+                                       <string>385pt</string>
+                               </dict>
+                               <dict>
+                                       <key>Dock</key>
+                                       <array>
+                                               <dict>
+                                                       <key>ContentConfiguration</key>
+                                                       <dict>
+                                                               <key>PBXProjectModuleGUID</key>
+                                                               <string>1CE0B20306471E060097A5F4</string>
+                                                               <key>PBXProjectModuleLabel</key>
+                                                               <string>constants.h</string>
+                                                               <key>PBXSplitModuleInNavigatorKey</key>
+                                                               <dict>
+                                                                       <key>Split0</key>
+                                                                       <dict>
+                                                                               <key>PBXProjectModuleGUID</key>
+                                                                               <string>1CE0B20406471E060097A5F4</string>
+                                                                               <key>PBXProjectModuleLabel</key>
+                                                                               <string>constants.h</string>
+                                                                               <key>_historyCapacity</key>
+                                                                               <integer>0</integer>
+                                                                               <key>bookmark</key>
+                                                                               <string>8E65B579138AF1F200E86761</string>
+                                                                               <key>history</key>
+                                                                               <array>
+                                                                                       <string>8E15FE981071D4780046A4C4</string>
+                                                                                       <string>8E8C98D212C0BBA60010C970</string>
+                                                                                       <string>8E8C98D312C0BBA60010C970</string>
+                                                                                       <string>8EA594B612CE89E200380DF6</string>
+                                                                                       <string>8E5C11D212E79739002FED0B</string>
+                                                                                       <string>8EBF905712E8C98600A5D281</string>
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+                                                                                       <string>8E9F04DA12F68AF30027C0DA</string>
+                                                                                       <string>8E9F05CE12F694160027C0DA</string>
+                                                                                       <string>8EFDBCE012F78E3900CE04EE</string>
+                                                                                       <string>8EFDBCFD12F7CBEA00CE04EE</string>
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+                                                                                       <string>8E00E7211384754A00E1ED8E</string>
+                                                                                       <string>8E00E83C138486F900E1ED8E</string>
+                                                                                       <string>8E00E83E138486F900E1ED8E</string>
+                                                                                       <string>8E00E83F138486F900E1ED8E</string>
+                                                                                       <string>8E00E840138486F900E1ED8E</string>
+                                                                                       <string>8E00E841138486F900E1ED8E</string>
+                                                                                       <string>8E65B577138AF1F200E86761</string>
+                                                                                       <string>8E65B578138AF1F200E86761</string>
+                                                                                       <string>8E03906913298C62009EF173</string>
+                                                                               </array>
+                                                                       </dict>
+                                                                       <key>SplitCount</key>
+                                                                       <string>1</string>
+                                                               </dict>
+                                                               <key>StatusBarVisibility</key>
+                                                               <true/>
+                                                       </dict>
+                                                       <key>GeometryConfiguration</key>
+                                                       <dict>
+                                                               <key>Frame</key>
+                                                               <string>{{0, 0}, {890, 264}}</string>
+                                                               <key>RubberWindowFrame</key>
+                                                               <string>0 60 1280 718 0 0 1280 778 </string>
+                                                       </dict>
+                                                       <key>Module</key>
+                                                       <string>PBXNavigatorGroup</string>
+                                                       <key>Proportion</key>
+                                                       <string>264pt</string>
+                                               </dict>
+                                               <dict>
+                                                       <key>ContentConfiguration</key>
+                                                       <dict>
+                                                               <key>PBXProjectModuleGUID</key>
+                                                               <string>1CE0B20506471E060097A5F4</string>
+                                                               <key>PBXProjectModuleLabel</key>
+                                                               <string>Detail</string>
+                                                       </dict>
+                                                       <key>GeometryConfiguration</key>
+                                                       <dict>
+                                                               <key>Frame</key>
+                                                               <string>{{0, 269}, {890, 408}}</string>
+                                                               <key>RubberWindowFrame</key>
+                                                               <string>0 60 1280 718 0 0 1280 778 </string>
+                                                       </dict>
+                                                       <key>Module</key>
+                                                       <string>XCDetailModule</string>
+                                                       <key>Proportion</key>
+                                                       <string>408pt</string>
+                                               </dict>
+                                       </array>
+                                       <key>Proportion</key>
+                                       <string>890pt</string>
+                               </dict>
+                       </array>
+                       <key>Name</key>
+                       <string>Project</string>
+                       <key>ServiceClasses</key>
+                       <array>
+                               <string>XCModuleDock</string>
+                               <string>PBXSmartGroupTreeModule</string>
+                               <string>XCModuleDock</string>
+                               <string>PBXNavigatorGroup</string>
+                               <string>XCDetailModule</string>
+                       </array>
+                       <key>TableOfContents</key>
+                       <array>
+                               <string>8E65B56A138AF04E00E86761</string>
+                               <string>1CE0B1FE06471DED0097A5F4</string>
+                               <string>8E65B56B138AF04E00E86761</string>
+                               <string>1CE0B20306471E060097A5F4</string>
+                               <string>1CE0B20506471E060097A5F4</string>
+                       </array>
+                       <key>ToolbarConfigUserDefaultsMinorVersion</key>
+                       <string>2</string>
+                       <key>ToolbarConfiguration</key>
+                       <string>xcode.toolbar.config.defaultV3</string>
+               </dict>
+               <dict>
+                       <key>ControllerClassBaseName</key>
+                       <string></string>
+                       <key>IconName</key>
+                       <string>WindowOfProject</string>
+                       <key>Identifier</key>
+                       <string>perspective.morph</string>
+                       <key>IsVertical</key>
+                       <integer>0</integer>
+                       <key>Layout</key>
+                       <array>
+                               <dict>
+                                       <key>BecomeActive</key>
+                                       <integer>1</integer>
+                                       <key>ContentConfiguration</key>
+                                       <dict>
+                                               <key>PBXBottomSmartGroupGIDs</key>
+                                               <array>
+                                                       <string>1C37FBAC04509CD000000102</string>
+                                                       <string>1C37FAAC04509CD000000102</string>
+                                                       <string>1C08E77C0454961000C914BD</string>
+                                                       <string>1C37FABC05509CD000000102</string>
+                                                       <string>1C37FABC05539CD112110102</string>
+                                                       <string>E2644B35053B69B200211256</string>
+                                                       <string>1C37FABC04509CD000100104</string>
+                                                       <string>1CC0EA4004350EF90044410B</string>
+                                                       <string>1CC0EA4004350EF90041110B</string>
+                                               </array>
+                                               <key>PBXProjectModuleGUID</key>
+                                               <string>11E0B1FE06471DED0097A5F4</string>
+                                               <key>PBXProjectModuleLabel</key>
+                                               <string>Files</string>
+                                               <key>PBXProjectStructureProvided</key>
+                                               <string>yes</string>
+                                               <key>PBXSmartGroupTreeModuleColumnData</key>
+                                               <dict>
+                                                       <key>PBXSmartGroupTreeModuleColumnWidthsKey</key>
+                                                       <array>
+                                                               <real>186</real>
+                                                       </array>
+                                                       <key>PBXSmartGroupTreeModuleColumnsKey_v4</key>
+                                                       <array>
+                                                               <string>MainColumn</string>
+                                                       </array>
+                                               </dict>
+                                               <key>PBXSmartGroupTreeModuleOutlineStateKey_v7</key>
+                                               <dict>
+                                                       <key>PBXSmartGroupTreeModuleOutlineStateExpansionKey</key>
+                                                       <array>
+                                                               <string>29B97314FDCFA39411CA2CEA</string>
+                                                               <string>1C37FABC05509CD000000102</string>
+                                                       </array>
+                                                       <key>PBXSmartGroupTreeModuleOutlineStateSelectionKey</key>
+                                                       <array>
+                                                               <array>
+                                                                       <integer>0</integer>
+                                                               </array>
+                                                       </array>
+                                                       <key>PBXSmartGroupTreeModuleOutlineStateVisibleRectKey</key>
+                                                       <string>{{0, 0}, {186, 337}}</string>
+                                               </dict>
+                                               <key>PBXTopSmartGroupGIDs</key>
+                                               <array/>
+                                               <key>XCIncludePerspectivesSwitch</key>
+                                               <integer>1</integer>
+                                               <key>XCSharingToken</key>
+                                               <string>com.apple.Xcode.GFSharingToken</string>
+                                       </dict>
+                                       <key>GeometryConfiguration</key>
+                                       <dict>
+                                               <key>Frame</key>
+                                               <string>{{0, 0}, {203, 355}}</string>
+                                               <key>GroupTreeTableConfiguration</key>
+                                               <array>
+                                                       <string>MainColumn</string>
+                                                       <real>186</real>
+                                               </array>
+                                               <key>RubberWindowFrame</key>
+                                               <string>373 269 690 397 0 0 1440 878 </string>
+                                       </dict>
+                                       <key>Module</key>
+                                       <string>PBXSmartGroupTreeModule</string>
+                                       <key>Proportion</key>
+                                       <string>100%</string>
+                               </dict>
+                       </array>
+                       <key>Name</key>
+                       <string>Morph</string>
+                       <key>PreferredWidth</key>
+                       <integer>300</integer>
+                       <key>ServiceClasses</key>
+                       <array>
+                               <string>XCModuleDock</string>
+                               <string>PBXSmartGroupTreeModule</string>
+                       </array>
+                       <key>TableOfContents</key>
+                       <array>
+                               <string>11E0B1FE06471DED0097A5F4</string>
+                       </array>
+                       <key>ToolbarConfiguration</key>
+                       <string>xcode.toolbar.config.default.shortV3</string>
+               </dict>
+       </array>
+       <key>PerspectivesBarVisible</key>
+       <false/>
+       <key>ShelfIsVisible</key>
+       <false/>
+       <key>SourceDescription</key>
+       <string>file at '/Developer/Library/PrivateFrameworks/DevToolsInterface.framework/Resources/XCPerspectivesSpecificationMode1.xcperspec'</string>
+       <key>StatusbarIsVisible</key>
+       <true/>
+       <key>TimeStamp</key>
+       <real>0.0</real>
+       <key>ToolbarConfigUserDefaultsMinorVersion</key>
+       <string>2</string>
+       <key>ToolbarDisplayMode</key>
+       <integer>1</integer>
+       <key>ToolbarIsVisible</key>
+       <true/>
+       <key>ToolbarSizeMode</key>
+       <integer>1</integer>
+       <key>Type</key>
+       <string>Perspectives</string>
+       <key>UpdateMessage</key>
+       <string>The Default Workspace in this version of Xcode now includes support to hide and show the detail view (what has been referred to as the "Metro-Morph" feature).  You must discard your current Default Workspace settings and update to the latest Default Workspace in order to gain this feature.  Do you wish to update to the latest Workspace defaults for project '%@'?</string>
+       <key>WindowJustification</key>
+       <integer>5</integer>
+       <key>WindowOrderList</key>
+       <array>
+               <string>8E65B575138AF04E00E86761</string>
+               <string>8E65B576138AF04E00E86761</string>
+               <string>1CD10A99069EF8BA00B06720</string>
+               <string>8E4BCA0F105F55510051A838</string>
+               <string>1C78EAAD065D492600B07095</string>
+               <string>/Users/benbeltran/Documents/code/Pico-Lua-Test/Pico-Lua-Test.xcodeproj</string>
+       </array>
+       <key>WindowString</key>
+       <string>0 60 1280 718 0 0 1280 778 </string>
+       <key>WindowToolsV3</key>
+       <array>
+               <dict>
+                       <key>FirstTimeWindowDisplayed</key>
+                       <false/>
+                       <key>Identifier</key>
+                       <string>windowTool.build</string>
+                       <key>IsVertical</key>
+                       <true/>
+                       <key>Layout</key>
+                       <array>
+                               <dict>
+                                       <key>Dock</key>
+                                       <array>
+                                               <dict>
+                                                       <key>ContentConfiguration</key>
+                                                       <dict>
+                                                               <key>PBXProjectModuleGUID</key>
+                                                               <string>1CD0528F0623707200166675</string>
+                                                               <key>PBXProjectModuleLabel</key>
+                                                               <string></string>
+                                                               <key>StatusBarVisibility</key>
+                                                               <true/>
+                                                       </dict>
+                                                       <key>GeometryConfiguration</key>
+                                                       <dict>
+                                                               <key>Frame</key>
+                                                               <string>{{0, 0}, {969, 299}}</string>
+                                                               <key>RubberWindowFrame</key>
+                                                               <string>311 98 969 581 0 0 1280 778 </string>
+                                                       </dict>
+                                                       <key>Module</key>
+                                                       <string>PBXNavigatorGroup</string>
+                                                       <key>Proportion</key>
+                                                       <string>299pt</string>
+                                               </dict>
+                                               <dict>
+                                                       <key>ContentConfiguration</key>
+                                                       <dict>
+                                                               <key>PBXProjectModuleGUID</key>
+                                                               <string>XCMainBuildResultsModuleGUID</string>
+                                                               <key>PBXProjectModuleLabel</key>
+                                                               <string>Build Results</string>
+                                                               <key>XCBuildResultsTrigger_Collapse</key>
+                                                               <integer>1021</integer>
+                                                               <key>XCBuildResultsTrigger_Open</key>
+                                                               <integer>1011</integer>
+                                                       </dict>
+                                                       <key>GeometryConfiguration</key>
+                                                       <dict>
+                                                               <key>Frame</key>
+                                                               <string>{{0, 304}, {969, 236}}</string>
+                                                               <key>RubberWindowFrame</key>
+                                                               <string>311 98 969 581 0 0 1280 778 </string>
+                                                       </dict>
+                                                       <key>Module</key>
+                                                       <string>PBXBuildResultsModule</string>
+                                                       <key>Proportion</key>
+                                                       <string>236pt</string>
+                                               </dict>
+                                       </array>
+                                       <key>Proportion</key>
+                                       <string>540pt</string>
+                               </dict>
+                       </array>
+                       <key>Name</key>
+                       <string>Build Results</string>
+                       <key>ServiceClasses</key>
+                       <array>
+                               <string>PBXBuildResultsModule</string>
+                       </array>
+                       <key>StatusbarIsVisible</key>
+                       <true/>
+                       <key>TableOfContents</key>
+                       <array>
+                               <string>8E4BCA0F105F55510051A838</string>
+                               <string>8E65B56C138AF04E00E86761</string>
+                               <string>1CD0528F0623707200166675</string>
+                               <string>XCMainBuildResultsModuleGUID</string>
+                       </array>
+                       <key>ToolbarConfiguration</key>
+                       <string>xcode.toolbar.config.buildV3</string>
+                       <key>WindowContentMinSize</key>
+                       <string>486 300</string>
+                       <key>WindowString</key>
+                       <string>311 98 969 581 0 0 1280 778 </string>
+                       <key>WindowToolGUID</key>
+                       <string>8E4BCA0F105F55510051A838</string>
+                       <key>WindowToolIsVisible</key>
+                       <false/>
+               </dict>
+               <dict>
+                       <key>FirstTimeWindowDisplayed</key>
+                       <false/>
+                       <key>Identifier</key>
+                       <string>windowTool.debugger</string>
+                       <key>IsVertical</key>
+                       <true/>
+                       <key>Layout</key>
+                       <array>
+                               <dict>
+                                       <key>Dock</key>
+                                       <array>
+                                               <dict>
+                                                       <key>ContentConfiguration</key>
+                                                       <dict>
+                                                               <key>Debugger</key>
+                                                               <dict>
+                                                                       <key>HorizontalSplitView</key>
+                                                                       <dict>
+                                                                               <key>_collapsingFrameDimension</key>
+                                                                               <real>0.0</real>
+                                                                               <key>_indexOfCollapsedView</key>
+                                                                               <integer>0</integer>
+                                                                               <key>_percentageOfCollapsedView</key>
+                                                                               <real>0.0</real>
+                                                                               <key>isCollapsed</key>
+                                                                               <string>yes</string>
+                                                                               <key>sizes</key>
+                                                                               <array>
+                                                                                       <string>{{0, 0}, {581, 217}}</string>
+                                                                                       <string>{{581, 0}, {699, 217}}</string>
+                                                                               </array>
+                                                                       </dict>
+                                                                       <key>VerticalSplitView</key>
+                                                                       <dict>
+                                                                               <key>_collapsingFrameDimension</key>
+                                                                               <real>0.0</real>
+                                                                               <key>_indexOfCollapsedView</key>
+                                                                               <integer>0</integer>
+                                                                               <key>_percentageOfCollapsedView</key>
+                                                                               <real>0.0</real>
+                                                                               <key>isCollapsed</key>
+                                                                               <string>yes</string>
+                                                                               <key>sizes</key>
+                                                                               <array>
+                                                                                       <string>{{0, 0}, {1280, 217}}</string>
+                                                                                       <string>{{0, 217}, {1280, 190}}</string>
+                                                                               </array>
+                                                                       </dict>
+                                                               </dict>
+                                                               <key>LauncherConfigVersion</key>
+                                                               <string>8</string>
+                                                               <key>PBXProjectModuleGUID</key>
+                                                               <string>1C162984064C10D400B95A72</string>
+                                                               <key>PBXProjectModuleLabel</key>
+                                                               <string>Debug - GLUTExamples (Underwater)</string>
+                                                       </dict>
+                                                       <key>GeometryConfiguration</key>
+                                                       <dict>
+                                                               <key>DebugConsoleVisible</key>
+                                                               <string>None</string>
+                                                               <key>DebugConsoleWindowFrame</key>
+                                                               <string>{{200, 200}, {500, 300}}</string>
+                                                               <key>DebugSTDIOWindowFrame</key>
+                                                               <string>{{200, 200}, {500, 300}}</string>
+                                                               <key>Frame</key>
+                                                               <string>{{0, 0}, {1280, 407}}</string>
+                                                               <key>PBXDebugSessionStackFrameViewKey</key>
+                                                               <dict>
+                                                                       <key>DebugVariablesTableConfiguration</key>
+                                                                       <array>
+                                                                               <string>Name</string>
+                                                                               <real>220</real>
+                                                                               <string>Value</string>
+                                                                               <real>85</real>
+                                                                               <string>Summary</string>
+                                                                               <real>369</real>
+                                                                       </array>
+                                                                       <key>Frame</key>
+                                                                       <string>{{581, 0}, {699, 217}}</string>
+                                                                       <key>RubberWindowFrame</key>
+                                                                       <string>0 324 1280 448 0 0 1280 778 </string>
+                                                               </dict>
+                                                               <key>RubberWindowFrame</key>
+                                                               <string>0 324 1280 448 0 0 1280 778 </string>
+                                                       </dict>
+                                                       <key>Module</key>
+                                                       <string>PBXDebugSessionModule</string>
+                                                       <key>Proportion</key>
+                                                       <string>407pt</string>
+                                               </dict>
+                                       </array>
+                                       <key>Proportion</key>
+                                       <string>407pt</string>
+                               </dict>
+                       </array>
+                       <key>Name</key>
+                       <string>Debugger</string>
+                       <key>ServiceClasses</key>
+                       <array>
+                               <string>PBXDebugSessionModule</string>
+                       </array>
+                       <key>StatusbarIsVisible</key>
+                       <true/>
+                       <key>TableOfContents</key>
+                       <array>
+                               <string>1CD10A99069EF8BA00B06720</string>
+                               <string>8E65B56D138AF04E00E86761</string>
+                               <string>1C162984064C10D400B95A72</string>
+                               <string>8E65B56E138AF04E00E86761</string>
+                               <string>8E65B56F138AF04E00E86761</string>
+                               <string>8E65B570138AF04E00E86761</string>
+                               <string>8E65B571138AF04E00E86761</string>
+                               <string>8E65B572138AF04E00E86761</string>
+                       </array>
+                       <key>ToolbarConfiguration</key>
+                       <string>xcode.toolbar.config.debugV3</string>
+                       <key>WindowString</key>
+                       <string>0 324 1280 448 0 0 1280 778 </string>
+                       <key>WindowToolGUID</key>
+                       <string>1CD10A99069EF8BA00B06720</string>
+                       <key>WindowToolIsVisible</key>
+                       <false/>
+               </dict>
+               <dict>
+                       <key>FirstTimeWindowDisplayed</key>
+                       <false/>
+                       <key>Identifier</key>
+                       <string>windowTool.find</string>
+                       <key>IsVertical</key>
+                       <true/>
+                       <key>Layout</key>
+                       <array>
+                               <dict>
+                                       <key>Dock</key>
+                                       <array>
+                                               <dict>
+                                                       <key>Dock</key>
+                                                       <array>
+                                                               <dict>
+                                                                       <key>ContentConfiguration</key>
+                                                                       <dict>
+                                                                               <key>PBXProjectModuleGUID</key>
+                                                                               <string>1CDD528C0622207200134675</string>
+                                                                               <key>PBXProjectModuleLabel</key>
+                                                                               <string></string>
+                                                                               <key>StatusBarVisibility</key>
+                                                                               <true/>
+                                                                       </dict>
+                                                                       <key>GeometryConfiguration</key>
+                                                                       <dict>
+                                                                               <key>Frame</key>
+                                                                               <string>{{0, 0}, {781, 212}}</string>
+                                                                               <key>RubberWindowFrame</key>
+                                                                               <string>85 254 781 470 0 0 1280 778 </string>
+                                                                       </dict>
+                                                                       <key>Module</key>
+                                                                       <string>PBXNavigatorGroup</string>
+                                                                       <key>Proportion</key>
+                                                                       <string>781pt</string>
+                                                               </dict>
+                                                       </array>
+                                                       <key>Proportion</key>
+                                                       <string>212pt</string>
+                                               </dict>
+                                               <dict>
+                                                       <key>BecomeActive</key>
+                                                       <true/>
+                                                       <key>ContentConfiguration</key>
+                                                       <dict>
+                                                               <key>PBXProjectModuleGUID</key>
+                                                               <string>1CD0528E0623707200166675</string>
+                                                               <key>PBXProjectModuleLabel</key>
+                                                               <string>Project Find</string>
+                                                       </dict>
+                                                       <key>GeometryConfiguration</key>
+                                                       <dict>
+                                                               <key>Frame</key>
+                                                               <string>{{0, 217}, {781, 212}}</string>
+                                                               <key>RubberWindowFrame</key>
+                                                               <string>85 254 781 470 0 0 1280 778 </string>
+                                                       </dict>
+                                                       <key>Module</key>
+                                                       <string>PBXProjectFindModule</string>
+                                                       <key>Proportion</key>
+                                                       <string>212pt</string>
+                                               </dict>
+                                       </array>
+                                       <key>Proportion</key>
+                                       <string>429pt</string>
+                               </dict>
+                       </array>
+                       <key>Name</key>
+                       <string>Project Find</string>
+                       <key>ServiceClasses</key>
+                       <array>
+                               <string>PBXProjectFindModule</string>
+                       </array>
+                       <key>StatusbarIsVisible</key>
+                       <true/>
+                       <key>TableOfContents</key>
+                       <array>
+                               <string>1C530D57069F1CE1000CFCEE</string>
+                               <string>8EE7C0D612F3B43600D5C66A</string>
+                               <string>8EE7C0D712F3B43600D5C66A</string>
+                               <string>1CDD528C0622207200134675</string>
+                               <string>1CD0528E0623707200166675</string>
+                       </array>
+                       <key>WindowString</key>
+                       <string>85 254 781 470 0 0 1280 778 </string>
+                       <key>WindowToolGUID</key>
+                       <string>1C530D57069F1CE1000CFCEE</string>
+                       <key>WindowToolIsVisible</key>
+                       <false/>
+               </dict>
+               <dict>
+                       <key>Identifier</key>
+                       <string>MENUSEPARATOR</string>
+               </dict>
+               <dict>
+                       <key>FirstTimeWindowDisplayed</key>
+                       <false/>
+                       <key>Identifier</key>
+                       <string>windowTool.debuggerConsole</string>
+                       <key>IsVertical</key>
+                       <true/>
+                       <key>Layout</key>
+                       <array>
+                               <dict>
+                                       <key>Dock</key>
+                                       <array>
+                                               <dict>
+                                                       <key>BecomeActive</key>
+                                                       <true/>
+                                                       <key>ContentConfiguration</key>
+                                                       <dict>
+                                                               <key>PBXProjectModuleGUID</key>
+                                                               <string>1C78EAAC065D492600B07095</string>
+                                                               <key>PBXProjectModuleLabel</key>
+                                                               <string>Debugger Console</string>
+                                                       </dict>
+                                                       <key>GeometryConfiguration</key>
+                                                       <dict>
+                                                               <key>Frame</key>
+                                                               <string>{{0, 0}, {650, 209}}</string>
+                                                               <key>RubberWindowFrame</key>
+                                                               <string>624 108 650 250 0 0 1280 778 </string>
+                                                       </dict>
+                                                       <key>Module</key>
+                                                       <string>PBXDebugCLIModule</string>
+                                                       <key>Proportion</key>
+                                                       <string>209pt</string>
+                                               </dict>
+                                       </array>
+                                       <key>Proportion</key>
+                                       <string>209pt</string>
+                               </dict>
+                       </array>
+                       <key>Name</key>
+                       <string>Debugger Console</string>
+                       <key>ServiceClasses</key>
+                       <array>
+                               <string>PBXDebugCLIModule</string>
+                       </array>
+                       <key>StatusbarIsVisible</key>
+                       <true/>
+                       <key>TableOfContents</key>
+                       <array>
+                               <string>1C78EAAD065D492600B07095</string>
+                               <string>8E65B573138AF04E00E86761</string>
+                               <string>1C78EAAC065D492600B07095</string>
+                       </array>
+                       <key>ToolbarConfiguration</key>
+                       <string>xcode.toolbar.config.consoleV3</string>
+                       <key>WindowString</key>
+                       <string>624 108 650 250 0 0 1280 778 </string>
+                       <key>WindowToolGUID</key>
+                       <string>1C78EAAD065D492600B07095</string>
+                       <key>WindowToolIsVisible</key>
+                       <true/>
+               </dict>
+               <dict>
+                       <key>Identifier</key>
+                       <string>windowTool.snapshots</string>
+                       <key>Layout</key>
+                       <array>
+                               <dict>
+                                       <key>Dock</key>
+                                       <array>
+                                               <dict>
+                                                       <key>Module</key>
+                                                       <string>XCSnapshotModule</string>
+                                                       <key>Proportion</key>
+                                                       <string>100%</string>
+                                               </dict>
+                                       </array>
+                                       <key>Proportion</key>
+                                       <string>100%</string>
+                               </dict>
+                       </array>
+                       <key>Name</key>
+                       <string>Snapshots</string>
+                       <key>ServiceClasses</key>
+                       <array>
+                               <string>XCSnapshotModule</string>
+                       </array>
+                       <key>StatusbarIsVisible</key>
+                       <string>Yes</string>
+                       <key>ToolbarConfiguration</key>
+                       <string>xcode.toolbar.config.snapshots</string>
+                       <key>WindowString</key>
+                       <string>315 824 300 550 0 0 1440 878 </string>
+                       <key>WindowToolIsVisible</key>
+                       <string>Yes</string>
+               </dict>
+               <dict>
+                       <key>Identifier</key>
+                       <string>windowTool.scm</string>
+                       <key>Layout</key>
+                       <array>
+                               <dict>
+                                       <key>Dock</key>
+                                       <array>
+                                               <dict>
+                                                       <key>ContentConfiguration</key>
+                                                       <dict>
+                                                               <key>PBXProjectModuleGUID</key>
+                                                               <string>1C78EAB2065D492600B07095</string>
+                                                               <key>PBXProjectModuleLabel</key>
+                                                               <string>&lt;No Editor&gt;</string>
+                                                               <key>PBXSplitModuleInNavigatorKey</key>
+                                                               <dict>
+                                                                       <key>Split0</key>
+                                                                       <dict>
+                                                                               <key>PBXProjectModuleGUID</key>
+                                                                               <string>1C78EAB3065D492600B07095</string>
+                                                                       </dict>
+                                                                       <key>SplitCount</key>
+                                                                       <string>1</string>
+                                                               </dict>
+                                                               <key>StatusBarVisibility</key>
+                                                               <integer>1</integer>
+                                                       </dict>
+                                                       <key>GeometryConfiguration</key>
+                                                       <dict>
+                                                               <key>Frame</key>
+                                                               <string>{{0, 0}, {452, 0}}</string>
+                                                               <key>RubberWindowFrame</key>
+                                                               <string>743 379 452 308 0 0 1280 1002 </string>
+                                                       </dict>
+                                                       <key>Module</key>
+                                                       <string>PBXNavigatorGroup</string>
+                                                       <key>Proportion</key>
+                                                       <string>0pt</string>
+                                               </dict>
+                                               <dict>
+                                                       <key>BecomeActive</key>
+                                                       <integer>1</integer>
+                                                       <key>ContentConfiguration</key>
+                                                       <dict>
+                                                               <key>PBXProjectModuleGUID</key>
+                                                               <string>1CD052920623707200166675</string>
+                                                               <key>PBXProjectModuleLabel</key>
+                                                               <string>SCM</string>
+                                                       </dict>
+                                                       <key>GeometryConfiguration</key>
+                                                       <dict>
+                                                               <key>ConsoleFrame</key>
+                                                               <string>{{0, 259}, {452, 0}}</string>
+                                                               <key>Frame</key>
+                                                               <string>{{0, 7}, {452, 259}}</string>
+                                                               <key>RubberWindowFrame</key>
+                                                               <string>743 379 452 308 0 0 1280 1002 </string>
+                                                               <key>TableConfiguration</key>
+                                                               <array>
+                                                                       <string>Status</string>
+                                                                       <real>30</real>
+                                                                       <string>FileName</string>
+                                                                       <real>199</real>
+                                                                       <string>Path</string>
+                                                                       <real>197.0950012207031</real>
+                                                               </array>
+                                                               <key>TableFrame</key>
+                                                               <string>{{0, 0}, {452, 250}}</string>
+                                                       </dict>
+                                                       <key>Module</key>
+                                                       <string>PBXCVSModule</string>
+                                                       <key>Proportion</key>
+                                                       <string>262pt</string>
+                                               </dict>
+                                       </array>
+                                       <key>Proportion</key>
+                                       <string>266pt</string>
+                               </dict>
+                       </array>
+                       <key>Name</key>
+                       <string>SCM</string>
+                       <key>ServiceClasses</key>
+                       <array>
+                               <string>PBXCVSModule</string>
+                       </array>
+                       <key>StatusbarIsVisible</key>
+                       <integer>1</integer>
+                       <key>TableOfContents</key>
+                       <array>
+                               <string>1C78EAB4065D492600B07095</string>
+                               <string>1C78EAB5065D492600B07095</string>
+                               <string>1C78EAB2065D492600B07095</string>
+                               <string>1CD052920623707200166675</string>
+                       </array>
+                       <key>ToolbarConfiguration</key>
+                       <string>xcode.toolbar.config.scm</string>
+                       <key>WindowString</key>
+                       <string>743 379 452 308 0 0 1280 1002 </string>
+               </dict>
+               <dict>
+                       <key>Identifier</key>
+                       <string>windowTool.breakpoints</string>
+                       <key>IsVertical</key>
+                       <integer>0</integer>
+                       <key>Layout</key>
+                       <array>
+                               <dict>
+                                       <key>Dock</key>
+                                       <array>
+                                               <dict>
+                                                       <key>BecomeActive</key>
+                                                       <integer>1</integer>
+                                                       <key>ContentConfiguration</key>
+                                                       <dict>
+                                                               <key>PBXBottomSmartGroupGIDs</key>
+                                                               <array>
+                                                                       <string>1C77FABC04509CD000000102</string>
+                                                               </array>
+                                                               <key>PBXProjectModuleGUID</key>
+                                                               <string>1CE0B1FE06471DED0097A5F4</string>
+                                                               <key>PBXProjectModuleLabel</key>
+                                                               <string>Files</string>
+                                                               <key>PBXProjectStructureProvided</key>
+                                                               <string>no</string>
+                                                               <key>PBXSmartGroupTreeModuleColumnData</key>
+                                                               <dict>
+                                                                       <key>PBXSmartGroupTreeModuleColumnWidthsKey</key>
+                                                                       <array>
+                                                                               <real>168</real>
+                                                                       </array>
+                                                                       <key>PBXSmartGroupTreeModuleColumnsKey_v4</key>
+                                                                       <array>
+                                                                               <string>MainColumn</string>
+                                                                       </array>
+                                                               </dict>
+                                                               <key>PBXSmartGroupTreeModuleOutlineStateKey_v7</key>
+                                                               <dict>
+                                                                       <key>PBXSmartGroupTreeModuleOutlineStateExpansionKey</key>
+                                                                       <array>
+                                                                               <string>1C77FABC04509CD000000102</string>
+                                                                       </array>
+                                                                       <key>PBXSmartGroupTreeModuleOutlineStateSelectionKey</key>
+                                                                       <array>
+                                                                               <array>
+                                                                                       <integer>0</integer>
+                                                                               </array>
+                                                                       </array>
+                                                                       <key>PBXSmartGroupTreeModuleOutlineStateVisibleRectKey</key>
+                                                                       <string>{{0, 0}, {168, 350}}</string>
+                                                               </dict>
+                                                               <key>PBXTopSmartGroupGIDs</key>
+                                                               <array/>
+                                                               <key>XCIncludePerspectivesSwitch</key>
+                                                               <integer>0</integer>
+                                                       </dict>
+                                                       <key>GeometryConfiguration</key>
+                                                       <dict>
+                                                               <key>Frame</key>
+                                                               <string>{{0, 0}, {185, 368}}</string>
+                                                               <key>GroupTreeTableConfiguration</key>
+                                                               <array>
+                                                                       <string>MainColumn</string>
+                                                                       <real>168</real>
+                                                               </array>
+                                                               <key>RubberWindowFrame</key>
+                                                               <string>315 424 744 409 0 0 1440 878 </string>
+                                                       </dict>
+                                                       <key>Module</key>
+                                                       <string>PBXSmartGroupTreeModule</string>
+                                                       <key>Proportion</key>
+                                                       <string>185pt</string>
+                                               </dict>
+                                               <dict>
+                                                       <key>ContentConfiguration</key>
+                                                       <dict>
+                                                               <key>PBXProjectModuleGUID</key>
+                                                               <string>1CA1AED706398EBD00589147</string>
+                                                               <key>PBXProjectModuleLabel</key>
+                                                               <string>Detail</string>
+                                                       </dict>
+                                                       <key>GeometryConfiguration</key>
+                                                       <dict>
+                                                               <key>Frame</key>
+                                                               <string>{{190, 0}, {554, 368}}</string>
+                                                               <key>RubberWindowFrame</key>
+                                                               <string>315 424 744 409 0 0 1440 878 </string>
+                                                       </dict>
+                                                       <key>Module</key>
+                                                       <string>XCDetailModule</string>
+                                                       <key>Proportion</key>
+                                                       <string>554pt</string>
+                                               </dict>
+                                       </array>
+                                       <key>Proportion</key>
+                                       <string>368pt</string>
+                               </dict>
+                       </array>
+                       <key>MajorVersion</key>
+                       <integer>3</integer>
+                       <key>MinorVersion</key>
+                       <integer>0</integer>
+                       <key>Name</key>
+                       <string>Breakpoints</string>
+                       <key>ServiceClasses</key>
+                       <array>
+                               <string>PBXSmartGroupTreeModule</string>
+                               <string>XCDetailModule</string>
+                       </array>
+                       <key>StatusbarIsVisible</key>
+                       <integer>1</integer>
+                       <key>TableOfContents</key>
+                       <array>
+                               <string>1CDDB66807F98D9800BB5817</string>
+                               <string>1CDDB66907F98D9800BB5817</string>
+                               <string>1CE0B1FE06471DED0097A5F4</string>
+                               <string>1CA1AED706398EBD00589147</string>
+                       </array>
+                       <key>ToolbarConfiguration</key>
+                       <string>xcode.toolbar.config.breakpointsV3</string>
+                       <key>WindowString</key>
+                       <string>315 424 744 409 0 0 1440 878 </string>
+                       <key>WindowToolGUID</key>
+                       <string>1CDDB66807F98D9800BB5817</string>
+                       <key>WindowToolIsVisible</key>
+                       <integer>1</integer>
+               </dict>
+               <dict>
+                       <key>Identifier</key>
+                       <string>windowTool.debugAnimator</string>
+                       <key>Layout</key>
+                       <array>
+                               <dict>
+                                       <key>Dock</key>
+                                       <array>
+                                               <dict>
+                                                       <key>Module</key>
+                                                       <string>PBXNavigatorGroup</string>
+                                                       <key>Proportion</key>
+                                                       <string>100%</string>
+                                               </dict>
+                                       </array>
+                                       <key>Proportion</key>
+                                       <string>100%</string>
+                               </dict>
+                       </array>
+                       <key>Name</key>
+                       <string>Debug Visualizer</string>
+                       <key>ServiceClasses</key>
+                       <array>
+                               <string>PBXNavigatorGroup</string>
+                       </array>
+                       <key>StatusbarIsVisible</key>
+                       <integer>1</integer>
+                       <key>ToolbarConfiguration</key>
+                       <string>xcode.toolbar.config.debugAnimatorV3</string>
+                       <key>WindowString</key>
+                       <string>100 100 700 500 0 0 1280 1002 </string>
+               </dict>
+               <dict>
+                       <key>Identifier</key>
+                       <string>windowTool.bookmarks</string>
+                       <key>Layout</key>
+                       <array>
+                               <dict>
+                                       <key>Dock</key>
+                                       <array>
+                                               <dict>
+                                                       <key>Module</key>
+                                                       <string>PBXBookmarksModule</string>
+                                                       <key>Proportion</key>
+                                                       <string>100%</string>
+                                               </dict>
+                                       </array>
+                                       <key>Proportion</key>
+                                       <string>100%</string>
+                               </dict>
+                       </array>
+                       <key>Name</key>
+                       <string>Bookmarks</string>
+                       <key>ServiceClasses</key>
+                       <array>
+                               <string>PBXBookmarksModule</string>
+                       </array>
+                       <key>StatusbarIsVisible</key>
+                       <integer>0</integer>
+                       <key>WindowString</key>
+                       <string>538 42 401 187 0 0 1280 1002 </string>
+               </dict>
+               <dict>
+                       <key>Identifier</key>
+                       <string>windowTool.projectFormatConflicts</string>
+                       <key>Layout</key>
+                       <array>
+                               <dict>
+                                       <key>Dock</key>
+                                       <array>
+                                               <dict>
+                                                       <key>Module</key>
+                                                       <string>XCProjectFormatConflictsModule</string>
+                                                       <key>Proportion</key>
+                                                       <string>100%</string>
+                                               </dict>
+                                       </array>
+                                       <key>Proportion</key>
+                                       <string>100%</string>
+                               </dict>
+                       </array>
+                       <key>Name</key>
+                       <string>Project Format Conflicts</string>
+                       <key>ServiceClasses</key>
+                       <array>
+                               <string>XCProjectFormatConflictsModule</string>
+                       </array>
+                       <key>StatusbarIsVisible</key>
+                       <integer>0</integer>
+                       <key>WindowContentMinSize</key>
+                       <string>450 300</string>
+                       <key>WindowString</key>
+                       <string>50 850 472 307 0 0 1440 877</string>
+               </dict>
+               <dict>
+                       <key>Identifier</key>
+                       <string>windowTool.classBrowser</string>
+                       <key>Layout</key>
+                       <array>
+                               <dict>
+                                       <key>Dock</key>
+                                       <array>
+                                               <dict>
+                                                       <key>BecomeActive</key>
+                                                       <integer>1</integer>
+                                                       <key>ContentConfiguration</key>
+                                                       <dict>
+                                                               <key>OptionsSetName</key>
+                                                               <string>Hierarchy, all classes</string>
+                                                               <key>PBXProjectModuleGUID</key>
+                                                               <string>1CA6456E063B45B4001379D8</string>
+                                                               <key>PBXProjectModuleLabel</key>
+                                                               <string>Class Browser - NSObject</string>
+                                                       </dict>
+                                                       <key>GeometryConfiguration</key>
+                                                       <dict>
+                                                               <key>ClassesFrame</key>
+                                                               <string>{{0, 0}, {374, 96}}</string>
+                                                               <key>ClassesTreeTableConfiguration</key>
+                                                               <array>
+                                                                       <string>PBXClassNameColumnIdentifier</string>
+                                                                       <real>208</real>
+                                                                       <string>PBXClassBookColumnIdentifier</string>
+                                                                       <real>22</real>
+                                                               </array>
+                                                               <key>Frame</key>
+                                                               <string>{{0, 0}, {630, 331}}</string>
+                                                               <key>MembersFrame</key>
+                                                               <string>{{0, 105}, {374, 395}}</string>
+                                                               <key>MembersTreeTableConfiguration</key>
+                                                               <array>
+                                                                       <string>PBXMemberTypeIconColumnIdentifier</string>
+                                                                       <real>22</real>
+                                                                       <string>PBXMemberNameColumnIdentifier</string>
+                                                                       <real>216</real>
+                                                                       <string>PBXMemberTypeColumnIdentifier</string>
+                                                                       <real>97</real>
+                                                                       <string>PBXMemberBookColumnIdentifier</string>
+                                                                       <real>22</real>
+                                                               </array>
+                                                               <key>PBXModuleWindowStatusBarHidden2</key>
+                                                               <integer>1</integer>
+                                                               <key>RubberWindowFrame</key>
+                                                               <string>385 179 630 352 0 0 1440 878 </string>
+                                                       </dict>
+                                                       <key>Module</key>
+                                                       <string>PBXClassBrowserModule</string>
+                                                       <key>Proportion</key>
+                                                       <string>332pt</string>
+                                               </dict>
+                                       </array>
+                                       <key>Proportion</key>
+                                       <string>332pt</string>
+                               </dict>
+                       </array>
+                       <key>Name</key>
+                       <string>Class Browser</string>
+                       <key>ServiceClasses</key>
+                       <array>
+                               <string>PBXClassBrowserModule</string>
+                       </array>
+                       <key>StatusbarIsVisible</key>
+                       <integer>0</integer>
+                       <key>TableOfContents</key>
+                       <array>
+                               <string>1C0AD2AF069F1E9B00FABCE6</string>
+                               <string>1C0AD2B0069F1E9B00FABCE6</string>
+                               <string>1CA6456E063B45B4001379D8</string>
+                       </array>
+                       <key>ToolbarConfiguration</key>
+                       <string>xcode.toolbar.config.classbrowser</string>
+                       <key>WindowString</key>
+                       <string>385 179 630 352 0 0 1440 878 </string>
+                       <key>WindowToolGUID</key>
+                       <string>1C0AD2AF069F1E9B00FABCE6</string>
+                       <key>WindowToolIsVisible</key>
+                       <integer>0</integer>
+               </dict>
+               <dict>
+                       <key>Identifier</key>
+                       <string>windowTool.refactoring</string>
+                       <key>IncludeInToolsMenu</key>
+                       <integer>0</integer>
+                       <key>Layout</key>
+                       <array>
+                               <dict>
+                                       <key>Dock</key>
+                                       <array>
+                                               <dict>
+                                                       <key>BecomeActive</key>
+                                                       <integer>1</integer>
+                                                       <key>GeometryConfiguration</key>
+                                                       <dict>
+                                                               <key>Frame</key>
+                                                               <string>{0, 0}, {500, 335}</string>
+                                                               <key>RubberWindowFrame</key>
+                                                               <string>{0, 0}, {500, 335}</string>
+                                                       </dict>
+                                                       <key>Module</key>
+                                                       <string>XCRefactoringModule</string>
+                                                       <key>Proportion</key>
+                                                       <string>100%</string>
+                                               </dict>
+                                       </array>
+                                       <key>Proportion</key>
+                                       <string>100%</string>
+                               </dict>
+                       </array>
+                       <key>Name</key>
+                       <string>Refactoring</string>
+                       <key>ServiceClasses</key>
+                       <array>
+                               <string>XCRefactoringModule</string>
+                       </array>
+                       <key>WindowString</key>
+                       <string>200 200 500 356 0 0 1920 1200 </string>
+               </dict>
+       </array>
+</dict>
+</plist>
diff --git a/Pico Engine.xcodeproj/benbeltran.pbxuser b/Pico Engine.xcodeproj/benbeltran.pbxuser
new file mode 100644 (file)
index 0000000..2ccc25f
--- /dev/null
@@ -0,0 +1,938 @@
+// !$*UTF8*$!
+{
+       002F3A2B09D0888800EBEB88 /* SDLMain.h */ = {
+               uiCtxt = {
+                       sepNavIntBoundsRect = "{{0, 0}, {829, 351}}";
+                       sepNavSelRange = "{0, 0}";
+                       sepNavVisRange = "{0, 307}";
+                       sepNavWindowFrame = "{{61, 86}, {946, 645}}";
+               };
+       };
+       002F3A2C09D0888800EBEB88 /* SDLMain.m */ = {
+               uiCtxt = {
+                       sepNavIntBoundsRect = "{{0, 0}, {1219, 5291}}";
+                       sepNavSelRange = "{7058, 0}";
+                       sepNavVisRange = "{10894, 316}";
+                       sepNavWindowFrame = "{{84, 65}, {946, 645}}";
+               };
+       };
+       089C165DFE840E0CC02AAC07 /* English */ = {
+               uiCtxt = {
+                       sepNavIntBoundsRect = "{{0, 0}, {829, 454}}";
+                       sepNavSelRange = "{230, 0}";
+                       sepNavVisRange = "{0, 234}";
+               };
+       };
+       29B97313FDCFA39411CA2CEA /* Project object */ = {
+               activeArchitecturePreference = i386;
+               activeBuildConfigurationName = Debug;
+               activeExecutable = 8E4BC9FC105F554D0051A838 /* Pico-Lua-Test */;
+               activeTarget = 8D1107260486CEB800E47090 /* Pico-Lua-Test */;
+               addToTargets = (
+                       8D1107260486CEB800E47090 /* Pico-Lua-Test */,
+               );
+               breakpoints = (
+               );
+               codeSenseManager = 8E4BCA12105F55510051A838 /* Code sense */;
+               executables = (
+                       8E4BC9FC105F554D0051A838 /* Pico-Lua-Test */,
+               );
+               expressions = (
+                       "(('Actor' *) ((curr)->val))",
+               );
+               perUserDictionary = {
+                       PBXConfiguration.PBXFileTableDataSource3.PBXFileTableDataSource = {
+                               PBXFileTableDataSourceColumnSortingDirectionKey = "-1";
+                               PBXFileTableDataSourceColumnSortingKey = PBXFileDataSource_Filename_ColumnID;
+                               PBXFileTableDataSourceColumnWidthsKey = (
+                                       20,
+                                       651,
+                                       20,
+                                       48,
+                                       43,
+                                       43,
+                                       20,
+                               );
+                               PBXFileTableDataSourceColumnsKey = (
+                                       PBXFileDataSource_FiletypeID,
+                                       PBXFileDataSource_Filename_ColumnID,
+                                       PBXFileDataSource_Built_ColumnID,
+                                       PBXFileDataSource_ObjectSize_ColumnID,
+                                       PBXFileDataSource_Errors_ColumnID,
+                                       PBXFileDataSource_Warnings_ColumnID,
+                                       PBXFileDataSource_Target_ColumnID,
+                               );
+                       };
+                       PBXConfiguration.PBXTargetDataSource.PBXTargetDataSource = {
+                               PBXFileTableDataSourceColumnSortingDirectionKey = "-1";
+                               PBXFileTableDataSourceColumnSortingKey = PBXFileDataSource_Filename_ColumnID;
+                               PBXFileTableDataSourceColumnWidthsKey = (
+                                       20,
+                                       611,
+                                       60,
+                                       20,
+                                       48,
+                                       43,
+                                       43,
+                               );
+                               PBXFileTableDataSourceColumnsKey = (
+                                       PBXFileDataSource_FiletypeID,
+                                       PBXFileDataSource_Filename_ColumnID,
+                                       PBXTargetDataSource_PrimaryAttribute,
+                                       PBXFileDataSource_Built_ColumnID,
+                                       PBXFileDataSource_ObjectSize_ColumnID,
+                                       PBXFileDataSource_Errors_ColumnID,
+                                       PBXFileDataSource_Warnings_ColumnID,
+                               );
+                       };
+                       PBXPerProjectTemplateStateSaveDate = 327872578;
+                       PBXWorkspaceStateSaveDate = 327872578;
+               };
+               perUserProjectItems = {
+                       8E00E7211384754A00E1ED8E /* PBXTextBookmark */ = 8E00E7211384754A00E1ED8E /* PBXTextBookmark */;
+                       8E00E83C138486F900E1ED8E /* PBXTextBookmark */ = 8E00E83C138486F900E1ED8E /* PBXTextBookmark */;
+                       8E00E83E138486F900E1ED8E /* PBXTextBookmark */ = 8E00E83E138486F900E1ED8E /* PBXTextBookmark */;
+                       8E00E83F138486F900E1ED8E /* PBXTextBookmark */ = 8E00E83F138486F900E1ED8E /* PBXTextBookmark */;
+                       8E00E840138486F900E1ED8E /* PBXTextBookmark */ = 8E00E840138486F900E1ED8E /* PBXTextBookmark */;
+                       8E00E841138486F900E1ED8E /* PBXTextBookmark */ = 8E00E841138486F900E1ED8E /* PBXTextBookmark */;
+                       8E03906913298C62009EF173 /* PBXTextBookmark */ = 8E03906913298C62009EF173 /* PBXTextBookmark */;
+                       8E13372E136DF86C00FCDD25 /* PBXTextBookmark */ = 8E13372E136DF86C00FCDD25 /* PBXTextBookmark */;
+                       8E133731136DF86C00FCDD25 /* PBXTextBookmark */ = 8E133731136DF86C00FCDD25 /* PBXTextBookmark */;
+                       8E15FE981071D4780046A4C4 /* PBXTextBookmark */ = 8E15FE981071D4780046A4C4 /* PBXTextBookmark */;
+                       8E4E16241304ADB6005FFE0C /* PBXTextBookmark */ = 8E4E16241304ADB6005FFE0C /* PBXTextBookmark */;
+                       8E4E16251304ADB6005FFE0C /* PBXTextBookmark */ = 8E4E16251304ADB6005FFE0C /* PBXTextBookmark */;
+                       8E4E167D1304B099005FFE0C /* PBXTextBookmark */ = 8E4E167D1304B099005FFE0C /* PBXTextBookmark */;
+                       8E5C11D212E79739002FED0B /* PBXTextBookmark */ = 8E5C11D212E79739002FED0B /* PBXTextBookmark */;
+                       8E65B577138AF1F200E86761 /* PBXTextBookmark */ = 8E65B577138AF1F200E86761 /* PBXTextBookmark */;
+                       8E65B578138AF1F200E86761 /* PBXTextBookmark */ = 8E65B578138AF1F200E86761 /* PBXTextBookmark */;
+                       8E65B579138AF1F200E86761 /* PBXTextBookmark */ = 8E65B579138AF1F200E86761 /* PBXTextBookmark */;
+                       8E6A514C131DE15000806E1B /* PBXTextBookmark */ = 8E6A514C131DE15000806E1B /* PBXTextBookmark */;
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+               rLen = 0;
+               rLoc = 11148;
+               rType = 0;
+               vrLen = 969;
+               vrLoc = 0;
+       };
+       8EE7C0BC12F3B32000D5C66A /* PBXTextBookmark */ = {
+               isa = PBXTextBookmark;
+               fRef = 8EBF902D12E8C8BC00A5D281 /* LuaScript.h */;
+               name = "LuaScript.h: 18";
+               rLen = 0;
+               rLoc = 627;
+               rType = 0;
+               vrLen = 1022;
+               vrLoc = 0;
+       };
+       8EE7C0BE12F3B32000D5C66A /* PBXTextBookmark */ = {
+               isa = PBXTextBookmark;
+               fRef = 8EBF902B12E8C8BC00A5D281 /* LuaRestoreStack.h */;
+               name = "LuaRestoreStack.h: 17";
+               rLen = 0;
+               rLoc = 663;
+               rType = 0;
+               vrLen = 950;
+               vrLoc = 0;
+       };
+       8EE7C0BF12F3B32000D5C66A /* PBXTextBookmark */ = {
+               isa = PBXTextBookmark;
+               fRef = 8EBF902C12E8C8BC00A5D281 /* LuaScript.cpp */;
+               name = "LuaScript.cpp: 155";
+               rLen = 0;
+               rLoc = 4911;
+               rType = 0;
+               vrLen = 857;
+               vrLoc = 4440;
+       };
+       8EFDBCE012F78E3900CE04EE /* PBXBookmark */ = {
+               isa = PBXBookmark;
+               fRef = 8EA9F189122F15B000759947 /* picosprite.png */;
+       };
+       8EFDBCFD12F7CBEA00CE04EE /* PBXBookmark */ = {
+               isa = PBXBookmark;
+               fRef = 8E660B8A109CDE9500DC2D83 /* walkersprite.png */;
+       };
+}
diff --git a/Pico Engine.xcodeproj/project.pbxproj b/Pico Engine.xcodeproj/project.pbxproj
new file mode 100644 (file)
index 0000000..5ae6364
--- /dev/null
@@ -0,0 +1,606 @@
+// !$*UTF8*$!
+{
+       archiveVersion = 1;
+       classes = {
+       };
+       objectVersion = 46;
+       objects = {
+
+/* Begin PBXBuildFile section */
+               002F3A2E09D0888800EBEB88 /* SDLMain.m in Sources */ = {isa = PBXBuildFile; fileRef = 002F3A2C09D0888800EBEB88 /* SDLMain.m */; };
+               8D11072B0486CEB800E47090 /* InfoPlist.strings in Resources */ = {isa = PBXBuildFile; fileRef = 089C165CFE840E0CC02AAC07 /* InfoPlist.strings */; };
+               8E0441C614FE8379000B923E /* SDL_gfx.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 8E0441C514FE8379000B923E /* SDL_gfx.framework */; };
+               8E0441C814FE83A8000B923E /* Lua.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 8E0441C714FE83A8000B923E /* Lua.framework */; };
+               8E15FEF41071DB470046A4C4 /* dejavubold.ttf in Resources */ = {isa = PBXBuildFile; fileRef = 8E15FEF31071DB470046A4C4 /* dejavubold.ttf */; };
+               8E15FEF61071DB5B0046A4C4 /* mappink.bin in Resources */ = {isa = PBXBuildFile; fileRef = 8E15FEF51071DB5B0046A4C4 /* mappink.bin */; };
+               8E2005E912FA4E3B00BA92CE /* audio.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 8E2005E812FA4E3B00BA92CE /* audio.cpp */; };
+               8E2005EE12FA4EEF00BA92CE /* newpicoambient.ogg in Copy BGM to Folder */ = {isa = PBXBuildFile; fileRef = 8E2005D112FA4E0000BA92CE /* newpicoambient.ogg */; };
+               8E3E2CAC109FBEAB008FC4CE /* jump.wav in Resources */ = {isa = PBXBuildFile; fileRef = 8E3E2CAB109FBEAB008FC4CE /* jump.wav */; };
+               8E3E2CB2109FBFCD008FC4CE /* land.wav in Resources */ = {isa = PBXBuildFile; fileRef = 8E3E2CB1109FBFCD008FC4CE /* land.wav */; };
+               8E3E2CB4109FBFE0008FC4CE /* step.wav in Resources */ = {isa = PBXBuildFile; fileRef = 8E3E2CB3109FBFE0008FC4CE /* step.wav */; };
+               8E4BCA1C105F56A90051A838 /* actor.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 8E4BCA19105F56A90051A838 /* actor.cpp */; };
+               8E4BCA23105F56CB0051A838 /* gfx.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 8E4BCA1E105F56CB0051A838 /* gfx.cpp */; };
+               8E4BCA25105F56CB0051A838 /* map.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 8E4BCA21105F56CB0051A838 /* map.cpp */; };
+               8E4BCAE7105F620A0051A838 /* main.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 8E4BCAE6105F620A0051A838 /* main.cpp */; };
+               8E4BCB28105F641B0051A838 /* fipps.ttf in Resources */ = {isa = PBXBuildFile; fileRef = 8E4BCB1F105F641B0051A838 /* fipps.ttf */; };
+               8E4BCB2B105F641B0051A838 /* mapold.bin in Resources */ = {isa = PBXBuildFile; fileRef = 8E4BCB23105F641B0051A838 /* mapold.bin */; };
+               8E4BCB2C105F641B0051A838 /* mapweird.bin in Resources */ = {isa = PBXBuildFile; fileRef = 8E4BCB24105F641B0051A838 /* mapweird.bin */; };
+               8E5C11CD12E796DA002FED0B /* npc_jumper.lua in Copy Scripts to Folder */ = {isa = PBXBuildFile; fileRef = 8E5C11CC12E796DA002FED0B /* npc_jumper.lua */; };
+               8E5D1EAD12E8FF8200AFF51E /* npc_walker.lua in Copy Scripts to Folder */ = {isa = PBXBuildFile; fileRef = 8E5D1EAA12E8FF4100AFF51E /* npc_walker.lua */; };
+               8E5DE9A2140413F900CCD79E /* SDL_image.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 8E5DE99D140413F900CCD79E /* SDL_image.framework */; };
+               8E5DE9A3140413F900CCD79E /* SDL_mixer.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 8E5DE99E140413F900CCD79E /* SDL_mixer.framework */; };
+               8E5DE9A4140413F900CCD79E /* SDL_ttf.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 8E5DE99F140413F900CCD79E /* SDL_ttf.framework */; };
+               8E5DE9A5140413F900CCD79E /* SDL.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 8E5DE9A0140413F900CCD79E /* SDL.framework */; };
+               8E660B8B109CDE9500DC2D83 /* walkersprite.png in Copy Sprites to Folder */ = {isa = PBXBuildFile; fileRef = 8E660B8A109CDE9500DC2D83 /* walkersprite.png */; };
+               8E662C1F14E8E09800E9CD0E /* tilesheet.png in Copy Sprites to Folder */ = {isa = PBXBuildFile; fileRef = 8E662C1D14E8DBE600E9CD0E /* tilesheet.png */; };
+               8E6682E6118E22A200E1FC0A /* map2.bin in Resources */ = {isa = PBXBuildFile; fileRef = 8E6682E5118E22A200E1FC0A /* map2.bin */; };
+               8E81E15610B2EF4C00287584 /* game_overwatch.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 8E81E15510B2EF4C00287584 /* game_overwatch.cpp */; };
+               8E834C33122DB24C00299323 /* pico-step.wav in Resources */ = {isa = PBXBuildFile; fileRef = 8E834C32122DB24C00299323 /* pico-step.wav */; };
+               8E8C972112C095550010C970 /* picolevel1.mp3 in Resources */ = {isa = PBXBuildFile; fileRef = 8E8C972012C095540010C970 /* picolevel1.mp3 */; };
+               8E8C984F12C0A3C20010C970 /* picobg1.png in Resources */ = {isa = PBXBuildFile; fileRef = 8E8C984E12C0A3C20010C970 /* picobg1.png */; };
+               8E965F8012303B8D0056F76F /* pauseimage.png in Resources */ = {isa = PBXBuildFile; fileRef = 8E965F7F12303B8D0056F76F /* pauseimage.png */; };
+               8E965FE1123048510056F76F /* map0.bin in Resources */ = {isa = PBXBuildFile; fileRef = 8E965FE0123048510056F76F /* map0.bin */; };
+               8E99FA8B118CA9DB0051197A /* map1.bin in Resources */ = {isa = PBXBuildFile; fileRef = 8E99FA89118CA9DB0051197A /* map1.bin */; };
+               8E9F054F12F68DA60027C0DA /* shot-crawl.lua in Copy Scripts to Folder */ = {isa = PBXBuildFile; fileRef = 8E9F054D12F68D960027C0DA /* shot-crawl.lua */; };
+               8E9F056712F690D20027C0DA /* globals.lua in Copy Scripts to Folder */ = {isa = PBXBuildFile; fileRef = 8E9F055012F6908C0027C0DA /* globals.lua */; };
+               8E9F07DF12F6A8240027C0DA /* shot-wave.lua in Copy Scripts to Folder */ = {isa = PBXBuildFile; fileRef = 8E9F07DD12F6A8190027C0DA /* shot-wave.lua */; };
+               8EA9F18A122F15B000759947 /* picosprite.png in Copy Sprites to Folder */ = {isa = PBXBuildFile; fileRef = 8EA9F189122F15B000759947 /* picosprite.png */; };
+               8EA9F1F5122F2AEB00759947 /* shotsprite.png in Copy Sprites to Folder */ = {isa = PBXBuildFile; fileRef = 8EA9F1F4122F2AEB00759947 /* shotsprite.png */; };
+               8EB1500A12E93E9000122F7F /* main_actor.lua in Copy Scripts to Folder */ = {isa = PBXBuildFile; fileRef = 8EB1500912E93E8400122F7F /* main_actor.lua */; };
+               8EBF5BF7122DD6D600B7AF64 /* pico-hurt.wav in Resources */ = {isa = PBXBuildFile; fileRef = 8EBF5BF3122DD6D600B7AF64 /* pico-hurt.wav */; };
+               8EBF5BF8122DD6D600B7AF64 /* pico-jump.wav in Resources */ = {isa = PBXBuildFile; fileRef = 8EBF5BF4122DD6D600B7AF64 /* pico-jump.wav */; };
+               8EBF5BF9122DD6D600B7AF64 /* pico-pause.wav in Resources */ = {isa = PBXBuildFile; fileRef = 8EBF5BF5122DD6D600B7AF64 /* pico-pause.wav */; };
+               8EBF903112E8C8BC00A5D281 /* LuaDebugger.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 8EBF902912E8C8BC00A5D281 /* LuaDebugger.cpp */; };
+               8EBF903212E8C8BC00A5D281 /* LuaScript.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 8EBF902C12E8C8BC00A5D281 /* LuaScript.cpp */; };
+               8EBF903312E8C8BC00A5D281 /* LuaVirtualMachine.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 8EBF902F12E8C8BC00A5D281 /* LuaVirtualMachine.cpp */; };
+               8EC2FAFC13061BFF00085F6D /* shot.wav in Copy SFX to Folder */ = {isa = PBXBuildFile; fileRef = 8EBF5BF6122DD6D600B7AF64 /* shot.wav */; };
+               8EE7BFA912F3A51A00D5C66A /* shot.lua in Copy Scripts to Folder */ = {isa = PBXBuildFile; fileRef = 8EB151C812E964B300122F7F /* shot.lua */; };
+               8EEC047412CE07500043F29D /* Cocoa.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 1058C7A1FEA54F0111CA2CBB /* Cocoa.framework */; };
+               8EEC047512CE07500043F29D /* OpenGL.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 002F3C0009D093BD00EBEB88 /* OpenGL.framework */; };
+/* End PBXBuildFile section */
+
+/* Begin PBXCopyFilesBuildPhase section */
+               002F39FD09D0883400EBEB88 /* Copy Frameworks into .app bundle */ = {
+                       isa = PBXCopyFilesBuildPhase;
+                       buildActionMask = 2147483647;
+                       dstPath = "";
+                       dstSubfolderSpec = 10;
+                       files = (
+                       );
+                       name = "Copy Frameworks into .app bundle";
+                       runOnlyForDeploymentPostprocessing = 0;
+               };
+               8E20060712FA4F0900BA92CE /* Copy BGM to Folder */ = {
+                       isa = PBXCopyFilesBuildPhase;
+                       buildActionMask = 2147483647;
+                       dstPath = bgm;
+                       dstSubfolderSpec = 7;
+                       files = (
+                               8E2005EE12FA4EEF00BA92CE /* newpicoambient.ogg in Copy BGM to Folder */,
+                       );
+                       name = "Copy BGM to Folder";
+                       runOnlyForDeploymentPostprocessing = 0;
+               };
+               8E9F057612F691090027C0DA /* Copy Scripts to Folder */ = {
+                       isa = PBXCopyFilesBuildPhase;
+                       buildActionMask = 2147483647;
+                       dstPath = scripts;
+                       dstSubfolderSpec = 7;
+                       files = (
+                               8E9F07DF12F6A8240027C0DA /* shot-wave.lua in Copy Scripts to Folder */,
+                               8E9F056712F690D20027C0DA /* globals.lua in Copy Scripts to Folder */,
+                               8EB1500A12E93E9000122F7F /* main_actor.lua in Copy Scripts to Folder */,
+                               8E5D1EAD12E8FF8200AFF51E /* npc_walker.lua in Copy Scripts to Folder */,
+                               8E5C11CD12E796DA002FED0B /* npc_jumper.lua in Copy Scripts to Folder */,
+                               8EE7BFA912F3A51A00D5C66A /* shot.lua in Copy Scripts to Folder */,
+                               8E9F054F12F68DA60027C0DA /* shot-crawl.lua in Copy Scripts to Folder */,
+                       );
+                       name = "Copy Scripts to Folder";
+                       runOnlyForDeploymentPostprocessing = 0;
+               };
+               8EC2FAF513061BB800085F6D /* Copy SFX to Folder */ = {
+                       isa = PBXCopyFilesBuildPhase;
+                       buildActionMask = 2147483647;
+                       dstPath = sfx;
+                       dstSubfolderSpec = 7;
+                       files = (
+                               8EC2FAFC13061BFF00085F6D /* shot.wav in Copy SFX to Folder */,
+                       );
+                       name = "Copy SFX to Folder";
+                       runOnlyForDeploymentPostprocessing = 0;
+               };
+               8EFDBCED12F78E3900CE04EE /* Copy Sprites to Folder */ = {
+                       isa = PBXCopyFilesBuildPhase;
+                       buildActionMask = 2147483647;
+                       dstPath = sprites;
+                       dstSubfolderSpec = 7;
+                       files = (
+                               8E660B8B109CDE9500DC2D83 /* walkersprite.png in Copy Sprites to Folder */,
+                               8EA9F18A122F15B000759947 /* picosprite.png in Copy Sprites to Folder */,
+                               8E662C1F14E8E09800E9CD0E /* tilesheet.png in Copy Sprites to Folder */,
+                               8EA9F1F5122F2AEB00759947 /* shotsprite.png in Copy Sprites to Folder */,
+                       );
+                       name = "Copy Sprites to Folder";
+                       runOnlyForDeploymentPostprocessing = 0;
+               };
+/* End PBXCopyFilesBuildPhase section */
+
+/* Begin PBXFileReference section */
+               002F3A2B09D0888800EBEB88 /* SDLMain.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; path = SDLMain.h; sourceTree = SOURCE_ROOT; };
+               002F3A2C09D0888800EBEB88 /* SDLMain.m */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.objc; path = SDLMain.m; sourceTree = SOURCE_ROOT; };
+               002F3C0009D093BD00EBEB88 /* OpenGL.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = OpenGL.framework; path = /System/Library/Frameworks/OpenGL.framework; sourceTree = "<absolute>"; };
+               089C165DFE840E0CC02AAC07 /* English */ = {isa = PBXFileReference; fileEncoding = 10; lastKnownFileType = text.plist.strings; name = English; path = English.lproj/InfoPlist.strings; sourceTree = "<group>"; };
+               1058C7A1FEA54F0111CA2CBB /* Cocoa.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = Cocoa.framework; path = /System/Library/Frameworks/Cocoa.framework; sourceTree = "<absolute>"; };
+               29B97324FDCFA39411CA2CEA /* AppKit.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = AppKit.framework; path = /System/Library/Frameworks/AppKit.framework; sourceTree = "<absolute>"; };
+               29B97325FDCFA39411CA2CEA /* Foundation.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = Foundation.framework; path = /System/Library/Frameworks/Foundation.framework; sourceTree = "<absolute>"; };
+               32CA4F630368D1EE00C91783 /* Pico_Prefix.pch */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = Pico_Prefix.pch; sourceTree = "<group>"; };
+               8D1107310486CEB800E47090 /* Info.plist */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = text.plist; path = Info.plist; sourceTree = "<group>"; };
+               8D1107320486CEB800E47090 /* Pico Engine.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = "Pico Engine.app"; sourceTree = BUILT_PRODUCTS_DIR; };
+               8E0441C514FE8379000B923E /* SDL_gfx.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = SDL_gfx.framework; path = ../../../../../../Library/Frameworks/SDL_gfx.framework; sourceTree = "<group>"; };
+               8E0441C714FE83A8000B923E /* Lua.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = Lua.framework; path = ../../../../../../Library/Frameworks/Lua.framework; sourceTree = "<group>"; };
+               8E15FEF31071DB470046A4C4 /* dejavubold.ttf */ = {isa = PBXFileReference; lastKnownFileType = file; path = dejavubold.ttf; sourceTree = "<group>"; };
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+               8E2005D112FA4E0000BA92CE /* newpicoambient.ogg */ = {isa = PBXFileReference; lastKnownFileType = file; path = newpicoambient.ogg; sourceTree = "<group>"; };
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+               8E3E2CAB109FBEAB008FC4CE /* jump.wav */ = {isa = PBXFileReference; lastKnownFileType = audio.wav; path = jump.wav; sourceTree = "<group>"; };
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+               8E3E2CB3109FBFE0008FC4CE /* step.wav */ = {isa = PBXFileReference; lastKnownFileType = audio.wav; path = step.wav; sourceTree = "<group>"; };
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+               8E4BCAE6105F620A0051A838 /* main.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = main.cpp; sourceTree = "<group>"; };
+               8E4BCB1F105F641B0051A838 /* fipps.ttf */ = {isa = PBXFileReference; lastKnownFileType = file; path = fipps.ttf; sourceTree = "<group>"; };
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+               8E5C11CC12E796DA002FED0B /* npc_jumper.lua */ = {isa = PBXFileReference; explicitFileType = sourcecode.lua; fileEncoding = 4; lastKnownFileType = text; path = npc_jumper.lua; sourceTree = "<group>"; };
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+               8E9F054D12F68D960027C0DA /* shot-crawl.lua */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.lua; path = "shot-crawl.lua"; sourceTree = "<group>"; };
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+               8EBF5BF4122DD6D600B7AF64 /* pico-jump.wav */ = {isa = PBXFileReference; lastKnownFileType = audio.wav; path = "pico-jump.wav"; sourceTree = "<group>"; };
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+               8EBF902A12E8C8BC00A5D281 /* LuaDebugger.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = LuaDebugger.h; sourceTree = "<group>"; };
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+/* End PBXFileReference section */
+
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+                       isa = PBXFrameworksBuildPhase;
+                       buildActionMask = 2147483647;
+                       files = (
+                               8EEC047412CE07500043F29D /* Cocoa.framework in Frameworks */,
+                               8EEC047512CE07500043F29D /* OpenGL.framework in Frameworks */,
+                               8E5DE9A2140413F900CCD79E /* SDL_image.framework in Frameworks */,
+                               8E5DE9A3140413F900CCD79E /* SDL_mixer.framework in Frameworks */,
+                               8E5DE9A4140413F900CCD79E /* SDL_ttf.framework in Frameworks */,
+                               8E5DE9A5140413F900CCD79E /* SDL.framework in Frameworks */,
+                               8E0441C614FE8379000B923E /* SDL_gfx.framework in Frameworks */,
+                               8E0441C814FE83A8000B923E /* Lua.framework in Frameworks */,
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+                       isa = PBXGroup;
+                       children = (
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+                               8E4BCAE6105F620A0051A838 /* main.cpp */,
+                               8E4BCA1F105F56CB0051A838 /* gfx.h */,
+                               8E4BCA1E105F56CB0051A838 /* gfx.cpp */,
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+                               8E81E15510B2EF4C00287584 /* game_overwatch.cpp */,
+                               8E4BCA22105F56CB0051A838 /* map.h */,
+                               8E4BCA21105F56CB0051A838 /* map.cpp */,
+                               8E4BCA1A105F56A90051A838 /* actor.h */,
+                               8E4BCA19105F56A90051A838 /* actor.cpp */,
+                               8E2005E712FA4E3B00BA92CE /* audio.h */,
+                               8E2005E812FA4E3B00BA92CE /* audio.cpp */,
+                               002F3A2B09D0888800EBEB88 /* SDLMain.h */,
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+                       );
+                       name = Classes;
+                       sourceTree = "<group>";
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+               1058C7A0FEA54F0111CA2CBB /* Linked Frameworks */ = {
+                       isa = PBXGroup;
+                       children = (
+                               8E0441C714FE83A8000B923E /* Lua.framework */,
+                               8E0441C514FE8379000B923E /* SDL_gfx.framework */,
+                               8E5DE99D140413F900CCD79E /* SDL_image.framework */,
+                               8E5DE99E140413F900CCD79E /* SDL_mixer.framework */,
+                               8E5DE99F140413F900CCD79E /* SDL_ttf.framework */,
+                               8E5DE9A0140413F900CCD79E /* SDL.framework */,
+                               1058C7A1FEA54F0111CA2CBB /* Cocoa.framework */,
+                               002F3C0009D093BD00EBEB88 /* OpenGL.framework */,
+                       );
+                       name = "Linked Frameworks";
+                       sourceTree = "<group>";
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+               1058C7A2FEA54F0111CA2CBB /* Other Frameworks */ = {
+                       isa = PBXGroup;
+                       children = (
+                               29B97324FDCFA39411CA2CEA /* AppKit.framework */,
+                               29B97325FDCFA39411CA2CEA /* Foundation.framework */,
+                       );
+                       name = "Other Frameworks";
+                       sourceTree = "<group>";
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+               19C28FACFE9D520D11CA2CBB /* Products */ = {
+                       isa = PBXGroup;
+                       children = (
+                               8D1107320486CEB800E47090 /* Pico Engine.app */,
+                       );
+                       name = Products;
+                       sourceTree = "<group>";
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+                       isa = PBXGroup;
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+                               29B97315FDCFA39411CA2CEA /* Other Sources */,
+                               29B97317FDCFA39411CA2CEA /* Resources */,
+                               29B97323FDCFA39411CA2CEA /* Frameworks */,
+                               19C28FACFE9D520D11CA2CBB /* Products */,
+                       );
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+                       sourceTree = "<group>";
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+               29B97315FDCFA39411CA2CEA /* Other Sources */ = {
+                       isa = PBXGroup;
+                       children = (
+                               8EB4F5DB118BFA23006D66DC /* stdafx.h */,
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+                               8EBF902812E8C8AA00A5D281 /* luaincpp */,
+                               32CA4F630368D1EE00C91783 /* Pico_Prefix.pch */,
+                       );
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+                       sourceTree = "<group>";
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+                       isa = PBXGroup;
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+                               8E8C972012C095540010C970 /* picolevel1.mp3 */,
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+                               8E15FEF31071DB470046A4C4 /* dejavubold.ttf */,
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+                               1058C7A0FEA54F0111CA2CBB /* Linked Frameworks */,
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+                       );
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+                       );
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+                       sourceTree = "<group>";
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+                       isa = PBXGroup;
+                       children = (
+                               8E2005D112FA4E0000BA92CE /* newpicoambient.ogg */,
+                       );
+                       name = bgm;
+                       sourceTree = "<group>";
+               };
+               8E4BCB21105F641B0051A838 /* maps */ = {
+                       isa = PBXGroup;
+                       children = (
+                               8E6682E5118E22A200E1FC0A /* map2.bin */,
+                               8E965FE0123048510056F76F /* map0.bin */,
+                               8E99FA89118CA9DB0051197A /* map1.bin */,
+                               8E15FEF51071DB5B0046A4C4 /* mappink.bin */,
+                               8E4BCB23105F641B0051A838 /* mapold.bin */,
+                               8E4BCB24105F641B0051A838 /* mapweird.bin */,
+                       );
+                       path = maps;
+                       sourceTree = "<group>";
+               };
+               8E5C11CB12E796DA002FED0B /* scripts */ = {
+                       isa = PBXGroup;
+                       children = (
+                               8E5D1EAA12E8FF4100AFF51E /* npc_walker.lua */,
+                               8E5C11CC12E796DA002FED0B /* npc_jumper.lua */,
+                               8EB1500912E93E8400122F7F /* main_actor.lua */,
+                               8EB151C812E964B300122F7F /* shot.lua */,
+                               8E9F054D12F68D960027C0DA /* shot-crawl.lua */,
+                               8E9F055012F6908C0027C0DA /* globals.lua */,
+                               8E9F07DD12F6A8190027C0DA /* shot-wave.lua */,
+                       );
+                       path = scripts;
+                       sourceTree = "<group>";
+               };
+               8EBF902812E8C8AA00A5D281 /* luaincpp */ = {
+                       isa = PBXGroup;
+                       children = (
+                               8EBF902912E8C8BC00A5D281 /* LuaDebugger.cpp */,
+                               8EBF902A12E8C8BC00A5D281 /* LuaDebugger.h */,
+                               8EBF902B12E8C8BC00A5D281 /* LuaRestoreStack.h */,
+                               8EBF902C12E8C8BC00A5D281 /* LuaScript.cpp */,
+                               8EBF902D12E8C8BC00A5D281 /* LuaScript.h */,
+                               8EBF902E12E8C8BC00A5D281 /* LuaThis.h */,
+                               8EBF902F12E8C8BC00A5D281 /* LuaVirtualMachine.cpp */,
+                               8EBF903012E8C8BC00A5D281 /* LuaVirtualMachine.h */,
+                       );
+                       name = luaincpp;
+                       sourceTree = "<group>";
+               };
+               8EFDBCC412F77CAB00CE04EE /* sprites */ = {
+                       isa = PBXGroup;
+                       children = (
+                               8E662C1D14E8DBE600E9CD0E /* tilesheet.png */,
+                               8EA9F189122F15B000759947 /* picosprite.png */,
+                               8EA9F1F4122F2AEB00759947 /* shotsprite.png */,
+                               8E660B8A109CDE9500DC2D83 /* walkersprite.png */,
+                       );
+                       name = sprites;
+                       sourceTree = "<group>";
+               };
+/* End PBXGroup section */
+
+/* Begin PBXNativeTarget section */
+               8D1107260486CEB800E47090 /* Pico Engine */ = {
+                       isa = PBXNativeTarget;
+                       buildConfigurationList = C01FCF4A08A954540054247B /* Build configuration list for PBXNativeTarget "Pico Engine" */;
+                       buildPhases = (
+                               8E9F057612F691090027C0DA /* Copy Scripts to Folder */,
+                               8EFDBCED12F78E3900CE04EE /* Copy Sprites to Folder */,
+                               8EC2FAF513061BB800085F6D /* Copy SFX to Folder */,
+                               8E20060712FA4F0900BA92CE /* Copy BGM to Folder */,
+                               8D1107290486CEB800E47090 /* Resources */,
+                               8D11072C0486CEB800E47090 /* Sources */,
+                               8D11072E0486CEB800E47090 /* Frameworks */,
+                               002F39FD09D0883400EBEB88 /* Copy Frameworks into .app bundle */,
+                       );
+                       buildRules = (
+                       );
+                       dependencies = (
+                       );
+                       name = "Pico Engine";
+                       productInstallPath = "$(HOME)/Applications";
+                       productName = Pico;
+                       productReference = 8D1107320486CEB800E47090 /* Pico Engine.app */;
+                       productType = "com.apple.product-type.application";
+               };
+/* End PBXNativeTarget section */
+
+/* Begin PBXProject section */
+               29B97313FDCFA39411CA2CEA /* Project object */ = {
+                       isa = PBXProject;
+                       attributes = {
+                               LastUpgradeCheck = 0430;
+                               ORGANIZATIONNAME = "Koala Workshop";
+                       };
+                       buildConfigurationList = C01FCF4E08A954540054247B /* Build configuration list for PBXProject "Pico Engine" */;
+                       compatibilityVersion = "Xcode 3.2";
+                       developmentRegion = English;
+                       hasScannedForEncodings = 1;
+                       knownRegions = (
+                               en,
+                       );
+                       mainGroup = 29B97314FDCFA39411CA2CEA /* Pico */;
+                       projectDirPath = "";
+                       projectRoot = "";
+                       targets = (
+                               8D1107260486CEB800E47090 /* Pico Engine */,
+                       );
+               };
+/* End PBXProject section */
+
+/* Begin PBXResourcesBuildPhase section */
+               8D1107290486CEB800E47090 /* Resources */ = {
+                       isa = PBXResourcesBuildPhase;
+                       buildActionMask = 2147483647;
+                       files = (
+                               8D11072B0486CEB800E47090 /* InfoPlist.strings in Resources */,
+                               8E4BCB28105F641B0051A838 /* fipps.ttf in Resources */,
+                               8E4BCB2B105F641B0051A838 /* mapold.bin in Resources */,
+                               8E4BCB2C105F641B0051A838 /* mapweird.bin in Resources */,
+                               8E15FEF41071DB470046A4C4 /* dejavubold.ttf in Resources */,
+                               8E15FEF61071DB5B0046A4C4 /* mappink.bin in Resources */,
+                               8E3E2CAC109FBEAB008FC4CE /* jump.wav in Resources */,
+                               8E3E2CB2109FBFCD008FC4CE /* land.wav in Resources */,
+                               8E3E2CB4109FBFE0008FC4CE /* step.wav in Resources */,
+                               8E99FA8B118CA9DB0051197A /* map1.bin in Resources */,
+                               8E6682E6118E22A200E1FC0A /* map2.bin in Resources */,
+                               8E834C33122DB24C00299323 /* pico-step.wav in Resources */,
+                               8EBF5BF7122DD6D600B7AF64 /* pico-hurt.wav in Resources */,
+                               8EBF5BF8122DD6D600B7AF64 /* pico-jump.wav in Resources */,
+                               8EBF5BF9122DD6D600B7AF64 /* pico-pause.wav in Resources */,
+                               8E965F8012303B8D0056F76F /* pauseimage.png in Resources */,
+                               8E965FE1123048510056F76F /* map0.bin in Resources */,
+                               8E8C972112C095550010C970 /* picolevel1.mp3 in Resources */,
+                               8E8C984F12C0A3C20010C970 /* picobg1.png in Resources */,
+                       );
+                       runOnlyForDeploymentPostprocessing = 0;
+               };
+/* End PBXResourcesBuildPhase section */
+
+/* Begin PBXSourcesBuildPhase section */
+               8D11072C0486CEB800E47090 /* Sources */ = {
+                       isa = PBXSourcesBuildPhase;
+                       buildActionMask = 2147483647;
+                       files = (
+                               002F3A2E09D0888800EBEB88 /* SDLMain.m in Sources */,
+                               8E4BCA1C105F56A90051A838 /* actor.cpp in Sources */,
+                               8E4BCA23105F56CB0051A838 /* gfx.cpp in Sources */,
+                               8E4BCA25105F56CB0051A838 /* map.cpp in Sources */,
+                               8E4BCAE7105F620A0051A838 /* main.cpp in Sources */,
+                               8E81E15610B2EF4C00287584 /* game_overwatch.cpp in Sources */,
+                               8EBF903112E8C8BC00A5D281 /* LuaDebugger.cpp in Sources */,
+                               8EBF903212E8C8BC00A5D281 /* LuaScript.cpp in Sources */,
+                               8EBF903312E8C8BC00A5D281 /* LuaVirtualMachine.cpp in Sources */,
+                               8E2005E912FA4E3B00BA92CE /* audio.cpp in Sources */,
+                       );
+                       runOnlyForDeploymentPostprocessing = 0;
+               };
+/* End PBXSourcesBuildPhase section */
+
+/* Begin PBXVariantGroup section */
+               089C165CFE840E0CC02AAC07 /* InfoPlist.strings */ = {
+                       isa = PBXVariantGroup;
+                       children = (
+                               089C165DFE840E0CC02AAC07 /* English */,
+                       );
+                       name = InfoPlist.strings;
+                       sourceTree = "<group>";
+               };
+/* End PBXVariantGroup section */
+
+/* Begin XCBuildConfiguration section */
+               C01FCF4B08A954540054247B /* Debug */ = {
+                       isa = XCBuildConfiguration;
+                       buildSettings = {
+                               ARCHS = "$(ARCHS_STANDARD_64_BIT)";
+                               COPY_PHASE_STRIP = NO;
+                               FRAMEWORK_SEARCH_PATHS = (
+                                       "$(inherited)",
+                                       "\"$(DEVELOPER_FRAMEWORKS_DIR)\"",
+                               );
+                               GCC_DYNAMIC_NO_PIC = NO;
+                               GCC_MODEL_TUNING = G5;
+                               GCC_OPTIMIZATION_LEVEL = 0;
+                               HEADER_SEARCH_PATHS = (
+                                       "$(HOME)/Library/Frameworks/SDL.framework/Headers",
+                                       "$(HEADER_SEARCH_PATHS)",
+                               );
+                               INFOPLIST_FILE = Info.plist;
+                               INSTALL_PATH = "$(HOME)/Applications";
+                               PRODUCT_NAME = "Pico Engine";
+                               WRAPPER_EXTENSION = app;
+                               ZERO_LINK = YES;
+                       };
+                       name = Debug;
+               };
+               C01FCF4C08A954540054247B /* Release */ = {
+                       isa = XCBuildConfiguration;
+                       buildSettings = {
+                               ARCHS = "$(ARCHS_STANDARD_64_BIT)";
+                               FRAMEWORK_SEARCH_PATHS = (
+                                       "$(inherited)",
+                                       "\"$(DEVELOPER_FRAMEWORKS_DIR)\"",
+                               );
+                               GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
+                               GCC_MODEL_TUNING = G5;
+                               INFOPLIST_FILE = Info.plist;
+                               INSTALL_PATH = "$(HOME)/Applications";
+                               PRODUCT_NAME = "Pico Engine";
+                               WRAPPER_EXTENSION = app;
+                       };
+                       name = Release;
+               };
+               C01FCF4F08A954540054247B /* Debug */ = {
+                       isa = XCBuildConfiguration;
+                       buildSettings = {
+                               GCC_WARN_ABOUT_RETURN_TYPE = YES;
+                               GCC_WARN_UNUSED_VARIABLE = YES;
+                               HEADER_SEARCH_PATHS = (
+                                       /Library/Frameworks/SDL_image.framework/Headers,
+                                       /Library/Frameworks/SDL.framework/Headers,
+                                       /Library/Frameworks/SDL_ttf.framework/Headers,
+                                       /Library/Frameworks/SDL_mixer.framework/Headers,
+                                       /Library/Frameworks/SDL_gfx.framework/Headers,
+                               );
+                       };
+                       name = Debug;
+               };
+               C01FCF5008A954540054247B /* Release */ = {
+                       isa = XCBuildConfiguration;
+                       buildSettings = {
+                               GCC_WARN_ABOUT_RETURN_TYPE = YES;
+                               GCC_WARN_UNUSED_VARIABLE = YES;
+                               HEADER_SEARCH_PATHS = (
+                                       /Library/Frameworks/SDL_image.framework/Headers,
+                                       /Library/Frameworks/SDL.framework/Headers,
+                                       /Library/Frameworks/SDL_ttf.framework/Headers,
+                                       /Library/Frameworks/SDL_mixer.framework/Headers,
+                                       /Library/Frameworks/SDL_gfx.framework/Headers,
+                               );
+                       };
+                       name = Release;
+               };
+/* End XCBuildConfiguration section */
+
+/* Begin XCConfigurationList section */
+               C01FCF4A08A954540054247B /* Build configuration list for PBXNativeTarget "Pico Engine" */ = {
+                       isa = XCConfigurationList;
+                       buildConfigurations = (
+                               C01FCF4B08A954540054247B /* Debug */,
+                               C01FCF4C08A954540054247B /* Release */,
+                       );
+                       defaultConfigurationIsVisible = 0;
+                       defaultConfigurationName = Release;
+               };
+               C01FCF4E08A954540054247B /* Build configuration list for PBXProject "Pico Engine" */ = {
+                       isa = XCConfigurationList;
+                       buildConfigurations = (
+                               C01FCF4F08A954540054247B /* Debug */,
+                               C01FCF5008A954540054247B /* Release */,
+                       );
+                       defaultConfigurationIsVisible = 0;
+                       defaultConfigurationName = Release;
+               };
+/* End XCConfigurationList section */
+       };
+       rootObject = 29B97313FDCFA39411CA2CEA /* Project object */;
+}
diff --git a/Pico Engine.xcodeproj/project.xcworkspace/contents.xcworkspacedata b/Pico Engine.xcodeproj/project.xcworkspace/contents.xcworkspacedata
new file mode 100644 (file)
index 0000000..649c33d
--- /dev/null
@@ -0,0 +1,7 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<Workspace
+   version = "1.0">
+   <FileRef
+      location = "self:Pico Engine.xcodeproj">
+   </FileRef>
+</Workspace>
diff --git a/Pico Engine.xcodeproj/project.xcworkspace/xcuserdata/benbeltran.xcuserdatad/UserInterfaceState.xcuserstate b/Pico Engine.xcodeproj/project.xcworkspace/xcuserdata/benbeltran.xcuserdatad/UserInterfaceState.xcuserstate
new file mode 100644 (file)
index 0000000..429b117
Binary files /dev/null and b/Pico Engine.xcodeproj/project.xcworkspace/xcuserdata/benbeltran.xcuserdatad/UserInterfaceState.xcuserstate differ
diff --git a/Pico Engine.xcodeproj/project.xcworkspace/xcuserdata/benbeltran.xcuserdatad/WorkspaceSettings.xcsettings b/Pico Engine.xcodeproj/project.xcworkspace/xcuserdata/benbeltran.xcuserdatad/WorkspaceSettings.xcsettings
new file mode 100644 (file)
index 0000000..0a8eb9f
--- /dev/null
@@ -0,0 +1,26 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
+<plist version="1.0">
+<dict>
+       <key>BuildLocationStyle</key>
+       <string>UseAppPreferences</string>
+       <key>CustomBuildLocationType</key>
+       <string>RelativeToDerivedData</string>
+       <key>DerivedDataLocationStyle</key>
+       <string>Default</string>
+       <key>HasAskedToTakeAutomaticSnapshotBeforeSignificantChanges</key>
+       <true/>
+       <key>IDEWorkspaceUserSettings_HasAskedToTakeAutomaticSnapshotBeforeSignificantChanges</key>
+       <true/>
+       <key>IDEWorkspaceUserSettings_SnapshotAutomaticallyBeforeSignificantChanges</key>
+       <true/>
+       <key>IssueFilterStyle</key>
+       <string>ShowActiveSchemeOnly</string>
+       <key>LiveSourceIssuesEnabled</key>
+       <true/>
+       <key>SnapshotAutomaticallyBeforeSignificantChanges</key>
+       <true/>
+       <key>SnapshotLocationStyle</key>
+       <string>Default</string>
+</dict>
+</plist>
diff --git a/Pico Engine.xcodeproj/xcuserdata/benbeltran.xcuserdatad/xcschemes/Pico-Lua-Test.xcscheme b/Pico Engine.xcodeproj/xcuserdata/benbeltran.xcuserdatad/xcschemes/Pico-Lua-Test.xcscheme
new file mode 100644 (file)
index 0000000..e2ca1bb
--- /dev/null
@@ -0,0 +1,81 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<Scheme
+   LastUpgradeVersion = "0430"
+   version = "1.8">
+   <BuildAction
+      parallelizeBuildables = "YES"
+      buildImplicitDependencies = "YES">
+      <BuildActionEntries>
+         <BuildActionEntry
+            buildForTesting = "YES"
+            buildForRunning = "YES"
+            buildForProfiling = "YES"
+            buildForArchiving = "YES"
+            buildForAnalyzing = "YES">
+            <BuildableReference
+               BuildableIdentifier = "primary"
+               BlueprintIdentifier = "8D1107260486CEB800E47090"
+               BuildableName = "Pico Engine.app"
+               BlueprintName = "Pico Engine"
+               ReferencedContainer = "container:Pico Engine.xcodeproj">
+            </BuildableReference>
+         </BuildActionEntry>
+      </BuildActionEntries>
+   </BuildAction>
+   <TestAction
+      selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.GDB"
+      selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.GDB"
+      shouldUseLaunchSchemeArgsEnv = "YES"
+      buildConfiguration = "Debug">
+      <Testables>
+      </Testables>
+   </TestAction>
+   <LaunchAction
+      selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
+      selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
+      displayScaleIsEnabled = "NO"
+      displayScale = "1.00"
+      launchStyle = "0"
+      useCustomWorkingDirectory = "NO"
+      buildConfiguration = "Debug"
+      ignoresPersistentStateOnLaunch = "NO"
+      debugDocumentVersioning = "YES"
+      allowLocationSimulation = "YES">
+      <BuildableProductRunnable>
+         <BuildableReference
+            BuildableIdentifier = "primary"
+            BlueprintIdentifier = "8D1107260486CEB800E47090"
+            BuildableName = "Pico Engine.app"
+            BlueprintName = "Pico Engine"
+            ReferencedContainer = "container:Pico Engine.xcodeproj">
+         </BuildableReference>
+      </BuildableProductRunnable>
+      <AdditionalOptions>
+      </AdditionalOptions>
+   </LaunchAction>
+   <ProfileAction
+      displayScaleIsEnabled = "NO"
+      displayScale = "1.00"
+      shouldUseLaunchSchemeArgsEnv = "YES"
+      savedToolIdentifier = ""
+      useCustomWorkingDirectory = "NO"
+      buildConfiguration = "Release"
+      debugDocumentVersioning = "YES">
+      <BuildableProductRunnable>
+         <BuildableReference
+            BuildableIdentifier = "primary"
+            BlueprintIdentifier = "8D1107260486CEB800E47090"
+            BuildableName = "Pico Engine.app"
+            BlueprintName = "Pico Engine"
+            ReferencedContainer = "container:Pico Engine.xcodeproj">
+         </BuildableReference>
+      </BuildableProductRunnable>
+   </ProfileAction>
+   <AnalyzeAction
+      buildConfiguration = "Debug">
+   </AnalyzeAction>
+   <ArchiveAction
+      buildConfiguration = "Release"
+      revealArchiveInOrganizer = "YES">
+   </ArchiveAction>
+</Scheme>
diff --git a/Pico Engine.xcodeproj/xcuserdata/benbeltran.xcuserdatad/xcschemes/xcschememanagement.plist b/Pico Engine.xcodeproj/xcuserdata/benbeltran.xcuserdatad/xcschemes/xcschememanagement.plist
new file mode 100644 (file)
index 0000000..c1e9f13
--- /dev/null
@@ -0,0 +1,22 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
+<plist version="1.0">
+<dict>
+       <key>SchemeUserState</key>
+       <dict>
+               <key>Pico-Lua-Test.xcscheme</key>
+               <dict>
+                       <key>orderHint</key>
+                       <integer>0</integer>
+               </dict>
+       </dict>
+       <key>SuppressBuildableAutocreation</key>
+       <dict>
+               <key>8D1107260486CEB800E47090</key>
+               <dict>
+                       <key>primary</key>
+                       <true/>
+               </dict>
+       </dict>
+</dict>
+</plist>
diff --git a/Pico_Prefix.pch b/Pico_Prefix.pch
new file mode 100644 (file)
index 0000000..29dfde3
--- /dev/null
@@ -0,0 +1,9 @@
+//
+// Prefix header for all source files of the 'Pico' target in the 'Pico' project
+//
+
+#include "SDL.h"
+
+#ifdef __OBJC__
+    #import <Cocoa/Cocoa.h>
+#endif
diff --git a/README.md b/README.md
new file mode 100644 (file)
index 0000000..9f7732a
--- /dev/null
+++ b/README.md
@@ -0,0 +1,3 @@
+# Pico Engine #
+
+This is just a placeholder file, while I get the instructions/roadmap ready.
\ No newline at end of file
diff --git a/SDLMain.h b/SDLMain.h
new file mode 100644 (file)
index 0000000..4683df5
--- /dev/null
+++ b/SDLMain.h
@@ -0,0 +1,11 @@
+/*   SDLMain.m - main entry point for our Cocoa-ized SDL app
+       Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
+       Non-NIB-Code & other changes: Max Horn <max@quendi.de>
+
+    Feel free to customize this file to suit your needs
+*/
+
+#import <Cocoa/Cocoa.h>
+
+@interface SDLMain : NSObject
+@end
diff --git a/SDLMain.m b/SDLMain.m
new file mode 100644 (file)
index 0000000..2931eef
--- /dev/null
+++ b/SDLMain.m
@@ -0,0 +1,381 @@
+/*   SDLMain.m - main entry point for our Cocoa-ized SDL app
+ Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
+ Non-NIB-Code & other changes: Max Horn <max@quendi.de>
+ Feel free to customize this file to suit your needs
+ */
+
+#include "SDL/SDL.h"
+#include "SDLMain.h"
+#include <sys/param.h> /* for MAXPATHLEN */
+#include <unistd.h>
+
+/* For some reaon, Apple removed setAppleMenu from the headers in 10.4,
+ but the method still is there and works. To avoid warnings, we declare
+ it ourselves here. */
+@interface NSApplication(SDL_Missing_Methods)
+- (void)setAppleMenu:(NSMenu *)menu;
+@end
+
+/* Use this flag to determine whether we use SDLMain.nib or not */
+#define                SDL_USE_NIB_FILE        0
+
+/* Use this flag to determine whether we use CPS (docking) or not */
+#define                SDL_USE_CPS             1
+#ifdef SDL_USE_CPS
+/* Portions of CPS.h */
+typedef struct CPSProcessSerNum
+{
+       UInt32          lo;
+       UInt32          hi;
+} CPSProcessSerNum;
+
+extern OSErr   CPSGetCurrentProcess( CPSProcessSerNum *psn);
+extern OSErr   CPSEnableForegroundOperation( CPSProcessSerNum *psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5);
+extern OSErr   CPSSetFrontProcess( CPSProcessSerNum *psn);
+
+#endif /* SDL_USE_CPS */
+
+static int    gArgc;
+static char  **gArgv;
+static BOOL   gFinderLaunch;
+static BOOL   gCalledAppMainline = FALSE;
+
+static NSString *getApplicationName(void)
+{
+    const NSDictionary *dict;
+    NSString *appName = 0;
+       
+    /* Determine the application name */
+    dict = (const NSDictionary *)CFBundleGetInfoDictionary(CFBundleGetMainBundle());
+    if (dict)
+        appName = [dict objectForKey: @"CFBundleName"];
+    
+    if (![appName length])
+        appName = [[NSProcessInfo processInfo] processName];
+       
+    return appName;
+}
+
+#if SDL_USE_NIB_FILE
+/* A helper category for NSString */
+@interface NSString (ReplaceSubString)
+- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString;
+@end
+#endif
+
+@interface NSApplication (SDLApplication)
+@end
+
+@implementation NSApplication (SDLApplication)
+/* Invoked from the Quit menu item */
+- (void)terminate:(id)sender
+{
+    /* Post a SDL_QUIT event */
+    SDL_Event event;
+    event.type = SDL_QUIT;
+    SDL_PushEvent(&event);
+}
+@end
+
+/* The main class of the application, the application's delegate */
+@implementation SDLMain
+
+/* Set the working directory to the .app's parent directory */
+- (void) setupWorkingDirectory:(BOOL)shouldChdir
+{
+    if (shouldChdir)
+    {
+        char parentdir[MAXPATHLEN];
+        CFURLRef url = CFBundleCopyBundleURL(CFBundleGetMainBundle());
+        CFURLRef url2 = CFURLCreateCopyDeletingLastPathComponent(0, url);
+        if (CFURLGetFileSystemRepresentation(url2, 1, (UInt8 *)parentdir, MAXPATHLEN)) {
+            chdir(parentdir);   /* chdir to the binary app's parent */
+        }
+        CFRelease(url);
+        CFRelease(url2);
+    }
+}
+
+#if SDL_USE_NIB_FILE
+
+/* Fix menu to contain the real app name instead of "SDL App" */
+- (void)fixMenu:(NSMenu *)aMenu withAppName:(NSString *)appName
+{
+    NSRange aRange;
+    NSEnumerator *enumerator;
+    NSMenuItem *menuItem;
+       
+    aRange = [[aMenu title] rangeOfString:@"SDL App"];
+    if (aRange.length != 0)
+        [aMenu setTitle: [[aMenu title] stringByReplacingRange:aRange with:appName]];
+       
+    enumerator = [[aMenu itemArray] objectEnumerator];
+    while ((menuItem = [enumerator nextObject]))
+    {
+        aRange = [[menuItem title] rangeOfString:@"SDL App"];
+        if (aRange.length != 0)
+            [menuItem setTitle: [[menuItem title] stringByReplacingRange:aRange with:appName]];
+        if ([menuItem hasSubmenu])
+            [self fixMenu:[menuItem submenu] withAppName:appName];
+    }
+}
+
+#else
+
+static void setApplicationMenu(void)
+{
+    /* warning: this code is very odd */
+    NSMenu *appleMenu;
+    NSMenuItem *menuItem;
+    NSString *title;
+    NSString *appName;
+    
+    appName = getApplicationName();
+    appleMenu = [[NSMenu alloc] initWithTitle:@""];
+    
+    /* Add menu items */
+    title = [@"About " stringByAppendingString:appName];
+    [appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];
+       
+    [appleMenu addItem:[NSMenuItem separatorItem]];
+       
+    title = [@"Hide " stringByAppendingString:appName];
+    [appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];
+       
+    menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
+    [menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)];
+       
+    [appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""];
+       
+    [appleMenu addItem:[NSMenuItem separatorItem]];
+       
+    title = [@"Quit " stringByAppendingString:appName];
+    [appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];
+       
+    
+    /* Put menu into the menubar */
+    menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
+    [menuItem setSubmenu:appleMenu];
+    [[NSApp mainMenu] addItem:menuItem];
+       
+    /* Tell the application object that this is now the application menu */
+    [NSApp setAppleMenu:appleMenu];
+       
+    /* Finally give up our references to the objects */
+    [appleMenu release];
+    [menuItem release];
+}
+
+/* Create a window menu */
+static void setupWindowMenu(void)
+{
+    NSMenu      *windowMenu;
+    NSMenuItem  *windowMenuItem;
+    NSMenuItem  *menuItem;
+       
+    windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
+    
+    /* "Minimize" item */
+    menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"];
+    [windowMenu addItem:menuItem];
+    [menuItem release];
+    
+    /* Put menu into the menubar */
+    windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""];
+    [windowMenuItem setSubmenu:windowMenu];
+    [[NSApp mainMenu] addItem:windowMenuItem];
+    
+    /* Tell the application object that this is now the window menu */
+    [NSApp setWindowsMenu:windowMenu];
+       
+    /* Finally give up our references to the objects */
+    [windowMenu release];
+    [windowMenuItem release];
+}
+
+/* Replacement for NSApplicationMain */
+static void CustomApplicationMain (int argc, char **argv)
+{
+    NSAutoreleasePool  *pool = [[NSAutoreleasePool alloc] init];
+    SDLMain                            *sdlMain;
+       
+    /* Ensure the application object is initialised */
+    [NSApplication sharedApplication];
+    
+#ifdef SDL_USE_CPS
+    {
+        CPSProcessSerNum PSN;
+        /* Tell the dock about us */
+        if (!CPSGetCurrentProcess(&PSN))
+            if (!CPSEnableForegroundOperation(&PSN,0x03,0x3C,0x2C,0x1103))
+                if (!CPSSetFrontProcess(&PSN))
+                    [NSApplication sharedApplication];
+    }
+#endif /* SDL_USE_CPS */
+       
+    /* Set up the menubar */
+    [NSApp setMainMenu:[[NSMenu alloc] init]];
+    setApplicationMenu();
+    setupWindowMenu();
+       
+    /* Create SDLMain and make it the app delegate */
+    sdlMain = [[SDLMain alloc] init];
+    [NSApp setDelegate:sdlMain];
+    
+    /* Start the main event loop */
+    [NSApp run];
+    
+    [sdlMain release];
+    [pool release];
+}
+
+#endif
+
+
+/*
+ * Catch document open requests...this lets us notice files when the app
+ *  was launched by double-clicking a document, or when a document was
+ *  dragged/dropped on the app's icon. You need to have a
+ *  CFBundleDocumentsType section in your Info.plist to get this message,
+ *  apparently.
+ *
+ * Files are added to gArgv, so to the app, they'll look like command line
+ *  arguments. Previously, apps launched from the finder had nothing but
+ *  an argv[0].
+ *
+ * This message may be received multiple times to open several docs on launch.
+ *
+ * This message is ignored once the app's mainline has been called.
+ */
+- (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename
+{
+    const char *temparg;
+    size_t arglen;
+    char *arg;
+    char **newargv;
+       
+    if (!gFinderLaunch)  /* MacOS is passing command line args. */
+        return FALSE;
+       
+    if (gCalledAppMainline)  /* app has started, ignore this document. */
+        return FALSE;
+       
+    temparg = [filename UTF8String];
+    arglen = SDL_strlen(temparg) + 1;
+    arg = (char *) SDL_malloc(arglen);
+    if (arg == NULL)
+        return FALSE;
+       
+    newargv = (char **) realloc(gArgv, sizeof (char *) * (gArgc + 2));
+    if (newargv == NULL)
+    {
+        SDL_free(arg);
+        return FALSE;
+    }
+    gArgv = newargv;
+       
+    SDL_strlcpy(arg, temparg, arglen);
+    gArgv[gArgc++] = arg;
+    gArgv[gArgc] = NULL;
+    return TRUE;
+}
+
+
+/* Called when the internal event loop has just started running */
+- (void) applicationDidFinishLaunching: (NSNotification *) note
+{
+    int status;
+       
+    /* Set the working directory to the .app's parent directory */
+    [self setupWorkingDirectory:gFinderLaunch];
+       
+#if SDL_USE_NIB_FILE
+    /* Set the main menu to contain the real app name instead of "SDL App" */
+    [self fixMenu:[NSApp mainMenu] withAppName:getApplicationName()];
+#endif
+       
+    /* Hand off to main application code */
+    gCalledAppMainline = TRUE;
+    status = SDL_main (gArgc, gArgv);
+       
+    /* We're done, thank you for playing */
+    exit(status);
+}
+@end
+
+
+@implementation NSString (ReplaceSubString)
+
+- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString
+{
+    unsigned int bufferSize;
+    unsigned int selfLen = [self length];
+    unsigned int aStringLen = [aString length];
+    unichar *buffer;
+    NSRange localRange;
+    NSString *result;
+       
+    bufferSize = selfLen + aStringLen - aRange.length;
+    buffer = (unichar *)NSAllocateMemoryPages(bufferSize*sizeof(unichar));
+    
+    /* Get first part into buffer */
+    localRange.location = 0;
+    localRange.length = aRange.location;
+    [self getCharacters:buffer range:localRange];
+    
+    /* Get middle part into buffer */
+    localRange.location = 0;
+    localRange.length = aStringLen;
+    [aString getCharacters:(buffer+aRange.location) range:localRange];
+       
+    /* Get last part into buffer */
+    localRange.location = aRange.location + aRange.length;
+    localRange.length = selfLen - localRange.location;
+    [self getCharacters:(buffer+aRange.location+aStringLen) range:localRange];
+    
+    /* Build output string */
+    result = [NSString stringWithCharacters:buffer length:bufferSize];
+    
+    NSDeallocateMemoryPages(buffer, bufferSize);
+    
+    return result;
+}
+
+@end
+
+
+
+#ifdef main
+#  undef main
+#endif
+
+
+/* Main entry point to executable - should *not* be SDL_main! */
+int main (int argc, char **argv)
+{
+    /* Copy the arguments into a global variable */
+    /* This is passed if we are launched by double-clicking */
+    if ( argc >= 2 && strncmp (argv[1], "-psn", 4) == 0 ) {
+        gArgv = (char **) SDL_malloc(sizeof (char *) * 2);
+        gArgv[0] = argv[0];
+        gArgv[1] = NULL;
+        gArgc = 1;
+        gFinderLaunch = YES;
+    } else {
+        int i;
+        gArgc = argc;
+        gArgv = (char **) SDL_malloc(sizeof (char *) * (argc+1));
+        for (i = 0; i <= argc; i++)
+            gArgv[i] = argv[i];
+        gFinderLaunch = NO;
+    }
+       
+#if SDL_USE_NIB_FILE
+    NSApplicationMain (argc, argv);
+#else
+    CustomApplicationMain (argc, argv);
+#endif
+    return 0;
+}
+
diff --git a/actor.cpp b/actor.cpp
new file mode 100755 (executable)
index 0000000..12e5353
--- /dev/null
+++ b/actor.cpp
@@ -0,0 +1,1020 @@
+#include "stdafx.h"\r
+\r
+Actor::Actor(int xpos, int ypos, const char *spritepath, const char *scriptpath, Map *map, Audio *audio, Game_overwatch *ow, CLuaVirtualMachine& vm) : CLuaScript(vm){\r
+       this->init(xpos,ypos,spritepath,scriptpath,NULL,LEFT,true,map,audio,ow,vm);\r
+}\r
+\r
+Actor::Actor(int xpos, int ypos, const char *spritepath, const char *scriptpath, Actor *dad, Direction dir, bool phys, Map *map, Audio *audio, Game_overwatch *ow, CLuaVirtualMachine& vm) : CLuaScript(vm){\r
+       this->init(xpos,ypos,spritepath,scriptpath,dad,dir,phys,map,audio,ow,vm);\r
+}\r
+\r
+Actor::~Actor(){\r
+       SDL_FreeSurface(sprite);\r
+       if(parent != NULL){\r
+               parent->remove_bullet();\r
+       }\r
+       overwatch->move_out(this);\r
+}\r
+\r
+void Actor::init(int xpos, int ypos, const char *spritepath, const char *scriptpath, Actor *dad, Direction dir, bool phys, Map *map, Audio *aud, Game_overwatch *ow, CLuaVirtualMachine& vm){\r
+       //Set Values from constructor\r
+       x = xpos;\r
+       y = ypos;\r
+       overwatch = ow;\r
+       audio = aud;\r
+       currentmap = map;\r
+       physics = phys;\r
+       parent = dad;\r
+       currentdirection = dir;\r
+    walk_time = 0;\r
+       \r
+       //sprite\r
+       SDL_Surface *raw_sprite = IMG_Load(spritepath);\r
+    sprite = SDL_DisplayFormat(raw_sprite);\r
+    SDL_FreeSurface(raw_sprite);\r
+    Uint32 colorkey = SDL_MapRGB(sprite->format, 255, 0, 255);\r
+    SDL_SetColorKey(sprite, SDL_SRCCOLORKEY | SDL_RLEACCEL, colorkey); //le ponemos al buddy el colorkey para las transparencias\r
+    w = sprite->w/SPRITE_FRAMES_W;                                                                                              //el ancho de nuestro spritesheet\r
+    h = sprite->h/SPRITE_FRAMES_H;                                                                                              //lo alto de nuestro spritesheet\r
+       \r
+       //Lua API.\r
+       m_iMethodBase = RegisterFunction ("get_x");\r
+       RegisterFunction ("get_y");\r
+       RegisterFunction ("get_w");\r
+       RegisterFunction ("get_h");\r
+       RegisterFunction ("get_clip_x");\r
+       RegisterFunction ("get_clip_y");\r
+       RegisterFunction ("get_currentframe");\r
+       RegisterFunction ("get_oldclip");\r
+       RegisterFunction ("get_vertical_speed");\r
+       RegisterFunction ("get_falltime");\r
+       RegisterFunction ("get_speed");\r
+       RegisterFunction ("get_ownspeed");\r
+       RegisterFunction ("get_totalspeed");\r
+       RegisterFunction ("set_x");\r
+       RegisterFunction ("set_y");\r
+       RegisterFunction ("set_w");\r
+       RegisterFunction ("set_h");\r
+       RegisterFunction ("set_clip_x");\r
+       RegisterFunction ("set_clip_y");\r
+       RegisterFunction ("set_currentframe");\r
+       RegisterFunction ("set_oldclip");\r
+       RegisterFunction ("set_vertical_speed");\r
+       RegisterFunction ("set_falltime");\r
+       RegisterFunction ("set_speed");\r
+       RegisterFunction ("set_ownspeed");\r
+       RegisterFunction ("set_totalspeed");\r
+       RegisterFunction ("get_currentdirection");\r
+       RegisterFunction ("set_currentdirection");\r
+       RegisterFunction ("can_move");\r
+       RegisterFunction ("get_collision");\r
+       RegisterFunction ("set_collision");\r
+       RegisterFunction ("get_map_sx");\r
+       RegisterFunction ("get_map_sy");\r
+       RegisterFunction ("set_map_sx");\r
+       RegisterFunction ("set_map_sy");\r
+       RegisterFunction ("get_cfg_max_map_w");\r
+       RegisterFunction ("get_cfg_max_map_h");\r
+       RegisterFunction ("get_cfg_screen_width");\r
+       RegisterFunction ("get_cfg_screen_height");\r
+       RegisterFunction ("get_leftkey");\r
+       RegisterFunction ("get_rightkey");\r
+       RegisterFunction ("get_zkey");\r
+       RegisterFunction ("get_xkey");\r
+       RegisterFunction ("get_jumplock");\r
+       RegisterFunction ("get_shootlock");\r
+       RegisterFunction ("set_jumplock");\r
+       RegisterFunction ("set_shootlock");\r
+       RegisterFunction ("set_dying");\r
+       RegisterFunction ("add_bullet");\r
+       RegisterFunction ("get_shotcount");\r
+       RegisterFunction ("set_physics");\r
+       RegisterFunction ("set_enemy");\r
+       RegisterFunction ("set_controllable");\r
+       RegisterFunction ("get_ckey");\r
+       RegisterFunction ("get_switchlock");\r
+       RegisterFunction ("set_switchlock");\r
+       RegisterFunction ("set_noclip");\r
+       RegisterFunction ("load_clip");\r
+       RegisterFunction ("play_sfx");\r
+       RegisterFunction ("play_bgm");\r
+       RegisterFunction ("stop_bgm");\r
+    RegisterFunction ("get_cfg_tile_w");\r
+       RegisterFunction ("get_cfg_tile_h");\r
+    RegisterFunction ("accelerate");\r
+    RegisterFunction ("get_walk_time");\r
+    RegisterFunction ("set_walk_time");\r
+    RegisterFunction ("decelerate");\r
+       \r
+       \r
+       //lua compile.\r
+       this->CompileFile("scripts/globals.lua");\r
+       this->CompileFile (scriptpath);\r
+       \r
+       //lua sync.\r
+       this->SelectScriptFunction ("sync");\r
+       this->Go ();\r
+\r
+       \r
+       //default values.\r
+       oldclip = 0;\r
+       vertical_speed = 0.0;\r
+       falltime = 0.0;\r
+       speed = 0.0;\r
+       ownspeed = 0.0;\r
+       clip_x = 0;\r
+       clip_y = 0;\r
+       currentframe = 0;\r
+       jumplock = false;\r
+       shootlock = false;\r
+       dying = false;\r
+       shotcount = 0;\r
+       \r
+       //using ENUM direction as colliding vector index.\r
+       colliding[UP], colliding[DOWN], colliding[LEFT], colliding[RIGHT] = false;\r
+       \r
+       overwatch->move_in(this);\r
+}\r
+\r
+//The Lua ScriptCalling Index.\r
+int Actor::ScriptCalling (CLuaVirtualMachine& vm,  int iFunctionNumber){\r
+       switch (iFunctionNumber - m_iMethodBase)\r
+       {\r
+               case 0:\r
+                       return lget_x(vm);\r
+                       break;\r
+               \r
+               case 1:\r
+                       return lget_y(vm);\r
+                       break;\r
+               \r
+               case 2:\r
+                       return lget_w(vm);\r
+                       break;\r
+                       \r
+               case 3:\r
+                       return lget_h(vm);\r
+                       break;\r
+                       \r
+               case 4:\r
+                       return lget_clip_x(vm);\r
+                       break;\r
+                       \r
+               case 5:\r
+                       return lget_clip_y(vm);\r
+                       break;\r
+                       \r
+               case 6:\r
+                       return lget_currentframe(vm);\r
+                       break;\r
+                       \r
+               case 7:\r
+                       return lget_oldclip(vm);\r
+                       break;\r
+                       \r
+               case 8:\r
+                       return lget_vertical_speed(vm);\r
+                       break;\r
+                       \r
+               case 9:\r
+                       return lget_falltime(vm);\r
+                       break;\r
+                       \r
+               case 10:\r
+                       return lget_speed(vm);\r
+                       break;\r
+                       \r
+               case 11:\r
+                       return lget_ownspeed(vm);\r
+                       break;\r
+                       \r
+               case 12:\r
+                       return lget_totalspeed(vm);\r
+                       break;\r
+               case 13:\r
+                       return lset_x(vm);\r
+                       break;\r
+                       \r
+               case 14:\r
+                       return lset_y(vm);\r
+                       break;\r
+                       \r
+               case 15:\r
+                       return lset_w(vm);\r
+                       break;\r
+                       \r
+               case 16:\r
+                       return lset_h(vm);\r
+                       break;\r
+                       \r
+               case 17:\r
+                       return lset_clip_x(vm);\r
+                       break;\r
+                       \r
+               case 18:\r
+                       return lset_clip_y(vm);\r
+                       break;\r
+                       \r
+               case 19:\r
+                       return lset_currentframe(vm);\r
+                       break;\r
+                       \r
+               case 20:\r
+                       return lset_oldclip(vm);\r
+                       break;\r
+                       \r
+               case 21:\r
+                       return lset_vertical_speed(vm);\r
+                       break;\r
+                       \r
+               case 22:\r
+                       return lset_falltime(vm);\r
+                       break;\r
+                       \r
+               case 23:\r
+                       return lset_speed(vm);\r
+                       break;\r
+                       \r
+               case 24:\r
+                       return lset_ownspeed(vm);\r
+                       break;\r
+                       \r
+               case 25:\r
+                       return lset_totalspeed(vm);\r
+                       break;\r
+                       \r
+               case 26:\r
+                       return lget_currentdirection(vm);\r
+                       break;\r
+                       \r
+               case 27:\r
+                       return lset_currentdirection(vm);\r
+                       break;\r
+                       \r
+               case 28:\r
+                       return lcan_move(vm);\r
+                       break;\r
+                       \r
+               case 29:\r
+                       return lget_collision(vm);\r
+                       break;\r
+                       \r
+               case 30:\r
+                       return lset_collision(vm);\r
+                       break;\r
+                       \r
+               case 31:\r
+                       return lget_map_sx(vm);\r
+                       break;\r
+                       \r
+               case 32:\r
+                       return lget_map_sy(vm);\r
+                       break;\r
+                       \r
+               case 33:\r
+                       return lset_map_sx(vm);\r
+                       break;\r
+                       \r
+               case 34:\r
+                       return lset_map_sy(vm);\r
+                       break;\r
+                       \r
+               case 35:\r
+                       return lget_cfg_max_map_w(vm);\r
+                       break;\r
+                       \r
+               case 36:\r
+                       return lget_cfg_max_map_h(vm);\r
+                       break;\r
+                       \r
+               case 37:\r
+                       return lget_cfg_screen_width(vm);\r
+                       break;\r
+                       \r
+               case 38:\r
+                       return lget_cfg_screen_height(vm);\r
+                       break;\r
+                       \r
+               case 39:\r
+                       return lget_leftkey(vm);\r
+                       break;\r
+                       \r
+               case 40:\r
+                       return lget_rightkey(vm);\r
+                       break;\r
+                       \r
+               case 41:\r
+                       return lget_zkey(vm);\r
+                       break;\r
+                       \r
+               case 42:\r
+                       return lget_xkey(vm);\r
+                       break;\r
+                       \r
+               case 43:\r
+                       return lget_jumplock(vm);\r
+                       break;\r
+                       \r
+               case 44:\r
+                       return lget_shootlock(vm);\r
+                       break;\r
+                       \r
+               case 45:\r
+                       return lset_jumplock(vm);\r
+                       break;\r
+                       \r
+               case 46:\r
+                       return lset_shootlock(vm);\r
+                       break;\r
+                       \r
+               case 47:\r
+                       return lset_dying(vm);\r
+                       break;\r
+                       \r
+               case 48:\r
+                       return ladd_bullet(vm);\r
+                       break;\r
+                       \r
+               case 49:\r
+                       return lget_shotcount(vm);\r
+                       break;\r
+               \r
+               case 50:\r
+                       return lset_physics(vm);\r
+                       break;\r
+                       \r
+               case 51:\r
+                       return lset_enemy(vm);\r
+                       break;\r
+                       \r
+               case 52:\r
+                       return lset_controllable(vm);\r
+                       break;\r
+                       \r
+               case 53:\r
+                       return lget_ckey(vm);\r
+                       break;\r
+                       \r
+               case 54:\r
+                       return lget_switchlock(vm);\r
+                       break;\r
+                       \r
+               case 55:\r
+                       return lset_switchlock(vm);\r
+                       break;\r
+                       \r
+               case 56:\r
+                       return lset_noclip(vm);\r
+                       break;\r
+                       \r
+               case 57:\r
+                       return lload_clip(vm);\r
+                       break;\r
+                       \r
+               case 58:\r
+                       return lplay_sfx(vm);\r
+                       break;\r
+                       \r
+               case 59:\r
+                       return lplay_bgm(vm);\r
+                       break;\r
+                       \r
+               case 60:\r
+                       return lstop_bgm(vm);\r
+                       break;\r
+            \r
+        case 61:\r
+                       return lget_cfg_tile_w(vm);\r
+                       break;\r
+                       \r
+               case 62:\r
+                       return lget_cfg_tile_h(vm);\r
+                       break;\r
+        case 63:\r
+                       return laccelerate(vm);\r
+                       break;\r
+        case 64:\r
+                       return lget_walk_time(vm);\r
+                       break;\r
+        case 65:\r
+                       return lset_walk_time(vm);\r
+                       break;\r
+        case 66:\r
+                       return ldecelerate(vm);\r
+                       break;\r
+       }\r
+       return 0;\r
+   }\r
+\r
+void Actor::HandleReturns (CLuaVirtualMachine& vm, const char *strFunc){\r
+       \r
+}\r
+\r
+void Actor::animate(){\r
+       \r
+       //check for conditions.\r
+       if (ownspeed != 0) {\r
+               animating = true;\r
+       }else{\r
+               animating = false;\r
+       }\r
+       \r
+       \r
+       //then do stuff\r
+       if (animating) {\r
+               if(currentframe <= MOVEMENT_FREQ){\r
+                       currentframe++;\r
+               }else{\r
+                       currentframe = 0;\r
+               }\r
+               \r
+               if(currentframe==0){\r
+                       if(clip_x >= (w*SPRITE_FRAMES_W)-w){\r
+                               animup = false;               \r
+                       }\r
+                       if(clip_x == 0){\r
+                               animup = true;\r
+                       }\r
+                       if(animup){clip_x += w;}else{ clip_x -= w;}\r
+               }   \r
+       }\r
+}\r
+\r
+void Actor::move(){\r
+       if (!colliding[DOWN]) {\r
+               speed = 0;\r
+       }\r
+       totalspeed = speed + ownspeed;\r
+       if (noclip) {\r
+               x += totalspeed;\r
+       }else{\r
+               if (totalspeed > 0 &&  this->can_move(RIGHT, x, y) ) {\r
+                       x += totalspeed;\r
+               }\r
+               if (totalspeed < 0 &&  this->can_move(LEFT, x, y) ) {\r
+                       x += totalspeed;\r
+               }\r
+       }\r
+}\r
+\r
+bool Actor::can_move(Direction direction, int xpos, int ypos){\r
+       if(direction == UP){\r
+               if(currentmap->get_passability((xpos+5-currentmap->get_sx()),(ypos-1-currentmap->get_sy())) == 1 || currentmap->get_passability((xpos+w-5-currentmap->get_sx()),(ypos-1-currentmap->get_sy())) == 1 || colliding[UP]){\r
+                       return false;\r
+               }\r
+       }\r
+       if(direction == RIGHT){\r
+               if(currentmap->get_passability((xpos+w-currentmap->get_sx()),(ypos+(h*.25)-currentmap->get_sy())) == 1 || currentmap->get_passability((xpos+w-currentmap->get_sx()),(ypos+h-1-currentmap->get_sy())) == 1 || colliding[RIGHT]){\r
+                       return false;\r
+               }\r
+       }\r
+       if(direction == DOWN){\r
+               if(currentmap->get_passability((xpos+5-currentmap->get_sx()),(ypos+h-currentmap->get_sy())) == 1 || currentmap->get_passability((xpos+w-5-currentmap->get_sx()),(ypos+h-currentmap->get_sy())) == 1 || colliding[DOWN]){\r
+                       return false;\r
+               }\r
+       }\r
+       if(direction == LEFT){\r
+               if(currentmap->get_passability((xpos-currentmap->get_sx()),(ypos+(h*.25)-currentmap->get_sy())) == 1 || currentmap->get_passability((xpos-currentmap->get_sx()),(ypos+h-1-currentmap->get_sy())) == 1 || colliding[LEFT]){\r
+                       return false;\r
+               }\r
+       }\r
+       return true;\r
+}\r
+\r
+bool Actor::can_die(){\r
+\r
+       if(currentmap->get_tile((x-currentmap->get_sx()),(y-1-currentmap->get_sy())) == 2 || currentmap->get_tile((x+w-currentmap->get_sx()),(y-1-currentmap->get_sy())) == 2){\r
+               return true;\r
+       }\r
+       if(currentmap->get_tile((x+1+w-currentmap->get_sx()),(y-currentmap->get_sy())) == 2 || currentmap->get_tile((x+1+w-currentmap->get_sx()),(y+h-currentmap->get_sy())) == 2){\r
+               return true;\r
+       }\r
+       if(currentmap->get_tile((x-currentmap->get_sx()),(y+1+h-currentmap->get_sy())) == 2 || currentmap->get_tile((x+w-currentmap->get_sx()),(y+1+h-currentmap->get_sy())) == 2){\r
+               return true;\r
+       }\r
+       if(currentmap->get_tile((x-1-currentmap->get_sx()),(y-currentmap->get_sy())) == 2 || currentmap->get_tile((x-1-currentmap->get_sx()),(y+h-currentmap->get_sy())) == 2){\r
+               return true;\r
+       }\r
+       return false;\r
+}\r
+\r
+void Actor::add_bullet(const char* sprite, const char* script){\r
+       shotcount++;\r
+       if (currentdirection == LEFT) {\r
+               new Actor(x-14, y+10,sprite, script, this, LEFT, false, currentmap, audio, overwatch, m_vm);\r
+       }\r
+       if (currentdirection == RIGHT) {\r
+               new Actor(x+w+4, y+10,sprite, script, this, RIGHT, false, currentmap, audio, overwatch, m_vm);\r
+       }\r
+}\r
+\r
+void Actor::remove_bullet(){\r
+       shotcount--;\r
+}\r
+\r
+void Actor::accelerate(float accel, float max_speed){\r
+    \r
+    if ( (accel > 0 && ownspeed == max_speed && max_speed < 0) || (accel < 0 && ownspeed == max_speed && max_speed > 0) ){\r
+        walk_time = 0;\r
+    }\r
+    \r
+    //reset the time if we were deccelerating.\r
+    if (walk_time < 0) {\r
+        walk_time = 0;\r
+    }\r
+    \r
+    walk_time += 1; //increase the time, because we are accelerating.\r
+    \r
+    if((ownspeed >= max_speed && max_speed > 0) || (ownspeed <= max_speed && max_speed < 0)){\r
+        ownspeed = max_speed;\r
+    }else{\r
+        ownspeed = ownspeed + accel*walk_time;\r
+    }\r
+}\r
+\r
+void Actor::decelerate(float accel){\r
+    if(ownspeed != 0 && falltime == 0){\r
+        if (walk_time > 0) {\r
+            walk_time = 0;\r
+        }\r
+        walk_time -= 1; //increase the time, because we are accelerating.\r
+        \r
+        //Stay at 0\r
+        if (ownspeed > 0) {\r
+            ownspeed = ownspeed + accel*walk_time;\r
+            if (ownspeed < 0){\r
+                ownspeed = 0;       //if we go too far, just settle with 0.\r
+            }\r
+        }\r
+        if (ownspeed < 0) {\r
+            ownspeed = ownspeed - accel*walk_time;\r
+            if (ownspeed > 0){\r
+                ownspeed = 0;       //if we go too far, just settle with 0.\r
+            }\r
+        }\r
+    }\r
+}\r
+\r
+//internal accessors\r
+\r
+int Actor::get_x(void){ return x; }\r
+void Actor::set_x(int newval){ x = newval; }\r
+int Actor::get_y(void){ return y; }\r
+void Actor::set_y(int newval){ y = newval; }\r
+int Actor::get_w(void){ return w; }\r
+void Actor::set_w(int newval){ w = newval; }\r
+int Actor::get_h(void){ return h; }\r
+void Actor::set_h(int newval){ h = newval; }\r
+int Actor::get_clip_x(void){ return clip_x; }\r
+void Actor::set_clip_x(int newval){ clip_x = newval; }\r
+int Actor::get_clip_y(void){ return clip_y; }\r
+void Actor::set_clip_y(int newval){ clip_y = newval; }\r
+int Actor::get_currentframe(void){ return currentframe; }\r
+void Actor::set_currentframe(int newval){ currentframe = newval; }\r
+int Actor::get_oldclip(void){ return oldclip; }\r
+void Actor::set_oldclip(int newval){ oldclip = newval; }\r
+float Actor::get_vertical_speed(void){ return vertical_speed; }\r
+void Actor::set_vertical_speed(float newval){ vertical_speed = newval;}\r
+float Actor::get_vertical_acc(void){ return vertical_acc; }\r
+void Actor::set_vertical_acc(float newval){ vertical_acc = newval;}\r
+float Actor::get_falltime(void){ return falltime; }\r
+void Actor::set_falltime(float newval){ falltime = newval; }\r
+SDL_Surface * Actor::get_sprite(void){ return sprite; }\r
+float Actor::get_speed(void){ return speed; }\r
+void Actor::set_speed(float newval){ speed = newval;}\r
+float Actor::get_ownspeed(void){ return ownspeed; }\r
+void Actor::set_ownspeed(float newval){ ownspeed = newval;}\r
+float Actor::get_totalspeed(void){ return totalspeed; }\r
+void Actor::set_totalspeed(float newval){ totalspeed = newval;}\r
+float Actor::get_horizontal_acc(void){ return vertical_acc; }\r
+void Actor::set_horizontal_acc(float newval){ vertical_acc = newval;}\r
+Direction Actor::get_currentdirection(void){ return currentdirection; }\r
+Enemy Actor::get_enemy(void){ return enemy; }\r
+int Actor::get_leftkey(void){ return leftkey; }\r
+void Actor::set_leftkey(int newval){ leftkey = newval; }\r
+int Actor::get_rightkey(void){ return rightkey; }\r
+void Actor::set_rightkey(int newval){ rightkey = newval; }\r
+int Actor::get_zkey(void){ return zkey; }\r
+void Actor::set_zkey(int newval){ zkey = newval; }\r
+int Actor::get_xkey(void){ return xkey; }\r
+void Actor::set_xkey(int newval){ xkey = newval; }\r
+bool Actor::get_physics(void){ return physics; }\r
+void Actor::set_physics(bool newval){ physics = newval; }\r
+void Actor::set_collision(bool col, int corner){\r
+       colliding[corner] = col;\r
+}\r
+bool Actor::get_controllable(void){ return controllable; }\r
+bool Actor::get_collision(int corner){\r
+       return colliding[corner];\r
+}\r
+bool Actor::get_dying(void){ return dying; }\r
+void Actor::set_dying(bool newval){ dying = newval; }\r
+void Actor::set_ckey(int newval){ ckey = newval; }\r
+bool Actor::get_noclip(void){ return noclip; }\r
+\r
+//lua accessors (get)\r
+int Actor::lget_x(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       lua_pushnumber (state, x);\r
+       return 1;\r
+}\r
+\r
+int Actor::lget_y(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       lua_pushnumber (state, y);\r
+       return 1;\r
+}\r
+\r
+int Actor::lget_w(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       lua_pushnumber (state, w);\r
+       return 1;\r
+}\r
+\r
+int Actor::lget_h(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       lua_pushnumber (state, h);\r
+       return 1;\r
+}\r
+\r
+int Actor::lget_clip_x(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       lua_pushnumber (state, clip_x);\r
+       return 1;\r
+}\r
+\r
+int Actor::lget_clip_y(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       lua_pushnumber (state, clip_y);\r
+       return 1;\r
+}\r
+\r
+int Actor::lget_currentframe(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       lua_pushnumber (state, currentframe);\r
+       return 1;\r
+}\r
+\r
+int Actor::lget_oldclip(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       lua_pushnumber (state, oldclip);\r
+       return 1;\r
+}\r
+\r
+int Actor::lget_vertical_speed(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       lua_pushnumber (state, vertical_speed);\r
+       return 1;\r
+}\r
+\r
+int Actor::lget_falltime(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       lua_pushnumber (state, falltime);\r
+       return 1;\r
+}\r
+\r
+int Actor::lget_speed(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       lua_pushnumber (state, speed);\r
+       return 1;\r
+}\r
+\r
+int Actor::lget_ownspeed(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       lua_pushnumber (state, ownspeed);\r
+       return 1;\r
+}\r
+\r
+int Actor::lget_totalspeed(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       lua_pushnumber (state, totalspeed);\r
+       return 1;\r
+}\r
+\r
+int Actor::lget_currentdirection(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       lua_pushnumber (state, currentdirection);\r
+       return 1;\r
+}\r
+\r
+int Actor::lget_collision(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       lua_pushboolean (state, colliding[(int) lua_tonumber (state, -1)]);\r
+       return 1;\r
+}\r
+\r
+int Actor::lget_map_sx(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       lua_pushnumber (state, currentmap->get_sx());\r
+       return 1;\r
+}\r
+\r
+int Actor::lget_map_sy(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       lua_pushnumber (state, currentmap->get_sy());\r
+       return 1;\r
+}\r
+\r
+int Actor::lget_cfg_max_map_w(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       lua_pushnumber (state, MAX_MAP_W);\r
+       return 1;\r
+}\r
+\r
+int Actor::lget_cfg_max_map_h(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       lua_pushnumber (state, MAX_MAP_H);\r
+       return 1;\r
+}\r
+\r
+int Actor::lget_cfg_tile_h(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       lua_pushnumber (state, TILE_HEIGHT);\r
+       return 1;\r
+}\r
+\r
+int Actor::lget_cfg_screen_height(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       lua_pushnumber (state, SCREEN_HEIGHT);\r
+       return 1;\r
+}\r
+\r
+int Actor::lget_leftkey(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       lua_pushnumber (state, leftkey);\r
+       return 1;\r
+}\r
+\r
+int Actor::lget_rightkey(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       lua_pushnumber (state, rightkey);\r
+       return 1;\r
+}\r
+\r
+int Actor::lget_zkey(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       lua_pushnumber (state, zkey);\r
+       return 1;\r
+}\r
+\r
+int Actor::lget_xkey(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       lua_pushnumber (state, xkey);\r
+       return 1;\r
+}\r
+\r
+int Actor::lget_jumplock(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       lua_pushboolean (state, jumplock);\r
+       return 1;\r
+}\r
+\r
+int Actor::lget_shootlock(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       lua_pushboolean (state, shootlock);\r
+       return 1;\r
+}\r
+\r
+int Actor::lget_shotcount(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       lua_pushnumber (state, shotcount);\r
+       return 1;\r
+}\r
+\r
+int Actor::lget_ckey(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       lua_pushnumber (state, ckey);\r
+       return 1;\r
+}\r
+\r
+int Actor::lget_switchlock(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       lua_pushboolean (state, switchlock);\r
+       return 1;\r
+}\r
+\r
+int Actor::lget_cfg_tile_w(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       lua_pushnumber (state, TILE_WIDTH);\r
+       return 1;\r
+}\r
+\r
+int Actor::lget_cfg_screen_width(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       lua_pushnumber (state, SCREEN_WIDTH);\r
+       return 1;\r
+}\r
+\r
+int Actor::lget_walk_time(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       lua_pushnumber (state, walk_time);\r
+       return 1;\r
+}\r
+\r
+//lua accessors (set)\r
+int Actor::lset_x(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       x = (int) lua_tonumber (state, -1);\r
+       return 0;\r
+}\r
+\r
+int Actor::lset_y(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       y = (int) lua_tonumber (state, -1);\r
+       return 0;\r
+}\r
+\r
+int Actor::lset_w(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       w = (int) lua_tonumber (state, -1);\r
+       return 0;\r
+}\r
+\r
+int Actor::lset_h(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       h = (int) lua_tonumber (state, -1);\r
+       return 0;\r
+}\r
+\r
+int Actor::lset_clip_x(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       clip_x = (int) lua_tonumber (state, -1);\r
+       return 0;\r
+}\r
+\r
+int Actor::lset_clip_y(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       clip_y = (int) lua_tonumber (state, -1);\r
+       return 0;\r
+}\r
+\r
+int Actor::lset_currentframe(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       currentframe = (int) lua_tonumber (state, -1);\r
+       return 0;\r
+}\r
+\r
+int Actor::lset_oldclip(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       oldclip = (int) lua_tonumber (state, -1);\r
+       return 0;\r
+}\r
+\r
+int Actor::lset_vertical_speed(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       vertical_speed = (float) lua_tonumber (state, -1);\r
+       return 0;\r
+}\r
+\r
+int Actor::lset_falltime(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       falltime = (float) lua_tonumber (state, -1);\r
+       return 0;\r
+}\r
+\r
+int Actor::lset_speed(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       speed = (float) lua_tonumber (state, -1);\r
+       return 0;\r
+}\r
+\r
+int Actor::lset_ownspeed(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       ownspeed = (float) lua_tonumber (state, -1);\r
+       return 0;\r
+}\r
+\r
+int Actor::lset_totalspeed(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       totalspeed = (float) lua_tonumber (state, -1);\r
+       return 0;\r
+}\r
+\r
+int Actor::lset_currentdirection(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       currentdirection = (Direction) lua_tonumber (state, -1);\r
+       return 0;\r
+}\r
+\r
+int Actor::lset_collision(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       colliding[(int) lua_tonumber (state, -1)] = (bool) lua_toboolean(state, -2);\r
+       return 0;\r
+}\r
+\r
+int Actor::lset_map_sx(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       currentmap->set_sx((int) lua_tonumber (state, -1));\r
+       return 0;\r
+}\r
+\r
+int Actor::lset_map_sy(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       currentmap->set_sy((int) lua_tonumber (state, -1));\r
+       return 0;\r
+}\r
+\r
+int Actor::lset_jumplock(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       jumplock = (bool) lua_toboolean (state, -1);\r
+       return 0;\r
+}\r
+\r
+int Actor::lset_shootlock(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       shootlock = (bool) lua_toboolean (state, -1);\r
+       return 0;\r
+}\r
+\r
+int Actor::lset_dying(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       dying = (bool) lua_toboolean (state, -1);\r
+       return 0;\r
+}\r
+\r
+int Actor::lset_physics(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       physics = (bool) lua_toboolean (state, -1);\r
+       return 0;\r
+}\r
+\r
+int Actor::lset_enemy(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       enemy = (Enemy) lua_tonumber (state, -1);\r
+       return 0;\r
+}\r
+\r
+int Actor::lset_controllable(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       controllable = (bool) lua_toboolean (state, -1);\r
+       return 0;\r
+}\r
+\r
+int Actor::lset_switchlock(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       switchlock = (bool) lua_toboolean (state, -1);\r
+       return 0;\r
+}\r
+\r
+int Actor::lset_noclip(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       noclip = (bool) lua_toboolean (state, -1);\r
+       return 0;\r
+}\r
+\r
+int Actor::lset_walk_time(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       walk_time = (int) lua_tonumber (state, -1);\r
+       return 0;\r
+}\r
+\r
+\r
+//misc lua methods\r
+\r
+int Actor::lcan_move(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;\r
+       lua_pushboolean(state,this->can_move((Direction) lua_tonumber (state, -3), (int) lua_tonumber (state, -2), (int) lua_tonumber (state, -1)));\r
+       return 1;       \r
+}\r
+\r
+int Actor::ladd_bullet(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;    \r
+       this->add_bullet((const char*) lua_tostring (state, -2), (const char*) lua_tostring (state, -1));\r
+       return 1;\r
+}\r
+\r
+int Actor::lload_clip(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;    \r
+       audio->load_clip((const char*) lua_tostring (state, -1));\r
+       return 1;\r
+}\r
+\r
+int Actor::lplay_sfx(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;    \r
+       audio->play_sfx((const char*) lua_tostring (state, -1));\r
+       return 1;\r
+}\r
+\r
+int Actor::lplay_bgm(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;    \r
+       audio->play_bgm((const char*) lua_tostring (state, -1));\r
+       return 1;\r
+}\r
+\r
+int Actor::lstop_bgm(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;    \r
+       audio->stop_bgm((const char*) lua_tostring (state, -1));\r
+       return 1;\r
+}\r
+\r
+int Actor::laccelerate(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;    \r
+       this->accelerate((float)  lua_tonumber (state, -2), (float)  lua_tonumber (state, -1));\r
+       return 1;\r
+}\r
+\r
+int Actor::ldecelerate(CLuaVirtualMachine& vm){\r
+       lua_State *state = (lua_State *) vm;    \r
+       this->decelerate((float)  lua_tonumber (state, -1));\r
+       return 1;\r
+}
\ No newline at end of file
diff --git a/actor.h b/actor.h
new file mode 100755 (executable)
index 0000000..3110b8d
--- /dev/null
+++ b/actor.h
@@ -0,0 +1,190 @@
+/*\r
+ * Module Name: Actor\r
+ * Description: Every action that has to do with actors (playable and NPCs).\r
+ *              It has all the lua stuff, which is messy as fuck.\r
+ */\r
+\r
+class Actor : public CLuaScript\r
+{\r
+       \r
+protected:\r
+       \r
+       int x, y, w, h, clip_x, clip_y, currentframe, oldclip, m_iMethodBase, walk_time;\r
+       float vertical_speed, falltime, speed, ownspeed, totalspeed, vertical_acc, horizontal_acc;\r
+       \r
+       Actor *parent;\r
+       \r
+       //keys\r
+       int leftkey, rightkey, zkey, xkey, ckey, shotcount;\r
+       \r
+       SDL_Surface *sprite;\r
+       Mix_Chunk *walkbg;\r
+       \r
+       Map *currentmap;\r
+       Audio *audio;\r
+       Game_overwatch *overwatch;\r
+       \r
+       bool colliding[4];\r
+       bool dying, animating, animup, jumplock, shootlock, \r
+                       switchlock, physics, controllable, noclip;\r
+       \r
+       Direction currentdirection;\r
+       Enemy enemy;\r
+       \r
+       \r
+public:\r
+       \r
+       //constructors and destructor.\r
+       Actor(int, int, const char*, const char*, Map *, Audio *, Game_overwatch *, CLuaVirtualMachine&);\r
+       Actor(int, int, const char*, const char*, Actor *, Direction, bool, Map *, Audio *, Game_overwatch *, CLuaVirtualMachine&);\r
+       virtual ~Actor(void);\r
+       \r
+       //initializer (Common for constructors)\r
+       void init(int, int, const char*, const char*, Actor *, Direction, bool, Map *, Audio *, Game_overwatch *, CLuaVirtualMachine&);\r
+       \r
+       //lua required methods\r
+       int ScriptCalling (CLuaVirtualMachine&, int);\r
+       void HandleReturns (CLuaVirtualMachine&, const char *);\r
+       \r
+       //normal methods\r
+       bool can_move(Direction, int, int);\r
+       bool can_die(void);\r
+       void animate(void);\r
+       void move(void);\r
+       void add_bullet(const char*, const char*);\r
+       void remove_bullet(void);\r
+    void accelerate(float, float);\r
+    void decelerate(float);\r
+       \r
+       //set and get stuff\r
+       int get_x(void);\r
+       void set_x(int);\r
+       int get_y(void);\r
+       void set_y(int);\r
+       int get_w(void);\r
+       void set_w(int);\r
+       int get_h(void);\r
+       void set_h(int);\r
+       int get_clip_x(void);\r
+       void set_clip_x(int);\r
+       int get_clip_y(void);\r
+       void set_clip_y(int);\r
+       int get_currentframe(void);\r
+       void set_currentframe(int);\r
+       int get_oldclip(void);\r
+       void set_oldclip(int);\r
+       float get_vertical_speed(void);\r
+       void set_vertical_speed(float);\r
+    float get_vertical_acc(void);\r
+       void set_vertical_acc(float);\r
+       float get_falltime(void);\r
+       void set_falltime(float);\r
+       SDL_Surface * get_sprite(void);\r
+       void set_collision(bool, int);\r
+       bool get_collision(int);\r
+       float get_speed(void);\r
+       void set_speed(float);\r
+       float get_ownspeed(void);\r
+       void set_ownspeed(float);\r
+       float get_totalspeed(void);\r
+       void set_totalspeed(float);\r
+    float get_horizontal_acc(void);\r
+       void set_horizontal_acc(float);\r
+       Enemy get_enemy(void);\r
+       Direction get_currentdirection(void);\r
+       int get_leftkey(void);\r
+       void set_leftkey(int);\r
+       int get_rightkey(void);\r
+       void set_rightkey(int);\r
+       int get_zkey(void);\r
+       void set_zkey(int);\r
+       int get_xkey(void);\r
+       void set_xkey(int);\r
+       bool get_physics(void);\r
+       void set_physics(bool);\r
+       bool get_dying(void);\r
+       void set_dying(bool);\r
+       bool get_controllable(void);\r
+       void set_ckey(int);\r
+       bool get_noclip(void);\r
+       \r
+       //lua accessors (get)\r
+       int lget_x(CLuaVirtualMachine&);\r
+       int lget_y(CLuaVirtualMachine&);\r
+       int lget_w(CLuaVirtualMachine&);\r
+       int lget_h(CLuaVirtualMachine&);\r
+       int lget_clip_x(CLuaVirtualMachine&);\r
+       int lget_clip_y(CLuaVirtualMachine&);\r
+       int lget_currentframe(CLuaVirtualMachine&);\r
+       int lget_oldclip(CLuaVirtualMachine&);\r
+       int lget_vertical_speed(CLuaVirtualMachine&);\r
+       int lget_falltime(CLuaVirtualMachine&);\r
+       int lget_speed(CLuaVirtualMachine&);\r
+       int lget_ownspeed(CLuaVirtualMachine&);\r
+       int lget_totalspeed(CLuaVirtualMachine&);\r
+       int lget_currentdirection(CLuaVirtualMachine&);\r
+       int lget_collision(CLuaVirtualMachine&);\r
+       int lget_map_sx(CLuaVirtualMachine&);\r
+       int lget_map_sy(CLuaVirtualMachine&);\r
+       int lget_cfg_max_map_w(CLuaVirtualMachine&);\r
+       int lget_cfg_max_map_h(CLuaVirtualMachine&);\r
+       int lget_cfg_screen_width(CLuaVirtualMachine&);\r
+       int lget_cfg_screen_height(CLuaVirtualMachine&);\r
+       int lget_leftkey(CLuaVirtualMachine&);\r
+       int lget_rightkey(CLuaVirtualMachine&);\r
+       int lget_zkey(CLuaVirtualMachine&);\r
+       int lget_xkey(CLuaVirtualMachine&);\r
+       int lget_jumplock(CLuaVirtualMachine&);\r
+       int lget_shootlock(CLuaVirtualMachine&);\r
+       int lget_shotcount(CLuaVirtualMachine&);\r
+       int lget_ckey(CLuaVirtualMachine&);\r
+       int lget_switchlock(CLuaVirtualMachine&);\r
+    int lget_cfg_tile_w(CLuaVirtualMachine&);\r
+       int lget_cfg_tile_h(CLuaVirtualMachine&);\r
+    int lget_walk_time(CLuaVirtualMachine&);\r
+       \r
+       //lua accessors (set)\r
+       int lset_x(CLuaVirtualMachine&);\r
+       int lset_y(CLuaVirtualMachine&);\r
+       int lset_w(CLuaVirtualMachine&);\r
+       int lset_h(CLuaVirtualMachine&);\r
+       int lset_clip_x(CLuaVirtualMachine&);\r
+       int lset_clip_y(CLuaVirtualMachine&);\r
+       int lset_currentframe(CLuaVirtualMachine&);\r
+       int lset_oldclip(CLuaVirtualMachine&);\r
+       int lset_vertical_speed(CLuaVirtualMachine&);\r
+       int lset_falltime(CLuaVirtualMachine&);\r
+       int lset_speed(CLuaVirtualMachine&);\r
+       int lset_ownspeed(CLuaVirtualMachine&);\r
+       int lset_totalspeed(CLuaVirtualMachine&);       \r
+       int lset_currentdirection(CLuaVirtualMachine&);\r
+       int lset_collision(CLuaVirtualMachine&);\r
+       int lset_map_sx(CLuaVirtualMachine&);\r
+       int lset_map_sy(CLuaVirtualMachine&);\r
+       int lset_leftkey(CLuaVirtualMachine&);\r
+       int lset_rightkey(CLuaVirtualMachine&);\r
+       int lset_zkey(CLuaVirtualMachine&);\r
+       int lset_xkey(CLuaVirtualMachine&);\r
+       int lset_jumplock(CLuaVirtualMachine&);\r
+       int lset_shootlock(CLuaVirtualMachine&);\r
+       int lset_dying(CLuaVirtualMachine&);\r
+       int lset_shotcount(CLuaVirtualMachine&);\r
+       int lset_physics(CLuaVirtualMachine&);\r
+       int lset_enemy(CLuaVirtualMachine&);\r
+       int lset_controllable(CLuaVirtualMachine&);\r
+       int lset_switchlock(CLuaVirtualMachine&);\r
+       int lset_noclip(CLuaVirtualMachine&);\r
+    int lset_walk_time(CLuaVirtualMachine&);\r
+       \r
+       //misc lua methods\r
+       int lcan_move(CLuaVirtualMachine&);\r
+       int center_map(CLuaVirtualMachine&);\r
+       int ladd_bullet(CLuaVirtualMachine&);\r
+       int lload_clip(CLuaVirtualMachine&);\r
+       int lplay_sfx(CLuaVirtualMachine&);\r
+       int lplay_bgm(CLuaVirtualMachine&);\r
+       int lstop_bgm(CLuaVirtualMachine&);\r
+    int laccelerate(CLuaVirtualMachine&);\r
+    int ldecelerate(CLuaVirtualMachine&);\r
+       \r
+};\r
diff --git a/audio.cpp b/audio.cpp
new file mode 100644 (file)
index 0000000..9601aa6
--- /dev/null
+++ b/audio.cpp
@@ -0,0 +1,25 @@
+#include "stdafx.h"
+
+/*I should add the sound here.*/
+void Audio::load_clip(const char *soundclip)
+{
+       std::cout << ">>> Added Sound: " << soundclip << "\n";
+}
+
+/*Look for and play the sound.*/
+void Audio::play_sfx(const char *soundclip)
+{
+       std::cout << ">>> Played Sound: " << soundclip << "\n";
+}
+
+/*Look for and play bgm*/
+void Audio::play_bgm(const char *soundclip)
+{
+       std::cout << ">>> Beginning Playback of: " << soundclip << "\n";
+}
+
+/*Look for and stop bgm*/
+void Audio::stop_bgm(const char *soundclip)
+{
+       std::cout << ">>> Stopping Playback of: " << soundclip << "\n";
+}
\ No newline at end of file
diff --git a/audio.h b/audio.h
new file mode 100644 (file)
index 0000000..2312c92
--- /dev/null
+++ b/audio.h
@@ -0,0 +1,26 @@
+/*
+ * Module Name: Audio
+ * Description: Load SFX and music. Will change to Fmod EX library.
+ */
+
+class Audio
+{
+       
+       //The game overwatch keeps track of all our NPCs and stuff that needs to interact in the main loop.
+       struct clip{
+               const char* name;
+               Mix_Chunk * val;
+               clip * next;
+       };
+       
+       
+       clip * head;
+       
+public:
+       
+       void load_clip(const char*);
+       void play_sfx(const char*);
+       void play_bgm(const char*);
+       void stop_bgm(const char*);
+       
+};
diff --git a/basebg1.mp3 b/basebg1.mp3
new file mode 100644 (file)
index 0000000..2dc0d99
Binary files /dev/null and b/basebg1.mp3 differ
diff --git a/build/Debug/.DS_Store b/build/Debug/.DS_Store
new file mode 100644 (file)
index 0000000..5bd0d2d
Binary files /dev/null and b/build/Debug/.DS_Store differ
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Headers b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Headers
new file mode 120000 (symlink)
index 0000000..a177d2a
--- /dev/null
@@ -0,0 +1 @@
+Versions/Current/Headers
\ No newline at end of file
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Lua b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Lua
new file mode 120000 (symlink)
index 0000000..8966dea
--- /dev/null
@@ -0,0 +1 @@
+Versions/Current/Lua
\ No newline at end of file
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Resources b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Resources
new file mode 120000 (symlink)
index 0000000..953ee36
--- /dev/null
@@ -0,0 +1 @@
+Versions/Current/Resources
\ No newline at end of file
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lapi.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lapi.h
new file mode 100644 (file)
index 0000000..2c3fab2
--- /dev/null
@@ -0,0 +1,16 @@
+/*
+** $Id: lapi.h,v 2.2.1.1 2007/12/27 13:02:25 roberto Exp $
+** Auxiliary functions from Lua API
+** See Copyright Notice in lua.h
+*/
+
+#ifndef lapi_h
+#define lapi_h
+
+
+#include "lobject.h"
+
+
+LUAI_FUNC void luaA_pushobject (lua_State *L, const TValue *o);
+
+#endif
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lauxlib.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lauxlib.h
new file mode 100644 (file)
index 0000000..3425823
--- /dev/null
@@ -0,0 +1,174 @@
+/*
+** $Id: lauxlib.h,v 1.88.1.1 2007/12/27 13:02:25 roberto Exp $
+** Auxiliary functions for building Lua libraries
+** See Copyright Notice in lua.h
+*/
+
+
+#ifndef lauxlib_h
+#define lauxlib_h
+
+
+#include <stddef.h>
+#include <stdio.h>
+
+#include "lua.h"
+
+
+#if defined(LUA_COMPAT_GETN)
+LUALIB_API int (luaL_getn) (lua_State *L, int t);
+LUALIB_API void (luaL_setn) (lua_State *L, int t, int n);
+#else
+#define luaL_getn(L,i)          ((int)lua_objlen(L, i))
+#define luaL_setn(L,i,j)        ((void)0)  /* no op! */
+#endif
+
+#if defined(LUA_COMPAT_OPENLIB)
+#define luaI_openlib   luaL_openlib
+#endif
+
+
+/* extra error code for `luaL_load' */
+#define LUA_ERRFILE     (LUA_ERRERR+1)
+
+
+typedef struct luaL_Reg {
+  const char *name;
+  lua_CFunction func;
+} luaL_Reg;
+
+
+
+LUALIB_API void (luaI_openlib) (lua_State *L, const char *libname,
+                                const luaL_Reg *l, int nup);
+LUALIB_API void (luaL_register) (lua_State *L, const char *libname,
+                                const luaL_Reg *l);
+LUALIB_API int (luaL_getmetafield) (lua_State *L, int obj, const char *e);
+LUALIB_API int (luaL_callmeta) (lua_State *L, int obj, const char *e);
+LUALIB_API int (luaL_typerror) (lua_State *L, int narg, const char *tname);
+LUALIB_API int (luaL_argerror) (lua_State *L, int numarg, const char *extramsg);
+LUALIB_API const char *(luaL_checklstring) (lua_State *L, int numArg,
+                                                          size_t *l);
+LUALIB_API const char *(luaL_optlstring) (lua_State *L, int numArg,
+                                          const char *def, size_t *l);
+LUALIB_API lua_Number (luaL_checknumber) (lua_State *L, int numArg);
+LUALIB_API lua_Number (luaL_optnumber) (lua_State *L, int nArg, lua_Number def);
+
+LUALIB_API lua_Integer (luaL_checkinteger) (lua_State *L, int numArg);
+LUALIB_API lua_Integer (luaL_optinteger) (lua_State *L, int nArg,
+                                          lua_Integer def);
+
+LUALIB_API void (luaL_checkstack) (lua_State *L, int sz, const char *msg);
+LUALIB_API void (luaL_checktype) (lua_State *L, int narg, int t);
+LUALIB_API void (luaL_checkany) (lua_State *L, int narg);
+
+LUALIB_API int   (luaL_newmetatable) (lua_State *L, const char *tname);
+LUALIB_API void *(luaL_checkudata) (lua_State *L, int ud, const char *tname);
+
+LUALIB_API void (luaL_where) (lua_State *L, int lvl);
+LUALIB_API int (luaL_error) (lua_State *L, const char *fmt, ...);
+
+LUALIB_API int (luaL_checkoption) (lua_State *L, int narg, const char *def,
+                                   const char *const lst[]);
+
+LUALIB_API int (luaL_ref) (lua_State *L, int t);
+LUALIB_API void (luaL_unref) (lua_State *L, int t, int ref);
+
+LUALIB_API int (luaL_loadfile) (lua_State *L, const char *filename);
+LUALIB_API int (luaL_loadbuffer) (lua_State *L, const char *buff, size_t sz,
+                                  const char *name);
+LUALIB_API int (luaL_loadstring) (lua_State *L, const char *s);
+
+LUALIB_API lua_State *(luaL_newstate) (void);
+
+
+LUALIB_API const char *(luaL_gsub) (lua_State *L, const char *s, const char *p,
+                                                  const char *r);
+
+LUALIB_API const char *(luaL_findtable) (lua_State *L, int idx,
+                                         const char *fname, int szhint);
+
+
+
+
+/*
+** ===============================================================
+** some useful macros
+** ===============================================================
+*/
+
+#define luaL_argcheck(L, cond,numarg,extramsg) \
+               ((void)((cond) || luaL_argerror(L, (numarg), (extramsg))))
+#define luaL_checkstring(L,n)  (luaL_checklstring(L, (n), NULL))
+#define luaL_optstring(L,n,d)  (luaL_optlstring(L, (n), (d), NULL))
+#define luaL_checkint(L,n)     ((int)luaL_checkinteger(L, (n)))
+#define luaL_optint(L,n,d)     ((int)luaL_optinteger(L, (n), (d)))
+#define luaL_checklong(L,n)    ((long)luaL_checkinteger(L, (n)))
+#define luaL_optlong(L,n,d)    ((long)luaL_optinteger(L, (n), (d)))
+
+#define luaL_typename(L,i)     lua_typename(L, lua_type(L,(i)))
+
+#define luaL_dofile(L, fn) \
+       (luaL_loadfile(L, fn) || lua_pcall(L, 0, LUA_MULTRET, 0))
+
+#define luaL_dostring(L, s) \
+       (luaL_loadstring(L, s) || lua_pcall(L, 0, LUA_MULTRET, 0))
+
+#define luaL_getmetatable(L,n) (lua_getfield(L, LUA_REGISTRYINDEX, (n)))
+
+#define luaL_opt(L,f,n,d)      (lua_isnoneornil(L,(n)) ? (d) : f(L,(n)))
+
+/*
+** {======================================================
+** Generic Buffer manipulation
+** =======================================================
+*/
+
+
+
+typedef struct luaL_Buffer {
+  char *p;                     /* current position in buffer */
+  int lvl;  /* number of strings in the stack (level) */
+  lua_State *L;
+  char buffer[LUAL_BUFFERSIZE];
+} luaL_Buffer;
+
+#define luaL_addchar(B,c) \
+  ((void)((B)->p < ((B)->buffer+LUAL_BUFFERSIZE) || luaL_prepbuffer(B)), \
+   (*(B)->p++ = (char)(c)))
+
+/* compatibility only */
+#define luaL_putchar(B,c)      luaL_addchar(B,c)
+
+#define luaL_addsize(B,n)      ((B)->p += (n))
+
+LUALIB_API void (luaL_buffinit) (lua_State *L, luaL_Buffer *B);
+LUALIB_API char *(luaL_prepbuffer) (luaL_Buffer *B);
+LUALIB_API void (luaL_addlstring) (luaL_Buffer *B, const char *s, size_t l);
+LUALIB_API void (luaL_addstring) (luaL_Buffer *B, const char *s);
+LUALIB_API void (luaL_addvalue) (luaL_Buffer *B);
+LUALIB_API void (luaL_pushresult) (luaL_Buffer *B);
+
+
+/* }====================================================== */
+
+
+/* compatibility with ref system */
+
+/* pre-defined references */
+#define LUA_NOREF       (-2)
+#define LUA_REFNIL      (-1)
+
+#define lua_ref(L,lock) ((lock) ? luaL_ref(L, LUA_REGISTRYINDEX) : \
+      (lua_pushstring(L, "unlocked references are obsolete"), lua_error(L), 0))
+
+#define lua_unref(L,ref)        luaL_unref(L, LUA_REGISTRYINDEX, (ref))
+
+#define lua_getref(L,ref)       lua_rawgeti(L, LUA_REGISTRYINDEX, (ref))
+
+
+#define luaL_reg       luaL_Reg
+
+#endif
+
+
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lcode.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lcode.h
new file mode 100644 (file)
index 0000000..b941c60
--- /dev/null
@@ -0,0 +1,76 @@
+/*
+** $Id: lcode.h,v 1.48.1.1 2007/12/27 13:02:25 roberto Exp $
+** Code generator for Lua
+** See Copyright Notice in lua.h
+*/
+
+#ifndef lcode_h
+#define lcode_h
+
+#include "llex.h"
+#include "lobject.h"
+#include "lopcodes.h"
+#include "lparser.h"
+
+
+/*
+** Marks the end of a patch list. It is an invalid value both as an absolute
+** address, and as a list link (would link an element to itself).
+*/
+#define NO_JUMP (-1)
+
+
+/*
+** grep "ORDER OPR" if you change these enums
+*/
+typedef enum BinOpr {
+  OPR_ADD, OPR_SUB, OPR_MUL, OPR_DIV, OPR_MOD, OPR_POW,
+  OPR_CONCAT,
+  OPR_NE, OPR_EQ,
+  OPR_LT, OPR_LE, OPR_GT, OPR_GE,
+  OPR_AND, OPR_OR,
+  OPR_NOBINOPR
+} BinOpr;
+
+
+typedef enum UnOpr { OPR_MINUS, OPR_NOT, OPR_LEN, OPR_NOUNOPR } UnOpr;
+
+
+#define getcode(fs,e)  ((fs)->f->code[(e)->u.s.info])
+
+#define luaK_codeAsBx(fs,o,A,sBx)      luaK_codeABx(fs,o,A,(sBx)+MAXARG_sBx)
+
+#define luaK_setmultret(fs,e)  luaK_setreturns(fs, e, LUA_MULTRET)
+
+LUAI_FUNC int luaK_codeABx (FuncState *fs, OpCode o, int A, unsigned int Bx);
+LUAI_FUNC int luaK_codeABC (FuncState *fs, OpCode o, int A, int B, int C);
+LUAI_FUNC void luaK_fixline (FuncState *fs, int line);
+LUAI_FUNC void luaK_nil (FuncState *fs, int from, int n);
+LUAI_FUNC void luaK_reserveregs (FuncState *fs, int n);
+LUAI_FUNC void luaK_checkstack (FuncState *fs, int n);
+LUAI_FUNC int luaK_stringK (FuncState *fs, TString *s);
+LUAI_FUNC int luaK_numberK (FuncState *fs, lua_Number r);
+LUAI_FUNC void luaK_dischargevars (FuncState *fs, expdesc *e);
+LUAI_FUNC int luaK_exp2anyreg (FuncState *fs, expdesc *e);
+LUAI_FUNC void luaK_exp2nextreg (FuncState *fs, expdesc *e);
+LUAI_FUNC void luaK_exp2val (FuncState *fs, expdesc *e);
+LUAI_FUNC int luaK_exp2RK (FuncState *fs, expdesc *e);
+LUAI_FUNC void luaK_self (FuncState *fs, expdesc *e, expdesc *key);
+LUAI_FUNC void luaK_indexed (FuncState *fs, expdesc *t, expdesc *k);
+LUAI_FUNC void luaK_goiftrue (FuncState *fs, expdesc *e);
+LUAI_FUNC void luaK_storevar (FuncState *fs, expdesc *var, expdesc *e);
+LUAI_FUNC void luaK_setreturns (FuncState *fs, expdesc *e, int nresults);
+LUAI_FUNC void luaK_setoneret (FuncState *fs, expdesc *e);
+LUAI_FUNC int luaK_jump (FuncState *fs);
+LUAI_FUNC void luaK_ret (FuncState *fs, int first, int nret);
+LUAI_FUNC void luaK_patchlist (FuncState *fs, int list, int target);
+LUAI_FUNC void luaK_patchtohere (FuncState *fs, int list);
+LUAI_FUNC void luaK_concat (FuncState *fs, int *l1, int l2);
+LUAI_FUNC int luaK_getlabel (FuncState *fs);
+LUAI_FUNC void luaK_prefix (FuncState *fs, UnOpr op, expdesc *v);
+LUAI_FUNC void luaK_infix (FuncState *fs, BinOpr op, expdesc *v);
+LUAI_FUNC void luaK_posfix (FuncState *fs, BinOpr op, expdesc *v1, expdesc *v2);
+LUAI_FUNC void luaK_setlist (FuncState *fs, int base, int nelems, int tostore);
+
+
+#endif
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/ldebug.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/ldebug.h
new file mode 100644 (file)
index 0000000..ba28a97
--- /dev/null
@@ -0,0 +1,33 @@
+/*
+** $Id: ldebug.h,v 2.3.1.1 2007/12/27 13:02:25 roberto Exp $
+** Auxiliary functions from Debug Interface module
+** See Copyright Notice in lua.h
+*/
+
+#ifndef ldebug_h
+#define ldebug_h
+
+
+#include "lstate.h"
+
+
+#define pcRel(pc, p)   (cast(int, (pc) - (p)->code) - 1)
+
+#define getline(f,pc)  (((f)->lineinfo) ? (f)->lineinfo[pc] : 0)
+
+#define resethookcount(L)      (L->hookcount = L->basehookcount)
+
+
+LUAI_FUNC void luaG_typeerror (lua_State *L, const TValue *o,
+                                             const char *opname);
+LUAI_FUNC void luaG_concaterror (lua_State *L, StkId p1, StkId p2);
+LUAI_FUNC void luaG_aritherror (lua_State *L, const TValue *p1,
+                                              const TValue *p2);
+LUAI_FUNC int luaG_ordererror (lua_State *L, const TValue *p1,
+                                             const TValue *p2);
+LUAI_FUNC void luaG_runerror (lua_State *L, const char *fmt, ...);
+LUAI_FUNC void luaG_errormsg (lua_State *L);
+LUAI_FUNC int luaG_checkcode (const Proto *pt);
+LUAI_FUNC int luaG_checkopenop (Instruction i);
+
+#endif
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/ldo.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/ldo.h
new file mode 100644 (file)
index 0000000..98fddac
--- /dev/null
@@ -0,0 +1,57 @@
+/*
+** $Id: ldo.h,v 2.7.1.1 2007/12/27 13:02:25 roberto Exp $
+** Stack and Call structure of Lua
+** See Copyright Notice in lua.h
+*/
+
+#ifndef ldo_h
+#define ldo_h
+
+
+#include "lobject.h"
+#include "lstate.h"
+#include "lzio.h"
+
+
+#define luaD_checkstack(L,n)   \
+  if ((char *)L->stack_last - (char *)L->top <= (n)*(int)sizeof(TValue)) \
+    luaD_growstack(L, n); \
+  else condhardstacktests(luaD_reallocstack(L, L->stacksize - EXTRA_STACK - 1));
+
+
+#define incr_top(L) {luaD_checkstack(L,1); L->top++;}
+
+#define savestack(L,p)         ((char *)(p) - (char *)L->stack)
+#define restorestack(L,n)      ((TValue *)((char *)L->stack + (n)))
+
+#define saveci(L,p)            ((char *)(p) - (char *)L->base_ci)
+#define restoreci(L,n)         ((CallInfo *)((char *)L->base_ci + (n)))
+
+
+/* results from luaD_precall */
+#define PCRLUA         0       /* initiated a call to a Lua function */
+#define PCRC           1       /* did a call to a C function */
+#define PCRYIELD       2       /* C funtion yielded */
+
+
+/* type of protected functions, to be ran by `runprotected' */
+typedef void (*Pfunc) (lua_State *L, void *ud);
+
+LUAI_FUNC int luaD_protectedparser (lua_State *L, ZIO *z, const char *name);
+LUAI_FUNC void luaD_callhook (lua_State *L, int event, int line);
+LUAI_FUNC int luaD_precall (lua_State *L, StkId func, int nresults);
+LUAI_FUNC void luaD_call (lua_State *L, StkId func, int nResults);
+LUAI_FUNC int luaD_pcall (lua_State *L, Pfunc func, void *u,
+                                        ptrdiff_t oldtop, ptrdiff_t ef);
+LUAI_FUNC int luaD_poscall (lua_State *L, StkId firstResult);
+LUAI_FUNC void luaD_reallocCI (lua_State *L, int newsize);
+LUAI_FUNC void luaD_reallocstack (lua_State *L, int newsize);
+LUAI_FUNC void luaD_growstack (lua_State *L, int n);
+
+LUAI_FUNC void luaD_throw (lua_State *L, int errcode);
+LUAI_FUNC int luaD_rawrunprotected (lua_State *L, Pfunc f, void *ud);
+
+LUAI_FUNC void luaD_seterrorobj (lua_State *L, int errcode, StkId oldtop);
+
+#endif
+
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lfunc.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lfunc.h
new file mode 100644 (file)
index 0000000..a68cf51
--- /dev/null
@@ -0,0 +1,34 @@
+/*
+** $Id: lfunc.h,v 2.4.1.1 2007/12/27 13:02:25 roberto Exp $
+** Auxiliary functions to manipulate prototypes and closures
+** See Copyright Notice in lua.h
+*/
+
+#ifndef lfunc_h
+#define lfunc_h
+
+
+#include "lobject.h"
+
+
+#define sizeCclosure(n)        (cast(int, sizeof(CClosure)) + \
+                         cast(int, sizeof(TValue)*((n)-1)))
+
+#define sizeLclosure(n)        (cast(int, sizeof(LClosure)) + \
+                         cast(int, sizeof(TValue *)*((n)-1)))
+
+
+LUAI_FUNC Proto *luaF_newproto (lua_State *L);
+LUAI_FUNC Closure *luaF_newCclosure (lua_State *L, int nelems, Table *e);
+LUAI_FUNC Closure *luaF_newLclosure (lua_State *L, int nelems, Table *e);
+LUAI_FUNC UpVal *luaF_newupval (lua_State *L);
+LUAI_FUNC UpVal *luaF_findupval (lua_State *L, StkId level);
+LUAI_FUNC void luaF_close (lua_State *L, StkId level);
+LUAI_FUNC void luaF_freeproto (lua_State *L, Proto *f);
+LUAI_FUNC void luaF_freeclosure (lua_State *L, Closure *c);
+LUAI_FUNC void luaF_freeupval (lua_State *L, UpVal *uv);
+LUAI_FUNC const char *luaF_getlocalname (const Proto *func, int local_number,
+                                         int pc);
+
+
+#endif
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lgc.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lgc.h
new file mode 100644 (file)
index 0000000..5a8dc60
--- /dev/null
@@ -0,0 +1,110 @@
+/*
+** $Id: lgc.h,v 2.15.1.1 2007/12/27 13:02:25 roberto Exp $
+** Garbage Collector
+** See Copyright Notice in lua.h
+*/
+
+#ifndef lgc_h
+#define lgc_h
+
+
+#include "lobject.h"
+
+
+/*
+** Possible states of the Garbage Collector
+*/
+#define GCSpause       0
+#define GCSpropagate   1
+#define GCSsweepstring 2
+#define GCSsweep       3
+#define GCSfinalize    4
+
+
+/*
+** some userful bit tricks
+*/
+#define resetbits(x,m) ((x) &= cast(lu_byte, ~(m)))
+#define setbits(x,m)   ((x) |= (m))
+#define testbits(x,m)  ((x) & (m))
+#define bitmask(b)     (1<<(b))
+#define bit2mask(b1,b2)        (bitmask(b1) | bitmask(b2))
+#define l_setbit(x,b)  setbits(x, bitmask(b))
+#define resetbit(x,b)  resetbits(x, bitmask(b))
+#define testbit(x,b)   testbits(x, bitmask(b))
+#define set2bits(x,b1,b2)      setbits(x, (bit2mask(b1, b2)))
+#define reset2bits(x,b1,b2)    resetbits(x, (bit2mask(b1, b2)))
+#define test2bits(x,b1,b2)     testbits(x, (bit2mask(b1, b2)))
+
+
+
+/*
+** Layout for bit use in `marked' field:
+** bit 0 - object is white (type 0)
+** bit 1 - object is white (type 1)
+** bit 2 - object is black
+** bit 3 - for userdata: has been finalized
+** bit 3 - for tables: has weak keys
+** bit 4 - for tables: has weak values
+** bit 5 - object is fixed (should not be collected)
+** bit 6 - object is "super" fixed (only the main thread)
+*/
+
+
+#define WHITE0BIT      0
+#define WHITE1BIT      1
+#define BLACKBIT       2
+#define FINALIZEDBIT   3
+#define KEYWEAKBIT     3
+#define VALUEWEAKBIT   4
+#define FIXEDBIT       5
+#define SFIXEDBIT      6
+#define WHITEBITS      bit2mask(WHITE0BIT, WHITE1BIT)
+
+
+#define iswhite(x)      test2bits((x)->gch.marked, WHITE0BIT, WHITE1BIT)
+#define isblack(x)      testbit((x)->gch.marked, BLACKBIT)
+#define isgray(x)      (!isblack(x) && !iswhite(x))
+
+#define otherwhite(g)  (g->currentwhite ^ WHITEBITS)
+#define isdead(g,v)    ((v)->gch.marked & otherwhite(g) & WHITEBITS)
+
+#define changewhite(x) ((x)->gch.marked ^= WHITEBITS)
+#define gray2black(x)  l_setbit((x)->gch.marked, BLACKBIT)
+
+#define valiswhite(x)  (iscollectable(x) && iswhite(gcvalue(x)))
+
+#define luaC_white(g)  cast(lu_byte, (g)->currentwhite & WHITEBITS)
+
+
+#define luaC_checkGC(L) { \
+  condhardstacktests(luaD_reallocstack(L, L->stacksize - EXTRA_STACK - 1)); \
+  if (G(L)->totalbytes >= G(L)->GCthreshold) \
+       luaC_step(L); }
+
+
+#define luaC_barrier(L,p,v) { if (valiswhite(v) && isblack(obj2gco(p)))  \
+       luaC_barrierf(L,obj2gco(p),gcvalue(v)); }
+
+#define luaC_barriert(L,t,v) { if (valiswhite(v) && isblack(obj2gco(t)))  \
+       luaC_barrierback(L,t); }
+
+#define luaC_objbarrier(L,p,o)  \
+       { if (iswhite(obj2gco(o)) && isblack(obj2gco(p))) \
+               luaC_barrierf(L,obj2gco(p),obj2gco(o)); }
+
+#define luaC_objbarriert(L,t,o)  \
+   { if (iswhite(obj2gco(o)) && isblack(obj2gco(t))) luaC_barrierback(L,t); }
+
+LUAI_FUNC size_t luaC_separateudata (lua_State *L, int all);
+LUAI_FUNC void luaC_callGCTM (lua_State *L);
+LUAI_FUNC void luaC_freeall (lua_State *L);
+LUAI_FUNC void luaC_step (lua_State *L);
+LUAI_FUNC void luaC_fullgc (lua_State *L);
+LUAI_FUNC void luaC_link (lua_State *L, GCObject *o, lu_byte tt);
+LUAI_FUNC void luaC_linkupval (lua_State *L, UpVal *uv);
+LUAI_FUNC void luaC_barrierf (lua_State *L, GCObject *o, GCObject *v);
+LUAI_FUNC void luaC_barrierback (lua_State *L, Table *t);
+
+
+#endif
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/llex.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/llex.h
new file mode 100644 (file)
index 0000000..a9201ce
--- /dev/null
@@ -0,0 +1,81 @@
+/*
+** $Id: llex.h,v 1.58.1.1 2007/12/27 13:02:25 roberto Exp $
+** Lexical Analyzer
+** See Copyright Notice in lua.h
+*/
+
+#ifndef llex_h
+#define llex_h
+
+#include "lobject.h"
+#include "lzio.h"
+
+
+#define FIRST_RESERVED 257
+
+/* maximum length of a reserved word */
+#define TOKEN_LEN      (sizeof("function")/sizeof(char))
+
+
+/*
+* WARNING: if you change the order of this enumeration,
+* grep "ORDER RESERVED"
+*/
+enum RESERVED {
+  /* terminal symbols denoted by reserved words */
+  TK_AND = FIRST_RESERVED, TK_BREAK,
+  TK_DO, TK_ELSE, TK_ELSEIF, TK_END, TK_FALSE, TK_FOR, TK_FUNCTION,
+  TK_IF, TK_IN, TK_LOCAL, TK_NIL, TK_NOT, TK_OR, TK_REPEAT,
+  TK_RETURN, TK_THEN, TK_TRUE, TK_UNTIL, TK_WHILE,
+  /* other terminal symbols */
+  TK_CONCAT, TK_DOTS, TK_EQ, TK_GE, TK_LE, TK_NE, TK_NUMBER,
+  TK_NAME, TK_STRING, TK_EOS
+};
+
+/* number of reserved words */
+#define NUM_RESERVED   (cast(int, TK_WHILE-FIRST_RESERVED+1))
+
+
+/* array with token `names' */
+LUAI_DATA const char *const luaX_tokens [];
+
+
+typedef union {
+  lua_Number r;
+  TString *ts;
+} SemInfo;  /* semantics information */
+
+
+typedef struct Token {
+  int token;
+  SemInfo seminfo;
+} Token;
+
+
+typedef struct LexState {
+  int current;  /* current character (charint) */
+  int linenumber;  /* input line counter */
+  int lastline;  /* line of last token `consumed' */
+  Token t;  /* current token */
+  Token lookahead;  /* look ahead token */
+  struct FuncState *fs;  /* `FuncState' is private to the parser */
+  struct lua_State *L;
+  ZIO *z;  /* input stream */
+  Mbuffer *buff;  /* buffer for tokens */
+  TString *source;  /* current source name */
+  char decpoint;  /* locale decimal point */
+} LexState;
+
+
+LUAI_FUNC void luaX_init (lua_State *L);
+LUAI_FUNC void luaX_setinput (lua_State *L, LexState *ls, ZIO *z,
+                              TString *source);
+LUAI_FUNC TString *luaX_newstring (LexState *ls, const char *str, size_t l);
+LUAI_FUNC void luaX_next (LexState *ls);
+LUAI_FUNC void luaX_lookahead (LexState *ls);
+LUAI_FUNC void luaX_lexerror (LexState *ls, const char *msg, int token);
+LUAI_FUNC void luaX_syntaxerror (LexState *ls, const char *s);
+LUAI_FUNC const char *luaX_token2str (LexState *ls, int token);
+
+
+#endif
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/llimits.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/llimits.h
new file mode 100644 (file)
index 0000000..ca8dcb7
--- /dev/null
@@ -0,0 +1,128 @@
+/*
+** $Id: llimits.h,v 1.69.1.1 2007/12/27 13:02:25 roberto Exp $
+** Limits, basic types, and some other `installation-dependent' definitions
+** See Copyright Notice in lua.h
+*/
+
+#ifndef llimits_h
+#define llimits_h
+
+
+#include <limits.h>
+#include <stddef.h>
+
+
+#include "lua.h"
+
+
+typedef LUAI_UINT32 lu_int32;
+
+typedef LUAI_UMEM lu_mem;
+
+typedef LUAI_MEM l_mem;
+
+
+
+/* chars used as small naturals (so that `char' is reserved for characters) */
+typedef unsigned char lu_byte;
+
+
+#define MAX_SIZET      ((size_t)(~(size_t)0)-2)
+
+#define MAX_LUMEM      ((lu_mem)(~(lu_mem)0)-2)
+
+
+#define MAX_INT (INT_MAX-2)  /* maximum value of an int (-2 for safety) */
+
+/*
+** conversion of pointer to integer
+** this is for hashing only; there is no problem if the integer
+** cannot hold the whole pointer value
+*/
+#define IntPoint(p)  ((unsigned int)(lu_mem)(p))
+
+
+
+/* type to ensure maximum alignment */
+typedef LUAI_USER_ALIGNMENT_T L_Umaxalign;
+
+
+/* result of a `usual argument conversion' over lua_Number */
+typedef LUAI_UACNUMBER l_uacNumber;
+
+
+/* internal assertions for in-house debugging */
+#ifdef lua_assert
+
+#define check_exp(c,e)         (lua_assert(c), (e))
+#define api_check(l,e)         lua_assert(e)
+
+#else
+
+#define lua_assert(c)          ((void)0)
+#define check_exp(c,e)         (e)
+#define api_check              luai_apicheck
+
+#endif
+
+
+#ifndef UNUSED
+#define UNUSED(x)      ((void)(x))     /* to avoid warnings */
+#endif
+
+
+#ifndef cast
+#define cast(t, exp)   ((t)(exp))
+#endif
+
+#define cast_byte(i)   cast(lu_byte, (i))
+#define cast_num(i)    cast(lua_Number, (i))
+#define cast_int(i)    cast(int, (i))
+
+
+
+/*
+** type for virtual-machine instructions
+** must be an unsigned with (at least) 4 bytes (see details in lopcodes.h)
+*/
+typedef lu_int32 Instruction;
+
+
+
+/* maximum stack for a Lua function */
+#define MAXSTACK       250
+
+
+
+/* minimum size for the string table (must be power of 2) */
+#ifndef MINSTRTABSIZE
+#define MINSTRTABSIZE  32
+#endif
+
+
+/* minimum size for string buffer */
+#ifndef LUA_MINBUFFER
+#define LUA_MINBUFFER  32
+#endif
+
+
+#ifndef lua_lock
+#define lua_lock(L)     ((void) 0) 
+#define lua_unlock(L)   ((void) 0)
+#endif
+
+#ifndef luai_threadyield
+#define luai_threadyield(L)     {lua_unlock(L); lua_lock(L);}
+#endif
+
+
+/*
+** macro to control inclusion of some hard tests on stack reallocation
+*/ 
+#ifndef HARDSTACKTESTS
+#define condhardstacktests(x)  ((void)0)
+#else
+#define condhardstacktests(x)  x
+#endif
+
+#endif
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lmem.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lmem.h
new file mode 100644 (file)
index 0000000..7c2dcb3
--- /dev/null
@@ -0,0 +1,49 @@
+/*
+** $Id: lmem.h,v 1.31.1.1 2007/12/27 13:02:25 roberto Exp $
+** Interface to Memory Manager
+** See Copyright Notice in lua.h
+*/
+
+#ifndef lmem_h
+#define lmem_h
+
+
+#include <stddef.h>
+
+#include "llimits.h"
+#include "lua.h"
+
+#define MEMERRMSG      "not enough memory"
+
+
+#define luaM_reallocv(L,b,on,n,e) \
+       ((cast(size_t, (n)+1) <= MAX_SIZET/(e)) ?  /* +1 to avoid warnings */ \
+               luaM_realloc_(L, (b), (on)*(e), (n)*(e)) : \
+               luaM_toobig(L))
+
+#define luaM_freemem(L, b, s)  luaM_realloc_(L, (b), (s), 0)
+#define luaM_free(L, b)                luaM_realloc_(L, (b), sizeof(*(b)), 0)
+#define luaM_freearray(L, b, n, t)   luaM_reallocv(L, (b), n, 0, sizeof(t))
+
+#define luaM_malloc(L,t)       luaM_realloc_(L, NULL, 0, (t))
+#define luaM_new(L,t)          cast(t *, luaM_malloc(L, sizeof(t)))
+#define luaM_newvector(L,n,t) \
+               cast(t *, luaM_reallocv(L, NULL, 0, n, sizeof(t)))
+
+#define luaM_growvector(L,v,nelems,size,t,limit,e) \
+          if ((nelems)+1 > (size)) \
+            ((v)=cast(t *, luaM_growaux_(L,v,&(size),sizeof(t),limit,e)))
+
+#define luaM_reallocvector(L, v,oldn,n,t) \
+   ((v)=cast(t *, luaM_reallocv(L, v, oldn, n, sizeof(t))))
+
+
+LUAI_FUNC void *luaM_realloc_ (lua_State *L, void *block, size_t oldsize,
+                                                          size_t size);
+LUAI_FUNC void *luaM_toobig (lua_State *L);
+LUAI_FUNC void *luaM_growaux_ (lua_State *L, void *block, int *size,
+                               size_t size_elem, int limit,
+                               const char *errormsg);
+
+#endif
+
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lobject.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lobject.h
new file mode 100644 (file)
index 0000000..f1e447e
--- /dev/null
@@ -0,0 +1,381 @@
+/*
+** $Id: lobject.h,v 2.20.1.2 2008/08/06 13:29:48 roberto Exp $
+** Type definitions for Lua objects
+** See Copyright Notice in lua.h
+*/
+
+
+#ifndef lobject_h
+#define lobject_h
+
+
+#include <stdarg.h>
+
+
+#include "llimits.h"
+#include "lua.h"
+
+
+/* tags for values visible from Lua */
+#define LAST_TAG       LUA_TTHREAD
+
+#define NUM_TAGS       (LAST_TAG+1)
+
+
+/*
+** Extra tags for non-values
+*/
+#define LUA_TPROTO     (LAST_TAG+1)
+#define LUA_TUPVAL     (LAST_TAG+2)
+#define LUA_TDEADKEY   (LAST_TAG+3)
+
+
+/*
+** Union of all collectable objects
+*/
+typedef union GCObject GCObject;
+
+
+/*
+** Common Header for all collectable objects (in macro form, to be
+** included in other objects)
+*/
+#define CommonHeader   GCObject *next; lu_byte tt; lu_byte marked
+
+
+/*
+** Common header in struct form
+*/
+typedef struct GCheader {
+  CommonHeader;
+} GCheader;
+
+
+
+
+/*
+** Union of all Lua values
+*/
+typedef union {
+  GCObject *gc;
+  void *p;
+  lua_Number n;
+  int b;
+} Value;
+
+
+/*
+** Tagged Values
+*/
+
+#define TValuefields   Value value; int tt
+
+typedef struct lua_TValue {
+  TValuefields;
+} TValue;
+
+
+/* Macros to test type */
+#define ttisnil(o)     (ttype(o) == LUA_TNIL)
+#define ttisnumber(o)  (ttype(o) == LUA_TNUMBER)
+#define ttisstring(o)  (ttype(o) == LUA_TSTRING)
+#define ttistable(o)   (ttype(o) == LUA_TTABLE)
+#define ttisfunction(o)        (ttype(o) == LUA_TFUNCTION)
+#define ttisboolean(o) (ttype(o) == LUA_TBOOLEAN)
+#define ttisuserdata(o)        (ttype(o) == LUA_TUSERDATA)
+#define ttisthread(o)  (ttype(o) == LUA_TTHREAD)
+#define ttislightuserdata(o)   (ttype(o) == LUA_TLIGHTUSERDATA)
+
+/* Macros to access values */
+#define ttype(o)       ((o)->tt)
+#define gcvalue(o)     check_exp(iscollectable(o), (o)->value.gc)
+#define pvalue(o)      check_exp(ttislightuserdata(o), (o)->value.p)
+#define nvalue(o)      check_exp(ttisnumber(o), (o)->value.n)
+#define rawtsvalue(o)  check_exp(ttisstring(o), &(o)->value.gc->ts)
+#define tsvalue(o)     (&rawtsvalue(o)->tsv)
+#define rawuvalue(o)   check_exp(ttisuserdata(o), &(o)->value.gc->u)
+#define uvalue(o)      (&rawuvalue(o)->uv)
+#define clvalue(o)     check_exp(ttisfunction(o), &(o)->value.gc->cl)
+#define hvalue(o)      check_exp(ttistable(o), &(o)->value.gc->h)
+#define bvalue(o)      check_exp(ttisboolean(o), (o)->value.b)
+#define thvalue(o)     check_exp(ttisthread(o), &(o)->value.gc->th)
+
+#define l_isfalse(o)   (ttisnil(o) || (ttisboolean(o) && bvalue(o) == 0))
+
+/*
+** for internal debug only
+*/
+#define checkconsistency(obj) \
+  lua_assert(!iscollectable(obj) || (ttype(obj) == (obj)->value.gc->gch.tt))
+
+#define checkliveness(g,obj) \
+  lua_assert(!iscollectable(obj) || \
+  ((ttype(obj) == (obj)->value.gc->gch.tt) && !isdead(g, (obj)->value.gc)))
+
+
+/* Macros to set values */
+#define setnilvalue(obj) ((obj)->tt=LUA_TNIL)
+
+#define setnvalue(obj,x) \
+  { TValue *i_o=(obj); i_o->value.n=(x); i_o->tt=LUA_TNUMBER; }
+
+#define setpvalue(obj,x) \
+  { TValue *i_o=(obj); i_o->value.p=(x); i_o->tt=LUA_TLIGHTUSERDATA; }
+
+#define setbvalue(obj,x) \
+  { TValue *i_o=(obj); i_o->value.b=(x); i_o->tt=LUA_TBOOLEAN; }
+
+#define setsvalue(L,obj,x) \
+  { TValue *i_o=(obj); \
+    i_o->value.gc=cast(GCObject *, (x)); i_o->tt=LUA_TSTRING; \
+    checkliveness(G(L),i_o); }
+
+#define setuvalue(L,obj,x) \
+  { TValue *i_o=(obj); \
+    i_o->value.gc=cast(GCObject *, (x)); i_o->tt=LUA_TUSERDATA; \
+    checkliveness(G(L),i_o); }
+
+#define setthvalue(L,obj,x) \
+  { TValue *i_o=(obj); \
+    i_o->value.gc=cast(GCObject *, (x)); i_o->tt=LUA_TTHREAD; \
+    checkliveness(G(L),i_o); }
+
+#define setclvalue(L,obj,x) \
+  { TValue *i_o=(obj); \
+    i_o->value.gc=cast(GCObject *, (x)); i_o->tt=LUA_TFUNCTION; \
+    checkliveness(G(L),i_o); }
+
+#define sethvalue(L,obj,x) \
+  { TValue *i_o=(obj); \
+    i_o->value.gc=cast(GCObject *, (x)); i_o->tt=LUA_TTABLE; \
+    checkliveness(G(L),i_o); }
+
+#define setptvalue(L,obj,x) \
+  { TValue *i_o=(obj); \
+    i_o->value.gc=cast(GCObject *, (x)); i_o->tt=LUA_TPROTO; \
+    checkliveness(G(L),i_o); }
+
+
+
+
+#define setobj(L,obj1,obj2) \
+  { const TValue *o2=(obj2); TValue *o1=(obj1); \
+    o1->value = o2->value; o1->tt=o2->tt; \
+    checkliveness(G(L),o1); }
+
+
+/*
+** different types of sets, according to destination
+*/
+
+/* from stack to (same) stack */
+#define setobjs2s      setobj
+/* to stack (not from same stack) */
+#define setobj2s       setobj
+#define setsvalue2s    setsvalue
+#define sethvalue2s    sethvalue
+#define setptvalue2s   setptvalue
+/* from table to same table */
+#define setobjt2t      setobj
+/* to table */
+#define setobj2t       setobj
+/* to new object */
+#define setobj2n       setobj
+#define setsvalue2n    setsvalue
+
+#define setttype(obj, tt) (ttype(obj) = (tt))
+
+
+#define iscollectable(o)       (ttype(o) >= LUA_TSTRING)
+
+
+
+typedef TValue *StkId;  /* index to stack elements */
+
+
+/*
+** String headers for string table
+*/
+typedef union TString {
+  L_Umaxalign dummy;  /* ensures maximum alignment for strings */
+  struct {
+    CommonHeader;
+    lu_byte reserved;
+    unsigned int hash;
+    size_t len;
+  } tsv;
+} TString;
+
+
+#define getstr(ts)     cast(const char *, (ts) + 1)
+#define svalue(o)       getstr(rawtsvalue(o))
+
+
+
+typedef union Udata {
+  L_Umaxalign dummy;  /* ensures maximum alignment for `local' udata */
+  struct {
+    CommonHeader;
+    struct Table *metatable;
+    struct Table *env;
+    size_t len;
+  } uv;
+} Udata;
+
+
+
+
+/*
+** Function Prototypes
+*/
+typedef struct Proto {
+  CommonHeader;
+  TValue *k;  /* constants used by the function */
+  Instruction *code;
+  struct Proto **p;  /* functions defined inside the function */
+  int *lineinfo;  /* map from opcodes to source lines */
+  struct LocVar *locvars;  /* information about local variables */
+  TString **upvalues;  /* upvalue names */
+  TString  *source;
+  int sizeupvalues;
+  int sizek;  /* size of `k' */
+  int sizecode;
+  int sizelineinfo;
+  int sizep;  /* size of `p' */
+  int sizelocvars;
+  int linedefined;
+  int lastlinedefined;
+  GCObject *gclist;
+  lu_byte nups;  /* number of upvalues */
+  lu_byte numparams;
+  lu_byte is_vararg;
+  lu_byte maxstacksize;
+} Proto;
+
+
+/* masks for new-style vararg */
+#define VARARG_HASARG          1
+#define VARARG_ISVARARG                2
+#define VARARG_NEEDSARG                4
+
+
+typedef struct LocVar {
+  TString *varname;
+  int startpc;  /* first point where variable is active */
+  int endpc;    /* first point where variable is dead */
+} LocVar;
+
+
+
+/*
+** Upvalues
+*/
+
+typedef struct UpVal {
+  CommonHeader;
+  TValue *v;  /* points to stack or to its own value */
+  union {
+    TValue value;  /* the value (when closed) */
+    struct {  /* double linked list (when open) */
+      struct UpVal *prev;
+      struct UpVal *next;
+    } l;
+  } u;
+} UpVal;
+
+
+/*
+** Closures
+*/
+
+#define ClosureHeader \
+       CommonHeader; lu_byte isC; lu_byte nupvalues; GCObject *gclist; \
+       struct Table *env
+
+typedef struct CClosure {
+  ClosureHeader;
+  lua_CFunction f;
+  TValue upvalue[1];
+} CClosure;
+
+
+typedef struct LClosure {
+  ClosureHeader;
+  struct Proto *p;
+  UpVal *upvals[1];
+} LClosure;
+
+
+typedef union Closure {
+  CClosure c;
+  LClosure l;
+} Closure;
+
+
+#define iscfunction(o) (ttype(o) == LUA_TFUNCTION && clvalue(o)->c.isC)
+#define isLfunction(o) (ttype(o) == LUA_TFUNCTION && !clvalue(o)->c.isC)
+
+
+/*
+** Tables
+*/
+
+typedef union TKey {
+  struct {
+    TValuefields;
+    struct Node *next;  /* for chaining */
+  } nk;
+  TValue tvk;
+} TKey;
+
+
+typedef struct Node {
+  TValue i_val;
+  TKey i_key;
+} Node;
+
+
+typedef struct Table {
+  CommonHeader;
+  lu_byte flags;  /* 1<<p means tagmethod(p) is not present */ 
+  lu_byte lsizenode;  /* log2 of size of `node' array */
+  struct Table *metatable;
+  TValue *array;  /* array part */
+  Node *node;
+  Node *lastfree;  /* any free position is before this position */
+  GCObject *gclist;
+  int sizearray;  /* size of `array' array */
+} Table;
+
+
+
+/*
+** `module' operation for hashing (size is always a power of 2)
+*/
+#define lmod(s,size) \
+       (check_exp((size&(size-1))==0, (cast(int, (s) & ((size)-1)))))
+
+
+#define twoto(x)       (1<<(x))
+#define sizenode(t)    (twoto((t)->lsizenode))
+
+
+#define luaO_nilobject         (&luaO_nilobject_)
+
+LUAI_DATA const TValue luaO_nilobject_;
+
+#define ceillog2(x)    (luaO_log2((x)-1) + 1)
+
+LUAI_FUNC int luaO_log2 (unsigned int x);
+LUAI_FUNC int luaO_int2fb (unsigned int x);
+LUAI_FUNC int luaO_fb2int (int x);
+LUAI_FUNC int luaO_rawequalObj (const TValue *t1, const TValue *t2);
+LUAI_FUNC int luaO_str2d (const char *s, lua_Number *result);
+LUAI_FUNC const char *luaO_pushvfstring (lua_State *L, const char *fmt,
+                                                       va_list argp);
+LUAI_FUNC const char *luaO_pushfstring (lua_State *L, const char *fmt, ...);
+LUAI_FUNC void luaO_chunkid (char *out, const char *source, size_t len);
+
+
+#endif
+
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lopcodes.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lopcodes.h
new file mode 100644 (file)
index 0000000..41224d6
--- /dev/null
@@ -0,0 +1,268 @@
+/*
+** $Id: lopcodes.h,v 1.125.1.1 2007/12/27 13:02:25 roberto Exp $
+** Opcodes for Lua virtual machine
+** See Copyright Notice in lua.h
+*/
+
+#ifndef lopcodes_h
+#define lopcodes_h
+
+#include "llimits.h"
+
+
+/*===========================================================================
+  We assume that instructions are unsigned numbers.
+  All instructions have an opcode in the first 6 bits.
+  Instructions can have the following fields:
+       `A' : 8 bits
+       `B' : 9 bits
+       `C' : 9 bits
+       `Bx' : 18 bits (`B' and `C' together)
+       `sBx' : signed Bx
+
+  A signed argument is represented in excess K; that is, the number
+  value is the unsigned value minus K. K is exactly the maximum value
+  for that argument (so that -max is represented by 0, and +max is
+  represented by 2*max), which is half the maximum for the corresponding
+  unsigned argument.
+===========================================================================*/
+
+
+enum OpMode {iABC, iABx, iAsBx};  /* basic instruction format */
+
+
+/*
+** size and position of opcode arguments.
+*/
+#define SIZE_C         9
+#define SIZE_B         9
+#define SIZE_Bx                (SIZE_C + SIZE_B)
+#define SIZE_A         8
+
+#define SIZE_OP                6
+
+#define POS_OP         0
+#define POS_A          (POS_OP + SIZE_OP)
+#define POS_C          (POS_A + SIZE_A)
+#define POS_B          (POS_C + SIZE_C)
+#define POS_Bx         POS_C
+
+
+/*
+** limits for opcode arguments.
+** we use (signed) int to manipulate most arguments,
+** so they must fit in LUAI_BITSINT-1 bits (-1 for sign)
+*/
+#if SIZE_Bx < LUAI_BITSINT-1
+#define MAXARG_Bx        ((1<<SIZE_Bx)-1)
+#define MAXARG_sBx        (MAXARG_Bx>>1)         /* `sBx' is signed */
+#else
+#define MAXARG_Bx        MAX_INT
+#define MAXARG_sBx        MAX_INT
+#endif
+
+
+#define MAXARG_A        ((1<<SIZE_A)-1)
+#define MAXARG_B        ((1<<SIZE_B)-1)
+#define MAXARG_C        ((1<<SIZE_C)-1)
+
+
+/* creates a mask with `n' 1 bits at position `p' */
+#define MASK1(n,p)     ((~((~(Instruction)0)<<n))<<p)
+
+/* creates a mask with `n' 0 bits at position `p' */
+#define MASK0(n,p)     (~MASK1(n,p))
+
+/*
+** the following macros help to manipulate instructions
+*/
+
+#define GET_OPCODE(i)  (cast(OpCode, ((i)>>POS_OP) & MASK1(SIZE_OP,0)))
+#define SET_OPCODE(i,o)        ((i) = (((i)&MASK0(SIZE_OP,POS_OP)) | \
+               ((cast(Instruction, o)<<POS_OP)&MASK1(SIZE_OP,POS_OP))))
+
+#define GETARG_A(i)    (cast(int, ((i)>>POS_A) & MASK1(SIZE_A,0)))
+#define SETARG_A(i,u)  ((i) = (((i)&MASK0(SIZE_A,POS_A)) | \
+               ((cast(Instruction, u)<<POS_A)&MASK1(SIZE_A,POS_A))))
+
+#define GETARG_B(i)    (cast(int, ((i)>>POS_B) & MASK1(SIZE_B,0)))
+#define SETARG_B(i,b)  ((i) = (((i)&MASK0(SIZE_B,POS_B)) | \
+               ((cast(Instruction, b)<<POS_B)&MASK1(SIZE_B,POS_B))))
+
+#define GETARG_C(i)    (cast(int, ((i)>>POS_C) & MASK1(SIZE_C,0)))
+#define SETARG_C(i,b)  ((i) = (((i)&MASK0(SIZE_C,POS_C)) | \
+               ((cast(Instruction, b)<<POS_C)&MASK1(SIZE_C,POS_C))))
+
+#define GETARG_Bx(i)   (cast(int, ((i)>>POS_Bx) & MASK1(SIZE_Bx,0)))
+#define SETARG_Bx(i,b) ((i) = (((i)&MASK0(SIZE_Bx,POS_Bx)) | \
+               ((cast(Instruction, b)<<POS_Bx)&MASK1(SIZE_Bx,POS_Bx))))
+
+#define GETARG_sBx(i)  (GETARG_Bx(i)-MAXARG_sBx)
+#define SETARG_sBx(i,b)        SETARG_Bx((i),cast(unsigned int, (b)+MAXARG_sBx))
+
+
+#define CREATE_ABC(o,a,b,c)    ((cast(Instruction, o)<<POS_OP) \
+                       | (cast(Instruction, a)<<POS_A) \
+                       | (cast(Instruction, b)<<POS_B) \
+                       | (cast(Instruction, c)<<POS_C))
+
+#define CREATE_ABx(o,a,bc)     ((cast(Instruction, o)<<POS_OP) \
+                       | (cast(Instruction, a)<<POS_A) \
+                       | (cast(Instruction, bc)<<POS_Bx))
+
+
+/*
+** Macros to operate RK indices
+*/
+
+/* this bit 1 means constant (0 means register) */
+#define BITRK          (1 << (SIZE_B - 1))
+
+/* test whether value is a constant */
+#define ISK(x)         ((x) & BITRK)
+
+/* gets the index of the constant */
+#define INDEXK(r)      ((int)(r) & ~BITRK)
+
+#define MAXINDEXRK     (BITRK - 1)
+
+/* code a constant index as a RK value */
+#define RKASK(x)       ((x) | BITRK)
+
+
+/*
+** invalid register that fits in 8 bits
+*/
+#define NO_REG         MAXARG_A
+
+
+/*
+** R(x) - register
+** Kst(x) - constant (in constant table)
+** RK(x) == if ISK(x) then Kst(INDEXK(x)) else R(x)
+*/
+
+
+/*
+** grep "ORDER OP" if you change these enums
+*/
+
+typedef enum {
+/*----------------------------------------------------------------------
+name           args    description
+------------------------------------------------------------------------*/
+OP_MOVE,/*     A B     R(A) := R(B)                                    */
+OP_LOADK,/*    A Bx    R(A) := Kst(Bx)                                 */
+OP_LOADBOOL,/* A B C   R(A) := (Bool)B; if (C) pc++                    */
+OP_LOADNIL,/*  A B     R(A) := ... := R(B) := nil                      */
+OP_GETUPVAL,/* A B     R(A) := UpValue[B]                              */
+
+OP_GETGLOBAL,/*        A Bx    R(A) := Gbl[Kst(Bx)]                            */
+OP_GETTABLE,/* A B C   R(A) := R(B)[RK(C)]                             */
+
+OP_SETGLOBAL,/*        A Bx    Gbl[Kst(Bx)] := R(A)                            */
+OP_SETUPVAL,/* A B     UpValue[B] := R(A)                              */
+OP_SETTABLE,/* A B C   R(A)[RK(B)] := RK(C)                            */
+
+OP_NEWTABLE,/* A B C   R(A) := {} (size = B,C)                         */
+
+OP_SELF,/*     A B C   R(A+1) := R(B); R(A) := R(B)[RK(C)]             */
+
+OP_ADD,/*      A B C   R(A) := RK(B) + RK(C)                           */
+OP_SUB,/*      A B C   R(A) := RK(B) - RK(C)                           */
+OP_MUL,/*      A B C   R(A) := RK(B) * RK(C)                           */
+OP_DIV,/*      A B C   R(A) := RK(B) / RK(C)                           */
+OP_MOD,/*      A B C   R(A) := RK(B) % RK(C)                           */
+OP_POW,/*      A B C   R(A) := RK(B) ^ RK(C)                           */
+OP_UNM,/*      A B     R(A) := -R(B)                                   */
+OP_NOT,/*      A B     R(A) := not R(B)                                */
+OP_LEN,/*      A B     R(A) := length of R(B)                          */
+
+OP_CONCAT,/*   A B C   R(A) := R(B).. ... ..R(C)                       */
+
+OP_JMP,/*      sBx     pc+=sBx                                 */
+
+OP_EQ,/*       A B C   if ((RK(B) == RK(C)) ~= A) then pc++            */
+OP_LT,/*       A B C   if ((RK(B) <  RK(C)) ~= A) then pc++            */
+OP_LE,/*       A B C   if ((RK(B) <= RK(C)) ~= A) then pc++            */
+
+OP_TEST,/*     A C     if not (R(A) <=> C) then pc++                   */ 
+OP_TESTSET,/*  A B C   if (R(B) <=> C) then R(A) := R(B) else pc++     */ 
+
+OP_CALL,/*     A B C   R(A), ... ,R(A+C-2) := R(A)(R(A+1), ... ,R(A+B-1)) */
+OP_TAILCALL,/* A B C   return R(A)(R(A+1), ... ,R(A+B-1))              */
+OP_RETURN,/*   A B     return R(A), ... ,R(A+B-2)      (see note)      */
+
+OP_FORLOOP,/*  A sBx   R(A)+=R(A+2);
+                       if R(A) <?= R(A+1) then { pc+=sBx; R(A+3)=R(A) }*/
+OP_FORPREP,/*  A sBx   R(A)-=R(A+2); pc+=sBx                           */
+
+OP_TFORLOOP,/* A C     R(A+3), ... ,R(A+2+C) := R(A)(R(A+1), R(A+2)); 
+                        if R(A+3) ~= nil then R(A+2)=R(A+3) else pc++  */ 
+OP_SETLIST,/*  A B C   R(A)[(C-1)*FPF+i] := R(A+i), 1 <= i <= B        */
+
+OP_CLOSE,/*    A       close all variables in the stack up to (>=) R(A)*/
+OP_CLOSURE,/*  A Bx    R(A) := closure(KPROTO[Bx], R(A), ... ,R(A+n))  */
+
+OP_VARARG/*    A B     R(A), R(A+1), ..., R(A+B-1) = vararg            */
+} OpCode;
+
+
+#define NUM_OPCODES    (cast(int, OP_VARARG) + 1)
+
+
+
+/*===========================================================================
+  Notes:
+  (*) In OP_CALL, if (B == 0) then B = top. C is the number of returns - 1,
+      and can be 0: OP_CALL then sets `top' to last_result+1, so
+      next open instruction (OP_CALL, OP_RETURN, OP_SETLIST) may use `top'.
+
+  (*) In OP_VARARG, if (B == 0) then use actual number of varargs and
+      set top (like in OP_CALL with C == 0).
+
+  (*) In OP_RETURN, if (B == 0) then return up to `top'
+
+  (*) In OP_SETLIST, if (B == 0) then B = `top';
+      if (C == 0) then next `instruction' is real C
+
+  (*) For comparisons, A specifies what condition the test should accept
+      (true or false).
+
+  (*) All `skips' (pc++) assume that next instruction is a jump
+===========================================================================*/
+
+
+/*
+** masks for instruction properties. The format is:
+** bits 0-1: op mode
+** bits 2-3: C arg mode
+** bits 4-5: B arg mode
+** bit 6: instruction set register A
+** bit 7: operator is a test
+*/  
+
+enum OpArgMask {
+  OpArgN,  /* argument is not used */
+  OpArgU,  /* argument is used */
+  OpArgR,  /* argument is a register or a jump offset */
+  OpArgK   /* argument is a constant or register/constant */
+};
+
+LUAI_DATA const lu_byte luaP_opmodes[NUM_OPCODES];
+
+#define getOpMode(m)   (cast(enum OpMode, luaP_opmodes[m] & 3))
+#define getBMode(m)    (cast(enum OpArgMask, (luaP_opmodes[m] >> 4) & 3))
+#define getCMode(m)    (cast(enum OpArgMask, (luaP_opmodes[m] >> 2) & 3))
+#define testAMode(m)   (luaP_opmodes[m] & (1 << 6))
+#define testTMode(m)   (luaP_opmodes[m] & (1 << 7))
+
+
+LUAI_DATA const char *const luaP_opnames[NUM_OPCODES+1];  /* opcode names */
+
+
+/* number of list items to accumulate before a SETLIST instruction */
+#define LFIELDS_PER_FLUSH      50
+
+
+#endif
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lparser.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lparser.h
new file mode 100644 (file)
index 0000000..18836af
--- /dev/null
@@ -0,0 +1,82 @@
+/*
+** $Id: lparser.h,v 1.57.1.1 2007/12/27 13:02:25 roberto Exp $
+** Lua Parser
+** See Copyright Notice in lua.h
+*/
+
+#ifndef lparser_h
+#define lparser_h
+
+#include "llimits.h"
+#include "lobject.h"
+#include "lzio.h"
+
+
+/*
+** Expression descriptor
+*/
+
+typedef enum {
+  VVOID,       /* no value */
+  VNIL,
+  VTRUE,
+  VFALSE,
+  VK,          /* info = index of constant in `k' */
+  VKNUM,       /* nval = numerical value */
+  VLOCAL,      /* info = local register */
+  VUPVAL,       /* info = index of upvalue in `upvalues' */
+  VGLOBAL,     /* info = index of table; aux = index of global name in `k' */
+  VINDEXED,    /* info = table register; aux = index register (or `k') */
+  VJMP,                /* info = instruction pc */
+  VRELOCABLE,  /* info = instruction pc */
+  VNONRELOC,   /* info = result register */
+  VCALL,       /* info = instruction pc */
+  VVARARG      /* info = instruction pc */
+} expkind;
+
+typedef struct expdesc {
+  expkind k;
+  union {
+    struct { int info, aux; } s;
+    lua_Number nval;
+  } u;
+  int t;  /* patch list of `exit when true' */
+  int f;  /* patch list of `exit when false' */
+} expdesc;
+
+
+typedef struct upvaldesc {
+  lu_byte k;
+  lu_byte info;
+} upvaldesc;
+
+
+struct BlockCnt;  /* defined in lparser.c */
+
+
+/* state needed to generate code for a given function */
+typedef struct FuncState {
+  Proto *f;  /* current function header */
+  Table *h;  /* table to find (and reuse) elements in `k' */
+  struct FuncState *prev;  /* enclosing function */
+  struct LexState *ls;  /* lexical state */
+  struct lua_State *L;  /* copy of the Lua state */
+  struct BlockCnt *bl;  /* chain of current blocks */
+  int pc;  /* next position to code (equivalent to `ncode') */
+  int lasttarget;   /* `pc' of last `jump target' */
+  int jpc;  /* list of pending jumps to `pc' */
+  int freereg;  /* first free register */
+  int nk;  /* number of elements in `k' */
+  int np;  /* number of elements in `p' */
+  short nlocvars;  /* number of elements in `locvars' */
+  lu_byte nactvar;  /* number of active local variables */
+  upvaldesc upvalues[LUAI_MAXUPVALUES];  /* upvalues */
+  unsigned short actvar[LUAI_MAXVARS];  /* declared-variable stack */
+} FuncState;
+
+
+LUAI_FUNC Proto *luaY_parser (lua_State *L, ZIO *z, Mbuffer *buff,
+                                            const char *name);
+
+
+#endif
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lstate.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lstate.h
new file mode 100644 (file)
index 0000000..3bc575b
--- /dev/null
@@ -0,0 +1,169 @@
+/*
+** $Id: lstate.h,v 2.24.1.2 2008/01/03 15:20:39 roberto Exp $
+** Global State
+** See Copyright Notice in lua.h
+*/
+
+#ifndef lstate_h
+#define lstate_h
+
+#include "lua.h"
+
+#include "lobject.h"
+#include "ltm.h"
+#include "lzio.h"
+
+
+
+struct lua_longjmp;  /* defined in ldo.c */
+
+
+/* table of globals */
+#define gt(L)  (&L->l_gt)
+
+/* registry */
+#define registry(L)    (&G(L)->l_registry)
+
+
+/* extra stack space to handle TM calls and some other extras */
+#define EXTRA_STACK   5
+
+
+#define BASIC_CI_SIZE           8
+
+#define BASIC_STACK_SIZE        (2*LUA_MINSTACK)
+
+
+
+typedef struct stringtable {
+  GCObject **hash;
+  lu_int32 nuse;  /* number of elements */
+  int size;
+} stringtable;
+
+
+/*
+** informations about a call
+*/
+typedef struct CallInfo {
+  StkId base;  /* base for this function */
+  StkId func;  /* function index in the stack */
+  StkId        top;  /* top for this function */
+  const Instruction *savedpc;
+  int nresults;  /* expected number of results from this function */
+  int tailcalls;  /* number of tail calls lost under this entry */
+} CallInfo;
+
+
+
+#define curr_func(L)   (clvalue(L->ci->func))
+#define ci_func(ci)    (clvalue((ci)->func))
+#define f_isLua(ci)    (!ci_func(ci)->c.isC)
+#define isLua(ci)      (ttisfunction((ci)->func) && f_isLua(ci))
+
+
+/*
+** `global state', shared by all threads of this state
+*/
+typedef struct global_State {
+  stringtable strt;  /* hash table for strings */
+  lua_Alloc frealloc;  /* function to reallocate memory */
+  void *ud;         /* auxiliary data to `frealloc' */
+  lu_byte currentwhite;
+  lu_byte gcstate;  /* state of garbage collector */
+  int sweepstrgc;  /* position of sweep in `strt' */
+  GCObject *rootgc;  /* list of all collectable objects */
+  GCObject **sweepgc;  /* position of sweep in `rootgc' */
+  GCObject *gray;  /* list of gray objects */
+  GCObject *grayagain;  /* list of objects to be traversed atomically */
+  GCObject *weak;  /* list of weak tables (to be cleared) */
+  GCObject *tmudata;  /* last element of list of userdata to be GC */
+  Mbuffer buff;  /* temporary buffer for string concatentation */
+  lu_mem GCthreshold;
+  lu_mem totalbytes;  /* number of bytes currently allocated */
+  lu_mem estimate;  /* an estimate of number of bytes actually in use */
+  lu_mem gcdept;  /* how much GC is `behind schedule' */
+  int gcpause;  /* size of pause between successive GCs */
+  int gcstepmul;  /* GC `granularity' */
+  lua_CFunction panic;  /* to be called in unprotected errors */
+  TValue l_registry;
+  struct lua_State *mainthread;
+  UpVal uvhead;  /* head of double-linked list of all open upvalues */
+  struct Table *mt[NUM_TAGS];  /* metatables for basic types */
+  TString *tmname[TM_N];  /* array with tag-method names */
+} global_State;
+
+
+/*
+** `per thread' state
+*/
+struct lua_State {
+  CommonHeader;
+  lu_byte status;
+  StkId top;  /* first free slot in the stack */
+  StkId base;  /* base of current function */
+  global_State *l_G;
+  CallInfo *ci;  /* call info for current function */
+  const Instruction *savedpc;  /* `savedpc' of current function */
+  StkId stack_last;  /* last free slot in the stack */
+  StkId stack;  /* stack base */
+  CallInfo *end_ci;  /* points after end of ci array*/
+  CallInfo *base_ci;  /* array of CallInfo's */
+  int stacksize;
+  int size_ci;  /* size of array `base_ci' */
+  unsigned short nCcalls;  /* number of nested C calls */
+  unsigned short baseCcalls;  /* nested C calls when resuming coroutine */
+  lu_byte hookmask;
+  lu_byte allowhook;
+  int basehookcount;
+  int hookcount;
+  lua_Hook hook;
+  TValue l_gt;  /* table of globals */
+  TValue env;  /* temporary place for environments */
+  GCObject *openupval;  /* list of open upvalues in this stack */
+  GCObject *gclist;
+  struct lua_longjmp *errorJmp;  /* current error recover point */
+  ptrdiff_t errfunc;  /* current error handling function (stack index) */
+};
+
+
+#define G(L)   (L->l_G)
+
+
+/*
+** Union of all collectable objects
+*/
+union GCObject {
+  GCheader gch;
+  union TString ts;
+  union Udata u;
+  union Closure cl;
+  struct Table h;
+  struct Proto p;
+  struct UpVal uv;
+  struct lua_State th;  /* thread */
+};
+
+
+/* macros to convert a GCObject into a specific value */
+#define rawgco2ts(o)   check_exp((o)->gch.tt == LUA_TSTRING, &((o)->ts))
+#define gco2ts(o)      (&rawgco2ts(o)->tsv)
+#define rawgco2u(o)    check_exp((o)->gch.tt == LUA_TUSERDATA, &((o)->u))
+#define gco2u(o)       (&rawgco2u(o)->uv)
+#define gco2cl(o)      check_exp((o)->gch.tt == LUA_TFUNCTION, &((o)->cl))
+#define gco2h(o)       check_exp((o)->gch.tt == LUA_TTABLE, &((o)->h))
+#define gco2p(o)       check_exp((o)->gch.tt == LUA_TPROTO, &((o)->p))
+#define gco2uv(o)      check_exp((o)->gch.tt == LUA_TUPVAL, &((o)->uv))
+#define ngcotouv(o) \
+       check_exp((o) == NULL || (o)->gch.tt == LUA_TUPVAL, &((o)->uv))
+#define gco2th(o)      check_exp((o)->gch.tt == LUA_TTHREAD, &((o)->th))
+
+/* macro to convert any Lua object into a GCObject */
+#define obj2gco(v)     (cast(GCObject *, (v)))
+
+
+LUAI_FUNC lua_State *luaE_newthread (lua_State *L);
+LUAI_FUNC void luaE_freethread (lua_State *L, lua_State *L1);
+
+#endif
+
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lstring.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lstring.h
new file mode 100644 (file)
index 0000000..73a2ff8
--- /dev/null
@@ -0,0 +1,31 @@
+/*
+** $Id: lstring.h,v 1.43.1.1 2007/12/27 13:02:25 roberto Exp $
+** String table (keep all strings handled by Lua)
+** See Copyright Notice in lua.h
+*/
+
+#ifndef lstring_h
+#define lstring_h
+
+
+#include "lgc.h"
+#include "lobject.h"
+#include "lstate.h"
+
+
+#define sizestring(s)  (sizeof(union TString)+((s)->len+1)*sizeof(char))
+
+#define sizeudata(u)   (sizeof(union Udata)+(u)->len)
+
+#define luaS_new(L, s) (luaS_newlstr(L, s, strlen(s)))
+#define luaS_newliteral(L, s)  (luaS_newlstr(L, "" s, \
+                                 (sizeof(s)/sizeof(char))-1))
+
+#define luaS_fix(s)    l_setbit((s)->tsv.marked, FIXEDBIT)
+
+LUAI_FUNC void luaS_resize (lua_State *L, int newsize);
+LUAI_FUNC Udata *luaS_newudata (lua_State *L, size_t s, Table *e);
+LUAI_FUNC TString *luaS_newlstr (lua_State *L, const char *str, size_t l);
+
+
+#endif
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/ltable.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/ltable.h
new file mode 100644 (file)
index 0000000..f5b9d5e
--- /dev/null
@@ -0,0 +1,40 @@
+/*
+** $Id: ltable.h,v 2.10.1.1 2007/12/27 13:02:25 roberto Exp $
+** Lua tables (hash)
+** See Copyright Notice in lua.h
+*/
+
+#ifndef ltable_h
+#define ltable_h
+
+#include "lobject.h"
+
+
+#define gnode(t,i)     (&(t)->node[i])
+#define gkey(n)                (&(n)->i_key.nk)
+#define gval(n)                (&(n)->i_val)
+#define gnext(n)       ((n)->i_key.nk.next)
+
+#define key2tval(n)    (&(n)->i_key.tvk)
+
+
+LUAI_FUNC const TValue *luaH_getnum (Table *t, int key);
+LUAI_FUNC TValue *luaH_setnum (lua_State *L, Table *t, int key);
+LUAI_FUNC const TValue *luaH_getstr (Table *t, TString *key);
+LUAI_FUNC TValue *luaH_setstr (lua_State *L, Table *t, TString *key);
+LUAI_FUNC const TValue *luaH_get (Table *t, const TValue *key);
+LUAI_FUNC TValue *luaH_set (lua_State *L, Table *t, const TValue *key);
+LUAI_FUNC Table *luaH_new (lua_State *L, int narray, int lnhash);
+LUAI_FUNC void luaH_resizearray (lua_State *L, Table *t, int nasize);
+LUAI_FUNC void luaH_free (lua_State *L, Table *t);
+LUAI_FUNC int luaH_next (lua_State *L, Table *t, StkId key);
+LUAI_FUNC int luaH_getn (Table *t);
+
+
+#if defined(LUA_DEBUG)
+LUAI_FUNC Node *luaH_mainposition (const Table *t, const TValue *key);
+LUAI_FUNC int luaH_isdummy (Node *n);
+#endif
+
+
+#endif
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/ltm.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/ltm.h
new file mode 100644 (file)
index 0000000..64343b7
--- /dev/null
@@ -0,0 +1,54 @@
+/*
+** $Id: ltm.h,v 2.6.1.1 2007/12/27 13:02:25 roberto Exp $
+** Tag methods
+** See Copyright Notice in lua.h
+*/
+
+#ifndef ltm_h
+#define ltm_h
+
+
+#include "lobject.h"
+
+
+/*
+* WARNING: if you change the order of this enumeration,
+* grep "ORDER TM"
+*/
+typedef enum {
+  TM_INDEX,
+  TM_NEWINDEX,
+  TM_GC,
+  TM_MODE,
+  TM_EQ,  /* last tag method with `fast' access */
+  TM_ADD,
+  TM_SUB,
+  TM_MUL,
+  TM_DIV,
+  TM_MOD,
+  TM_POW,
+  TM_UNM,
+  TM_LEN,
+  TM_LT,
+  TM_LE,
+  TM_CONCAT,
+  TM_CALL,
+  TM_N         /* number of elements in the enum */
+} TMS;
+
+
+
+#define gfasttm(g,et,e) ((et) == NULL ? NULL : \
+  ((et)->flags & (1u<<(e))) ? NULL : luaT_gettm(et, e, (g)->tmname[e]))
+
+#define fasttm(l,et,e) gfasttm(G(l), et, e)
+
+LUAI_DATA const char *const luaT_typenames[];
+
+
+LUAI_FUNC const TValue *luaT_gettm (Table *events, TMS event, TString *ename);
+LUAI_FUNC const TValue *luaT_gettmbyobj (lua_State *L, const TValue *o,
+                                                       TMS event);
+LUAI_FUNC void luaT_init (lua_State *L);
+
+#endif
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lua.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lua.h
new file mode 100644 (file)
index 0000000..e4bdfd3
--- /dev/null
@@ -0,0 +1,388 @@
+/*
+** $Id: lua.h,v 1.218.1.5 2008/08/06 13:30:12 roberto Exp $
+** Lua - An Extensible Extension Language
+** Lua.org, PUC-Rio, Brazil (http://www.lua.org)
+** See Copyright Notice at the end of this file
+*/
+
+
+#ifndef lua_h
+#define lua_h
+
+#include <stdarg.h>
+#include <stddef.h>
+
+
+#include "luaconf.h"
+
+
+#define LUA_VERSION    "Lua 5.1"
+#define LUA_RELEASE    "Lua 5.1.4"
+#define LUA_VERSION_NUM        501
+#define LUA_COPYRIGHT  "Copyright (C) 1994-2008 Lua.org, PUC-Rio"
+#define LUA_AUTHORS    "R. Ierusalimschy, L. H. de Figueiredo & W. Celes"
+
+
+/* mark for precompiled code (`<esc>Lua') */
+#define        LUA_SIGNATURE   "\033Lua"
+
+/* option for multiple returns in `lua_pcall' and `lua_call' */
+#define LUA_MULTRET    (-1)
+
+
+/*
+** pseudo-indices
+*/
+#define LUA_REGISTRYINDEX      (-10000)
+#define LUA_ENVIRONINDEX       (-10001)
+#define LUA_GLOBALSINDEX       (-10002)
+#define lua_upvalueindex(i)    (LUA_GLOBALSINDEX-(i))
+
+
+/* thread status; 0 is OK */
+#define LUA_YIELD      1
+#define LUA_ERRRUN     2
+#define LUA_ERRSYNTAX  3
+#define LUA_ERRMEM     4
+#define LUA_ERRERR     5
+
+
+typedef struct lua_State lua_State;
+
+typedef int (*lua_CFunction) (lua_State *L);
+
+
+/*
+** functions that read/write blocks when loading/dumping Lua chunks
+*/
+typedef const char * (*lua_Reader) (lua_State *L, void *ud, size_t *sz);
+
+typedef int (*lua_Writer) (lua_State *L, const void* p, size_t sz, void* ud);
+
+
+/*
+** prototype for memory-allocation functions
+*/
+typedef void * (*lua_Alloc) (void *ud, void *ptr, size_t osize, size_t nsize);
+
+
+/*
+** basic types
+*/
+#define LUA_TNONE              (-1)
+
+#define LUA_TNIL               0
+#define LUA_TBOOLEAN           1
+#define LUA_TLIGHTUSERDATA     2
+#define LUA_TNUMBER            3
+#define LUA_TSTRING            4
+#define LUA_TTABLE             5
+#define LUA_TFUNCTION          6
+#define LUA_TUSERDATA          7
+#define LUA_TTHREAD            8
+
+
+
+/* minimum Lua stack available to a C function */
+#define LUA_MINSTACK   20
+
+
+/*
+** generic extra include file
+*/
+#if defined(LUA_USER_H)
+#include LUA_USER_H
+#endif
+
+
+/* type of numbers in Lua */
+typedef LUA_NUMBER lua_Number;
+
+
+/* type for integer functions */
+typedef LUA_INTEGER lua_Integer;
+
+
+
+/*
+** state manipulation
+*/
+LUA_API lua_State *(lua_newstate) (lua_Alloc f, void *ud);
+LUA_API void       (lua_close) (lua_State *L);
+LUA_API lua_State *(lua_newthread) (lua_State *L);
+
+LUA_API lua_CFunction (lua_atpanic) (lua_State *L, lua_CFunction panicf);
+
+
+/*
+** basic stack manipulation
+*/
+LUA_API int   (lua_gettop) (lua_State *L);
+LUA_API void  (lua_settop) (lua_State *L, int idx);
+LUA_API void  (lua_pushvalue) (lua_State *L, int idx);
+LUA_API void  (lua_remove) (lua_State *L, int idx);
+LUA_API void  (lua_insert) (lua_State *L, int idx);
+LUA_API void  (lua_replace) (lua_State *L, int idx);
+LUA_API int   (lua_checkstack) (lua_State *L, int sz);
+
+LUA_API void  (lua_xmove) (lua_State *from, lua_State *to, int n);
+
+
+/*
+** access functions (stack -> C)
+*/
+
+LUA_API int             (lua_isnumber) (lua_State *L, int idx);
+LUA_API int             (lua_isstring) (lua_State *L, int idx);
+LUA_API int             (lua_iscfunction) (lua_State *L, int idx);
+LUA_API int             (lua_isuserdata) (lua_State *L, int idx);
+LUA_API int             (lua_type) (lua_State *L, int idx);
+LUA_API const char     *(lua_typename) (lua_State *L, int tp);
+
+LUA_API int            (lua_equal) (lua_State *L, int idx1, int idx2);
+LUA_API int            (lua_rawequal) (lua_State *L, int idx1, int idx2);
+LUA_API int            (lua_lessthan) (lua_State *L, int idx1, int idx2);
+
+LUA_API lua_Number      (lua_tonumber) (lua_State *L, int idx);
+LUA_API lua_Integer     (lua_tointeger) (lua_State *L, int idx);
+LUA_API int             (lua_toboolean) (lua_State *L, int idx);
+LUA_API const char     *(lua_tolstring) (lua_State *L, int idx, size_t *len);
+LUA_API size_t          (lua_objlen) (lua_State *L, int idx);
+LUA_API lua_CFunction   (lua_tocfunction) (lua_State *L, int idx);
+LUA_API void          *(lua_touserdata) (lua_State *L, int idx);
+LUA_API lua_State      *(lua_tothread) (lua_State *L, int idx);
+LUA_API const void     *(lua_topointer) (lua_State *L, int idx);
+
+
+/*
+** push functions (C -> stack)
+*/
+LUA_API void  (lua_pushnil) (lua_State *L);
+LUA_API void  (lua_pushnumber) (lua_State *L, lua_Number n);
+LUA_API void  (lua_pushinteger) (lua_State *L, lua_Integer n);
+LUA_API void  (lua_pushlstring) (lua_State *L, const char *s, size_t l);
+LUA_API void  (lua_pushstring) (lua_State *L, const char *s);
+LUA_API const char *(lua_pushvfstring) (lua_State *L, const char *fmt,
+                                                      va_list argp);
+LUA_API const char *(lua_pushfstring) (lua_State *L, const char *fmt, ...);
+LUA_API void  (lua_pushcclosure) (lua_State *L, lua_CFunction fn, int n);
+LUA_API void  (lua_pushboolean) (lua_State *L, int b);
+LUA_API void  (lua_pushlightuserdata) (lua_State *L, void *p);
+LUA_API int   (lua_pushthread) (lua_State *L);
+
+
+/*
+** get functions (Lua -> stack)
+*/
+LUA_API void  (lua_gettable) (lua_State *L, int idx);
+LUA_API void  (lua_getfield) (lua_State *L, int idx, const char *k);
+LUA_API void  (lua_rawget) (lua_State *L, int idx);
+LUA_API void  (lua_rawgeti) (lua_State *L, int idx, int n);
+LUA_API void  (lua_createtable) (lua_State *L, int narr, int nrec);
+LUA_API void *(lua_newuserdata) (lua_State *L, size_t sz);
+LUA_API int   (lua_getmetatable) (lua_State *L, int objindex);
+LUA_API void  (lua_getfenv) (lua_State *L, int idx);
+
+
+/*
+** set functions (stack -> Lua)
+*/
+LUA_API void  (lua_settable) (lua_State *L, int idx);
+LUA_API void  (lua_setfield) (lua_State *L, int idx, const char *k);
+LUA_API void  (lua_rawset) (lua_State *L, int idx);
+LUA_API void  (lua_rawseti) (lua_State *L, int idx, int n);
+LUA_API int   (lua_setmetatable) (lua_State *L, int objindex);
+LUA_API int   (lua_setfenv) (lua_State *L, int idx);
+
+
+/*
+** `load' and `call' functions (load and run Lua code)
+*/
+LUA_API void  (lua_call) (lua_State *L, int nargs, int nresults);
+LUA_API int   (lua_pcall) (lua_State *L, int nargs, int nresults, int errfunc);
+LUA_API int   (lua_cpcall) (lua_State *L, lua_CFunction func, void *ud);
+LUA_API int   (lua_load) (lua_State *L, lua_Reader reader, void *dt,
+                                        const char *chunkname);
+
+LUA_API int (lua_dump) (lua_State *L, lua_Writer writer, void *data);
+
+
+/*
+** coroutine functions
+*/
+LUA_API int  (lua_yield) (lua_State *L, int nresults);
+LUA_API int  (lua_resume) (lua_State *L, int narg);
+LUA_API int  (lua_status) (lua_State *L);
+
+/*
+** garbage-collection function and options
+*/
+
+#define LUA_GCSTOP             0
+#define LUA_GCRESTART          1
+#define LUA_GCCOLLECT          2
+#define LUA_GCCOUNT            3
+#define LUA_GCCOUNTB           4
+#define LUA_GCSTEP             5
+#define LUA_GCSETPAUSE         6
+#define LUA_GCSETSTEPMUL       7
+
+LUA_API int (lua_gc) (lua_State *L, int what, int data);
+
+
+/*
+** miscellaneous functions
+*/
+
+LUA_API int   (lua_error) (lua_State *L);
+
+LUA_API int   (lua_next) (lua_State *L, int idx);
+
+LUA_API void  (lua_concat) (lua_State *L, int n);
+
+LUA_API lua_Alloc (lua_getallocf) (lua_State *L, void **ud);
+LUA_API void lua_setallocf (lua_State *L, lua_Alloc f, void *ud);
+
+
+
+/* 
+** ===============================================================
+** some useful macros
+** ===============================================================
+*/
+
+#define lua_pop(L,n)           lua_settop(L, -(n)-1)
+
+#define lua_newtable(L)                lua_createtable(L, 0, 0)
+
+#define lua_register(L,n,f) (lua_pushcfunction(L, (f)), lua_setglobal(L, (n)))
+
+#define lua_pushcfunction(L,f) lua_pushcclosure(L, (f), 0)
+
+#define lua_strlen(L,i)                lua_objlen(L, (i))
+
+#define lua_isfunction(L,n)    (lua_type(L, (n)) == LUA_TFUNCTION)
+#define lua_istable(L,n)       (lua_type(L, (n)) == LUA_TTABLE)
+#define lua_islightuserdata(L,n)       (lua_type(L, (n)) == LUA_TLIGHTUSERDATA)
+#define lua_isnil(L,n)         (lua_type(L, (n)) == LUA_TNIL)
+#define lua_isboolean(L,n)     (lua_type(L, (n)) == LUA_TBOOLEAN)
+#define lua_isthread(L,n)      (lua_type(L, (n)) == LUA_TTHREAD)
+#define lua_isnone(L,n)                (lua_type(L, (n)) == LUA_TNONE)
+#define lua_isnoneornil(L, n)  (lua_type(L, (n)) <= 0)
+
+#define lua_pushliteral(L, s)  \
+       lua_pushlstring(L, "" s, (sizeof(s)/sizeof(char))-1)
+
+#define lua_setglobal(L,s)     lua_setfield(L, LUA_GLOBALSINDEX, (s))
+#define lua_getglobal(L,s)     lua_getfield(L, LUA_GLOBALSINDEX, (s))
+
+#define lua_tostring(L,i)      lua_tolstring(L, (i), NULL)
+
+
+
+/*
+** compatibility macros and functions
+*/
+
+#define lua_open()     luaL_newstate()
+
+#define lua_getregistry(L)     lua_pushvalue(L, LUA_REGISTRYINDEX)
+
+#define lua_getgccount(L)      lua_gc(L, LUA_GCCOUNT, 0)
+
+#define lua_Chunkreader                lua_Reader
+#define lua_Chunkwriter                lua_Writer
+
+
+/* hack */
+LUA_API void lua_setlevel      (lua_State *from, lua_State *to);
+
+
+/*
+** {======================================================================
+** Debug API
+** =======================================================================
+*/
+
+
+/*
+** Event codes
+*/
+#define LUA_HOOKCALL   0
+#define LUA_HOOKRET    1
+#define LUA_HOOKLINE   2
+#define LUA_HOOKCOUNT  3
+#define LUA_HOOKTAILRET 4
+
+
+/*
+** Event masks
+*/
+#define LUA_MASKCALL   (1 << LUA_HOOKCALL)
+#define LUA_MASKRET    (1 << LUA_HOOKRET)
+#define LUA_MASKLINE   (1 << LUA_HOOKLINE)
+#define LUA_MASKCOUNT  (1 << LUA_HOOKCOUNT)
+
+typedef struct lua_Debug lua_Debug;  /* activation record */
+
+
+/* Functions to be called by the debuger in specific events */
+typedef void (*lua_Hook) (lua_State *L, lua_Debug *ar);
+
+
+LUA_API int lua_getstack (lua_State *L, int level, lua_Debug *ar);
+LUA_API int lua_getinfo (lua_State *L, const char *what, lua_Debug *ar);
+LUA_API const char *lua_getlocal (lua_State *L, const lua_Debug *ar, int n);
+LUA_API const char *lua_setlocal (lua_State *L, const lua_Debug *ar, int n);
+LUA_API const char *lua_getupvalue (lua_State *L, int funcindex, int n);
+LUA_API const char *lua_setupvalue (lua_State *L, int funcindex, int n);
+
+LUA_API int lua_sethook (lua_State *L, lua_Hook func, int mask, int count);
+LUA_API lua_Hook lua_gethook (lua_State *L);
+LUA_API int lua_gethookmask (lua_State *L);
+LUA_API int lua_gethookcount (lua_State *L);
+
+
+struct lua_Debug {
+  int event;
+  const char *name;    /* (n) */
+  const char *namewhat;        /* (n) `global', `local', `field', `method' */
+  const char *what;    /* (S) `Lua', `C', `main', `tail' */
+  const char *source;  /* (S) */
+  int currentline;     /* (l) */
+  int nups;            /* (u) number of upvalues */
+  int linedefined;     /* (S) */
+  int lastlinedefined; /* (S) */
+  char short_src[LUA_IDSIZE]; /* (S) */
+  /* private part */
+  int i_ci;  /* active function */
+};
+
+/* }====================================================================== */
+
+
+/******************************************************************************
+* Copyright (C) 1994-2008 Lua.org, PUC-Rio.  All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining
+* a copy of this software and associated documentation files (the
+* "Software"), to deal in the Software without restriction, including
+* without limitation the rights to use, copy, modify, merge, publish,
+* distribute, sublicense, and/or sell copies of the Software, and to
+* permit persons to whom the Software is furnished to do so, subject to
+* the following conditions:
+*
+* The above copyright notice and this permission notice shall be
+* included in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+******************************************************************************/
+
+
+#endif
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/luaconf.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/luaconf.h
new file mode 100644 (file)
index 0000000..e2cb261
--- /dev/null
@@ -0,0 +1,763 @@
+/*
+** $Id: luaconf.h,v 1.82.1.7 2008/02/11 16:25:08 roberto Exp $
+** Configuration file for Lua
+** See Copyright Notice in lua.h
+*/
+
+
+#ifndef lconfig_h
+#define lconfig_h
+
+#include <limits.h>
+#include <stddef.h>
+
+
+/*
+** ==================================================================
+** Search for "@@" to find all configurable definitions.
+** ===================================================================
+*/
+
+
+/*
+@@ LUA_ANSI controls the use of non-ansi features.
+** CHANGE it (define it) if you want Lua to avoid the use of any
+** non-ansi feature or library.
+*/
+#if defined(__STRICT_ANSI__)
+#define LUA_ANSI
+#endif
+
+
+#if !defined(LUA_ANSI) && defined(_WIN32)
+#define LUA_WIN
+#endif
+
+#if defined(LUA_USE_LINUX)
+#define LUA_USE_POSIX
+#define LUA_USE_DLOPEN         /* needs an extra library: -ldl */
+#define LUA_USE_READLINE       /* needs some extra libraries */
+#endif
+
+#if defined(LUA_USE_MACOSX)
+#define LUA_USE_POSIX
+#define LUA_DL_DYLD            /* does not need extra library */
+#endif
+
+
+
+/*
+@@ LUA_USE_POSIX includes all functionallity listed as X/Open System
+@* Interfaces Extension (XSI).
+** CHANGE it (define it) if your system is XSI compatible.
+*/
+#if defined(LUA_USE_POSIX)
+#define LUA_USE_MKSTEMP
+#define LUA_USE_ISATTY
+#define LUA_USE_POPEN
+#define LUA_USE_ULONGJMP
+#endif
+
+
+/*
+@@ LUA_PATH and LUA_CPATH are the names of the environment variables that
+@* Lua check to set its paths.
+@@ LUA_INIT is the name of the environment variable that Lua
+@* checks for initialization code.
+** CHANGE them if you want different names.
+*/
+#define LUA_PATH        "LUA_PATH"
+#define LUA_CPATH       "LUA_CPATH"
+#define LUA_INIT       "LUA_INIT"
+
+
+/*
+@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
+@* Lua libraries.
+@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
+@* C libraries.
+** CHANGE them if your machine has a non-conventional directory
+** hierarchy or if you want to install your libraries in
+** non-conventional directories.
+*/
+#if defined(_WIN32)
+/*
+** In Windows, any exclamation mark ('!') in the path is replaced by the
+** path of the directory of the executable file of the current process.
+*/
+#define LUA_LDIR       "!\\lua\\"
+#define LUA_CDIR       "!\\"
+#define LUA_PATH_DEFAULT  \
+               ".\\?.lua;"  LUA_LDIR"?.lua;"  LUA_LDIR"?\\init.lua;" \
+                            LUA_CDIR"?.lua;"  LUA_CDIR"?\\init.lua"
+#define LUA_CPATH_DEFAULT \
+       ".\\?.dll;"  LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll"
+
+#else
+#define LUA_ROOT       "/usr/local/"
+#define LUA_LDIR       LUA_ROOT "share/lua/5.1/"
+#define LUA_CDIR       LUA_ROOT "lib/lua/5.1/"
+#define LUA_PATH_DEFAULT  \
+               "./?.lua;"  LUA_LDIR"?.lua;"  LUA_LDIR"?/init.lua;" \
+                           LUA_CDIR"?.lua;"  LUA_CDIR"?/init.lua"
+#define LUA_CPATH_DEFAULT \
+       "./?.so;"  LUA_CDIR"?.so;" LUA_CDIR"loadall.so"
+#endif
+
+
+/*
+@@ LUA_DIRSEP is the directory separator (for submodules).
+** CHANGE it if your machine does not use "/" as the directory separator
+** and is not Windows. (On Windows Lua automatically uses "\".)
+*/
+#if defined(_WIN32)
+#define LUA_DIRSEP     "\\"
+#else
+#define LUA_DIRSEP     "/"
+#endif
+
+
+/*
+@@ LUA_PATHSEP is the character that separates templates in a path.
+@@ LUA_PATH_MARK is the string that marks the substitution points in a
+@* template.
+@@ LUA_EXECDIR in a Windows path is replaced by the executable's
+@* directory.
+@@ LUA_IGMARK is a mark to ignore all before it when bulding the
+@* luaopen_ function name.
+** CHANGE them if for some reason your system cannot use those
+** characters. (E.g., if one of those characters is a common character
+** in file/directory names.) Probably you do not need to change them.
+*/
+#define LUA_PATHSEP    ";"
+#define LUA_PATH_MARK  "?"
+#define LUA_EXECDIR    "!"
+#define LUA_IGMARK     "-"
+
+
+/*
+@@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
+** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
+** machines, ptrdiff_t gives a good choice between int or long.)
+*/
+#define LUA_INTEGER    ptrdiff_t
+
+
+/*
+@@ LUA_API is a mark for all core API functions.
+@@ LUALIB_API is a mark for all standard library functions.
+** CHANGE them if you need to define those functions in some special way.
+** For instance, if you want to create one Windows DLL with the core and
+** the libraries, you may want to use the following definition (define
+** LUA_BUILD_AS_DLL to get it).
+*/
+#if defined(LUA_BUILD_AS_DLL)
+
+#if defined(LUA_CORE) || defined(LUA_LIB)
+#define LUA_API __declspec(dllexport)
+#else
+#define LUA_API __declspec(dllimport)
+#endif
+
+#else
+
+#define LUA_API                extern
+
+#endif
+
+/* more often than not the libs go together with the core */
+#define LUALIB_API     LUA_API
+
+
+/*
+@@ LUAI_FUNC is a mark for all extern functions that are not to be
+@* exported to outside modules.
+@@ LUAI_DATA is a mark for all extern (const) variables that are not to
+@* be exported to outside modules.
+** CHANGE them if you need to mark them in some special way. Elf/gcc
+** (versions 3.2 and later) mark them as "hidden" to optimize access
+** when Lua is compiled as a shared library.
+*/
+#if defined(luaall_c)
+#define LUAI_FUNC      static
+#define LUAI_DATA      /* empty */
+
+#elif defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
+      defined(__ELF__)
+#define LUAI_FUNC      __attribute__((visibility("hidden"))) extern
+#define LUAI_DATA      LUAI_FUNC
+
+#else
+#define LUAI_FUNC      extern
+#define LUAI_DATA      extern
+#endif
+
+
+
+/*
+@@ LUA_QL describes how error messages quote program elements.
+** CHANGE it if you want a different appearance.
+*/
+#define LUA_QL(x)      "'" x "'"
+#define LUA_QS         LUA_QL("%s")
+
+
+/*
+@@ LUA_IDSIZE gives the maximum size for the description of the source
+@* of a function in debug information.
+** CHANGE it if you want a different size.
+*/
+#define LUA_IDSIZE     60
+
+
+/*
+** {==================================================================
+** Stand-alone configuration
+** ===================================================================
+*/
+
+#if defined(lua_c) || defined(luaall_c)
+
+/*
+@@ lua_stdin_is_tty detects whether the standard input is a 'tty' (that
+@* is, whether we're running lua interactively).
+** CHANGE it if you have a better definition for non-POSIX/non-Windows
+** systems.
+*/
+#if defined(LUA_USE_ISATTY)
+#include <unistd.h>
+#define lua_stdin_is_tty()     isatty(0)
+#elif defined(LUA_WIN)
+#include <io.h>
+#include <stdio.h>
+#define lua_stdin_is_tty()     _isatty(_fileno(stdin))
+#else
+#define lua_stdin_is_tty()     1  /* assume stdin is a tty */
+#endif
+
+
+/*
+@@ LUA_PROMPT is the default prompt used by stand-alone Lua.
+@@ LUA_PROMPT2 is the default continuation prompt used by stand-alone Lua.
+** CHANGE them if you want different prompts. (You can also change the
+** prompts dynamically, assigning to globals _PROMPT/_PROMPT2.)
+*/
+#define LUA_PROMPT             "> "
+#define LUA_PROMPT2            ">> "
+
+
+/*
+@@ LUA_PROGNAME is the default name for the stand-alone Lua program.
+** CHANGE it if your stand-alone interpreter has a different name and
+** your system is not able to detect that name automatically.
+*/
+#define LUA_PROGNAME           "lua"
+
+
+/*
+@@ LUA_MAXINPUT is the maximum length for an input line in the
+@* stand-alone interpreter.
+** CHANGE it if you need longer lines.
+*/
+#define LUA_MAXINPUT   512
+
+
+/*
+@@ lua_readline defines how to show a prompt and then read a line from
+@* the standard input.
+@@ lua_saveline defines how to "save" a read line in a "history".
+@@ lua_freeline defines how to free a line read by lua_readline.
+** CHANGE them if you want to improve this functionality (e.g., by using
+** GNU readline and history facilities).
+*/
+#if defined(LUA_USE_READLINE)
+#include <stdio.h>
+#include <readline/readline.h>
+#include <readline/history.h>
+#define lua_readline(L,b,p)    ((void)L, ((b)=readline(p)) != NULL)
+#define lua_saveline(L,idx) \
+       if (lua_strlen(L,idx) > 0)  /* non-empty line? */ \
+         add_history(lua_tostring(L, idx));  /* add it to history */
+#define lua_freeline(L,b)      ((void)L, free(b))
+#else
+#define lua_readline(L,b,p)    \
+       ((void)L, fputs(p, stdout), fflush(stdout),  /* show prompt */ \
+       fgets(b, LUA_MAXINPUT, stdin) != NULL)  /* get line */
+#define lua_saveline(L,idx)    { (void)L; (void)idx; }
+#define lua_freeline(L,b)      { (void)L; (void)b; }
+#endif
+
+#endif
+
+/* }================================================================== */
+
+
+/*
+@@ LUAI_GCPAUSE defines the default pause between garbage-collector cycles
+@* as a percentage.
+** CHANGE it if you want the GC to run faster or slower (higher values
+** mean larger pauses which mean slower collection.) You can also change
+** this value dynamically.
+*/
+#define LUAI_GCPAUSE   200  /* 200% (wait memory to double before next GC) */
+
+
+/*
+@@ LUAI_GCMUL defines the default speed of garbage collection relative to
+@* memory allocation as a percentage.
+** CHANGE it if you want to change the granularity of the garbage
+** collection. (Higher values mean coarser collections. 0 represents
+** infinity, where each step performs a full collection.) You can also
+** change this value dynamically.
+*/
+#define LUAI_GCMUL     200 /* GC runs 'twice the speed' of memory allocation */
+
+
+
+/*
+@@ LUA_COMPAT_GETN controls compatibility with old getn behavior.
+** CHANGE it (define it) if you want exact compatibility with the
+** behavior of setn/getn in Lua 5.0.
+*/
+#undef LUA_COMPAT_GETN
+
+/*
+@@ LUA_COMPAT_LOADLIB controls compatibility about global loadlib.
+** CHANGE it to undefined as soon as you do not need a global 'loadlib'
+** function (the function is still available as 'package.loadlib').
+*/
+#undef LUA_COMPAT_LOADLIB
+
+/*
+@@ LUA_COMPAT_VARARG controls compatibility with old vararg feature.
+** CHANGE it to undefined as soon as your programs use only '...' to
+** access vararg parameters (instead of the old 'arg' table).
+*/
+#define LUA_COMPAT_VARARG
+
+/*
+@@ LUA_COMPAT_MOD controls compatibility with old math.mod function.
+** CHANGE it to undefined as soon as your programs use 'math.fmod' or
+** the new '%' operator instead of 'math.mod'.
+*/
+#define LUA_COMPAT_MOD
+
+/*
+@@ LUA_COMPAT_LSTR controls compatibility with old long string nesting
+@* facility.
+** CHANGE it to 2 if you want the old behaviour, or undefine it to turn
+** off the advisory error when nesting [[...]].
+*/
+#define LUA_COMPAT_LSTR                1
+
+/*
+@@ LUA_COMPAT_GFIND controls compatibility with old 'string.gfind' name.
+** CHANGE it to undefined as soon as you rename 'string.gfind' to
+** 'string.gmatch'.
+*/
+#define LUA_COMPAT_GFIND
+
+/*
+@@ LUA_COMPAT_OPENLIB controls compatibility with old 'luaL_openlib'
+@* behavior.
+** CHANGE it to undefined as soon as you replace to 'luaL_register'
+** your uses of 'luaL_openlib'
+*/
+#define LUA_COMPAT_OPENLIB
+
+
+
+/*
+@@ luai_apicheck is the assert macro used by the Lua-C API.
+** CHANGE luai_apicheck if you want Lua to perform some checks in the
+** parameters it gets from API calls. This may slow down the interpreter
+** a bit, but may be quite useful when debugging C code that interfaces
+** with Lua. A useful redefinition is to use assert.h.
+*/
+#if defined(LUA_USE_APICHECK)
+#include <assert.h>
+#define luai_apicheck(L,o)     { (void)L; assert(o); }
+#else
+#define luai_apicheck(L,o)     { (void)L; }
+#endif
+
+
+/*
+@@ LUAI_BITSINT defines the number of bits in an int.
+** CHANGE here if Lua cannot automatically detect the number of bits of
+** your machine. Probably you do not need to change this.
+*/
+/* avoid overflows in comparison */
+#if INT_MAX-20 < 32760
+#define LUAI_BITSINT   16
+#elif INT_MAX > 2147483640L
+/* int has at least 32 bits */
+#define LUAI_BITSINT   32
+#else
+#error "you must define LUA_BITSINT with number of bits in an integer"
+#endif
+
+
+/*
+@@ LUAI_UINT32 is an unsigned integer with at least 32 bits.
+@@ LUAI_INT32 is an signed integer with at least 32 bits.
+@@ LUAI_UMEM is an unsigned integer big enough to count the total
+@* memory used by Lua.
+@@ LUAI_MEM is a signed integer big enough to count the total memory
+@* used by Lua.
+** CHANGE here if for some weird reason the default definitions are not
+** good enough for your machine. (The definitions in the 'else'
+** part always works, but may waste space on machines with 64-bit
+** longs.) Probably you do not need to change this.
+*/
+#if LUAI_BITSINT >= 32
+#define LUAI_UINT32    unsigned int
+#define LUAI_INT32     int
+#define LUAI_MAXINT32  INT_MAX
+#define LUAI_UMEM      size_t
+#define LUAI_MEM       ptrdiff_t
+#else
+/* 16-bit ints */
+#define LUAI_UINT32    unsigned long
+#define LUAI_INT32     long
+#define LUAI_MAXINT32  LONG_MAX
+#define LUAI_UMEM      unsigned long
+#define LUAI_MEM       long
+#endif
+
+
+/*
+@@ LUAI_MAXCALLS limits the number of nested calls.
+** CHANGE it if you need really deep recursive calls. This limit is
+** arbitrary; its only purpose is to stop infinite recursion before
+** exhausting memory.
+*/
+#define LUAI_MAXCALLS  20000
+
+
+/*
+@@ LUAI_MAXCSTACK limits the number of Lua stack slots that a C function
+@* can use.
+** CHANGE it if you need lots of (Lua) stack space for your C
+** functions. This limit is arbitrary; its only purpose is to stop C
+** functions to consume unlimited stack space. (must be smaller than
+** -LUA_REGISTRYINDEX)
+*/
+#define LUAI_MAXCSTACK 8000
+
+
+
+/*
+** {==================================================================
+** CHANGE (to smaller values) the following definitions if your system
+** has a small C stack. (Or you may want to change them to larger
+** values if your system has a large C stack and these limits are
+** too rigid for you.) Some of these constants control the size of
+** stack-allocated arrays used by the compiler or the interpreter, while
+** others limit the maximum number of recursive calls that the compiler
+** or the interpreter can perform. Values too large may cause a C stack
+** overflow for some forms of deep constructs.
+** ===================================================================
+*/
+
+
+/*
+@@ LUAI_MAXCCALLS is the maximum depth for nested C calls (short) and
+@* syntactical nested non-terminals in a program.
+*/
+#define LUAI_MAXCCALLS         200
+
+
+/*
+@@ LUAI_MAXVARS is the maximum number of local variables per function
+@* (must be smaller than 250).
+*/
+#define LUAI_MAXVARS           200
+
+
+/*
+@@ LUAI_MAXUPVALUES is the maximum number of upvalues per function
+@* (must be smaller than 250).
+*/
+#define LUAI_MAXUPVALUES       60
+
+
+/*
+@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
+*/
+#define LUAL_BUFFERSIZE                BUFSIZ
+
+/* }================================================================== */
+
+
+
+
+/*
+** {==================================================================
+@@ LUA_NUMBER is the type of numbers in Lua.
+** CHANGE the following definitions only if you want to build Lua
+** with a number type different from double. You may also need to
+** change lua_number2int & lua_number2integer.
+** ===================================================================
+*/
+
+#define LUA_NUMBER_DOUBLE
+#define LUA_NUMBER     double
+
+/*
+@@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
+@* over a number.
+*/
+#define LUAI_UACNUMBER double
+
+
+/*
+@@ LUA_NUMBER_SCAN is the format for reading numbers.
+@@ LUA_NUMBER_FMT is the format for writing numbers.
+@@ lua_number2str converts a number to a string.
+@@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
+@@ lua_str2number converts a string to a number.
+*/
+#define LUA_NUMBER_SCAN                "%lf"
+#define LUA_NUMBER_FMT         "%.14g"
+#define lua_number2str(s,n)    sprintf((s), LUA_NUMBER_FMT, (n))
+#define LUAI_MAXNUMBER2STR     32 /* 16 digits, sign, point, and \0 */
+#define lua_str2number(s,p)    strtod((s), (p))
+
+
+/*
+@@ The luai_num* macros define the primitive operations over numbers.
+*/
+#if defined(LUA_CORE)
+#include <math.h>
+#define luai_numadd(a,b)       ((a)+(b))
+#define luai_numsub(a,b)       ((a)-(b))
+#define luai_nummul(a,b)       ((a)*(b))
+#define luai_numdiv(a,b)       ((a)/(b))
+#define luai_nummod(a,b)       ((a) - floor((a)/(b))*(b))
+#define luai_numpow(a,b)       (pow(a,b))
+#define luai_numunm(a)         (-(a))
+#define luai_numeq(a,b)                ((a)==(b))
+#define luai_numlt(a,b)                ((a)<(b))
+#define luai_numle(a,b)                ((a)<=(b))
+#define luai_numisnan(a)       (!luai_numeq((a), (a)))
+#endif
+
+
+/*
+@@ lua_number2int is a macro to convert lua_Number to int.
+@@ lua_number2integer is a macro to convert lua_Number to lua_Integer.
+** CHANGE them if you know a faster way to convert a lua_Number to
+** int (with any rounding method and without throwing errors) in your
+** system. In Pentium machines, a naive typecast from double to int
+** in C is extremely slow, so any alternative is worth trying.
+*/
+
+/* On a Pentium, resort to a trick */
+#if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) && !defined(__SSE2__) && \
+    (defined(__i386) || defined (_M_IX86) || defined(__i386__))
+
+/* On a Microsoft compiler, use assembler */
+#if defined(_MSC_VER)
+
+#define lua_number2int(i,d)   __asm fld d   __asm fistp i
+#define lua_number2integer(i,n)                lua_number2int(i, n)
+
+/* the next trick should work on any Pentium, but sometimes clashes
+   with a DirectX idiosyncrasy */
+#else
+
+union luai_Cast { double l_d; long l_l; };
+#define lua_number2int(i,d) \
+  { volatile union luai_Cast u; u.l_d = (d) + 6755399441055744.0; (i) = u.l_l; }
+#define lua_number2integer(i,n)                lua_number2int(i, n)
+
+#endif
+
+
+/* this option always works, but may be slow */
+#else
+#define lua_number2int(i,d)    ((i)=(int)(d))
+#define lua_number2integer(i,d)        ((i)=(lua_Integer)(d))
+
+#endif
+
+/* }================================================================== */
+
+
+/*
+@@ LUAI_USER_ALIGNMENT_T is a type that requires maximum alignment.
+** CHANGE it if your system requires alignments larger than double. (For
+** instance, if your system supports long doubles and they must be
+** aligned in 16-byte boundaries, then you should add long double in the
+** union.) Probably you do not need to change this.
+*/
+#define LUAI_USER_ALIGNMENT_T  union { double u; void *s; long l; }
+
+
+/*
+@@ LUAI_THROW/LUAI_TRY define how Lua does exception handling.
+** CHANGE them if you prefer to use longjmp/setjmp even with C++
+** or if want/don't to use _longjmp/_setjmp instead of regular
+** longjmp/setjmp. By default, Lua handles errors with exceptions when
+** compiling as C++ code, with _longjmp/_setjmp when asked to use them,
+** and with longjmp/setjmp otherwise.
+*/
+#if defined(__cplusplus)
+/* C++ exceptions */
+#define LUAI_THROW(L,c)        throw(c)
+#define LUAI_TRY(L,c,a)        try { a } catch(...) \
+       { if ((c)->status == 0) (c)->status = -1; }
+#define luai_jmpbuf    int  /* dummy variable */
+
+#elif defined(LUA_USE_ULONGJMP)
+/* in Unix, try _longjmp/_setjmp (more efficient) */
+#define LUAI_THROW(L,c)        _longjmp((c)->b, 1)
+#define LUAI_TRY(L,c,a)        if (_setjmp((c)->b) == 0) { a }
+#define luai_jmpbuf    jmp_buf
+
+#else
+/* default handling with long jumps */
+#define LUAI_THROW(L,c)        longjmp((c)->b, 1)
+#define LUAI_TRY(L,c,a)        if (setjmp((c)->b) == 0) { a }
+#define luai_jmpbuf    jmp_buf
+
+#endif
+
+
+/*
+@@ LUA_MAXCAPTURES is the maximum number of captures that a pattern
+@* can do during pattern-matching.
+** CHANGE it if you need more captures. This limit is arbitrary.
+*/
+#define LUA_MAXCAPTURES                32
+
+
+/*
+@@ lua_tmpnam is the function that the OS library uses to create a
+@* temporary name.
+@@ LUA_TMPNAMBUFSIZE is the maximum size of a name created by lua_tmpnam.
+** CHANGE them if you have an alternative to tmpnam (which is considered
+** insecure) or if you want the original tmpnam anyway.  By default, Lua
+** uses tmpnam except when POSIX is available, where it uses mkstemp.
+*/
+#if defined(loslib_c) || defined(luaall_c)
+
+#if defined(LUA_USE_MKSTEMP)
+#include <unistd.h>
+#define LUA_TMPNAMBUFSIZE      32
+#define lua_tmpnam(b,e)        { \
+       strcpy(b, "/tmp/lua_XXXXXX"); \
+       e = mkstemp(b); \
+       if (e != -1) close(e); \
+       e = (e == -1); }
+
+#else
+#define LUA_TMPNAMBUFSIZE      L_tmpnam
+#define lua_tmpnam(b,e)                { e = (tmpnam(b) == NULL); }
+#endif
+
+#endif
+
+
+/*
+@@ lua_popen spawns a new process connected to the current one through
+@* the file streams.
+** CHANGE it if you have a way to implement it in your system.
+*/
+#if defined(LUA_USE_POPEN)
+
+#define lua_popen(L,c,m)       ((void)L, fflush(NULL), popen(c,m))
+#define lua_pclose(L,file)     ((void)L, (pclose(file) != -1))
+
+#elif defined(LUA_WIN)
+
+#define lua_popen(L,c,m)       ((void)L, _popen(c,m))
+#define lua_pclose(L,file)     ((void)L, (_pclose(file) != -1))
+
+#else
+
+#define lua_popen(L,c,m)       ((void)((void)c, m),  \
+               luaL_error(L, LUA_QL("popen") " not supported"), (FILE*)0)
+#define lua_pclose(L,file)             ((void)((void)L, file), 0)
+
+#endif
+
+/*
+@@ LUA_DL_* define which dynamic-library system Lua should use.
+** CHANGE here if Lua has problems choosing the appropriate
+** dynamic-library system for your platform (either Windows' DLL, Mac's
+** dyld, or Unix's dlopen). If your system is some kind of Unix, there
+** is a good chance that it has dlopen, so LUA_DL_DLOPEN will work for
+** it.  To use dlopen you also need to adapt the src/Makefile (probably
+** adding -ldl to the linker options), so Lua does not select it
+** automatically.  (When you change the makefile to add -ldl, you must
+** also add -DLUA_USE_DLOPEN.)
+** If you do not want any kind of dynamic library, undefine all these
+** options.
+** By default, _WIN32 gets LUA_DL_DLL and MAC OS X gets LUA_DL_DYLD.
+*/
+#if defined(LUA_USE_DLOPEN)
+#define LUA_DL_DLOPEN
+#endif
+
+#if defined(LUA_WIN)
+#define LUA_DL_DLL
+#endif
+
+
+/*
+@@ LUAI_EXTRASPACE allows you to add user-specific data in a lua_State
+@* (the data goes just *before* the lua_State pointer).
+** CHANGE (define) this if you really need that. This value must be
+** a multiple of the maximum alignment required for your machine.
+*/
+#define LUAI_EXTRASPACE                0
+
+
+/*
+@@ luai_userstate* allow user-specific actions on threads.
+** CHANGE them if you defined LUAI_EXTRASPACE and need to do something
+** extra when a thread is created/deleted/resumed/yielded.
+*/
+#define luai_userstateopen(L)          ((void)L)
+#define luai_userstateclose(L)         ((void)L)
+#define luai_userstatethread(L,L1)     ((void)L)
+#define luai_userstatefree(L)          ((void)L)
+#define luai_userstateresume(L,n)      ((void)L)
+#define luai_userstateyield(L,n)       ((void)L)
+
+
+/*
+@@ LUA_INTFRMLEN is the length modifier for integer conversions
+@* in 'string.format'.
+@@ LUA_INTFRM_T is the integer type correspoding to the previous length
+@* modifier.
+** CHANGE them if your system supports long long or does not support long.
+*/
+
+#if defined(LUA_USELONGLONG)
+
+#define LUA_INTFRMLEN          "ll"
+#define LUA_INTFRM_T           long long
+
+#else
+
+#define LUA_INTFRMLEN          "l"
+#define LUA_INTFRM_T           long
+
+#endif
+
+
+
+/* =================================================================== */
+
+/*
+** Local configuration. You can use this space to add your redefinitions
+** without modifying the main part of the file.
+*/
+
+
+
+#endif
+
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lualib.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lualib.h
new file mode 100644 (file)
index 0000000..469417f
--- /dev/null
@@ -0,0 +1,53 @@
+/*
+** $Id: lualib.h,v 1.36.1.1 2007/12/27 13:02:25 roberto Exp $
+** Lua standard libraries
+** See Copyright Notice in lua.h
+*/
+
+
+#ifndef lualib_h
+#define lualib_h
+
+#include "lua.h"
+
+
+/* Key to file-handle type */
+#define LUA_FILEHANDLE         "FILE*"
+
+
+#define LUA_COLIBNAME  "coroutine"
+LUALIB_API int (luaopen_base) (lua_State *L);
+
+#define LUA_TABLIBNAME "table"
+LUALIB_API int (luaopen_table) (lua_State *L);
+
+#define LUA_IOLIBNAME  "io"
+LUALIB_API int (luaopen_io) (lua_State *L);
+
+#define LUA_OSLIBNAME  "os"
+LUALIB_API int (luaopen_os) (lua_State *L);
+
+#define LUA_STRLIBNAME "string"
+LUALIB_API int (luaopen_string) (lua_State *L);
+
+#define LUA_MATHLIBNAME        "math"
+LUALIB_API int (luaopen_math) (lua_State *L);
+
+#define LUA_DBLIBNAME  "debug"
+LUALIB_API int (luaopen_debug) (lua_State *L);
+
+#define LUA_LOADLIBNAME        "package"
+LUALIB_API int (luaopen_package) (lua_State *L);
+
+
+/* open all previous libraries */
+LUALIB_API void (luaL_openlibs) (lua_State *L); 
+
+
+
+#ifndef lua_assert
+#define lua_assert(x)  ((void)0)
+#endif
+
+
+#endif
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lundump.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lundump.h
new file mode 100644 (file)
index 0000000..c80189d
--- /dev/null
@@ -0,0 +1,36 @@
+/*
+** $Id: lundump.h,v 1.37.1.1 2007/12/27 13:02:25 roberto Exp $
+** load precompiled Lua chunks
+** See Copyright Notice in lua.h
+*/
+
+#ifndef lundump_h
+#define lundump_h
+
+#include "lobject.h"
+#include "lzio.h"
+
+/* load one chunk; from lundump.c */
+LUAI_FUNC Proto* luaU_undump (lua_State* L, ZIO* Z, Mbuffer* buff, const char* name);
+
+/* make header; from lundump.c */
+LUAI_FUNC void luaU_header (char* h);
+
+/* dump one chunk; from ldump.c */
+LUAI_FUNC int luaU_dump (lua_State* L, const Proto* f, lua_Writer w, void* data, int strip);
+
+#ifdef luac_c
+/* print one chunk; from print.c */
+LUAI_FUNC void luaU_print (const Proto* f, int full);
+#endif
+
+/* for header of binary files -- this is Lua 5.1 */
+#define LUAC_VERSION           0x51
+
+/* for header of binary files -- this is the official format */
+#define LUAC_FORMAT            0
+
+/* size of header of binary files */
+#define LUAC_HEADERSIZE                12
+
+#endif
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lvm.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lvm.h
new file mode 100644 (file)
index 0000000..bfe4f56
--- /dev/null
@@ -0,0 +1,36 @@
+/*
+** $Id: lvm.h,v 2.5.1.1 2007/12/27 13:02:25 roberto Exp $
+** Lua virtual machine
+** See Copyright Notice in lua.h
+*/
+
+#ifndef lvm_h
+#define lvm_h
+
+
+#include "ldo.h"
+#include "lobject.h"
+#include "ltm.h"
+
+
+#define tostring(L,o) ((ttype(o) == LUA_TSTRING) || (luaV_tostring(L, o)))
+
+#define tonumber(o,n)  (ttype(o) == LUA_TNUMBER || \
+                         (((o) = luaV_tonumber(o,n)) != NULL))
+
+#define equalobj(L,o1,o2) \
+       (ttype(o1) == ttype(o2) && luaV_equalval(L, o1, o2))
+
+
+LUAI_FUNC int luaV_lessthan (lua_State *L, const TValue *l, const TValue *r);
+LUAI_FUNC int luaV_equalval (lua_State *L, const TValue *t1, const TValue *t2);
+LUAI_FUNC const TValue *luaV_tonumber (const TValue *obj, TValue *n);
+LUAI_FUNC int luaV_tostring (lua_State *L, StkId obj);
+LUAI_FUNC void luaV_gettable (lua_State *L, const TValue *t, TValue *key,
+                                            StkId val);
+LUAI_FUNC void luaV_settable (lua_State *L, const TValue *t, TValue *key,
+                                            StkId val);
+LUAI_FUNC void luaV_execute (lua_State *L, int nexeccalls);
+LUAI_FUNC void luaV_concat (lua_State *L, int total, int last);
+
+#endif
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lzio.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lzio.h
new file mode 100644 (file)
index 0000000..51d695d
--- /dev/null
@@ -0,0 +1,67 @@
+/*
+** $Id: lzio.h,v 1.21.1.1 2007/12/27 13:02:25 roberto Exp $
+** Buffered streams
+** See Copyright Notice in lua.h
+*/
+
+
+#ifndef lzio_h
+#define lzio_h
+
+#include "lua.h"
+
+#include "lmem.h"
+
+
+#define EOZ    (-1)                    /* end of stream */
+
+typedef struct Zio ZIO;
+
+#define char2int(c)    cast(int, cast(unsigned char, (c)))
+
+#define zgetc(z)  (((z)->n--)>0 ?  char2int(*(z)->p++) : luaZ_fill(z))
+
+typedef struct Mbuffer {
+  char *buffer;
+  size_t n;
+  size_t buffsize;
+} Mbuffer;
+
+#define luaZ_initbuffer(L, buff) ((buff)->buffer = NULL, (buff)->buffsize = 0)
+
+#define luaZ_buffer(buff)      ((buff)->buffer)
+#define luaZ_sizebuffer(buff)  ((buff)->buffsize)
+#define luaZ_bufflen(buff)     ((buff)->n)
+
+#define luaZ_resetbuffer(buff) ((buff)->n = 0)
+
+
+#define luaZ_resizebuffer(L, buff, size) \
+       (luaM_reallocvector(L, (buff)->buffer, (buff)->buffsize, size, char), \
+       (buff)->buffsize = size)
+
+#define luaZ_freebuffer(L, buff)       luaZ_resizebuffer(L, buff, 0)
+
+
+LUAI_FUNC char *luaZ_openspace (lua_State *L, Mbuffer *buff, size_t n);
+LUAI_FUNC void luaZ_init (lua_State *L, ZIO *z, lua_Reader reader,
+                                        void *data);
+LUAI_FUNC size_t luaZ_read (ZIO* z, void* b, size_t n);        /* read next n bytes */
+LUAI_FUNC int luaZ_lookahead (ZIO *z);
+
+
+
+/* --------- Private Part ------------------ */
+
+struct Zio {
+  size_t n;                    /* bytes still unread */
+  const char *p;               /* current position in buffer */
+  lua_Reader reader;
+  void* data;                  /* additional data */
+  lua_State *L;                        /* Lua state (for reader) */
+};
+
+
+LUAI_FUNC int luaZ_fill (ZIO *z);
+
+#endif
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Lua b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Lua
new file mode 100755 (executable)
index 0000000..4d7be24
Binary files /dev/null and b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Lua differ
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Resources/English.lproj/InfoPlist.strings b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Resources/English.lproj/InfoPlist.strings
new file mode 100644 (file)
index 0000000..f3dd529
Binary files /dev/null and b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Resources/English.lproj/InfoPlist.strings differ
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Resources/Info.plist b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/A/Resources/Info.plist
new file mode 100644 (file)
index 0000000..b3e045f
--- /dev/null
@@ -0,0 +1,20 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
+<plist version="1.0">
+<dict>
+       <key>CFBundleDevelopmentRegion</key>
+       <string>English</string>
+       <key>CFBundleExecutable</key>
+       <string>Lua</string>
+       <key>CFBundleIdentifier</key>
+       <string>se.frykholm.lua</string>
+       <key>CFBundleInfoDictionaryVersion</key>
+       <string>6.0</string>
+       <key>CFBundlePackageType</key>
+       <string>FMWK</string>
+       <key>CFBundleSignature</key>
+       <string>????</string>
+       <key>CFBundleVersion</key>
+       <string>5.0.2</string>
+</dict>
+</plist>
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/Current b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/Lua.framework/Versions/Current
new file mode 120000 (symlink)
index 0000000..8c7e5a6
--- /dev/null
@@ -0,0 +1 @@
+A
\ No newline at end of file
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Headers b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Headers
new file mode 120000 (symlink)
index 0000000..a177d2a
--- /dev/null
@@ -0,0 +1 @@
+Versions/Current/Headers
\ No newline at end of file
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Resources b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Resources
new file mode 120000 (symlink)
index 0000000..953ee36
--- /dev/null
@@ -0,0 +1 @@
+Versions/Current/Resources
\ No newline at end of file
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/SDL b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/SDL
new file mode 120000 (symlink)
index 0000000..35e94c3
--- /dev/null
@@ -0,0 +1 @@
+Versions/Current/SDL
\ No newline at end of file
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL.h
new file mode 100644 (file)
index 0000000..60ac26c
--- /dev/null
@@ -0,0 +1,94 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* Main include header for the SDL library */
+
+#ifndef _SDL_H
+#define _SDL_H
+
+#include "SDL_main.h"
+#include "SDL_stdinc.h"
+#include "SDL_audio.h"
+#include "SDL_cdrom.h"
+#include "SDL_cpuinfo.h"
+#include "SDL_endian.h"
+#include "SDL_error.h"
+#include "SDL_events.h"
+#include "SDL_loadso.h"
+#include "SDL_mutex.h"
+#include "SDL_rwops.h"
+#include "SDL_thread.h"
+#include "SDL_timer.h"
+#include "SDL_video.h"
+#include "SDL_version.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* As of version 0.5, SDL is loaded dynamically into the application */
+
+/* These are the flags which may be passed to SDL_Init() -- you should
+   specify the subsystems which you will be using in your application.
+*/
+#define        SDL_INIT_TIMER          0x00000001
+#define SDL_INIT_AUDIO         0x00000010
+#define SDL_INIT_VIDEO         0x00000020
+#define SDL_INIT_CDROM         0x00000100
+#define SDL_INIT_JOYSTICK      0x00000200
+#define SDL_INIT_NOPARACHUTE   0x00100000      /* Don't catch fatal signals */
+#define SDL_INIT_EVENTTHREAD   0x01000000      /* Not supported on all OS's */
+#define SDL_INIT_EVERYTHING    0x0000FFFF
+
+/* This function loads the SDL dynamically linked library and initializes 
+ * the subsystems specified by 'flags' (and those satisfying dependencies)
+ * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
+ * signal handlers for some commonly ignored fatal signals (like SIGSEGV)
+ */
+extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
+
+/* This function initializes specific SDL subsystems */
+extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
+
+/* This function cleans up specific SDL subsystems */
+extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
+
+/* This function returns mask of the specified subsystems which have
+   been initialized.
+   If 'flags' is 0, it returns a mask of all initialized subsystems.
+*/
+extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
+
+/* This function cleans up all initialized subsystems and unloads the
+ * dynamically linked library.  You should call it upon all exit conditions.
+ */
+extern DECLSPEC void SDLCALL SDL_Quit(void);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_H */
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_active.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_active.h
new file mode 100644 (file)
index 0000000..2cf474c
--- /dev/null
@@ -0,0 +1,58 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* Include file for SDL application focus event handling */
+
+#ifndef _SDL_active_h
+#define _SDL_active_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* The available application states */
+#define SDL_APPMOUSEFOCUS      0x01            /* The app has mouse coverage */
+#define SDL_APPINPUTFOCUS      0x02            /* The app has input focus */
+#define SDL_APPACTIVE          0x04            /* The application is active */
+
+/* Function prototypes */
+/* 
+ * This function returns the current state of the application, which is a
+ * bitwise combination of SDL_APPMOUSEFOCUS, SDL_APPINPUTFOCUS, and
+ * SDL_APPACTIVE.  If SDL_APPACTIVE is set, then the user is able to
+ * see your application, otherwise it has been iconified or disabled.
+ */
+extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_active_h */
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_audio.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_audio.h
new file mode 100644 (file)
index 0000000..68ec475
--- /dev/null
@@ -0,0 +1,253 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* Access to the raw audio mixing buffer for the SDL library */
+
+#ifndef _SDL_audio_h
+#define _SDL_audio_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_endian.h"
+#include "SDL_mutex.h"
+#include "SDL_thread.h"
+#include "SDL_rwops.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* The calculated values in this structure are calculated by SDL_OpenAudio() */
+typedef struct SDL_AudioSpec {
+       int freq;               /* DSP frequency -- samples per second */
+       Uint16 format;          /* Audio data format */
+       Uint8  channels;        /* Number of channels: 1 mono, 2 stereo */
+       Uint8  silence;         /* Audio buffer silence value (calculated) */
+       Uint16 samples;         /* Audio buffer size in samples (power of 2) */
+       Uint16 padding;         /* Necessary for some compile environments */
+       Uint32 size;            /* Audio buffer size in bytes (calculated) */
+       /* This function is called when the audio device needs more data.
+          'stream' is a pointer to the audio data buffer
+          'len' is the length of that buffer in bytes.
+          Once the callback returns, the buffer will no longer be valid.
+          Stereo samples are stored in a LRLRLR ordering.
+       */
+       void (SDLCALL *callback)(void *userdata, Uint8 *stream, int len);
+       void  *userdata;
+} SDL_AudioSpec;
+
+/* Audio format flags (defaults to LSB byte order) */
+#define AUDIO_U8       0x0008  /* Unsigned 8-bit samples */
+#define AUDIO_S8       0x8008  /* Signed 8-bit samples */
+#define AUDIO_U16LSB   0x0010  /* Unsigned 16-bit samples */
+#define AUDIO_S16LSB   0x8010  /* Signed 16-bit samples */
+#define AUDIO_U16MSB   0x1010  /* As above, but big-endian byte order */
+#define AUDIO_S16MSB   0x9010  /* As above, but big-endian byte order */
+#define AUDIO_U16      AUDIO_U16LSB
+#define AUDIO_S16      AUDIO_S16LSB
+
+/* Native audio byte ordering */
+#if SDL_BYTEORDER == SDL_LIL_ENDIAN
+#define AUDIO_U16SYS   AUDIO_U16LSB
+#define AUDIO_S16SYS   AUDIO_S16LSB
+#else
+#define AUDIO_U16SYS   AUDIO_U16MSB
+#define AUDIO_S16SYS   AUDIO_S16MSB
+#endif
+
+
+/* A structure to hold a set of audio conversion filters and buffers */
+typedef struct SDL_AudioCVT {
+       int needed;                     /* Set to 1 if conversion possible */
+       Uint16 src_format;              /* Source audio format */
+       Uint16 dst_format;              /* Target audio format */
+       double rate_incr;               /* Rate conversion increment */
+       Uint8 *buf;                     /* Buffer to hold entire audio data */
+       int    len;                     /* Length of original audio buffer */
+       int    len_cvt;                 /* Length of converted audio buffer */
+       int    len_mult;                /* buffer must be len*len_mult big */
+       double len_ratio;       /* Given len, final size is len*len_ratio */
+       void (SDLCALL *filters[10])(struct SDL_AudioCVT *cvt, Uint16 format);
+       int filter_index;               /* Current audio conversion function */
+} SDL_AudioCVT;
+
+
+/* Function prototypes */
+
+/* These functions are used internally, and should not be used unless you
+ * have a specific need to specify the audio driver you want to use.
+ * You should normally use SDL_Init() or SDL_InitSubSystem().
+ */
+extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name);
+extern DECLSPEC void SDLCALL SDL_AudioQuit(void);
+
+/* This function fills the given character buffer with the name of the
+ * current audio driver, and returns a pointer to it if the audio driver has
+ * been initialized.  It returns NULL if no driver has been initialized.
+ */
+extern DECLSPEC char * SDLCALL SDL_AudioDriverName(char *namebuf, int maxlen);
+
+/*
+ * This function opens the audio device with the desired parameters, and
+ * returns 0 if successful, placing the actual hardware parameters in the
+ * structure pointed to by 'obtained'.  If 'obtained' is NULL, the audio
+ * data passed to the callback function will be guaranteed to be in the
+ * requested format, and will be automatically converted to the hardware
+ * audio format if necessary.  This function returns -1 if it failed 
+ * to open the audio device, or couldn't set up the audio thread.
+ *
+ * When filling in the desired audio spec structure,
+ *  'desired->freq' should be the desired audio frequency in samples-per-second.
+ *  'desired->format' should be the desired audio format.
+ *  'desired->samples' is the desired size of the audio buffer, in samples.
+ *     This number should be a power of two, and may be adjusted by the audio
+ *     driver to a value more suitable for the hardware.  Good values seem to
+ *     range between 512 and 8096 inclusive, depending on the application and
+ *     CPU speed.  Smaller values yield faster response time, but can lead
+ *     to underflow if the application is doing heavy processing and cannot
+ *     fill the audio buffer in time.  A stereo sample consists of both right
+ *     and left channels in LR ordering.
+ *     Note that the number of samples is directly related to time by the
+ *     following formula:  ms = (samples*1000)/freq
+ *  'desired->size' is the size in bytes of the audio buffer, and is
+ *     calculated by SDL_OpenAudio().
+ *  'desired->silence' is the value used to set the buffer to silence,
+ *     and is calculated by SDL_OpenAudio().
+ *  'desired->callback' should be set to a function that will be called
+ *     when the audio device is ready for more data.  It is passed a pointer
+ *     to the audio buffer, and the length in bytes of the audio buffer.
+ *     This function usually runs in a separate thread, and so you should
+ *     protect data structures that it accesses by calling SDL_LockAudio()
+ *     and SDL_UnlockAudio() in your code.
+ *  'desired->userdata' is passed as the first parameter to your callback
+ *     function.
+ *
+ * The audio device starts out playing silence when it's opened, and should
+ * be enabled for playing by calling SDL_PauseAudio(0) when you are ready
+ * for your audio callback function to be called.  Since the audio driver
+ * may modify the requested size of the audio buffer, you should allocate
+ * any local mixing buffers after you open the audio device.
+ */
+extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained);
+
+/*
+ * Get the current audio state:
+ */
+typedef enum {
+       SDL_AUDIO_STOPPED = 0,
+       SDL_AUDIO_PLAYING,
+       SDL_AUDIO_PAUSED
+} SDL_audiostatus;
+extern DECLSPEC SDL_audiostatus SDLCALL SDL_GetAudioStatus(void);
+
+/*
+ * This function pauses and unpauses the audio callback processing.
+ * It should be called with a parameter of 0 after opening the audio
+ * device to start playing sound.  This is so you can safely initialize
+ * data for your callback function after opening the audio device.
+ * Silence will be written to the audio device during the pause.
+ */
+extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on);
+
+/*
+ * This function loads a WAVE from the data source, automatically freeing
+ * that source if 'freesrc' is non-zero.  For example, to load a WAVE file,
+ * you could do:
+ *     SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...);
+ *
+ * If this function succeeds, it returns the given SDL_AudioSpec,
+ * filled with the audio data format of the wave data, and sets
+ * 'audio_buf' to a malloc()'d buffer containing the audio data,
+ * and sets 'audio_len' to the length of that audio buffer, in bytes.
+ * You need to free the audio buffer with SDL_FreeWAV() when you are 
+ * done with it.
+ *
+ * This function returns NULL and sets the SDL error message if the 
+ * wave file cannot be opened, uses an unknown data format, or is 
+ * corrupt.  Currently raw and MS-ADPCM WAVE files are supported.
+ */
+extern DECLSPEC SDL_AudioSpec * SDLCALL SDL_LoadWAV_RW(SDL_RWops *src, int freesrc, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len);
+
+/* Compatibility convenience function -- loads a WAV from a file */
+#define SDL_LoadWAV(file, spec, audio_buf, audio_len) \
+       SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len)
+
+/*
+ * This function frees data previously allocated with SDL_LoadWAV_RW()
+ */
+extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 *audio_buf);
+
+/*
+ * This function takes a source format and rate and a destination format
+ * and rate, and initializes the 'cvt' structure with information needed
+ * by SDL_ConvertAudio() to convert a buffer of audio data from one format
+ * to the other.
+ * This function returns 0, or -1 if there was an error.
+ */
+extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT *cvt,
+               Uint16 src_format, Uint8 src_channels, int src_rate,
+               Uint16 dst_format, Uint8 dst_channels, int dst_rate);
+
+/* Once you have initialized the 'cvt' structure using SDL_BuildAudioCVT(),
+ * created an audio buffer cvt->buf, and filled it with cvt->len bytes of
+ * audio data in the source format, this function will convert it in-place
+ * to the desired format.
+ * The data conversion may expand the size of the audio data, so the buffer
+ * cvt->buf should be allocated after the cvt structure is initialized by
+ * SDL_BuildAudioCVT(), and should be cvt->len*cvt->len_mult bytes long.
+ */
+extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT *cvt);
+
+/*
+ * This takes two audio buffers of the playing audio format and mixes
+ * them, performing addition, volume adjustment, and overflow clipping.
+ * The volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME
+ * for full audio volume.  Note this does not change hardware volume.
+ * This is provided for convenience -- you can mix your own audio data.
+ */
+#define SDL_MIX_MAXVOLUME 128
+extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume);
+
+/*
+ * The lock manipulated by these functions protects the callback function.
+ * During a LockAudio/UnlockAudio pair, you can be guaranteed that the
+ * callback function is not running.  Do not call these from the callback
+ * function or you will cause deadlock.
+ */
+extern DECLSPEC void SDLCALL SDL_LockAudio(void);
+extern DECLSPEC void SDLCALL SDL_UnlockAudio(void);
+
+/*
+ * This function shuts down audio processing and closes the audio device.
+ */
+extern DECLSPEC void SDLCALL SDL_CloseAudio(void);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_audio_h */
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_byteorder.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_byteorder.h
new file mode 100644 (file)
index 0000000..3871cfe
--- /dev/null
@@ -0,0 +1,24 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* DEPRECATED */
+#include "SDL_endian.h"
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_cdrom.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_cdrom.h
new file mode 100644 (file)
index 0000000..5f8f0c6
--- /dev/null
@@ -0,0 +1,171 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* This is the CD-audio control API for Simple DirectMedia Layer */
+
+#ifndef _SDL_cdrom_h
+#define _SDL_cdrom_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* In order to use these functions, SDL_Init() must have been called
+   with the SDL_INIT_CDROM flag.  This causes SDL to scan the system
+   for CD-ROM drives, and load appropriate drivers.
+*/
+
+/* The maximum number of CD-ROM tracks on a disk */
+#define SDL_MAX_TRACKS 99
+
+/* The types of CD-ROM track possible */
+#define SDL_AUDIO_TRACK        0x00
+#define SDL_DATA_TRACK 0x04
+
+/* The possible states which a CD-ROM drive can be in. */
+typedef enum {
+       CD_TRAYEMPTY,
+       CD_STOPPED,
+       CD_PLAYING,
+       CD_PAUSED,
+       CD_ERROR = -1
+} CDstatus;
+
+/* Given a status, returns true if there's a disk in the drive */
+#define CD_INDRIVE(status)     ((int)(status) > 0)
+
+typedef struct SDL_CDtrack {
+       Uint8 id;               /* Track number */
+       Uint8 type;             /* Data or audio track */
+       Uint16 unused;
+       Uint32 length;          /* Length, in frames, of this track */
+       Uint32 offset;          /* Offset, in frames, from start of disk */
+} SDL_CDtrack;
+
+/* This structure is only current as of the last call to SDL_CDStatus() */
+typedef struct SDL_CD {
+       int id;                 /* Private drive identifier */
+       CDstatus status;        /* Current drive status */
+
+       /* The rest of this structure is only valid if there's a CD in drive */
+       int numtracks;          /* Number of tracks on disk */
+       int cur_track;          /* Current track position */
+       int cur_frame;          /* Current frame offset within current track */
+       SDL_CDtrack track[SDL_MAX_TRACKS+1];
+} SDL_CD;
+
+/* Conversion functions from frames to Minute/Second/Frames and vice versa */
+#define CD_FPS 75
+#define FRAMES_TO_MSF(f, M,S,F)        {                                       \
+       int value = f;                                                  \
+       *(F) = value%CD_FPS;                                            \
+       value /= CD_FPS;                                                \
+       *(S) = value%60;                                                \
+       value /= 60;                                                    \
+       *(M) = value;                                                   \
+}
+#define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F))
+
+/* CD-audio API functions: */
+
+/* Returns the number of CD-ROM drives on the system, or -1 if
+   SDL_Init() has not been called with the SDL_INIT_CDROM flag.
+ */
+extern DECLSPEC int SDLCALL SDL_CDNumDrives(void);
+
+/* Returns a human-readable, system-dependent identifier for the CD-ROM.
+   Example:
+       "/dev/cdrom"
+       "E:"
+       "/dev/disk/ide/1/master"
+*/
+extern DECLSPEC const char * SDLCALL SDL_CDName(int drive);
+
+/* Opens a CD-ROM drive for access.  It returns a drive handle on success,
+   or NULL if the drive was invalid or busy.  This newly opened CD-ROM
+   becomes the default CD used when other CD functions are passed a NULL
+   CD-ROM handle.
+   Drives are numbered starting with 0.  Drive 0 is the system default CD-ROM.
+*/
+extern DECLSPEC SDL_CD * SDLCALL SDL_CDOpen(int drive);
+
+/* This function returns the current status of the given drive.
+   If the drive has a CD in it, the table of contents of the CD and current
+   play position of the CD will be stored in the SDL_CD structure.
+*/
+extern DECLSPEC CDstatus SDLCALL SDL_CDStatus(SDL_CD *cdrom);
+
+/* Play the given CD starting at 'start_track' and 'start_frame' for 'ntracks'
+   tracks and 'nframes' frames.  If both 'ntrack' and 'nframe' are 0, play 
+   until the end of the CD.  This function will skip data tracks.
+   This function should only be called after calling SDL_CDStatus() to 
+   get track information about the CD.
+   For example:
+       // Play entire CD:
+       if ( CD_INDRIVE(SDL_CDStatus(cdrom)) )
+               SDL_CDPlayTracks(cdrom, 0, 0, 0, 0);
+       // Play last track:
+       if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) {
+               SDL_CDPlayTracks(cdrom, cdrom->numtracks-1, 0, 0, 0);
+       }
+       // Play first and second track and 10 seconds of third track:
+       if ( CD_INDRIVE(SDL_CDStatus(cdrom)) )
+               SDL_CDPlayTracks(cdrom, 0, 0, 2, 10);
+
+   This function returns 0, or -1 if there was an error.
+*/
+extern DECLSPEC int SDLCALL SDL_CDPlayTracks(SDL_CD *cdrom,
+               int start_track, int start_frame, int ntracks, int nframes);
+
+/* Play the given CD starting at 'start' frame for 'length' frames.
+   It returns 0, or -1 if there was an error.
+*/
+extern DECLSPEC int SDLCALL SDL_CDPlay(SDL_CD *cdrom, int start, int length);
+
+/* Pause play -- returns 0, or -1 on error */
+extern DECLSPEC int SDLCALL SDL_CDPause(SDL_CD *cdrom);
+
+/* Resume play -- returns 0, or -1 on error */
+extern DECLSPEC int SDLCALL SDL_CDResume(SDL_CD *cdrom);
+
+/* Stop play -- returns 0, or -1 on error */
+extern DECLSPEC int SDLCALL SDL_CDStop(SDL_CD *cdrom);
+
+/* Eject CD-ROM -- returns 0, or -1 on error */
+extern DECLSPEC int SDLCALL SDL_CDEject(SDL_CD *cdrom);
+
+/* Closes the handle for the CD-ROM drive */
+extern DECLSPEC void SDLCALL SDL_CDClose(SDL_CD *cdrom);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_video_h */
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_config.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_config.h
new file mode 100644 (file)
index 0000000..c82f42a
--- /dev/null
@@ -0,0 +1,45 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifndef _SDL_config_h
+#define _SDL_config_h
+
+#include "SDL_platform.h"
+
+/* Add any platform that doesn't build using the configure system */
+#if defined(__DREAMCAST__)
+#include "SDL_config_dreamcast.h"
+#elif defined(__MACOS__)
+#include "SDL_config_macos.h"
+#elif defined(__MACOSX__)
+#include "SDL_config_macosx.h"
+#elif defined(__SYMBIAN32__)
+#include "SDL_config_symbian.h"  /* must be before win32! */
+#elif defined(__WIN32__)
+#include "SDL_config_win32.h"
+#elif defined(__OS2__)
+#include "SDL_config_os2.h"
+#else
+#include "SDL_config_minimal.h"
+#endif /* platform config */
+
+#endif /* _SDL_config_h */
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_config_dreamcast.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_config_dreamcast.h
new file mode 100644 (file)
index 0000000..9cbeea3
--- /dev/null
@@ -0,0 +1,106 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifndef _SDL_config_dreamcast_h
+#define _SDL_config_dreamcast_h
+
+#include "SDL_platform.h"
+
+/* This is a set of defines to configure the SDL features */
+
+typedef signed char int8_t;
+typedef unsigned char uint8_t;
+typedef signed short int16_t;
+typedef unsigned short uint16_t;
+typedef signed int int32_t;
+typedef unsigned int uint32_t;
+typedef signed long long int64_t;
+typedef unsigned long long uint64_t;
+typedef unsigned long uintptr_t;
+#define SDL_HAS_64BIT_TYPE     1
+
+/* Useful headers */
+#define HAVE_SYS_TYPES_H       1
+#define HAVE_STDIO_H   1
+#define STDC_HEADERS   1
+#define HAVE_STRING_H  1
+#define HAVE_CTYPE_H   1
+
+/* C library functions */
+#define HAVE_MALLOC    1
+#define HAVE_CALLOC    1
+#define HAVE_REALLOC   1
+#define HAVE_FREE      1
+#define HAVE_ALLOCA    1
+#define HAVE_GETENV    1
+#define HAVE_PUTENV    1
+#define HAVE_QSORT     1
+#define HAVE_ABS       1
+#define HAVE_BCOPY     1
+#define HAVE_MEMSET    1
+#define HAVE_MEMCPY    1
+#define HAVE_MEMMOVE   1
+#define HAVE_MEMCMP    1
+#define HAVE_STRLEN    1
+#define HAVE_STRDUP    1
+#define HAVE_INDEX     1
+#define HAVE_RINDEX    1
+#define HAVE_STRCHR    1
+#define HAVE_STRRCHR   1
+#define HAVE_STRSTR    1
+#define HAVE_STRTOL    1
+#define HAVE_STRTOD    1
+#define HAVE_ATOI      1
+#define HAVE_ATOF      1
+#define HAVE_STRCMP    1
+#define HAVE_STRNCMP   1
+#define HAVE_STRICMP   1
+#define HAVE_STRCASECMP        1
+#define HAVE_SSCANF    1
+#define HAVE_SNPRINTF  1
+#define HAVE_VSNPRINTF 1
+
+/* Enable various audio drivers */
+#define SDL_AUDIO_DRIVER_DC    1
+#define SDL_AUDIO_DRIVER_DISK  1
+#define SDL_AUDIO_DRIVER_DUMMY 1
+
+/* Enable various cdrom drivers */
+#define SDL_CDROM_DC   1
+
+/* Enable various input drivers */
+#define SDL_JOYSTICK_DC        1
+
+/* Enable various shared object loading systems */
+#define SDL_LOADSO_DUMMY       1
+
+/* Enable various threading systems */
+#define SDL_THREAD_DC  1
+
+/* Enable various timer systems */
+#define SDL_TIMER_DC   1
+
+/* Enable various video drivers */
+#define SDL_VIDEO_DRIVER_DC    1
+#define SDL_VIDEO_DRIVER_DUMMY 1
+
+#endif /* _SDL_config_dreamcast_h */
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_config_macos.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_config_macos.h
new file mode 100644 (file)
index 0000000..c4a1c59
--- /dev/null
@@ -0,0 +1,112 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifndef _SDL_config_macos_h
+#define _SDL_config_macos_h
+
+#include "SDL_platform.h"
+
+/* This is a set of defines to configure the SDL features */
+
+#include <MacTypes.h>
+
+typedef SInt8  int8_t;
+typedef UInt8  uint8_t;
+typedef SInt16 int16_t;
+typedef UInt16 uint16_t;
+typedef SInt32 int32_t;
+typedef UInt32 uint32_t;
+typedef SInt64 int64_t;
+typedef UInt64 uint64_t;
+typedef unsigned long  uintptr_t;
+
+#define SDL_HAS_64BIT_TYPE     1
+
+/* Useful headers */
+#define HAVE_STDIO_H   1
+#define STDC_HEADERS   1
+#define HAVE_STRING_H  1
+#define HAVE_CTYPE_H   1
+#define HAVE_MATH_H    1
+#define HAVE_SIGNAL_H  1
+
+/* C library functions */
+#define HAVE_MALLOC    1
+#define HAVE_CALLOC    1
+#define HAVE_REALLOC   1
+#define HAVE_FREE      1
+#define HAVE_ALLOCA    1
+#define HAVE_ABS       1
+#define HAVE_MEMSET    1
+#define HAVE_MEMCPY    1
+#define HAVE_MEMMOVE   1
+#define HAVE_MEMCMP    1
+#define HAVE_STRLEN    1
+#define HAVE_STRCHR    1
+#define HAVE_STRRCHR   1
+#define HAVE_STRSTR    1
+#define HAVE_ITOA      1
+#define HAVE_STRTOL    1
+#define HAVE_STRTOD    1
+#define HAVE_ATOI      1
+#define HAVE_ATOF      1
+#define HAVE_STRCMP    1
+#define HAVE_STRNCMP   1
+#define HAVE_SSCANF    1
+
+/* Enable various audio drivers */
+#define SDL_AUDIO_DRIVER_SNDMGR        1
+#define SDL_AUDIO_DRIVER_DISK  1
+#define SDL_AUDIO_DRIVER_DUMMY 1
+
+/* Enable various cdrom drivers */
+#if TARGET_API_MAC_CARBON
+#define SDL_CDROM_DUMMY                1
+#else
+#define SDL_CDROM_MACOS                1
+#endif
+
+/* Enable various input drivers */
+#if TARGET_API_MAC_CARBON
+#define SDL_JOYSTICK_DUMMY     1
+#else
+#define SDL_JOYSTICK_MACOS     1
+#endif
+
+/* Enable various shared object loading systems */
+#define SDL_LOADSO_MACOS       1
+
+/* Enable various threading systems */
+#define SDL_THREADS_DISABLED   1
+
+/* Enable various timer systems */
+#define SDL_TIMER_MACOS        1
+
+/* Enable various video drivers */
+#define SDL_VIDEO_DRIVER_DUMMY 1
+#define SDL_VIDEO_DRIVER_DRAWSPROCKET  1
+#define SDL_VIDEO_DRIVER_TOOLBOX       1
+
+/* Enable OpenGL support */
+#define SDL_VIDEO_OPENGL       1
+
+#endif /* _SDL_config_macos_h */
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_config_macosx.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_config_macosx.h
new file mode 100644 (file)
index 0000000..481c22e
--- /dev/null
@@ -0,0 +1,135 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifndef _SDL_config_macosx_h
+#define _SDL_config_macosx_h
+
+#include "SDL_platform.h"
+
+/* This gets us MAC_OS_X_VERSION_MIN_REQUIRED... */
+#include <AvailabilityMacros.h>
+
+/* This is a set of defines to configure the SDL features */
+
+#define SDL_HAS_64BIT_TYPE     1
+
+/* Useful headers */
+/* If we specified an SDK or have a post-PowerPC chip, then alloca.h exists. */
+#if ( (MAC_OS_X_VERSION_MIN_REQUIRED >= 1030) || (!defined(__POWERPC__)) )
+#define HAVE_ALLOCA_H          1
+#endif
+#define HAVE_SYS_TYPES_H       1
+#define HAVE_STDIO_H   1
+#define STDC_HEADERS   1
+#define HAVE_STRING_H  1
+#define HAVE_INTTYPES_H        1
+#define HAVE_STDINT_H  1
+#define HAVE_CTYPE_H   1
+#define HAVE_MATH_H    1
+#define HAVE_SIGNAL_H  1
+
+/* C library functions */
+#define HAVE_MALLOC    1
+#define HAVE_CALLOC    1
+#define HAVE_REALLOC   1
+#define HAVE_FREE      1
+#define HAVE_ALLOCA    1
+#define HAVE_GETENV    1
+#define HAVE_PUTENV    1
+#define HAVE_UNSETENV  1
+#define HAVE_QSORT     1
+#define HAVE_ABS       1
+#define HAVE_BCOPY     1
+#define HAVE_MEMSET    1
+#define HAVE_MEMCPY    1
+#define HAVE_MEMMOVE   1
+#define HAVE_MEMCMP    1
+#define HAVE_STRLEN    1
+#define HAVE_STRLCPY   1
+#define HAVE_STRLCAT   1
+#define HAVE_STRDUP    1
+#define HAVE_STRCHR    1
+#define HAVE_STRRCHR   1
+#define HAVE_STRSTR    1
+#define HAVE_STRTOL    1
+#define HAVE_STRTOUL   1
+#define HAVE_STRTOLL   1
+#define HAVE_STRTOULL  1
+#define HAVE_STRTOD    1
+#define HAVE_ATOI      1
+#define HAVE_ATOF      1
+#define HAVE_STRCMP    1
+#define HAVE_STRNCMP   1
+#define HAVE_STRCASECMP        1
+#define HAVE_STRNCASECMP 1
+#define HAVE_SSCANF    1
+#define HAVE_SNPRINTF  1
+#define HAVE_VSNPRINTF 1
+#define HAVE_SIGACTION 1
+#define HAVE_SETJMP    1
+#define HAVE_NANOSLEEP 1
+
+/* Enable various audio drivers */
+#define SDL_AUDIO_DRIVER_COREAUDIO     1
+#define SDL_AUDIO_DRIVER_SNDMGR        1
+#define SDL_AUDIO_DRIVER_DISK  1
+#define SDL_AUDIO_DRIVER_DUMMY 1
+
+/* Enable various cdrom drivers */
+#define SDL_CDROM_MACOSX       1
+
+/* Enable various input drivers */
+#define SDL_JOYSTICK_IOKIT     1
+
+/* Enable various shared object loading systems */
+#ifdef __ppc__
+/* For Mac OS X 10.2 compatibility */
+#define SDL_LOADSO_DLCOMPAT    1
+#else
+#define SDL_LOADSO_DLOPEN      1
+#endif
+
+/* Enable various threading systems */
+#define SDL_THREAD_PTHREAD     1
+#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX     1
+
+/* Enable various timer systems */
+#define SDL_TIMER_UNIX 1
+
+/* Enable various video drivers */
+#define SDL_VIDEO_DRIVER_DUMMY 1
+#if ((defined TARGET_API_MAC_CARBON) && (TARGET_API_MAC_CARBON))
+#define SDL_VIDEO_DRIVER_TOOLBOX       1
+#else
+#define SDL_VIDEO_DRIVER_QUARTZ        1
+#endif
+
+/* Enable OpenGL support */
+#define SDL_VIDEO_OPENGL       1
+
+/* Enable assembly routines */
+#define SDL_ASSEMBLY_ROUTINES  1
+#ifdef __ppc__
+#define SDL_ALTIVEC_BLITTERS   1
+#endif
+
+#endif /* _SDL_config_macosx_h */
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_config_os2.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_config_os2.h
new file mode 100644 (file)
index 0000000..8cdea9f
--- /dev/null
@@ -0,0 +1,141 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifndef _SDL_config_os2_h
+#define _SDL_config_os2_h
+
+#include "SDL_platform.h"
+
+/* This is a set of defines to configure the SDL features */
+
+typedef signed char         int8_t;
+typedef unsigned char       uint8_t;
+typedef signed short        int16_t;
+typedef unsigned short      uint16_t;
+typedef signed int          int32_t;
+typedef unsigned int        uint32_t;
+typedef unsigned int        size_t;
+typedef unsigned long       uintptr_t;
+typedef signed long long    int64_t;
+typedef unsigned long long  uint64_t;
+
+#define SDL_HAS_64BIT_TYPE     1
+
+/* Use Watcom's LIBC */
+#define HAVE_LIBC 1
+
+/* Useful headers */
+#define HAVE_SYS_TYPES_H 1
+#define HAVE_STDIO_H 1
+#define STDC_HEADERS 1
+#define HAVE_STDLIB_H 1
+#define HAVE_STDARG_H 1
+#define HAVE_MALLOC_H 1
+#define HAVE_MEMORY_H 1
+#define HAVE_STRING_H 1
+#define HAVE_STRINGS_H 1
+#define HAVE_INTTYPES_H 1
+#define HAVE_STDINT_H 1
+#define HAVE_CTYPE_H 1
+#define HAVE_MATH_H 1
+#define HAVE_SIGNAL_H 1
+
+/* C library functions */
+#define HAVE_MALLOC 1
+#define HAVE_CALLOC 1
+#define HAVE_REALLOC 1
+#define HAVE_FREE 1
+#define HAVE_ALLOCA 1
+#define HAVE_GETENV 1
+#define HAVE_PUTENV 1
+#define HAVE_UNSETENV 1
+#define HAVE_QSORT 1
+#define HAVE_ABS 1
+#define HAVE_BCOPY 1
+#define HAVE_MEMSET 1
+#define HAVE_MEMCPY 1
+#define HAVE_MEMMOVE 1
+#define HAVE_MEMCMP 1
+#define HAVE_STRLEN 1
+#define HAVE_STRLCPY 1
+#define HAVE_STRLCAT 1
+#define HAVE_STRDUP 1
+#define HAVE__STRREV 1
+#define HAVE__STRUPR 1
+#define HAVE__STRLWR 1
+#define HAVE_INDEX 1
+#define HAVE_RINDEX 1
+#define HAVE_STRCHR 1
+#define HAVE_STRRCHR 1
+#define HAVE_STRSTR 1
+#define HAVE_ITOA 1
+#define HAVE__LTOA 1
+#define HAVE__UITOA 1
+#define HAVE__ULTOA 1
+#define HAVE_STRTOL 1
+#define HAVE__I64TOA 1
+#define HAVE__UI64TOA 1
+#define HAVE_STRTOLL 1
+#define HAVE_STRTOD 1
+#define HAVE_ATOI 1
+#define HAVE_ATOF 1
+#define HAVE_STRCMP 1
+#define HAVE_STRNCMP 1
+#define HAVE_STRICMP 1
+#define HAVE_STRCASECMP 1
+#define HAVE_SSCANF 1
+#define HAVE_SNPRINTF 1
+#define HAVE_VSNPRINTF 1
+#define HAVE_SETJMP 1
+#define HAVE_CLOCK_GETTIME 1
+
+/* Enable various audio drivers */
+#define SDL_AUDIO_DRIVER_DART  1
+#define SDL_AUDIO_DRIVER_DISK  1
+#define SDL_AUDIO_DRIVER_DUMMY 1
+
+/* Enable various cdrom drivers */
+#define SDL_CDROM_OS2  1
+
+/* Enable various input drivers */
+#define SDL_JOYSTICK_OS2       1
+
+/* Enable various shared object loading systems */
+#define SDL_LOADSO_OS2 1
+
+/* Enable various threading systems */
+#define SDL_THREAD_OS2 1
+
+/* Enable various timer systems */
+#define SDL_TIMER_OS2  1
+
+/* Enable various video drivers */
+#define SDL_VIDEO_DRIVER_DUMMY 1
+#define SDL_VIDEO_DRIVER_OS2FS 1
+
+/* Enable OpenGL support */
+/* Nothing here yet for OS/2... :( */
+
+/* Enable assembly routines where available */
+#define SDL_ASSEMBLY_ROUTINES  1
+
+#endif /* _SDL_config_os2_h */
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_config_win32.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_config_win32.h
new file mode 100644 (file)
index 0000000..cfb44d2
--- /dev/null
@@ -0,0 +1,180 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifndef _SDL_config_win32_h
+#define _SDL_config_win32_h
+
+#include "SDL_platform.h"
+
+/* This is a set of defines to configure the SDL features */
+
+#if defined(__GNUC__) || defined(__DMC__)
+#define HAVE_STDINT_H  1
+#elif defined(_MSC_VER)
+typedef signed __int8          int8_t;
+typedef unsigned __int8                uint8_t;
+typedef signed __int16         int16_t;
+typedef unsigned __int16       uint16_t;
+typedef signed __int32         int32_t;
+typedef unsigned __int32       uint32_t;
+typedef signed __int64         int64_t;
+typedef unsigned __int64       uint64_t;
+#ifndef _UINTPTR_T_DEFINED
+#ifdef  _WIN64
+typedef unsigned __int64    uintptr_t;
+#else
+typedef unsigned int   uintptr_t;
+#endif
+#define _UINTPTR_T_DEFINED
+#endif
+/* Older Visual C++ headers don't have the Win64-compatible typedefs... */
+#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR)))
+#define DWORD_PTR DWORD
+#endif
+#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR)))
+#define LONG_PTR LONG
+#endif
+#else  /* !__GNUC__ && !_MSC_VER */
+typedef signed char int8_t;
+typedef unsigned char uint8_t;
+typedef signed short int16_t;
+typedef unsigned short uint16_t;
+typedef signed int int32_t;
+typedef unsigned int uint32_t;
+typedef signed long long int64_t;
+typedef unsigned long long uint64_t;
+#ifndef _SIZE_T_DEFINED_
+#define _SIZE_T_DEFINED_
+typedef unsigned int size_t;
+#endif
+typedef unsigned int uintptr_t;
+#endif /* __GNUC__ || _MSC_VER */
+#define SDL_HAS_64BIT_TYPE     1
+
+/* Enabled for SDL 1.2 (binary compatibility) */
+#define HAVE_LIBC      1
+#ifdef HAVE_LIBC
+/* Useful headers */
+#define HAVE_STDIO_H 1
+#define STDC_HEADERS 1
+#define HAVE_STRING_H 1
+#define HAVE_CTYPE_H 1
+#define HAVE_MATH_H 1
+#ifndef _WIN32_WCE
+#define HAVE_SIGNAL_H 1
+#endif
+
+/* C library functions */
+#define HAVE_MALLOC 1
+#define HAVE_CALLOC 1
+#define HAVE_REALLOC 1
+#define HAVE_FREE 1
+#define HAVE_ALLOCA 1
+#define HAVE_QSORT 1
+#define HAVE_ABS 1
+#define HAVE_MEMSET 1
+#define HAVE_MEMCPY 1
+#define HAVE_MEMMOVE 1
+#define HAVE_MEMCMP 1
+#define HAVE_STRLEN 1
+#define HAVE__STRREV 1
+#define HAVE__STRUPR 1
+#define HAVE__STRLWR 1
+#define HAVE_STRCHR 1
+#define HAVE_STRRCHR 1
+#define HAVE_STRSTR 1
+#define HAVE_ITOA 1
+#define HAVE__LTOA 1
+#define HAVE__ULTOA 1
+#define HAVE_STRTOL 1
+#define HAVE_STRTOUL 1
+#define HAVE_STRTOLL 1
+#define HAVE_STRTOD 1
+#define HAVE_ATOI 1
+#define HAVE_ATOF 1
+#define HAVE_STRCMP 1
+#define HAVE_STRNCMP 1
+#define HAVE__STRICMP 1
+#define HAVE__STRNICMP 1
+#define HAVE_SSCANF 1
+#else
+#define HAVE_STDARG_H  1
+#define HAVE_STDDEF_H  1
+#endif
+
+/* Enable various audio drivers */
+#ifndef _WIN32_WCE
+#define SDL_AUDIO_DRIVER_DSOUND        1
+#endif
+#define SDL_AUDIO_DRIVER_WAVEOUT       1
+#define SDL_AUDIO_DRIVER_DISK  1
+#define SDL_AUDIO_DRIVER_DUMMY 1
+
+/* Enable various cdrom drivers */
+#ifdef _WIN32_WCE
+#define SDL_CDROM_DISABLED      1
+#else
+#define SDL_CDROM_WIN32                1
+#endif
+
+/* Enable various input drivers */
+#ifdef _WIN32_WCE
+#define SDL_JOYSTICK_DISABLED   1
+#else
+#define SDL_JOYSTICK_WINMM     1
+#endif
+
+/* Enable various shared object loading systems */
+#define SDL_LOADSO_WIN32       1
+
+/* Enable various threading systems */
+#define SDL_THREAD_WIN32       1
+
+/* Enable various timer systems */
+#ifdef _WIN32_WCE
+#define SDL_TIMER_WINCE        1
+#else
+#define SDL_TIMER_WIN32        1
+#endif
+
+/* Enable various video drivers */
+#ifdef _WIN32_WCE
+#define SDL_VIDEO_DRIVER_GAPI  1
+#endif
+#ifndef _WIN32_WCE
+#define SDL_VIDEO_DRIVER_DDRAW 1
+#endif
+#define SDL_VIDEO_DRIVER_DUMMY 1
+#define SDL_VIDEO_DRIVER_WINDIB        1
+
+/* Enable OpenGL support */
+#ifndef _WIN32_WCE
+#define SDL_VIDEO_OPENGL       1
+#define SDL_VIDEO_OPENGL_WGL   1
+#endif
+
+/* Enable assembly routines (Win64 doesn't have inline asm) */
+#ifndef _WIN64
+#define SDL_ASSEMBLY_ROUTINES  1
+#endif
+
+#endif /* _SDL_config_win32_h */
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_copying.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_copying.h
new file mode 100644 (file)
index 0000000..39e122d
--- /dev/null
@@ -0,0 +1,22 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_cpuinfo.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_cpuinfo.h
new file mode 100644 (file)
index 0000000..72acbdd
--- /dev/null
@@ -0,0 +1,75 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+/* CPU feature detection for SDL                                       */
+
+#ifndef _SDL_cpuinfo_h
+#define _SDL_cpuinfo_h
+
+#include "SDL_stdinc.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* This function returns true if the CPU has the RDTSC instruction
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasRDTSC(void);
+
+/* This function returns true if the CPU has MMX features
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasMMX(void);
+
+/* This function returns true if the CPU has MMX Ext. features
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasMMXExt(void);
+
+/* This function returns true if the CPU has 3DNow features
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNow(void);
+
+/* This function returns true if the CPU has 3DNow! Ext. features
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNowExt(void);
+
+/* This function returns true if the CPU has SSE features
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE(void);
+
+/* This function returns true if the CPU has SSE2 features
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE2(void);
+
+/* This function returns true if the CPU has AltiVec features
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasAltiVec(void);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_cpuinfo_h */
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_endian.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_endian.h
new file mode 100644 (file)
index 0000000..8f8db4c
--- /dev/null
@@ -0,0 +1,194 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* Functions for reading and writing endian-specific values */
+
+#ifndef _SDL_endian_h
+#define _SDL_endian_h
+
+#include "SDL_stdinc.h"
+
+/* The two types of endianness */
+#define SDL_LIL_ENDIAN 1234
+#define SDL_BIG_ENDIAN 4321
+
+#ifndef SDL_BYTEORDER  /* Not defined in SDL_config.h? */
+#if defined(__hppa__) || \
+    defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \
+    (defined(__MIPS__) && defined(__MISPEB__)) || \
+    defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \
+    defined(__sparc__)
+#define SDL_BYTEORDER  SDL_BIG_ENDIAN
+#else
+#define SDL_BYTEORDER  SDL_LIL_ENDIAN
+#endif
+#endif /* !SDL_BYTEORDER */
+
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Use inline functions for compilers that support them, and static
+   functions for those that do not.  Because these functions become
+   static for compilers that do not support inline functions, this
+   header should only be included in files that actually use them.
+*/
+#if defined(__GNUC__) && defined(__i386__) && \
+   !(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */)
+static __inline__ Uint16 SDL_Swap16(Uint16 x)
+{
+       __asm__("xchgb %b0,%h0" : "=q" (x) :  "0" (x));
+       return x;
+}
+#elif defined(__GNUC__) && defined(__x86_64__)
+static __inline__ Uint16 SDL_Swap16(Uint16 x)
+{
+       __asm__("xchgb %b0,%h0" : "=Q" (x) :  "0" (x));
+       return x;
+}
+#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
+static __inline__ Uint16 SDL_Swap16(Uint16 x)
+{
+       Uint16 result;
+
+       __asm__("rlwimi %0,%2,8,16,23" : "=&r" (result) : "0" (x >> 8), "r" (x));
+       return result;
+}
+#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__))
+static __inline__ Uint16 SDL_Swap16(Uint16 x)
+{
+       __asm__("rorw #8,%0" : "=d" (x) :  "0" (x) : "cc");
+       return x;
+}
+#else
+static __inline__ Uint16 SDL_Swap16(Uint16 x) {
+       return((x<<8)|(x>>8));
+}
+#endif
+
+#if defined(__GNUC__) && defined(__i386__) && \
+   !(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */)
+static __inline__ Uint32 SDL_Swap32(Uint32 x)
+{
+       __asm__("bswap %0" : "=r" (x) : "0" (x));
+       return x;
+}
+#elif defined(__GNUC__) && defined(__x86_64__)
+static __inline__ Uint32 SDL_Swap32(Uint32 x)
+{
+       __asm__("bswapl %0" : "=r" (x) : "0" (x));
+       return x;
+}
+#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
+static __inline__ Uint32 SDL_Swap32(Uint32 x)
+{
+       Uint32 result;
+
+       __asm__("rlwimi %0,%2,24,16,23" : "=&r" (result) : "0" (x>>24), "r" (x));
+       __asm__("rlwimi %0,%2,8,8,15"   : "=&r" (result) : "0" (result),    "r" (x));
+       __asm__("rlwimi %0,%2,24,0,7"   : "=&r" (result) : "0" (result),    "r" (x));
+       return result;
+}
+#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__))
+static __inline__ Uint32 SDL_Swap32(Uint32 x)
+{
+       __asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0" : "=d" (x) :  "0" (x) : "cc");
+       return x;
+}
+#else
+static __inline__ Uint32 SDL_Swap32(Uint32 x) {
+       return((x<<24)|((x<<8)&0x00FF0000)|((x>>8)&0x0000FF00)|(x>>24));
+}
+#endif
+
+#ifdef SDL_HAS_64BIT_TYPE
+#if defined(__GNUC__) && defined(__i386__) && \
+   !(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */)
+static __inline__ Uint64 SDL_Swap64(Uint64 x)
+{
+       union { 
+               struct { Uint32 a,b; } s;
+               Uint64 u;
+       } v;
+       v.u = x;
+       __asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1" 
+               : "=r" (v.s.a), "=r" (v.s.b) 
+               : "0" (v.s.a), "1" (v.s.b)); 
+       return v.u;
+}
+#elif defined(__GNUC__) && defined(__x86_64__)
+static __inline__ Uint64 SDL_Swap64(Uint64 x)
+{
+       __asm__("bswapq %0" : "=r" (x) : "0" (x));
+       return x;
+}
+#else
+static __inline__ Uint64 SDL_Swap64(Uint64 x)
+{
+       Uint32 hi, lo;
+
+       /* Separate into high and low 32-bit values and swap them */
+       lo = (Uint32)(x&0xFFFFFFFF);
+       x >>= 32;
+       hi = (Uint32)(x&0xFFFFFFFF);
+       x = SDL_Swap32(lo);
+       x <<= 32;
+       x |= SDL_Swap32(hi);
+       return(x);
+}
+#endif
+#else
+/* This is mainly to keep compilers from complaining in SDL code.
+   If there is no real 64-bit datatype, then compilers will complain about
+   the fake 64-bit datatype that SDL provides when it compiles user code.
+*/
+#define SDL_Swap64(X)  (X)
+#endif /* SDL_HAS_64BIT_TYPE */
+
+
+/* Byteswap item from the specified endianness to the native endianness */
+#if SDL_BYTEORDER == SDL_LIL_ENDIAN
+#define SDL_SwapLE16(X)        (X)
+#define SDL_SwapLE32(X)        (X)
+#define SDL_SwapLE64(X)        (X)
+#define SDL_SwapBE16(X)        SDL_Swap16(X)
+#define SDL_SwapBE32(X)        SDL_Swap32(X)
+#define SDL_SwapBE64(X)        SDL_Swap64(X)
+#else
+#define SDL_SwapLE16(X)        SDL_Swap16(X)
+#define SDL_SwapLE32(X)        SDL_Swap32(X)
+#define SDL_SwapLE64(X)        SDL_Swap64(X)
+#define SDL_SwapBE16(X)        (X)
+#define SDL_SwapBE32(X)        (X)
+#define SDL_SwapBE64(X)        (X)
+#endif
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_endian_h */
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_error.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_error.h
new file mode 100644 (file)
index 0000000..26d6bfa
--- /dev/null
@@ -0,0 +1,61 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* Simple error message routines for SDL */
+
+#ifndef _SDL_error_h
+#define _SDL_error_h
+
+#include "SDL_stdinc.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Public functions */
+extern DECLSPEC void SDLCALL SDL_SetError(const char *fmt, ...);
+extern DECLSPEC char * SDLCALL SDL_GetError(void);
+extern DECLSPEC void SDLCALL SDL_ClearError(void);
+
+/* Private error message function - used internally */
+#define SDL_OutOfMemory()      SDL_Error(SDL_ENOMEM)
+#define SDL_Unsupported()      SDL_Error(SDL_UNSUPPORTED)
+typedef enum {
+       SDL_ENOMEM,
+       SDL_EFREAD,
+       SDL_EFWRITE,
+       SDL_EFSEEK,
+       SDL_UNSUPPORTED,
+       SDL_LASTERROR
+} SDL_errorcode;
+extern DECLSPEC void SDLCALL SDL_Error(SDL_errorcode code);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_error_h */
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_events.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_events.h
new file mode 100644 (file)
index 0000000..9fe918c
--- /dev/null
@@ -0,0 +1,337 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* Include file for SDL event handling */
+
+#ifndef _SDL_events_h
+#define _SDL_events_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_active.h"
+#include "SDL_keyboard.h"
+#include "SDL_mouse.h"
+#include "SDL_joystick.h"
+#include "SDL_quit.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* General keyboard/mouse state definitions */
+#define SDL_RELEASED   0
+#define SDL_PRESSED    1
+
+/* Event enumerations */
+typedef enum {
+       SDL_NOEVENT = 0,                        /* Unused (do not remove) */
+       SDL_ACTIVEEVENT,                        /* Application loses/gains visibility */
+       SDL_KEYDOWN,                    /* Keys pressed */
+       SDL_KEYUP,                      /* Keys released */
+       SDL_MOUSEMOTION,                        /* Mouse moved */
+       SDL_MOUSEBUTTONDOWN,            /* Mouse button pressed */
+       SDL_MOUSEBUTTONUP,              /* Mouse button released */
+       SDL_JOYAXISMOTION,              /* Joystick axis motion */
+       SDL_JOYBALLMOTION,              /* Joystick trackball motion */
+       SDL_JOYHATMOTION,               /* Joystick hat position change */
+       SDL_JOYBUTTONDOWN,              /* Joystick button pressed */
+       SDL_JOYBUTTONUP,                        /* Joystick button released */
+       SDL_QUIT,                       /* User-requested quit */
+       SDL_SYSWMEVENT,                 /* System specific event */
+       SDL_EVENT_RESERVEDA,            /* Reserved for future use.. */
+       SDL_EVENT_RESERVEDB,            /* Reserved for future use.. */
+       SDL_VIDEORESIZE,                        /* User resized video mode */
+       SDL_VIDEOEXPOSE,                        /* Screen needs to be redrawn */
+       SDL_EVENT_RESERVED2,            /* Reserved for future use.. */
+       SDL_EVENT_RESERVED3,            /* Reserved for future use.. */
+       SDL_EVENT_RESERVED4,            /* Reserved for future use.. */
+       SDL_EVENT_RESERVED5,            /* Reserved for future use.. */
+       SDL_EVENT_RESERVED6,            /* Reserved for future use.. */
+       SDL_EVENT_RESERVED7,            /* Reserved for future use.. */
+       /* Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */
+       SDL_USEREVENT = 24,
+       /* This last event is only for bounding internal arrays
+         It is the number of bits in the event mask datatype -- Uint32
+        */
+       SDL_NUMEVENTS = 32
+} SDL_EventType;
+
+/* Predefined event masks */
+#define SDL_EVENTMASK(X)       (1<<(X))
+typedef enum {
+       SDL_ACTIVEEVENTMASK     = SDL_EVENTMASK(SDL_ACTIVEEVENT),
+       SDL_KEYDOWNMASK         = SDL_EVENTMASK(SDL_KEYDOWN),
+       SDL_KEYUPMASK           = SDL_EVENTMASK(SDL_KEYUP),
+       SDL_KEYEVENTMASK        = SDL_EVENTMASK(SDL_KEYDOWN)|
+                                 SDL_EVENTMASK(SDL_KEYUP),
+       SDL_MOUSEMOTIONMASK     = SDL_EVENTMASK(SDL_MOUSEMOTION),
+       SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN),
+       SDL_MOUSEBUTTONUPMASK   = SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
+       SDL_MOUSEEVENTMASK      = SDL_EVENTMASK(SDL_MOUSEMOTION)|
+                                 SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN)|
+                                 SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
+       SDL_JOYAXISMOTIONMASK   = SDL_EVENTMASK(SDL_JOYAXISMOTION),
+       SDL_JOYBALLMOTIONMASK   = SDL_EVENTMASK(SDL_JOYBALLMOTION),
+       SDL_JOYHATMOTIONMASK    = SDL_EVENTMASK(SDL_JOYHATMOTION),
+       SDL_JOYBUTTONDOWNMASK   = SDL_EVENTMASK(SDL_JOYBUTTONDOWN),
+       SDL_JOYBUTTONUPMASK     = SDL_EVENTMASK(SDL_JOYBUTTONUP),
+       SDL_JOYEVENTMASK        = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
+                                 SDL_EVENTMASK(SDL_JOYBALLMOTION)|
+                                 SDL_EVENTMASK(SDL_JOYHATMOTION)|
+                                 SDL_EVENTMASK(SDL_JOYBUTTONDOWN)|
+                                 SDL_EVENTMASK(SDL_JOYBUTTONUP),
+       SDL_VIDEORESIZEMASK     = SDL_EVENTMASK(SDL_VIDEORESIZE),
+       SDL_VIDEOEXPOSEMASK     = SDL_EVENTMASK(SDL_VIDEOEXPOSE),
+       SDL_QUITMASK            = SDL_EVENTMASK(SDL_QUIT),
+       SDL_SYSWMEVENTMASK      = SDL_EVENTMASK(SDL_SYSWMEVENT)
+} SDL_EventMask ;
+#define SDL_ALLEVENTS          0xFFFFFFFF
+
+/* Application visibility event structure */
+typedef struct SDL_ActiveEvent {
+       Uint8 type;     /* SDL_ACTIVEEVENT */
+       Uint8 gain;     /* Whether given states were gained or lost (1/0) */
+       Uint8 state;    /* A mask of the focus states */
+} SDL_ActiveEvent;
+
+/* Keyboard event structure */
+typedef struct SDL_KeyboardEvent {
+       Uint8 type;     /* SDL_KEYDOWN or SDL_KEYUP */
+       Uint8 which;    /* The keyboard device index */
+       Uint8 state;    /* SDL_PRESSED or SDL_RELEASED */
+       SDL_keysym keysym;
+} SDL_KeyboardEvent;
+
+/* Mouse motion event structure */
+typedef struct SDL_MouseMotionEvent {
+       Uint8 type;     /* SDL_MOUSEMOTION */
+       Uint8 which;    /* The mouse device index */
+       Uint8 state;    /* The current button state */
+       Uint16 x, y;    /* The X/Y coordinates of the mouse */
+       Sint16 xrel;    /* The relative motion in the X direction */
+       Sint16 yrel;    /* The relative motion in the Y direction */
+} SDL_MouseMotionEvent;
+
+/* Mouse button event structure */
+typedef struct SDL_MouseButtonEvent {
+       Uint8 type;     /* SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */
+       Uint8 which;    /* The mouse device index */
+       Uint8 button;   /* The mouse button index */
+       Uint8 state;    /* SDL_PRESSED or SDL_RELEASED */
+       Uint16 x, y;    /* The X/Y coordinates of the mouse at press time */
+} SDL_MouseButtonEvent;
+
+/* Joystick axis motion event structure */
+typedef struct SDL_JoyAxisEvent {
+       Uint8 type;     /* SDL_JOYAXISMOTION */
+       Uint8 which;    /* The joystick device index */
+       Uint8 axis;     /* The joystick axis index */
+       Sint16 value;   /* The axis value (range: -32768 to 32767) */
+} SDL_JoyAxisEvent;
+
+/* Joystick trackball motion event structure */
+typedef struct SDL_JoyBallEvent {
+       Uint8 type;     /* SDL_JOYBALLMOTION */
+       Uint8 which;    /* The joystick device index */
+       Uint8 ball;     /* The joystick trackball index */
+       Sint16 xrel;    /* The relative motion in the X direction */
+       Sint16 yrel;    /* The relative motion in the Y direction */
+} SDL_JoyBallEvent;
+
+/* Joystick hat position change event structure */
+typedef struct SDL_JoyHatEvent {
+       Uint8 type;     /* SDL_JOYHATMOTION */
+       Uint8 which;    /* The joystick device index */
+       Uint8 hat;      /* The joystick hat index */
+       Uint8 value;    /* The hat position value:
+                           SDL_HAT_LEFTUP   SDL_HAT_UP       SDL_HAT_RIGHTUP
+                           SDL_HAT_LEFT     SDL_HAT_CENTERED SDL_HAT_RIGHT
+                           SDL_HAT_LEFTDOWN SDL_HAT_DOWN     SDL_HAT_RIGHTDOWN
+                          Note that zero means the POV is centered.
+                       */
+} SDL_JoyHatEvent;
+
+/* Joystick button event structure */
+typedef struct SDL_JoyButtonEvent {
+       Uint8 type;     /* SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */
+       Uint8 which;    /* The joystick device index */
+       Uint8 button;   /* The joystick button index */
+       Uint8 state;    /* SDL_PRESSED or SDL_RELEASED */
+} SDL_JoyButtonEvent;
+
+/* The "window resized" event
+   When you get this event, you are responsible for setting a new video
+   mode with the new width and height.
+ */
+typedef struct SDL_ResizeEvent {
+       Uint8 type;     /* SDL_VIDEORESIZE */
+       int w;          /* New width */
+       int h;          /* New height */
+} SDL_ResizeEvent;
+
+/* The "screen redraw" event */
+typedef struct SDL_ExposeEvent {
+       Uint8 type;     /* SDL_VIDEOEXPOSE */
+} SDL_ExposeEvent;
+
+/* The "quit requested" event */
+typedef struct SDL_QuitEvent {
+       Uint8 type;     /* SDL_QUIT */
+} SDL_QuitEvent;
+
+/* A user-defined event type */
+typedef struct SDL_UserEvent {
+       Uint8 type;     /* SDL_USEREVENT through SDL_NUMEVENTS-1 */
+       int code;       /* User defined event code */
+       void *data1;    /* User defined data pointer */
+       void *data2;    /* User defined data pointer */
+} SDL_UserEvent;
+
+/* If you want to use this event, you should include SDL_syswm.h */
+struct SDL_SysWMmsg;
+typedef struct SDL_SysWMmsg SDL_SysWMmsg;
+typedef struct SDL_SysWMEvent {
+       Uint8 type;
+       SDL_SysWMmsg *msg;
+} SDL_SysWMEvent;
+
+/* General event structure */
+typedef union SDL_Event {
+       Uint8 type;
+       SDL_ActiveEvent active;
+       SDL_KeyboardEvent key;
+       SDL_MouseMotionEvent motion;
+       SDL_MouseButtonEvent button;
+       SDL_JoyAxisEvent jaxis;
+       SDL_JoyBallEvent jball;
+       SDL_JoyHatEvent jhat;
+       SDL_JoyButtonEvent jbutton;
+       SDL_ResizeEvent resize;
+       SDL_ExposeEvent expose;
+       SDL_QuitEvent quit;
+       SDL_UserEvent user;
+       SDL_SysWMEvent syswm;
+} SDL_Event;
+
+
+/* Function prototypes */
+
+/* Pumps the event loop, gathering events from the input devices.
+   This function updates the event queue and internal input device state.
+   This should only be run in the thread that sets the video mode.
+*/
+extern DECLSPEC void SDLCALL SDL_PumpEvents(void);
+
+/* Checks the event queue for messages and optionally returns them.
+   If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to
+   the back of the event queue.
+   If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front
+   of the event queue, matching 'mask', will be returned and will not
+   be removed from the queue.
+   If 'action' is SDL_GETEVENT, up to 'numevents' events at the front 
+   of the event queue, matching 'mask', will be returned and will be
+   removed from the queue.
+   This function returns the number of events actually stored, or -1
+   if there was an error.  This function is thread-safe.
+*/
+typedef enum {
+       SDL_ADDEVENT,
+       SDL_PEEKEVENT,
+       SDL_GETEVENT
+} SDL_eventaction;
+/* */
+extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents,
+                               SDL_eventaction action, Uint32 mask);
+
+/* Polls for currently pending events, and returns 1 if there are any pending
+   events, or 0 if there are none available.  If 'event' is not NULL, the next
+   event is removed from the queue and stored in that area.
+ */
+extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event *event);
+
+/* Waits indefinitely for the next available event, returning 1, or 0 if there
+   was an error while waiting for events.  If 'event' is not NULL, the next
+   event is removed from the queue and stored in that area.
+ */
+extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event *event);
+
+/* Add an event to the event queue.
+   This function returns 0 on success, or -1 if the event queue was full
+   or there was some other error.
+ */
+extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event *event);
+
+/*
+  This function sets up a filter to process all events before they
+  change internal state and are posted to the internal event queue.
+
+  The filter is protypted as:
+*/
+typedef int (SDLCALL *SDL_EventFilter)(const SDL_Event *event);
+/*
+  If the filter returns 1, then the event will be added to the internal queue.
+  If it returns 0, then the event will be dropped from the queue, but the 
+  internal state will still be updated.  This allows selective filtering of
+  dynamically arriving events.
+
+  WARNING:  Be very careful of what you do in the event filter function, as 
+            it may run in a different thread!
+
+  There is one caveat when dealing with the SDL_QUITEVENT event type.  The
+  event filter is only called when the window manager desires to close the
+  application window.  If the event filter returns 1, then the window will
+  be closed, otherwise the window will remain open if possible.
+  If the quit event is generated by an interrupt signal, it will bypass the
+  internal queue and be delivered to the application at the next event poll.
+*/
+extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter);
+
+/*
+  Return the current event filter - can be used to "chain" filters.
+  If there is no event filter set, this function returns NULL.
+*/
+extern DECLSPEC SDL_EventFilter SDLCALL SDL_GetEventFilter(void);
+
+/*
+  This function allows you to set the state of processing certain events.
+  If 'state' is set to SDL_IGNORE, that event will be automatically dropped
+  from the event queue and will not event be filtered.
+  If 'state' is set to SDL_ENABLE, that event will be processed normally.
+  If 'state' is set to SDL_QUERY, SDL_EventState() will return the 
+  current processing state of the specified event.
+*/
+#define SDL_QUERY      -1
+#define SDL_IGNORE      0
+#define SDL_DISABLE     0
+#define SDL_ENABLE      1
+extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_events_h */
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_getenv.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_getenv.h
new file mode 100644 (file)
index 0000000..853b9ce
--- /dev/null
@@ -0,0 +1,24 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* DEPRECATED */
+#include "SDL_stdinc.h"
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_joystick.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_joystick.h
new file mode 100644 (file)
index 0000000..e4f72f1
--- /dev/null
@@ -0,0 +1,167 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* Include file for SDL joystick event handling */
+
+#ifndef _SDL_joystick_h
+#define _SDL_joystick_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* In order to use these functions, SDL_Init() must have been called
+   with the SDL_INIT_JOYSTICK flag.  This causes SDL to scan the system
+   for joysticks, and load appropriate drivers.
+*/
+
+/* The joystick structure used to identify an SDL joystick */
+struct _SDL_Joystick;
+typedef struct _SDL_Joystick SDL_Joystick;
+
+
+/* Function prototypes */
+/*
+ * Count the number of joysticks attached to the system
+ */
+extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
+
+/*
+ * Get the implementation dependent name of a joystick.
+ * This can be called before any joysticks are opened.
+ * If no name can be found, this function returns NULL.
+ */
+extern DECLSPEC const char * SDLCALL SDL_JoystickName(int device_index);
+
+/*
+ * Open a joystick for use - the index passed as an argument refers to
+ * the N'th joystick on the system.  This index is the value which will
+ * identify this joystick in future joystick events.
+ *
+ * This function returns a joystick identifier, or NULL if an error occurred.
+ */
+extern DECLSPEC SDL_Joystick * SDLCALL SDL_JoystickOpen(int device_index);
+
+/*
+ * Returns 1 if the joystick has been opened, or 0 if it has not.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickOpened(int device_index);
+
+/*
+ * Get the device index of an opened joystick.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickIndex(SDL_Joystick *joystick);
+
+/*
+ * Get the number of general axis controls on a joystick
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick);
+
+/*
+ * Get the number of trackballs on a joystick
+ * Joystick trackballs have only relative motion events associated
+ * with them and their state cannot be polled.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick);
+
+/*
+ * Get the number of POV hats on a joystick
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick);
+
+/*
+ * Get the number of buttons on a joystick
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick);
+
+/*
+ * Update the current state of the open joysticks.
+ * This is called automatically by the event loop if any joystick
+ * events are enabled.
+ */
+extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
+
+/*
+ * Enable/disable joystick event polling.
+ * If joystick events are disabled, you must call SDL_JoystickUpdate()
+ * yourself and check the state of the joystick when you want joystick
+ * information.
+ * The state can be one of SDL_QUERY, SDL_ENABLE or SDL_IGNORE.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
+
+/*
+ * Get the current state of an axis control on a joystick
+ * The state is a value ranging from -32768 to 32767.
+ * The axis indices start at index 0.
+ */
+extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis);
+
+/*
+ * Get the current state of a POV hat on a joystick
+ * The return value is one of the following positions:
+ */
+#define SDL_HAT_CENTERED       0x00
+#define SDL_HAT_UP             0x01
+#define SDL_HAT_RIGHT          0x02
+#define SDL_HAT_DOWN           0x04
+#define SDL_HAT_LEFT           0x08
+#define SDL_HAT_RIGHTUP                (SDL_HAT_RIGHT|SDL_HAT_UP)
+#define SDL_HAT_RIGHTDOWN      (SDL_HAT_RIGHT|SDL_HAT_DOWN)
+#define SDL_HAT_LEFTUP         (SDL_HAT_LEFT|SDL_HAT_UP)
+#define SDL_HAT_LEFTDOWN       (SDL_HAT_LEFT|SDL_HAT_DOWN)
+/*
+ * The hat indices start at index 0.
+ */
+extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, int hat);
+
+/*
+ * Get the ball axis change since the last poll
+ * This returns 0, or -1 if you passed it invalid parameters.
+ * The ball indices start at index 0.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick, int ball, int *dx, int *dy);
+
+/*
+ * Get the current state of a button on a joystick
+ * The button indices start at index 0.
+ */
+extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick, int button);
+
+/*
+ * Close a joystick previously opened with SDL_JoystickOpen()
+ */
+extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_joystick_h */
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_keyboard.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_keyboard.h
new file mode 100644 (file)
index 0000000..1ad7dca
--- /dev/null
@@ -0,0 +1,121 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* Include file for SDL keyboard event handling */
+
+#ifndef _SDL_keyboard_h
+#define _SDL_keyboard_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_keysym.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Keysym structure
+   - The scancode is hardware dependent, and should not be used by general
+     applications.  If no hardware scancode is available, it will be 0.
+
+   - The 'unicode' translated character is only available when character
+     translation is enabled by the SDL_EnableUNICODE() API.  If non-zero,
+     this is a UNICODE character corresponding to the keypress.  If the
+     high 9 bits of the character are 0, then this maps to the equivalent
+     ASCII character:
+       char ch;
+       if ( (keysym.unicode & 0xFF80) == 0 ) {
+               ch = keysym.unicode & 0x7F;
+       } else {
+               An international character..
+       }
+ */
+typedef struct SDL_keysym {
+       Uint8 scancode;                 /* hardware specific scancode */
+       SDLKey sym;                     /* SDL virtual keysym */
+       SDLMod mod;                     /* current key modifiers */
+       Uint16 unicode;                 /* translated character */
+} SDL_keysym;
+
+/* This is the mask which refers to all hotkey bindings */
+#define SDL_ALL_HOTKEYS                0xFFFFFFFF
+
+/* Function prototypes */
+/*
+ * Enable/Disable UNICODE translation of keyboard input.
+ * This translation has some overhead, so translation defaults off.
+ * If 'enable' is 1, translation is enabled.
+ * If 'enable' is 0, translation is disabled.
+ * If 'enable' is -1, the translation state is not changed.
+ * It returns the previous state of keyboard translation.
+ */
+extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable);
+
+/*
+ * Enable/Disable keyboard repeat.  Keyboard repeat defaults to off.
+ * 'delay' is the initial delay in ms between the time when a key is
+ * pressed, and keyboard repeat begins.
+ * 'interval' is the time in ms between keyboard repeat events.
+ */
+#define SDL_DEFAULT_REPEAT_DELAY       500
+#define SDL_DEFAULT_REPEAT_INTERVAL    30
+/*
+ * If 'delay' is set to 0, keyboard repeat is disabled.
+ */
+extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval);
+extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval);
+
+/*
+ * Get a snapshot of the current state of the keyboard.
+ * Returns an array of keystates, indexed by the SDLK_* syms.
+ * Used:
+ *     Uint8 *keystate = SDL_GetKeyState(NULL);
+ *     if ( keystate[SDLK_RETURN] ) ... <RETURN> is pressed.
+ */
+extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys);
+
+/*
+ * Get the current key modifier state
+ */
+extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void);
+
+/*
+ * Set the current key modifier state
+ * This does not change the keyboard state, only the key modifier flags.
+ */
+extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate);
+
+/*
+ * Get the name of an SDL virtual keysym
+ */
+extern DECLSPEC char * SDLCALL SDL_GetKeyName(SDLKey key);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_keyboard_h */
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_keysym.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_keysym.h
new file mode 100644 (file)
index 0000000..ff44a03
--- /dev/null
@@ -0,0 +1,311 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifndef _SDL_keysym_h
+#define _SDL_keysym_h
+
+/* What we really want is a mapping of every raw key on the keyboard.
+   To support international keyboards, we use the range 0xA1 - 0xFF
+   as international virtual keycodes.  We'll follow in the footsteps of X11...
+   The names of the keys
+ */
+typedef enum {
+       /* The keyboard syms have been cleverly chosen to map to ASCII */
+       SDLK_UNKNOWN            = 0,
+       SDLK_FIRST              = 0,
+       SDLK_BACKSPACE          = 8,
+       SDLK_TAB                = 9,
+       SDLK_CLEAR              = 12,
+       SDLK_RETURN             = 13,
+       SDLK_PAUSE              = 19,
+       SDLK_ESCAPE             = 27,
+       SDLK_SPACE              = 32,
+       SDLK_EXCLAIM            = 33,
+       SDLK_QUOTEDBL           = 34,
+       SDLK_HASH               = 35,
+       SDLK_DOLLAR             = 36,
+       SDLK_AMPERSAND          = 38,
+       SDLK_QUOTE              = 39,
+       SDLK_LEFTPAREN          = 40,
+       SDLK_RIGHTPAREN         = 41,
+       SDLK_ASTERISK           = 42,
+       SDLK_PLUS               = 43,
+       SDLK_COMMA              = 44,
+       SDLK_MINUS              = 45,
+       SDLK_PERIOD             = 46,
+       SDLK_SLASH              = 47,
+       SDLK_0                  = 48,
+       SDLK_1                  = 49,
+       SDLK_2                  = 50,
+       SDLK_3                  = 51,
+       SDLK_4                  = 52,
+       SDLK_5                  = 53,
+       SDLK_6                  = 54,
+       SDLK_7                  = 55,
+       SDLK_8                  = 56,
+       SDLK_9                  = 57,
+       SDLK_COLON              = 58,
+       SDLK_SEMICOLON          = 59,
+       SDLK_LESS               = 60,
+       SDLK_EQUALS             = 61,
+       SDLK_GREATER            = 62,
+       SDLK_QUESTION           = 63,
+       SDLK_AT                 = 64,
+       /* 
+          Skip uppercase letters
+        */
+       SDLK_LEFTBRACKET        = 91,
+       SDLK_BACKSLASH          = 92,
+       SDLK_RIGHTBRACKET       = 93,
+       SDLK_CARET              = 94,
+       SDLK_UNDERSCORE         = 95,
+       SDLK_BACKQUOTE          = 96,
+       SDLK_a                  = 97,
+       SDLK_b                  = 98,
+       SDLK_c                  = 99,
+       SDLK_d                  = 100,
+       SDLK_e                  = 101,
+       SDLK_f                  = 102,
+       SDLK_g                  = 103,
+       SDLK_h                  = 104,
+       SDLK_i                  = 105,
+       SDLK_j                  = 106,
+       SDLK_k                  = 107,
+       SDLK_l                  = 108,
+       SDLK_m                  = 109,
+       SDLK_n                  = 110,
+       SDLK_o                  = 111,
+       SDLK_p                  = 112,
+       SDLK_q                  = 113,
+       SDLK_r                  = 114,
+       SDLK_s                  = 115,
+       SDLK_t                  = 116,
+       SDLK_u                  = 117,
+       SDLK_v                  = 118,
+       SDLK_w                  = 119,
+       SDLK_x                  = 120,
+       SDLK_y                  = 121,
+       SDLK_z                  = 122,
+       SDLK_DELETE             = 127,
+       /* End of ASCII mapped keysyms */
+
+       /* International keyboard syms */
+       SDLK_WORLD_0            = 160,          /* 0xA0 */
+       SDLK_WORLD_1            = 161,
+       SDLK_WORLD_2            = 162,
+       SDLK_WORLD_3            = 163,
+       SDLK_WORLD_4            = 164,
+       SDLK_WORLD_5            = 165,
+       SDLK_WORLD_6            = 166,
+       SDLK_WORLD_7            = 167,
+       SDLK_WORLD_8            = 168,
+       SDLK_WORLD_9            = 169,
+       SDLK_WORLD_10           = 170,
+       SDLK_WORLD_11           = 171,
+       SDLK_WORLD_12           = 172,
+       SDLK_WORLD_13           = 173,
+       SDLK_WORLD_14           = 174,
+       SDLK_WORLD_15           = 175,
+       SDLK_WORLD_16           = 176,
+       SDLK_WORLD_17           = 177,
+       SDLK_WORLD_18           = 178,
+       SDLK_WORLD_19           = 179,
+       SDLK_WORLD_20           = 180,
+       SDLK_WORLD_21           = 181,
+       SDLK_WORLD_22           = 182,
+       SDLK_WORLD_23           = 183,
+       SDLK_WORLD_24           = 184,
+       SDLK_WORLD_25           = 185,
+       SDLK_WORLD_26           = 186,
+       SDLK_WORLD_27           = 187,
+       SDLK_WORLD_28           = 188,
+       SDLK_WORLD_29           = 189,
+       SDLK_WORLD_30           = 190,
+       SDLK_WORLD_31           = 191,
+       SDLK_WORLD_32           = 192,
+       SDLK_WORLD_33           = 193,
+       SDLK_WORLD_34           = 194,
+       SDLK_WORLD_35           = 195,
+       SDLK_WORLD_36           = 196,
+       SDLK_WORLD_37           = 197,
+       SDLK_WORLD_38           = 198,
+       SDLK_WORLD_39           = 199,
+       SDLK_WORLD_40           = 200,
+       SDLK_WORLD_41           = 201,
+       SDLK_WORLD_42           = 202,
+       SDLK_WORLD_43           = 203,
+       SDLK_WORLD_44           = 204,
+       SDLK_WORLD_45           = 205,
+       SDLK_WORLD_46           = 206,
+       SDLK_WORLD_47           = 207,
+       SDLK_WORLD_48           = 208,
+       SDLK_WORLD_49           = 209,
+       SDLK_WORLD_50           = 210,
+       SDLK_WORLD_51           = 211,
+       SDLK_WORLD_52           = 212,
+       SDLK_WORLD_53           = 213,
+       SDLK_WORLD_54           = 214,
+       SDLK_WORLD_55           = 215,
+       SDLK_WORLD_56           = 216,
+       SDLK_WORLD_57           = 217,
+       SDLK_WORLD_58           = 218,
+       SDLK_WORLD_59           = 219,
+       SDLK_WORLD_60           = 220,
+       SDLK_WORLD_61           = 221,
+       SDLK_WORLD_62           = 222,
+       SDLK_WORLD_63           = 223,
+       SDLK_WORLD_64           = 224,
+       SDLK_WORLD_65           = 225,
+       SDLK_WORLD_66           = 226,
+       SDLK_WORLD_67           = 227,
+       SDLK_WORLD_68           = 228,
+       SDLK_WORLD_69           = 229,
+       SDLK_WORLD_70           = 230,
+       SDLK_WORLD_71           = 231,
+       SDLK_WORLD_72           = 232,
+       SDLK_WORLD_73           = 233,
+       SDLK_WORLD_74           = 234,
+       SDLK_WORLD_75           = 235,
+       SDLK_WORLD_76           = 236,
+       SDLK_WORLD_77           = 237,
+       SDLK_WORLD_78           = 238,
+       SDLK_WORLD_79           = 239,
+       SDLK_WORLD_80           = 240,
+       SDLK_WORLD_81           = 241,
+       SDLK_WORLD_82           = 242,
+       SDLK_WORLD_83           = 243,
+       SDLK_WORLD_84           = 244,
+       SDLK_WORLD_85           = 245,
+       SDLK_WORLD_86           = 246,
+       SDLK_WORLD_87           = 247,
+       SDLK_WORLD_88           = 248,
+       SDLK_WORLD_89           = 249,
+       SDLK_WORLD_90           = 250,
+       SDLK_WORLD_91           = 251,
+       SDLK_WORLD_92           = 252,
+       SDLK_WORLD_93           = 253,
+       SDLK_WORLD_94           = 254,
+       SDLK_WORLD_95           = 255,          /* 0xFF */
+
+       /* Numeric keypad */
+       SDLK_KP0                = 256,
+       SDLK_KP1                = 257,
+       SDLK_KP2                = 258,
+       SDLK_KP3                = 259,
+       SDLK_KP4                = 260,
+       SDLK_KP5                = 261,
+       SDLK_KP6                = 262,
+       SDLK_KP7                = 263,
+       SDLK_KP8                = 264,
+       SDLK_KP9                = 265,
+       SDLK_KP_PERIOD          = 266,
+       SDLK_KP_DIVIDE          = 267,
+       SDLK_KP_MULTIPLY        = 268,
+       SDLK_KP_MINUS           = 269,
+       SDLK_KP_PLUS            = 270,
+       SDLK_KP_ENTER           = 271,
+       SDLK_KP_EQUALS          = 272,
+
+       /* Arrows + Home/End pad */
+       SDLK_UP                 = 273,
+       SDLK_DOWN               = 274,
+       SDLK_RIGHT              = 275,
+       SDLK_LEFT               = 276,
+       SDLK_INSERT             = 277,
+       SDLK_HOME               = 278,
+       SDLK_END                = 279,
+       SDLK_PAGEUP             = 280,
+       SDLK_PAGEDOWN           = 281,
+
+       /* Function keys */
+       SDLK_F1                 = 282,
+       SDLK_F2                 = 283,
+       SDLK_F3                 = 284,
+       SDLK_F4                 = 285,
+       SDLK_F5                 = 286,
+       SDLK_F6                 = 287,
+       SDLK_F7                 = 288,
+       SDLK_F8                 = 289,
+       SDLK_F9                 = 290,
+       SDLK_F10                = 291,
+       SDLK_F11                = 292,
+       SDLK_F12                = 293,
+       SDLK_F13                = 294,
+       SDLK_F14                = 295,
+       SDLK_F15                = 296,
+
+       /* Key state modifier keys */
+       SDLK_NUMLOCK            = 300,
+       SDLK_CAPSLOCK           = 301,
+       SDLK_SCROLLOCK          = 302,
+       SDLK_RSHIFT             = 303,
+       SDLK_LSHIFT             = 304,
+       SDLK_RCTRL              = 305,
+       SDLK_LCTRL              = 306,
+       SDLK_RALT               = 307,
+       SDLK_LALT               = 308,
+       SDLK_RMETA              = 309,
+       SDLK_LMETA              = 310,
+       SDLK_LSUPER             = 311,          /* Left "Windows" key */
+       SDLK_RSUPER             = 312,          /* Right "Windows" key */
+       SDLK_MODE               = 313,          /* "Alt Gr" key */
+       SDLK_COMPOSE            = 314,          /* Multi-key compose key */
+
+       /* Miscellaneous function keys */
+       SDLK_HELP               = 315,
+       SDLK_PRINT              = 316,
+       SDLK_SYSREQ             = 317,
+       SDLK_BREAK              = 318,
+       SDLK_MENU               = 319,
+       SDLK_POWER              = 320,          /* Power Macintosh power key */
+       SDLK_EURO               = 321,          /* Some european keyboards */
+       SDLK_UNDO               = 322,          /* Atari keyboard has Undo */
+
+       /* Add any other keys here */
+
+       SDLK_LAST
+} SDLKey;
+
+/* Enumeration of valid key mods (possibly OR'd together) */
+typedef enum {
+       KMOD_NONE  = 0x0000,
+       KMOD_LSHIFT= 0x0001,
+       KMOD_RSHIFT= 0x0002,
+       KMOD_LCTRL = 0x0040,
+       KMOD_RCTRL = 0x0080,
+       KMOD_LALT  = 0x0100,
+       KMOD_RALT  = 0x0200,
+       KMOD_LMETA = 0x0400,
+       KMOD_RMETA = 0x0800,
+       KMOD_NUM   = 0x1000,
+       KMOD_CAPS  = 0x2000,
+       KMOD_MODE  = 0x4000,
+       KMOD_RESERVED = 0x8000
+} SDLMod;
+
+#define KMOD_CTRL      (KMOD_LCTRL|KMOD_RCTRL)
+#define KMOD_SHIFT     (KMOD_LSHIFT|KMOD_RSHIFT)
+#define KMOD_ALT       (KMOD_LALT|KMOD_RALT)
+#define KMOD_META      (KMOD_LMETA|KMOD_RMETA)
+
+#endif /* _SDL_keysym_h */
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_loadso.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_loadso.h
new file mode 100644 (file)
index 0000000..ce96449
--- /dev/null
@@ -0,0 +1,74 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+/* System dependent library loading routines                           */
+
+/* Some things to keep in mind:                                        
+   - These functions only work on C function names.  Other languages may
+     have name mangling and intrinsic language support that varies from
+     compiler to compiler.
+   - Make sure you declare your function pointers with the same calling
+     convention as the actual library function.  Your code will crash
+     mysteriously if you do not do this.
+   - Avoid namespace collisions.  If you load a symbol from the library,
+     it is not defined whether or not it goes into the global symbol
+     namespace for the application.  If it does and it conflicts with
+     symbols in your code or other shared libraries, you will not get
+     the results you expect. :)
+*/
+
+
+#ifndef _SDL_loadso_h
+#define _SDL_loadso_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* This function dynamically loads a shared object and returns a pointer
+ * to the object handle (or NULL if there was an error).
+ * The 'sofile' parameter is a system dependent name of the object file.
+ */
+extern DECLSPEC void * SDLCALL SDL_LoadObject(const char *sofile);
+
+/* Given an object handle, this function looks up the address of the
+ * named function in the shared object and returns it.  This address
+ * is no longer valid after calling SDL_UnloadObject().
+ */
+extern DECLSPEC void * SDLCALL SDL_LoadFunction(void *handle, const char *name);
+
+/* Unload a shared object from memory */
+extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_loadso_h */
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_main.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_main.h
new file mode 100644 (file)
index 0000000..cf8b728
--- /dev/null
@@ -0,0 +1,98 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifndef _SDL_main_h
+#define _SDL_main_h
+
+#include "SDL_stdinc.h"
+
+/* Redefine main() on Win32 and MacOS so that it is called by winmain.c */
+
+#if defined(__WIN32__) || \
+    (defined(__MWERKS__) && !defined(__BEOS__)) || \
+    defined(__MACOS__) || defined(__MACOSX__) || \
+    defined(__SYMBIAN32__) || defined(QWS)
+
+#ifdef __cplusplus
+#define C_LINKAGE      "C"
+#else
+#define C_LINKAGE
+#endif /* __cplusplus */
+
+/* The application's main() function must be called with C linkage,
+   and should be declared like this:
+#ifdef __cplusplus
+extern "C"
+#endif
+       int main(int argc, char *argv[])
+       {
+       }
+ */
+#define main   SDL_main
+
+/* The prototype for the application's main() function */
+extern C_LINKAGE int SDL_main(int argc, char *argv[]);
+
+
+/* From the SDL library code -- needed for registering the app on Win32 */
+#ifdef __WIN32__
+
+#include "begin_code.h"
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* This should be called from your WinMain() function, if any */
+extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst);
+/* This can also be called, but is no longer necessary */
+extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
+/* This can also be called, but is no longer necessary (SDL_Quit calls it) */
+extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+#endif
+
+/* From the SDL library code -- needed for registering QuickDraw on MacOS */
+#if defined(__MACOS__)
+
+#include "begin_code.h"
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Forward declaration so we don't need to include QuickDraw.h */
+struct QDGlobals;
+
+/* This should be called from your main() function, if any */
+extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd);
+
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+#endif
+
+#endif /* Need to redefine main()? */
+
+#endif /* _SDL_main_h */
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_mouse.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_mouse.h
new file mode 100644 (file)
index 0000000..019497f
--- /dev/null
@@ -0,0 +1,140 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* Include file for SDL mouse event handling */
+
+#ifndef _SDL_mouse_h
+#define _SDL_mouse_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_video.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef struct WMcursor WMcursor;      /* Implementation dependent */
+typedef struct SDL_Cursor {
+       SDL_Rect area;                  /* The area of the mouse cursor */
+       Sint16 hot_x, hot_y;            /* The "tip" of the cursor */
+       Uint8 *data;                    /* B/W cursor data */
+       Uint8 *mask;                    /* B/W cursor mask */
+       Uint8 *save[2];                 /* Place to save cursor area */
+       WMcursor *wm_cursor;            /* Window-manager cursor */
+} SDL_Cursor;
+
+/* Function prototypes */
+/*
+ * Retrieve the current state of the mouse.
+ * The current button state is returned as a button bitmask, which can
+ * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
+ * current mouse cursor position.  You can pass NULL for either x or y.
+ */
+extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y);
+
+/*
+ * Retrieve the current state of the mouse.
+ * The current button state is returned as a button bitmask, which can
+ * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
+ * mouse deltas since the last call to SDL_GetRelativeMouseState().
+ */
+extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
+
+/*
+ * Set the position of the mouse cursor (generates a mouse motion event)
+ */
+extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y);
+
+/*
+ * Create a cursor using the specified data and mask (in MSB format).
+ * The cursor width must be a multiple of 8 bits.
+ *
+ * The cursor is created in black and white according to the following:
+ * data  mask    resulting pixel on screen
+ *  0     1       White
+ *  1     1       Black
+ *  0     0       Transparent
+ *  1     0       Inverted color if possible, black if not.
+ *
+ * Cursors created with this function must be freed with SDL_FreeCursor().
+ */
+extern DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor
+               (Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);
+
+/*
+ * Set the currently active cursor to the specified one.
+ * If the cursor is currently visible, the change will be immediately 
+ * represented on the display.
+ */
+extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor *cursor);
+
+/*
+ * Returns the currently active cursor.
+ */
+extern DECLSPEC SDL_Cursor * SDLCALL SDL_GetCursor(void);
+
+/*
+ * Deallocates a cursor created with SDL_CreateCursor().
+ */
+extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor *cursor);
+
+/*
+ * Toggle whether or not the cursor is shown on the screen.
+ * The cursor start off displayed, but can be turned off.
+ * SDL_ShowCursor() returns 1 if the cursor was being displayed
+ * before the call, or 0 if it was not.  You can query the current
+ * state by passing a 'toggle' value of -1.
+ */
+extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
+
+/* Used as a mask when testing buttons in buttonstate
+   Button 1:   Left mouse button
+   Button 2:   Middle mouse button
+   Button 3:   Right mouse button
+   Button 4:   Mouse wheel up   (may also be a real button)
+   Button 5:   Mouse wheel down (may also be a real button)
+ */
+#define SDL_BUTTON(X)          (1 << ((X)-1))
+#define SDL_BUTTON_LEFT                1
+#define SDL_BUTTON_MIDDLE      2
+#define SDL_BUTTON_RIGHT       3
+#define SDL_BUTTON_WHEELUP     4
+#define SDL_BUTTON_WHEELDOWN   5
+#define SDL_BUTTON_X1          6
+#define SDL_BUTTON_X2          7
+#define SDL_BUTTON_LMASK       SDL_BUTTON(SDL_BUTTON_LEFT)
+#define SDL_BUTTON_MMASK       SDL_BUTTON(SDL_BUTTON_MIDDLE)
+#define SDL_BUTTON_RMASK       SDL_BUTTON(SDL_BUTTON_RIGHT)
+#define SDL_BUTTON_X1MASK      SDL_BUTTON(SDL_BUTTON_X1)
+#define SDL_BUTTON_X2MASK      SDL_BUTTON(SDL_BUTTON_X2)
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_mouse_h */
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_mutex.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_mutex.h
new file mode 100644 (file)
index 0000000..0016528
--- /dev/null
@@ -0,0 +1,162 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifndef _SDL_mutex_h
+#define _SDL_mutex_h
+
+/* Functions to provide thread synchronization primitives
+
+       These are independent of the other SDL routines.
+*/
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Synchronization functions which can time out return this value
+   if they time out.
+*/
+#define SDL_MUTEX_TIMEDOUT     1
+
+/* This is the timeout value which corresponds to never time out */
+#define SDL_MUTEX_MAXWAIT      (~(Uint32)0)
+
+
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+/* Mutex functions                                               */
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+
+/* The SDL mutex structure, defined in SDL_mutex.c */
+struct SDL_mutex;
+typedef struct SDL_mutex SDL_mutex;
+
+/* Create a mutex, initialized unlocked */
+extern DECLSPEC SDL_mutex * SDLCALL SDL_CreateMutex(void);
+
+/* Lock the mutex  (Returns 0, or -1 on error) */
+#define SDL_LockMutex(m)       SDL_mutexP(m)
+extern DECLSPEC int SDLCALL SDL_mutexP(SDL_mutex *mutex);
+
+/* Unlock the mutex  (Returns 0, or -1 on error)
+   It is an error to unlock a mutex that has not been locked by
+   the current thread, and doing so results in undefined behavior.
+ */
+#define SDL_UnlockMutex(m)     SDL_mutexV(m)
+extern DECLSPEC int SDLCALL SDL_mutexV(SDL_mutex *mutex);
+
+/* Destroy a mutex */
+extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex *mutex);
+
+
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+/* Semaphore functions                                           */
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+
+/* The SDL semaphore structure, defined in SDL_sem.c */
+struct SDL_semaphore;
+typedef struct SDL_semaphore SDL_sem;
+
+/* Create a semaphore, initialized with value, returns NULL on failure. */
+extern DECLSPEC SDL_sem * SDLCALL SDL_CreateSemaphore(Uint32 initial_value);
+
+/* Destroy a semaphore */
+extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem *sem);
+
+/* This function suspends the calling thread until the semaphore pointed 
+ * to by sem has a positive count. It then atomically decreases the semaphore
+ * count.
+ */
+extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem *sem);
+
+/* Non-blocking variant of SDL_SemWait(), returns 0 if the wait succeeds,
+   SDL_MUTEX_TIMEDOUT if the wait would block, and -1 on error.
+*/
+extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem *sem);
+
+/* Variant of SDL_SemWait() with a timeout in milliseconds, returns 0 if
+   the wait succeeds, SDL_MUTEX_TIMEDOUT if the wait does not succeed in
+   the allotted time, and -1 on error.
+   On some platforms this function is implemented by looping with a delay
+   of 1 ms, and so should be avoided if possible.
+*/
+extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem *sem, Uint32 ms);
+
+/* Atomically increases the semaphore's count (not blocking), returns 0,
+   or -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem *sem);
+
+/* Returns the current count of the semaphore */
+extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem *sem);
+
+
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+/* Condition variable functions                                  */
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+
+/* The SDL condition variable structure, defined in SDL_cond.c */
+struct SDL_cond;
+typedef struct SDL_cond SDL_cond;
+
+/* Create a condition variable */
+extern DECLSPEC SDL_cond * SDLCALL SDL_CreateCond(void);
+
+/* Destroy a condition variable */
+extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond *cond);
+
+/* Restart one of the threads that are waiting on the condition variable,
+   returns 0 or -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond *cond);
+
+/* Restart all threads that are waiting on the condition variable,
+   returns 0 or -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond *cond);
+
+/* Wait on the condition variable, unlocking the provided mutex.
+   The mutex must be locked before entering this function!
+   The mutex is re-locked once the condition variable is signaled.
+   Returns 0 when it is signaled, or -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond *cond, SDL_mutex *mut);
+
+/* Waits for at most 'ms' milliseconds, and returns 0 if the condition
+   variable is signaled, SDL_MUTEX_TIMEDOUT if the condition is not
+   signaled in the allotted time, and -1 on error.
+   On some platforms this function is implemented by looping with a delay
+   of 1 ms, and so should be avoided if possible.
+*/
+extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond *cond, SDL_mutex *mutex, Uint32 ms);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_mutex_h */
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_name.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_name.h
new file mode 100644 (file)
index 0000000..511619a
--- /dev/null
@@ -0,0 +1,11 @@
+
+#ifndef _SDLname_h_
+#define _SDLname_h_
+
+#if defined(__STDC__) || defined(__cplusplus)
+#define NeedFunctionPrototypes 1
+#endif
+
+#define SDL_NAME(X)    SDL_##X
+
+#endif /* _SDLname_h_ */
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_opengl.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_opengl.h
new file mode 100644 (file)
index 0000000..36c0a30
--- /dev/null
@@ -0,0 +1,6551 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* This is a simple file to encapsulate the OpenGL API headers */
+
+#include "SDL_config.h"
+
+#ifdef __WIN32__
+#define WIN32_LEAN_AND_MEAN
+#ifndef NOMINMAX
+#define NOMINMAX       /* Don't defined min() and max() */
+#endif
+#include <windows.h>
+#endif
+#ifndef NO_SDL_GLEXT
+#define __glext_h_  /* Don't let gl.h include glext.h */
+#endif
+#if defined(__MACOSX__)
+#include <OpenGL/gl.h> /* Header File For The OpenGL Library */
+#include <OpenGL/glu.h>        /* Header File For The GLU Library */
+#elif defined(__MACOS__)
+#include <gl.h>                /* Header File For The OpenGL Library */
+#include <glu.h>       /* Header File For The GLU Library */
+#else
+#include <GL/gl.h>     /* Header File For The OpenGL Library */
+#include <GL/glu.h>    /* Header File For The GLU Library */
+#endif
+#ifndef NO_SDL_GLEXT
+#undef __glext_h_
+#endif
+
+/* This file taken from "GLext.h" from the Jeff Molofee OpenGL tutorials.
+   It is included here because glext.h is not available on some systems.
+   If you don't want this version included, simply define "NO_SDL_GLEXT"
+ */
+#ifndef NO_SDL_GLEXT
+#if !defined(__glext_h_) && !defined(GL_GLEXT_LEGACY)
+#define __glext_h_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+** 
+** http://oss.sgi.com/projects/FreeB
+** 
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+** 
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+** 
+** Additional Notice Provisions: This software was created using the
+** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
+** not been independently verified as being compliant with the OpenGL(R)
+** version 1.2.1 Specification.
+*/
+
+#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
+#define WIN32_LEAN_AND_MEAN 1
+#include <windows.h>
+#endif
+
+#ifndef APIENTRY
+#define APIENTRY
+#endif
+#ifndef APIENTRYP
+#define APIENTRYP APIENTRY *
+#endif
+#ifndef GLAPI
+#define GLAPI extern
+#endif
+
+/*************************************************************/
+
+/* Header file version number, required by OpenGL ABI for Linux */
+/* glext.h last updated 2005/06/20 */
+/* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */
+#define GL_GLEXT_VERSION 29
+
+#ifndef GL_VERSION_1_2
+#define GL_UNSIGNED_BYTE_3_3_2            0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
+#define GL_UNSIGNED_INT_8_8_8_8           0x8035
+#define GL_UNSIGNED_INT_10_10_10_2        0x8036
+#define GL_RESCALE_NORMAL                 0x803A
+#define GL_TEXTURE_BINDING_3D             0x806A
+#define GL_PACK_SKIP_IMAGES               0x806B
+#define GL_PACK_IMAGE_HEIGHT              0x806C
+#define GL_UNPACK_SKIP_IMAGES             0x806D
+#define GL_UNPACK_IMAGE_HEIGHT            0x806E
+#define GL_TEXTURE_3D                     0x806F
+#define GL_PROXY_TEXTURE_3D               0x8070
+#define GL_TEXTURE_DEPTH                  0x8071
+#define GL_TEXTURE_WRAP_R                 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE            0x8073
+#define GL_UNSIGNED_BYTE_2_3_3_REV        0x8362
+#define GL_UNSIGNED_SHORT_5_6_5           0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV       0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV     0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV     0x8366
+#define GL_UNSIGNED_INT_8_8_8_8_REV       0x8367
+#define GL_UNSIGNED_INT_2_10_10_10_REV    0x8368
+#define GL_BGR                            0x80E0
+#define GL_BGRA                           0x80E1
+#define GL_MAX_ELEMENTS_VERTICES          0x80E8
+#define GL_MAX_ELEMENTS_INDICES           0x80E9
+#define GL_CLAMP_TO_EDGE                  0x812F
+#define GL_TEXTURE_MIN_LOD                0x813A
+#define GL_TEXTURE_MAX_LOD                0x813B
+#define GL_TEXTURE_BASE_LEVEL             0x813C
+#define GL_TEXTURE_MAX_LEVEL              0x813D
+#define GL_LIGHT_MODEL_COLOR_CONTROL      0x81F8
+#define GL_SINGLE_COLOR                   0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR        0x81FA
+#define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY  0x0B13
+#define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY  0x0B23
+#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
+#endif
+
+#ifndef GL_ARB_imaging
+#define GL_CONSTANT_COLOR                 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
+#define GL_CONSTANT_ALPHA                 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
+#define GL_BLEND_COLOR                    0x8005
+#define GL_FUNC_ADD                       0x8006
+#define GL_MIN                            0x8007
+#define GL_MAX                            0x8008
+#define GL_BLEND_EQUATION                 0x8009
+#define GL_FUNC_SUBTRACT                  0x800A
+#define GL_FUNC_REVERSE_SUBTRACT          0x800B
+#define GL_CONVOLUTION_1D                 0x8010
+#define GL_CONVOLUTION_2D                 0x8011
+#define GL_SEPARABLE_2D                   0x8012
+#define GL_CONVOLUTION_BORDER_MODE        0x8013
+#define GL_CONVOLUTION_FILTER_SCALE       0x8014
+#define GL_CONVOLUTION_FILTER_BIAS        0x8015
+#define GL_REDUCE                         0x8016
+#define GL_CONVOLUTION_FORMAT             0x8017
+#define GL_CONVOLUTION_WIDTH              0x8018
+#define GL_CONVOLUTION_HEIGHT             0x8019
+#define GL_MAX_CONVOLUTION_WIDTH          0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT         0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE     0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE   0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE    0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE   0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS      0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS    0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS     0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS    0x8023
+#define GL_HISTOGRAM                      0x8024
+#define GL_PROXY_HISTOGRAM                0x8025
+#define GL_HISTOGRAM_WIDTH                0x8026
+#define GL_HISTOGRAM_FORMAT               0x8027
+#define GL_HISTOGRAM_RED_SIZE             0x8028
+#define GL_HISTOGRAM_GREEN_SIZE           0x8029
+#define GL_HISTOGRAM_BLUE_SIZE            0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE           0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE       0x802C
+#define GL_HISTOGRAM_SINK                 0x802D
+#define GL_MINMAX                         0x802E
+#define GL_MINMAX_FORMAT                  0x802F
+#define GL_MINMAX_SINK                    0x8030
+#define GL_TABLE_TOO_LARGE                0x8031
+#define GL_COLOR_MATRIX                   0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH       0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH   0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE    0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE  0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE   0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE  0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS     0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS   0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS    0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS   0x80BB
+#define GL_COLOR_TABLE                    0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE   0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE  0x80D2
+#define GL_PROXY_COLOR_TABLE              0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
+#define GL_COLOR_TABLE_SCALE              0x80D6
+#define GL_COLOR_TABLE_BIAS               0x80D7
+#define GL_COLOR_TABLE_FORMAT             0x80D8
+#define GL_COLOR_TABLE_WIDTH              0x80D9
+#define GL_COLOR_TABLE_RED_SIZE           0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE         0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE          0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE         0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE     0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE     0x80DF
+#define GL_CONSTANT_BORDER                0x8151
+#define GL_REPLICATE_BORDER               0x8153
+#define GL_CONVOLUTION_BORDER_COLOR       0x8154
+#endif
+
+#ifndef GL_VERSION_1_3
+#define GL_TEXTURE0                       0x84C0
+#define GL_TEXTURE1                       0x84C1
+#define GL_TEXTURE2                       0x84C2
+#define GL_TEXTURE3                       0x84C3
+#define GL_TEXTURE4                       0x84C4
+#define GL_TEXTURE5                       0x84C5
+#define GL_TEXTURE6                       0x84C6
+#define GL_TEXTURE7                       0x84C7
+#define GL_TEXTURE8                       0x84C8
+#define GL_TEXTURE9                       0x84C9
+#define GL_TEXTURE10                      0x84CA
+#define GL_TEXTURE11                      0x84CB
+#define GL_TEXTURE12                      0x84CC
+#define GL_TEXTURE13                      0x84CD
+#define GL_TEXTURE14                      0x84CE
+#define GL_TEXTURE15                      0x84CF
+#define GL_TEXTURE16                      0x84D0
+#define GL_TEXTURE17                      0x84D1
+#define GL_TEXTURE18                      0x84D2
+#define GL_TEXTURE19                      0x84D3
+#define GL_TEXTURE20                      0x84D4
+#define GL_TEXTURE21                      0x84D5
+#define GL_TEXTURE22                      0x84D6
+#define GL_TEXTURE23                      0x84D7
+#define GL_TEXTURE24                      0x84D8
+#define GL_TEXTURE25                      0x84D9
+#define GL_TEXTURE26                      0x84DA
+#define GL_TEXTURE27                      0x84DB
+#define GL_TEXTURE28                      0x84DC
+#define GL_TEXTURE29                      0x84DD
+#define GL_TEXTURE30                      0x84DE
+#define GL_TEXTURE31                      0x84DF
+#define GL_ACTIVE_TEXTURE                 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE          0x84E1
+#define GL_MAX_TEXTURE_UNITS              0x84E2
+#define GL_TRANSPOSE_MODELVIEW_MATRIX     0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX    0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX       0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX         0x84E6
+#define GL_MULTISAMPLE                    0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE            0x809F
+#define GL_SAMPLE_COVERAGE                0x80A0
+#define GL_SAMPLE_BUFFERS                 0x80A8
+#define GL_SAMPLES                        0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
+#define GL_MULTISAMPLE_BIT                0x20000000
+#define GL_NORMAL_MAP                     0x8511
+#define GL_REFLECTION_MAP                 0x8512
+#define GL_TEXTURE_CUBE_MAP               0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP         0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
+#define GL_COMPRESSED_ALPHA               0x84E9
+#define GL_COMPRESSED_LUMINANCE           0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA     0x84EB
+#define GL_COMPRESSED_INTENSITY           0x84EC
+#define GL_COMPRESSED_RGB                 0x84ED
+#define GL_COMPRESSED_RGBA                0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT       0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE  0x86A0
+#define GL_TEXTURE_COMPRESSED             0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
+#define GL_CLAMP_TO_BORDER                0x812D
+#define GL_COMBINE                        0x8570
+#define GL_COMBINE_RGB                    0x8571
+#define GL_COMBINE_ALPHA                  0x8572
+#define GL_SOURCE0_RGB                    0x8580
+#define GL_SOURCE1_RGB                    0x8581
+#define GL_SOURCE2_RGB                    0x8582
+#define GL_SOURCE0_ALPHA                  0x8588
+#define GL_SOURCE1_ALPHA                  0x8589
+#define GL_SOURCE2_ALPHA                  0x858A
+#define GL_OPERAND0_RGB                   0x8590
+#define GL_OPERAND1_RGB                   0x8591
+#define GL_OPERAND2_RGB                   0x8592
+#define GL_OPERAND0_ALPHA                 0x8598
+#define GL_OPERAND1_ALPHA                 0x8599
+#define GL_OPERAND2_ALPHA                 0x859A
+#define GL_RGB_SCALE                      0x8573
+#define GL_ADD_SIGNED                     0x8574
+#define GL_INTERPOLATE                    0x8575
+#define GL_SUBTRACT                       0x84E7
+#define GL_CONSTANT                       0x8576
+#define GL_PRIMARY_COLOR                  0x8577
+#define GL_PREVIOUS                       0x8578
+#define GL_DOT3_RGB                       0x86AE
+#define GL_DOT3_RGBA                      0x86AF
+#endif
+
+#ifndef GL_VERSION_1_4
+#define GL_BLEND_DST_RGB                  0x80C8
+#define GL_BLEND_SRC_RGB                  0x80C9
+#define GL_BLEND_DST_ALPHA                0x80CA
+#define GL_BLEND_SRC_ALPHA                0x80CB
+#define GL_POINT_SIZE_MIN                 0x8126
+#define GL_POINT_SIZE_MAX                 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE      0x8128
+#define GL_POINT_DISTANCE_ATTENUATION     0x8129
+#define GL_GENERATE_MIPMAP                0x8191
+#define GL_GENERATE_MIPMAP_HINT           0x8192
+#define GL_DEPTH_COMPONENT16              0x81A5
+#define GL_DEPTH_COMPONENT24              0x81A6
+#define GL_DEPTH_COMPONENT32              0x81A7
+#define GL_MIRRORED_REPEAT                0x8370
+#define GL_FOG_COORDINATE_SOURCE          0x8450
+#define GL_FOG_COORDINATE                 0x8451
+#define GL_FRAGMENT_DEPTH                 0x8452
+#define GL_CURRENT_FOG_COORDINATE         0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE      0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE    0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER   0x8456
+#define GL_FOG_COORDINATE_ARRAY           0x8457
+#define GL_COLOR_SUM                      0x8458
+#define GL_CURRENT_SECONDARY_COLOR        0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE     0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE     0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE   0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER  0x845D
+#define GL_SECONDARY_COLOR_ARRAY          0x845E
+#define GL_MAX_TEXTURE_LOD_BIAS           0x84FD
+#define GL_TEXTURE_FILTER_CONTROL         0x8500
+#define GL_TEXTURE_LOD_BIAS               0x8501
+#define GL_INCR_WRAP                      0x8507
+#define GL_DECR_WRAP                      0x8508
+#define GL_TEXTURE_DEPTH_SIZE             0x884A
+#define GL_DEPTH_TEXTURE_MODE             0x884B
+#define GL_TEXTURE_COMPARE_MODE           0x884C
+#define GL_TEXTURE_COMPARE_FUNC           0x884D
+#define GL_COMPARE_R_TO_TEXTURE           0x884E
+#endif
+
+#ifndef GL_VERSION_1_5
+#define GL_BUFFER_SIZE                    0x8764
+#define GL_BUFFER_USAGE                   0x8765
+#define GL_QUERY_COUNTER_BITS             0x8864
+#define GL_CURRENT_QUERY                  0x8865
+#define GL_QUERY_RESULT                   0x8866
+#define GL_QUERY_RESULT_AVAILABLE         0x8867
+#define GL_ARRAY_BUFFER                   0x8892
+#define GL_ELEMENT_ARRAY_BUFFER           0x8893
+#define GL_ARRAY_BUFFER_BINDING           0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING    0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING    0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING     0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING     0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING    0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_READ_ONLY                      0x88B8
+#define GL_WRITE_ONLY                     0x88B9
+#define GL_READ_WRITE                     0x88BA
+#define GL_BUFFER_ACCESS                  0x88BB
+#define GL_BUFFER_MAPPED                  0x88BC
+#define GL_BUFFER_MAP_POINTER             0x88BD
+#define GL_STREAM_DRAW                    0x88E0
+#define GL_STREAM_READ                    0x88E1
+#define GL_STREAM_COPY                    0x88E2
+#define GL_STATIC_DRAW                    0x88E4
+#define GL_STATIC_READ                    0x88E5
+#define GL_STATIC_COPY                    0x88E6
+#define GL_DYNAMIC_DRAW                   0x88E8
+#define GL_DYNAMIC_READ                   0x88E9
+#define GL_DYNAMIC_COPY                   0x88EA
+#define GL_SAMPLES_PASSED                 0x8914
+#define GL_FOG_COORD_SRC                  GL_FOG_COORDINATE_SOURCE
+#define GL_FOG_COORD                      GL_FOG_COORDINATE
+#define GL_CURRENT_FOG_COORD              GL_CURRENT_FOG_COORDINATE
+#define GL_FOG_COORD_ARRAY_TYPE           GL_FOG_COORDINATE_ARRAY_TYPE
+#define GL_FOG_COORD_ARRAY_STRIDE         GL_FOG_COORDINATE_ARRAY_STRIDE
+#define GL_FOG_COORD_ARRAY_POINTER        GL_FOG_COORDINATE_ARRAY_POINTER
+#define GL_FOG_COORD_ARRAY                GL_FOG_COORDINATE_ARRAY
+#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
+#define GL_SRC0_RGB                       GL_SOURCE0_RGB
+#define GL_SRC1_RGB                       GL_SOURCE1_RGB
+#define GL_SRC2_RGB                       GL_SOURCE2_RGB
+#define GL_SRC0_ALPHA                     GL_SOURCE0_ALPHA
+#define GL_SRC1_ALPHA                     GL_SOURCE1_ALPHA
+#define GL_SRC2_ALPHA                     GL_SOURCE2_ALPHA
+#endif
+
+#ifndef GL_VERSION_2_0
+#define GL_BLEND_EQUATION_RGB             GL_BLEND_EQUATION
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED    0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE       0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE     0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE       0x8625
+#define GL_CURRENT_VERTEX_ATTRIB          0x8626
+#define GL_VERTEX_PROGRAM_POINT_SIZE      0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE        0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER    0x8645
+#define GL_STENCIL_BACK_FUNC              0x8800
+#define GL_STENCIL_BACK_FAIL              0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
+#define GL_MAX_DRAW_BUFFERS               0x8824
+#define GL_DRAW_BUFFER0                   0x8825
+#define GL_DRAW_BUFFER1                   0x8826
+#define GL_DRAW_BUFFER2                   0x8827
+#define GL_DRAW_BUFFER3                   0x8828
+#define GL_DRAW_BUFFER4                   0x8829
+#define GL_DRAW_BUFFER5                   0x882A
+#define GL_DRAW_BUFFER6                   0x882B
+#define GL_DRAW_BUFFER7                   0x882C
+#define GL_DRAW_BUFFER8                   0x882D
+#define GL_DRAW_BUFFER9                   0x882E
+#define GL_DRAW_BUFFER10                  0x882F
+#define GL_DRAW_BUFFER11                  0x8830
+#define GL_DRAW_BUFFER12                  0x8831
+#define GL_DRAW_BUFFER13                  0x8832
+#define GL_DRAW_BUFFER14                  0x8833
+#define GL_DRAW_BUFFER15                  0x8834
+#define GL_BLEND_EQUATION_ALPHA           0x883D
+#define GL_POINT_SPRITE                   0x8861
+#define GL_COORD_REPLACE                  0x8862
+#define GL_MAX_VERTEX_ATTRIBS             0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_MAX_TEXTURE_COORDS             0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS        0x8872
+#define GL_FRAGMENT_SHADER                0x8B30
+#define GL_VERTEX_SHADER                  0x8B31
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS  0x8B4A
+#define GL_MAX_VARYING_FLOATS             0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_SHADER_TYPE                    0x8B4F
+#define GL_FLOAT_VEC2                     0x8B50
+#define GL_FLOAT_VEC3                     0x8B51
+#define GL_FLOAT_VEC4                     0x8B52
+#define GL_INT_VEC2                       0x8B53
+#define GL_INT_VEC3                       0x8B54
+#define GL_INT_VEC4                       0x8B55
+#define GL_BOOL                           0x8B56
+#define GL_BOOL_VEC2                      0x8B57
+#define GL_BOOL_VEC3                      0x8B58
+#define GL_BOOL_VEC4                      0x8B59
+#define GL_FLOAT_MAT2                     0x8B5A
+#define GL_FLOAT_MAT3                     0x8B5B
+#define GL_FLOAT_MAT4                     0x8B5C
+#define GL_SAMPLER_1D                     0x8B5D
+#define GL_SAMPLER_2D                     0x8B5E
+#define GL_SAMPLER_3D                     0x8B5F
+#define GL_SAMPLER_CUBE                   0x8B60
+#define GL_SAMPLER_1D_SHADOW              0x8B61
+#define GL_SAMPLER_2D_SHADOW              0x8B62
+#define GL_DELETE_STATUS                  0x8B80
+#define GL_COMPILE_STATUS                 0x8B81
+#define GL_LINK_STATUS                    0x8B82
+#define GL_VALIDATE_STATUS                0x8B83
+#define GL_INFO_LOG_LENGTH                0x8B84
+#define GL_ATTACHED_SHADERS               0x8B85
+#define GL_ACTIVE_UNIFORMS                0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH      0x8B87
+#define GL_SHADER_SOURCE_LENGTH           0x8B88
+#define GL_ACTIVE_ATTRIBUTES              0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH    0x8B8A
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_SHADING_LANGUAGE_VERSION       0x8B8C
+#define GL_CURRENT_PROGRAM                0x8B8D
+#define GL_POINT_SPRITE_COORD_ORIGIN      0x8CA0
+#define GL_LOWER_LEFT                     0x8CA1
+#define GL_UPPER_LEFT                     0x8CA2
+#define GL_STENCIL_BACK_REF               0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK         0x8CA5
+#endif
+
+#ifndef GL_ARB_multitexture
+#define GL_TEXTURE0_ARB                   0x84C0
+#define GL_TEXTURE1_ARB                   0x84C1
+#define GL_TEXTURE2_ARB                   0x84C2
+#define GL_TEXTURE3_ARB                   0x84C3
+#define GL_TEXTURE4_ARB                   0x84C4
+#define GL_TEXTURE5_ARB                   0x84C5
+#define GL_TEXTURE6_ARB                   0x84C6
+#define GL_TEXTURE7_ARB                   0x84C7
+#define GL_TEXTURE8_ARB                   0x84C8
+#define GL_TEXTURE9_ARB                   0x84C9
+#define GL_TEXTURE10_ARB                  0x84CA
+#define GL_TEXTURE11_ARB                  0x84CB
+#define GL_TEXTURE12_ARB                  0x84CC
+#define GL_TEXTURE13_ARB                  0x84CD
+#define GL_TEXTURE14_ARB                  0x84CE
+#define GL_TEXTURE15_ARB                  0x84CF
+#define GL_TEXTURE16_ARB                  0x84D0
+#define GL_TEXTURE17_ARB                  0x84D1
+#define GL_TEXTURE18_ARB                  0x84D2
+#define GL_TEXTURE19_ARB                  0x84D3
+#define GL_TEXTURE20_ARB                  0x84D4
+#define GL_TEXTURE21_ARB                  0x84D5
+#define GL_TEXTURE22_ARB                  0x84D6
+#define GL_TEXTURE23_ARB                  0x84D7
+#define GL_TEXTURE24_ARB                  0x84D8
+#define GL_TEXTURE25_ARB                  0x84D9
+#define GL_TEXTURE26_ARB                  0x84DA
+#define GL_TEXTURE27_ARB                  0x84DB
+#define GL_TEXTURE28_ARB                  0x84DC
+#define GL_TEXTURE29_ARB                  0x84DD
+#define GL_TEXTURE30_ARB                  0x84DE
+#define GL_TEXTURE31_ARB                  0x84DF
+#define GL_ACTIVE_TEXTURE_ARB             0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB      0x84E1
+#define GL_MAX_TEXTURE_UNITS_ARB          0x84E2
+#endif
+
+#ifndef GL_ARB_transpose_matrix
+#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB   0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX_ARB     0x84E6
+#endif
+
+#ifndef GL_ARB_multisample
+#define GL_MULTISAMPLE_ARB                0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB   0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_ARB        0x809F
+#define GL_SAMPLE_COVERAGE_ARB            0x80A0
+#define GL_SAMPLE_BUFFERS_ARB             0x80A8
+#define GL_SAMPLES_ARB                    0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE_ARB      0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT_ARB     0x80AB
+#define GL_MULTISAMPLE_BIT_ARB            0x20000000
+#endif
+
+#ifndef GL_ARB_texture_env_add
+#endif
+
+#ifndef GL_ARB_texture_cube_map
+#define GL_NORMAL_MAP_ARB                 0x8511
+#define GL_REFLECTION_MAP_ARB             0x8512
+#define GL_TEXTURE_CUBE_MAP_ARB           0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARB   0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB     0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB  0x851C
+#endif
+
+#ifndef GL_ARB_texture_compression
+#define GL_COMPRESSED_ALPHA_ARB           0x84E9
+#define GL_COMPRESSED_LUMINANCE_ARB       0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
+#define GL_COMPRESSED_INTENSITY_ARB       0x84EC
+#define GL_COMPRESSED_RGB_ARB             0x84ED
+#define GL_COMPRESSED_RGBA_ARB            0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT_ARB   0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
+#define GL_TEXTURE_COMPRESSED_ARB         0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
+#endif
+
+#ifndef GL_ARB_texture_border_clamp
+#define GL_CLAMP_TO_BORDER_ARB            0x812D
+#endif
+
+#ifndef GL_ARB_point_parameters
+#define GL_POINT_SIZE_MIN_ARB             0x8126
+#define GL_POINT_SIZE_MAX_ARB             0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_ARB  0x8128
+#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
+#endif
+
+#ifndef GL_ARB_vertex_blend
+#define GL_MAX_VERTEX_UNITS_ARB           0x86A4
+#define GL_ACTIVE_VERTEX_UNITS_ARB        0x86A5
+#define GL_WEIGHT_SUM_UNITY_ARB           0x86A6
+#define GL_VERTEX_BLEND_ARB               0x86A7
+#define GL_CURRENT_WEIGHT_ARB             0x86A8
+#define GL_WEIGHT_ARRAY_TYPE_ARB          0x86A9
+#define GL_WEIGHT_ARRAY_STRIDE_ARB        0x86AA
+#define GL_WEIGHT_ARRAY_SIZE_ARB          0x86AB
+#define GL_WEIGHT_ARRAY_POINTER_ARB       0x86AC
+#define GL_WEIGHT_ARRAY_ARB               0x86AD
+#define GL_MODELVIEW0_ARB                 0x1700
+#define GL_MODELVIEW1_ARB                 0x850A
+#define GL_MODELVIEW2_ARB                 0x8722
+#define GL_MODELVIEW3_ARB                 0x8723
+#define GL_MODELVIEW4_ARB                 0x8724
+#define GL_MODELVIEW5_ARB                 0x8725
+#define GL_MODELVIEW6_ARB                 0x8726
+#define GL_MODELVIEW7_ARB                 0x8727
+#define GL_MODELVIEW8_ARB                 0x8728
+#define GL_MODELVIEW9_ARB                 0x8729
+#define GL_MODELVIEW10_ARB                0x872A
+#define GL_MODELVIEW11_ARB                0x872B
+#define GL_MODELVIEW12_ARB                0x872C
+#define GL_MODELVIEW13_ARB                0x872D
+#define GL_MODELVIEW14_ARB                0x872E
+#define GL_MODELVIEW15_ARB                0x872F
+#define GL_MODELVIEW16_ARB                0x8730
+#define GL_MODELVIEW17_ARB                0x8731
+#define GL_MODELVIEW18_ARB                0x8732
+#define GL_MODELVIEW19_ARB                0x8733
+#define GL_MODELVIEW20_ARB                0x8734
+#define GL_MODELVIEW21_ARB                0x8735
+#define GL_MODELVIEW22_ARB                0x8736
+#define GL_MODELVIEW23_ARB                0x8737
+#define GL_MODELVIEW24_ARB                0x8738
+#define GL_MODELVIEW25_ARB                0x8739
+#define GL_MODELVIEW26_ARB                0x873A
+#define GL_MODELVIEW27_ARB                0x873B
+#define GL_MODELVIEW28_ARB                0x873C
+#define GL_MODELVIEW29_ARB                0x873D
+#define GL_MODELVIEW30_ARB                0x873E
+#define GL_MODELVIEW31_ARB                0x873F
+#endif
+
+#ifndef GL_ARB_matrix_palette
+#define GL_MATRIX_PALETTE_ARB             0x8840
+#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
+#define GL_MAX_PALETTE_MATRICES_ARB       0x8842
+#define GL_CURRENT_PALETTE_MATRIX_ARB     0x8843
+#define GL_MATRIX_INDEX_ARRAY_ARB         0x8844
+#define GL_CURRENT_MATRIX_INDEX_ARB       0x8845
+#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB    0x8846
+#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB    0x8847
+#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB  0x8848
+#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
+#endif
+
+#ifndef GL_ARB_texture_env_combine
+#define GL_COMBINE_ARB                    0x8570
+#define GL_COMBINE_RGB_ARB                0x8571
+#define GL_COMBINE_ALPHA_ARB              0x8572
+#define GL_SOURCE0_RGB_ARB                0x8580
+#define GL_SOURCE1_RGB_ARB                0x8581
+#define GL_SOURCE2_RGB_ARB                0x8582
+#define GL_SOURCE0_ALPHA_ARB              0x8588
+#define GL_SOURCE1_ALPHA_ARB              0x8589
+#define GL_SOURCE2_ALPHA_ARB              0x858A
+#define GL_OPERAND0_RGB_ARB               0x8590
+#define GL_OPERAND1_RGB_ARB               0x8591
+#define GL_OPERAND2_RGB_ARB               0x8592
+#define GL_OPERAND0_ALPHA_ARB             0x8598
+#define GL_OPERAND1_ALPHA_ARB             0x8599
+#define GL_OPERAND2_ALPHA_ARB             0x859A
+#define GL_RGB_SCALE_ARB                  0x8573
+#define GL_ADD_SIGNED_ARB                 0x8574
+#define GL_INTERPOLATE_ARB                0x8575
+#define GL_SUBTRACT_ARB                   0x84E7
+#define GL_CONSTANT_ARB                   0x8576
+#define GL_PRIMARY_COLOR_ARB              0x8577
+#define GL_PREVIOUS_ARB                   0x8578
+#endif
+
+#ifndef GL_ARB_texture_env_crossbar
+#endif
+
+#ifndef GL_ARB_texture_env_dot3
+#define GL_DOT3_RGB_ARB                   0x86AE
+#define GL_DOT3_RGBA_ARB                  0x86AF
+#endif
+
+#ifndef GL_ARB_texture_mirrored_repeat
+#define GL_MIRRORED_REPEAT_ARB            0x8370
+#endif
+
+#ifndef GL_ARB_depth_texture
+#define GL_DEPTH_COMPONENT16_ARB          0x81A5
+#define GL_DEPTH_COMPONENT24_ARB          0x81A6
+#define GL_DEPTH_COMPONENT32_ARB          0x81A7
+#define GL_TEXTURE_DEPTH_SIZE_ARB         0x884A
+#define GL_DEPTH_TEXTURE_MODE_ARB         0x884B
+#endif
+
+#ifndef GL_ARB_shadow
+#define GL_TEXTURE_COMPARE_MODE_ARB       0x884C
+#define GL_TEXTURE_COMPARE_FUNC_ARB       0x884D
+#define GL_COMPARE_R_TO_TEXTURE_ARB       0x884E
+#endif
+
+#ifndef GL_ARB_shadow_ambient
+#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
+#endif
+
+#ifndef GL_ARB_window_pos
+#endif
+
+#ifndef GL_ARB_vertex_program
+#define GL_COLOR_SUM_ARB                  0x8458
+#define GL_VERTEX_PROGRAM_ARB             0x8620
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB   0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB   0x8625
+#define GL_CURRENT_VERTEX_ATTRIB_ARB      0x8626
+#define GL_PROGRAM_LENGTH_ARB             0x8627
+#define GL_PROGRAM_STRING_ARB             0x8628
+#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
+#define GL_MAX_PROGRAM_MATRICES_ARB       0x862F
+#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
+#define GL_CURRENT_MATRIX_ARB             0x8641
+#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB  0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB    0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
+#define GL_PROGRAM_ERROR_POSITION_ARB     0x864B
+#define GL_PROGRAM_BINDING_ARB            0x8677
+#define GL_MAX_VERTEX_ATTRIBS_ARB         0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
+#define GL_PROGRAM_ERROR_STRING_ARB       0x8874
+#define GL_PROGRAM_FORMAT_ASCII_ARB       0x8875
+#define GL_PROGRAM_FORMAT_ARB             0x8876
+#define GL_PROGRAM_INSTRUCTIONS_ARB       0x88A0
+#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB   0x88A1
+#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
+#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
+#define GL_PROGRAM_TEMPORARIES_ARB        0x88A4
+#define GL_MAX_PROGRAM_TEMPORARIES_ARB    0x88A5
+#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
+#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
+#define GL_PROGRAM_PARAMETERS_ARB         0x88A8
+#define GL_MAX_PROGRAM_PARAMETERS_ARB     0x88A9
+#define GL_PROGRAM_NATIVE_PARAMETERS_ARB  0x88AA
+#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
+#define GL_PROGRAM_ATTRIBS_ARB            0x88AC
+#define GL_MAX_PROGRAM_ATTRIBS_ARB        0x88AD
+#define GL_PROGRAM_NATIVE_ATTRIBS_ARB     0x88AE
+#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
+#define GL_PROGRAM_ADDRESS_REGISTERS_ARB  0x88B0
+#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
+#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
+#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
+#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
+#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
+#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
+#define GL_TRANSPOSE_CURRENT_MATRIX_ARB   0x88B7
+#define GL_MATRIX0_ARB                    0x88C0
+#define GL_MATRIX1_ARB                    0x88C1
+#define GL_MATRIX2_ARB                    0x88C2
+#define GL_MATRIX3_ARB                    0x88C3
+#define GL_MATRIX4_ARB                    0x88C4
+#define GL_MATRIX5_ARB                    0x88C5
+#define GL_MATRIX6_ARB                    0x88C6
+#define GL_MATRIX7_ARB                    0x88C7
+#define GL_MATRIX8_ARB                    0x88C8
+#define GL_MATRIX9_ARB                    0x88C9
+#define GL_MATRIX10_ARB                   0x88CA
+#define GL_MATRIX11_ARB                   0x88CB
+#define GL_MATRIX12_ARB                   0x88CC
+#define GL_MATRIX13_ARB                   0x88CD
+#define GL_MATRIX14_ARB                   0x88CE
+#define GL_MATRIX15_ARB                   0x88CF
+#define GL_MATRIX16_ARB                   0x88D0
+#define GL_MATRIX17_ARB                   0x88D1
+#define GL_MATRIX18_ARB                   0x88D2
+#define GL_MATRIX19_ARB                   0x88D3
+#define GL_MATRIX20_ARB                   0x88D4
+#define GL_MATRIX21_ARB                   0x88D5
+#define GL_MATRIX22_ARB                   0x88D6
+#define GL_MATRIX23_ARB                   0x88D7
+#define GL_MATRIX24_ARB                   0x88D8
+#define GL_MATRIX25_ARB                   0x88D9
+#define GL_MATRIX26_ARB                   0x88DA
+#define GL_MATRIX27_ARB                   0x88DB
+#define GL_MATRIX28_ARB                   0x88DC
+#define GL_MATRIX29_ARB                   0x88DD
+#define GL_MATRIX30_ARB                   0x88DE
+#define GL_MATRIX31_ARB                   0x88DF
+#endif
+
+#ifndef GL_ARB_fragment_program
+#define GL_FRAGMENT_PROGRAM_ARB           0x8804
+#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB   0x8805
+#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB   0x8806
+#define GL_PROGRAM_TEX_INDIRECTIONS_ARB   0x8807
+#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
+#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
+#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
+#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
+#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
+#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
+#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
+#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
+#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
+#define GL_MAX_TEXTURE_COORDS_ARB         0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB    0x8872
+#endif
+
+#ifndef GL_ARB_vertex_buffer_object
+#define GL_BUFFER_SIZE_ARB                0x8764
+#define GL_BUFFER_USAGE_ARB               0x8765
+#define GL_ARRAY_BUFFER_ARB               0x8892
+#define GL_ELEMENT_ARRAY_BUFFER_ARB       0x8893
+#define GL_ARRAY_BUFFER_BINDING_ARB       0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
+#define GL_READ_ONLY_ARB                  0x88B8
+#define GL_WRITE_ONLY_ARB                 0x88B9
+#define GL_READ_WRITE_ARB                 0x88BA
+#define GL_BUFFER_ACCESS_ARB              0x88BB
+#define GL_BUFFER_MAPPED_ARB              0x88BC
+#define GL_BUFFER_MAP_POINTER_ARB         0x88BD
+#define GL_STREAM_DRAW_ARB                0x88E0
+#define GL_STREAM_READ_ARB                0x88E1
+#define GL_STREAM_COPY_ARB                0x88E2
+#define GL_STATIC_DRAW_ARB                0x88E4
+#define GL_STATIC_READ_ARB                0x88E5
+#define GL_STATIC_COPY_ARB                0x88E6
+#define GL_DYNAMIC_DRAW_ARB               0x88E8
+#define GL_DYNAMIC_READ_ARB               0x88E9
+#define GL_DYNAMIC_COPY_ARB               0x88EA
+#endif
+
+#ifndef GL_ARB_occlusion_query
+#define GL_QUERY_COUNTER_BITS_ARB         0x8864
+#define GL_CURRENT_QUERY_ARB              0x8865
+#define GL_QUERY_RESULT_ARB               0x8866
+#define GL_QUERY_RESULT_AVAILABLE_ARB     0x8867
+#define GL_SAMPLES_PASSED_ARB             0x8914
+#endif
+
+#ifndef GL_ARB_shader_objects
+#define GL_PROGRAM_OBJECT_ARB             0x8B40
+#define GL_SHADER_OBJECT_ARB              0x8B48
+#define GL_OBJECT_TYPE_ARB                0x8B4E
+#define GL_OBJECT_SUBTYPE_ARB             0x8B4F
+#define GL_FLOAT_VEC2_ARB                 0x8B50
+#define GL_FLOAT_VEC3_ARB                 0x8B51
+#define GL_FLOAT_VEC4_ARB                 0x8B52
+#define GL_INT_VEC2_ARB                   0x8B53
+#define GL_INT_VEC3_ARB                   0x8B54
+#define GL_INT_VEC4_ARB                   0x8B55
+#define GL_BOOL_ARB                       0x8B56
+#define GL_BOOL_VEC2_ARB                  0x8B57
+#define GL_BOOL_VEC3_ARB                  0x8B58
+#define GL_BOOL_VEC4_ARB                  0x8B59
+#define GL_FLOAT_MAT2_ARB                 0x8B5A
+#define GL_FLOAT_MAT3_ARB                 0x8B5B
+#define GL_FLOAT_MAT4_ARB                 0x8B5C
+#define GL_SAMPLER_1D_ARB                 0x8B5D
+#define GL_SAMPLER_2D_ARB                 0x8B5E
+#define GL_SAMPLER_3D_ARB                 0x8B5F
+#define GL_SAMPLER_CUBE_ARB               0x8B60
+#define GL_SAMPLER_1D_SHADOW_ARB          0x8B61
+#define GL_SAMPLER_2D_SHADOW_ARB          0x8B62
+#define GL_SAMPLER_2D_RECT_ARB            0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW_ARB     0x8B64
+#define GL_OBJECT_DELETE_STATUS_ARB       0x8B80
+#define GL_OBJECT_COMPILE_STATUS_ARB      0x8B81
+#define GL_OBJECT_LINK_STATUS_ARB         0x8B82
+#define GL_OBJECT_VALIDATE_STATUS_ARB     0x8B83
+#define GL_OBJECT_INFO_LOG_LENGTH_ARB     0x8B84
+#define GL_OBJECT_ATTACHED_OBJECTS_ARB    0x8B85
+#define GL_OBJECT_ACTIVE_UNIFORMS_ARB     0x8B86
+#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
+#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
+#endif
+
+#ifndef GL_ARB_vertex_shader
+#define GL_VERTEX_SHADER_ARB              0x8B31
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
+#define GL_MAX_VARYING_FLOATS_ARB         0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
+#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB   0x8B89
+#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
+#endif
+
+#ifndef GL_ARB_fragment_shader
+#define GL_FRAGMENT_SHADER_ARB            0x8B30
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
+#endif
+
+#ifndef GL_ARB_shading_language_100
+#define GL_SHADING_LANGUAGE_VERSION_ARB   0x8B8C
+#endif
+
+#ifndef GL_ARB_texture_non_power_of_two
+#endif
+
+#ifndef GL_ARB_point_sprite
+#define GL_POINT_SPRITE_ARB               0x8861
+#define GL_COORD_REPLACE_ARB              0x8862
+#endif
+
+#ifndef GL_ARB_fragment_program_shadow
+#endif
+
+#ifndef GL_ARB_draw_buffers
+#define GL_MAX_DRAW_BUFFERS_ARB           0x8824
+#define GL_DRAW_BUFFER0_ARB               0x8825
+#define GL_DRAW_BUFFER1_ARB               0x8826
+#define GL_DRAW_BUFFER2_ARB               0x8827
+#define GL_DRAW_BUFFER3_ARB               0x8828
+#define GL_DRAW_BUFFER4_ARB               0x8829
+#define GL_DRAW_BUFFER5_ARB               0x882A
+#define GL_DRAW_BUFFER6_ARB               0x882B
+#define GL_DRAW_BUFFER7_ARB               0x882C
+#define GL_DRAW_BUFFER8_ARB               0x882D
+#define GL_DRAW_BUFFER9_ARB               0x882E
+#define GL_DRAW_BUFFER10_ARB              0x882F
+#define GL_DRAW_BUFFER11_ARB              0x8830
+#define GL_DRAW_BUFFER12_ARB              0x8831
+#define GL_DRAW_BUFFER13_ARB              0x8832
+#define GL_DRAW_BUFFER14_ARB              0x8833
+#define GL_DRAW_BUFFER15_ARB              0x8834
+#endif
+
+#ifndef GL_ARB_texture_rectangle
+#define GL_TEXTURE_RECTANGLE_ARB          0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_ARB  0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_ARB    0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
+#endif
+
+#ifndef GL_ARB_color_buffer_float
+#define GL_RGBA_FLOAT_MODE_ARB            0x8820
+#define GL_CLAMP_VERTEX_COLOR_ARB         0x891A
+#define GL_CLAMP_FRAGMENT_COLOR_ARB       0x891B
+#define GL_CLAMP_READ_COLOR_ARB           0x891C
+#define GL_FIXED_ONLY_ARB                 0x891D
+#endif
+
+#ifndef GL_ARB_half_float_pixel
+#define GL_HALF_FLOAT_ARB                 0x140B
+#endif
+
+#ifndef GL_ARB_texture_float
+#define GL_TEXTURE_RED_TYPE_ARB           0x8C10
+#define GL_TEXTURE_GREEN_TYPE_ARB         0x8C11
+#define GL_TEXTURE_BLUE_TYPE_ARB          0x8C12
+#define GL_TEXTURE_ALPHA_TYPE_ARB         0x8C13
+#define GL_TEXTURE_LUMINANCE_TYPE_ARB     0x8C14
+#define GL_TEXTURE_INTENSITY_TYPE_ARB     0x8C15
+#define GL_TEXTURE_DEPTH_TYPE_ARB         0x8C16
+#define GL_UNSIGNED_NORMALIZED_ARB        0x8C17
+#define GL_RGBA32F_ARB                    0x8814
+#define GL_RGB32F_ARB                     0x8815
+#define GL_ALPHA32F_ARB                   0x8816
+#define GL_INTENSITY32F_ARB               0x8817
+#define GL_LUMINANCE32F_ARB               0x8818
+#define GL_LUMINANCE_ALPHA32F_ARB         0x8819
+#define GL_RGBA16F_ARB                    0x881A
+#define GL_RGB16F_ARB                     0x881B
+#define GL_ALPHA16F_ARB                   0x881C
+#define GL_INTENSITY16F_ARB               0x881D
+#define GL_LUMINANCE16F_ARB               0x881E
+#define GL_LUMINANCE_ALPHA16F_ARB         0x881F
+#endif
+
+#ifndef GL_ARB_pixel_buffer_object
+#define GL_PIXEL_PACK_BUFFER_ARB          0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_ARB        0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_ARB  0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
+#endif
+
+#ifndef GL_EXT_abgr
+#define GL_ABGR_EXT                       0x8000
+#endif
+
+#ifndef GL_EXT_blend_color
+#define GL_CONSTANT_COLOR_EXT             0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR_EXT   0x8002
+#define GL_CONSTANT_ALPHA_EXT             0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT   0x8004
+#define GL_BLEND_COLOR_EXT                0x8005
+#endif
+
+#ifndef GL_EXT_polygon_offset
+#define GL_POLYGON_OFFSET_EXT             0x8037
+#define GL_POLYGON_OFFSET_FACTOR_EXT      0x8038
+#define GL_POLYGON_OFFSET_BIAS_EXT        0x8039
+#endif
+
+#ifndef GL_EXT_texture
+#define GL_ALPHA4_EXT                     0x803B
+#define GL_ALPHA8_EXT                     0x803C
+#define GL_ALPHA12_EXT                    0x803D
+#define GL_ALPHA16_EXT                    0x803E
+#define GL_LUMINANCE4_EXT                 0x803F
+#define GL_LUMINANCE8_EXT                 0x8040
+#define GL_LUMINANCE12_EXT                0x8041
+#define GL_LUMINANCE16_EXT                0x8042
+#define GL_LUMINANCE4_ALPHA4_EXT          0x8043
+#define GL_LUMINANCE6_ALPHA2_EXT          0x8044
+#define GL_LUMINANCE8_ALPHA8_EXT          0x8045
+#define GL_LUMINANCE12_ALPHA4_EXT         0x8046
+#define GL_LUMINANCE12_ALPHA12_EXT        0x8047
+#define GL_LUMINANCE16_ALPHA16_EXT        0x8048
+#define GL_INTENSITY_EXT                  0x8049
+#define GL_INTENSITY4_EXT                 0x804A
+#define GL_INTENSITY8_EXT                 0x804B
+#define GL_INTENSITY12_EXT                0x804C
+#define GL_INTENSITY16_EXT                0x804D
+#define GL_RGB2_EXT                       0x804E
+#define GL_RGB4_EXT                       0x804F
+#define GL_RGB5_EXT                       0x8050
+#define GL_RGB8_EXT                       0x8051
+#define GL_RGB10_EXT                      0x8052
+#define GL_RGB12_EXT                      0x8053
+#define GL_RGB16_EXT                      0x8054
+#define GL_RGBA2_EXT                      0x8055
+#define GL_RGBA4_EXT                      0x8056
+#define GL_RGB5_A1_EXT                    0x8057
+#define GL_RGBA8_EXT                      0x8058
+#define GL_RGB10_A2_EXT                   0x8059
+#define GL_RGBA12_EXT                     0x805A
+#define GL_RGBA16_EXT                     0x805B
+#define GL_TEXTURE_RED_SIZE_EXT           0x805C
+#define GL_TEXTURE_GREEN_SIZE_EXT         0x805D
+#define GL_TEXTURE_BLUE_SIZE_EXT          0x805E
+#define GL_TEXTURE_ALPHA_SIZE_EXT         0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE_EXT     0x8060
+#define GL_TEXTURE_INTENSITY_SIZE_EXT     0x8061
+#define GL_REPLACE_EXT                    0x8062
+#define GL_PROXY_TEXTURE_1D_EXT           0x8063
+#define GL_PROXY_TEXTURE_2D_EXT           0x8064
+#define GL_TEXTURE_TOO_LARGE_EXT          0x8065
+#endif
+
+#ifndef GL_EXT_texture3D
+#define GL_PACK_SKIP_IMAGES_EXT           0x806B
+#define GL_PACK_IMAGE_HEIGHT_EXT          0x806C
+#define GL_UNPACK_SKIP_IMAGES_EXT         0x806D
+#define GL_UNPACK_IMAGE_HEIGHT_EXT        0x806E
+#define GL_TEXTURE_3D_EXT                 0x806F
+#define GL_PROXY_TEXTURE_3D_EXT           0x8070
+#define GL_TEXTURE_DEPTH_EXT              0x8071
+#define GL_TEXTURE_WRAP_R_EXT             0x8072
+#define GL_MAX_3D_TEXTURE_SIZE_EXT        0x8073
+#endif
+
+#ifndef GL_SGIS_texture_filter4
+#define GL_FILTER4_SGIS                   0x8146
+#define GL_TEXTURE_FILTER4_SIZE_SGIS      0x8147
+#endif
+
+#ifndef GL_EXT_subtexture
+#endif
+
+#ifndef GL_EXT_copy_texture
+#endif
+
+#ifndef GL_EXT_histogram
+#define GL_HISTOGRAM_EXT                  0x8024
+#define GL_PROXY_HISTOGRAM_EXT            0x8025
+#define GL_HISTOGRAM_WIDTH_EXT            0x8026
+#define GL_HISTOGRAM_FORMAT_EXT           0x8027
+#define GL_HISTOGRAM_RED_SIZE_EXT         0x8028
+#define GL_HISTOGRAM_GREEN_SIZE_EXT       0x8029
+#define GL_HISTOGRAM_BLUE_SIZE_EXT        0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE_EXT       0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT   0x802C
+#define GL_HISTOGRAM_SINK_EXT             0x802D
+#define GL_MINMAX_EXT                     0x802E
+#define GL_MINMAX_FORMAT_EXT              0x802F
+#define GL_MINMAX_SINK_EXT                0x8030
+#define GL_TABLE_TOO_LARGE_EXT            0x8031
+#endif
+
+#ifndef GL_EXT_convolution
+#define GL_CONVOLUTION_1D_EXT             0x8010
+#define GL_CONVOLUTION_2D_EXT             0x8011
+#define GL_SEPARABLE_2D_EXT               0x8012
+#define GL_CONVOLUTION_BORDER_MODE_EXT    0x8013
+#define GL_CONVOLUTION_FILTER_SCALE_EXT   0x8014
+#define GL_CONVOLUTION_FILTER_BIAS_EXT    0x8015
+#define GL_REDUCE_EXT                     0x8016
+#define GL_CONVOLUTION_FORMAT_EXT         0x8017
+#define GL_CONVOLUTION_WIDTH_EXT          0x8018
+#define GL_CONVOLUTION_HEIGHT_EXT         0x8019
+#define GL_MAX_CONVOLUTION_WIDTH_EXT      0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT_EXT     0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS_EXT  0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
+#endif
+
+#ifndef GL_SGI_color_matrix
+#define GL_COLOR_MATRIX_SGI               0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH_SGI   0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
+#endif
+
+#ifndef GL_SGI_color_table
+#define GL_COLOR_TABLE_SGI                0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
+#define GL_PROXY_COLOR_TABLE_SGI          0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
+#define GL_COLOR_TABLE_SCALE_SGI          0x80D6
+#define GL_COLOR_TABLE_BIAS_SGI           0x80D7
+#define GL_COLOR_TABLE_FORMAT_SGI         0x80D8
+#define GL_COLOR_TABLE_WIDTH_SGI          0x80D9
+#define GL_COLOR_TABLE_RED_SIZE_SGI       0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE_SGI     0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE_SGI      0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE_SGI     0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
+#endif
+
+#ifndef GL_SGIS_pixel_texture
+#define GL_PIXEL_TEXTURE_SGIS             0x8353
+#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
+#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
+#define GL_PIXEL_GROUP_COLOR_SGIS         0x8356
+#endif
+
+#ifndef GL_SGIX_pixel_texture
+#define GL_PIXEL_TEX_GEN_SGIX             0x8139
+#define GL_PIXEL_TEX_GEN_MODE_SGIX        0x832B
+#endif
+
+#ifndef GL_SGIS_texture4D
+#define GL_PACK_SKIP_VOLUMES_SGIS         0x8130
+#define GL_PACK_IMAGE_DEPTH_SGIS          0x8131
+#define GL_UNPACK_SKIP_VOLUMES_SGIS       0x8132
+#define GL_UNPACK_IMAGE_DEPTH_SGIS        0x8133
+#define GL_TEXTURE_4D_SGIS                0x8134
+#define GL_PROXY_TEXTURE_4D_SGIS          0x8135
+#define GL_TEXTURE_4DSIZE_SGIS            0x8136
+#define GL_TEXTURE_WRAP_Q_SGIS            0x8137
+#define GL_MAX_4D_TEXTURE_SIZE_SGIS       0x8138
+#define GL_TEXTURE_4D_BINDING_SGIS        0x814F
+#endif
+
+#ifndef GL_SGI_texture_color_table
+#define GL_TEXTURE_COLOR_TABLE_SGI        0x80BC
+#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI  0x80BD
+#endif
+
+#ifndef GL_EXT_cmyka
+#define GL_CMYK_EXT                       0x800C
+#define GL_CMYKA_EXT                      0x800D
+#define GL_PACK_CMYK_HINT_EXT             0x800E
+#define GL_UNPACK_CMYK_HINT_EXT           0x800F
+#endif
+
+#ifndef GL_EXT_texture_object
+#define GL_TEXTURE_PRIORITY_EXT           0x8066
+#define GL_TEXTURE_RESIDENT_EXT           0x8067
+#define GL_TEXTURE_1D_BINDING_EXT         0x8068
+#define GL_TEXTURE_2D_BINDING_EXT         0x8069
+#define GL_TEXTURE_3D_BINDING_EXT         0x806A
+#endif
+
+#ifndef GL_SGIS_detail_texture
+#define GL_DETAIL_TEXTURE_2D_SGIS         0x8095
+#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
+#define GL_LINEAR_DETAIL_SGIS             0x8097
+#define GL_LINEAR_DETAIL_ALPHA_SGIS       0x8098
+#define GL_LINEAR_DETAIL_COLOR_SGIS       0x8099
+#define GL_DETAIL_TEXTURE_LEVEL_SGIS      0x809A
+#define GL_DETAIL_TEXTURE_MODE_SGIS       0x809B
+#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
+#endif
+
+#ifndef GL_SGIS_sharpen_texture
+#define GL_LINEAR_SHARPEN_SGIS            0x80AD
+#define GL_LINEAR_SHARPEN_ALPHA_SGIS      0x80AE
+#define GL_LINEAR_SHARPEN_COLOR_SGIS      0x80AF
+#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
+#endif
+
+#ifndef GL_EXT_packed_pixels
+#define GL_UNSIGNED_BYTE_3_3_2_EXT        0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4_EXT     0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1_EXT     0x8034
+#define GL_UNSIGNED_INT_8_8_8_8_EXT       0x8035
+#define GL_UNSIGNED_INT_10_10_10_2_EXT    0x8036
+#endif
+
+#ifndef GL_SGIS_texture_lod
+#define GL_TEXTURE_MIN_LOD_SGIS           0x813A
+#define GL_TEXTURE_MAX_LOD_SGIS           0x813B
+#define GL_TEXTURE_BASE_LEVEL_SGIS        0x813C
+#define GL_TEXTURE_MAX_LEVEL_SGIS         0x813D
+#endif
+
+#ifndef GL_SGIS_multisample
+#define GL_MULTISAMPLE_SGIS               0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_SGIS      0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_SGIS       0x809F
+#define GL_SAMPLE_MASK_SGIS               0x80A0
+#define GL_1PASS_SGIS                     0x80A1
+#define GL_2PASS_0_SGIS                   0x80A2
+#define GL_2PASS_1_SGIS                   0x80A3
+#define GL_4PASS_0_SGIS                   0x80A4
+#define GL_4PASS_1_SGIS                   0x80A5
+#define GL_4PASS_2_SGIS                   0x80A6
+#define GL_4PASS_3_SGIS                   0x80A7
+#define GL_SAMPLE_BUFFERS_SGIS            0x80A8
+#define GL_SAMPLES_SGIS                   0x80A9
+#define GL_SAMPLE_MASK_VALUE_SGIS         0x80AA
+#define GL_SAMPLE_MASK_INVERT_SGIS        0x80AB
+#define GL_SAMPLE_PATTERN_SGIS            0x80AC
+#endif
+
+#ifndef GL_EXT_rescale_normal
+#define GL_RESCALE_NORMAL_EXT             0x803A
+#endif
+
+#ifndef GL_EXT_vertex_array
+#define GL_VERTEX_ARRAY_EXT               0x8074
+#define GL_NORMAL_ARRAY_EXT               0x8075
+#define GL_COLOR_ARRAY_EXT                0x8076
+#define GL_INDEX_ARRAY_EXT                0x8077
+#define GL_TEXTURE_COORD_ARRAY_EXT        0x8078
+#define GL_EDGE_FLAG_ARRAY_EXT            0x8079
+#define GL_VERTEX_ARRAY_SIZE_EXT          0x807A
+#define GL_VERTEX_ARRAY_TYPE_EXT          0x807B
+#define GL_VERTEX_ARRAY_STRIDE_EXT        0x807C
+#define GL_VERTEX_ARRAY_COUNT_EXT         0x807D
+#define GL_NORMAL_ARRAY_TYPE_EXT          0x807E
+#define GL_NORMAL_ARRAY_STRIDE_EXT        0x807F
+#define GL_NORMAL_ARRAY_COUNT_EXT         0x8080
+#define GL_COLOR_ARRAY_SIZE_EXT           0x8081
+#define GL_COLOR_ARRAY_TYPE_EXT           0x8082
+#define GL_COLOR_ARRAY_STRIDE_EXT         0x8083
+#define GL_COLOR_ARRAY_COUNT_EXT          0x8084
+#define GL_INDEX_ARRAY_TYPE_EXT           0x8085
+#define GL_INDEX_ARRAY_STRIDE_EXT         0x8086
+#define GL_INDEX_ARRAY_COUNT_EXT          0x8087
+#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT   0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT   0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
+#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT  0x808B
+#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT     0x808C
+#define GL_EDGE_FLAG_ARRAY_COUNT_EXT      0x808D
+#define GL_VERTEX_ARRAY_POINTER_EXT       0x808E
+#define GL_NORMAL_ARRAY_POINTER_EXT       0x808F
+#define GL_COLOR_ARRAY_POINTER_EXT        0x8090
+#define GL_INDEX_ARRAY_POINTER_EXT        0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER_EXT    0x8093
+#endif
+
+#ifndef GL_EXT_misc_attribute
+#endif
+
+#ifndef GL_SGIS_generate_mipmap
+#define GL_GENERATE_MIPMAP_SGIS           0x8191
+#define GL_GENERATE_MIPMAP_HINT_SGIS      0x8192
+#endif
+
+#ifndef GL_SGIX_clipmap
+#define GL_LINEAR_CLIPMAP_LINEAR_SGIX     0x8170
+#define GL_TEXTURE_CLIPMAP_CENTER_SGIX    0x8171
+#define GL_TEXTURE_CLIPMAP_FRAME_SGIX     0x8172
+#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX    0x8173
+#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
+#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
+#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX     0x8176
+#define GL_MAX_CLIPMAP_DEPTH_SGIX         0x8177
+#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
+#define GL_NEAREST_CLIPMAP_NEAREST_SGIX   0x844D
+#define GL_NEAREST_CLIPMAP_LINEAR_SGIX    0x844E
+#define GL_LINEAR_CLIPMAP_NEAREST_SGIX    0x844F
+#endif
+
+#ifndef GL_SGIX_shadow
+#define GL_TEXTURE_COMPARE_SGIX           0x819A
+#define GL_TEXTURE_COMPARE_OPERATOR_SGIX  0x819B
+#define GL_TEXTURE_LEQUAL_R_SGIX          0x819C
+#define GL_TEXTURE_GEQUAL_R_SGIX          0x819D
+#endif
+
+#ifndef GL_SGIS_texture_edge_clamp
+#define GL_CLAMP_TO_EDGE_SGIS             0x812F
+#endif
+
+#ifndef GL_SGIS_texture_border_clamp
+#define GL_CLAMP_TO_BORDER_SGIS           0x812D
+#endif
+
+#ifndef GL_EXT_blend_minmax
+#define GL_FUNC_ADD_EXT                   0x8006
+#define GL_MIN_EXT                        0x8007
+#define GL_MAX_EXT                        0x8008
+#define GL_BLEND_EQUATION_EXT             0x8009
+#endif
+
+#ifndef GL_EXT_blend_subtract
+#define GL_FUNC_SUBTRACT_EXT              0x800A
+#define GL_FUNC_REVERSE_SUBTRACT_EXT      0x800B
+#endif
+
+#ifndef GL_EXT_blend_logic_op
+#endif
+
+#ifndef GL_SGIX_interlace
+#define GL_INTERLACE_SGIX                 0x8094
+#endif
+
+#ifndef GL_SGIX_pixel_tiles
+#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
+#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
+#define GL_PIXEL_TILE_WIDTH_SGIX          0x8140
+#define GL_PIXEL_TILE_HEIGHT_SGIX         0x8141
+#define GL_PIXEL_TILE_GRID_WIDTH_SGIX     0x8142
+#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX    0x8143
+#define GL_PIXEL_TILE_GRID_DEPTH_SGIX     0x8144
+#define GL_PIXEL_TILE_CACHE_SIZE_SGIX     0x8145
+#endif
+
+#ifndef GL_SGIS_texture_select
+#define GL_DUAL_ALPHA4_SGIS               0x8110
+#define GL_DUAL_ALPHA8_SGIS               0x8111
+#define GL_DUAL_ALPHA12_SGIS              0x8112
+#define GL_DUAL_ALPHA16_SGIS              0x8113
+#define GL_DUAL_LUMINANCE4_SGIS           0x8114
+#define GL_DUAL_LUMINANCE8_SGIS           0x8115
+#define GL_DUAL_LUMINANCE12_SGIS          0x8116
+#define GL_DUAL_LUMINANCE16_SGIS          0x8117
+#define GL_DUAL_INTENSITY4_SGIS           0x8118
+#define GL_DUAL_INTENSITY8_SGIS           0x8119
+#define GL_DUAL_INTENSITY12_SGIS          0x811A
+#define GL_DUAL_INTENSITY16_SGIS          0x811B
+#define GL_DUAL_LUMINANCE_ALPHA4_SGIS     0x811C
+#define GL_DUAL_LUMINANCE_ALPHA8_SGIS     0x811D
+#define GL_QUAD_ALPHA4_SGIS               0x811E
+#define GL_QUAD_ALPHA8_SGIS               0x811F
+#define GL_QUAD_LUMINANCE4_SGIS           0x8120
+#define GL_QUAD_LUMINANCE8_SGIS           0x8121
+#define GL_QUAD_INTENSITY4_SGIS           0x8122
+#define GL_QUAD_INTENSITY8_SGIS           0x8123
+#define GL_DUAL_TEXTURE_SELECT_SGIS       0x8124
+#define GL_QUAD_TEXTURE_SELECT_SGIS       0x8125
+#endif
+
+#ifndef GL_SGIX_sprite
+#define GL_SPRITE_SGIX                    0x8148
+#define GL_SPRITE_MODE_SGIX               0x8149
+#define GL_SPRITE_AXIS_SGIX               0x814A
+#define GL_SPRITE_TRANSLATION_SGIX        0x814B
+#define GL_SPRITE_AXIAL_SGIX              0x814C
+#define GL_SPRITE_OBJECT_ALIGNED_SGIX     0x814D
+#define GL_SPRITE_EYE_ALIGNED_SGIX        0x814E
+#endif
+
+#ifndef GL_SGIX_texture_multi_buffer
+#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
+#endif
+
+#ifndef GL_EXT_point_parameters
+#define GL_POINT_SIZE_MIN_EXT             0x8126
+#define GL_POINT_SIZE_MAX_EXT             0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_EXT  0x8128
+#define GL_DISTANCE_ATTENUATION_EXT       0x8129
+#endif
+
+#ifndef GL_SGIS_point_parameters
+#define GL_POINT_SIZE_MIN_SGIS            0x8126
+#define GL_POINT_SIZE_MAX_SGIS            0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
+#define GL_DISTANCE_ATTENUATION_SGIS      0x8129
+#endif
+
+#ifndef GL_SGIX_instruments
+#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
+#define GL_INSTRUMENT_MEASUREMENTS_SGIX   0x8181
+#endif
+
+#ifndef GL_SGIX_texture_scale_bias
+#define GL_POST_TEXTURE_FILTER_BIAS_SGIX  0x8179
+#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
+#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
+#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
+#endif
+
+#ifndef GL_SGIX_framezoom
+#define GL_FRAMEZOOM_SGIX                 0x818B
+#define GL_FRAMEZOOM_FACTOR_SGIX          0x818C
+#define GL_MAX_FRAMEZOOM_FACTOR_SGIX      0x818D
+#endif
+
+#ifndef GL_SGIX_tag_sample_buffer
+#endif
+
+#ifndef GL_FfdMaskSGIX
+#define GL_TEXTURE_DEFORMATION_BIT_SGIX   0x00000001
+#define GL_GEOMETRY_DEFORMATION_BIT_SGIX  0x00000002
+#endif
+
+#ifndef GL_SGIX_polynomial_ffd
+#define GL_GEOMETRY_DEFORMATION_SGIX      0x8194
+#define GL_TEXTURE_DEFORMATION_SGIX       0x8195
+#define GL_DEFORMATIONS_MASK_SGIX         0x8196
+#define GL_MAX_DEFORMATION_ORDER_SGIX     0x8197
+#endif
+
+#ifndef GL_SGIX_reference_plane
+#define GL_REFERENCE_PLANE_SGIX           0x817D
+#define GL_REFERENCE_PLANE_EQUATION_SGIX  0x817E
+#endif
+
+#ifndef GL_SGIX_flush_raster
+#endif
+
+#ifndef GL_SGIX_depth_texture
+#define GL_DEPTH_COMPONENT16_SGIX         0x81A5
+#define GL_DEPTH_COMPONENT24_SGIX         0x81A6
+#define GL_DEPTH_COMPONENT32_SGIX         0x81A7
+#endif
+
+#ifndef GL_SGIS_fog_function
+#define GL_FOG_FUNC_SGIS                  0x812A
+#define GL_FOG_FUNC_POINTS_SGIS           0x812B
+#define GL_MAX_FOG_FUNC_POINTS_SGIS       0x812C
+#endif
+
+#ifndef GL_SGIX_fog_offset
+#define GL_FOG_OFFSET_SGIX                0x8198
+#define GL_FOG_OFFSET_VALUE_SGIX          0x8199
+#endif
+
+#ifndef GL_HP_image_transform
+#define GL_IMAGE_SCALE_X_HP               0x8155
+#define GL_IMAGE_SCALE_Y_HP               0x8156
+#define GL_IMAGE_TRANSLATE_X_HP           0x8157
+#define GL_IMAGE_TRANSLATE_Y_HP           0x8158
+#define GL_IMAGE_ROTATE_ANGLE_HP          0x8159
+#define GL_IMAGE_ROTATE_ORIGIN_X_HP       0x815A
+#define GL_IMAGE_ROTATE_ORIGIN_Y_HP       0x815B
+#define GL_IMAGE_MAG_FILTER_HP            0x815C
+#define GL_IMAGE_MIN_FILTER_HP            0x815D
+#define GL_IMAGE_CUBIC_WEIGHT_HP          0x815E
+#define GL_CUBIC_HP                       0x815F
+#define GL_AVERAGE_HP                     0x8160
+#define GL_IMAGE_TRANSFORM_2D_HP          0x8161
+#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
+#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
+#endif
+
+#ifndef GL_HP_convolution_border_modes
+#define GL_IGNORE_BORDER_HP               0x8150
+#define GL_CONSTANT_BORDER_HP             0x8151
+#define GL_REPLICATE_BORDER_HP            0x8153
+#define GL_CONVOLUTION_BORDER_COLOR_HP    0x8154
+#endif
+
+#ifndef GL_INGR_palette_buffer
+#endif
+
+#ifndef GL_SGIX_texture_add_env
+#define GL_TEXTURE_ENV_BIAS_SGIX          0x80BE
+#endif
+
+#ifndef GL_EXT_color_subtable
+#endif
+
+#ifndef GL_PGI_vertex_hints
+#define GL_VERTEX_DATA_HINT_PGI           0x1A22A
+#define GL_VERTEX_CONSISTENT_HINT_PGI     0x1A22B
+#define GL_MATERIAL_SIDE_HINT_PGI         0x1A22C
+#define GL_MAX_VERTEX_HINT_PGI            0x1A22D
+#define GL_COLOR3_BIT_PGI                 0x00010000
+#define GL_COLOR4_BIT_PGI                 0x00020000
+#define GL_EDGEFLAG_BIT_PGI               0x00040000
+#define GL_INDEX_BIT_PGI                  0x00080000
+#define GL_MAT_AMBIENT_BIT_PGI            0x00100000
+#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
+#define GL_MAT_DIFFUSE_BIT_PGI            0x00400000
+#define GL_MAT_EMISSION_BIT_PGI           0x00800000
+#define GL_MAT_COLOR_INDEXES_BIT_PGI      0x01000000
+#define GL_MAT_SHININESS_BIT_PGI          0x02000000
+#define GL_MAT_SPECULAR_BIT_PGI           0x04000000
+#define GL_NORMAL_BIT_PGI                 0x08000000
+#define GL_TEXCOORD1_BIT_PGI              0x10000000
+#define GL_TEXCOORD2_BIT_PGI              0x20000000
+#define GL_TEXCOORD3_BIT_PGI              0x40000000
+#define GL_TEXCOORD4_BIT_PGI              0x80000000
+#define GL_VERTEX23_BIT_PGI               0x00000004
+#define GL_VERTEX4_BIT_PGI                0x00000008
+#endif
+
+#ifndef GL_PGI_misc_hints
+#define GL_PREFER_DOUBLEBUFFER_HINT_PGI   0x1A1F8
+#define GL_CONSERVE_MEMORY_HINT_PGI       0x1A1FD
+#define GL_RECLAIM_MEMORY_HINT_PGI        0x1A1FE
+#define GL_NATIVE_GRAPHICS_HANDLE_PGI     0x1A202
+#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
+#define GL_NATIVE_GRAPHICS_END_HINT_PGI   0x1A204
+#define GL_ALWAYS_FAST_HINT_PGI           0x1A20C
+#define GL_ALWAYS_SOFT_HINT_PGI           0x1A20D
+#define GL_ALLOW_DRAW_OBJ_HINT_PGI        0x1A20E
+#define GL_ALLOW_DRAW_WIN_HINT_PGI        0x1A20F
+#define GL_ALLOW_DRAW_FRG_HINT_PGI        0x1A210
+#define GL_ALLOW_DRAW_MEM_HINT_PGI        0x1A211
+#define GL_STRICT_DEPTHFUNC_HINT_PGI      0x1A216
+#define GL_STRICT_LIGHTING_HINT_PGI       0x1A217
+#define GL_STRICT_SCISSOR_HINT_PGI        0x1A218
+#define GL_FULL_STIPPLE_HINT_PGI          0x1A219
+#define GL_CLIP_NEAR_HINT_PGI             0x1A220
+#define GL_CLIP_FAR_HINT_PGI              0x1A221
+#define GL_WIDE_LINE_HINT_PGI             0x1A222
+#define GL_BACK_NORMALS_HINT_PGI          0x1A223
+#endif
+
+#ifndef GL_EXT_paletted_texture
+#define GL_COLOR_INDEX1_EXT               0x80E2
+#define GL_COLOR_INDEX2_EXT               0x80E3
+#define GL_COLOR_INDEX4_EXT               0x80E4
+#define GL_COLOR_INDEX8_EXT               0x80E5
+#define GL_COLOR_INDEX12_EXT              0x80E6
+#define GL_COLOR_INDEX16_EXT              0x80E7
+#define GL_TEXTURE_INDEX_SIZE_EXT         0x80ED
+#endif
+
+#ifndef GL_EXT_clip_volume_hint
+#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT  0x80F0
+#endif
+
+#ifndef GL_SGIX_list_priority
+#define GL_LIST_PRIORITY_SGIX             0x8182
+#endif
+
+#ifndef GL_SGIX_ir_instrument1
+#define GL_IR_INSTRUMENT1_SGIX            0x817F
+#endif
+
+#ifndef GL_SGIX_calligraphic_fragment
+#define GL_CALLIGRAPHIC_FRAGMENT_SGIX     0x8183
+#endif
+
+#ifndef GL_SGIX_texture_lod_bias
+#define GL_TEXTURE_LOD_BIAS_S_SGIX        0x818E
+#define GL_TEXTURE_LOD_BIAS_T_SGIX        0x818F
+#define GL_TEXTURE_LOD_BIAS_R_SGIX        0x8190
+#endif
+
+#ifndef GL_SGIX_shadow_ambient
+#define GL_SHADOW_AMBIENT_SGIX            0x80BF
+#endif
+
+#ifndef GL_EXT_index_texture
+#endif
+
+#ifndef GL_EXT_index_material
+#define GL_INDEX_MATERIAL_EXT             0x81B8
+#define GL_INDEX_MATERIAL_PARAMETER_EXT   0x81B9
+#define GL_INDEX_MATERIAL_FACE_EXT        0x81BA
+#endif
+
+#ifndef GL_EXT_index_func
+#define GL_INDEX_TEST_EXT                 0x81B5
+#define GL_INDEX_TEST_FUNC_EXT            0x81B6
+#define GL_INDEX_TEST_REF_EXT             0x81B7
+#endif
+
+#ifndef GL_EXT_index_array_formats
+#define GL_IUI_V2F_EXT                    0x81AD
+#define GL_IUI_V3F_EXT                    0x81AE
+#define GL_IUI_N3F_V2F_EXT                0x81AF
+#define GL_IUI_N3F_V3F_EXT                0x81B0
+#define GL_T2F_IUI_V2F_EXT                0x81B1
+#define GL_T2F_IUI_V3F_EXT                0x81B2
+#define GL_T2F_IUI_N3F_V2F_EXT            0x81B3
+#define GL_T2F_IUI_N3F_V3F_EXT            0x81B4
+#endif
+
+#ifndef GL_EXT_compiled_vertex_array
+#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT   0x81A8
+#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT   0x81A9
+#endif
+
+#ifndef GL_EXT_cull_vertex
+#define GL_CULL_VERTEX_EXT                0x81AA
+#define GL_CULL_VERTEX_EYE_POSITION_EXT   0x81AB
+#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
+#endif
+
+#ifndef GL_SGIX_ycrcb
+#define GL_YCRCB_422_SGIX                 0x81BB
+#define GL_YCRCB_444_SGIX                 0x81BC
+#endif
+
+#ifndef GL_SGIX_fragment_lighting
+#define GL_FRAGMENT_LIGHTING_SGIX         0x8400
+#define GL_FRAGMENT_COLOR_MATERIAL_SGIX   0x8401
+#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
+#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
+#define GL_MAX_FRAGMENT_LIGHTS_SGIX       0x8404
+#define GL_MAX_ACTIVE_LIGHTS_SGIX         0x8405
+#define GL_CURRENT_RASTER_NORMAL_SGIX     0x8406
+#define GL_LIGHT_ENV_MODE_SGIX            0x8407
+#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
+#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
+#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
+#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
+#define GL_FRAGMENT_LIGHT0_SGIX           0x840C
+#define GL_FRAGMENT_LIGHT1_SGIX           0x840D
+#define GL_FRAGMENT_LIGHT2_SGIX           0x840E
+#define GL_FRAGMENT_LIGHT3_SGIX           0x840F
+#define GL_FRAGMENT_LIGHT4_SGIX           0x8410
+#define GL_FRAGMENT_LIGHT5_SGIX           0x8411
+#define GL_FRAGMENT_LIGHT6_SGIX           0x8412
+#define GL_FRAGMENT_LIGHT7_SGIX           0x8413
+#endif
+
+#ifndef GL_IBM_rasterpos_clip
+#define GL_RASTER_POSITION_UNCLIPPED_IBM  0x19262
+#endif
+
+#ifndef GL_HP_texture_lighting
+#define GL_TEXTURE_LIGHTING_MODE_HP       0x8167
+#define GL_TEXTURE_POST_SPECULAR_HP       0x8168
+#define GL_TEXTURE_PRE_SPECULAR_HP        0x8169
+#endif
+
+#ifndef GL_EXT_draw_range_elements
+#define GL_MAX_ELEMENTS_VERTICES_EXT      0x80E8
+#define GL_MAX_ELEMENTS_INDICES_EXT       0x80E9
+#endif
+
+#ifndef GL_WIN_phong_shading
+#define GL_PHONG_WIN                      0x80EA
+#define GL_PHONG_HINT_WIN                 0x80EB
+#endif
+
+#ifndef GL_WIN_specular_fog
+#define GL_FOG_SPECULAR_TEXTURE_WIN       0x80EC
+#endif
+
+#ifndef GL_EXT_light_texture
+#define GL_FRAGMENT_MATERIAL_EXT          0x8349
+#define GL_FRAGMENT_NORMAL_EXT            0x834A
+#define GL_FRAGMENT_COLOR_EXT             0x834C
+#define GL_ATTENUATION_EXT                0x834D
+#define GL_SHADOW_ATTENUATION_EXT         0x834E
+#define GL_TEXTURE_APPLICATION_MODE_EXT   0x834F
+#define GL_TEXTURE_LIGHT_EXT              0x8350
+#define GL_TEXTURE_MATERIAL_FACE_EXT      0x8351
+#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
+/* reuse GL_FRAGMENT_DEPTH_EXT */
+#endif
+
+#ifndef GL_SGIX_blend_alpha_minmax
+#define GL_ALPHA_MIN_SGIX                 0x8320
+#define GL_ALPHA_MAX_SGIX                 0x8321
+#endif
+
+#ifndef GL_SGIX_impact_pixel_texture
+#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX   0x8184
+#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX     0x8185
+#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX     0x8186
+#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187
+#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188
+#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX    0x8189
+#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX    0x818A
+#endif
+
+#ifndef GL_EXT_bgra
+#define GL_BGR_EXT                        0x80E0
+#define GL_BGRA_EXT                       0x80E1
+#endif
+
+#ifndef GL_SGIX_async
+#define GL_ASYNC_MARKER_SGIX              0x8329
+#endif
+
+#ifndef GL_SGIX_async_pixel
+#define GL_ASYNC_TEX_IMAGE_SGIX           0x835C
+#define GL_ASYNC_DRAW_PIXELS_SGIX         0x835D
+#define GL_ASYNC_READ_PIXELS_SGIX         0x835E
+#define GL_MAX_ASYNC_TEX_IMAGE_SGIX       0x835F
+#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX     0x8360
+#define GL_MAX_ASYNC_READ_PIXELS_SGIX     0x8361
+#endif
+
+#ifndef GL_SGIX_async_histogram
+#define GL_ASYNC_HISTOGRAM_SGIX           0x832C
+#define GL_MAX_ASYNC_HISTOGRAM_SGIX       0x832D
+#endif
+
+#ifndef GL_INTEL_texture_scissor
+#endif
+
+#ifndef GL_INTEL_parallel_arrays
+#define GL_PARALLEL_ARRAYS_INTEL          0x83F4
+#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
+#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
+#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
+#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
+#endif
+
+#ifndef GL_HP_occlusion_test
+#define GL_OCCLUSION_TEST_HP              0x8165
+#define GL_OCCLUSION_TEST_RESULT_HP       0x8166
+#endif
+
+#ifndef GL_EXT_pixel_transform
+#define GL_PIXEL_TRANSFORM_2D_EXT         0x8330
+#define GL_PIXEL_MAG_FILTER_EXT           0x8331
+#define GL_PIXEL_MIN_FILTER_EXT           0x8332
+#define GL_PIXEL_CUBIC_WEIGHT_EXT         0x8333
+#define GL_CUBIC_EXT                      0x8334
+#define GL_AVERAGE_EXT                    0x8335
+#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
+#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
+#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT  0x8338
+#endif
+
+#ifndef GL_EXT_pixel_transform_color_table
+#endif
+
+#ifndef GL_EXT_shared_texture_palette
+#define GL_SHARED_TEXTURE_PALETTE_EXT     0x81FB
+#endif
+
+#ifndef GL_EXT_separate_specular_color
+#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT  0x81F8
+#define GL_SINGLE_COLOR_EXT               0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR_EXT    0x81FA
+#endif
+
+#ifndef GL_EXT_secondary_color
+#define GL_COLOR_SUM_EXT                  0x8458
+#define GL_CURRENT_SECONDARY_COLOR_EXT    0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
+#define GL_SECONDARY_COLOR_ARRAY_EXT      0x845E
+#endif
+
+#ifndef GL_EXT_texture_perturb_normal
+#define GL_PERTURB_EXT                    0x85AE
+#define GL_TEXTURE_NORMAL_EXT             0x85AF
+#endif
+
+#ifndef GL_EXT_multi_draw_arrays
+#endif
+
+#ifndef GL_EXT_fog_coord
+#define GL_FOG_COORDINATE_SOURCE_EXT      0x8450
+#define GL_FOG_COORDINATE_EXT             0x8451
+#define GL_FRAGMENT_DEPTH_EXT             0x8452
+#define GL_CURRENT_FOG_COORDINATE_EXT     0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT  0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
+#define GL_FOG_COORDINATE_ARRAY_EXT       0x8457
+#endif
+
+#ifndef GL_REND_screen_coordinates
+#define GL_SCREEN_COORDINATES_REND        0x8490
+#define GL_INVERTED_SCREEN_W_REND         0x8491
+#endif
+
+#ifndef GL_EXT_coordinate_frame
+#define GL_TANGENT_ARRAY_EXT              0x8439
+#define GL_BINORMAL_ARRAY_EXT             0x843A
+#define GL_CURRENT_TANGENT_EXT            0x843B
+#define GL_CURRENT_BINORMAL_EXT           0x843C
+#define GL_TANGENT_ARRAY_TYPE_EXT         0x843E
+#define GL_TANGENT_ARRAY_STRIDE_EXT       0x843F
+#define GL_BINORMAL_ARRAY_TYPE_EXT        0x8440
+#define GL_BINORMAL_ARRAY_STRIDE_EXT      0x8441
+#define GL_TANGENT_ARRAY_POINTER_EXT      0x8442
+#define GL_BINORMAL_ARRAY_POINTER_EXT     0x8443
+#define GL_MAP1_TANGENT_EXT               0x8444
+#define GL_MAP2_TANGENT_EXT               0x8445
+#define GL_MAP1_BINORMAL_EXT              0x8446
+#define GL_MAP2_BINORMAL_EXT              0x8447
+#endif
+
+#ifndef GL_EXT_texture_env_combine
+#define GL_COMBINE_EXT                    0x8570
+#define GL_COMBINE_RGB_EXT                0x8571
+#define GL_COMBINE_ALPHA_EXT              0x8572
+#define GL_RGB_SCALE_EXT                  0x8573
+#define GL_ADD_SIGNED_EXT                 0x8574
+#define GL_INTERPOLATE_EXT                0x8575
+#define GL_CONSTANT_EXT                   0x8576
+#define GL_PRIMARY_COLOR_EXT              0x8577
+#define GL_PREVIOUS_EXT                   0x8578
+#define GL_SOURCE0_RGB_EXT                0x8580
+#define GL_SOURCE1_RGB_EXT                0x8581
+#define GL_SOURCE2_RGB_EXT                0x8582
+#define GL_SOURCE0_ALPHA_EXT              0x8588
+#define GL_SOURCE1_ALPHA_EXT              0x8589
+#define GL_SOURCE2_ALPHA_EXT              0x858A
+#define GL_OPERAND0_RGB_EXT               0x8590
+#define GL_OPERAND1_RGB_EXT               0x8591
+#define GL_OPERAND2_RGB_EXT               0x8592
+#define GL_OPERAND0_ALPHA_EXT             0x8598
+#define GL_OPERAND1_ALPHA_EXT             0x8599
+#define GL_OPERAND2_ALPHA_EXT             0x859A
+#endif
+
+#ifndef GL_APPLE_specular_vector
+#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
+#endif
+
+#ifndef GL_APPLE_transform_hint
+#define GL_TRANSFORM_HINT_APPLE           0x85B1
+#endif
+
+#ifndef GL_SGIX_fog_scale
+#define GL_FOG_SCALE_SGIX                 0x81FC
+#define GL_FOG_SCALE_VALUE_SGIX           0x81FD
+#endif
+
+#ifndef GL_SUNX_constant_data
+#define GL_UNPACK_CONSTANT_DATA_SUNX      0x81D5
+#define GL_TEXTURE_CONSTANT_DATA_SUNX     0x81D6
+#endif
+
+#ifndef GL_SUN_global_alpha
+#define GL_GLOBAL_ALPHA_SUN               0x81D9
+#define GL_GLOBAL_ALPHA_FACTOR_SUN        0x81DA
+#endif
+
+#ifndef GL_SUN_triangle_list
+#define GL_RESTART_SUN                    0x0001
+#define GL_REPLACE_MIDDLE_SUN             0x0002
+#define GL_REPLACE_OLDEST_SUN             0x0003
+#define GL_TRIANGLE_LIST_SUN              0x81D7
+#define GL_REPLACEMENT_CODE_SUN           0x81D8
+#define GL_REPLACEMENT_CODE_ARRAY_SUN     0x85C0
+#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
+#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
+#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
+#define GL_R1UI_V3F_SUN                   0x85C4
+#define GL_R1UI_C4UB_V3F_SUN              0x85C5
+#define GL_R1UI_C3F_V3F_SUN               0x85C6
+#define GL_R1UI_N3F_V3F_SUN               0x85C7
+#define GL_R1UI_C4F_N3F_V3F_SUN           0x85C8
+#define GL_R1UI_T2F_V3F_SUN               0x85C9
+#define GL_R1UI_T2F_N3F_V3F_SUN           0x85CA
+#define GL_R1UI_T2F_C4F_N3F_V3F_SUN       0x85CB
+#endif
+
+#ifndef GL_SUN_vertex
+#endif
+
+#ifndef GL_EXT_blend_func_separate
+#define GL_BLEND_DST_RGB_EXT              0x80C8
+#define GL_BLEND_SRC_RGB_EXT              0x80C9
+#define GL_BLEND_DST_ALPHA_EXT            0x80CA
+#define GL_BLEND_SRC_ALPHA_EXT            0x80CB
+#endif
+
+#ifndef GL_INGR_color_clamp
+#define GL_RED_MIN_CLAMP_INGR             0x8560
+#define GL_GREEN_MIN_CLAMP_INGR           0x8561
+#define GL_BLUE_MIN_CLAMP_INGR            0x8562
+#define GL_ALPHA_MIN_CLAMP_INGR           0x8563
+#define GL_RED_MAX_CLAMP_INGR             0x8564
+#define GL_GREEN_MAX_CLAMP_INGR           0x8565
+#define GL_BLUE_MAX_CLAMP_INGR            0x8566
+#define GL_ALPHA_MAX_CLAMP_INGR           0x8567
+#endif
+
+#ifndef GL_INGR_interlace_read
+#define GL_INTERLACE_READ_INGR            0x8568
+#endif
+
+#ifndef GL_EXT_stencil_wrap
+#define GL_INCR_WRAP_EXT                  0x8507
+#define GL_DECR_WRAP_EXT                  0x8508
+#endif
+
+#ifndef GL_EXT_422_pixels
+#define GL_422_EXT                        0x80CC
+#define GL_422_REV_EXT                    0x80CD
+#define GL_422_AVERAGE_EXT                0x80CE
+#define GL_422_REV_AVERAGE_EXT            0x80CF
+#endif
+
+#ifndef GL_NV_texgen_reflection
+#define GL_NORMAL_MAP_NV                  0x8511
+#define GL_REFLECTION_MAP_NV              0x8512
+#endif
+
+#ifndef GL_EXT_texture_cube_map
+#define GL_NORMAL_MAP_EXT                 0x8511
+#define GL_REFLECTION_MAP_EXT             0x8512
+#define GL_TEXTURE_CUBE_MAP_EXT           0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_EXT   0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_EXT     0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT  0x851C
+#endif
+
+#ifndef GL_SUN_convolution_border_modes
+#define GL_WRAP_BORDER_SUN                0x81D4
+#endif
+
+#ifndef GL_EXT_texture_env_add
+#endif
+
+#ifndef GL_EXT_texture_lod_bias
+#define GL_MAX_TEXTURE_LOD_BIAS_EXT       0x84FD
+#define GL_TEXTURE_FILTER_CONTROL_EXT     0x8500
+#define GL_TEXTURE_LOD_BIAS_EXT           0x8501
+#endif
+
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT     0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+#endif
+
+#ifndef GL_EXT_vertex_weighting
+#define GL_MODELVIEW0_STACK_DEPTH_EXT     GL_MODELVIEW_STACK_DEPTH
+#define GL_MODELVIEW1_STACK_DEPTH_EXT     0x8502
+#define GL_MODELVIEW0_MATRIX_EXT          GL_MODELVIEW_MATRIX
+#define GL_MODELVIEW1_MATRIX_EXT          0x8506
+#define GL_VERTEX_WEIGHTING_EXT           0x8509
+#define GL_MODELVIEW0_EXT                 GL_MODELVIEW
+#define GL_MODELVIEW1_EXT                 0x850A
+#define GL_CURRENT_VERTEX_WEIGHT_EXT      0x850B
+#define GL_VERTEX_WEIGHT_ARRAY_EXT        0x850C
+#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT   0x850D
+#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT   0x850E
+#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
+#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
+#endif
+
+#ifndef GL_NV_light_max_exponent
+#define GL_MAX_SHININESS_NV               0x8504
+#define GL_MAX_SPOT_EXPONENT_NV           0x8505
+#endif
+
+#ifndef GL_NV_vertex_array_range
+#define GL_VERTEX_ARRAY_RANGE_NV          0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV   0x851E
+#define GL_VERTEX_ARRAY_RANGE_VALID_NV    0x851F
+#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
+#define GL_VERTEX_ARRAY_RANGE_POINTER_NV  0x8521
+#endif
+
+#ifndef GL_NV_register_combiners
+#define GL_REGISTER_COMBINERS_NV          0x8522
+#define GL_VARIABLE_A_NV                  0x8523
+#define GL_VARIABLE_B_NV                  0x8524
+#define GL_VARIABLE_C_NV                  0x8525
+#define GL_VARIABLE_D_NV                  0x8526
+#define GL_VARIABLE_E_NV                  0x8527
+#define GL_VARIABLE_F_NV                  0x8528
+#define GL_VARIABLE_G_NV                  0x8529
+#define GL_CONSTANT_COLOR0_NV             0x852A
+#define GL_CONSTANT_COLOR1_NV             0x852B
+#define GL_PRIMARY_COLOR_NV               0x852C
+#define GL_SECONDARY_COLOR_NV             0x852D
+#define GL_SPARE0_NV                      0x852E
+#define GL_SPARE1_NV                      0x852F
+#define GL_DISCARD_NV                     0x8530
+#define GL_E_TIMES_F_NV                   0x8531
+#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
+#define GL_UNSIGNED_IDENTITY_NV           0x8536
+#define GL_UNSIGNED_INVERT_NV             0x8537
+#define GL_EXPAND_NORMAL_NV               0x8538
+#define GL_EXPAND_NEGATE_NV               0x8539
+#define GL_HALF_BIAS_NORMAL_NV            0x853A
+#define GL_HALF_BIAS_NEGATE_NV            0x853B
+#define GL_SIGNED_IDENTITY_NV             0x853C
+#define GL_SIGNED_NEGATE_NV               0x853D
+#define GL_SCALE_BY_TWO_NV                0x853E
+#define GL_SCALE_BY_FOUR_NV               0x853F
+#define GL_SCALE_BY_ONE_HALF_NV           0x8540
+#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV   0x8541
+#define GL_COMBINER_INPUT_NV              0x8542
+#define GL_COMBINER_MAPPING_NV            0x8543
+#define GL_COMBINER_COMPONENT_USAGE_NV    0x8544
+#define GL_COMBINER_AB_DOT_PRODUCT_NV     0x8545
+#define GL_COMBINER_CD_DOT_PRODUCT_NV     0x8546
+#define GL_COMBINER_MUX_SUM_NV            0x8547
+#define GL_COMBINER_SCALE_NV              0x8548
+#define GL_COMBINER_BIAS_NV               0x8549
+#define GL_COMBINER_AB_OUTPUT_NV          0x854A
+#define GL_COMBINER_CD_OUTPUT_NV          0x854B
+#define GL_COMBINER_SUM_OUTPUT_NV         0x854C
+#define GL_MAX_GENERAL_COMBINERS_NV       0x854D
+#define GL_NUM_GENERAL_COMBINERS_NV       0x854E
+#define GL_COLOR_SUM_CLAMP_NV             0x854F
+#define GL_COMBINER0_NV                   0x8550
+#define GL_COMBINER1_NV                   0x8551
+#define GL_COMBINER2_NV                   0x8552
+#define GL_COMBINER3_NV                   0x8553
+#define GL_COMBINER4_NV                   0x8554
+#define GL_COMBINER5_NV                   0x8555
+#define GL_COMBINER6_NV                   0x8556
+#define GL_COMBINER7_NV                   0x8557
+/* reuse GL_TEXTURE0_ARB */
+/* reuse GL_TEXTURE1_ARB */
+/* reuse GL_ZERO */
+/* reuse GL_NONE */
+/* reuse GL_FOG */
+#endif
+
+#ifndef GL_NV_fog_distance
+#define GL_FOG_DISTANCE_MODE_NV           0x855A
+#define GL_EYE_RADIAL_NV                  0x855B
+#define GL_EYE_PLANE_ABSOLUTE_NV          0x855C
+/* reuse GL_EYE_PLANE */
+#endif
+
+#ifndef GL_NV_texgen_emboss
+#define GL_EMBOSS_LIGHT_NV                0x855D
+#define GL_EMBOSS_CONSTANT_NV             0x855E
+#define GL_EMBOSS_MAP_NV                  0x855F
+#endif
+
+#ifndef GL_NV_blend_square
+#endif
+
+#ifndef GL_NV_texture_env_combine4
+#define GL_COMBINE4_NV                    0x8503
+#define GL_SOURCE3_RGB_NV                 0x8583
+#define GL_SOURCE3_ALPHA_NV               0x858B
+#define GL_OPERAND3_RGB_NV                0x8593
+#define GL_OPERAND3_ALPHA_NV              0x859B
+#endif
+
+#ifndef GL_MESA_resize_buffers
+#endif
+
+#ifndef GL_MESA_window_pos
+#endif
+
+#ifndef GL_EXT_texture_compression_s3tc
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT   0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT  0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT  0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT  0x83F3
+#endif
+
+#ifndef GL_IBM_cull_vertex
+#define GL_CULL_VERTEX_IBM                103050
+#endif
+
+#ifndef GL_IBM_multimode_draw_arrays
+#endif
+
+#ifndef GL_IBM_vertex_array_lists
+#define GL_VERTEX_ARRAY_LIST_IBM          103070
+#define GL_NORMAL_ARRAY_LIST_IBM          103071
+#define GL_COLOR_ARRAY_LIST_IBM           103072
+#define GL_INDEX_ARRAY_LIST_IBM           103073
+#define GL_TEXTURE_COORD_ARRAY_LIST_IBM   103074
+#define GL_EDGE_FLAG_ARRAY_LIST_IBM       103075
+#define GL_FOG_COORDINATE_ARRAY_LIST_IBM  103076
+#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
+#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM   103080
+#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM   103081
+#define GL_COLOR_ARRAY_LIST_STRIDE_IBM    103082
+#define GL_INDEX_ARRAY_LIST_STRIDE_IBM    103083
+#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
+#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
+#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
+#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
+#endif
+
+#ifndef GL_SGIX_subsample
+#define GL_PACK_SUBSAMPLE_RATE_SGIX       0x85A0
+#define GL_UNPACK_SUBSAMPLE_RATE_SGIX     0x85A1
+#define GL_PIXEL_SUBSAMPLE_4444_SGIX      0x85A2
+#define GL_PIXEL_SUBSAMPLE_2424_SGIX      0x85A3
+#define GL_PIXEL_SUBSAMPLE_4242_SGIX      0x85A4
+#endif
+
+#ifndef GL_SGIX_ycrcb_subsample
+#endif
+
+#ifndef GL_SGIX_ycrcba
+#define GL_YCRCB_SGIX                     0x8318
+#define GL_YCRCBA_SGIX                    0x8319
+#endif
+
+#ifndef GL_SGI_depth_pass_instrument
+#define GL_DEPTH_PASS_INSTRUMENT_SGIX     0x8310
+#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
+#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
+#endif
+
+#ifndef GL_3DFX_texture_compression_FXT1
+#define GL_COMPRESSED_RGB_FXT1_3DFX       0x86B0
+#define GL_COMPRESSED_RGBA_FXT1_3DFX      0x86B1
+#endif
+
+#ifndef GL_3DFX_multisample
+#define GL_MULTISAMPLE_3DFX               0x86B2
+#define GL_SAMPLE_BUFFERS_3DFX            0x86B3
+#define GL_SAMPLES_3DFX                   0x86B4
+#define GL_MULTISAMPLE_BIT_3DFX           0x20000000
+#endif
+
+#ifndef GL_3DFX_tbuffer
+#endif
+
+#ifndef GL_EXT_multisample
+#define GL_MULTISAMPLE_EXT                0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_EXT       0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_EXT        0x809F
+#define GL_SAMPLE_MASK_EXT                0x80A0
+#define GL_1PASS_EXT                      0x80A1
+#define GL_2PASS_0_EXT                    0x80A2
+#define GL_2PASS_1_EXT                    0x80A3
+#define GL_4PASS_0_EXT                    0x80A4
+#define GL_4PASS_1_EXT                    0x80A5
+#define GL_4PASS_2_EXT                    0x80A6
+#define GL_4PASS_3_EXT                    0x80A7
+#define GL_SAMPLE_BUFFERS_EXT             0x80A8
+#define GL_SAMPLES_EXT                    0x80A9
+#define GL_SAMPLE_MASK_VALUE_EXT          0x80AA
+#define GL_SAMPLE_MASK_INVERT_EXT         0x80AB
+#define GL_SAMPLE_PATTERN_EXT             0x80AC
+#define GL_MULTISAMPLE_BIT_EXT            0x20000000
+#endif
+
+#ifndef GL_SGIX_vertex_preclip
+#define GL_VERTEX_PRECLIP_SGIX            0x83EE
+#define GL_VERTEX_PRECLIP_HINT_SGIX       0x83EF
+#endif
+
+#ifndef GL_SGIX_convolution_accuracy
+#define GL_CONVOLUTION_HINT_SGIX          0x8316
+#endif
+
+#ifndef GL_SGIX_resample
+#define GL_PACK_RESAMPLE_SGIX             0x842C
+#define GL_UNPACK_RESAMPLE_SGIX           0x842D
+#define GL_RESAMPLE_REPLICATE_SGIX        0x842E
+#define GL_RESAMPLE_ZERO_FILL_SGIX        0x842F
+#define GL_RESAMPLE_DECIMATE_SGIX         0x8430
+#endif
+
+#ifndef GL_SGIS_point_line_texgen
+#define GL_EYE_DISTANCE_TO_POINT_SGIS     0x81F0
+#define GL_OBJECT_DISTANCE_TO_POINT_SGIS  0x81F1
+#define GL_EYE_DISTANCE_TO_LINE_SGIS      0x81F2
+#define GL_OBJECT_DISTANCE_TO_LINE_SGIS   0x81F3
+#define GL_EYE_POINT_SGIS                 0x81F4
+#define GL_OBJECT_POINT_SGIS              0x81F5
+#define GL_EYE_LINE_SGIS                  0x81F6
+#define GL_OBJECT_LINE_SGIS               0x81F7
+#endif
+
+#ifndef GL_SGIS_texture_color_mask
+#define GL_TEXTURE_COLOR_WRITEMASK_SGIS   0x81EF
+#endif
+
+#ifndef GL_EXT_texture_env_dot3
+#define GL_DOT3_RGB_EXT                   0x8740
+#define GL_DOT3_RGBA_EXT                  0x8741
+#endif
+
+#ifndef GL_ATI_texture_mirror_once
+#define GL_MIRROR_CLAMP_ATI               0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_ATI       0x8743
+#endif
+
+#ifndef GL_NV_fence
+#define GL_ALL_COMPLETED_NV               0x84F2
+#define GL_FENCE_STATUS_NV                0x84F3
+#define GL_FENCE_CONDITION_NV             0x84F4
+#endif
+
+#ifndef GL_IBM_texture_mirrored_repeat
+#define GL_MIRRORED_REPEAT_IBM            0x8370
+#endif
+
+#ifndef GL_NV_evaluators
+#define GL_EVAL_2D_NV                     0x86C0
+#define GL_EVAL_TRIANGULAR_2D_NV          0x86C1
+#define GL_MAP_TESSELLATION_NV            0x86C2
+#define GL_MAP_ATTRIB_U_ORDER_NV          0x86C3
+#define GL_MAP_ATTRIB_V_ORDER_NV          0x86C4
+#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
+#define GL_EVAL_VERTEX_ATTRIB0_NV         0x86C6
+#define GL_EVAL_VERTEX_ATTRIB1_NV         0x86C7
+#define GL_EVAL_VERTEX_ATTRIB2_NV         0x86C8
+#define GL_EVAL_VERTEX_ATTRIB3_NV         0x86C9
+#define GL_EVAL_VERTEX_ATTRIB4_NV         0x86CA
+#define GL_EVAL_VERTEX_ATTRIB5_NV         0x86CB
+#define GL_EVAL_VERTEX_ATTRIB6_NV         0x86CC
+#define GL_EVAL_VERTEX_ATTRIB7_NV         0x86CD
+#define GL_EVAL_VERTEX_ATTRIB8_NV         0x86CE
+#define GL_EVAL_VERTEX_ATTRIB9_NV         0x86CF
+#define GL_EVAL_VERTEX_ATTRIB10_NV        0x86D0
+#define GL_EVAL_VERTEX_ATTRIB11_NV        0x86D1
+#define GL_EVAL_VERTEX_ATTRIB12_NV        0x86D2
+#define GL_EVAL_VERTEX_ATTRIB13_NV        0x86D3
+#define GL_EVAL_VERTEX_ATTRIB14_NV        0x86D4
+#define GL_EVAL_VERTEX_ATTRIB15_NV        0x86D5
+#define GL_MAX_MAP_TESSELLATION_NV        0x86D6
+#define GL_MAX_RATIONAL_EVAL_ORDER_NV     0x86D7
+#endif
+
+#ifndef GL_NV_packed_depth_stencil
+#define GL_DEPTH_STENCIL_NV               0x84F9
+#define GL_UNSIGNED_INT_24_8_NV           0x84FA
+#endif
+
+#ifndef GL_NV_register_combiners2
+#define GL_PER_STAGE_CONSTANTS_NV         0x8535
+#endif
+
+#ifndef GL_NV_texture_compression_vtc
+#endif
+
+#ifndef GL_NV_texture_rectangle
+#define GL_TEXTURE_RECTANGLE_NV           0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_NV   0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_NV     0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV  0x84F8
+#endif
+
+#ifndef GL_NV_texture_shader
+#define GL_OFFSET_TEXTURE_RECTANGLE_NV    0x864C
+#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
+#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
+#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
+#define GL_UNSIGNED_INT_S8_S8_8_8_NV      0x86DA
+#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV  0x86DB
+#define GL_DSDT_MAG_INTENSITY_NV          0x86DC
+#define GL_SHADER_CONSISTENT_NV           0x86DD
+#define GL_TEXTURE_SHADER_NV              0x86DE
+#define GL_SHADER_OPERATION_NV            0x86DF
+#define GL_CULL_MODES_NV                  0x86E0
+#define GL_OFFSET_TEXTURE_MATRIX_NV       0x86E1
+#define GL_OFFSET_TEXTURE_SCALE_NV        0x86E2
+#define GL_OFFSET_TEXTURE_BIAS_NV         0x86E3
+#define GL_OFFSET_TEXTURE_2D_MATRIX_NV    GL_OFFSET_TEXTURE_MATRIX_NV
+#define GL_OFFSET_TEXTURE_2D_SCALE_NV     GL_OFFSET_TEXTURE_SCALE_NV
+#define GL_OFFSET_TEXTURE_2D_BIAS_NV      GL_OFFSET_TEXTURE_BIAS_NV
+#define GL_PREVIOUS_TEXTURE_INPUT_NV      0x86E4
+#define GL_CONST_EYE_NV                   0x86E5
+#define GL_PASS_THROUGH_NV                0x86E6
+#define GL_CULL_FRAGMENT_NV               0x86E7
+#define GL_OFFSET_TEXTURE_2D_NV           0x86E8
+#define GL_DEPENDENT_AR_TEXTURE_2D_NV     0x86E9
+#define GL_DEPENDENT_GB_TEXTURE_2D_NV     0x86EA
+#define GL_DOT_PRODUCT_NV                 0x86EC
+#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV   0x86ED
+#define GL_DOT_PRODUCT_TEXTURE_2D_NV      0x86EE
+#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
+#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
+#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
+#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
+#define GL_HILO_NV                        0x86F4
+#define GL_DSDT_NV                        0x86F5
+#define GL_DSDT_MAG_NV                    0x86F6
+#define GL_DSDT_MAG_VIB_NV                0x86F7
+#define GL_HILO16_NV                      0x86F8
+#define GL_SIGNED_HILO_NV                 0x86F9
+#define GL_SIGNED_HILO16_NV               0x86FA
+#define GL_SIGNED_RGBA_NV                 0x86FB
+#define GL_SIGNED_RGBA8_NV                0x86FC
+#define GL_SIGNED_RGB_NV                  0x86FE
+#define GL_SIGNED_RGB8_NV                 0x86FF
+#define GL_SIGNED_LUMINANCE_NV            0x8701
+#define GL_SIGNED_LUMINANCE8_NV           0x8702
+#define GL_SIGNED_LUMINANCE_ALPHA_NV      0x8703
+#define GL_SIGNED_LUMINANCE8_ALPHA8_NV    0x8704
+#define GL_SIGNED_ALPHA_NV                0x8705
+#define GL_SIGNED_ALPHA8_NV               0x8706
+#define GL_SIGNED_INTENSITY_NV            0x8707
+#define GL_SIGNED_INTENSITY8_NV           0x8708
+#define GL_DSDT8_NV                       0x8709
+#define GL_DSDT8_MAG8_NV                  0x870A
+#define GL_DSDT8_MAG8_INTENSITY8_NV       0x870B
+#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV   0x870C
+#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
+#define GL_HI_SCALE_NV                    0x870E
+#define GL_LO_SCALE_NV                    0x870F
+#define GL_DS_SCALE_NV                    0x8710
+#define GL_DT_SCALE_NV                    0x8711
+#define GL_MAGNITUDE_SCALE_NV             0x8712
+#define GL_VIBRANCE_SCALE_NV              0x8713
+#define GL_HI_BIAS_NV                     0x8714
+#define GL_LO_BIAS_NV                     0x8715
+#define GL_DS_BIAS_NV                     0x8716
+#define GL_DT_BIAS_NV                     0x8717
+#define GL_MAGNITUDE_BIAS_NV              0x8718
+#define GL_VIBRANCE_BIAS_NV               0x8719
+#define GL_TEXTURE_BORDER_VALUES_NV       0x871A
+#define GL_TEXTURE_HI_SIZE_NV             0x871B
+#define GL_TEXTURE_LO_SIZE_NV             0x871C
+#define GL_TEXTURE_DS_SIZE_NV             0x871D
+#define GL_TEXTURE_DT_SIZE_NV             0x871E
+#define GL_TEXTURE_MAG_SIZE_NV            0x871F
+#endif
+
+#ifndef GL_NV_texture_shader2
+#define GL_DOT_PRODUCT_TEXTURE_3D_NV      0x86EF
+#endif
+
+#ifndef GL_NV_vertex_array_range2
+#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
+#endif
+
+#ifndef GL_NV_vertex_program
+#define GL_VERTEX_PROGRAM_NV              0x8620
+#define GL_VERTEX_STATE_PROGRAM_NV        0x8621
+#define GL_ATTRIB_ARRAY_SIZE_NV           0x8623
+#define GL_ATTRIB_ARRAY_STRIDE_NV         0x8624
+#define GL_ATTRIB_ARRAY_TYPE_NV           0x8625
+#define GL_CURRENT_ATTRIB_NV              0x8626
+#define GL_PROGRAM_LENGTH_NV              0x8627
+#define GL_PROGRAM_STRING_NV              0x8628
+#define GL_MODELVIEW_PROJECTION_NV        0x8629
+#define GL_IDENTITY_NV                    0x862A
+#define GL_INVERSE_NV                     0x862B
+#define GL_TRANSPOSE_NV                   0x862C
+#define GL_INVERSE_TRANSPOSE_NV           0x862D
+#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
+#define GL_MAX_TRACK_MATRICES_NV          0x862F
+#define GL_MATRIX0_NV                     0x8630
+#define GL_MATRIX1_NV                     0x8631
+#define GL_MATRIX2_NV                     0x8632
+#define GL_MATRIX3_NV                     0x8633
+#define GL_MATRIX4_NV                     0x8634
+#define GL_MATRIX5_NV                     0x8635
+#define GL_MATRIX6_NV                     0x8636
+#define GL_MATRIX7_NV                     0x8637
+#define GL_CURRENT_MATRIX_STACK_DEPTH_NV  0x8640
+#define GL_CURRENT_MATRIX_NV              0x8641
+#define GL_VERTEX_PROGRAM_POINT_SIZE_NV   0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_NV     0x8643
+#define GL_PROGRAM_PARAMETER_NV           0x8644
+#define GL_ATTRIB_ARRAY_POINTER_NV        0x8645
+#define GL_PROGRAM_TARGET_NV              0x8646
+#define GL_PROGRAM_RESIDENT_NV            0x8647
+#define GL_TRACK_MATRIX_NV                0x8648
+#define GL_TRACK_MATRIX_TRANSFORM_NV      0x8649
+#define GL_VERTEX_PROGRAM_BINDING_NV      0x864A
+#define GL_PROGRAM_ERROR_POSITION_NV      0x864B
+#define GL_VERTEX_ATTRIB_ARRAY0_NV        0x8650
+#define GL_VERTEX_ATTRIB_ARRAY1_NV        0x8651
+#define GL_VERTEX_ATTRIB_ARRAY2_NV        0x8652
+#define GL_VERTEX_ATTRIB_ARRAY3_NV        0x8653
+#define GL_VERTEX_ATTRIB_ARRAY4_NV        0x8654
+#define GL_VERTEX_ATTRIB_ARRAY5_NV        0x8655
+#define GL_VERTEX_ATTRIB_ARRAY6_NV        0x8656
+#define GL_VERTEX_ATTRIB_ARRAY7_NV        0x8657
+#define GL_VERTEX_ATTRIB_ARRAY8_NV        0x8658
+#define GL_VERTEX_ATTRIB_ARRAY9_NV        0x8659
+#define GL_VERTEX_ATTRIB_ARRAY10_NV       0x865A
+#define GL_VERTEX_ATTRIB_ARRAY11_NV       0x865B
+#define GL_VERTEX_ATTRIB_ARRAY12_NV       0x865C
+#define GL_VERTEX_ATTRIB_ARRAY13_NV       0x865D
+#define GL_VERTEX_ATTRIB_ARRAY14_NV       0x865E
+#define GL_VERTEX_ATTRIB_ARRAY15_NV       0x865F
+#define GL_MAP1_VERTEX_ATTRIB0_4_NV       0x8660
+#define GL_MAP1_VERTEX_ATTRIB1_4_NV       0x8661
+#define GL_MAP1_VERTEX_ATTRIB2_4_NV       0x8662
+#define GL_MAP1_VERTEX_ATTRIB3_4_NV       0x8663
+#define GL_MAP1_VERTEX_ATTRIB4_4_NV       0x8664
+#define GL_MAP1_VERTEX_ATTRIB5_4_NV       0x8665
+#define GL_MAP1_VERTEX_ATTRIB6_4_NV       0x8666
+#define GL_MAP1_VERTEX_ATTRIB7_4_NV       0x8667
+#define GL_MAP1_VERTEX_ATTRIB8_4_NV       0x8668
+#define GL_MAP1_VERTEX_ATTRIB9_4_NV       0x8669
+#define GL_MAP1_VERTEX_ATTRIB10_4_NV      0x866A
+#define GL_MAP1_VERTEX_ATTRIB11_4_NV      0x866B
+#define GL_MAP1_VERTEX_ATTRIB12_4_NV      0x866C
+#define GL_MAP1_VERTEX_ATTRIB13_4_NV      0x866D
+#define GL_MAP1_VERTEX_ATTRIB14_4_NV      0x866E
+#define GL_MAP1_VERTEX_ATTRIB15_4_NV      0x866F
+#define GL_MAP2_VERTEX_ATTRIB0_4_NV       0x8670
+#define GL_MAP2_VERTEX_ATTRIB1_4_NV       0x8671
+#define GL_MAP2_VERTEX_ATTRIB2_4_NV       0x8672
+#define GL_MAP2_VERTEX_ATTRIB3_4_NV       0x8673
+#define GL_MAP2_VERTEX_ATTRIB4_4_NV       0x8674
+#define GL_MAP2_VERTEX_ATTRIB5_4_NV       0x8675
+#define GL_MAP2_VERTEX_ATTRIB6_4_NV       0x8676
+#define GL_MAP2_VERTEX_ATTRIB7_4_NV       0x8677
+#define GL_MAP2_VERTEX_ATTRIB8_4_NV       0x8678
+#define GL_MAP2_VERTEX_ATTRIB9_4_NV       0x8679
+#define GL_MAP2_VERTEX_ATTRIB10_4_NV      0x867A
+#define GL_MAP2_VERTEX_ATTRIB11_4_NV      0x867B
+#define GL_MAP2_VERTEX_ATTRIB12_4_NV      0x867C
+#define GL_MAP2_VERTEX_ATTRIB13_4_NV      0x867D
+#define GL_MAP2_VERTEX_ATTRIB14_4_NV      0x867E
+#define GL_MAP2_VERTEX_ATTRIB15_4_NV      0x867F
+#endif
+
+#ifndef GL_SGIX_texture_coordinate_clamp
+#define GL_TEXTURE_MAX_CLAMP_S_SGIX       0x8369
+#define GL_TEXTURE_MAX_CLAMP_T_SGIX       0x836A
+#define GL_TEXTURE_MAX_CLAMP_R_SGIX       0x836B
+#endif
+
+#ifndef GL_SGIX_scalebias_hint
+#define GL_SCALEBIAS_HINT_SGIX            0x8322
+#endif
+
+#ifndef GL_OML_interlace
+#define GL_INTERLACE_OML                  0x8980
+#define GL_INTERLACE_READ_OML             0x8981
+#endif
+
+#ifndef GL_OML_subsample
+#define GL_FORMAT_SUBSAMPLE_24_24_OML     0x8982
+#define GL_FORMAT_SUBSAMPLE_244_244_OML   0x8983
+#endif
+
+#ifndef GL_OML_resample
+#define GL_PACK_RESAMPLE_OML              0x8984
+#define GL_UNPACK_RESAMPLE_OML            0x8985
+#define GL_RESAMPLE_REPLICATE_OML         0x8986
+#define GL_RESAMPLE_ZERO_FILL_OML         0x8987
+#define GL_RESAMPLE_AVERAGE_OML           0x8988
+#define GL_RESAMPLE_DECIMATE_OML          0x8989
+#endif
+
+#ifndef GL_NV_copy_depth_to_color
+#define GL_DEPTH_STENCIL_TO_RGBA_NV       0x886E
+#define GL_DEPTH_STENCIL_TO_BGRA_NV       0x886F
+#endif
+
+#ifndef GL_ATI_envmap_bumpmap
+#define GL_BUMP_ROT_MATRIX_ATI            0x8775
+#define GL_BUMP_ROT_MATRIX_SIZE_ATI       0x8776
+#define GL_BUMP_NUM_TEX_UNITS_ATI         0x8777
+#define GL_BUMP_TEX_UNITS_ATI             0x8778
+#define GL_DUDV_ATI                       0x8779
+#define GL_DU8DV8_ATI                     0x877A
+#define GL_BUMP_ENVMAP_ATI                0x877B
+#define GL_BUMP_TARGET_ATI                0x877C
+#endif
+
+#ifndef GL_ATI_fragment_shader
+#define GL_FRAGMENT_SHADER_ATI            0x8920
+#define GL_REG_0_ATI                      0x8921
+#define GL_REG_1_ATI                      0x8922
+#define GL_REG_2_ATI                      0x8923
+#define GL_REG_3_ATI                      0x8924
+#define GL_REG_4_ATI                      0x8925
+#define GL_REG_5_ATI                      0x8926
+#define GL_REG_6_ATI                      0x8927
+#define GL_REG_7_ATI                      0x8928
+#define GL_REG_8_ATI                      0x8929
+#define GL_REG_9_ATI                      0x892A
+#define GL_REG_10_ATI                     0x892B
+#define GL_REG_11_ATI                     0x892C
+#define GL_REG_12_ATI                     0x892D
+#define GL_REG_13_ATI                     0x892E
+#define GL_REG_14_ATI                     0x892F
+#define GL_REG_15_ATI                     0x8930
+#define GL_REG_16_ATI                     0x8931
+#define GL_REG_17_ATI                     0x8932
+#define GL_REG_18_ATI                     0x8933
+#define GL_REG_19_ATI                     0x8934
+#define GL_REG_20_ATI                     0x8935
+#define GL_REG_21_ATI                     0x8936
+#define GL_REG_22_ATI                     0x8937
+#define GL_REG_23_ATI                     0x8938
+#define GL_REG_24_ATI                     0x8939
+#define GL_REG_25_ATI                     0x893A
+#define GL_REG_26_ATI                     0x893B
+#define GL_REG_27_ATI                     0x893C
+#define GL_REG_28_ATI                     0x893D
+#define GL_REG_29_ATI                     0x893E
+#define GL_REG_30_ATI                     0x893F
+#define GL_REG_31_ATI                     0x8940
+#define GL_CON_0_ATI                      0x8941
+#define GL_CON_1_ATI                      0x8942
+#define GL_CON_2_ATI                      0x8943
+#define GL_CON_3_ATI                      0x8944
+#define GL_CON_4_ATI                      0x8945
+#define GL_CON_5_ATI                      0x8946
+#define GL_CON_6_ATI                      0x8947
+#define GL_CON_7_ATI                      0x8948
+#define GL_CON_8_ATI                      0x8949
+#define GL_CON_9_ATI                      0x894A
+#define GL_CON_10_ATI                     0x894B
+#define GL_CON_11_ATI                     0x894C
+#define GL_CON_12_ATI                     0x894D
+#define GL_CON_13_ATI                     0x894E
+#define GL_CON_14_ATI                     0x894F
+#define GL_CON_15_ATI                     0x8950
+#define GL_CON_16_ATI                     0x8951
+#define GL_CON_17_ATI                     0x8952
+#define GL_CON_18_ATI                     0x8953
+#define GL_CON_19_ATI                     0x8954
+#define GL_CON_20_ATI                     0x8955
+#define GL_CON_21_ATI                     0x8956
+#define GL_CON_22_ATI                     0x8957
+#define GL_CON_23_ATI                     0x8958
+#define GL_CON_24_ATI                     0x8959
+#define GL_CON_25_ATI                     0x895A
+#define GL_CON_26_ATI                     0x895B
+#define GL_CON_27_ATI                     0x895C
+#define GL_CON_28_ATI                     0x895D
+#define GL_CON_29_ATI                     0x895E
+#define GL_CON_30_ATI                     0x895F
+#define GL_CON_31_ATI                     0x8960
+#define GL_MOV_ATI                        0x8961
+#define GL_ADD_ATI                        0x8963
+#define GL_MUL_ATI                        0x8964
+#define GL_SUB_ATI                        0x8965
+#define GL_DOT3_ATI                       0x8966
+#define GL_DOT4_ATI                       0x8967
+#define GL_MAD_ATI                        0x8968
+#define GL_LERP_ATI                       0x8969
+#define GL_CND_ATI                        0x896A
+#define GL_CND0_ATI                       0x896B
+#define GL_DOT2_ADD_ATI                   0x896C
+#define GL_SECONDARY_INTERPOLATOR_ATI     0x896D
+#define GL_NUM_FRAGMENT_REGISTERS_ATI     0x896E
+#define GL_NUM_FRAGMENT_CONSTANTS_ATI     0x896F
+#define GL_NUM_PASSES_ATI                 0x8970
+#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI  0x8971
+#define GL_NUM_INSTRUCTIONS_TOTAL_ATI     0x8972
+#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
+#define GL_NUM_LOOPBACK_COMPONENTS_ATI    0x8974
+#define GL_COLOR_ALPHA_PAIRING_ATI        0x8975
+#define GL_SWIZZLE_STR_ATI                0x8976
+#define GL_SWIZZLE_STQ_ATI                0x8977
+#define GL_SWIZZLE_STR_DR_ATI             0x8978
+#define GL_SWIZZLE_STQ_DQ_ATI             0x8979
+#define GL_SWIZZLE_STRQ_ATI               0x897A
+#define GL_SWIZZLE_STRQ_DQ_ATI            0x897B
+#define GL_RED_BIT_ATI                    0x00000001
+#define GL_GREEN_BIT_ATI                  0x00000002
+#define GL_BLUE_BIT_ATI                   0x00000004
+#define GL_2X_BIT_ATI                     0x00000001
+#define GL_4X_BIT_ATI                     0x00000002
+#define GL_8X_BIT_ATI                     0x00000004
+#define GL_HALF_BIT_ATI                   0x00000008
+#define GL_QUARTER_BIT_ATI                0x00000010
+#define GL_EIGHTH_BIT_ATI                 0x00000020
+#define GL_SATURATE_BIT_ATI               0x00000040
+#define GL_COMP_BIT_ATI                   0x00000002
+#define GL_NEGATE_BIT_ATI                 0x00000004
+#define GL_BIAS_BIT_ATI                   0x00000008
+#endif
+
+#ifndef GL_ATI_pn_triangles
+#define GL_PN_TRIANGLES_ATI               0x87F0
+#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
+#define GL_PN_TRIANGLES_POINT_MODE_ATI    0x87F2
+#define GL_PN_TRIANGLES_NORMAL_MODE_ATI   0x87F3
+#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
+#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
+#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
+#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
+#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
+#endif
+
+#ifndef GL_ATI_vertex_array_object
+#define GL_STATIC_ATI                     0x8760
+#define GL_DYNAMIC_ATI                    0x8761
+#define GL_PRESERVE_ATI                   0x8762
+#define GL_DISCARD_ATI                    0x8763
+#define GL_OBJECT_BUFFER_SIZE_ATI         0x8764
+#define GL_OBJECT_BUFFER_USAGE_ATI        0x8765
+#define GL_ARRAY_OBJECT_BUFFER_ATI        0x8766
+#define GL_ARRAY_OBJECT_OFFSET_ATI        0x8767
+#endif
+
+#ifndef GL_EXT_vertex_shader
+#define GL_VERTEX_SHADER_EXT              0x8780
+#define GL_VERTEX_SHADER_BINDING_EXT      0x8781
+#define GL_OP_INDEX_EXT                   0x8782
+#define GL_OP_NEGATE_EXT                  0x8783
+#define GL_OP_DOT3_EXT                    0x8784
+#define GL_OP_DOT4_EXT                    0x8785
+#define GL_OP_MUL_EXT                     0x8786
+#define GL_OP_ADD_EXT                     0x8787
+#define GL_OP_MADD_EXT                    0x8788
+#define GL_OP_FRAC_EXT                    0x8789
+#define GL_OP_MAX_EXT                     0x878A
+#define GL_OP_MIN_EXT                     0x878B
+#define GL_OP_SET_GE_EXT                  0x878C
+#define GL_OP_SET_LT_EXT                  0x878D
+#define GL_OP_CLAMP_EXT                   0x878E
+#define GL_OP_FLOOR_EXT                   0x878F
+#define GL_OP_ROUND_EXT                   0x8790
+#define GL_OP_EXP_BASE_2_EXT              0x8791
+#define GL_OP_LOG_BASE_2_EXT              0x8792
+#define GL_OP_POWER_EXT                   0x8793
+#define GL_OP_RECIP_EXT                   0x8794
+#define GL_OP_RECIP_SQRT_EXT              0x8795
+#define GL_OP_SUB_EXT                     0x8796
+#define GL_OP_CROSS_PRODUCT_EXT           0x8797
+#define GL_OP_MULTIPLY_MATRIX_EXT         0x8798
+#define GL_OP_MOV_EXT                     0x8799
+#define GL_OUTPUT_VERTEX_EXT              0x879A
+#define GL_OUTPUT_COLOR0_EXT              0x879B
+#define GL_OUTPUT_COLOR1_EXT              0x879C
+#define GL_OUTPUT_TEXTURE_COORD0_EXT      0x879D
+#define GL_OUTPUT_TEXTURE_COORD1_EXT      0x879E
+#define GL_OUTPUT_TEXTURE_COORD2_EXT      0x879F
+#define GL_OUTPUT_TEXTURE_COORD3_EXT      0x87A0
+#define GL_OUTPUT_TEXTURE_COORD4_EXT      0x87A1
+#define GL_OUTPUT_TEXTURE_COORD5_EXT      0x87A2
+#define GL_OUTPUT_TEXTURE_COORD6_EXT      0x87A3
+#define GL_OUTPUT_TEXTURE_COORD7_EXT      0x87A4
+#define GL_OUTPUT_TEXTURE_COORD8_EXT      0x87A5
+#define GL_OUTPUT_TEXTURE_COORD9_EXT      0x87A6
+#define GL_OUTPUT_TEXTURE_COORD10_EXT     0x87A7
+#define GL_OUTPUT_TEXTURE_COORD11_EXT     0x87A8
+#define GL_OUTPUT_TEXTURE_COORD12_EXT     0x87A9
+#define GL_OUTPUT_TEXTURE_COORD13_EXT     0x87AA
+#define GL_OUTPUT_TEXTURE_COORD14_EXT     0x87AB
+#define GL_OUTPUT_TEXTURE_COORD15_EXT     0x87AC
+#define GL_OUTPUT_TEXTURE_COORD16_EXT     0x87AD
+#define GL_OUTPUT_TEXTURE_COORD17_EXT     0x87AE
+#define GL_OUTPUT_TEXTURE_COORD18_EXT     0x87AF
+#define GL_OUTPUT_TEXTURE_COORD19_EXT     0x87B0
+#define GL_OUTPUT_TEXTURE_COORD20_EXT     0x87B1
+#define GL_OUTPUT_TEXTURE_COORD21_EXT     0x87B2
+#define GL_OUTPUT_TEXTURE_COORD22_EXT     0x87B3
+#define GL_OUTPUT_TEXTURE_COORD23_EXT     0x87B4
+#define GL_OUTPUT_TEXTURE_COORD24_EXT     0x87B5
+#define GL_OUTPUT_TEXTURE_COORD25_EXT     0x87B6
+#define GL_OUTPUT_TEXTURE_COORD26_EXT     0x87B7
+#define GL_OUTPUT_TEXTURE_COORD27_EXT     0x87B8
+#define GL_OUTPUT_TEXTURE_COORD28_EXT     0x87B9
+#define GL_OUTPUT_TEXTURE_COORD29_EXT     0x87BA
+#define GL_OUTPUT_TEXTURE_COORD30_EXT     0x87BB
+#define GL_OUTPUT_TEXTURE_COORD31_EXT     0x87BC
+#define GL_OUTPUT_FOG_EXT                 0x87BD
+#define GL_SCALAR_EXT                     0x87BE
+#define GL_VECTOR_EXT                     0x87BF
+#define GL_MATRIX_EXT                     0x87C0
+#define GL_VARIANT_EXT                    0x87C1
+#define GL_INVARIANT_EXT                  0x87C2
+#define GL_LOCAL_CONSTANT_EXT             0x87C3
+#define GL_LOCAL_EXT                      0x87C4
+#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
+#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
+#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
+#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
+#define GL_MAX_VERTEX_SHADER_LOCALS_EXT   0x87C9
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
+#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
+#define GL_VERTEX_SHADER_VARIANTS_EXT     0x87D0
+#define GL_VERTEX_SHADER_INVARIANTS_EXT   0x87D1
+#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
+#define GL_VERTEX_SHADER_LOCALS_EXT       0x87D3
+#define GL_VERTEX_SHADER_OPTIMIZED_EXT    0x87D4
+#define GL_X_EXT                          0x87D5
+#define GL_Y_EXT                          0x87D6
+#define GL_Z_EXT                          0x87D7
+#define GL_W_EXT                          0x87D8
+#define GL_NEGATIVE_X_EXT                 0x87D9
+#define GL_NEGATIVE_Y_EXT                 0x87DA
+#define GL_NEGATIVE_Z_EXT                 0x87DB
+#define GL_NEGATIVE_W_EXT                 0x87DC
+#define GL_ZERO_EXT                       0x87DD
+#define GL_ONE_EXT                        0x87DE
+#define GL_NEGATIVE_ONE_EXT               0x87DF
+#define GL_NORMALIZED_RANGE_EXT           0x87E0
+#define GL_FULL_RANGE_EXT                 0x87E1
+#define GL_CURRENT_VERTEX_EXT             0x87E2
+#define GL_MVP_MATRIX_EXT                 0x87E3
+#define GL_VARIANT_VALUE_EXT              0x87E4
+#define GL_VARIANT_DATATYPE_EXT           0x87E5
+#define GL_VARIANT_ARRAY_STRIDE_EXT       0x87E6
+#define GL_VARIANT_ARRAY_TYPE_EXT         0x87E7
+#define GL_VARIANT_ARRAY_EXT              0x87E8
+#define GL_VARIANT_ARRAY_POINTER_EXT      0x87E9
+#define GL_INVARIANT_VALUE_EXT            0x87EA
+#define GL_INVARIANT_DATATYPE_EXT         0x87EB
+#define GL_LOCAL_CONSTANT_VALUE_EXT       0x87EC
+#define GL_LOCAL_CONSTANT_DATATYPE_EXT    0x87ED
+#endif
+
+#ifndef GL_ATI_vertex_streams
+#define GL_MAX_VERTEX_STREAMS_ATI         0x876B
+#define GL_VERTEX_STREAM0_ATI             0x876C
+#define GL_VERTEX_STREAM1_ATI             0x876D
+#define GL_VERTEX_STREAM2_ATI             0x876E
+#define GL_VERTEX_STREAM3_ATI             0x876F
+#define GL_VERTEX_STREAM4_ATI             0x8770
+#define GL_VERTEX_STREAM5_ATI             0x8771
+#define GL_VERTEX_STREAM6_ATI             0x8772
+#define GL_VERTEX_STREAM7_ATI             0x8773
+#define GL_VERTEX_SOURCE_ATI              0x8774
+#endif
+
+#ifndef GL_ATI_element_array
+#define GL_ELEMENT_ARRAY_ATI              0x8768
+#define GL_ELEMENT_ARRAY_TYPE_ATI         0x8769
+#define GL_ELEMENT_ARRAY_POINTER_ATI      0x876A
+#endif
+
+#ifndef GL_SUN_mesh_array
+#define GL_QUAD_MESH_SUN                  0x8614
+#define GL_TRIANGLE_MESH_SUN              0x8615
+#endif
+
+#ifndef GL_SUN_slice_accum
+#define GL_SLICE_ACCUM_SUN                0x85CC
+#endif
+
+#ifndef GL_NV_multisample_filter_hint
+#define GL_MULTISAMPLE_FILTER_HINT_NV     0x8534
+#endif
+
+#ifndef GL_NV_depth_clamp
+#define GL_DEPTH_CLAMP_NV                 0x864F
+#endif
+
+#ifndef GL_NV_occlusion_query
+#define GL_PIXEL_COUNTER_BITS_NV          0x8864
+#define GL_CURRENT_OCCLUSION_QUERY_ID_NV  0x8865
+#define GL_PIXEL_COUNT_NV                 0x8866
+#define GL_PIXEL_COUNT_AVAILABLE_NV       0x8867
+#endif
+
+#ifndef GL_NV_point_sprite
+#define GL_POINT_SPRITE_NV                0x8861
+#define GL_COORD_REPLACE_NV               0x8862
+#define GL_POINT_SPRITE_R_MODE_NV         0x8863
+#endif
+
+#ifndef GL_NV_texture_shader3
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
+#define GL_OFFSET_HILO_TEXTURE_2D_NV      0x8854
+#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
+#define GL_DEPENDENT_HILO_TEXTURE_2D_NV   0x8858
+#define GL_DEPENDENT_RGB_TEXTURE_3D_NV    0x8859
+#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
+#define GL_DOT_PRODUCT_PASS_THROUGH_NV    0x885B
+#define GL_DOT_PRODUCT_TEXTURE_1D_NV      0x885C
+#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
+#define GL_HILO8_NV                       0x885E
+#define GL_SIGNED_HILO8_NV                0x885F
+#define GL_FORCE_BLUE_TO_ONE_NV           0x8860
+#endif
+
+#ifndef GL_NV_vertex_program1_1
+#endif
+
+#ifndef GL_EXT_shadow_funcs
+#endif
+
+#ifndef GL_EXT_stencil_two_side
+#define GL_STENCIL_TEST_TWO_SIDE_EXT      0x8910
+#define GL_ACTIVE_STENCIL_FACE_EXT        0x8911
+#endif
+
+#ifndef GL_ATI_text_fragment_shader
+#define GL_TEXT_FRAGMENT_SHADER_ATI       0x8200
+#endif
+
+#ifndef GL_APPLE_client_storage
+#define GL_UNPACK_CLIENT_STORAGE_APPLE    0x85B2
+#endif
+
+#ifndef GL_APPLE_element_array
+#define GL_ELEMENT_ARRAY_APPLE            0x8768
+#define GL_ELEMENT_ARRAY_TYPE_APPLE       0x8769
+#define GL_ELEMENT_ARRAY_POINTER_APPLE    0x876A
+#endif
+
+#ifndef GL_APPLE_fence
+#define GL_DRAW_PIXELS_APPLE              0x8A0A
+#define GL_FENCE_APPLE                    0x8A0B
+#endif
+
+#ifndef GL_APPLE_vertex_array_object
+#define GL_VERTEX_ARRAY_BINDING_APPLE     0x85B5
+#endif
+
+#ifndef GL_APPLE_vertex_array_range
+#define GL_VERTEX_ARRAY_RANGE_APPLE       0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
+#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
+#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
+#define GL_STORAGE_CACHED_APPLE           0x85BE
+#define GL_STORAGE_SHARED_APPLE           0x85BF
+#endif
+
+#ifndef GL_APPLE_ycbcr_422
+#define GL_YCBCR_422_APPLE                0x85B9
+#define GL_UNSIGNED_SHORT_8_8_APPLE       0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_APPLE   0x85BB
+#endif
+
+#ifndef GL_S3_s3tc
+#define GL_RGB_S3TC                       0x83A0
+#define GL_RGB4_S3TC                      0x83A1
+#define GL_RGBA_S3TC                      0x83A2
+#define GL_RGBA4_S3TC                     0x83A3
+#endif
+
+#ifndef GL_ATI_draw_buffers
+#define GL_MAX_DRAW_BUFFERS_ATI           0x8824
+#define GL_DRAW_BUFFER0_ATI               0x8825
+#define GL_DRAW_BUFFER1_ATI               0x8826
+#define GL_DRAW_BUFFER2_ATI               0x8827
+#define GL_DRAW_BUFFER3_ATI               0x8828
+#define GL_DRAW_BUFFER4_ATI               0x8829
+#define GL_DRAW_BUFFER5_ATI               0x882A
+#define GL_DRAW_BUFFER6_ATI               0x882B
+#define GL_DRAW_BUFFER7_ATI               0x882C
+#define GL_DRAW_BUFFER8_ATI               0x882D
+#define GL_DRAW_BUFFER9_ATI               0x882E
+#define GL_DRAW_BUFFER10_ATI              0x882F
+#define GL_DRAW_BUFFER11_ATI              0x8830
+#define GL_DRAW_BUFFER12_ATI              0x8831
+#define GL_DRAW_BUFFER13_ATI              0x8832
+#define GL_DRAW_BUFFER14_ATI              0x8833
+#define GL_DRAW_BUFFER15_ATI              0x8834
+#endif
+
+#ifndef GL_ATI_pixel_format_float
+#define GL_TYPE_RGBA_FLOAT_ATI            0x8820
+#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
+#endif
+
+#ifndef GL_ATI_texture_env_combine3
+#define GL_MODULATE_ADD_ATI               0x8744
+#define GL_MODULATE_SIGNED_ADD_ATI        0x8745
+#define GL_MODULATE_SUBTRACT_ATI          0x8746
+#endif
+
+#ifndef GL_ATI_texture_float
+#define GL_RGBA_FLOAT32_ATI               0x8814
+#define GL_RGB_FLOAT32_ATI                0x8815
+#define GL_ALPHA_FLOAT32_ATI              0x8816
+#define GL_INTENSITY_FLOAT32_ATI          0x8817
+#define GL_LUMINANCE_FLOAT32_ATI          0x8818
+#define GL_LUMINANCE_ALPHA_FLOAT32_ATI    0x8819
+#define GL_RGBA_FLOAT16_ATI               0x881A
+#define GL_RGB_FLOAT16_ATI                0x881B
+#define GL_ALPHA_FLOAT16_ATI              0x881C
+#define GL_INTENSITY_FLOAT16_ATI          0x881D
+#define GL_LUMINANCE_FLOAT16_ATI          0x881E
+#define GL_LUMINANCE_ALPHA_FLOAT16_ATI    0x881F
+#endif
+
+#ifndef GL_NV_float_buffer
+#define GL_FLOAT_R_NV                     0x8880
+#define GL_FLOAT_RG_NV                    0x8881
+#define GL_FLOAT_RGB_NV                   0x8882
+#define GL_FLOAT_RGBA_NV                  0x8883
+#define GL_FLOAT_R16_NV                   0x8884
+#define GL_FLOAT_R32_NV                   0x8885
+#define GL_FLOAT_RG16_NV                  0x8886
+#define GL_FLOAT_RG32_NV                  0x8887
+#define GL_FLOAT_RGB16_NV                 0x8888
+#define GL_FLOAT_RGB32_NV                 0x8889
+#define GL_FLOAT_RGBA16_NV                0x888A
+#define GL_FLOAT_RGBA32_NV                0x888B
+#define GL_TEXTURE_FLOAT_COMPONENTS_NV    0x888C
+#define GL_FLOAT_CLEAR_COLOR_VALUE_NV     0x888D
+#define GL_FLOAT_RGBA_MODE_NV             0x888E
+#endif
+
+#ifndef GL_NV_fragment_program
+#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
+#define GL_FRAGMENT_PROGRAM_NV            0x8870
+#define GL_MAX_TEXTURE_COORDS_NV          0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_NV     0x8872
+#define GL_FRAGMENT_PROGRAM_BINDING_NV    0x8873
+#define GL_PROGRAM_ERROR_STRING_NV        0x8874
+#endif
+
+#ifndef GL_NV_half_float
+#define GL_HALF_FLOAT_NV                  0x140B
+#endif
+
+#ifndef GL_NV_pixel_data_range
+#define GL_WRITE_PIXEL_DATA_RANGE_NV      0x8878
+#define GL_READ_PIXEL_DATA_RANGE_NV       0x8879
+#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
+#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
+#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
+#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
+#endif
+
+#ifndef GL_NV_primitive_restart
+#define GL_PRIMITIVE_RESTART_NV           0x8558
+#define GL_PRIMITIVE_RESTART_INDEX_NV     0x8559
+#endif
+
+#ifndef GL_NV_texture_expand_normal
+#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
+#endif
+
+#ifndef GL_NV_vertex_program2
+#endif
+
+#ifndef GL_ATI_map_object_buffer
+#endif
+
+#ifndef GL_ATI_separate_stencil
+#define GL_STENCIL_BACK_FUNC_ATI          0x8800
+#define GL_STENCIL_BACK_FAIL_ATI          0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
+#endif
+
+#ifndef GL_ATI_vertex_attrib_array_object
+#endif
+
+#ifndef GL_OES_read_format
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
+#endif
+
+#ifndef GL_EXT_depth_bounds_test
+#define GL_DEPTH_BOUNDS_TEST_EXT          0x8890
+#define GL_DEPTH_BOUNDS_EXT               0x8891
+#endif
+
+#ifndef GL_EXT_texture_mirror_clamp
+#define GL_MIRROR_CLAMP_EXT               0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_EXT       0x8743
+#define GL_MIRROR_CLAMP_TO_BORDER_EXT     0x8912
+#endif
+
+#ifndef GL_EXT_blend_equation_separate
+#define GL_BLEND_EQUATION_RGB_EXT         GL_BLEND_EQUATION
+#define GL_BLEND_EQUATION_ALPHA_EXT       0x883D
+#endif
+
+#ifndef GL_MESA_pack_invert
+#define GL_PACK_INVERT_MESA               0x8758
+#endif
+
+#ifndef GL_MESA_ycbcr_texture
+#define GL_UNSIGNED_SHORT_8_8_MESA        0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_MESA    0x85BB
+#define GL_YCBCR_MESA                     0x8757
+#endif
+
+#ifndef GL_EXT_pixel_buffer_object
+#define GL_PIXEL_PACK_BUFFER_EXT          0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_EXT        0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_EXT  0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
+#endif
+
+#ifndef GL_NV_fragment_program_option
+#endif
+
+#ifndef GL_NV_fragment_program2
+#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
+#define GL_MAX_PROGRAM_CALL_DEPTH_NV      0x88F5
+#define GL_MAX_PROGRAM_IF_DEPTH_NV        0x88F6
+#define GL_MAX_PROGRAM_LOOP_DEPTH_NV      0x88F7
+#define GL_MAX_PROGRAM_LOOP_COUNT_NV      0x88F8
+#endif
+
+#ifndef GL_NV_vertex_program2_option
+/* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
+/* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */
+#endif
+
+#ifndef GL_NV_vertex_program3
+/* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
+#endif
+
+#ifndef GL_EXT_framebuffer_object
+#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
+#define GL_MAX_RENDERBUFFER_SIZE_EXT      0x84E8
+#define GL_FRAMEBUFFER_BINDING_EXT        0x8CA6
+#define GL_RENDERBUFFER_BINDING_EXT       0x8CA7
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE_EXT       0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED_EXT    0x8CDD
+#define GL_MAX_COLOR_ATTACHMENTS_EXT      0x8CDF
+#define GL_COLOR_ATTACHMENT0_EXT          0x8CE0
+#define GL_COLOR_ATTACHMENT1_EXT          0x8CE1
+#define GL_COLOR_ATTACHMENT2_EXT          0x8CE2
+#define GL_COLOR_ATTACHMENT3_EXT          0x8CE3
+#define GL_COLOR_ATTACHMENT4_EXT          0x8CE4
+#define GL_COLOR_ATTACHMENT5_EXT          0x8CE5
+#define GL_COLOR_ATTACHMENT6_EXT          0x8CE6
+#define GL_COLOR_ATTACHMENT7_EXT          0x8CE7
+#define GL_COLOR_ATTACHMENT8_EXT          0x8CE8
+#define GL_COLOR_ATTACHMENT9_EXT          0x8CE9
+#define GL_COLOR_ATTACHMENT10_EXT         0x8CEA
+#define GL_COLOR_ATTACHMENT11_EXT         0x8CEB
+#define GL_COLOR_ATTACHMENT12_EXT         0x8CEC
+#define GL_COLOR_ATTACHMENT13_EXT         0x8CED
+#define GL_COLOR_ATTACHMENT14_EXT         0x8CEE
+#define GL_COLOR_ATTACHMENT15_EXT         0x8CEF
+#define GL_DEPTH_ATTACHMENT_EXT           0x8D00
+#define GL_STENCIL_ATTACHMENT_EXT         0x8D20
+#define GL_FRAMEBUFFER_EXT                0x8D40
+#define GL_RENDERBUFFER_EXT               0x8D41
+#define GL_RENDERBUFFER_WIDTH_EXT         0x8D42
+#define GL_RENDERBUFFER_HEIGHT_EXT        0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
+#define GL_STENCIL_INDEX1_EXT             0x8D46
+#define GL_STENCIL_INDEX4_EXT             0x8D47
+#define GL_STENCIL_INDEX8_EXT             0x8D48
+#define GL_STENCIL_INDEX16_EXT            0x8D49
+#define GL_RENDERBUFFER_RED_SIZE_EXT      0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE_EXT    0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE_EXT     0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE_EXT    0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE_EXT    0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE_EXT  0x8D55
+#endif
+
+#ifndef GL_GREMEDY_string_marker
+#endif
+
+
+/*************************************************************/
+
+#include <stddef.h>
+#ifndef GL_VERSION_2_0
+/* GL type for program/shader text */
+typedef char GLchar;                   /* native character */
+#endif
+
+#ifndef GL_VERSION_1_5
+/* GL types for handling large vertex buffer objects */
+typedef ptrdiff_t GLintptr;
+typedef ptrdiff_t GLsizeiptr;
+#endif
+
+#ifndef GL_ARB_vertex_buffer_object
+/* GL types for handling large vertex buffer objects */
+typedef ptrdiff_t GLintptrARB;
+typedef ptrdiff_t GLsizeiptrARB;
+#endif
+
+#ifndef GL_ARB_shader_objects
+/* GL types for handling shader object handles and program/shader text */
+typedef char GLcharARB;                /* native character */
+typedef unsigned int GLhandleARB;      /* shader object handle */
+#endif
+
+/* GL types for "half" precision (s10e5) float data in host memory */
+#ifndef GL_ARB_half_float_pixel
+typedef unsigned short GLhalfARB;
+#endif
+
+#ifndef GL_NV_half_float
+typedef unsigned short GLhalfNV;
+#endif
+
+#ifndef GL_VERSION_1_2
+#define GL_VERSION_1_2 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendColor (GLclampf, GLclampf, GLclampf, GLclampf);
+GLAPI void APIENTRY glBlendEquation (GLenum);
+GLAPI void APIENTRY glDrawRangeElements (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
+GLAPI void APIENTRY glColorTable (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glColorTableParameterfv (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glColorTableParameteriv (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glCopyColorTable (GLenum, GLenum, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glGetColorTable (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetColorTableParameterfv (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetColorTableParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glColorSubTable (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glCopyColorSubTable (GLenum, GLsizei, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glConvolutionFilter1D (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glConvolutionFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glConvolutionParameterf (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glConvolutionParameterfv (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glConvolutionParameteri (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glConvolutionParameteriv (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum, GLenum, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glGetConvolutionFilter (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetSeparableFilter (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
+GLAPI void APIENTRY glSeparableFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
+GLAPI void APIENTRY glGetHistogram (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetHistogramParameterfv (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetHistogramParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetMinmax (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glHistogram (GLenum, GLsizei, GLenum, GLboolean);
+GLAPI void APIENTRY glMinmax (GLenum, GLenum, GLboolean);
+GLAPI void APIENTRY glResetHistogram (GLenum);
+GLAPI void APIENTRY glResetMinmax (GLenum);
+GLAPI void APIENTRY glTexImage3D (GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glCopyTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+#endif
+
+#ifndef GL_VERSION_1_3
+#define GL_VERSION_1_3 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glActiveTexture (GLenum);
+GLAPI void APIENTRY glClientActiveTexture (GLenum);
+GLAPI void APIENTRY glMultiTexCoord1d (GLenum, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord1dv (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord1f (GLenum, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord1fv (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord1i (GLenum, GLint);
+GLAPI void APIENTRY glMultiTexCoord1iv (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord1s (GLenum, GLshort);
+GLAPI void APIENTRY glMultiTexCoord1sv (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord2d (GLenum, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord2dv (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord2f (GLenum, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord2fv (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord2i (GLenum, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord2iv (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord2s (GLenum, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord2sv (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord3d (GLenum, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord3dv (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord3f (GLenum, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord3fv (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord3i (GLenum, GLint, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord3iv (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord3s (GLenum, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord3sv (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord4d (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord4dv (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord4f (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord4fv (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord4i (GLenum, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord4iv (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord4s (GLenum, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord4sv (GLenum, const GLshort *);
+GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *);
+GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *);
+GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *);
+GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *);
+GLAPI void APIENTRY glSampleCoverage (GLclampf, GLboolean);
+GLAPI void APIENTRY glCompressedTexImage3D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexImage2D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexImage1D (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glGetCompressedTexImage (GLenum, GLint, GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m);
+typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img);
+#endif
+
+#ifndef GL_VERSION_1_4
+#define GL_VERSION_1_4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendFuncSeparate (GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glFogCoordf (GLfloat);
+GLAPI void APIENTRY glFogCoordfv (const GLfloat *);
+GLAPI void APIENTRY glFogCoordd (GLdouble);
+GLAPI void APIENTRY glFogCoorddv (const GLdouble *);
+GLAPI void APIENTRY glFogCoordPointer (GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glMultiDrawArrays (GLenum, GLint *, GLsizei *, GLsizei);
+GLAPI void APIENTRY glMultiDrawElements (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
+GLAPI void APIENTRY glPointParameterf (GLenum, GLfloat);
+GLAPI void APIENTRY glPointParameterfv (GLenum, const GLfloat *);
+GLAPI void APIENTRY glPointParameteri (GLenum, GLint);
+GLAPI void APIENTRY glPointParameteriv (GLenum, const GLint *);
+GLAPI void APIENTRY glSecondaryColor3b (GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *);
+GLAPI void APIENTRY glSecondaryColor3d (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *);
+GLAPI void APIENTRY glSecondaryColor3f (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *);
+GLAPI void APIENTRY glSecondaryColor3i (GLint, GLint, GLint);
+GLAPI void APIENTRY glSecondaryColor3iv (const GLint *);
+GLAPI void APIENTRY glSecondaryColor3s (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *);
+GLAPI void APIENTRY glSecondaryColor3ub (GLubyte, GLubyte, GLubyte);
+GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *);
+GLAPI void APIENTRY glSecondaryColor3ui (GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *);
+GLAPI void APIENTRY glSecondaryColor3us (GLushort, GLushort, GLushort);
+GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *);
+GLAPI void APIENTRY glSecondaryColorPointer (GLint, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glWindowPos2d (GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos2dv (const GLdouble *);
+GLAPI void APIENTRY glWindowPos2f (GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos2fv (const GLfloat *);
+GLAPI void APIENTRY glWindowPos2i (GLint, GLint);
+GLAPI void APIENTRY glWindowPos2iv (const GLint *);
+GLAPI void APIENTRY glWindowPos2s (GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos2sv (const GLshort *);
+GLAPI void APIENTRY glWindowPos3d (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos3dv (const GLdouble *);
+GLAPI void APIENTRY glWindowPos3f (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos3fv (const GLfloat *);
+GLAPI void APIENTRY glWindowPos3i (GLint, GLint, GLint);
+GLAPI void APIENTRY glWindowPos3iv (const GLint *);
+GLAPI void APIENTRY glWindowPos3s (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos3sv (const GLshort *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord);
+typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v);
+#endif
+
+#ifndef GL_VERSION_1_5
+#define GL_VERSION_1_5 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenQueries (GLsizei, GLuint *);
+GLAPI void APIENTRY glDeleteQueries (GLsizei, const GLuint *);
+GLAPI GLboolean APIENTRY glIsQuery (GLuint);
+GLAPI void APIENTRY glBeginQuery (GLenum, GLuint);
+GLAPI void APIENTRY glEndQuery (GLenum);
+GLAPI void APIENTRY glGetQueryiv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetQueryObjectiv (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetQueryObjectuiv (GLuint, GLenum, GLuint *);
+GLAPI void APIENTRY glBindBuffer (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteBuffers (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenBuffers (GLsizei, GLuint *);
+GLAPI GLboolean APIENTRY glIsBuffer (GLuint);
+GLAPI void APIENTRY glBufferData (GLenum, GLsizeiptr, const GLvoid *, GLenum);
+GLAPI void APIENTRY glBufferSubData (GLenum, GLintptr, GLsizeiptr, const GLvoid *);
+GLAPI void APIENTRY glGetBufferSubData (GLenum, GLintptr, GLsizeiptr, GLvoid *);
+GLAPI GLvoid* APIENTRY glMapBuffer (GLenum, GLenum);
+GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum);
+GLAPI void APIENTRY glGetBufferParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetBufferPointerv (GLenum, GLenum, GLvoid* *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids);
+typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
+typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params);
+typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
+typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
+typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
+typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
+typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
+typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);
+typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid* *params);
+#endif
+
+#ifndef GL_VERSION_2_0
+#define GL_VERSION_2_0 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendEquationSeparate (GLenum, GLenum);
+GLAPI void APIENTRY glDrawBuffers (GLsizei, const GLenum *);
+GLAPI void APIENTRY glStencilOpSeparate (GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glStencilFuncSeparate (GLenum, GLenum, GLint, GLuint);
+GLAPI void APIENTRY glStencilMaskSeparate (GLenum, GLuint);
+GLAPI void APIENTRY glAttachShader (GLuint, GLuint);
+GLAPI void APIENTRY glBindAttribLocation (GLuint, GLuint, const GLchar *);
+GLAPI void APIENTRY glCompileShader (GLuint);
+GLAPI GLuint APIENTRY glCreateProgram (void);
+GLAPI GLuint APIENTRY glCreateShader (GLenum);
+GLAPI void APIENTRY glDeleteProgram (GLuint);
+GLAPI void APIENTRY glDeleteShader (GLuint);
+GLAPI void APIENTRY glDetachShader (GLuint, GLuint);
+GLAPI void APIENTRY glDisableVertexAttribArray (GLuint);
+GLAPI void APIENTRY glEnableVertexAttribArray (GLuint);
+GLAPI void APIENTRY glGetActiveAttrib (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
+GLAPI void APIENTRY glGetActiveUniform (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
+GLAPI void APIENTRY glGetAttachedShaders (GLuint, GLsizei, GLsizei *, GLuint *);
+GLAPI GLint APIENTRY glGetAttribLocation (GLuint, const GLchar *);
+GLAPI void APIENTRY glGetProgramiv (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetProgramInfoLog (GLuint, GLsizei, GLsizei *, GLchar *);
+GLAPI void APIENTRY glGetShaderiv (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetShaderInfoLog (GLuint, GLsizei, GLsizei *, GLchar *);
+GLAPI void APIENTRY glGetShaderSource (GLuint, GLsizei, GLsizei *, GLchar *);
+GLAPI GLint APIENTRY glGetUniformLocation (GLuint, const GLchar *);
+GLAPI void APIENTRY glGetUniformfv (GLuint, GLint, GLfloat *);
+GLAPI void APIENTRY glGetUniformiv (GLuint, GLint, GLint *);
+GLAPI void APIENTRY glGetVertexAttribdv (GLuint, GLenum, GLdouble *);
+GLAPI void APIENTRY glGetVertexAttribfv (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVertexAttribiv (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint, GLenum, GLvoid* *);
+GLAPI GLboolean APIENTRY glIsProgram (GLuint);
+GLAPI GLboolean APIENTRY glIsShader (GLuint);
+GLAPI void APIENTRY glLinkProgram (GLuint);
+GLAPI void APIENTRY glShaderSource (GLuint, GLsizei, const GLchar* *, const GLint *);
+GLAPI void APIENTRY glUseProgram (GLuint);
+GLAPI void APIENTRY glUniform1f (GLint, GLfloat);
+GLAPI void APIENTRY glUniform2f (GLint, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform3f (GLint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform4f (GLint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform1i (GLint, GLint);
+GLAPI void APIENTRY glUniform2i (GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform3i (GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform4i (GLint, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform1fv (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform2fv (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform3fv (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform4fv (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform1iv (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform2iv (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform3iv (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform4iv (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniformMatrix2fv (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix3fv (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix4fv (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glValidateProgram (GLuint);
+GLAPI void APIENTRY glVertexAttrib1d (GLuint, GLdouble);
+GLAPI void APIENTRY glVertexAttrib1dv (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib1f (GLuint, GLfloat);
+GLAPI void APIENTRY glVertexAttrib1fv (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib1s (GLuint, GLshort);
+GLAPI void APIENTRY glVertexAttrib1sv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib2d (GLuint, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib2dv (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib2f (GLuint, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib2fv (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib2s (GLuint, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib2sv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib3d (GLuint, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib3dv (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib3f (GLuint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib3fv (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib3s (GLuint, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib3sv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVertexAttrib4Niv (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4Nub (GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
+GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint, const GLushort *);
+GLAPI void APIENTRY glVertexAttrib4bv (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVertexAttrib4d (GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib4dv (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib4f (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib4fv (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib4iv (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttrib4s (GLuint, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib4sv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4ubv (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttrib4uiv (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttrib4usv (GLuint, const GLushort *);
+GLAPI void APIENTRY glVertexAttribPointer (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
+typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
+typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
+typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
+typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
+typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
+typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
+typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
+typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
+typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
+typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
+typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
+typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
+typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
+typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
+typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_ARB_multitexture
+#define GL_ARB_multitexture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glActiveTextureARB (GLenum);
+GLAPI void APIENTRY glClientActiveTextureARB (GLenum);
+GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum, GLint);
+GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum, GLshort);
+GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum, GLint, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum, const GLshort *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
+#endif
+
+#ifndef GL_ARB_transpose_matrix
+#define GL_ARB_transpose_matrix 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *);
+GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *);
+GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *);
+GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);
+#endif
+
+#ifndef GL_ARB_multisample
+#define GL_ARB_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSampleCoverageARB (GLclampf, GLboolean);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);
+#endif
+
+#ifndef GL_ARB_texture_env_add
+#define GL_ARB_texture_env_add 1
+#endif
+
+#ifndef GL_ARB_texture_cube_map
+#define GL_ARB_texture_cube_map 1
+#endif
+
+#ifndef GL_ARB_texture_compression
+#define GL_ARB_texture_compression 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum, GLint, GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, GLvoid *img);
+#endif
+
+#ifndef GL_ARB_texture_border_clamp
+#define GL_ARB_texture_border_clamp 1
+#endif
+
+#ifndef GL_ARB_point_parameters
+#define GL_ARB_point_parameters 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPointParameterfARB (GLenum, GLfloat);
+GLAPI void APIENTRY glPointParameterfvARB (GLenum, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_ARB_vertex_blend
+#define GL_ARB_vertex_blend 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glWeightbvARB (GLint, const GLbyte *);
+GLAPI void APIENTRY glWeightsvARB (GLint, const GLshort *);
+GLAPI void APIENTRY glWeightivARB (GLint, const GLint *);
+GLAPI void APIENTRY glWeightfvARB (GLint, const GLfloat *);
+GLAPI void APIENTRY glWeightdvARB (GLint, const GLdouble *);
+GLAPI void APIENTRY glWeightubvARB (GLint, const GLubyte *);
+GLAPI void APIENTRY glWeightusvARB (GLint, const GLushort *);
+GLAPI void APIENTRY glWeightuivARB (GLint, const GLuint *);
+GLAPI void APIENTRY glWeightPointerARB (GLint, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glVertexBlendARB (GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights);
+typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights);
+typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights);
+typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights);
+typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights);
+typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights);
+typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights);
+typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights);
+typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count);
+#endif
+
+#ifndef GL_ARB_matrix_palette
+#define GL_ARB_matrix_palette 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint);
+GLAPI void APIENTRY glMatrixIndexubvARB (GLint, const GLubyte *);
+GLAPI void APIENTRY glMatrixIndexusvARB (GLint, const GLushort *);
+GLAPI void APIENTRY glMatrixIndexuivARB (GLint, const GLuint *);
+GLAPI void APIENTRY glMatrixIndexPointerARB (GLint, GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index);
+typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices);
+typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices);
+typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices);
+typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_ARB_texture_env_combine
+#define GL_ARB_texture_env_combine 1
+#endif
+
+#ifndef GL_ARB_texture_env_crossbar
+#define GL_ARB_texture_env_crossbar 1
+#endif
+
+#ifndef GL_ARB_texture_env_dot3
+#define GL_ARB_texture_env_dot3 1
+#endif
+
+#ifndef GL_ARB_texture_mirrored_repeat
+#define GL_ARB_texture_mirrored_repeat 1
+#endif
+
+#ifndef GL_ARB_depth_texture
+#define GL_ARB_depth_texture 1
+#endif
+
+#ifndef GL_ARB_shadow
+#define GL_ARB_shadow 1
+#endif
+
+#ifndef GL_ARB_shadow_ambient
+#define GL_ARB_shadow_ambient 1
+#endif
+
+#ifndef GL_ARB_window_pos
+#define GL_ARB_window_pos 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glWindowPos2dARB (GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *);
+GLAPI void APIENTRY glWindowPos2fARB (GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *);
+GLAPI void APIENTRY glWindowPos2iARB (GLint, GLint);
+GLAPI void APIENTRY glWindowPos2ivARB (const GLint *);
+GLAPI void APIENTRY glWindowPos2sARB (GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos2svARB (const GLshort *);
+GLAPI void APIENTRY glWindowPos3dARB (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *);
+GLAPI void APIENTRY glWindowPos3fARB (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *);
+GLAPI void APIENTRY glWindowPos3iARB (GLint, GLint, GLint);
+GLAPI void APIENTRY glWindowPos3ivARB (const GLint *);
+GLAPI void APIENTRY glWindowPos3sARB (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos3svARB (const GLshort *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v);
+#endif
+
+#ifndef GL_ARB_vertex_program
+#define GL_ARB_vertex_program 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexAttrib1dARB (GLuint, GLdouble);
+GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib1fARB (GLuint, GLfloat);
+GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib1sARB (GLuint, GLshort);
+GLAPI void APIENTRY glVertexAttrib1svARB (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib2dARB (GLuint, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib2fARB (GLuint, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib2sARB (GLuint, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib2svARB (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib3dARB (GLuint, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib3fARB (GLuint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib3sARB (GLuint, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib3svARB (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
+GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint, const GLushort *);
+GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVertexAttrib4dARB (GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib4fARB (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttrib4sARB (GLuint, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib4svARB (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint, const GLushort *);
+GLAPI void APIENTRY glVertexAttribPointerARB (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint);
+GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint);
+GLAPI void APIENTRY glProgramStringARB (GLenum, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glBindProgramARB (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteProgramsARB (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenProgramsARB (GLsizei, GLuint *);
+GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum, GLuint, const GLdouble *);
+GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum, GLuint, const GLfloat *);
+GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum, GLuint, const GLdouble *);
+GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum, GLuint, const GLfloat *);
+GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum, GLuint, GLdouble *);
+GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum, GLuint, GLfloat *);
+GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum, GLuint, GLdouble *);
+GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum, GLuint, GLfloat *);
+GLAPI void APIENTRY glGetProgramivARB (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetProgramStringARB (GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint, GLenum, GLdouble *);
+GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVertexAttribivARB (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint, GLenum, GLvoid* *);
+GLAPI GLboolean APIENTRY glIsProgramARB (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string);
+typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program);
+typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs);
+typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program);
+#endif
+
+#ifndef GL_ARB_fragment_program
+#define GL_ARB_fragment_program 1
+/* All ARB_fragment_program entry points are shared with ARB_vertex_program. */
+#endif
+
+#ifndef GL_ARB_vertex_buffer_object
+#define GL_ARB_vertex_buffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindBufferARB (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteBuffersARB (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenBuffersARB (GLsizei, GLuint *);
+GLAPI GLboolean APIENTRY glIsBufferARB (GLuint);
+GLAPI void APIENTRY glBufferDataARB (GLenum, GLsizeiptrARB, const GLvoid *, GLenum);
+GLAPI void APIENTRY glBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *);
+GLAPI void APIENTRY glGetBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *);
+GLAPI GLvoid* APIENTRY glMapBufferARB (GLenum, GLenum);
+GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum);
+GLAPI void APIENTRY glGetBufferParameterivARB (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetBufferPointervARB (GLenum, GLenum, GLvoid* *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer);
+typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers);
+typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers);
+typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
+typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data);
+typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access);
+typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid* *params);
+#endif
+
+#ifndef GL_ARB_occlusion_query
+#define GL_ARB_occlusion_query 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenQueriesARB (GLsizei, GLuint *);
+GLAPI void APIENTRY glDeleteQueriesARB (GLsizei, const GLuint *);
+GLAPI GLboolean APIENTRY glIsQueryARB (GLuint);
+GLAPI void APIENTRY glBeginQueryARB (GLenum, GLuint);
+GLAPI void APIENTRY glEndQueryARB (GLenum);
+GLAPI void APIENTRY glGetQueryivARB (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetQueryObjectivARB (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint, GLenum, GLuint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids);
+typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id);
+typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params);
+#endif
+
+#ifndef GL_ARB_shader_objects
+#define GL_ARB_shader_objects 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB);
+GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum);
+GLAPI void APIENTRY glDetachObjectARB (GLhandleARB, GLhandleARB);
+GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum);
+GLAPI void APIENTRY glShaderSourceARB (GLhandleARB, GLsizei, const GLcharARB* *, const GLint *);
+GLAPI void APIENTRY glCompileShaderARB (GLhandleARB);
+GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void);
+GLAPI void APIENTRY glAttachObjectARB (GLhandleARB, GLhandleARB);
+GLAPI void APIENTRY glLinkProgramARB (GLhandleARB);
+GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB);
+GLAPI void APIENTRY glValidateProgramARB (GLhandleARB);
+GLAPI void APIENTRY glUniform1fARB (GLint, GLfloat);
+GLAPI void APIENTRY glUniform2fARB (GLint, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform3fARB (GLint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform4fARB (GLint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform1iARB (GLint, GLint);
+GLAPI void APIENTRY glUniform2iARB (GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform3iARB (GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform4iARB (GLint, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform1fvARB (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform2fvARB (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform3fvARB (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform4fvARB (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform1ivARB (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform2ivARB (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform3ivARB (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform4ivARB (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniformMatrix2fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix3fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix4fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB, GLenum, GLint *);
+GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
+GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
+GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB, const GLcharARB *);
+GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
+GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB, GLint, GLfloat *);
+GLAPI void APIENTRY glGetUniformivARB (GLhandleARB, GLint, GLint *);
+GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);
+typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname);
+typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj);
+typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);
+typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length);
+typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
+typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void);
+typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);
+typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
+typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
+typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
+typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0);
+typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0);
+typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1);
+typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
+typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
+typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params);
+typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
+#endif
+
+#ifndef GL_ARB_vertex_shader
+#define GL_ARB_vertex_shader 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB, GLuint, const GLcharARB *);
+GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
+GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB, const GLcharARB *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name);
+typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
+#endif
+
+#ifndef GL_ARB_fragment_shader
+#define GL_ARB_fragment_shader 1
+#endif
+
+#ifndef GL_ARB_shading_language_100
+#define GL_ARB_shading_language_100 1
+#endif
+
+#ifndef GL_ARB_texture_non_power_of_two
+#define GL_ARB_texture_non_power_of_two 1
+#endif
+
+#ifndef GL_ARB_point_sprite
+#define GL_ARB_point_sprite 1
+#endif
+
+#ifndef GL_ARB_fragment_program_shadow
+#define GL_ARB_fragment_program_shadow 1
+#endif
+
+#ifndef GL_ARB_draw_buffers
+#define GL_ARB_draw_buffers 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawBuffersARB (GLsizei, const GLenum *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs);
+#endif
+
+#ifndef GL_ARB_texture_rectangle
+#define GL_ARB_texture_rectangle 1
+#endif
+
+#ifndef GL_ARB_color_buffer_float
+#define GL_ARB_color_buffer_float 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glClampColorARB (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp);
+#endif
+
+#ifndef GL_ARB_half_float_pixel
+#define GL_ARB_half_float_pixel 1
+#endif
+
+#ifndef GL_ARB_texture_float
+#define GL_ARB_texture_float 1
+#endif
+
+#ifndef GL_ARB_pixel_buffer_object
+#define GL_ARB_pixel_buffer_object 1
+#endif
+
+#ifndef GL_EXT_abgr
+#define GL_EXT_abgr 1
+#endif
+
+#ifndef GL_EXT_blend_color
+#define GL_EXT_blend_color 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendColorEXT (GLclampf, GLclampf, GLclampf, GLclampf);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+#endif
+
+#ifndef GL_EXT_polygon_offset
+#define GL_EXT_polygon_offset 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat, GLfloat);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias);
+#endif
+
+#ifndef GL_EXT_texture
+#define GL_EXT_texture 1
+#endif
+
+#ifndef GL_EXT_texture3D
+#define GL_EXT_texture3D 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexImage3DEXT (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+#endif
+
+#ifndef GL_SGIS_texture_filter4
+#define GL_SGIS_texture_filter4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum, GLenum, GLsizei, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights);
+typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights);
+#endif
+
+#ifndef GL_EXT_subtexture
+#define GL_EXT_subtexture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexSubImage1DEXT (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+#endif
+
+#ifndef GL_EXT_copy_texture
+#define GL_EXT_copy_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
+GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
+GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+#endif
+
+#ifndef GL_EXT_histogram
+#define GL_EXT_histogram 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetHistogramEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetMinmaxEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glHistogramEXT (GLenum, GLsizei, GLenum, GLboolean);
+GLAPI void APIENTRY glMinmaxEXT (GLenum, GLenum, GLboolean);
+GLAPI void APIENTRY glResetHistogramEXT (GLenum);
+GLAPI void APIENTRY glResetMinmaxEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target);
+#endif
+
+#ifndef GL_EXT_convolution
+#define GL_EXT_convolution 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum, GLenum, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
+GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+#endif
+
+#ifndef GL_EXT_color_matrix
+#define GL_EXT_color_matrix 1
+#endif
+
+#ifndef GL_SGI_color_table
+#define GL_SGI_color_table 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorTableSGI (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glColorTableParameterivSGI (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glCopyColorTableSGI (GLenum, GLenum, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glGetColorTableSGI (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum, GLenum, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_SGIX_pixel_texture
+#define GL_SGIX_pixel_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelTexGenSGIX (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode);
+#endif
+
+#ifndef GL_SGIS_pixel_texture
+#define GL_SGIS_pixel_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum, GLint);
+GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum, const GLint *);
+GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum, GLfloat);
+GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum, GLint *);
+GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_SGIS_texture4D
+#define GL_SGIS_texture4D 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexImage4DSGIS (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels);
+#endif
+
+#ifndef GL_SGI_texture_color_table
+#define GL_SGI_texture_color_table 1
+#endif
+
+#ifndef GL_EXT_cmyka
+#define GL_EXT_cmyka 1
+#endif
+
+#ifndef GL_EXT_texture_object
+#define GL_EXT_texture_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei, const GLuint *, GLboolean *);
+GLAPI void APIENTRY glBindTextureEXT (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenTexturesEXT (GLsizei, GLuint *);
+GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint);
+GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei, const GLuint *, const GLclampf *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences);
+typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture);
+typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures);
+typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures);
+typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture);
+typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities);
+#endif
+
+#ifndef GL_SGIS_detail_texture
+#define GL_SGIS_detail_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points);
+typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points);
+#endif
+
+#ifndef GL_SGIS_sharpen_texture
+#define GL_SGIS_sharpen_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points);
+typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points);
+#endif
+
+#ifndef GL_EXT_packed_pixels
+#define GL_EXT_packed_pixels 1
+#endif
+
+#ifndef GL_SGIS_texture_lod
+#define GL_SGIS_texture_lod 1
+#endif
+
+#ifndef GL_SGIS_multisample
+#define GL_SGIS_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSampleMaskSGIS (GLclampf, GLboolean);
+GLAPI void APIENTRY glSamplePatternSGIS (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern);
+#endif
+
+#ifndef GL_EXT_rescale_normal
+#define GL_EXT_rescale_normal 1
+#endif
+
+#ifndef GL_EXT_vertex_array
+#define GL_EXT_vertex_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glArrayElementEXT (GLint);
+GLAPI void APIENTRY glColorPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glDrawArraysEXT (GLenum, GLint, GLsizei);
+GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei, GLsizei, const GLboolean *);
+GLAPI void APIENTRY glGetPointervEXT (GLenum, GLvoid* *);
+GLAPI void APIENTRY glIndexPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glNormalPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glTexCoordPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glVertexPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i);
+typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer);
+typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params);
+typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+#endif
+
+#ifndef GL_EXT_misc_attribute
+#define GL_EXT_misc_attribute 1
+#endif
+
+#ifndef GL_SGIS_generate_mipmap
+#define GL_SGIS_generate_mipmap 1
+#endif
+
+#ifndef GL_SGIX_clipmap
+#define GL_SGIX_clipmap 1
+#endif
+
+#ifndef GL_SGIX_shadow
+#define GL_SGIX_shadow 1
+#endif
+
+#ifndef GL_SGIS_texture_edge_clamp
+#define GL_SGIS_texture_edge_clamp 1
+#endif
+
+#ifndef GL_SGIS_texture_border_clamp
+#define GL_SGIS_texture_border_clamp 1
+#endif
+
+#ifndef GL_EXT_blend_minmax
+#define GL_EXT_blend_minmax 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendEquationEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode);
+#endif
+
+#ifndef GL_EXT_blend_subtract
+#define GL_EXT_blend_subtract 1
+#endif
+
+#ifndef GL_EXT_blend_logic_op
+#define GL_EXT_blend_logic_op 1
+#endif
+
+#ifndef GL_SGIX_interlace
+#define GL_SGIX_interlace 1
+#endif
+
+#ifndef GL_SGIX_pixel_tiles
+#define GL_SGIX_pixel_tiles 1
+#endif
+
+#ifndef GL_SGIX_texture_select
+#define GL_SGIX_texture_select 1
+#endif
+
+#ifndef GL_SGIX_sprite
+#define GL_SGIX_sprite 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum, GLfloat);
+GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum, const GLfloat *);
+GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum, GLint);
+GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum, const GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params);
+#endif
+
+#ifndef GL_SGIX_texture_multi_buffer
+#define GL_SGIX_texture_multi_buffer 1
+#endif
+
+#ifndef GL_EXT_point_parameters
+#define GL_EXT_point_parameters 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPointParameterfEXT (GLenum, GLfloat);
+GLAPI void APIENTRY glPointParameterfvEXT (GLenum, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_SGIS_point_parameters
+#define GL_SGIS_point_parameters 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPointParameterfSGIS (GLenum, GLfloat);
+GLAPI void APIENTRY glPointParameterfvSGIS (GLenum, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_SGIX_instruments
+#define GL_SGIX_instruments 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLint APIENTRY glGetInstrumentsSGIX (void);
+GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei, GLint *);
+GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *);
+GLAPI void APIENTRY glReadInstrumentsSGIX (GLint);
+GLAPI void APIENTRY glStartInstrumentsSGIX (void);
+GLAPI void APIENTRY glStopInstrumentsSGIX (GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void);
+typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer);
+typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p);
+typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker);
+typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void);
+typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker);
+#endif
+
+#ifndef GL_SGIX_texture_scale_bias
+#define GL_SGIX_texture_scale_bias 1
+#endif
+
+#ifndef GL_SGIX_framezoom
+#define GL_SGIX_framezoom 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFrameZoomSGIX (GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor);
+#endif
+
+#ifndef GL_SGIX_tag_sample_buffer
+#define GL_SGIX_tag_sample_buffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTagSampleBufferSGIX (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void);
+#endif
+
+#ifndef GL_SGIX_polynomial_ffd
+#define GL_SGIX_polynomial_ffd 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *);
+GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *);
+GLAPI void APIENTRY glDeformSGIX (GLbitfield);
+GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points);
+typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points);
+typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask);
+typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask);
+#endif
+
+#ifndef GL_SGIX_reference_plane
+#define GL_SGIX_reference_plane 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation);
+#endif
+
+#ifndef GL_SGIX_flush_raster
+#define GL_SGIX_flush_raster 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFlushRasterSGIX (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void);
+#endif
+
+#ifndef GL_SGIX_depth_texture
+#define GL_SGIX_depth_texture 1
+#endif
+
+#ifndef GL_SGIS_fog_function
+#define GL_SGIS_fog_function 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFogFuncSGIS (GLsizei, const GLfloat *);
+GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points);
+typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points);
+#endif
+
+#ifndef GL_SGIX_fog_offset
+#define GL_SGIX_fog_offset 1
+#endif
+
+#ifndef GL_HP_image_transform
+#define GL_HP_image_transform 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glImageTransformParameteriHP (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glImageTransformParameterfHP (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glImageTransformParameterivHP (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum, GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_HP_convolution_border_modes
+#define GL_HP_convolution_border_modes 1
+#endif
+
+#ifndef GL_SGIX_texture_add_env
+#define GL_SGIX_texture_add_env 1
+#endif
+
+#ifndef GL_EXT_color_subtable
+#define GL_EXT_color_subtable 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorSubTableEXT (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum, GLsizei, GLint, GLint, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+#endif
+
+#ifndef GL_PGI_vertex_hints
+#define GL_PGI_vertex_hints 1
+#endif
+
+#ifndef GL_PGI_misc_hints
+#define GL_PGI_misc_hints 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glHintPGI (GLenum, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode);
+#endif
+
+#ifndef GL_EXT_paletted_texture
+#define GL_EXT_paletted_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorTableEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glGetColorTableEXT (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum, GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_EXT_clip_volume_hint
+#define GL_EXT_clip_volume_hint 1
+#endif
+
+#ifndef GL_SGIX_list_priority
+#define GL_SGIX_list_priority 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetListParameterivSGIX (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glListParameterfSGIX (GLuint, GLenum, GLfloat);
+GLAPI void APIENTRY glListParameterfvSGIX (GLuint, GLenum, const GLfloat *);
+GLAPI void APIENTRY glListParameteriSGIX (GLuint, GLenum, GLint);
+GLAPI void APIENTRY glListParameterivSGIX (GLuint, GLenum, const GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params);
+#endif
+
+#ifndef GL_SGIX_ir_instrument1
+#define GL_SGIX_ir_instrument1 1
+#endif
+
+#ifndef GL_SGIX_calligraphic_fragment
+#define GL_SGIX_calligraphic_fragment 1
+#endif
+
+#ifndef GL_SGIX_texture_lod_bias
+#define GL_SGIX_texture_lod_bias 1
+#endif
+
+#ifndef GL_SGIX_shadow_ambient
+#define GL_SGIX_shadow_ambient 1
+#endif
+
+#ifndef GL_EXT_index_texture
+#define GL_EXT_index_texture 1
+#endif
+
+#ifndef GL_EXT_index_material
+#define GL_EXT_index_material 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glIndexMaterialEXT (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode);
+#endif
+
+#ifndef GL_EXT_index_func
+#define GL_EXT_index_func 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glIndexFuncEXT (GLenum, GLclampf);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref);
+#endif
+
+#ifndef GL_EXT_index_array_formats
+#define GL_EXT_index_array_formats 1
+#endif
+
+#ifndef GL_EXT_compiled_vertex_array
+#define GL_EXT_compiled_vertex_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glLockArraysEXT (GLint, GLsizei);
+GLAPI void APIENTRY glUnlockArraysEXT (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void);
+#endif
+
+#ifndef GL_EXT_cull_vertex
+#define GL_EXT_cull_vertex 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCullParameterdvEXT (GLenum, GLdouble *);
+GLAPI void APIENTRY glCullParameterfvEXT (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_SGIX_ycrcb
+#define GL_SGIX_ycrcb 1
+#endif
+
+#ifndef GL_SGIX_fragment_lighting
+#define GL_SGIX_fragment_lighting 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum, GLenum);
+GLAPI void APIENTRY glFragmentLightfSGIX (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glFragmentLightiSGIX (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glFragmentLightivSGIX (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum, GLfloat);
+GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum, const GLfloat *);
+GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum, GLint);
+GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum, const GLint *);
+GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glLightEnviSGIX (GLenum, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param);
+#endif
+
+#ifndef GL_IBM_rasterpos_clip
+#define GL_IBM_rasterpos_clip 1
+#endif
+
+#ifndef GL_HP_texture_lighting
+#define GL_HP_texture_lighting 1
+#endif
+
+#ifndef GL_EXT_draw_range_elements
+#define GL_EXT_draw_range_elements 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+#endif
+
+#ifndef GL_WIN_phong_shading
+#define GL_WIN_phong_shading 1
+#endif
+
+#ifndef GL_WIN_specular_fog
+#define GL_WIN_specular_fog 1
+#endif
+
+#ifndef GL_EXT_light_texture
+#define GL_EXT_light_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glApplyTextureEXT (GLenum);
+GLAPI void APIENTRY glTextureLightEXT (GLenum);
+GLAPI void APIENTRY glTextureMaterialEXT (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode);
+typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname);
+typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode);
+#endif
+
+#ifndef GL_SGIX_blend_alpha_minmax
+#define GL_SGIX_blend_alpha_minmax 1
+#endif
+
+#ifndef GL_EXT_bgra
+#define GL_EXT_bgra 1
+#endif
+
+#ifndef GL_SGIX_async
+#define GL_SGIX_async 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint);
+GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *);
+GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *);
+GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei);
+GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint, GLsizei);
+GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker);
+typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp);
+typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp);
+typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range);
+typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range);
+typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker);
+#endif
+
+#ifndef GL_SGIX_async_pixel
+#define GL_SGIX_async_pixel 1
+#endif
+
+#ifndef GL_SGIX_async_histogram
+#define GL_SGIX_async_histogram 1
+#endif
+
+#ifndef GL_INTEL_parallel_arrays
+#define GL_INTEL_parallel_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexPointervINTEL (GLint, GLenum, const GLvoid* *);
+GLAPI void APIENTRY glNormalPointervINTEL (GLenum, const GLvoid* *);
+GLAPI void APIENTRY glColorPointervINTEL (GLint, GLenum, const GLvoid* *);
+GLAPI void APIENTRY glTexCoordPointervINTEL (GLint, GLenum, const GLvoid* *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
+typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const GLvoid* *pointer);
+typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
+typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
+#endif
+
+#ifndef GL_HP_occlusion_test
+#define GL_HP_occlusion_test 1
+#endif
+
+#ifndef GL_EXT_pixel_transform
+#define GL_EXT_pixel_transform 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum, GLenum, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_EXT_pixel_transform_color_table
+#define GL_EXT_pixel_transform_color_table 1
+#endif
+
+#ifndef GL_EXT_shared_texture_palette
+#define GL_EXT_shared_texture_palette 1
+#endif
+
+#ifndef GL_EXT_separate_specular_color
+#define GL_EXT_separate_specular_color 1
+#endif
+
+#ifndef GL_EXT_secondary_color
+#define GL_EXT_secondary_color 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *);
+GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *);
+GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *);
+GLAPI void APIENTRY glSecondaryColor3iEXT (GLint, GLint, GLint);
+GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *);
+GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *);
+GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte, GLubyte, GLubyte);
+GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *);
+GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *);
+GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort, GLushort, GLushort);
+GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *);
+GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint, GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_EXT_texture_perturb_normal
+#define GL_EXT_texture_perturb_normal 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTextureNormalEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode);
+#endif
+
+#ifndef GL_EXT_multi_draw_arrays
+#define GL_EXT_multi_draw_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei);
+GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
+#endif
+
+#ifndef GL_EXT_fog_coord
+#define GL_EXT_fog_coord 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFogCoordfEXT (GLfloat);
+GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *);
+GLAPI void APIENTRY glFogCoorddEXT (GLdouble);
+GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *);
+GLAPI void APIENTRY glFogCoordPointerEXT (GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord);
+typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_REND_screen_coordinates
+#define GL_REND_screen_coordinates 1
+#endif
+
+#ifndef GL_EXT_coordinate_frame
+#define GL_EXT_coordinate_frame 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTangent3bEXT (GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *);
+GLAPI void APIENTRY glTangent3dEXT (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *);
+GLAPI void APIENTRY glTangent3fEXT (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *);
+GLAPI void APIENTRY glTangent3iEXT (GLint, GLint, GLint);
+GLAPI void APIENTRY glTangent3ivEXT (const GLint *);
+GLAPI void APIENTRY glTangent3sEXT (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glTangent3svEXT (const GLshort *);
+GLAPI void APIENTRY glBinormal3bEXT (GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *);
+GLAPI void APIENTRY glBinormal3dEXT (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *);
+GLAPI void APIENTRY glBinormal3fEXT (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *);
+GLAPI void APIENTRY glBinormal3iEXT (GLint, GLint, GLint);
+GLAPI void APIENTRY glBinormal3ivEXT (const GLint *);
+GLAPI void APIENTRY glBinormal3sEXT (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glBinormal3svEXT (const GLshort *);
+GLAPI void APIENTRY glTangentPointerEXT (GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glBinormalPointerEXT (GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz);
+typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz);
+typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz);
+typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz);
+typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz);
+typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz);
+typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz);
+typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz);
+typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz);
+typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz);
+typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_EXT_texture_env_combine
+#define GL_EXT_texture_env_combine 1
+#endif
+
+#ifndef GL_APPLE_specular_vector
+#define GL_APPLE_specular_vector 1
+#endif
+
+#ifndef GL_APPLE_transform_hint
+#define GL_APPLE_transform_hint 1
+#endif
+
+#ifndef GL_SGIX_fog_scale
+#define GL_SGIX_fog_scale 1
+#endif
+
+#ifndef GL_SUNX_constant_data
+#define GL_SUNX_constant_data 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFinishTextureSUNX (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void);
+#endif
+
+#ifndef GL_SUN_global_alpha
+#define GL_SUN_global_alpha 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte);
+GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort);
+GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint);
+GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat);
+GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble);
+GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte);
+GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort);
+GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor);
+#endif
+
+#ifndef GL_SUN_triangle_list
+#define GL_SUN_triangle_list 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint);
+GLAPI void APIENTRY glReplacementCodeusSUN (GLushort);
+GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte);
+GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *);
+GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *);
+GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *);
+GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum, GLsizei, const GLvoid* *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const GLvoid* *pointer);
+#endif
+
+#ifndef GL_SUN_vertex
+#define GL_SUN_vertex 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat);
+GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *, const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *, const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+#endif
+
+#ifndef GL_EXT_blend_func_separate
+#define GL_EXT_blend_func_separate 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum, GLenum, GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+#endif
+
+#ifndef GL_INGR_blend_func_separate
+#define GL_INGR_blend_func_separate 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum, GLenum, GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+#endif
+
+#ifndef GL_INGR_color_clamp
+#define GL_INGR_color_clamp 1
+#endif
+
+#ifndef GL_INGR_interlace_read
+#define GL_INGR_interlace_read 1
+#endif
+
+#ifndef GL_EXT_stencil_wrap
+#define GL_EXT_stencil_wrap 1
+#endif
+
+#ifndef GL_EXT_422_pixels
+#define GL_EXT_422_pixels 1
+#endif
+
+#ifndef GL_NV_texgen_reflection
+#define GL_NV_texgen_reflection 1
+#endif
+
+#ifndef GL_SUN_convolution_border_modes
+#define GL_SUN_convolution_border_modes 1
+#endif
+
+#ifndef GL_EXT_texture_env_add
+#define GL_EXT_texture_env_add 1
+#endif
+
+#ifndef GL_EXT_texture_lod_bias
+#define GL_EXT_texture_lod_bias 1
+#endif
+
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_EXT_texture_filter_anisotropic 1
+#endif
+
+#ifndef GL_EXT_vertex_weighting
+#define GL_EXT_vertex_weighting 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexWeightfEXT (GLfloat);
+GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *);
+GLAPI void APIENTRY glVertexWeightPointerEXT (GLsizei, GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_NV_light_max_exponent
+#define GL_NV_light_max_exponent 1
+#endif
+
+#ifndef GL_NV_vertex_array_range
+#define GL_NV_vertex_array_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFlushVertexArrayRangeNV (void);
+GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void);
+typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const GLvoid *pointer);
+#endif
+
+#ifndef GL_NV_register_combiners
+#define GL_NV_register_combiners 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCombinerParameterfvNV (GLenum, const GLfloat *);
+GLAPI void APIENTRY glCombinerParameterfNV (GLenum, GLfloat);
+GLAPI void APIENTRY glCombinerParameterivNV (GLenum, const GLint *);
+GLAPI void APIENTRY glCombinerParameteriNV (GLenum, GLint);
+GLAPI void APIENTRY glCombinerInputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glCombinerOutputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean);
+GLAPI void APIENTRY glFinalCombinerInputNV (GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum, GLenum, GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum, GLenum, GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum, GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum, GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum, GLenum, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
+typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_NV_fog_distance
+#define GL_NV_fog_distance 1
+#endif
+
+#ifndef GL_NV_texgen_emboss
+#define GL_NV_texgen_emboss 1
+#endif
+
+#ifndef GL_NV_blend_square
+#define GL_NV_blend_square 1
+#endif
+
+#ifndef GL_NV_texture_env_combine4
+#define GL_NV_texture_env_combine4 1
+#endif
+
+#ifndef GL_MESA_resize_buffers
+#define GL_MESA_resize_buffers 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glResizeBuffersMESA (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void);
+#endif
+
+#ifndef GL_MESA_window_pos
+#define GL_MESA_window_pos 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glWindowPos2dMESA (GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *);
+GLAPI void APIENTRY glWindowPos2fMESA (GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *);
+GLAPI void APIENTRY glWindowPos2iMESA (GLint, GLint);
+GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *);
+GLAPI void APIENTRY glWindowPos2sMESA (GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *);
+GLAPI void APIENTRY glWindowPos3dMESA (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *);
+GLAPI void APIENTRY glWindowPos3fMESA (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *);
+GLAPI void APIENTRY glWindowPos3iMESA (GLint, GLint, GLint);
+GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *);
+GLAPI void APIENTRY glWindowPos3sMESA (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *);
+GLAPI void APIENTRY glWindowPos4dMESA (GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *);
+GLAPI void APIENTRY glWindowPos4fMESA (GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *);
+GLAPI void APIENTRY glWindowPos4iMESA (GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *);
+GLAPI void APIENTRY glWindowPos4sMESA (GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v);
+#endif
+
+#ifndef GL_IBM_cull_vertex
+#define GL_IBM_cull_vertex 1
+#endif
+
+#ifndef GL_IBM_multimode_draw_arrays
+#define GL_IBM_multimode_draw_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint);
+GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *, const GLsizei *, GLenum, const GLvoid* const *, GLsizei, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);
+typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, GLint modestride);
+#endif
+
+#ifndef GL_IBM_vertex_array_lists
+#define GL_IBM_vertex_array_lists 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint, const GLboolean* *, GLint);
+GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glIndexPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glNormalPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glTexCoordPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glVertexPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+#endif
+
+#ifndef GL_SGIX_subsample
+#define GL_SGIX_subsample 1
+#endif
+
+#ifndef GL_SGIX_ycrcba
+#define GL_SGIX_ycrcba 1
+#endif
+
+#ifndef GL_SGIX_ycrcb_subsample
+#define GL_SGIX_ycrcb_subsample 1
+#endif
+
+#ifndef GL_SGIX_depth_pass_instrument
+#define GL_SGIX_depth_pass_instrument 1
+#endif
+
+#ifndef GL_3DFX_texture_compression_FXT1
+#define GL_3DFX_texture_compression_FXT1 1
+#endif
+
+#ifndef GL_3DFX_multisample
+#define GL_3DFX_multisample 1
+#endif
+
+#ifndef GL_3DFX_tbuffer
+#define GL_3DFX_tbuffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTbufferMask3DFX (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask);
+#endif
+
+#ifndef GL_EXT_multisample
+#define GL_EXT_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSampleMaskEXT (GLclampf, GLboolean);
+GLAPI void APIENTRY glSamplePatternEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern);
+#endif
+
+#ifndef GL_SGIX_vertex_preclip
+#define GL_SGIX_vertex_preclip 1
+#endif
+
+#ifndef GL_SGIX_convolution_accuracy
+#define GL_SGIX_convolution_accuracy 1
+#endif
+
+#ifndef GL_SGIX_resample
+#define GL_SGIX_resample 1
+#endif
+
+#ifndef GL_SGIS_point_line_texgen
+#define GL_SGIS_point_line_texgen 1
+#endif
+
+#ifndef GL_SGIS_texture_color_mask
+#define GL_SGIS_texture_color_mask 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean, GLboolean, GLboolean, GLboolean);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+#endif
+
+#ifndef GL_SGIX_igloo_interface
+#define GL_SGIX_igloo_interface 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const GLvoid *params);
+#endif
+
+#ifndef GL_EXT_texture_env_dot3
+#define GL_EXT_texture_env_dot3 1
+#endif
+
+#ifndef GL_ATI_texture_mirror_once
+#define GL_ATI_texture_mirror_once 1
+#endif
+
+#ifndef GL_NV_fence
+#define GL_NV_fence 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDeleteFencesNV (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenFencesNV (GLsizei, GLuint *);
+GLAPI GLboolean APIENTRY glIsFenceNV (GLuint);
+GLAPI GLboolean APIENTRY glTestFenceNV (GLuint);
+GLAPI void APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glFinishFenceNV (GLuint);
+GLAPI void APIENTRY glSetFenceNV (GLuint, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
+typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
+typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
+typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
+typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
+#endif
+
+#ifndef GL_NV_evaluators
+#define GL_NV_evaluators 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, const GLvoid *);
+GLAPI void APIENTRY glMapParameterivNV (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glMapParameterfvNV (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid *);
+GLAPI void APIENTRY glGetMapParameterivNV (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetMapParameterfvNV (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum, GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum, GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glEvalMapsNV (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points);
+typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points);
+typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode);
+#endif
+
+#ifndef GL_NV_packed_depth_stencil
+#define GL_NV_packed_depth_stencil 1
+#endif
+
+#ifndef GL_NV_register_combiners2
+#define GL_NV_register_combiners2 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum, GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_NV_texture_compression_vtc
+#define GL_NV_texture_compression_vtc 1
+#endif
+
+#ifndef GL_NV_texture_rectangle
+#define GL_NV_texture_rectangle 1
+#endif
+
+#ifndef GL_NV_texture_shader
+#define GL_NV_texture_shader 1
+#endif
+
+#ifndef GL_NV_texture_shader2
+#define GL_NV_texture_shader2 1
+#endif
+
+#ifndef GL_NV_vertex_array_range2
+#define GL_NV_vertex_array_range2 1
+#endif
+
+#ifndef GL_NV_vertex_program
+#define GL_NV_vertex_program 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei, const GLuint *, GLboolean *);
+GLAPI void APIENTRY glBindProgramNV (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteProgramsNV (GLsizei, const GLuint *);
+GLAPI void APIENTRY glExecuteProgramNV (GLenum, GLuint, const GLfloat *);
+GLAPI void APIENTRY glGenProgramsNV (GLsizei, GLuint *);
+GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum, GLuint, GLenum, GLdouble *);
+GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum, GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetProgramivNV (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetProgramStringNV (GLuint, GLenum, GLubyte *);
+GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum, GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint, GLenum, GLdouble *);
+GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVertexAttribivNV (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint, GLenum, GLvoid* *);
+GLAPI GLboolean APIENTRY glIsProgramNV (GLuint);
+GLAPI void APIENTRY glLoadProgramNV (GLenum, GLuint, GLsizei, const GLubyte *);
+GLAPI void APIENTRY glProgramParameter4dNV (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glProgramParameter4dvNV (GLenum, GLuint, const GLdouble *);
+GLAPI void APIENTRY glProgramParameter4fNV (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glProgramParameter4fvNV (GLenum, GLuint, const GLfloat *);
+GLAPI void APIENTRY glProgramParameters4dvNV (GLenum, GLuint, GLuint, const GLdouble *);
+GLAPI void APIENTRY glProgramParameters4fvNV (GLenum, GLuint, GLuint, const GLfloat *);
+GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei, const GLuint *);
+GLAPI void APIENTRY glTrackMatrixNV (GLenum, GLuint, GLenum, GLenum);
+GLAPI void APIENTRY glVertexAttribPointerNV (GLuint, GLint, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glVertexAttrib1dNV (GLuint, GLdouble);
+GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib1fNV (GLuint, GLfloat);
+GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib1sNV (GLuint, GLshort);
+GLAPI void APIENTRY glVertexAttrib1svNV (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib2dNV (GLuint, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib2fNV (GLuint, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib2sNV (GLuint, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib2svNV (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib3dNV (GLuint, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib3fNV (GLuint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib3sNV (GLuint, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib3svNV (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4dNV (GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib4fNV (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib4sNV (GLuint, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib4svNV (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
+GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint, GLsizei, const GLdouble *);
+GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glVertexAttribs1svNV (GLuint, GLsizei, const GLshort *);
+GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint, GLsizei, const GLdouble *);
+GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glVertexAttribs2svNV (GLuint, GLsizei, const GLshort *);
+GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint, GLsizei, const GLdouble *);
+GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glVertexAttribs3svNV (GLuint, GLsizei, const GLshort *);
+GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint, GLsizei, const GLdouble *);
+GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glVertexAttribs4svNV (GLuint, GLsizei, const GLshort *);
+GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint, GLsizei, const GLubyte *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences);
+typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id);
+typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs);
+typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs);
+typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program);
+typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLuint count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLuint count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs);
+typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v);
+#endif
+
+#ifndef GL_SGIX_texture_coordinate_clamp
+#define GL_SGIX_texture_coordinate_clamp 1
+#endif
+
+#ifndef GL_SGIX_scalebias_hint
+#define GL_SGIX_scalebias_hint 1
+#endif
+
+#ifndef GL_OML_interlace
+#define GL_OML_interlace 1
+#endif
+
+#ifndef GL_OML_subsample
+#define GL_OML_subsample 1
+#endif
+
+#ifndef GL_OML_resample
+#define GL_OML_resample 1
+#endif
+
+#ifndef GL_NV_copy_depth_to_color
+#define GL_NV_copy_depth_to_color 1
+#endif
+
+#ifndef GL_ATI_envmap_bumpmap
+#define GL_ATI_envmap_bumpmap 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexBumpParameterivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum, GLint *);
+GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param);
+typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param);
+typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param);
+typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param);
+#endif
+
+#ifndef GL_ATI_fragment_shader
+#define GL_ATI_fragment_shader 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint);
+GLAPI void APIENTRY glBindFragmentShaderATI (GLuint);
+GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint);
+GLAPI void APIENTRY glBeginFragmentShaderATI (void);
+GLAPI void APIENTRY glEndFragmentShaderATI (void);
+GLAPI void APIENTRY glPassTexCoordATI (GLuint, GLuint, GLenum);
+GLAPI void APIENTRY glSampleMapATI (GLuint, GLuint, GLenum);
+GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range);
+typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void);
+typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void);
+typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle);
+typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle);
+typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value);
+#endif
+
+#ifndef GL_ATI_pn_triangles
+#define GL_ATI_pn_triangles 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPNTrianglesiATI (GLenum, GLint);
+GLAPI void APIENTRY glPNTrianglesfATI (GLenum, GLfloat);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param);
+#endif
+
+#ifndef GL_ATI_vertex_array_object
+#define GL_ATI_vertex_array_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei, const GLvoid *, GLenum);
+GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint);
+GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint, GLuint, GLsizei, const GLvoid *, GLenum);
+GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetObjectBufferivATI (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glFreeObjectBufferATI (GLuint);
+GLAPI void APIENTRY glArrayObjectATI (GLenum, GLint, GLenum, GLsizei, GLuint, GLuint);
+GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetArrayObjectivATI (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glVariantArrayObjectATI (GLuint, GLenum, GLsizei, GLuint, GLuint);
+GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint, GLenum, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const GLvoid *pointer, GLenum usage);
+typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve);
+typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_EXT_vertex_shader
+#define GL_EXT_vertex_shader 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBeginVertexShaderEXT (void);
+GLAPI void APIENTRY glEndVertexShaderEXT (void);
+GLAPI void APIENTRY glBindVertexShaderEXT (GLuint);
+GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint);
+GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint);
+GLAPI void APIENTRY glShaderOp1EXT (GLenum, GLuint, GLuint);
+GLAPI void APIENTRY glShaderOp2EXT (GLenum, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glShaderOp3EXT (GLenum, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glSwizzleEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glWriteMaskEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glInsertComponentEXT (GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glExtractComponentEXT (GLuint, GLuint, GLuint);
+GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum, GLenum, GLenum, GLuint);
+GLAPI void APIENTRY glSetInvariantEXT (GLuint, GLenum, const GLvoid *);
+GLAPI void APIENTRY glSetLocalConstantEXT (GLuint, GLenum, const GLvoid *);
+GLAPI void APIENTRY glVariantbvEXT (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVariantsvEXT (GLuint, const GLshort *);
+GLAPI void APIENTRY glVariantivEXT (GLuint, const GLint *);
+GLAPI void APIENTRY glVariantfvEXT (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVariantdvEXT (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVariantubvEXT (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVariantusvEXT (GLuint, const GLushort *);
+GLAPI void APIENTRY glVariantuivEXT (GLuint, const GLuint *);
+GLAPI void APIENTRY glVariantPointerEXT (GLuint, GLenum, GLuint, const GLvoid *);
+GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint);
+GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint);
+GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum, GLenum);
+GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum, GLenum);
+GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum, GLenum, GLenum);
+GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum, GLenum);
+GLAPI GLuint APIENTRY glBindParameterEXT (GLenum);
+GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint, GLenum);
+GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint, GLenum, GLboolean *);
+GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVariantPointervEXT (GLuint, GLenum, GLvoid* *);
+GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint, GLenum, GLboolean *);
+GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint, GLenum, GLboolean *);
+GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint, GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void);
+typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void);
+typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id);
+typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range);
+typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1);
+typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2);
+typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
+typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
+typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
+typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
+typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr);
+typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr);
+typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr);
+typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr);
+typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr);
+typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr);
+typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr);
+typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr);
+typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr);
+typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr);
+typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const GLvoid *addr);
+typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
+typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value);
+typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap);
+typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid* *data);
+typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+#endif
+
+#ifndef GL_ATI_vertex_streams
+#define GL_ATI_vertex_streams 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexStream1sATI (GLenum, GLshort);
+GLAPI void APIENTRY glVertexStream1svATI (GLenum, const GLshort *);
+GLAPI void APIENTRY glVertexStream1iATI (GLenum, GLint);
+GLAPI void APIENTRY glVertexStream1ivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glVertexStream1fATI (GLenum, GLfloat);
+GLAPI void APIENTRY glVertexStream1fvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glVertexStream1dATI (GLenum, GLdouble);
+GLAPI void APIENTRY glVertexStream1dvATI (GLenum, const GLdouble *);
+GLAPI void APIENTRY glVertexStream2sATI (GLenum, GLshort, GLshort);
+GLAPI void APIENTRY glVertexStream2svATI (GLenum, const GLshort *);
+GLAPI void APIENTRY glVertexStream2iATI (GLenum, GLint, GLint);
+GLAPI void APIENTRY glVertexStream2ivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glVertexStream2fATI (GLenum, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexStream2fvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glVertexStream2dATI (GLenum, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexStream2dvATI (GLenum, const GLdouble *);
+GLAPI void APIENTRY glVertexStream3sATI (GLenum, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexStream3svATI (GLenum, const GLshort *);
+GLAPI void APIENTRY glVertexStream3iATI (GLenum, GLint, GLint, GLint);
+GLAPI void APIENTRY glVertexStream3ivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glVertexStream3fATI (GLenum, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexStream3fvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glVertexStream3dATI (GLenum, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexStream3dvATI (GLenum, const GLdouble *);
+GLAPI void APIENTRY glVertexStream4sATI (GLenum, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexStream4svATI (GLenum, const GLshort *);
+GLAPI void APIENTRY glVertexStream4iATI (GLenum, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glVertexStream4ivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glVertexStream4fATI (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexStream4fvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glVertexStream4dATI (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexStream4dvATI (GLenum, const GLdouble *);
+GLAPI void APIENTRY glNormalStream3bATI (GLenum, GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glNormalStream3bvATI (GLenum, const GLbyte *);
+GLAPI void APIENTRY glNormalStream3sATI (GLenum, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glNormalStream3svATI (GLenum, const GLshort *);
+GLAPI void APIENTRY glNormalStream3iATI (GLenum, GLint, GLint, GLint);
+GLAPI void APIENTRY glNormalStream3ivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glNormalStream3fATI (GLenum, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glNormalStream3fvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glNormalStream3dATI (GLenum, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glNormalStream3dvATI (GLenum, const GLdouble *);
+GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum);
+GLAPI void APIENTRY glVertexBlendEnviATI (GLenum, GLint);
+GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum, GLfloat);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream);
+typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param);
+#endif
+
+#ifndef GL_ATI_element_array
+#define GL_ATI_element_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glElementPointerATI (GLenum, const GLvoid *);
+GLAPI void APIENTRY glDrawElementArrayATI (GLenum, GLsizei);
+GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum, GLuint, GLuint, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count);
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count);
+#endif
+
+#ifndef GL_SUN_mesh_array
+#define GL_SUN_mesh_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum, GLint, GLsizei, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width);
+#endif
+
+#ifndef GL_SUN_slice_accum
+#define GL_SUN_slice_accum 1
+#endif
+
+#ifndef GL_NV_multisample_filter_hint
+#define GL_NV_multisample_filter_hint 1
+#endif
+
+#ifndef GL_NV_depth_clamp
+#define GL_NV_depth_clamp 1
+#endif
+
+#ifndef GL_NV_occlusion_query
+#define GL_NV_occlusion_query 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei, GLuint *);
+GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei, const GLuint *);
+GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint);
+GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint);
+GLAPI void APIENTRY glEndOcclusionQueryNV (void);
+GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint, GLenum, GLuint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids);
+typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void);
+typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params);
+#endif
+
+#ifndef GL_NV_point_sprite
+#define GL_NV_point_sprite 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPointParameteriNV (GLenum, GLint);
+GLAPI void APIENTRY glPointParameterivNV (GLenum, const GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params);
+#endif
+
+#ifndef GL_NV_texture_shader3
+#define GL_NV_texture_shader3 1
+#endif
+
+#ifndef GL_NV_vertex_program1_1
+#define GL_NV_vertex_program1_1 1
+#endif
+
+#ifndef GL_EXT_shadow_funcs
+#define GL_EXT_shadow_funcs 1
+#endif
+
+#ifndef GL_EXT_stencil_two_side
+#define GL_EXT_stencil_two_side 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face);
+#endif
+
+#ifndef GL_ATI_text_fragment_shader
+#define GL_ATI_text_fragment_shader 1
+#endif
+
+#ifndef GL_APPLE_client_storage
+#define GL_APPLE_client_storage 1
+#endif
+
+#ifndef GL_APPLE_element_array
+#define GL_APPLE_element_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glElementPointerAPPLE (GLenum, const GLvoid *);
+GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum, GLint, GLsizei);
+GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, GLint, GLsizei);
+GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum, const GLint *, const GLsizei *, GLsizei);
+GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, const GLint *, const GLsizei *, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount);
+#endif
+
+#ifndef GL_APPLE_fence
+#define GL_APPLE_fence 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenFencesAPPLE (GLsizei, GLuint *);
+GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei, const GLuint *);
+GLAPI void APIENTRY glSetFenceAPPLE (GLuint);
+GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint);
+GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint);
+GLAPI void APIENTRY glFinishFenceAPPLE (GLuint);
+GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum, GLuint);
+GLAPI void APIENTRY glFinishObjectAPPLE (GLenum, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences);
+typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences);
+typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence);
+typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name);
+typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name);
+#endif
+
+#ifndef GL_APPLE_vertex_array_object
+#define GL_APPLE_vertex_array_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint);
+GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei, const GLuint *);
+GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array);
+typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays);
+typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays);
+typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array);
+#endif
+
+#ifndef GL_APPLE_vertex_array_range
+#define GL_APPLE_vertex_array_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei, GLvoid *);
+GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei, GLvoid *);
+GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer);
+typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer);
+typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param);
+#endif
+
+#ifndef GL_APPLE_ycbcr_422
+#define GL_APPLE_ycbcr_422 1
+#endif
+
+#ifndef GL_S3_s3tc
+#define GL_S3_s3tc 1
+#endif
+
+#ifndef GL_ATI_draw_buffers
+#define GL_ATI_draw_buffers 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawBuffersATI (GLsizei, const GLenum *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs);
+#endif
+
+#ifndef GL_ATI_pixel_format_float
+#define GL_ATI_pixel_format_float 1
+/* This is really a WGL extension, but defines some associated GL enums.
+ * ATI does not export "GL_ATI_pixel_format_float" in the GL_EXTENSIONS string.
+ */
+#endif
+
+#ifndef GL_ATI_texture_env_combine3
+#define GL_ATI_texture_env_combine3 1
+#endif
+
+#ifndef GL_ATI_texture_float
+#define GL_ATI_texture_float 1
+#endif
+
+#ifndef GL_NV_float_buffer
+#define GL_NV_float_buffer 1
+#endif
+
+#ifndef GL_NV_fragment_program
+#define GL_NV_fragment_program 1
+/* Some NV_fragment_program entry points are shared with ARB_vertex_program. */
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint, GLsizei, const GLubyte *, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint, GLsizei, const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint, GLsizei, const GLubyte *, const GLdouble *);
+GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint, GLsizei, const GLubyte *, GLfloat *);
+GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint, GLsizei, const GLubyte *, GLdouble *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v);
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v);
+typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params);
+#endif
+
+#ifndef GL_NV_half_float
+#define GL_NV_half_float 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertex2hNV (GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glVertex3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glVertex4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glNormal3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glColor4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV);
+GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum, GLhalfNV);
+GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum, const GLhalfNV *);
+GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum, const GLhalfNV *);
+GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum, const GLhalfNV *);
+GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum, const GLhalfNV *);
+GLAPI void APIENTRY glFogCoordhNV (GLhalfNV);
+GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *);
+GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV);
+GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttrib1hNV (GLuint, GLhalfNV);
+GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttrib2hNV (GLuint, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttrib3hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttrib4hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint, GLsizei, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint, GLsizei, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint, GLsizei, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint, GLsizei, const GLhalfNV *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y);
+typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z);
+typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
+typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
+typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
+typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
+typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s);
+typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t);
+typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r);
+typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
+typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog);
+typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+#endif
+
+#ifndef GL_NV_pixel_data_range
+#define GL_NV_pixel_data_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelDataRangeNV (GLenum, GLsizei, GLvoid *);
+GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, GLvoid *pointer);
+typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target);
+#endif
+
+#ifndef GL_NV_primitive_restart
+#define GL_NV_primitive_restart 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPrimitiveRestartNV (void);
+GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void);
+typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index);
+#endif
+
+#ifndef GL_NV_texture_expand_normal
+#define GL_NV_texture_expand_normal 1
+#endif
+
+#ifndef GL_NV_vertex_program2
+#define GL_NV_vertex_program2 1
+#endif
+
+#ifndef GL_ATI_map_object_buffer
+#define GL_ATI_map_object_buffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLvoid* APIENTRY glMapObjectBufferATI (GLuint);
+GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLvoid* (APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer);
+#endif
+
+#ifndef GL_ATI_separate_stencil
+#define GL_ATI_separate_stencil 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glStencilOpSeparateATI (GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum, GLenum, GLint, GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+#endif
+
+#ifndef GL_ATI_vertex_attrib_array_object
+#define GL_ATI_vertex_attrib_array_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint);
+GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint, GLenum, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_OES_read_format
+#define GL_OES_read_format 1
+#endif
+
+#ifndef GL_EXT_depth_bounds_test
+#define GL_EXT_depth_bounds_test 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDepthBoundsEXT (GLclampd, GLclampd);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax);
+#endif
+
+#ifndef GL_EXT_texture_mirror_clamp
+#define GL_EXT_texture_mirror_clamp 1
+#endif
+
+#ifndef GL_EXT_blend_equation_separate
+#define GL_EXT_blend_equation_separate 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha);
+#endif
+
+#ifndef GL_MESA_pack_invert
+#define GL_MESA_pack_invert 1
+#endif
+
+#ifndef GL_MESA_ycbcr_texture
+#define GL_MESA_ycbcr_texture 1
+#endif
+
+#ifndef GL_EXT_pixel_buffer_object
+#define GL_EXT_pixel_buffer_object 1
+#endif
+
+#ifndef GL_NV_fragment_program_option
+#define GL_NV_fragment_program_option 1
+#endif
+
+#ifndef GL_NV_fragment_program2
+#define GL_NV_fragment_program2 1
+#endif
+
+#ifndef GL_NV_vertex_program2_option
+#define GL_NV_vertex_program2_option 1
+#endif
+
+#ifndef GL_NV_vertex_program3
+#define GL_NV_vertex_program3 1
+#endif
+
+#ifndef GL_EXT_framebuffer_object
+#define GL_EXT_framebuffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint);
+GLAPI void APIENTRY glBindRenderbufferEXT (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei, GLuint *);
+GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum, GLenum, GLsizei, GLsizei);
+GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint);
+GLAPI void APIENTRY glBindFramebufferEXT (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei, GLuint *);
+GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum);
+GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum, GLenum, GLenum, GLuint, GLint);
+GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum, GLenum, GLenum, GLuint, GLint);
+GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum, GLenum, GLenum, GLuint, GLint, GLint);
+GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum, GLenum, GLenum, GLuint);
+GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum, GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGenerateMipmapEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers);
+typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers);
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer);
+typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer);
+typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers);
+typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers);
+typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target);
+#endif
+
+#ifndef GL_GREMEDY_string_marker
+#define GL_GREMEDY_string_marker 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const GLvoid *string);
+#endif
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
+#endif /* NO_SDL_GLEXT */
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_platform.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_platform.h
new file mode 100644 (file)
index 0000000..1bfee29
--- /dev/null
@@ -0,0 +1,100 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* Try to get a standard set of platform defines */
+
+#ifndef _SDL_platform_h
+#define _SDL_platform_h
+
+#if defined(_AIX)
+#undef __AIX__
+#define __AIX__                1
+#endif
+#if defined(__BEOS__)
+#undef __BEOS__
+#define __BEOS__       1
+#endif
+#if defined(bsdi) || defined(__bsdi) || defined(__bsdi__)
+#undef __BSDI__
+#define __BSDI__       1
+#endif
+#if defined(_arch_dreamcast)
+#undef __DREAMCAST__
+#define __DREAMCAST__  1
+#endif
+#if defined(__FreeBSD__) || defined(__DragonFly__)
+#undef __FREEBSD__
+#define __FREEBSD__    1
+#endif
+#if defined(hpux) || defined(__hpux) || defined(__hpux__)
+#undef __HPUX__
+#define __HPUX__       1
+#endif
+#if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE)
+#undef __IRIX__
+#define __IRIX__       1
+#endif
+#if defined(linux) || defined(__linux) || defined(__linux__)
+#undef __LINUX__
+#define __LINUX__      1
+#endif
+#if defined(__APPLE__)
+#undef __MACOSX__
+#define __MACOSX__     1
+#elif defined(macintosh)
+#undef __MACOS__
+#define __MACOS__      1
+#endif
+#if defined(__NetBSD__)
+#undef __NETBSD__
+#define __NETBSD__     1
+#endif
+#if defined(__OpenBSD__)
+#undef __OPENBSD__
+#define __OPENBSD__    1
+#endif
+#if defined(__OS2__)
+#undef __OS2__
+#define __OS2__                1
+#endif
+#if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE)
+#undef __OSF__
+#define __OSF__                1
+#endif
+#if defined(__QNXNTO__)
+#undef __QNXNTO__
+#define __QNXNTO__     1
+#endif
+#if defined(riscos) || defined(__riscos) || defined(__riscos__)
+#undef __RISCOS__
+#define __RISCOS__     1
+#endif
+#if defined(__SVR4)
+#undef __SOLARIS__
+#define __SOLARIS__    1
+#endif
+#if defined(WIN32) || defined(_WIN32)
+#undef __WIN32__
+#define __WIN32__      1
+#endif
+
+#endif /* _SDL_platform_h */
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_quit.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_quit.h
new file mode 100644 (file)
index 0000000..fcf40fb
--- /dev/null
@@ -0,0 +1,50 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* Include file for SDL quit event handling */
+
+#ifndef _SDL_quit_h
+#define _SDL_quit_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+/* 
+  An SDL_QUITEVENT is generated when the user tries to close the application
+  window.  If it is ignored or filtered out, the window will remain open.
+  If it is not ignored or filtered, it is queued normally and the window
+  is allowed to close.  When the window is closed, screen updates will 
+  complete, but have no effect.
+
+  SDL_Init() installs signal handlers for SIGINT (keyboard interrupt)
+  and SIGTERM (system termination request), if handlers do not already
+  exist, that generate SDL_QUITEVENT events as well.  There is no way
+  to determine the cause of an SDL_QUITEVENT, but setting a signal
+  handler in your application will override the default generation of
+  quit events for that signal.
+*/
+
+/* There are no functions directly affecting the quit event */
+#define SDL_QuitRequested() \
+        (SDL_PumpEvents(), SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUITMASK))
+
+#endif /* _SDL_quit_h */
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_rwops.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_rwops.h
new file mode 100644 (file)
index 0000000..8c17701
--- /dev/null
@@ -0,0 +1,144 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* This file provides a general interface for SDL to read and write
+   data sources.  It can easily be extended to files, memory, etc.
+*/
+
+#ifndef _SDL_rwops_h
+#define _SDL_rwops_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* This is the read/write operation structure -- very basic */
+
+typedef struct SDL_RWops {
+       /* Seek to 'offset' relative to whence, one of stdio's whence values:
+               SEEK_SET, SEEK_CUR, SEEK_END
+          Returns the final offset in the data source.
+        */
+       int (SDLCALL *seek)(struct SDL_RWops *context, int offset, int whence);
+
+       /* Read up to 'num' objects each of size 'objsize' from the data
+          source to the area pointed at by 'ptr'.
+          Returns the number of objects read, or -1 if the read failed.
+        */
+       int (SDLCALL *read)(struct SDL_RWops *context, void *ptr, int size, int maxnum);
+
+       /* Write exactly 'num' objects each of size 'objsize' from the area
+          pointed at by 'ptr' to data source.
+          Returns 'num', or -1 if the write failed.
+        */
+       int (SDLCALL *write)(struct SDL_RWops *context, const void *ptr, int size, int num);
+
+       /* Close and free an allocated SDL_FSops structure */
+       int (SDLCALL *close)(struct SDL_RWops *context);
+
+       Uint32 type;
+       union {
+#if defined(__WIN32__) && !defined(__SYMBIAN32__)
+           struct {
+               int   append;
+               void *h;
+               struct {
+                   void *data;
+                   int size;
+                   int left;
+               } buffer;
+           } win32io;
+#endif
+#ifdef HAVE_STDIO_H 
+           struct {
+               int autoclose;
+               FILE *fp;
+           } stdio;
+#endif
+           struct {
+               Uint8 *base;
+               Uint8 *here;
+               Uint8 *stop;
+           } mem;
+           struct {
+               void *data1;
+           } unknown;
+       } hidden;
+
+} SDL_RWops;
+
+
+/* Functions to create SDL_RWops structures from various data sources */
+
+extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromFile(const char *file, const char *mode);
+
+#ifdef HAVE_STDIO_H
+extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromFP(FILE *fp, int autoclose);
+#endif
+
+extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromMem(void *mem, int size);
+extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromConstMem(const void *mem, int size);
+
+extern DECLSPEC SDL_RWops * SDLCALL SDL_AllocRW(void);
+extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops *area);
+
+#define RW_SEEK_SET    0       /* Seek from the beginning of data */
+#define RW_SEEK_CUR    1       /* Seek relative to current read point */
+#define RW_SEEK_END    2       /* Seek relative to the end of data */
+
+/* Macros to easily read and write from an SDL_RWops structure */
+#define SDL_RWseek(ctx, offset, whence)        (ctx)->seek(ctx, offset, whence)
+#define SDL_RWtell(ctx)                        (ctx)->seek(ctx, 0, RW_SEEK_CUR)
+#define SDL_RWread(ctx, ptr, size, n)  (ctx)->read(ctx, ptr, size, n)
+#define SDL_RWwrite(ctx, ptr, size, n) (ctx)->write(ctx, ptr, size, n)
+#define SDL_RWclose(ctx)               (ctx)->close(ctx)
+
+
+/* Read an item of the specified endianness and return in native format */
+extern DECLSPEC Uint16 SDLCALL SDL_ReadLE16(SDL_RWops *src);
+extern DECLSPEC Uint16 SDLCALL SDL_ReadBE16(SDL_RWops *src);
+extern DECLSPEC Uint32 SDLCALL SDL_ReadLE32(SDL_RWops *src);
+extern DECLSPEC Uint32 SDLCALL SDL_ReadBE32(SDL_RWops *src);
+extern DECLSPEC Uint64 SDLCALL SDL_ReadLE64(SDL_RWops *src);
+extern DECLSPEC Uint64 SDLCALL SDL_ReadBE64(SDL_RWops *src);
+
+/* Write an item of native format to the specified endianness */
+extern DECLSPEC int SDLCALL SDL_WriteLE16(SDL_RWops *dst, Uint16 value);
+extern DECLSPEC int SDLCALL SDL_WriteBE16(SDL_RWops *dst, Uint16 value);
+extern DECLSPEC int SDLCALL SDL_WriteLE32(SDL_RWops *dst, Uint32 value);
+extern DECLSPEC int SDLCALL SDL_WriteBE32(SDL_RWops *dst, Uint32 value);
+extern DECLSPEC int SDLCALL SDL_WriteLE64(SDL_RWops *dst, Uint64 value);
+extern DECLSPEC int SDLCALL SDL_WriteBE64(SDL_RWops *dst, Uint64 value);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_rwops_h */
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_stdinc.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_stdinc.h
new file mode 100644 (file)
index 0000000..e47c21d
--- /dev/null
@@ -0,0 +1,596 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* This is a general header that includes C language support */
+
+#ifndef _SDL_stdinc_h
+#define _SDL_stdinc_h
+
+#include "SDL_config.h"
+
+
+#ifdef HAVE_SYS_TYPES_H
+#include <sys/types.h>
+#endif
+#ifdef HAVE_STDIO_H
+#include <stdio.h>
+#endif
+#if defined(STDC_HEADERS)
+# include <stdlib.h>
+# include <stddef.h>
+# include <stdarg.h>
+#else
+# if defined(HAVE_STDLIB_H)
+#  include <stdlib.h>
+# elif defined(HAVE_MALLOC_H)
+#  include <malloc.h>
+# endif
+# if defined(HAVE_STDDEF_H)
+#  include <stddef.h>
+# endif
+# if defined(HAVE_STDARG_H)
+#  include <stdarg.h>
+# endif
+#endif
+#ifdef HAVE_STRING_H
+# if !defined(STDC_HEADERS) && defined(HAVE_MEMORY_H)
+#  include <memory.h>
+# endif
+# include <string.h>
+#endif
+#ifdef HAVE_STRINGS_H
+# include <strings.h>
+#endif
+#if defined(HAVE_INTTYPES_H)
+# include <inttypes.h>
+#elif defined(HAVE_STDINT_H)
+# include <stdint.h>
+#endif
+#ifdef HAVE_CTYPE_H
+# include <ctype.h>
+#endif
+#ifdef HAVE_ICONV_H
+# include <iconv.h>
+#endif
+
+/* The number of elements in an array */
+#define SDL_arraysize(array)   (sizeof(array)/sizeof(array[0]))
+#define SDL_TABLESIZE(table)   SDL_arraysize(table)
+
+/* Basic data types */
+typedef enum SDL_bool {
+       SDL_FALSE = 0,
+       SDL_TRUE  = 1
+} SDL_bool;
+
+typedef int8_t         Sint8;
+typedef uint8_t                Uint8;
+typedef int16_t                Sint16;
+typedef uint16_t       Uint16;
+typedef int32_t                Sint32;
+typedef uint32_t       Uint32;
+
+#ifdef SDL_HAS_64BIT_TYPE
+typedef int64_t                Sint64;
+#ifndef SYMBIAN32_GCCE
+typedef uint64_t       Uint64;
+#endif
+#else
+/* This is really just a hack to prevent the compiler from complaining */
+typedef struct {
+       Uint32 hi;
+       Uint32 lo;
+} Uint64, Sint64;
+#endif
+
+/* Make sure the types really have the right sizes */
+#define SDL_COMPILE_TIME_ASSERT(name, x)               \
+       typedef int SDL_dummy_ ## name[(x) * 2 - 1]
+
+SDL_COMPILE_TIME_ASSERT(uint8, sizeof(Uint8) == 1);
+SDL_COMPILE_TIME_ASSERT(sint8, sizeof(Sint8) == 1);
+SDL_COMPILE_TIME_ASSERT(uint16, sizeof(Uint16) == 2);
+SDL_COMPILE_TIME_ASSERT(sint16, sizeof(Sint16) == 2);
+SDL_COMPILE_TIME_ASSERT(uint32, sizeof(Uint32) == 4);
+SDL_COMPILE_TIME_ASSERT(sint32, sizeof(Sint32) == 4);
+SDL_COMPILE_TIME_ASSERT(uint64, sizeof(Uint64) == 8);
+SDL_COMPILE_TIME_ASSERT(sint64, sizeof(Sint64) == 8);
+
+/* Check to make sure enums are the size of ints, for structure packing.
+   For both Watcom C/C++ and Borland C/C++ the compiler option that makes
+   enums having the size of an int must be enabled.
+   This is "-b" for Borland C/C++ and "-ei" for Watcom C/C++ (v11).
+*/
+/* Enable enums always int in CodeWarrior (for MPW use "-enum int") */
+#ifdef __MWERKS__
+#pragma enumsalwaysint on
+#endif
+
+typedef enum {
+       DUMMY_ENUM_VALUE
+} SDL_DUMMY_ENUM;
+
+#ifndef __NDS__
+SDL_COMPILE_TIME_ASSERT(enum, sizeof(SDL_DUMMY_ENUM) == sizeof(int));
+#endif
+
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifdef HAVE_MALLOC
+#define SDL_malloc     malloc
+#else
+extern DECLSPEC void * SDLCALL SDL_malloc(size_t size);
+#endif
+
+#ifdef HAVE_CALLOC
+#define SDL_calloc     calloc
+#else
+extern DECLSPEC void * SDLCALL SDL_calloc(size_t nmemb, size_t size);
+#endif
+
+#ifdef HAVE_REALLOC
+#define SDL_realloc    realloc
+#else
+extern DECLSPEC void * SDLCALL SDL_realloc(void *mem, size_t size);
+#endif
+
+#ifdef HAVE_FREE
+#define SDL_free       free
+#else
+extern DECLSPEC void SDLCALL SDL_free(void *mem);
+#endif
+
+#if defined(HAVE_ALLOCA) && !defined(alloca)
+# if defined(HAVE_ALLOCA_H)
+#  include <alloca.h>
+# elif defined(__GNUC__)
+#  define alloca __builtin_alloca
+# elif defined(_MSC_VER)
+#  include <malloc.h>
+#  define alloca _alloca
+# elif defined(__WATCOMC__)
+#  include <malloc.h>
+# elif defined(__BORLANDC__)
+#  include <malloc.h>
+# elif defined(__DMC__)
+#  include <stdlib.h>
+# elif defined(__AIX__)
+  #pragma alloca
+# elif defined(__MRC__)
+   void *alloca (unsigned);
+# else
+   char *alloca ();
+# endif
+#endif
+#ifdef HAVE_ALLOCA
+#define SDL_stack_alloc(type, count)    (type*)alloca(sizeof(type)*(count))
+#define SDL_stack_free(data)
+#else
+#define SDL_stack_alloc(type, count)    (type*)SDL_malloc(sizeof(type)*(count))
+#define SDL_stack_free(data)            SDL_free(data)
+#endif
+
+#ifdef HAVE_GETENV
+#define SDL_getenv     getenv
+#else
+extern DECLSPEC char * SDLCALL SDL_getenv(const char *name);
+#endif
+
+#ifdef HAVE_PUTENV
+#define SDL_putenv     putenv
+#else
+extern DECLSPEC int SDLCALL SDL_putenv(const char *variable);
+#endif
+
+#ifdef HAVE_QSORT
+#define SDL_qsort      qsort
+#else
+extern DECLSPEC void SDLCALL SDL_qsort(void *base, size_t nmemb, size_t size,
+           int (*compare)(const void *, const void *));
+#endif
+
+#ifdef HAVE_ABS
+#define SDL_abs                abs
+#else
+#define SDL_abs(X)     ((X) < 0 ? -(X) : (X))
+#endif
+
+#define SDL_min(x, y)  (((x) < (y)) ? (x) : (y))
+#define SDL_max(x, y)  (((x) > (y)) ? (x) : (y))
+
+#ifdef HAVE_CTYPE_H
+#define SDL_isdigit(X)  isdigit(X)
+#define SDL_isspace(X)  isspace(X)
+#define SDL_toupper(X)  toupper(X)
+#define SDL_tolower(X)  tolower(X)
+#else
+#define SDL_isdigit(X)  (((X) >= '0') && ((X) <= '9'))
+#define SDL_isspace(X)  (((X) == ' ') || ((X) == '\t') || ((X) == '\r') || ((X) == '\n'))
+#define SDL_toupper(X)  (((X) >= 'a') && ((X) <= 'z') ? ('A'+((X)-'a')) : (X))
+#define SDL_tolower(X)  (((X) >= 'A') && ((X) <= 'Z') ? ('a'+((X)-'A')) : (X))
+#endif
+
+#ifdef HAVE_MEMSET
+#define SDL_memset      memset
+#else
+extern DECLSPEC void * SDLCALL SDL_memset(void *dst, int c, size_t len);
+#endif
+
+#if defined(__GNUC__) && defined(i386)
+#define SDL_memset4(dst, val, len)                             \
+do {                                                           \
+       int u0, u1, u2;                                         \
+       __asm__ __volatile__ (                                  \
+               "cld\n\t"                                       \
+               "rep ; stosl\n\t"                               \
+               : "=&D" (u0), "=&a" (u1), "=&c" (u2)            \
+               : "0" (dst), "1" (val), "2" ((Uint32)(len))     \
+               : "memory" );                                   \
+} while(0)
+#endif
+#ifndef SDL_memset4
+#define SDL_memset4(dst, val, len)             \
+do {                                           \
+       unsigned _count = (len);                \
+       unsigned _n = (_count + 3) / 4;         \
+       Uint32 *_p = (Uint32 *)(dst);           \
+       Uint32 _val = (val);                    \
+        switch (_count % 4) {                  \
+        case 0: do {    *_p++ = _val;          \
+        case 3:         *_p++ = _val;          \
+        case 2:         *_p++ = _val;          \
+        case 1:         *_p++ = _val;          \
+               } while ( --_n );               \
+       }                                       \
+} while(0)
+#endif
+
+/* We can count on memcpy existing on Mac OS X and being well-tuned. */
+#if defined(__MACH__) && defined(__APPLE__)
+#define SDL_memcpy(dst, src, len) memcpy(dst, src, len)
+#elif defined(__GNUC__) && defined(i386)
+#define SDL_memcpy(dst, src, len)                                        \
+do {                                                                     \
+       int u0, u1, u2;                                                   \
+       __asm__ __volatile__ (                                            \
+               "cld\n\t"                                                 \
+               "rep ; movsl\n\t"                                         \
+               "testb $2,%b4\n\t"                                        \
+               "je 1f\n\t"                                               \
+               "movsw\n"                                                 \
+               "1:\ttestb $1,%b4\n\t"                                    \
+               "je 2f\n\t"                                               \
+               "movsb\n"                                                 \
+               "2:"                                                      \
+               : "=&c" (u0), "=&D" (u1), "=&S" (u2)                      \
+               : "0" ((unsigned)(len)/4), "q" (len), "1" (dst),"2" (src) \
+               : "memory" );                                             \
+} while(0)
+#endif
+#ifndef SDL_memcpy
+#ifdef HAVE_MEMCPY
+#define SDL_memcpy      memcpy
+#elif defined(HAVE_BCOPY)
+#define SDL_memcpy(d, s, n)    bcopy((s), (d), (n))
+#else
+extern DECLSPEC void * SDLCALL SDL_memcpy(void *dst, const void *src, size_t len);
+#endif
+#endif
+
+/* We can count on memcpy existing on Mac OS X and being well-tuned. */
+#if defined(__MACH__) && defined(__APPLE__)
+#define SDL_memcpy4(dst, src, len) memcpy(dst, src, (len)*4)
+#elif defined(__GNUC__) && defined(i386)
+#define SDL_memcpy4(dst, src, len)                             \
+do {                                                           \
+       int ecx, edi, esi;                                      \
+       __asm__ __volatile__ (                                  \
+               "cld\n\t"                                       \
+               "rep ; movsl"                                   \
+               : "=&c" (ecx), "=&D" (edi), "=&S" (esi)         \
+               : "0" ((unsigned)(len)), "1" (dst), "2" (src)   \
+               : "memory" );                                   \
+} while(0)
+#endif
+#ifndef SDL_memcpy4
+#define SDL_memcpy4(dst, src, len)     SDL_memcpy(dst, src, (len) << 2)
+#endif
+
+#if defined(__GNUC__) && defined(i386)
+#define SDL_revcpy(dst, src, len)                      \
+do {                                                   \
+       int u0, u1, u2;                                 \
+       char *dstp = (char *)(dst);                     \
+       char *srcp = (char *)(src);                     \
+       int n = (len);                                  \
+       if ( n >= 4 ) {                                 \
+       __asm__ __volatile__ (                          \
+               "std\n\t"                               \
+               "rep ; movsl\n\t"                       \
+               : "=&c" (u0), "=&D" (u1), "=&S" (u2)    \
+               : "0" (n >> 2),                         \
+                 "1" (dstp+(n-4)), "2" (srcp+(n-4))    \
+               : "memory" );                           \
+       }                                               \
+       switch (n & 3) {                                \
+               case 3: dstp[2] = srcp[2];              \
+               case 2: dstp[1] = srcp[1];              \
+               case 1: dstp[0] = srcp[0];              \
+                       break;                          \
+               default:                                \
+                       break;                          \
+       }                                               \
+} while(0)
+#endif
+#ifndef SDL_revcpy
+extern DECLSPEC void * SDLCALL SDL_revcpy(void *dst, const void *src, size_t len);
+#endif
+
+#ifdef HAVE_MEMMOVE
+#define SDL_memmove     memmove
+#elif defined(HAVE_BCOPY)
+#define SDL_memmove(d, s, n)   bcopy((s), (d), (n))
+#else
+#define SDL_memmove(dst, src, len)                     \
+do {                                                   \
+       if ( dst < src ) {                              \
+               SDL_memcpy(dst, src, len);              \
+       } else {                                        \
+               SDL_revcpy(dst, src, len);              \
+       }                                               \
+} while(0)
+#endif
+
+#ifdef HAVE_MEMCMP
+#define SDL_memcmp      memcmp
+#else
+extern DECLSPEC int SDLCALL SDL_memcmp(const void *s1, const void *s2, size_t len);
+#endif
+
+#ifdef HAVE_STRLEN
+#define SDL_strlen      strlen
+#else
+extern DECLSPEC size_t SDLCALL SDL_strlen(const char *string);
+#endif
+
+#ifdef HAVE_STRLCPY
+#define SDL_strlcpy     strlcpy
+#else
+extern DECLSPEC size_t SDLCALL SDL_strlcpy(char *dst, const char *src, size_t maxlen);
+#endif
+
+#ifdef HAVE_STRLCAT
+#define SDL_strlcat    strlcat
+#else
+extern DECLSPEC size_t SDLCALL SDL_strlcat(char *dst, const char *src, size_t maxlen);
+#endif
+
+#ifdef HAVE_STRDUP
+#define SDL_strdup     strdup
+#else
+extern DECLSPEC char * SDLCALL SDL_strdup(const char *string);
+#endif
+
+#ifdef HAVE__STRREV
+#define SDL_strrev      _strrev
+#else
+extern DECLSPEC char * SDLCALL SDL_strrev(char *string);
+#endif
+
+#ifdef HAVE__STRUPR
+#define SDL_strupr      _strupr
+#else
+extern DECLSPEC char * SDLCALL SDL_strupr(char *string);
+#endif
+
+#ifdef HAVE__STRLWR
+#define SDL_strlwr      _strlwr
+#else
+extern DECLSPEC char * SDLCALL SDL_strlwr(char *string);
+#endif
+
+#ifdef HAVE_STRCHR
+#define SDL_strchr      strchr
+#elif defined(HAVE_INDEX)
+#define SDL_strchr      index
+#else
+extern DECLSPEC char * SDLCALL SDL_strchr(const char *string, int c);
+#endif
+
+#ifdef HAVE_STRRCHR
+#define SDL_strrchr     strrchr
+#elif defined(HAVE_RINDEX)
+#define SDL_strrchr     rindex
+#else
+extern DECLSPEC char * SDLCALL SDL_strrchr(const char *string, int c);
+#endif
+
+#ifdef HAVE_STRSTR
+#define SDL_strstr      strstr
+#else
+extern DECLSPEC char * SDLCALL SDL_strstr(const char *haystack, const char *needle);
+#endif
+
+#ifdef HAVE_ITOA
+#define SDL_itoa        itoa
+#else
+#define SDL_itoa(value, string, radix) SDL_ltoa((long)value, string, radix)
+#endif
+
+#ifdef HAVE__LTOA
+#define SDL_ltoa        _ltoa
+#else
+extern DECLSPEC char * SDLCALL SDL_ltoa(long value, char *string, int radix);
+#endif
+
+#ifdef HAVE__UITOA
+#define SDL_uitoa       _uitoa
+#else
+#define SDL_uitoa(value, string, radix)        SDL_ultoa((long)value, string, radix)
+#endif
+
+#ifdef HAVE__ULTOA
+#define SDL_ultoa       _ultoa
+#else
+extern DECLSPEC char * SDLCALL SDL_ultoa(unsigned long value, char *string, int radix);
+#endif
+
+#ifdef HAVE_STRTOL
+#define SDL_strtol      strtol
+#else
+extern DECLSPEC long SDLCALL SDL_strtol(const char *string, char **endp, int base);
+#endif
+
+#ifdef HAVE_STRTOUL
+#define SDL_strtoul      strtoul
+#else
+extern DECLSPEC unsigned long SDLCALL SDL_strtoul(const char *string, char **endp, int base);
+#endif
+
+#ifdef SDL_HAS_64BIT_TYPE
+
+#ifdef HAVE__I64TOA
+#define SDL_lltoa       _i64toa
+#else
+extern DECLSPEC char* SDLCALL SDL_lltoa(Sint64 value, char *string, int radix);
+#endif
+
+#ifdef HAVE__UI64TOA
+#define SDL_ulltoa      _ui64toa
+#else
+extern DECLSPEC char* SDLCALL SDL_ulltoa(Uint64 value, char *string, int radix);
+#endif
+
+#ifdef HAVE_STRTOLL
+#define SDL_strtoll     strtoll
+#else
+extern DECLSPEC Sint64 SDLCALL SDL_strtoll(const char *string, char **endp, int base);
+#endif
+
+#ifdef HAVE_STRTOULL
+#define SDL_strtoull     strtoull
+#else
+extern DECLSPEC Uint64 SDLCALL SDL_strtoull(const char *string, char **endp, int base);
+#endif
+
+#endif /* SDL_HAS_64BIT_TYPE */
+
+#ifdef HAVE_STRTOD
+#define SDL_strtod      strtod
+#else
+extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp);
+#endif
+
+#ifdef HAVE_ATOI
+#define SDL_atoi        atoi
+#else
+#define SDL_atoi(X)     SDL_strtol(X, NULL, 0)
+#endif
+
+#ifdef HAVE_ATOF
+#define SDL_atof        atof
+#else
+#define SDL_atof(X)     SDL_strtod(X, NULL)
+#endif
+
+#ifdef HAVE_STRCMP
+#define SDL_strcmp      strcmp
+#else
+extern DECLSPEC int SDLCALL SDL_strcmp(const char *str1, const char *str2);
+#endif
+
+#ifdef HAVE_STRNCMP
+#define SDL_strncmp     strncmp
+#else
+extern DECLSPEC int SDLCALL SDL_strncmp(const char *str1, const char *str2, size_t maxlen);
+#endif
+
+#ifdef HAVE_STRCASECMP
+#define SDL_strcasecmp  strcasecmp
+#elif defined(HAVE__STRICMP)
+#define SDL_strcasecmp  _stricmp
+#else
+extern DECLSPEC int SDLCALL SDL_strcasecmp(const char *str1, const char *str2);
+#endif
+
+#ifdef HAVE_STRNCASECMP
+#define SDL_strncasecmp strncasecmp
+#elif defined(HAVE__STRNICMP)
+#define SDL_strncasecmp _strnicmp
+#else
+extern DECLSPEC int SDLCALL SDL_strncasecmp(const char *str1, const char *str2, size_t maxlen);
+#endif
+
+#ifdef HAVE_SSCANF
+#define SDL_sscanf      sscanf
+#else
+extern DECLSPEC int SDLCALL SDL_sscanf(const char *text, const char *fmt, ...);
+#endif
+
+#ifdef HAVE_SNPRINTF
+#define SDL_snprintf    snprintf
+#else
+extern DECLSPEC int SDLCALL SDL_snprintf(char *text, size_t maxlen, const char *fmt, ...);
+#endif
+
+#ifdef HAVE_VSNPRINTF
+#define SDL_vsnprintf   vsnprintf
+#else
+extern DECLSPEC int SDLCALL SDL_vsnprintf(char *text, size_t maxlen, const char *fmt, va_list ap);
+#endif
+
+/* The SDL implementation of iconv() returns these error codes */
+#define SDL_ICONV_ERROR                (size_t)-1
+#define SDL_ICONV_E2BIG                (size_t)-2
+#define SDL_ICONV_EILSEQ       (size_t)-3
+#define SDL_ICONV_EINVAL       (size_t)-4
+
+#ifdef HAVE_ICONV
+#define SDL_iconv_t     iconv_t
+#define SDL_iconv_open  iconv_open
+#define SDL_iconv_close iconv_close
+#else
+typedef struct _SDL_iconv_t *SDL_iconv_t;
+extern DECLSPEC SDL_iconv_t SDLCALL SDL_iconv_open(const char *tocode, const char *fromcode);
+extern DECLSPEC int SDLCALL SDL_iconv_close(SDL_iconv_t cd);
+#endif
+extern DECLSPEC size_t SDLCALL SDL_iconv(SDL_iconv_t cd, const char **inbuf, size_t *inbytesleft, char **outbuf, size_t *outbytesleft);
+/* This function converts a string between encodings in one pass, returning a
+   string that must be freed with SDL_free() or NULL on error.
+*/
+extern DECLSPEC char * SDLCALL SDL_iconv_string(const char *tocode, const char *fromcode, const char *inbuf, size_t inbytesleft);
+#define SDL_iconv_utf8_locale(S)       SDL_iconv_string("", "UTF-8", S, SDL_strlen(S)+1)
+#define SDL_iconv_utf8_ucs2(S)         (Uint16 *)SDL_iconv_string("UCS-2", "UTF-8", S, SDL_strlen(S)+1)
+#define SDL_iconv_utf8_ucs4(S)         (Uint32 *)SDL_iconv_string("UCS-4", "UTF-8", S, SDL_strlen(S)+1)
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_stdinc_h */
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_syswm.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_syswm.h
new file mode 100644 (file)
index 0000000..010dd1b
--- /dev/null
@@ -0,0 +1,214 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* Include file for SDL custom system window manager hooks */
+
+#ifndef _SDL_syswm_h
+#define _SDL_syswm_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_version.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Your application has access to a special type of event 'SDL_SYSWMEVENT',
+   which contains window-manager specific information and arrives whenever
+   an unhandled window event occurs.  This event is ignored by default, but
+   you can enable it with SDL_EventState()
+*/
+#ifdef SDL_PROTOTYPES_ONLY
+struct SDL_SysWMinfo;
+typedef struct SDL_SysWMinfo SDL_SysWMinfo;
+#else
+
+/* This is the structure for custom window manager events */
+#if defined(SDL_VIDEO_DRIVER_X11)
+#if defined(__APPLE__) && defined(__MACH__)
+/* conflicts with Quickdraw.h */
+#define Cursor X11Cursor
+#endif
+
+#include <X11/Xlib.h>
+#include <X11/Xatom.h>
+
+#if defined(__APPLE__) && defined(__MACH__)
+/* matches the re-define above */
+#undef Cursor
+#endif
+
+/* These are the various supported subsystems under UNIX */
+typedef enum {
+       SDL_SYSWM_X11
+} SDL_SYSWM_TYPE;
+
+/* The UNIX custom event structure */
+struct SDL_SysWMmsg {
+       SDL_version version;
+       SDL_SYSWM_TYPE subsystem;
+       union {
+           XEvent xevent;
+       } event;
+};
+
+/* The UNIX custom window manager information structure.
+   When this structure is returned, it holds information about which
+   low level system it is using, and will be one of SDL_SYSWM_TYPE.
+ */
+typedef struct SDL_SysWMinfo {
+       SDL_version version;
+       SDL_SYSWM_TYPE subsystem;
+       union {
+           struct {
+               Display *display;       /* The X11 display */
+               Window window;          /* The X11 display window */
+               /* These locking functions should be called around
+                   any X11 functions using the display variable, 
+                   but not the gfxdisplay variable.
+                   They lock the event thread, so should not be
+                  called around event functions or from event filters.
+                */
+               void (*lock_func)(void);
+               void (*unlock_func)(void);
+
+               /* Introduced in SDL 1.0.2 */
+               Window fswindow;        /* The X11 fullscreen window */
+               Window wmwindow;        /* The X11 managed input window */
+
+               /* Introduced in SDL 1.2.12 */
+               Display *gfxdisplay;    /* The X11 display to which rendering is done */
+           } x11;
+       } info;
+} SDL_SysWMinfo;
+
+#elif defined(SDL_VIDEO_DRIVER_NANOX)
+#include <microwin/nano-X.h>
+
+/* The generic custom event structure */
+struct SDL_SysWMmsg {
+       SDL_version version;
+       int data;
+};
+
+/* The windows custom window manager information structure */
+typedef struct SDL_SysWMinfo {
+       SDL_version version ;
+       GR_WINDOW_ID window ;   /* The display window */
+} SDL_SysWMinfo;
+
+#elif defined(SDL_VIDEO_DRIVER_WINDIB) || defined(SDL_VIDEO_DRIVER_DDRAW) || defined(SDL_VIDEO_DRIVER_GAPI)
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+
+/* The windows custom event structure */
+struct SDL_SysWMmsg {
+       SDL_version version;
+       HWND hwnd;                      /* The window for the message */
+       UINT msg;                       /* The type of message */
+       WPARAM wParam;                  /* WORD message parameter */
+       LPARAM lParam;                  /* LONG message parameter */
+};
+
+/* The windows custom window manager information structure */
+typedef struct SDL_SysWMinfo {
+       SDL_version version;
+       HWND window;                    /* The Win32 display window */
+       HGLRC hglrc;                    /* The OpenGL context, if any */
+} SDL_SysWMinfo;
+
+#elif defined(SDL_VIDEO_DRIVER_RISCOS)
+
+/* RISC OS custom event structure */
+struct SDL_SysWMmsg {
+       SDL_version version;
+       int eventCode;          /* The window for the message */
+       int pollBlock[64];
+};
+
+/* The RISC OS custom window manager information structure */
+typedef struct SDL_SysWMinfo {
+       SDL_version version;
+       int wimpVersion;    /* Wimp version running under */
+       int taskHandle;     /* The RISC OS task handle */
+       int window;             /* The RISC OS display window */
+} SDL_SysWMinfo;
+
+#elif defined(SDL_VIDEO_DRIVER_PHOTON)
+#include <sys/neutrino.h>
+#include <Ph.h>
+
+/* The QNX custom event structure */
+struct SDL_SysWMmsg {
+       SDL_version version;
+       int data;
+};
+
+/* The QNX custom window manager information structure */
+typedef struct SDL_SysWMinfo {
+       SDL_version version;
+       int data;
+} SDL_SysWMinfo;
+
+#else
+
+/* The generic custom event structure */
+struct SDL_SysWMmsg {
+       SDL_version version;
+       int data;
+};
+
+/* The generic custom window manager information structure */
+typedef struct SDL_SysWMinfo {
+       SDL_version version;
+       int data;
+} SDL_SysWMinfo;
+
+#endif /* video driver type */
+
+#endif /* SDL_PROTOTYPES_ONLY */
+
+/* Function prototypes */
+/*
+ * This function gives you custom hooks into the window manager information.
+ * It fills the structure pointed to by 'info' with custom information and
+ * returns 1 if the function is implemented.  If it's not implemented, or
+ * the version member of the 'info' structure is invalid, it returns 0. 
+ *
+ * You typically use this function like this:
+ * SDL_SysWMInfo info;
+ * SDL_VERSION(&info.version);
+ * if ( SDL_GetWMInfo(&info) ) { ... }
+ */
+extern DECLSPEC int SDLCALL SDL_GetWMInfo(SDL_SysWMinfo *info);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_syswm_h */
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_thread.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_thread.h
new file mode 100644 (file)
index 0000000..403ee46
--- /dev/null
@@ -0,0 +1,119 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifndef _SDL_thread_h
+#define _SDL_thread_h
+
+/* Header for the SDL thread management routines 
+
+       These are independent of the other SDL routines.
+*/
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+/* Thread synchronization primitives */
+#include "SDL_mutex.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* The SDL thread structure, defined in SDL_thread.c */
+struct SDL_Thread;
+typedef struct SDL_Thread SDL_Thread;
+
+/* Create a thread */
+#if ((defined(__WIN32__) && !defined(HAVE_LIBC)) || defined(__OS2__)) &&  !defined(__SYMBIAN32__)
+/*
+   We compile SDL into a DLL on OS/2. This means, that it's the DLL which
+   creates a new thread for the calling process with the SDL_CreateThread()
+   API. There is a problem with this, that only the RTL of the SDL.DLL will
+   be initialized for those threads, and not the RTL of the calling application!
+   To solve this, we make a little hack here.
+   We'll always use the caller's _beginthread() and _endthread() APIs to
+   start a new thread. This way, if it's the SDL.DLL which uses this API,
+   then the RTL of SDL.DLL will be used to create the new thread, and if it's
+   the application, then the RTL of the application will be used.
+   So, in short:
+   Always use the _beginthread() and _endthread() of the calling runtime library!
+*/
+#define SDL_PASSED_BEGINTHREAD_ENDTHREAD
+#ifndef _WIN32_WCE
+#include <process.h> /* This has _beginthread() and _endthread() defined! */
+#endif
+
+#ifdef __OS2__
+typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void *arg); 
+typedef void (*pfnSDL_CurrentEndThread)(void);
+#elif __GNUC__
+typedef unsigned long (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned,
+        unsigned (__stdcall *func)(void *), void *arg, 
+        unsigned, unsigned *threadID);
+typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code);
+#else
+typedef uintptr_t (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned,
+        unsigned (__stdcall *func)(void *), void *arg, 
+        unsigned, unsigned *threadID);
+typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code);
+#endif
+
+extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread);
+
+#ifdef __OS2__
+#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthread, _endthread)
+#elif defined(_WIN32_WCE)
+#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL)
+#else
+#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex)
+#endif
+#else
+extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data);
+#endif
+
+/* Get the 32-bit thread identifier for the current thread */
+extern DECLSPEC Uint32 SDLCALL SDL_ThreadID(void);
+
+/* Get the 32-bit thread identifier for the specified thread,
+   equivalent to SDL_ThreadID() if the specified thread is NULL.
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_GetThreadID(SDL_Thread *thread);
+
+/* Wait for a thread to finish.
+   The return code for the thread function is placed in the area
+   pointed to by 'status', if 'status' is not NULL.
+ */
+extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status);
+
+/* Forcefully kill a thread without worrying about its state */
+extern DECLSPEC void SDLCALL SDL_KillThread(SDL_Thread *thread);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_thread_h */
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_timer.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_timer.h
new file mode 100644 (file)
index 0000000..d21159f
--- /dev/null
@@ -0,0 +1,115 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifndef _SDL_timer_h
+#define _SDL_timer_h
+
+/* Header for the SDL time management routines */
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* This is the OS scheduler timeslice, in milliseconds */
+#define SDL_TIMESLICE          10
+
+/* This is the maximum resolution of the SDL timer on all platforms */
+#define TIMER_RESOLUTION       10      /* Experimentally determined */
+
+/* Get the number of milliseconds since the SDL library initialization.
+ * Note that this value wraps if the program runs for more than ~49 days.
+ */ 
+extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
+
+/* Wait a specified number of milliseconds before returning */
+extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
+
+/* Function prototype for the timer callback function */
+typedef Uint32 (SDLCALL *SDL_TimerCallback)(Uint32 interval);
+
+/* Set a callback to run after the specified number of milliseconds has
+ * elapsed. The callback function is passed the current timer interval
+ * and returns the next timer interval.  If the returned value is the 
+ * same as the one passed in, the periodic alarm continues, otherwise a
+ * new alarm is scheduled.  If the callback returns 0, the periodic alarm
+ * is cancelled.
+ *
+ * To cancel a currently running timer, call SDL_SetTimer(0, NULL);
+ *
+ * The timer callback function may run in a different thread than your
+ * main code, and so shouldn't call any functions from within itself.
+ *
+ * The maximum resolution of this timer is 10 ms, which means that if
+ * you request a 16 ms timer, your callback will run approximately 20 ms
+ * later on an unloaded system.  If you wanted to set a flag signaling
+ * a frame update at 30 frames per second (every 33 ms), you might set a 
+ * timer for 30 ms:
+ *   SDL_SetTimer((33/10)*10, flag_update);
+ *
+ * If you use this function, you need to pass SDL_INIT_TIMER to SDL_Init().
+ *
+ * Under UNIX, you should not use raise or use SIGALRM and this function
+ * in the same program, as it is implemented using setitimer().  You also
+ * should not use this function in multi-threaded applications as signals
+ * to multi-threaded apps have undefined behavior in some implementations.
+ *
+ * This function returns 0 if successful, or -1 if there was an error.
+ */
+extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval, SDL_TimerCallback callback);
+
+/* New timer API, supports multiple timers
+ * Written by Stephane Peter <megastep@lokigames.com>
+ */
+
+/* Function prototype for the new timer callback function.
+ * The callback function is passed the current timer interval and returns
+ * the next timer interval.  If the returned value is the same as the one
+ * passed in, the periodic alarm continues, otherwise a new alarm is
+ * scheduled.  If the callback returns 0, the periodic alarm is cancelled.
+ */
+typedef Uint32 (SDLCALL *SDL_NewTimerCallback)(Uint32 interval, void *param);
+
+/* Definition of the timer ID type */
+typedef struct _SDL_TimerID *SDL_TimerID;
+
+/* Add a new timer to the pool of timers already running.
+   Returns a timer ID, or NULL when an error occurs.
+ */
+extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param);
+
+/* Remove one of the multiple timers knowing its ID.
+ * Returns a boolean value indicating success.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID t);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_timer_h */
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_types.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_types.h
new file mode 100644 (file)
index 0000000..853b9ce
--- /dev/null
@@ -0,0 +1,24 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* DEPRECATED */
+#include "SDL_stdinc.h"
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_version.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_version.h
new file mode 100644 (file)
index 0000000..9ff0fa8
--- /dev/null
@@ -0,0 +1,85 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* This header defines the current SDL version */
+
+#ifndef _SDL_version_h
+#define _SDL_version_h
+
+#include "SDL_stdinc.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
+*/
+#define SDL_MAJOR_VERSION      1
+#define SDL_MINOR_VERSION      2
+#define SDL_PATCHLEVEL         13
+
+typedef struct SDL_version {
+       Uint8 major;
+       Uint8 minor;
+       Uint8 patch;
+} SDL_version;
+
+/* This macro can be used to fill a version structure with the compile-time
+ * version of the SDL library.
+ */
+#define SDL_VERSION(X)                                                 \
+{                                                                      \
+       (X)->major = SDL_MAJOR_VERSION;                                 \
+       (X)->minor = SDL_MINOR_VERSION;                                 \
+       (X)->patch = SDL_PATCHLEVEL;                                    \
+}
+
+/* This macro turns the version numbers into a numeric value:
+   (1,2,3) -> (1203)
+   This assumes that there will never be more than 100 patchlevels
+*/
+#define SDL_VERSIONNUM(X, Y, Z)                                                \
+       ((X)*1000 + (Y)*100 + (Z))
+
+/* This is the version number macro for the current SDL version */
+#define SDL_COMPILEDVERSION \
+       SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL)
+
+/* This macro will evaluate to true if compiled with SDL at least X.Y.Z */
+#define SDL_VERSION_ATLEAST(X, Y, Z) \
+       (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z))
+
+/* This function gets the version of the dynamically linked SDL library.
+   it should NOT be used to fill a version structure, instead you should
+   use the SDL_Version() macro.
+ */
+extern DECLSPEC const SDL_version * SDLCALL SDL_Linked_Version(void);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_version_h */
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_video.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_video.h
new file mode 100644 (file)
index 0000000..f6bacce
--- /dev/null
@@ -0,0 +1,891 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* Header file for access to the SDL raw framebuffer window */
+
+#ifndef _SDL_video_h
+#define _SDL_video_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_rwops.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Transparency definitions: These define alpha as the opacity of a surface */
+#define SDL_ALPHA_OPAQUE 255
+#define SDL_ALPHA_TRANSPARENT 0
+
+/* Useful data types */
+typedef struct SDL_Rect {
+       Sint16 x, y;
+       Uint16 w, h;
+} SDL_Rect;
+
+typedef struct SDL_Color {
+       Uint8 r;
+       Uint8 g;
+       Uint8 b;
+       Uint8 unused;
+} SDL_Color;
+#define SDL_Colour SDL_Color
+
+typedef struct SDL_Palette {
+       int       ncolors;
+       SDL_Color *colors;
+} SDL_Palette;
+
+/* Everything in the pixel format structure is read-only */
+typedef struct SDL_PixelFormat {
+       SDL_Palette *palette;
+       Uint8  BitsPerPixel;
+       Uint8  BytesPerPixel;
+       Uint8  Rloss;
+       Uint8  Gloss;
+       Uint8  Bloss;
+       Uint8  Aloss;
+       Uint8  Rshift;
+       Uint8  Gshift;
+       Uint8  Bshift;
+       Uint8  Ashift;
+       Uint32 Rmask;
+       Uint32 Gmask;
+       Uint32 Bmask;
+       Uint32 Amask;
+
+       /* RGB color key information */
+       Uint32 colorkey;
+       /* Alpha value information (per-surface alpha) */
+       Uint8  alpha;
+} SDL_PixelFormat;
+
+/* This structure should be treated as read-only, except for 'pixels',
+   which, if not NULL, contains the raw pixel data for the surface.
+*/
+typedef struct SDL_Surface {
+       Uint32 flags;                           /* Read-only */
+       SDL_PixelFormat *format;                /* Read-only */
+       int w, h;                               /* Read-only */
+       Uint16 pitch;                           /* Read-only */
+       void *pixels;                           /* Read-write */
+       int offset;                             /* Private */
+
+       /* Hardware-specific surface info */
+       struct private_hwdata *hwdata;
+
+       /* clipping information */
+       SDL_Rect clip_rect;                     /* Read-only */
+       Uint32 unused1;                         /* for binary compatibility */
+
+       /* Allow recursive locks */
+       Uint32 locked;                          /* Private */
+
+       /* info for fast blit mapping to other surfaces */
+       struct SDL_BlitMap *map;                /* Private */
+
+       /* format version, bumped at every change to invalidate blit maps */
+       unsigned int format_version;            /* Private */
+
+       /* Reference count -- used when freeing surface */
+       int refcount;                           /* Read-mostly */
+} SDL_Surface;
+
+/* These are the currently supported flags for the SDL_surface */
+/* Available for SDL_CreateRGBSurface() or SDL_SetVideoMode() */
+#define SDL_SWSURFACE  0x00000000      /* Surface is in system memory */
+#define SDL_HWSURFACE  0x00000001      /* Surface is in video memory */
+#define SDL_ASYNCBLIT  0x00000004      /* Use asynchronous blits if possible */
+/* Available for SDL_SetVideoMode() */
+#define SDL_ANYFORMAT  0x10000000      /* Allow any video depth/pixel-format */
+#define SDL_HWPALETTE  0x20000000      /* Surface has exclusive palette */
+#define SDL_DOUBLEBUF  0x40000000      /* Set up double-buffered video mode */
+#define SDL_FULLSCREEN 0x80000000      /* Surface is a full screen display */
+#define SDL_OPENGL      0x00000002      /* Create an OpenGL rendering context */
+#define SDL_OPENGLBLIT 0x0000000A      /* Create an OpenGL rendering context and use it for blitting */
+#define SDL_RESIZABLE  0x00000010      /* This video mode may be resized */
+#define SDL_NOFRAME    0x00000020      /* No window caption or edge frame */
+/* Used internally (read-only) */
+#define SDL_HWACCEL    0x00000100      /* Blit uses hardware acceleration */
+#define SDL_SRCCOLORKEY        0x00001000      /* Blit uses a source color key */
+#define SDL_RLEACCELOK 0x00002000      /* Private flag */
+#define SDL_RLEACCEL   0x00004000      /* Surface is RLE encoded */
+#define SDL_SRCALPHA   0x00010000      /* Blit uses source alpha blending */
+#define SDL_PREALLOC   0x01000000      /* Surface uses preallocated memory */
+
+/* Evaluates to true if the surface needs to be locked before access */
+#define SDL_MUSTLOCK(surface)  \
+  (surface->offset ||          \
+  ((surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_RLEACCEL)) != 0))
+
+/* typedef for private surface blitting functions */
+typedef int (*SDL_blit)(struct SDL_Surface *src, SDL_Rect *srcrect,
+                       struct SDL_Surface *dst, SDL_Rect *dstrect);
+
+
+/* Useful for determining the video hardware capabilities */
+typedef struct SDL_VideoInfo {
+       Uint32 hw_available :1; /* Flag: Can you create hardware surfaces? */
+       Uint32 wm_available :1; /* Flag: Can you talk to a window manager? */
+       Uint32 UnusedBits1  :6;
+       Uint32 UnusedBits2  :1;
+       Uint32 blit_hw      :1; /* Flag: Accelerated blits HW --> HW */
+       Uint32 blit_hw_CC   :1; /* Flag: Accelerated blits with Colorkey */
+       Uint32 blit_hw_A    :1; /* Flag: Accelerated blits with Alpha */
+       Uint32 blit_sw      :1; /* Flag: Accelerated blits SW --> HW */
+       Uint32 blit_sw_CC   :1; /* Flag: Accelerated blits with Colorkey */
+       Uint32 blit_sw_A    :1; /* Flag: Accelerated blits with Alpha */
+       Uint32 blit_fill    :1; /* Flag: Accelerated color fill */
+       Uint32 UnusedBits3  :16;
+       Uint32 video_mem;       /* The total amount of video memory (in K) */
+       SDL_PixelFormat *vfmt;  /* Value: The format of the video surface */
+       int    current_w;       /* Value: The current video mode width */
+       int    current_h;       /* Value: The current video mode height */
+} SDL_VideoInfo;
+
+
+/* The most common video overlay formats.
+   For an explanation of these pixel formats, see:
+       http://www.webartz.com/fourcc/indexyuv.htm
+
+   For information on the relationship between color spaces, see:
+   http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html
+ */
+#define SDL_YV12_OVERLAY  0x32315659   /* Planar mode: Y + V + U  (3 planes) */
+#define SDL_IYUV_OVERLAY  0x56555949   /* Planar mode: Y + U + V  (3 planes) */
+#define SDL_YUY2_OVERLAY  0x32595559   /* Packed mode: Y0+U0+Y1+V0 (1 plane) */
+#define SDL_UYVY_OVERLAY  0x59565955   /* Packed mode: U0+Y0+V0+Y1 (1 plane) */
+#define SDL_YVYU_OVERLAY  0x55595659   /* Packed mode: Y0+V0+Y1+U0 (1 plane) */
+
+/* The YUV hardware video overlay */
+typedef struct SDL_Overlay {
+       Uint32 format;                          /* Read-only */
+       int w, h;                               /* Read-only */
+       int planes;                             /* Read-only */
+       Uint16 *pitches;                        /* Read-only */
+       Uint8 **pixels;                         /* Read-write */
+
+       /* Hardware-specific surface info */
+       struct private_yuvhwfuncs *hwfuncs;
+       struct private_yuvhwdata *hwdata;
+
+       /* Special flags */
+       Uint32 hw_overlay :1;   /* Flag: This overlay hardware accelerated? */
+       Uint32 UnusedBits :31;
+} SDL_Overlay;
+
+
+/* Public enumeration for setting the OpenGL window attributes. */
+typedef enum {
+    SDL_GL_RED_SIZE,
+    SDL_GL_GREEN_SIZE,
+    SDL_GL_BLUE_SIZE,
+    SDL_GL_ALPHA_SIZE,
+    SDL_GL_BUFFER_SIZE,
+    SDL_GL_DOUBLEBUFFER,
+    SDL_GL_DEPTH_SIZE,
+    SDL_GL_STENCIL_SIZE,
+    SDL_GL_ACCUM_RED_SIZE,
+    SDL_GL_ACCUM_GREEN_SIZE,
+    SDL_GL_ACCUM_BLUE_SIZE,
+    SDL_GL_ACCUM_ALPHA_SIZE,
+    SDL_GL_STEREO,
+    SDL_GL_MULTISAMPLEBUFFERS,
+    SDL_GL_MULTISAMPLESAMPLES,
+    SDL_GL_ACCELERATED_VISUAL,
+    SDL_GL_SWAP_CONTROL
+} SDL_GLattr;
+
+/* flags for SDL_SetPalette() */
+#define SDL_LOGPAL 0x01
+#define SDL_PHYSPAL 0x02
+
+/* Function prototypes */
+
+/* These functions are used internally, and should not be used unless you
+ * have a specific need to specify the video driver you want to use.
+ * You should normally use SDL_Init() or SDL_InitSubSystem().
+ *
+ * SDL_VideoInit() initializes the video subsystem -- sets up a connection
+ * to the window manager, etc, and determines the current video mode and
+ * pixel format, but does not initialize a window or graphics mode.
+ * Note that event handling is activated by this routine.
+ *
+ * If you use both sound and video in your application, you need to call
+ * SDL_Init() before opening the sound device, otherwise under Win32 DirectX,
+ * you won't be able to set full-screen display modes.
+ */
+extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name, Uint32 flags);
+extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
+
+/* This function fills the given character buffer with the name of the
+ * video driver, and returns a pointer to it if the video driver has
+ * been initialized.  It returns NULL if no driver has been initialized.
+ */
+extern DECLSPEC char * SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen);
+
+/*
+ * This function returns a pointer to the current display surface.
+ * If SDL is doing format conversion on the display surface, this
+ * function returns the publicly visible surface, not the real video
+ * surface.
+ */
+extern DECLSPEC SDL_Surface * SDLCALL SDL_GetVideoSurface(void);
+
+/*
+ * This function returns a read-only pointer to information about the
+ * video hardware.  If this is called before SDL_SetVideoMode(), the 'vfmt'
+ * member of the returned structure will contain the pixel format of the
+ * "best" video mode.
+ */
+extern DECLSPEC const SDL_VideoInfo * SDLCALL SDL_GetVideoInfo(void);
+
+/* 
+ * Check to see if a particular video mode is supported.
+ * It returns 0 if the requested mode is not supported under any bit depth,
+ * or returns the bits-per-pixel of the closest available mode with the
+ * given width and height.  If this bits-per-pixel is different from the
+ * one used when setting the video mode, SDL_SetVideoMode() will succeed,
+ * but will emulate the requested bits-per-pixel with a shadow surface.
+ *
+ * The arguments to SDL_VideoModeOK() are the same ones you would pass to
+ * SDL_SetVideoMode()
+ */
+extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width, int height, int bpp, Uint32 flags);
+
+/*
+ * Return a pointer to an array of available screen dimensions for the
+ * given format and video flags, sorted largest to smallest.  Returns 
+ * NULL if there are no dimensions available for a particular format, 
+ * or (SDL_Rect **)-1 if any dimension is okay for the given format.
+ *
+ * If 'format' is NULL, the mode list will be for the format given 
+ * by SDL_GetVideoInfo()->vfmt
+ */
+extern DECLSPEC SDL_Rect ** SDLCALL SDL_ListModes(SDL_PixelFormat *format, Uint32 flags);
+
+/*
+ * Set up a video mode with the specified width, height and bits-per-pixel.
+ *
+ * If 'bpp' is 0, it is treated as the current display bits per pixel.
+ *
+ * If SDL_ANYFORMAT is set in 'flags', the SDL library will try to set the
+ * requested bits-per-pixel, but will return whatever video pixel format is
+ * available.  The default is to emulate the requested pixel format if it
+ * is not natively available.
+ *
+ * If SDL_HWSURFACE is set in 'flags', the video surface will be placed in
+ * video memory, if possible, and you may have to call SDL_LockSurface()
+ * in order to access the raw framebuffer.  Otherwise, the video surface
+ * will be created in system memory.
+ *
+ * If SDL_ASYNCBLIT is set in 'flags', SDL will try to perform rectangle
+ * updates asynchronously, but you must always lock before accessing pixels.
+ * SDL will wait for updates to complete before returning from the lock.
+ *
+ * If SDL_HWPALETTE is set in 'flags', the SDL library will guarantee
+ * that the colors set by SDL_SetColors() will be the colors you get.
+ * Otherwise, in 8-bit mode, SDL_SetColors() may not be able to set all
+ * of the colors exactly the way they are requested, and you should look
+ * at the video surface structure to determine the actual palette.
+ * If SDL cannot guarantee that the colors you request can be set, 
+ * i.e. if the colormap is shared, then the video surface may be created
+ * under emulation in system memory, overriding the SDL_HWSURFACE flag.
+ *
+ * If SDL_FULLSCREEN is set in 'flags', the SDL library will try to set
+ * a fullscreen video mode.  The default is to create a windowed mode
+ * if the current graphics system has a window manager.
+ * If the SDL library is able to set a fullscreen video mode, this flag 
+ * will be set in the surface that is returned.
+ *
+ * If SDL_DOUBLEBUF is set in 'flags', the SDL library will try to set up
+ * two surfaces in video memory and swap between them when you call 
+ * SDL_Flip().  This is usually slower than the normal single-buffering
+ * scheme, but prevents "tearing" artifacts caused by modifying video 
+ * memory while the monitor is refreshing.  It should only be used by 
+ * applications that redraw the entire screen on every update.
+ *
+ * If SDL_RESIZABLE is set in 'flags', the SDL library will allow the
+ * window manager, if any, to resize the window at runtime.  When this
+ * occurs, SDL will send a SDL_VIDEORESIZE event to you application,
+ * and you must respond to the event by re-calling SDL_SetVideoMode()
+ * with the requested size (or another size that suits the application).
+ *
+ * If SDL_NOFRAME is set in 'flags', the SDL library will create a window
+ * without any title bar or frame decoration.  Fullscreen video modes have
+ * this flag set automatically.
+ *
+ * This function returns the video framebuffer surface, or NULL if it fails.
+ *
+ * If you rely on functionality provided by certain video flags, check the
+ * flags of the returned surface to make sure that functionality is available.
+ * SDL will fall back to reduced functionality if the exact flags you wanted
+ * are not available.
+ */
+extern DECLSPEC SDL_Surface * SDLCALL SDL_SetVideoMode
+                       (int width, int height, int bpp, Uint32 flags);
+
+/*
+ * Makes sure the given list of rectangles is updated on the given screen.
+ * If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire
+ * screen.
+ * These functions should not be called while 'screen' is locked.
+ */
+extern DECLSPEC void SDLCALL SDL_UpdateRects
+               (SDL_Surface *screen, int numrects, SDL_Rect *rects);
+extern DECLSPEC void SDLCALL SDL_UpdateRect
+               (SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h);
+
+/*
+ * On hardware that supports double-buffering, this function sets up a flip
+ * and returns.  The hardware will wait for vertical retrace, and then swap
+ * video buffers before the next video surface blit or lock will return.
+ * On hardware that doesn not support double-buffering, this is equivalent
+ * to calling SDL_UpdateRect(screen, 0, 0, 0, 0);
+ * The SDL_DOUBLEBUF flag must have been passed to SDL_SetVideoMode() when
+ * setting the video mode for this function to perform hardware flipping.
+ * This function returns 0 if successful, or -1 if there was an error.
+ */
+extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface *screen);
+
+/*
+ * Set the gamma correction for each of the color channels.
+ * The gamma values range (approximately) between 0.1 and 10.0
+ * 
+ * If this function isn't supported directly by the hardware, it will
+ * be emulated using gamma ramps, if available.  If successful, this
+ * function returns 0, otherwise it returns -1.
+ */
+extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue);
+
+/*
+ * Set the gamma translation table for the red, green, and blue channels
+ * of the video hardware.  Each table is an array of 256 16-bit quantities,
+ * representing a mapping between the input and output for that channel.
+ * The input is the index into the array, and the output is the 16-bit
+ * gamma value at that index, scaled to the output color precision.
+ * 
+ * You may pass NULL for any of the channels to leave it unchanged.
+ * If the call succeeds, it will return 0.  If the display driver or
+ * hardware does not support gamma translation, or otherwise fails,
+ * this function will return -1.
+ */
+extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 *red, const Uint16 *green, const Uint16 *blue);
+
+/*
+ * Retrieve the current values of the gamma translation tables.
+ * 
+ * You must pass in valid pointers to arrays of 256 16-bit quantities.
+ * Any of the pointers may be NULL to ignore that channel.
+ * If the call succeeds, it will return 0.  If the display driver or
+ * hardware does not support gamma translation, or otherwise fails,
+ * this function will return -1.
+ */
+extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue);
+
+/*
+ * Sets a portion of the colormap for the given 8-bit surface.  If 'surface'
+ * is not a palettized surface, this function does nothing, returning 0.
+ * If all of the colors were set as passed to SDL_SetColors(), it will
+ * return 1.  If not all the color entries were set exactly as given,
+ * it will return 0, and you should look at the surface palette to
+ * determine the actual color palette.
+ *
+ * When 'surface' is the surface associated with the current display, the
+ * display colormap will be updated with the requested colors.  If 
+ * SDL_HWPALETTE was set in SDL_SetVideoMode() flags, SDL_SetColors()
+ * will always return 1, and the palette is guaranteed to be set the way
+ * you desire, even if the window colormap has to be warped or run under
+ * emulation.
+ */
+extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface *surface, 
+                       SDL_Color *colors, int firstcolor, int ncolors);
+
+/*
+ * Sets a portion of the colormap for a given 8-bit surface.
+ * 'flags' is one or both of:
+ * SDL_LOGPAL  -- set logical palette, which controls how blits are mapped
+ *                to/from the surface,
+ * SDL_PHYSPAL -- set physical palette, which controls how pixels look on
+ *                the screen
+ * Only screens have physical palettes. Separate change of physical/logical
+ * palettes is only possible if the screen has SDL_HWPALETTE set.
+ *
+ * The return value is 1 if all colours could be set as requested, and 0
+ * otherwise.
+ *
+ * SDL_SetColors() is equivalent to calling this function with
+ *     flags = (SDL_LOGPAL|SDL_PHYSPAL).
+ */
+extern DECLSPEC int SDLCALL SDL_SetPalette(SDL_Surface *surface, int flags,
+                                  SDL_Color *colors, int firstcolor,
+                                  int ncolors);
+
+/*
+ * Maps an RGB triple to an opaque pixel value for a given pixel format
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_MapRGB
+(const SDL_PixelFormat * const format,
+ const Uint8 r, const Uint8 g, const Uint8 b);
+
+/*
+ * Maps an RGBA quadruple to a pixel value for a given pixel format
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA
+(const SDL_PixelFormat * const format,
+ const Uint8 r, const Uint8 g, const Uint8 b, const Uint8 a);
+
+/*
+ * Maps a pixel value into the RGB components for a given pixel format
+ */
+extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, SDL_PixelFormat *fmt,
+                               Uint8 *r, Uint8 *g, Uint8 *b);
+
+/*
+ * Maps a pixel value into the RGBA components for a given pixel format
+ */
+extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat *fmt,
+                                Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
+
+/*
+ * Allocate and free an RGB surface (must be called after SDL_SetVideoMode)
+ * If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
+ * If the depth is greater than 8 bits, the pixel format is set using the
+ * flags '[RGB]mask'.
+ * If the function runs out of memory, it will return NULL.
+ *
+ * The 'flags' tell what kind of surface to create.
+ * SDL_SWSURFACE means that the surface should be created in system memory.
+ * SDL_HWSURFACE means that the surface should be created in video memory,
+ * with the same format as the display surface.  This is useful for surfaces
+ * that will not change much, to take advantage of hardware acceleration
+ * when being blitted to the display surface.
+ * SDL_ASYNCBLIT means that SDL will try to perform asynchronous blits with
+ * this surface, but you must always lock it before accessing the pixels.
+ * SDL will wait for current blits to finish before returning from the lock.
+ * SDL_SRCCOLORKEY indicates that the surface will be used for colorkey blits.
+ * If the hardware supports acceleration of colorkey blits between
+ * two surfaces in video memory, SDL will try to place the surface in
+ * video memory. If this isn't possible or if there is no hardware
+ * acceleration available, the surface will be placed in system memory.
+ * SDL_SRCALPHA means that the surface will be used for alpha blits and 
+ * if the hardware supports hardware acceleration of alpha blits between
+ * two surfaces in video memory, to place the surface in video memory
+ * if possible, otherwise it will be placed in system memory.
+ * If the surface is created in video memory, blits will be _much_ faster,
+ * but the surface format must be identical to the video surface format,
+ * and the only way to access the pixels member of the surface is to use
+ * the SDL_LockSurface() and SDL_UnlockSurface() calls.
+ * If the requested surface actually resides in video memory, SDL_HWSURFACE
+ * will be set in the flags member of the returned surface.  If for some
+ * reason the surface could not be placed in video memory, it will not have
+ * the SDL_HWSURFACE flag set, and will be created in system memory instead.
+ */
+#define SDL_AllocSurface    SDL_CreateRGBSurface
+extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurface
+                       (Uint32 flags, int width, int height, int depth, 
+                       Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
+extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
+                       int width, int height, int depth, int pitch,
+                       Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
+extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface *surface);
+
+/*
+ * SDL_LockSurface() sets up a surface for directly accessing the pixels.
+ * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write
+ * to and read from 'surface->pixels', using the pixel format stored in 
+ * 'surface->format'.  Once you are done accessing the surface, you should 
+ * use SDL_UnlockSurface() to release it.
+ *
+ * Not all surfaces require locking.  If SDL_MUSTLOCK(surface) evaluates
+ * to 0, then you can read and write to the surface at any time, and the
+ * pixel format of the surface will not change.  In particular, if the
+ * SDL_HWSURFACE flag is not given when calling SDL_SetVideoMode(), you
+ * will not need to lock the display surface before accessing it.
+ * 
+ * No operating system or library calls should be made between lock/unlock
+ * pairs, as critical system locks may be held during this time.
+ *
+ * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
+ */
+extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface *surface);
+extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface);
+
+/*
+ * Load a surface from a seekable SDL data source (memory or file.)
+ * If 'freesrc' is non-zero, the source will be closed after being read.
+ * Returns the new surface, or NULL if there was an error.
+ * The new surface should be freed with SDL_FreeSurface().
+ */
+extern DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP_RW(SDL_RWops *src, int freesrc);
+
+/* Convenience macro -- load a surface from a file */
+#define SDL_LoadBMP(file)      SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
+
+/*
+ * Save a surface to a seekable SDL data source (memory or file.)
+ * If 'freedst' is non-zero, the source will be closed after being written.
+ * Returns 0 if successful or -1 if there was an error.
+ */
+extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
+               (SDL_Surface *surface, SDL_RWops *dst, int freedst);
+
+/* Convenience macro -- save a surface to a file */
+#define SDL_SaveBMP(surface, file) \
+               SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
+
+/*
+ * Sets the color key (transparent pixel) in a blittable surface.
+ * If 'flag' is SDL_SRCCOLORKEY (optionally OR'd with SDL_RLEACCEL), 
+ * 'key' will be the transparent pixel in the source image of a blit.
+ * SDL_RLEACCEL requests RLE acceleration for the surface if present,
+ * and removes RLE acceleration if absent.
+ * If 'flag' is 0, this function clears any current color key.
+ * This function returns 0, or -1 if there was an error.
+ */
+extern DECLSPEC int SDLCALL SDL_SetColorKey
+                       (SDL_Surface *surface, Uint32 flag, Uint32 key);
+
+/*
+ * This function sets the alpha value for the entire surface, as opposed to
+ * using the alpha component of each pixel. This value measures the range
+ * of transparency of the surface, 0 being completely transparent to 255
+ * being completely opaque. An 'alpha' value of 255 causes blits to be
+ * opaque, the source pixels copied to the destination (the default). Note
+ * that per-surface alpha can be combined with colorkey transparency.
+ *
+ * If 'flag' is 0, alpha blending is disabled for the surface.
+ * If 'flag' is SDL_SRCALPHA, alpha blending is enabled for the surface.
+ * OR:ing the flag with SDL_RLEACCEL requests RLE acceleration for the
+ * surface; if SDL_RLEACCEL is not specified, the RLE accel will be removed.
+ *
+ * The 'alpha' parameter is ignored for surfaces that have an alpha channel.
+ */
+extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha);
+
+/*
+ * Sets the clipping rectangle for the destination surface in a blit.
+ *
+ * If the clip rectangle is NULL, clipping will be disabled.
+ * If the clip rectangle doesn't intersect the surface, the function will
+ * return SDL_FALSE and blits will be completely clipped.  Otherwise the
+ * function returns SDL_TRUE and blits to the surface will be clipped to
+ * the intersection of the surface area and the clipping rectangle.
+ *
+ * Note that blits are automatically clipped to the edges of the source
+ * and destination surfaces.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface *surface, const SDL_Rect *rect);
+
+/*
+ * Gets the clipping rectangle for the destination surface in a blit.
+ * 'rect' must be a pointer to a valid rectangle which will be filled
+ * with the correct values.
+ */
+extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect);
+
+/*
+ * Creates a new surface of the specified format, and then copies and maps 
+ * the given surface to it so the blit of the converted surface will be as 
+ * fast as possible.  If this function fails, it returns NULL.
+ *
+ * The 'flags' parameter is passed to SDL_CreateRGBSurface() and has those 
+ * semantics.  You can also pass SDL_RLEACCEL in the flags parameter and
+ * SDL will try to RLE accelerate colorkey and alpha blits in the resulting
+ * surface.
+ *
+ * This function is used internally by SDL_DisplayFormat().
+ */
+extern DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface
+                       (SDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags);
+
+/*
+ * This performs a fast blit from the source surface to the destination
+ * surface.  It assumes that the source and destination rectangles are
+ * the same size.  If either 'srcrect' or 'dstrect' are NULL, the entire
+ * surface (src or dst) is copied.  The final blit rectangles are saved
+ * in 'srcrect' and 'dstrect' after all clipping is performed.
+ * If the blit is successful, it returns 0, otherwise it returns -1.
+ *
+ * The blit function should not be called on a locked surface.
+ *
+ * The blit semantics for surfaces with and without alpha and colorkey
+ * are defined as follows:
+ *
+ * RGBA->RGB:
+ *     SDL_SRCALPHA set:
+ *     alpha-blend (using alpha-channel).
+ *     SDL_SRCCOLORKEY ignored.
+ *     SDL_SRCALPHA not set:
+ *     copy RGB.
+ *     if SDL_SRCCOLORKEY set, only copy the pixels matching the
+ *     RGB values of the source colour key, ignoring alpha in the
+ *     comparison.
+ * 
+ * RGB->RGBA:
+ *     SDL_SRCALPHA set:
+ *     alpha-blend (using the source per-surface alpha value);
+ *     set destination alpha to opaque.
+ *     SDL_SRCALPHA not set:
+ *     copy RGB, set destination alpha to source per-surface alpha value.
+ *     both:
+ *     if SDL_SRCCOLORKEY set, only copy the pixels matching the
+ *     source colour key.
+ * 
+ * RGBA->RGBA:
+ *     SDL_SRCALPHA set:
+ *     alpha-blend (using the source alpha channel) the RGB values;
+ *     leave destination alpha untouched. [Note: is this correct?]
+ *     SDL_SRCCOLORKEY ignored.
+ *     SDL_SRCALPHA not set:
+ *     copy all of RGBA to the destination.
+ *     if SDL_SRCCOLORKEY set, only copy the pixels matching the
+ *     RGB values of the source colour key, ignoring alpha in the
+ *     comparison.
+ * 
+ * RGB->RGB: 
+ *     SDL_SRCALPHA set:
+ *     alpha-blend (using the source per-surface alpha value).
+ *     SDL_SRCALPHA not set:
+ *     copy RGB.
+ *     both:
+ *     if SDL_SRCCOLORKEY set, only copy the pixels matching the
+ *     source colour key.
+ *
+ * If either of the surfaces were in video memory, and the blit returns -2,
+ * the video memory was lost, so it should be reloaded with artwork and 
+ * re-blitted:
+       while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {
+               while ( SDL_LockSurface(image) < 0 )
+                       Sleep(10);
+               -- Write image pixels to image->pixels --
+               SDL_UnlockSurface(image);
+       }
+ * This happens under DirectX 5.0 when the system switches away from your
+ * fullscreen application.  The lock will also fail until you have access
+ * to the video memory again.
+ */
+/* You should call SDL_BlitSurface() unless you know exactly how SDL
+   blitting works internally and how to use the other blit functions.
+*/
+#define SDL_BlitSurface SDL_UpperBlit
+
+/* This is the public blit function, SDL_BlitSurface(), and it performs
+   rectangle validation and clipping before passing it to SDL_LowerBlit()
+*/
+extern DECLSPEC int SDLCALL SDL_UpperBlit
+                       (SDL_Surface *src, SDL_Rect *srcrect,
+                        SDL_Surface *dst, SDL_Rect *dstrect);
+/* This is a semi-private blit function and it performs low-level surface
+   blitting only.
+*/
+extern DECLSPEC int SDLCALL SDL_LowerBlit
+                       (SDL_Surface *src, SDL_Rect *srcrect,
+                        SDL_Surface *dst, SDL_Rect *dstrect);
+
+/*
+ * This function performs a fast fill of the given rectangle with 'color'
+ * The given rectangle is clipped to the destination surface clip area
+ * and the final fill rectangle is saved in the passed in pointer.
+ * If 'dstrect' is NULL, the whole surface will be filled with 'color'
+ * The color should be a pixel of the format used by the surface, and 
+ * can be generated by the SDL_MapRGB() function.
+ * This function returns 0 on success, or -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_FillRect
+               (SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);
+
+/* 
+ * This function takes a surface and copies it to a new surface of the
+ * pixel format and colors of the video framebuffer, suitable for fast
+ * blitting onto the display surface.  It calls SDL_ConvertSurface()
+ *
+ * If you want to take advantage of hardware colorkey or alpha blit
+ * acceleration, you should set the colorkey and alpha value before
+ * calling this function.
+ *
+ * If the conversion fails or runs out of memory, it returns NULL
+ */
+extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormat(SDL_Surface *surface);
+
+/* 
+ * This function takes a surface and copies it to a new surface of the
+ * pixel format and colors of the video framebuffer (if possible),
+ * suitable for fast alpha blitting onto the display surface.
+ * The new surface will always have an alpha channel.
+ *
+ * If you want to take advantage of hardware colorkey or alpha blit
+ * acceleration, you should set the colorkey and alpha value before
+ * calling this function.
+ *
+ * If the conversion fails or runs out of memory, it returns NULL
+ */
+extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormatAlpha(SDL_Surface *surface);
+
+
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+/* YUV video surface overlay functions                                       */
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+
+/* This function creates a video output overlay
+   Calling the returned surface an overlay is something of a misnomer because
+   the contents of the display surface underneath the area where the overlay
+   is shown is undefined - it may be overwritten with the converted YUV data.
+*/
+extern DECLSPEC SDL_Overlay * SDLCALL SDL_CreateYUVOverlay(int width, int height,
+                               Uint32 format, SDL_Surface *display);
+
+/* Lock an overlay for direct access, and unlock it when you are done */
+extern DECLSPEC int SDLCALL SDL_LockYUVOverlay(SDL_Overlay *overlay);
+extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay *overlay);
+
+/* Blit a video overlay to the display surface.
+   The contents of the video surface underneath the blit destination are
+   not defined.  
+   The width and height of the destination rectangle may be different from
+   that of the overlay, but currently only 2x scaling is supported.
+*/
+extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect);
+
+/* Free a video overlay */
+extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay *overlay);
+
+
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+/* OpenGL support functions.                                                 */
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+
+/*
+ * Dynamically load an OpenGL library, or the default one if path is NULL
+ *
+ * If you do this, you need to retrieve all of the GL functions used in
+ * your program from the dynamic library using SDL_GL_GetProcAddress().
+ */
+extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
+
+/*
+ * Get the address of a GL function
+ */
+extern DECLSPEC void * SDLCALL SDL_GL_GetProcAddress(const char* proc);
+
+/*
+ * Set an attribute of the OpenGL subsystem before intialization.
+ */
+extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
+
+/*
+ * Get an attribute of the OpenGL subsystem from the windowing
+ * interface, such as glX. This is of course different from getting
+ * the values from SDL's internal OpenGL subsystem, which only
+ * stores the values you request before initialization.
+ *
+ * Developers should track the values they pass into SDL_GL_SetAttribute
+ * themselves if they want to retrieve these values.
+ */
+extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int* value);
+
+/*
+ * Swap the OpenGL buffers, if double-buffering is supported.
+ */
+extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void);
+
+/*
+ * Internal functions that should not be called unless you have read
+ * and understood the source code for these functions.
+ */
+extern DECLSPEC void SDLCALL SDL_GL_UpdateRects(int numrects, SDL_Rect* rects);
+extern DECLSPEC void SDLCALL SDL_GL_Lock(void);
+extern DECLSPEC void SDLCALL SDL_GL_Unlock(void);
+
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+/* These functions allow interaction with the window manager, if any.        */
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+
+/*
+ * Sets/Gets the title and icon text of the display window (UTF-8 encoded)
+ */
+extern DECLSPEC void SDLCALL SDL_WM_SetCaption(const char *title, const char *icon);
+extern DECLSPEC void SDLCALL SDL_WM_GetCaption(char **title, char **icon);
+
+/*
+ * Sets the icon for the display window.
+ * This function must be called before the first call to SDL_SetVideoMode().
+ * It takes an icon surface, and a mask in MSB format.
+ * If 'mask' is NULL, the entire icon surface will be used as the icon.
+ */
+extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask);
+
+/*
+ * This function iconifies the window, and returns 1 if it succeeded.
+ * If the function succeeds, it generates an SDL_APPACTIVE loss event.
+ * This function is a noop and returns 0 in non-windowed environments.
+ */
+extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void);
+
+/*
+ * Toggle fullscreen mode without changing the contents of the screen.
+ * If the display surface does not require locking before accessing
+ * the pixel information, then the memory pointers will not change.
+ *
+ * If this function was able to toggle fullscreen mode (change from 
+ * running in a window to fullscreen, or vice-versa), it will return 1.
+ * If it is not implemented, or fails, it returns 0.
+ *
+ * The next call to SDL_SetVideoMode() will set the mode fullscreen
+ * attribute based on the flags parameter - if SDL_FULLSCREEN is not
+ * set, then the display will be windowed by default where supported.
+ *
+ * This is currently only implemented in the X11 video driver.
+ */
+extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface *surface);
+
+/*
+ * This function allows you to set and query the input grab state of
+ * the application.  It returns the new input grab state.
+ */
+typedef enum {
+       SDL_GRAB_QUERY = -1,
+       SDL_GRAB_OFF = 0,
+       SDL_GRAB_ON = 1,
+       SDL_GRAB_FULLSCREEN     /* Used internally */
+} SDL_GrabMode;
+/*
+ * Grabbing means that the mouse is confined to the application window,
+ * and nearly all keyboard input is passed directly to the application,
+ * and not interpreted by a window manager, if any.
+ */
+extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode);
+
+/* Not in public API at the moment - do not use! */
+extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface *src, SDL_Rect *srcrect,
+                                    SDL_Surface *dst, SDL_Rect *dstrect);
+                    
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_video_h */
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/begin_code.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/begin_code.h
new file mode 100644 (file)
index 0000000..d1ddaa6
--- /dev/null
@@ -0,0 +1,156 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2004 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* This file sets things up for C dynamic library function definitions,
+   static inlined functions, and structures aligned at 4-byte alignment.
+   If you don't like ugly C preprocessor code, don't look at this file. :)
+*/
+
+/* This shouldn't be nested -- included it around code only. */
+#ifdef _begin_code_h
+#error Nested inclusion of begin_code.h
+#endif
+#define _begin_code_h
+
+/* Some compilers use a special export keyword */
+#ifndef DECLSPEC
+# if defined(__BEOS__)
+#  if defined(__GNUC__)
+#   define DECLSPEC    __declspec(dllexport)
+#  else
+#   define DECLSPEC    __declspec(export)
+#  endif
+# elif defined(__WIN32__)
+#  ifdef __BORLANDC__
+#   ifdef BUILD_SDL
+#    define DECLSPEC 
+#   else
+#    define DECLSPEC   __declspec(dllimport)
+#   endif
+#  else
+#   define DECLSPEC    __declspec(dllexport)
+#  endif
+# elif defined(__OS2__)
+#  ifdef __WATCOMC__
+#   ifdef BUILD_SDL
+#    define DECLSPEC   __declspec(dllexport)
+#   else
+#    define DECLSPEC
+#   endif
+#  else
+#   define DECLSPEC
+#  endif
+# else
+#  if defined(__GNUC__) && __GNUC__ >= 4
+#   define DECLSPEC    __attribute__ ((visibility("default")))
+#  else
+#   define DECLSPEC
+#  endif
+# endif
+#endif
+
+/* By default SDL uses the C calling convention */
+#ifndef SDLCALL
+#if defined(__WIN32__) && !defined(__GNUC__)
+#define SDLCALL __cdecl
+#else
+#ifdef __OS2__
+/* But on OS/2, we use the _System calling convention */
+/* to be compatible with every compiler */
+#define SDLCALL _System
+#else
+#define SDLCALL
+#endif
+#endif
+#endif /* SDLCALL */
+
+#ifdef __SYMBIAN32__ 
+#ifndef EKA2 
+#undef DECLSPEC
+#define DECLSPEC
+#elif !defined(__WINS__)
+#undef DECLSPEC
+#define DECLSPEC __declspec(dllexport)
+#endif /* !EKA2 */
+#endif /* __SYMBIAN32__ */
+
+/* Force structure packing at 4 byte alignment.
+   This is necessary if the header is included in code which has structure
+   packing set to an alternate value, say for loading structures from disk.
+   The packing is reset to the previous value in close_code.h
+ */
+#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__)
+#ifdef _MSC_VER
+#pragma warning(disable: 4103)
+#endif
+#ifdef __BORLANDC__
+#pragma nopackwarning
+#endif
+#pragma pack(push,4)
+#elif (defined(__MWERKS__) && defined(__MACOS__))
+#pragma options align=mac68k4byte
+#pragma enumsalwaysint on
+#endif /* Compiler needs structure packing set */
+
+/* Set up compiler-specific options for inlining functions */
+#ifndef SDL_INLINE_OKAY
+#ifdef __GNUC__
+#define SDL_INLINE_OKAY
+#else
+/* Add any special compiler-specific cases here */
+#if defined(_MSC_VER) || defined(__BORLANDC__) || \
+    defined(__DMC__) || defined(__SC__) || \
+    defined(__WATCOMC__) || defined(__LCC__) || \
+    defined(__DECC) || defined(__EABI__)
+#ifndef __inline__
+#define __inline__     __inline
+#endif
+#define SDL_INLINE_OKAY
+#else
+#if !defined(__MRC__) && !defined(_SGI_SOURCE)
+#ifndef __inline__
+#define __inline__ inline
+#endif
+#define SDL_INLINE_OKAY
+#endif /* Not a funky compiler */
+#endif /* Visual C++ */
+#endif /* GNU C */
+#endif /* SDL_INLINE_OKAY */
+
+/* If inlining isn't supported, remove "__inline__", turning static
+   inlined functions into static functions (resulting in code bloat
+   in all files which include the offending header files)
+*/
+#ifndef SDL_INLINE_OKAY
+#define __inline__
+#endif
+
+/* Apparently this is needed by several Windows compilers */
+#if !defined(__MACH__)
+#ifndef NULL
+#ifdef __cplusplus
+#define NULL 0
+#else
+#define NULL ((void *)0)
+#endif
+#endif /* NULL */
+#endif /* ! Mac OS X - breaks precompiled headers */
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/close_code.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/close_code.h
new file mode 100644 (file)
index 0000000..afbb650
--- /dev/null
@@ -0,0 +1,41 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2004 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* This file reverses the effects of begin_code.h and should be included
+   after you finish any function and structure declarations in your headers
+*/
+
+#undef _begin_code_h
+
+/* Reset structure packing at previous byte alignment */
+#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__WATCOMC__)  || defined(__BORLANDC__)
+#ifdef __BORLANDC__
+#pragma nopackwarning
+#endif
+#if (defined(__MWERKS__) && defined(__MACOS__))
+#pragma options align=reset
+#pragma enumsalwaysint reset
+#else
+#pragma pack(pop)
+#endif
+#endif /* Compiler needs structure packing set */
+
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Resources/Info.plist b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Resources/Info.plist
new file mode 100644 (file)
index 0000000..33a3d00
--- /dev/null
@@ -0,0 +1,26 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
+<plist version="1.0">
+<dict>
+       <key>CFBundleDevelopmentRegion</key>
+       <string>English</string>
+       <key>CFBundleExecutable</key>
+       <string>SDL</string>
+       <key>CFBundleGetInfoString</key>
+       <string>http://www.libsdl.org</string>
+       <key>CFBundleIdentifier</key>
+       <string>SDL</string>
+       <key>CFBundleInfoDictionaryVersion</key>
+       <string>6.0</string>
+       <key>CFBundleName</key>
+       <string>Simple DirectMedia Layer</string>
+       <key>CFBundlePackageType</key>
+       <string>FMWK</string>
+       <key>CFBundleShortVersionString</key>
+       <string>1.2.13</string>
+       <key>CFBundleSignature</key>
+       <string>SDLX</string>
+       <key>CFBundleVersion</key>
+       <string>1.2.13</string>
+</dict>
+</plist>
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Resources/SDLMain.nib/classes.nib b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Resources/SDLMain.nib/classes.nib
new file mode 100644 (file)
index 0000000..f8f4e9a
--- /dev/null
@@ -0,0 +1,12 @@
+{
+    IBClasses = (
+        {CLASS = FirstResponder; LANGUAGE = ObjC; SUPERCLASS = NSObject; }, 
+        {
+            ACTIONS = {makeFullscreen = id; quit = id; }; 
+            CLASS = SDLMain; 
+            LANGUAGE = ObjC; 
+            SUPERCLASS = NSObject; 
+        }
+    ); 
+    IBVersion = 1; 
+}
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Resources/SDLMain.nib/info.nib b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Resources/SDLMain.nib/info.nib
new file mode 100644 (file)
index 0000000..2211cf9
--- /dev/null
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE plist SYSTEM "file://localhost/System/Library/DTDs/PropertyList.dtd">
+<plist version="0.9">
+<dict>
+       <key>IBDocumentLocation</key>
+       <string>49 97 356 240 0 0 987 746 </string>
+       <key>IBMainMenuLocation</key>
+       <string>20 515 195 44 0 46 800 532 </string>
+       <key>IBUserGuides</key>
+       <dict/>
+</dict>
+</plist>
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Resources/SDLMain.nib/objects.nib b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Resources/SDLMain.nib/objects.nib
new file mode 100644 (file)
index 0000000..9f697b0
Binary files /dev/null and b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/Resources/SDLMain.nib/objects.nib differ
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/SDL b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/SDL
new file mode 100755 (executable)
index 0000000..3772ba5
Binary files /dev/null and b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/A/SDL differ
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/Current b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL.framework/Versions/Current
new file mode 120000 (symlink)
index 0000000..8c7e5a6
--- /dev/null
@@ -0,0 +1 @@
+A
\ No newline at end of file
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_gfx.framework/Headers b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_gfx.framework/Headers
new file mode 120000 (symlink)
index 0000000..a177d2a
--- /dev/null
@@ -0,0 +1 @@
+Versions/Current/Headers
\ No newline at end of file
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_gfx.framework/Resources b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_gfx.framework/Resources
new file mode 120000 (symlink)
index 0000000..953ee36
--- /dev/null
@@ -0,0 +1 @@
+Versions/Current/Resources
\ No newline at end of file
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_gfx.framework/SDL_gfx b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_gfx.framework/SDL_gfx
new file mode 120000 (symlink)
index 0000000..e27ccfa
--- /dev/null
@@ -0,0 +1 @@
+Versions/Current/SDL_gfx
\ No newline at end of file
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Headers/SDL_framerate.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Headers/SDL_framerate.h
new file mode 100644 (file)
index 0000000..6c7d214
--- /dev/null
@@ -0,0 +1,65 @@
+
+/*
+
+ SDL_framerate: framerate manager
+ LGPL (c) A. Schiffler
+ */
+
+#ifndef _SDL_framerate_h
+#define _SDL_framerate_h
+
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* --- */
+
+#include "SDL.h"
+
+/* --------- Definitions */
+
+/* Some rates in Hz */
+
+#define FPS_UPPER_LIMIT                200
+#define FPS_LOWER_LIMIT                1
+#define FPS_DEFAULT            30
+
+/* --------- Structure variables */
+
+    typedef struct {
+       Uint32 framecount;
+       float rateticks;
+       Uint32 lastticks;
+       Uint32 rate;
+    } FPSmanager;
+
+/* --------- Function prototypes */
+
+#ifdef WIN32
+#ifdef BUILD_DLL
+#define DLLINTERFACE __declspec(dllexport)
+#else
+#define DLLINTERFACE __declspec(dllimport)
+#endif
+#else
+#define DLLINTERFACE
+#endif
+
+/* Functions return 0 or value for sucess and -1 for error */
+
+    DLLINTERFACE void SDL_initFramerate(FPSmanager * manager);
+    DLLINTERFACE int SDL_setFramerate(FPSmanager * manager, int rate);
+    DLLINTERFACE int SDL_getFramerate(FPSmanager * manager);
+    DLLINTERFACE void SDL_framerateDelay(FPSmanager * manager);
+
+/* --- */
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+
+#endif                         /* _SDL_framerate_h */
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Headers/SDL_gfxPrimitives.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Headers/SDL_gfxPrimitives.h
new file mode 100644 (file)
index 0000000..a954845
--- /dev/null
@@ -0,0 +1,193 @@
+/* 
+
+ SDL_gfxPrimitives: graphics primitives for SDL
+
+ LGPL (c) A. Schiffler
+*/
+
+#ifndef _SDL_gfxPrimitives_h
+#define _SDL_gfxPrimitives_h
+
+#include <math.h>
+#ifndef M_PI
+#define M_PI   3.141592654
+#endif
+
+#include "SDL.h"
+
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* ----- Versioning */
+
+#define SDL_GFXPRIMITIVES_MAJOR        2
+#define SDL_GFXPRIMITIVES_MINOR        0
+#define SDL_GFXPRIMITIVES_MICRO        16
+
+/* ----- W32 DLL interface */
+
+#ifdef WIN32
+#ifdef BUILD_DLL
+#define DLLINTERFACE __declspec(dllexport)
+#else
+#define DLLINTERFACE __declspec(dllimport)
+#endif
+#else
+#define DLLINTERFACE
+#endif
+
+/* ----- Prototypes */
+
+/* Note: all ___Color routines expect the color to be in format 0xRRGGBBAA */
+
+/* Pixel */
+
+    DLLINTERFACE int pixelColor(SDL_Surface * dst, Sint16 x, Sint16 y, Uint32 color);
+    DLLINTERFACE int pixelRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/* Horizontal line */
+
+    DLLINTERFACE int hlineColor(SDL_Surface * dst, Sint16 x1, Sint16 x2, Sint16 y, Uint32 color);
+    DLLINTERFACE int hlineRGBA(SDL_Surface * dst, Sint16 x1, Sint16 x2, Sint16 y, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/* Vertical line */
+
+    DLLINTERFACE int vlineColor(SDL_Surface * dst, Sint16 x, Sint16 y1, Sint16 y2, Uint32 color);
+    DLLINTERFACE int vlineRGBA(SDL_Surface * dst, Sint16 x, Sint16 y1, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/* Rectangle */
+
+    DLLINTERFACE int rectangleColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color);
+    DLLINTERFACE int rectangleRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1,
+                                  Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/* Filled rectangle (Box) */
+
+    DLLINTERFACE int boxColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color);
+    DLLINTERFACE int boxRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2,
+                            Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/* Line */
+
+    DLLINTERFACE int lineColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color);
+    DLLINTERFACE int lineRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1,
+                             Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/* AA Line */
+    DLLINTERFACE int aalineColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color);
+    DLLINTERFACE int aalineRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1,
+                               Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/* Circle */
+
+    DLLINTERFACE int circleColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 r, Uint32 color);
+    DLLINTERFACE int circleRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/* AA Circle */
+
+    DLLINTERFACE int aacircleColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 r, Uint32 color);
+    DLLINTERFACE int aacircleRGBA(SDL_Surface * dst, Sint16 x, Sint16 y,
+                                 Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/* Filled Circle */
+
+    DLLINTERFACE int filledCircleColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 r, Uint32 color);
+    DLLINTERFACE int filledCircleRGBA(SDL_Surface * dst, Sint16 x, Sint16 y,
+                                     Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/* Ellipse */
+
+    DLLINTERFACE int ellipseColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color);
+    DLLINTERFACE int ellipseRGBA(SDL_Surface * dst, Sint16 x, Sint16 y,
+                                Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/* AA Ellipse */
+
+    DLLINTERFACE int aaellipseColor(SDL_Surface * dst, Sint16 xc, Sint16 yc, Sint16 rx, Sint16 ry, Uint32 color);
+    DLLINTERFACE int aaellipseRGBA(SDL_Surface * dst, Sint16 x, Sint16 y,
+                                  Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/* Filled Ellipse */
+
+    DLLINTERFACE int filledEllipseColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color);
+    DLLINTERFACE int filledEllipseRGBA(SDL_Surface * dst, Sint16 x, Sint16 y,
+                                      Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+#define CLOCKWISE
+
+/* Pie */
+
+    DLLINTERFACE int pieColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rad,
+                             Sint16 start, Sint16 end, Uint32 color);
+    DLLINTERFACE int pieRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rad,
+                            Sint16 start, Sint16 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/* Filled Pie */
+
+    DLLINTERFACE int filledPieColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rad,
+                                   Sint16 start, Sint16 end, Uint32 color);
+    DLLINTERFACE int filledPieRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rad,
+                                  Sint16 start, Sint16 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/* Trigon */
+
+    DLLINTERFACE int trigonColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color);
+    DLLINTERFACE int trigonRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3,
+                                Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/* AA-Trigon */
+
+    DLLINTERFACE int aatrigonColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color);
+    DLLINTERFACE int aatrigonRGBA(SDL_Surface * dst,  Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3,
+                                  Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/* Filled Trigon */
+
+    DLLINTERFACE int filledTrigonColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color);
+    DLLINTERFACE int filledTrigonRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3,
+                                      Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/* Polygon */
+
+    DLLINTERFACE int polygonColor(SDL_Surface * dst, const Sint16 * vx, const Sint16 * vy, int n, Uint32 color);
+    DLLINTERFACE int polygonRGBA(SDL_Surface * dst, const Sint16 * vx, const Sint16 * vy,
+                                int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/* AA-Polygon */
+
+    DLLINTERFACE int aapolygonColor(SDL_Surface * dst, const Sint16 * vx, const Sint16 * vy, int n, Uint32 color);
+    DLLINTERFACE int aapolygonRGBA(SDL_Surface * dst, const Sint16 * vx, const Sint16 * vy,
+                                  int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/* Filled Polygon */
+
+    DLLINTERFACE int filledPolygonColor(SDL_Surface * dst, const Sint16 * vx, const Sint16 * vy, int n, Uint32 color);
+    DLLINTERFACE int filledPolygonRGBA(SDL_Surface * dst, const Sint16 * vx,
+                                      const Sint16 * vy, int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+    DLLINTERFACE int texturedPolygon(SDL_Surface * dst, const Sint16 * vx, const Sint16 * vy, int n, SDL_Surface * texture,int texture_dx,int texture_dy);
+/* Bezier */
+/* s = number of steps */
+
+    DLLINTERFACE int bezierColor(SDL_Surface * dst, const Sint16 * vx, const Sint16 * vy, int n, int s, Uint32 color);
+    DLLINTERFACE int bezierRGBA(SDL_Surface * dst, const Sint16 * vx, const Sint16 * vy,
+                                int n, int s, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+
+/* Characters/Strings */
+
+    DLLINTERFACE int characterColor(SDL_Surface * dst, Sint16 x, Sint16 y, char c, Uint32 color);
+    DLLINTERFACE int characterRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, char c, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+    DLLINTERFACE int stringColor(SDL_Surface * dst, Sint16 x, Sint16 y, const char *c, Uint32 color);
+    DLLINTERFACE int stringRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, const char *c, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+    DLLINTERFACE void gfxPrimitivesSetFont(const void *fontdata, int cw, int ch);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+
+#endif                         /* _SDL_gfxPrimitives_h */
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Headers/SDL_gfxPrimitives_font.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Headers/SDL_gfxPrimitives_font.h
new file mode 100644 (file)
index 0000000..9dde032
--- /dev/null
@@ -0,0 +1,3082 @@
+
+/* ---- 8x8 font definition ---- */
+
+/*  LGPL (c) A. Schiffler */
+
+#define GFX_FONTDATAMAX (8*256)
+
+static unsigned char gfxPrimitivesFontdata[GFX_FONTDATAMAX] = {
+
+    /*
+     * 0 0x00 '^@' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 1 0x01 '^A' 
+     */
+    0x7e,                      /* 01111110 */
+    0x81,                      /* 10000001 */
+    0xa5,                      /* 10100101 */
+    0x81,                      /* 10000001 */
+    0xbd,                      /* 10111101 */
+    0x99,                      /* 10011001 */
+    0x81,                      /* 10000001 */
+    0x7e,                      /* 01111110 */
+
+    /*
+     * 2 0x02 '^B' 
+     */
+    0x7e,                      /* 01111110 */
+    0xff,                      /* 11111111 */
+    0xdb,                      /* 11011011 */
+    0xff,                      /* 11111111 */
+    0xc3,                      /* 11000011 */
+    0xe7,                      /* 11100111 */
+    0xff,                      /* 11111111 */
+    0x7e,                      /* 01111110 */
+
+    /*
+     * 3 0x03 '^C' 
+     */
+    0x6c,                      /* 01101100 */
+    0xfe,                      /* 11111110 */
+    0xfe,                      /* 11111110 */
+    0xfe,                      /* 11111110 */
+    0x7c,                      /* 01111100 */
+    0x38,                      /* 00111000 */
+    0x10,                      /* 00010000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 4 0x04 '^D' 
+     */
+    0x10,                      /* 00010000 */
+    0x38,                      /* 00111000 */
+    0x7c,                      /* 01111100 */
+    0xfe,                      /* 11111110 */
+    0x7c,                      /* 01111100 */
+    0x38,                      /* 00111000 */
+    0x10,                      /* 00010000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 5 0x05 '^E' 
+     */
+    0x38,                      /* 00111000 */
+    0x7c,                      /* 01111100 */
+    0x38,                      /* 00111000 */
+    0xfe,                      /* 11111110 */
+    0xfe,                      /* 11111110 */
+    0xd6,                      /* 11010110 */
+    0x10,                      /* 00010000 */
+    0x38,                      /* 00111000 */
+
+    /*
+     * 6 0x06 '^F' 
+     */
+    0x10,                      /* 00010000 */
+    0x38,                      /* 00111000 */
+    0x7c,                      /* 01111100 */
+    0xfe,                      /* 11111110 */
+    0xfe,                      /* 11111110 */
+    0x7c,                      /* 01111100 */
+    0x10,                      /* 00010000 */
+    0x38,                      /* 00111000 */
+
+    /*
+     * 7 0x07 '^G' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x18,                      /* 00011000 */
+    0x3c,                      /* 00111100 */
+    0x3c,                      /* 00111100 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 8 0x08 '^H' 
+     */
+    0xff,                      /* 11111111 */
+    0xff,                      /* 11111111 */
+    0xe7,                      /* 11100111 */
+    0xc3,                      /* 11000011 */
+    0xc3,                      /* 11000011 */
+    0xe7,                      /* 11100111 */
+    0xff,                      /* 11111111 */
+    0xff,                      /* 11111111 */
+
+    /*
+     * 9 0x09 '^I' 
+     */
+    0x00,                      /* 00000000 */
+    0x3c,                      /* 00111100 */
+    0x66,                      /* 01100110 */
+    0x42,                      /* 01000010 */
+    0x42,                      /* 01000010 */
+    0x66,                      /* 01100110 */
+    0x3c,                      /* 00111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 10 0x0a '^J' 
+     */
+    0xff,                      /* 11111111 */
+    0xc3,                      /* 11000011 */
+    0x99,                      /* 10011001 */
+    0xbd,                      /* 10111101 */
+    0xbd,                      /* 10111101 */
+    0x99,                      /* 10011001 */
+    0xc3,                      /* 11000011 */
+    0xff,                      /* 11111111 */
+
+    /*
+     * 11 0x0b '^K' 
+     */
+    0x0f,                      /* 00001111 */
+    0x07,                      /* 00000111 */
+    0x0f,                      /* 00001111 */
+    0x7d,                      /* 01111101 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0x78,                      /* 01111000 */
+
+    /*
+     * 12 0x0c '^L' 
+     */
+    0x3c,                      /* 00111100 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x3c,                      /* 00111100 */
+    0x18,                      /* 00011000 */
+    0x7e,                      /* 01111110 */
+    0x18,                      /* 00011000 */
+
+    /*
+     * 13 0x0d '^M' 
+     */
+    0x3f,                      /* 00111111 */
+    0x33,                      /* 00110011 */
+    0x3f,                      /* 00111111 */
+    0x30,                      /* 00110000 */
+    0x30,                      /* 00110000 */
+    0x70,                      /* 01110000 */
+    0xf0,                      /* 11110000 */
+    0xe0,                      /* 11100000 */
+
+    /*
+     * 14 0x0e '^N' 
+     */
+    0x7f,                      /* 01111111 */
+    0x63,                      /* 01100011 */
+    0x7f,                      /* 01111111 */
+    0x63,                      /* 01100011 */
+    0x63,                      /* 01100011 */
+    0x67,                      /* 01100111 */
+    0xe6,                      /* 11100110 */
+    0xc0,                      /* 11000000 */
+
+    /*
+     * 15 0x0f '^O' 
+     */
+    0x18,                      /* 00011000 */
+    0xdb,                      /* 11011011 */
+    0x3c,                      /* 00111100 */
+    0xe7,                      /* 11100111 */
+    0xe7,                      /* 11100111 */
+    0x3c,                      /* 00111100 */
+    0xdb,                      /* 11011011 */
+    0x18,                      /* 00011000 */
+
+    /*
+     * 16 0x10 '^P' 
+     */
+    0x80,                      /* 10000000 */
+    0xe0,                      /* 11100000 */
+    0xf8,                      /* 11111000 */
+    0xfe,                      /* 11111110 */
+    0xf8,                      /* 11111000 */
+    0xe0,                      /* 11100000 */
+    0x80,                      /* 10000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 17 0x11 '^Q' 
+     */
+    0x02,                      /* 00000010 */
+    0x0e,                      /* 00001110 */
+    0x3e,                      /* 00111110 */
+    0xfe,                      /* 11111110 */
+    0x3e,                      /* 00111110 */
+    0x0e,                      /* 00001110 */
+    0x02,                      /* 00000010 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 18 0x12 '^R' 
+     */
+    0x18,                      /* 00011000 */
+    0x3c,                      /* 00111100 */
+    0x7e,                      /* 01111110 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x7e,                      /* 01111110 */
+    0x3c,                      /* 00111100 */
+    0x18,                      /* 00011000 */
+
+    /*
+     * 19 0x13 '^S' 
+     */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x00,                      /* 00000000 */
+    0x66,                      /* 01100110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 20 0x14 '^T' 
+     */
+    0x7f,                      /* 01111111 */
+    0xdb,                      /* 11011011 */
+    0xdb,                      /* 11011011 */
+    0x7b,                      /* 01111011 */
+    0x1b,                      /* 00011011 */
+    0x1b,                      /* 00011011 */
+    0x1b,                      /* 00011011 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 21 0x15 '^U' 
+     */
+    0x3e,                      /* 00111110 */
+    0x61,                      /* 01100001 */
+    0x3c,                      /* 00111100 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x3c,                      /* 00111100 */
+    0x86,                      /* 10000110 */
+    0x7c,                      /* 01111100 */
+
+    /*
+     * 22 0x16 '^V' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x7e,                      /* 01111110 */
+    0x7e,                      /* 01111110 */
+    0x7e,                      /* 01111110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 23 0x17 '^W' 
+     */
+    0x18,                      /* 00011000 */
+    0x3c,                      /* 00111100 */
+    0x7e,                      /* 01111110 */
+    0x18,                      /* 00011000 */
+    0x7e,                      /* 01111110 */
+    0x3c,                      /* 00111100 */
+    0x18,                      /* 00011000 */
+    0xff,                      /* 11111111 */
+
+    /*
+     * 24 0x18 '^X' 
+     */
+    0x18,                      /* 00011000 */
+    0x3c,                      /* 00111100 */
+    0x7e,                      /* 01111110 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 25 0x19 '^Y' 
+     */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x7e,                      /* 01111110 */
+    0x3c,                      /* 00111100 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 26 0x1a '^Z' 
+     */
+    0x00,                      /* 00000000 */
+    0x18,                      /* 00011000 */
+    0x0c,                      /* 00001100 */
+    0xfe,                      /* 11111110 */
+    0x0c,                      /* 00001100 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 27 0x1b '^[' 
+     */
+    0x00,                      /* 00000000 */
+    0x30,                      /* 00110000 */
+    0x60,                      /* 01100000 */
+    0xfe,                      /* 11111110 */
+    0x60,                      /* 01100000 */
+    0x30,                      /* 00110000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 28 0x1c '^\' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xc0,                      /* 11000000 */
+    0xc0,                      /* 11000000 */
+    0xc0,                      /* 11000000 */
+    0xfe,                      /* 11111110 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 29 0x1d '^]' 
+     */
+    0x00,                      /* 00000000 */
+    0x24,                      /* 00100100 */
+    0x66,                      /* 01100110 */
+    0xff,                      /* 11111111 */
+    0x66,                      /* 01100110 */
+    0x24,                      /* 00100100 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 30 0x1e '^^' 
+     */
+    0x00,                      /* 00000000 */
+    0x18,                      /* 00011000 */
+    0x3c,                      /* 00111100 */
+    0x7e,                      /* 01111110 */
+    0xff,                      /* 11111111 */
+    0xff,                      /* 11111111 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 31 0x1f '^_' 
+     */
+    0x00,                      /* 00000000 */
+    0xff,                      /* 11111111 */
+    0xff,                      /* 11111111 */
+    0x7e,                      /* 01111110 */
+    0x3c,                      /* 00111100 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 32 0x20 ' ' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 33 0x21 '!' 
+     */
+    0x18,                      /* 00011000 */
+    0x3c,                      /* 00111100 */
+    0x3c,                      /* 00111100 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 34 0x22 '"' 
+     */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x24,                      /* 00100100 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 35 0x23 '#' 
+     */
+    0x6c,                      /* 01101100 */
+    0x6c,                      /* 01101100 */
+    0xfe,                      /* 11111110 */
+    0x6c,                      /* 01101100 */
+    0xfe,                      /* 11111110 */
+    0x6c,                      /* 01101100 */
+    0x6c,                      /* 01101100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 36 0x24 '$' 
+     */
+    0x18,                      /* 00011000 */
+    0x3e,                      /* 00111110 */
+    0x60,                      /* 01100000 */
+    0x3c,                      /* 00111100 */
+    0x06,                      /* 00000110 */
+    0x7c,                      /* 01111100 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 37 0x25 '%' 
+     */
+    0x00,                      /* 00000000 */
+    0xc6,                      /* 11000110 */
+    0xcc,                      /* 11001100 */
+    0x18,                      /* 00011000 */
+    0x30,                      /* 00110000 */
+    0x66,                      /* 01100110 */
+    0xc6,                      /* 11000110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 38 0x26 '&' 
+     */
+    0x38,                      /* 00111000 */
+    0x6c,                      /* 01101100 */
+    0x38,                      /* 00111000 */
+    0x76,                      /* 01110110 */
+    0xdc,                      /* 11011100 */
+    0xcc,                      /* 11001100 */
+    0x76,                      /* 01110110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 39 0x27 ''' 
+     */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x30,                      /* 00110000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 40 0x28 '(' 
+     */
+    0x0c,                      /* 00001100 */
+    0x18,                      /* 00011000 */
+    0x30,                      /* 00110000 */
+    0x30,                      /* 00110000 */
+    0x30,                      /* 00110000 */
+    0x18,                      /* 00011000 */
+    0x0c,                      /* 00001100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 41 0x29 ')' 
+     */
+    0x30,                      /* 00110000 */
+    0x18,                      /* 00011000 */
+    0x0c,                      /* 00001100 */
+    0x0c,                      /* 00001100 */
+    0x0c,                      /* 00001100 */
+    0x18,                      /* 00011000 */
+    0x30,                      /* 00110000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 42 0x2a '*' 
+     */
+    0x00,                      /* 00000000 */
+    0x66,                      /* 01100110 */
+    0x3c,                      /* 00111100 */
+    0xff,                      /* 11111111 */
+    0x3c,                      /* 00111100 */
+    0x66,                      /* 01100110 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 43 0x2b '+' 
+     */
+    0x00,                      /* 00000000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x7e,                      /* 01111110 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 44 0x2c ',' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x30,                      /* 00110000 */
+
+    /*
+     * 45 0x2d '-' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x7e,                      /* 01111110 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 46 0x2e '.' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 47 0x2f '/' 
+     */
+    0x06,                      /* 00000110 */
+    0x0c,                      /* 00001100 */
+    0x18,                      /* 00011000 */
+    0x30,                      /* 00110000 */
+    0x60,                      /* 01100000 */
+    0xc0,                      /* 11000000 */
+    0x80,                      /* 10000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 48 0x30 '0' 
+     */
+    0x38,                      /* 00111000 */
+    0x6c,                      /* 01101100 */
+    0xc6,                      /* 11000110 */
+    0xd6,                      /* 11010110 */
+    0xc6,                      /* 11000110 */
+    0x6c,                      /* 01101100 */
+    0x38,                      /* 00111000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 49 0x31 '1' 
+     */
+    0x18,                      /* 00011000 */
+    0x38,                      /* 00111000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x7e,                      /* 01111110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 50 0x32 '2' 
+     */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0x06,                      /* 00000110 */
+    0x1c,                      /* 00011100 */
+    0x30,                      /* 00110000 */
+    0x66,                      /* 01100110 */
+    0xfe,                      /* 11111110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 51 0x33 '3' 
+     */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0x06,                      /* 00000110 */
+    0x3c,                      /* 00111100 */
+    0x06,                      /* 00000110 */
+    0xc6,                      /* 11000110 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 52 0x34 '4' 
+     */
+    0x1c,                      /* 00011100 */
+    0x3c,                      /* 00111100 */
+    0x6c,                      /* 01101100 */
+    0xcc,                      /* 11001100 */
+    0xfe,                      /* 11111110 */
+    0x0c,                      /* 00001100 */
+    0x1e,                      /* 00011110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 53 0x35 '5' 
+     */
+    0xfe,                      /* 11111110 */
+    0xc0,                      /* 11000000 */
+    0xc0,                      /* 11000000 */
+    0xfc,                      /* 11111100 */
+    0x06,                      /* 00000110 */
+    0xc6,                      /* 11000110 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 54 0x36 '6' 
+     */
+    0x38,                      /* 00111000 */
+    0x60,                      /* 01100000 */
+    0xc0,                      /* 11000000 */
+    0xfc,                      /* 11111100 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 55 0x37 '7' 
+     */
+    0xfe,                      /* 11111110 */
+    0xc6,                      /* 11000110 */
+    0x0c,                      /* 00001100 */
+    0x18,                      /* 00011000 */
+    0x30,                      /* 00110000 */
+    0x30,                      /* 00110000 */
+    0x30,                      /* 00110000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 56 0x38 '8' 
+     */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 57 0x39 '9' 
+     */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x7e,                      /* 01111110 */
+    0x06,                      /* 00000110 */
+    0x0c,                      /* 00001100 */
+    0x78,                      /* 01111000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 58 0x3a ':' 
+     */
+    0x00,                      /* 00000000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 59 0x3b ';' 
+     */
+    0x00,                      /* 00000000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x30,                      /* 00110000 */
+
+    /*
+     * 60 0x3c '<' 
+     */
+    0x06,                      /* 00000110 */
+    0x0c,                      /* 00001100 */
+    0x18,                      /* 00011000 */
+    0x30,                      /* 00110000 */
+    0x18,                      /* 00011000 */
+    0x0c,                      /* 00001100 */
+    0x06,                      /* 00000110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 61 0x3d '=' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x7e,                      /* 01111110 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x7e,                      /* 01111110 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 62 0x3e '>' 
+     */
+    0x60,                      /* 01100000 */
+    0x30,                      /* 00110000 */
+    0x18,                      /* 00011000 */
+    0x0c,                      /* 00001100 */
+    0x18,                      /* 00011000 */
+    0x30,                      /* 00110000 */
+    0x60,                      /* 01100000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 63 0x3f '?' 
+     */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0x0c,                      /* 00001100 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 64 0x40 '@' 
+     */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xde,                      /* 11011110 */
+    0xde,                      /* 11011110 */
+    0xde,                      /* 11011110 */
+    0xc0,                      /* 11000000 */
+    0x78,                      /* 01111000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 65 0x41 'A' 
+     */
+    0x38,                      /* 00111000 */
+    0x6c,                      /* 01101100 */
+    0xc6,                      /* 11000110 */
+    0xfe,                      /* 11111110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 66 0x42 'B' 
+     */
+    0xfc,                      /* 11111100 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x7c,                      /* 01111100 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0xfc,                      /* 11111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 67 0x43 'C' 
+     */
+    0x3c,                      /* 00111100 */
+    0x66,                      /* 01100110 */
+    0xc0,                      /* 11000000 */
+    0xc0,                      /* 11000000 */
+    0xc0,                      /* 11000000 */
+    0x66,                      /* 01100110 */
+    0x3c,                      /* 00111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 68 0x44 'D' 
+     */
+    0xf8,                      /* 11111000 */
+    0x6c,                      /* 01101100 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x6c,                      /* 01101100 */
+    0xf8,                      /* 11111000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 69 0x45 'E' 
+     */
+    0xfe,                      /* 11111110 */
+    0x62,                      /* 01100010 */
+    0x68,                      /* 01101000 */
+    0x78,                      /* 01111000 */
+    0x68,                      /* 01101000 */
+    0x62,                      /* 01100010 */
+    0xfe,                      /* 11111110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 70 0x46 'F' 
+     */
+    0xfe,                      /* 11111110 */
+    0x62,                      /* 01100010 */
+    0x68,                      /* 01101000 */
+    0x78,                      /* 01111000 */
+    0x68,                      /* 01101000 */
+    0x60,                      /* 01100000 */
+    0xf0,                      /* 11110000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 71 0x47 'G' 
+     */
+    0x3c,                      /* 00111100 */
+    0x66,                      /* 01100110 */
+    0xc0,                      /* 11000000 */
+    0xc0,                      /* 11000000 */
+    0xce,                      /* 11001110 */
+    0x66,                      /* 01100110 */
+    0x3a,                      /* 00111010 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 72 0x48 'H' 
+     */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xfe,                      /* 11111110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 73 0x49 'I' 
+     */
+    0x3c,                      /* 00111100 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x3c,                      /* 00111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 74 0x4a 'J' 
+     */
+    0x1e,                      /* 00011110 */
+    0x0c,                      /* 00001100 */
+    0x0c,                      /* 00001100 */
+    0x0c,                      /* 00001100 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0x78,                      /* 01111000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 75 0x4b 'K' 
+     */
+    0xe6,                      /* 11100110 */
+    0x66,                      /* 01100110 */
+    0x6c,                      /* 01101100 */
+    0x78,                      /* 01111000 */
+    0x6c,                      /* 01101100 */
+    0x66,                      /* 01100110 */
+    0xe6,                      /* 11100110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 76 0x4c 'L' 
+     */
+    0xf0,                      /* 11110000 */
+    0x60,                      /* 01100000 */
+    0x60,                      /* 01100000 */
+    0x60,                      /* 01100000 */
+    0x62,                      /* 01100010 */
+    0x66,                      /* 01100110 */
+    0xfe,                      /* 11111110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 77 0x4d 'M' 
+     */
+    0xc6,                      /* 11000110 */
+    0xee,                      /* 11101110 */
+    0xfe,                      /* 11111110 */
+    0xfe,                      /* 11111110 */
+    0xd6,                      /* 11010110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 78 0x4e 'N' 
+     */
+    0xc6,                      /* 11000110 */
+    0xe6,                      /* 11100110 */
+    0xf6,                      /* 11110110 */
+    0xde,                      /* 11011110 */
+    0xce,                      /* 11001110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 79 0x4f 'O' 
+     */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 80 0x50 'P' 
+     */
+    0xfc,                      /* 11111100 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x7c,                      /* 01111100 */
+    0x60,                      /* 01100000 */
+    0x60,                      /* 01100000 */
+    0xf0,                      /* 11110000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 81 0x51 'Q' 
+     */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xce,                      /* 11001110 */
+    0x7c,                      /* 01111100 */
+    0x0e,                      /* 00001110 */
+
+    /*
+     * 82 0x52 'R' 
+     */
+    0xfc,                      /* 11111100 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x7c,                      /* 01111100 */
+    0x6c,                      /* 01101100 */
+    0x66,                      /* 01100110 */
+    0xe6,                      /* 11100110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 83 0x53 'S' 
+     */
+    0x3c,                      /* 00111100 */
+    0x66,                      /* 01100110 */
+    0x30,                      /* 00110000 */
+    0x18,                      /* 00011000 */
+    0x0c,                      /* 00001100 */
+    0x66,                      /* 01100110 */
+    0x3c,                      /* 00111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 84 0x54 'T' 
+     */
+    0x7e,                      /* 01111110 */
+    0x7e,                      /* 01111110 */
+    0x5a,                      /* 01011010 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x3c,                      /* 00111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 85 0x55 'U' 
+     */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 86 0x56 'V' 
+     */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x6c,                      /* 01101100 */
+    0x38,                      /* 00111000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 87 0x57 'W' 
+     */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xd6,                      /* 11010110 */
+    0xd6,                      /* 11010110 */
+    0xfe,                      /* 11111110 */
+    0x6c,                      /* 01101100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 88 0x58 'X' 
+     */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x6c,                      /* 01101100 */
+    0x38,                      /* 00111000 */
+    0x6c,                      /* 01101100 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 89 0x59 'Y' 
+     */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x3c,                      /* 00111100 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x3c,                      /* 00111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 90 0x5a 'Z' 
+     */
+    0xfe,                      /* 11111110 */
+    0xc6,                      /* 11000110 */
+    0x8c,                      /* 10001100 */
+    0x18,                      /* 00011000 */
+    0x32,                      /* 00110010 */
+    0x66,                      /* 01100110 */
+    0xfe,                      /* 11111110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 91 0x5b '[' 
+     */
+    0x3c,                      /* 00111100 */
+    0x30,                      /* 00110000 */
+    0x30,                      /* 00110000 */
+    0x30,                      /* 00110000 */
+    0x30,                      /* 00110000 */
+    0x30,                      /* 00110000 */
+    0x3c,                      /* 00111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 92 0x5c '\' 
+     */
+    0xc0,                      /* 11000000 */
+    0x60,                      /* 01100000 */
+    0x30,                      /* 00110000 */
+    0x18,                      /* 00011000 */
+    0x0c,                      /* 00001100 */
+    0x06,                      /* 00000110 */
+    0x02,                      /* 00000010 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 93 0x5d ']' 
+     */
+    0x3c,                      /* 00111100 */
+    0x0c,                      /* 00001100 */
+    0x0c,                      /* 00001100 */
+    0x0c,                      /* 00001100 */
+    0x0c,                      /* 00001100 */
+    0x0c,                      /* 00001100 */
+    0x3c,                      /* 00111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 94 0x5e '^' 
+     */
+    0x10,                      /* 00010000 */
+    0x38,                      /* 00111000 */
+    0x6c,                      /* 01101100 */
+    0xc6,                      /* 11000110 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 95 0x5f '_' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xff,                      /* 11111111 */
+
+    /*
+     * 96 0x60 '`' 
+     */
+    0x30,                      /* 00110000 */
+    0x18,                      /* 00011000 */
+    0x0c,                      /* 00001100 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 97 0x61 'a' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x78,                      /* 01111000 */
+    0x0c,                      /* 00001100 */
+    0x7c,                      /* 01111100 */
+    0xcc,                      /* 11001100 */
+    0x76,                      /* 01110110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 98 0x62 'b' 
+     */
+    0xe0,                      /* 11100000 */
+    0x60,                      /* 01100000 */
+    0x7c,                      /* 01111100 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0xdc,                      /* 11011100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 99 0x63 'c' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xc0,                      /* 11000000 */
+    0xc6,                      /* 11000110 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 100 0x64 'd' 
+     */
+    0x1c,                      /* 00011100 */
+    0x0c,                      /* 00001100 */
+    0x7c,                      /* 01111100 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0x76,                      /* 01110110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 101 0x65 'e' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xfe,                      /* 11111110 */
+    0xc0,                      /* 11000000 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 102 0x66 'f' 
+     */
+    0x3c,                      /* 00111100 */
+    0x66,                      /* 01100110 */
+    0x60,                      /* 01100000 */
+    0xf8,                      /* 11111000 */
+    0x60,                      /* 01100000 */
+    0x60,                      /* 01100000 */
+    0xf0,                      /* 11110000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 103 0x67 'g' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x76,                      /* 01110110 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0x7c,                      /* 01111100 */
+    0x0c,                      /* 00001100 */
+    0xf8,                      /* 11111000 */
+
+    /*
+     * 104 0x68 'h' 
+     */
+    0xe0,                      /* 11100000 */
+    0x60,                      /* 01100000 */
+    0x6c,                      /* 01101100 */
+    0x76,                      /* 01110110 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0xe6,                      /* 11100110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 105 0x69 'i' 
+     */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+    0x38,                      /* 00111000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x3c,                      /* 00111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 106 0x6a 'j' 
+     */
+    0x06,                      /* 00000110 */
+    0x00,                      /* 00000000 */
+    0x06,                      /* 00000110 */
+    0x06,                      /* 00000110 */
+    0x06,                      /* 00000110 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x3c,                      /* 00111100 */
+
+    /*
+     * 107 0x6b 'k' 
+     */
+    0xe0,                      /* 11100000 */
+    0x60,                      /* 01100000 */
+    0x66,                      /* 01100110 */
+    0x6c,                      /* 01101100 */
+    0x78,                      /* 01111000 */
+    0x6c,                      /* 01101100 */
+    0xe6,                      /* 11100110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 108 0x6c 'l' 
+     */
+    0x38,                      /* 00111000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x3c,                      /* 00111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 109 0x6d 'm' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xec,                      /* 11101100 */
+    0xfe,                      /* 11111110 */
+    0xd6,                      /* 11010110 */
+    0xd6,                      /* 11010110 */
+    0xd6,                      /* 11010110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 110 0x6e 'n' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xdc,                      /* 11011100 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 111 0x6f 'o' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 112 0x70 'p' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xdc,                      /* 11011100 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x7c,                      /* 01111100 */
+    0x60,                      /* 01100000 */
+    0xf0,                      /* 11110000 */
+
+    /*
+     * 113 0x71 'q' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x76,                      /* 01110110 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0x7c,                      /* 01111100 */
+    0x0c,                      /* 00001100 */
+    0x1e,                      /* 00011110 */
+
+    /*
+     * 114 0x72 'r' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xdc,                      /* 11011100 */
+    0x76,                      /* 01110110 */
+    0x60,                      /* 01100000 */
+    0x60,                      /* 01100000 */
+    0xf0,                      /* 11110000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 115 0x73 's' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x7e,                      /* 01111110 */
+    0xc0,                      /* 11000000 */
+    0x7c,                      /* 01111100 */
+    0x06,                      /* 00000110 */
+    0xfc,                      /* 11111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 116 0x74 't' 
+     */
+    0x30,                      /* 00110000 */
+    0x30,                      /* 00110000 */
+    0xfc,                      /* 11111100 */
+    0x30,                      /* 00110000 */
+    0x30,                      /* 00110000 */
+    0x36,                      /* 00110110 */
+    0x1c,                      /* 00011100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 117 0x75 'u' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0x76,                      /* 01110110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 118 0x76 'v' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x6c,                      /* 01101100 */
+    0x38,                      /* 00111000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 119 0x77 'w' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xc6,                      /* 11000110 */
+    0xd6,                      /* 11010110 */
+    0xd6,                      /* 11010110 */
+    0xfe,                      /* 11111110 */
+    0x6c,                      /* 01101100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 120 0x78 'x' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xc6,                      /* 11000110 */
+    0x6c,                      /* 01101100 */
+    0x38,                      /* 00111000 */
+    0x6c,                      /* 01101100 */
+    0xc6,                      /* 11000110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 121 0x79 'y' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x7e,                      /* 01111110 */
+    0x06,                      /* 00000110 */
+    0xfc,                      /* 11111100 */
+
+    /*
+     * 122 0x7a 'z' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x7e,                      /* 01111110 */
+    0x4c,                      /* 01001100 */
+    0x18,                      /* 00011000 */
+    0x32,                      /* 00110010 */
+    0x7e,                      /* 01111110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 123 0x7b '{' 
+     */
+    0x0e,                      /* 00001110 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x70,                      /* 01110000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x0e,                      /* 00001110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 124 0x7c '|' 
+     */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 125 0x7d '}' 
+     */
+    0x70,                      /* 01110000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x0e,                      /* 00001110 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x70,                      /* 01110000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 126 0x7e '~' 
+     */
+    0x76,                      /* 01110110 */
+    0xdc,                      /* 11011100 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 127 0x7f '\7f
+     */
+    0x00,                      /* 00000000 */
+    0x10,                      /* 00010000 */
+    0x38,                      /* 00111000 */
+    0x6c,                      /* 01101100 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xfe,                      /* 11111110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 128 0x80 '\80
+     */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xc0,                      /* 11000000 */
+    0xc0,                      /* 11000000 */
+    0xc6,                      /* 11000110 */
+    0x7c,                      /* 01111100 */
+    0x0c,                      /* 00001100 */
+    0x78,                      /* 01111000 */
+
+    /*
+     * 129 0x81 '\81
+     */
+    0xcc,                      /* 11001100 */
+    0x00,                      /* 00000000 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0x76,                      /* 01110110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 130 0x82 '\82
+     */
+    0x0c,                      /* 00001100 */
+    0x18,                      /* 00011000 */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xfe,                      /* 11111110 */
+    0xc0,                      /* 11000000 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 131 0x83 '\83
+     */
+    0x7c,                      /* 01111100 */
+    0x82,                      /* 10000010 */
+    0x78,                      /* 01111000 */
+    0x0c,                      /* 00001100 */
+    0x7c,                      /* 01111100 */
+    0xcc,                      /* 11001100 */
+    0x76,                      /* 01110110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 132 0x84 '\84
+     */
+    0xc6,                      /* 11000110 */
+    0x00,                      /* 00000000 */
+    0x78,                      /* 01111000 */
+    0x0c,                      /* 00001100 */
+    0x7c,                      /* 01111100 */
+    0xcc,                      /* 11001100 */
+    0x76,                      /* 01110110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 133 0x85 '\85
+     */
+    0x30,                      /* 00110000 */
+    0x18,                      /* 00011000 */
+    0x78,                      /* 01111000 */
+    0x0c,                      /* 00001100 */
+    0x7c,                      /* 01111100 */
+    0xcc,                      /* 11001100 */
+    0x76,                      /* 01110110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 134 0x86 '\86
+     */
+    0x30,                      /* 00110000 */
+    0x30,                      /* 00110000 */
+    0x78,                      /* 01111000 */
+    0x0c,                      /* 00001100 */
+    0x7c,                      /* 01111100 */
+    0xcc,                      /* 11001100 */
+    0x76,                      /* 01110110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 135 0x87 '\87
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x7e,                      /* 01111110 */
+    0xc0,                      /* 11000000 */
+    0xc0,                      /* 11000000 */
+    0x7e,                      /* 01111110 */
+    0x0c,                      /* 00001100 */
+    0x38,                      /* 00111000 */
+
+    /*
+     * 136 0x88 '\88
+     */
+    0x7c,                      /* 01111100 */
+    0x82,                      /* 10000010 */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xfe,                      /* 11111110 */
+    0xc0,                      /* 11000000 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 137 0x89 '\89
+     */
+    0xc6,                      /* 11000110 */
+    0x00,                      /* 00000000 */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xfe,                      /* 11111110 */
+    0xc0,                      /* 11000000 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 138 0x8a '\8a
+     */
+    0x30,                      /* 00110000 */
+    0x18,                      /* 00011000 */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xfe,                      /* 11111110 */
+    0xc0,                      /* 11000000 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 139 0x8b '\8b
+     */
+    0x66,                      /* 01100110 */
+    0x00,                      /* 00000000 */
+    0x38,                      /* 00111000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x3c,                      /* 00111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 140 0x8c '\8c
+     */
+    0x7c,                      /* 01111100 */
+    0x82,                      /* 10000010 */
+    0x38,                      /* 00111000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x3c,                      /* 00111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 141 0x8d '\8d
+     */
+    0x30,                      /* 00110000 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+    0x38,                      /* 00111000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x3c,                      /* 00111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 142 0x8e '\8e
+     */
+    0xc6,                      /* 11000110 */
+    0x38,                      /* 00111000 */
+    0x6c,                      /* 01101100 */
+    0xc6,                      /* 11000110 */
+    0xfe,                      /* 11111110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 143 0x8f '\8f
+     */
+    0x38,                      /* 00111000 */
+    0x6c,                      /* 01101100 */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xfe,                      /* 11111110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 144 0x90 '\90
+     */
+    0x18,                      /* 00011000 */
+    0x30,                      /* 00110000 */
+    0xfe,                      /* 11111110 */
+    0xc0,                      /* 11000000 */
+    0xf8,                      /* 11111000 */
+    0xc0,                      /* 11000000 */
+    0xfe,                      /* 11111110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 145 0x91 '\91
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x7e,                      /* 01111110 */
+    0x18,                      /* 00011000 */
+    0x7e,                      /* 01111110 */
+    0xd8,                      /* 11011000 */
+    0x7e,                      /* 01111110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 146 0x92 '\92
+     */
+    0x3e,                      /* 00111110 */
+    0x6c,                      /* 01101100 */
+    0xcc,                      /* 11001100 */
+    0xfe,                      /* 11111110 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0xce,                      /* 11001110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 147 0x93 '\93
+     */
+    0x7c,                      /* 01111100 */
+    0x82,                      /* 10000010 */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 148 0x94 '\94
+     */
+    0xc6,                      /* 11000110 */
+    0x00,                      /* 00000000 */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 149 0x95 '\95
+     */
+    0x30,                      /* 00110000 */
+    0x18,                      /* 00011000 */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 150 0x96 '\96
+     */
+    0x78,                      /* 01111000 */
+    0x84,                      /* 10000100 */
+    0x00,                      /* 00000000 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0x76,                      /* 01110110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 151 0x97 '\97
+     */
+    0x60,                      /* 01100000 */
+    0x30,                      /* 00110000 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0x76,                      /* 01110110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 152 0x98 '\98
+     */
+    0xc6,                      /* 11000110 */
+    0x00,                      /* 00000000 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x7e,                      /* 01111110 */
+    0x06,                      /* 00000110 */
+    0xfc,                      /* 11111100 */
+
+    /*
+     * 153 0x99 '\99
+     */
+    0xc6,                      /* 11000110 */
+    0x38,                      /* 00111000 */
+    0x6c,                      /* 01101100 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x6c,                      /* 01101100 */
+    0x38,                      /* 00111000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 154 0x9a '\9a
+     */
+    0xc6,                      /* 11000110 */
+    0x00,                      /* 00000000 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 155 0x9b '\9b
+     */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x7e,                      /* 01111110 */
+    0xc0,                      /* 11000000 */
+    0xc0,                      /* 11000000 */
+    0x7e,                      /* 01111110 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+
+    /*
+     * 156 0x9c '\9c
+     */
+    0x38,                      /* 00111000 */
+    0x6c,                      /* 01101100 */
+    0x64,                      /* 01100100 */
+    0xf0,                      /* 11110000 */
+    0x60,                      /* 01100000 */
+    0x66,                      /* 01100110 */
+    0xfc,                      /* 11111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 157 0x9d '\9d
+     */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x3c,                      /* 00111100 */
+    0x7e,                      /* 01111110 */
+    0x18,                      /* 00011000 */
+    0x7e,                      /* 01111110 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+
+    /*
+     * 158 0x9e '\9e
+     */
+    0xf8,                      /* 11111000 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0xfa,                      /* 11111010 */
+    0xc6,                      /* 11000110 */
+    0xcf,                      /* 11001111 */
+    0xc6,                      /* 11000110 */
+    0xc7,                      /* 11000111 */
+
+    /*
+     * 159 0x9f '\9f
+     */
+    0x0e,                      /* 00001110 */
+    0x1b,                      /* 00011011 */
+    0x18,                      /* 00011000 */
+    0x3c,                      /* 00111100 */
+    0x18,                      /* 00011000 */
+    0xd8,                      /* 11011000 */
+    0x70,                      /* 01110000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 160 0xa0 ' ' 
+     */
+    0x18,                      /* 00011000 */
+    0x30,                      /* 00110000 */
+    0x78,                      /* 01111000 */
+    0x0c,                      /* 00001100 */
+    0x7c,                      /* 01111100 */
+    0xcc,                      /* 11001100 */
+    0x76,                      /* 01110110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 161 0xa1 '¡' 
+     */
+    0x0c,                      /* 00001100 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+    0x38,                      /* 00111000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x3c,                      /* 00111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 162 0xa2 '¢' 
+     */
+    0x0c,                      /* 00001100 */
+    0x18,                      /* 00011000 */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 163 0xa3 '£' 
+     */
+    0x18,                      /* 00011000 */
+    0x30,                      /* 00110000 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0x76,                      /* 01110110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 164 0xa4 '¤' 
+     */
+    0x76,                      /* 01110110 */
+    0xdc,                      /* 11011100 */
+    0x00,                      /* 00000000 */
+    0xdc,                      /* 11011100 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 165 0xa5 '¥' 
+     */
+    0x76,                      /* 01110110 */
+    0xdc,                      /* 11011100 */
+    0x00,                      /* 00000000 */
+    0xe6,                      /* 11100110 */
+    0xf6,                      /* 11110110 */
+    0xde,                      /* 11011110 */
+    0xce,                      /* 11001110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 166 0xa6 '¦' 
+     */
+    0x3c,                      /* 00111100 */
+    0x6c,                      /* 01101100 */
+    0x6c,                      /* 01101100 */
+    0x3e,                      /* 00111110 */
+    0x00,                      /* 00000000 */
+    0x7e,                      /* 01111110 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 167 0xa7 '§' 
+     */
+    0x38,                      /* 00111000 */
+    0x6c,                      /* 01101100 */
+    0x6c,                      /* 01101100 */
+    0x38,                      /* 00111000 */
+    0x00,                      /* 00000000 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 168 0xa8 '¨' 
+     */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x30,                      /* 00110000 */
+    0x63,                      /* 01100011 */
+    0x3e,                      /* 00111110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 169 0xa9 '©' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xfe,                      /* 11111110 */
+    0xc0,                      /* 11000000 */
+    0xc0,                      /* 11000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 170 0xaa 'ª' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xfe,                      /* 11111110 */
+    0x06,                      /* 00000110 */
+    0x06,                      /* 00000110 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 171 0xab '«' 
+     */
+    0x63,                      /* 01100011 */
+    0xe6,                      /* 11100110 */
+    0x6c,                      /* 01101100 */
+    0x7e,                      /* 01111110 */
+    0x33,                      /* 00110011 */
+    0x66,                      /* 01100110 */
+    0xcc,                      /* 11001100 */
+    0x0f,                      /* 00001111 */
+
+    /*
+     * 172 0xac '¬' 
+     */
+    0x63,                      /* 01100011 */
+    0xe6,                      /* 11100110 */
+    0x6c,                      /* 01101100 */
+    0x7a,                      /* 01111010 */
+    0x36,                      /* 00110110 */
+    0x6a,                      /* 01101010 */
+    0xdf,                      /* 11011111 */
+    0x06,                      /* 00000110 */
+
+    /*
+     * 173 0xad '­' 
+     */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x3c,                      /* 00111100 */
+    0x3c,                      /* 00111100 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 174 0xae '®' 
+     */
+    0x00,                      /* 00000000 */
+    0x33,                      /* 00110011 */
+    0x66,                      /* 01100110 */
+    0xcc,                      /* 11001100 */
+    0x66,                      /* 01100110 */
+    0x33,                      /* 00110011 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 175 0xaf '¯' 
+     */
+    0x00,                      /* 00000000 */
+    0xcc,                      /* 11001100 */
+    0x66,                      /* 01100110 */
+    0x33,                      /* 00110011 */
+    0x66,                      /* 01100110 */
+    0xcc,                      /* 11001100 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 176 0xb0 '°' 
+     */
+    0x22,                      /* 00100010 */
+    0x88,                      /* 10001000 */
+    0x22,                      /* 00100010 */
+    0x88,                      /* 10001000 */
+    0x22,                      /* 00100010 */
+    0x88,                      /* 10001000 */
+    0x22,                      /* 00100010 */
+    0x88,                      /* 10001000 */
+
+    /*
+     * 177 0xb1 '±' 
+     */
+    0x55,                      /* 01010101 */
+    0xaa,                      /* 10101010 */
+    0x55,                      /* 01010101 */
+    0xaa,                      /* 10101010 */
+    0x55,                      /* 01010101 */
+    0xaa,                      /* 10101010 */
+    0x55,                      /* 01010101 */
+    0xaa,                      /* 10101010 */
+
+    /*
+     * 178 0xb2 '²' 
+     */
+    0x77,                      /* 01110111 */
+    0xdd,                      /* 11011101 */
+    0x77,                      /* 01110111 */
+    0xdd,                      /* 11011101 */
+    0x77,                      /* 01110111 */
+    0xdd,                      /* 11011101 */
+    0x77,                      /* 01110111 */
+    0xdd,                      /* 11011101 */
+
+    /*
+     * 179 0xb3 '³' 
+     */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+
+    /*
+     * 180 0xb4 '´' 
+     */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0xf8,                      /* 11111000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+
+    /*
+     * 181 0xb5 'µ' 
+     */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0xf8,                      /* 11111000 */
+    0x18,                      /* 00011000 */
+    0xf8,                      /* 11111000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+
+    /*
+     * 182 0xb6 '¶' 
+     */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0xf6,                      /* 11110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+
+    /*
+     * 183 0xb7 '·' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xfe,                      /* 11111110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+
+    /*
+     * 184 0xb8 '¸' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xf8,                      /* 11111000 */
+    0x18,                      /* 00011000 */
+    0xf8,                      /* 11111000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+
+    /*
+     * 185 0xb9 '¹' 
+     */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0xf6,                      /* 11110110 */
+    0x06,                      /* 00000110 */
+    0xf6,                      /* 11110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+
+    /*
+     * 186 0xba 'º' 
+     */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+
+    /*
+     * 187 0xbb '»' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xfe,                      /* 11111110 */
+    0x06,                      /* 00000110 */
+    0xf6,                      /* 11110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+
+    /*
+     * 188 0xbc '¼' 
+     */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0xf6,                      /* 11110110 */
+    0x06,                      /* 00000110 */
+    0xfe,                      /* 11111110 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 189 0xbd '½' 
+     */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0xfe,                      /* 11111110 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 190 0xbe '¾' 
+     */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0xf8,                      /* 11111000 */
+    0x18,                      /* 00011000 */
+    0xf8,                      /* 11111000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 191 0xbf '¿' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xf8,                      /* 11111000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+
+    /*
+     * 192 0xc0 'À' 
+     */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x1f,                      /* 00011111 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 193 0xc1 'Á' 
+     */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0xff,                      /* 11111111 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 194 0xc2 'Â' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xff,                      /* 11111111 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+
+    /*
+     * 195 0xc3 'Ã' 
+     */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x1f,                      /* 00011111 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+
+    /*
+     * 196 0xc4 'Ä' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xff,                      /* 11111111 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 197 0xc5 'Å' 
+     */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0xff,                      /* 11111111 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+
+    /*
+     * 198 0xc6 'Æ' 
+     */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x1f,                      /* 00011111 */
+    0x18,                      /* 00011000 */
+    0x1f,                      /* 00011111 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+
+    /*
+     * 199 0xc7 'Ç' 
+     */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x37,                      /* 00110111 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+
+    /*
+     * 200 0xc8 'È' 
+     */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x37,                      /* 00110111 */
+    0x30,                      /* 00110000 */
+    0x3f,                      /* 00111111 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 201 0xc9 'É' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x3f,                      /* 00111111 */
+    0x30,                      /* 00110000 */
+    0x37,                      /* 00110111 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+
+    /*
+     * 202 0xca 'Ê' 
+     */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0xf7,                      /* 11110111 */
+    0x00,                      /* 00000000 */
+    0xff,                      /* 11111111 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 203 0xcb 'Ë' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xff,                      /* 11111111 */
+    0x00,                      /* 00000000 */
+    0xf7,                      /* 11110111 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+
+    /*
+     * 204 0xcc 'Ì' 
+     */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x37,                      /* 00110111 */
+    0x30,                      /* 00110000 */
+    0x37,                      /* 00110111 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+
+    /*
+     * 205 0xcd 'Í' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xff,                      /* 11111111 */
+    0x00,                      /* 00000000 */
+    0xff,                      /* 11111111 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 206 0xce 'Î' 
+     */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0xf7,                      /* 11110111 */
+    0x00,                      /* 00000000 */
+    0xf7,                      /* 11110111 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+
+    /*
+     * 207 0xcf 'Ï' 
+     */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0xff,                      /* 11111111 */
+    0x00,                      /* 00000000 */
+    0xff,                      /* 11111111 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 208 0xd0 'Ð' 
+     */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0xff,                      /* 11111111 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 209 0xd1 'Ñ' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xff,                      /* 11111111 */
+    0x00,                      /* 00000000 */
+    0xff,                      /* 11111111 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+
+    /*
+     * 210 0xd2 'Ò' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xff,                      /* 11111111 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+
+    /*
+     * 211 0xd3 'Ó' 
+     */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x3f,                      /* 00111111 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 212 0xd4 'Ô' 
+     */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x1f,                      /* 00011111 */
+    0x18,                      /* 00011000 */
+    0x1f,                      /* 00011111 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 213 0xd5 'Õ' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x1f,                      /* 00011111 */
+    0x18,                      /* 00011000 */
+    0x1f,                      /* 00011111 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+
+    /*
+     * 214 0xd6 'Ö' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x3f,                      /* 00111111 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+
+    /*
+     * 215 0xd7 '×' 
+     */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0xff,                      /* 11111111 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+
+    /*
+     * 216 0xd8 'Ø' 
+     */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0xff,                      /* 11111111 */
+    0x18,                      /* 00011000 */
+    0xff,                      /* 11111111 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+
+    /*
+     * 217 0xd9 'Ù' 
+     */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0xf8,                      /* 11111000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 218 0xda 'Ú' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x1f,                      /* 00011111 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+
+    /*
+     * 219 0xdb 'Û' 
+     */
+    0xff,                      /* 11111111 */
+    0xff,                      /* 11111111 */
+    0xff,                      /* 11111111 */
+    0xff,                      /* 11111111 */
+    0xff,                      /* 11111111 */
+    0xff,                      /* 11111111 */
+    0xff,                      /* 11111111 */
+    0xff,                      /* 11111111 */
+
+    /*
+     * 220 0xdc 'Ü' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xff,                      /* 11111111 */
+    0xff,                      /* 11111111 */
+    0xff,                      /* 11111111 */
+    0xff,                      /* 11111111 */
+
+    /*
+     * 221 0xdd 'Ý' 
+     */
+    0xf0,                      /* 11110000 */
+    0xf0,                      /* 11110000 */
+    0xf0,                      /* 11110000 */
+    0xf0,                      /* 11110000 */
+    0xf0,                      /* 11110000 */
+    0xf0,                      /* 11110000 */
+    0xf0,                      /* 11110000 */
+    0xf0,                      /* 11110000 */
+
+    /*
+     * 222 0xde 'Þ' 
+     */
+    0x0f,                      /* 00001111 */
+    0x0f,                      /* 00001111 */
+    0x0f,                      /* 00001111 */
+    0x0f,                      /* 00001111 */
+    0x0f,                      /* 00001111 */
+    0x0f,                      /* 00001111 */
+    0x0f,                      /* 00001111 */
+    0x0f,                      /* 00001111 */
+
+    /*
+     * 223 0xdf 'ß' 
+     */
+    0xff,                      /* 11111111 */
+    0xff,                      /* 11111111 */
+    0xff,                      /* 11111111 */
+    0xff,                      /* 11111111 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 224 0xe0 'à' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x76,                      /* 01110110 */
+    0xdc,                      /* 11011100 */
+    0xc8,                      /* 11001000 */
+    0xdc,                      /* 11011100 */
+    0x76,                      /* 01110110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 225 0xe1 'á' 
+     */
+    0x78,                      /* 01111000 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0xd8,                      /* 11011000 */
+    0xcc,                      /* 11001100 */
+    0xc6,                      /* 11000110 */
+    0xcc,                      /* 11001100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 226 0xe2 'â' 
+     */
+    0xfe,                      /* 11111110 */
+    0xc6,                      /* 11000110 */
+    0xc0,                      /* 11000000 */
+    0xc0,                      /* 11000000 */
+    0xc0,                      /* 11000000 */
+    0xc0,                      /* 11000000 */
+    0xc0,                      /* 11000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 227 0xe3 'ã' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xfe,                      /* 11111110 */
+    0x6c,                      /* 01101100 */
+    0x6c,                      /* 01101100 */
+    0x6c,                      /* 01101100 */
+    0x6c,                      /* 01101100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 228 0xe4 'ä' 
+     */
+    0xfe,                      /* 11111110 */
+    0xc6,                      /* 11000110 */
+    0x60,                      /* 01100000 */
+    0x30,                      /* 00110000 */
+    0x60,                      /* 01100000 */
+    0xc6,                      /* 11000110 */
+    0xfe,                      /* 11111110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 229 0xe5 'å' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x7e,                      /* 01111110 */
+    0xd8,                      /* 11011000 */
+    0xd8,                      /* 11011000 */
+    0xd8,                      /* 11011000 */
+    0x70,                      /* 01110000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 230 0xe6 'æ' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x7c,                      /* 01111100 */
+    0xc0,                      /* 11000000 */
+
+    /*
+     * 231 0xe7 'ç' 
+     */
+    0x00,                      /* 00000000 */
+    0x76,                      /* 01110110 */
+    0xdc,                      /* 11011100 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 232 0xe8 'è' 
+     */
+    0x7e,                      /* 01111110 */
+    0x18,                      /* 00011000 */
+    0x3c,                      /* 00111100 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x3c,                      /* 00111100 */
+    0x18,                      /* 00011000 */
+    0x7e,                      /* 01111110 */
+
+    /*
+     * 233 0xe9 'é' 
+     */
+    0x38,                      /* 00111000 */
+    0x6c,                      /* 01101100 */
+    0xc6,                      /* 11000110 */
+    0xfe,                      /* 11111110 */
+    0xc6,                      /* 11000110 */
+    0x6c,                      /* 01101100 */
+    0x38,                      /* 00111000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 234 0xea 'ê' 
+     */
+    0x38,                      /* 00111000 */
+    0x6c,                      /* 01101100 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x6c,                      /* 01101100 */
+    0x6c,                      /* 01101100 */
+    0xee,                      /* 11101110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 235 0xeb 'ë' 
+     */
+    0x0e,                      /* 00001110 */
+    0x18,                      /* 00011000 */
+    0x0c,                      /* 00001100 */
+    0x3e,                      /* 00111110 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x3c,                      /* 00111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 236 0xec 'ì' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x7e,                      /* 01111110 */
+    0xdb,                      /* 11011011 */
+    0xdb,                      /* 11011011 */
+    0x7e,                      /* 01111110 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 237 0xed 'í' 
+     */
+    0x06,                      /* 00000110 */
+    0x0c,                      /* 00001100 */
+    0x7e,                      /* 01111110 */
+    0xdb,                      /* 11011011 */
+    0xdb,                      /* 11011011 */
+    0x7e,                      /* 01111110 */
+    0x60,                      /* 01100000 */
+    0xc0,                      /* 11000000 */
+
+    /*
+     * 238 0xee 'î' 
+     */
+    0x1e,                      /* 00011110 */
+    0x30,                      /* 00110000 */
+    0x60,                      /* 01100000 */
+    0x7e,                      /* 01111110 */
+    0x60,                      /* 01100000 */
+    0x30,                      /* 00110000 */
+    0x1e,                      /* 00011110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 239 0xef 'ï' 
+     */
+    0x00,                      /* 00000000 */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 240 0xf0 'ð' 
+     */
+    0x00,                      /* 00000000 */
+    0xfe,                      /* 11111110 */
+    0x00,                      /* 00000000 */
+    0xfe,                      /* 11111110 */
+    0x00,                      /* 00000000 */
+    0xfe,                      /* 11111110 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 241 0xf1 'ñ' 
+     */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x7e,                      /* 01111110 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+    0x7e,                      /* 01111110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 242 0xf2 'ò' 
+     */
+    0x30,                      /* 00110000 */
+    0x18,                      /* 00011000 */
+    0x0c,                      /* 00001100 */
+    0x18,                      /* 00011000 */
+    0x30,                      /* 00110000 */
+    0x00,                      /* 00000000 */
+    0x7e,                      /* 01111110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 243 0xf3 'ó' 
+     */
+    0x0c,                      /* 00001100 */
+    0x18,                      /* 00011000 */
+    0x30,                      /* 00110000 */
+    0x18,                      /* 00011000 */
+    0x0c,                      /* 00001100 */
+    0x00,                      /* 00000000 */
+    0x7e,                      /* 01111110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 244 0xf4 'ô' 
+     */
+    0x0e,                      /* 00001110 */
+    0x1b,                      /* 00011011 */
+    0x1b,                      /* 00011011 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+
+    /*
+     * 245 0xf5 'õ' 
+     */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0xd8,                      /* 11011000 */
+    0xd8,                      /* 11011000 */
+    0x70,                      /* 01110000 */
+
+    /*
+     * 246 0xf6 'ö' 
+     */
+    0x00,                      /* 00000000 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+    0x7e,                      /* 01111110 */
+    0x00,                      /* 00000000 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 247 0xf7 '÷' 
+     */
+    0x00,                      /* 00000000 */
+    0x76,                      /* 01110110 */
+    0xdc,                      /* 11011100 */
+    0x00,                      /* 00000000 */
+    0x76,                      /* 01110110 */
+    0xdc,                      /* 11011100 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 248 0xf8 'ø' 
+     */
+    0x38,                      /* 00111000 */
+    0x6c,                      /* 01101100 */
+    0x6c,                      /* 01101100 */
+    0x38,                      /* 00111000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 249 0xf9 'ù' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 250 0xfa 'ú' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 251 0xfb 'û' 
+     */
+    0x0f,                      /* 00001111 */
+    0x0c,                      /* 00001100 */
+    0x0c,                      /* 00001100 */
+    0x0c,                      /* 00001100 */
+    0xec,                      /* 11101100 */
+    0x6c,                      /* 01101100 */
+    0x3c,                      /* 00111100 */
+    0x1c,                      /* 00011100 */
+
+    /*
+     * 252 0xfc 'ü' 
+     */
+    0x6c,                      /* 01101100 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 253 0xfd 'ý' 
+     */
+    0x78,                      /* 01111000 */
+    0x0c,                      /* 00001100 */
+    0x18,                      /* 00011000 */
+    0x30,                      /* 00110000 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 254 0xfe 'þ' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x3c,                      /* 00111100 */
+    0x3c,                      /* 00111100 */
+    0x3c,                      /* 00111100 */
+    0x3c,                      /* 00111100 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 255 0xff 'ÿ' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+};
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Headers/SDL_imageFilter.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Headers/SDL_imageFilter.h
new file mode 100644 (file)
index 0000000..0a0c680
--- /dev/null
@@ -0,0 +1,192 @@
+/*
+ SDL_imageFilter - bytes-image "filter" routines 
+ (uses inline x86 MMX optimizations if available)
+ LGPL (c) A. Schiffler
+
+*/
+
+#ifndef _SDL_imageFilter_h
+#define _SDL_imageFilter_h
+
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* ------ Function Prototypes ------ */
+
+#ifdef WIN32
+#ifdef BUILD_DLL
+#define DLLINTERFACE __declspec(dllexport)
+#else
+#define DLLINTERFACE __declspec(dllimport)
+#endif
+#else
+#define DLLINTERFACE
+#endif
+
+/* Comments:                                                                           */
+/*  1.) MMX functions work best if all data blocks are aligned on a 32 bytes boundary. */
+/*  2.) Data that is not within an 8 byte boundary is processed using the C routine.   */
+/*  3.) Convolution routines do not have C routines at this time.                      */
+
+// Detect MMX capability in CPU
+    DLLINTERFACE int SDL_imageFilterMMXdetect(void);
+
+// Force use of MMX off (or turn possible use back on)
+    DLLINTERFACE void SDL_imageFilterMMXoff(void);
+    DLLINTERFACE void SDL_imageFilterMMXon(void);
+
+//
+// All routines return:
+//   0   OK
+//  -1   Error (internal error, parameter error)
+//
+
+//  SDL_imageFilterAdd: D = saturation255(S1 + S2)
+    DLLINTERFACE int SDL_imageFilterAdd(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, int length);
+
+//  SDL_imageFilterMean: D = S1/2 + S2/2
+    DLLINTERFACE int SDL_imageFilterMean(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, int length);
+
+//  SDL_imageFilterSub: D = saturation0(S1 - S2)
+    DLLINTERFACE int SDL_imageFilterSub(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, int length);
+
+//  SDL_imageFilterAbsDiff: D = | S1 - S2 |
+    DLLINTERFACE int SDL_imageFilterAbsDiff(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, int length);
+
+//  SDL_imageFilterMult: D = saturation(S1 * S2)
+    DLLINTERFACE int SDL_imageFilterMult(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, int length);
+
+//  SDL_imageFilterMultNor: D = S1 * S2   (non-MMX)
+    DLLINTERFACE int SDL_imageFilterMultNor(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, int length);
+
+//  SDL_imageFilterMultDivby2: D = saturation255(S1/2 * S2)
+    DLLINTERFACE int SDL_imageFilterMultDivby2(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest,
+                                              int length);
+
+//  SDL_imageFilterMultDivby4: D = saturation255(S1/2 * S2/2)
+    DLLINTERFACE int SDL_imageFilterMultDivby4(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest,
+                                              int length);
+
+//  SDL_imageFilterBitAnd: D = S1 & S2
+    DLLINTERFACE int SDL_imageFilterBitAnd(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, int length);
+
+//  SDL_imageFilterBitOr: D = S1 | S2
+    DLLINTERFACE int SDL_imageFilterBitOr(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, int length);
+
+//  SDL_imageFilterDiv: D = S1 / S2   (non-MMX)
+    DLLINTERFACE int SDL_imageFilterDiv(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, int length);
+
+//  SDL_imageFilterBitNegation: D = !S
+    DLLINTERFACE int SDL_imageFilterBitNegation(unsigned char *Src1, unsigned char *Dest, int length);
+
+//  SDL_imageFilterAddByte: D = saturation255(S + C)
+    DLLINTERFACE int SDL_imageFilterAddByte(unsigned char *Src1, unsigned char *Dest, int length, unsigned char C);
+
+//  SDL_imageFilterAddUint: D = saturation255(S + (uint)C)
+    DLLINTERFACE int SDL_imageFilterAddUint(unsigned char *Src1, unsigned char *Dest, int length, unsigned int C);
+
+//  SDL_imageFilterAddByteToHalf: D = saturation255(S/2 + C)
+    DLLINTERFACE int SDL_imageFilterAddByteToHalf(unsigned char *Src1, unsigned char *Dest, int length,
+                                                 unsigned char C);
+
+//  SDL_imageFilterSubByte: D = saturation0(S - C)
+    DLLINTERFACE int SDL_imageFilterSubByte(unsigned char *Src1, unsigned char *Dest, int length, unsigned char C);
+
+//  SDL_imageFilterSubUint: D = saturation0(S - (uint)C)
+    DLLINTERFACE int SDL_imageFilterSubUint(unsigned char *Src1, unsigned char *Dest, int length, unsigned int C);
+
+//  SDL_imageFilterShiftRight: D = saturation0(S >> N)
+    DLLINTERFACE int SDL_imageFilterShiftRight(unsigned char *Src1, unsigned char *Dest, int length, unsigned char N);
+
+//  SDL_imageFilterShiftRightUint: D = saturation0((uint)S >> N)
+    DLLINTERFACE int SDL_imageFilterShiftRightUint(unsigned char *Src1, unsigned char *Dest, int length, unsigned char N);
+
+//  SDL_imageFilterMultByByte: D = saturation255(S * C)
+    DLLINTERFACE int SDL_imageFilterMultByByte(unsigned char *Src1, unsigned char *Dest, int length, unsigned char C);
+
+//  SDL_imageFilterShiftRightAndMultByByte: D = saturation255((S >> N) * C)
+    DLLINTERFACE int SDL_imageFilterShiftRightAndMultByByte(unsigned char *Src1, unsigned char *Dest, int length,
+                                                           unsigned char N, unsigned char C);
+
+//  SDL_imageFilterShiftLeftByte: D = (S << N)
+    DLLINTERFACE int SDL_imageFilterShiftLeftByte(unsigned char *Src1, unsigned char *Dest, int length,
+                                                 unsigned char N);
+
+//  SDL_imageFilterShiftLeftUint: D = ((uint)S << N)
+    DLLINTERFACE int SDL_imageFilterShiftLeftUint(unsigned char *Src1, unsigned char *Dest, int length,
+                                                 unsigned char N);
+
+//  SDL_imageFilterShiftLeft: D = saturation255(S << N)
+    DLLINTERFACE int SDL_imageFilterShiftLeft(unsigned char *Src1, unsigned char *Dest, int length, unsigned char N);
+
+//  SDL_imageFilterBinarizeUsingThreshold: D = S >= T ? 255:0
+    DLLINTERFACE int SDL_imageFilterBinarizeUsingThreshold(unsigned char *Src1, unsigned char *Dest, int length,
+                                                          unsigned char T);
+
+//  SDL_imageFilterClipToRange: D = (S >= Tmin) & (S <= Tmax) 255:0
+    DLLINTERFACE int SDL_imageFilterClipToRange(unsigned char *Src1, unsigned char *Dest, int length,
+                                               unsigned char Tmin, unsigned char Tmax);
+
+//  SDL_imageFilterNormalizeLinear: D = saturation255((Nmax - Nmin)/(Cmax - Cmin)*(S - Cmin) + Nmin)
+    DLLINTERFACE int SDL_imageFilterNormalizeLinear(unsigned char *Src1, unsigned char *Dest, int length, int Cmin,
+                                                   int Cmax, int Nmin, int Nmax);
+
+/* !!! NO C-ROUTINE FOR THESE FUNCTIONS YET !!! */
+
+//  SDL_imageFilterConvolveKernel3x3Divide: Dij = saturation0and255( ... )
+    DLLINTERFACE int SDL_imageFilterConvolveKernel3x3Divide(unsigned char *Src, unsigned char *Dest, int rows,
+                                                           int columns, signed short *Kernel, unsigned char Divisor);
+
+//  SDL_imageFilterConvolveKernel5x5Divide: Dij = saturation0and255( ... )
+    DLLINTERFACE int SDL_imageFilterConvolveKernel5x5Divide(unsigned char *Src, unsigned char *Dest, int rows,
+                                                           int columns, signed short *Kernel, unsigned char Divisor);
+
+//  SDL_imageFilterConvolveKernel7x7Divide: Dij = saturation0and255( ... )
+    DLLINTERFACE int SDL_imageFilterConvolveKernel7x7Divide(unsigned char *Src, unsigned char *Dest, int rows,
+                                                           int columns, signed short *Kernel, unsigned char Divisor);
+
+//  SDL_imageFilterConvolveKernel9x9Divide: Dij = saturation0and255( ... )
+    DLLINTERFACE int SDL_imageFilterConvolveKernel9x9Divide(unsigned char *Src, unsigned char *Dest, int rows,
+                                                           int columns, signed short *Kernel, unsigned char Divisor);
+
+//  SDL_imageFilterConvolveKernel3x3ShiftRight: Dij = saturation0and255( ... )
+    DLLINTERFACE int SDL_imageFilterConvolveKernel3x3ShiftRight(unsigned char *Src, unsigned char *Dest, int rows,
+                                                               int columns, signed short *Kernel,
+                                                               unsigned char NRightShift);
+
+//  SDL_imageFilterConvolveKernel5x5ShiftRight: Dij = saturation0and255( ... )
+    DLLINTERFACE int SDL_imageFilterConvolveKernel5x5ShiftRight(unsigned char *Src, unsigned char *Dest, int rows,
+                                                               int columns, signed short *Kernel,
+                                                               unsigned char NRightShift);
+
+//  SDL_imageFilterConvolveKernel7x7ShiftRight: Dij = saturation0and255( ... )
+    DLLINTERFACE int SDL_imageFilterConvolveKernel7x7ShiftRight(unsigned char *Src, unsigned char *Dest, int rows,
+                                                               int columns, signed short *Kernel,
+                                                               unsigned char NRightShift);
+
+//  SDL_imageFilterConvolveKernel9x9ShiftRight: Dij = saturation0and255( ... )
+    DLLINTERFACE int SDL_imageFilterConvolveKernel9x9ShiftRight(unsigned char *Src, unsigned char *Dest, int rows,
+                                                               int columns, signed short *Kernel,
+                                                               unsigned char NRightShift);
+
+//  SDL_imageFilterSobelX: Dij = saturation255( ... )
+    DLLINTERFACE int SDL_imageFilterSobelX(unsigned char *Src, unsigned char *Dest, int rows, int columns);
+
+//  SDL_imageFilterSobelXShiftRight: Dij = saturation255( ... )
+    DLLINTERFACE int SDL_imageFilterSobelXShiftRight(unsigned char *Src, unsigned char *Dest, int rows, int columns,
+                                                    unsigned char NRightShift);
+
+// Align/restore stack to 32 byte boundary -- Functionality untested! --
+    DLLINTERFACE void SDL_imageFilterAlignStack(void);
+    DLLINTERFACE void SDL_imageFilterRestoreStack(void);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+
+#endif                         /* _SDL_imageFilter_h */
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Headers/SDL_rotozoom.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Headers/SDL_rotozoom.h
new file mode 100644 (file)
index 0000000..8853333
--- /dev/null
@@ -0,0 +1,117 @@
+
+/*
+
+ SDL_rotozoom - rotozoomer
+
+ LGPL (c) A. Schiffler
+
+*/
+
+#ifndef _SDL_rotozoom_h
+#define _SDL_rotozoom_h
+
+#include <math.h>
+
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifndef M_PI
+#define M_PI   3.141592654
+#endif
+
+#include "SDL.h"
+
+/* ---- Defines */
+
+#define SMOOTHING_OFF          0
+#define SMOOTHING_ON           1
+
+/* ---- Structures */
+
+    typedef struct tColorRGBA {
+       Uint8 r;
+       Uint8 g;
+       Uint8 b;
+       Uint8 a;
+    } tColorRGBA;
+
+    typedef struct tColorY {
+       Uint8 y;
+    } tColorY;
+
+
+/* ---- Prototypes */
+
+#ifdef WIN32
+#ifdef BUILD_DLL
+#define DLLINTERFACE __declspec(dllexport)
+#else
+#define DLLINTERFACE __declspec(dllimport)
+#endif
+#else
+#define DLLINTERFACE
+#endif
+
+/* 
+ rotozoomSurface()
+
+ Rotates and zoomes a 32bit or 8bit 'src' surface to newly created 'dst' surface.
+ 'angle' is the rotation in degrees. 'zoom' a scaling factor. If 'smooth' is 1
+ then the destination 32bit surface is anti-aliased. If the surface is not 8bit
+ or 32bit RGBA/ABGR it will be converted into a 32bit RGBA format on the fly.
+
+*/
+
+    DLLINTERFACE SDL_Surface *rotozoomSurface(SDL_Surface * src, double angle, double zoom, int smooth);
+
+    DLLINTERFACE SDL_Surface *rotozoomSurfaceXY
+    (SDL_Surface * src, double angle, double zoomx, double zoomy, int smooth);
+
+/* Returns the size of the target surface for a rotozoomSurface() call */
+
+    DLLINTERFACE void rotozoomSurfaceSize(int width, int height, double angle, double zoom, int *dstwidth,
+                                         int *dstheight);
+
+    DLLINTERFACE void rotozoomSurfaceSizeXY
+    (int width, int height, double angle, double zoomx, double zoomy, 
+     int *dstwidth, int *dstheight);
+
+/* 
+ zoomSurface()
+
+ Zoomes a 32bit or 8bit 'src' surface to newly created 'dst' surface.
+ 'zoomx' and 'zoomy' are scaling factors for width and height. If 'smooth' is 1
+ then the destination 32bit surface is anti-aliased. If the surface is not 8bit
+ or 32bit RGBA/ABGR it will be converted into a 32bit RGBA format on the fly.
+
+*/
+
+    DLLINTERFACE SDL_Surface *zoomSurface(SDL_Surface * src, double zoomx, double zoomy, int smooth);
+
+/* Returns the size of the target surface for a zoomSurface() call */
+
+    DLLINTERFACE void zoomSurfaceSize(int width, int height, double zoomx, double zoomy, int *dstwidth, int *dstheight);
+
+
+/* 
+    shrinkSurface()
+
+    Shrinks a 32bit or 8bit 'src' surface ti a newly created 'dst' surface.
+    'factorx' and 'factory' are the shrinking ratios (i.e. 2=1/2 the size,
+    3=1/3 the size, etc.) The destination surface is antialiased by averaging
+    the source box RGBA or Y information. If the surface is not 8bit
+    or 32bit RGBA/ABGR it will be converted into a 32bit RGBA format on the fly.
+*/     
+    
+    DLLINTERFACE SDL_Surface *shrinkSurface(SDL_Surface * src, int factorx, int factory);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+
+#endif                         /* _SDL_rotozoom_h */
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Resources/English.lproj/InfoPlist.strings b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Resources/English.lproj/InfoPlist.strings
new file mode 100644 (file)
index 0000000..5e2421c
Binary files /dev/null and b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Resources/English.lproj/InfoPlist.strings differ
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Resources/Info.plist b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Resources/Info.plist
new file mode 100644 (file)
index 0000000..83413b5
--- /dev/null
@@ -0,0 +1,20 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
+<plist version="1.0">
+<dict>
+       <key>CFBundleDevelopmentRegion</key>
+       <string>English</string>
+       <key>CFBundleExecutable</key>
+       <string>SDL_gfx</string>
+       <key>CFBundleInfoDictionaryVersion</key>
+       <string>6.0</string>
+       <key>CFBundlePackageType</key>
+       <string>FMWK</string>
+       <key>CFBundleSignature</key>
+       <string>????</string>
+       <key>CFBundleVersion</key>
+       <string>0.0.1d1</string>
+       <key>CSResourcesFileMapped</key>
+       <true/>
+</dict>
+</plist>
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/SDL_gfx b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/SDL_gfx
new file mode 100755 (executable)
index 0000000..6b3e348
Binary files /dev/null and b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/SDL_gfx differ
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_gfx.framework/Versions/Current b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_gfx.framework/Versions/Current
new file mode 120000 (symlink)
index 0000000..8c7e5a6
--- /dev/null
@@ -0,0 +1 @@
+A
\ No newline at end of file
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_image.framework/Headers b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_image.framework/Headers
new file mode 120000 (symlink)
index 0000000..a177d2a
--- /dev/null
@@ -0,0 +1 @@
+Versions/Current/Headers
\ No newline at end of file
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_image.framework/Resources b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_image.framework/Resources
new file mode 120000 (symlink)
index 0000000..953ee36
--- /dev/null
@@ -0,0 +1 @@
+Versions/Current/Resources
\ No newline at end of file
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_image.framework/SDL_image b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_image.framework/SDL_image
new file mode 120000 (symlink)
index 0000000..c0aeadf
--- /dev/null
@@ -0,0 +1 @@
+Versions/Current/SDL_image
\ No newline at end of file
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_image.framework/Versions/A/Headers/SDL_image.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_image.framework/Versions/A/Headers/SDL_image.h
new file mode 100644 (file)
index 0000000..7a47487
--- /dev/null
@@ -0,0 +1,116 @@
+/*
+    SDL_image:  An example image loading library for use with SDL
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* A simple library to load images of various formats as SDL surfaces */
+
+#ifndef _SDL_IMAGE_H
+#define _SDL_IMAGE_H
+
+#include "SDL.h"
+#include "SDL_version.h"
+#include "begin_code.h"
+
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
+*/
+#define SDL_IMAGE_MAJOR_VERSION        1
+#define SDL_IMAGE_MINOR_VERSION        2
+#define SDL_IMAGE_PATCHLEVEL   7
+
+/* This macro can be used to fill a version structure with the compile-time
+ * version of the SDL_image library.
+ */
+#define SDL_IMAGE_VERSION(X)                                           \
+{                                                                      \
+       (X)->major = SDL_IMAGE_MAJOR_VERSION;                           \
+       (X)->minor = SDL_IMAGE_MINOR_VERSION;                           \
+       (X)->patch = SDL_IMAGE_PATCHLEVEL;                              \
+}
+
+/* This function gets the version of the dynamically linked SDL_image library.
+   it should NOT be used to fill a version structure, instead you should
+   use the SDL_IMAGE_VERSION() macro.
+ */
+extern DECLSPEC const SDL_version * SDLCALL IMG_Linked_Version(void);
+
+/* Load an image from an SDL data source.
+   The 'type' may be one of: "BMP", "GIF", "PNG", etc.
+
+   If the image format supports a transparent pixel, SDL will set the
+   colorkey for the surface.  You can enable RLE acceleration on the
+   surface afterwards by calling:
+       SDL_SetColorKey(image, SDL_RLEACCEL, image->format->colorkey);
+ */
+extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTyped_RW(SDL_RWops *src, int freesrc, char *type);
+/* Convenience functions */
+extern DECLSPEC SDL_Surface * SDLCALL IMG_Load(const char *file);
+extern DECLSPEC SDL_Surface * SDLCALL IMG_Load_RW(SDL_RWops *src, int freesrc);
+
+/* Invert the alpha of a surface for use with OpenGL
+   This function is now a no-op, and only provided for backwards compatibility.
+*/
+extern DECLSPEC int SDLCALL IMG_InvertAlpha(int on);
+
+/* Functions to detect a file type, given a seekable source */
+extern DECLSPEC int SDLCALL IMG_isBMP(SDL_RWops *src);
+extern DECLSPEC int SDLCALL IMG_isGIF(SDL_RWops *src);
+extern DECLSPEC int SDLCALL IMG_isJPG(SDL_RWops *src);
+extern DECLSPEC int SDLCALL IMG_isLBM(SDL_RWops *src);
+extern DECLSPEC int SDLCALL IMG_isPCX(SDL_RWops *src);
+extern DECLSPEC int SDLCALL IMG_isPNG(SDL_RWops *src);
+extern DECLSPEC int SDLCALL IMG_isPNM(SDL_RWops *src);
+extern DECLSPEC int SDLCALL IMG_isTIF(SDL_RWops *src);
+extern DECLSPEC int SDLCALL IMG_isXCF(SDL_RWops *src);
+extern DECLSPEC int SDLCALL IMG_isXPM(SDL_RWops *src);
+extern DECLSPEC int SDLCALL IMG_isXV(SDL_RWops *src);
+
+/* Individual loading functions */
+extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadBMP_RW(SDL_RWops *src);
+extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadGIF_RW(SDL_RWops *src);
+extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadJPG_RW(SDL_RWops *src);
+extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadLBM_RW(SDL_RWops *src);
+extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPCX_RW(SDL_RWops *src);
+extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPNG_RW(SDL_RWops *src);
+extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPNM_RW(SDL_RWops *src);
+extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTGA_RW(SDL_RWops *src);
+extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTIF_RW(SDL_RWops *src);
+extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXCF_RW(SDL_RWops *src);
+extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXPM_RW(SDL_RWops *src);
+extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXV_RW(SDL_RWops *src);
+
+extern DECLSPEC SDL_Surface * SDLCALL IMG_ReadXPMFromArray(char **xpm);
+
+/* We'll use SDL for reporting errors */
+#define IMG_SetError   SDL_SetError
+#define IMG_GetError   SDL_GetError
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_IMAGE_H */
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_image.framework/Versions/A/Resources/Info.plist b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_image.framework/Versions/A/Resources/Info.plist
new file mode 100644 (file)
index 0000000..4b78584
--- /dev/null
@@ -0,0 +1,26 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
+<plist version="1.0">
+<dict>
+       <key>CFBundleDevelopmentRegion</key>
+       <string>English</string>
+       <key>CFBundleExecutable</key>
+       <string>SDL_image</string>
+       <key>CFBundleGetInfoString</key>
+       <string>http://www.libsdl.org</string>
+       <key>CFBundleIdentifier</key>
+       <string>SDL_image</string>
+       <key>CFBundleInfoDictionaryVersion</key>
+       <string>6.0</string>
+       <key>CFBundleName</key>
+       <string>Simple DirectMedia Layer</string>
+       <key>CFBundlePackageType</key>
+       <string>FMWK</string>
+       <key>CFBundleShortVersionString</key>
+       <string>1.2.3</string>
+       <key>CFBundleSignature</key>
+       <string>SDL_imageX</string>
+       <key>CFBundleVersion</key>
+       <string>1.2.3</string>
+</dict>
+</plist>
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_image.framework/Versions/A/SDL_image b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_image.framework/Versions/A/SDL_image
new file mode 100755 (executable)
index 0000000..8cf510f
Binary files /dev/null and b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_image.framework/Versions/A/SDL_image differ
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_image.framework/Versions/Current b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_image.framework/Versions/Current
new file mode 120000 (symlink)
index 0000000..8c7e5a6
--- /dev/null
@@ -0,0 +1 @@
+A
\ No newline at end of file
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_mixer.framework/Headers b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_mixer.framework/Headers
new file mode 120000 (symlink)
index 0000000..a177d2a
--- /dev/null
@@ -0,0 +1 @@
+Versions/Current/Headers
\ No newline at end of file
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_mixer.framework/Resources b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_mixer.framework/Resources
new file mode 120000 (symlink)
index 0000000..953ee36
--- /dev/null
@@ -0,0 +1 @@
+Versions/Current/Resources
\ No newline at end of file
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_mixer.framework/SDL_mixer b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_mixer.framework/SDL_mixer
new file mode 120000 (symlink)
index 0000000..ca3e38a
--- /dev/null
@@ -0,0 +1 @@
+Versions/Current/SDL_mixer
\ No newline at end of file
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_mixer.framework/Versions/A/Headers/SDL_mixer.h b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_mixer.framework/Versions/A/Headers/SDL_mixer.h
new file mode 100644 (file)
index 0000000..808b88b
--- /dev/null
@@ -0,0 +1,583 @@
+/*
+    SDL_mixer:  An audio mixer library based on the SDL library
+    Copyright (C) 1997-2004 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* $Id: SDL_mixer.h 3278 2007-07-15 05:33:35Z slouken $ */
+
+#ifndef _SDL_MIXER_H
+#define _SDL_MIXER_H
+
+#include "SDL_types.h"
+#include "SDL_rwops.h"
+#include "SDL_audio.h"
+#include "SDL_endian.h"
+#include "SDL_version.h"
+#include "begin_code.h"
+
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
+*/
+#define SDL_MIXER_MAJOR_VERSION        1
+#define SDL_MIXER_MINOR_VERSION        2
+#define SDL_MIXER_PATCHLEVEL   8
+
+/* This macro can be used to fill a version structure with the compile-time
+ * version of the SDL_mixer library.
+ */
+#define SDL_MIXER_VERSION(X)                                           \
+{                                                                      \
+       (X)->major = SDL_MIXER_MAJOR_VERSION;                           \
+       (X)->minor = SDL_MIXER_MINOR_VERSION;                           \
+       (X)->patch = SDL_MIXER_PATCHLEVEL;                              \
+}
+
+/* Backwards compatibility */
+#define MIX_MAJOR_VERSION      SDL_MIXER_MAJOR_VERSION
+#define MIX_MINOR_VERSION      SDL_MIXER_MINOR_VERSION
+#define MIX_PATCHLEVEL         SDL_MIXER_PATCHLEVEL
+#define MIX_VERSION(X)         SDL_MIXER_VERSION(X)
+
+/* This function gets the version of the dynamically linked SDL_mixer library.
+   it should NOT be used to fill a version structure, instead you should
+   use the SDL_MIXER_VERSION() macro.
+ */
+extern DECLSPEC const SDL_version * SDLCALL Mix_Linked_Version(void);
+
+
+/* The default mixer has 8 simultaneous mixing channels */
+#ifndef MIX_CHANNELS
+#define MIX_CHANNELS   8
+#endif
+
+/* Good default values for a PC soundcard */
+#define MIX_DEFAULT_FREQUENCY  22050
+#if SDL_BYTEORDER == SDL_LIL_ENDIAN
+#define MIX_DEFAULT_FORMAT     AUDIO_S16LSB
+#else
+#define MIX_DEFAULT_FORMAT     AUDIO_S16MSB
+#endif
+#define MIX_DEFAULT_CHANNELS   2
+#define MIX_MAX_VOLUME         128     /* Volume of a chunk */
+
+/* The internal format for an audio chunk */
+typedef struct Mix_Chunk {
+       int allocated;
+       Uint8 *abuf;
+       Uint32 alen;
+       Uint8 volume;           /* Per-sample volume, 0-128 */
+} Mix_Chunk;
+
+/* The different fading types supported */
+typedef enum {
+       MIX_NO_FADING,
+       MIX_FADING_OUT,
+       MIX_FADING_IN
+} Mix_Fading;
+
+typedef enum {
+       MUS_NONE,
+       MUS_CMD,
+       MUS_WAV,
+       MUS_MOD,
+       MUS_MID,
+       MUS_OGG,
+       MUS_MP3,
+       MUS_MP3_MAD
+} Mix_MusicType;
+
+/* The internal format for a music chunk interpreted via mikmod */
+typedef struct _Mix_Music Mix_Music;
+
+/* Open the mixer with a certain audio format */
+extern DECLSPEC int SDLCALL Mix_OpenAudio(int frequency, Uint16 format, int channels,
+                                                       int chunksize);
+
+/* Dynamically change the number of channels managed by the mixer.
+   If decreasing the number of channels, the upper channels are
+   stopped.
+   This function returns the new number of allocated channels.
+ */
+extern DECLSPEC int SDLCALL Mix_AllocateChannels(int numchans);
+
+/* Find out what the actual audio device parameters are.
+   This function returns 1 if the audio has been opened, 0 otherwise.
+ */
+extern DECLSPEC int SDLCALL Mix_QuerySpec(int *frequency,Uint16 *format,int *channels);
+
+/* Load a wave file or a music (.mod .s3m .it .xm) file */
+extern DECLSPEC Mix_Chunk * SDLCALL Mix_LoadWAV_RW(SDL_RWops *src, int freesrc);
+#define Mix_LoadWAV(file)      Mix_LoadWAV_RW(SDL_RWFromFile(file, "rb"), 1)
+extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS(const char *file);
+
+/* Load a music file from an SDL_RWop object (Ogg and MikMod specific currently)
+   Matt Campbell (matt@campbellhome.dhs.org) April 2000 */
+extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS_RW(SDL_RWops *rw);
+
+/* Load a wave file of the mixer format from a memory buffer */
+extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_WAV(Uint8 *mem);
+
+/* Load raw audio data of the mixer format from a memory buffer */
+extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_RAW(Uint8 *mem, Uint32 len);
+
+/* Free an audio chunk previously loaded */
+extern DECLSPEC void SDLCALL Mix_FreeChunk(Mix_Chunk *chunk);
+extern DECLSPEC void SDLCALL Mix_FreeMusic(Mix_Music *music);
+
+/* Find out the music format of a mixer music, or the currently playing
+   music, if 'music' is NULL.
+*/
+extern DECLSPEC Mix_MusicType SDLCALL Mix_GetMusicType(const Mix_Music *music);
+
+/* Set a function that is called after all mixing is performed.
+   This can be used to provide real-time visual display of the audio stream
+   or add a custom mixer filter for the stream data.
+*/
+extern DECLSPEC void SDLCALL Mix_SetPostMix(void (*mix_func)
+                             (void *udata, Uint8 *stream, int len), void *arg);
+
+/* Add your own music player or additional mixer function.
+   If 'mix_func' is NULL, the default music player is re-enabled.
+ */
+extern DECLSPEC void SDLCALL Mix_HookMusic(void (*mix_func)
+                          (void *udata, Uint8 *stream, int len), void *arg);
+
+/* Add your own callback when the music has finished playing.
+   This callback is only called if the music finishes naturally.
+ */
+extern DECLSPEC void SDLCALL Mix_HookMusicFinished(void (*music_finished)(void));
+
+/* Get a pointer to the user data for the current music hook */
+extern DECLSPEC void * SDLCALL Mix_GetMusicHookData(void);
+
+/*
+ * Add your own callback when a channel has finished playing. NULL
+ *  to disable callback. The callback may be called from the mixer's audio 
+ *  callback or it could be called as a result of Mix_HaltChannel(), etc.
+ *  do not call SDL_LockAudio() from this callback; you will either be 
+ *  inside the audio callback, or SDL_mixer will explicitly lock the audio
+ *  before calling your callback.
+ */
+extern DECLSPEC void SDLCALL Mix_ChannelFinished(void (*channel_finished)(int channel));
+
+
+/* Special Effects API by ryan c. gordon. (icculus@icculus.org) */
+
+#define MIX_CHANNEL_POST  -2
+
+/* This is the format of a special effect callback:
+ *
+ *   myeffect(int chan, void *stream, int len, void *udata);
+ *
+ * (chan) is the channel number that your effect is affecting. (stream) is
+ *  the buffer of data to work upon. (len) is the size of (stream), and
+ *  (udata) is a user-defined bit of data, which you pass as the last arg of
+ *  Mix_RegisterEffect(), and is passed back unmolested to your callback.
+ *  Your effect changes the contents of (stream) based on whatever parameters
+ *  are significant, or just leaves it be, if you prefer. You can do whatever
+ *  you like to the buffer, though, and it will continue in its changed state
+ *  down the mixing pipeline, through any other effect functions, then finally
+ *  to be mixed with the rest of the channels and music for the final output
+ *  stream.
+ *
+ * DO NOT EVER call SDL_LockAudio() from your callback function!
+ */
+typedef void (*Mix_EffectFunc_t)(int chan, void *stream, int len, void *udata);
+
+/*
+ * This is a callback that signifies that a channel has finished all its
+ *  loops and has completed playback. This gets called if the buffer
+ *  plays out normally, or if you call Mix_HaltChannel(), implicitly stop
+ *  a channel via Mix_AllocateChannels(), or unregister a callback while
+ *  it's still playing.
+ *
+ * DO NOT EVER call SDL_LockAudio() from your callback function!
+ */
+typedef void (*Mix_EffectDone_t)(int chan, void *udata);
+
+
+/* Register a special effect function. At mixing time, the channel data is
+ *  copied into a buffer and passed through each registered effect function.
+ *  After it passes through all the functions, it is mixed into the final
+ *  output stream. The copy to buffer is performed once, then each effect
+ *  function performs on the output of the previous effect. Understand that
+ *  this extra copy to a buffer is not performed if there are no effects
+ *  registered for a given chunk, which saves CPU cycles, and any given
+ *  effect will be extra cycles, too, so it is crucial that your code run
+ *  fast. Also note that the data that your function is given is in the
+ *  format of the sound device, and not the format you gave to Mix_OpenAudio(),
+ *  although they may in reality be the same. This is an unfortunate but
+ *  necessary speed concern. Use Mix_QuerySpec() to determine if you can
+ *  handle the data before you register your effect, and take appropriate
+ *  actions.
+ * You may also specify a callback (Mix_EffectDone_t) that is called when
+ *  the channel finishes playing. This gives you a more fine-grained control
+ *  than Mix_ChannelFinished(), in case you need to free effect-specific
+ *  resources, etc. If you don't need this, you can specify NULL.
+ * You may set the callbacks before or after calling Mix_PlayChannel().
+ * Things like Mix_SetPanning() are just internal special effect functions,
+ *  so if you are using that, you've already incurred the overhead of a copy
+ *  to a separate buffer, and that these effects will be in the queue with
+ *  any functions you've registered. The list of registered effects for a
+ *  channel is reset when a chunk finishes playing, so you need to explicitly
+ *  set them with each call to Mix_PlayChannel*().
+ * You may also register a special effect function that is to be run after
+ *  final mixing occurs. The rules for these callbacks are identical to those
+ *  in Mix_RegisterEffect, but they are run after all the channels and the
+ *  music have been mixed into a single stream, whereas channel-specific
+ *  effects run on a given channel before any other mixing occurs. These
+ *  global effect callbacks are call "posteffects". Posteffects only have
+ *  their Mix_EffectDone_t function called when they are unregistered (since
+ *  the main output stream is never "done" in the same sense as a channel).
+ *  You must unregister them manually when you've had enough. Your callback
+ *  will be told that the channel being mixed is (MIX_CHANNEL_POST) if the
+ *  processing is considered a posteffect.
+ *
+ * After all these effects have finished processing, the callback registered
+ *  through Mix_SetPostMix() runs, and then the stream goes to the audio
+ *  device. 
+ *
+ * DO NOT EVER call SDL_LockAudio() from your callback function!
+ *
+ * returns zero if error (no such channel), nonzero if added.
+ *  Error messages can be retrieved from Mix_GetError().
+ */
+extern DECLSPEC int SDLCALL Mix_RegisterEffect(int chan, Mix_EffectFunc_t f,
+                                       Mix_EffectDone_t d, void *arg);
+
+
+/* You may not need to call this explicitly, unless you need to stop an
+ *  effect from processing in the middle of a chunk's playback.
+ * Posteffects are never implicitly unregistered as they are for channels,
+ *  but they may be explicitly unregistered through this function by
+ *  specifying MIX_CHANNEL_POST for a channel.
+ * returns zero if error (no such channel or effect), nonzero if removed.
+ *  Error messages can be retrieved from Mix_GetError().
+ */
+extern DECLSPEC int SDLCALL Mix_UnregisterEffect(int channel, Mix_EffectFunc_t f);
+
+
+/* You may not need to call this explicitly, unless you need to stop all
+ *  effects from processing in the middle of a chunk's playback. Note that
+ *  this will also shut off some internal effect processing, since
+ *  Mix_SetPanning() and others may use this API under the hood. This is
+ *  called internally when a channel completes playback.
+ * Posteffects are never implicitly unregistered as they are for channels,
+ *  but they may be explicitly unregistered through this function by
+ *  specifying MIX_CHANNEL_POST for a channel.
+ * returns zero if error (no such channel), nonzero if all effects removed.
+ *  Error messages can be retrieved from Mix_GetError().
+ */
+extern DECLSPEC int SDLCALL Mix_UnregisterAllEffects(int channel);
+
+
+#define MIX_EFFECTSMAXSPEED  "MIX_EFFECTSMAXSPEED"
+
+/*
+ * These are the internally-defined mixing effects. They use the same API that
+ *  effects defined in the application use, but are provided here as a
+ *  convenience. Some effects can reduce their quality or use more memory in
+ *  the name of speed; to enable this, make sure the environment variable
+ *  MIX_EFFECTSMAXSPEED (see above) is defined before you call
+ *  Mix_OpenAudio().
+ */
+
+
+/* Set the panning of a channel. The left and right channels are specified
+ *  as integers between 0 and 255, quietest to loudest, respectively.
+ *
+ * Technically, this is just individual volume control for a sample with
+ *  two (stereo) channels, so it can be used for more than just panning.
+ *  If you want real panning, call it like this:
+ *
+ *   Mix_SetPanning(channel, left, 255 - left);
+ *
+ * ...which isn't so hard.
+ *
+ * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
+ *  the panning will be done to the final mixed stream before passing it on
+ *  to the audio device.
+ *
+ * This uses the Mix_RegisterEffect() API internally, and returns without
+ *  registering the effect function if the audio device is not configured
+ *  for stereo output. Setting both (left) and (right) to 255 causes this
+ *  effect to be unregistered, since that is the data's normal state.
+ *
+ * returns zero if error (no such channel or Mix_RegisterEffect() fails),
+ *  nonzero if panning effect enabled. Note that an audio device in mono
+ *  mode is a no-op, but this call will return successful in that case.
+ *  Error messages can be retrieved from Mix_GetError().
+ */
+extern DECLSPEC int SDLCALL Mix_SetPanning(int channel, Uint8 left, Uint8 right);
+
+
+/* Set the position of a channel. (angle) is an integer from 0 to 360, that
+ *  specifies the location of the sound in relation to the listener. (angle)
+ *  will be reduced as neccesary (540 becomes 180 degrees, -100 becomes 260).
+ *  Angle 0 is due north, and rotates clockwise as the value increases.
+ *  For efficiency, the precision of this effect may be limited (angles 1
+ *  through 7 might all produce the same effect, 8 through 15 are equal, etc).
+ *  (distance) is an integer between 0 and 255 that specifies the space
+ *  between the sound and the listener. The larger the number, the further
+ *  away the sound is. Using 255 does not guarantee that the channel will be
+ *  culled from the mixing process or be completely silent. For efficiency,
+ *  the precision of this effect may be limited (distance 0 through 5 might
+ *  all produce the same effect, 6 through 10 are equal, etc). Setting (angle)
+ *  and (distance) to 0 unregisters this effect, since the data would be
+ *  unchanged.
+ *
+ * If you need more precise positional audio, consider using OpenAL for
+ *  spatialized effects instead of SDL_mixer. This is only meant to be a
+ *  basic effect for simple "3D" games.
+ *
+ * If the audio device is configured for mono output, then you won't get
+ *  any effectiveness from the angle; however, distance attenuation on the
+ *  channel will still occur. While this effect will function with stereo
+ *  voices, it makes more sense to use voices with only one channel of sound,
+ *  so when they are mixed through this effect, the positioning will sound
+ *  correct. You can convert them to mono through SDL before giving them to
+ *  the mixer in the first place if you like.
+ *
+ * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
+ *  the positioning will be done to the final mixed stream before passing it
+ *  on to the audio device.
+ *
+ * This is a convenience wrapper over Mix_SetDistance() and Mix_SetPanning().
+ *
+ * returns zero if error (no such channel or Mix_RegisterEffect() fails),
+ *  nonzero if position effect is enabled.
+ *  Error messages can be retrieved from Mix_GetError().
+ */
+extern DECLSPEC int SDLCALL Mix_SetPosition(int channel, Sint16 angle, Uint8 distance);
+
+
+/* Set the "distance" of a channel. (distance) is an integer from 0 to 255
+ *  that specifies the location of the sound in relation to the listener.
+ *  Distance 0 is overlapping the listener, and 255 is as far away as possible
+ *  A distance of 255 does not guarantee silence; in such a case, you might
+ *  want to try changing the chunk's volume, or just cull the sample from the
+ *  mixing process with Mix_HaltChannel().
+ * For efficiency, the precision of this effect may be limited (distances 1
+ *  through 7 might all produce the same effect, 8 through 15 are equal, etc).
+ *  (distance) is an integer between 0 and 255 that specifies the space
+ *  between the sound and the listener. The larger the number, the further
+ *  away the sound is.
+ * Setting (distance) to 0 unregisters this effect, since the data would be
+ *  unchanged.
+ * If you need more precise positional audio, consider using OpenAL for
+ *  spatialized effects instead of SDL_mixer. This is only meant to be a
+ *  basic effect for simple "3D" games.
+ *
+ * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
+ *  the distance attenuation will be done to the final mixed stream before
+ *  passing it on to the audio device.
+ *
+ * This uses the Mix_RegisterEffect() API internally.
+ *
+ * returns zero if error (no such channel or Mix_RegisterEffect() fails),
+ *  nonzero if position effect is enabled.
+ *  Error messages can be retrieved from Mix_GetError().
+ */
+extern DECLSPEC int SDLCALL Mix_SetDistance(int channel, Uint8 distance);
+
+
+/*
+ * !!! FIXME : Haven't implemented, since the effect goes past the
+ *              end of the sound buffer. Will have to think about this.
+ *               --ryan.
+ */
+#if 0
+/* Causes an echo effect to be mixed into a sound. (echo) is the amount
+ *  of echo to mix. 0 is no echo, 255 is infinite (and probably not
+ *  what you want).
+ *
+ * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
+ *  the reverbing will be done to the final mixed stream before passing it on
+ *  to the audio device.
+ *
+ * This uses the Mix_RegisterEffect() API internally. If you specify an echo
+ *  of zero, the effect is unregistered, as the data is already in that state.
+ *
+ * returns zero if error (no such channel or Mix_RegisterEffect() fails),
+ *  nonzero if reversing effect is enabled.
+ *  Error messages can be retrieved from Mix_GetError().
+ */
+extern no_parse_DECLSPEC int SDLCALL Mix_SetReverb(int channel, Uint8 echo);
+#endif
+
+/* Causes a channel to reverse its stereo. This is handy if the user has his
+ *  speakers hooked up backwards, or you would like to have a minor bit of
+ *  psychedelia in your sound code.  :)  Calling this function with (flip)
+ *  set to non-zero reverses the chunks's usual channels. If (flip) is zero,
+ *  the effect is unregistered.
+ *
+ * This uses the Mix_RegisterEffect() API internally, and thus is probably
+ *  more CPU intensive than having the user just plug in his speakers
+ *  correctly. Mix_SetReverseStereo() returns without registering the effect
+ *  function if the audio device is not configured for stereo output.
+ *
+ * If you specify MIX_CHANNEL_POST for (channel), then this the effect is used
+ *  on the final mixed stream before sending it on to the audio device (a
+ *  posteffect).
+ *
+ * returns zero if error (no such channel or Mix_RegisterEffect() fails),
+ *  nonzero if reversing effect is enabled. Note that an audio device in mono
+ *  mode is a no-op, but this call will return successful in that case.
+ *  Error messages can be retrieved from Mix_GetError().
+ */
+extern DECLSPEC int SDLCALL Mix_SetReverseStereo(int channel, int flip);
+
+/* end of effects API. --ryan. */
+
+
+/* Reserve the first channels (0 -> n-1) for the application, i.e. don't allocate
+   them dynamically to the next sample if requested with a -1 value below.
+   Returns the number of reserved channels.
+ */
+extern DECLSPEC int SDLCALL Mix_ReserveChannels(int num);
+
+/* Channel grouping functions */
+
+/* Attach a tag to a channel. A tag can be assigned to several mixer
+   channels, to form groups of channels.
+   If 'tag' is -1, the tag is removed (actually -1 is the tag used to
+   represent the group of all the channels).
+   Returns true if everything was OK.
+ */
+extern DECLSPEC int SDLCALL Mix_GroupChannel(int which, int tag);
+/* Assign several consecutive channels to a group */
+extern DECLSPEC int SDLCALL Mix_GroupChannels(int from, int to, int tag);
+/* Finds the first available channel in a group of channels,
+   returning -1 if none are available.
+ */
+extern DECLSPEC int SDLCALL Mix_GroupAvailable(int tag);
+/* Returns the number of channels in a group. This is also a subtle
+   way to get the total number of channels when 'tag' is -1
+ */
+extern DECLSPEC int SDLCALL Mix_GroupCount(int tag);
+/* Finds the "oldest" sample playing in a group of channels */
+extern DECLSPEC int SDLCALL Mix_GroupOldest(int tag);
+/* Finds the "most recent" (i.e. last) sample playing in a group of channels */
+extern DECLSPEC int SDLCALL Mix_GroupNewer(int tag);
+
+/* Play an audio chunk on a specific channel.
+   If the specified channel is -1, play on the first free channel.
+   If 'loops' is greater than zero, loop the sound that many times.
+   If 'loops' is -1, loop inifinitely (~65000 times).
+   Returns which channel was used to play the sound.
+*/
+#define Mix_PlayChannel(channel,chunk,loops) Mix_PlayChannelTimed(channel,chunk,loops,-1)
+/* The same as above, but the sound is played at most 'ticks' milliseconds */
+extern DECLSPEC int SDLCALL Mix_PlayChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ticks);
+extern DECLSPEC int SDLCALL Mix_PlayMusic(Mix_Music *music, int loops);
+
+/* Fade in music or a channel over "ms" milliseconds, same semantics as the "Play" functions */
+extern DECLSPEC int SDLCALL Mix_FadeInMusic(Mix_Music *music, int loops, int ms);
+extern DECLSPEC int SDLCALL Mix_FadeInMusicPos(Mix_Music *music, int loops, int ms, double position);
+#define Mix_FadeInChannel(channel,chunk,loops,ms) Mix_FadeInChannelTimed(channel,chunk,loops,ms,-1)
+extern DECLSPEC int SDLCALL Mix_FadeInChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ms, int ticks);
+
+/* Set the volume in the range of 0-128 of a specific channel or chunk.
+   If the specified channel is -1, set volume for all channels.
+   Returns the original volume.
+   If the specified volume is -1, just return the current volume.
+*/
+extern DECLSPEC int SDLCALL Mix_Volume(int channel, int volume);
+extern DECLSPEC int SDLCALL Mix_VolumeChunk(Mix_Chunk *chunk, int volume);
+extern DECLSPEC int SDLCALL Mix_VolumeMusic(int volume);
+
+/* Halt playing of a particular channel */
+extern DECLSPEC int SDLCALL Mix_HaltChannel(int channel);
+extern DECLSPEC int SDLCALL Mix_HaltGroup(int tag);
+extern DECLSPEC int SDLCALL Mix_HaltMusic(void);
+
+/* Change the expiration delay for a particular channel.
+   The sample will stop playing after the 'ticks' milliseconds have elapsed,
+   or remove the expiration if 'ticks' is -1
+*/
+extern DECLSPEC int SDLCALL Mix_ExpireChannel(int channel, int ticks);
+
+/* Halt a channel, fading it out progressively till it's silent
+   The ms parameter indicates the number of milliseconds the fading
+   will take.
+ */
+extern DECLSPEC int SDLCALL Mix_FadeOutChannel(int which, int ms);
+extern DECLSPEC int SDLCALL Mix_FadeOutGroup(int tag, int ms);
+extern DECLSPEC int SDLCALL Mix_FadeOutMusic(int ms);
+
+/* Query the fading status of a channel */
+extern DECLSPEC Mix_Fading SDLCALL Mix_FadingMusic(void);
+extern DECLSPEC Mix_Fading SDLCALL Mix_FadingChannel(int which);
+
+/* Pause/Resume a particular channel */
+extern DECLSPEC void SDLCALL Mix_Pause(int channel);
+extern DECLSPEC void SDLCALL Mix_Resume(int channel);
+extern DECLSPEC int SDLCALL Mix_Paused(int channel);
+
+/* Pause/Resume the music stream */
+extern DECLSPEC void SDLCALL Mix_PauseMusic(void);
+extern DECLSPEC void SDLCALL Mix_ResumeMusic(void);
+extern DECLSPEC void SDLCALL Mix_RewindMusic(void);
+extern DECLSPEC int SDLCALL Mix_PausedMusic(void);
+
+/* Set the current position in the music stream.
+   This returns 0 if successful, or -1 if it failed or isn't implemented.
+   This function is only implemented for MOD music formats (set pattern
+   order number) and for OGG music (set position in seconds), at the
+   moment.
+*/
+extern DECLSPEC int SDLCALL Mix_SetMusicPosition(double position);
+
+/* Check the status of a specific channel.
+   If the specified channel is -1, check all channels.
+*/
+extern DECLSPEC int SDLCALL Mix_Playing(int channel);
+extern DECLSPEC int SDLCALL Mix_PlayingMusic(void);
+
+/* Stop music and set external music playback command */
+extern DECLSPEC int SDLCALL Mix_SetMusicCMD(const char *command);
+
+/* Synchro value is set by MikMod from modules while playing */
+extern DECLSPEC int SDLCALL Mix_SetSynchroValue(int value);
+extern DECLSPEC int SDLCALL Mix_GetSynchroValue(void);
+
+/* Get the Mix_Chunk currently associated with a mixer channel
+    Returns NULL if it's an invalid channel, or there's no chunk associated.
+*/
+extern DECLSPEC Mix_Chunk * SDLCALL Mix_GetChunk(int channel);
+
+/* Close the mixer, halting all playing audio */
+extern DECLSPEC void SDLCALL Mix_CloseAudio(void);
+
+/* We'll use SDL for reporting errors */
+#define Mix_SetError   SDL_SetError
+#define Mix_GetError   SDL_GetError
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_MIXER_H */
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_mixer.framework/Versions/A/Resources/Info.plist b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_mixer.framework/Versions/A/Resources/Info.plist
new file mode 100644 (file)
index 0000000..1ae2c5d
--- /dev/null
@@ -0,0 +1,26 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
+<plist version="1.0">
+<dict>
+       <key>CFBundleDevelopmentRegion</key>
+       <string>English</string>
+       <key>CFBundleExecutable</key>
+       <string>SDL_mixer</string>
+       <key>CFBundleGetInfoString</key>
+       <string>http://www.libsdl.org</string>
+       <key>CFBundleIdentifier</key>
+       <string>SDL_mixer</string>
+       <key>CFBundleInfoDictionaryVersion</key>
+       <string>6.0</string>
+       <key>CFBundleName</key>
+       <string>Simple DirectMedia Layer</string>
+       <key>CFBundlePackageType</key>
+       <string>FMWK</string>
+       <key>CFBundleShortVersionString</key>
+       <string>1.2.5</string>
+       <key>CFBundleSignature</key>
+       <string>SDL_mixerX</string>
+       <key>CFBundleVersion</key>
+       <string>1.2.5</string>
+</dict>
+</plist>
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_mixer.framework/Versions/A/SDL_mixer b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_mixer.framework/Versions/A/SDL_mixer
new file mode 100755 (executable)
index 0000000..4b1d7bb
Binary files /dev/null and b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_mixer.framework/Versions/A/SDL_mixer differ
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_mixer.framework/Versions/Current b/build/Debug/Pico-Lua-Test.app/Contents/Frameworks/SDL_mixer.framework/Versions/Current
new file mode 120000 (symlink)
index 0000000..8c7e5a6
--- /dev/null
@@ -0,0 +1 @@
+A
\ No newline at end of file
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Info.plist b/build/Debug/Pico-Lua-Test.app/Contents/Info.plist
new file mode 100644 (file)
index 0000000..2c7c2c9
--- /dev/null
@@ -0,0 +1,26 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
+<plist version="1.0">
+<dict>
+       <key>CFBundleDevelopmentRegion</key>
+       <string>English</string>
+       <key>CFBundleExecutable</key>
+       <string>Pico-Lua-Test</string>
+       <key>CFBundleIdentifier</key>
+       <string>com.kowo.Pico</string>
+       <key>CFBundleInfoDictionaryVersion</key>
+       <string>6.0</string>
+       <key>CFBundleName</key>
+       <string>Pico-Lua-Test</string>
+       <key>CFBundlePackageType</key>
+       <string>APPL</string>
+       <key>CFBundleSignature</key>
+       <string>????</string>
+       <key>CFBundleVersion</key>
+       <string>1.0</string>
+       <key>NSMainNibFile</key>
+       <string>SDLMain</string>
+       <key>NSPrincipalClass</key>
+       <string>NSApplication</string>
+</dict>
+</plist>
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/MacOS/Pico-Lua-Test b/build/Debug/Pico-Lua-Test.app/Contents/MacOS/Pico-Lua-Test
new file mode 100755 (executable)
index 0000000..f38c89e
Binary files /dev/null and b/build/Debug/Pico-Lua-Test.app/Contents/MacOS/Pico-Lua-Test differ
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/PkgInfo b/build/Debug/Pico-Lua-Test.app/Contents/PkgInfo
new file mode 100644 (file)
index 0000000..bd04210
--- /dev/null
@@ -0,0 +1 @@
+APPL????
\ No newline at end of file
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Resources/English.lproj/InfoPlist.strings b/build/Debug/Pico-Lua-Test.app/Contents/Resources/English.lproj/InfoPlist.strings
new file mode 100644 (file)
index 0000000..83521f5
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diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Resources/basebg1.ogg b/build/Debug/Pico-Lua-Test.app/Contents/Resources/basebg1.ogg
new file mode 100644 (file)
index 0000000..e5b3a8c
Binary files /dev/null and b/build/Debug/Pico-Lua-Test.app/Contents/Resources/basebg1.ogg differ
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Resources/bgm/newpicoambient.ogg b/build/Debug/Pico-Lua-Test.app/Contents/Resources/bgm/newpicoambient.ogg
new file mode 100644 (file)
index 0000000..df6cca6
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diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Resources/dejavubold.ttf b/build/Debug/Pico-Lua-Test.app/Contents/Resources/dejavubold.ttf
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index 0000000..773d633
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diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Resources/fipps.ttf b/build/Debug/Pico-Lua-Test.app/Contents/Resources/fipps.ttf
new file mode 100755 (executable)
index 0000000..504d742
Binary files /dev/null and b/build/Debug/Pico-Lua-Test.app/Contents/Resources/fipps.ttf differ
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Resources/jump.wav b/build/Debug/Pico-Lua-Test.app/Contents/Resources/jump.wav
new file mode 100644 (file)
index 0000000..b08e4ed
Binary files /dev/null and b/build/Debug/Pico-Lua-Test.app/Contents/Resources/jump.wav differ
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Resources/jumpbg1.ogg b/build/Debug/Pico-Lua-Test.app/Contents/Resources/jumpbg1.ogg
new file mode 100644 (file)
index 0000000..0ee04c1
Binary files /dev/null and b/build/Debug/Pico-Lua-Test.app/Contents/Resources/jumpbg1.ogg differ
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Resources/land.wav b/build/Debug/Pico-Lua-Test.app/Contents/Resources/land.wav
new file mode 100644 (file)
index 0000000..444e093
Binary files /dev/null and b/build/Debug/Pico-Lua-Test.app/Contents/Resources/land.wav differ
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Resources/main_actor.lua b/build/Debug/Pico-Lua-Test.app/Contents/Resources/main_actor.lua
new file mode 100644 (file)
index 0000000..a75556f
--- /dev/null
@@ -0,0 +1,89 @@
+--Configuration for the Main Actor
+--Also, this is pretty arbitrary: walksound=0 (for the audio track switches)
+
+--the directions
+up=0
+right=1
+down=2
+left = 3
+
+--Parameters
+this.actorname = "Main Character"
+this.enemy = 0
+this.controllable = 1
+this.jumpstrength = 6
+this.speed = 3
+this.shotlimit = 3
+
+print(">>> Entity Created - "..this.actorname);
+
+function this.jump(this)
+       if not this:get_jumplock() 
+               and this:can_move(0,this:get_x(),this:get_y()) 
+               and not this:can_move(2,this:get_x(),this:get_y()) then
+               this:set_vertical_speed(this:get_vertical_speed()-this.jumpstrength)
+       end
+end
+
+function this.centermap(this)
+
+       this:set_map_sx(this:get_x() - this:get_cfg_screen_width()/2) 
+       this:set_map_sy(this:get_y() - this:get_cfg_screen_height()/2)
+       
+       if this:get_map_sx() < 0 then
+               this:set_map_sx(0)
+       elseif this:get_map_sx() + this:get_cfg_screen_width() >= this:get_cfg_max_map_w()*25 then
+               this:set_map_sx(this:get_cfg_max_map_w()*25 - this:get_cfg_screen_width())
+       end
+       
+       if this:get_map_sy() < 0 then
+               this:set_map_sy(0)
+       elseif this:get_map_sy() + this:get_cfg_screen_height() >= this:get_cfg_max_map_h()*25 then
+               this:set_map_sy(this:get_cfg_max_map_h()*25 - this:get_cfg_screen_height())
+       end
+end
+
+function this.handleinput(this)
+       if (this:get_leftkey() > 0 and (this:get_leftkey() > this:get_rightkey() or this:get_rightkey() == 0)) then
+               this:set_ownspeed(-this.speed)
+               this:set_oldclip(1)
+               this:set_currentdirection(left)
+       end
+       
+       if (this:get_rightkey() > 0 and (this:get_rightkey() > this:get_leftkey() or this:get_leftkey() == 0)) then
+               this:set_ownspeed(this.speed)
+               this:set_oldclip(2)
+               this:set_currentdirection(right)
+       end
+       
+       if (this:get_rightkey() == 0 and this:get_leftkey() == 0) then 
+               this:set_ownspeed(0)
+       end
+       
+       if (this:get_xkey() > 0) then
+               if not this:get_jumplock() then
+                       this:jump()
+                       this:set_jumplock(true)
+               end
+       else
+               this:set_jumplock(false)
+               if(this:get_vertical_speed() < -1) then
+                       this:set_vertical_speed(-1)
+               end
+       end
+       
+       if (this:get_zkey() > 0) then
+               if not this:get_shootlock() and this:get_shotcount() < this.shotlimit then
+                       this:add_bullet("./shotsprite.png","./shot.lua")
+                       this:set_shootlock(true)
+               end
+       else
+               this:set_shootlock(false)
+       end
+end
+
+function this.act(this)
+       this:centermap()
+       this:handleinput()
+end
+--END
\ No newline at end of file
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Resources/map0.bin b/build/Debug/Pico-Lua-Test.app/Contents/Resources/map0.bin
new file mode 100644 (file)
index 0000000..b0d9f4b
Binary files /dev/null and b/build/Debug/Pico-Lua-Test.app/Contents/Resources/map0.bin differ
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Resources/map1.bin b/build/Debug/Pico-Lua-Test.app/Contents/Resources/map1.bin
new file mode 100644 (file)
index 0000000..9b18ac4
Binary files /dev/null and b/build/Debug/Pico-Lua-Test.app/Contents/Resources/map1.bin differ
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Resources/map2.bin b/build/Debug/Pico-Lua-Test.app/Contents/Resources/map2.bin
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index 0000000..6d089e0
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diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Resources/mapold.bin b/build/Debug/Pico-Lua-Test.app/Contents/Resources/mapold.bin
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index 0000000..7e33f19
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diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Resources/mappink.bin b/build/Debug/Pico-Lua-Test.app/Contents/Resources/mappink.bin
new file mode 100644 (file)
index 0000000..9d875ed
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diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Resources/mapweird.bin b/build/Debug/Pico-Lua-Test.app/Contents/Resources/mapweird.bin
new file mode 100755 (executable)
index 0000000..03a4104
Binary files /dev/null and b/build/Debug/Pico-Lua-Test.app/Contents/Resources/mapweird.bin differ
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Resources/newpicoambient.ogg b/build/Debug/Pico-Lua-Test.app/Contents/Resources/newpicoambient.ogg
new file mode 100644 (file)
index 0000000..df6cca6
Binary files /dev/null and b/build/Debug/Pico-Lua-Test.app/Contents/Resources/newpicoambient.ogg differ
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Resources/npc_jumper.lua b/build/Debug/Pico-Lua-Test.app/Contents/Resources/npc_jumper.lua
new file mode 100644 (file)
index 0000000..91409c4
--- /dev/null
@@ -0,0 +1,19 @@
+--Configuration for the Jumper
+this.actorname = "Enemy: Jumper"
+this.enemy = 1
+this.controllable = 0
+this.jumpstrength = 6
+
+print(">>> Entity Created - "..this.actorname);
+
+function this.jump(this)
+       if (this:get_vertical_speed() == 0 and math.random(150) == 50) then
+               this:set_vertical_speed(this:get_vertical_speed()-this.jumpstrength)
+       end
+end
+
+function this.act(this)
+       this:jump()
+end
+
+--END
\ No newline at end of file
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Resources/npc_walker.lua b/build/Debug/Pico-Lua-Test.app/Contents/Resources/npc_walker.lua
new file mode 100644 (file)
index 0000000..eb920b1
--- /dev/null
@@ -0,0 +1,53 @@
+--Configuration for the Jumper
+this.actorname = "Enemy: Walker"
+
+--the directions
+up=0
+right=1
+down=2
+left = 3
+
+--parameters
+this.enemy = 1
+this.controllable = 0
+this.speed = 2
+
+print(">>> Entity Created - "..this.actorname);
+
+function this.walk(this)
+       if(this:get_currentdirection() == left) then
+               if ( this:can_move(left, this:get_x(), this:get_y()) and 
+                       not this:can_move(down, this:get_x()+this:get_ownspeed(), this:get_y())) then
+                       if this:get_collision(left) then
+                               this:set_currentdirection(right)
+                       else
+                               this:set_ownspeed(-this.speed)
+                       end
+                       this:set_oldclip(1)
+               else
+                       this:set_currentdirection(right)
+                       this:set_ownspeed(this.speed)
+               end
+       end
+       
+       if(this:get_currentdirection() == right) then
+               if ( this:can_move(right, this:get_x(), this:get_y()) and 
+                       not this:can_move(down, this:get_x()+this:get_ownspeed(), this:get_y())) then
+                       if this:get_collision(right) then
+                               this:set_currentdirection(left)
+                       else
+                               this:set_ownspeed(this.speed)
+                       end
+                       this:set_oldclip(2)
+               else
+                       this:set_currentdirection(left)
+                       this:set_ownspeed(-this.speed)
+               end
+       end
+end
+
+function this.act(this)
+       this:walk()
+end
+
+--END
\ No newline at end of file
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Resources/pauseimage.png b/build/Debug/Pico-Lua-Test.app/Contents/Resources/pauseimage.png
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diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Resources/picobg1.png b/build/Debug/Pico-Lua-Test.app/Contents/Resources/picobg1.png
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diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Resources/picolevel1.mp3 b/build/Debug/Pico-Lua-Test.app/Contents/Resources/picolevel1.mp3
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diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Resources/picosprite.png b/build/Debug/Pico-Lua-Test.app/Contents/Resources/picosprite.png
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Binary files /dev/null and b/build/Debug/Pico-Lua-Test.app/Contents/Resources/picosprite.png differ
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Resources/scripts/globals.lua b/build/Debug/Pico-Lua-Test.app/Contents/Resources/scripts/globals.lua
new file mode 100644 (file)
index 0000000..f5e2c7d
--- /dev/null
@@ -0,0 +1,19 @@
+--the directions
+up=0
+right=1
+down=2
+left = 3
+
+--the alliances.
+enemy_neutral=0
+enemy_evil=1
+enemy_weapon=2
+enemy_superevil=3
+
+--sync configuration vars
+function this.sync(this)
+       this:set_physics(this.physics)
+       this:set_enemy(this.enemy)
+       this:set_controllable(this.controllable)
+       this:set_noclip(this.noclip)
+end
\ No newline at end of file
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Resources/scripts/main_actor.lua b/build/Debug/Pico-Lua-Test.app/Contents/Resources/scripts/main_actor.lua
new file mode 100644 (file)
index 0000000..687a193
--- /dev/null
@@ -0,0 +1,100 @@
+--Configuration for the Main Actor
+this.actorname         = "Main Character"
+this.enemy                     = enemy_neutral
+this.controllable      = true
+this.jumpstrength      = 5.4
+this.speed                     = 3
+this.shotlimit         = 3
+this.physics           = true
+this.currentweapon     = 0
+
+print(">>> Entity Created - "..this.actorname);
+
+function this.jump(this)
+       if not this:get_jumplock() 
+               --and this:can_move(up,this:get_x()-this:get_ownspeed(),this:get_y()+this:get_vertical_speed()) 
+               and not this:can_move(down,this:get_x()-this:get_ownspeed(),this:get_y()) then
+               this:set_vertical_speed(this:get_vertical_speed()-this.jumpstrength)
+       end
+end
+
+function this.centermap(this)
+
+       this:set_map_sx(this:get_x() - this:get_cfg_screen_width()/2) 
+       this:set_map_sy(this:get_y() - this:get_cfg_screen_height()/2)
+       
+       if this:get_map_sx() < 0 then
+               this:set_map_sx(0)
+       elseif this:get_map_sx() + this:get_cfg_screen_width() >= this:get_cfg_max_map_w()*25 then
+               this:set_map_sx(this:get_cfg_max_map_w()*25 - this:get_cfg_screen_width())
+       end
+       
+       if this:get_map_sy() < 0 then
+               this:set_map_sy(0)
+       elseif this:get_map_sy() + this:get_cfg_screen_height() >= this:get_cfg_max_map_h()*25 then
+               this:set_map_sy(this:get_cfg_max_map_h()*25 - this:get_cfg_screen_height())
+       end
+end
+
+function this.handleinput(this)
+       if (this:get_leftkey() > 0 and (this:get_leftkey() > this:get_rightkey() or this:get_rightkey() == 0)) then
+               this:set_ownspeed(-this.speed)
+               this:set_oldclip(1)
+               this:set_currentdirection(left)
+       end
+       
+       if (this:get_rightkey() > 0 and (this:get_rightkey() > this:get_leftkey() or this:get_leftkey() == 0)) then
+               this:set_ownspeed(this.speed)
+               this:set_oldclip(2)
+               this:set_currentdirection(right)
+       end
+       
+       if (this:get_rightkey() == 0 and this:get_leftkey() == 0) then 
+               this:set_ownspeed(0)
+       end
+       
+       if (this:get_xkey() > 0) then
+               if not this:get_jumplock() then
+                       this:jump()
+                       this:set_jumplock(true)
+               end
+       else
+               this:set_jumplock(false)
+               if(this:get_vertical_speed() < -1) then
+                       this:set_vertical_speed(-1)
+               end
+       end
+       
+       if (this:get_zkey() > 0) then
+               if not this:get_shootlock() and this:get_shotcount() < this.shotlimit then
+                       if this.currentweapon == 0 then
+                               this:add_bullet("./shotsprite.png","./scripts/shot.lua")
+                       end
+                       if this.currentweapon == 1 then
+                               this:add_bullet("./shotsprite.png","./scripts/shot-crawl.lua")
+                       end
+                       if this.currentweapon == 2 then
+                               this:add_bullet("./shotsprite.png","./scripts/shot-wave.lua")
+                       end
+                       this:set_shootlock(true)
+               end
+       else
+               this:set_shootlock(false)
+       end
+       
+       if (this:get_ckey() > 0) then
+               if not this:get_switchlock() then
+                       this.currentweapon = (this.currentweapon + 1) % 3
+                       print ("current weapon is: "..this.currentweapon)
+                       this:set_switchlock(true)
+               end
+       else
+               this:set_switchlock(false)
+       end
+end
+
+function this.act(this)
+       this:centermap()
+       this:handleinput()
+end
+--END
\ No newline at end of file
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Resources/scripts/npc_jumper.lua b/build/Debug/Pico-Lua-Test.app/Contents/Resources/scripts/npc_jumper.lua
new file mode 100644 (file)
index 0000000..f58d1ff
--- /dev/null
@@ -0,0 +1,20 @@
+--Configuration for the Jumper
+this.actorname         = "Enemy: Jumper"
+this.enemy                     = enemy_evil
+this.controllable      = false
+this.jumpstrength      = 6
+this.physics           = true
+
+print(">>> Entity Created - "..this.actorname);
+
+function this.jump(this)
+       if (this:get_vertical_speed() == 0 and math.random(150) == 50) then
+               this:set_vertical_speed(this:get_vertical_speed()-this.jumpstrength)
+       end
+end
+
+function this.act(this)
+       this:jump()
+end
+
+--END
\ No newline at end of file
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Resources/scripts/npc_walker.lua b/build/Debug/Pico-Lua-Test.app/Contents/Resources/scripts/npc_walker.lua
new file mode 100644 (file)
index 0000000..1537464
--- /dev/null
@@ -0,0 +1,46 @@
+--Configuration for the Jumper
+this.actorname = "Enemy: Walker"
+this.enemy                     = enemy_evil
+this.controllable      = false
+this.speed                     = 2
+this.physics           = true
+
+print(">>> Entity Created - "..this.actorname);
+
+function this.walk(this)
+       if(this:get_currentdirection() == left) then
+               if ( this:can_move(left, this:get_x(), this:get_y()) and 
+                       not this:can_move(down, this:get_x()+this:get_ownspeed(), this:get_y())) then
+                       if this:get_collision(left) then
+                               this:set_currentdirection(right)
+                       else
+                               this:set_ownspeed(-this.speed)
+                       end
+                       this:set_oldclip(1)
+               else
+                       this:set_currentdirection(right)
+                       this:set_ownspeed(this.speed)
+               end
+       end
+       
+       if(this:get_currentdirection() == right) then
+               if ( this:can_move(right, this:get_x(), this:get_y()) and 
+                       not this:can_move(down, this:get_x()+this:get_ownspeed(), this:get_y())) then
+                       if this:get_collision(right) then
+                               this:set_currentdirection(left)
+                       else
+                               this:set_ownspeed(this.speed)
+                       end
+                       this:set_oldclip(2)
+               else
+                       this:set_currentdirection(left)
+                       this:set_ownspeed(-this.speed)
+               end
+       end
+end
+
+function this.act(this)
+       this:walk()
+end
+
+--END
\ No newline at end of file
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Resources/scripts/shot-crawl.lua b/build/Debug/Pico-Lua-Test.app/Contents/Resources/scripts/shot-crawl.lua
new file mode 100644 (file)
index 0000000..01b43dc
--- /dev/null
@@ -0,0 +1,48 @@
+--parameters
+this.actorname = "Bullet: Crawlshot"
+this.enemy                     = enemy_weapon
+this.speed                     = 6
+this.controllable      = false
+this.physics           = true
+this.bumpcount         = 0
+this.bumplimit         = 4
+
+print(">>> Entity Created - "..this.actorname);
+
+function this.move(this)
+
+       if(this:get_currentdirection() == right) then
+               this:set_ownspeed(this.speed)
+       end
+       
+       if (this:get_currentdirection() == left) then
+               this:set_ownspeed(-this.speed)
+       end
+       
+       if ( ( not this:can_move(left, this:get_x(), this:get_y()) and this:get_currentdirection() == left ) or
+                ( not this:can_move(right, this:get_x(), this:get_y()) and this:get_currentdirection() == right ) ) then
+               this.bumpcount = this.bumpcount + 1
+               
+               this:switchdirection()
+               if this.bumpcount >= this.bumplimit then
+                       this:set_dying(true)
+               end
+       end
+end
+
+function this.switchdirection(this)
+       
+       if(this:get_currentdirection() == right) then
+               this:set_currentdirection(left)
+               this:set_ownspeed(-this.speed)
+       elseif (this:get_currentdirection() == left) then
+               this:set_currentdirection(right)
+               this:set_ownspeed(this.speed)
+       end
+end
+
+function this.act(this)
+       this:move()
+end
+
+--END
\ No newline at end of file
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Resources/scripts/shot-wave.lua b/build/Debug/Pico-Lua-Test.app/Contents/Resources/scripts/shot-wave.lua
new file mode 100644 (file)
index 0000000..758085b
--- /dev/null
@@ -0,0 +1,34 @@
+--parameters
+this.actorname = "Bullet: Wave"
+this.enemy                     = enemy_weapon
+this.speed                     = 10
+this.controllable      = false
+this.physics           = false
+this.angle                     = 0
+this.noclip                    = true
+
+print(">>> Entity Created - "..this.actorname);
+
+function this.move(this)
+
+       if(this:get_currentdirection() == right) then
+               this:set_ownspeed(this.speed)
+       end
+       
+       if (this:get_currentdirection() == left) then
+               this:set_ownspeed(-this.speed)
+       end
+       
+       this:set_y(this:get_y()+ (10 * math.sin(math.rad(this.angle))) )
+       this.angle = this.angle + 45
+
+       if ( this:get_x() < this:get_map_sx() or this:get_x() > this:get_map_sx() + this:get_cfg_screen_width()) then
+               this:set_dying(true)
+       end
+end
+
+function this.act(this)
+       this:move()
+end
+
+--END
\ No newline at end of file
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Resources/scripts/shot.lua b/build/Debug/Pico-Lua-Test.app/Contents/Resources/scripts/shot.lua
new file mode 100644 (file)
index 0000000..3077f08
--- /dev/null
@@ -0,0 +1,33 @@
+--parameters
+this.actorname = "Bullet: Normal"
+this.enemy                     = enemy_weapon
+this.speed                     = 6
+this.controllable      = false
+this.physics           = false
+
+this:load_clip("./sfx/shot.wav");
+this:play_sfx("./sfx/shot.wav");
+
+print(">>> Entity Created - "..this.actorname);
+
+function this.move(this)
+
+       if(this:get_currentdirection() == right) then
+               this:set_ownspeed(this.speed)
+       end
+       
+       if (this:get_currentdirection() == left) then
+               this:set_ownspeed(-this.speed)
+       end
+
+       if ( not this:can_move(left, this:get_x(), this:get_y()) or
+                not this:can_move(right, this:get_x(), this:get_y())) then
+               this:set_dying(true)
+       end
+end
+
+function this.act(this)
+       this:move()
+end
+
+--END
\ No newline at end of file
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Resources/sfx/shot.wav b/build/Debug/Pico-Lua-Test.app/Contents/Resources/sfx/shot.wav
new file mode 100644 (file)
index 0000000..5a2facc
Binary files /dev/null and b/build/Debug/Pico-Lua-Test.app/Contents/Resources/sfx/shot.wav differ
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Resources/shot.lua b/build/Debug/Pico-Lua-Test.app/Contents/Resources/shot.lua
new file mode 100644 (file)
index 0000000..7a63b9f
--- /dev/null
@@ -0,0 +1,35 @@
+--the directions
+up=0
+right=1
+down=2
+left = 3
+
+--parameters
+this.actorname = "Bullet: Normal"
+this.enemy = 0
+this.speed = 6
+this.controllable = 0
+
+print(">>> Entity Created - "..this.actorname);
+
+function this.move(this)
+
+       if(this:get_currentdirection() == right) then
+               this:set_ownspeed(this.speed)
+       end
+       
+       if (this:get_currentdirection() == left) then
+               this:set_ownspeed(-this.speed)
+       end
+
+       if ( not this:can_move(left, this:get_x(), this:get_y()) or
+                not this:can_move(right, this:get_x(), this:get_y())) then
+               this:set_dying(true)
+       end
+end
+
+function this.act(this)
+       this:move()
+end
+
+--END
\ No newline at end of file
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Resources/shotsprite.png b/build/Debug/Pico-Lua-Test.app/Contents/Resources/shotsprite.png
new file mode 100644 (file)
index 0000000..b8f919a
Binary files /dev/null and b/build/Debug/Pico-Lua-Test.app/Contents/Resources/shotsprite.png differ
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Resources/sprites/picosprite.png b/build/Debug/Pico-Lua-Test.app/Contents/Resources/sprites/picosprite.png
new file mode 100644 (file)
index 0000000..b656394
Binary files /dev/null and b/build/Debug/Pico-Lua-Test.app/Contents/Resources/sprites/picosprite.png differ
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Resources/sprites/shotsprite.png b/build/Debug/Pico-Lua-Test.app/Contents/Resources/sprites/shotsprite.png
new file mode 100644 (file)
index 0000000..b8f919a
Binary files /dev/null and b/build/Debug/Pico-Lua-Test.app/Contents/Resources/sprites/shotsprite.png differ
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Resources/sprites/walkersprite.png b/build/Debug/Pico-Lua-Test.app/Contents/Resources/sprites/walkersprite.png
new file mode 100644 (file)
index 0000000..852b78f
Binary files /dev/null and b/build/Debug/Pico-Lua-Test.app/Contents/Resources/sprites/walkersprite.png differ
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Resources/step.wav b/build/Debug/Pico-Lua-Test.app/Contents/Resources/step.wav
new file mode 100644 (file)
index 0000000..6c8f8e0
Binary files /dev/null and b/build/Debug/Pico-Lua-Test.app/Contents/Resources/step.wav differ
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Resources/walkbg1.ogg b/build/Debug/Pico-Lua-Test.app/Contents/Resources/walkbg1.ogg
new file mode 100644 (file)
index 0000000..7d23517
Binary files /dev/null and b/build/Debug/Pico-Lua-Test.app/Contents/Resources/walkbg1.ogg differ
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Resources/walkersprite.png b/build/Debug/Pico-Lua-Test.app/Contents/Resources/walkersprite.png
new file mode 100644 (file)
index 0000000..852b78f
Binary files /dev/null and b/build/Debug/Pico-Lua-Test.app/Contents/Resources/walkersprite.png differ
diff --git a/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Headers b/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Headers
new file mode 120000 (symlink)
index 0000000..a177d2a
--- /dev/null
@@ -0,0 +1 @@
+Versions/Current/Headers
\ No newline at end of file
diff --git a/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Lua b/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Lua
new file mode 120000 (symlink)
index 0000000..8966dea
--- /dev/null
@@ -0,0 +1 @@
+Versions/Current/Lua
\ No newline at end of file
diff --git a/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Resources b/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Resources
new file mode 120000 (symlink)
index 0000000..953ee36
--- /dev/null
@@ -0,0 +1 @@
+Versions/Current/Resources
\ No newline at end of file
diff --git a/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lapi.h b/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lapi.h
new file mode 100644 (file)
index 0000000..2c3fab2
--- /dev/null
@@ -0,0 +1,16 @@
+/*
+** $Id: lapi.h,v 2.2.1.1 2007/12/27 13:02:25 roberto Exp $
+** Auxiliary functions from Lua API
+** See Copyright Notice in lua.h
+*/
+
+#ifndef lapi_h
+#define lapi_h
+
+
+#include "lobject.h"
+
+
+LUAI_FUNC void luaA_pushobject (lua_State *L, const TValue *o);
+
+#endif
diff --git a/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lauxlib.h b/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lauxlib.h
new file mode 100644 (file)
index 0000000..3425823
--- /dev/null
@@ -0,0 +1,174 @@
+/*
+** $Id: lauxlib.h,v 1.88.1.1 2007/12/27 13:02:25 roberto Exp $
+** Auxiliary functions for building Lua libraries
+** See Copyright Notice in lua.h
+*/
+
+
+#ifndef lauxlib_h
+#define lauxlib_h
+
+
+#include <stddef.h>
+#include <stdio.h>
+
+#include "lua.h"
+
+
+#if defined(LUA_COMPAT_GETN)
+LUALIB_API int (luaL_getn) (lua_State *L, int t);
+LUALIB_API void (luaL_setn) (lua_State *L, int t, int n);
+#else
+#define luaL_getn(L,i)          ((int)lua_objlen(L, i))
+#define luaL_setn(L,i,j)        ((void)0)  /* no op! */
+#endif
+
+#if defined(LUA_COMPAT_OPENLIB)
+#define luaI_openlib   luaL_openlib
+#endif
+
+
+/* extra error code for `luaL_load' */
+#define LUA_ERRFILE     (LUA_ERRERR+1)
+
+
+typedef struct luaL_Reg {
+  const char *name;
+  lua_CFunction func;
+} luaL_Reg;
+
+
+
+LUALIB_API void (luaI_openlib) (lua_State *L, const char *libname,
+                                const luaL_Reg *l, int nup);
+LUALIB_API void (luaL_register) (lua_State *L, const char *libname,
+                                const luaL_Reg *l);
+LUALIB_API int (luaL_getmetafield) (lua_State *L, int obj, const char *e);
+LUALIB_API int (luaL_callmeta) (lua_State *L, int obj, const char *e);
+LUALIB_API int (luaL_typerror) (lua_State *L, int narg, const char *tname);
+LUALIB_API int (luaL_argerror) (lua_State *L, int numarg, const char *extramsg);
+LUALIB_API const char *(luaL_checklstring) (lua_State *L, int numArg,
+                                                          size_t *l);
+LUALIB_API const char *(luaL_optlstring) (lua_State *L, int numArg,
+                                          const char *def, size_t *l);
+LUALIB_API lua_Number (luaL_checknumber) (lua_State *L, int numArg);
+LUALIB_API lua_Number (luaL_optnumber) (lua_State *L, int nArg, lua_Number def);
+
+LUALIB_API lua_Integer (luaL_checkinteger) (lua_State *L, int numArg);
+LUALIB_API lua_Integer (luaL_optinteger) (lua_State *L, int nArg,
+                                          lua_Integer def);
+
+LUALIB_API void (luaL_checkstack) (lua_State *L, int sz, const char *msg);
+LUALIB_API void (luaL_checktype) (lua_State *L, int narg, int t);
+LUALIB_API void (luaL_checkany) (lua_State *L, int narg);
+
+LUALIB_API int   (luaL_newmetatable) (lua_State *L, const char *tname);
+LUALIB_API void *(luaL_checkudata) (lua_State *L, int ud, const char *tname);
+
+LUALIB_API void (luaL_where) (lua_State *L, int lvl);
+LUALIB_API int (luaL_error) (lua_State *L, const char *fmt, ...);
+
+LUALIB_API int (luaL_checkoption) (lua_State *L, int narg, const char *def,
+                                   const char *const lst[]);
+
+LUALIB_API int (luaL_ref) (lua_State *L, int t);
+LUALIB_API void (luaL_unref) (lua_State *L, int t, int ref);
+
+LUALIB_API int (luaL_loadfile) (lua_State *L, const char *filename);
+LUALIB_API int (luaL_loadbuffer) (lua_State *L, const char *buff, size_t sz,
+                                  const char *name);
+LUALIB_API int (luaL_loadstring) (lua_State *L, const char *s);
+
+LUALIB_API lua_State *(luaL_newstate) (void);
+
+
+LUALIB_API const char *(luaL_gsub) (lua_State *L, const char *s, const char *p,
+                                                  const char *r);
+
+LUALIB_API const char *(luaL_findtable) (lua_State *L, int idx,
+                                         const char *fname, int szhint);
+
+
+
+
+/*
+** ===============================================================
+** some useful macros
+** ===============================================================
+*/
+
+#define luaL_argcheck(L, cond,numarg,extramsg) \
+               ((void)((cond) || luaL_argerror(L, (numarg), (extramsg))))
+#define luaL_checkstring(L,n)  (luaL_checklstring(L, (n), NULL))
+#define luaL_optstring(L,n,d)  (luaL_optlstring(L, (n), (d), NULL))
+#define luaL_checkint(L,n)     ((int)luaL_checkinteger(L, (n)))
+#define luaL_optint(L,n,d)     ((int)luaL_optinteger(L, (n), (d)))
+#define luaL_checklong(L,n)    ((long)luaL_checkinteger(L, (n)))
+#define luaL_optlong(L,n,d)    ((long)luaL_optinteger(L, (n), (d)))
+
+#define luaL_typename(L,i)     lua_typename(L, lua_type(L,(i)))
+
+#define luaL_dofile(L, fn) \
+       (luaL_loadfile(L, fn) || lua_pcall(L, 0, LUA_MULTRET, 0))
+
+#define luaL_dostring(L, s) \
+       (luaL_loadstring(L, s) || lua_pcall(L, 0, LUA_MULTRET, 0))
+
+#define luaL_getmetatable(L,n) (lua_getfield(L, LUA_REGISTRYINDEX, (n)))
+
+#define luaL_opt(L,f,n,d)      (lua_isnoneornil(L,(n)) ? (d) : f(L,(n)))
+
+/*
+** {======================================================
+** Generic Buffer manipulation
+** =======================================================
+*/
+
+
+
+typedef struct luaL_Buffer {
+  char *p;                     /* current position in buffer */
+  int lvl;  /* number of strings in the stack (level) */
+  lua_State *L;
+  char buffer[LUAL_BUFFERSIZE];
+} luaL_Buffer;
+
+#define luaL_addchar(B,c) \
+  ((void)((B)->p < ((B)->buffer+LUAL_BUFFERSIZE) || luaL_prepbuffer(B)), \
+   (*(B)->p++ = (char)(c)))
+
+/* compatibility only */
+#define luaL_putchar(B,c)      luaL_addchar(B,c)
+
+#define luaL_addsize(B,n)      ((B)->p += (n))
+
+LUALIB_API void (luaL_buffinit) (lua_State *L, luaL_Buffer *B);
+LUALIB_API char *(luaL_prepbuffer) (luaL_Buffer *B);
+LUALIB_API void (luaL_addlstring) (luaL_Buffer *B, const char *s, size_t l);
+LUALIB_API void (luaL_addstring) (luaL_Buffer *B, const char *s);
+LUALIB_API void (luaL_addvalue) (luaL_Buffer *B);
+LUALIB_API void (luaL_pushresult) (luaL_Buffer *B);
+
+
+/* }====================================================== */
+
+
+/* compatibility with ref system */
+
+/* pre-defined references */
+#define LUA_NOREF       (-2)
+#define LUA_REFNIL      (-1)
+
+#define lua_ref(L,lock) ((lock) ? luaL_ref(L, LUA_REGISTRYINDEX) : \
+      (lua_pushstring(L, "unlocked references are obsolete"), lua_error(L), 0))
+
+#define lua_unref(L,ref)        luaL_unref(L, LUA_REGISTRYINDEX, (ref))
+
+#define lua_getref(L,ref)       lua_rawgeti(L, LUA_REGISTRYINDEX, (ref))
+
+
+#define luaL_reg       luaL_Reg
+
+#endif
+
+
diff --git a/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lcode.h b/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lcode.h
new file mode 100644 (file)
index 0000000..b941c60
--- /dev/null
@@ -0,0 +1,76 @@
+/*
+** $Id: lcode.h,v 1.48.1.1 2007/12/27 13:02:25 roberto Exp $
+** Code generator for Lua
+** See Copyright Notice in lua.h
+*/
+
+#ifndef lcode_h
+#define lcode_h
+
+#include "llex.h"
+#include "lobject.h"
+#include "lopcodes.h"
+#include "lparser.h"
+
+
+/*
+** Marks the end of a patch list. It is an invalid value both as an absolute
+** address, and as a list link (would link an element to itself).
+*/
+#define NO_JUMP (-1)
+
+
+/*
+** grep "ORDER OPR" if you change these enums
+*/
+typedef enum BinOpr {
+  OPR_ADD, OPR_SUB, OPR_MUL, OPR_DIV, OPR_MOD, OPR_POW,
+  OPR_CONCAT,
+  OPR_NE, OPR_EQ,
+  OPR_LT, OPR_LE, OPR_GT, OPR_GE,
+  OPR_AND, OPR_OR,
+  OPR_NOBINOPR
+} BinOpr;
+
+
+typedef enum UnOpr { OPR_MINUS, OPR_NOT, OPR_LEN, OPR_NOUNOPR } UnOpr;
+
+
+#define getcode(fs,e)  ((fs)->f->code[(e)->u.s.info])
+
+#define luaK_codeAsBx(fs,o,A,sBx)      luaK_codeABx(fs,o,A,(sBx)+MAXARG_sBx)
+
+#define luaK_setmultret(fs,e)  luaK_setreturns(fs, e, LUA_MULTRET)
+
+LUAI_FUNC int luaK_codeABx (FuncState *fs, OpCode o, int A, unsigned int Bx);
+LUAI_FUNC int luaK_codeABC (FuncState *fs, OpCode o, int A, int B, int C);
+LUAI_FUNC void luaK_fixline (FuncState *fs, int line);
+LUAI_FUNC void luaK_nil (FuncState *fs, int from, int n);
+LUAI_FUNC void luaK_reserveregs (FuncState *fs, int n);
+LUAI_FUNC void luaK_checkstack (FuncState *fs, int n);
+LUAI_FUNC int luaK_stringK (FuncState *fs, TString *s);
+LUAI_FUNC int luaK_numberK (FuncState *fs, lua_Number r);
+LUAI_FUNC void luaK_dischargevars (FuncState *fs, expdesc *e);
+LUAI_FUNC int luaK_exp2anyreg (FuncState *fs, expdesc *e);
+LUAI_FUNC void luaK_exp2nextreg (FuncState *fs, expdesc *e);
+LUAI_FUNC void luaK_exp2val (FuncState *fs, expdesc *e);
+LUAI_FUNC int luaK_exp2RK (FuncState *fs, expdesc *e);
+LUAI_FUNC void luaK_self (FuncState *fs, expdesc *e, expdesc *key);
+LUAI_FUNC void luaK_indexed (FuncState *fs, expdesc *t, expdesc *k);
+LUAI_FUNC void luaK_goiftrue (FuncState *fs, expdesc *e);
+LUAI_FUNC void luaK_storevar (FuncState *fs, expdesc *var, expdesc *e);
+LUAI_FUNC void luaK_setreturns (FuncState *fs, expdesc *e, int nresults);
+LUAI_FUNC void luaK_setoneret (FuncState *fs, expdesc *e);
+LUAI_FUNC int luaK_jump (FuncState *fs);
+LUAI_FUNC void luaK_ret (FuncState *fs, int first, int nret);
+LUAI_FUNC void luaK_patchlist (FuncState *fs, int list, int target);
+LUAI_FUNC void luaK_patchtohere (FuncState *fs, int list);
+LUAI_FUNC void luaK_concat (FuncState *fs, int *l1, int l2);
+LUAI_FUNC int luaK_getlabel (FuncState *fs);
+LUAI_FUNC void luaK_prefix (FuncState *fs, UnOpr op, expdesc *v);
+LUAI_FUNC void luaK_infix (FuncState *fs, BinOpr op, expdesc *v);
+LUAI_FUNC void luaK_posfix (FuncState *fs, BinOpr op, expdesc *v1, expdesc *v2);
+LUAI_FUNC void luaK_setlist (FuncState *fs, int base, int nelems, int tostore);
+
+
+#endif
diff --git a/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/ldebug.h b/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/ldebug.h
new file mode 100644 (file)
index 0000000..ba28a97
--- /dev/null
@@ -0,0 +1,33 @@
+/*
+** $Id: ldebug.h,v 2.3.1.1 2007/12/27 13:02:25 roberto Exp $
+** Auxiliary functions from Debug Interface module
+** See Copyright Notice in lua.h
+*/
+
+#ifndef ldebug_h
+#define ldebug_h
+
+
+#include "lstate.h"
+
+
+#define pcRel(pc, p)   (cast(int, (pc) - (p)->code) - 1)
+
+#define getline(f,pc)  (((f)->lineinfo) ? (f)->lineinfo[pc] : 0)
+
+#define resethookcount(L)      (L->hookcount = L->basehookcount)
+
+
+LUAI_FUNC void luaG_typeerror (lua_State *L, const TValue *o,
+                                             const char *opname);
+LUAI_FUNC void luaG_concaterror (lua_State *L, StkId p1, StkId p2);
+LUAI_FUNC void luaG_aritherror (lua_State *L, const TValue *p1,
+                                              const TValue *p2);
+LUAI_FUNC int luaG_ordererror (lua_State *L, const TValue *p1,
+                                             const TValue *p2);
+LUAI_FUNC void luaG_runerror (lua_State *L, const char *fmt, ...);
+LUAI_FUNC void luaG_errormsg (lua_State *L);
+LUAI_FUNC int luaG_checkcode (const Proto *pt);
+LUAI_FUNC int luaG_checkopenop (Instruction i);
+
+#endif
diff --git a/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/ldo.h b/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/ldo.h
new file mode 100644 (file)
index 0000000..98fddac
--- /dev/null
@@ -0,0 +1,57 @@
+/*
+** $Id: ldo.h,v 2.7.1.1 2007/12/27 13:02:25 roberto Exp $
+** Stack and Call structure of Lua
+** See Copyright Notice in lua.h
+*/
+
+#ifndef ldo_h
+#define ldo_h
+
+
+#include "lobject.h"
+#include "lstate.h"
+#include "lzio.h"
+
+
+#define luaD_checkstack(L,n)   \
+  if ((char *)L->stack_last - (char *)L->top <= (n)*(int)sizeof(TValue)) \
+    luaD_growstack(L, n); \
+  else condhardstacktests(luaD_reallocstack(L, L->stacksize - EXTRA_STACK - 1));
+
+
+#define incr_top(L) {luaD_checkstack(L,1); L->top++;}
+
+#define savestack(L,p)         ((char *)(p) - (char *)L->stack)
+#define restorestack(L,n)      ((TValue *)((char *)L->stack + (n)))
+
+#define saveci(L,p)            ((char *)(p) - (char *)L->base_ci)
+#define restoreci(L,n)         ((CallInfo *)((char *)L->base_ci + (n)))
+
+
+/* results from luaD_precall */
+#define PCRLUA         0       /* initiated a call to a Lua function */
+#define PCRC           1       /* did a call to a C function */
+#define PCRYIELD       2       /* C funtion yielded */
+
+
+/* type of protected functions, to be ran by `runprotected' */
+typedef void (*Pfunc) (lua_State *L, void *ud);
+
+LUAI_FUNC int luaD_protectedparser (lua_State *L, ZIO *z, const char *name);
+LUAI_FUNC void luaD_callhook (lua_State *L, int event, int line);
+LUAI_FUNC int luaD_precall (lua_State *L, StkId func, int nresults);
+LUAI_FUNC void luaD_call (lua_State *L, StkId func, int nResults);
+LUAI_FUNC int luaD_pcall (lua_State *L, Pfunc func, void *u,
+                                        ptrdiff_t oldtop, ptrdiff_t ef);
+LUAI_FUNC int luaD_poscall (lua_State *L, StkId firstResult);
+LUAI_FUNC void luaD_reallocCI (lua_State *L, int newsize);
+LUAI_FUNC void luaD_reallocstack (lua_State *L, int newsize);
+LUAI_FUNC void luaD_growstack (lua_State *L, int n);
+
+LUAI_FUNC void luaD_throw (lua_State *L, int errcode);
+LUAI_FUNC int luaD_rawrunprotected (lua_State *L, Pfunc f, void *ud);
+
+LUAI_FUNC void luaD_seterrorobj (lua_State *L, int errcode, StkId oldtop);
+
+#endif
+
diff --git a/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lfunc.h b/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lfunc.h
new file mode 100644 (file)
index 0000000..a68cf51
--- /dev/null
@@ -0,0 +1,34 @@
+/*
+** $Id: lfunc.h,v 2.4.1.1 2007/12/27 13:02:25 roberto Exp $
+** Auxiliary functions to manipulate prototypes and closures
+** See Copyright Notice in lua.h
+*/
+
+#ifndef lfunc_h
+#define lfunc_h
+
+
+#include "lobject.h"
+
+
+#define sizeCclosure(n)        (cast(int, sizeof(CClosure)) + \
+                         cast(int, sizeof(TValue)*((n)-1)))
+
+#define sizeLclosure(n)        (cast(int, sizeof(LClosure)) + \
+                         cast(int, sizeof(TValue *)*((n)-1)))
+
+
+LUAI_FUNC Proto *luaF_newproto (lua_State *L);
+LUAI_FUNC Closure *luaF_newCclosure (lua_State *L, int nelems, Table *e);
+LUAI_FUNC Closure *luaF_newLclosure (lua_State *L, int nelems, Table *e);
+LUAI_FUNC UpVal *luaF_newupval (lua_State *L);
+LUAI_FUNC UpVal *luaF_findupval (lua_State *L, StkId level);
+LUAI_FUNC void luaF_close (lua_State *L, StkId level);
+LUAI_FUNC void luaF_freeproto (lua_State *L, Proto *f);
+LUAI_FUNC void luaF_freeclosure (lua_State *L, Closure *c);
+LUAI_FUNC void luaF_freeupval (lua_State *L, UpVal *uv);
+LUAI_FUNC const char *luaF_getlocalname (const Proto *func, int local_number,
+                                         int pc);
+
+
+#endif
diff --git a/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lgc.h b/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lgc.h
new file mode 100644 (file)
index 0000000..5a8dc60
--- /dev/null
@@ -0,0 +1,110 @@
+/*
+** $Id: lgc.h,v 2.15.1.1 2007/12/27 13:02:25 roberto Exp $
+** Garbage Collector
+** See Copyright Notice in lua.h
+*/
+
+#ifndef lgc_h
+#define lgc_h
+
+
+#include "lobject.h"
+
+
+/*
+** Possible states of the Garbage Collector
+*/
+#define GCSpause       0
+#define GCSpropagate   1
+#define GCSsweepstring 2
+#define GCSsweep       3
+#define GCSfinalize    4
+
+
+/*
+** some userful bit tricks
+*/
+#define resetbits(x,m) ((x) &= cast(lu_byte, ~(m)))
+#define setbits(x,m)   ((x) |= (m))
+#define testbits(x,m)  ((x) & (m))
+#define bitmask(b)     (1<<(b))
+#define bit2mask(b1,b2)        (bitmask(b1) | bitmask(b2))
+#define l_setbit(x,b)  setbits(x, bitmask(b))
+#define resetbit(x,b)  resetbits(x, bitmask(b))
+#define testbit(x,b)   testbits(x, bitmask(b))
+#define set2bits(x,b1,b2)      setbits(x, (bit2mask(b1, b2)))
+#define reset2bits(x,b1,b2)    resetbits(x, (bit2mask(b1, b2)))
+#define test2bits(x,b1,b2)     testbits(x, (bit2mask(b1, b2)))
+
+
+
+/*
+** Layout for bit use in `marked' field:
+** bit 0 - object is white (type 0)
+** bit 1 - object is white (type 1)
+** bit 2 - object is black
+** bit 3 - for userdata: has been finalized
+** bit 3 - for tables: has weak keys
+** bit 4 - for tables: has weak values
+** bit 5 - object is fixed (should not be collected)
+** bit 6 - object is "super" fixed (only the main thread)
+*/
+
+
+#define WHITE0BIT      0
+#define WHITE1BIT      1
+#define BLACKBIT       2
+#define FINALIZEDBIT   3
+#define KEYWEAKBIT     3
+#define VALUEWEAKBIT   4
+#define FIXEDBIT       5
+#define SFIXEDBIT      6
+#define WHITEBITS      bit2mask(WHITE0BIT, WHITE1BIT)
+
+
+#define iswhite(x)      test2bits((x)->gch.marked, WHITE0BIT, WHITE1BIT)
+#define isblack(x)      testbit((x)->gch.marked, BLACKBIT)
+#define isgray(x)      (!isblack(x) && !iswhite(x))
+
+#define otherwhite(g)  (g->currentwhite ^ WHITEBITS)
+#define isdead(g,v)    ((v)->gch.marked & otherwhite(g) & WHITEBITS)
+
+#define changewhite(x) ((x)->gch.marked ^= WHITEBITS)
+#define gray2black(x)  l_setbit((x)->gch.marked, BLACKBIT)
+
+#define valiswhite(x)  (iscollectable(x) && iswhite(gcvalue(x)))
+
+#define luaC_white(g)  cast(lu_byte, (g)->currentwhite & WHITEBITS)
+
+
+#define luaC_checkGC(L) { \
+  condhardstacktests(luaD_reallocstack(L, L->stacksize - EXTRA_STACK - 1)); \
+  if (G(L)->totalbytes >= G(L)->GCthreshold) \
+       luaC_step(L); }
+
+
+#define luaC_barrier(L,p,v) { if (valiswhite(v) && isblack(obj2gco(p)))  \
+       luaC_barrierf(L,obj2gco(p),gcvalue(v)); }
+
+#define luaC_barriert(L,t,v) { if (valiswhite(v) && isblack(obj2gco(t)))  \
+       luaC_barrierback(L,t); }
+
+#define luaC_objbarrier(L,p,o)  \
+       { if (iswhite(obj2gco(o)) && isblack(obj2gco(p))) \
+               luaC_barrierf(L,obj2gco(p),obj2gco(o)); }
+
+#define luaC_objbarriert(L,t,o)  \
+   { if (iswhite(obj2gco(o)) && isblack(obj2gco(t))) luaC_barrierback(L,t); }
+
+LUAI_FUNC size_t luaC_separateudata (lua_State *L, int all);
+LUAI_FUNC void luaC_callGCTM (lua_State *L);
+LUAI_FUNC void luaC_freeall (lua_State *L);
+LUAI_FUNC void luaC_step (lua_State *L);
+LUAI_FUNC void luaC_fullgc (lua_State *L);
+LUAI_FUNC void luaC_link (lua_State *L, GCObject *o, lu_byte tt);
+LUAI_FUNC void luaC_linkupval (lua_State *L, UpVal *uv);
+LUAI_FUNC void luaC_barrierf (lua_State *L, GCObject *o, GCObject *v);
+LUAI_FUNC void luaC_barrierback (lua_State *L, Table *t);
+
+
+#endif
diff --git a/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/llex.h b/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/llex.h
new file mode 100644 (file)
index 0000000..a9201ce
--- /dev/null
@@ -0,0 +1,81 @@
+/*
+** $Id: llex.h,v 1.58.1.1 2007/12/27 13:02:25 roberto Exp $
+** Lexical Analyzer
+** See Copyright Notice in lua.h
+*/
+
+#ifndef llex_h
+#define llex_h
+
+#include "lobject.h"
+#include "lzio.h"
+
+
+#define FIRST_RESERVED 257
+
+/* maximum length of a reserved word */
+#define TOKEN_LEN      (sizeof("function")/sizeof(char))
+
+
+/*
+* WARNING: if you change the order of this enumeration,
+* grep "ORDER RESERVED"
+*/
+enum RESERVED {
+  /* terminal symbols denoted by reserved words */
+  TK_AND = FIRST_RESERVED, TK_BREAK,
+  TK_DO, TK_ELSE, TK_ELSEIF, TK_END, TK_FALSE, TK_FOR, TK_FUNCTION,
+  TK_IF, TK_IN, TK_LOCAL, TK_NIL, TK_NOT, TK_OR, TK_REPEAT,
+  TK_RETURN, TK_THEN, TK_TRUE, TK_UNTIL, TK_WHILE,
+  /* other terminal symbols */
+  TK_CONCAT, TK_DOTS, TK_EQ, TK_GE, TK_LE, TK_NE, TK_NUMBER,
+  TK_NAME, TK_STRING, TK_EOS
+};
+
+/* number of reserved words */
+#define NUM_RESERVED   (cast(int, TK_WHILE-FIRST_RESERVED+1))
+
+
+/* array with token `names' */
+LUAI_DATA const char *const luaX_tokens [];
+
+
+typedef union {
+  lua_Number r;
+  TString *ts;
+} SemInfo;  /* semantics information */
+
+
+typedef struct Token {
+  int token;
+  SemInfo seminfo;
+} Token;
+
+
+typedef struct LexState {
+  int current;  /* current character (charint) */
+  int linenumber;  /* input line counter */
+  int lastline;  /* line of last token `consumed' */
+  Token t;  /* current token */
+  Token lookahead;  /* look ahead token */
+  struct FuncState *fs;  /* `FuncState' is private to the parser */
+  struct lua_State *L;
+  ZIO *z;  /* input stream */
+  Mbuffer *buff;  /* buffer for tokens */
+  TString *source;  /* current source name */
+  char decpoint;  /* locale decimal point */
+} LexState;
+
+
+LUAI_FUNC void luaX_init (lua_State *L);
+LUAI_FUNC void luaX_setinput (lua_State *L, LexState *ls, ZIO *z,
+                              TString *source);
+LUAI_FUNC TString *luaX_newstring (LexState *ls, const char *str, size_t l);
+LUAI_FUNC void luaX_next (LexState *ls);
+LUAI_FUNC void luaX_lookahead (LexState *ls);
+LUAI_FUNC void luaX_lexerror (LexState *ls, const char *msg, int token);
+LUAI_FUNC void luaX_syntaxerror (LexState *ls, const char *s);
+LUAI_FUNC const char *luaX_token2str (LexState *ls, int token);
+
+
+#endif
diff --git a/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/llimits.h b/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/llimits.h
new file mode 100644 (file)
index 0000000..ca8dcb7
--- /dev/null
@@ -0,0 +1,128 @@
+/*
+** $Id: llimits.h,v 1.69.1.1 2007/12/27 13:02:25 roberto Exp $
+** Limits, basic types, and some other `installation-dependent' definitions
+** See Copyright Notice in lua.h
+*/
+
+#ifndef llimits_h
+#define llimits_h
+
+
+#include <limits.h>
+#include <stddef.h>
+
+
+#include "lua.h"
+
+
+typedef LUAI_UINT32 lu_int32;
+
+typedef LUAI_UMEM lu_mem;
+
+typedef LUAI_MEM l_mem;
+
+
+
+/* chars used as small naturals (so that `char' is reserved for characters) */
+typedef unsigned char lu_byte;
+
+
+#define MAX_SIZET      ((size_t)(~(size_t)0)-2)
+
+#define MAX_LUMEM      ((lu_mem)(~(lu_mem)0)-2)
+
+
+#define MAX_INT (INT_MAX-2)  /* maximum value of an int (-2 for safety) */
+
+/*
+** conversion of pointer to integer
+** this is for hashing only; there is no problem if the integer
+** cannot hold the whole pointer value
+*/
+#define IntPoint(p)  ((unsigned int)(lu_mem)(p))
+
+
+
+/* type to ensure maximum alignment */
+typedef LUAI_USER_ALIGNMENT_T L_Umaxalign;
+
+
+/* result of a `usual argument conversion' over lua_Number */
+typedef LUAI_UACNUMBER l_uacNumber;
+
+
+/* internal assertions for in-house debugging */
+#ifdef lua_assert
+
+#define check_exp(c,e)         (lua_assert(c), (e))
+#define api_check(l,e)         lua_assert(e)
+
+#else
+
+#define lua_assert(c)          ((void)0)
+#define check_exp(c,e)         (e)
+#define api_check              luai_apicheck
+
+#endif
+
+
+#ifndef UNUSED
+#define UNUSED(x)      ((void)(x))     /* to avoid warnings */
+#endif
+
+
+#ifndef cast
+#define cast(t, exp)   ((t)(exp))
+#endif
+
+#define cast_byte(i)   cast(lu_byte, (i))
+#define cast_num(i)    cast(lua_Number, (i))
+#define cast_int(i)    cast(int, (i))
+
+
+
+/*
+** type for virtual-machine instructions
+** must be an unsigned with (at least) 4 bytes (see details in lopcodes.h)
+*/
+typedef lu_int32 Instruction;
+
+
+
+/* maximum stack for a Lua function */
+#define MAXSTACK       250
+
+
+
+/* minimum size for the string table (must be power of 2) */
+#ifndef MINSTRTABSIZE
+#define MINSTRTABSIZE  32
+#endif
+
+
+/* minimum size for string buffer */
+#ifndef LUA_MINBUFFER
+#define LUA_MINBUFFER  32
+#endif
+
+
+#ifndef lua_lock
+#define lua_lock(L)     ((void) 0) 
+#define lua_unlock(L)   ((void) 0)
+#endif
+
+#ifndef luai_threadyield
+#define luai_threadyield(L)     {lua_unlock(L); lua_lock(L);}
+#endif
+
+
+/*
+** macro to control inclusion of some hard tests on stack reallocation
+*/ 
+#ifndef HARDSTACKTESTS
+#define condhardstacktests(x)  ((void)0)
+#else
+#define condhardstacktests(x)  x
+#endif
+
+#endif
diff --git a/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lmem.h b/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lmem.h
new file mode 100644 (file)
index 0000000..7c2dcb3
--- /dev/null
@@ -0,0 +1,49 @@
+/*
+** $Id: lmem.h,v 1.31.1.1 2007/12/27 13:02:25 roberto Exp $
+** Interface to Memory Manager
+** See Copyright Notice in lua.h
+*/
+
+#ifndef lmem_h
+#define lmem_h
+
+
+#include <stddef.h>
+
+#include "llimits.h"
+#include "lua.h"
+
+#define MEMERRMSG      "not enough memory"
+
+
+#define luaM_reallocv(L,b,on,n,e) \
+       ((cast(size_t, (n)+1) <= MAX_SIZET/(e)) ?  /* +1 to avoid warnings */ \
+               luaM_realloc_(L, (b), (on)*(e), (n)*(e)) : \
+               luaM_toobig(L))
+
+#define luaM_freemem(L, b, s)  luaM_realloc_(L, (b), (s), 0)
+#define luaM_free(L, b)                luaM_realloc_(L, (b), sizeof(*(b)), 0)
+#define luaM_freearray(L, b, n, t)   luaM_reallocv(L, (b), n, 0, sizeof(t))
+
+#define luaM_malloc(L,t)       luaM_realloc_(L, NULL, 0, (t))
+#define luaM_new(L,t)          cast(t *, luaM_malloc(L, sizeof(t)))
+#define luaM_newvector(L,n,t) \
+               cast(t *, luaM_reallocv(L, NULL, 0, n, sizeof(t)))
+
+#define luaM_growvector(L,v,nelems,size,t,limit,e) \
+          if ((nelems)+1 > (size)) \
+            ((v)=cast(t *, luaM_growaux_(L,v,&(size),sizeof(t),limit,e)))
+
+#define luaM_reallocvector(L, v,oldn,n,t) \
+   ((v)=cast(t *, luaM_reallocv(L, v, oldn, n, sizeof(t))))
+
+
+LUAI_FUNC void *luaM_realloc_ (lua_State *L, void *block, size_t oldsize,
+                                                          size_t size);
+LUAI_FUNC void *luaM_toobig (lua_State *L);
+LUAI_FUNC void *luaM_growaux_ (lua_State *L, void *block, int *size,
+                               size_t size_elem, int limit,
+                               const char *errormsg);
+
+#endif
+
diff --git a/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lobject.h b/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lobject.h
new file mode 100644 (file)
index 0000000..f1e447e
--- /dev/null
@@ -0,0 +1,381 @@
+/*
+** $Id: lobject.h,v 2.20.1.2 2008/08/06 13:29:48 roberto Exp $
+** Type definitions for Lua objects
+** See Copyright Notice in lua.h
+*/
+
+
+#ifndef lobject_h
+#define lobject_h
+
+
+#include <stdarg.h>
+
+
+#include "llimits.h"
+#include "lua.h"
+
+
+/* tags for values visible from Lua */
+#define LAST_TAG       LUA_TTHREAD
+
+#define NUM_TAGS       (LAST_TAG+1)
+
+
+/*
+** Extra tags for non-values
+*/
+#define LUA_TPROTO     (LAST_TAG+1)
+#define LUA_TUPVAL     (LAST_TAG+2)
+#define LUA_TDEADKEY   (LAST_TAG+3)
+
+
+/*
+** Union of all collectable objects
+*/
+typedef union GCObject GCObject;
+
+
+/*
+** Common Header for all collectable objects (in macro form, to be
+** included in other objects)
+*/
+#define CommonHeader   GCObject *next; lu_byte tt; lu_byte marked
+
+
+/*
+** Common header in struct form
+*/
+typedef struct GCheader {
+  CommonHeader;
+} GCheader;
+
+
+
+
+/*
+** Union of all Lua values
+*/
+typedef union {
+  GCObject *gc;
+  void *p;
+  lua_Number n;
+  int b;
+} Value;
+
+
+/*
+** Tagged Values
+*/
+
+#define TValuefields   Value value; int tt
+
+typedef struct lua_TValue {
+  TValuefields;
+} TValue;
+
+
+/* Macros to test type */
+#define ttisnil(o)     (ttype(o) == LUA_TNIL)
+#define ttisnumber(o)  (ttype(o) == LUA_TNUMBER)
+#define ttisstring(o)  (ttype(o) == LUA_TSTRING)
+#define ttistable(o)   (ttype(o) == LUA_TTABLE)
+#define ttisfunction(o)        (ttype(o) == LUA_TFUNCTION)
+#define ttisboolean(o) (ttype(o) == LUA_TBOOLEAN)
+#define ttisuserdata(o)        (ttype(o) == LUA_TUSERDATA)
+#define ttisthread(o)  (ttype(o) == LUA_TTHREAD)
+#define ttislightuserdata(o)   (ttype(o) == LUA_TLIGHTUSERDATA)
+
+/* Macros to access values */
+#define ttype(o)       ((o)->tt)
+#define gcvalue(o)     check_exp(iscollectable(o), (o)->value.gc)
+#define pvalue(o)      check_exp(ttislightuserdata(o), (o)->value.p)
+#define nvalue(o)      check_exp(ttisnumber(o), (o)->value.n)
+#define rawtsvalue(o)  check_exp(ttisstring(o), &(o)->value.gc->ts)
+#define tsvalue(o)     (&rawtsvalue(o)->tsv)
+#define rawuvalue(o)   check_exp(ttisuserdata(o), &(o)->value.gc->u)
+#define uvalue(o)      (&rawuvalue(o)->uv)
+#define clvalue(o)     check_exp(ttisfunction(o), &(o)->value.gc->cl)
+#define hvalue(o)      check_exp(ttistable(o), &(o)->value.gc->h)
+#define bvalue(o)      check_exp(ttisboolean(o), (o)->value.b)
+#define thvalue(o)     check_exp(ttisthread(o), &(o)->value.gc->th)
+
+#define l_isfalse(o)   (ttisnil(o) || (ttisboolean(o) && bvalue(o) == 0))
+
+/*
+** for internal debug only
+*/
+#define checkconsistency(obj) \
+  lua_assert(!iscollectable(obj) || (ttype(obj) == (obj)->value.gc->gch.tt))
+
+#define checkliveness(g,obj) \
+  lua_assert(!iscollectable(obj) || \
+  ((ttype(obj) == (obj)->value.gc->gch.tt) && !isdead(g, (obj)->value.gc)))
+
+
+/* Macros to set values */
+#define setnilvalue(obj) ((obj)->tt=LUA_TNIL)
+
+#define setnvalue(obj,x) \
+  { TValue *i_o=(obj); i_o->value.n=(x); i_o->tt=LUA_TNUMBER; }
+
+#define setpvalue(obj,x) \
+  { TValue *i_o=(obj); i_o->value.p=(x); i_o->tt=LUA_TLIGHTUSERDATA; }
+
+#define setbvalue(obj,x) \
+  { TValue *i_o=(obj); i_o->value.b=(x); i_o->tt=LUA_TBOOLEAN; }
+
+#define setsvalue(L,obj,x) \
+  { TValue *i_o=(obj); \
+    i_o->value.gc=cast(GCObject *, (x)); i_o->tt=LUA_TSTRING; \
+    checkliveness(G(L),i_o); }
+
+#define setuvalue(L,obj,x) \
+  { TValue *i_o=(obj); \
+    i_o->value.gc=cast(GCObject *, (x)); i_o->tt=LUA_TUSERDATA; \
+    checkliveness(G(L),i_o); }
+
+#define setthvalue(L,obj,x) \
+  { TValue *i_o=(obj); \
+    i_o->value.gc=cast(GCObject *, (x)); i_o->tt=LUA_TTHREAD; \
+    checkliveness(G(L),i_o); }
+
+#define setclvalue(L,obj,x) \
+  { TValue *i_o=(obj); \
+    i_o->value.gc=cast(GCObject *, (x)); i_o->tt=LUA_TFUNCTION; \
+    checkliveness(G(L),i_o); }
+
+#define sethvalue(L,obj,x) \
+  { TValue *i_o=(obj); \
+    i_o->value.gc=cast(GCObject *, (x)); i_o->tt=LUA_TTABLE; \
+    checkliveness(G(L),i_o); }
+
+#define setptvalue(L,obj,x) \
+  { TValue *i_o=(obj); \
+    i_o->value.gc=cast(GCObject *, (x)); i_o->tt=LUA_TPROTO; \
+    checkliveness(G(L),i_o); }
+
+
+
+
+#define setobj(L,obj1,obj2) \
+  { const TValue *o2=(obj2); TValue *o1=(obj1); \
+    o1->value = o2->value; o1->tt=o2->tt; \
+    checkliveness(G(L),o1); }
+
+
+/*
+** different types of sets, according to destination
+*/
+
+/* from stack to (same) stack */
+#define setobjs2s      setobj
+/* to stack (not from same stack) */
+#define setobj2s       setobj
+#define setsvalue2s    setsvalue
+#define sethvalue2s    sethvalue
+#define setptvalue2s   setptvalue
+/* from table to same table */
+#define setobjt2t      setobj
+/* to table */
+#define setobj2t       setobj
+/* to new object */
+#define setobj2n       setobj
+#define setsvalue2n    setsvalue
+
+#define setttype(obj, tt) (ttype(obj) = (tt))
+
+
+#define iscollectable(o)       (ttype(o) >= LUA_TSTRING)
+
+
+
+typedef TValue *StkId;  /* index to stack elements */
+
+
+/*
+** String headers for string table
+*/
+typedef union TString {
+  L_Umaxalign dummy;  /* ensures maximum alignment for strings */
+  struct {
+    CommonHeader;
+    lu_byte reserved;
+    unsigned int hash;
+    size_t len;
+  } tsv;
+} TString;
+
+
+#define getstr(ts)     cast(const char *, (ts) + 1)
+#define svalue(o)       getstr(rawtsvalue(o))
+
+
+
+typedef union Udata {
+  L_Umaxalign dummy;  /* ensures maximum alignment for `local' udata */
+  struct {
+    CommonHeader;
+    struct Table *metatable;
+    struct Table *env;
+    size_t len;
+  } uv;
+} Udata;
+
+
+
+
+/*
+** Function Prototypes
+*/
+typedef struct Proto {
+  CommonHeader;
+  TValue *k;  /* constants used by the function */
+  Instruction *code;
+  struct Proto **p;  /* functions defined inside the function */
+  int *lineinfo;  /* map from opcodes to source lines */
+  struct LocVar *locvars;  /* information about local variables */
+  TString **upvalues;  /* upvalue names */
+  TString  *source;
+  int sizeupvalues;
+  int sizek;  /* size of `k' */
+  int sizecode;
+  int sizelineinfo;
+  int sizep;  /* size of `p' */
+  int sizelocvars;
+  int linedefined;
+  int lastlinedefined;
+  GCObject *gclist;
+  lu_byte nups;  /* number of upvalues */
+  lu_byte numparams;
+  lu_byte is_vararg;
+  lu_byte maxstacksize;
+} Proto;
+
+
+/* masks for new-style vararg */
+#define VARARG_HASARG          1
+#define VARARG_ISVARARG                2
+#define VARARG_NEEDSARG                4
+
+
+typedef struct LocVar {
+  TString *varname;
+  int startpc;  /* first point where variable is active */
+  int endpc;    /* first point where variable is dead */
+} LocVar;
+
+
+
+/*
+** Upvalues
+*/
+
+typedef struct UpVal {
+  CommonHeader;
+  TValue *v;  /* points to stack or to its own value */
+  union {
+    TValue value;  /* the value (when closed) */
+    struct {  /* double linked list (when open) */
+      struct UpVal *prev;
+      struct UpVal *next;
+    } l;
+  } u;
+} UpVal;
+
+
+/*
+** Closures
+*/
+
+#define ClosureHeader \
+       CommonHeader; lu_byte isC; lu_byte nupvalues; GCObject *gclist; \
+       struct Table *env
+
+typedef struct CClosure {
+  ClosureHeader;
+  lua_CFunction f;
+  TValue upvalue[1];
+} CClosure;
+
+
+typedef struct LClosure {
+  ClosureHeader;
+  struct Proto *p;
+  UpVal *upvals[1];
+} LClosure;
+
+
+typedef union Closure {
+  CClosure c;
+  LClosure l;
+} Closure;
+
+
+#define iscfunction(o) (ttype(o) == LUA_TFUNCTION && clvalue(o)->c.isC)
+#define isLfunction(o) (ttype(o) == LUA_TFUNCTION && !clvalue(o)->c.isC)
+
+
+/*
+** Tables
+*/
+
+typedef union TKey {
+  struct {
+    TValuefields;
+    struct Node *next;  /* for chaining */
+  } nk;
+  TValue tvk;
+} TKey;
+
+
+typedef struct Node {
+  TValue i_val;
+  TKey i_key;
+} Node;
+
+
+typedef struct Table {
+  CommonHeader;
+  lu_byte flags;  /* 1<<p means tagmethod(p) is not present */ 
+  lu_byte lsizenode;  /* log2 of size of `node' array */
+  struct Table *metatable;
+  TValue *array;  /* array part */
+  Node *node;
+  Node *lastfree;  /* any free position is before this position */
+  GCObject *gclist;
+  int sizearray;  /* size of `array' array */
+} Table;
+
+
+
+/*
+** `module' operation for hashing (size is always a power of 2)
+*/
+#define lmod(s,size) \
+       (check_exp((size&(size-1))==0, (cast(int, (s) & ((size)-1)))))
+
+
+#define twoto(x)       (1<<(x))
+#define sizenode(t)    (twoto((t)->lsizenode))
+
+
+#define luaO_nilobject         (&luaO_nilobject_)
+
+LUAI_DATA const TValue luaO_nilobject_;
+
+#define ceillog2(x)    (luaO_log2((x)-1) + 1)
+
+LUAI_FUNC int luaO_log2 (unsigned int x);
+LUAI_FUNC int luaO_int2fb (unsigned int x);
+LUAI_FUNC int luaO_fb2int (int x);
+LUAI_FUNC int luaO_rawequalObj (const TValue *t1, const TValue *t2);
+LUAI_FUNC int luaO_str2d (const char *s, lua_Number *result);
+LUAI_FUNC const char *luaO_pushvfstring (lua_State *L, const char *fmt,
+                                                       va_list argp);
+LUAI_FUNC const char *luaO_pushfstring (lua_State *L, const char *fmt, ...);
+LUAI_FUNC void luaO_chunkid (char *out, const char *source, size_t len);
+
+
+#endif
+
diff --git a/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lopcodes.h b/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lopcodes.h
new file mode 100644 (file)
index 0000000..41224d6
--- /dev/null
@@ -0,0 +1,268 @@
+/*
+** $Id: lopcodes.h,v 1.125.1.1 2007/12/27 13:02:25 roberto Exp $
+** Opcodes for Lua virtual machine
+** See Copyright Notice in lua.h
+*/
+
+#ifndef lopcodes_h
+#define lopcodes_h
+
+#include "llimits.h"
+
+
+/*===========================================================================
+  We assume that instructions are unsigned numbers.
+  All instructions have an opcode in the first 6 bits.
+  Instructions can have the following fields:
+       `A' : 8 bits
+       `B' : 9 bits
+       `C' : 9 bits
+       `Bx' : 18 bits (`B' and `C' together)
+       `sBx' : signed Bx
+
+  A signed argument is represented in excess K; that is, the number
+  value is the unsigned value minus K. K is exactly the maximum value
+  for that argument (so that -max is represented by 0, and +max is
+  represented by 2*max), which is half the maximum for the corresponding
+  unsigned argument.
+===========================================================================*/
+
+
+enum OpMode {iABC, iABx, iAsBx};  /* basic instruction format */
+
+
+/*
+** size and position of opcode arguments.
+*/
+#define SIZE_C         9
+#define SIZE_B         9
+#define SIZE_Bx                (SIZE_C + SIZE_B)
+#define SIZE_A         8
+
+#define SIZE_OP                6
+
+#define POS_OP         0
+#define POS_A          (POS_OP + SIZE_OP)
+#define POS_C          (POS_A + SIZE_A)
+#define POS_B          (POS_C + SIZE_C)
+#define POS_Bx         POS_C
+
+
+/*
+** limits for opcode arguments.
+** we use (signed) int to manipulate most arguments,
+** so they must fit in LUAI_BITSINT-1 bits (-1 for sign)
+*/
+#if SIZE_Bx < LUAI_BITSINT-1
+#define MAXARG_Bx        ((1<<SIZE_Bx)-1)
+#define MAXARG_sBx        (MAXARG_Bx>>1)         /* `sBx' is signed */
+#else
+#define MAXARG_Bx        MAX_INT
+#define MAXARG_sBx        MAX_INT
+#endif
+
+
+#define MAXARG_A        ((1<<SIZE_A)-1)
+#define MAXARG_B        ((1<<SIZE_B)-1)
+#define MAXARG_C        ((1<<SIZE_C)-1)
+
+
+/* creates a mask with `n' 1 bits at position `p' */
+#define MASK1(n,p)     ((~((~(Instruction)0)<<n))<<p)
+
+/* creates a mask with `n' 0 bits at position `p' */
+#define MASK0(n,p)     (~MASK1(n,p))
+
+/*
+** the following macros help to manipulate instructions
+*/
+
+#define GET_OPCODE(i)  (cast(OpCode, ((i)>>POS_OP) & MASK1(SIZE_OP,0)))
+#define SET_OPCODE(i,o)        ((i) = (((i)&MASK0(SIZE_OP,POS_OP)) | \
+               ((cast(Instruction, o)<<POS_OP)&MASK1(SIZE_OP,POS_OP))))
+
+#define GETARG_A(i)    (cast(int, ((i)>>POS_A) & MASK1(SIZE_A,0)))
+#define SETARG_A(i,u)  ((i) = (((i)&MASK0(SIZE_A,POS_A)) | \
+               ((cast(Instruction, u)<<POS_A)&MASK1(SIZE_A,POS_A))))
+
+#define GETARG_B(i)    (cast(int, ((i)>>POS_B) & MASK1(SIZE_B,0)))
+#define SETARG_B(i,b)  ((i) = (((i)&MASK0(SIZE_B,POS_B)) | \
+               ((cast(Instruction, b)<<POS_B)&MASK1(SIZE_B,POS_B))))
+
+#define GETARG_C(i)    (cast(int, ((i)>>POS_C) & MASK1(SIZE_C,0)))
+#define SETARG_C(i,b)  ((i) = (((i)&MASK0(SIZE_C,POS_C)) | \
+               ((cast(Instruction, b)<<POS_C)&MASK1(SIZE_C,POS_C))))
+
+#define GETARG_Bx(i)   (cast(int, ((i)>>POS_Bx) & MASK1(SIZE_Bx,0)))
+#define SETARG_Bx(i,b) ((i) = (((i)&MASK0(SIZE_Bx,POS_Bx)) | \
+               ((cast(Instruction, b)<<POS_Bx)&MASK1(SIZE_Bx,POS_Bx))))
+
+#define GETARG_sBx(i)  (GETARG_Bx(i)-MAXARG_sBx)
+#define SETARG_sBx(i,b)        SETARG_Bx((i),cast(unsigned int, (b)+MAXARG_sBx))
+
+
+#define CREATE_ABC(o,a,b,c)    ((cast(Instruction, o)<<POS_OP) \
+                       | (cast(Instruction, a)<<POS_A) \
+                       | (cast(Instruction, b)<<POS_B) \
+                       | (cast(Instruction, c)<<POS_C))
+
+#define CREATE_ABx(o,a,bc)     ((cast(Instruction, o)<<POS_OP) \
+                       | (cast(Instruction, a)<<POS_A) \
+                       | (cast(Instruction, bc)<<POS_Bx))
+
+
+/*
+** Macros to operate RK indices
+*/
+
+/* this bit 1 means constant (0 means register) */
+#define BITRK          (1 << (SIZE_B - 1))
+
+/* test whether value is a constant */
+#define ISK(x)         ((x) & BITRK)
+
+/* gets the index of the constant */
+#define INDEXK(r)      ((int)(r) & ~BITRK)
+
+#define MAXINDEXRK     (BITRK - 1)
+
+/* code a constant index as a RK value */
+#define RKASK(x)       ((x) | BITRK)
+
+
+/*
+** invalid register that fits in 8 bits
+*/
+#define NO_REG         MAXARG_A
+
+
+/*
+** R(x) - register
+** Kst(x) - constant (in constant table)
+** RK(x) == if ISK(x) then Kst(INDEXK(x)) else R(x)
+*/
+
+
+/*
+** grep "ORDER OP" if you change these enums
+*/
+
+typedef enum {
+/*----------------------------------------------------------------------
+name           args    description
+------------------------------------------------------------------------*/
+OP_MOVE,/*     A B     R(A) := R(B)                                    */
+OP_LOADK,/*    A Bx    R(A) := Kst(Bx)                                 */
+OP_LOADBOOL,/* A B C   R(A) := (Bool)B; if (C) pc++                    */
+OP_LOADNIL,/*  A B     R(A) := ... := R(B) := nil                      */
+OP_GETUPVAL,/* A B     R(A) := UpValue[B]                              */
+
+OP_GETGLOBAL,/*        A Bx    R(A) := Gbl[Kst(Bx)]                            */
+OP_GETTABLE,/* A B C   R(A) := R(B)[RK(C)]                             */
+
+OP_SETGLOBAL,/*        A Bx    Gbl[Kst(Bx)] := R(A)                            */
+OP_SETUPVAL,/* A B     UpValue[B] := R(A)                              */
+OP_SETTABLE,/* A B C   R(A)[RK(B)] := RK(C)                            */
+
+OP_NEWTABLE,/* A B C   R(A) := {} (size = B,C)                         */
+
+OP_SELF,/*     A B C   R(A+1) := R(B); R(A) := R(B)[RK(C)]             */
+
+OP_ADD,/*      A B C   R(A) := RK(B) + RK(C)                           */
+OP_SUB,/*      A B C   R(A) := RK(B) - RK(C)                           */
+OP_MUL,/*      A B C   R(A) := RK(B) * RK(C)                           */
+OP_DIV,/*      A B C   R(A) := RK(B) / RK(C)                           */
+OP_MOD,/*      A B C   R(A) := RK(B) % RK(C)                           */
+OP_POW,/*      A B C   R(A) := RK(B) ^ RK(C)                           */
+OP_UNM,/*      A B     R(A) := -R(B)                                   */
+OP_NOT,/*      A B     R(A) := not R(B)                                */
+OP_LEN,/*      A B     R(A) := length of R(B)                          */
+
+OP_CONCAT,/*   A B C   R(A) := R(B).. ... ..R(C)                       */
+
+OP_JMP,/*      sBx     pc+=sBx                                 */
+
+OP_EQ,/*       A B C   if ((RK(B) == RK(C)) ~= A) then pc++            */
+OP_LT,/*       A B C   if ((RK(B) <  RK(C)) ~= A) then pc++            */
+OP_LE,/*       A B C   if ((RK(B) <= RK(C)) ~= A) then pc++            */
+
+OP_TEST,/*     A C     if not (R(A) <=> C) then pc++                   */ 
+OP_TESTSET,/*  A B C   if (R(B) <=> C) then R(A) := R(B) else pc++     */ 
+
+OP_CALL,/*     A B C   R(A), ... ,R(A+C-2) := R(A)(R(A+1), ... ,R(A+B-1)) */
+OP_TAILCALL,/* A B C   return R(A)(R(A+1), ... ,R(A+B-1))              */
+OP_RETURN,/*   A B     return R(A), ... ,R(A+B-2)      (see note)      */
+
+OP_FORLOOP,/*  A sBx   R(A)+=R(A+2);
+                       if R(A) <?= R(A+1) then { pc+=sBx; R(A+3)=R(A) }*/
+OP_FORPREP,/*  A sBx   R(A)-=R(A+2); pc+=sBx                           */
+
+OP_TFORLOOP,/* A C     R(A+3), ... ,R(A+2+C) := R(A)(R(A+1), R(A+2)); 
+                        if R(A+3) ~= nil then R(A+2)=R(A+3) else pc++  */ 
+OP_SETLIST,/*  A B C   R(A)[(C-1)*FPF+i] := R(A+i), 1 <= i <= B        */
+
+OP_CLOSE,/*    A       close all variables in the stack up to (>=) R(A)*/
+OP_CLOSURE,/*  A Bx    R(A) := closure(KPROTO[Bx], R(A), ... ,R(A+n))  */
+
+OP_VARARG/*    A B     R(A), R(A+1), ..., R(A+B-1) = vararg            */
+} OpCode;
+
+
+#define NUM_OPCODES    (cast(int, OP_VARARG) + 1)
+
+
+
+/*===========================================================================
+  Notes:
+  (*) In OP_CALL, if (B == 0) then B = top. C is the number of returns - 1,
+      and can be 0: OP_CALL then sets `top' to last_result+1, so
+      next open instruction (OP_CALL, OP_RETURN, OP_SETLIST) may use `top'.
+
+  (*) In OP_VARARG, if (B == 0) then use actual number of varargs and
+      set top (like in OP_CALL with C == 0).
+
+  (*) In OP_RETURN, if (B == 0) then return up to `top'
+
+  (*) In OP_SETLIST, if (B == 0) then B = `top';
+      if (C == 0) then next `instruction' is real C
+
+  (*) For comparisons, A specifies what condition the test should accept
+      (true or false).
+
+  (*) All `skips' (pc++) assume that next instruction is a jump
+===========================================================================*/
+
+
+/*
+** masks for instruction properties. The format is:
+** bits 0-1: op mode
+** bits 2-3: C arg mode
+** bits 4-5: B arg mode
+** bit 6: instruction set register A
+** bit 7: operator is a test
+*/  
+
+enum OpArgMask {
+  OpArgN,  /* argument is not used */
+  OpArgU,  /* argument is used */
+  OpArgR,  /* argument is a register or a jump offset */
+  OpArgK   /* argument is a constant or register/constant */
+};
+
+LUAI_DATA const lu_byte luaP_opmodes[NUM_OPCODES];
+
+#define getOpMode(m)   (cast(enum OpMode, luaP_opmodes[m] & 3))
+#define getBMode(m)    (cast(enum OpArgMask, (luaP_opmodes[m] >> 4) & 3))
+#define getCMode(m)    (cast(enum OpArgMask, (luaP_opmodes[m] >> 2) & 3))
+#define testAMode(m)   (luaP_opmodes[m] & (1 << 6))
+#define testTMode(m)   (luaP_opmodes[m] & (1 << 7))
+
+
+LUAI_DATA const char *const luaP_opnames[NUM_OPCODES+1];  /* opcode names */
+
+
+/* number of list items to accumulate before a SETLIST instruction */
+#define LFIELDS_PER_FLUSH      50
+
+
+#endif
diff --git a/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lparser.h b/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lparser.h
new file mode 100644 (file)
index 0000000..18836af
--- /dev/null
@@ -0,0 +1,82 @@
+/*
+** $Id: lparser.h,v 1.57.1.1 2007/12/27 13:02:25 roberto Exp $
+** Lua Parser
+** See Copyright Notice in lua.h
+*/
+
+#ifndef lparser_h
+#define lparser_h
+
+#include "llimits.h"
+#include "lobject.h"
+#include "lzio.h"
+
+
+/*
+** Expression descriptor
+*/
+
+typedef enum {
+  VVOID,       /* no value */
+  VNIL,
+  VTRUE,
+  VFALSE,
+  VK,          /* info = index of constant in `k' */
+  VKNUM,       /* nval = numerical value */
+  VLOCAL,      /* info = local register */
+  VUPVAL,       /* info = index of upvalue in `upvalues' */
+  VGLOBAL,     /* info = index of table; aux = index of global name in `k' */
+  VINDEXED,    /* info = table register; aux = index register (or `k') */
+  VJMP,                /* info = instruction pc */
+  VRELOCABLE,  /* info = instruction pc */
+  VNONRELOC,   /* info = result register */
+  VCALL,       /* info = instruction pc */
+  VVARARG      /* info = instruction pc */
+} expkind;
+
+typedef struct expdesc {
+  expkind k;
+  union {
+    struct { int info, aux; } s;
+    lua_Number nval;
+  } u;
+  int t;  /* patch list of `exit when true' */
+  int f;  /* patch list of `exit when false' */
+} expdesc;
+
+
+typedef struct upvaldesc {
+  lu_byte k;
+  lu_byte info;
+} upvaldesc;
+
+
+struct BlockCnt;  /* defined in lparser.c */
+
+
+/* state needed to generate code for a given function */
+typedef struct FuncState {
+  Proto *f;  /* current function header */
+  Table *h;  /* table to find (and reuse) elements in `k' */
+  struct FuncState *prev;  /* enclosing function */
+  struct LexState *ls;  /* lexical state */
+  struct lua_State *L;  /* copy of the Lua state */
+  struct BlockCnt *bl;  /* chain of current blocks */
+  int pc;  /* next position to code (equivalent to `ncode') */
+  int lasttarget;   /* `pc' of last `jump target' */
+  int jpc;  /* list of pending jumps to `pc' */
+  int freereg;  /* first free register */
+  int nk;  /* number of elements in `k' */
+  int np;  /* number of elements in `p' */
+  short nlocvars;  /* number of elements in `locvars' */
+  lu_byte nactvar;  /* number of active local variables */
+  upvaldesc upvalues[LUAI_MAXUPVALUES];  /* upvalues */
+  unsigned short actvar[LUAI_MAXVARS];  /* declared-variable stack */
+} FuncState;
+
+
+LUAI_FUNC Proto *luaY_parser (lua_State *L, ZIO *z, Mbuffer *buff,
+                                            const char *name);
+
+
+#endif
diff --git a/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lstate.h b/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lstate.h
new file mode 100644 (file)
index 0000000..3bc575b
--- /dev/null
@@ -0,0 +1,169 @@
+/*
+** $Id: lstate.h,v 2.24.1.2 2008/01/03 15:20:39 roberto Exp $
+** Global State
+** See Copyright Notice in lua.h
+*/
+
+#ifndef lstate_h
+#define lstate_h
+
+#include "lua.h"
+
+#include "lobject.h"
+#include "ltm.h"
+#include "lzio.h"
+
+
+
+struct lua_longjmp;  /* defined in ldo.c */
+
+
+/* table of globals */
+#define gt(L)  (&L->l_gt)
+
+/* registry */
+#define registry(L)    (&G(L)->l_registry)
+
+
+/* extra stack space to handle TM calls and some other extras */
+#define EXTRA_STACK   5
+
+
+#define BASIC_CI_SIZE           8
+
+#define BASIC_STACK_SIZE        (2*LUA_MINSTACK)
+
+
+
+typedef struct stringtable {
+  GCObject **hash;
+  lu_int32 nuse;  /* number of elements */
+  int size;
+} stringtable;
+
+
+/*
+** informations about a call
+*/
+typedef struct CallInfo {
+  StkId base;  /* base for this function */
+  StkId func;  /* function index in the stack */
+  StkId        top;  /* top for this function */
+  const Instruction *savedpc;
+  int nresults;  /* expected number of results from this function */
+  int tailcalls;  /* number of tail calls lost under this entry */
+} CallInfo;
+
+
+
+#define curr_func(L)   (clvalue(L->ci->func))
+#define ci_func(ci)    (clvalue((ci)->func))
+#define f_isLua(ci)    (!ci_func(ci)->c.isC)
+#define isLua(ci)      (ttisfunction((ci)->func) && f_isLua(ci))
+
+
+/*
+** `global state', shared by all threads of this state
+*/
+typedef struct global_State {
+  stringtable strt;  /* hash table for strings */
+  lua_Alloc frealloc;  /* function to reallocate memory */
+  void *ud;         /* auxiliary data to `frealloc' */
+  lu_byte currentwhite;
+  lu_byte gcstate;  /* state of garbage collector */
+  int sweepstrgc;  /* position of sweep in `strt' */
+  GCObject *rootgc;  /* list of all collectable objects */
+  GCObject **sweepgc;  /* position of sweep in `rootgc' */
+  GCObject *gray;  /* list of gray objects */
+  GCObject *grayagain;  /* list of objects to be traversed atomically */
+  GCObject *weak;  /* list of weak tables (to be cleared) */
+  GCObject *tmudata;  /* last element of list of userdata to be GC */
+  Mbuffer buff;  /* temporary buffer for string concatentation */
+  lu_mem GCthreshold;
+  lu_mem totalbytes;  /* number of bytes currently allocated */
+  lu_mem estimate;  /* an estimate of number of bytes actually in use */
+  lu_mem gcdept;  /* how much GC is `behind schedule' */
+  int gcpause;  /* size of pause between successive GCs */
+  int gcstepmul;  /* GC `granularity' */
+  lua_CFunction panic;  /* to be called in unprotected errors */
+  TValue l_registry;
+  struct lua_State *mainthread;
+  UpVal uvhead;  /* head of double-linked list of all open upvalues */
+  struct Table *mt[NUM_TAGS];  /* metatables for basic types */
+  TString *tmname[TM_N];  /* array with tag-method names */
+} global_State;
+
+
+/*
+** `per thread' state
+*/
+struct lua_State {
+  CommonHeader;
+  lu_byte status;
+  StkId top;  /* first free slot in the stack */
+  StkId base;  /* base of current function */
+  global_State *l_G;
+  CallInfo *ci;  /* call info for current function */
+  const Instruction *savedpc;  /* `savedpc' of current function */
+  StkId stack_last;  /* last free slot in the stack */
+  StkId stack;  /* stack base */
+  CallInfo *end_ci;  /* points after end of ci array*/
+  CallInfo *base_ci;  /* array of CallInfo's */
+  int stacksize;
+  int size_ci;  /* size of array `base_ci' */
+  unsigned short nCcalls;  /* number of nested C calls */
+  unsigned short baseCcalls;  /* nested C calls when resuming coroutine */
+  lu_byte hookmask;
+  lu_byte allowhook;
+  int basehookcount;
+  int hookcount;
+  lua_Hook hook;
+  TValue l_gt;  /* table of globals */
+  TValue env;  /* temporary place for environments */
+  GCObject *openupval;  /* list of open upvalues in this stack */
+  GCObject *gclist;
+  struct lua_longjmp *errorJmp;  /* current error recover point */
+  ptrdiff_t errfunc;  /* current error handling function (stack index) */
+};
+
+
+#define G(L)   (L->l_G)
+
+
+/*
+** Union of all collectable objects
+*/
+union GCObject {
+  GCheader gch;
+  union TString ts;
+  union Udata u;
+  union Closure cl;
+  struct Table h;
+  struct Proto p;
+  struct UpVal uv;
+  struct lua_State th;  /* thread */
+};
+
+
+/* macros to convert a GCObject into a specific value */
+#define rawgco2ts(o)   check_exp((o)->gch.tt == LUA_TSTRING, &((o)->ts))
+#define gco2ts(o)      (&rawgco2ts(o)->tsv)
+#define rawgco2u(o)    check_exp((o)->gch.tt == LUA_TUSERDATA, &((o)->u))
+#define gco2u(o)       (&rawgco2u(o)->uv)
+#define gco2cl(o)      check_exp((o)->gch.tt == LUA_TFUNCTION, &((o)->cl))
+#define gco2h(o)       check_exp((o)->gch.tt == LUA_TTABLE, &((o)->h))
+#define gco2p(o)       check_exp((o)->gch.tt == LUA_TPROTO, &((o)->p))
+#define gco2uv(o)      check_exp((o)->gch.tt == LUA_TUPVAL, &((o)->uv))
+#define ngcotouv(o) \
+       check_exp((o) == NULL || (o)->gch.tt == LUA_TUPVAL, &((o)->uv))
+#define gco2th(o)      check_exp((o)->gch.tt == LUA_TTHREAD, &((o)->th))
+
+/* macro to convert any Lua object into a GCObject */
+#define obj2gco(v)     (cast(GCObject *, (v)))
+
+
+LUAI_FUNC lua_State *luaE_newthread (lua_State *L);
+LUAI_FUNC void luaE_freethread (lua_State *L, lua_State *L1);
+
+#endif
+
diff --git a/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lstring.h b/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lstring.h
new file mode 100644 (file)
index 0000000..73a2ff8
--- /dev/null
@@ -0,0 +1,31 @@
+/*
+** $Id: lstring.h,v 1.43.1.1 2007/12/27 13:02:25 roberto Exp $
+** String table (keep all strings handled by Lua)
+** See Copyright Notice in lua.h
+*/
+
+#ifndef lstring_h
+#define lstring_h
+
+
+#include "lgc.h"
+#include "lobject.h"
+#include "lstate.h"
+
+
+#define sizestring(s)  (sizeof(union TString)+((s)->len+1)*sizeof(char))
+
+#define sizeudata(u)   (sizeof(union Udata)+(u)->len)
+
+#define luaS_new(L, s) (luaS_newlstr(L, s, strlen(s)))
+#define luaS_newliteral(L, s)  (luaS_newlstr(L, "" s, \
+                                 (sizeof(s)/sizeof(char))-1))
+
+#define luaS_fix(s)    l_setbit((s)->tsv.marked, FIXEDBIT)
+
+LUAI_FUNC void luaS_resize (lua_State *L, int newsize);
+LUAI_FUNC Udata *luaS_newudata (lua_State *L, size_t s, Table *e);
+LUAI_FUNC TString *luaS_newlstr (lua_State *L, const char *str, size_t l);
+
+
+#endif
diff --git a/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/ltable.h b/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/ltable.h
new file mode 100644 (file)
index 0000000..f5b9d5e
--- /dev/null
@@ -0,0 +1,40 @@
+/*
+** $Id: ltable.h,v 2.10.1.1 2007/12/27 13:02:25 roberto Exp $
+** Lua tables (hash)
+** See Copyright Notice in lua.h
+*/
+
+#ifndef ltable_h
+#define ltable_h
+
+#include "lobject.h"
+
+
+#define gnode(t,i)     (&(t)->node[i])
+#define gkey(n)                (&(n)->i_key.nk)
+#define gval(n)                (&(n)->i_val)
+#define gnext(n)       ((n)->i_key.nk.next)
+
+#define key2tval(n)    (&(n)->i_key.tvk)
+
+
+LUAI_FUNC const TValue *luaH_getnum (Table *t, int key);
+LUAI_FUNC TValue *luaH_setnum (lua_State *L, Table *t, int key);
+LUAI_FUNC const TValue *luaH_getstr (Table *t, TString *key);
+LUAI_FUNC TValue *luaH_setstr (lua_State *L, Table *t, TString *key);
+LUAI_FUNC const TValue *luaH_get (Table *t, const TValue *key);
+LUAI_FUNC TValue *luaH_set (lua_State *L, Table *t, const TValue *key);
+LUAI_FUNC Table *luaH_new (lua_State *L, int narray, int lnhash);
+LUAI_FUNC void luaH_resizearray (lua_State *L, Table *t, int nasize);
+LUAI_FUNC void luaH_free (lua_State *L, Table *t);
+LUAI_FUNC int luaH_next (lua_State *L, Table *t, StkId key);
+LUAI_FUNC int luaH_getn (Table *t);
+
+
+#if defined(LUA_DEBUG)
+LUAI_FUNC Node *luaH_mainposition (const Table *t, const TValue *key);
+LUAI_FUNC int luaH_isdummy (Node *n);
+#endif
+
+
+#endif
diff --git a/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/ltm.h b/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/ltm.h
new file mode 100644 (file)
index 0000000..64343b7
--- /dev/null
@@ -0,0 +1,54 @@
+/*
+** $Id: ltm.h,v 2.6.1.1 2007/12/27 13:02:25 roberto Exp $
+** Tag methods
+** See Copyright Notice in lua.h
+*/
+
+#ifndef ltm_h
+#define ltm_h
+
+
+#include "lobject.h"
+
+
+/*
+* WARNING: if you change the order of this enumeration,
+* grep "ORDER TM"
+*/
+typedef enum {
+  TM_INDEX,
+  TM_NEWINDEX,
+  TM_GC,
+  TM_MODE,
+  TM_EQ,  /* last tag method with `fast' access */
+  TM_ADD,
+  TM_SUB,
+  TM_MUL,
+  TM_DIV,
+  TM_MOD,
+  TM_POW,
+  TM_UNM,
+  TM_LEN,
+  TM_LT,
+  TM_LE,
+  TM_CONCAT,
+  TM_CALL,
+  TM_N         /* number of elements in the enum */
+} TMS;
+
+
+
+#define gfasttm(g,et,e) ((et) == NULL ? NULL : \
+  ((et)->flags & (1u<<(e))) ? NULL : luaT_gettm(et, e, (g)->tmname[e]))
+
+#define fasttm(l,et,e) gfasttm(G(l), et, e)
+
+LUAI_DATA const char *const luaT_typenames[];
+
+
+LUAI_FUNC const TValue *luaT_gettm (Table *events, TMS event, TString *ename);
+LUAI_FUNC const TValue *luaT_gettmbyobj (lua_State *L, const TValue *o,
+                                                       TMS event);
+LUAI_FUNC void luaT_init (lua_State *L);
+
+#endif
diff --git a/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lua.h b/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lua.h
new file mode 100644 (file)
index 0000000..e4bdfd3
--- /dev/null
@@ -0,0 +1,388 @@
+/*
+** $Id: lua.h,v 1.218.1.5 2008/08/06 13:30:12 roberto Exp $
+** Lua - An Extensible Extension Language
+** Lua.org, PUC-Rio, Brazil (http://www.lua.org)
+** See Copyright Notice at the end of this file
+*/
+
+
+#ifndef lua_h
+#define lua_h
+
+#include <stdarg.h>
+#include <stddef.h>
+
+
+#include "luaconf.h"
+
+
+#define LUA_VERSION    "Lua 5.1"
+#define LUA_RELEASE    "Lua 5.1.4"
+#define LUA_VERSION_NUM        501
+#define LUA_COPYRIGHT  "Copyright (C) 1994-2008 Lua.org, PUC-Rio"
+#define LUA_AUTHORS    "R. Ierusalimschy, L. H. de Figueiredo & W. Celes"
+
+
+/* mark for precompiled code (`<esc>Lua') */
+#define        LUA_SIGNATURE   "\033Lua"
+
+/* option for multiple returns in `lua_pcall' and `lua_call' */
+#define LUA_MULTRET    (-1)
+
+
+/*
+** pseudo-indices
+*/
+#define LUA_REGISTRYINDEX      (-10000)
+#define LUA_ENVIRONINDEX       (-10001)
+#define LUA_GLOBALSINDEX       (-10002)
+#define lua_upvalueindex(i)    (LUA_GLOBALSINDEX-(i))
+
+
+/* thread status; 0 is OK */
+#define LUA_YIELD      1
+#define LUA_ERRRUN     2
+#define LUA_ERRSYNTAX  3
+#define LUA_ERRMEM     4
+#define LUA_ERRERR     5
+
+
+typedef struct lua_State lua_State;
+
+typedef int (*lua_CFunction) (lua_State *L);
+
+
+/*
+** functions that read/write blocks when loading/dumping Lua chunks
+*/
+typedef const char * (*lua_Reader) (lua_State *L, void *ud, size_t *sz);
+
+typedef int (*lua_Writer) (lua_State *L, const void* p, size_t sz, void* ud);
+
+
+/*
+** prototype for memory-allocation functions
+*/
+typedef void * (*lua_Alloc) (void *ud, void *ptr, size_t osize, size_t nsize);
+
+
+/*
+** basic types
+*/
+#define LUA_TNONE              (-1)
+
+#define LUA_TNIL               0
+#define LUA_TBOOLEAN           1
+#define LUA_TLIGHTUSERDATA     2
+#define LUA_TNUMBER            3
+#define LUA_TSTRING            4
+#define LUA_TTABLE             5
+#define LUA_TFUNCTION          6
+#define LUA_TUSERDATA          7
+#define LUA_TTHREAD            8
+
+
+
+/* minimum Lua stack available to a C function */
+#define LUA_MINSTACK   20
+
+
+/*
+** generic extra include file
+*/
+#if defined(LUA_USER_H)
+#include LUA_USER_H
+#endif
+
+
+/* type of numbers in Lua */
+typedef LUA_NUMBER lua_Number;
+
+
+/* type for integer functions */
+typedef LUA_INTEGER lua_Integer;
+
+
+
+/*
+** state manipulation
+*/
+LUA_API lua_State *(lua_newstate) (lua_Alloc f, void *ud);
+LUA_API void       (lua_close) (lua_State *L);
+LUA_API lua_State *(lua_newthread) (lua_State *L);
+
+LUA_API lua_CFunction (lua_atpanic) (lua_State *L, lua_CFunction panicf);
+
+
+/*
+** basic stack manipulation
+*/
+LUA_API int   (lua_gettop) (lua_State *L);
+LUA_API void  (lua_settop) (lua_State *L, int idx);
+LUA_API void  (lua_pushvalue) (lua_State *L, int idx);
+LUA_API void  (lua_remove) (lua_State *L, int idx);
+LUA_API void  (lua_insert) (lua_State *L, int idx);
+LUA_API void  (lua_replace) (lua_State *L, int idx);
+LUA_API int   (lua_checkstack) (lua_State *L, int sz);
+
+LUA_API void  (lua_xmove) (lua_State *from, lua_State *to, int n);
+
+
+/*
+** access functions (stack -> C)
+*/
+
+LUA_API int             (lua_isnumber) (lua_State *L, int idx);
+LUA_API int             (lua_isstring) (lua_State *L, int idx);
+LUA_API int             (lua_iscfunction) (lua_State *L, int idx);
+LUA_API int             (lua_isuserdata) (lua_State *L, int idx);
+LUA_API int             (lua_type) (lua_State *L, int idx);
+LUA_API const char     *(lua_typename) (lua_State *L, int tp);
+
+LUA_API int            (lua_equal) (lua_State *L, int idx1, int idx2);
+LUA_API int            (lua_rawequal) (lua_State *L, int idx1, int idx2);
+LUA_API int            (lua_lessthan) (lua_State *L, int idx1, int idx2);
+
+LUA_API lua_Number      (lua_tonumber) (lua_State *L, int idx);
+LUA_API lua_Integer     (lua_tointeger) (lua_State *L, int idx);
+LUA_API int             (lua_toboolean) (lua_State *L, int idx);
+LUA_API const char     *(lua_tolstring) (lua_State *L, int idx, size_t *len);
+LUA_API size_t          (lua_objlen) (lua_State *L, int idx);
+LUA_API lua_CFunction   (lua_tocfunction) (lua_State *L, int idx);
+LUA_API void          *(lua_touserdata) (lua_State *L, int idx);
+LUA_API lua_State      *(lua_tothread) (lua_State *L, int idx);
+LUA_API const void     *(lua_topointer) (lua_State *L, int idx);
+
+
+/*
+** push functions (C -> stack)
+*/
+LUA_API void  (lua_pushnil) (lua_State *L);
+LUA_API void  (lua_pushnumber) (lua_State *L, lua_Number n);
+LUA_API void  (lua_pushinteger) (lua_State *L, lua_Integer n);
+LUA_API void  (lua_pushlstring) (lua_State *L, const char *s, size_t l);
+LUA_API void  (lua_pushstring) (lua_State *L, const char *s);
+LUA_API const char *(lua_pushvfstring) (lua_State *L, const char *fmt,
+                                                      va_list argp);
+LUA_API const char *(lua_pushfstring) (lua_State *L, const char *fmt, ...);
+LUA_API void  (lua_pushcclosure) (lua_State *L, lua_CFunction fn, int n);
+LUA_API void  (lua_pushboolean) (lua_State *L, int b);
+LUA_API void  (lua_pushlightuserdata) (lua_State *L, void *p);
+LUA_API int   (lua_pushthread) (lua_State *L);
+
+
+/*
+** get functions (Lua -> stack)
+*/
+LUA_API void  (lua_gettable) (lua_State *L, int idx);
+LUA_API void  (lua_getfield) (lua_State *L, int idx, const char *k);
+LUA_API void  (lua_rawget) (lua_State *L, int idx);
+LUA_API void  (lua_rawgeti) (lua_State *L, int idx, int n);
+LUA_API void  (lua_createtable) (lua_State *L, int narr, int nrec);
+LUA_API void *(lua_newuserdata) (lua_State *L, size_t sz);
+LUA_API int   (lua_getmetatable) (lua_State *L, int objindex);
+LUA_API void  (lua_getfenv) (lua_State *L, int idx);
+
+
+/*
+** set functions (stack -> Lua)
+*/
+LUA_API void  (lua_settable) (lua_State *L, int idx);
+LUA_API void  (lua_setfield) (lua_State *L, int idx, const char *k);
+LUA_API void  (lua_rawset) (lua_State *L, int idx);
+LUA_API void  (lua_rawseti) (lua_State *L, int idx, int n);
+LUA_API int   (lua_setmetatable) (lua_State *L, int objindex);
+LUA_API int   (lua_setfenv) (lua_State *L, int idx);
+
+
+/*
+** `load' and `call' functions (load and run Lua code)
+*/
+LUA_API void  (lua_call) (lua_State *L, int nargs, int nresults);
+LUA_API int   (lua_pcall) (lua_State *L, int nargs, int nresults, int errfunc);
+LUA_API int   (lua_cpcall) (lua_State *L, lua_CFunction func, void *ud);
+LUA_API int   (lua_load) (lua_State *L, lua_Reader reader, void *dt,
+                                        const char *chunkname);
+
+LUA_API int (lua_dump) (lua_State *L, lua_Writer writer, void *data);
+
+
+/*
+** coroutine functions
+*/
+LUA_API int  (lua_yield) (lua_State *L, int nresults);
+LUA_API int  (lua_resume) (lua_State *L, int narg);
+LUA_API int  (lua_status) (lua_State *L);
+
+/*
+** garbage-collection function and options
+*/
+
+#define LUA_GCSTOP             0
+#define LUA_GCRESTART          1
+#define LUA_GCCOLLECT          2
+#define LUA_GCCOUNT            3
+#define LUA_GCCOUNTB           4
+#define LUA_GCSTEP             5
+#define LUA_GCSETPAUSE         6
+#define LUA_GCSETSTEPMUL       7
+
+LUA_API int (lua_gc) (lua_State *L, int what, int data);
+
+
+/*
+** miscellaneous functions
+*/
+
+LUA_API int   (lua_error) (lua_State *L);
+
+LUA_API int   (lua_next) (lua_State *L, int idx);
+
+LUA_API void  (lua_concat) (lua_State *L, int n);
+
+LUA_API lua_Alloc (lua_getallocf) (lua_State *L, void **ud);
+LUA_API void lua_setallocf (lua_State *L, lua_Alloc f, void *ud);
+
+
+
+/* 
+** ===============================================================
+** some useful macros
+** ===============================================================
+*/
+
+#define lua_pop(L,n)           lua_settop(L, -(n)-1)
+
+#define lua_newtable(L)                lua_createtable(L, 0, 0)
+
+#define lua_register(L,n,f) (lua_pushcfunction(L, (f)), lua_setglobal(L, (n)))
+
+#define lua_pushcfunction(L,f) lua_pushcclosure(L, (f), 0)
+
+#define lua_strlen(L,i)                lua_objlen(L, (i))
+
+#define lua_isfunction(L,n)    (lua_type(L, (n)) == LUA_TFUNCTION)
+#define lua_istable(L,n)       (lua_type(L, (n)) == LUA_TTABLE)
+#define lua_islightuserdata(L,n)       (lua_type(L, (n)) == LUA_TLIGHTUSERDATA)
+#define lua_isnil(L,n)         (lua_type(L, (n)) == LUA_TNIL)
+#define lua_isboolean(L,n)     (lua_type(L, (n)) == LUA_TBOOLEAN)
+#define lua_isthread(L,n)      (lua_type(L, (n)) == LUA_TTHREAD)
+#define lua_isnone(L,n)                (lua_type(L, (n)) == LUA_TNONE)
+#define lua_isnoneornil(L, n)  (lua_type(L, (n)) <= 0)
+
+#define lua_pushliteral(L, s)  \
+       lua_pushlstring(L, "" s, (sizeof(s)/sizeof(char))-1)
+
+#define lua_setglobal(L,s)     lua_setfield(L, LUA_GLOBALSINDEX, (s))
+#define lua_getglobal(L,s)     lua_getfield(L, LUA_GLOBALSINDEX, (s))
+
+#define lua_tostring(L,i)      lua_tolstring(L, (i), NULL)
+
+
+
+/*
+** compatibility macros and functions
+*/
+
+#define lua_open()     luaL_newstate()
+
+#define lua_getregistry(L)     lua_pushvalue(L, LUA_REGISTRYINDEX)
+
+#define lua_getgccount(L)      lua_gc(L, LUA_GCCOUNT, 0)
+
+#define lua_Chunkreader                lua_Reader
+#define lua_Chunkwriter                lua_Writer
+
+
+/* hack */
+LUA_API void lua_setlevel      (lua_State *from, lua_State *to);
+
+
+/*
+** {======================================================================
+** Debug API
+** =======================================================================
+*/
+
+
+/*
+** Event codes
+*/
+#define LUA_HOOKCALL   0
+#define LUA_HOOKRET    1
+#define LUA_HOOKLINE   2
+#define LUA_HOOKCOUNT  3
+#define LUA_HOOKTAILRET 4
+
+
+/*
+** Event masks
+*/
+#define LUA_MASKCALL   (1 << LUA_HOOKCALL)
+#define LUA_MASKRET    (1 << LUA_HOOKRET)
+#define LUA_MASKLINE   (1 << LUA_HOOKLINE)
+#define LUA_MASKCOUNT  (1 << LUA_HOOKCOUNT)
+
+typedef struct lua_Debug lua_Debug;  /* activation record */
+
+
+/* Functions to be called by the debuger in specific events */
+typedef void (*lua_Hook) (lua_State *L, lua_Debug *ar);
+
+
+LUA_API int lua_getstack (lua_State *L, int level, lua_Debug *ar);
+LUA_API int lua_getinfo (lua_State *L, const char *what, lua_Debug *ar);
+LUA_API const char *lua_getlocal (lua_State *L, const lua_Debug *ar, int n);
+LUA_API const char *lua_setlocal (lua_State *L, const lua_Debug *ar, int n);
+LUA_API const char *lua_getupvalue (lua_State *L, int funcindex, int n);
+LUA_API const char *lua_setupvalue (lua_State *L, int funcindex, int n);
+
+LUA_API int lua_sethook (lua_State *L, lua_Hook func, int mask, int count);
+LUA_API lua_Hook lua_gethook (lua_State *L);
+LUA_API int lua_gethookmask (lua_State *L);
+LUA_API int lua_gethookcount (lua_State *L);
+
+
+struct lua_Debug {
+  int event;
+  const char *name;    /* (n) */
+  const char *namewhat;        /* (n) `global', `local', `field', `method' */
+  const char *what;    /* (S) `Lua', `C', `main', `tail' */
+  const char *source;  /* (S) */
+  int currentline;     /* (l) */
+  int nups;            /* (u) number of upvalues */
+  int linedefined;     /* (S) */
+  int lastlinedefined; /* (S) */
+  char short_src[LUA_IDSIZE]; /* (S) */
+  /* private part */
+  int i_ci;  /* active function */
+};
+
+/* }====================================================================== */
+
+
+/******************************************************************************
+* Copyright (C) 1994-2008 Lua.org, PUC-Rio.  All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining
+* a copy of this software and associated documentation files (the
+* "Software"), to deal in the Software without restriction, including
+* without limitation the rights to use, copy, modify, merge, publish,
+* distribute, sublicense, and/or sell copies of the Software, and to
+* permit persons to whom the Software is furnished to do so, subject to
+* the following conditions:
+*
+* The above copyright notice and this permission notice shall be
+* included in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+******************************************************************************/
+
+
+#endif
diff --git a/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/luaconf.h b/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/luaconf.h
new file mode 100644 (file)
index 0000000..e2cb261
--- /dev/null
@@ -0,0 +1,763 @@
+/*
+** $Id: luaconf.h,v 1.82.1.7 2008/02/11 16:25:08 roberto Exp $
+** Configuration file for Lua
+** See Copyright Notice in lua.h
+*/
+
+
+#ifndef lconfig_h
+#define lconfig_h
+
+#include <limits.h>
+#include <stddef.h>
+
+
+/*
+** ==================================================================
+** Search for "@@" to find all configurable definitions.
+** ===================================================================
+*/
+
+
+/*
+@@ LUA_ANSI controls the use of non-ansi features.
+** CHANGE it (define it) if you want Lua to avoid the use of any
+** non-ansi feature or library.
+*/
+#if defined(__STRICT_ANSI__)
+#define LUA_ANSI
+#endif
+
+
+#if !defined(LUA_ANSI) && defined(_WIN32)
+#define LUA_WIN
+#endif
+
+#if defined(LUA_USE_LINUX)
+#define LUA_USE_POSIX
+#define LUA_USE_DLOPEN         /* needs an extra library: -ldl */
+#define LUA_USE_READLINE       /* needs some extra libraries */
+#endif
+
+#if defined(LUA_USE_MACOSX)
+#define LUA_USE_POSIX
+#define LUA_DL_DYLD            /* does not need extra library */
+#endif
+
+
+
+/*
+@@ LUA_USE_POSIX includes all functionallity listed as X/Open System
+@* Interfaces Extension (XSI).
+** CHANGE it (define it) if your system is XSI compatible.
+*/
+#if defined(LUA_USE_POSIX)
+#define LUA_USE_MKSTEMP
+#define LUA_USE_ISATTY
+#define LUA_USE_POPEN
+#define LUA_USE_ULONGJMP
+#endif
+
+
+/*
+@@ LUA_PATH and LUA_CPATH are the names of the environment variables that
+@* Lua check to set its paths.
+@@ LUA_INIT is the name of the environment variable that Lua
+@* checks for initialization code.
+** CHANGE them if you want different names.
+*/
+#define LUA_PATH        "LUA_PATH"
+#define LUA_CPATH       "LUA_CPATH"
+#define LUA_INIT       "LUA_INIT"
+
+
+/*
+@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
+@* Lua libraries.
+@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
+@* C libraries.
+** CHANGE them if your machine has a non-conventional directory
+** hierarchy or if you want to install your libraries in
+** non-conventional directories.
+*/
+#if defined(_WIN32)
+/*
+** In Windows, any exclamation mark ('!') in the path is replaced by the
+** path of the directory of the executable file of the current process.
+*/
+#define LUA_LDIR       "!\\lua\\"
+#define LUA_CDIR       "!\\"
+#define LUA_PATH_DEFAULT  \
+               ".\\?.lua;"  LUA_LDIR"?.lua;"  LUA_LDIR"?\\init.lua;" \
+                            LUA_CDIR"?.lua;"  LUA_CDIR"?\\init.lua"
+#define LUA_CPATH_DEFAULT \
+       ".\\?.dll;"  LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll"
+
+#else
+#define LUA_ROOT       "/usr/local/"
+#define LUA_LDIR       LUA_ROOT "share/lua/5.1/"
+#define LUA_CDIR       LUA_ROOT "lib/lua/5.1/"
+#define LUA_PATH_DEFAULT  \
+               "./?.lua;"  LUA_LDIR"?.lua;"  LUA_LDIR"?/init.lua;" \
+                           LUA_CDIR"?.lua;"  LUA_CDIR"?/init.lua"
+#define LUA_CPATH_DEFAULT \
+       "./?.so;"  LUA_CDIR"?.so;" LUA_CDIR"loadall.so"
+#endif
+
+
+/*
+@@ LUA_DIRSEP is the directory separator (for submodules).
+** CHANGE it if your machine does not use "/" as the directory separator
+** and is not Windows. (On Windows Lua automatically uses "\".)
+*/
+#if defined(_WIN32)
+#define LUA_DIRSEP     "\\"
+#else
+#define LUA_DIRSEP     "/"
+#endif
+
+
+/*
+@@ LUA_PATHSEP is the character that separates templates in a path.
+@@ LUA_PATH_MARK is the string that marks the substitution points in a
+@* template.
+@@ LUA_EXECDIR in a Windows path is replaced by the executable's
+@* directory.
+@@ LUA_IGMARK is a mark to ignore all before it when bulding the
+@* luaopen_ function name.
+** CHANGE them if for some reason your system cannot use those
+** characters. (E.g., if one of those characters is a common character
+** in file/directory names.) Probably you do not need to change them.
+*/
+#define LUA_PATHSEP    ";"
+#define LUA_PATH_MARK  "?"
+#define LUA_EXECDIR    "!"
+#define LUA_IGMARK     "-"
+
+
+/*
+@@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
+** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
+** machines, ptrdiff_t gives a good choice between int or long.)
+*/
+#define LUA_INTEGER    ptrdiff_t
+
+
+/*
+@@ LUA_API is a mark for all core API functions.
+@@ LUALIB_API is a mark for all standard library functions.
+** CHANGE them if you need to define those functions in some special way.
+** For instance, if you want to create one Windows DLL with the core and
+** the libraries, you may want to use the following definition (define
+** LUA_BUILD_AS_DLL to get it).
+*/
+#if defined(LUA_BUILD_AS_DLL)
+
+#if defined(LUA_CORE) || defined(LUA_LIB)
+#define LUA_API __declspec(dllexport)
+#else
+#define LUA_API __declspec(dllimport)
+#endif
+
+#else
+
+#define LUA_API                extern
+
+#endif
+
+/* more often than not the libs go together with the core */
+#define LUALIB_API     LUA_API
+
+
+/*
+@@ LUAI_FUNC is a mark for all extern functions that are not to be
+@* exported to outside modules.
+@@ LUAI_DATA is a mark for all extern (const) variables that are not to
+@* be exported to outside modules.
+** CHANGE them if you need to mark them in some special way. Elf/gcc
+** (versions 3.2 and later) mark them as "hidden" to optimize access
+** when Lua is compiled as a shared library.
+*/
+#if defined(luaall_c)
+#define LUAI_FUNC      static
+#define LUAI_DATA      /* empty */
+
+#elif defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
+      defined(__ELF__)
+#define LUAI_FUNC      __attribute__((visibility("hidden"))) extern
+#define LUAI_DATA      LUAI_FUNC
+
+#else
+#define LUAI_FUNC      extern
+#define LUAI_DATA      extern
+#endif
+
+
+
+/*
+@@ LUA_QL describes how error messages quote program elements.
+** CHANGE it if you want a different appearance.
+*/
+#define LUA_QL(x)      "'" x "'"
+#define LUA_QS         LUA_QL("%s")
+
+
+/*
+@@ LUA_IDSIZE gives the maximum size for the description of the source
+@* of a function in debug information.
+** CHANGE it if you want a different size.
+*/
+#define LUA_IDSIZE     60
+
+
+/*
+** {==================================================================
+** Stand-alone configuration
+** ===================================================================
+*/
+
+#if defined(lua_c) || defined(luaall_c)
+
+/*
+@@ lua_stdin_is_tty detects whether the standard input is a 'tty' (that
+@* is, whether we're running lua interactively).
+** CHANGE it if you have a better definition for non-POSIX/non-Windows
+** systems.
+*/
+#if defined(LUA_USE_ISATTY)
+#include <unistd.h>
+#define lua_stdin_is_tty()     isatty(0)
+#elif defined(LUA_WIN)
+#include <io.h>
+#include <stdio.h>
+#define lua_stdin_is_tty()     _isatty(_fileno(stdin))
+#else
+#define lua_stdin_is_tty()     1  /* assume stdin is a tty */
+#endif
+
+
+/*
+@@ LUA_PROMPT is the default prompt used by stand-alone Lua.
+@@ LUA_PROMPT2 is the default continuation prompt used by stand-alone Lua.
+** CHANGE them if you want different prompts. (You can also change the
+** prompts dynamically, assigning to globals _PROMPT/_PROMPT2.)
+*/
+#define LUA_PROMPT             "> "
+#define LUA_PROMPT2            ">> "
+
+
+/*
+@@ LUA_PROGNAME is the default name for the stand-alone Lua program.
+** CHANGE it if your stand-alone interpreter has a different name and
+** your system is not able to detect that name automatically.
+*/
+#define LUA_PROGNAME           "lua"
+
+
+/*
+@@ LUA_MAXINPUT is the maximum length for an input line in the
+@* stand-alone interpreter.
+** CHANGE it if you need longer lines.
+*/
+#define LUA_MAXINPUT   512
+
+
+/*
+@@ lua_readline defines how to show a prompt and then read a line from
+@* the standard input.
+@@ lua_saveline defines how to "save" a read line in a "history".
+@@ lua_freeline defines how to free a line read by lua_readline.
+** CHANGE them if you want to improve this functionality (e.g., by using
+** GNU readline and history facilities).
+*/
+#if defined(LUA_USE_READLINE)
+#include <stdio.h>
+#include <readline/readline.h>
+#include <readline/history.h>
+#define lua_readline(L,b,p)    ((void)L, ((b)=readline(p)) != NULL)
+#define lua_saveline(L,idx) \
+       if (lua_strlen(L,idx) > 0)  /* non-empty line? */ \
+         add_history(lua_tostring(L, idx));  /* add it to history */
+#define lua_freeline(L,b)      ((void)L, free(b))
+#else
+#define lua_readline(L,b,p)    \
+       ((void)L, fputs(p, stdout), fflush(stdout),  /* show prompt */ \
+       fgets(b, LUA_MAXINPUT, stdin) != NULL)  /* get line */
+#define lua_saveline(L,idx)    { (void)L; (void)idx; }
+#define lua_freeline(L,b)      { (void)L; (void)b; }
+#endif
+
+#endif
+
+/* }================================================================== */
+
+
+/*
+@@ LUAI_GCPAUSE defines the default pause between garbage-collector cycles
+@* as a percentage.
+** CHANGE it if you want the GC to run faster or slower (higher values
+** mean larger pauses which mean slower collection.) You can also change
+** this value dynamically.
+*/
+#define LUAI_GCPAUSE   200  /* 200% (wait memory to double before next GC) */
+
+
+/*
+@@ LUAI_GCMUL defines the default speed of garbage collection relative to
+@* memory allocation as a percentage.
+** CHANGE it if you want to change the granularity of the garbage
+** collection. (Higher values mean coarser collections. 0 represents
+** infinity, where each step performs a full collection.) You can also
+** change this value dynamically.
+*/
+#define LUAI_GCMUL     200 /* GC runs 'twice the speed' of memory allocation */
+
+
+
+/*
+@@ LUA_COMPAT_GETN controls compatibility with old getn behavior.
+** CHANGE it (define it) if you want exact compatibility with the
+** behavior of setn/getn in Lua 5.0.
+*/
+#undef LUA_COMPAT_GETN
+
+/*
+@@ LUA_COMPAT_LOADLIB controls compatibility about global loadlib.
+** CHANGE it to undefined as soon as you do not need a global 'loadlib'
+** function (the function is still available as 'package.loadlib').
+*/
+#undef LUA_COMPAT_LOADLIB
+
+/*
+@@ LUA_COMPAT_VARARG controls compatibility with old vararg feature.
+** CHANGE it to undefined as soon as your programs use only '...' to
+** access vararg parameters (instead of the old 'arg' table).
+*/
+#define LUA_COMPAT_VARARG
+
+/*
+@@ LUA_COMPAT_MOD controls compatibility with old math.mod function.
+** CHANGE it to undefined as soon as your programs use 'math.fmod' or
+** the new '%' operator instead of 'math.mod'.
+*/
+#define LUA_COMPAT_MOD
+
+/*
+@@ LUA_COMPAT_LSTR controls compatibility with old long string nesting
+@* facility.
+** CHANGE it to 2 if you want the old behaviour, or undefine it to turn
+** off the advisory error when nesting [[...]].
+*/
+#define LUA_COMPAT_LSTR                1
+
+/*
+@@ LUA_COMPAT_GFIND controls compatibility with old 'string.gfind' name.
+** CHANGE it to undefined as soon as you rename 'string.gfind' to
+** 'string.gmatch'.
+*/
+#define LUA_COMPAT_GFIND
+
+/*
+@@ LUA_COMPAT_OPENLIB controls compatibility with old 'luaL_openlib'
+@* behavior.
+** CHANGE it to undefined as soon as you replace to 'luaL_register'
+** your uses of 'luaL_openlib'
+*/
+#define LUA_COMPAT_OPENLIB
+
+
+
+/*
+@@ luai_apicheck is the assert macro used by the Lua-C API.
+** CHANGE luai_apicheck if you want Lua to perform some checks in the
+** parameters it gets from API calls. This may slow down the interpreter
+** a bit, but may be quite useful when debugging C code that interfaces
+** with Lua. A useful redefinition is to use assert.h.
+*/
+#if defined(LUA_USE_APICHECK)
+#include <assert.h>
+#define luai_apicheck(L,o)     { (void)L; assert(o); }
+#else
+#define luai_apicheck(L,o)     { (void)L; }
+#endif
+
+
+/*
+@@ LUAI_BITSINT defines the number of bits in an int.
+** CHANGE here if Lua cannot automatically detect the number of bits of
+** your machine. Probably you do not need to change this.
+*/
+/* avoid overflows in comparison */
+#if INT_MAX-20 < 32760
+#define LUAI_BITSINT   16
+#elif INT_MAX > 2147483640L
+/* int has at least 32 bits */
+#define LUAI_BITSINT   32
+#else
+#error "you must define LUA_BITSINT with number of bits in an integer"
+#endif
+
+
+/*
+@@ LUAI_UINT32 is an unsigned integer with at least 32 bits.
+@@ LUAI_INT32 is an signed integer with at least 32 bits.
+@@ LUAI_UMEM is an unsigned integer big enough to count the total
+@* memory used by Lua.
+@@ LUAI_MEM is a signed integer big enough to count the total memory
+@* used by Lua.
+** CHANGE here if for some weird reason the default definitions are not
+** good enough for your machine. (The definitions in the 'else'
+** part always works, but may waste space on machines with 64-bit
+** longs.) Probably you do not need to change this.
+*/
+#if LUAI_BITSINT >= 32
+#define LUAI_UINT32    unsigned int
+#define LUAI_INT32     int
+#define LUAI_MAXINT32  INT_MAX
+#define LUAI_UMEM      size_t
+#define LUAI_MEM       ptrdiff_t
+#else
+/* 16-bit ints */
+#define LUAI_UINT32    unsigned long
+#define LUAI_INT32     long
+#define LUAI_MAXINT32  LONG_MAX
+#define LUAI_UMEM      unsigned long
+#define LUAI_MEM       long
+#endif
+
+
+/*
+@@ LUAI_MAXCALLS limits the number of nested calls.
+** CHANGE it if you need really deep recursive calls. This limit is
+** arbitrary; its only purpose is to stop infinite recursion before
+** exhausting memory.
+*/
+#define LUAI_MAXCALLS  20000
+
+
+/*
+@@ LUAI_MAXCSTACK limits the number of Lua stack slots that a C function
+@* can use.
+** CHANGE it if you need lots of (Lua) stack space for your C
+** functions. This limit is arbitrary; its only purpose is to stop C
+** functions to consume unlimited stack space. (must be smaller than
+** -LUA_REGISTRYINDEX)
+*/
+#define LUAI_MAXCSTACK 8000
+
+
+
+/*
+** {==================================================================
+** CHANGE (to smaller values) the following definitions if your system
+** has a small C stack. (Or you may want to change them to larger
+** values if your system has a large C stack and these limits are
+** too rigid for you.) Some of these constants control the size of
+** stack-allocated arrays used by the compiler or the interpreter, while
+** others limit the maximum number of recursive calls that the compiler
+** or the interpreter can perform. Values too large may cause a C stack
+** overflow for some forms of deep constructs.
+** ===================================================================
+*/
+
+
+/*
+@@ LUAI_MAXCCALLS is the maximum depth for nested C calls (short) and
+@* syntactical nested non-terminals in a program.
+*/
+#define LUAI_MAXCCALLS         200
+
+
+/*
+@@ LUAI_MAXVARS is the maximum number of local variables per function
+@* (must be smaller than 250).
+*/
+#define LUAI_MAXVARS           200
+
+
+/*
+@@ LUAI_MAXUPVALUES is the maximum number of upvalues per function
+@* (must be smaller than 250).
+*/
+#define LUAI_MAXUPVALUES       60
+
+
+/*
+@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
+*/
+#define LUAL_BUFFERSIZE                BUFSIZ
+
+/* }================================================================== */
+
+
+
+
+/*
+** {==================================================================
+@@ LUA_NUMBER is the type of numbers in Lua.
+** CHANGE the following definitions only if you want to build Lua
+** with a number type different from double. You may also need to
+** change lua_number2int & lua_number2integer.
+** ===================================================================
+*/
+
+#define LUA_NUMBER_DOUBLE
+#define LUA_NUMBER     double
+
+/*
+@@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
+@* over a number.
+*/
+#define LUAI_UACNUMBER double
+
+
+/*
+@@ LUA_NUMBER_SCAN is the format for reading numbers.
+@@ LUA_NUMBER_FMT is the format for writing numbers.
+@@ lua_number2str converts a number to a string.
+@@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
+@@ lua_str2number converts a string to a number.
+*/
+#define LUA_NUMBER_SCAN                "%lf"
+#define LUA_NUMBER_FMT         "%.14g"
+#define lua_number2str(s,n)    sprintf((s), LUA_NUMBER_FMT, (n))
+#define LUAI_MAXNUMBER2STR     32 /* 16 digits, sign, point, and \0 */
+#define lua_str2number(s,p)    strtod((s), (p))
+
+
+/*
+@@ The luai_num* macros define the primitive operations over numbers.
+*/
+#if defined(LUA_CORE)
+#include <math.h>
+#define luai_numadd(a,b)       ((a)+(b))
+#define luai_numsub(a,b)       ((a)-(b))
+#define luai_nummul(a,b)       ((a)*(b))
+#define luai_numdiv(a,b)       ((a)/(b))
+#define luai_nummod(a,b)       ((a) - floor((a)/(b))*(b))
+#define luai_numpow(a,b)       (pow(a,b))
+#define luai_numunm(a)         (-(a))
+#define luai_numeq(a,b)                ((a)==(b))
+#define luai_numlt(a,b)                ((a)<(b))
+#define luai_numle(a,b)                ((a)<=(b))
+#define luai_numisnan(a)       (!luai_numeq((a), (a)))
+#endif
+
+
+/*
+@@ lua_number2int is a macro to convert lua_Number to int.
+@@ lua_number2integer is a macro to convert lua_Number to lua_Integer.
+** CHANGE them if you know a faster way to convert a lua_Number to
+** int (with any rounding method and without throwing errors) in your
+** system. In Pentium machines, a naive typecast from double to int
+** in C is extremely slow, so any alternative is worth trying.
+*/
+
+/* On a Pentium, resort to a trick */
+#if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) && !defined(__SSE2__) && \
+    (defined(__i386) || defined (_M_IX86) || defined(__i386__))
+
+/* On a Microsoft compiler, use assembler */
+#if defined(_MSC_VER)
+
+#define lua_number2int(i,d)   __asm fld d   __asm fistp i
+#define lua_number2integer(i,n)                lua_number2int(i, n)
+
+/* the next trick should work on any Pentium, but sometimes clashes
+   with a DirectX idiosyncrasy */
+#else
+
+union luai_Cast { double l_d; long l_l; };
+#define lua_number2int(i,d) \
+  { volatile union luai_Cast u; u.l_d = (d) + 6755399441055744.0; (i) = u.l_l; }
+#define lua_number2integer(i,n)                lua_number2int(i, n)
+
+#endif
+
+
+/* this option always works, but may be slow */
+#else
+#define lua_number2int(i,d)    ((i)=(int)(d))
+#define lua_number2integer(i,d)        ((i)=(lua_Integer)(d))
+
+#endif
+
+/* }================================================================== */
+
+
+/*
+@@ LUAI_USER_ALIGNMENT_T is a type that requires maximum alignment.
+** CHANGE it if your system requires alignments larger than double. (For
+** instance, if your system supports long doubles and they must be
+** aligned in 16-byte boundaries, then you should add long double in the
+** union.) Probably you do not need to change this.
+*/
+#define LUAI_USER_ALIGNMENT_T  union { double u; void *s; long l; }
+
+
+/*
+@@ LUAI_THROW/LUAI_TRY define how Lua does exception handling.
+** CHANGE them if you prefer to use longjmp/setjmp even with C++
+** or if want/don't to use _longjmp/_setjmp instead of regular
+** longjmp/setjmp. By default, Lua handles errors with exceptions when
+** compiling as C++ code, with _longjmp/_setjmp when asked to use them,
+** and with longjmp/setjmp otherwise.
+*/
+#if defined(__cplusplus)
+/* C++ exceptions */
+#define LUAI_THROW(L,c)        throw(c)
+#define LUAI_TRY(L,c,a)        try { a } catch(...) \
+       { if ((c)->status == 0) (c)->status = -1; }
+#define luai_jmpbuf    int  /* dummy variable */
+
+#elif defined(LUA_USE_ULONGJMP)
+/* in Unix, try _longjmp/_setjmp (more efficient) */
+#define LUAI_THROW(L,c)        _longjmp((c)->b, 1)
+#define LUAI_TRY(L,c,a)        if (_setjmp((c)->b) == 0) { a }
+#define luai_jmpbuf    jmp_buf
+
+#else
+/* default handling with long jumps */
+#define LUAI_THROW(L,c)        longjmp((c)->b, 1)
+#define LUAI_TRY(L,c,a)        if (setjmp((c)->b) == 0) { a }
+#define luai_jmpbuf    jmp_buf
+
+#endif
+
+
+/*
+@@ LUA_MAXCAPTURES is the maximum number of captures that a pattern
+@* can do during pattern-matching.
+** CHANGE it if you need more captures. This limit is arbitrary.
+*/
+#define LUA_MAXCAPTURES                32
+
+
+/*
+@@ lua_tmpnam is the function that the OS library uses to create a
+@* temporary name.
+@@ LUA_TMPNAMBUFSIZE is the maximum size of a name created by lua_tmpnam.
+** CHANGE them if you have an alternative to tmpnam (which is considered
+** insecure) or if you want the original tmpnam anyway.  By default, Lua
+** uses tmpnam except when POSIX is available, where it uses mkstemp.
+*/
+#if defined(loslib_c) || defined(luaall_c)
+
+#if defined(LUA_USE_MKSTEMP)
+#include <unistd.h>
+#define LUA_TMPNAMBUFSIZE      32
+#define lua_tmpnam(b,e)        { \
+       strcpy(b, "/tmp/lua_XXXXXX"); \
+       e = mkstemp(b); \
+       if (e != -1) close(e); \
+       e = (e == -1); }
+
+#else
+#define LUA_TMPNAMBUFSIZE      L_tmpnam
+#define lua_tmpnam(b,e)                { e = (tmpnam(b) == NULL); }
+#endif
+
+#endif
+
+
+/*
+@@ lua_popen spawns a new process connected to the current one through
+@* the file streams.
+** CHANGE it if you have a way to implement it in your system.
+*/
+#if defined(LUA_USE_POPEN)
+
+#define lua_popen(L,c,m)       ((void)L, fflush(NULL), popen(c,m))
+#define lua_pclose(L,file)     ((void)L, (pclose(file) != -1))
+
+#elif defined(LUA_WIN)
+
+#define lua_popen(L,c,m)       ((void)L, _popen(c,m))
+#define lua_pclose(L,file)     ((void)L, (_pclose(file) != -1))
+
+#else
+
+#define lua_popen(L,c,m)       ((void)((void)c, m),  \
+               luaL_error(L, LUA_QL("popen") " not supported"), (FILE*)0)
+#define lua_pclose(L,file)             ((void)((void)L, file), 0)
+
+#endif
+
+/*
+@@ LUA_DL_* define which dynamic-library system Lua should use.
+** CHANGE here if Lua has problems choosing the appropriate
+** dynamic-library system for your platform (either Windows' DLL, Mac's
+** dyld, or Unix's dlopen). If your system is some kind of Unix, there
+** is a good chance that it has dlopen, so LUA_DL_DLOPEN will work for
+** it.  To use dlopen you also need to adapt the src/Makefile (probably
+** adding -ldl to the linker options), so Lua does not select it
+** automatically.  (When you change the makefile to add -ldl, you must
+** also add -DLUA_USE_DLOPEN.)
+** If you do not want any kind of dynamic library, undefine all these
+** options.
+** By default, _WIN32 gets LUA_DL_DLL and MAC OS X gets LUA_DL_DYLD.
+*/
+#if defined(LUA_USE_DLOPEN)
+#define LUA_DL_DLOPEN
+#endif
+
+#if defined(LUA_WIN)
+#define LUA_DL_DLL
+#endif
+
+
+/*
+@@ LUAI_EXTRASPACE allows you to add user-specific data in a lua_State
+@* (the data goes just *before* the lua_State pointer).
+** CHANGE (define) this if you really need that. This value must be
+** a multiple of the maximum alignment required for your machine.
+*/
+#define LUAI_EXTRASPACE                0
+
+
+/*
+@@ luai_userstate* allow user-specific actions on threads.
+** CHANGE them if you defined LUAI_EXTRASPACE and need to do something
+** extra when a thread is created/deleted/resumed/yielded.
+*/
+#define luai_userstateopen(L)          ((void)L)
+#define luai_userstateclose(L)         ((void)L)
+#define luai_userstatethread(L,L1)     ((void)L)
+#define luai_userstatefree(L)          ((void)L)
+#define luai_userstateresume(L,n)      ((void)L)
+#define luai_userstateyield(L,n)       ((void)L)
+
+
+/*
+@@ LUA_INTFRMLEN is the length modifier for integer conversions
+@* in 'string.format'.
+@@ LUA_INTFRM_T is the integer type correspoding to the previous length
+@* modifier.
+** CHANGE them if your system supports long long or does not support long.
+*/
+
+#if defined(LUA_USELONGLONG)
+
+#define LUA_INTFRMLEN          "ll"
+#define LUA_INTFRM_T           long long
+
+#else
+
+#define LUA_INTFRMLEN          "l"
+#define LUA_INTFRM_T           long
+
+#endif
+
+
+
+/* =================================================================== */
+
+/*
+** Local configuration. You can use this space to add your redefinitions
+** without modifying the main part of the file.
+*/
+
+
+
+#endif
+
diff --git a/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lualib.h b/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lualib.h
new file mode 100644 (file)
index 0000000..469417f
--- /dev/null
@@ -0,0 +1,53 @@
+/*
+** $Id: lualib.h,v 1.36.1.1 2007/12/27 13:02:25 roberto Exp $
+** Lua standard libraries
+** See Copyright Notice in lua.h
+*/
+
+
+#ifndef lualib_h
+#define lualib_h
+
+#include "lua.h"
+
+
+/* Key to file-handle type */
+#define LUA_FILEHANDLE         "FILE*"
+
+
+#define LUA_COLIBNAME  "coroutine"
+LUALIB_API int (luaopen_base) (lua_State *L);
+
+#define LUA_TABLIBNAME "table"
+LUALIB_API int (luaopen_table) (lua_State *L);
+
+#define LUA_IOLIBNAME  "io"
+LUALIB_API int (luaopen_io) (lua_State *L);
+
+#define LUA_OSLIBNAME  "os"
+LUALIB_API int (luaopen_os) (lua_State *L);
+
+#define LUA_STRLIBNAME "string"
+LUALIB_API int (luaopen_string) (lua_State *L);
+
+#define LUA_MATHLIBNAME        "math"
+LUALIB_API int (luaopen_math) (lua_State *L);
+
+#define LUA_DBLIBNAME  "debug"
+LUALIB_API int (luaopen_debug) (lua_State *L);
+
+#define LUA_LOADLIBNAME        "package"
+LUALIB_API int (luaopen_package) (lua_State *L);
+
+
+/* open all previous libraries */
+LUALIB_API void (luaL_openlibs) (lua_State *L); 
+
+
+
+#ifndef lua_assert
+#define lua_assert(x)  ((void)0)
+#endif
+
+
+#endif
diff --git a/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lundump.h b/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lundump.h
new file mode 100644 (file)
index 0000000..c80189d
--- /dev/null
@@ -0,0 +1,36 @@
+/*
+** $Id: lundump.h,v 1.37.1.1 2007/12/27 13:02:25 roberto Exp $
+** load precompiled Lua chunks
+** See Copyright Notice in lua.h
+*/
+
+#ifndef lundump_h
+#define lundump_h
+
+#include "lobject.h"
+#include "lzio.h"
+
+/* load one chunk; from lundump.c */
+LUAI_FUNC Proto* luaU_undump (lua_State* L, ZIO* Z, Mbuffer* buff, const char* name);
+
+/* make header; from lundump.c */
+LUAI_FUNC void luaU_header (char* h);
+
+/* dump one chunk; from ldump.c */
+LUAI_FUNC int luaU_dump (lua_State* L, const Proto* f, lua_Writer w, void* data, int strip);
+
+#ifdef luac_c
+/* print one chunk; from print.c */
+LUAI_FUNC void luaU_print (const Proto* f, int full);
+#endif
+
+/* for header of binary files -- this is Lua 5.1 */
+#define LUAC_VERSION           0x51
+
+/* for header of binary files -- this is the official format */
+#define LUAC_FORMAT            0
+
+/* size of header of binary files */
+#define LUAC_HEADERSIZE                12
+
+#endif
diff --git a/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lvm.h b/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lvm.h
new file mode 100644 (file)
index 0000000..bfe4f56
--- /dev/null
@@ -0,0 +1,36 @@
+/*
+** $Id: lvm.h,v 2.5.1.1 2007/12/27 13:02:25 roberto Exp $
+** Lua virtual machine
+** See Copyright Notice in lua.h
+*/
+
+#ifndef lvm_h
+#define lvm_h
+
+
+#include "ldo.h"
+#include "lobject.h"
+#include "ltm.h"
+
+
+#define tostring(L,o) ((ttype(o) == LUA_TSTRING) || (luaV_tostring(L, o)))
+
+#define tonumber(o,n)  (ttype(o) == LUA_TNUMBER || \
+                         (((o) = luaV_tonumber(o,n)) != NULL))
+
+#define equalobj(L,o1,o2) \
+       (ttype(o1) == ttype(o2) && luaV_equalval(L, o1, o2))
+
+
+LUAI_FUNC int luaV_lessthan (lua_State *L, const TValue *l, const TValue *r);
+LUAI_FUNC int luaV_equalval (lua_State *L, const TValue *t1, const TValue *t2);
+LUAI_FUNC const TValue *luaV_tonumber (const TValue *obj, TValue *n);
+LUAI_FUNC int luaV_tostring (lua_State *L, StkId obj);
+LUAI_FUNC void luaV_gettable (lua_State *L, const TValue *t, TValue *key,
+                                            StkId val);
+LUAI_FUNC void luaV_settable (lua_State *L, const TValue *t, TValue *key,
+                                            StkId val);
+LUAI_FUNC void luaV_execute (lua_State *L, int nexeccalls);
+LUAI_FUNC void luaV_concat (lua_State *L, int total, int last);
+
+#endif
diff --git a/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lzio.h b/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lzio.h
new file mode 100644 (file)
index 0000000..51d695d
--- /dev/null
@@ -0,0 +1,67 @@
+/*
+** $Id: lzio.h,v 1.21.1.1 2007/12/27 13:02:25 roberto Exp $
+** Buffered streams
+** See Copyright Notice in lua.h
+*/
+
+
+#ifndef lzio_h
+#define lzio_h
+
+#include "lua.h"
+
+#include "lmem.h"
+
+
+#define EOZ    (-1)                    /* end of stream */
+
+typedef struct Zio ZIO;
+
+#define char2int(c)    cast(int, cast(unsigned char, (c)))
+
+#define zgetc(z)  (((z)->n--)>0 ?  char2int(*(z)->p++) : luaZ_fill(z))
+
+typedef struct Mbuffer {
+  char *buffer;
+  size_t n;
+  size_t buffsize;
+} Mbuffer;
+
+#define luaZ_initbuffer(L, buff) ((buff)->buffer = NULL, (buff)->buffsize = 0)
+
+#define luaZ_buffer(buff)      ((buff)->buffer)
+#define luaZ_sizebuffer(buff)  ((buff)->buffsize)
+#define luaZ_bufflen(buff)     ((buff)->n)
+
+#define luaZ_resetbuffer(buff) ((buff)->n = 0)
+
+
+#define luaZ_resizebuffer(L, buff, size) \
+       (luaM_reallocvector(L, (buff)->buffer, (buff)->buffsize, size, char), \
+       (buff)->buffsize = size)
+
+#define luaZ_freebuffer(L, buff)       luaZ_resizebuffer(L, buff, 0)
+
+
+LUAI_FUNC char *luaZ_openspace (lua_State *L, Mbuffer *buff, size_t n);
+LUAI_FUNC void luaZ_init (lua_State *L, ZIO *z, lua_Reader reader,
+                                        void *data);
+LUAI_FUNC size_t luaZ_read (ZIO* z, void* b, size_t n);        /* read next n bytes */
+LUAI_FUNC int luaZ_lookahead (ZIO *z);
+
+
+
+/* --------- Private Part ------------------ */
+
+struct Zio {
+  size_t n;                    /* bytes still unread */
+  const char *p;               /* current position in buffer */
+  lua_Reader reader;
+  void* data;                  /* additional data */
+  lua_State *L;                        /* Lua state (for reader) */
+};
+
+
+LUAI_FUNC int luaZ_fill (ZIO *z);
+
+#endif
diff --git a/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Lua b/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Lua
new file mode 100755 (executable)
index 0000000..4d7be24
Binary files /dev/null and b/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Lua differ
diff --git a/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Resources/English.lproj/InfoPlist.strings b/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Resources/English.lproj/InfoPlist.strings
new file mode 100644 (file)
index 0000000..f3dd529
Binary files /dev/null and b/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Resources/English.lproj/InfoPlist.strings differ
diff --git a/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Resources/Info.plist b/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Resources/Info.plist
new file mode 100644 (file)
index 0000000..b3e045f
--- /dev/null
@@ -0,0 +1,20 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
+<plist version="1.0">
+<dict>
+       <key>CFBundleDevelopmentRegion</key>
+       <string>English</string>
+       <key>CFBundleExecutable</key>
+       <string>Lua</string>
+       <key>CFBundleIdentifier</key>
+       <string>se.frykholm.lua</string>
+       <key>CFBundleInfoDictionaryVersion</key>
+       <string>6.0</string>
+       <key>CFBundlePackageType</key>
+       <string>FMWK</string>
+       <key>CFBundleSignature</key>
+       <string>????</string>
+       <key>CFBundleVersion</key>
+       <string>5.0.2</string>
+</dict>
+</plist>
diff --git a/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/Current b/build/Debug/Pico.app/Contents/Frameworks/Lua.framework/Versions/Current
new file mode 120000 (symlink)
index 0000000..8c7e5a6
--- /dev/null
@@ -0,0 +1 @@
+A
\ No newline at end of file
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Headers b/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Headers
new file mode 120000 (symlink)
index 0000000..a177d2a
--- /dev/null
@@ -0,0 +1 @@
+Versions/Current/Headers
\ No newline at end of file
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Resources b/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Resources
new file mode 120000 (symlink)
index 0000000..953ee36
--- /dev/null
@@ -0,0 +1 @@
+Versions/Current/Resources
\ No newline at end of file
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/SDL b/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/SDL
new file mode 120000 (symlink)
index 0000000..35e94c3
--- /dev/null
@@ -0,0 +1 @@
+Versions/Current/SDL
\ No newline at end of file
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL.h b/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL.h
new file mode 100644 (file)
index 0000000..60ac26c
--- /dev/null
@@ -0,0 +1,94 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* Main include header for the SDL library */
+
+#ifndef _SDL_H
+#define _SDL_H
+
+#include "SDL_main.h"
+#include "SDL_stdinc.h"
+#include "SDL_audio.h"
+#include "SDL_cdrom.h"
+#include "SDL_cpuinfo.h"
+#include "SDL_endian.h"
+#include "SDL_error.h"
+#include "SDL_events.h"
+#include "SDL_loadso.h"
+#include "SDL_mutex.h"
+#include "SDL_rwops.h"
+#include "SDL_thread.h"
+#include "SDL_timer.h"
+#include "SDL_video.h"
+#include "SDL_version.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* As of version 0.5, SDL is loaded dynamically into the application */
+
+/* These are the flags which may be passed to SDL_Init() -- you should
+   specify the subsystems which you will be using in your application.
+*/
+#define        SDL_INIT_TIMER          0x00000001
+#define SDL_INIT_AUDIO         0x00000010
+#define SDL_INIT_VIDEO         0x00000020
+#define SDL_INIT_CDROM         0x00000100
+#define SDL_INIT_JOYSTICK      0x00000200
+#define SDL_INIT_NOPARACHUTE   0x00100000      /* Don't catch fatal signals */
+#define SDL_INIT_EVENTTHREAD   0x01000000      /* Not supported on all OS's */
+#define SDL_INIT_EVERYTHING    0x0000FFFF
+
+/* This function loads the SDL dynamically linked library and initializes 
+ * the subsystems specified by 'flags' (and those satisfying dependencies)
+ * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
+ * signal handlers for some commonly ignored fatal signals (like SIGSEGV)
+ */
+extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
+
+/* This function initializes specific SDL subsystems */
+extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
+
+/* This function cleans up specific SDL subsystems */
+extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
+
+/* This function returns mask of the specified subsystems which have
+   been initialized.
+   If 'flags' is 0, it returns a mask of all initialized subsystems.
+*/
+extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
+
+/* This function cleans up all initialized subsystems and unloads the
+ * dynamically linked library.  You should call it upon all exit conditions.
+ */
+extern DECLSPEC void SDLCALL SDL_Quit(void);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_H */
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_active.h b/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_active.h
new file mode 100644 (file)
index 0000000..2cf474c
--- /dev/null
@@ -0,0 +1,58 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* Include file for SDL application focus event handling */
+
+#ifndef _SDL_active_h
+#define _SDL_active_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* The available application states */
+#define SDL_APPMOUSEFOCUS      0x01            /* The app has mouse coverage */
+#define SDL_APPINPUTFOCUS      0x02            /* The app has input focus */
+#define SDL_APPACTIVE          0x04            /* The application is active */
+
+/* Function prototypes */
+/* 
+ * This function returns the current state of the application, which is a
+ * bitwise combination of SDL_APPMOUSEFOCUS, SDL_APPINPUTFOCUS, and
+ * SDL_APPACTIVE.  If SDL_APPACTIVE is set, then the user is able to
+ * see your application, otherwise it has been iconified or disabled.
+ */
+extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_active_h */
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_audio.h b/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_audio.h
new file mode 100644 (file)
index 0000000..68ec475
--- /dev/null
@@ -0,0 +1,253 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* Access to the raw audio mixing buffer for the SDL library */
+
+#ifndef _SDL_audio_h
+#define _SDL_audio_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_endian.h"
+#include "SDL_mutex.h"
+#include "SDL_thread.h"
+#include "SDL_rwops.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* The calculated values in this structure are calculated by SDL_OpenAudio() */
+typedef struct SDL_AudioSpec {
+       int freq;               /* DSP frequency -- samples per second */
+       Uint16 format;          /* Audio data format */
+       Uint8  channels;        /* Number of channels: 1 mono, 2 stereo */
+       Uint8  silence;         /* Audio buffer silence value (calculated) */
+       Uint16 samples;         /* Audio buffer size in samples (power of 2) */
+       Uint16 padding;         /* Necessary for some compile environments */
+       Uint32 size;            /* Audio buffer size in bytes (calculated) */
+       /* This function is called when the audio device needs more data.
+          'stream' is a pointer to the audio data buffer
+          'len' is the length of that buffer in bytes.
+          Once the callback returns, the buffer will no longer be valid.
+          Stereo samples are stored in a LRLRLR ordering.
+       */
+       void (SDLCALL *callback)(void *userdata, Uint8 *stream, int len);
+       void  *userdata;
+} SDL_AudioSpec;
+
+/* Audio format flags (defaults to LSB byte order) */
+#define AUDIO_U8       0x0008  /* Unsigned 8-bit samples */
+#define AUDIO_S8       0x8008  /* Signed 8-bit samples */
+#define AUDIO_U16LSB   0x0010  /* Unsigned 16-bit samples */
+#define AUDIO_S16LSB   0x8010  /* Signed 16-bit samples */
+#define AUDIO_U16MSB   0x1010  /* As above, but big-endian byte order */
+#define AUDIO_S16MSB   0x9010  /* As above, but big-endian byte order */
+#define AUDIO_U16      AUDIO_U16LSB
+#define AUDIO_S16      AUDIO_S16LSB
+
+/* Native audio byte ordering */
+#if SDL_BYTEORDER == SDL_LIL_ENDIAN
+#define AUDIO_U16SYS   AUDIO_U16LSB
+#define AUDIO_S16SYS   AUDIO_S16LSB
+#else
+#define AUDIO_U16SYS   AUDIO_U16MSB
+#define AUDIO_S16SYS   AUDIO_S16MSB
+#endif
+
+
+/* A structure to hold a set of audio conversion filters and buffers */
+typedef struct SDL_AudioCVT {
+       int needed;                     /* Set to 1 if conversion possible */
+       Uint16 src_format;              /* Source audio format */
+       Uint16 dst_format;              /* Target audio format */
+       double rate_incr;               /* Rate conversion increment */
+       Uint8 *buf;                     /* Buffer to hold entire audio data */
+       int    len;                     /* Length of original audio buffer */
+       int    len_cvt;                 /* Length of converted audio buffer */
+       int    len_mult;                /* buffer must be len*len_mult big */
+       double len_ratio;       /* Given len, final size is len*len_ratio */
+       void (SDLCALL *filters[10])(struct SDL_AudioCVT *cvt, Uint16 format);
+       int filter_index;               /* Current audio conversion function */
+} SDL_AudioCVT;
+
+
+/* Function prototypes */
+
+/* These functions are used internally, and should not be used unless you
+ * have a specific need to specify the audio driver you want to use.
+ * You should normally use SDL_Init() or SDL_InitSubSystem().
+ */
+extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name);
+extern DECLSPEC void SDLCALL SDL_AudioQuit(void);
+
+/* This function fills the given character buffer with the name of the
+ * current audio driver, and returns a pointer to it if the audio driver has
+ * been initialized.  It returns NULL if no driver has been initialized.
+ */
+extern DECLSPEC char * SDLCALL SDL_AudioDriverName(char *namebuf, int maxlen);
+
+/*
+ * This function opens the audio device with the desired parameters, and
+ * returns 0 if successful, placing the actual hardware parameters in the
+ * structure pointed to by 'obtained'.  If 'obtained' is NULL, the audio
+ * data passed to the callback function will be guaranteed to be in the
+ * requested format, and will be automatically converted to the hardware
+ * audio format if necessary.  This function returns -1 if it failed 
+ * to open the audio device, or couldn't set up the audio thread.
+ *
+ * When filling in the desired audio spec structure,
+ *  'desired->freq' should be the desired audio frequency in samples-per-second.
+ *  'desired->format' should be the desired audio format.
+ *  'desired->samples' is the desired size of the audio buffer, in samples.
+ *     This number should be a power of two, and may be adjusted by the audio
+ *     driver to a value more suitable for the hardware.  Good values seem to
+ *     range between 512 and 8096 inclusive, depending on the application and
+ *     CPU speed.  Smaller values yield faster response time, but can lead
+ *     to underflow if the application is doing heavy processing and cannot
+ *     fill the audio buffer in time.  A stereo sample consists of both right
+ *     and left channels in LR ordering.
+ *     Note that the number of samples is directly related to time by the
+ *     following formula:  ms = (samples*1000)/freq
+ *  'desired->size' is the size in bytes of the audio buffer, and is
+ *     calculated by SDL_OpenAudio().
+ *  'desired->silence' is the value used to set the buffer to silence,
+ *     and is calculated by SDL_OpenAudio().
+ *  'desired->callback' should be set to a function that will be called
+ *     when the audio device is ready for more data.  It is passed a pointer
+ *     to the audio buffer, and the length in bytes of the audio buffer.
+ *     This function usually runs in a separate thread, and so you should
+ *     protect data structures that it accesses by calling SDL_LockAudio()
+ *     and SDL_UnlockAudio() in your code.
+ *  'desired->userdata' is passed as the first parameter to your callback
+ *     function.
+ *
+ * The audio device starts out playing silence when it's opened, and should
+ * be enabled for playing by calling SDL_PauseAudio(0) when you are ready
+ * for your audio callback function to be called.  Since the audio driver
+ * may modify the requested size of the audio buffer, you should allocate
+ * any local mixing buffers after you open the audio device.
+ */
+extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained);
+
+/*
+ * Get the current audio state:
+ */
+typedef enum {
+       SDL_AUDIO_STOPPED = 0,
+       SDL_AUDIO_PLAYING,
+       SDL_AUDIO_PAUSED
+} SDL_audiostatus;
+extern DECLSPEC SDL_audiostatus SDLCALL SDL_GetAudioStatus(void);
+
+/*
+ * This function pauses and unpauses the audio callback processing.
+ * It should be called with a parameter of 0 after opening the audio
+ * device to start playing sound.  This is so you can safely initialize
+ * data for your callback function after opening the audio device.
+ * Silence will be written to the audio device during the pause.
+ */
+extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on);
+
+/*
+ * This function loads a WAVE from the data source, automatically freeing
+ * that source if 'freesrc' is non-zero.  For example, to load a WAVE file,
+ * you could do:
+ *     SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...);
+ *
+ * If this function succeeds, it returns the given SDL_AudioSpec,
+ * filled with the audio data format of the wave data, and sets
+ * 'audio_buf' to a malloc()'d buffer containing the audio data,
+ * and sets 'audio_len' to the length of that audio buffer, in bytes.
+ * You need to free the audio buffer with SDL_FreeWAV() when you are 
+ * done with it.
+ *
+ * This function returns NULL and sets the SDL error message if the 
+ * wave file cannot be opened, uses an unknown data format, or is 
+ * corrupt.  Currently raw and MS-ADPCM WAVE files are supported.
+ */
+extern DECLSPEC SDL_AudioSpec * SDLCALL SDL_LoadWAV_RW(SDL_RWops *src, int freesrc, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len);
+
+/* Compatibility convenience function -- loads a WAV from a file */
+#define SDL_LoadWAV(file, spec, audio_buf, audio_len) \
+       SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len)
+
+/*
+ * This function frees data previously allocated with SDL_LoadWAV_RW()
+ */
+extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 *audio_buf);
+
+/*
+ * This function takes a source format and rate and a destination format
+ * and rate, and initializes the 'cvt' structure with information needed
+ * by SDL_ConvertAudio() to convert a buffer of audio data from one format
+ * to the other.
+ * This function returns 0, or -1 if there was an error.
+ */
+extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT *cvt,
+               Uint16 src_format, Uint8 src_channels, int src_rate,
+               Uint16 dst_format, Uint8 dst_channels, int dst_rate);
+
+/* Once you have initialized the 'cvt' structure using SDL_BuildAudioCVT(),
+ * created an audio buffer cvt->buf, and filled it with cvt->len bytes of
+ * audio data in the source format, this function will convert it in-place
+ * to the desired format.
+ * The data conversion may expand the size of the audio data, so the buffer
+ * cvt->buf should be allocated after the cvt structure is initialized by
+ * SDL_BuildAudioCVT(), and should be cvt->len*cvt->len_mult bytes long.
+ */
+extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT *cvt);
+
+/*
+ * This takes two audio buffers of the playing audio format and mixes
+ * them, performing addition, volume adjustment, and overflow clipping.
+ * The volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME
+ * for full audio volume.  Note this does not change hardware volume.
+ * This is provided for convenience -- you can mix your own audio data.
+ */
+#define SDL_MIX_MAXVOLUME 128
+extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume);
+
+/*
+ * The lock manipulated by these functions protects the callback function.
+ * During a LockAudio/UnlockAudio pair, you can be guaranteed that the
+ * callback function is not running.  Do not call these from the callback
+ * function or you will cause deadlock.
+ */
+extern DECLSPEC void SDLCALL SDL_LockAudio(void);
+extern DECLSPEC void SDLCALL SDL_UnlockAudio(void);
+
+/*
+ * This function shuts down audio processing and closes the audio device.
+ */
+extern DECLSPEC void SDLCALL SDL_CloseAudio(void);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_audio_h */
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_byteorder.h b/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_byteorder.h
new file mode 100644 (file)
index 0000000..3871cfe
--- /dev/null
@@ -0,0 +1,24 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* DEPRECATED */
+#include "SDL_endian.h"
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_cdrom.h b/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_cdrom.h
new file mode 100644 (file)
index 0000000..5f8f0c6
--- /dev/null
@@ -0,0 +1,171 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* This is the CD-audio control API for Simple DirectMedia Layer */
+
+#ifndef _SDL_cdrom_h
+#define _SDL_cdrom_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* In order to use these functions, SDL_Init() must have been called
+   with the SDL_INIT_CDROM flag.  This causes SDL to scan the system
+   for CD-ROM drives, and load appropriate drivers.
+*/
+
+/* The maximum number of CD-ROM tracks on a disk */
+#define SDL_MAX_TRACKS 99
+
+/* The types of CD-ROM track possible */
+#define SDL_AUDIO_TRACK        0x00
+#define SDL_DATA_TRACK 0x04
+
+/* The possible states which a CD-ROM drive can be in. */
+typedef enum {
+       CD_TRAYEMPTY,
+       CD_STOPPED,
+       CD_PLAYING,
+       CD_PAUSED,
+       CD_ERROR = -1
+} CDstatus;
+
+/* Given a status, returns true if there's a disk in the drive */
+#define CD_INDRIVE(status)     ((int)(status) > 0)
+
+typedef struct SDL_CDtrack {
+       Uint8 id;               /* Track number */
+       Uint8 type;             /* Data or audio track */
+       Uint16 unused;
+       Uint32 length;          /* Length, in frames, of this track */
+       Uint32 offset;          /* Offset, in frames, from start of disk */
+} SDL_CDtrack;
+
+/* This structure is only current as of the last call to SDL_CDStatus() */
+typedef struct SDL_CD {
+       int id;                 /* Private drive identifier */
+       CDstatus status;        /* Current drive status */
+
+       /* The rest of this structure is only valid if there's a CD in drive */
+       int numtracks;          /* Number of tracks on disk */
+       int cur_track;          /* Current track position */
+       int cur_frame;          /* Current frame offset within current track */
+       SDL_CDtrack track[SDL_MAX_TRACKS+1];
+} SDL_CD;
+
+/* Conversion functions from frames to Minute/Second/Frames and vice versa */
+#define CD_FPS 75
+#define FRAMES_TO_MSF(f, M,S,F)        {                                       \
+       int value = f;                                                  \
+       *(F) = value%CD_FPS;                                            \
+       value /= CD_FPS;                                                \
+       *(S) = value%60;                                                \
+       value /= 60;                                                    \
+       *(M) = value;                                                   \
+}
+#define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F))
+
+/* CD-audio API functions: */
+
+/* Returns the number of CD-ROM drives on the system, or -1 if
+   SDL_Init() has not been called with the SDL_INIT_CDROM flag.
+ */
+extern DECLSPEC int SDLCALL SDL_CDNumDrives(void);
+
+/* Returns a human-readable, system-dependent identifier for the CD-ROM.
+   Example:
+       "/dev/cdrom"
+       "E:"
+       "/dev/disk/ide/1/master"
+*/
+extern DECLSPEC const char * SDLCALL SDL_CDName(int drive);
+
+/* Opens a CD-ROM drive for access.  It returns a drive handle on success,
+   or NULL if the drive was invalid or busy.  This newly opened CD-ROM
+   becomes the default CD used when other CD functions are passed a NULL
+   CD-ROM handle.
+   Drives are numbered starting with 0.  Drive 0 is the system default CD-ROM.
+*/
+extern DECLSPEC SDL_CD * SDLCALL SDL_CDOpen(int drive);
+
+/* This function returns the current status of the given drive.
+   If the drive has a CD in it, the table of contents of the CD and current
+   play position of the CD will be stored in the SDL_CD structure.
+*/
+extern DECLSPEC CDstatus SDLCALL SDL_CDStatus(SDL_CD *cdrom);
+
+/* Play the given CD starting at 'start_track' and 'start_frame' for 'ntracks'
+   tracks and 'nframes' frames.  If both 'ntrack' and 'nframe' are 0, play 
+   until the end of the CD.  This function will skip data tracks.
+   This function should only be called after calling SDL_CDStatus() to 
+   get track information about the CD.
+   For example:
+       // Play entire CD:
+       if ( CD_INDRIVE(SDL_CDStatus(cdrom)) )
+               SDL_CDPlayTracks(cdrom, 0, 0, 0, 0);
+       // Play last track:
+       if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) {
+               SDL_CDPlayTracks(cdrom, cdrom->numtracks-1, 0, 0, 0);
+       }
+       // Play first and second track and 10 seconds of third track:
+       if ( CD_INDRIVE(SDL_CDStatus(cdrom)) )
+               SDL_CDPlayTracks(cdrom, 0, 0, 2, 10);
+
+   This function returns 0, or -1 if there was an error.
+*/
+extern DECLSPEC int SDLCALL SDL_CDPlayTracks(SDL_CD *cdrom,
+               int start_track, int start_frame, int ntracks, int nframes);
+
+/* Play the given CD starting at 'start' frame for 'length' frames.
+   It returns 0, or -1 if there was an error.
+*/
+extern DECLSPEC int SDLCALL SDL_CDPlay(SDL_CD *cdrom, int start, int length);
+
+/* Pause play -- returns 0, or -1 on error */
+extern DECLSPEC int SDLCALL SDL_CDPause(SDL_CD *cdrom);
+
+/* Resume play -- returns 0, or -1 on error */
+extern DECLSPEC int SDLCALL SDL_CDResume(SDL_CD *cdrom);
+
+/* Stop play -- returns 0, or -1 on error */
+extern DECLSPEC int SDLCALL SDL_CDStop(SDL_CD *cdrom);
+
+/* Eject CD-ROM -- returns 0, or -1 on error */
+extern DECLSPEC int SDLCALL SDL_CDEject(SDL_CD *cdrom);
+
+/* Closes the handle for the CD-ROM drive */
+extern DECLSPEC void SDLCALL SDL_CDClose(SDL_CD *cdrom);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_video_h */
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_config.h b/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_config.h
new file mode 100644 (file)
index 0000000..c82f42a
--- /dev/null
@@ -0,0 +1,45 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifndef _SDL_config_h
+#define _SDL_config_h
+
+#include "SDL_platform.h"
+
+/* Add any platform that doesn't build using the configure system */
+#if defined(__DREAMCAST__)
+#include "SDL_config_dreamcast.h"
+#elif defined(__MACOS__)
+#include "SDL_config_macos.h"
+#elif defined(__MACOSX__)
+#include "SDL_config_macosx.h"
+#elif defined(__SYMBIAN32__)
+#include "SDL_config_symbian.h"  /* must be before win32! */
+#elif defined(__WIN32__)
+#include "SDL_config_win32.h"
+#elif defined(__OS2__)
+#include "SDL_config_os2.h"
+#else
+#include "SDL_config_minimal.h"
+#endif /* platform config */
+
+#endif /* _SDL_config_h */
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_config_dreamcast.h b/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_config_dreamcast.h
new file mode 100644 (file)
index 0000000..9cbeea3
--- /dev/null
@@ -0,0 +1,106 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifndef _SDL_config_dreamcast_h
+#define _SDL_config_dreamcast_h
+
+#include "SDL_platform.h"
+
+/* This is a set of defines to configure the SDL features */
+
+typedef signed char int8_t;
+typedef unsigned char uint8_t;
+typedef signed short int16_t;
+typedef unsigned short uint16_t;
+typedef signed int int32_t;
+typedef unsigned int uint32_t;
+typedef signed long long int64_t;
+typedef unsigned long long uint64_t;
+typedef unsigned long uintptr_t;
+#define SDL_HAS_64BIT_TYPE     1
+
+/* Useful headers */
+#define HAVE_SYS_TYPES_H       1
+#define HAVE_STDIO_H   1
+#define STDC_HEADERS   1
+#define HAVE_STRING_H  1
+#define HAVE_CTYPE_H   1
+
+/* C library functions */
+#define HAVE_MALLOC    1
+#define HAVE_CALLOC    1
+#define HAVE_REALLOC   1
+#define HAVE_FREE      1
+#define HAVE_ALLOCA    1
+#define HAVE_GETENV    1
+#define HAVE_PUTENV    1
+#define HAVE_QSORT     1
+#define HAVE_ABS       1
+#define HAVE_BCOPY     1
+#define HAVE_MEMSET    1
+#define HAVE_MEMCPY    1
+#define HAVE_MEMMOVE   1
+#define HAVE_MEMCMP    1
+#define HAVE_STRLEN    1
+#define HAVE_STRDUP    1
+#define HAVE_INDEX     1
+#define HAVE_RINDEX    1
+#define HAVE_STRCHR    1
+#define HAVE_STRRCHR   1
+#define HAVE_STRSTR    1
+#define HAVE_STRTOL    1
+#define HAVE_STRTOD    1
+#define HAVE_ATOI      1
+#define HAVE_ATOF      1
+#define HAVE_STRCMP    1
+#define HAVE_STRNCMP   1
+#define HAVE_STRICMP   1
+#define HAVE_STRCASECMP        1
+#define HAVE_SSCANF    1
+#define HAVE_SNPRINTF  1
+#define HAVE_VSNPRINTF 1
+
+/* Enable various audio drivers */
+#define SDL_AUDIO_DRIVER_DC    1
+#define SDL_AUDIO_DRIVER_DISK  1
+#define SDL_AUDIO_DRIVER_DUMMY 1
+
+/* Enable various cdrom drivers */
+#define SDL_CDROM_DC   1
+
+/* Enable various input drivers */
+#define SDL_JOYSTICK_DC        1
+
+/* Enable various shared object loading systems */
+#define SDL_LOADSO_DUMMY       1
+
+/* Enable various threading systems */
+#define SDL_THREAD_DC  1
+
+/* Enable various timer systems */
+#define SDL_TIMER_DC   1
+
+/* Enable various video drivers */
+#define SDL_VIDEO_DRIVER_DC    1
+#define SDL_VIDEO_DRIVER_DUMMY 1
+
+#endif /* _SDL_config_dreamcast_h */
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_config_macos.h b/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_config_macos.h
new file mode 100644 (file)
index 0000000..c4a1c59
--- /dev/null
@@ -0,0 +1,112 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifndef _SDL_config_macos_h
+#define _SDL_config_macos_h
+
+#include "SDL_platform.h"
+
+/* This is a set of defines to configure the SDL features */
+
+#include <MacTypes.h>
+
+typedef SInt8  int8_t;
+typedef UInt8  uint8_t;
+typedef SInt16 int16_t;
+typedef UInt16 uint16_t;
+typedef SInt32 int32_t;
+typedef UInt32 uint32_t;
+typedef SInt64 int64_t;
+typedef UInt64 uint64_t;
+typedef unsigned long  uintptr_t;
+
+#define SDL_HAS_64BIT_TYPE     1
+
+/* Useful headers */
+#define HAVE_STDIO_H   1
+#define STDC_HEADERS   1
+#define HAVE_STRING_H  1
+#define HAVE_CTYPE_H   1
+#define HAVE_MATH_H    1
+#define HAVE_SIGNAL_H  1
+
+/* C library functions */
+#define HAVE_MALLOC    1
+#define HAVE_CALLOC    1
+#define HAVE_REALLOC   1
+#define HAVE_FREE      1
+#define HAVE_ALLOCA    1
+#define HAVE_ABS       1
+#define HAVE_MEMSET    1
+#define HAVE_MEMCPY    1
+#define HAVE_MEMMOVE   1
+#define HAVE_MEMCMP    1
+#define HAVE_STRLEN    1
+#define HAVE_STRCHR    1
+#define HAVE_STRRCHR   1
+#define HAVE_STRSTR    1
+#define HAVE_ITOA      1
+#define HAVE_STRTOL    1
+#define HAVE_STRTOD    1
+#define HAVE_ATOI      1
+#define HAVE_ATOF      1
+#define HAVE_STRCMP    1
+#define HAVE_STRNCMP   1
+#define HAVE_SSCANF    1
+
+/* Enable various audio drivers */
+#define SDL_AUDIO_DRIVER_SNDMGR        1
+#define SDL_AUDIO_DRIVER_DISK  1
+#define SDL_AUDIO_DRIVER_DUMMY 1
+
+/* Enable various cdrom drivers */
+#if TARGET_API_MAC_CARBON
+#define SDL_CDROM_DUMMY                1
+#else
+#define SDL_CDROM_MACOS                1
+#endif
+
+/* Enable various input drivers */
+#if TARGET_API_MAC_CARBON
+#define SDL_JOYSTICK_DUMMY     1
+#else
+#define SDL_JOYSTICK_MACOS     1
+#endif
+
+/* Enable various shared object loading systems */
+#define SDL_LOADSO_MACOS       1
+
+/* Enable various threading systems */
+#define SDL_THREADS_DISABLED   1
+
+/* Enable various timer systems */
+#define SDL_TIMER_MACOS        1
+
+/* Enable various video drivers */
+#define SDL_VIDEO_DRIVER_DUMMY 1
+#define SDL_VIDEO_DRIVER_DRAWSPROCKET  1
+#define SDL_VIDEO_DRIVER_TOOLBOX       1
+
+/* Enable OpenGL support */
+#define SDL_VIDEO_OPENGL       1
+
+#endif /* _SDL_config_macos_h */
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_config_macosx.h b/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_config_macosx.h
new file mode 100644 (file)
index 0000000..481c22e
--- /dev/null
@@ -0,0 +1,135 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifndef _SDL_config_macosx_h
+#define _SDL_config_macosx_h
+
+#include "SDL_platform.h"
+
+/* This gets us MAC_OS_X_VERSION_MIN_REQUIRED... */
+#include <AvailabilityMacros.h>
+
+/* This is a set of defines to configure the SDL features */
+
+#define SDL_HAS_64BIT_TYPE     1
+
+/* Useful headers */
+/* If we specified an SDK or have a post-PowerPC chip, then alloca.h exists. */
+#if ( (MAC_OS_X_VERSION_MIN_REQUIRED >= 1030) || (!defined(__POWERPC__)) )
+#define HAVE_ALLOCA_H          1
+#endif
+#define HAVE_SYS_TYPES_H       1
+#define HAVE_STDIO_H   1
+#define STDC_HEADERS   1
+#define HAVE_STRING_H  1
+#define HAVE_INTTYPES_H        1
+#define HAVE_STDINT_H  1
+#define HAVE_CTYPE_H   1
+#define HAVE_MATH_H    1
+#define HAVE_SIGNAL_H  1
+
+/* C library functions */
+#define HAVE_MALLOC    1
+#define HAVE_CALLOC    1
+#define HAVE_REALLOC   1
+#define HAVE_FREE      1
+#define HAVE_ALLOCA    1
+#define HAVE_GETENV    1
+#define HAVE_PUTENV    1
+#define HAVE_UNSETENV  1
+#define HAVE_QSORT     1
+#define HAVE_ABS       1
+#define HAVE_BCOPY     1
+#define HAVE_MEMSET    1
+#define HAVE_MEMCPY    1
+#define HAVE_MEMMOVE   1
+#define HAVE_MEMCMP    1
+#define HAVE_STRLEN    1
+#define HAVE_STRLCPY   1
+#define HAVE_STRLCAT   1
+#define HAVE_STRDUP    1
+#define HAVE_STRCHR    1
+#define HAVE_STRRCHR   1
+#define HAVE_STRSTR    1
+#define HAVE_STRTOL    1
+#define HAVE_STRTOUL   1
+#define HAVE_STRTOLL   1
+#define HAVE_STRTOULL  1
+#define HAVE_STRTOD    1
+#define HAVE_ATOI      1
+#define HAVE_ATOF      1
+#define HAVE_STRCMP    1
+#define HAVE_STRNCMP   1
+#define HAVE_STRCASECMP        1
+#define HAVE_STRNCASECMP 1
+#define HAVE_SSCANF    1
+#define HAVE_SNPRINTF  1
+#define HAVE_VSNPRINTF 1
+#define HAVE_SIGACTION 1
+#define HAVE_SETJMP    1
+#define HAVE_NANOSLEEP 1
+
+/* Enable various audio drivers */
+#define SDL_AUDIO_DRIVER_COREAUDIO     1
+#define SDL_AUDIO_DRIVER_SNDMGR        1
+#define SDL_AUDIO_DRIVER_DISK  1
+#define SDL_AUDIO_DRIVER_DUMMY 1
+
+/* Enable various cdrom drivers */
+#define SDL_CDROM_MACOSX       1
+
+/* Enable various input drivers */
+#define SDL_JOYSTICK_IOKIT     1
+
+/* Enable various shared object loading systems */
+#ifdef __ppc__
+/* For Mac OS X 10.2 compatibility */
+#define SDL_LOADSO_DLCOMPAT    1
+#else
+#define SDL_LOADSO_DLOPEN      1
+#endif
+
+/* Enable various threading systems */
+#define SDL_THREAD_PTHREAD     1
+#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX     1
+
+/* Enable various timer systems */
+#define SDL_TIMER_UNIX 1
+
+/* Enable various video drivers */
+#define SDL_VIDEO_DRIVER_DUMMY 1
+#if ((defined TARGET_API_MAC_CARBON) && (TARGET_API_MAC_CARBON))
+#define SDL_VIDEO_DRIVER_TOOLBOX       1
+#else
+#define SDL_VIDEO_DRIVER_QUARTZ        1
+#endif
+
+/* Enable OpenGL support */
+#define SDL_VIDEO_OPENGL       1
+
+/* Enable assembly routines */
+#define SDL_ASSEMBLY_ROUTINES  1
+#ifdef __ppc__
+#define SDL_ALTIVEC_BLITTERS   1
+#endif
+
+#endif /* _SDL_config_macosx_h */
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_config_os2.h b/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_config_os2.h
new file mode 100644 (file)
index 0000000..8cdea9f
--- /dev/null
@@ -0,0 +1,141 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifndef _SDL_config_os2_h
+#define _SDL_config_os2_h
+
+#include "SDL_platform.h"
+
+/* This is a set of defines to configure the SDL features */
+
+typedef signed char         int8_t;
+typedef unsigned char       uint8_t;
+typedef signed short        int16_t;
+typedef unsigned short      uint16_t;
+typedef signed int          int32_t;
+typedef unsigned int        uint32_t;
+typedef unsigned int        size_t;
+typedef unsigned long       uintptr_t;
+typedef signed long long    int64_t;
+typedef unsigned long long  uint64_t;
+
+#define SDL_HAS_64BIT_TYPE     1
+
+/* Use Watcom's LIBC */
+#define HAVE_LIBC 1
+
+/* Useful headers */
+#define HAVE_SYS_TYPES_H 1
+#define HAVE_STDIO_H 1
+#define STDC_HEADERS 1
+#define HAVE_STDLIB_H 1
+#define HAVE_STDARG_H 1
+#define HAVE_MALLOC_H 1
+#define HAVE_MEMORY_H 1
+#define HAVE_STRING_H 1
+#define HAVE_STRINGS_H 1
+#define HAVE_INTTYPES_H 1
+#define HAVE_STDINT_H 1
+#define HAVE_CTYPE_H 1
+#define HAVE_MATH_H 1
+#define HAVE_SIGNAL_H 1
+
+/* C library functions */
+#define HAVE_MALLOC 1
+#define HAVE_CALLOC 1
+#define HAVE_REALLOC 1
+#define HAVE_FREE 1
+#define HAVE_ALLOCA 1
+#define HAVE_GETENV 1
+#define HAVE_PUTENV 1
+#define HAVE_UNSETENV 1
+#define HAVE_QSORT 1
+#define HAVE_ABS 1
+#define HAVE_BCOPY 1
+#define HAVE_MEMSET 1
+#define HAVE_MEMCPY 1
+#define HAVE_MEMMOVE 1
+#define HAVE_MEMCMP 1
+#define HAVE_STRLEN 1
+#define HAVE_STRLCPY 1
+#define HAVE_STRLCAT 1
+#define HAVE_STRDUP 1
+#define HAVE__STRREV 1
+#define HAVE__STRUPR 1
+#define HAVE__STRLWR 1
+#define HAVE_INDEX 1
+#define HAVE_RINDEX 1
+#define HAVE_STRCHR 1
+#define HAVE_STRRCHR 1
+#define HAVE_STRSTR 1
+#define HAVE_ITOA 1
+#define HAVE__LTOA 1
+#define HAVE__UITOA 1
+#define HAVE__ULTOA 1
+#define HAVE_STRTOL 1
+#define HAVE__I64TOA 1
+#define HAVE__UI64TOA 1
+#define HAVE_STRTOLL 1
+#define HAVE_STRTOD 1
+#define HAVE_ATOI 1
+#define HAVE_ATOF 1
+#define HAVE_STRCMP 1
+#define HAVE_STRNCMP 1
+#define HAVE_STRICMP 1
+#define HAVE_STRCASECMP 1
+#define HAVE_SSCANF 1
+#define HAVE_SNPRINTF 1
+#define HAVE_VSNPRINTF 1
+#define HAVE_SETJMP 1
+#define HAVE_CLOCK_GETTIME 1
+
+/* Enable various audio drivers */
+#define SDL_AUDIO_DRIVER_DART  1
+#define SDL_AUDIO_DRIVER_DISK  1
+#define SDL_AUDIO_DRIVER_DUMMY 1
+
+/* Enable various cdrom drivers */
+#define SDL_CDROM_OS2  1
+
+/* Enable various input drivers */
+#define SDL_JOYSTICK_OS2       1
+
+/* Enable various shared object loading systems */
+#define SDL_LOADSO_OS2 1
+
+/* Enable various threading systems */
+#define SDL_THREAD_OS2 1
+
+/* Enable various timer systems */
+#define SDL_TIMER_OS2  1
+
+/* Enable various video drivers */
+#define SDL_VIDEO_DRIVER_DUMMY 1
+#define SDL_VIDEO_DRIVER_OS2FS 1
+
+/* Enable OpenGL support */
+/* Nothing here yet for OS/2... :( */
+
+/* Enable assembly routines where available */
+#define SDL_ASSEMBLY_ROUTINES  1
+
+#endif /* _SDL_config_os2_h */
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_config_win32.h b/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_config_win32.h
new file mode 100644 (file)
index 0000000..cfb44d2
--- /dev/null
@@ -0,0 +1,180 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifndef _SDL_config_win32_h
+#define _SDL_config_win32_h
+
+#include "SDL_platform.h"
+
+/* This is a set of defines to configure the SDL features */
+
+#if defined(__GNUC__) || defined(__DMC__)
+#define HAVE_STDINT_H  1
+#elif defined(_MSC_VER)
+typedef signed __int8          int8_t;
+typedef unsigned __int8                uint8_t;
+typedef signed __int16         int16_t;
+typedef unsigned __int16       uint16_t;
+typedef signed __int32         int32_t;
+typedef unsigned __int32       uint32_t;
+typedef signed __int64         int64_t;
+typedef unsigned __int64       uint64_t;
+#ifndef _UINTPTR_T_DEFINED
+#ifdef  _WIN64
+typedef unsigned __int64    uintptr_t;
+#else
+typedef unsigned int   uintptr_t;
+#endif
+#define _UINTPTR_T_DEFINED
+#endif
+/* Older Visual C++ headers don't have the Win64-compatible typedefs... */
+#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR)))
+#define DWORD_PTR DWORD
+#endif
+#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR)))
+#define LONG_PTR LONG
+#endif
+#else  /* !__GNUC__ && !_MSC_VER */
+typedef signed char int8_t;
+typedef unsigned char uint8_t;
+typedef signed short int16_t;
+typedef unsigned short uint16_t;
+typedef signed int int32_t;
+typedef unsigned int uint32_t;
+typedef signed long long int64_t;
+typedef unsigned long long uint64_t;
+#ifndef _SIZE_T_DEFINED_
+#define _SIZE_T_DEFINED_
+typedef unsigned int size_t;
+#endif
+typedef unsigned int uintptr_t;
+#endif /* __GNUC__ || _MSC_VER */
+#define SDL_HAS_64BIT_TYPE     1
+
+/* Enabled for SDL 1.2 (binary compatibility) */
+#define HAVE_LIBC      1
+#ifdef HAVE_LIBC
+/* Useful headers */
+#define HAVE_STDIO_H 1
+#define STDC_HEADERS 1
+#define HAVE_STRING_H 1
+#define HAVE_CTYPE_H 1
+#define HAVE_MATH_H 1
+#ifndef _WIN32_WCE
+#define HAVE_SIGNAL_H 1
+#endif
+
+/* C library functions */
+#define HAVE_MALLOC 1
+#define HAVE_CALLOC 1
+#define HAVE_REALLOC 1
+#define HAVE_FREE 1
+#define HAVE_ALLOCA 1
+#define HAVE_QSORT 1
+#define HAVE_ABS 1
+#define HAVE_MEMSET 1
+#define HAVE_MEMCPY 1
+#define HAVE_MEMMOVE 1
+#define HAVE_MEMCMP 1
+#define HAVE_STRLEN 1
+#define HAVE__STRREV 1
+#define HAVE__STRUPR 1
+#define HAVE__STRLWR 1
+#define HAVE_STRCHR 1
+#define HAVE_STRRCHR 1
+#define HAVE_STRSTR 1
+#define HAVE_ITOA 1
+#define HAVE__LTOA 1
+#define HAVE__ULTOA 1
+#define HAVE_STRTOL 1
+#define HAVE_STRTOUL 1
+#define HAVE_STRTOLL 1
+#define HAVE_STRTOD 1
+#define HAVE_ATOI 1
+#define HAVE_ATOF 1
+#define HAVE_STRCMP 1
+#define HAVE_STRNCMP 1
+#define HAVE__STRICMP 1
+#define HAVE__STRNICMP 1
+#define HAVE_SSCANF 1
+#else
+#define HAVE_STDARG_H  1
+#define HAVE_STDDEF_H  1
+#endif
+
+/* Enable various audio drivers */
+#ifndef _WIN32_WCE
+#define SDL_AUDIO_DRIVER_DSOUND        1
+#endif
+#define SDL_AUDIO_DRIVER_WAVEOUT       1
+#define SDL_AUDIO_DRIVER_DISK  1
+#define SDL_AUDIO_DRIVER_DUMMY 1
+
+/* Enable various cdrom drivers */
+#ifdef _WIN32_WCE
+#define SDL_CDROM_DISABLED      1
+#else
+#define SDL_CDROM_WIN32                1
+#endif
+
+/* Enable various input drivers */
+#ifdef _WIN32_WCE
+#define SDL_JOYSTICK_DISABLED   1
+#else
+#define SDL_JOYSTICK_WINMM     1
+#endif
+
+/* Enable various shared object loading systems */
+#define SDL_LOADSO_WIN32       1
+
+/* Enable various threading systems */
+#define SDL_THREAD_WIN32       1
+
+/* Enable various timer systems */
+#ifdef _WIN32_WCE
+#define SDL_TIMER_WINCE        1
+#else
+#define SDL_TIMER_WIN32        1
+#endif
+
+/* Enable various video drivers */
+#ifdef _WIN32_WCE
+#define SDL_VIDEO_DRIVER_GAPI  1
+#endif
+#ifndef _WIN32_WCE
+#define SDL_VIDEO_DRIVER_DDRAW 1
+#endif
+#define SDL_VIDEO_DRIVER_DUMMY 1
+#define SDL_VIDEO_DRIVER_WINDIB        1
+
+/* Enable OpenGL support */
+#ifndef _WIN32_WCE
+#define SDL_VIDEO_OPENGL       1
+#define SDL_VIDEO_OPENGL_WGL   1
+#endif
+
+/* Enable assembly routines (Win64 doesn't have inline asm) */
+#ifndef _WIN64
+#define SDL_ASSEMBLY_ROUTINES  1
+#endif
+
+#endif /* _SDL_config_win32_h */
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_copying.h b/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_copying.h
new file mode 100644 (file)
index 0000000..39e122d
--- /dev/null
@@ -0,0 +1,22 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_cpuinfo.h b/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_cpuinfo.h
new file mode 100644 (file)
index 0000000..72acbdd
--- /dev/null
@@ -0,0 +1,75 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+/* CPU feature detection for SDL                                       */
+
+#ifndef _SDL_cpuinfo_h
+#define _SDL_cpuinfo_h
+
+#include "SDL_stdinc.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* This function returns true if the CPU has the RDTSC instruction
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasRDTSC(void);
+
+/* This function returns true if the CPU has MMX features
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasMMX(void);
+
+/* This function returns true if the CPU has MMX Ext. features
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasMMXExt(void);
+
+/* This function returns true if the CPU has 3DNow features
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNow(void);
+
+/* This function returns true if the CPU has 3DNow! Ext. features
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNowExt(void);
+
+/* This function returns true if the CPU has SSE features
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE(void);
+
+/* This function returns true if the CPU has SSE2 features
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE2(void);
+
+/* This function returns true if the CPU has AltiVec features
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasAltiVec(void);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_cpuinfo_h */
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_endian.h b/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_endian.h
new file mode 100644 (file)
index 0000000..8f8db4c
--- /dev/null
@@ -0,0 +1,194 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* Functions for reading and writing endian-specific values */
+
+#ifndef _SDL_endian_h
+#define _SDL_endian_h
+
+#include "SDL_stdinc.h"
+
+/* The two types of endianness */
+#define SDL_LIL_ENDIAN 1234
+#define SDL_BIG_ENDIAN 4321
+
+#ifndef SDL_BYTEORDER  /* Not defined in SDL_config.h? */
+#if defined(__hppa__) || \
+    defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \
+    (defined(__MIPS__) && defined(__MISPEB__)) || \
+    defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \
+    defined(__sparc__)
+#define SDL_BYTEORDER  SDL_BIG_ENDIAN
+#else
+#define SDL_BYTEORDER  SDL_LIL_ENDIAN
+#endif
+#endif /* !SDL_BYTEORDER */
+
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Use inline functions for compilers that support them, and static
+   functions for those that do not.  Because these functions become
+   static for compilers that do not support inline functions, this
+   header should only be included in files that actually use them.
+*/
+#if defined(__GNUC__) && defined(__i386__) && \
+   !(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */)
+static __inline__ Uint16 SDL_Swap16(Uint16 x)
+{
+       __asm__("xchgb %b0,%h0" : "=q" (x) :  "0" (x));
+       return x;
+}
+#elif defined(__GNUC__) && defined(__x86_64__)
+static __inline__ Uint16 SDL_Swap16(Uint16 x)
+{
+       __asm__("xchgb %b0,%h0" : "=Q" (x) :  "0" (x));
+       return x;
+}
+#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
+static __inline__ Uint16 SDL_Swap16(Uint16 x)
+{
+       Uint16 result;
+
+       __asm__("rlwimi %0,%2,8,16,23" : "=&r" (result) : "0" (x >> 8), "r" (x));
+       return result;
+}
+#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__))
+static __inline__ Uint16 SDL_Swap16(Uint16 x)
+{
+       __asm__("rorw #8,%0" : "=d" (x) :  "0" (x) : "cc");
+       return x;
+}
+#else
+static __inline__ Uint16 SDL_Swap16(Uint16 x) {
+       return((x<<8)|(x>>8));
+}
+#endif
+
+#if defined(__GNUC__) && defined(__i386__) && \
+   !(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */)
+static __inline__ Uint32 SDL_Swap32(Uint32 x)
+{
+       __asm__("bswap %0" : "=r" (x) : "0" (x));
+       return x;
+}
+#elif defined(__GNUC__) && defined(__x86_64__)
+static __inline__ Uint32 SDL_Swap32(Uint32 x)
+{
+       __asm__("bswapl %0" : "=r" (x) : "0" (x));
+       return x;
+}
+#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
+static __inline__ Uint32 SDL_Swap32(Uint32 x)
+{
+       Uint32 result;
+
+       __asm__("rlwimi %0,%2,24,16,23" : "=&r" (result) : "0" (x>>24), "r" (x));
+       __asm__("rlwimi %0,%2,8,8,15"   : "=&r" (result) : "0" (result),    "r" (x));
+       __asm__("rlwimi %0,%2,24,0,7"   : "=&r" (result) : "0" (result),    "r" (x));
+       return result;
+}
+#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__))
+static __inline__ Uint32 SDL_Swap32(Uint32 x)
+{
+       __asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0" : "=d" (x) :  "0" (x) : "cc");
+       return x;
+}
+#else
+static __inline__ Uint32 SDL_Swap32(Uint32 x) {
+       return((x<<24)|((x<<8)&0x00FF0000)|((x>>8)&0x0000FF00)|(x>>24));
+}
+#endif
+
+#ifdef SDL_HAS_64BIT_TYPE
+#if defined(__GNUC__) && defined(__i386__) && \
+   !(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */)
+static __inline__ Uint64 SDL_Swap64(Uint64 x)
+{
+       union { 
+               struct { Uint32 a,b; } s;
+               Uint64 u;
+       } v;
+       v.u = x;
+       __asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1" 
+               : "=r" (v.s.a), "=r" (v.s.b) 
+               : "0" (v.s.a), "1" (v.s.b)); 
+       return v.u;
+}
+#elif defined(__GNUC__) && defined(__x86_64__)
+static __inline__ Uint64 SDL_Swap64(Uint64 x)
+{
+       __asm__("bswapq %0" : "=r" (x) : "0" (x));
+       return x;
+}
+#else
+static __inline__ Uint64 SDL_Swap64(Uint64 x)
+{
+       Uint32 hi, lo;
+
+       /* Separate into high and low 32-bit values and swap them */
+       lo = (Uint32)(x&0xFFFFFFFF);
+       x >>= 32;
+       hi = (Uint32)(x&0xFFFFFFFF);
+       x = SDL_Swap32(lo);
+       x <<= 32;
+       x |= SDL_Swap32(hi);
+       return(x);
+}
+#endif
+#else
+/* This is mainly to keep compilers from complaining in SDL code.
+   If there is no real 64-bit datatype, then compilers will complain about
+   the fake 64-bit datatype that SDL provides when it compiles user code.
+*/
+#define SDL_Swap64(X)  (X)
+#endif /* SDL_HAS_64BIT_TYPE */
+
+
+/* Byteswap item from the specified endianness to the native endianness */
+#if SDL_BYTEORDER == SDL_LIL_ENDIAN
+#define SDL_SwapLE16(X)        (X)
+#define SDL_SwapLE32(X)        (X)
+#define SDL_SwapLE64(X)        (X)
+#define SDL_SwapBE16(X)        SDL_Swap16(X)
+#define SDL_SwapBE32(X)        SDL_Swap32(X)
+#define SDL_SwapBE64(X)        SDL_Swap64(X)
+#else
+#define SDL_SwapLE16(X)        SDL_Swap16(X)
+#define SDL_SwapLE32(X)        SDL_Swap32(X)
+#define SDL_SwapLE64(X)        SDL_Swap64(X)
+#define SDL_SwapBE16(X)        (X)
+#define SDL_SwapBE32(X)        (X)
+#define SDL_SwapBE64(X)        (X)
+#endif
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_endian_h */
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_error.h b/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_error.h
new file mode 100644 (file)
index 0000000..26d6bfa
--- /dev/null
@@ -0,0 +1,61 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* Simple error message routines for SDL */
+
+#ifndef _SDL_error_h
+#define _SDL_error_h
+
+#include "SDL_stdinc.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Public functions */
+extern DECLSPEC void SDLCALL SDL_SetError(const char *fmt, ...);
+extern DECLSPEC char * SDLCALL SDL_GetError(void);
+extern DECLSPEC void SDLCALL SDL_ClearError(void);
+
+/* Private error message function - used internally */
+#define SDL_OutOfMemory()      SDL_Error(SDL_ENOMEM)
+#define SDL_Unsupported()      SDL_Error(SDL_UNSUPPORTED)
+typedef enum {
+       SDL_ENOMEM,
+       SDL_EFREAD,
+       SDL_EFWRITE,
+       SDL_EFSEEK,
+       SDL_UNSUPPORTED,
+       SDL_LASTERROR
+} SDL_errorcode;
+extern DECLSPEC void SDLCALL SDL_Error(SDL_errorcode code);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_error_h */
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_events.h b/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_events.h
new file mode 100644 (file)
index 0000000..9fe918c
--- /dev/null
@@ -0,0 +1,337 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* Include file for SDL event handling */
+
+#ifndef _SDL_events_h
+#define _SDL_events_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_active.h"
+#include "SDL_keyboard.h"
+#include "SDL_mouse.h"
+#include "SDL_joystick.h"
+#include "SDL_quit.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* General keyboard/mouse state definitions */
+#define SDL_RELEASED   0
+#define SDL_PRESSED    1
+
+/* Event enumerations */
+typedef enum {
+       SDL_NOEVENT = 0,                        /* Unused (do not remove) */
+       SDL_ACTIVEEVENT,                        /* Application loses/gains visibility */
+       SDL_KEYDOWN,                    /* Keys pressed */
+       SDL_KEYUP,                      /* Keys released */
+       SDL_MOUSEMOTION,                        /* Mouse moved */
+       SDL_MOUSEBUTTONDOWN,            /* Mouse button pressed */
+       SDL_MOUSEBUTTONUP,              /* Mouse button released */
+       SDL_JOYAXISMOTION,              /* Joystick axis motion */
+       SDL_JOYBALLMOTION,              /* Joystick trackball motion */
+       SDL_JOYHATMOTION,               /* Joystick hat position change */
+       SDL_JOYBUTTONDOWN,              /* Joystick button pressed */
+       SDL_JOYBUTTONUP,                        /* Joystick button released */
+       SDL_QUIT,                       /* User-requested quit */
+       SDL_SYSWMEVENT,                 /* System specific event */
+       SDL_EVENT_RESERVEDA,            /* Reserved for future use.. */
+       SDL_EVENT_RESERVEDB,            /* Reserved for future use.. */
+       SDL_VIDEORESIZE,                        /* User resized video mode */
+       SDL_VIDEOEXPOSE,                        /* Screen needs to be redrawn */
+       SDL_EVENT_RESERVED2,            /* Reserved for future use.. */
+       SDL_EVENT_RESERVED3,            /* Reserved for future use.. */
+       SDL_EVENT_RESERVED4,            /* Reserved for future use.. */
+       SDL_EVENT_RESERVED5,            /* Reserved for future use.. */
+       SDL_EVENT_RESERVED6,            /* Reserved for future use.. */
+       SDL_EVENT_RESERVED7,            /* Reserved for future use.. */
+       /* Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */
+       SDL_USEREVENT = 24,
+       /* This last event is only for bounding internal arrays
+         It is the number of bits in the event mask datatype -- Uint32
+        */
+       SDL_NUMEVENTS = 32
+} SDL_EventType;
+
+/* Predefined event masks */
+#define SDL_EVENTMASK(X)       (1<<(X))
+typedef enum {
+       SDL_ACTIVEEVENTMASK     = SDL_EVENTMASK(SDL_ACTIVEEVENT),
+       SDL_KEYDOWNMASK         = SDL_EVENTMASK(SDL_KEYDOWN),
+       SDL_KEYUPMASK           = SDL_EVENTMASK(SDL_KEYUP),
+       SDL_KEYEVENTMASK        = SDL_EVENTMASK(SDL_KEYDOWN)|
+                                 SDL_EVENTMASK(SDL_KEYUP),
+       SDL_MOUSEMOTIONMASK     = SDL_EVENTMASK(SDL_MOUSEMOTION),
+       SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN),
+       SDL_MOUSEBUTTONUPMASK   = SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
+       SDL_MOUSEEVENTMASK      = SDL_EVENTMASK(SDL_MOUSEMOTION)|
+                                 SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN)|
+                                 SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
+       SDL_JOYAXISMOTIONMASK   = SDL_EVENTMASK(SDL_JOYAXISMOTION),
+       SDL_JOYBALLMOTIONMASK   = SDL_EVENTMASK(SDL_JOYBALLMOTION),
+       SDL_JOYHATMOTIONMASK    = SDL_EVENTMASK(SDL_JOYHATMOTION),
+       SDL_JOYBUTTONDOWNMASK   = SDL_EVENTMASK(SDL_JOYBUTTONDOWN),
+       SDL_JOYBUTTONUPMASK     = SDL_EVENTMASK(SDL_JOYBUTTONUP),
+       SDL_JOYEVENTMASK        = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
+                                 SDL_EVENTMASK(SDL_JOYBALLMOTION)|
+                                 SDL_EVENTMASK(SDL_JOYHATMOTION)|
+                                 SDL_EVENTMASK(SDL_JOYBUTTONDOWN)|
+                                 SDL_EVENTMASK(SDL_JOYBUTTONUP),
+       SDL_VIDEORESIZEMASK     = SDL_EVENTMASK(SDL_VIDEORESIZE),
+       SDL_VIDEOEXPOSEMASK     = SDL_EVENTMASK(SDL_VIDEOEXPOSE),
+       SDL_QUITMASK            = SDL_EVENTMASK(SDL_QUIT),
+       SDL_SYSWMEVENTMASK      = SDL_EVENTMASK(SDL_SYSWMEVENT)
+} SDL_EventMask ;
+#define SDL_ALLEVENTS          0xFFFFFFFF
+
+/* Application visibility event structure */
+typedef struct SDL_ActiveEvent {
+       Uint8 type;     /* SDL_ACTIVEEVENT */
+       Uint8 gain;     /* Whether given states were gained or lost (1/0) */
+       Uint8 state;    /* A mask of the focus states */
+} SDL_ActiveEvent;
+
+/* Keyboard event structure */
+typedef struct SDL_KeyboardEvent {
+       Uint8 type;     /* SDL_KEYDOWN or SDL_KEYUP */
+       Uint8 which;    /* The keyboard device index */
+       Uint8 state;    /* SDL_PRESSED or SDL_RELEASED */
+       SDL_keysym keysym;
+} SDL_KeyboardEvent;
+
+/* Mouse motion event structure */
+typedef struct SDL_MouseMotionEvent {
+       Uint8 type;     /* SDL_MOUSEMOTION */
+       Uint8 which;    /* The mouse device index */
+       Uint8 state;    /* The current button state */
+       Uint16 x, y;    /* The X/Y coordinates of the mouse */
+       Sint16 xrel;    /* The relative motion in the X direction */
+       Sint16 yrel;    /* The relative motion in the Y direction */
+} SDL_MouseMotionEvent;
+
+/* Mouse button event structure */
+typedef struct SDL_MouseButtonEvent {
+       Uint8 type;     /* SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */
+       Uint8 which;    /* The mouse device index */
+       Uint8 button;   /* The mouse button index */
+       Uint8 state;    /* SDL_PRESSED or SDL_RELEASED */
+       Uint16 x, y;    /* The X/Y coordinates of the mouse at press time */
+} SDL_MouseButtonEvent;
+
+/* Joystick axis motion event structure */
+typedef struct SDL_JoyAxisEvent {
+       Uint8 type;     /* SDL_JOYAXISMOTION */
+       Uint8 which;    /* The joystick device index */
+       Uint8 axis;     /* The joystick axis index */
+       Sint16 value;   /* The axis value (range: -32768 to 32767) */
+} SDL_JoyAxisEvent;
+
+/* Joystick trackball motion event structure */
+typedef struct SDL_JoyBallEvent {
+       Uint8 type;     /* SDL_JOYBALLMOTION */
+       Uint8 which;    /* The joystick device index */
+       Uint8 ball;     /* The joystick trackball index */
+       Sint16 xrel;    /* The relative motion in the X direction */
+       Sint16 yrel;    /* The relative motion in the Y direction */
+} SDL_JoyBallEvent;
+
+/* Joystick hat position change event structure */
+typedef struct SDL_JoyHatEvent {
+       Uint8 type;     /* SDL_JOYHATMOTION */
+       Uint8 which;    /* The joystick device index */
+       Uint8 hat;      /* The joystick hat index */
+       Uint8 value;    /* The hat position value:
+                           SDL_HAT_LEFTUP   SDL_HAT_UP       SDL_HAT_RIGHTUP
+                           SDL_HAT_LEFT     SDL_HAT_CENTERED SDL_HAT_RIGHT
+                           SDL_HAT_LEFTDOWN SDL_HAT_DOWN     SDL_HAT_RIGHTDOWN
+                          Note that zero means the POV is centered.
+                       */
+} SDL_JoyHatEvent;
+
+/* Joystick button event structure */
+typedef struct SDL_JoyButtonEvent {
+       Uint8 type;     /* SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */
+       Uint8 which;    /* The joystick device index */
+       Uint8 button;   /* The joystick button index */
+       Uint8 state;    /* SDL_PRESSED or SDL_RELEASED */
+} SDL_JoyButtonEvent;
+
+/* The "window resized" event
+   When you get this event, you are responsible for setting a new video
+   mode with the new width and height.
+ */
+typedef struct SDL_ResizeEvent {
+       Uint8 type;     /* SDL_VIDEORESIZE */
+       int w;          /* New width */
+       int h;          /* New height */
+} SDL_ResizeEvent;
+
+/* The "screen redraw" event */
+typedef struct SDL_ExposeEvent {
+       Uint8 type;     /* SDL_VIDEOEXPOSE */
+} SDL_ExposeEvent;
+
+/* The "quit requested" event */
+typedef struct SDL_QuitEvent {
+       Uint8 type;     /* SDL_QUIT */
+} SDL_QuitEvent;
+
+/* A user-defined event type */
+typedef struct SDL_UserEvent {
+       Uint8 type;     /* SDL_USEREVENT through SDL_NUMEVENTS-1 */
+       int code;       /* User defined event code */
+       void *data1;    /* User defined data pointer */
+       void *data2;    /* User defined data pointer */
+} SDL_UserEvent;
+
+/* If you want to use this event, you should include SDL_syswm.h */
+struct SDL_SysWMmsg;
+typedef struct SDL_SysWMmsg SDL_SysWMmsg;
+typedef struct SDL_SysWMEvent {
+       Uint8 type;
+       SDL_SysWMmsg *msg;
+} SDL_SysWMEvent;
+
+/* General event structure */
+typedef union SDL_Event {
+       Uint8 type;
+       SDL_ActiveEvent active;
+       SDL_KeyboardEvent key;
+       SDL_MouseMotionEvent motion;
+       SDL_MouseButtonEvent button;
+       SDL_JoyAxisEvent jaxis;
+       SDL_JoyBallEvent jball;
+       SDL_JoyHatEvent jhat;
+       SDL_JoyButtonEvent jbutton;
+       SDL_ResizeEvent resize;
+       SDL_ExposeEvent expose;
+       SDL_QuitEvent quit;
+       SDL_UserEvent user;
+       SDL_SysWMEvent syswm;
+} SDL_Event;
+
+
+/* Function prototypes */
+
+/* Pumps the event loop, gathering events from the input devices.
+   This function updates the event queue and internal input device state.
+   This should only be run in the thread that sets the video mode.
+*/
+extern DECLSPEC void SDLCALL SDL_PumpEvents(void);
+
+/* Checks the event queue for messages and optionally returns them.
+   If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to
+   the back of the event queue.
+   If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front
+   of the event queue, matching 'mask', will be returned and will not
+   be removed from the queue.
+   If 'action' is SDL_GETEVENT, up to 'numevents' events at the front 
+   of the event queue, matching 'mask', will be returned and will be
+   removed from the queue.
+   This function returns the number of events actually stored, or -1
+   if there was an error.  This function is thread-safe.
+*/
+typedef enum {
+       SDL_ADDEVENT,
+       SDL_PEEKEVENT,
+       SDL_GETEVENT
+} SDL_eventaction;
+/* */
+extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents,
+                               SDL_eventaction action, Uint32 mask);
+
+/* Polls for currently pending events, and returns 1 if there are any pending
+   events, or 0 if there are none available.  If 'event' is not NULL, the next
+   event is removed from the queue and stored in that area.
+ */
+extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event *event);
+
+/* Waits indefinitely for the next available event, returning 1, or 0 if there
+   was an error while waiting for events.  If 'event' is not NULL, the next
+   event is removed from the queue and stored in that area.
+ */
+extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event *event);
+
+/* Add an event to the event queue.
+   This function returns 0 on success, or -1 if the event queue was full
+   or there was some other error.
+ */
+extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event *event);
+
+/*
+  This function sets up a filter to process all events before they
+  change internal state and are posted to the internal event queue.
+
+  The filter is protypted as:
+*/
+typedef int (SDLCALL *SDL_EventFilter)(const SDL_Event *event);
+/*
+  If the filter returns 1, then the event will be added to the internal queue.
+  If it returns 0, then the event will be dropped from the queue, but the 
+  internal state will still be updated.  This allows selective filtering of
+  dynamically arriving events.
+
+  WARNING:  Be very careful of what you do in the event filter function, as 
+            it may run in a different thread!
+
+  There is one caveat when dealing with the SDL_QUITEVENT event type.  The
+  event filter is only called when the window manager desires to close the
+  application window.  If the event filter returns 1, then the window will
+  be closed, otherwise the window will remain open if possible.
+  If the quit event is generated by an interrupt signal, it will bypass the
+  internal queue and be delivered to the application at the next event poll.
+*/
+extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter);
+
+/*
+  Return the current event filter - can be used to "chain" filters.
+  If there is no event filter set, this function returns NULL.
+*/
+extern DECLSPEC SDL_EventFilter SDLCALL SDL_GetEventFilter(void);
+
+/*
+  This function allows you to set the state of processing certain events.
+  If 'state' is set to SDL_IGNORE, that event will be automatically dropped
+  from the event queue and will not event be filtered.
+  If 'state' is set to SDL_ENABLE, that event will be processed normally.
+  If 'state' is set to SDL_QUERY, SDL_EventState() will return the 
+  current processing state of the specified event.
+*/
+#define SDL_QUERY      -1
+#define SDL_IGNORE      0
+#define SDL_DISABLE     0
+#define SDL_ENABLE      1
+extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_events_h */
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_getenv.h b/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_getenv.h
new file mode 100644 (file)
index 0000000..853b9ce
--- /dev/null
@@ -0,0 +1,24 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* DEPRECATED */
+#include "SDL_stdinc.h"
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_joystick.h b/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_joystick.h
new file mode 100644 (file)
index 0000000..e4f72f1
--- /dev/null
@@ -0,0 +1,167 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* Include file for SDL joystick event handling */
+
+#ifndef _SDL_joystick_h
+#define _SDL_joystick_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* In order to use these functions, SDL_Init() must have been called
+   with the SDL_INIT_JOYSTICK flag.  This causes SDL to scan the system
+   for joysticks, and load appropriate drivers.
+*/
+
+/* The joystick structure used to identify an SDL joystick */
+struct _SDL_Joystick;
+typedef struct _SDL_Joystick SDL_Joystick;
+
+
+/* Function prototypes */
+/*
+ * Count the number of joysticks attached to the system
+ */
+extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
+
+/*
+ * Get the implementation dependent name of a joystick.
+ * This can be called before any joysticks are opened.
+ * If no name can be found, this function returns NULL.
+ */
+extern DECLSPEC const char * SDLCALL SDL_JoystickName(int device_index);
+
+/*
+ * Open a joystick for use - the index passed as an argument refers to
+ * the N'th joystick on the system.  This index is the value which will
+ * identify this joystick in future joystick events.
+ *
+ * This function returns a joystick identifier, or NULL if an error occurred.
+ */
+extern DECLSPEC SDL_Joystick * SDLCALL SDL_JoystickOpen(int device_index);
+
+/*
+ * Returns 1 if the joystick has been opened, or 0 if it has not.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickOpened(int device_index);
+
+/*
+ * Get the device index of an opened joystick.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickIndex(SDL_Joystick *joystick);
+
+/*
+ * Get the number of general axis controls on a joystick
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick);
+
+/*
+ * Get the number of trackballs on a joystick
+ * Joystick trackballs have only relative motion events associated
+ * with them and their state cannot be polled.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick);
+
+/*
+ * Get the number of POV hats on a joystick
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick);
+
+/*
+ * Get the number of buttons on a joystick
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick);
+
+/*
+ * Update the current state of the open joysticks.
+ * This is called automatically by the event loop if any joystick
+ * events are enabled.
+ */
+extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
+
+/*
+ * Enable/disable joystick event polling.
+ * If joystick events are disabled, you must call SDL_JoystickUpdate()
+ * yourself and check the state of the joystick when you want joystick
+ * information.
+ * The state can be one of SDL_QUERY, SDL_ENABLE or SDL_IGNORE.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
+
+/*
+ * Get the current state of an axis control on a joystick
+ * The state is a value ranging from -32768 to 32767.
+ * The axis indices start at index 0.
+ */
+extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis);
+
+/*
+ * Get the current state of a POV hat on a joystick
+ * The return value is one of the following positions:
+ */
+#define SDL_HAT_CENTERED       0x00
+#define SDL_HAT_UP             0x01
+#define SDL_HAT_RIGHT          0x02
+#define SDL_HAT_DOWN           0x04
+#define SDL_HAT_LEFT           0x08
+#define SDL_HAT_RIGHTUP                (SDL_HAT_RIGHT|SDL_HAT_UP)
+#define SDL_HAT_RIGHTDOWN      (SDL_HAT_RIGHT|SDL_HAT_DOWN)
+#define SDL_HAT_LEFTUP         (SDL_HAT_LEFT|SDL_HAT_UP)
+#define SDL_HAT_LEFTDOWN       (SDL_HAT_LEFT|SDL_HAT_DOWN)
+/*
+ * The hat indices start at index 0.
+ */
+extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, int hat);
+
+/*
+ * Get the ball axis change since the last poll
+ * This returns 0, or -1 if you passed it invalid parameters.
+ * The ball indices start at index 0.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick, int ball, int *dx, int *dy);
+
+/*
+ * Get the current state of a button on a joystick
+ * The button indices start at index 0.
+ */
+extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick, int button);
+
+/*
+ * Close a joystick previously opened with SDL_JoystickOpen()
+ */
+extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_joystick_h */
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_keyboard.h b/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_keyboard.h
new file mode 100644 (file)
index 0000000..1ad7dca
--- /dev/null
@@ -0,0 +1,121 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* Include file for SDL keyboard event handling */
+
+#ifndef _SDL_keyboard_h
+#define _SDL_keyboard_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_keysym.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Keysym structure
+   - The scancode is hardware dependent, and should not be used by general
+     applications.  If no hardware scancode is available, it will be 0.
+
+   - The 'unicode' translated character is only available when character
+     translation is enabled by the SDL_EnableUNICODE() API.  If non-zero,
+     this is a UNICODE character corresponding to the keypress.  If the
+     high 9 bits of the character are 0, then this maps to the equivalent
+     ASCII character:
+       char ch;
+       if ( (keysym.unicode & 0xFF80) == 0 ) {
+               ch = keysym.unicode & 0x7F;
+       } else {
+               An international character..
+       }
+ */
+typedef struct SDL_keysym {
+       Uint8 scancode;                 /* hardware specific scancode */
+       SDLKey sym;                     /* SDL virtual keysym */
+       SDLMod mod;                     /* current key modifiers */
+       Uint16 unicode;                 /* translated character */
+} SDL_keysym;
+
+/* This is the mask which refers to all hotkey bindings */
+#define SDL_ALL_HOTKEYS                0xFFFFFFFF
+
+/* Function prototypes */
+/*
+ * Enable/Disable UNICODE translation of keyboard input.
+ * This translation has some overhead, so translation defaults off.
+ * If 'enable' is 1, translation is enabled.
+ * If 'enable' is 0, translation is disabled.
+ * If 'enable' is -1, the translation state is not changed.
+ * It returns the previous state of keyboard translation.
+ */
+extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable);
+
+/*
+ * Enable/Disable keyboard repeat.  Keyboard repeat defaults to off.
+ * 'delay' is the initial delay in ms between the time when a key is
+ * pressed, and keyboard repeat begins.
+ * 'interval' is the time in ms between keyboard repeat events.
+ */
+#define SDL_DEFAULT_REPEAT_DELAY       500
+#define SDL_DEFAULT_REPEAT_INTERVAL    30
+/*
+ * If 'delay' is set to 0, keyboard repeat is disabled.
+ */
+extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval);
+extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval);
+
+/*
+ * Get a snapshot of the current state of the keyboard.
+ * Returns an array of keystates, indexed by the SDLK_* syms.
+ * Used:
+ *     Uint8 *keystate = SDL_GetKeyState(NULL);
+ *     if ( keystate[SDLK_RETURN] ) ... <RETURN> is pressed.
+ */
+extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys);
+
+/*
+ * Get the current key modifier state
+ */
+extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void);
+
+/*
+ * Set the current key modifier state
+ * This does not change the keyboard state, only the key modifier flags.
+ */
+extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate);
+
+/*
+ * Get the name of an SDL virtual keysym
+ */
+extern DECLSPEC char * SDLCALL SDL_GetKeyName(SDLKey key);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_keyboard_h */
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_keysym.h b/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_keysym.h
new file mode 100644 (file)
index 0000000..ff44a03
--- /dev/null
@@ -0,0 +1,311 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifndef _SDL_keysym_h
+#define _SDL_keysym_h
+
+/* What we really want is a mapping of every raw key on the keyboard.
+   To support international keyboards, we use the range 0xA1 - 0xFF
+   as international virtual keycodes.  We'll follow in the footsteps of X11...
+   The names of the keys
+ */
+typedef enum {
+       /* The keyboard syms have been cleverly chosen to map to ASCII */
+       SDLK_UNKNOWN            = 0,
+       SDLK_FIRST              = 0,
+       SDLK_BACKSPACE          = 8,
+       SDLK_TAB                = 9,
+       SDLK_CLEAR              = 12,
+       SDLK_RETURN             = 13,
+       SDLK_PAUSE              = 19,
+       SDLK_ESCAPE             = 27,
+       SDLK_SPACE              = 32,
+       SDLK_EXCLAIM            = 33,
+       SDLK_QUOTEDBL           = 34,
+       SDLK_HASH               = 35,
+       SDLK_DOLLAR             = 36,
+       SDLK_AMPERSAND          = 38,
+       SDLK_QUOTE              = 39,
+       SDLK_LEFTPAREN          = 40,
+       SDLK_RIGHTPAREN         = 41,
+       SDLK_ASTERISK           = 42,
+       SDLK_PLUS               = 43,
+       SDLK_COMMA              = 44,
+       SDLK_MINUS              = 45,
+       SDLK_PERIOD             = 46,
+       SDLK_SLASH              = 47,
+       SDLK_0                  = 48,
+       SDLK_1                  = 49,
+       SDLK_2                  = 50,
+       SDLK_3                  = 51,
+       SDLK_4                  = 52,
+       SDLK_5                  = 53,
+       SDLK_6                  = 54,
+       SDLK_7                  = 55,
+       SDLK_8                  = 56,
+       SDLK_9                  = 57,
+       SDLK_COLON              = 58,
+       SDLK_SEMICOLON          = 59,
+       SDLK_LESS               = 60,
+       SDLK_EQUALS             = 61,
+       SDLK_GREATER            = 62,
+       SDLK_QUESTION           = 63,
+       SDLK_AT                 = 64,
+       /* 
+          Skip uppercase letters
+        */
+       SDLK_LEFTBRACKET        = 91,
+       SDLK_BACKSLASH          = 92,
+       SDLK_RIGHTBRACKET       = 93,
+       SDLK_CARET              = 94,
+       SDLK_UNDERSCORE         = 95,
+       SDLK_BACKQUOTE          = 96,
+       SDLK_a                  = 97,
+       SDLK_b                  = 98,
+       SDLK_c                  = 99,
+       SDLK_d                  = 100,
+       SDLK_e                  = 101,
+       SDLK_f                  = 102,
+       SDLK_g                  = 103,
+       SDLK_h                  = 104,
+       SDLK_i                  = 105,
+       SDLK_j                  = 106,
+       SDLK_k                  = 107,
+       SDLK_l                  = 108,
+       SDLK_m                  = 109,
+       SDLK_n                  = 110,
+       SDLK_o                  = 111,
+       SDLK_p                  = 112,
+       SDLK_q                  = 113,
+       SDLK_r                  = 114,
+       SDLK_s                  = 115,
+       SDLK_t                  = 116,
+       SDLK_u                  = 117,
+       SDLK_v                  = 118,
+       SDLK_w                  = 119,
+       SDLK_x                  = 120,
+       SDLK_y                  = 121,
+       SDLK_z                  = 122,
+       SDLK_DELETE             = 127,
+       /* End of ASCII mapped keysyms */
+
+       /* International keyboard syms */
+       SDLK_WORLD_0            = 160,          /* 0xA0 */
+       SDLK_WORLD_1            = 161,
+       SDLK_WORLD_2            = 162,
+       SDLK_WORLD_3            = 163,
+       SDLK_WORLD_4            = 164,
+       SDLK_WORLD_5            = 165,
+       SDLK_WORLD_6            = 166,
+       SDLK_WORLD_7            = 167,
+       SDLK_WORLD_8            = 168,
+       SDLK_WORLD_9            = 169,
+       SDLK_WORLD_10           = 170,
+       SDLK_WORLD_11           = 171,
+       SDLK_WORLD_12           = 172,
+       SDLK_WORLD_13           = 173,
+       SDLK_WORLD_14           = 174,
+       SDLK_WORLD_15           = 175,
+       SDLK_WORLD_16           = 176,
+       SDLK_WORLD_17           = 177,
+       SDLK_WORLD_18           = 178,
+       SDLK_WORLD_19           = 179,
+       SDLK_WORLD_20           = 180,
+       SDLK_WORLD_21           = 181,
+       SDLK_WORLD_22           = 182,
+       SDLK_WORLD_23           = 183,
+       SDLK_WORLD_24           = 184,
+       SDLK_WORLD_25           = 185,
+       SDLK_WORLD_26           = 186,
+       SDLK_WORLD_27           = 187,
+       SDLK_WORLD_28           = 188,
+       SDLK_WORLD_29           = 189,
+       SDLK_WORLD_30           = 190,
+       SDLK_WORLD_31           = 191,
+       SDLK_WORLD_32           = 192,
+       SDLK_WORLD_33           = 193,
+       SDLK_WORLD_34           = 194,
+       SDLK_WORLD_35           = 195,
+       SDLK_WORLD_36           = 196,
+       SDLK_WORLD_37           = 197,
+       SDLK_WORLD_38           = 198,
+       SDLK_WORLD_39           = 199,
+       SDLK_WORLD_40           = 200,
+       SDLK_WORLD_41           = 201,
+       SDLK_WORLD_42           = 202,
+       SDLK_WORLD_43           = 203,
+       SDLK_WORLD_44           = 204,
+       SDLK_WORLD_45           = 205,
+       SDLK_WORLD_46           = 206,
+       SDLK_WORLD_47           = 207,
+       SDLK_WORLD_48           = 208,
+       SDLK_WORLD_49           = 209,
+       SDLK_WORLD_50           = 210,
+       SDLK_WORLD_51           = 211,
+       SDLK_WORLD_52           = 212,
+       SDLK_WORLD_53           = 213,
+       SDLK_WORLD_54           = 214,
+       SDLK_WORLD_55           = 215,
+       SDLK_WORLD_56           = 216,
+       SDLK_WORLD_57           = 217,
+       SDLK_WORLD_58           = 218,
+       SDLK_WORLD_59           = 219,
+       SDLK_WORLD_60           = 220,
+       SDLK_WORLD_61           = 221,
+       SDLK_WORLD_62           = 222,
+       SDLK_WORLD_63           = 223,
+       SDLK_WORLD_64           = 224,
+       SDLK_WORLD_65           = 225,
+       SDLK_WORLD_66           = 226,
+       SDLK_WORLD_67           = 227,
+       SDLK_WORLD_68           = 228,
+       SDLK_WORLD_69           = 229,
+       SDLK_WORLD_70           = 230,
+       SDLK_WORLD_71           = 231,
+       SDLK_WORLD_72           = 232,
+       SDLK_WORLD_73           = 233,
+       SDLK_WORLD_74           = 234,
+       SDLK_WORLD_75           = 235,
+       SDLK_WORLD_76           = 236,
+       SDLK_WORLD_77           = 237,
+       SDLK_WORLD_78           = 238,
+       SDLK_WORLD_79           = 239,
+       SDLK_WORLD_80           = 240,
+       SDLK_WORLD_81           = 241,
+       SDLK_WORLD_82           = 242,
+       SDLK_WORLD_83           = 243,
+       SDLK_WORLD_84           = 244,
+       SDLK_WORLD_85           = 245,
+       SDLK_WORLD_86           = 246,
+       SDLK_WORLD_87           = 247,
+       SDLK_WORLD_88           = 248,
+       SDLK_WORLD_89           = 249,
+       SDLK_WORLD_90           = 250,
+       SDLK_WORLD_91           = 251,
+       SDLK_WORLD_92           = 252,
+       SDLK_WORLD_93           = 253,
+       SDLK_WORLD_94           = 254,
+       SDLK_WORLD_95           = 255,          /* 0xFF */
+
+       /* Numeric keypad */
+       SDLK_KP0                = 256,
+       SDLK_KP1                = 257,
+       SDLK_KP2                = 258,
+       SDLK_KP3                = 259,
+       SDLK_KP4                = 260,
+       SDLK_KP5                = 261,
+       SDLK_KP6                = 262,
+       SDLK_KP7                = 263,
+       SDLK_KP8                = 264,
+       SDLK_KP9                = 265,
+       SDLK_KP_PERIOD          = 266,
+       SDLK_KP_DIVIDE          = 267,
+       SDLK_KP_MULTIPLY        = 268,
+       SDLK_KP_MINUS           = 269,
+       SDLK_KP_PLUS            = 270,
+       SDLK_KP_ENTER           = 271,
+       SDLK_KP_EQUALS          = 272,
+
+       /* Arrows + Home/End pad */
+       SDLK_UP                 = 273,
+       SDLK_DOWN               = 274,
+       SDLK_RIGHT              = 275,
+       SDLK_LEFT               = 276,
+       SDLK_INSERT             = 277,
+       SDLK_HOME               = 278,
+       SDLK_END                = 279,
+       SDLK_PAGEUP             = 280,
+       SDLK_PAGEDOWN           = 281,
+
+       /* Function keys */
+       SDLK_F1                 = 282,
+       SDLK_F2                 = 283,
+       SDLK_F3                 = 284,
+       SDLK_F4                 = 285,
+       SDLK_F5                 = 286,
+       SDLK_F6                 = 287,
+       SDLK_F7                 = 288,
+       SDLK_F8                 = 289,
+       SDLK_F9                 = 290,
+       SDLK_F10                = 291,
+       SDLK_F11                = 292,
+       SDLK_F12                = 293,
+       SDLK_F13                = 294,
+       SDLK_F14                = 295,
+       SDLK_F15                = 296,
+
+       /* Key state modifier keys */
+       SDLK_NUMLOCK            = 300,
+       SDLK_CAPSLOCK           = 301,
+       SDLK_SCROLLOCK          = 302,
+       SDLK_RSHIFT             = 303,
+       SDLK_LSHIFT             = 304,
+       SDLK_RCTRL              = 305,
+       SDLK_LCTRL              = 306,
+       SDLK_RALT               = 307,
+       SDLK_LALT               = 308,
+       SDLK_RMETA              = 309,
+       SDLK_LMETA              = 310,
+       SDLK_LSUPER             = 311,          /* Left "Windows" key */
+       SDLK_RSUPER             = 312,          /* Right "Windows" key */
+       SDLK_MODE               = 313,          /* "Alt Gr" key */
+       SDLK_COMPOSE            = 314,          /* Multi-key compose key */
+
+       /* Miscellaneous function keys */
+       SDLK_HELP               = 315,
+       SDLK_PRINT              = 316,
+       SDLK_SYSREQ             = 317,
+       SDLK_BREAK              = 318,
+       SDLK_MENU               = 319,
+       SDLK_POWER              = 320,          /* Power Macintosh power key */
+       SDLK_EURO               = 321,          /* Some european keyboards */
+       SDLK_UNDO               = 322,          /* Atari keyboard has Undo */
+
+       /* Add any other keys here */
+
+       SDLK_LAST
+} SDLKey;
+
+/* Enumeration of valid key mods (possibly OR'd together) */
+typedef enum {
+       KMOD_NONE  = 0x0000,
+       KMOD_LSHIFT= 0x0001,
+       KMOD_RSHIFT= 0x0002,
+       KMOD_LCTRL = 0x0040,
+       KMOD_RCTRL = 0x0080,
+       KMOD_LALT  = 0x0100,
+       KMOD_RALT  = 0x0200,
+       KMOD_LMETA = 0x0400,
+       KMOD_RMETA = 0x0800,
+       KMOD_NUM   = 0x1000,
+       KMOD_CAPS  = 0x2000,
+       KMOD_MODE  = 0x4000,
+       KMOD_RESERVED = 0x8000
+} SDLMod;
+
+#define KMOD_CTRL      (KMOD_LCTRL|KMOD_RCTRL)
+#define KMOD_SHIFT     (KMOD_LSHIFT|KMOD_RSHIFT)
+#define KMOD_ALT       (KMOD_LALT|KMOD_RALT)
+#define KMOD_META      (KMOD_LMETA|KMOD_RMETA)
+
+#endif /* _SDL_keysym_h */
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_loadso.h b/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_loadso.h
new file mode 100644 (file)
index 0000000..ce96449
--- /dev/null
@@ -0,0 +1,74 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+/* System dependent library loading routines                           */
+
+/* Some things to keep in mind:                                        
+   - These functions only work on C function names.  Other languages may
+     have name mangling and intrinsic language support that varies from
+     compiler to compiler.
+   - Make sure you declare your function pointers with the same calling
+     convention as the actual library function.  Your code will crash
+     mysteriously if you do not do this.
+   - Avoid namespace collisions.  If you load a symbol from the library,
+     it is not defined whether or not it goes into the global symbol
+     namespace for the application.  If it does and it conflicts with
+     symbols in your code or other shared libraries, you will not get
+     the results you expect. :)
+*/
+
+
+#ifndef _SDL_loadso_h
+#define _SDL_loadso_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* This function dynamically loads a shared object and returns a pointer
+ * to the object handle (or NULL if there was an error).
+ * The 'sofile' parameter is a system dependent name of the object file.
+ */
+extern DECLSPEC void * SDLCALL SDL_LoadObject(const char *sofile);
+
+/* Given an object handle, this function looks up the address of the
+ * named function in the shared object and returns it.  This address
+ * is no longer valid after calling SDL_UnloadObject().
+ */
+extern DECLSPEC void * SDLCALL SDL_LoadFunction(void *handle, const char *name);
+
+/* Unload a shared object from memory */
+extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_loadso_h */
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_main.h b/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_main.h
new file mode 100644 (file)
index 0000000..cf8b728
--- /dev/null
@@ -0,0 +1,98 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifndef _SDL_main_h
+#define _SDL_main_h
+
+#include "SDL_stdinc.h"
+
+/* Redefine main() on Win32 and MacOS so that it is called by winmain.c */
+
+#if defined(__WIN32__) || \
+    (defined(__MWERKS__) && !defined(__BEOS__)) || \
+    defined(__MACOS__) || defined(__MACOSX__) || \
+    defined(__SYMBIAN32__) || defined(QWS)
+
+#ifdef __cplusplus
+#define C_LINKAGE      "C"
+#else
+#define C_LINKAGE
+#endif /* __cplusplus */
+
+/* The application's main() function must be called with C linkage,
+   and should be declared like this:
+#ifdef __cplusplus
+extern "C"
+#endif
+       int main(int argc, char *argv[])
+       {
+       }
+ */
+#define main   SDL_main
+
+/* The prototype for the application's main() function */
+extern C_LINKAGE int SDL_main(int argc, char *argv[]);
+
+
+/* From the SDL library code -- needed for registering the app on Win32 */
+#ifdef __WIN32__
+
+#include "begin_code.h"
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* This should be called from your WinMain() function, if any */
+extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst);
+/* This can also be called, but is no longer necessary */
+extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
+/* This can also be called, but is no longer necessary (SDL_Quit calls it) */
+extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+#endif
+
+/* From the SDL library code -- needed for registering QuickDraw on MacOS */
+#if defined(__MACOS__)
+
+#include "begin_code.h"
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Forward declaration so we don't need to include QuickDraw.h */
+struct QDGlobals;
+
+/* This should be called from your main() function, if any */
+extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd);
+
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+#endif
+
+#endif /* Need to redefine main()? */
+
+#endif /* _SDL_main_h */
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_mouse.h b/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_mouse.h
new file mode 100644 (file)
index 0000000..019497f
--- /dev/null
@@ -0,0 +1,140 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* Include file for SDL mouse event handling */
+
+#ifndef _SDL_mouse_h
+#define _SDL_mouse_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_video.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef struct WMcursor WMcursor;      /* Implementation dependent */
+typedef struct SDL_Cursor {
+       SDL_Rect area;                  /* The area of the mouse cursor */
+       Sint16 hot_x, hot_y;            /* The "tip" of the cursor */
+       Uint8 *data;                    /* B/W cursor data */
+       Uint8 *mask;                    /* B/W cursor mask */
+       Uint8 *save[2];                 /* Place to save cursor area */
+       WMcursor *wm_cursor;            /* Window-manager cursor */
+} SDL_Cursor;
+
+/* Function prototypes */
+/*
+ * Retrieve the current state of the mouse.
+ * The current button state is returned as a button bitmask, which can
+ * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
+ * current mouse cursor position.  You can pass NULL for either x or y.
+ */
+extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y);
+
+/*
+ * Retrieve the current state of the mouse.
+ * The current button state is returned as a button bitmask, which can
+ * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
+ * mouse deltas since the last call to SDL_GetRelativeMouseState().
+ */
+extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
+
+/*
+ * Set the position of the mouse cursor (generates a mouse motion event)
+ */
+extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y);
+
+/*
+ * Create a cursor using the specified data and mask (in MSB format).
+ * The cursor width must be a multiple of 8 bits.
+ *
+ * The cursor is created in black and white according to the following:
+ * data  mask    resulting pixel on screen
+ *  0     1       White
+ *  1     1       Black
+ *  0     0       Transparent
+ *  1     0       Inverted color if possible, black if not.
+ *
+ * Cursors created with this function must be freed with SDL_FreeCursor().
+ */
+extern DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor
+               (Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);
+
+/*
+ * Set the currently active cursor to the specified one.
+ * If the cursor is currently visible, the change will be immediately 
+ * represented on the display.
+ */
+extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor *cursor);
+
+/*
+ * Returns the currently active cursor.
+ */
+extern DECLSPEC SDL_Cursor * SDLCALL SDL_GetCursor(void);
+
+/*
+ * Deallocates a cursor created with SDL_CreateCursor().
+ */
+extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor *cursor);
+
+/*
+ * Toggle whether or not the cursor is shown on the screen.
+ * The cursor start off displayed, but can be turned off.
+ * SDL_ShowCursor() returns 1 if the cursor was being displayed
+ * before the call, or 0 if it was not.  You can query the current
+ * state by passing a 'toggle' value of -1.
+ */
+extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
+
+/* Used as a mask when testing buttons in buttonstate
+   Button 1:   Left mouse button
+   Button 2:   Middle mouse button
+   Button 3:   Right mouse button
+   Button 4:   Mouse wheel up   (may also be a real button)
+   Button 5:   Mouse wheel down (may also be a real button)
+ */
+#define SDL_BUTTON(X)          (1 << ((X)-1))
+#define SDL_BUTTON_LEFT                1
+#define SDL_BUTTON_MIDDLE      2
+#define SDL_BUTTON_RIGHT       3
+#define SDL_BUTTON_WHEELUP     4
+#define SDL_BUTTON_WHEELDOWN   5
+#define SDL_BUTTON_X1          6
+#define SDL_BUTTON_X2          7
+#define SDL_BUTTON_LMASK       SDL_BUTTON(SDL_BUTTON_LEFT)
+#define SDL_BUTTON_MMASK       SDL_BUTTON(SDL_BUTTON_MIDDLE)
+#define SDL_BUTTON_RMASK       SDL_BUTTON(SDL_BUTTON_RIGHT)
+#define SDL_BUTTON_X1MASK      SDL_BUTTON(SDL_BUTTON_X1)
+#define SDL_BUTTON_X2MASK      SDL_BUTTON(SDL_BUTTON_X2)
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_mouse_h */
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_mutex.h b/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_mutex.h
new file mode 100644 (file)
index 0000000..0016528
--- /dev/null
@@ -0,0 +1,162 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifndef _SDL_mutex_h
+#define _SDL_mutex_h
+
+/* Functions to provide thread synchronization primitives
+
+       These are independent of the other SDL routines.
+*/
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Synchronization functions which can time out return this value
+   if they time out.
+*/
+#define SDL_MUTEX_TIMEDOUT     1
+
+/* This is the timeout value which corresponds to never time out */
+#define SDL_MUTEX_MAXWAIT      (~(Uint32)0)
+
+
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+/* Mutex functions                                               */
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+
+/* The SDL mutex structure, defined in SDL_mutex.c */
+struct SDL_mutex;
+typedef struct SDL_mutex SDL_mutex;
+
+/* Create a mutex, initialized unlocked */
+extern DECLSPEC SDL_mutex * SDLCALL SDL_CreateMutex(void);
+
+/* Lock the mutex  (Returns 0, or -1 on error) */
+#define SDL_LockMutex(m)       SDL_mutexP(m)
+extern DECLSPEC int SDLCALL SDL_mutexP(SDL_mutex *mutex);
+
+/* Unlock the mutex  (Returns 0, or -1 on error)
+   It is an error to unlock a mutex that has not been locked by
+   the current thread, and doing so results in undefined behavior.
+ */
+#define SDL_UnlockMutex(m)     SDL_mutexV(m)
+extern DECLSPEC int SDLCALL SDL_mutexV(SDL_mutex *mutex);
+
+/* Destroy a mutex */
+extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex *mutex);
+
+
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+/* Semaphore functions                                           */
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+
+/* The SDL semaphore structure, defined in SDL_sem.c */
+struct SDL_semaphore;
+typedef struct SDL_semaphore SDL_sem;
+
+/* Create a semaphore, initialized with value, returns NULL on failure. */
+extern DECLSPEC SDL_sem * SDLCALL SDL_CreateSemaphore(Uint32 initial_value);
+
+/* Destroy a semaphore */
+extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem *sem);
+
+/* This function suspends the calling thread until the semaphore pointed 
+ * to by sem has a positive count. It then atomically decreases the semaphore
+ * count.
+ */
+extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem *sem);
+
+/* Non-blocking variant of SDL_SemWait(), returns 0 if the wait succeeds,
+   SDL_MUTEX_TIMEDOUT if the wait would block, and -1 on error.
+*/
+extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem *sem);
+
+/* Variant of SDL_SemWait() with a timeout in milliseconds, returns 0 if
+   the wait succeeds, SDL_MUTEX_TIMEDOUT if the wait does not succeed in
+   the allotted time, and -1 on error.
+   On some platforms this function is implemented by looping with a delay
+   of 1 ms, and so should be avoided if possible.
+*/
+extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem *sem, Uint32 ms);
+
+/* Atomically increases the semaphore's count (not blocking), returns 0,
+   or -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem *sem);
+
+/* Returns the current count of the semaphore */
+extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem *sem);
+
+
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+/* Condition variable functions                                  */
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+
+/* The SDL condition variable structure, defined in SDL_cond.c */
+struct SDL_cond;
+typedef struct SDL_cond SDL_cond;
+
+/* Create a condition variable */
+extern DECLSPEC SDL_cond * SDLCALL SDL_CreateCond(void);
+
+/* Destroy a condition variable */
+extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond *cond);
+
+/* Restart one of the threads that are waiting on the condition variable,
+   returns 0 or -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond *cond);
+
+/* Restart all threads that are waiting on the condition variable,
+   returns 0 or -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond *cond);
+
+/* Wait on the condition variable, unlocking the provided mutex.
+   The mutex must be locked before entering this function!
+   The mutex is re-locked once the condition variable is signaled.
+   Returns 0 when it is signaled, or -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond *cond, SDL_mutex *mut);
+
+/* Waits for at most 'ms' milliseconds, and returns 0 if the condition
+   variable is signaled, SDL_MUTEX_TIMEDOUT if the condition is not
+   signaled in the allotted time, and -1 on error.
+   On some platforms this function is implemented by looping with a delay
+   of 1 ms, and so should be avoided if possible.
+*/
+extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond *cond, SDL_mutex *mutex, Uint32 ms);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_mutex_h */
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_name.h b/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_name.h
new file mode 100644 (file)
index 0000000..511619a
--- /dev/null
@@ -0,0 +1,11 @@
+
+#ifndef _SDLname_h_
+#define _SDLname_h_
+
+#if defined(__STDC__) || defined(__cplusplus)
+#define NeedFunctionPrototypes 1
+#endif
+
+#define SDL_NAME(X)    SDL_##X
+
+#endif /* _SDLname_h_ */
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_opengl.h b/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_opengl.h
new file mode 100644 (file)
index 0000000..36c0a30
--- /dev/null
@@ -0,0 +1,6551 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* This is a simple file to encapsulate the OpenGL API headers */
+
+#include "SDL_config.h"
+
+#ifdef __WIN32__
+#define WIN32_LEAN_AND_MEAN
+#ifndef NOMINMAX
+#define NOMINMAX       /* Don't defined min() and max() */
+#endif
+#include <windows.h>
+#endif
+#ifndef NO_SDL_GLEXT
+#define __glext_h_  /* Don't let gl.h include glext.h */
+#endif
+#if defined(__MACOSX__)
+#include <OpenGL/gl.h> /* Header File For The OpenGL Library */
+#include <OpenGL/glu.h>        /* Header File For The GLU Library */
+#elif defined(__MACOS__)
+#include <gl.h>                /* Header File For The OpenGL Library */
+#include <glu.h>       /* Header File For The GLU Library */
+#else
+#include <GL/gl.h>     /* Header File For The OpenGL Library */
+#include <GL/glu.h>    /* Header File For The GLU Library */
+#endif
+#ifndef NO_SDL_GLEXT
+#undef __glext_h_
+#endif
+
+/* This file taken from "GLext.h" from the Jeff Molofee OpenGL tutorials.
+   It is included here because glext.h is not available on some systems.
+   If you don't want this version included, simply define "NO_SDL_GLEXT"
+ */
+#ifndef NO_SDL_GLEXT
+#if !defined(__glext_h_) && !defined(GL_GLEXT_LEGACY)
+#define __glext_h_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+** 
+** http://oss.sgi.com/projects/FreeB
+** 
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+** 
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+** 
+** Additional Notice Provisions: This software was created using the
+** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
+** not been independently verified as being compliant with the OpenGL(R)
+** version 1.2.1 Specification.
+*/
+
+#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
+#define WIN32_LEAN_AND_MEAN 1
+#include <windows.h>
+#endif
+
+#ifndef APIENTRY
+#define APIENTRY
+#endif
+#ifndef APIENTRYP
+#define APIENTRYP APIENTRY *
+#endif
+#ifndef GLAPI
+#define GLAPI extern
+#endif
+
+/*************************************************************/
+
+/* Header file version number, required by OpenGL ABI for Linux */
+/* glext.h last updated 2005/06/20 */
+/* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */
+#define GL_GLEXT_VERSION 29
+
+#ifndef GL_VERSION_1_2
+#define GL_UNSIGNED_BYTE_3_3_2            0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
+#define GL_UNSIGNED_INT_8_8_8_8           0x8035
+#define GL_UNSIGNED_INT_10_10_10_2        0x8036
+#define GL_RESCALE_NORMAL                 0x803A
+#define GL_TEXTURE_BINDING_3D             0x806A
+#define GL_PACK_SKIP_IMAGES               0x806B
+#define GL_PACK_IMAGE_HEIGHT              0x806C
+#define GL_UNPACK_SKIP_IMAGES             0x806D
+#define GL_UNPACK_IMAGE_HEIGHT            0x806E
+#define GL_TEXTURE_3D                     0x806F
+#define GL_PROXY_TEXTURE_3D               0x8070
+#define GL_TEXTURE_DEPTH                  0x8071
+#define GL_TEXTURE_WRAP_R                 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE            0x8073
+#define GL_UNSIGNED_BYTE_2_3_3_REV        0x8362
+#define GL_UNSIGNED_SHORT_5_6_5           0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV       0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV     0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV     0x8366
+#define GL_UNSIGNED_INT_8_8_8_8_REV       0x8367
+#define GL_UNSIGNED_INT_2_10_10_10_REV    0x8368
+#define GL_BGR                            0x80E0
+#define GL_BGRA                           0x80E1
+#define GL_MAX_ELEMENTS_VERTICES          0x80E8
+#define GL_MAX_ELEMENTS_INDICES           0x80E9
+#define GL_CLAMP_TO_EDGE                  0x812F
+#define GL_TEXTURE_MIN_LOD                0x813A
+#define GL_TEXTURE_MAX_LOD                0x813B
+#define GL_TEXTURE_BASE_LEVEL             0x813C
+#define GL_TEXTURE_MAX_LEVEL              0x813D
+#define GL_LIGHT_MODEL_COLOR_CONTROL      0x81F8
+#define GL_SINGLE_COLOR                   0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR        0x81FA
+#define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY  0x0B13
+#define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY  0x0B23
+#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
+#endif
+
+#ifndef GL_ARB_imaging
+#define GL_CONSTANT_COLOR                 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
+#define GL_CONSTANT_ALPHA                 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
+#define GL_BLEND_COLOR                    0x8005
+#define GL_FUNC_ADD                       0x8006
+#define GL_MIN                            0x8007
+#define GL_MAX                            0x8008
+#define GL_BLEND_EQUATION                 0x8009
+#define GL_FUNC_SUBTRACT                  0x800A
+#define GL_FUNC_REVERSE_SUBTRACT          0x800B
+#define GL_CONVOLUTION_1D                 0x8010
+#define GL_CONVOLUTION_2D                 0x8011
+#define GL_SEPARABLE_2D                   0x8012
+#define GL_CONVOLUTION_BORDER_MODE        0x8013
+#define GL_CONVOLUTION_FILTER_SCALE       0x8014
+#define GL_CONVOLUTION_FILTER_BIAS        0x8015
+#define GL_REDUCE                         0x8016
+#define GL_CONVOLUTION_FORMAT             0x8017
+#define GL_CONVOLUTION_WIDTH              0x8018
+#define GL_CONVOLUTION_HEIGHT             0x8019
+#define GL_MAX_CONVOLUTION_WIDTH          0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT         0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE     0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE   0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE    0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE   0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS      0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS    0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS     0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS    0x8023
+#define GL_HISTOGRAM                      0x8024
+#define GL_PROXY_HISTOGRAM                0x8025
+#define GL_HISTOGRAM_WIDTH                0x8026
+#define GL_HISTOGRAM_FORMAT               0x8027
+#define GL_HISTOGRAM_RED_SIZE             0x8028
+#define GL_HISTOGRAM_GREEN_SIZE           0x8029
+#define GL_HISTOGRAM_BLUE_SIZE            0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE           0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE       0x802C
+#define GL_HISTOGRAM_SINK                 0x802D
+#define GL_MINMAX                         0x802E
+#define GL_MINMAX_FORMAT                  0x802F
+#define GL_MINMAX_SINK                    0x8030
+#define GL_TABLE_TOO_LARGE                0x8031
+#define GL_COLOR_MATRIX                   0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH       0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH   0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE    0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE  0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE   0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE  0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS     0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS   0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS    0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS   0x80BB
+#define GL_COLOR_TABLE                    0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE   0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE  0x80D2
+#define GL_PROXY_COLOR_TABLE              0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
+#define GL_COLOR_TABLE_SCALE              0x80D6
+#define GL_COLOR_TABLE_BIAS               0x80D7
+#define GL_COLOR_TABLE_FORMAT             0x80D8
+#define GL_COLOR_TABLE_WIDTH              0x80D9
+#define GL_COLOR_TABLE_RED_SIZE           0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE         0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE          0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE         0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE     0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE     0x80DF
+#define GL_CONSTANT_BORDER                0x8151
+#define GL_REPLICATE_BORDER               0x8153
+#define GL_CONVOLUTION_BORDER_COLOR       0x8154
+#endif
+
+#ifndef GL_VERSION_1_3
+#define GL_TEXTURE0                       0x84C0
+#define GL_TEXTURE1                       0x84C1
+#define GL_TEXTURE2                       0x84C2
+#define GL_TEXTURE3                       0x84C3
+#define GL_TEXTURE4                       0x84C4
+#define GL_TEXTURE5                       0x84C5
+#define GL_TEXTURE6                       0x84C6
+#define GL_TEXTURE7                       0x84C7
+#define GL_TEXTURE8                       0x84C8
+#define GL_TEXTURE9                       0x84C9
+#define GL_TEXTURE10                      0x84CA
+#define GL_TEXTURE11                      0x84CB
+#define GL_TEXTURE12                      0x84CC
+#define GL_TEXTURE13                      0x84CD
+#define GL_TEXTURE14                      0x84CE
+#define GL_TEXTURE15                      0x84CF
+#define GL_TEXTURE16                      0x84D0
+#define GL_TEXTURE17                      0x84D1
+#define GL_TEXTURE18                      0x84D2
+#define GL_TEXTURE19                      0x84D3
+#define GL_TEXTURE20                      0x84D4
+#define GL_TEXTURE21                      0x84D5
+#define GL_TEXTURE22                      0x84D6
+#define GL_TEXTURE23                      0x84D7
+#define GL_TEXTURE24                      0x84D8
+#define GL_TEXTURE25                      0x84D9
+#define GL_TEXTURE26                      0x84DA
+#define GL_TEXTURE27                      0x84DB
+#define GL_TEXTURE28                      0x84DC
+#define GL_TEXTURE29                      0x84DD
+#define GL_TEXTURE30                      0x84DE
+#define GL_TEXTURE31                      0x84DF
+#define GL_ACTIVE_TEXTURE                 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE          0x84E1
+#define GL_MAX_TEXTURE_UNITS              0x84E2
+#define GL_TRANSPOSE_MODELVIEW_MATRIX     0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX    0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX       0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX         0x84E6
+#define GL_MULTISAMPLE                    0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE            0x809F
+#define GL_SAMPLE_COVERAGE                0x80A0
+#define GL_SAMPLE_BUFFERS                 0x80A8
+#define GL_SAMPLES                        0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
+#define GL_MULTISAMPLE_BIT                0x20000000
+#define GL_NORMAL_MAP                     0x8511
+#define GL_REFLECTION_MAP                 0x8512
+#define GL_TEXTURE_CUBE_MAP               0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP         0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
+#define GL_COMPRESSED_ALPHA               0x84E9
+#define GL_COMPRESSED_LUMINANCE           0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA     0x84EB
+#define GL_COMPRESSED_INTENSITY           0x84EC
+#define GL_COMPRESSED_RGB                 0x84ED
+#define GL_COMPRESSED_RGBA                0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT       0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE  0x86A0
+#define GL_TEXTURE_COMPRESSED             0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
+#define GL_CLAMP_TO_BORDER                0x812D
+#define GL_COMBINE                        0x8570
+#define GL_COMBINE_RGB                    0x8571
+#define GL_COMBINE_ALPHA                  0x8572
+#define GL_SOURCE0_RGB                    0x8580
+#define GL_SOURCE1_RGB                    0x8581
+#define GL_SOURCE2_RGB                    0x8582
+#define GL_SOURCE0_ALPHA                  0x8588
+#define GL_SOURCE1_ALPHA                  0x8589
+#define GL_SOURCE2_ALPHA                  0x858A
+#define GL_OPERAND0_RGB                   0x8590
+#define GL_OPERAND1_RGB                   0x8591
+#define GL_OPERAND2_RGB                   0x8592
+#define GL_OPERAND0_ALPHA                 0x8598
+#define GL_OPERAND1_ALPHA                 0x8599
+#define GL_OPERAND2_ALPHA                 0x859A
+#define GL_RGB_SCALE                      0x8573
+#define GL_ADD_SIGNED                     0x8574
+#define GL_INTERPOLATE                    0x8575
+#define GL_SUBTRACT                       0x84E7
+#define GL_CONSTANT                       0x8576
+#define GL_PRIMARY_COLOR                  0x8577
+#define GL_PREVIOUS                       0x8578
+#define GL_DOT3_RGB                       0x86AE
+#define GL_DOT3_RGBA                      0x86AF
+#endif
+
+#ifndef GL_VERSION_1_4
+#define GL_BLEND_DST_RGB                  0x80C8
+#define GL_BLEND_SRC_RGB                  0x80C9
+#define GL_BLEND_DST_ALPHA                0x80CA
+#define GL_BLEND_SRC_ALPHA                0x80CB
+#define GL_POINT_SIZE_MIN                 0x8126
+#define GL_POINT_SIZE_MAX                 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE      0x8128
+#define GL_POINT_DISTANCE_ATTENUATION     0x8129
+#define GL_GENERATE_MIPMAP                0x8191
+#define GL_GENERATE_MIPMAP_HINT           0x8192
+#define GL_DEPTH_COMPONENT16              0x81A5
+#define GL_DEPTH_COMPONENT24              0x81A6
+#define GL_DEPTH_COMPONENT32              0x81A7
+#define GL_MIRRORED_REPEAT                0x8370
+#define GL_FOG_COORDINATE_SOURCE          0x8450
+#define GL_FOG_COORDINATE                 0x8451
+#define GL_FRAGMENT_DEPTH                 0x8452
+#define GL_CURRENT_FOG_COORDINATE         0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE      0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE    0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER   0x8456
+#define GL_FOG_COORDINATE_ARRAY           0x8457
+#define GL_COLOR_SUM                      0x8458
+#define GL_CURRENT_SECONDARY_COLOR        0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE     0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE     0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE   0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER  0x845D
+#define GL_SECONDARY_COLOR_ARRAY          0x845E
+#define GL_MAX_TEXTURE_LOD_BIAS           0x84FD
+#define GL_TEXTURE_FILTER_CONTROL         0x8500
+#define GL_TEXTURE_LOD_BIAS               0x8501
+#define GL_INCR_WRAP                      0x8507
+#define GL_DECR_WRAP                      0x8508
+#define GL_TEXTURE_DEPTH_SIZE             0x884A
+#define GL_DEPTH_TEXTURE_MODE             0x884B
+#define GL_TEXTURE_COMPARE_MODE           0x884C
+#define GL_TEXTURE_COMPARE_FUNC           0x884D
+#define GL_COMPARE_R_TO_TEXTURE           0x884E
+#endif
+
+#ifndef GL_VERSION_1_5
+#define GL_BUFFER_SIZE                    0x8764
+#define GL_BUFFER_USAGE                   0x8765
+#define GL_QUERY_COUNTER_BITS             0x8864
+#define GL_CURRENT_QUERY                  0x8865
+#define GL_QUERY_RESULT                   0x8866
+#define GL_QUERY_RESULT_AVAILABLE         0x8867
+#define GL_ARRAY_BUFFER                   0x8892
+#define GL_ELEMENT_ARRAY_BUFFER           0x8893
+#define GL_ARRAY_BUFFER_BINDING           0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING    0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING    0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING     0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING     0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING    0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_READ_ONLY                      0x88B8
+#define GL_WRITE_ONLY                     0x88B9
+#define GL_READ_WRITE                     0x88BA
+#define GL_BUFFER_ACCESS                  0x88BB
+#define GL_BUFFER_MAPPED                  0x88BC
+#define GL_BUFFER_MAP_POINTER             0x88BD
+#define GL_STREAM_DRAW                    0x88E0
+#define GL_STREAM_READ                    0x88E1
+#define GL_STREAM_COPY                    0x88E2
+#define GL_STATIC_DRAW                    0x88E4
+#define GL_STATIC_READ                    0x88E5
+#define GL_STATIC_COPY                    0x88E6
+#define GL_DYNAMIC_DRAW                   0x88E8
+#define GL_DYNAMIC_READ                   0x88E9
+#define GL_DYNAMIC_COPY                   0x88EA
+#define GL_SAMPLES_PASSED                 0x8914
+#define GL_FOG_COORD_SRC                  GL_FOG_COORDINATE_SOURCE
+#define GL_FOG_COORD                      GL_FOG_COORDINATE
+#define GL_CURRENT_FOG_COORD              GL_CURRENT_FOG_COORDINATE
+#define GL_FOG_COORD_ARRAY_TYPE           GL_FOG_COORDINATE_ARRAY_TYPE
+#define GL_FOG_COORD_ARRAY_STRIDE         GL_FOG_COORDINATE_ARRAY_STRIDE
+#define GL_FOG_COORD_ARRAY_POINTER        GL_FOG_COORDINATE_ARRAY_POINTER
+#define GL_FOG_COORD_ARRAY                GL_FOG_COORDINATE_ARRAY
+#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
+#define GL_SRC0_RGB                       GL_SOURCE0_RGB
+#define GL_SRC1_RGB                       GL_SOURCE1_RGB
+#define GL_SRC2_RGB                       GL_SOURCE2_RGB
+#define GL_SRC0_ALPHA                     GL_SOURCE0_ALPHA
+#define GL_SRC1_ALPHA                     GL_SOURCE1_ALPHA
+#define GL_SRC2_ALPHA                     GL_SOURCE2_ALPHA
+#endif
+
+#ifndef GL_VERSION_2_0
+#define GL_BLEND_EQUATION_RGB             GL_BLEND_EQUATION
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED    0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE       0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE     0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE       0x8625
+#define GL_CURRENT_VERTEX_ATTRIB          0x8626
+#define GL_VERTEX_PROGRAM_POINT_SIZE      0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE        0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER    0x8645
+#define GL_STENCIL_BACK_FUNC              0x8800
+#define GL_STENCIL_BACK_FAIL              0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
+#define GL_MAX_DRAW_BUFFERS               0x8824
+#define GL_DRAW_BUFFER0                   0x8825
+#define GL_DRAW_BUFFER1                   0x8826
+#define GL_DRAW_BUFFER2                   0x8827
+#define GL_DRAW_BUFFER3                   0x8828
+#define GL_DRAW_BUFFER4                   0x8829
+#define GL_DRAW_BUFFER5                   0x882A
+#define GL_DRAW_BUFFER6                   0x882B
+#define GL_DRAW_BUFFER7                   0x882C
+#define GL_DRAW_BUFFER8                   0x882D
+#define GL_DRAW_BUFFER9                   0x882E
+#define GL_DRAW_BUFFER10                  0x882F
+#define GL_DRAW_BUFFER11                  0x8830
+#define GL_DRAW_BUFFER12                  0x8831
+#define GL_DRAW_BUFFER13                  0x8832
+#define GL_DRAW_BUFFER14                  0x8833
+#define GL_DRAW_BUFFER15                  0x8834
+#define GL_BLEND_EQUATION_ALPHA           0x883D
+#define GL_POINT_SPRITE                   0x8861
+#define GL_COORD_REPLACE                  0x8862
+#define GL_MAX_VERTEX_ATTRIBS             0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_MAX_TEXTURE_COORDS             0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS        0x8872
+#define GL_FRAGMENT_SHADER                0x8B30
+#define GL_VERTEX_SHADER                  0x8B31
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS  0x8B4A
+#define GL_MAX_VARYING_FLOATS             0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_SHADER_TYPE                    0x8B4F
+#define GL_FLOAT_VEC2                     0x8B50
+#define GL_FLOAT_VEC3                     0x8B51
+#define GL_FLOAT_VEC4                     0x8B52
+#define GL_INT_VEC2                       0x8B53
+#define GL_INT_VEC3                       0x8B54
+#define GL_INT_VEC4                       0x8B55
+#define GL_BOOL                           0x8B56
+#define GL_BOOL_VEC2                      0x8B57
+#define GL_BOOL_VEC3                      0x8B58
+#define GL_BOOL_VEC4                      0x8B59
+#define GL_FLOAT_MAT2                     0x8B5A
+#define GL_FLOAT_MAT3                     0x8B5B
+#define GL_FLOAT_MAT4                     0x8B5C
+#define GL_SAMPLER_1D                     0x8B5D
+#define GL_SAMPLER_2D                     0x8B5E
+#define GL_SAMPLER_3D                     0x8B5F
+#define GL_SAMPLER_CUBE                   0x8B60
+#define GL_SAMPLER_1D_SHADOW              0x8B61
+#define GL_SAMPLER_2D_SHADOW              0x8B62
+#define GL_DELETE_STATUS                  0x8B80
+#define GL_COMPILE_STATUS                 0x8B81
+#define GL_LINK_STATUS                    0x8B82
+#define GL_VALIDATE_STATUS                0x8B83
+#define GL_INFO_LOG_LENGTH                0x8B84
+#define GL_ATTACHED_SHADERS               0x8B85
+#define GL_ACTIVE_UNIFORMS                0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH      0x8B87
+#define GL_SHADER_SOURCE_LENGTH           0x8B88
+#define GL_ACTIVE_ATTRIBUTES              0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH    0x8B8A
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_SHADING_LANGUAGE_VERSION       0x8B8C
+#define GL_CURRENT_PROGRAM                0x8B8D
+#define GL_POINT_SPRITE_COORD_ORIGIN      0x8CA0
+#define GL_LOWER_LEFT                     0x8CA1
+#define GL_UPPER_LEFT                     0x8CA2
+#define GL_STENCIL_BACK_REF               0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK         0x8CA5
+#endif
+
+#ifndef GL_ARB_multitexture
+#define GL_TEXTURE0_ARB                   0x84C0
+#define GL_TEXTURE1_ARB                   0x84C1
+#define GL_TEXTURE2_ARB                   0x84C2
+#define GL_TEXTURE3_ARB                   0x84C3
+#define GL_TEXTURE4_ARB                   0x84C4
+#define GL_TEXTURE5_ARB                   0x84C5
+#define GL_TEXTURE6_ARB                   0x84C6
+#define GL_TEXTURE7_ARB                   0x84C7
+#define GL_TEXTURE8_ARB                   0x84C8
+#define GL_TEXTURE9_ARB                   0x84C9
+#define GL_TEXTURE10_ARB                  0x84CA
+#define GL_TEXTURE11_ARB                  0x84CB
+#define GL_TEXTURE12_ARB                  0x84CC
+#define GL_TEXTURE13_ARB                  0x84CD
+#define GL_TEXTURE14_ARB                  0x84CE
+#define GL_TEXTURE15_ARB                  0x84CF
+#define GL_TEXTURE16_ARB                  0x84D0
+#define GL_TEXTURE17_ARB                  0x84D1
+#define GL_TEXTURE18_ARB                  0x84D2
+#define GL_TEXTURE19_ARB                  0x84D3
+#define GL_TEXTURE20_ARB                  0x84D4
+#define GL_TEXTURE21_ARB                  0x84D5
+#define GL_TEXTURE22_ARB                  0x84D6
+#define GL_TEXTURE23_ARB                  0x84D7
+#define GL_TEXTURE24_ARB                  0x84D8
+#define GL_TEXTURE25_ARB                  0x84D9
+#define GL_TEXTURE26_ARB                  0x84DA
+#define GL_TEXTURE27_ARB                  0x84DB
+#define GL_TEXTURE28_ARB                  0x84DC
+#define GL_TEXTURE29_ARB                  0x84DD
+#define GL_TEXTURE30_ARB                  0x84DE
+#define GL_TEXTURE31_ARB                  0x84DF
+#define GL_ACTIVE_TEXTURE_ARB             0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB      0x84E1
+#define GL_MAX_TEXTURE_UNITS_ARB          0x84E2
+#endif
+
+#ifndef GL_ARB_transpose_matrix
+#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB   0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX_ARB     0x84E6
+#endif
+
+#ifndef GL_ARB_multisample
+#define GL_MULTISAMPLE_ARB                0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB   0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_ARB        0x809F
+#define GL_SAMPLE_COVERAGE_ARB            0x80A0
+#define GL_SAMPLE_BUFFERS_ARB             0x80A8
+#define GL_SAMPLES_ARB                    0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE_ARB      0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT_ARB     0x80AB
+#define GL_MULTISAMPLE_BIT_ARB            0x20000000
+#endif
+
+#ifndef GL_ARB_texture_env_add
+#endif
+
+#ifndef GL_ARB_texture_cube_map
+#define GL_NORMAL_MAP_ARB                 0x8511
+#define GL_REFLECTION_MAP_ARB             0x8512
+#define GL_TEXTURE_CUBE_MAP_ARB           0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARB   0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB     0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB  0x851C
+#endif
+
+#ifndef GL_ARB_texture_compression
+#define GL_COMPRESSED_ALPHA_ARB           0x84E9
+#define GL_COMPRESSED_LUMINANCE_ARB       0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
+#define GL_COMPRESSED_INTENSITY_ARB       0x84EC
+#define GL_COMPRESSED_RGB_ARB             0x84ED
+#define GL_COMPRESSED_RGBA_ARB            0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT_ARB   0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
+#define GL_TEXTURE_COMPRESSED_ARB         0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
+#endif
+
+#ifndef GL_ARB_texture_border_clamp
+#define GL_CLAMP_TO_BORDER_ARB            0x812D
+#endif
+
+#ifndef GL_ARB_point_parameters
+#define GL_POINT_SIZE_MIN_ARB             0x8126
+#define GL_POINT_SIZE_MAX_ARB             0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_ARB  0x8128
+#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
+#endif
+
+#ifndef GL_ARB_vertex_blend
+#define GL_MAX_VERTEX_UNITS_ARB           0x86A4
+#define GL_ACTIVE_VERTEX_UNITS_ARB        0x86A5
+#define GL_WEIGHT_SUM_UNITY_ARB           0x86A6
+#define GL_VERTEX_BLEND_ARB               0x86A7
+#define GL_CURRENT_WEIGHT_ARB             0x86A8
+#define GL_WEIGHT_ARRAY_TYPE_ARB          0x86A9
+#define GL_WEIGHT_ARRAY_STRIDE_ARB        0x86AA
+#define GL_WEIGHT_ARRAY_SIZE_ARB          0x86AB
+#define GL_WEIGHT_ARRAY_POINTER_ARB       0x86AC
+#define GL_WEIGHT_ARRAY_ARB               0x86AD
+#define GL_MODELVIEW0_ARB                 0x1700
+#define GL_MODELVIEW1_ARB                 0x850A
+#define GL_MODELVIEW2_ARB                 0x8722
+#define GL_MODELVIEW3_ARB                 0x8723
+#define GL_MODELVIEW4_ARB                 0x8724
+#define GL_MODELVIEW5_ARB                 0x8725
+#define GL_MODELVIEW6_ARB                 0x8726
+#define GL_MODELVIEW7_ARB                 0x8727
+#define GL_MODELVIEW8_ARB                 0x8728
+#define GL_MODELVIEW9_ARB                 0x8729
+#define GL_MODELVIEW10_ARB                0x872A
+#define GL_MODELVIEW11_ARB                0x872B
+#define GL_MODELVIEW12_ARB                0x872C
+#define GL_MODELVIEW13_ARB                0x872D
+#define GL_MODELVIEW14_ARB                0x872E
+#define GL_MODELVIEW15_ARB                0x872F
+#define GL_MODELVIEW16_ARB                0x8730
+#define GL_MODELVIEW17_ARB                0x8731
+#define GL_MODELVIEW18_ARB                0x8732
+#define GL_MODELVIEW19_ARB                0x8733
+#define GL_MODELVIEW20_ARB                0x8734
+#define GL_MODELVIEW21_ARB                0x8735
+#define GL_MODELVIEW22_ARB                0x8736
+#define GL_MODELVIEW23_ARB                0x8737
+#define GL_MODELVIEW24_ARB                0x8738
+#define GL_MODELVIEW25_ARB                0x8739
+#define GL_MODELVIEW26_ARB                0x873A
+#define GL_MODELVIEW27_ARB                0x873B
+#define GL_MODELVIEW28_ARB                0x873C
+#define GL_MODELVIEW29_ARB                0x873D
+#define GL_MODELVIEW30_ARB                0x873E
+#define GL_MODELVIEW31_ARB                0x873F
+#endif
+
+#ifndef GL_ARB_matrix_palette
+#define GL_MATRIX_PALETTE_ARB             0x8840
+#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
+#define GL_MAX_PALETTE_MATRICES_ARB       0x8842
+#define GL_CURRENT_PALETTE_MATRIX_ARB     0x8843
+#define GL_MATRIX_INDEX_ARRAY_ARB         0x8844
+#define GL_CURRENT_MATRIX_INDEX_ARB       0x8845
+#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB    0x8846
+#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB    0x8847
+#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB  0x8848
+#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
+#endif
+
+#ifndef GL_ARB_texture_env_combine
+#define GL_COMBINE_ARB                    0x8570
+#define GL_COMBINE_RGB_ARB                0x8571
+#define GL_COMBINE_ALPHA_ARB              0x8572
+#define GL_SOURCE0_RGB_ARB                0x8580
+#define GL_SOURCE1_RGB_ARB                0x8581
+#define GL_SOURCE2_RGB_ARB                0x8582
+#define GL_SOURCE0_ALPHA_ARB              0x8588
+#define GL_SOURCE1_ALPHA_ARB              0x8589
+#define GL_SOURCE2_ALPHA_ARB              0x858A
+#define GL_OPERAND0_RGB_ARB               0x8590
+#define GL_OPERAND1_RGB_ARB               0x8591
+#define GL_OPERAND2_RGB_ARB               0x8592
+#define GL_OPERAND0_ALPHA_ARB             0x8598
+#define GL_OPERAND1_ALPHA_ARB             0x8599
+#define GL_OPERAND2_ALPHA_ARB             0x859A
+#define GL_RGB_SCALE_ARB                  0x8573
+#define GL_ADD_SIGNED_ARB                 0x8574
+#define GL_INTERPOLATE_ARB                0x8575
+#define GL_SUBTRACT_ARB                   0x84E7
+#define GL_CONSTANT_ARB                   0x8576
+#define GL_PRIMARY_COLOR_ARB              0x8577
+#define GL_PREVIOUS_ARB                   0x8578
+#endif
+
+#ifndef GL_ARB_texture_env_crossbar
+#endif
+
+#ifndef GL_ARB_texture_env_dot3
+#define GL_DOT3_RGB_ARB                   0x86AE
+#define GL_DOT3_RGBA_ARB                  0x86AF
+#endif
+
+#ifndef GL_ARB_texture_mirrored_repeat
+#define GL_MIRRORED_REPEAT_ARB            0x8370
+#endif
+
+#ifndef GL_ARB_depth_texture
+#define GL_DEPTH_COMPONENT16_ARB          0x81A5
+#define GL_DEPTH_COMPONENT24_ARB          0x81A6
+#define GL_DEPTH_COMPONENT32_ARB          0x81A7
+#define GL_TEXTURE_DEPTH_SIZE_ARB         0x884A
+#define GL_DEPTH_TEXTURE_MODE_ARB         0x884B
+#endif
+
+#ifndef GL_ARB_shadow
+#define GL_TEXTURE_COMPARE_MODE_ARB       0x884C
+#define GL_TEXTURE_COMPARE_FUNC_ARB       0x884D
+#define GL_COMPARE_R_TO_TEXTURE_ARB       0x884E
+#endif
+
+#ifndef GL_ARB_shadow_ambient
+#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
+#endif
+
+#ifndef GL_ARB_window_pos
+#endif
+
+#ifndef GL_ARB_vertex_program
+#define GL_COLOR_SUM_ARB                  0x8458
+#define GL_VERTEX_PROGRAM_ARB             0x8620
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB   0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB   0x8625
+#define GL_CURRENT_VERTEX_ATTRIB_ARB      0x8626
+#define GL_PROGRAM_LENGTH_ARB             0x8627
+#define GL_PROGRAM_STRING_ARB             0x8628
+#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
+#define GL_MAX_PROGRAM_MATRICES_ARB       0x862F
+#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
+#define GL_CURRENT_MATRIX_ARB             0x8641
+#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB  0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB    0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
+#define GL_PROGRAM_ERROR_POSITION_ARB     0x864B
+#define GL_PROGRAM_BINDING_ARB            0x8677
+#define GL_MAX_VERTEX_ATTRIBS_ARB         0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
+#define GL_PROGRAM_ERROR_STRING_ARB       0x8874
+#define GL_PROGRAM_FORMAT_ASCII_ARB       0x8875
+#define GL_PROGRAM_FORMAT_ARB             0x8876
+#define GL_PROGRAM_INSTRUCTIONS_ARB       0x88A0
+#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB   0x88A1
+#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
+#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
+#define GL_PROGRAM_TEMPORARIES_ARB        0x88A4
+#define GL_MAX_PROGRAM_TEMPORARIES_ARB    0x88A5
+#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
+#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
+#define GL_PROGRAM_PARAMETERS_ARB         0x88A8
+#define GL_MAX_PROGRAM_PARAMETERS_ARB     0x88A9
+#define GL_PROGRAM_NATIVE_PARAMETERS_ARB  0x88AA
+#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
+#define GL_PROGRAM_ATTRIBS_ARB            0x88AC
+#define GL_MAX_PROGRAM_ATTRIBS_ARB        0x88AD
+#define GL_PROGRAM_NATIVE_ATTRIBS_ARB     0x88AE
+#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
+#define GL_PROGRAM_ADDRESS_REGISTERS_ARB  0x88B0
+#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
+#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
+#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
+#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
+#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
+#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
+#define GL_TRANSPOSE_CURRENT_MATRIX_ARB   0x88B7
+#define GL_MATRIX0_ARB                    0x88C0
+#define GL_MATRIX1_ARB                    0x88C1
+#define GL_MATRIX2_ARB                    0x88C2
+#define GL_MATRIX3_ARB                    0x88C3
+#define GL_MATRIX4_ARB                    0x88C4
+#define GL_MATRIX5_ARB                    0x88C5
+#define GL_MATRIX6_ARB                    0x88C6
+#define GL_MATRIX7_ARB                    0x88C7
+#define GL_MATRIX8_ARB                    0x88C8
+#define GL_MATRIX9_ARB                    0x88C9
+#define GL_MATRIX10_ARB                   0x88CA
+#define GL_MATRIX11_ARB                   0x88CB
+#define GL_MATRIX12_ARB                   0x88CC
+#define GL_MATRIX13_ARB                   0x88CD
+#define GL_MATRIX14_ARB                   0x88CE
+#define GL_MATRIX15_ARB                   0x88CF
+#define GL_MATRIX16_ARB                   0x88D0
+#define GL_MATRIX17_ARB                   0x88D1
+#define GL_MATRIX18_ARB                   0x88D2
+#define GL_MATRIX19_ARB                   0x88D3
+#define GL_MATRIX20_ARB                   0x88D4
+#define GL_MATRIX21_ARB                   0x88D5
+#define GL_MATRIX22_ARB                   0x88D6
+#define GL_MATRIX23_ARB                   0x88D7
+#define GL_MATRIX24_ARB                   0x88D8
+#define GL_MATRIX25_ARB                   0x88D9
+#define GL_MATRIX26_ARB                   0x88DA
+#define GL_MATRIX27_ARB                   0x88DB
+#define GL_MATRIX28_ARB                   0x88DC
+#define GL_MATRIX29_ARB                   0x88DD
+#define GL_MATRIX30_ARB                   0x88DE
+#define GL_MATRIX31_ARB                   0x88DF
+#endif
+
+#ifndef GL_ARB_fragment_program
+#define GL_FRAGMENT_PROGRAM_ARB           0x8804
+#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB   0x8805
+#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB   0x8806
+#define GL_PROGRAM_TEX_INDIRECTIONS_ARB   0x8807
+#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
+#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
+#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
+#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
+#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
+#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
+#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
+#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
+#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
+#define GL_MAX_TEXTURE_COORDS_ARB         0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB    0x8872
+#endif
+
+#ifndef GL_ARB_vertex_buffer_object
+#define GL_BUFFER_SIZE_ARB                0x8764
+#define GL_BUFFER_USAGE_ARB               0x8765
+#define GL_ARRAY_BUFFER_ARB               0x8892
+#define GL_ELEMENT_ARRAY_BUFFER_ARB       0x8893
+#define GL_ARRAY_BUFFER_BINDING_ARB       0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
+#define GL_READ_ONLY_ARB                  0x88B8
+#define GL_WRITE_ONLY_ARB                 0x88B9
+#define GL_READ_WRITE_ARB                 0x88BA
+#define GL_BUFFER_ACCESS_ARB              0x88BB
+#define GL_BUFFER_MAPPED_ARB              0x88BC
+#define GL_BUFFER_MAP_POINTER_ARB         0x88BD
+#define GL_STREAM_DRAW_ARB                0x88E0
+#define GL_STREAM_READ_ARB                0x88E1
+#define GL_STREAM_COPY_ARB                0x88E2
+#define GL_STATIC_DRAW_ARB                0x88E4
+#define GL_STATIC_READ_ARB                0x88E5
+#define GL_STATIC_COPY_ARB                0x88E6
+#define GL_DYNAMIC_DRAW_ARB               0x88E8
+#define GL_DYNAMIC_READ_ARB               0x88E9
+#define GL_DYNAMIC_COPY_ARB               0x88EA
+#endif
+
+#ifndef GL_ARB_occlusion_query
+#define GL_QUERY_COUNTER_BITS_ARB         0x8864
+#define GL_CURRENT_QUERY_ARB              0x8865
+#define GL_QUERY_RESULT_ARB               0x8866
+#define GL_QUERY_RESULT_AVAILABLE_ARB     0x8867
+#define GL_SAMPLES_PASSED_ARB             0x8914
+#endif
+
+#ifndef GL_ARB_shader_objects
+#define GL_PROGRAM_OBJECT_ARB             0x8B40
+#define GL_SHADER_OBJECT_ARB              0x8B48
+#define GL_OBJECT_TYPE_ARB                0x8B4E
+#define GL_OBJECT_SUBTYPE_ARB             0x8B4F
+#define GL_FLOAT_VEC2_ARB                 0x8B50
+#define GL_FLOAT_VEC3_ARB                 0x8B51
+#define GL_FLOAT_VEC4_ARB                 0x8B52
+#define GL_INT_VEC2_ARB                   0x8B53
+#define GL_INT_VEC3_ARB                   0x8B54
+#define GL_INT_VEC4_ARB                   0x8B55
+#define GL_BOOL_ARB                       0x8B56
+#define GL_BOOL_VEC2_ARB                  0x8B57
+#define GL_BOOL_VEC3_ARB                  0x8B58
+#define GL_BOOL_VEC4_ARB                  0x8B59
+#define GL_FLOAT_MAT2_ARB                 0x8B5A
+#define GL_FLOAT_MAT3_ARB                 0x8B5B
+#define GL_FLOAT_MAT4_ARB                 0x8B5C
+#define GL_SAMPLER_1D_ARB                 0x8B5D
+#define GL_SAMPLER_2D_ARB                 0x8B5E
+#define GL_SAMPLER_3D_ARB                 0x8B5F
+#define GL_SAMPLER_CUBE_ARB               0x8B60
+#define GL_SAMPLER_1D_SHADOW_ARB          0x8B61
+#define GL_SAMPLER_2D_SHADOW_ARB          0x8B62
+#define GL_SAMPLER_2D_RECT_ARB            0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW_ARB     0x8B64
+#define GL_OBJECT_DELETE_STATUS_ARB       0x8B80
+#define GL_OBJECT_COMPILE_STATUS_ARB      0x8B81
+#define GL_OBJECT_LINK_STATUS_ARB         0x8B82
+#define GL_OBJECT_VALIDATE_STATUS_ARB     0x8B83
+#define GL_OBJECT_INFO_LOG_LENGTH_ARB     0x8B84
+#define GL_OBJECT_ATTACHED_OBJECTS_ARB    0x8B85
+#define GL_OBJECT_ACTIVE_UNIFORMS_ARB     0x8B86
+#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
+#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
+#endif
+
+#ifndef GL_ARB_vertex_shader
+#define GL_VERTEX_SHADER_ARB              0x8B31
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
+#define GL_MAX_VARYING_FLOATS_ARB         0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
+#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB   0x8B89
+#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
+#endif
+
+#ifndef GL_ARB_fragment_shader
+#define GL_FRAGMENT_SHADER_ARB            0x8B30
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
+#endif
+
+#ifndef GL_ARB_shading_language_100
+#define GL_SHADING_LANGUAGE_VERSION_ARB   0x8B8C
+#endif
+
+#ifndef GL_ARB_texture_non_power_of_two
+#endif
+
+#ifndef GL_ARB_point_sprite
+#define GL_POINT_SPRITE_ARB               0x8861
+#define GL_COORD_REPLACE_ARB              0x8862
+#endif
+
+#ifndef GL_ARB_fragment_program_shadow
+#endif
+
+#ifndef GL_ARB_draw_buffers
+#define GL_MAX_DRAW_BUFFERS_ARB           0x8824
+#define GL_DRAW_BUFFER0_ARB               0x8825
+#define GL_DRAW_BUFFER1_ARB               0x8826
+#define GL_DRAW_BUFFER2_ARB               0x8827
+#define GL_DRAW_BUFFER3_ARB               0x8828
+#define GL_DRAW_BUFFER4_ARB               0x8829
+#define GL_DRAW_BUFFER5_ARB               0x882A
+#define GL_DRAW_BUFFER6_ARB               0x882B
+#define GL_DRAW_BUFFER7_ARB               0x882C
+#define GL_DRAW_BUFFER8_ARB               0x882D
+#define GL_DRAW_BUFFER9_ARB               0x882E
+#define GL_DRAW_BUFFER10_ARB              0x882F
+#define GL_DRAW_BUFFER11_ARB              0x8830
+#define GL_DRAW_BUFFER12_ARB              0x8831
+#define GL_DRAW_BUFFER13_ARB              0x8832
+#define GL_DRAW_BUFFER14_ARB              0x8833
+#define GL_DRAW_BUFFER15_ARB              0x8834
+#endif
+
+#ifndef GL_ARB_texture_rectangle
+#define GL_TEXTURE_RECTANGLE_ARB          0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_ARB  0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_ARB    0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
+#endif
+
+#ifndef GL_ARB_color_buffer_float
+#define GL_RGBA_FLOAT_MODE_ARB            0x8820
+#define GL_CLAMP_VERTEX_COLOR_ARB         0x891A
+#define GL_CLAMP_FRAGMENT_COLOR_ARB       0x891B
+#define GL_CLAMP_READ_COLOR_ARB           0x891C
+#define GL_FIXED_ONLY_ARB                 0x891D
+#endif
+
+#ifndef GL_ARB_half_float_pixel
+#define GL_HALF_FLOAT_ARB                 0x140B
+#endif
+
+#ifndef GL_ARB_texture_float
+#define GL_TEXTURE_RED_TYPE_ARB           0x8C10
+#define GL_TEXTURE_GREEN_TYPE_ARB         0x8C11
+#define GL_TEXTURE_BLUE_TYPE_ARB          0x8C12
+#define GL_TEXTURE_ALPHA_TYPE_ARB         0x8C13
+#define GL_TEXTURE_LUMINANCE_TYPE_ARB     0x8C14
+#define GL_TEXTURE_INTENSITY_TYPE_ARB     0x8C15
+#define GL_TEXTURE_DEPTH_TYPE_ARB         0x8C16
+#define GL_UNSIGNED_NORMALIZED_ARB        0x8C17
+#define GL_RGBA32F_ARB                    0x8814
+#define GL_RGB32F_ARB                     0x8815
+#define GL_ALPHA32F_ARB                   0x8816
+#define GL_INTENSITY32F_ARB               0x8817
+#define GL_LUMINANCE32F_ARB               0x8818
+#define GL_LUMINANCE_ALPHA32F_ARB         0x8819
+#define GL_RGBA16F_ARB                    0x881A
+#define GL_RGB16F_ARB                     0x881B
+#define GL_ALPHA16F_ARB                   0x881C
+#define GL_INTENSITY16F_ARB               0x881D
+#define GL_LUMINANCE16F_ARB               0x881E
+#define GL_LUMINANCE_ALPHA16F_ARB         0x881F
+#endif
+
+#ifndef GL_ARB_pixel_buffer_object
+#define GL_PIXEL_PACK_BUFFER_ARB          0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_ARB        0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_ARB  0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
+#endif
+
+#ifndef GL_EXT_abgr
+#define GL_ABGR_EXT                       0x8000
+#endif
+
+#ifndef GL_EXT_blend_color
+#define GL_CONSTANT_COLOR_EXT             0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR_EXT   0x8002
+#define GL_CONSTANT_ALPHA_EXT             0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT   0x8004
+#define GL_BLEND_COLOR_EXT                0x8005
+#endif
+
+#ifndef GL_EXT_polygon_offset
+#define GL_POLYGON_OFFSET_EXT             0x8037
+#define GL_POLYGON_OFFSET_FACTOR_EXT      0x8038
+#define GL_POLYGON_OFFSET_BIAS_EXT        0x8039
+#endif
+
+#ifndef GL_EXT_texture
+#define GL_ALPHA4_EXT                     0x803B
+#define GL_ALPHA8_EXT                     0x803C
+#define GL_ALPHA12_EXT                    0x803D
+#define GL_ALPHA16_EXT                    0x803E
+#define GL_LUMINANCE4_EXT                 0x803F
+#define GL_LUMINANCE8_EXT                 0x8040
+#define GL_LUMINANCE12_EXT                0x8041
+#define GL_LUMINANCE16_EXT                0x8042
+#define GL_LUMINANCE4_ALPHA4_EXT          0x8043
+#define GL_LUMINANCE6_ALPHA2_EXT          0x8044
+#define GL_LUMINANCE8_ALPHA8_EXT          0x8045
+#define GL_LUMINANCE12_ALPHA4_EXT         0x8046
+#define GL_LUMINANCE12_ALPHA12_EXT        0x8047
+#define GL_LUMINANCE16_ALPHA16_EXT        0x8048
+#define GL_INTENSITY_EXT                  0x8049
+#define GL_INTENSITY4_EXT                 0x804A
+#define GL_INTENSITY8_EXT                 0x804B
+#define GL_INTENSITY12_EXT                0x804C
+#define GL_INTENSITY16_EXT                0x804D
+#define GL_RGB2_EXT                       0x804E
+#define GL_RGB4_EXT                       0x804F
+#define GL_RGB5_EXT                       0x8050
+#define GL_RGB8_EXT                       0x8051
+#define GL_RGB10_EXT                      0x8052
+#define GL_RGB12_EXT                      0x8053
+#define GL_RGB16_EXT                      0x8054
+#define GL_RGBA2_EXT                      0x8055
+#define GL_RGBA4_EXT                      0x8056
+#define GL_RGB5_A1_EXT                    0x8057
+#define GL_RGBA8_EXT                      0x8058
+#define GL_RGB10_A2_EXT                   0x8059
+#define GL_RGBA12_EXT                     0x805A
+#define GL_RGBA16_EXT                     0x805B
+#define GL_TEXTURE_RED_SIZE_EXT           0x805C
+#define GL_TEXTURE_GREEN_SIZE_EXT         0x805D
+#define GL_TEXTURE_BLUE_SIZE_EXT          0x805E
+#define GL_TEXTURE_ALPHA_SIZE_EXT         0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE_EXT     0x8060
+#define GL_TEXTURE_INTENSITY_SIZE_EXT     0x8061
+#define GL_REPLACE_EXT                    0x8062
+#define GL_PROXY_TEXTURE_1D_EXT           0x8063
+#define GL_PROXY_TEXTURE_2D_EXT           0x8064
+#define GL_TEXTURE_TOO_LARGE_EXT          0x8065
+#endif
+
+#ifndef GL_EXT_texture3D
+#define GL_PACK_SKIP_IMAGES_EXT           0x806B
+#define GL_PACK_IMAGE_HEIGHT_EXT          0x806C
+#define GL_UNPACK_SKIP_IMAGES_EXT         0x806D
+#define GL_UNPACK_IMAGE_HEIGHT_EXT        0x806E
+#define GL_TEXTURE_3D_EXT                 0x806F
+#define GL_PROXY_TEXTURE_3D_EXT           0x8070
+#define GL_TEXTURE_DEPTH_EXT              0x8071
+#define GL_TEXTURE_WRAP_R_EXT             0x8072
+#define GL_MAX_3D_TEXTURE_SIZE_EXT        0x8073
+#endif
+
+#ifndef GL_SGIS_texture_filter4
+#define GL_FILTER4_SGIS                   0x8146
+#define GL_TEXTURE_FILTER4_SIZE_SGIS      0x8147
+#endif
+
+#ifndef GL_EXT_subtexture
+#endif
+
+#ifndef GL_EXT_copy_texture
+#endif
+
+#ifndef GL_EXT_histogram
+#define GL_HISTOGRAM_EXT                  0x8024
+#define GL_PROXY_HISTOGRAM_EXT            0x8025
+#define GL_HISTOGRAM_WIDTH_EXT            0x8026
+#define GL_HISTOGRAM_FORMAT_EXT           0x8027
+#define GL_HISTOGRAM_RED_SIZE_EXT         0x8028
+#define GL_HISTOGRAM_GREEN_SIZE_EXT       0x8029
+#define GL_HISTOGRAM_BLUE_SIZE_EXT        0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE_EXT       0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT   0x802C
+#define GL_HISTOGRAM_SINK_EXT             0x802D
+#define GL_MINMAX_EXT                     0x802E
+#define GL_MINMAX_FORMAT_EXT              0x802F
+#define GL_MINMAX_SINK_EXT                0x8030
+#define GL_TABLE_TOO_LARGE_EXT            0x8031
+#endif
+
+#ifndef GL_EXT_convolution
+#define GL_CONVOLUTION_1D_EXT             0x8010
+#define GL_CONVOLUTION_2D_EXT             0x8011
+#define GL_SEPARABLE_2D_EXT               0x8012
+#define GL_CONVOLUTION_BORDER_MODE_EXT    0x8013
+#define GL_CONVOLUTION_FILTER_SCALE_EXT   0x8014
+#define GL_CONVOLUTION_FILTER_BIAS_EXT    0x8015
+#define GL_REDUCE_EXT                     0x8016
+#define GL_CONVOLUTION_FORMAT_EXT         0x8017
+#define GL_CONVOLUTION_WIDTH_EXT          0x8018
+#define GL_CONVOLUTION_HEIGHT_EXT         0x8019
+#define GL_MAX_CONVOLUTION_WIDTH_EXT      0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT_EXT     0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS_EXT  0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
+#endif
+
+#ifndef GL_SGI_color_matrix
+#define GL_COLOR_MATRIX_SGI               0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH_SGI   0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
+#endif
+
+#ifndef GL_SGI_color_table
+#define GL_COLOR_TABLE_SGI                0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
+#define GL_PROXY_COLOR_TABLE_SGI          0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
+#define GL_COLOR_TABLE_SCALE_SGI          0x80D6
+#define GL_COLOR_TABLE_BIAS_SGI           0x80D7
+#define GL_COLOR_TABLE_FORMAT_SGI         0x80D8
+#define GL_COLOR_TABLE_WIDTH_SGI          0x80D9
+#define GL_COLOR_TABLE_RED_SIZE_SGI       0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE_SGI     0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE_SGI      0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE_SGI     0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
+#endif
+
+#ifndef GL_SGIS_pixel_texture
+#define GL_PIXEL_TEXTURE_SGIS             0x8353
+#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
+#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
+#define GL_PIXEL_GROUP_COLOR_SGIS         0x8356
+#endif
+
+#ifndef GL_SGIX_pixel_texture
+#define GL_PIXEL_TEX_GEN_SGIX             0x8139
+#define GL_PIXEL_TEX_GEN_MODE_SGIX        0x832B
+#endif
+
+#ifndef GL_SGIS_texture4D
+#define GL_PACK_SKIP_VOLUMES_SGIS         0x8130
+#define GL_PACK_IMAGE_DEPTH_SGIS          0x8131
+#define GL_UNPACK_SKIP_VOLUMES_SGIS       0x8132
+#define GL_UNPACK_IMAGE_DEPTH_SGIS        0x8133
+#define GL_TEXTURE_4D_SGIS                0x8134
+#define GL_PROXY_TEXTURE_4D_SGIS          0x8135
+#define GL_TEXTURE_4DSIZE_SGIS            0x8136
+#define GL_TEXTURE_WRAP_Q_SGIS            0x8137
+#define GL_MAX_4D_TEXTURE_SIZE_SGIS       0x8138
+#define GL_TEXTURE_4D_BINDING_SGIS        0x814F
+#endif
+
+#ifndef GL_SGI_texture_color_table
+#define GL_TEXTURE_COLOR_TABLE_SGI        0x80BC
+#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI  0x80BD
+#endif
+
+#ifndef GL_EXT_cmyka
+#define GL_CMYK_EXT                       0x800C
+#define GL_CMYKA_EXT                      0x800D
+#define GL_PACK_CMYK_HINT_EXT             0x800E
+#define GL_UNPACK_CMYK_HINT_EXT           0x800F
+#endif
+
+#ifndef GL_EXT_texture_object
+#define GL_TEXTURE_PRIORITY_EXT           0x8066
+#define GL_TEXTURE_RESIDENT_EXT           0x8067
+#define GL_TEXTURE_1D_BINDING_EXT         0x8068
+#define GL_TEXTURE_2D_BINDING_EXT         0x8069
+#define GL_TEXTURE_3D_BINDING_EXT         0x806A
+#endif
+
+#ifndef GL_SGIS_detail_texture
+#define GL_DETAIL_TEXTURE_2D_SGIS         0x8095
+#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
+#define GL_LINEAR_DETAIL_SGIS             0x8097
+#define GL_LINEAR_DETAIL_ALPHA_SGIS       0x8098
+#define GL_LINEAR_DETAIL_COLOR_SGIS       0x8099
+#define GL_DETAIL_TEXTURE_LEVEL_SGIS      0x809A
+#define GL_DETAIL_TEXTURE_MODE_SGIS       0x809B
+#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
+#endif
+
+#ifndef GL_SGIS_sharpen_texture
+#define GL_LINEAR_SHARPEN_SGIS            0x80AD
+#define GL_LINEAR_SHARPEN_ALPHA_SGIS      0x80AE
+#define GL_LINEAR_SHARPEN_COLOR_SGIS      0x80AF
+#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
+#endif
+
+#ifndef GL_EXT_packed_pixels
+#define GL_UNSIGNED_BYTE_3_3_2_EXT        0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4_EXT     0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1_EXT     0x8034
+#define GL_UNSIGNED_INT_8_8_8_8_EXT       0x8035
+#define GL_UNSIGNED_INT_10_10_10_2_EXT    0x8036
+#endif
+
+#ifndef GL_SGIS_texture_lod
+#define GL_TEXTURE_MIN_LOD_SGIS           0x813A
+#define GL_TEXTURE_MAX_LOD_SGIS           0x813B
+#define GL_TEXTURE_BASE_LEVEL_SGIS        0x813C
+#define GL_TEXTURE_MAX_LEVEL_SGIS         0x813D
+#endif
+
+#ifndef GL_SGIS_multisample
+#define GL_MULTISAMPLE_SGIS               0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_SGIS      0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_SGIS       0x809F
+#define GL_SAMPLE_MASK_SGIS               0x80A0
+#define GL_1PASS_SGIS                     0x80A1
+#define GL_2PASS_0_SGIS                   0x80A2
+#define GL_2PASS_1_SGIS                   0x80A3
+#define GL_4PASS_0_SGIS                   0x80A4
+#define GL_4PASS_1_SGIS                   0x80A5
+#define GL_4PASS_2_SGIS                   0x80A6
+#define GL_4PASS_3_SGIS                   0x80A7
+#define GL_SAMPLE_BUFFERS_SGIS            0x80A8
+#define GL_SAMPLES_SGIS                   0x80A9
+#define GL_SAMPLE_MASK_VALUE_SGIS         0x80AA
+#define GL_SAMPLE_MASK_INVERT_SGIS        0x80AB
+#define GL_SAMPLE_PATTERN_SGIS            0x80AC
+#endif
+
+#ifndef GL_EXT_rescale_normal
+#define GL_RESCALE_NORMAL_EXT             0x803A
+#endif
+
+#ifndef GL_EXT_vertex_array
+#define GL_VERTEX_ARRAY_EXT               0x8074
+#define GL_NORMAL_ARRAY_EXT               0x8075
+#define GL_COLOR_ARRAY_EXT                0x8076
+#define GL_INDEX_ARRAY_EXT                0x8077
+#define GL_TEXTURE_COORD_ARRAY_EXT        0x8078
+#define GL_EDGE_FLAG_ARRAY_EXT            0x8079
+#define GL_VERTEX_ARRAY_SIZE_EXT          0x807A
+#define GL_VERTEX_ARRAY_TYPE_EXT          0x807B
+#define GL_VERTEX_ARRAY_STRIDE_EXT        0x807C
+#define GL_VERTEX_ARRAY_COUNT_EXT         0x807D
+#define GL_NORMAL_ARRAY_TYPE_EXT          0x807E
+#define GL_NORMAL_ARRAY_STRIDE_EXT        0x807F
+#define GL_NORMAL_ARRAY_COUNT_EXT         0x8080
+#define GL_COLOR_ARRAY_SIZE_EXT           0x8081
+#define GL_COLOR_ARRAY_TYPE_EXT           0x8082
+#define GL_COLOR_ARRAY_STRIDE_EXT         0x8083
+#define GL_COLOR_ARRAY_COUNT_EXT          0x8084
+#define GL_INDEX_ARRAY_TYPE_EXT           0x8085
+#define GL_INDEX_ARRAY_STRIDE_EXT         0x8086
+#define GL_INDEX_ARRAY_COUNT_EXT          0x8087
+#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT   0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT   0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
+#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT  0x808B
+#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT     0x808C
+#define GL_EDGE_FLAG_ARRAY_COUNT_EXT      0x808D
+#define GL_VERTEX_ARRAY_POINTER_EXT       0x808E
+#define GL_NORMAL_ARRAY_POINTER_EXT       0x808F
+#define GL_COLOR_ARRAY_POINTER_EXT        0x8090
+#define GL_INDEX_ARRAY_POINTER_EXT        0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER_EXT    0x8093
+#endif
+
+#ifndef GL_EXT_misc_attribute
+#endif
+
+#ifndef GL_SGIS_generate_mipmap
+#define GL_GENERATE_MIPMAP_SGIS           0x8191
+#define GL_GENERATE_MIPMAP_HINT_SGIS      0x8192
+#endif
+
+#ifndef GL_SGIX_clipmap
+#define GL_LINEAR_CLIPMAP_LINEAR_SGIX     0x8170
+#define GL_TEXTURE_CLIPMAP_CENTER_SGIX    0x8171
+#define GL_TEXTURE_CLIPMAP_FRAME_SGIX     0x8172
+#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX    0x8173
+#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
+#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
+#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX     0x8176
+#define GL_MAX_CLIPMAP_DEPTH_SGIX         0x8177
+#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
+#define GL_NEAREST_CLIPMAP_NEAREST_SGIX   0x844D
+#define GL_NEAREST_CLIPMAP_LINEAR_SGIX    0x844E
+#define GL_LINEAR_CLIPMAP_NEAREST_SGIX    0x844F
+#endif
+
+#ifndef GL_SGIX_shadow
+#define GL_TEXTURE_COMPARE_SGIX           0x819A
+#define GL_TEXTURE_COMPARE_OPERATOR_SGIX  0x819B
+#define GL_TEXTURE_LEQUAL_R_SGIX          0x819C
+#define GL_TEXTURE_GEQUAL_R_SGIX          0x819D
+#endif
+
+#ifndef GL_SGIS_texture_edge_clamp
+#define GL_CLAMP_TO_EDGE_SGIS             0x812F
+#endif
+
+#ifndef GL_SGIS_texture_border_clamp
+#define GL_CLAMP_TO_BORDER_SGIS           0x812D
+#endif
+
+#ifndef GL_EXT_blend_minmax
+#define GL_FUNC_ADD_EXT                   0x8006
+#define GL_MIN_EXT                        0x8007
+#define GL_MAX_EXT                        0x8008
+#define GL_BLEND_EQUATION_EXT             0x8009
+#endif
+
+#ifndef GL_EXT_blend_subtract
+#define GL_FUNC_SUBTRACT_EXT              0x800A
+#define GL_FUNC_REVERSE_SUBTRACT_EXT      0x800B
+#endif
+
+#ifndef GL_EXT_blend_logic_op
+#endif
+
+#ifndef GL_SGIX_interlace
+#define GL_INTERLACE_SGIX                 0x8094
+#endif
+
+#ifndef GL_SGIX_pixel_tiles
+#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
+#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
+#define GL_PIXEL_TILE_WIDTH_SGIX          0x8140
+#define GL_PIXEL_TILE_HEIGHT_SGIX         0x8141
+#define GL_PIXEL_TILE_GRID_WIDTH_SGIX     0x8142
+#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX    0x8143
+#define GL_PIXEL_TILE_GRID_DEPTH_SGIX     0x8144
+#define GL_PIXEL_TILE_CACHE_SIZE_SGIX     0x8145
+#endif
+
+#ifndef GL_SGIS_texture_select
+#define GL_DUAL_ALPHA4_SGIS               0x8110
+#define GL_DUAL_ALPHA8_SGIS               0x8111
+#define GL_DUAL_ALPHA12_SGIS              0x8112
+#define GL_DUAL_ALPHA16_SGIS              0x8113
+#define GL_DUAL_LUMINANCE4_SGIS           0x8114
+#define GL_DUAL_LUMINANCE8_SGIS           0x8115
+#define GL_DUAL_LUMINANCE12_SGIS          0x8116
+#define GL_DUAL_LUMINANCE16_SGIS          0x8117
+#define GL_DUAL_INTENSITY4_SGIS           0x8118
+#define GL_DUAL_INTENSITY8_SGIS           0x8119
+#define GL_DUAL_INTENSITY12_SGIS          0x811A
+#define GL_DUAL_INTENSITY16_SGIS          0x811B
+#define GL_DUAL_LUMINANCE_ALPHA4_SGIS     0x811C
+#define GL_DUAL_LUMINANCE_ALPHA8_SGIS     0x811D
+#define GL_QUAD_ALPHA4_SGIS               0x811E
+#define GL_QUAD_ALPHA8_SGIS               0x811F
+#define GL_QUAD_LUMINANCE4_SGIS           0x8120
+#define GL_QUAD_LUMINANCE8_SGIS           0x8121
+#define GL_QUAD_INTENSITY4_SGIS           0x8122
+#define GL_QUAD_INTENSITY8_SGIS           0x8123
+#define GL_DUAL_TEXTURE_SELECT_SGIS       0x8124
+#define GL_QUAD_TEXTURE_SELECT_SGIS       0x8125
+#endif
+
+#ifndef GL_SGIX_sprite
+#define GL_SPRITE_SGIX                    0x8148
+#define GL_SPRITE_MODE_SGIX               0x8149
+#define GL_SPRITE_AXIS_SGIX               0x814A
+#define GL_SPRITE_TRANSLATION_SGIX        0x814B
+#define GL_SPRITE_AXIAL_SGIX              0x814C
+#define GL_SPRITE_OBJECT_ALIGNED_SGIX     0x814D
+#define GL_SPRITE_EYE_ALIGNED_SGIX        0x814E
+#endif
+
+#ifndef GL_SGIX_texture_multi_buffer
+#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
+#endif
+
+#ifndef GL_EXT_point_parameters
+#define GL_POINT_SIZE_MIN_EXT             0x8126
+#define GL_POINT_SIZE_MAX_EXT             0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_EXT  0x8128
+#define GL_DISTANCE_ATTENUATION_EXT       0x8129
+#endif
+
+#ifndef GL_SGIS_point_parameters
+#define GL_POINT_SIZE_MIN_SGIS            0x8126
+#define GL_POINT_SIZE_MAX_SGIS            0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
+#define GL_DISTANCE_ATTENUATION_SGIS      0x8129
+#endif
+
+#ifndef GL_SGIX_instruments
+#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
+#define GL_INSTRUMENT_MEASUREMENTS_SGIX   0x8181
+#endif
+
+#ifndef GL_SGIX_texture_scale_bias
+#define GL_POST_TEXTURE_FILTER_BIAS_SGIX  0x8179
+#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
+#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
+#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
+#endif
+
+#ifndef GL_SGIX_framezoom
+#define GL_FRAMEZOOM_SGIX                 0x818B
+#define GL_FRAMEZOOM_FACTOR_SGIX          0x818C
+#define GL_MAX_FRAMEZOOM_FACTOR_SGIX      0x818D
+#endif
+
+#ifndef GL_SGIX_tag_sample_buffer
+#endif
+
+#ifndef GL_FfdMaskSGIX
+#define GL_TEXTURE_DEFORMATION_BIT_SGIX   0x00000001
+#define GL_GEOMETRY_DEFORMATION_BIT_SGIX  0x00000002
+#endif
+
+#ifndef GL_SGIX_polynomial_ffd
+#define GL_GEOMETRY_DEFORMATION_SGIX      0x8194
+#define GL_TEXTURE_DEFORMATION_SGIX       0x8195
+#define GL_DEFORMATIONS_MASK_SGIX         0x8196
+#define GL_MAX_DEFORMATION_ORDER_SGIX     0x8197
+#endif
+
+#ifndef GL_SGIX_reference_plane
+#define GL_REFERENCE_PLANE_SGIX           0x817D
+#define GL_REFERENCE_PLANE_EQUATION_SGIX  0x817E
+#endif
+
+#ifndef GL_SGIX_flush_raster
+#endif
+
+#ifndef GL_SGIX_depth_texture
+#define GL_DEPTH_COMPONENT16_SGIX         0x81A5
+#define GL_DEPTH_COMPONENT24_SGIX         0x81A6
+#define GL_DEPTH_COMPONENT32_SGIX         0x81A7
+#endif
+
+#ifndef GL_SGIS_fog_function
+#define GL_FOG_FUNC_SGIS                  0x812A
+#define GL_FOG_FUNC_POINTS_SGIS           0x812B
+#define GL_MAX_FOG_FUNC_POINTS_SGIS       0x812C
+#endif
+
+#ifndef GL_SGIX_fog_offset
+#define GL_FOG_OFFSET_SGIX                0x8198
+#define GL_FOG_OFFSET_VALUE_SGIX          0x8199
+#endif
+
+#ifndef GL_HP_image_transform
+#define GL_IMAGE_SCALE_X_HP               0x8155
+#define GL_IMAGE_SCALE_Y_HP               0x8156
+#define GL_IMAGE_TRANSLATE_X_HP           0x8157
+#define GL_IMAGE_TRANSLATE_Y_HP           0x8158
+#define GL_IMAGE_ROTATE_ANGLE_HP          0x8159
+#define GL_IMAGE_ROTATE_ORIGIN_X_HP       0x815A
+#define GL_IMAGE_ROTATE_ORIGIN_Y_HP       0x815B
+#define GL_IMAGE_MAG_FILTER_HP            0x815C
+#define GL_IMAGE_MIN_FILTER_HP            0x815D
+#define GL_IMAGE_CUBIC_WEIGHT_HP          0x815E
+#define GL_CUBIC_HP                       0x815F
+#define GL_AVERAGE_HP                     0x8160
+#define GL_IMAGE_TRANSFORM_2D_HP          0x8161
+#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
+#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
+#endif
+
+#ifndef GL_HP_convolution_border_modes
+#define GL_IGNORE_BORDER_HP               0x8150
+#define GL_CONSTANT_BORDER_HP             0x8151
+#define GL_REPLICATE_BORDER_HP            0x8153
+#define GL_CONVOLUTION_BORDER_COLOR_HP    0x8154
+#endif
+
+#ifndef GL_INGR_palette_buffer
+#endif
+
+#ifndef GL_SGIX_texture_add_env
+#define GL_TEXTURE_ENV_BIAS_SGIX          0x80BE
+#endif
+
+#ifndef GL_EXT_color_subtable
+#endif
+
+#ifndef GL_PGI_vertex_hints
+#define GL_VERTEX_DATA_HINT_PGI           0x1A22A
+#define GL_VERTEX_CONSISTENT_HINT_PGI     0x1A22B
+#define GL_MATERIAL_SIDE_HINT_PGI         0x1A22C
+#define GL_MAX_VERTEX_HINT_PGI            0x1A22D
+#define GL_COLOR3_BIT_PGI                 0x00010000
+#define GL_COLOR4_BIT_PGI                 0x00020000
+#define GL_EDGEFLAG_BIT_PGI               0x00040000
+#define GL_INDEX_BIT_PGI                  0x00080000
+#define GL_MAT_AMBIENT_BIT_PGI            0x00100000
+#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
+#define GL_MAT_DIFFUSE_BIT_PGI            0x00400000
+#define GL_MAT_EMISSION_BIT_PGI           0x00800000
+#define GL_MAT_COLOR_INDEXES_BIT_PGI      0x01000000
+#define GL_MAT_SHININESS_BIT_PGI          0x02000000
+#define GL_MAT_SPECULAR_BIT_PGI           0x04000000
+#define GL_NORMAL_BIT_PGI                 0x08000000
+#define GL_TEXCOORD1_BIT_PGI              0x10000000
+#define GL_TEXCOORD2_BIT_PGI              0x20000000
+#define GL_TEXCOORD3_BIT_PGI              0x40000000
+#define GL_TEXCOORD4_BIT_PGI              0x80000000
+#define GL_VERTEX23_BIT_PGI               0x00000004
+#define GL_VERTEX4_BIT_PGI                0x00000008
+#endif
+
+#ifndef GL_PGI_misc_hints
+#define GL_PREFER_DOUBLEBUFFER_HINT_PGI   0x1A1F8
+#define GL_CONSERVE_MEMORY_HINT_PGI       0x1A1FD
+#define GL_RECLAIM_MEMORY_HINT_PGI        0x1A1FE
+#define GL_NATIVE_GRAPHICS_HANDLE_PGI     0x1A202
+#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
+#define GL_NATIVE_GRAPHICS_END_HINT_PGI   0x1A204
+#define GL_ALWAYS_FAST_HINT_PGI           0x1A20C
+#define GL_ALWAYS_SOFT_HINT_PGI           0x1A20D
+#define GL_ALLOW_DRAW_OBJ_HINT_PGI        0x1A20E
+#define GL_ALLOW_DRAW_WIN_HINT_PGI        0x1A20F
+#define GL_ALLOW_DRAW_FRG_HINT_PGI        0x1A210
+#define GL_ALLOW_DRAW_MEM_HINT_PGI        0x1A211
+#define GL_STRICT_DEPTHFUNC_HINT_PGI      0x1A216
+#define GL_STRICT_LIGHTING_HINT_PGI       0x1A217
+#define GL_STRICT_SCISSOR_HINT_PGI        0x1A218
+#define GL_FULL_STIPPLE_HINT_PGI          0x1A219
+#define GL_CLIP_NEAR_HINT_PGI             0x1A220
+#define GL_CLIP_FAR_HINT_PGI              0x1A221
+#define GL_WIDE_LINE_HINT_PGI             0x1A222
+#define GL_BACK_NORMALS_HINT_PGI          0x1A223
+#endif
+
+#ifndef GL_EXT_paletted_texture
+#define GL_COLOR_INDEX1_EXT               0x80E2
+#define GL_COLOR_INDEX2_EXT               0x80E3
+#define GL_COLOR_INDEX4_EXT               0x80E4
+#define GL_COLOR_INDEX8_EXT               0x80E5
+#define GL_COLOR_INDEX12_EXT              0x80E6
+#define GL_COLOR_INDEX16_EXT              0x80E7
+#define GL_TEXTURE_INDEX_SIZE_EXT         0x80ED
+#endif
+
+#ifndef GL_EXT_clip_volume_hint
+#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT  0x80F0
+#endif
+
+#ifndef GL_SGIX_list_priority
+#define GL_LIST_PRIORITY_SGIX             0x8182
+#endif
+
+#ifndef GL_SGIX_ir_instrument1
+#define GL_IR_INSTRUMENT1_SGIX            0x817F
+#endif
+
+#ifndef GL_SGIX_calligraphic_fragment
+#define GL_CALLIGRAPHIC_FRAGMENT_SGIX     0x8183
+#endif
+
+#ifndef GL_SGIX_texture_lod_bias
+#define GL_TEXTURE_LOD_BIAS_S_SGIX        0x818E
+#define GL_TEXTURE_LOD_BIAS_T_SGIX        0x818F
+#define GL_TEXTURE_LOD_BIAS_R_SGIX        0x8190
+#endif
+
+#ifndef GL_SGIX_shadow_ambient
+#define GL_SHADOW_AMBIENT_SGIX            0x80BF
+#endif
+
+#ifndef GL_EXT_index_texture
+#endif
+
+#ifndef GL_EXT_index_material
+#define GL_INDEX_MATERIAL_EXT             0x81B8
+#define GL_INDEX_MATERIAL_PARAMETER_EXT   0x81B9
+#define GL_INDEX_MATERIAL_FACE_EXT        0x81BA
+#endif
+
+#ifndef GL_EXT_index_func
+#define GL_INDEX_TEST_EXT                 0x81B5
+#define GL_INDEX_TEST_FUNC_EXT            0x81B6
+#define GL_INDEX_TEST_REF_EXT             0x81B7
+#endif
+
+#ifndef GL_EXT_index_array_formats
+#define GL_IUI_V2F_EXT                    0x81AD
+#define GL_IUI_V3F_EXT                    0x81AE
+#define GL_IUI_N3F_V2F_EXT                0x81AF
+#define GL_IUI_N3F_V3F_EXT                0x81B0
+#define GL_T2F_IUI_V2F_EXT                0x81B1
+#define GL_T2F_IUI_V3F_EXT                0x81B2
+#define GL_T2F_IUI_N3F_V2F_EXT            0x81B3
+#define GL_T2F_IUI_N3F_V3F_EXT            0x81B4
+#endif
+
+#ifndef GL_EXT_compiled_vertex_array
+#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT   0x81A8
+#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT   0x81A9
+#endif
+
+#ifndef GL_EXT_cull_vertex
+#define GL_CULL_VERTEX_EXT                0x81AA
+#define GL_CULL_VERTEX_EYE_POSITION_EXT   0x81AB
+#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
+#endif
+
+#ifndef GL_SGIX_ycrcb
+#define GL_YCRCB_422_SGIX                 0x81BB
+#define GL_YCRCB_444_SGIX                 0x81BC
+#endif
+
+#ifndef GL_SGIX_fragment_lighting
+#define GL_FRAGMENT_LIGHTING_SGIX         0x8400
+#define GL_FRAGMENT_COLOR_MATERIAL_SGIX   0x8401
+#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
+#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
+#define GL_MAX_FRAGMENT_LIGHTS_SGIX       0x8404
+#define GL_MAX_ACTIVE_LIGHTS_SGIX         0x8405
+#define GL_CURRENT_RASTER_NORMAL_SGIX     0x8406
+#define GL_LIGHT_ENV_MODE_SGIX            0x8407
+#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
+#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
+#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
+#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
+#define GL_FRAGMENT_LIGHT0_SGIX           0x840C
+#define GL_FRAGMENT_LIGHT1_SGIX           0x840D
+#define GL_FRAGMENT_LIGHT2_SGIX           0x840E
+#define GL_FRAGMENT_LIGHT3_SGIX           0x840F
+#define GL_FRAGMENT_LIGHT4_SGIX           0x8410
+#define GL_FRAGMENT_LIGHT5_SGIX           0x8411
+#define GL_FRAGMENT_LIGHT6_SGIX           0x8412
+#define GL_FRAGMENT_LIGHT7_SGIX           0x8413
+#endif
+
+#ifndef GL_IBM_rasterpos_clip
+#define GL_RASTER_POSITION_UNCLIPPED_IBM  0x19262
+#endif
+
+#ifndef GL_HP_texture_lighting
+#define GL_TEXTURE_LIGHTING_MODE_HP       0x8167
+#define GL_TEXTURE_POST_SPECULAR_HP       0x8168
+#define GL_TEXTURE_PRE_SPECULAR_HP        0x8169
+#endif
+
+#ifndef GL_EXT_draw_range_elements
+#define GL_MAX_ELEMENTS_VERTICES_EXT      0x80E8
+#define GL_MAX_ELEMENTS_INDICES_EXT       0x80E9
+#endif
+
+#ifndef GL_WIN_phong_shading
+#define GL_PHONG_WIN                      0x80EA
+#define GL_PHONG_HINT_WIN                 0x80EB
+#endif
+
+#ifndef GL_WIN_specular_fog
+#define GL_FOG_SPECULAR_TEXTURE_WIN       0x80EC
+#endif
+
+#ifndef GL_EXT_light_texture
+#define GL_FRAGMENT_MATERIAL_EXT          0x8349
+#define GL_FRAGMENT_NORMAL_EXT            0x834A
+#define GL_FRAGMENT_COLOR_EXT             0x834C
+#define GL_ATTENUATION_EXT                0x834D
+#define GL_SHADOW_ATTENUATION_EXT         0x834E
+#define GL_TEXTURE_APPLICATION_MODE_EXT   0x834F
+#define GL_TEXTURE_LIGHT_EXT              0x8350
+#define GL_TEXTURE_MATERIAL_FACE_EXT      0x8351
+#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
+/* reuse GL_FRAGMENT_DEPTH_EXT */
+#endif
+
+#ifndef GL_SGIX_blend_alpha_minmax
+#define GL_ALPHA_MIN_SGIX                 0x8320
+#define GL_ALPHA_MAX_SGIX                 0x8321
+#endif
+
+#ifndef GL_SGIX_impact_pixel_texture
+#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX   0x8184
+#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX     0x8185
+#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX     0x8186
+#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187
+#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188
+#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX    0x8189
+#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX    0x818A
+#endif
+
+#ifndef GL_EXT_bgra
+#define GL_BGR_EXT                        0x80E0
+#define GL_BGRA_EXT                       0x80E1
+#endif
+
+#ifndef GL_SGIX_async
+#define GL_ASYNC_MARKER_SGIX              0x8329
+#endif
+
+#ifndef GL_SGIX_async_pixel
+#define GL_ASYNC_TEX_IMAGE_SGIX           0x835C
+#define GL_ASYNC_DRAW_PIXELS_SGIX         0x835D
+#define GL_ASYNC_READ_PIXELS_SGIX         0x835E
+#define GL_MAX_ASYNC_TEX_IMAGE_SGIX       0x835F
+#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX     0x8360
+#define GL_MAX_ASYNC_READ_PIXELS_SGIX     0x8361
+#endif
+
+#ifndef GL_SGIX_async_histogram
+#define GL_ASYNC_HISTOGRAM_SGIX           0x832C
+#define GL_MAX_ASYNC_HISTOGRAM_SGIX       0x832D
+#endif
+
+#ifndef GL_INTEL_texture_scissor
+#endif
+
+#ifndef GL_INTEL_parallel_arrays
+#define GL_PARALLEL_ARRAYS_INTEL          0x83F4
+#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
+#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
+#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
+#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
+#endif
+
+#ifndef GL_HP_occlusion_test
+#define GL_OCCLUSION_TEST_HP              0x8165
+#define GL_OCCLUSION_TEST_RESULT_HP       0x8166
+#endif
+
+#ifndef GL_EXT_pixel_transform
+#define GL_PIXEL_TRANSFORM_2D_EXT         0x8330
+#define GL_PIXEL_MAG_FILTER_EXT           0x8331
+#define GL_PIXEL_MIN_FILTER_EXT           0x8332
+#define GL_PIXEL_CUBIC_WEIGHT_EXT         0x8333
+#define GL_CUBIC_EXT                      0x8334
+#define GL_AVERAGE_EXT                    0x8335
+#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
+#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
+#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT  0x8338
+#endif
+
+#ifndef GL_EXT_pixel_transform_color_table
+#endif
+
+#ifndef GL_EXT_shared_texture_palette
+#define GL_SHARED_TEXTURE_PALETTE_EXT     0x81FB
+#endif
+
+#ifndef GL_EXT_separate_specular_color
+#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT  0x81F8
+#define GL_SINGLE_COLOR_EXT               0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR_EXT    0x81FA
+#endif
+
+#ifndef GL_EXT_secondary_color
+#define GL_COLOR_SUM_EXT                  0x8458
+#define GL_CURRENT_SECONDARY_COLOR_EXT    0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
+#define GL_SECONDARY_COLOR_ARRAY_EXT      0x845E
+#endif
+
+#ifndef GL_EXT_texture_perturb_normal
+#define GL_PERTURB_EXT                    0x85AE
+#define GL_TEXTURE_NORMAL_EXT             0x85AF
+#endif
+
+#ifndef GL_EXT_multi_draw_arrays
+#endif
+
+#ifndef GL_EXT_fog_coord
+#define GL_FOG_COORDINATE_SOURCE_EXT      0x8450
+#define GL_FOG_COORDINATE_EXT             0x8451
+#define GL_FRAGMENT_DEPTH_EXT             0x8452
+#define GL_CURRENT_FOG_COORDINATE_EXT     0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT  0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
+#define GL_FOG_COORDINATE_ARRAY_EXT       0x8457
+#endif
+
+#ifndef GL_REND_screen_coordinates
+#define GL_SCREEN_COORDINATES_REND        0x8490
+#define GL_INVERTED_SCREEN_W_REND         0x8491
+#endif
+
+#ifndef GL_EXT_coordinate_frame
+#define GL_TANGENT_ARRAY_EXT              0x8439
+#define GL_BINORMAL_ARRAY_EXT             0x843A
+#define GL_CURRENT_TANGENT_EXT            0x843B
+#define GL_CURRENT_BINORMAL_EXT           0x843C
+#define GL_TANGENT_ARRAY_TYPE_EXT         0x843E
+#define GL_TANGENT_ARRAY_STRIDE_EXT       0x843F
+#define GL_BINORMAL_ARRAY_TYPE_EXT        0x8440
+#define GL_BINORMAL_ARRAY_STRIDE_EXT      0x8441
+#define GL_TANGENT_ARRAY_POINTER_EXT      0x8442
+#define GL_BINORMAL_ARRAY_POINTER_EXT     0x8443
+#define GL_MAP1_TANGENT_EXT               0x8444
+#define GL_MAP2_TANGENT_EXT               0x8445
+#define GL_MAP1_BINORMAL_EXT              0x8446
+#define GL_MAP2_BINORMAL_EXT              0x8447
+#endif
+
+#ifndef GL_EXT_texture_env_combine
+#define GL_COMBINE_EXT                    0x8570
+#define GL_COMBINE_RGB_EXT                0x8571
+#define GL_COMBINE_ALPHA_EXT              0x8572
+#define GL_RGB_SCALE_EXT                  0x8573
+#define GL_ADD_SIGNED_EXT                 0x8574
+#define GL_INTERPOLATE_EXT                0x8575
+#define GL_CONSTANT_EXT                   0x8576
+#define GL_PRIMARY_COLOR_EXT              0x8577
+#define GL_PREVIOUS_EXT                   0x8578
+#define GL_SOURCE0_RGB_EXT                0x8580
+#define GL_SOURCE1_RGB_EXT                0x8581
+#define GL_SOURCE2_RGB_EXT                0x8582
+#define GL_SOURCE0_ALPHA_EXT              0x8588
+#define GL_SOURCE1_ALPHA_EXT              0x8589
+#define GL_SOURCE2_ALPHA_EXT              0x858A
+#define GL_OPERAND0_RGB_EXT               0x8590
+#define GL_OPERAND1_RGB_EXT               0x8591
+#define GL_OPERAND2_RGB_EXT               0x8592
+#define GL_OPERAND0_ALPHA_EXT             0x8598
+#define GL_OPERAND1_ALPHA_EXT             0x8599
+#define GL_OPERAND2_ALPHA_EXT             0x859A
+#endif
+
+#ifndef GL_APPLE_specular_vector
+#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
+#endif
+
+#ifndef GL_APPLE_transform_hint
+#define GL_TRANSFORM_HINT_APPLE           0x85B1
+#endif
+
+#ifndef GL_SGIX_fog_scale
+#define GL_FOG_SCALE_SGIX                 0x81FC
+#define GL_FOG_SCALE_VALUE_SGIX           0x81FD
+#endif
+
+#ifndef GL_SUNX_constant_data
+#define GL_UNPACK_CONSTANT_DATA_SUNX      0x81D5
+#define GL_TEXTURE_CONSTANT_DATA_SUNX     0x81D6
+#endif
+
+#ifndef GL_SUN_global_alpha
+#define GL_GLOBAL_ALPHA_SUN               0x81D9
+#define GL_GLOBAL_ALPHA_FACTOR_SUN        0x81DA
+#endif
+
+#ifndef GL_SUN_triangle_list
+#define GL_RESTART_SUN                    0x0001
+#define GL_REPLACE_MIDDLE_SUN             0x0002
+#define GL_REPLACE_OLDEST_SUN             0x0003
+#define GL_TRIANGLE_LIST_SUN              0x81D7
+#define GL_REPLACEMENT_CODE_SUN           0x81D8
+#define GL_REPLACEMENT_CODE_ARRAY_SUN     0x85C0
+#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
+#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
+#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
+#define GL_R1UI_V3F_SUN                   0x85C4
+#define GL_R1UI_C4UB_V3F_SUN              0x85C5
+#define GL_R1UI_C3F_V3F_SUN               0x85C6
+#define GL_R1UI_N3F_V3F_SUN               0x85C7
+#define GL_R1UI_C4F_N3F_V3F_SUN           0x85C8
+#define GL_R1UI_T2F_V3F_SUN               0x85C9
+#define GL_R1UI_T2F_N3F_V3F_SUN           0x85CA
+#define GL_R1UI_T2F_C4F_N3F_V3F_SUN       0x85CB
+#endif
+
+#ifndef GL_SUN_vertex
+#endif
+
+#ifndef GL_EXT_blend_func_separate
+#define GL_BLEND_DST_RGB_EXT              0x80C8
+#define GL_BLEND_SRC_RGB_EXT              0x80C9
+#define GL_BLEND_DST_ALPHA_EXT            0x80CA
+#define GL_BLEND_SRC_ALPHA_EXT            0x80CB
+#endif
+
+#ifndef GL_INGR_color_clamp
+#define GL_RED_MIN_CLAMP_INGR             0x8560
+#define GL_GREEN_MIN_CLAMP_INGR           0x8561
+#define GL_BLUE_MIN_CLAMP_INGR            0x8562
+#define GL_ALPHA_MIN_CLAMP_INGR           0x8563
+#define GL_RED_MAX_CLAMP_INGR             0x8564
+#define GL_GREEN_MAX_CLAMP_INGR           0x8565
+#define GL_BLUE_MAX_CLAMP_INGR            0x8566
+#define GL_ALPHA_MAX_CLAMP_INGR           0x8567
+#endif
+
+#ifndef GL_INGR_interlace_read
+#define GL_INTERLACE_READ_INGR            0x8568
+#endif
+
+#ifndef GL_EXT_stencil_wrap
+#define GL_INCR_WRAP_EXT                  0x8507
+#define GL_DECR_WRAP_EXT                  0x8508
+#endif
+
+#ifndef GL_EXT_422_pixels
+#define GL_422_EXT                        0x80CC
+#define GL_422_REV_EXT                    0x80CD
+#define GL_422_AVERAGE_EXT                0x80CE
+#define GL_422_REV_AVERAGE_EXT            0x80CF
+#endif
+
+#ifndef GL_NV_texgen_reflection
+#define GL_NORMAL_MAP_NV                  0x8511
+#define GL_REFLECTION_MAP_NV              0x8512
+#endif
+
+#ifndef GL_EXT_texture_cube_map
+#define GL_NORMAL_MAP_EXT                 0x8511
+#define GL_REFLECTION_MAP_EXT             0x8512
+#define GL_TEXTURE_CUBE_MAP_EXT           0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_EXT   0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_EXT     0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT  0x851C
+#endif
+
+#ifndef GL_SUN_convolution_border_modes
+#define GL_WRAP_BORDER_SUN                0x81D4
+#endif
+
+#ifndef GL_EXT_texture_env_add
+#endif
+
+#ifndef GL_EXT_texture_lod_bias
+#define GL_MAX_TEXTURE_LOD_BIAS_EXT       0x84FD
+#define GL_TEXTURE_FILTER_CONTROL_EXT     0x8500
+#define GL_TEXTURE_LOD_BIAS_EXT           0x8501
+#endif
+
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT     0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+#endif
+
+#ifndef GL_EXT_vertex_weighting
+#define GL_MODELVIEW0_STACK_DEPTH_EXT     GL_MODELVIEW_STACK_DEPTH
+#define GL_MODELVIEW1_STACK_DEPTH_EXT     0x8502
+#define GL_MODELVIEW0_MATRIX_EXT          GL_MODELVIEW_MATRIX
+#define GL_MODELVIEW1_MATRIX_EXT          0x8506
+#define GL_VERTEX_WEIGHTING_EXT           0x8509
+#define GL_MODELVIEW0_EXT                 GL_MODELVIEW
+#define GL_MODELVIEW1_EXT                 0x850A
+#define GL_CURRENT_VERTEX_WEIGHT_EXT      0x850B
+#define GL_VERTEX_WEIGHT_ARRAY_EXT        0x850C
+#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT   0x850D
+#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT   0x850E
+#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
+#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
+#endif
+
+#ifndef GL_NV_light_max_exponent
+#define GL_MAX_SHININESS_NV               0x8504
+#define GL_MAX_SPOT_EXPONENT_NV           0x8505
+#endif
+
+#ifndef GL_NV_vertex_array_range
+#define GL_VERTEX_ARRAY_RANGE_NV          0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV   0x851E
+#define GL_VERTEX_ARRAY_RANGE_VALID_NV    0x851F
+#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
+#define GL_VERTEX_ARRAY_RANGE_POINTER_NV  0x8521
+#endif
+
+#ifndef GL_NV_register_combiners
+#define GL_REGISTER_COMBINERS_NV          0x8522
+#define GL_VARIABLE_A_NV                  0x8523
+#define GL_VARIABLE_B_NV                  0x8524
+#define GL_VARIABLE_C_NV                  0x8525
+#define GL_VARIABLE_D_NV                  0x8526
+#define GL_VARIABLE_E_NV                  0x8527
+#define GL_VARIABLE_F_NV                  0x8528
+#define GL_VARIABLE_G_NV                  0x8529
+#define GL_CONSTANT_COLOR0_NV             0x852A
+#define GL_CONSTANT_COLOR1_NV             0x852B
+#define GL_PRIMARY_COLOR_NV               0x852C
+#define GL_SECONDARY_COLOR_NV             0x852D
+#define GL_SPARE0_NV                      0x852E
+#define GL_SPARE1_NV                      0x852F
+#define GL_DISCARD_NV                     0x8530
+#define GL_E_TIMES_F_NV                   0x8531
+#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
+#define GL_UNSIGNED_IDENTITY_NV           0x8536
+#define GL_UNSIGNED_INVERT_NV             0x8537
+#define GL_EXPAND_NORMAL_NV               0x8538
+#define GL_EXPAND_NEGATE_NV               0x8539
+#define GL_HALF_BIAS_NORMAL_NV            0x853A
+#define GL_HALF_BIAS_NEGATE_NV            0x853B
+#define GL_SIGNED_IDENTITY_NV             0x853C
+#define GL_SIGNED_NEGATE_NV               0x853D
+#define GL_SCALE_BY_TWO_NV                0x853E
+#define GL_SCALE_BY_FOUR_NV               0x853F
+#define GL_SCALE_BY_ONE_HALF_NV           0x8540
+#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV   0x8541
+#define GL_COMBINER_INPUT_NV              0x8542
+#define GL_COMBINER_MAPPING_NV            0x8543
+#define GL_COMBINER_COMPONENT_USAGE_NV    0x8544
+#define GL_COMBINER_AB_DOT_PRODUCT_NV     0x8545
+#define GL_COMBINER_CD_DOT_PRODUCT_NV     0x8546
+#define GL_COMBINER_MUX_SUM_NV            0x8547
+#define GL_COMBINER_SCALE_NV              0x8548
+#define GL_COMBINER_BIAS_NV               0x8549
+#define GL_COMBINER_AB_OUTPUT_NV          0x854A
+#define GL_COMBINER_CD_OUTPUT_NV          0x854B
+#define GL_COMBINER_SUM_OUTPUT_NV         0x854C
+#define GL_MAX_GENERAL_COMBINERS_NV       0x854D
+#define GL_NUM_GENERAL_COMBINERS_NV       0x854E
+#define GL_COLOR_SUM_CLAMP_NV             0x854F
+#define GL_COMBINER0_NV                   0x8550
+#define GL_COMBINER1_NV                   0x8551
+#define GL_COMBINER2_NV                   0x8552
+#define GL_COMBINER3_NV                   0x8553
+#define GL_COMBINER4_NV                   0x8554
+#define GL_COMBINER5_NV                   0x8555
+#define GL_COMBINER6_NV                   0x8556
+#define GL_COMBINER7_NV                   0x8557
+/* reuse GL_TEXTURE0_ARB */
+/* reuse GL_TEXTURE1_ARB */
+/* reuse GL_ZERO */
+/* reuse GL_NONE */
+/* reuse GL_FOG */
+#endif
+
+#ifndef GL_NV_fog_distance
+#define GL_FOG_DISTANCE_MODE_NV           0x855A
+#define GL_EYE_RADIAL_NV                  0x855B
+#define GL_EYE_PLANE_ABSOLUTE_NV          0x855C
+/* reuse GL_EYE_PLANE */
+#endif
+
+#ifndef GL_NV_texgen_emboss
+#define GL_EMBOSS_LIGHT_NV                0x855D
+#define GL_EMBOSS_CONSTANT_NV             0x855E
+#define GL_EMBOSS_MAP_NV                  0x855F
+#endif
+
+#ifndef GL_NV_blend_square
+#endif
+
+#ifndef GL_NV_texture_env_combine4
+#define GL_COMBINE4_NV                    0x8503
+#define GL_SOURCE3_RGB_NV                 0x8583
+#define GL_SOURCE3_ALPHA_NV               0x858B
+#define GL_OPERAND3_RGB_NV                0x8593
+#define GL_OPERAND3_ALPHA_NV              0x859B
+#endif
+
+#ifndef GL_MESA_resize_buffers
+#endif
+
+#ifndef GL_MESA_window_pos
+#endif
+
+#ifndef GL_EXT_texture_compression_s3tc
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT   0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT  0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT  0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT  0x83F3
+#endif
+
+#ifndef GL_IBM_cull_vertex
+#define GL_CULL_VERTEX_IBM                103050
+#endif
+
+#ifndef GL_IBM_multimode_draw_arrays
+#endif
+
+#ifndef GL_IBM_vertex_array_lists
+#define GL_VERTEX_ARRAY_LIST_IBM          103070
+#define GL_NORMAL_ARRAY_LIST_IBM          103071
+#define GL_COLOR_ARRAY_LIST_IBM           103072
+#define GL_INDEX_ARRAY_LIST_IBM           103073
+#define GL_TEXTURE_COORD_ARRAY_LIST_IBM   103074
+#define GL_EDGE_FLAG_ARRAY_LIST_IBM       103075
+#define GL_FOG_COORDINATE_ARRAY_LIST_IBM  103076
+#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
+#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM   103080
+#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM   103081
+#define GL_COLOR_ARRAY_LIST_STRIDE_IBM    103082
+#define GL_INDEX_ARRAY_LIST_STRIDE_IBM    103083
+#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
+#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
+#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
+#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
+#endif
+
+#ifndef GL_SGIX_subsample
+#define GL_PACK_SUBSAMPLE_RATE_SGIX       0x85A0
+#define GL_UNPACK_SUBSAMPLE_RATE_SGIX     0x85A1
+#define GL_PIXEL_SUBSAMPLE_4444_SGIX      0x85A2
+#define GL_PIXEL_SUBSAMPLE_2424_SGIX      0x85A3
+#define GL_PIXEL_SUBSAMPLE_4242_SGIX      0x85A4
+#endif
+
+#ifndef GL_SGIX_ycrcb_subsample
+#endif
+
+#ifndef GL_SGIX_ycrcba
+#define GL_YCRCB_SGIX                     0x8318
+#define GL_YCRCBA_SGIX                    0x8319
+#endif
+
+#ifndef GL_SGI_depth_pass_instrument
+#define GL_DEPTH_PASS_INSTRUMENT_SGIX     0x8310
+#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
+#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
+#endif
+
+#ifndef GL_3DFX_texture_compression_FXT1
+#define GL_COMPRESSED_RGB_FXT1_3DFX       0x86B0
+#define GL_COMPRESSED_RGBA_FXT1_3DFX      0x86B1
+#endif
+
+#ifndef GL_3DFX_multisample
+#define GL_MULTISAMPLE_3DFX               0x86B2
+#define GL_SAMPLE_BUFFERS_3DFX            0x86B3
+#define GL_SAMPLES_3DFX                   0x86B4
+#define GL_MULTISAMPLE_BIT_3DFX           0x20000000
+#endif
+
+#ifndef GL_3DFX_tbuffer
+#endif
+
+#ifndef GL_EXT_multisample
+#define GL_MULTISAMPLE_EXT                0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_EXT       0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_EXT        0x809F
+#define GL_SAMPLE_MASK_EXT                0x80A0
+#define GL_1PASS_EXT                      0x80A1
+#define GL_2PASS_0_EXT                    0x80A2
+#define GL_2PASS_1_EXT                    0x80A3
+#define GL_4PASS_0_EXT                    0x80A4
+#define GL_4PASS_1_EXT                    0x80A5
+#define GL_4PASS_2_EXT                    0x80A6
+#define GL_4PASS_3_EXT                    0x80A7
+#define GL_SAMPLE_BUFFERS_EXT             0x80A8
+#define GL_SAMPLES_EXT                    0x80A9
+#define GL_SAMPLE_MASK_VALUE_EXT          0x80AA
+#define GL_SAMPLE_MASK_INVERT_EXT         0x80AB
+#define GL_SAMPLE_PATTERN_EXT             0x80AC
+#define GL_MULTISAMPLE_BIT_EXT            0x20000000
+#endif
+
+#ifndef GL_SGIX_vertex_preclip
+#define GL_VERTEX_PRECLIP_SGIX            0x83EE
+#define GL_VERTEX_PRECLIP_HINT_SGIX       0x83EF
+#endif
+
+#ifndef GL_SGIX_convolution_accuracy
+#define GL_CONVOLUTION_HINT_SGIX          0x8316
+#endif
+
+#ifndef GL_SGIX_resample
+#define GL_PACK_RESAMPLE_SGIX             0x842C
+#define GL_UNPACK_RESAMPLE_SGIX           0x842D
+#define GL_RESAMPLE_REPLICATE_SGIX        0x842E
+#define GL_RESAMPLE_ZERO_FILL_SGIX        0x842F
+#define GL_RESAMPLE_DECIMATE_SGIX         0x8430
+#endif
+
+#ifndef GL_SGIS_point_line_texgen
+#define GL_EYE_DISTANCE_TO_POINT_SGIS     0x81F0
+#define GL_OBJECT_DISTANCE_TO_POINT_SGIS  0x81F1
+#define GL_EYE_DISTANCE_TO_LINE_SGIS      0x81F2
+#define GL_OBJECT_DISTANCE_TO_LINE_SGIS   0x81F3
+#define GL_EYE_POINT_SGIS                 0x81F4
+#define GL_OBJECT_POINT_SGIS              0x81F5
+#define GL_EYE_LINE_SGIS                  0x81F6
+#define GL_OBJECT_LINE_SGIS               0x81F7
+#endif
+
+#ifndef GL_SGIS_texture_color_mask
+#define GL_TEXTURE_COLOR_WRITEMASK_SGIS   0x81EF
+#endif
+
+#ifndef GL_EXT_texture_env_dot3
+#define GL_DOT3_RGB_EXT                   0x8740
+#define GL_DOT3_RGBA_EXT                  0x8741
+#endif
+
+#ifndef GL_ATI_texture_mirror_once
+#define GL_MIRROR_CLAMP_ATI               0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_ATI       0x8743
+#endif
+
+#ifndef GL_NV_fence
+#define GL_ALL_COMPLETED_NV               0x84F2
+#define GL_FENCE_STATUS_NV                0x84F3
+#define GL_FENCE_CONDITION_NV             0x84F4
+#endif
+
+#ifndef GL_IBM_texture_mirrored_repeat
+#define GL_MIRRORED_REPEAT_IBM            0x8370
+#endif
+
+#ifndef GL_NV_evaluators
+#define GL_EVAL_2D_NV                     0x86C0
+#define GL_EVAL_TRIANGULAR_2D_NV          0x86C1
+#define GL_MAP_TESSELLATION_NV            0x86C2
+#define GL_MAP_ATTRIB_U_ORDER_NV          0x86C3
+#define GL_MAP_ATTRIB_V_ORDER_NV          0x86C4
+#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
+#define GL_EVAL_VERTEX_ATTRIB0_NV         0x86C6
+#define GL_EVAL_VERTEX_ATTRIB1_NV         0x86C7
+#define GL_EVAL_VERTEX_ATTRIB2_NV         0x86C8
+#define GL_EVAL_VERTEX_ATTRIB3_NV         0x86C9
+#define GL_EVAL_VERTEX_ATTRIB4_NV         0x86CA
+#define GL_EVAL_VERTEX_ATTRIB5_NV         0x86CB
+#define GL_EVAL_VERTEX_ATTRIB6_NV         0x86CC
+#define GL_EVAL_VERTEX_ATTRIB7_NV         0x86CD
+#define GL_EVAL_VERTEX_ATTRIB8_NV         0x86CE
+#define GL_EVAL_VERTEX_ATTRIB9_NV         0x86CF
+#define GL_EVAL_VERTEX_ATTRIB10_NV        0x86D0
+#define GL_EVAL_VERTEX_ATTRIB11_NV        0x86D1
+#define GL_EVAL_VERTEX_ATTRIB12_NV        0x86D2
+#define GL_EVAL_VERTEX_ATTRIB13_NV        0x86D3
+#define GL_EVAL_VERTEX_ATTRIB14_NV        0x86D4
+#define GL_EVAL_VERTEX_ATTRIB15_NV        0x86D5
+#define GL_MAX_MAP_TESSELLATION_NV        0x86D6
+#define GL_MAX_RATIONAL_EVAL_ORDER_NV     0x86D7
+#endif
+
+#ifndef GL_NV_packed_depth_stencil
+#define GL_DEPTH_STENCIL_NV               0x84F9
+#define GL_UNSIGNED_INT_24_8_NV           0x84FA
+#endif
+
+#ifndef GL_NV_register_combiners2
+#define GL_PER_STAGE_CONSTANTS_NV         0x8535
+#endif
+
+#ifndef GL_NV_texture_compression_vtc
+#endif
+
+#ifndef GL_NV_texture_rectangle
+#define GL_TEXTURE_RECTANGLE_NV           0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_NV   0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_NV     0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV  0x84F8
+#endif
+
+#ifndef GL_NV_texture_shader
+#define GL_OFFSET_TEXTURE_RECTANGLE_NV    0x864C
+#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
+#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
+#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
+#define GL_UNSIGNED_INT_S8_S8_8_8_NV      0x86DA
+#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV  0x86DB
+#define GL_DSDT_MAG_INTENSITY_NV          0x86DC
+#define GL_SHADER_CONSISTENT_NV           0x86DD
+#define GL_TEXTURE_SHADER_NV              0x86DE
+#define GL_SHADER_OPERATION_NV            0x86DF
+#define GL_CULL_MODES_NV                  0x86E0
+#define GL_OFFSET_TEXTURE_MATRIX_NV       0x86E1
+#define GL_OFFSET_TEXTURE_SCALE_NV        0x86E2
+#define GL_OFFSET_TEXTURE_BIAS_NV         0x86E3
+#define GL_OFFSET_TEXTURE_2D_MATRIX_NV    GL_OFFSET_TEXTURE_MATRIX_NV
+#define GL_OFFSET_TEXTURE_2D_SCALE_NV     GL_OFFSET_TEXTURE_SCALE_NV
+#define GL_OFFSET_TEXTURE_2D_BIAS_NV      GL_OFFSET_TEXTURE_BIAS_NV
+#define GL_PREVIOUS_TEXTURE_INPUT_NV      0x86E4
+#define GL_CONST_EYE_NV                   0x86E5
+#define GL_PASS_THROUGH_NV                0x86E6
+#define GL_CULL_FRAGMENT_NV               0x86E7
+#define GL_OFFSET_TEXTURE_2D_NV           0x86E8
+#define GL_DEPENDENT_AR_TEXTURE_2D_NV     0x86E9
+#define GL_DEPENDENT_GB_TEXTURE_2D_NV     0x86EA
+#define GL_DOT_PRODUCT_NV                 0x86EC
+#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV   0x86ED
+#define GL_DOT_PRODUCT_TEXTURE_2D_NV      0x86EE
+#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
+#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
+#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
+#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
+#define GL_HILO_NV                        0x86F4
+#define GL_DSDT_NV                        0x86F5
+#define GL_DSDT_MAG_NV                    0x86F6
+#define GL_DSDT_MAG_VIB_NV                0x86F7
+#define GL_HILO16_NV                      0x86F8
+#define GL_SIGNED_HILO_NV                 0x86F9
+#define GL_SIGNED_HILO16_NV               0x86FA
+#define GL_SIGNED_RGBA_NV                 0x86FB
+#define GL_SIGNED_RGBA8_NV                0x86FC
+#define GL_SIGNED_RGB_NV                  0x86FE
+#define GL_SIGNED_RGB8_NV                 0x86FF
+#define GL_SIGNED_LUMINANCE_NV            0x8701
+#define GL_SIGNED_LUMINANCE8_NV           0x8702
+#define GL_SIGNED_LUMINANCE_ALPHA_NV      0x8703
+#define GL_SIGNED_LUMINANCE8_ALPHA8_NV    0x8704
+#define GL_SIGNED_ALPHA_NV                0x8705
+#define GL_SIGNED_ALPHA8_NV               0x8706
+#define GL_SIGNED_INTENSITY_NV            0x8707
+#define GL_SIGNED_INTENSITY8_NV           0x8708
+#define GL_DSDT8_NV                       0x8709
+#define GL_DSDT8_MAG8_NV                  0x870A
+#define GL_DSDT8_MAG8_INTENSITY8_NV       0x870B
+#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV   0x870C
+#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
+#define GL_HI_SCALE_NV                    0x870E
+#define GL_LO_SCALE_NV                    0x870F
+#define GL_DS_SCALE_NV                    0x8710
+#define GL_DT_SCALE_NV                    0x8711
+#define GL_MAGNITUDE_SCALE_NV             0x8712
+#define GL_VIBRANCE_SCALE_NV              0x8713
+#define GL_HI_BIAS_NV                     0x8714
+#define GL_LO_BIAS_NV                     0x8715
+#define GL_DS_BIAS_NV                     0x8716
+#define GL_DT_BIAS_NV                     0x8717
+#define GL_MAGNITUDE_BIAS_NV              0x8718
+#define GL_VIBRANCE_BIAS_NV               0x8719
+#define GL_TEXTURE_BORDER_VALUES_NV       0x871A
+#define GL_TEXTURE_HI_SIZE_NV             0x871B
+#define GL_TEXTURE_LO_SIZE_NV             0x871C
+#define GL_TEXTURE_DS_SIZE_NV             0x871D
+#define GL_TEXTURE_DT_SIZE_NV             0x871E
+#define GL_TEXTURE_MAG_SIZE_NV            0x871F
+#endif
+
+#ifndef GL_NV_texture_shader2
+#define GL_DOT_PRODUCT_TEXTURE_3D_NV      0x86EF
+#endif
+
+#ifndef GL_NV_vertex_array_range2
+#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
+#endif
+
+#ifndef GL_NV_vertex_program
+#define GL_VERTEX_PROGRAM_NV              0x8620
+#define GL_VERTEX_STATE_PROGRAM_NV        0x8621
+#define GL_ATTRIB_ARRAY_SIZE_NV           0x8623
+#define GL_ATTRIB_ARRAY_STRIDE_NV         0x8624
+#define GL_ATTRIB_ARRAY_TYPE_NV           0x8625
+#define GL_CURRENT_ATTRIB_NV              0x8626
+#define GL_PROGRAM_LENGTH_NV              0x8627
+#define GL_PROGRAM_STRING_NV              0x8628
+#define GL_MODELVIEW_PROJECTION_NV        0x8629
+#define GL_IDENTITY_NV                    0x862A
+#define GL_INVERSE_NV                     0x862B
+#define GL_TRANSPOSE_NV                   0x862C
+#define GL_INVERSE_TRANSPOSE_NV           0x862D
+#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
+#define GL_MAX_TRACK_MATRICES_NV          0x862F
+#define GL_MATRIX0_NV                     0x8630
+#define GL_MATRIX1_NV                     0x8631
+#define GL_MATRIX2_NV                     0x8632
+#define GL_MATRIX3_NV                     0x8633
+#define GL_MATRIX4_NV                     0x8634
+#define GL_MATRIX5_NV                     0x8635
+#define GL_MATRIX6_NV                     0x8636
+#define GL_MATRIX7_NV                     0x8637
+#define GL_CURRENT_MATRIX_STACK_DEPTH_NV  0x8640
+#define GL_CURRENT_MATRIX_NV              0x8641
+#define GL_VERTEX_PROGRAM_POINT_SIZE_NV   0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_NV     0x8643
+#define GL_PROGRAM_PARAMETER_NV           0x8644
+#define GL_ATTRIB_ARRAY_POINTER_NV        0x8645
+#define GL_PROGRAM_TARGET_NV              0x8646
+#define GL_PROGRAM_RESIDENT_NV            0x8647
+#define GL_TRACK_MATRIX_NV                0x8648
+#define GL_TRACK_MATRIX_TRANSFORM_NV      0x8649
+#define GL_VERTEX_PROGRAM_BINDING_NV      0x864A
+#define GL_PROGRAM_ERROR_POSITION_NV      0x864B
+#define GL_VERTEX_ATTRIB_ARRAY0_NV        0x8650
+#define GL_VERTEX_ATTRIB_ARRAY1_NV        0x8651
+#define GL_VERTEX_ATTRIB_ARRAY2_NV        0x8652
+#define GL_VERTEX_ATTRIB_ARRAY3_NV        0x8653
+#define GL_VERTEX_ATTRIB_ARRAY4_NV        0x8654
+#define GL_VERTEX_ATTRIB_ARRAY5_NV        0x8655
+#define GL_VERTEX_ATTRIB_ARRAY6_NV        0x8656
+#define GL_VERTEX_ATTRIB_ARRAY7_NV        0x8657
+#define GL_VERTEX_ATTRIB_ARRAY8_NV        0x8658
+#define GL_VERTEX_ATTRIB_ARRAY9_NV        0x8659
+#define GL_VERTEX_ATTRIB_ARRAY10_NV       0x865A
+#define GL_VERTEX_ATTRIB_ARRAY11_NV       0x865B
+#define GL_VERTEX_ATTRIB_ARRAY12_NV       0x865C
+#define GL_VERTEX_ATTRIB_ARRAY13_NV       0x865D
+#define GL_VERTEX_ATTRIB_ARRAY14_NV       0x865E
+#define GL_VERTEX_ATTRIB_ARRAY15_NV       0x865F
+#define GL_MAP1_VERTEX_ATTRIB0_4_NV       0x8660
+#define GL_MAP1_VERTEX_ATTRIB1_4_NV       0x8661
+#define GL_MAP1_VERTEX_ATTRIB2_4_NV       0x8662
+#define GL_MAP1_VERTEX_ATTRIB3_4_NV       0x8663
+#define GL_MAP1_VERTEX_ATTRIB4_4_NV       0x8664
+#define GL_MAP1_VERTEX_ATTRIB5_4_NV       0x8665
+#define GL_MAP1_VERTEX_ATTRIB6_4_NV       0x8666
+#define GL_MAP1_VERTEX_ATTRIB7_4_NV       0x8667
+#define GL_MAP1_VERTEX_ATTRIB8_4_NV       0x8668
+#define GL_MAP1_VERTEX_ATTRIB9_4_NV       0x8669
+#define GL_MAP1_VERTEX_ATTRIB10_4_NV      0x866A
+#define GL_MAP1_VERTEX_ATTRIB11_4_NV      0x866B
+#define GL_MAP1_VERTEX_ATTRIB12_4_NV      0x866C
+#define GL_MAP1_VERTEX_ATTRIB13_4_NV      0x866D
+#define GL_MAP1_VERTEX_ATTRIB14_4_NV      0x866E
+#define GL_MAP1_VERTEX_ATTRIB15_4_NV      0x866F
+#define GL_MAP2_VERTEX_ATTRIB0_4_NV       0x8670
+#define GL_MAP2_VERTEX_ATTRIB1_4_NV       0x8671
+#define GL_MAP2_VERTEX_ATTRIB2_4_NV       0x8672
+#define GL_MAP2_VERTEX_ATTRIB3_4_NV       0x8673
+#define GL_MAP2_VERTEX_ATTRIB4_4_NV       0x8674
+#define GL_MAP2_VERTEX_ATTRIB5_4_NV       0x8675
+#define GL_MAP2_VERTEX_ATTRIB6_4_NV       0x8676
+#define GL_MAP2_VERTEX_ATTRIB7_4_NV       0x8677
+#define GL_MAP2_VERTEX_ATTRIB8_4_NV       0x8678
+#define GL_MAP2_VERTEX_ATTRIB9_4_NV       0x8679
+#define GL_MAP2_VERTEX_ATTRIB10_4_NV      0x867A
+#define GL_MAP2_VERTEX_ATTRIB11_4_NV      0x867B
+#define GL_MAP2_VERTEX_ATTRIB12_4_NV      0x867C
+#define GL_MAP2_VERTEX_ATTRIB13_4_NV      0x867D
+#define GL_MAP2_VERTEX_ATTRIB14_4_NV      0x867E
+#define GL_MAP2_VERTEX_ATTRIB15_4_NV      0x867F
+#endif
+
+#ifndef GL_SGIX_texture_coordinate_clamp
+#define GL_TEXTURE_MAX_CLAMP_S_SGIX       0x8369
+#define GL_TEXTURE_MAX_CLAMP_T_SGIX       0x836A
+#define GL_TEXTURE_MAX_CLAMP_R_SGIX       0x836B
+#endif
+
+#ifndef GL_SGIX_scalebias_hint
+#define GL_SCALEBIAS_HINT_SGIX            0x8322
+#endif
+
+#ifndef GL_OML_interlace
+#define GL_INTERLACE_OML                  0x8980
+#define GL_INTERLACE_READ_OML             0x8981
+#endif
+
+#ifndef GL_OML_subsample
+#define GL_FORMAT_SUBSAMPLE_24_24_OML     0x8982
+#define GL_FORMAT_SUBSAMPLE_244_244_OML   0x8983
+#endif
+
+#ifndef GL_OML_resample
+#define GL_PACK_RESAMPLE_OML              0x8984
+#define GL_UNPACK_RESAMPLE_OML            0x8985
+#define GL_RESAMPLE_REPLICATE_OML         0x8986
+#define GL_RESAMPLE_ZERO_FILL_OML         0x8987
+#define GL_RESAMPLE_AVERAGE_OML           0x8988
+#define GL_RESAMPLE_DECIMATE_OML          0x8989
+#endif
+
+#ifndef GL_NV_copy_depth_to_color
+#define GL_DEPTH_STENCIL_TO_RGBA_NV       0x886E
+#define GL_DEPTH_STENCIL_TO_BGRA_NV       0x886F
+#endif
+
+#ifndef GL_ATI_envmap_bumpmap
+#define GL_BUMP_ROT_MATRIX_ATI            0x8775
+#define GL_BUMP_ROT_MATRIX_SIZE_ATI       0x8776
+#define GL_BUMP_NUM_TEX_UNITS_ATI         0x8777
+#define GL_BUMP_TEX_UNITS_ATI             0x8778
+#define GL_DUDV_ATI                       0x8779
+#define GL_DU8DV8_ATI                     0x877A
+#define GL_BUMP_ENVMAP_ATI                0x877B
+#define GL_BUMP_TARGET_ATI                0x877C
+#endif
+
+#ifndef GL_ATI_fragment_shader
+#define GL_FRAGMENT_SHADER_ATI            0x8920
+#define GL_REG_0_ATI                      0x8921
+#define GL_REG_1_ATI                      0x8922
+#define GL_REG_2_ATI                      0x8923
+#define GL_REG_3_ATI                      0x8924
+#define GL_REG_4_ATI                      0x8925
+#define GL_REG_5_ATI                      0x8926
+#define GL_REG_6_ATI                      0x8927
+#define GL_REG_7_ATI                      0x8928
+#define GL_REG_8_ATI                      0x8929
+#define GL_REG_9_ATI                      0x892A
+#define GL_REG_10_ATI                     0x892B
+#define GL_REG_11_ATI                     0x892C
+#define GL_REG_12_ATI                     0x892D
+#define GL_REG_13_ATI                     0x892E
+#define GL_REG_14_ATI                     0x892F
+#define GL_REG_15_ATI                     0x8930
+#define GL_REG_16_ATI                     0x8931
+#define GL_REG_17_ATI                     0x8932
+#define GL_REG_18_ATI                     0x8933
+#define GL_REG_19_ATI                     0x8934
+#define GL_REG_20_ATI                     0x8935
+#define GL_REG_21_ATI                     0x8936
+#define GL_REG_22_ATI                     0x8937
+#define GL_REG_23_ATI                     0x8938
+#define GL_REG_24_ATI                     0x8939
+#define GL_REG_25_ATI                     0x893A
+#define GL_REG_26_ATI                     0x893B
+#define GL_REG_27_ATI                     0x893C
+#define GL_REG_28_ATI                     0x893D
+#define GL_REG_29_ATI                     0x893E
+#define GL_REG_30_ATI                     0x893F
+#define GL_REG_31_ATI                     0x8940
+#define GL_CON_0_ATI                      0x8941
+#define GL_CON_1_ATI                      0x8942
+#define GL_CON_2_ATI                      0x8943
+#define GL_CON_3_ATI                      0x8944
+#define GL_CON_4_ATI                      0x8945
+#define GL_CON_5_ATI                      0x8946
+#define GL_CON_6_ATI                      0x8947
+#define GL_CON_7_ATI                      0x8948
+#define GL_CON_8_ATI                      0x8949
+#define GL_CON_9_ATI                      0x894A
+#define GL_CON_10_ATI                     0x894B
+#define GL_CON_11_ATI                     0x894C
+#define GL_CON_12_ATI                     0x894D
+#define GL_CON_13_ATI                     0x894E
+#define GL_CON_14_ATI                     0x894F
+#define GL_CON_15_ATI                     0x8950
+#define GL_CON_16_ATI                     0x8951
+#define GL_CON_17_ATI                     0x8952
+#define GL_CON_18_ATI                     0x8953
+#define GL_CON_19_ATI                     0x8954
+#define GL_CON_20_ATI                     0x8955
+#define GL_CON_21_ATI                     0x8956
+#define GL_CON_22_ATI                     0x8957
+#define GL_CON_23_ATI                     0x8958
+#define GL_CON_24_ATI                     0x8959
+#define GL_CON_25_ATI                     0x895A
+#define GL_CON_26_ATI                     0x895B
+#define GL_CON_27_ATI                     0x895C
+#define GL_CON_28_ATI                     0x895D
+#define GL_CON_29_ATI                     0x895E
+#define GL_CON_30_ATI                     0x895F
+#define GL_CON_31_ATI                     0x8960
+#define GL_MOV_ATI                        0x8961
+#define GL_ADD_ATI                        0x8963
+#define GL_MUL_ATI                        0x8964
+#define GL_SUB_ATI                        0x8965
+#define GL_DOT3_ATI                       0x8966
+#define GL_DOT4_ATI                       0x8967
+#define GL_MAD_ATI                        0x8968
+#define GL_LERP_ATI                       0x8969
+#define GL_CND_ATI                        0x896A
+#define GL_CND0_ATI                       0x896B
+#define GL_DOT2_ADD_ATI                   0x896C
+#define GL_SECONDARY_INTERPOLATOR_ATI     0x896D
+#define GL_NUM_FRAGMENT_REGISTERS_ATI     0x896E
+#define GL_NUM_FRAGMENT_CONSTANTS_ATI     0x896F
+#define GL_NUM_PASSES_ATI                 0x8970
+#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI  0x8971
+#define GL_NUM_INSTRUCTIONS_TOTAL_ATI     0x8972
+#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
+#define GL_NUM_LOOPBACK_COMPONENTS_ATI    0x8974
+#define GL_COLOR_ALPHA_PAIRING_ATI        0x8975
+#define GL_SWIZZLE_STR_ATI                0x8976
+#define GL_SWIZZLE_STQ_ATI                0x8977
+#define GL_SWIZZLE_STR_DR_ATI             0x8978
+#define GL_SWIZZLE_STQ_DQ_ATI             0x8979
+#define GL_SWIZZLE_STRQ_ATI               0x897A
+#define GL_SWIZZLE_STRQ_DQ_ATI            0x897B
+#define GL_RED_BIT_ATI                    0x00000001
+#define GL_GREEN_BIT_ATI                  0x00000002
+#define GL_BLUE_BIT_ATI                   0x00000004
+#define GL_2X_BIT_ATI                     0x00000001
+#define GL_4X_BIT_ATI                     0x00000002
+#define GL_8X_BIT_ATI                     0x00000004
+#define GL_HALF_BIT_ATI                   0x00000008
+#define GL_QUARTER_BIT_ATI                0x00000010
+#define GL_EIGHTH_BIT_ATI                 0x00000020
+#define GL_SATURATE_BIT_ATI               0x00000040
+#define GL_COMP_BIT_ATI                   0x00000002
+#define GL_NEGATE_BIT_ATI                 0x00000004
+#define GL_BIAS_BIT_ATI                   0x00000008
+#endif
+
+#ifndef GL_ATI_pn_triangles
+#define GL_PN_TRIANGLES_ATI               0x87F0
+#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
+#define GL_PN_TRIANGLES_POINT_MODE_ATI    0x87F2
+#define GL_PN_TRIANGLES_NORMAL_MODE_ATI   0x87F3
+#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
+#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
+#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
+#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
+#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
+#endif
+
+#ifndef GL_ATI_vertex_array_object
+#define GL_STATIC_ATI                     0x8760
+#define GL_DYNAMIC_ATI                    0x8761
+#define GL_PRESERVE_ATI                   0x8762
+#define GL_DISCARD_ATI                    0x8763
+#define GL_OBJECT_BUFFER_SIZE_ATI         0x8764
+#define GL_OBJECT_BUFFER_USAGE_ATI        0x8765
+#define GL_ARRAY_OBJECT_BUFFER_ATI        0x8766
+#define GL_ARRAY_OBJECT_OFFSET_ATI        0x8767
+#endif
+
+#ifndef GL_EXT_vertex_shader
+#define GL_VERTEX_SHADER_EXT              0x8780
+#define GL_VERTEX_SHADER_BINDING_EXT      0x8781
+#define GL_OP_INDEX_EXT                   0x8782
+#define GL_OP_NEGATE_EXT                  0x8783
+#define GL_OP_DOT3_EXT                    0x8784
+#define GL_OP_DOT4_EXT                    0x8785
+#define GL_OP_MUL_EXT                     0x8786
+#define GL_OP_ADD_EXT                     0x8787
+#define GL_OP_MADD_EXT                    0x8788
+#define GL_OP_FRAC_EXT                    0x8789
+#define GL_OP_MAX_EXT                     0x878A
+#define GL_OP_MIN_EXT                     0x878B
+#define GL_OP_SET_GE_EXT                  0x878C
+#define GL_OP_SET_LT_EXT                  0x878D
+#define GL_OP_CLAMP_EXT                   0x878E
+#define GL_OP_FLOOR_EXT                   0x878F
+#define GL_OP_ROUND_EXT                   0x8790
+#define GL_OP_EXP_BASE_2_EXT              0x8791
+#define GL_OP_LOG_BASE_2_EXT              0x8792
+#define GL_OP_POWER_EXT                   0x8793
+#define GL_OP_RECIP_EXT                   0x8794
+#define GL_OP_RECIP_SQRT_EXT              0x8795
+#define GL_OP_SUB_EXT                     0x8796
+#define GL_OP_CROSS_PRODUCT_EXT           0x8797
+#define GL_OP_MULTIPLY_MATRIX_EXT         0x8798
+#define GL_OP_MOV_EXT                     0x8799
+#define GL_OUTPUT_VERTEX_EXT              0x879A
+#define GL_OUTPUT_COLOR0_EXT              0x879B
+#define GL_OUTPUT_COLOR1_EXT              0x879C
+#define GL_OUTPUT_TEXTURE_COORD0_EXT      0x879D
+#define GL_OUTPUT_TEXTURE_COORD1_EXT      0x879E
+#define GL_OUTPUT_TEXTURE_COORD2_EXT      0x879F
+#define GL_OUTPUT_TEXTURE_COORD3_EXT      0x87A0
+#define GL_OUTPUT_TEXTURE_COORD4_EXT      0x87A1
+#define GL_OUTPUT_TEXTURE_COORD5_EXT      0x87A2
+#define GL_OUTPUT_TEXTURE_COORD6_EXT      0x87A3
+#define GL_OUTPUT_TEXTURE_COORD7_EXT      0x87A4
+#define GL_OUTPUT_TEXTURE_COORD8_EXT      0x87A5
+#define GL_OUTPUT_TEXTURE_COORD9_EXT      0x87A6
+#define GL_OUTPUT_TEXTURE_COORD10_EXT     0x87A7
+#define GL_OUTPUT_TEXTURE_COORD11_EXT     0x87A8
+#define GL_OUTPUT_TEXTURE_COORD12_EXT     0x87A9
+#define GL_OUTPUT_TEXTURE_COORD13_EXT     0x87AA
+#define GL_OUTPUT_TEXTURE_COORD14_EXT     0x87AB
+#define GL_OUTPUT_TEXTURE_COORD15_EXT     0x87AC
+#define GL_OUTPUT_TEXTURE_COORD16_EXT     0x87AD
+#define GL_OUTPUT_TEXTURE_COORD17_EXT     0x87AE
+#define GL_OUTPUT_TEXTURE_COORD18_EXT     0x87AF
+#define GL_OUTPUT_TEXTURE_COORD19_EXT     0x87B0
+#define GL_OUTPUT_TEXTURE_COORD20_EXT     0x87B1
+#define GL_OUTPUT_TEXTURE_COORD21_EXT     0x87B2
+#define GL_OUTPUT_TEXTURE_COORD22_EXT     0x87B3
+#define GL_OUTPUT_TEXTURE_COORD23_EXT     0x87B4
+#define GL_OUTPUT_TEXTURE_COORD24_EXT     0x87B5
+#define GL_OUTPUT_TEXTURE_COORD25_EXT     0x87B6
+#define GL_OUTPUT_TEXTURE_COORD26_EXT     0x87B7
+#define GL_OUTPUT_TEXTURE_COORD27_EXT     0x87B8
+#define GL_OUTPUT_TEXTURE_COORD28_EXT     0x87B9
+#define GL_OUTPUT_TEXTURE_COORD29_EXT     0x87BA
+#define GL_OUTPUT_TEXTURE_COORD30_EXT     0x87BB
+#define GL_OUTPUT_TEXTURE_COORD31_EXT     0x87BC
+#define GL_OUTPUT_FOG_EXT                 0x87BD
+#define GL_SCALAR_EXT                     0x87BE
+#define GL_VECTOR_EXT                     0x87BF
+#define GL_MATRIX_EXT                     0x87C0
+#define GL_VARIANT_EXT                    0x87C1
+#define GL_INVARIANT_EXT                  0x87C2
+#define GL_LOCAL_CONSTANT_EXT             0x87C3
+#define GL_LOCAL_EXT                      0x87C4
+#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
+#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
+#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
+#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
+#define GL_MAX_VERTEX_SHADER_LOCALS_EXT   0x87C9
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
+#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
+#define GL_VERTEX_SHADER_VARIANTS_EXT     0x87D0
+#define GL_VERTEX_SHADER_INVARIANTS_EXT   0x87D1
+#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
+#define GL_VERTEX_SHADER_LOCALS_EXT       0x87D3
+#define GL_VERTEX_SHADER_OPTIMIZED_EXT    0x87D4
+#define GL_X_EXT                          0x87D5
+#define GL_Y_EXT                          0x87D6
+#define GL_Z_EXT                          0x87D7
+#define GL_W_EXT                          0x87D8
+#define GL_NEGATIVE_X_EXT                 0x87D9
+#define GL_NEGATIVE_Y_EXT                 0x87DA
+#define GL_NEGATIVE_Z_EXT                 0x87DB
+#define GL_NEGATIVE_W_EXT                 0x87DC
+#define GL_ZERO_EXT                       0x87DD
+#define GL_ONE_EXT                        0x87DE
+#define GL_NEGATIVE_ONE_EXT               0x87DF
+#define GL_NORMALIZED_RANGE_EXT           0x87E0
+#define GL_FULL_RANGE_EXT                 0x87E1
+#define GL_CURRENT_VERTEX_EXT             0x87E2
+#define GL_MVP_MATRIX_EXT                 0x87E3
+#define GL_VARIANT_VALUE_EXT              0x87E4
+#define GL_VARIANT_DATATYPE_EXT           0x87E5
+#define GL_VARIANT_ARRAY_STRIDE_EXT       0x87E6
+#define GL_VARIANT_ARRAY_TYPE_EXT         0x87E7
+#define GL_VARIANT_ARRAY_EXT              0x87E8
+#define GL_VARIANT_ARRAY_POINTER_EXT      0x87E9
+#define GL_INVARIANT_VALUE_EXT            0x87EA
+#define GL_INVARIANT_DATATYPE_EXT         0x87EB
+#define GL_LOCAL_CONSTANT_VALUE_EXT       0x87EC
+#define GL_LOCAL_CONSTANT_DATATYPE_EXT    0x87ED
+#endif
+
+#ifndef GL_ATI_vertex_streams
+#define GL_MAX_VERTEX_STREAMS_ATI         0x876B
+#define GL_VERTEX_STREAM0_ATI             0x876C
+#define GL_VERTEX_STREAM1_ATI             0x876D
+#define GL_VERTEX_STREAM2_ATI             0x876E
+#define GL_VERTEX_STREAM3_ATI             0x876F
+#define GL_VERTEX_STREAM4_ATI             0x8770
+#define GL_VERTEX_STREAM5_ATI             0x8771
+#define GL_VERTEX_STREAM6_ATI             0x8772
+#define GL_VERTEX_STREAM7_ATI             0x8773
+#define GL_VERTEX_SOURCE_ATI              0x8774
+#endif
+
+#ifndef GL_ATI_element_array
+#define GL_ELEMENT_ARRAY_ATI              0x8768
+#define GL_ELEMENT_ARRAY_TYPE_ATI         0x8769
+#define GL_ELEMENT_ARRAY_POINTER_ATI      0x876A
+#endif
+
+#ifndef GL_SUN_mesh_array
+#define GL_QUAD_MESH_SUN                  0x8614
+#define GL_TRIANGLE_MESH_SUN              0x8615
+#endif
+
+#ifndef GL_SUN_slice_accum
+#define GL_SLICE_ACCUM_SUN                0x85CC
+#endif
+
+#ifndef GL_NV_multisample_filter_hint
+#define GL_MULTISAMPLE_FILTER_HINT_NV     0x8534
+#endif
+
+#ifndef GL_NV_depth_clamp
+#define GL_DEPTH_CLAMP_NV                 0x864F
+#endif
+
+#ifndef GL_NV_occlusion_query
+#define GL_PIXEL_COUNTER_BITS_NV          0x8864
+#define GL_CURRENT_OCCLUSION_QUERY_ID_NV  0x8865
+#define GL_PIXEL_COUNT_NV                 0x8866
+#define GL_PIXEL_COUNT_AVAILABLE_NV       0x8867
+#endif
+
+#ifndef GL_NV_point_sprite
+#define GL_POINT_SPRITE_NV                0x8861
+#define GL_COORD_REPLACE_NV               0x8862
+#define GL_POINT_SPRITE_R_MODE_NV         0x8863
+#endif
+
+#ifndef GL_NV_texture_shader3
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
+#define GL_OFFSET_HILO_TEXTURE_2D_NV      0x8854
+#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
+#define GL_DEPENDENT_HILO_TEXTURE_2D_NV   0x8858
+#define GL_DEPENDENT_RGB_TEXTURE_3D_NV    0x8859
+#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
+#define GL_DOT_PRODUCT_PASS_THROUGH_NV    0x885B
+#define GL_DOT_PRODUCT_TEXTURE_1D_NV      0x885C
+#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
+#define GL_HILO8_NV                       0x885E
+#define GL_SIGNED_HILO8_NV                0x885F
+#define GL_FORCE_BLUE_TO_ONE_NV           0x8860
+#endif
+
+#ifndef GL_NV_vertex_program1_1
+#endif
+
+#ifndef GL_EXT_shadow_funcs
+#endif
+
+#ifndef GL_EXT_stencil_two_side
+#define GL_STENCIL_TEST_TWO_SIDE_EXT      0x8910
+#define GL_ACTIVE_STENCIL_FACE_EXT        0x8911
+#endif
+
+#ifndef GL_ATI_text_fragment_shader
+#define GL_TEXT_FRAGMENT_SHADER_ATI       0x8200
+#endif
+
+#ifndef GL_APPLE_client_storage
+#define GL_UNPACK_CLIENT_STORAGE_APPLE    0x85B2
+#endif
+
+#ifndef GL_APPLE_element_array
+#define GL_ELEMENT_ARRAY_APPLE            0x8768
+#define GL_ELEMENT_ARRAY_TYPE_APPLE       0x8769
+#define GL_ELEMENT_ARRAY_POINTER_APPLE    0x876A
+#endif
+
+#ifndef GL_APPLE_fence
+#define GL_DRAW_PIXELS_APPLE              0x8A0A
+#define GL_FENCE_APPLE                    0x8A0B
+#endif
+
+#ifndef GL_APPLE_vertex_array_object
+#define GL_VERTEX_ARRAY_BINDING_APPLE     0x85B5
+#endif
+
+#ifndef GL_APPLE_vertex_array_range
+#define GL_VERTEX_ARRAY_RANGE_APPLE       0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
+#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
+#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
+#define GL_STORAGE_CACHED_APPLE           0x85BE
+#define GL_STORAGE_SHARED_APPLE           0x85BF
+#endif
+
+#ifndef GL_APPLE_ycbcr_422
+#define GL_YCBCR_422_APPLE                0x85B9
+#define GL_UNSIGNED_SHORT_8_8_APPLE       0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_APPLE   0x85BB
+#endif
+
+#ifndef GL_S3_s3tc
+#define GL_RGB_S3TC                       0x83A0
+#define GL_RGB4_S3TC                      0x83A1
+#define GL_RGBA_S3TC                      0x83A2
+#define GL_RGBA4_S3TC                     0x83A3
+#endif
+
+#ifndef GL_ATI_draw_buffers
+#define GL_MAX_DRAW_BUFFERS_ATI           0x8824
+#define GL_DRAW_BUFFER0_ATI               0x8825
+#define GL_DRAW_BUFFER1_ATI               0x8826
+#define GL_DRAW_BUFFER2_ATI               0x8827
+#define GL_DRAW_BUFFER3_ATI               0x8828
+#define GL_DRAW_BUFFER4_ATI               0x8829
+#define GL_DRAW_BUFFER5_ATI               0x882A
+#define GL_DRAW_BUFFER6_ATI               0x882B
+#define GL_DRAW_BUFFER7_ATI               0x882C
+#define GL_DRAW_BUFFER8_ATI               0x882D
+#define GL_DRAW_BUFFER9_ATI               0x882E
+#define GL_DRAW_BUFFER10_ATI              0x882F
+#define GL_DRAW_BUFFER11_ATI              0x8830
+#define GL_DRAW_BUFFER12_ATI              0x8831
+#define GL_DRAW_BUFFER13_ATI              0x8832
+#define GL_DRAW_BUFFER14_ATI              0x8833
+#define GL_DRAW_BUFFER15_ATI              0x8834
+#endif
+
+#ifndef GL_ATI_pixel_format_float
+#define GL_TYPE_RGBA_FLOAT_ATI            0x8820
+#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
+#endif
+
+#ifndef GL_ATI_texture_env_combine3
+#define GL_MODULATE_ADD_ATI               0x8744
+#define GL_MODULATE_SIGNED_ADD_ATI        0x8745
+#define GL_MODULATE_SUBTRACT_ATI          0x8746
+#endif
+
+#ifndef GL_ATI_texture_float
+#define GL_RGBA_FLOAT32_ATI               0x8814
+#define GL_RGB_FLOAT32_ATI                0x8815
+#define GL_ALPHA_FLOAT32_ATI              0x8816
+#define GL_INTENSITY_FLOAT32_ATI          0x8817
+#define GL_LUMINANCE_FLOAT32_ATI          0x8818
+#define GL_LUMINANCE_ALPHA_FLOAT32_ATI    0x8819
+#define GL_RGBA_FLOAT16_ATI               0x881A
+#define GL_RGB_FLOAT16_ATI                0x881B
+#define GL_ALPHA_FLOAT16_ATI              0x881C
+#define GL_INTENSITY_FLOAT16_ATI          0x881D
+#define GL_LUMINANCE_FLOAT16_ATI          0x881E
+#define GL_LUMINANCE_ALPHA_FLOAT16_ATI    0x881F
+#endif
+
+#ifndef GL_NV_float_buffer
+#define GL_FLOAT_R_NV                     0x8880
+#define GL_FLOAT_RG_NV                    0x8881
+#define GL_FLOAT_RGB_NV                   0x8882
+#define GL_FLOAT_RGBA_NV                  0x8883
+#define GL_FLOAT_R16_NV                   0x8884
+#define GL_FLOAT_R32_NV                   0x8885
+#define GL_FLOAT_RG16_NV                  0x8886
+#define GL_FLOAT_RG32_NV                  0x8887
+#define GL_FLOAT_RGB16_NV                 0x8888
+#define GL_FLOAT_RGB32_NV                 0x8889
+#define GL_FLOAT_RGBA16_NV                0x888A
+#define GL_FLOAT_RGBA32_NV                0x888B
+#define GL_TEXTURE_FLOAT_COMPONENTS_NV    0x888C
+#define GL_FLOAT_CLEAR_COLOR_VALUE_NV     0x888D
+#define GL_FLOAT_RGBA_MODE_NV             0x888E
+#endif
+
+#ifndef GL_NV_fragment_program
+#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
+#define GL_FRAGMENT_PROGRAM_NV            0x8870
+#define GL_MAX_TEXTURE_COORDS_NV          0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_NV     0x8872
+#define GL_FRAGMENT_PROGRAM_BINDING_NV    0x8873
+#define GL_PROGRAM_ERROR_STRING_NV        0x8874
+#endif
+
+#ifndef GL_NV_half_float
+#define GL_HALF_FLOAT_NV                  0x140B
+#endif
+
+#ifndef GL_NV_pixel_data_range
+#define GL_WRITE_PIXEL_DATA_RANGE_NV      0x8878
+#define GL_READ_PIXEL_DATA_RANGE_NV       0x8879
+#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
+#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
+#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
+#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
+#endif
+
+#ifndef GL_NV_primitive_restart
+#define GL_PRIMITIVE_RESTART_NV           0x8558
+#define GL_PRIMITIVE_RESTART_INDEX_NV     0x8559
+#endif
+
+#ifndef GL_NV_texture_expand_normal
+#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
+#endif
+
+#ifndef GL_NV_vertex_program2
+#endif
+
+#ifndef GL_ATI_map_object_buffer
+#endif
+
+#ifndef GL_ATI_separate_stencil
+#define GL_STENCIL_BACK_FUNC_ATI          0x8800
+#define GL_STENCIL_BACK_FAIL_ATI          0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
+#endif
+
+#ifndef GL_ATI_vertex_attrib_array_object
+#endif
+
+#ifndef GL_OES_read_format
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
+#endif
+
+#ifndef GL_EXT_depth_bounds_test
+#define GL_DEPTH_BOUNDS_TEST_EXT          0x8890
+#define GL_DEPTH_BOUNDS_EXT               0x8891
+#endif
+
+#ifndef GL_EXT_texture_mirror_clamp
+#define GL_MIRROR_CLAMP_EXT               0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_EXT       0x8743
+#define GL_MIRROR_CLAMP_TO_BORDER_EXT     0x8912
+#endif
+
+#ifndef GL_EXT_blend_equation_separate
+#define GL_BLEND_EQUATION_RGB_EXT         GL_BLEND_EQUATION
+#define GL_BLEND_EQUATION_ALPHA_EXT       0x883D
+#endif
+
+#ifndef GL_MESA_pack_invert
+#define GL_PACK_INVERT_MESA               0x8758
+#endif
+
+#ifndef GL_MESA_ycbcr_texture
+#define GL_UNSIGNED_SHORT_8_8_MESA        0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_MESA    0x85BB
+#define GL_YCBCR_MESA                     0x8757
+#endif
+
+#ifndef GL_EXT_pixel_buffer_object
+#define GL_PIXEL_PACK_BUFFER_EXT          0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_EXT        0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_EXT  0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
+#endif
+
+#ifndef GL_NV_fragment_program_option
+#endif
+
+#ifndef GL_NV_fragment_program2
+#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
+#define GL_MAX_PROGRAM_CALL_DEPTH_NV      0x88F5
+#define GL_MAX_PROGRAM_IF_DEPTH_NV        0x88F6
+#define GL_MAX_PROGRAM_LOOP_DEPTH_NV      0x88F7
+#define GL_MAX_PROGRAM_LOOP_COUNT_NV      0x88F8
+#endif
+
+#ifndef GL_NV_vertex_program2_option
+/* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
+/* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */
+#endif
+
+#ifndef GL_NV_vertex_program3
+/* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
+#endif
+
+#ifndef GL_EXT_framebuffer_object
+#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
+#define GL_MAX_RENDERBUFFER_SIZE_EXT      0x84E8
+#define GL_FRAMEBUFFER_BINDING_EXT        0x8CA6
+#define GL_RENDERBUFFER_BINDING_EXT       0x8CA7
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE_EXT       0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED_EXT    0x8CDD
+#define GL_MAX_COLOR_ATTACHMENTS_EXT      0x8CDF
+#define GL_COLOR_ATTACHMENT0_EXT          0x8CE0
+#define GL_COLOR_ATTACHMENT1_EXT          0x8CE1
+#define GL_COLOR_ATTACHMENT2_EXT          0x8CE2
+#define GL_COLOR_ATTACHMENT3_EXT          0x8CE3
+#define GL_COLOR_ATTACHMENT4_EXT          0x8CE4
+#define GL_COLOR_ATTACHMENT5_EXT          0x8CE5
+#define GL_COLOR_ATTACHMENT6_EXT          0x8CE6
+#define GL_COLOR_ATTACHMENT7_EXT          0x8CE7
+#define GL_COLOR_ATTACHMENT8_EXT          0x8CE8
+#define GL_COLOR_ATTACHMENT9_EXT          0x8CE9
+#define GL_COLOR_ATTACHMENT10_EXT         0x8CEA
+#define GL_COLOR_ATTACHMENT11_EXT         0x8CEB
+#define GL_COLOR_ATTACHMENT12_EXT         0x8CEC
+#define GL_COLOR_ATTACHMENT13_EXT         0x8CED
+#define GL_COLOR_ATTACHMENT14_EXT         0x8CEE
+#define GL_COLOR_ATTACHMENT15_EXT         0x8CEF
+#define GL_DEPTH_ATTACHMENT_EXT           0x8D00
+#define GL_STENCIL_ATTACHMENT_EXT         0x8D20
+#define GL_FRAMEBUFFER_EXT                0x8D40
+#define GL_RENDERBUFFER_EXT               0x8D41
+#define GL_RENDERBUFFER_WIDTH_EXT         0x8D42
+#define GL_RENDERBUFFER_HEIGHT_EXT        0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
+#define GL_STENCIL_INDEX1_EXT             0x8D46
+#define GL_STENCIL_INDEX4_EXT             0x8D47
+#define GL_STENCIL_INDEX8_EXT             0x8D48
+#define GL_STENCIL_INDEX16_EXT            0x8D49
+#define GL_RENDERBUFFER_RED_SIZE_EXT      0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE_EXT    0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE_EXT     0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE_EXT    0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE_EXT    0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE_EXT  0x8D55
+#endif
+
+#ifndef GL_GREMEDY_string_marker
+#endif
+
+
+/*************************************************************/
+
+#include <stddef.h>
+#ifndef GL_VERSION_2_0
+/* GL type for program/shader text */
+typedef char GLchar;                   /* native character */
+#endif
+
+#ifndef GL_VERSION_1_5
+/* GL types for handling large vertex buffer objects */
+typedef ptrdiff_t GLintptr;
+typedef ptrdiff_t GLsizeiptr;
+#endif
+
+#ifndef GL_ARB_vertex_buffer_object
+/* GL types for handling large vertex buffer objects */
+typedef ptrdiff_t GLintptrARB;
+typedef ptrdiff_t GLsizeiptrARB;
+#endif
+
+#ifndef GL_ARB_shader_objects
+/* GL types for handling shader object handles and program/shader text */
+typedef char GLcharARB;                /* native character */
+typedef unsigned int GLhandleARB;      /* shader object handle */
+#endif
+
+/* GL types for "half" precision (s10e5) float data in host memory */
+#ifndef GL_ARB_half_float_pixel
+typedef unsigned short GLhalfARB;
+#endif
+
+#ifndef GL_NV_half_float
+typedef unsigned short GLhalfNV;
+#endif
+
+#ifndef GL_VERSION_1_2
+#define GL_VERSION_1_2 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendColor (GLclampf, GLclampf, GLclampf, GLclampf);
+GLAPI void APIENTRY glBlendEquation (GLenum);
+GLAPI void APIENTRY glDrawRangeElements (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
+GLAPI void APIENTRY glColorTable (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glColorTableParameterfv (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glColorTableParameteriv (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glCopyColorTable (GLenum, GLenum, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glGetColorTable (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetColorTableParameterfv (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetColorTableParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glColorSubTable (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glCopyColorSubTable (GLenum, GLsizei, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glConvolutionFilter1D (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glConvolutionFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glConvolutionParameterf (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glConvolutionParameterfv (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glConvolutionParameteri (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glConvolutionParameteriv (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum, GLenum, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glGetConvolutionFilter (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetSeparableFilter (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
+GLAPI void APIENTRY glSeparableFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
+GLAPI void APIENTRY glGetHistogram (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetHistogramParameterfv (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetHistogramParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetMinmax (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glHistogram (GLenum, GLsizei, GLenum, GLboolean);
+GLAPI void APIENTRY glMinmax (GLenum, GLenum, GLboolean);
+GLAPI void APIENTRY glResetHistogram (GLenum);
+GLAPI void APIENTRY glResetMinmax (GLenum);
+GLAPI void APIENTRY glTexImage3D (GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glCopyTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+#endif
+
+#ifndef GL_VERSION_1_3
+#define GL_VERSION_1_3 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glActiveTexture (GLenum);
+GLAPI void APIENTRY glClientActiveTexture (GLenum);
+GLAPI void APIENTRY glMultiTexCoord1d (GLenum, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord1dv (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord1f (GLenum, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord1fv (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord1i (GLenum, GLint);
+GLAPI void APIENTRY glMultiTexCoord1iv (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord1s (GLenum, GLshort);
+GLAPI void APIENTRY glMultiTexCoord1sv (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord2d (GLenum, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord2dv (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord2f (GLenum, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord2fv (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord2i (GLenum, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord2iv (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord2s (GLenum, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord2sv (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord3d (GLenum, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord3dv (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord3f (GLenum, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord3fv (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord3i (GLenum, GLint, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord3iv (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord3s (GLenum, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord3sv (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord4d (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord4dv (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord4f (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord4fv (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord4i (GLenum, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord4iv (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord4s (GLenum, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord4sv (GLenum, const GLshort *);
+GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *);
+GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *);
+GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *);
+GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *);
+GLAPI void APIENTRY glSampleCoverage (GLclampf, GLboolean);
+GLAPI void APIENTRY glCompressedTexImage3D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexImage2D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexImage1D (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glGetCompressedTexImage (GLenum, GLint, GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m);
+typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img);
+#endif
+
+#ifndef GL_VERSION_1_4
+#define GL_VERSION_1_4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendFuncSeparate (GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glFogCoordf (GLfloat);
+GLAPI void APIENTRY glFogCoordfv (const GLfloat *);
+GLAPI void APIENTRY glFogCoordd (GLdouble);
+GLAPI void APIENTRY glFogCoorddv (const GLdouble *);
+GLAPI void APIENTRY glFogCoordPointer (GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glMultiDrawArrays (GLenum, GLint *, GLsizei *, GLsizei);
+GLAPI void APIENTRY glMultiDrawElements (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
+GLAPI void APIENTRY glPointParameterf (GLenum, GLfloat);
+GLAPI void APIENTRY glPointParameterfv (GLenum, const GLfloat *);
+GLAPI void APIENTRY glPointParameteri (GLenum, GLint);
+GLAPI void APIENTRY glPointParameteriv (GLenum, const GLint *);
+GLAPI void APIENTRY glSecondaryColor3b (GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *);
+GLAPI void APIENTRY glSecondaryColor3d (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *);
+GLAPI void APIENTRY glSecondaryColor3f (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *);
+GLAPI void APIENTRY glSecondaryColor3i (GLint, GLint, GLint);
+GLAPI void APIENTRY glSecondaryColor3iv (const GLint *);
+GLAPI void APIENTRY glSecondaryColor3s (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *);
+GLAPI void APIENTRY glSecondaryColor3ub (GLubyte, GLubyte, GLubyte);
+GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *);
+GLAPI void APIENTRY glSecondaryColor3ui (GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *);
+GLAPI void APIENTRY glSecondaryColor3us (GLushort, GLushort, GLushort);
+GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *);
+GLAPI void APIENTRY glSecondaryColorPointer (GLint, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glWindowPos2d (GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos2dv (const GLdouble *);
+GLAPI void APIENTRY glWindowPos2f (GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos2fv (const GLfloat *);
+GLAPI void APIENTRY glWindowPos2i (GLint, GLint);
+GLAPI void APIENTRY glWindowPos2iv (const GLint *);
+GLAPI void APIENTRY glWindowPos2s (GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos2sv (const GLshort *);
+GLAPI void APIENTRY glWindowPos3d (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos3dv (const GLdouble *);
+GLAPI void APIENTRY glWindowPos3f (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos3fv (const GLfloat *);
+GLAPI void APIENTRY glWindowPos3i (GLint, GLint, GLint);
+GLAPI void APIENTRY glWindowPos3iv (const GLint *);
+GLAPI void APIENTRY glWindowPos3s (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos3sv (const GLshort *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord);
+typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v);
+#endif
+
+#ifndef GL_VERSION_1_5
+#define GL_VERSION_1_5 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenQueries (GLsizei, GLuint *);
+GLAPI void APIENTRY glDeleteQueries (GLsizei, const GLuint *);
+GLAPI GLboolean APIENTRY glIsQuery (GLuint);
+GLAPI void APIENTRY glBeginQuery (GLenum, GLuint);
+GLAPI void APIENTRY glEndQuery (GLenum);
+GLAPI void APIENTRY glGetQueryiv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetQueryObjectiv (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetQueryObjectuiv (GLuint, GLenum, GLuint *);
+GLAPI void APIENTRY glBindBuffer (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteBuffers (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenBuffers (GLsizei, GLuint *);
+GLAPI GLboolean APIENTRY glIsBuffer (GLuint);
+GLAPI void APIENTRY glBufferData (GLenum, GLsizeiptr, const GLvoid *, GLenum);
+GLAPI void APIENTRY glBufferSubData (GLenum, GLintptr, GLsizeiptr, const GLvoid *);
+GLAPI void APIENTRY glGetBufferSubData (GLenum, GLintptr, GLsizeiptr, GLvoid *);
+GLAPI GLvoid* APIENTRY glMapBuffer (GLenum, GLenum);
+GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum);
+GLAPI void APIENTRY glGetBufferParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetBufferPointerv (GLenum, GLenum, GLvoid* *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids);
+typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
+typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params);
+typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
+typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
+typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
+typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
+typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
+typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);
+typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid* *params);
+#endif
+
+#ifndef GL_VERSION_2_0
+#define GL_VERSION_2_0 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendEquationSeparate (GLenum, GLenum);
+GLAPI void APIENTRY glDrawBuffers (GLsizei, const GLenum *);
+GLAPI void APIENTRY glStencilOpSeparate (GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glStencilFuncSeparate (GLenum, GLenum, GLint, GLuint);
+GLAPI void APIENTRY glStencilMaskSeparate (GLenum, GLuint);
+GLAPI void APIENTRY glAttachShader (GLuint, GLuint);
+GLAPI void APIENTRY glBindAttribLocation (GLuint, GLuint, const GLchar *);
+GLAPI void APIENTRY glCompileShader (GLuint);
+GLAPI GLuint APIENTRY glCreateProgram (void);
+GLAPI GLuint APIENTRY glCreateShader (GLenum);
+GLAPI void APIENTRY glDeleteProgram (GLuint);
+GLAPI void APIENTRY glDeleteShader (GLuint);
+GLAPI void APIENTRY glDetachShader (GLuint, GLuint);
+GLAPI void APIENTRY glDisableVertexAttribArray (GLuint);
+GLAPI void APIENTRY glEnableVertexAttribArray (GLuint);
+GLAPI void APIENTRY glGetActiveAttrib (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
+GLAPI void APIENTRY glGetActiveUniform (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
+GLAPI void APIENTRY glGetAttachedShaders (GLuint, GLsizei, GLsizei *, GLuint *);
+GLAPI GLint APIENTRY glGetAttribLocation (GLuint, const GLchar *);
+GLAPI void APIENTRY glGetProgramiv (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetProgramInfoLog (GLuint, GLsizei, GLsizei *, GLchar *);
+GLAPI void APIENTRY glGetShaderiv (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetShaderInfoLog (GLuint, GLsizei, GLsizei *, GLchar *);
+GLAPI void APIENTRY glGetShaderSource (GLuint, GLsizei, GLsizei *, GLchar *);
+GLAPI GLint APIENTRY glGetUniformLocation (GLuint, const GLchar *);
+GLAPI void APIENTRY glGetUniformfv (GLuint, GLint, GLfloat *);
+GLAPI void APIENTRY glGetUniformiv (GLuint, GLint, GLint *);
+GLAPI void APIENTRY glGetVertexAttribdv (GLuint, GLenum, GLdouble *);
+GLAPI void APIENTRY glGetVertexAttribfv (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVertexAttribiv (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint, GLenum, GLvoid* *);
+GLAPI GLboolean APIENTRY glIsProgram (GLuint);
+GLAPI GLboolean APIENTRY glIsShader (GLuint);
+GLAPI void APIENTRY glLinkProgram (GLuint);
+GLAPI void APIENTRY glShaderSource (GLuint, GLsizei, const GLchar* *, const GLint *);
+GLAPI void APIENTRY glUseProgram (GLuint);
+GLAPI void APIENTRY glUniform1f (GLint, GLfloat);
+GLAPI void APIENTRY glUniform2f (GLint, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform3f (GLint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform4f (GLint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform1i (GLint, GLint);
+GLAPI void APIENTRY glUniform2i (GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform3i (GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform4i (GLint, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform1fv (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform2fv (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform3fv (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform4fv (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform1iv (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform2iv (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform3iv (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform4iv (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniformMatrix2fv (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix3fv (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix4fv (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glValidateProgram (GLuint);
+GLAPI void APIENTRY glVertexAttrib1d (GLuint, GLdouble);
+GLAPI void APIENTRY glVertexAttrib1dv (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib1f (GLuint, GLfloat);
+GLAPI void APIENTRY glVertexAttrib1fv (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib1s (GLuint, GLshort);
+GLAPI void APIENTRY glVertexAttrib1sv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib2d (GLuint, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib2dv (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib2f (GLuint, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib2fv (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib2s (GLuint, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib2sv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib3d (GLuint, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib3dv (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib3f (GLuint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib3fv (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib3s (GLuint, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib3sv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVertexAttrib4Niv (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4Nub (GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
+GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint, const GLushort *);
+GLAPI void APIENTRY glVertexAttrib4bv (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVertexAttrib4d (GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib4dv (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib4f (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib4fv (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib4iv (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttrib4s (GLuint, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib4sv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4ubv (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttrib4uiv (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttrib4usv (GLuint, const GLushort *);
+GLAPI void APIENTRY glVertexAttribPointer (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
+typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
+typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
+typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
+typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
+typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
+typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
+typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
+typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
+typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
+typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
+typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
+typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
+typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
+typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
+typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_ARB_multitexture
+#define GL_ARB_multitexture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glActiveTextureARB (GLenum);
+GLAPI void APIENTRY glClientActiveTextureARB (GLenum);
+GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum, GLint);
+GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum, GLshort);
+GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum, GLint, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum, const GLshort *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
+#endif
+
+#ifndef GL_ARB_transpose_matrix
+#define GL_ARB_transpose_matrix 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *);
+GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *);
+GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *);
+GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);
+#endif
+
+#ifndef GL_ARB_multisample
+#define GL_ARB_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSampleCoverageARB (GLclampf, GLboolean);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);
+#endif
+
+#ifndef GL_ARB_texture_env_add
+#define GL_ARB_texture_env_add 1
+#endif
+
+#ifndef GL_ARB_texture_cube_map
+#define GL_ARB_texture_cube_map 1
+#endif
+
+#ifndef GL_ARB_texture_compression
+#define GL_ARB_texture_compression 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum, GLint, GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, GLvoid *img);
+#endif
+
+#ifndef GL_ARB_texture_border_clamp
+#define GL_ARB_texture_border_clamp 1
+#endif
+
+#ifndef GL_ARB_point_parameters
+#define GL_ARB_point_parameters 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPointParameterfARB (GLenum, GLfloat);
+GLAPI void APIENTRY glPointParameterfvARB (GLenum, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_ARB_vertex_blend
+#define GL_ARB_vertex_blend 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glWeightbvARB (GLint, const GLbyte *);
+GLAPI void APIENTRY glWeightsvARB (GLint, const GLshort *);
+GLAPI void APIENTRY glWeightivARB (GLint, const GLint *);
+GLAPI void APIENTRY glWeightfvARB (GLint, const GLfloat *);
+GLAPI void APIENTRY glWeightdvARB (GLint, const GLdouble *);
+GLAPI void APIENTRY glWeightubvARB (GLint, const GLubyte *);
+GLAPI void APIENTRY glWeightusvARB (GLint, const GLushort *);
+GLAPI void APIENTRY glWeightuivARB (GLint, const GLuint *);
+GLAPI void APIENTRY glWeightPointerARB (GLint, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glVertexBlendARB (GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights);
+typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights);
+typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights);
+typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights);
+typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights);
+typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights);
+typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights);
+typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights);
+typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count);
+#endif
+
+#ifndef GL_ARB_matrix_palette
+#define GL_ARB_matrix_palette 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint);
+GLAPI void APIENTRY glMatrixIndexubvARB (GLint, const GLubyte *);
+GLAPI void APIENTRY glMatrixIndexusvARB (GLint, const GLushort *);
+GLAPI void APIENTRY glMatrixIndexuivARB (GLint, const GLuint *);
+GLAPI void APIENTRY glMatrixIndexPointerARB (GLint, GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index);
+typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices);
+typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices);
+typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices);
+typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_ARB_texture_env_combine
+#define GL_ARB_texture_env_combine 1
+#endif
+
+#ifndef GL_ARB_texture_env_crossbar
+#define GL_ARB_texture_env_crossbar 1
+#endif
+
+#ifndef GL_ARB_texture_env_dot3
+#define GL_ARB_texture_env_dot3 1
+#endif
+
+#ifndef GL_ARB_texture_mirrored_repeat
+#define GL_ARB_texture_mirrored_repeat 1
+#endif
+
+#ifndef GL_ARB_depth_texture
+#define GL_ARB_depth_texture 1
+#endif
+
+#ifndef GL_ARB_shadow
+#define GL_ARB_shadow 1
+#endif
+
+#ifndef GL_ARB_shadow_ambient
+#define GL_ARB_shadow_ambient 1
+#endif
+
+#ifndef GL_ARB_window_pos
+#define GL_ARB_window_pos 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glWindowPos2dARB (GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *);
+GLAPI void APIENTRY glWindowPos2fARB (GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *);
+GLAPI void APIENTRY glWindowPos2iARB (GLint, GLint);
+GLAPI void APIENTRY glWindowPos2ivARB (const GLint *);
+GLAPI void APIENTRY glWindowPos2sARB (GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos2svARB (const GLshort *);
+GLAPI void APIENTRY glWindowPos3dARB (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *);
+GLAPI void APIENTRY glWindowPos3fARB (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *);
+GLAPI void APIENTRY glWindowPos3iARB (GLint, GLint, GLint);
+GLAPI void APIENTRY glWindowPos3ivARB (const GLint *);
+GLAPI void APIENTRY glWindowPos3sARB (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos3svARB (const GLshort *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v);
+#endif
+
+#ifndef GL_ARB_vertex_program
+#define GL_ARB_vertex_program 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexAttrib1dARB (GLuint, GLdouble);
+GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib1fARB (GLuint, GLfloat);
+GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib1sARB (GLuint, GLshort);
+GLAPI void APIENTRY glVertexAttrib1svARB (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib2dARB (GLuint, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib2fARB (GLuint, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib2sARB (GLuint, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib2svARB (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib3dARB (GLuint, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib3fARB (GLuint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib3sARB (GLuint, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib3svARB (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
+GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint, const GLushort *);
+GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVertexAttrib4dARB (GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib4fARB (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttrib4sARB (GLuint, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib4svARB (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint, const GLushort *);
+GLAPI void APIENTRY glVertexAttribPointerARB (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint);
+GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint);
+GLAPI void APIENTRY glProgramStringARB (GLenum, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glBindProgramARB (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteProgramsARB (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenProgramsARB (GLsizei, GLuint *);
+GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum, GLuint, const GLdouble *);
+GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum, GLuint, const GLfloat *);
+GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum, GLuint, const GLdouble *);
+GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum, GLuint, const GLfloat *);
+GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum, GLuint, GLdouble *);
+GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum, GLuint, GLfloat *);
+GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum, GLuint, GLdouble *);
+GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum, GLuint, GLfloat *);
+GLAPI void APIENTRY glGetProgramivARB (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetProgramStringARB (GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint, GLenum, GLdouble *);
+GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVertexAttribivARB (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint, GLenum, GLvoid* *);
+GLAPI GLboolean APIENTRY glIsProgramARB (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string);
+typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program);
+typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs);
+typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program);
+#endif
+
+#ifndef GL_ARB_fragment_program
+#define GL_ARB_fragment_program 1
+/* All ARB_fragment_program entry points are shared with ARB_vertex_program. */
+#endif
+
+#ifndef GL_ARB_vertex_buffer_object
+#define GL_ARB_vertex_buffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindBufferARB (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteBuffersARB (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenBuffersARB (GLsizei, GLuint *);
+GLAPI GLboolean APIENTRY glIsBufferARB (GLuint);
+GLAPI void APIENTRY glBufferDataARB (GLenum, GLsizeiptrARB, const GLvoid *, GLenum);
+GLAPI void APIENTRY glBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *);
+GLAPI void APIENTRY glGetBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *);
+GLAPI GLvoid* APIENTRY glMapBufferARB (GLenum, GLenum);
+GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum);
+GLAPI void APIENTRY glGetBufferParameterivARB (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetBufferPointervARB (GLenum, GLenum, GLvoid* *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer);
+typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers);
+typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers);
+typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
+typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data);
+typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access);
+typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid* *params);
+#endif
+
+#ifndef GL_ARB_occlusion_query
+#define GL_ARB_occlusion_query 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenQueriesARB (GLsizei, GLuint *);
+GLAPI void APIENTRY glDeleteQueriesARB (GLsizei, const GLuint *);
+GLAPI GLboolean APIENTRY glIsQueryARB (GLuint);
+GLAPI void APIENTRY glBeginQueryARB (GLenum, GLuint);
+GLAPI void APIENTRY glEndQueryARB (GLenum);
+GLAPI void APIENTRY glGetQueryivARB (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetQueryObjectivARB (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint, GLenum, GLuint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids);
+typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id);
+typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params);
+#endif
+
+#ifndef GL_ARB_shader_objects
+#define GL_ARB_shader_objects 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB);
+GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum);
+GLAPI void APIENTRY glDetachObjectARB (GLhandleARB, GLhandleARB);
+GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum);
+GLAPI void APIENTRY glShaderSourceARB (GLhandleARB, GLsizei, const GLcharARB* *, const GLint *);
+GLAPI void APIENTRY glCompileShaderARB (GLhandleARB);
+GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void);
+GLAPI void APIENTRY glAttachObjectARB (GLhandleARB, GLhandleARB);
+GLAPI void APIENTRY glLinkProgramARB (GLhandleARB);
+GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB);
+GLAPI void APIENTRY glValidateProgramARB (GLhandleARB);
+GLAPI void APIENTRY glUniform1fARB (GLint, GLfloat);
+GLAPI void APIENTRY glUniform2fARB (GLint, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform3fARB (GLint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform4fARB (GLint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform1iARB (GLint, GLint);
+GLAPI void APIENTRY glUniform2iARB (GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform3iARB (GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform4iARB (GLint, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform1fvARB (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform2fvARB (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform3fvARB (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform4fvARB (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform1ivARB (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform2ivARB (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform3ivARB (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform4ivARB (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniformMatrix2fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix3fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix4fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB, GLenum, GLint *);
+GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
+GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
+GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB, const GLcharARB *);
+GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
+GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB, GLint, GLfloat *);
+GLAPI void APIENTRY glGetUniformivARB (GLhandleARB, GLint, GLint *);
+GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);
+typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname);
+typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj);
+typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);
+typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length);
+typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
+typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void);
+typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);
+typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
+typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
+typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
+typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0);
+typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0);
+typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1);
+typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
+typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
+typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params);
+typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
+#endif
+
+#ifndef GL_ARB_vertex_shader
+#define GL_ARB_vertex_shader 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB, GLuint, const GLcharARB *);
+GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
+GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB, const GLcharARB *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name);
+typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
+#endif
+
+#ifndef GL_ARB_fragment_shader
+#define GL_ARB_fragment_shader 1
+#endif
+
+#ifndef GL_ARB_shading_language_100
+#define GL_ARB_shading_language_100 1
+#endif
+
+#ifndef GL_ARB_texture_non_power_of_two
+#define GL_ARB_texture_non_power_of_two 1
+#endif
+
+#ifndef GL_ARB_point_sprite
+#define GL_ARB_point_sprite 1
+#endif
+
+#ifndef GL_ARB_fragment_program_shadow
+#define GL_ARB_fragment_program_shadow 1
+#endif
+
+#ifndef GL_ARB_draw_buffers
+#define GL_ARB_draw_buffers 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawBuffersARB (GLsizei, const GLenum *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs);
+#endif
+
+#ifndef GL_ARB_texture_rectangle
+#define GL_ARB_texture_rectangle 1
+#endif
+
+#ifndef GL_ARB_color_buffer_float
+#define GL_ARB_color_buffer_float 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glClampColorARB (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp);
+#endif
+
+#ifndef GL_ARB_half_float_pixel
+#define GL_ARB_half_float_pixel 1
+#endif
+
+#ifndef GL_ARB_texture_float
+#define GL_ARB_texture_float 1
+#endif
+
+#ifndef GL_ARB_pixel_buffer_object
+#define GL_ARB_pixel_buffer_object 1
+#endif
+
+#ifndef GL_EXT_abgr
+#define GL_EXT_abgr 1
+#endif
+
+#ifndef GL_EXT_blend_color
+#define GL_EXT_blend_color 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendColorEXT (GLclampf, GLclampf, GLclampf, GLclampf);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+#endif
+
+#ifndef GL_EXT_polygon_offset
+#define GL_EXT_polygon_offset 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat, GLfloat);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias);
+#endif
+
+#ifndef GL_EXT_texture
+#define GL_EXT_texture 1
+#endif
+
+#ifndef GL_EXT_texture3D
+#define GL_EXT_texture3D 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexImage3DEXT (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+#endif
+
+#ifndef GL_SGIS_texture_filter4
+#define GL_SGIS_texture_filter4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum, GLenum, GLsizei, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights);
+typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights);
+#endif
+
+#ifndef GL_EXT_subtexture
+#define GL_EXT_subtexture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexSubImage1DEXT (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+#endif
+
+#ifndef GL_EXT_copy_texture
+#define GL_EXT_copy_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
+GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
+GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+#endif
+
+#ifndef GL_EXT_histogram
+#define GL_EXT_histogram 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetHistogramEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetMinmaxEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glHistogramEXT (GLenum, GLsizei, GLenum, GLboolean);
+GLAPI void APIENTRY glMinmaxEXT (GLenum, GLenum, GLboolean);
+GLAPI void APIENTRY glResetHistogramEXT (GLenum);
+GLAPI void APIENTRY glResetMinmaxEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target);
+#endif
+
+#ifndef GL_EXT_convolution
+#define GL_EXT_convolution 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum, GLenum, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
+GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+#endif
+
+#ifndef GL_EXT_color_matrix
+#define GL_EXT_color_matrix 1
+#endif
+
+#ifndef GL_SGI_color_table
+#define GL_SGI_color_table 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorTableSGI (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glColorTableParameterivSGI (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glCopyColorTableSGI (GLenum, GLenum, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glGetColorTableSGI (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum, GLenum, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_SGIX_pixel_texture
+#define GL_SGIX_pixel_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelTexGenSGIX (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode);
+#endif
+
+#ifndef GL_SGIS_pixel_texture
+#define GL_SGIS_pixel_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum, GLint);
+GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum, const GLint *);
+GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum, GLfloat);
+GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum, GLint *);
+GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_SGIS_texture4D
+#define GL_SGIS_texture4D 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexImage4DSGIS (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels);
+#endif
+
+#ifndef GL_SGI_texture_color_table
+#define GL_SGI_texture_color_table 1
+#endif
+
+#ifndef GL_EXT_cmyka
+#define GL_EXT_cmyka 1
+#endif
+
+#ifndef GL_EXT_texture_object
+#define GL_EXT_texture_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei, const GLuint *, GLboolean *);
+GLAPI void APIENTRY glBindTextureEXT (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenTexturesEXT (GLsizei, GLuint *);
+GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint);
+GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei, const GLuint *, const GLclampf *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences);
+typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture);
+typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures);
+typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures);
+typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture);
+typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities);
+#endif
+
+#ifndef GL_SGIS_detail_texture
+#define GL_SGIS_detail_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points);
+typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points);
+#endif
+
+#ifndef GL_SGIS_sharpen_texture
+#define GL_SGIS_sharpen_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points);
+typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points);
+#endif
+
+#ifndef GL_EXT_packed_pixels
+#define GL_EXT_packed_pixels 1
+#endif
+
+#ifndef GL_SGIS_texture_lod
+#define GL_SGIS_texture_lod 1
+#endif
+
+#ifndef GL_SGIS_multisample
+#define GL_SGIS_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSampleMaskSGIS (GLclampf, GLboolean);
+GLAPI void APIENTRY glSamplePatternSGIS (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern);
+#endif
+
+#ifndef GL_EXT_rescale_normal
+#define GL_EXT_rescale_normal 1
+#endif
+
+#ifndef GL_EXT_vertex_array
+#define GL_EXT_vertex_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glArrayElementEXT (GLint);
+GLAPI void APIENTRY glColorPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glDrawArraysEXT (GLenum, GLint, GLsizei);
+GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei, GLsizei, const GLboolean *);
+GLAPI void APIENTRY glGetPointervEXT (GLenum, GLvoid* *);
+GLAPI void APIENTRY glIndexPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glNormalPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glTexCoordPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glVertexPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i);
+typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer);
+typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params);
+typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+#endif
+
+#ifndef GL_EXT_misc_attribute
+#define GL_EXT_misc_attribute 1
+#endif
+
+#ifndef GL_SGIS_generate_mipmap
+#define GL_SGIS_generate_mipmap 1
+#endif
+
+#ifndef GL_SGIX_clipmap
+#define GL_SGIX_clipmap 1
+#endif
+
+#ifndef GL_SGIX_shadow
+#define GL_SGIX_shadow 1
+#endif
+
+#ifndef GL_SGIS_texture_edge_clamp
+#define GL_SGIS_texture_edge_clamp 1
+#endif
+
+#ifndef GL_SGIS_texture_border_clamp
+#define GL_SGIS_texture_border_clamp 1
+#endif
+
+#ifndef GL_EXT_blend_minmax
+#define GL_EXT_blend_minmax 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendEquationEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode);
+#endif
+
+#ifndef GL_EXT_blend_subtract
+#define GL_EXT_blend_subtract 1
+#endif
+
+#ifndef GL_EXT_blend_logic_op
+#define GL_EXT_blend_logic_op 1
+#endif
+
+#ifndef GL_SGIX_interlace
+#define GL_SGIX_interlace 1
+#endif
+
+#ifndef GL_SGIX_pixel_tiles
+#define GL_SGIX_pixel_tiles 1
+#endif
+
+#ifndef GL_SGIX_texture_select
+#define GL_SGIX_texture_select 1
+#endif
+
+#ifndef GL_SGIX_sprite
+#define GL_SGIX_sprite 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum, GLfloat);
+GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum, const GLfloat *);
+GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum, GLint);
+GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum, const GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params);
+#endif
+
+#ifndef GL_SGIX_texture_multi_buffer
+#define GL_SGIX_texture_multi_buffer 1
+#endif
+
+#ifndef GL_EXT_point_parameters
+#define GL_EXT_point_parameters 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPointParameterfEXT (GLenum, GLfloat);
+GLAPI void APIENTRY glPointParameterfvEXT (GLenum, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_SGIS_point_parameters
+#define GL_SGIS_point_parameters 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPointParameterfSGIS (GLenum, GLfloat);
+GLAPI void APIENTRY glPointParameterfvSGIS (GLenum, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_SGIX_instruments
+#define GL_SGIX_instruments 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLint APIENTRY glGetInstrumentsSGIX (void);
+GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei, GLint *);
+GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *);
+GLAPI void APIENTRY glReadInstrumentsSGIX (GLint);
+GLAPI void APIENTRY glStartInstrumentsSGIX (void);
+GLAPI void APIENTRY glStopInstrumentsSGIX (GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void);
+typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer);
+typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p);
+typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker);
+typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void);
+typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker);
+#endif
+
+#ifndef GL_SGIX_texture_scale_bias
+#define GL_SGIX_texture_scale_bias 1
+#endif
+
+#ifndef GL_SGIX_framezoom
+#define GL_SGIX_framezoom 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFrameZoomSGIX (GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor);
+#endif
+
+#ifndef GL_SGIX_tag_sample_buffer
+#define GL_SGIX_tag_sample_buffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTagSampleBufferSGIX (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void);
+#endif
+
+#ifndef GL_SGIX_polynomial_ffd
+#define GL_SGIX_polynomial_ffd 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *);
+GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *);
+GLAPI void APIENTRY glDeformSGIX (GLbitfield);
+GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points);
+typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points);
+typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask);
+typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask);
+#endif
+
+#ifndef GL_SGIX_reference_plane
+#define GL_SGIX_reference_plane 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation);
+#endif
+
+#ifndef GL_SGIX_flush_raster
+#define GL_SGIX_flush_raster 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFlushRasterSGIX (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void);
+#endif
+
+#ifndef GL_SGIX_depth_texture
+#define GL_SGIX_depth_texture 1
+#endif
+
+#ifndef GL_SGIS_fog_function
+#define GL_SGIS_fog_function 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFogFuncSGIS (GLsizei, const GLfloat *);
+GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points);
+typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points);
+#endif
+
+#ifndef GL_SGIX_fog_offset
+#define GL_SGIX_fog_offset 1
+#endif
+
+#ifndef GL_HP_image_transform
+#define GL_HP_image_transform 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glImageTransformParameteriHP (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glImageTransformParameterfHP (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glImageTransformParameterivHP (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum, GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_HP_convolution_border_modes
+#define GL_HP_convolution_border_modes 1
+#endif
+
+#ifndef GL_SGIX_texture_add_env
+#define GL_SGIX_texture_add_env 1
+#endif
+
+#ifndef GL_EXT_color_subtable
+#define GL_EXT_color_subtable 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorSubTableEXT (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum, GLsizei, GLint, GLint, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+#endif
+
+#ifndef GL_PGI_vertex_hints
+#define GL_PGI_vertex_hints 1
+#endif
+
+#ifndef GL_PGI_misc_hints
+#define GL_PGI_misc_hints 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glHintPGI (GLenum, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode);
+#endif
+
+#ifndef GL_EXT_paletted_texture
+#define GL_EXT_paletted_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorTableEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glGetColorTableEXT (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum, GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_EXT_clip_volume_hint
+#define GL_EXT_clip_volume_hint 1
+#endif
+
+#ifndef GL_SGIX_list_priority
+#define GL_SGIX_list_priority 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetListParameterivSGIX (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glListParameterfSGIX (GLuint, GLenum, GLfloat);
+GLAPI void APIENTRY glListParameterfvSGIX (GLuint, GLenum, const GLfloat *);
+GLAPI void APIENTRY glListParameteriSGIX (GLuint, GLenum, GLint);
+GLAPI void APIENTRY glListParameterivSGIX (GLuint, GLenum, const GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params);
+#endif
+
+#ifndef GL_SGIX_ir_instrument1
+#define GL_SGIX_ir_instrument1 1
+#endif
+
+#ifndef GL_SGIX_calligraphic_fragment
+#define GL_SGIX_calligraphic_fragment 1
+#endif
+
+#ifndef GL_SGIX_texture_lod_bias
+#define GL_SGIX_texture_lod_bias 1
+#endif
+
+#ifndef GL_SGIX_shadow_ambient
+#define GL_SGIX_shadow_ambient 1
+#endif
+
+#ifndef GL_EXT_index_texture
+#define GL_EXT_index_texture 1
+#endif
+
+#ifndef GL_EXT_index_material
+#define GL_EXT_index_material 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glIndexMaterialEXT (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode);
+#endif
+
+#ifndef GL_EXT_index_func
+#define GL_EXT_index_func 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glIndexFuncEXT (GLenum, GLclampf);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref);
+#endif
+
+#ifndef GL_EXT_index_array_formats
+#define GL_EXT_index_array_formats 1
+#endif
+
+#ifndef GL_EXT_compiled_vertex_array
+#define GL_EXT_compiled_vertex_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glLockArraysEXT (GLint, GLsizei);
+GLAPI void APIENTRY glUnlockArraysEXT (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void);
+#endif
+
+#ifndef GL_EXT_cull_vertex
+#define GL_EXT_cull_vertex 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCullParameterdvEXT (GLenum, GLdouble *);
+GLAPI void APIENTRY glCullParameterfvEXT (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_SGIX_ycrcb
+#define GL_SGIX_ycrcb 1
+#endif
+
+#ifndef GL_SGIX_fragment_lighting
+#define GL_SGIX_fragment_lighting 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum, GLenum);
+GLAPI void APIENTRY glFragmentLightfSGIX (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glFragmentLightiSGIX (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glFragmentLightivSGIX (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum, GLfloat);
+GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum, const GLfloat *);
+GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum, GLint);
+GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum, const GLint *);
+GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glLightEnviSGIX (GLenum, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param);
+#endif
+
+#ifndef GL_IBM_rasterpos_clip
+#define GL_IBM_rasterpos_clip 1
+#endif
+
+#ifndef GL_HP_texture_lighting
+#define GL_HP_texture_lighting 1
+#endif
+
+#ifndef GL_EXT_draw_range_elements
+#define GL_EXT_draw_range_elements 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+#endif
+
+#ifndef GL_WIN_phong_shading
+#define GL_WIN_phong_shading 1
+#endif
+
+#ifndef GL_WIN_specular_fog
+#define GL_WIN_specular_fog 1
+#endif
+
+#ifndef GL_EXT_light_texture
+#define GL_EXT_light_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glApplyTextureEXT (GLenum);
+GLAPI void APIENTRY glTextureLightEXT (GLenum);
+GLAPI void APIENTRY glTextureMaterialEXT (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode);
+typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname);
+typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode);
+#endif
+
+#ifndef GL_SGIX_blend_alpha_minmax
+#define GL_SGIX_blend_alpha_minmax 1
+#endif
+
+#ifndef GL_EXT_bgra
+#define GL_EXT_bgra 1
+#endif
+
+#ifndef GL_SGIX_async
+#define GL_SGIX_async 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint);
+GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *);
+GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *);
+GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei);
+GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint, GLsizei);
+GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker);
+typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp);
+typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp);
+typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range);
+typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range);
+typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker);
+#endif
+
+#ifndef GL_SGIX_async_pixel
+#define GL_SGIX_async_pixel 1
+#endif
+
+#ifndef GL_SGIX_async_histogram
+#define GL_SGIX_async_histogram 1
+#endif
+
+#ifndef GL_INTEL_parallel_arrays
+#define GL_INTEL_parallel_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexPointervINTEL (GLint, GLenum, const GLvoid* *);
+GLAPI void APIENTRY glNormalPointervINTEL (GLenum, const GLvoid* *);
+GLAPI void APIENTRY glColorPointervINTEL (GLint, GLenum, const GLvoid* *);
+GLAPI void APIENTRY glTexCoordPointervINTEL (GLint, GLenum, const GLvoid* *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
+typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const GLvoid* *pointer);
+typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
+typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
+#endif
+
+#ifndef GL_HP_occlusion_test
+#define GL_HP_occlusion_test 1
+#endif
+
+#ifndef GL_EXT_pixel_transform
+#define GL_EXT_pixel_transform 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum, GLenum, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_EXT_pixel_transform_color_table
+#define GL_EXT_pixel_transform_color_table 1
+#endif
+
+#ifndef GL_EXT_shared_texture_palette
+#define GL_EXT_shared_texture_palette 1
+#endif
+
+#ifndef GL_EXT_separate_specular_color
+#define GL_EXT_separate_specular_color 1
+#endif
+
+#ifndef GL_EXT_secondary_color
+#define GL_EXT_secondary_color 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *);
+GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *);
+GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *);
+GLAPI void APIENTRY glSecondaryColor3iEXT (GLint, GLint, GLint);
+GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *);
+GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *);
+GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte, GLubyte, GLubyte);
+GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *);
+GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *);
+GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort, GLushort, GLushort);
+GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *);
+GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint, GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_EXT_texture_perturb_normal
+#define GL_EXT_texture_perturb_normal 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTextureNormalEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode);
+#endif
+
+#ifndef GL_EXT_multi_draw_arrays
+#define GL_EXT_multi_draw_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei);
+GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
+#endif
+
+#ifndef GL_EXT_fog_coord
+#define GL_EXT_fog_coord 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFogCoordfEXT (GLfloat);
+GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *);
+GLAPI void APIENTRY glFogCoorddEXT (GLdouble);
+GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *);
+GLAPI void APIENTRY glFogCoordPointerEXT (GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord);
+typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_REND_screen_coordinates
+#define GL_REND_screen_coordinates 1
+#endif
+
+#ifndef GL_EXT_coordinate_frame
+#define GL_EXT_coordinate_frame 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTangent3bEXT (GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *);
+GLAPI void APIENTRY glTangent3dEXT (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *);
+GLAPI void APIENTRY glTangent3fEXT (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *);
+GLAPI void APIENTRY glTangent3iEXT (GLint, GLint, GLint);
+GLAPI void APIENTRY glTangent3ivEXT (const GLint *);
+GLAPI void APIENTRY glTangent3sEXT (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glTangent3svEXT (const GLshort *);
+GLAPI void APIENTRY glBinormal3bEXT (GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *);
+GLAPI void APIENTRY glBinormal3dEXT (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *);
+GLAPI void APIENTRY glBinormal3fEXT (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *);
+GLAPI void APIENTRY glBinormal3iEXT (GLint, GLint, GLint);
+GLAPI void APIENTRY glBinormal3ivEXT (const GLint *);
+GLAPI void APIENTRY glBinormal3sEXT (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glBinormal3svEXT (const GLshort *);
+GLAPI void APIENTRY glTangentPointerEXT (GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glBinormalPointerEXT (GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz);
+typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz);
+typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz);
+typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz);
+typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz);
+typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz);
+typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz);
+typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz);
+typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz);
+typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz);
+typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_EXT_texture_env_combine
+#define GL_EXT_texture_env_combine 1
+#endif
+
+#ifndef GL_APPLE_specular_vector
+#define GL_APPLE_specular_vector 1
+#endif
+
+#ifndef GL_APPLE_transform_hint
+#define GL_APPLE_transform_hint 1
+#endif
+
+#ifndef GL_SGIX_fog_scale
+#define GL_SGIX_fog_scale 1
+#endif
+
+#ifndef GL_SUNX_constant_data
+#define GL_SUNX_constant_data 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFinishTextureSUNX (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void);
+#endif
+
+#ifndef GL_SUN_global_alpha
+#define GL_SUN_global_alpha 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte);
+GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort);
+GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint);
+GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat);
+GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble);
+GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte);
+GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort);
+GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor);
+#endif
+
+#ifndef GL_SUN_triangle_list
+#define GL_SUN_triangle_list 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint);
+GLAPI void APIENTRY glReplacementCodeusSUN (GLushort);
+GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte);
+GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *);
+GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *);
+GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *);
+GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum, GLsizei, const GLvoid* *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const GLvoid* *pointer);
+#endif
+
+#ifndef GL_SUN_vertex
+#define GL_SUN_vertex 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat);
+GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *, const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *, const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+#endif
+
+#ifndef GL_EXT_blend_func_separate
+#define GL_EXT_blend_func_separate 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum, GLenum, GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+#endif
+
+#ifndef GL_INGR_blend_func_separate
+#define GL_INGR_blend_func_separate 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum, GLenum, GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+#endif
+
+#ifndef GL_INGR_color_clamp
+#define GL_INGR_color_clamp 1
+#endif
+
+#ifndef GL_INGR_interlace_read
+#define GL_INGR_interlace_read 1
+#endif
+
+#ifndef GL_EXT_stencil_wrap
+#define GL_EXT_stencil_wrap 1
+#endif
+
+#ifndef GL_EXT_422_pixels
+#define GL_EXT_422_pixels 1
+#endif
+
+#ifndef GL_NV_texgen_reflection
+#define GL_NV_texgen_reflection 1
+#endif
+
+#ifndef GL_SUN_convolution_border_modes
+#define GL_SUN_convolution_border_modes 1
+#endif
+
+#ifndef GL_EXT_texture_env_add
+#define GL_EXT_texture_env_add 1
+#endif
+
+#ifndef GL_EXT_texture_lod_bias
+#define GL_EXT_texture_lod_bias 1
+#endif
+
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_EXT_texture_filter_anisotropic 1
+#endif
+
+#ifndef GL_EXT_vertex_weighting
+#define GL_EXT_vertex_weighting 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexWeightfEXT (GLfloat);
+GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *);
+GLAPI void APIENTRY glVertexWeightPointerEXT (GLsizei, GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_NV_light_max_exponent
+#define GL_NV_light_max_exponent 1
+#endif
+
+#ifndef GL_NV_vertex_array_range
+#define GL_NV_vertex_array_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFlushVertexArrayRangeNV (void);
+GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void);
+typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const GLvoid *pointer);
+#endif
+
+#ifndef GL_NV_register_combiners
+#define GL_NV_register_combiners 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCombinerParameterfvNV (GLenum, const GLfloat *);
+GLAPI void APIENTRY glCombinerParameterfNV (GLenum, GLfloat);
+GLAPI void APIENTRY glCombinerParameterivNV (GLenum, const GLint *);
+GLAPI void APIENTRY glCombinerParameteriNV (GLenum, GLint);
+GLAPI void APIENTRY glCombinerInputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glCombinerOutputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean);
+GLAPI void APIENTRY glFinalCombinerInputNV (GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum, GLenum, GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum, GLenum, GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum, GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum, GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum, GLenum, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
+typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_NV_fog_distance
+#define GL_NV_fog_distance 1
+#endif
+
+#ifndef GL_NV_texgen_emboss
+#define GL_NV_texgen_emboss 1
+#endif
+
+#ifndef GL_NV_blend_square
+#define GL_NV_blend_square 1
+#endif
+
+#ifndef GL_NV_texture_env_combine4
+#define GL_NV_texture_env_combine4 1
+#endif
+
+#ifndef GL_MESA_resize_buffers
+#define GL_MESA_resize_buffers 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glResizeBuffersMESA (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void);
+#endif
+
+#ifndef GL_MESA_window_pos
+#define GL_MESA_window_pos 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glWindowPos2dMESA (GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *);
+GLAPI void APIENTRY glWindowPos2fMESA (GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *);
+GLAPI void APIENTRY glWindowPos2iMESA (GLint, GLint);
+GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *);
+GLAPI void APIENTRY glWindowPos2sMESA (GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *);
+GLAPI void APIENTRY glWindowPos3dMESA (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *);
+GLAPI void APIENTRY glWindowPos3fMESA (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *);
+GLAPI void APIENTRY glWindowPos3iMESA (GLint, GLint, GLint);
+GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *);
+GLAPI void APIENTRY glWindowPos3sMESA (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *);
+GLAPI void APIENTRY glWindowPos4dMESA (GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *);
+GLAPI void APIENTRY glWindowPos4fMESA (GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *);
+GLAPI void APIENTRY glWindowPos4iMESA (GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *);
+GLAPI void APIENTRY glWindowPos4sMESA (GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v);
+#endif
+
+#ifndef GL_IBM_cull_vertex
+#define GL_IBM_cull_vertex 1
+#endif
+
+#ifndef GL_IBM_multimode_draw_arrays
+#define GL_IBM_multimode_draw_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint);
+GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *, const GLsizei *, GLenum, const GLvoid* const *, GLsizei, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);
+typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, GLint modestride);
+#endif
+
+#ifndef GL_IBM_vertex_array_lists
+#define GL_IBM_vertex_array_lists 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint, const GLboolean* *, GLint);
+GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glIndexPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glNormalPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glTexCoordPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glVertexPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+#endif
+
+#ifndef GL_SGIX_subsample
+#define GL_SGIX_subsample 1
+#endif
+
+#ifndef GL_SGIX_ycrcba
+#define GL_SGIX_ycrcba 1
+#endif
+
+#ifndef GL_SGIX_ycrcb_subsample
+#define GL_SGIX_ycrcb_subsample 1
+#endif
+
+#ifndef GL_SGIX_depth_pass_instrument
+#define GL_SGIX_depth_pass_instrument 1
+#endif
+
+#ifndef GL_3DFX_texture_compression_FXT1
+#define GL_3DFX_texture_compression_FXT1 1
+#endif
+
+#ifndef GL_3DFX_multisample
+#define GL_3DFX_multisample 1
+#endif
+
+#ifndef GL_3DFX_tbuffer
+#define GL_3DFX_tbuffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTbufferMask3DFX (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask);
+#endif
+
+#ifndef GL_EXT_multisample
+#define GL_EXT_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSampleMaskEXT (GLclampf, GLboolean);
+GLAPI void APIENTRY glSamplePatternEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern);
+#endif
+
+#ifndef GL_SGIX_vertex_preclip
+#define GL_SGIX_vertex_preclip 1
+#endif
+
+#ifndef GL_SGIX_convolution_accuracy
+#define GL_SGIX_convolution_accuracy 1
+#endif
+
+#ifndef GL_SGIX_resample
+#define GL_SGIX_resample 1
+#endif
+
+#ifndef GL_SGIS_point_line_texgen
+#define GL_SGIS_point_line_texgen 1
+#endif
+
+#ifndef GL_SGIS_texture_color_mask
+#define GL_SGIS_texture_color_mask 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean, GLboolean, GLboolean, GLboolean);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+#endif
+
+#ifndef GL_SGIX_igloo_interface
+#define GL_SGIX_igloo_interface 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const GLvoid *params);
+#endif
+
+#ifndef GL_EXT_texture_env_dot3
+#define GL_EXT_texture_env_dot3 1
+#endif
+
+#ifndef GL_ATI_texture_mirror_once
+#define GL_ATI_texture_mirror_once 1
+#endif
+
+#ifndef GL_NV_fence
+#define GL_NV_fence 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDeleteFencesNV (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenFencesNV (GLsizei, GLuint *);
+GLAPI GLboolean APIENTRY glIsFenceNV (GLuint);
+GLAPI GLboolean APIENTRY glTestFenceNV (GLuint);
+GLAPI void APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glFinishFenceNV (GLuint);
+GLAPI void APIENTRY glSetFenceNV (GLuint, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
+typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
+typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
+typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
+typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
+#endif
+
+#ifndef GL_NV_evaluators
+#define GL_NV_evaluators 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, const GLvoid *);
+GLAPI void APIENTRY glMapParameterivNV (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glMapParameterfvNV (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid *);
+GLAPI void APIENTRY glGetMapParameterivNV (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetMapParameterfvNV (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum, GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum, GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glEvalMapsNV (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points);
+typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points);
+typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode);
+#endif
+
+#ifndef GL_NV_packed_depth_stencil
+#define GL_NV_packed_depth_stencil 1
+#endif
+
+#ifndef GL_NV_register_combiners2
+#define GL_NV_register_combiners2 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum, GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_NV_texture_compression_vtc
+#define GL_NV_texture_compression_vtc 1
+#endif
+
+#ifndef GL_NV_texture_rectangle
+#define GL_NV_texture_rectangle 1
+#endif
+
+#ifndef GL_NV_texture_shader
+#define GL_NV_texture_shader 1
+#endif
+
+#ifndef GL_NV_texture_shader2
+#define GL_NV_texture_shader2 1
+#endif
+
+#ifndef GL_NV_vertex_array_range2
+#define GL_NV_vertex_array_range2 1
+#endif
+
+#ifndef GL_NV_vertex_program
+#define GL_NV_vertex_program 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei, const GLuint *, GLboolean *);
+GLAPI void APIENTRY glBindProgramNV (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteProgramsNV (GLsizei, const GLuint *);
+GLAPI void APIENTRY glExecuteProgramNV (GLenum, GLuint, const GLfloat *);
+GLAPI void APIENTRY glGenProgramsNV (GLsizei, GLuint *);
+GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum, GLuint, GLenum, GLdouble *);
+GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum, GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetProgramivNV (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetProgramStringNV (GLuint, GLenum, GLubyte *);
+GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum, GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint, GLenum, GLdouble *);
+GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVertexAttribivNV (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint, GLenum, GLvoid* *);
+GLAPI GLboolean APIENTRY glIsProgramNV (GLuint);
+GLAPI void APIENTRY glLoadProgramNV (GLenum, GLuint, GLsizei, const GLubyte *);
+GLAPI void APIENTRY glProgramParameter4dNV (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glProgramParameter4dvNV (GLenum, GLuint, const GLdouble *);
+GLAPI void APIENTRY glProgramParameter4fNV (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glProgramParameter4fvNV (GLenum, GLuint, const GLfloat *);
+GLAPI void APIENTRY glProgramParameters4dvNV (GLenum, GLuint, GLuint, const GLdouble *);
+GLAPI void APIENTRY glProgramParameters4fvNV (GLenum, GLuint, GLuint, const GLfloat *);
+GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei, const GLuint *);
+GLAPI void APIENTRY glTrackMatrixNV (GLenum, GLuint, GLenum, GLenum);
+GLAPI void APIENTRY glVertexAttribPointerNV (GLuint, GLint, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glVertexAttrib1dNV (GLuint, GLdouble);
+GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib1fNV (GLuint, GLfloat);
+GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib1sNV (GLuint, GLshort);
+GLAPI void APIENTRY glVertexAttrib1svNV (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib2dNV (GLuint, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib2fNV (GLuint, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib2sNV (GLuint, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib2svNV (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib3dNV (GLuint, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib3fNV (GLuint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib3sNV (GLuint, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib3svNV (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4dNV (GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib4fNV (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib4sNV (GLuint, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib4svNV (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
+GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint, GLsizei, const GLdouble *);
+GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glVertexAttribs1svNV (GLuint, GLsizei, const GLshort *);
+GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint, GLsizei, const GLdouble *);
+GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glVertexAttribs2svNV (GLuint, GLsizei, const GLshort *);
+GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint, GLsizei, const GLdouble *);
+GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glVertexAttribs3svNV (GLuint, GLsizei, const GLshort *);
+GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint, GLsizei, const GLdouble *);
+GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glVertexAttribs4svNV (GLuint, GLsizei, const GLshort *);
+GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint, GLsizei, const GLubyte *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences);
+typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id);
+typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs);
+typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs);
+typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program);
+typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLuint count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLuint count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs);
+typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v);
+#endif
+
+#ifndef GL_SGIX_texture_coordinate_clamp
+#define GL_SGIX_texture_coordinate_clamp 1
+#endif
+
+#ifndef GL_SGIX_scalebias_hint
+#define GL_SGIX_scalebias_hint 1
+#endif
+
+#ifndef GL_OML_interlace
+#define GL_OML_interlace 1
+#endif
+
+#ifndef GL_OML_subsample
+#define GL_OML_subsample 1
+#endif
+
+#ifndef GL_OML_resample
+#define GL_OML_resample 1
+#endif
+
+#ifndef GL_NV_copy_depth_to_color
+#define GL_NV_copy_depth_to_color 1
+#endif
+
+#ifndef GL_ATI_envmap_bumpmap
+#define GL_ATI_envmap_bumpmap 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexBumpParameterivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum, GLint *);
+GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param);
+typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param);
+typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param);
+typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param);
+#endif
+
+#ifndef GL_ATI_fragment_shader
+#define GL_ATI_fragment_shader 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint);
+GLAPI void APIENTRY glBindFragmentShaderATI (GLuint);
+GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint);
+GLAPI void APIENTRY glBeginFragmentShaderATI (void);
+GLAPI void APIENTRY glEndFragmentShaderATI (void);
+GLAPI void APIENTRY glPassTexCoordATI (GLuint, GLuint, GLenum);
+GLAPI void APIENTRY glSampleMapATI (GLuint, GLuint, GLenum);
+GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range);
+typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void);
+typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void);
+typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle);
+typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle);
+typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value);
+#endif
+
+#ifndef GL_ATI_pn_triangles
+#define GL_ATI_pn_triangles 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPNTrianglesiATI (GLenum, GLint);
+GLAPI void APIENTRY glPNTrianglesfATI (GLenum, GLfloat);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param);
+#endif
+
+#ifndef GL_ATI_vertex_array_object
+#define GL_ATI_vertex_array_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei, const GLvoid *, GLenum);
+GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint);
+GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint, GLuint, GLsizei, const GLvoid *, GLenum);
+GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetObjectBufferivATI (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glFreeObjectBufferATI (GLuint);
+GLAPI void APIENTRY glArrayObjectATI (GLenum, GLint, GLenum, GLsizei, GLuint, GLuint);
+GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetArrayObjectivATI (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glVariantArrayObjectATI (GLuint, GLenum, GLsizei, GLuint, GLuint);
+GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint, GLenum, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const GLvoid *pointer, GLenum usage);
+typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve);
+typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_EXT_vertex_shader
+#define GL_EXT_vertex_shader 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBeginVertexShaderEXT (void);
+GLAPI void APIENTRY glEndVertexShaderEXT (void);
+GLAPI void APIENTRY glBindVertexShaderEXT (GLuint);
+GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint);
+GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint);
+GLAPI void APIENTRY glShaderOp1EXT (GLenum, GLuint, GLuint);
+GLAPI void APIENTRY glShaderOp2EXT (GLenum, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glShaderOp3EXT (GLenum, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glSwizzleEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glWriteMaskEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glInsertComponentEXT (GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glExtractComponentEXT (GLuint, GLuint, GLuint);
+GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum, GLenum, GLenum, GLuint);
+GLAPI void APIENTRY glSetInvariantEXT (GLuint, GLenum, const GLvoid *);
+GLAPI void APIENTRY glSetLocalConstantEXT (GLuint, GLenum, const GLvoid *);
+GLAPI void APIENTRY glVariantbvEXT (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVariantsvEXT (GLuint, const GLshort *);
+GLAPI void APIENTRY glVariantivEXT (GLuint, const GLint *);
+GLAPI void APIENTRY glVariantfvEXT (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVariantdvEXT (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVariantubvEXT (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVariantusvEXT (GLuint, const GLushort *);
+GLAPI void APIENTRY glVariantuivEXT (GLuint, const GLuint *);
+GLAPI void APIENTRY glVariantPointerEXT (GLuint, GLenum, GLuint, const GLvoid *);
+GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint);
+GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint);
+GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum, GLenum);
+GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum, GLenum);
+GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum, GLenum, GLenum);
+GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum, GLenum);
+GLAPI GLuint APIENTRY glBindParameterEXT (GLenum);
+GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint, GLenum);
+GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint, GLenum, GLboolean *);
+GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVariantPointervEXT (GLuint, GLenum, GLvoid* *);
+GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint, GLenum, GLboolean *);
+GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint, GLenum, GLboolean *);
+GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint, GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void);
+typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void);
+typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id);
+typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range);
+typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1);
+typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2);
+typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
+typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
+typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
+typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
+typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr);
+typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr);
+typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr);
+typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr);
+typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr);
+typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr);
+typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr);
+typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr);
+typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr);
+typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr);
+typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const GLvoid *addr);
+typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
+typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value);
+typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap);
+typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid* *data);
+typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+#endif
+
+#ifndef GL_ATI_vertex_streams
+#define GL_ATI_vertex_streams 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexStream1sATI (GLenum, GLshort);
+GLAPI void APIENTRY glVertexStream1svATI (GLenum, const GLshort *);
+GLAPI void APIENTRY glVertexStream1iATI (GLenum, GLint);
+GLAPI void APIENTRY glVertexStream1ivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glVertexStream1fATI (GLenum, GLfloat);
+GLAPI void APIENTRY glVertexStream1fvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glVertexStream1dATI (GLenum, GLdouble);
+GLAPI void APIENTRY glVertexStream1dvATI (GLenum, const GLdouble *);
+GLAPI void APIENTRY glVertexStream2sATI (GLenum, GLshort, GLshort);
+GLAPI void APIENTRY glVertexStream2svATI (GLenum, const GLshort *);
+GLAPI void APIENTRY glVertexStream2iATI (GLenum, GLint, GLint);
+GLAPI void APIENTRY glVertexStream2ivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glVertexStream2fATI (GLenum, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexStream2fvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glVertexStream2dATI (GLenum, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexStream2dvATI (GLenum, const GLdouble *);
+GLAPI void APIENTRY glVertexStream3sATI (GLenum, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexStream3svATI (GLenum, const GLshort *);
+GLAPI void APIENTRY glVertexStream3iATI (GLenum, GLint, GLint, GLint);
+GLAPI void APIENTRY glVertexStream3ivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glVertexStream3fATI (GLenum, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexStream3fvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glVertexStream3dATI (GLenum, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexStream3dvATI (GLenum, const GLdouble *);
+GLAPI void APIENTRY glVertexStream4sATI (GLenum, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexStream4svATI (GLenum, const GLshort *);
+GLAPI void APIENTRY glVertexStream4iATI (GLenum, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glVertexStream4ivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glVertexStream4fATI (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexStream4fvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glVertexStream4dATI (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexStream4dvATI (GLenum, const GLdouble *);
+GLAPI void APIENTRY glNormalStream3bATI (GLenum, GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glNormalStream3bvATI (GLenum, const GLbyte *);
+GLAPI void APIENTRY glNormalStream3sATI (GLenum, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glNormalStream3svATI (GLenum, const GLshort *);
+GLAPI void APIENTRY glNormalStream3iATI (GLenum, GLint, GLint, GLint);
+GLAPI void APIENTRY glNormalStream3ivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glNormalStream3fATI (GLenum, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glNormalStream3fvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glNormalStream3dATI (GLenum, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glNormalStream3dvATI (GLenum, const GLdouble *);
+GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum);
+GLAPI void APIENTRY glVertexBlendEnviATI (GLenum, GLint);
+GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum, GLfloat);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream);
+typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param);
+#endif
+
+#ifndef GL_ATI_element_array
+#define GL_ATI_element_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glElementPointerATI (GLenum, const GLvoid *);
+GLAPI void APIENTRY glDrawElementArrayATI (GLenum, GLsizei);
+GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum, GLuint, GLuint, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count);
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count);
+#endif
+
+#ifndef GL_SUN_mesh_array
+#define GL_SUN_mesh_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum, GLint, GLsizei, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width);
+#endif
+
+#ifndef GL_SUN_slice_accum
+#define GL_SUN_slice_accum 1
+#endif
+
+#ifndef GL_NV_multisample_filter_hint
+#define GL_NV_multisample_filter_hint 1
+#endif
+
+#ifndef GL_NV_depth_clamp
+#define GL_NV_depth_clamp 1
+#endif
+
+#ifndef GL_NV_occlusion_query
+#define GL_NV_occlusion_query 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei, GLuint *);
+GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei, const GLuint *);
+GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint);
+GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint);
+GLAPI void APIENTRY glEndOcclusionQueryNV (void);
+GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint, GLenum, GLuint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids);
+typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void);
+typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params);
+#endif
+
+#ifndef GL_NV_point_sprite
+#define GL_NV_point_sprite 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPointParameteriNV (GLenum, GLint);
+GLAPI void APIENTRY glPointParameterivNV (GLenum, const GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params);
+#endif
+
+#ifndef GL_NV_texture_shader3
+#define GL_NV_texture_shader3 1
+#endif
+
+#ifndef GL_NV_vertex_program1_1
+#define GL_NV_vertex_program1_1 1
+#endif
+
+#ifndef GL_EXT_shadow_funcs
+#define GL_EXT_shadow_funcs 1
+#endif
+
+#ifndef GL_EXT_stencil_two_side
+#define GL_EXT_stencil_two_side 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face);
+#endif
+
+#ifndef GL_ATI_text_fragment_shader
+#define GL_ATI_text_fragment_shader 1
+#endif
+
+#ifndef GL_APPLE_client_storage
+#define GL_APPLE_client_storage 1
+#endif
+
+#ifndef GL_APPLE_element_array
+#define GL_APPLE_element_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glElementPointerAPPLE (GLenum, const GLvoid *);
+GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum, GLint, GLsizei);
+GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, GLint, GLsizei);
+GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum, const GLint *, const GLsizei *, GLsizei);
+GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, const GLint *, const GLsizei *, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount);
+#endif
+
+#ifndef GL_APPLE_fence
+#define GL_APPLE_fence 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenFencesAPPLE (GLsizei, GLuint *);
+GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei, const GLuint *);
+GLAPI void APIENTRY glSetFenceAPPLE (GLuint);
+GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint);
+GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint);
+GLAPI void APIENTRY glFinishFenceAPPLE (GLuint);
+GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum, GLuint);
+GLAPI void APIENTRY glFinishObjectAPPLE (GLenum, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences);
+typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences);
+typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence);
+typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name);
+typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name);
+#endif
+
+#ifndef GL_APPLE_vertex_array_object
+#define GL_APPLE_vertex_array_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint);
+GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei, const GLuint *);
+GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array);
+typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays);
+typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays);
+typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array);
+#endif
+
+#ifndef GL_APPLE_vertex_array_range
+#define GL_APPLE_vertex_array_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei, GLvoid *);
+GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei, GLvoid *);
+GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer);
+typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer);
+typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param);
+#endif
+
+#ifndef GL_APPLE_ycbcr_422
+#define GL_APPLE_ycbcr_422 1
+#endif
+
+#ifndef GL_S3_s3tc
+#define GL_S3_s3tc 1
+#endif
+
+#ifndef GL_ATI_draw_buffers
+#define GL_ATI_draw_buffers 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawBuffersATI (GLsizei, const GLenum *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs);
+#endif
+
+#ifndef GL_ATI_pixel_format_float
+#define GL_ATI_pixel_format_float 1
+/* This is really a WGL extension, but defines some associated GL enums.
+ * ATI does not export "GL_ATI_pixel_format_float" in the GL_EXTENSIONS string.
+ */
+#endif
+
+#ifndef GL_ATI_texture_env_combine3
+#define GL_ATI_texture_env_combine3 1
+#endif
+
+#ifndef GL_ATI_texture_float
+#define GL_ATI_texture_float 1
+#endif
+
+#ifndef GL_NV_float_buffer
+#define GL_NV_float_buffer 1
+#endif
+
+#ifndef GL_NV_fragment_program
+#define GL_NV_fragment_program 1
+/* Some NV_fragment_program entry points are shared with ARB_vertex_program. */
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint, GLsizei, const GLubyte *, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint, GLsizei, const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint, GLsizei, const GLubyte *, const GLdouble *);
+GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint, GLsizei, const GLubyte *, GLfloat *);
+GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint, GLsizei, const GLubyte *, GLdouble *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v);
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v);
+typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params);
+#endif
+
+#ifndef GL_NV_half_float
+#define GL_NV_half_float 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertex2hNV (GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glVertex3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glVertex4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glNormal3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glColor4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV);
+GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum, GLhalfNV);
+GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum, const GLhalfNV *);
+GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum, const GLhalfNV *);
+GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum, const GLhalfNV *);
+GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum, const GLhalfNV *);
+GLAPI void APIENTRY glFogCoordhNV (GLhalfNV);
+GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *);
+GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV);
+GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttrib1hNV (GLuint, GLhalfNV);
+GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttrib2hNV (GLuint, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttrib3hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttrib4hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint, GLsizei, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint, GLsizei, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint, GLsizei, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint, GLsizei, const GLhalfNV *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y);
+typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z);
+typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
+typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
+typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
+typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
+typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s);
+typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t);
+typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r);
+typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
+typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog);
+typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+#endif
+
+#ifndef GL_NV_pixel_data_range
+#define GL_NV_pixel_data_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelDataRangeNV (GLenum, GLsizei, GLvoid *);
+GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, GLvoid *pointer);
+typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target);
+#endif
+
+#ifndef GL_NV_primitive_restart
+#define GL_NV_primitive_restart 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPrimitiveRestartNV (void);
+GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void);
+typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index);
+#endif
+
+#ifndef GL_NV_texture_expand_normal
+#define GL_NV_texture_expand_normal 1
+#endif
+
+#ifndef GL_NV_vertex_program2
+#define GL_NV_vertex_program2 1
+#endif
+
+#ifndef GL_ATI_map_object_buffer
+#define GL_ATI_map_object_buffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLvoid* APIENTRY glMapObjectBufferATI (GLuint);
+GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLvoid* (APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer);
+#endif
+
+#ifndef GL_ATI_separate_stencil
+#define GL_ATI_separate_stencil 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glStencilOpSeparateATI (GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum, GLenum, GLint, GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+#endif
+
+#ifndef GL_ATI_vertex_attrib_array_object
+#define GL_ATI_vertex_attrib_array_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint);
+GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint, GLenum, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_OES_read_format
+#define GL_OES_read_format 1
+#endif
+
+#ifndef GL_EXT_depth_bounds_test
+#define GL_EXT_depth_bounds_test 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDepthBoundsEXT (GLclampd, GLclampd);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax);
+#endif
+
+#ifndef GL_EXT_texture_mirror_clamp
+#define GL_EXT_texture_mirror_clamp 1
+#endif
+
+#ifndef GL_EXT_blend_equation_separate
+#define GL_EXT_blend_equation_separate 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha);
+#endif
+
+#ifndef GL_MESA_pack_invert
+#define GL_MESA_pack_invert 1
+#endif
+
+#ifndef GL_MESA_ycbcr_texture
+#define GL_MESA_ycbcr_texture 1
+#endif
+
+#ifndef GL_EXT_pixel_buffer_object
+#define GL_EXT_pixel_buffer_object 1
+#endif
+
+#ifndef GL_NV_fragment_program_option
+#define GL_NV_fragment_program_option 1
+#endif
+
+#ifndef GL_NV_fragment_program2
+#define GL_NV_fragment_program2 1
+#endif
+
+#ifndef GL_NV_vertex_program2_option
+#define GL_NV_vertex_program2_option 1
+#endif
+
+#ifndef GL_NV_vertex_program3
+#define GL_NV_vertex_program3 1
+#endif
+
+#ifndef GL_EXT_framebuffer_object
+#define GL_EXT_framebuffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint);
+GLAPI void APIENTRY glBindRenderbufferEXT (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei, GLuint *);
+GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum, GLenum, GLsizei, GLsizei);
+GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint);
+GLAPI void APIENTRY glBindFramebufferEXT (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei, GLuint *);
+GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum);
+GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum, GLenum, GLenum, GLuint, GLint);
+GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum, GLenum, GLenum, GLuint, GLint);
+GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum, GLenum, GLenum, GLuint, GLint, GLint);
+GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum, GLenum, GLenum, GLuint);
+GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum, GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGenerateMipmapEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers);
+typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers);
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer);
+typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer);
+typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers);
+typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers);
+typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target);
+#endif
+
+#ifndef GL_GREMEDY_string_marker
+#define GL_GREMEDY_string_marker 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const GLvoid *string);
+#endif
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
+#endif /* NO_SDL_GLEXT */
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_platform.h b/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_platform.h
new file mode 100644 (file)
index 0000000..1bfee29
--- /dev/null
@@ -0,0 +1,100 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* Try to get a standard set of platform defines */
+
+#ifndef _SDL_platform_h
+#define _SDL_platform_h
+
+#if defined(_AIX)
+#undef __AIX__
+#define __AIX__                1
+#endif
+#if defined(__BEOS__)
+#undef __BEOS__
+#define __BEOS__       1
+#endif
+#if defined(bsdi) || defined(__bsdi) || defined(__bsdi__)
+#undef __BSDI__
+#define __BSDI__       1
+#endif
+#if defined(_arch_dreamcast)
+#undef __DREAMCAST__
+#define __DREAMCAST__  1
+#endif
+#if defined(__FreeBSD__) || defined(__DragonFly__)
+#undef __FREEBSD__
+#define __FREEBSD__    1
+#endif
+#if defined(hpux) || defined(__hpux) || defined(__hpux__)
+#undef __HPUX__
+#define __HPUX__       1
+#endif
+#if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE)
+#undef __IRIX__
+#define __IRIX__       1
+#endif
+#if defined(linux) || defined(__linux) || defined(__linux__)
+#undef __LINUX__
+#define __LINUX__      1
+#endif
+#if defined(__APPLE__)
+#undef __MACOSX__
+#define __MACOSX__     1
+#elif defined(macintosh)
+#undef __MACOS__
+#define __MACOS__      1
+#endif
+#if defined(__NetBSD__)
+#undef __NETBSD__
+#define __NETBSD__     1
+#endif
+#if defined(__OpenBSD__)
+#undef __OPENBSD__
+#define __OPENBSD__    1
+#endif
+#if defined(__OS2__)
+#undef __OS2__
+#define __OS2__                1
+#endif
+#if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE)
+#undef __OSF__
+#define __OSF__                1
+#endif
+#if defined(__QNXNTO__)
+#undef __QNXNTO__
+#define __QNXNTO__     1
+#endif
+#if defined(riscos) || defined(__riscos) || defined(__riscos__)
+#undef __RISCOS__
+#define __RISCOS__     1
+#endif
+#if defined(__SVR4)
+#undef __SOLARIS__
+#define __SOLARIS__    1
+#endif
+#if defined(WIN32) || defined(_WIN32)
+#undef __WIN32__
+#define __WIN32__      1
+#endif
+
+#endif /* _SDL_platform_h */
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_quit.h b/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_quit.h
new file mode 100644 (file)
index 0000000..fcf40fb
--- /dev/null
@@ -0,0 +1,50 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* Include file for SDL quit event handling */
+
+#ifndef _SDL_quit_h
+#define _SDL_quit_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+/* 
+  An SDL_QUITEVENT is generated when the user tries to close the application
+  window.  If it is ignored or filtered out, the window will remain open.
+  If it is not ignored or filtered, it is queued normally and the window
+  is allowed to close.  When the window is closed, screen updates will 
+  complete, but have no effect.
+
+  SDL_Init() installs signal handlers for SIGINT (keyboard interrupt)
+  and SIGTERM (system termination request), if handlers do not already
+  exist, that generate SDL_QUITEVENT events as well.  There is no way
+  to determine the cause of an SDL_QUITEVENT, but setting a signal
+  handler in your application will override the default generation of
+  quit events for that signal.
+*/
+
+/* There are no functions directly affecting the quit event */
+#define SDL_QuitRequested() \
+        (SDL_PumpEvents(), SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUITMASK))
+
+#endif /* _SDL_quit_h */
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_rwops.h b/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_rwops.h
new file mode 100644 (file)
index 0000000..8c17701
--- /dev/null
@@ -0,0 +1,144 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* This file provides a general interface for SDL to read and write
+   data sources.  It can easily be extended to files, memory, etc.
+*/
+
+#ifndef _SDL_rwops_h
+#define _SDL_rwops_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* This is the read/write operation structure -- very basic */
+
+typedef struct SDL_RWops {
+       /* Seek to 'offset' relative to whence, one of stdio's whence values:
+               SEEK_SET, SEEK_CUR, SEEK_END
+          Returns the final offset in the data source.
+        */
+       int (SDLCALL *seek)(struct SDL_RWops *context, int offset, int whence);
+
+       /* Read up to 'num' objects each of size 'objsize' from the data
+          source to the area pointed at by 'ptr'.
+          Returns the number of objects read, or -1 if the read failed.
+        */
+       int (SDLCALL *read)(struct SDL_RWops *context, void *ptr, int size, int maxnum);
+
+       /* Write exactly 'num' objects each of size 'objsize' from the area
+          pointed at by 'ptr' to data source.
+          Returns 'num', or -1 if the write failed.
+        */
+       int (SDLCALL *write)(struct SDL_RWops *context, const void *ptr, int size, int num);
+
+       /* Close and free an allocated SDL_FSops structure */
+       int (SDLCALL *close)(struct SDL_RWops *context);
+
+       Uint32 type;
+       union {
+#if defined(__WIN32__) && !defined(__SYMBIAN32__)
+           struct {
+               int   append;
+               void *h;
+               struct {
+                   void *data;
+                   int size;
+                   int left;
+               } buffer;
+           } win32io;
+#endif
+#ifdef HAVE_STDIO_H 
+           struct {
+               int autoclose;
+               FILE *fp;
+           } stdio;
+#endif
+           struct {
+               Uint8 *base;
+               Uint8 *here;
+               Uint8 *stop;
+           } mem;
+           struct {
+               void *data1;
+           } unknown;
+       } hidden;
+
+} SDL_RWops;
+
+
+/* Functions to create SDL_RWops structures from various data sources */
+
+extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromFile(const char *file, const char *mode);
+
+#ifdef HAVE_STDIO_H
+extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromFP(FILE *fp, int autoclose);
+#endif
+
+extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromMem(void *mem, int size);
+extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromConstMem(const void *mem, int size);
+
+extern DECLSPEC SDL_RWops * SDLCALL SDL_AllocRW(void);
+extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops *area);
+
+#define RW_SEEK_SET    0       /* Seek from the beginning of data */
+#define RW_SEEK_CUR    1       /* Seek relative to current read point */
+#define RW_SEEK_END    2       /* Seek relative to the end of data */
+
+/* Macros to easily read and write from an SDL_RWops structure */
+#define SDL_RWseek(ctx, offset, whence)        (ctx)->seek(ctx, offset, whence)
+#define SDL_RWtell(ctx)                        (ctx)->seek(ctx, 0, RW_SEEK_CUR)
+#define SDL_RWread(ctx, ptr, size, n)  (ctx)->read(ctx, ptr, size, n)
+#define SDL_RWwrite(ctx, ptr, size, n) (ctx)->write(ctx, ptr, size, n)
+#define SDL_RWclose(ctx)               (ctx)->close(ctx)
+
+
+/* Read an item of the specified endianness and return in native format */
+extern DECLSPEC Uint16 SDLCALL SDL_ReadLE16(SDL_RWops *src);
+extern DECLSPEC Uint16 SDLCALL SDL_ReadBE16(SDL_RWops *src);
+extern DECLSPEC Uint32 SDLCALL SDL_ReadLE32(SDL_RWops *src);
+extern DECLSPEC Uint32 SDLCALL SDL_ReadBE32(SDL_RWops *src);
+extern DECLSPEC Uint64 SDLCALL SDL_ReadLE64(SDL_RWops *src);
+extern DECLSPEC Uint64 SDLCALL SDL_ReadBE64(SDL_RWops *src);
+
+/* Write an item of native format to the specified endianness */
+extern DECLSPEC int SDLCALL SDL_WriteLE16(SDL_RWops *dst, Uint16 value);
+extern DECLSPEC int SDLCALL SDL_WriteBE16(SDL_RWops *dst, Uint16 value);
+extern DECLSPEC int SDLCALL SDL_WriteLE32(SDL_RWops *dst, Uint32 value);
+extern DECLSPEC int SDLCALL SDL_WriteBE32(SDL_RWops *dst, Uint32 value);
+extern DECLSPEC int SDLCALL SDL_WriteLE64(SDL_RWops *dst, Uint64 value);
+extern DECLSPEC int SDLCALL SDL_WriteBE64(SDL_RWops *dst, Uint64 value);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_rwops_h */
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_stdinc.h b/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_stdinc.h
new file mode 100644 (file)
index 0000000..e47c21d
--- /dev/null
@@ -0,0 +1,596 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* This is a general header that includes C language support */
+
+#ifndef _SDL_stdinc_h
+#define _SDL_stdinc_h
+
+#include "SDL_config.h"
+
+
+#ifdef HAVE_SYS_TYPES_H
+#include <sys/types.h>
+#endif
+#ifdef HAVE_STDIO_H
+#include <stdio.h>
+#endif
+#if defined(STDC_HEADERS)
+# include <stdlib.h>
+# include <stddef.h>
+# include <stdarg.h>
+#else
+# if defined(HAVE_STDLIB_H)
+#  include <stdlib.h>
+# elif defined(HAVE_MALLOC_H)
+#  include <malloc.h>
+# endif
+# if defined(HAVE_STDDEF_H)
+#  include <stddef.h>
+# endif
+# if defined(HAVE_STDARG_H)
+#  include <stdarg.h>
+# endif
+#endif
+#ifdef HAVE_STRING_H
+# if !defined(STDC_HEADERS) && defined(HAVE_MEMORY_H)
+#  include <memory.h>
+# endif
+# include <string.h>
+#endif
+#ifdef HAVE_STRINGS_H
+# include <strings.h>
+#endif
+#if defined(HAVE_INTTYPES_H)
+# include <inttypes.h>
+#elif defined(HAVE_STDINT_H)
+# include <stdint.h>
+#endif
+#ifdef HAVE_CTYPE_H
+# include <ctype.h>
+#endif
+#ifdef HAVE_ICONV_H
+# include <iconv.h>
+#endif
+
+/* The number of elements in an array */
+#define SDL_arraysize(array)   (sizeof(array)/sizeof(array[0]))
+#define SDL_TABLESIZE(table)   SDL_arraysize(table)
+
+/* Basic data types */
+typedef enum SDL_bool {
+       SDL_FALSE = 0,
+       SDL_TRUE  = 1
+} SDL_bool;
+
+typedef int8_t         Sint8;
+typedef uint8_t                Uint8;
+typedef int16_t                Sint16;
+typedef uint16_t       Uint16;
+typedef int32_t                Sint32;
+typedef uint32_t       Uint32;
+
+#ifdef SDL_HAS_64BIT_TYPE
+typedef int64_t                Sint64;
+#ifndef SYMBIAN32_GCCE
+typedef uint64_t       Uint64;
+#endif
+#else
+/* This is really just a hack to prevent the compiler from complaining */
+typedef struct {
+       Uint32 hi;
+       Uint32 lo;
+} Uint64, Sint64;
+#endif
+
+/* Make sure the types really have the right sizes */
+#define SDL_COMPILE_TIME_ASSERT(name, x)               \
+       typedef int SDL_dummy_ ## name[(x) * 2 - 1]
+
+SDL_COMPILE_TIME_ASSERT(uint8, sizeof(Uint8) == 1);
+SDL_COMPILE_TIME_ASSERT(sint8, sizeof(Sint8) == 1);
+SDL_COMPILE_TIME_ASSERT(uint16, sizeof(Uint16) == 2);
+SDL_COMPILE_TIME_ASSERT(sint16, sizeof(Sint16) == 2);
+SDL_COMPILE_TIME_ASSERT(uint32, sizeof(Uint32) == 4);
+SDL_COMPILE_TIME_ASSERT(sint32, sizeof(Sint32) == 4);
+SDL_COMPILE_TIME_ASSERT(uint64, sizeof(Uint64) == 8);
+SDL_COMPILE_TIME_ASSERT(sint64, sizeof(Sint64) == 8);
+
+/* Check to make sure enums are the size of ints, for structure packing.
+   For both Watcom C/C++ and Borland C/C++ the compiler option that makes
+   enums having the size of an int must be enabled.
+   This is "-b" for Borland C/C++ and "-ei" for Watcom C/C++ (v11).
+*/
+/* Enable enums always int in CodeWarrior (for MPW use "-enum int") */
+#ifdef __MWERKS__
+#pragma enumsalwaysint on
+#endif
+
+typedef enum {
+       DUMMY_ENUM_VALUE
+} SDL_DUMMY_ENUM;
+
+#ifndef __NDS__
+SDL_COMPILE_TIME_ASSERT(enum, sizeof(SDL_DUMMY_ENUM) == sizeof(int));
+#endif
+
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifdef HAVE_MALLOC
+#define SDL_malloc     malloc
+#else
+extern DECLSPEC void * SDLCALL SDL_malloc(size_t size);
+#endif
+
+#ifdef HAVE_CALLOC
+#define SDL_calloc     calloc
+#else
+extern DECLSPEC void * SDLCALL SDL_calloc(size_t nmemb, size_t size);
+#endif
+
+#ifdef HAVE_REALLOC
+#define SDL_realloc    realloc
+#else
+extern DECLSPEC void * SDLCALL SDL_realloc(void *mem, size_t size);
+#endif
+
+#ifdef HAVE_FREE
+#define SDL_free       free
+#else
+extern DECLSPEC void SDLCALL SDL_free(void *mem);
+#endif
+
+#if defined(HAVE_ALLOCA) && !defined(alloca)
+# if defined(HAVE_ALLOCA_H)
+#  include <alloca.h>
+# elif defined(__GNUC__)
+#  define alloca __builtin_alloca
+# elif defined(_MSC_VER)
+#  include <malloc.h>
+#  define alloca _alloca
+# elif defined(__WATCOMC__)
+#  include <malloc.h>
+# elif defined(__BORLANDC__)
+#  include <malloc.h>
+# elif defined(__DMC__)
+#  include <stdlib.h>
+# elif defined(__AIX__)
+  #pragma alloca
+# elif defined(__MRC__)
+   void *alloca (unsigned);
+# else
+   char *alloca ();
+# endif
+#endif
+#ifdef HAVE_ALLOCA
+#define SDL_stack_alloc(type, count)    (type*)alloca(sizeof(type)*(count))
+#define SDL_stack_free(data)
+#else
+#define SDL_stack_alloc(type, count)    (type*)SDL_malloc(sizeof(type)*(count))
+#define SDL_stack_free(data)            SDL_free(data)
+#endif
+
+#ifdef HAVE_GETENV
+#define SDL_getenv     getenv
+#else
+extern DECLSPEC char * SDLCALL SDL_getenv(const char *name);
+#endif
+
+#ifdef HAVE_PUTENV
+#define SDL_putenv     putenv
+#else
+extern DECLSPEC int SDLCALL SDL_putenv(const char *variable);
+#endif
+
+#ifdef HAVE_QSORT
+#define SDL_qsort      qsort
+#else
+extern DECLSPEC void SDLCALL SDL_qsort(void *base, size_t nmemb, size_t size,
+           int (*compare)(const void *, const void *));
+#endif
+
+#ifdef HAVE_ABS
+#define SDL_abs                abs
+#else
+#define SDL_abs(X)     ((X) < 0 ? -(X) : (X))
+#endif
+
+#define SDL_min(x, y)  (((x) < (y)) ? (x) : (y))
+#define SDL_max(x, y)  (((x) > (y)) ? (x) : (y))
+
+#ifdef HAVE_CTYPE_H
+#define SDL_isdigit(X)  isdigit(X)
+#define SDL_isspace(X)  isspace(X)
+#define SDL_toupper(X)  toupper(X)
+#define SDL_tolower(X)  tolower(X)
+#else
+#define SDL_isdigit(X)  (((X) >= '0') && ((X) <= '9'))
+#define SDL_isspace(X)  (((X) == ' ') || ((X) == '\t') || ((X) == '\r') || ((X) == '\n'))
+#define SDL_toupper(X)  (((X) >= 'a') && ((X) <= 'z') ? ('A'+((X)-'a')) : (X))
+#define SDL_tolower(X)  (((X) >= 'A') && ((X) <= 'Z') ? ('a'+((X)-'A')) : (X))
+#endif
+
+#ifdef HAVE_MEMSET
+#define SDL_memset      memset
+#else
+extern DECLSPEC void * SDLCALL SDL_memset(void *dst, int c, size_t len);
+#endif
+
+#if defined(__GNUC__) && defined(i386)
+#define SDL_memset4(dst, val, len)                             \
+do {                                                           \
+       int u0, u1, u2;                                         \
+       __asm__ __volatile__ (                                  \
+               "cld\n\t"                                       \
+               "rep ; stosl\n\t"                               \
+               : "=&D" (u0), "=&a" (u1), "=&c" (u2)            \
+               : "0" (dst), "1" (val), "2" ((Uint32)(len))     \
+               : "memory" );                                   \
+} while(0)
+#endif
+#ifndef SDL_memset4
+#define SDL_memset4(dst, val, len)             \
+do {                                           \
+       unsigned _count = (len);                \
+       unsigned _n = (_count + 3) / 4;         \
+       Uint32 *_p = (Uint32 *)(dst);           \
+       Uint32 _val = (val);                    \
+        switch (_count % 4) {                  \
+        case 0: do {    *_p++ = _val;          \
+        case 3:         *_p++ = _val;          \
+        case 2:         *_p++ = _val;          \
+        case 1:         *_p++ = _val;          \
+               } while ( --_n );               \
+       }                                       \
+} while(0)
+#endif
+
+/* We can count on memcpy existing on Mac OS X and being well-tuned. */
+#if defined(__MACH__) && defined(__APPLE__)
+#define SDL_memcpy(dst, src, len) memcpy(dst, src, len)
+#elif defined(__GNUC__) && defined(i386)
+#define SDL_memcpy(dst, src, len)                                        \
+do {                                                                     \
+       int u0, u1, u2;                                                   \
+       __asm__ __volatile__ (                                            \
+               "cld\n\t"                                                 \
+               "rep ; movsl\n\t"                                         \
+               "testb $2,%b4\n\t"                                        \
+               "je 1f\n\t"                                               \
+               "movsw\n"                                                 \
+               "1:\ttestb $1,%b4\n\t"                                    \
+               "je 2f\n\t"                                               \
+               "movsb\n"                                                 \
+               "2:"                                                      \
+               : "=&c" (u0), "=&D" (u1), "=&S" (u2)                      \
+               : "0" ((unsigned)(len)/4), "q" (len), "1" (dst),"2" (src) \
+               : "memory" );                                             \
+} while(0)
+#endif
+#ifndef SDL_memcpy
+#ifdef HAVE_MEMCPY
+#define SDL_memcpy      memcpy
+#elif defined(HAVE_BCOPY)
+#define SDL_memcpy(d, s, n)    bcopy((s), (d), (n))
+#else
+extern DECLSPEC void * SDLCALL SDL_memcpy(void *dst, const void *src, size_t len);
+#endif
+#endif
+
+/* We can count on memcpy existing on Mac OS X and being well-tuned. */
+#if defined(__MACH__) && defined(__APPLE__)
+#define SDL_memcpy4(dst, src, len) memcpy(dst, src, (len)*4)
+#elif defined(__GNUC__) && defined(i386)
+#define SDL_memcpy4(dst, src, len)                             \
+do {                                                           \
+       int ecx, edi, esi;                                      \
+       __asm__ __volatile__ (                                  \
+               "cld\n\t"                                       \
+               "rep ; movsl"                                   \
+               : "=&c" (ecx), "=&D" (edi), "=&S" (esi)         \
+               : "0" ((unsigned)(len)), "1" (dst), "2" (src)   \
+               : "memory" );                                   \
+} while(0)
+#endif
+#ifndef SDL_memcpy4
+#define SDL_memcpy4(dst, src, len)     SDL_memcpy(dst, src, (len) << 2)
+#endif
+
+#if defined(__GNUC__) && defined(i386)
+#define SDL_revcpy(dst, src, len)                      \
+do {                                                   \
+       int u0, u1, u2;                                 \
+       char *dstp = (char *)(dst);                     \
+       char *srcp = (char *)(src);                     \
+       int n = (len);                                  \
+       if ( n >= 4 ) {                                 \
+       __asm__ __volatile__ (                          \
+               "std\n\t"                               \
+               "rep ; movsl\n\t"                       \
+               : "=&c" (u0), "=&D" (u1), "=&S" (u2)    \
+               : "0" (n >> 2),                         \
+                 "1" (dstp+(n-4)), "2" (srcp+(n-4))    \
+               : "memory" );                           \
+       }                                               \
+       switch (n & 3) {                                \
+               case 3: dstp[2] = srcp[2];              \
+               case 2: dstp[1] = srcp[1];              \
+               case 1: dstp[0] = srcp[0];              \
+                       break;                          \
+               default:                                \
+                       break;                          \
+       }                                               \
+} while(0)
+#endif
+#ifndef SDL_revcpy
+extern DECLSPEC void * SDLCALL SDL_revcpy(void *dst, const void *src, size_t len);
+#endif
+
+#ifdef HAVE_MEMMOVE
+#define SDL_memmove     memmove
+#elif defined(HAVE_BCOPY)
+#define SDL_memmove(d, s, n)   bcopy((s), (d), (n))
+#else
+#define SDL_memmove(dst, src, len)                     \
+do {                                                   \
+       if ( dst < src ) {                              \
+               SDL_memcpy(dst, src, len);              \
+       } else {                                        \
+               SDL_revcpy(dst, src, len);              \
+       }                                               \
+} while(0)
+#endif
+
+#ifdef HAVE_MEMCMP
+#define SDL_memcmp      memcmp
+#else
+extern DECLSPEC int SDLCALL SDL_memcmp(const void *s1, const void *s2, size_t len);
+#endif
+
+#ifdef HAVE_STRLEN
+#define SDL_strlen      strlen
+#else
+extern DECLSPEC size_t SDLCALL SDL_strlen(const char *string);
+#endif
+
+#ifdef HAVE_STRLCPY
+#define SDL_strlcpy     strlcpy
+#else
+extern DECLSPEC size_t SDLCALL SDL_strlcpy(char *dst, const char *src, size_t maxlen);
+#endif
+
+#ifdef HAVE_STRLCAT
+#define SDL_strlcat    strlcat
+#else
+extern DECLSPEC size_t SDLCALL SDL_strlcat(char *dst, const char *src, size_t maxlen);
+#endif
+
+#ifdef HAVE_STRDUP
+#define SDL_strdup     strdup
+#else
+extern DECLSPEC char * SDLCALL SDL_strdup(const char *string);
+#endif
+
+#ifdef HAVE__STRREV
+#define SDL_strrev      _strrev
+#else
+extern DECLSPEC char * SDLCALL SDL_strrev(char *string);
+#endif
+
+#ifdef HAVE__STRUPR
+#define SDL_strupr      _strupr
+#else
+extern DECLSPEC char * SDLCALL SDL_strupr(char *string);
+#endif
+
+#ifdef HAVE__STRLWR
+#define SDL_strlwr      _strlwr
+#else
+extern DECLSPEC char * SDLCALL SDL_strlwr(char *string);
+#endif
+
+#ifdef HAVE_STRCHR
+#define SDL_strchr      strchr
+#elif defined(HAVE_INDEX)
+#define SDL_strchr      index
+#else
+extern DECLSPEC char * SDLCALL SDL_strchr(const char *string, int c);
+#endif
+
+#ifdef HAVE_STRRCHR
+#define SDL_strrchr     strrchr
+#elif defined(HAVE_RINDEX)
+#define SDL_strrchr     rindex
+#else
+extern DECLSPEC char * SDLCALL SDL_strrchr(const char *string, int c);
+#endif
+
+#ifdef HAVE_STRSTR
+#define SDL_strstr      strstr
+#else
+extern DECLSPEC char * SDLCALL SDL_strstr(const char *haystack, const char *needle);
+#endif
+
+#ifdef HAVE_ITOA
+#define SDL_itoa        itoa
+#else
+#define SDL_itoa(value, string, radix) SDL_ltoa((long)value, string, radix)
+#endif
+
+#ifdef HAVE__LTOA
+#define SDL_ltoa        _ltoa
+#else
+extern DECLSPEC char * SDLCALL SDL_ltoa(long value, char *string, int radix);
+#endif
+
+#ifdef HAVE__UITOA
+#define SDL_uitoa       _uitoa
+#else
+#define SDL_uitoa(value, string, radix)        SDL_ultoa((long)value, string, radix)
+#endif
+
+#ifdef HAVE__ULTOA
+#define SDL_ultoa       _ultoa
+#else
+extern DECLSPEC char * SDLCALL SDL_ultoa(unsigned long value, char *string, int radix);
+#endif
+
+#ifdef HAVE_STRTOL
+#define SDL_strtol      strtol
+#else
+extern DECLSPEC long SDLCALL SDL_strtol(const char *string, char **endp, int base);
+#endif
+
+#ifdef HAVE_STRTOUL
+#define SDL_strtoul      strtoul
+#else
+extern DECLSPEC unsigned long SDLCALL SDL_strtoul(const char *string, char **endp, int base);
+#endif
+
+#ifdef SDL_HAS_64BIT_TYPE
+
+#ifdef HAVE__I64TOA
+#define SDL_lltoa       _i64toa
+#else
+extern DECLSPEC char* SDLCALL SDL_lltoa(Sint64 value, char *string, int radix);
+#endif
+
+#ifdef HAVE__UI64TOA
+#define SDL_ulltoa      _ui64toa
+#else
+extern DECLSPEC char* SDLCALL SDL_ulltoa(Uint64 value, char *string, int radix);
+#endif
+
+#ifdef HAVE_STRTOLL
+#define SDL_strtoll     strtoll
+#else
+extern DECLSPEC Sint64 SDLCALL SDL_strtoll(const char *string, char **endp, int base);
+#endif
+
+#ifdef HAVE_STRTOULL
+#define SDL_strtoull     strtoull
+#else
+extern DECLSPEC Uint64 SDLCALL SDL_strtoull(const char *string, char **endp, int base);
+#endif
+
+#endif /* SDL_HAS_64BIT_TYPE */
+
+#ifdef HAVE_STRTOD
+#define SDL_strtod      strtod
+#else
+extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp);
+#endif
+
+#ifdef HAVE_ATOI
+#define SDL_atoi        atoi
+#else
+#define SDL_atoi(X)     SDL_strtol(X, NULL, 0)
+#endif
+
+#ifdef HAVE_ATOF
+#define SDL_atof        atof
+#else
+#define SDL_atof(X)     SDL_strtod(X, NULL)
+#endif
+
+#ifdef HAVE_STRCMP
+#define SDL_strcmp      strcmp
+#else
+extern DECLSPEC int SDLCALL SDL_strcmp(const char *str1, const char *str2);
+#endif
+
+#ifdef HAVE_STRNCMP
+#define SDL_strncmp     strncmp
+#else
+extern DECLSPEC int SDLCALL SDL_strncmp(const char *str1, const char *str2, size_t maxlen);
+#endif
+
+#ifdef HAVE_STRCASECMP
+#define SDL_strcasecmp  strcasecmp
+#elif defined(HAVE__STRICMP)
+#define SDL_strcasecmp  _stricmp
+#else
+extern DECLSPEC int SDLCALL SDL_strcasecmp(const char *str1, const char *str2);
+#endif
+
+#ifdef HAVE_STRNCASECMP
+#define SDL_strncasecmp strncasecmp
+#elif defined(HAVE__STRNICMP)
+#define SDL_strncasecmp _strnicmp
+#else
+extern DECLSPEC int SDLCALL SDL_strncasecmp(const char *str1, const char *str2, size_t maxlen);
+#endif
+
+#ifdef HAVE_SSCANF
+#define SDL_sscanf      sscanf
+#else
+extern DECLSPEC int SDLCALL SDL_sscanf(const char *text, const char *fmt, ...);
+#endif
+
+#ifdef HAVE_SNPRINTF
+#define SDL_snprintf    snprintf
+#else
+extern DECLSPEC int SDLCALL SDL_snprintf(char *text, size_t maxlen, const char *fmt, ...);
+#endif
+
+#ifdef HAVE_VSNPRINTF
+#define SDL_vsnprintf   vsnprintf
+#else
+extern DECLSPEC int SDLCALL SDL_vsnprintf(char *text, size_t maxlen, const char *fmt, va_list ap);
+#endif
+
+/* The SDL implementation of iconv() returns these error codes */
+#define SDL_ICONV_ERROR                (size_t)-1
+#define SDL_ICONV_E2BIG                (size_t)-2
+#define SDL_ICONV_EILSEQ       (size_t)-3
+#define SDL_ICONV_EINVAL       (size_t)-4
+
+#ifdef HAVE_ICONV
+#define SDL_iconv_t     iconv_t
+#define SDL_iconv_open  iconv_open
+#define SDL_iconv_close iconv_close
+#else
+typedef struct _SDL_iconv_t *SDL_iconv_t;
+extern DECLSPEC SDL_iconv_t SDLCALL SDL_iconv_open(const char *tocode, const char *fromcode);
+extern DECLSPEC int SDLCALL SDL_iconv_close(SDL_iconv_t cd);
+#endif
+extern DECLSPEC size_t SDLCALL SDL_iconv(SDL_iconv_t cd, const char **inbuf, size_t *inbytesleft, char **outbuf, size_t *outbytesleft);
+/* This function converts a string between encodings in one pass, returning a
+   string that must be freed with SDL_free() or NULL on error.
+*/
+extern DECLSPEC char * SDLCALL SDL_iconv_string(const char *tocode, const char *fromcode, const char *inbuf, size_t inbytesleft);
+#define SDL_iconv_utf8_locale(S)       SDL_iconv_string("", "UTF-8", S, SDL_strlen(S)+1)
+#define SDL_iconv_utf8_ucs2(S)         (Uint16 *)SDL_iconv_string("UCS-2", "UTF-8", S, SDL_strlen(S)+1)
+#define SDL_iconv_utf8_ucs4(S)         (Uint32 *)SDL_iconv_string("UCS-4", "UTF-8", S, SDL_strlen(S)+1)
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_stdinc_h */
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_syswm.h b/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_syswm.h
new file mode 100644 (file)
index 0000000..010dd1b
--- /dev/null
@@ -0,0 +1,214 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* Include file for SDL custom system window manager hooks */
+
+#ifndef _SDL_syswm_h
+#define _SDL_syswm_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_version.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Your application has access to a special type of event 'SDL_SYSWMEVENT',
+   which contains window-manager specific information and arrives whenever
+   an unhandled window event occurs.  This event is ignored by default, but
+   you can enable it with SDL_EventState()
+*/
+#ifdef SDL_PROTOTYPES_ONLY
+struct SDL_SysWMinfo;
+typedef struct SDL_SysWMinfo SDL_SysWMinfo;
+#else
+
+/* This is the structure for custom window manager events */
+#if defined(SDL_VIDEO_DRIVER_X11)
+#if defined(__APPLE__) && defined(__MACH__)
+/* conflicts with Quickdraw.h */
+#define Cursor X11Cursor
+#endif
+
+#include <X11/Xlib.h>
+#include <X11/Xatom.h>
+
+#if defined(__APPLE__) && defined(__MACH__)
+/* matches the re-define above */
+#undef Cursor
+#endif
+
+/* These are the various supported subsystems under UNIX */
+typedef enum {
+       SDL_SYSWM_X11
+} SDL_SYSWM_TYPE;
+
+/* The UNIX custom event structure */
+struct SDL_SysWMmsg {
+       SDL_version version;
+       SDL_SYSWM_TYPE subsystem;
+       union {
+           XEvent xevent;
+       } event;
+};
+
+/* The UNIX custom window manager information structure.
+   When this structure is returned, it holds information about which
+   low level system it is using, and will be one of SDL_SYSWM_TYPE.
+ */
+typedef struct SDL_SysWMinfo {
+       SDL_version version;
+       SDL_SYSWM_TYPE subsystem;
+       union {
+           struct {
+               Display *display;       /* The X11 display */
+               Window window;          /* The X11 display window */
+               /* These locking functions should be called around
+                   any X11 functions using the display variable, 
+                   but not the gfxdisplay variable.
+                   They lock the event thread, so should not be
+                  called around event functions or from event filters.
+                */
+               void (*lock_func)(void);
+               void (*unlock_func)(void);
+
+               /* Introduced in SDL 1.0.2 */
+               Window fswindow;        /* The X11 fullscreen window */
+               Window wmwindow;        /* The X11 managed input window */
+
+               /* Introduced in SDL 1.2.12 */
+               Display *gfxdisplay;    /* The X11 display to which rendering is done */
+           } x11;
+       } info;
+} SDL_SysWMinfo;
+
+#elif defined(SDL_VIDEO_DRIVER_NANOX)
+#include <microwin/nano-X.h>
+
+/* The generic custom event structure */
+struct SDL_SysWMmsg {
+       SDL_version version;
+       int data;
+};
+
+/* The windows custom window manager information structure */
+typedef struct SDL_SysWMinfo {
+       SDL_version version ;
+       GR_WINDOW_ID window ;   /* The display window */
+} SDL_SysWMinfo;
+
+#elif defined(SDL_VIDEO_DRIVER_WINDIB) || defined(SDL_VIDEO_DRIVER_DDRAW) || defined(SDL_VIDEO_DRIVER_GAPI)
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+
+/* The windows custom event structure */
+struct SDL_SysWMmsg {
+       SDL_version version;
+       HWND hwnd;                      /* The window for the message */
+       UINT msg;                       /* The type of message */
+       WPARAM wParam;                  /* WORD message parameter */
+       LPARAM lParam;                  /* LONG message parameter */
+};
+
+/* The windows custom window manager information structure */
+typedef struct SDL_SysWMinfo {
+       SDL_version version;
+       HWND window;                    /* The Win32 display window */
+       HGLRC hglrc;                    /* The OpenGL context, if any */
+} SDL_SysWMinfo;
+
+#elif defined(SDL_VIDEO_DRIVER_RISCOS)
+
+/* RISC OS custom event structure */
+struct SDL_SysWMmsg {
+       SDL_version version;
+       int eventCode;          /* The window for the message */
+       int pollBlock[64];
+};
+
+/* The RISC OS custom window manager information structure */
+typedef struct SDL_SysWMinfo {
+       SDL_version version;
+       int wimpVersion;    /* Wimp version running under */
+       int taskHandle;     /* The RISC OS task handle */
+       int window;             /* The RISC OS display window */
+} SDL_SysWMinfo;
+
+#elif defined(SDL_VIDEO_DRIVER_PHOTON)
+#include <sys/neutrino.h>
+#include <Ph.h>
+
+/* The QNX custom event structure */
+struct SDL_SysWMmsg {
+       SDL_version version;
+       int data;
+};
+
+/* The QNX custom window manager information structure */
+typedef struct SDL_SysWMinfo {
+       SDL_version version;
+       int data;
+} SDL_SysWMinfo;
+
+#else
+
+/* The generic custom event structure */
+struct SDL_SysWMmsg {
+       SDL_version version;
+       int data;
+};
+
+/* The generic custom window manager information structure */
+typedef struct SDL_SysWMinfo {
+       SDL_version version;
+       int data;
+} SDL_SysWMinfo;
+
+#endif /* video driver type */
+
+#endif /* SDL_PROTOTYPES_ONLY */
+
+/* Function prototypes */
+/*
+ * This function gives you custom hooks into the window manager information.
+ * It fills the structure pointed to by 'info' with custom information and
+ * returns 1 if the function is implemented.  If it's not implemented, or
+ * the version member of the 'info' structure is invalid, it returns 0. 
+ *
+ * You typically use this function like this:
+ * SDL_SysWMInfo info;
+ * SDL_VERSION(&info.version);
+ * if ( SDL_GetWMInfo(&info) ) { ... }
+ */
+extern DECLSPEC int SDLCALL SDL_GetWMInfo(SDL_SysWMinfo *info);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_syswm_h */
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_thread.h b/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_thread.h
new file mode 100644 (file)
index 0000000..403ee46
--- /dev/null
@@ -0,0 +1,119 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifndef _SDL_thread_h
+#define _SDL_thread_h
+
+/* Header for the SDL thread management routines 
+
+       These are independent of the other SDL routines.
+*/
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+/* Thread synchronization primitives */
+#include "SDL_mutex.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* The SDL thread structure, defined in SDL_thread.c */
+struct SDL_Thread;
+typedef struct SDL_Thread SDL_Thread;
+
+/* Create a thread */
+#if ((defined(__WIN32__) && !defined(HAVE_LIBC)) || defined(__OS2__)) &&  !defined(__SYMBIAN32__)
+/*
+   We compile SDL into a DLL on OS/2. This means, that it's the DLL which
+   creates a new thread for the calling process with the SDL_CreateThread()
+   API. There is a problem with this, that only the RTL of the SDL.DLL will
+   be initialized for those threads, and not the RTL of the calling application!
+   To solve this, we make a little hack here.
+   We'll always use the caller's _beginthread() and _endthread() APIs to
+   start a new thread. This way, if it's the SDL.DLL which uses this API,
+   then the RTL of SDL.DLL will be used to create the new thread, and if it's
+   the application, then the RTL of the application will be used.
+   So, in short:
+   Always use the _beginthread() and _endthread() of the calling runtime library!
+*/
+#define SDL_PASSED_BEGINTHREAD_ENDTHREAD
+#ifndef _WIN32_WCE
+#include <process.h> /* This has _beginthread() and _endthread() defined! */
+#endif
+
+#ifdef __OS2__
+typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void *arg); 
+typedef void (*pfnSDL_CurrentEndThread)(void);
+#elif __GNUC__
+typedef unsigned long (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned,
+        unsigned (__stdcall *func)(void *), void *arg, 
+        unsigned, unsigned *threadID);
+typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code);
+#else
+typedef uintptr_t (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned,
+        unsigned (__stdcall *func)(void *), void *arg, 
+        unsigned, unsigned *threadID);
+typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code);
+#endif
+
+extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread);
+
+#ifdef __OS2__
+#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthread, _endthread)
+#elif defined(_WIN32_WCE)
+#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL)
+#else
+#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex)
+#endif
+#else
+extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data);
+#endif
+
+/* Get the 32-bit thread identifier for the current thread */
+extern DECLSPEC Uint32 SDLCALL SDL_ThreadID(void);
+
+/* Get the 32-bit thread identifier for the specified thread,
+   equivalent to SDL_ThreadID() if the specified thread is NULL.
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_GetThreadID(SDL_Thread *thread);
+
+/* Wait for a thread to finish.
+   The return code for the thread function is placed in the area
+   pointed to by 'status', if 'status' is not NULL.
+ */
+extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status);
+
+/* Forcefully kill a thread without worrying about its state */
+extern DECLSPEC void SDLCALL SDL_KillThread(SDL_Thread *thread);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_thread_h */
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_timer.h b/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_timer.h
new file mode 100644 (file)
index 0000000..d21159f
--- /dev/null
@@ -0,0 +1,115 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifndef _SDL_timer_h
+#define _SDL_timer_h
+
+/* Header for the SDL time management routines */
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* This is the OS scheduler timeslice, in milliseconds */
+#define SDL_TIMESLICE          10
+
+/* This is the maximum resolution of the SDL timer on all platforms */
+#define TIMER_RESOLUTION       10      /* Experimentally determined */
+
+/* Get the number of milliseconds since the SDL library initialization.
+ * Note that this value wraps if the program runs for more than ~49 days.
+ */ 
+extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
+
+/* Wait a specified number of milliseconds before returning */
+extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
+
+/* Function prototype for the timer callback function */
+typedef Uint32 (SDLCALL *SDL_TimerCallback)(Uint32 interval);
+
+/* Set a callback to run after the specified number of milliseconds has
+ * elapsed. The callback function is passed the current timer interval
+ * and returns the next timer interval.  If the returned value is the 
+ * same as the one passed in, the periodic alarm continues, otherwise a
+ * new alarm is scheduled.  If the callback returns 0, the periodic alarm
+ * is cancelled.
+ *
+ * To cancel a currently running timer, call SDL_SetTimer(0, NULL);
+ *
+ * The timer callback function may run in a different thread than your
+ * main code, and so shouldn't call any functions from within itself.
+ *
+ * The maximum resolution of this timer is 10 ms, which means that if
+ * you request a 16 ms timer, your callback will run approximately 20 ms
+ * later on an unloaded system.  If you wanted to set a flag signaling
+ * a frame update at 30 frames per second (every 33 ms), you might set a 
+ * timer for 30 ms:
+ *   SDL_SetTimer((33/10)*10, flag_update);
+ *
+ * If you use this function, you need to pass SDL_INIT_TIMER to SDL_Init().
+ *
+ * Under UNIX, you should not use raise or use SIGALRM and this function
+ * in the same program, as it is implemented using setitimer().  You also
+ * should not use this function in multi-threaded applications as signals
+ * to multi-threaded apps have undefined behavior in some implementations.
+ *
+ * This function returns 0 if successful, or -1 if there was an error.
+ */
+extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval, SDL_TimerCallback callback);
+
+/* New timer API, supports multiple timers
+ * Written by Stephane Peter <megastep@lokigames.com>
+ */
+
+/* Function prototype for the new timer callback function.
+ * The callback function is passed the current timer interval and returns
+ * the next timer interval.  If the returned value is the same as the one
+ * passed in, the periodic alarm continues, otherwise a new alarm is
+ * scheduled.  If the callback returns 0, the periodic alarm is cancelled.
+ */
+typedef Uint32 (SDLCALL *SDL_NewTimerCallback)(Uint32 interval, void *param);
+
+/* Definition of the timer ID type */
+typedef struct _SDL_TimerID *SDL_TimerID;
+
+/* Add a new timer to the pool of timers already running.
+   Returns a timer ID, or NULL when an error occurs.
+ */
+extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param);
+
+/* Remove one of the multiple timers knowing its ID.
+ * Returns a boolean value indicating success.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID t);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_timer_h */
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_types.h b/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_types.h
new file mode 100644 (file)
index 0000000..853b9ce
--- /dev/null
@@ -0,0 +1,24 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* DEPRECATED */
+#include "SDL_stdinc.h"
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_version.h b/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_version.h
new file mode 100644 (file)
index 0000000..9ff0fa8
--- /dev/null
@@ -0,0 +1,85 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* This header defines the current SDL version */
+
+#ifndef _SDL_version_h
+#define _SDL_version_h
+
+#include "SDL_stdinc.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
+*/
+#define SDL_MAJOR_VERSION      1
+#define SDL_MINOR_VERSION      2
+#define SDL_PATCHLEVEL         13
+
+typedef struct SDL_version {
+       Uint8 major;
+       Uint8 minor;
+       Uint8 patch;
+} SDL_version;
+
+/* This macro can be used to fill a version structure with the compile-time
+ * version of the SDL library.
+ */
+#define SDL_VERSION(X)                                                 \
+{                                                                      \
+       (X)->major = SDL_MAJOR_VERSION;                                 \
+       (X)->minor = SDL_MINOR_VERSION;                                 \
+       (X)->patch = SDL_PATCHLEVEL;                                    \
+}
+
+/* This macro turns the version numbers into a numeric value:
+   (1,2,3) -> (1203)
+   This assumes that there will never be more than 100 patchlevels
+*/
+#define SDL_VERSIONNUM(X, Y, Z)                                                \
+       ((X)*1000 + (Y)*100 + (Z))
+
+/* This is the version number macro for the current SDL version */
+#define SDL_COMPILEDVERSION \
+       SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL)
+
+/* This macro will evaluate to true if compiled with SDL at least X.Y.Z */
+#define SDL_VERSION_ATLEAST(X, Y, Z) \
+       (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z))
+
+/* This function gets the version of the dynamically linked SDL library.
+   it should NOT be used to fill a version structure, instead you should
+   use the SDL_Version() macro.
+ */
+extern DECLSPEC const SDL_version * SDLCALL SDL_Linked_Version(void);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_version_h */
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_video.h b/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_video.h
new file mode 100644 (file)
index 0000000..f6bacce
--- /dev/null
@@ -0,0 +1,891 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* Header file for access to the SDL raw framebuffer window */
+
+#ifndef _SDL_video_h
+#define _SDL_video_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_rwops.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Transparency definitions: These define alpha as the opacity of a surface */
+#define SDL_ALPHA_OPAQUE 255
+#define SDL_ALPHA_TRANSPARENT 0
+
+/* Useful data types */
+typedef struct SDL_Rect {
+       Sint16 x, y;
+       Uint16 w, h;
+} SDL_Rect;
+
+typedef struct SDL_Color {
+       Uint8 r;
+       Uint8 g;
+       Uint8 b;
+       Uint8 unused;
+} SDL_Color;
+#define SDL_Colour SDL_Color
+
+typedef struct SDL_Palette {
+       int       ncolors;
+       SDL_Color *colors;
+} SDL_Palette;
+
+/* Everything in the pixel format structure is read-only */
+typedef struct SDL_PixelFormat {
+       SDL_Palette *palette;
+       Uint8  BitsPerPixel;
+       Uint8  BytesPerPixel;
+       Uint8  Rloss;
+       Uint8  Gloss;
+       Uint8  Bloss;
+       Uint8  Aloss;
+       Uint8  Rshift;
+       Uint8  Gshift;
+       Uint8  Bshift;
+       Uint8  Ashift;
+       Uint32 Rmask;
+       Uint32 Gmask;
+       Uint32 Bmask;
+       Uint32 Amask;
+
+       /* RGB color key information */
+       Uint32 colorkey;
+       /* Alpha value information (per-surface alpha) */
+       Uint8  alpha;
+} SDL_PixelFormat;
+
+/* This structure should be treated as read-only, except for 'pixels',
+   which, if not NULL, contains the raw pixel data for the surface.
+*/
+typedef struct SDL_Surface {
+       Uint32 flags;                           /* Read-only */
+       SDL_PixelFormat *format;                /* Read-only */
+       int w, h;                               /* Read-only */
+       Uint16 pitch;                           /* Read-only */
+       void *pixels;                           /* Read-write */
+       int offset;                             /* Private */
+
+       /* Hardware-specific surface info */
+       struct private_hwdata *hwdata;
+
+       /* clipping information */
+       SDL_Rect clip_rect;                     /* Read-only */
+       Uint32 unused1;                         /* for binary compatibility */
+
+       /* Allow recursive locks */
+       Uint32 locked;                          /* Private */
+
+       /* info for fast blit mapping to other surfaces */
+       struct SDL_BlitMap *map;                /* Private */
+
+       /* format version, bumped at every change to invalidate blit maps */
+       unsigned int format_version;            /* Private */
+
+       /* Reference count -- used when freeing surface */
+       int refcount;                           /* Read-mostly */
+} SDL_Surface;
+
+/* These are the currently supported flags for the SDL_surface */
+/* Available for SDL_CreateRGBSurface() or SDL_SetVideoMode() */
+#define SDL_SWSURFACE  0x00000000      /* Surface is in system memory */
+#define SDL_HWSURFACE  0x00000001      /* Surface is in video memory */
+#define SDL_ASYNCBLIT  0x00000004      /* Use asynchronous blits if possible */
+/* Available for SDL_SetVideoMode() */
+#define SDL_ANYFORMAT  0x10000000      /* Allow any video depth/pixel-format */
+#define SDL_HWPALETTE  0x20000000      /* Surface has exclusive palette */
+#define SDL_DOUBLEBUF  0x40000000      /* Set up double-buffered video mode */
+#define SDL_FULLSCREEN 0x80000000      /* Surface is a full screen display */
+#define SDL_OPENGL      0x00000002      /* Create an OpenGL rendering context */
+#define SDL_OPENGLBLIT 0x0000000A      /* Create an OpenGL rendering context and use it for blitting */
+#define SDL_RESIZABLE  0x00000010      /* This video mode may be resized */
+#define SDL_NOFRAME    0x00000020      /* No window caption or edge frame */
+/* Used internally (read-only) */
+#define SDL_HWACCEL    0x00000100      /* Blit uses hardware acceleration */
+#define SDL_SRCCOLORKEY        0x00001000      /* Blit uses a source color key */
+#define SDL_RLEACCELOK 0x00002000      /* Private flag */
+#define SDL_RLEACCEL   0x00004000      /* Surface is RLE encoded */
+#define SDL_SRCALPHA   0x00010000      /* Blit uses source alpha blending */
+#define SDL_PREALLOC   0x01000000      /* Surface uses preallocated memory */
+
+/* Evaluates to true if the surface needs to be locked before access */
+#define SDL_MUSTLOCK(surface)  \
+  (surface->offset ||          \
+  ((surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_RLEACCEL)) != 0))
+
+/* typedef for private surface blitting functions */
+typedef int (*SDL_blit)(struct SDL_Surface *src, SDL_Rect *srcrect,
+                       struct SDL_Surface *dst, SDL_Rect *dstrect);
+
+
+/* Useful for determining the video hardware capabilities */
+typedef struct SDL_VideoInfo {
+       Uint32 hw_available :1; /* Flag: Can you create hardware surfaces? */
+       Uint32 wm_available :1; /* Flag: Can you talk to a window manager? */
+       Uint32 UnusedBits1  :6;
+       Uint32 UnusedBits2  :1;
+       Uint32 blit_hw      :1; /* Flag: Accelerated blits HW --> HW */
+       Uint32 blit_hw_CC   :1; /* Flag: Accelerated blits with Colorkey */
+       Uint32 blit_hw_A    :1; /* Flag: Accelerated blits with Alpha */
+       Uint32 blit_sw      :1; /* Flag: Accelerated blits SW --> HW */
+       Uint32 blit_sw_CC   :1; /* Flag: Accelerated blits with Colorkey */
+       Uint32 blit_sw_A    :1; /* Flag: Accelerated blits with Alpha */
+       Uint32 blit_fill    :1; /* Flag: Accelerated color fill */
+       Uint32 UnusedBits3  :16;
+       Uint32 video_mem;       /* The total amount of video memory (in K) */
+       SDL_PixelFormat *vfmt;  /* Value: The format of the video surface */
+       int    current_w;       /* Value: The current video mode width */
+       int    current_h;       /* Value: The current video mode height */
+} SDL_VideoInfo;
+
+
+/* The most common video overlay formats.
+   For an explanation of these pixel formats, see:
+       http://www.webartz.com/fourcc/indexyuv.htm
+
+   For information on the relationship between color spaces, see:
+   http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html
+ */
+#define SDL_YV12_OVERLAY  0x32315659   /* Planar mode: Y + V + U  (3 planes) */
+#define SDL_IYUV_OVERLAY  0x56555949   /* Planar mode: Y + U + V  (3 planes) */
+#define SDL_YUY2_OVERLAY  0x32595559   /* Packed mode: Y0+U0+Y1+V0 (1 plane) */
+#define SDL_UYVY_OVERLAY  0x59565955   /* Packed mode: U0+Y0+V0+Y1 (1 plane) */
+#define SDL_YVYU_OVERLAY  0x55595659   /* Packed mode: Y0+V0+Y1+U0 (1 plane) */
+
+/* The YUV hardware video overlay */
+typedef struct SDL_Overlay {
+       Uint32 format;                          /* Read-only */
+       int w, h;                               /* Read-only */
+       int planes;                             /* Read-only */
+       Uint16 *pitches;                        /* Read-only */
+       Uint8 **pixels;                         /* Read-write */
+
+       /* Hardware-specific surface info */
+       struct private_yuvhwfuncs *hwfuncs;
+       struct private_yuvhwdata *hwdata;
+
+       /* Special flags */
+       Uint32 hw_overlay :1;   /* Flag: This overlay hardware accelerated? */
+       Uint32 UnusedBits :31;
+} SDL_Overlay;
+
+
+/* Public enumeration for setting the OpenGL window attributes. */
+typedef enum {
+    SDL_GL_RED_SIZE,
+    SDL_GL_GREEN_SIZE,
+    SDL_GL_BLUE_SIZE,
+    SDL_GL_ALPHA_SIZE,
+    SDL_GL_BUFFER_SIZE,
+    SDL_GL_DOUBLEBUFFER,
+    SDL_GL_DEPTH_SIZE,
+    SDL_GL_STENCIL_SIZE,
+    SDL_GL_ACCUM_RED_SIZE,
+    SDL_GL_ACCUM_GREEN_SIZE,
+    SDL_GL_ACCUM_BLUE_SIZE,
+    SDL_GL_ACCUM_ALPHA_SIZE,
+    SDL_GL_STEREO,
+    SDL_GL_MULTISAMPLEBUFFERS,
+    SDL_GL_MULTISAMPLESAMPLES,
+    SDL_GL_ACCELERATED_VISUAL,
+    SDL_GL_SWAP_CONTROL
+} SDL_GLattr;
+
+/* flags for SDL_SetPalette() */
+#define SDL_LOGPAL 0x01
+#define SDL_PHYSPAL 0x02
+
+/* Function prototypes */
+
+/* These functions are used internally, and should not be used unless you
+ * have a specific need to specify the video driver you want to use.
+ * You should normally use SDL_Init() or SDL_InitSubSystem().
+ *
+ * SDL_VideoInit() initializes the video subsystem -- sets up a connection
+ * to the window manager, etc, and determines the current video mode and
+ * pixel format, but does not initialize a window or graphics mode.
+ * Note that event handling is activated by this routine.
+ *
+ * If you use both sound and video in your application, you need to call
+ * SDL_Init() before opening the sound device, otherwise under Win32 DirectX,
+ * you won't be able to set full-screen display modes.
+ */
+extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name, Uint32 flags);
+extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
+
+/* This function fills the given character buffer with the name of the
+ * video driver, and returns a pointer to it if the video driver has
+ * been initialized.  It returns NULL if no driver has been initialized.
+ */
+extern DECLSPEC char * SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen);
+
+/*
+ * This function returns a pointer to the current display surface.
+ * If SDL is doing format conversion on the display surface, this
+ * function returns the publicly visible surface, not the real video
+ * surface.
+ */
+extern DECLSPEC SDL_Surface * SDLCALL SDL_GetVideoSurface(void);
+
+/*
+ * This function returns a read-only pointer to information about the
+ * video hardware.  If this is called before SDL_SetVideoMode(), the 'vfmt'
+ * member of the returned structure will contain the pixel format of the
+ * "best" video mode.
+ */
+extern DECLSPEC const SDL_VideoInfo * SDLCALL SDL_GetVideoInfo(void);
+
+/* 
+ * Check to see if a particular video mode is supported.
+ * It returns 0 if the requested mode is not supported under any bit depth,
+ * or returns the bits-per-pixel of the closest available mode with the
+ * given width and height.  If this bits-per-pixel is different from the
+ * one used when setting the video mode, SDL_SetVideoMode() will succeed,
+ * but will emulate the requested bits-per-pixel with a shadow surface.
+ *
+ * The arguments to SDL_VideoModeOK() are the same ones you would pass to
+ * SDL_SetVideoMode()
+ */
+extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width, int height, int bpp, Uint32 flags);
+
+/*
+ * Return a pointer to an array of available screen dimensions for the
+ * given format and video flags, sorted largest to smallest.  Returns 
+ * NULL if there are no dimensions available for a particular format, 
+ * or (SDL_Rect **)-1 if any dimension is okay for the given format.
+ *
+ * If 'format' is NULL, the mode list will be for the format given 
+ * by SDL_GetVideoInfo()->vfmt
+ */
+extern DECLSPEC SDL_Rect ** SDLCALL SDL_ListModes(SDL_PixelFormat *format, Uint32 flags);
+
+/*
+ * Set up a video mode with the specified width, height and bits-per-pixel.
+ *
+ * If 'bpp' is 0, it is treated as the current display bits per pixel.
+ *
+ * If SDL_ANYFORMAT is set in 'flags', the SDL library will try to set the
+ * requested bits-per-pixel, but will return whatever video pixel format is
+ * available.  The default is to emulate the requested pixel format if it
+ * is not natively available.
+ *
+ * If SDL_HWSURFACE is set in 'flags', the video surface will be placed in
+ * video memory, if possible, and you may have to call SDL_LockSurface()
+ * in order to access the raw framebuffer.  Otherwise, the video surface
+ * will be created in system memory.
+ *
+ * If SDL_ASYNCBLIT is set in 'flags', SDL will try to perform rectangle
+ * updates asynchronously, but you must always lock before accessing pixels.
+ * SDL will wait for updates to complete before returning from the lock.
+ *
+ * If SDL_HWPALETTE is set in 'flags', the SDL library will guarantee
+ * that the colors set by SDL_SetColors() will be the colors you get.
+ * Otherwise, in 8-bit mode, SDL_SetColors() may not be able to set all
+ * of the colors exactly the way they are requested, and you should look
+ * at the video surface structure to determine the actual palette.
+ * If SDL cannot guarantee that the colors you request can be set, 
+ * i.e. if the colormap is shared, then the video surface may be created
+ * under emulation in system memory, overriding the SDL_HWSURFACE flag.
+ *
+ * If SDL_FULLSCREEN is set in 'flags', the SDL library will try to set
+ * a fullscreen video mode.  The default is to create a windowed mode
+ * if the current graphics system has a window manager.
+ * If the SDL library is able to set a fullscreen video mode, this flag 
+ * will be set in the surface that is returned.
+ *
+ * If SDL_DOUBLEBUF is set in 'flags', the SDL library will try to set up
+ * two surfaces in video memory and swap between them when you call 
+ * SDL_Flip().  This is usually slower than the normal single-buffering
+ * scheme, but prevents "tearing" artifacts caused by modifying video 
+ * memory while the monitor is refreshing.  It should only be used by 
+ * applications that redraw the entire screen on every update.
+ *
+ * If SDL_RESIZABLE is set in 'flags', the SDL library will allow the
+ * window manager, if any, to resize the window at runtime.  When this
+ * occurs, SDL will send a SDL_VIDEORESIZE event to you application,
+ * and you must respond to the event by re-calling SDL_SetVideoMode()
+ * with the requested size (or another size that suits the application).
+ *
+ * If SDL_NOFRAME is set in 'flags', the SDL library will create a window
+ * without any title bar or frame decoration.  Fullscreen video modes have
+ * this flag set automatically.
+ *
+ * This function returns the video framebuffer surface, or NULL if it fails.
+ *
+ * If you rely on functionality provided by certain video flags, check the
+ * flags of the returned surface to make sure that functionality is available.
+ * SDL will fall back to reduced functionality if the exact flags you wanted
+ * are not available.
+ */
+extern DECLSPEC SDL_Surface * SDLCALL SDL_SetVideoMode
+                       (int width, int height, int bpp, Uint32 flags);
+
+/*
+ * Makes sure the given list of rectangles is updated on the given screen.
+ * If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire
+ * screen.
+ * These functions should not be called while 'screen' is locked.
+ */
+extern DECLSPEC void SDLCALL SDL_UpdateRects
+               (SDL_Surface *screen, int numrects, SDL_Rect *rects);
+extern DECLSPEC void SDLCALL SDL_UpdateRect
+               (SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h);
+
+/*
+ * On hardware that supports double-buffering, this function sets up a flip
+ * and returns.  The hardware will wait for vertical retrace, and then swap
+ * video buffers before the next video surface blit or lock will return.
+ * On hardware that doesn not support double-buffering, this is equivalent
+ * to calling SDL_UpdateRect(screen, 0, 0, 0, 0);
+ * The SDL_DOUBLEBUF flag must have been passed to SDL_SetVideoMode() when
+ * setting the video mode for this function to perform hardware flipping.
+ * This function returns 0 if successful, or -1 if there was an error.
+ */
+extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface *screen);
+
+/*
+ * Set the gamma correction for each of the color channels.
+ * The gamma values range (approximately) between 0.1 and 10.0
+ * 
+ * If this function isn't supported directly by the hardware, it will
+ * be emulated using gamma ramps, if available.  If successful, this
+ * function returns 0, otherwise it returns -1.
+ */
+extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue);
+
+/*
+ * Set the gamma translation table for the red, green, and blue channels
+ * of the video hardware.  Each table is an array of 256 16-bit quantities,
+ * representing a mapping between the input and output for that channel.
+ * The input is the index into the array, and the output is the 16-bit
+ * gamma value at that index, scaled to the output color precision.
+ * 
+ * You may pass NULL for any of the channels to leave it unchanged.
+ * If the call succeeds, it will return 0.  If the display driver or
+ * hardware does not support gamma translation, or otherwise fails,
+ * this function will return -1.
+ */
+extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 *red, const Uint16 *green, const Uint16 *blue);
+
+/*
+ * Retrieve the current values of the gamma translation tables.
+ * 
+ * You must pass in valid pointers to arrays of 256 16-bit quantities.
+ * Any of the pointers may be NULL to ignore that channel.
+ * If the call succeeds, it will return 0.  If the display driver or
+ * hardware does not support gamma translation, or otherwise fails,
+ * this function will return -1.
+ */
+extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue);
+
+/*
+ * Sets a portion of the colormap for the given 8-bit surface.  If 'surface'
+ * is not a palettized surface, this function does nothing, returning 0.
+ * If all of the colors were set as passed to SDL_SetColors(), it will
+ * return 1.  If not all the color entries were set exactly as given,
+ * it will return 0, and you should look at the surface palette to
+ * determine the actual color palette.
+ *
+ * When 'surface' is the surface associated with the current display, the
+ * display colormap will be updated with the requested colors.  If 
+ * SDL_HWPALETTE was set in SDL_SetVideoMode() flags, SDL_SetColors()
+ * will always return 1, and the palette is guaranteed to be set the way
+ * you desire, even if the window colormap has to be warped or run under
+ * emulation.
+ */
+extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface *surface, 
+                       SDL_Color *colors, int firstcolor, int ncolors);
+
+/*
+ * Sets a portion of the colormap for a given 8-bit surface.
+ * 'flags' is one or both of:
+ * SDL_LOGPAL  -- set logical palette, which controls how blits are mapped
+ *                to/from the surface,
+ * SDL_PHYSPAL -- set physical palette, which controls how pixels look on
+ *                the screen
+ * Only screens have physical palettes. Separate change of physical/logical
+ * palettes is only possible if the screen has SDL_HWPALETTE set.
+ *
+ * The return value is 1 if all colours could be set as requested, and 0
+ * otherwise.
+ *
+ * SDL_SetColors() is equivalent to calling this function with
+ *     flags = (SDL_LOGPAL|SDL_PHYSPAL).
+ */
+extern DECLSPEC int SDLCALL SDL_SetPalette(SDL_Surface *surface, int flags,
+                                  SDL_Color *colors, int firstcolor,
+                                  int ncolors);
+
+/*
+ * Maps an RGB triple to an opaque pixel value for a given pixel format
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_MapRGB
+(const SDL_PixelFormat * const format,
+ const Uint8 r, const Uint8 g, const Uint8 b);
+
+/*
+ * Maps an RGBA quadruple to a pixel value for a given pixel format
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA
+(const SDL_PixelFormat * const format,
+ const Uint8 r, const Uint8 g, const Uint8 b, const Uint8 a);
+
+/*
+ * Maps a pixel value into the RGB components for a given pixel format
+ */
+extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, SDL_PixelFormat *fmt,
+                               Uint8 *r, Uint8 *g, Uint8 *b);
+
+/*
+ * Maps a pixel value into the RGBA components for a given pixel format
+ */
+extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat *fmt,
+                                Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
+
+/*
+ * Allocate and free an RGB surface (must be called after SDL_SetVideoMode)
+ * If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
+ * If the depth is greater than 8 bits, the pixel format is set using the
+ * flags '[RGB]mask'.
+ * If the function runs out of memory, it will return NULL.
+ *
+ * The 'flags' tell what kind of surface to create.
+ * SDL_SWSURFACE means that the surface should be created in system memory.
+ * SDL_HWSURFACE means that the surface should be created in video memory,
+ * with the same format as the display surface.  This is useful for surfaces
+ * that will not change much, to take advantage of hardware acceleration
+ * when being blitted to the display surface.
+ * SDL_ASYNCBLIT means that SDL will try to perform asynchronous blits with
+ * this surface, but you must always lock it before accessing the pixels.
+ * SDL will wait for current blits to finish before returning from the lock.
+ * SDL_SRCCOLORKEY indicates that the surface will be used for colorkey blits.
+ * If the hardware supports acceleration of colorkey blits between
+ * two surfaces in video memory, SDL will try to place the surface in
+ * video memory. If this isn't possible or if there is no hardware
+ * acceleration available, the surface will be placed in system memory.
+ * SDL_SRCALPHA means that the surface will be used for alpha blits and 
+ * if the hardware supports hardware acceleration of alpha blits between
+ * two surfaces in video memory, to place the surface in video memory
+ * if possible, otherwise it will be placed in system memory.
+ * If the surface is created in video memory, blits will be _much_ faster,
+ * but the surface format must be identical to the video surface format,
+ * and the only way to access the pixels member of the surface is to use
+ * the SDL_LockSurface() and SDL_UnlockSurface() calls.
+ * If the requested surface actually resides in video memory, SDL_HWSURFACE
+ * will be set in the flags member of the returned surface.  If for some
+ * reason the surface could not be placed in video memory, it will not have
+ * the SDL_HWSURFACE flag set, and will be created in system memory instead.
+ */
+#define SDL_AllocSurface    SDL_CreateRGBSurface
+extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurface
+                       (Uint32 flags, int width, int height, int depth, 
+                       Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
+extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
+                       int width, int height, int depth, int pitch,
+                       Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
+extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface *surface);
+
+/*
+ * SDL_LockSurface() sets up a surface for directly accessing the pixels.
+ * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write
+ * to and read from 'surface->pixels', using the pixel format stored in 
+ * 'surface->format'.  Once you are done accessing the surface, you should 
+ * use SDL_UnlockSurface() to release it.
+ *
+ * Not all surfaces require locking.  If SDL_MUSTLOCK(surface) evaluates
+ * to 0, then you can read and write to the surface at any time, and the
+ * pixel format of the surface will not change.  In particular, if the
+ * SDL_HWSURFACE flag is not given when calling SDL_SetVideoMode(), you
+ * will not need to lock the display surface before accessing it.
+ * 
+ * No operating system or library calls should be made between lock/unlock
+ * pairs, as critical system locks may be held during this time.
+ *
+ * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
+ */
+extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface *surface);
+extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface);
+
+/*
+ * Load a surface from a seekable SDL data source (memory or file.)
+ * If 'freesrc' is non-zero, the source will be closed after being read.
+ * Returns the new surface, or NULL if there was an error.
+ * The new surface should be freed with SDL_FreeSurface().
+ */
+extern DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP_RW(SDL_RWops *src, int freesrc);
+
+/* Convenience macro -- load a surface from a file */
+#define SDL_LoadBMP(file)      SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
+
+/*
+ * Save a surface to a seekable SDL data source (memory or file.)
+ * If 'freedst' is non-zero, the source will be closed after being written.
+ * Returns 0 if successful or -1 if there was an error.
+ */
+extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
+               (SDL_Surface *surface, SDL_RWops *dst, int freedst);
+
+/* Convenience macro -- save a surface to a file */
+#define SDL_SaveBMP(surface, file) \
+               SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
+
+/*
+ * Sets the color key (transparent pixel) in a blittable surface.
+ * If 'flag' is SDL_SRCCOLORKEY (optionally OR'd with SDL_RLEACCEL), 
+ * 'key' will be the transparent pixel in the source image of a blit.
+ * SDL_RLEACCEL requests RLE acceleration for the surface if present,
+ * and removes RLE acceleration if absent.
+ * If 'flag' is 0, this function clears any current color key.
+ * This function returns 0, or -1 if there was an error.
+ */
+extern DECLSPEC int SDLCALL SDL_SetColorKey
+                       (SDL_Surface *surface, Uint32 flag, Uint32 key);
+
+/*
+ * This function sets the alpha value for the entire surface, as opposed to
+ * using the alpha component of each pixel. This value measures the range
+ * of transparency of the surface, 0 being completely transparent to 255
+ * being completely opaque. An 'alpha' value of 255 causes blits to be
+ * opaque, the source pixels copied to the destination (the default). Note
+ * that per-surface alpha can be combined with colorkey transparency.
+ *
+ * If 'flag' is 0, alpha blending is disabled for the surface.
+ * If 'flag' is SDL_SRCALPHA, alpha blending is enabled for the surface.
+ * OR:ing the flag with SDL_RLEACCEL requests RLE acceleration for the
+ * surface; if SDL_RLEACCEL is not specified, the RLE accel will be removed.
+ *
+ * The 'alpha' parameter is ignored for surfaces that have an alpha channel.
+ */
+extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha);
+
+/*
+ * Sets the clipping rectangle for the destination surface in a blit.
+ *
+ * If the clip rectangle is NULL, clipping will be disabled.
+ * If the clip rectangle doesn't intersect the surface, the function will
+ * return SDL_FALSE and blits will be completely clipped.  Otherwise the
+ * function returns SDL_TRUE and blits to the surface will be clipped to
+ * the intersection of the surface area and the clipping rectangle.
+ *
+ * Note that blits are automatically clipped to the edges of the source
+ * and destination surfaces.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface *surface, const SDL_Rect *rect);
+
+/*
+ * Gets the clipping rectangle for the destination surface in a blit.
+ * 'rect' must be a pointer to a valid rectangle which will be filled
+ * with the correct values.
+ */
+extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect);
+
+/*
+ * Creates a new surface of the specified format, and then copies and maps 
+ * the given surface to it so the blit of the converted surface will be as 
+ * fast as possible.  If this function fails, it returns NULL.
+ *
+ * The 'flags' parameter is passed to SDL_CreateRGBSurface() and has those 
+ * semantics.  You can also pass SDL_RLEACCEL in the flags parameter and
+ * SDL will try to RLE accelerate colorkey and alpha blits in the resulting
+ * surface.
+ *
+ * This function is used internally by SDL_DisplayFormat().
+ */
+extern DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface
+                       (SDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags);
+
+/*
+ * This performs a fast blit from the source surface to the destination
+ * surface.  It assumes that the source and destination rectangles are
+ * the same size.  If either 'srcrect' or 'dstrect' are NULL, the entire
+ * surface (src or dst) is copied.  The final blit rectangles are saved
+ * in 'srcrect' and 'dstrect' after all clipping is performed.
+ * If the blit is successful, it returns 0, otherwise it returns -1.
+ *
+ * The blit function should not be called on a locked surface.
+ *
+ * The blit semantics for surfaces with and without alpha and colorkey
+ * are defined as follows:
+ *
+ * RGBA->RGB:
+ *     SDL_SRCALPHA set:
+ *     alpha-blend (using alpha-channel).
+ *     SDL_SRCCOLORKEY ignored.
+ *     SDL_SRCALPHA not set:
+ *     copy RGB.
+ *     if SDL_SRCCOLORKEY set, only copy the pixels matching the
+ *     RGB values of the source colour key, ignoring alpha in the
+ *     comparison.
+ * 
+ * RGB->RGBA:
+ *     SDL_SRCALPHA set:
+ *     alpha-blend (using the source per-surface alpha value);
+ *     set destination alpha to opaque.
+ *     SDL_SRCALPHA not set:
+ *     copy RGB, set destination alpha to source per-surface alpha value.
+ *     both:
+ *     if SDL_SRCCOLORKEY set, only copy the pixels matching the
+ *     source colour key.
+ * 
+ * RGBA->RGBA:
+ *     SDL_SRCALPHA set:
+ *     alpha-blend (using the source alpha channel) the RGB values;
+ *     leave destination alpha untouched. [Note: is this correct?]
+ *     SDL_SRCCOLORKEY ignored.
+ *     SDL_SRCALPHA not set:
+ *     copy all of RGBA to the destination.
+ *     if SDL_SRCCOLORKEY set, only copy the pixels matching the
+ *     RGB values of the source colour key, ignoring alpha in the
+ *     comparison.
+ * 
+ * RGB->RGB: 
+ *     SDL_SRCALPHA set:
+ *     alpha-blend (using the source per-surface alpha value).
+ *     SDL_SRCALPHA not set:
+ *     copy RGB.
+ *     both:
+ *     if SDL_SRCCOLORKEY set, only copy the pixels matching the
+ *     source colour key.
+ *
+ * If either of the surfaces were in video memory, and the blit returns -2,
+ * the video memory was lost, so it should be reloaded with artwork and 
+ * re-blitted:
+       while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {
+               while ( SDL_LockSurface(image) < 0 )
+                       Sleep(10);
+               -- Write image pixels to image->pixels --
+               SDL_UnlockSurface(image);
+       }
+ * This happens under DirectX 5.0 when the system switches away from your
+ * fullscreen application.  The lock will also fail until you have access
+ * to the video memory again.
+ */
+/* You should call SDL_BlitSurface() unless you know exactly how SDL
+   blitting works internally and how to use the other blit functions.
+*/
+#define SDL_BlitSurface SDL_UpperBlit
+
+/* This is the public blit function, SDL_BlitSurface(), and it performs
+   rectangle validation and clipping before passing it to SDL_LowerBlit()
+*/
+extern DECLSPEC int SDLCALL SDL_UpperBlit
+                       (SDL_Surface *src, SDL_Rect *srcrect,
+                        SDL_Surface *dst, SDL_Rect *dstrect);
+/* This is a semi-private blit function and it performs low-level surface
+   blitting only.
+*/
+extern DECLSPEC int SDLCALL SDL_LowerBlit
+                       (SDL_Surface *src, SDL_Rect *srcrect,
+                        SDL_Surface *dst, SDL_Rect *dstrect);
+
+/*
+ * This function performs a fast fill of the given rectangle with 'color'
+ * The given rectangle is clipped to the destination surface clip area
+ * and the final fill rectangle is saved in the passed in pointer.
+ * If 'dstrect' is NULL, the whole surface will be filled with 'color'
+ * The color should be a pixel of the format used by the surface, and 
+ * can be generated by the SDL_MapRGB() function.
+ * This function returns 0 on success, or -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_FillRect
+               (SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);
+
+/* 
+ * This function takes a surface and copies it to a new surface of the
+ * pixel format and colors of the video framebuffer, suitable for fast
+ * blitting onto the display surface.  It calls SDL_ConvertSurface()
+ *
+ * If you want to take advantage of hardware colorkey or alpha blit
+ * acceleration, you should set the colorkey and alpha value before
+ * calling this function.
+ *
+ * If the conversion fails or runs out of memory, it returns NULL
+ */
+extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormat(SDL_Surface *surface);
+
+/* 
+ * This function takes a surface and copies it to a new surface of the
+ * pixel format and colors of the video framebuffer (if possible),
+ * suitable for fast alpha blitting onto the display surface.
+ * The new surface will always have an alpha channel.
+ *
+ * If you want to take advantage of hardware colorkey or alpha blit
+ * acceleration, you should set the colorkey and alpha value before
+ * calling this function.
+ *
+ * If the conversion fails or runs out of memory, it returns NULL
+ */
+extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormatAlpha(SDL_Surface *surface);
+
+
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+/* YUV video surface overlay functions                                       */
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+
+/* This function creates a video output overlay
+   Calling the returned surface an overlay is something of a misnomer because
+   the contents of the display surface underneath the area where the overlay
+   is shown is undefined - it may be overwritten with the converted YUV data.
+*/
+extern DECLSPEC SDL_Overlay * SDLCALL SDL_CreateYUVOverlay(int width, int height,
+                               Uint32 format, SDL_Surface *display);
+
+/* Lock an overlay for direct access, and unlock it when you are done */
+extern DECLSPEC int SDLCALL SDL_LockYUVOverlay(SDL_Overlay *overlay);
+extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay *overlay);
+
+/* Blit a video overlay to the display surface.
+   The contents of the video surface underneath the blit destination are
+   not defined.  
+   The width and height of the destination rectangle may be different from
+   that of the overlay, but currently only 2x scaling is supported.
+*/
+extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect);
+
+/* Free a video overlay */
+extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay *overlay);
+
+
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+/* OpenGL support functions.                                                 */
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+
+/*
+ * Dynamically load an OpenGL library, or the default one if path is NULL
+ *
+ * If you do this, you need to retrieve all of the GL functions used in
+ * your program from the dynamic library using SDL_GL_GetProcAddress().
+ */
+extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
+
+/*
+ * Get the address of a GL function
+ */
+extern DECLSPEC void * SDLCALL SDL_GL_GetProcAddress(const char* proc);
+
+/*
+ * Set an attribute of the OpenGL subsystem before intialization.
+ */
+extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
+
+/*
+ * Get an attribute of the OpenGL subsystem from the windowing
+ * interface, such as glX. This is of course different from getting
+ * the values from SDL's internal OpenGL subsystem, which only
+ * stores the values you request before initialization.
+ *
+ * Developers should track the values they pass into SDL_GL_SetAttribute
+ * themselves if they want to retrieve these values.
+ */
+extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int* value);
+
+/*
+ * Swap the OpenGL buffers, if double-buffering is supported.
+ */
+extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void);
+
+/*
+ * Internal functions that should not be called unless you have read
+ * and understood the source code for these functions.
+ */
+extern DECLSPEC void SDLCALL SDL_GL_UpdateRects(int numrects, SDL_Rect* rects);
+extern DECLSPEC void SDLCALL SDL_GL_Lock(void);
+extern DECLSPEC void SDLCALL SDL_GL_Unlock(void);
+
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+/* These functions allow interaction with the window manager, if any.        */
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+
+/*
+ * Sets/Gets the title and icon text of the display window (UTF-8 encoded)
+ */
+extern DECLSPEC void SDLCALL SDL_WM_SetCaption(const char *title, const char *icon);
+extern DECLSPEC void SDLCALL SDL_WM_GetCaption(char **title, char **icon);
+
+/*
+ * Sets the icon for the display window.
+ * This function must be called before the first call to SDL_SetVideoMode().
+ * It takes an icon surface, and a mask in MSB format.
+ * If 'mask' is NULL, the entire icon surface will be used as the icon.
+ */
+extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask);
+
+/*
+ * This function iconifies the window, and returns 1 if it succeeded.
+ * If the function succeeds, it generates an SDL_APPACTIVE loss event.
+ * This function is a noop and returns 0 in non-windowed environments.
+ */
+extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void);
+
+/*
+ * Toggle fullscreen mode without changing the contents of the screen.
+ * If the display surface does not require locking before accessing
+ * the pixel information, then the memory pointers will not change.
+ *
+ * If this function was able to toggle fullscreen mode (change from 
+ * running in a window to fullscreen, or vice-versa), it will return 1.
+ * If it is not implemented, or fails, it returns 0.
+ *
+ * The next call to SDL_SetVideoMode() will set the mode fullscreen
+ * attribute based on the flags parameter - if SDL_FULLSCREEN is not
+ * set, then the display will be windowed by default where supported.
+ *
+ * This is currently only implemented in the X11 video driver.
+ */
+extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface *surface);
+
+/*
+ * This function allows you to set and query the input grab state of
+ * the application.  It returns the new input grab state.
+ */
+typedef enum {
+       SDL_GRAB_QUERY = -1,
+       SDL_GRAB_OFF = 0,
+       SDL_GRAB_ON = 1,
+       SDL_GRAB_FULLSCREEN     /* Used internally */
+} SDL_GrabMode;
+/*
+ * Grabbing means that the mouse is confined to the application window,
+ * and nearly all keyboard input is passed directly to the application,
+ * and not interpreted by a window manager, if any.
+ */
+extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode);
+
+/* Not in public API at the moment - do not use! */
+extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface *src, SDL_Rect *srcrect,
+                                    SDL_Surface *dst, SDL_Rect *dstrect);
+                    
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_video_h */
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/begin_code.h b/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/begin_code.h
new file mode 100644 (file)
index 0000000..d1ddaa6
--- /dev/null
@@ -0,0 +1,156 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2004 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* This file sets things up for C dynamic library function definitions,
+   static inlined functions, and structures aligned at 4-byte alignment.
+   If you don't like ugly C preprocessor code, don't look at this file. :)
+*/
+
+/* This shouldn't be nested -- included it around code only. */
+#ifdef _begin_code_h
+#error Nested inclusion of begin_code.h
+#endif
+#define _begin_code_h
+
+/* Some compilers use a special export keyword */
+#ifndef DECLSPEC
+# if defined(__BEOS__)
+#  if defined(__GNUC__)
+#   define DECLSPEC    __declspec(dllexport)
+#  else
+#   define DECLSPEC    __declspec(export)
+#  endif
+# elif defined(__WIN32__)
+#  ifdef __BORLANDC__
+#   ifdef BUILD_SDL
+#    define DECLSPEC 
+#   else
+#    define DECLSPEC   __declspec(dllimport)
+#   endif
+#  else
+#   define DECLSPEC    __declspec(dllexport)
+#  endif
+# elif defined(__OS2__)
+#  ifdef __WATCOMC__
+#   ifdef BUILD_SDL
+#    define DECLSPEC   __declspec(dllexport)
+#   else
+#    define DECLSPEC
+#   endif
+#  else
+#   define DECLSPEC
+#  endif
+# else
+#  if defined(__GNUC__) && __GNUC__ >= 4
+#   define DECLSPEC    __attribute__ ((visibility("default")))
+#  else
+#   define DECLSPEC
+#  endif
+# endif
+#endif
+
+/* By default SDL uses the C calling convention */
+#ifndef SDLCALL
+#if defined(__WIN32__) && !defined(__GNUC__)
+#define SDLCALL __cdecl
+#else
+#ifdef __OS2__
+/* But on OS/2, we use the _System calling convention */
+/* to be compatible with every compiler */
+#define SDLCALL _System
+#else
+#define SDLCALL
+#endif
+#endif
+#endif /* SDLCALL */
+
+#ifdef __SYMBIAN32__ 
+#ifndef EKA2 
+#undef DECLSPEC
+#define DECLSPEC
+#elif !defined(__WINS__)
+#undef DECLSPEC
+#define DECLSPEC __declspec(dllexport)
+#endif /* !EKA2 */
+#endif /* __SYMBIAN32__ */
+
+/* Force structure packing at 4 byte alignment.
+   This is necessary if the header is included in code which has structure
+   packing set to an alternate value, say for loading structures from disk.
+   The packing is reset to the previous value in close_code.h
+ */
+#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__)
+#ifdef _MSC_VER
+#pragma warning(disable: 4103)
+#endif
+#ifdef __BORLANDC__
+#pragma nopackwarning
+#endif
+#pragma pack(push,4)
+#elif (defined(__MWERKS__) && defined(__MACOS__))
+#pragma options align=mac68k4byte
+#pragma enumsalwaysint on
+#endif /* Compiler needs structure packing set */
+
+/* Set up compiler-specific options for inlining functions */
+#ifndef SDL_INLINE_OKAY
+#ifdef __GNUC__
+#define SDL_INLINE_OKAY
+#else
+/* Add any special compiler-specific cases here */
+#if defined(_MSC_VER) || defined(__BORLANDC__) || \
+    defined(__DMC__) || defined(__SC__) || \
+    defined(__WATCOMC__) || defined(__LCC__) || \
+    defined(__DECC) || defined(__EABI__)
+#ifndef __inline__
+#define __inline__     __inline
+#endif
+#define SDL_INLINE_OKAY
+#else
+#if !defined(__MRC__) && !defined(_SGI_SOURCE)
+#ifndef __inline__
+#define __inline__ inline
+#endif
+#define SDL_INLINE_OKAY
+#endif /* Not a funky compiler */
+#endif /* Visual C++ */
+#endif /* GNU C */
+#endif /* SDL_INLINE_OKAY */
+
+/* If inlining isn't supported, remove "__inline__", turning static
+   inlined functions into static functions (resulting in code bloat
+   in all files which include the offending header files)
+*/
+#ifndef SDL_INLINE_OKAY
+#define __inline__
+#endif
+
+/* Apparently this is needed by several Windows compilers */
+#if !defined(__MACH__)
+#ifndef NULL
+#ifdef __cplusplus
+#define NULL 0
+#else
+#define NULL ((void *)0)
+#endif
+#endif /* NULL */
+#endif /* ! Mac OS X - breaks precompiled headers */
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/close_code.h b/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/close_code.h
new file mode 100644 (file)
index 0000000..afbb650
--- /dev/null
@@ -0,0 +1,41 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2004 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* This file reverses the effects of begin_code.h and should be included
+   after you finish any function and structure declarations in your headers
+*/
+
+#undef _begin_code_h
+
+/* Reset structure packing at previous byte alignment */
+#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__WATCOMC__)  || defined(__BORLANDC__)
+#ifdef __BORLANDC__
+#pragma nopackwarning
+#endif
+#if (defined(__MWERKS__) && defined(__MACOS__))
+#pragma options align=reset
+#pragma enumsalwaysint reset
+#else
+#pragma pack(pop)
+#endif
+#endif /* Compiler needs structure packing set */
+
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Resources/Info.plist b/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Resources/Info.plist
new file mode 100644 (file)
index 0000000..33a3d00
--- /dev/null
@@ -0,0 +1,26 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
+<plist version="1.0">
+<dict>
+       <key>CFBundleDevelopmentRegion</key>
+       <string>English</string>
+       <key>CFBundleExecutable</key>
+       <string>SDL</string>
+       <key>CFBundleGetInfoString</key>
+       <string>http://www.libsdl.org</string>
+       <key>CFBundleIdentifier</key>
+       <string>SDL</string>
+       <key>CFBundleInfoDictionaryVersion</key>
+       <string>6.0</string>
+       <key>CFBundleName</key>
+       <string>Simple DirectMedia Layer</string>
+       <key>CFBundlePackageType</key>
+       <string>FMWK</string>
+       <key>CFBundleShortVersionString</key>
+       <string>1.2.13</string>
+       <key>CFBundleSignature</key>
+       <string>SDLX</string>
+       <key>CFBundleVersion</key>
+       <string>1.2.13</string>
+</dict>
+</plist>
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Resources/SDLMain.nib/classes.nib b/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Resources/SDLMain.nib/classes.nib
new file mode 100644 (file)
index 0000000..f8f4e9a
--- /dev/null
@@ -0,0 +1,12 @@
+{
+    IBClasses = (
+        {CLASS = FirstResponder; LANGUAGE = ObjC; SUPERCLASS = NSObject; }, 
+        {
+            ACTIONS = {makeFullscreen = id; quit = id; }; 
+            CLASS = SDLMain; 
+            LANGUAGE = ObjC; 
+            SUPERCLASS = NSObject; 
+        }
+    ); 
+    IBVersion = 1; 
+}
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Resources/SDLMain.nib/info.nib b/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Resources/SDLMain.nib/info.nib
new file mode 100644 (file)
index 0000000..2211cf9
--- /dev/null
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE plist SYSTEM "file://localhost/System/Library/DTDs/PropertyList.dtd">
+<plist version="0.9">
+<dict>
+       <key>IBDocumentLocation</key>
+       <string>49 97 356 240 0 0 987 746 </string>
+       <key>IBMainMenuLocation</key>
+       <string>20 515 195 44 0 46 800 532 </string>
+       <key>IBUserGuides</key>
+       <dict/>
+</dict>
+</plist>
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Resources/SDLMain.nib/objects.nib b/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Resources/SDLMain.nib/objects.nib
new file mode 100644 (file)
index 0000000..9f697b0
Binary files /dev/null and b/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Resources/SDLMain.nib/objects.nib differ
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/SDL b/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/SDL
new file mode 100755 (executable)
index 0000000..3772ba5
Binary files /dev/null and b/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/SDL differ
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/Current b/build/Debug/Pico.app/Contents/Frameworks/SDL.framework/Versions/Current
new file mode 120000 (symlink)
index 0000000..8c7e5a6
--- /dev/null
@@ -0,0 +1 @@
+A
\ No newline at end of file
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL_gfx.framework/Headers b/build/Debug/Pico.app/Contents/Frameworks/SDL_gfx.framework/Headers
new file mode 120000 (symlink)
index 0000000..a177d2a
--- /dev/null
@@ -0,0 +1 @@
+Versions/Current/Headers
\ No newline at end of file
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL_gfx.framework/Resources b/build/Debug/Pico.app/Contents/Frameworks/SDL_gfx.framework/Resources
new file mode 120000 (symlink)
index 0000000..953ee36
--- /dev/null
@@ -0,0 +1 @@
+Versions/Current/Resources
\ No newline at end of file
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL_gfx.framework/SDL_gfx b/build/Debug/Pico.app/Contents/Frameworks/SDL_gfx.framework/SDL_gfx
new file mode 120000 (symlink)
index 0000000..e27ccfa
--- /dev/null
@@ -0,0 +1 @@
+Versions/Current/SDL_gfx
\ No newline at end of file
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Headers/SDL_framerate.h b/build/Debug/Pico.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Headers/SDL_framerate.h
new file mode 100644 (file)
index 0000000..6c7d214
--- /dev/null
@@ -0,0 +1,65 @@
+
+/*
+
+ SDL_framerate: framerate manager
+ LGPL (c) A. Schiffler
+ */
+
+#ifndef _SDL_framerate_h
+#define _SDL_framerate_h
+
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* --- */
+
+#include "SDL.h"
+
+/* --------- Definitions */
+
+/* Some rates in Hz */
+
+#define FPS_UPPER_LIMIT                200
+#define FPS_LOWER_LIMIT                1
+#define FPS_DEFAULT            30
+
+/* --------- Structure variables */
+
+    typedef struct {
+       Uint32 framecount;
+       float rateticks;
+       Uint32 lastticks;
+       Uint32 rate;
+    } FPSmanager;
+
+/* --------- Function prototypes */
+
+#ifdef WIN32
+#ifdef BUILD_DLL
+#define DLLINTERFACE __declspec(dllexport)
+#else
+#define DLLINTERFACE __declspec(dllimport)
+#endif
+#else
+#define DLLINTERFACE
+#endif
+
+/* Functions return 0 or value for sucess and -1 for error */
+
+    DLLINTERFACE void SDL_initFramerate(FPSmanager * manager);
+    DLLINTERFACE int SDL_setFramerate(FPSmanager * manager, int rate);
+    DLLINTERFACE int SDL_getFramerate(FPSmanager * manager);
+    DLLINTERFACE void SDL_framerateDelay(FPSmanager * manager);
+
+/* --- */
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+
+#endif                         /* _SDL_framerate_h */
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Headers/SDL_gfxPrimitives.h b/build/Debug/Pico.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Headers/SDL_gfxPrimitives.h
new file mode 100644 (file)
index 0000000..a954845
--- /dev/null
@@ -0,0 +1,193 @@
+/* 
+
+ SDL_gfxPrimitives: graphics primitives for SDL
+
+ LGPL (c) A. Schiffler
+*/
+
+#ifndef _SDL_gfxPrimitives_h
+#define _SDL_gfxPrimitives_h
+
+#include <math.h>
+#ifndef M_PI
+#define M_PI   3.141592654
+#endif
+
+#include "SDL.h"
+
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* ----- Versioning */
+
+#define SDL_GFXPRIMITIVES_MAJOR        2
+#define SDL_GFXPRIMITIVES_MINOR        0
+#define SDL_GFXPRIMITIVES_MICRO        16
+
+/* ----- W32 DLL interface */
+
+#ifdef WIN32
+#ifdef BUILD_DLL
+#define DLLINTERFACE __declspec(dllexport)
+#else
+#define DLLINTERFACE __declspec(dllimport)
+#endif
+#else
+#define DLLINTERFACE
+#endif
+
+/* ----- Prototypes */
+
+/* Note: all ___Color routines expect the color to be in format 0xRRGGBBAA */
+
+/* Pixel */
+
+    DLLINTERFACE int pixelColor(SDL_Surface * dst, Sint16 x, Sint16 y, Uint32 color);
+    DLLINTERFACE int pixelRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/* Horizontal line */
+
+    DLLINTERFACE int hlineColor(SDL_Surface * dst, Sint16 x1, Sint16 x2, Sint16 y, Uint32 color);
+    DLLINTERFACE int hlineRGBA(SDL_Surface * dst, Sint16 x1, Sint16 x2, Sint16 y, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/* Vertical line */
+
+    DLLINTERFACE int vlineColor(SDL_Surface * dst, Sint16 x, Sint16 y1, Sint16 y2, Uint32 color);
+    DLLINTERFACE int vlineRGBA(SDL_Surface * dst, Sint16 x, Sint16 y1, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/* Rectangle */
+
+    DLLINTERFACE int rectangleColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color);
+    DLLINTERFACE int rectangleRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1,
+                                  Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/* Filled rectangle (Box) */
+
+    DLLINTERFACE int boxColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color);
+    DLLINTERFACE int boxRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2,
+                            Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/* Line */
+
+    DLLINTERFACE int lineColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color);
+    DLLINTERFACE int lineRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1,
+                             Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/* AA Line */
+    DLLINTERFACE int aalineColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color);
+    DLLINTERFACE int aalineRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1,
+                               Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/* Circle */
+
+    DLLINTERFACE int circleColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 r, Uint32 color);
+    DLLINTERFACE int circleRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/* AA Circle */
+
+    DLLINTERFACE int aacircleColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 r, Uint32 color);
+    DLLINTERFACE int aacircleRGBA(SDL_Surface * dst, Sint16 x, Sint16 y,
+                                 Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/* Filled Circle */
+
+    DLLINTERFACE int filledCircleColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 r, Uint32 color);
+    DLLINTERFACE int filledCircleRGBA(SDL_Surface * dst, Sint16 x, Sint16 y,
+                                     Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/* Ellipse */
+
+    DLLINTERFACE int ellipseColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color);
+    DLLINTERFACE int ellipseRGBA(SDL_Surface * dst, Sint16 x, Sint16 y,
+                                Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/* AA Ellipse */
+
+    DLLINTERFACE int aaellipseColor(SDL_Surface * dst, Sint16 xc, Sint16 yc, Sint16 rx, Sint16 ry, Uint32 color);
+    DLLINTERFACE int aaellipseRGBA(SDL_Surface * dst, Sint16 x, Sint16 y,
+                                  Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/* Filled Ellipse */
+
+    DLLINTERFACE int filledEllipseColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color);
+    DLLINTERFACE int filledEllipseRGBA(SDL_Surface * dst, Sint16 x, Sint16 y,
+                                      Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+#define CLOCKWISE
+
+/* Pie */
+
+    DLLINTERFACE int pieColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rad,
+                             Sint16 start, Sint16 end, Uint32 color);
+    DLLINTERFACE int pieRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rad,
+                            Sint16 start, Sint16 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/* Filled Pie */
+
+    DLLINTERFACE int filledPieColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rad,
+                                   Sint16 start, Sint16 end, Uint32 color);
+    DLLINTERFACE int filledPieRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rad,
+                                  Sint16 start, Sint16 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/* Trigon */
+
+    DLLINTERFACE int trigonColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color);
+    DLLINTERFACE int trigonRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3,
+                                Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/* AA-Trigon */
+
+    DLLINTERFACE int aatrigonColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color);
+    DLLINTERFACE int aatrigonRGBA(SDL_Surface * dst,  Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3,
+                                  Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/* Filled Trigon */
+
+    DLLINTERFACE int filledTrigonColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color);
+    DLLINTERFACE int filledTrigonRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3,
+                                      Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/* Polygon */
+
+    DLLINTERFACE int polygonColor(SDL_Surface * dst, const Sint16 * vx, const Sint16 * vy, int n, Uint32 color);
+    DLLINTERFACE int polygonRGBA(SDL_Surface * dst, const Sint16 * vx, const Sint16 * vy,
+                                int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/* AA-Polygon */
+
+    DLLINTERFACE int aapolygonColor(SDL_Surface * dst, const Sint16 * vx, const Sint16 * vy, int n, Uint32 color);
+    DLLINTERFACE int aapolygonRGBA(SDL_Surface * dst, const Sint16 * vx, const Sint16 * vy,
+                                  int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/* Filled Polygon */
+
+    DLLINTERFACE int filledPolygonColor(SDL_Surface * dst, const Sint16 * vx, const Sint16 * vy, int n, Uint32 color);
+    DLLINTERFACE int filledPolygonRGBA(SDL_Surface * dst, const Sint16 * vx,
+                                      const Sint16 * vy, int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+    DLLINTERFACE int texturedPolygon(SDL_Surface * dst, const Sint16 * vx, const Sint16 * vy, int n, SDL_Surface * texture,int texture_dx,int texture_dy);
+/* Bezier */
+/* s = number of steps */
+
+    DLLINTERFACE int bezierColor(SDL_Surface * dst, const Sint16 * vx, const Sint16 * vy, int n, int s, Uint32 color);
+    DLLINTERFACE int bezierRGBA(SDL_Surface * dst, const Sint16 * vx, const Sint16 * vy,
+                                int n, int s, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+
+/* Characters/Strings */
+
+    DLLINTERFACE int characterColor(SDL_Surface * dst, Sint16 x, Sint16 y, char c, Uint32 color);
+    DLLINTERFACE int characterRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, char c, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+    DLLINTERFACE int stringColor(SDL_Surface * dst, Sint16 x, Sint16 y, const char *c, Uint32 color);
+    DLLINTERFACE int stringRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, const char *c, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+    DLLINTERFACE void gfxPrimitivesSetFont(const void *fontdata, int cw, int ch);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+
+#endif                         /* _SDL_gfxPrimitives_h */
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Headers/SDL_gfxPrimitives_font.h b/build/Debug/Pico.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Headers/SDL_gfxPrimitives_font.h
new file mode 100644 (file)
index 0000000..9dde032
--- /dev/null
@@ -0,0 +1,3082 @@
+
+/* ---- 8x8 font definition ---- */
+
+/*  LGPL (c) A. Schiffler */
+
+#define GFX_FONTDATAMAX (8*256)
+
+static unsigned char gfxPrimitivesFontdata[GFX_FONTDATAMAX] = {
+
+    /*
+     * 0 0x00 '^@' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 1 0x01 '^A' 
+     */
+    0x7e,                      /* 01111110 */
+    0x81,                      /* 10000001 */
+    0xa5,                      /* 10100101 */
+    0x81,                      /* 10000001 */
+    0xbd,                      /* 10111101 */
+    0x99,                      /* 10011001 */
+    0x81,                      /* 10000001 */
+    0x7e,                      /* 01111110 */
+
+    /*
+     * 2 0x02 '^B' 
+     */
+    0x7e,                      /* 01111110 */
+    0xff,                      /* 11111111 */
+    0xdb,                      /* 11011011 */
+    0xff,                      /* 11111111 */
+    0xc3,                      /* 11000011 */
+    0xe7,                      /* 11100111 */
+    0xff,                      /* 11111111 */
+    0x7e,                      /* 01111110 */
+
+    /*
+     * 3 0x03 '^C' 
+     */
+    0x6c,                      /* 01101100 */
+    0xfe,                      /* 11111110 */
+    0xfe,                      /* 11111110 */
+    0xfe,                      /* 11111110 */
+    0x7c,                      /* 01111100 */
+    0x38,                      /* 00111000 */
+    0x10,                      /* 00010000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 4 0x04 '^D' 
+     */
+    0x10,                      /* 00010000 */
+    0x38,                      /* 00111000 */
+    0x7c,                      /* 01111100 */
+    0xfe,                      /* 11111110 */
+    0x7c,                      /* 01111100 */
+    0x38,                      /* 00111000 */
+    0x10,                      /* 00010000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 5 0x05 '^E' 
+     */
+    0x38,                      /* 00111000 */
+    0x7c,                      /* 01111100 */
+    0x38,                      /* 00111000 */
+    0xfe,                      /* 11111110 */
+    0xfe,                      /* 11111110 */
+    0xd6,                      /* 11010110 */
+    0x10,                      /* 00010000 */
+    0x38,                      /* 00111000 */
+
+    /*
+     * 6 0x06 '^F' 
+     */
+    0x10,                      /* 00010000 */
+    0x38,                      /* 00111000 */
+    0x7c,                      /* 01111100 */
+    0xfe,                      /* 11111110 */
+    0xfe,                      /* 11111110 */
+    0x7c,                      /* 01111100 */
+    0x10,                      /* 00010000 */
+    0x38,                      /* 00111000 */
+
+    /*
+     * 7 0x07 '^G' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x18,                      /* 00011000 */
+    0x3c,                      /* 00111100 */
+    0x3c,                      /* 00111100 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 8 0x08 '^H' 
+     */
+    0xff,                      /* 11111111 */
+    0xff,                      /* 11111111 */
+    0xe7,                      /* 11100111 */
+    0xc3,                      /* 11000011 */
+    0xc3,                      /* 11000011 */
+    0xe7,                      /* 11100111 */
+    0xff,                      /* 11111111 */
+    0xff,                      /* 11111111 */
+
+    /*
+     * 9 0x09 '^I' 
+     */
+    0x00,                      /* 00000000 */
+    0x3c,                      /* 00111100 */
+    0x66,                      /* 01100110 */
+    0x42,                      /* 01000010 */
+    0x42,                      /* 01000010 */
+    0x66,                      /* 01100110 */
+    0x3c,                      /* 00111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 10 0x0a '^J' 
+     */
+    0xff,                      /* 11111111 */
+    0xc3,                      /* 11000011 */
+    0x99,                      /* 10011001 */
+    0xbd,                      /* 10111101 */
+    0xbd,                      /* 10111101 */
+    0x99,                      /* 10011001 */
+    0xc3,                      /* 11000011 */
+    0xff,                      /* 11111111 */
+
+    /*
+     * 11 0x0b '^K' 
+     */
+    0x0f,                      /* 00001111 */
+    0x07,                      /* 00000111 */
+    0x0f,                      /* 00001111 */
+    0x7d,                      /* 01111101 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0x78,                      /* 01111000 */
+
+    /*
+     * 12 0x0c '^L' 
+     */
+    0x3c,                      /* 00111100 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x3c,                      /* 00111100 */
+    0x18,                      /* 00011000 */
+    0x7e,                      /* 01111110 */
+    0x18,                      /* 00011000 */
+
+    /*
+     * 13 0x0d '^M' 
+     */
+    0x3f,                      /* 00111111 */
+    0x33,                      /* 00110011 */
+    0x3f,                      /* 00111111 */
+    0x30,                      /* 00110000 */
+    0x30,                      /* 00110000 */
+    0x70,                      /* 01110000 */
+    0xf0,                      /* 11110000 */
+    0xe0,                      /* 11100000 */
+
+    /*
+     * 14 0x0e '^N' 
+     */
+    0x7f,                      /* 01111111 */
+    0x63,                      /* 01100011 */
+    0x7f,                      /* 01111111 */
+    0x63,                      /* 01100011 */
+    0x63,                      /* 01100011 */
+    0x67,                      /* 01100111 */
+    0xe6,                      /* 11100110 */
+    0xc0,                      /* 11000000 */
+
+    /*
+     * 15 0x0f '^O' 
+     */
+    0x18,                      /* 00011000 */
+    0xdb,                      /* 11011011 */
+    0x3c,                      /* 00111100 */
+    0xe7,                      /* 11100111 */
+    0xe7,                      /* 11100111 */
+    0x3c,                      /* 00111100 */
+    0xdb,                      /* 11011011 */
+    0x18,                      /* 00011000 */
+
+    /*
+     * 16 0x10 '^P' 
+     */
+    0x80,                      /* 10000000 */
+    0xe0,                      /* 11100000 */
+    0xf8,                      /* 11111000 */
+    0xfe,                      /* 11111110 */
+    0xf8,                      /* 11111000 */
+    0xe0,                      /* 11100000 */
+    0x80,                      /* 10000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 17 0x11 '^Q' 
+     */
+    0x02,                      /* 00000010 */
+    0x0e,                      /* 00001110 */
+    0x3e,                      /* 00111110 */
+    0xfe,                      /* 11111110 */
+    0x3e,                      /* 00111110 */
+    0x0e,                      /* 00001110 */
+    0x02,                      /* 00000010 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 18 0x12 '^R' 
+     */
+    0x18,                      /* 00011000 */
+    0x3c,                      /* 00111100 */
+    0x7e,                      /* 01111110 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x7e,                      /* 01111110 */
+    0x3c,                      /* 00111100 */
+    0x18,                      /* 00011000 */
+
+    /*
+     * 19 0x13 '^S' 
+     */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x00,                      /* 00000000 */
+    0x66,                      /* 01100110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 20 0x14 '^T' 
+     */
+    0x7f,                      /* 01111111 */
+    0xdb,                      /* 11011011 */
+    0xdb,                      /* 11011011 */
+    0x7b,                      /* 01111011 */
+    0x1b,                      /* 00011011 */
+    0x1b,                      /* 00011011 */
+    0x1b,                      /* 00011011 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 21 0x15 '^U' 
+     */
+    0x3e,                      /* 00111110 */
+    0x61,                      /* 01100001 */
+    0x3c,                      /* 00111100 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x3c,                      /* 00111100 */
+    0x86,                      /* 10000110 */
+    0x7c,                      /* 01111100 */
+
+    /*
+     * 22 0x16 '^V' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x7e,                      /* 01111110 */
+    0x7e,                      /* 01111110 */
+    0x7e,                      /* 01111110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 23 0x17 '^W' 
+     */
+    0x18,                      /* 00011000 */
+    0x3c,                      /* 00111100 */
+    0x7e,                      /* 01111110 */
+    0x18,                      /* 00011000 */
+    0x7e,                      /* 01111110 */
+    0x3c,                      /* 00111100 */
+    0x18,                      /* 00011000 */
+    0xff,                      /* 11111111 */
+
+    /*
+     * 24 0x18 '^X' 
+     */
+    0x18,                      /* 00011000 */
+    0x3c,                      /* 00111100 */
+    0x7e,                      /* 01111110 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 25 0x19 '^Y' 
+     */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x7e,                      /* 01111110 */
+    0x3c,                      /* 00111100 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 26 0x1a '^Z' 
+     */
+    0x00,                      /* 00000000 */
+    0x18,                      /* 00011000 */
+    0x0c,                      /* 00001100 */
+    0xfe,                      /* 11111110 */
+    0x0c,                      /* 00001100 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 27 0x1b '^[' 
+     */
+    0x00,                      /* 00000000 */
+    0x30,                      /* 00110000 */
+    0x60,                      /* 01100000 */
+    0xfe,                      /* 11111110 */
+    0x60,                      /* 01100000 */
+    0x30,                      /* 00110000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 28 0x1c '^\' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xc0,                      /* 11000000 */
+    0xc0,                      /* 11000000 */
+    0xc0,                      /* 11000000 */
+    0xfe,                      /* 11111110 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 29 0x1d '^]' 
+     */
+    0x00,                      /* 00000000 */
+    0x24,                      /* 00100100 */
+    0x66,                      /* 01100110 */
+    0xff,                      /* 11111111 */
+    0x66,                      /* 01100110 */
+    0x24,                      /* 00100100 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 30 0x1e '^^' 
+     */
+    0x00,                      /* 00000000 */
+    0x18,                      /* 00011000 */
+    0x3c,                      /* 00111100 */
+    0x7e,                      /* 01111110 */
+    0xff,                      /* 11111111 */
+    0xff,                      /* 11111111 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 31 0x1f '^_' 
+     */
+    0x00,                      /* 00000000 */
+    0xff,                      /* 11111111 */
+    0xff,                      /* 11111111 */
+    0x7e,                      /* 01111110 */
+    0x3c,                      /* 00111100 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 32 0x20 ' ' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 33 0x21 '!' 
+     */
+    0x18,                      /* 00011000 */
+    0x3c,                      /* 00111100 */
+    0x3c,                      /* 00111100 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 34 0x22 '"' 
+     */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x24,                      /* 00100100 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 35 0x23 '#' 
+     */
+    0x6c,                      /* 01101100 */
+    0x6c,                      /* 01101100 */
+    0xfe,                      /* 11111110 */
+    0x6c,                      /* 01101100 */
+    0xfe,                      /* 11111110 */
+    0x6c,                      /* 01101100 */
+    0x6c,                      /* 01101100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 36 0x24 '$' 
+     */
+    0x18,                      /* 00011000 */
+    0x3e,                      /* 00111110 */
+    0x60,                      /* 01100000 */
+    0x3c,                      /* 00111100 */
+    0x06,                      /* 00000110 */
+    0x7c,                      /* 01111100 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 37 0x25 '%' 
+     */
+    0x00,                      /* 00000000 */
+    0xc6,                      /* 11000110 */
+    0xcc,                      /* 11001100 */
+    0x18,                      /* 00011000 */
+    0x30,                      /* 00110000 */
+    0x66,                      /* 01100110 */
+    0xc6,                      /* 11000110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 38 0x26 '&' 
+     */
+    0x38,                      /* 00111000 */
+    0x6c,                      /* 01101100 */
+    0x38,                      /* 00111000 */
+    0x76,                      /* 01110110 */
+    0xdc,                      /* 11011100 */
+    0xcc,                      /* 11001100 */
+    0x76,                      /* 01110110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 39 0x27 ''' 
+     */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x30,                      /* 00110000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 40 0x28 '(' 
+     */
+    0x0c,                      /* 00001100 */
+    0x18,                      /* 00011000 */
+    0x30,                      /* 00110000 */
+    0x30,                      /* 00110000 */
+    0x30,                      /* 00110000 */
+    0x18,                      /* 00011000 */
+    0x0c,                      /* 00001100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 41 0x29 ')' 
+     */
+    0x30,                      /* 00110000 */
+    0x18,                      /* 00011000 */
+    0x0c,                      /* 00001100 */
+    0x0c,                      /* 00001100 */
+    0x0c,                      /* 00001100 */
+    0x18,                      /* 00011000 */
+    0x30,                      /* 00110000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 42 0x2a '*' 
+     */
+    0x00,                      /* 00000000 */
+    0x66,                      /* 01100110 */
+    0x3c,                      /* 00111100 */
+    0xff,                      /* 11111111 */
+    0x3c,                      /* 00111100 */
+    0x66,                      /* 01100110 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 43 0x2b '+' 
+     */
+    0x00,                      /* 00000000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x7e,                      /* 01111110 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 44 0x2c ',' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x30,                      /* 00110000 */
+
+    /*
+     * 45 0x2d '-' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x7e,                      /* 01111110 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 46 0x2e '.' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 47 0x2f '/' 
+     */
+    0x06,                      /* 00000110 */
+    0x0c,                      /* 00001100 */
+    0x18,                      /* 00011000 */
+    0x30,                      /* 00110000 */
+    0x60,                      /* 01100000 */
+    0xc0,                      /* 11000000 */
+    0x80,                      /* 10000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 48 0x30 '0' 
+     */
+    0x38,                      /* 00111000 */
+    0x6c,                      /* 01101100 */
+    0xc6,                      /* 11000110 */
+    0xd6,                      /* 11010110 */
+    0xc6,                      /* 11000110 */
+    0x6c,                      /* 01101100 */
+    0x38,                      /* 00111000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 49 0x31 '1' 
+     */
+    0x18,                      /* 00011000 */
+    0x38,                      /* 00111000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x7e,                      /* 01111110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 50 0x32 '2' 
+     */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0x06,                      /* 00000110 */
+    0x1c,                      /* 00011100 */
+    0x30,                      /* 00110000 */
+    0x66,                      /* 01100110 */
+    0xfe,                      /* 11111110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 51 0x33 '3' 
+     */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0x06,                      /* 00000110 */
+    0x3c,                      /* 00111100 */
+    0x06,                      /* 00000110 */
+    0xc6,                      /* 11000110 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 52 0x34 '4' 
+     */
+    0x1c,                      /* 00011100 */
+    0x3c,                      /* 00111100 */
+    0x6c,                      /* 01101100 */
+    0xcc,                      /* 11001100 */
+    0xfe,                      /* 11111110 */
+    0x0c,                      /* 00001100 */
+    0x1e,                      /* 00011110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 53 0x35 '5' 
+     */
+    0xfe,                      /* 11111110 */
+    0xc0,                      /* 11000000 */
+    0xc0,                      /* 11000000 */
+    0xfc,                      /* 11111100 */
+    0x06,                      /* 00000110 */
+    0xc6,                      /* 11000110 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 54 0x36 '6' 
+     */
+    0x38,                      /* 00111000 */
+    0x60,                      /* 01100000 */
+    0xc0,                      /* 11000000 */
+    0xfc,                      /* 11111100 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 55 0x37 '7' 
+     */
+    0xfe,                      /* 11111110 */
+    0xc6,                      /* 11000110 */
+    0x0c,                      /* 00001100 */
+    0x18,                      /* 00011000 */
+    0x30,                      /* 00110000 */
+    0x30,                      /* 00110000 */
+    0x30,                      /* 00110000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 56 0x38 '8' 
+     */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 57 0x39 '9' 
+     */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x7e,                      /* 01111110 */
+    0x06,                      /* 00000110 */
+    0x0c,                      /* 00001100 */
+    0x78,                      /* 01111000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 58 0x3a ':' 
+     */
+    0x00,                      /* 00000000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 59 0x3b ';' 
+     */
+    0x00,                      /* 00000000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x30,                      /* 00110000 */
+
+    /*
+     * 60 0x3c '<' 
+     */
+    0x06,                      /* 00000110 */
+    0x0c,                      /* 00001100 */
+    0x18,                      /* 00011000 */
+    0x30,                      /* 00110000 */
+    0x18,                      /* 00011000 */
+    0x0c,                      /* 00001100 */
+    0x06,                      /* 00000110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 61 0x3d '=' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x7e,                      /* 01111110 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x7e,                      /* 01111110 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 62 0x3e '>' 
+     */
+    0x60,                      /* 01100000 */
+    0x30,                      /* 00110000 */
+    0x18,                      /* 00011000 */
+    0x0c,                      /* 00001100 */
+    0x18,                      /* 00011000 */
+    0x30,                      /* 00110000 */
+    0x60,                      /* 01100000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 63 0x3f '?' 
+     */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0x0c,                      /* 00001100 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 64 0x40 '@' 
+     */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xde,                      /* 11011110 */
+    0xde,                      /* 11011110 */
+    0xde,                      /* 11011110 */
+    0xc0,                      /* 11000000 */
+    0x78,                      /* 01111000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 65 0x41 'A' 
+     */
+    0x38,                      /* 00111000 */
+    0x6c,                      /* 01101100 */
+    0xc6,                      /* 11000110 */
+    0xfe,                      /* 11111110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 66 0x42 'B' 
+     */
+    0xfc,                      /* 11111100 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x7c,                      /* 01111100 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0xfc,                      /* 11111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 67 0x43 'C' 
+     */
+    0x3c,                      /* 00111100 */
+    0x66,                      /* 01100110 */
+    0xc0,                      /* 11000000 */
+    0xc0,                      /* 11000000 */
+    0xc0,                      /* 11000000 */
+    0x66,                      /* 01100110 */
+    0x3c,                      /* 00111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 68 0x44 'D' 
+     */
+    0xf8,                      /* 11111000 */
+    0x6c,                      /* 01101100 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x6c,                      /* 01101100 */
+    0xf8,                      /* 11111000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 69 0x45 'E' 
+     */
+    0xfe,                      /* 11111110 */
+    0x62,                      /* 01100010 */
+    0x68,                      /* 01101000 */
+    0x78,                      /* 01111000 */
+    0x68,                      /* 01101000 */
+    0x62,                      /* 01100010 */
+    0xfe,                      /* 11111110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 70 0x46 'F' 
+     */
+    0xfe,                      /* 11111110 */
+    0x62,                      /* 01100010 */
+    0x68,                      /* 01101000 */
+    0x78,                      /* 01111000 */
+    0x68,                      /* 01101000 */
+    0x60,                      /* 01100000 */
+    0xf0,                      /* 11110000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 71 0x47 'G' 
+     */
+    0x3c,                      /* 00111100 */
+    0x66,                      /* 01100110 */
+    0xc0,                      /* 11000000 */
+    0xc0,                      /* 11000000 */
+    0xce,                      /* 11001110 */
+    0x66,                      /* 01100110 */
+    0x3a,                      /* 00111010 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 72 0x48 'H' 
+     */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xfe,                      /* 11111110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 73 0x49 'I' 
+     */
+    0x3c,                      /* 00111100 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x3c,                      /* 00111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 74 0x4a 'J' 
+     */
+    0x1e,                      /* 00011110 */
+    0x0c,                      /* 00001100 */
+    0x0c,                      /* 00001100 */
+    0x0c,                      /* 00001100 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0x78,                      /* 01111000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 75 0x4b 'K' 
+     */
+    0xe6,                      /* 11100110 */
+    0x66,                      /* 01100110 */
+    0x6c,                      /* 01101100 */
+    0x78,                      /* 01111000 */
+    0x6c,                      /* 01101100 */
+    0x66,                      /* 01100110 */
+    0xe6,                      /* 11100110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 76 0x4c 'L' 
+     */
+    0xf0,                      /* 11110000 */
+    0x60,                      /* 01100000 */
+    0x60,                      /* 01100000 */
+    0x60,                      /* 01100000 */
+    0x62,                      /* 01100010 */
+    0x66,                      /* 01100110 */
+    0xfe,                      /* 11111110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 77 0x4d 'M' 
+     */
+    0xc6,                      /* 11000110 */
+    0xee,                      /* 11101110 */
+    0xfe,                      /* 11111110 */
+    0xfe,                      /* 11111110 */
+    0xd6,                      /* 11010110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 78 0x4e 'N' 
+     */
+    0xc6,                      /* 11000110 */
+    0xe6,                      /* 11100110 */
+    0xf6,                      /* 11110110 */
+    0xde,                      /* 11011110 */
+    0xce,                      /* 11001110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 79 0x4f 'O' 
+     */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 80 0x50 'P' 
+     */
+    0xfc,                      /* 11111100 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x7c,                      /* 01111100 */
+    0x60,                      /* 01100000 */
+    0x60,                      /* 01100000 */
+    0xf0,                      /* 11110000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 81 0x51 'Q' 
+     */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xce,                      /* 11001110 */
+    0x7c,                      /* 01111100 */
+    0x0e,                      /* 00001110 */
+
+    /*
+     * 82 0x52 'R' 
+     */
+    0xfc,                      /* 11111100 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x7c,                      /* 01111100 */
+    0x6c,                      /* 01101100 */
+    0x66,                      /* 01100110 */
+    0xe6,                      /* 11100110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 83 0x53 'S' 
+     */
+    0x3c,                      /* 00111100 */
+    0x66,                      /* 01100110 */
+    0x30,                      /* 00110000 */
+    0x18,                      /* 00011000 */
+    0x0c,                      /* 00001100 */
+    0x66,                      /* 01100110 */
+    0x3c,                      /* 00111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 84 0x54 'T' 
+     */
+    0x7e,                      /* 01111110 */
+    0x7e,                      /* 01111110 */
+    0x5a,                      /* 01011010 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x3c,                      /* 00111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 85 0x55 'U' 
+     */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 86 0x56 'V' 
+     */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x6c,                      /* 01101100 */
+    0x38,                      /* 00111000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 87 0x57 'W' 
+     */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xd6,                      /* 11010110 */
+    0xd6,                      /* 11010110 */
+    0xfe,                      /* 11111110 */
+    0x6c,                      /* 01101100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 88 0x58 'X' 
+     */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x6c,                      /* 01101100 */
+    0x38,                      /* 00111000 */
+    0x6c,                      /* 01101100 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 89 0x59 'Y' 
+     */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x3c,                      /* 00111100 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x3c,                      /* 00111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 90 0x5a 'Z' 
+     */
+    0xfe,                      /* 11111110 */
+    0xc6,                      /* 11000110 */
+    0x8c,                      /* 10001100 */
+    0x18,                      /* 00011000 */
+    0x32,                      /* 00110010 */
+    0x66,                      /* 01100110 */
+    0xfe,                      /* 11111110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 91 0x5b '[' 
+     */
+    0x3c,                      /* 00111100 */
+    0x30,                      /* 00110000 */
+    0x30,                      /* 00110000 */
+    0x30,                      /* 00110000 */
+    0x30,                      /* 00110000 */
+    0x30,                      /* 00110000 */
+    0x3c,                      /* 00111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 92 0x5c '\' 
+     */
+    0xc0,                      /* 11000000 */
+    0x60,                      /* 01100000 */
+    0x30,                      /* 00110000 */
+    0x18,                      /* 00011000 */
+    0x0c,                      /* 00001100 */
+    0x06,                      /* 00000110 */
+    0x02,                      /* 00000010 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 93 0x5d ']' 
+     */
+    0x3c,                      /* 00111100 */
+    0x0c,                      /* 00001100 */
+    0x0c,                      /* 00001100 */
+    0x0c,                      /* 00001100 */
+    0x0c,                      /* 00001100 */
+    0x0c,                      /* 00001100 */
+    0x3c,                      /* 00111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 94 0x5e '^' 
+     */
+    0x10,                      /* 00010000 */
+    0x38,                      /* 00111000 */
+    0x6c,                      /* 01101100 */
+    0xc6,                      /* 11000110 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 95 0x5f '_' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xff,                      /* 11111111 */
+
+    /*
+     * 96 0x60 '`' 
+     */
+    0x30,                      /* 00110000 */
+    0x18,                      /* 00011000 */
+    0x0c,                      /* 00001100 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 97 0x61 'a' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x78,                      /* 01111000 */
+    0x0c,                      /* 00001100 */
+    0x7c,                      /* 01111100 */
+    0xcc,                      /* 11001100 */
+    0x76,                      /* 01110110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 98 0x62 'b' 
+     */
+    0xe0,                      /* 11100000 */
+    0x60,                      /* 01100000 */
+    0x7c,                      /* 01111100 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0xdc,                      /* 11011100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 99 0x63 'c' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xc0,                      /* 11000000 */
+    0xc6,                      /* 11000110 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 100 0x64 'd' 
+     */
+    0x1c,                      /* 00011100 */
+    0x0c,                      /* 00001100 */
+    0x7c,                      /* 01111100 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0x76,                      /* 01110110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 101 0x65 'e' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xfe,                      /* 11111110 */
+    0xc0,                      /* 11000000 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 102 0x66 'f' 
+     */
+    0x3c,                      /* 00111100 */
+    0x66,                      /* 01100110 */
+    0x60,                      /* 01100000 */
+    0xf8,                      /* 11111000 */
+    0x60,                      /* 01100000 */
+    0x60,                      /* 01100000 */
+    0xf0,                      /* 11110000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 103 0x67 'g' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x76,                      /* 01110110 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0x7c,                      /* 01111100 */
+    0x0c,                      /* 00001100 */
+    0xf8,                      /* 11111000 */
+
+    /*
+     * 104 0x68 'h' 
+     */
+    0xe0,                      /* 11100000 */
+    0x60,                      /* 01100000 */
+    0x6c,                      /* 01101100 */
+    0x76,                      /* 01110110 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0xe6,                      /* 11100110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 105 0x69 'i' 
+     */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+    0x38,                      /* 00111000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x3c,                      /* 00111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 106 0x6a 'j' 
+     */
+    0x06,                      /* 00000110 */
+    0x00,                      /* 00000000 */
+    0x06,                      /* 00000110 */
+    0x06,                      /* 00000110 */
+    0x06,                      /* 00000110 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x3c,                      /* 00111100 */
+
+    /*
+     * 107 0x6b 'k' 
+     */
+    0xe0,                      /* 11100000 */
+    0x60,                      /* 01100000 */
+    0x66,                      /* 01100110 */
+    0x6c,                      /* 01101100 */
+    0x78,                      /* 01111000 */
+    0x6c,                      /* 01101100 */
+    0xe6,                      /* 11100110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 108 0x6c 'l' 
+     */
+    0x38,                      /* 00111000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x3c,                      /* 00111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 109 0x6d 'm' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xec,                      /* 11101100 */
+    0xfe,                      /* 11111110 */
+    0xd6,                      /* 11010110 */
+    0xd6,                      /* 11010110 */
+    0xd6,                      /* 11010110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 110 0x6e 'n' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xdc,                      /* 11011100 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 111 0x6f 'o' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 112 0x70 'p' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xdc,                      /* 11011100 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x7c,                      /* 01111100 */
+    0x60,                      /* 01100000 */
+    0xf0,                      /* 11110000 */
+
+    /*
+     * 113 0x71 'q' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x76,                      /* 01110110 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0x7c,                      /* 01111100 */
+    0x0c,                      /* 00001100 */
+    0x1e,                      /* 00011110 */
+
+    /*
+     * 114 0x72 'r' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xdc,                      /* 11011100 */
+    0x76,                      /* 01110110 */
+    0x60,                      /* 01100000 */
+    0x60,                      /* 01100000 */
+    0xf0,                      /* 11110000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 115 0x73 's' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x7e,                      /* 01111110 */
+    0xc0,                      /* 11000000 */
+    0x7c,                      /* 01111100 */
+    0x06,                      /* 00000110 */
+    0xfc,                      /* 11111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 116 0x74 't' 
+     */
+    0x30,                      /* 00110000 */
+    0x30,                      /* 00110000 */
+    0xfc,                      /* 11111100 */
+    0x30,                      /* 00110000 */
+    0x30,                      /* 00110000 */
+    0x36,                      /* 00110110 */
+    0x1c,                      /* 00011100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 117 0x75 'u' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0x76,                      /* 01110110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 118 0x76 'v' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x6c,                      /* 01101100 */
+    0x38,                      /* 00111000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 119 0x77 'w' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xc6,                      /* 11000110 */
+    0xd6,                      /* 11010110 */
+    0xd6,                      /* 11010110 */
+    0xfe,                      /* 11111110 */
+    0x6c,                      /* 01101100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 120 0x78 'x' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xc6,                      /* 11000110 */
+    0x6c,                      /* 01101100 */
+    0x38,                      /* 00111000 */
+    0x6c,                      /* 01101100 */
+    0xc6,                      /* 11000110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 121 0x79 'y' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x7e,                      /* 01111110 */
+    0x06,                      /* 00000110 */
+    0xfc,                      /* 11111100 */
+
+    /*
+     * 122 0x7a 'z' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x7e,                      /* 01111110 */
+    0x4c,                      /* 01001100 */
+    0x18,                      /* 00011000 */
+    0x32,                      /* 00110010 */
+    0x7e,                      /* 01111110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 123 0x7b '{' 
+     */
+    0x0e,                      /* 00001110 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x70,                      /* 01110000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x0e,                      /* 00001110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 124 0x7c '|' 
+     */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 125 0x7d '}' 
+     */
+    0x70,                      /* 01110000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x0e,                      /* 00001110 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x70,                      /* 01110000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 126 0x7e '~' 
+     */
+    0x76,                      /* 01110110 */
+    0xdc,                      /* 11011100 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 127 0x7f '\7f
+     */
+    0x00,                      /* 00000000 */
+    0x10,                      /* 00010000 */
+    0x38,                      /* 00111000 */
+    0x6c,                      /* 01101100 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xfe,                      /* 11111110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 128 0x80 '\80
+     */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xc0,                      /* 11000000 */
+    0xc0,                      /* 11000000 */
+    0xc6,                      /* 11000110 */
+    0x7c,                      /* 01111100 */
+    0x0c,                      /* 00001100 */
+    0x78,                      /* 01111000 */
+
+    /*
+     * 129 0x81 '\81
+     */
+    0xcc,                      /* 11001100 */
+    0x00,                      /* 00000000 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0x76,                      /* 01110110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 130 0x82 '\82
+     */
+    0x0c,                      /* 00001100 */
+    0x18,                      /* 00011000 */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xfe,                      /* 11111110 */
+    0xc0,                      /* 11000000 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 131 0x83 '\83
+     */
+    0x7c,                      /* 01111100 */
+    0x82,                      /* 10000010 */
+    0x78,                      /* 01111000 */
+    0x0c,                      /* 00001100 */
+    0x7c,                      /* 01111100 */
+    0xcc,                      /* 11001100 */
+    0x76,                      /* 01110110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 132 0x84 '\84
+     */
+    0xc6,                      /* 11000110 */
+    0x00,                      /* 00000000 */
+    0x78,                      /* 01111000 */
+    0x0c,                      /* 00001100 */
+    0x7c,                      /* 01111100 */
+    0xcc,                      /* 11001100 */
+    0x76,                      /* 01110110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 133 0x85 '\85
+     */
+    0x30,                      /* 00110000 */
+    0x18,                      /* 00011000 */
+    0x78,                      /* 01111000 */
+    0x0c,                      /* 00001100 */
+    0x7c,                      /* 01111100 */
+    0xcc,                      /* 11001100 */
+    0x76,                      /* 01110110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 134 0x86 '\86
+     */
+    0x30,                      /* 00110000 */
+    0x30,                      /* 00110000 */
+    0x78,                      /* 01111000 */
+    0x0c,                      /* 00001100 */
+    0x7c,                      /* 01111100 */
+    0xcc,                      /* 11001100 */
+    0x76,                      /* 01110110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 135 0x87 '\87
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x7e,                      /* 01111110 */
+    0xc0,                      /* 11000000 */
+    0xc0,                      /* 11000000 */
+    0x7e,                      /* 01111110 */
+    0x0c,                      /* 00001100 */
+    0x38,                      /* 00111000 */
+
+    /*
+     * 136 0x88 '\88
+     */
+    0x7c,                      /* 01111100 */
+    0x82,                      /* 10000010 */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xfe,                      /* 11111110 */
+    0xc0,                      /* 11000000 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 137 0x89 '\89
+     */
+    0xc6,                      /* 11000110 */
+    0x00,                      /* 00000000 */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xfe,                      /* 11111110 */
+    0xc0,                      /* 11000000 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 138 0x8a '\8a
+     */
+    0x30,                      /* 00110000 */
+    0x18,                      /* 00011000 */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xfe,                      /* 11111110 */
+    0xc0,                      /* 11000000 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 139 0x8b '\8b
+     */
+    0x66,                      /* 01100110 */
+    0x00,                      /* 00000000 */
+    0x38,                      /* 00111000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x3c,                      /* 00111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 140 0x8c '\8c
+     */
+    0x7c,                      /* 01111100 */
+    0x82,                      /* 10000010 */
+    0x38,                      /* 00111000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x3c,                      /* 00111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 141 0x8d '\8d
+     */
+    0x30,                      /* 00110000 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+    0x38,                      /* 00111000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x3c,                      /* 00111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 142 0x8e '\8e
+     */
+    0xc6,                      /* 11000110 */
+    0x38,                      /* 00111000 */
+    0x6c,                      /* 01101100 */
+    0xc6,                      /* 11000110 */
+    0xfe,                      /* 11111110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 143 0x8f '\8f
+     */
+    0x38,                      /* 00111000 */
+    0x6c,                      /* 01101100 */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xfe,                      /* 11111110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 144 0x90 '\90
+     */
+    0x18,                      /* 00011000 */
+    0x30,                      /* 00110000 */
+    0xfe,                      /* 11111110 */
+    0xc0,                      /* 11000000 */
+    0xf8,                      /* 11111000 */
+    0xc0,                      /* 11000000 */
+    0xfe,                      /* 11111110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 145 0x91 '\91
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x7e,                      /* 01111110 */
+    0x18,                      /* 00011000 */
+    0x7e,                      /* 01111110 */
+    0xd8,                      /* 11011000 */
+    0x7e,                      /* 01111110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 146 0x92 '\92
+     */
+    0x3e,                      /* 00111110 */
+    0x6c,                      /* 01101100 */
+    0xcc,                      /* 11001100 */
+    0xfe,                      /* 11111110 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0xce,                      /* 11001110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 147 0x93 '\93
+     */
+    0x7c,                      /* 01111100 */
+    0x82,                      /* 10000010 */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 148 0x94 '\94
+     */
+    0xc6,                      /* 11000110 */
+    0x00,                      /* 00000000 */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 149 0x95 '\95
+     */
+    0x30,                      /* 00110000 */
+    0x18,                      /* 00011000 */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 150 0x96 '\96
+     */
+    0x78,                      /* 01111000 */
+    0x84,                      /* 10000100 */
+    0x00,                      /* 00000000 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0x76,                      /* 01110110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 151 0x97 '\97
+     */
+    0x60,                      /* 01100000 */
+    0x30,                      /* 00110000 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0x76,                      /* 01110110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 152 0x98 '\98
+     */
+    0xc6,                      /* 11000110 */
+    0x00,                      /* 00000000 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x7e,                      /* 01111110 */
+    0x06,                      /* 00000110 */
+    0xfc,                      /* 11111100 */
+
+    /*
+     * 153 0x99 '\99
+     */
+    0xc6,                      /* 11000110 */
+    0x38,                      /* 00111000 */
+    0x6c,                      /* 01101100 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x6c,                      /* 01101100 */
+    0x38,                      /* 00111000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 154 0x9a '\9a
+     */
+    0xc6,                      /* 11000110 */
+    0x00,                      /* 00000000 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 155 0x9b '\9b
+     */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x7e,                      /* 01111110 */
+    0xc0,                      /* 11000000 */
+    0xc0,                      /* 11000000 */
+    0x7e,                      /* 01111110 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+
+    /*
+     * 156 0x9c '\9c
+     */
+    0x38,                      /* 00111000 */
+    0x6c,                      /* 01101100 */
+    0x64,                      /* 01100100 */
+    0xf0,                      /* 11110000 */
+    0x60,                      /* 01100000 */
+    0x66,                      /* 01100110 */
+    0xfc,                      /* 11111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 157 0x9d '\9d
+     */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x3c,                      /* 00111100 */
+    0x7e,                      /* 01111110 */
+    0x18,                      /* 00011000 */
+    0x7e,                      /* 01111110 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+
+    /*
+     * 158 0x9e '\9e
+     */
+    0xf8,                      /* 11111000 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0xfa,                      /* 11111010 */
+    0xc6,                      /* 11000110 */
+    0xcf,                      /* 11001111 */
+    0xc6,                      /* 11000110 */
+    0xc7,                      /* 11000111 */
+
+    /*
+     * 159 0x9f '\9f
+     */
+    0x0e,                      /* 00001110 */
+    0x1b,                      /* 00011011 */
+    0x18,                      /* 00011000 */
+    0x3c,                      /* 00111100 */
+    0x18,                      /* 00011000 */
+    0xd8,                      /* 11011000 */
+    0x70,                      /* 01110000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 160 0xa0 ' ' 
+     */
+    0x18,                      /* 00011000 */
+    0x30,                      /* 00110000 */
+    0x78,                      /* 01111000 */
+    0x0c,                      /* 00001100 */
+    0x7c,                      /* 01111100 */
+    0xcc,                      /* 11001100 */
+    0x76,                      /* 01110110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 161 0xa1 '¡' 
+     */
+    0x0c,                      /* 00001100 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+    0x38,                      /* 00111000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x3c,                      /* 00111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 162 0xa2 '¢' 
+     */
+    0x0c,                      /* 00001100 */
+    0x18,                      /* 00011000 */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 163 0xa3 '£' 
+     */
+    0x18,                      /* 00011000 */
+    0x30,                      /* 00110000 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0x76,                      /* 01110110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 164 0xa4 '¤' 
+     */
+    0x76,                      /* 01110110 */
+    0xdc,                      /* 11011100 */
+    0x00,                      /* 00000000 */
+    0xdc,                      /* 11011100 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 165 0xa5 '¥' 
+     */
+    0x76,                      /* 01110110 */
+    0xdc,                      /* 11011100 */
+    0x00,                      /* 00000000 */
+    0xe6,                      /* 11100110 */
+    0xf6,                      /* 11110110 */
+    0xde,                      /* 11011110 */
+    0xce,                      /* 11001110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 166 0xa6 '¦' 
+     */
+    0x3c,                      /* 00111100 */
+    0x6c,                      /* 01101100 */
+    0x6c,                      /* 01101100 */
+    0x3e,                      /* 00111110 */
+    0x00,                      /* 00000000 */
+    0x7e,                      /* 01111110 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 167 0xa7 '§' 
+     */
+    0x38,                      /* 00111000 */
+    0x6c,                      /* 01101100 */
+    0x6c,                      /* 01101100 */
+    0x38,                      /* 00111000 */
+    0x00,                      /* 00000000 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 168 0xa8 '¨' 
+     */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x30,                      /* 00110000 */
+    0x63,                      /* 01100011 */
+    0x3e,                      /* 00111110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 169 0xa9 '©' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xfe,                      /* 11111110 */
+    0xc0,                      /* 11000000 */
+    0xc0,                      /* 11000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 170 0xaa 'ª' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xfe,                      /* 11111110 */
+    0x06,                      /* 00000110 */
+    0x06,                      /* 00000110 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 171 0xab '«' 
+     */
+    0x63,                      /* 01100011 */
+    0xe6,                      /* 11100110 */
+    0x6c,                      /* 01101100 */
+    0x7e,                      /* 01111110 */
+    0x33,                      /* 00110011 */
+    0x66,                      /* 01100110 */
+    0xcc,                      /* 11001100 */
+    0x0f,                      /* 00001111 */
+
+    /*
+     * 172 0xac '¬' 
+     */
+    0x63,                      /* 01100011 */
+    0xe6,                      /* 11100110 */
+    0x6c,                      /* 01101100 */
+    0x7a,                      /* 01111010 */
+    0x36,                      /* 00110110 */
+    0x6a,                      /* 01101010 */
+    0xdf,                      /* 11011111 */
+    0x06,                      /* 00000110 */
+
+    /*
+     * 173 0xad '­' 
+     */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x3c,                      /* 00111100 */
+    0x3c,                      /* 00111100 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 174 0xae '®' 
+     */
+    0x00,                      /* 00000000 */
+    0x33,                      /* 00110011 */
+    0x66,                      /* 01100110 */
+    0xcc,                      /* 11001100 */
+    0x66,                      /* 01100110 */
+    0x33,                      /* 00110011 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 175 0xaf '¯' 
+     */
+    0x00,                      /* 00000000 */
+    0xcc,                      /* 11001100 */
+    0x66,                      /* 01100110 */
+    0x33,                      /* 00110011 */
+    0x66,                      /* 01100110 */
+    0xcc,                      /* 11001100 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 176 0xb0 '°' 
+     */
+    0x22,                      /* 00100010 */
+    0x88,                      /* 10001000 */
+    0x22,                      /* 00100010 */
+    0x88,                      /* 10001000 */
+    0x22,                      /* 00100010 */
+    0x88,                      /* 10001000 */
+    0x22,                      /* 00100010 */
+    0x88,                      /* 10001000 */
+
+    /*
+     * 177 0xb1 '±' 
+     */
+    0x55,                      /* 01010101 */
+    0xaa,                      /* 10101010 */
+    0x55,                      /* 01010101 */
+    0xaa,                      /* 10101010 */
+    0x55,                      /* 01010101 */
+    0xaa,                      /* 10101010 */
+    0x55,                      /* 01010101 */
+    0xaa,                      /* 10101010 */
+
+    /*
+     * 178 0xb2 '²' 
+     */
+    0x77,                      /* 01110111 */
+    0xdd,                      /* 11011101 */
+    0x77,                      /* 01110111 */
+    0xdd,                      /* 11011101 */
+    0x77,                      /* 01110111 */
+    0xdd,                      /* 11011101 */
+    0x77,                      /* 01110111 */
+    0xdd,                      /* 11011101 */
+
+    /*
+     * 179 0xb3 '³' 
+     */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+
+    /*
+     * 180 0xb4 '´' 
+     */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0xf8,                      /* 11111000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+
+    /*
+     * 181 0xb5 'µ' 
+     */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0xf8,                      /* 11111000 */
+    0x18,                      /* 00011000 */
+    0xf8,                      /* 11111000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+
+    /*
+     * 182 0xb6 '¶' 
+     */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0xf6,                      /* 11110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+
+    /*
+     * 183 0xb7 '·' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xfe,                      /* 11111110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+
+    /*
+     * 184 0xb8 '¸' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xf8,                      /* 11111000 */
+    0x18,                      /* 00011000 */
+    0xf8,                      /* 11111000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+
+    /*
+     * 185 0xb9 '¹' 
+     */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0xf6,                      /* 11110110 */
+    0x06,                      /* 00000110 */
+    0xf6,                      /* 11110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+
+    /*
+     * 186 0xba 'º' 
+     */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+
+    /*
+     * 187 0xbb '»' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xfe,                      /* 11111110 */
+    0x06,                      /* 00000110 */
+    0xf6,                      /* 11110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+
+    /*
+     * 188 0xbc '¼' 
+     */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0xf6,                      /* 11110110 */
+    0x06,                      /* 00000110 */
+    0xfe,                      /* 11111110 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 189 0xbd '½' 
+     */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0xfe,                      /* 11111110 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 190 0xbe '¾' 
+     */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0xf8,                      /* 11111000 */
+    0x18,                      /* 00011000 */
+    0xf8,                      /* 11111000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 191 0xbf '¿' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xf8,                      /* 11111000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+
+    /*
+     * 192 0xc0 'À' 
+     */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x1f,                      /* 00011111 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 193 0xc1 'Á' 
+     */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0xff,                      /* 11111111 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 194 0xc2 'Â' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xff,                      /* 11111111 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+
+    /*
+     * 195 0xc3 'Ã' 
+     */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x1f,                      /* 00011111 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+
+    /*
+     * 196 0xc4 'Ä' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xff,                      /* 11111111 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 197 0xc5 'Å' 
+     */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0xff,                      /* 11111111 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+
+    /*
+     * 198 0xc6 'Æ' 
+     */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x1f,                      /* 00011111 */
+    0x18,                      /* 00011000 */
+    0x1f,                      /* 00011111 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+
+    /*
+     * 199 0xc7 'Ç' 
+     */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x37,                      /* 00110111 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+
+    /*
+     * 200 0xc8 'È' 
+     */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x37,                      /* 00110111 */
+    0x30,                      /* 00110000 */
+    0x3f,                      /* 00111111 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 201 0xc9 'É' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x3f,                      /* 00111111 */
+    0x30,                      /* 00110000 */
+    0x37,                      /* 00110111 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+
+    /*
+     * 202 0xca 'Ê' 
+     */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0xf7,                      /* 11110111 */
+    0x00,                      /* 00000000 */
+    0xff,                      /* 11111111 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 203 0xcb 'Ë' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xff,                      /* 11111111 */
+    0x00,                      /* 00000000 */
+    0xf7,                      /* 11110111 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+
+    /*
+     * 204 0xcc 'Ì' 
+     */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x37,                      /* 00110111 */
+    0x30,                      /* 00110000 */
+    0x37,                      /* 00110111 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+
+    /*
+     * 205 0xcd 'Í' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xff,                      /* 11111111 */
+    0x00,                      /* 00000000 */
+    0xff,                      /* 11111111 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 206 0xce 'Î' 
+     */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0xf7,                      /* 11110111 */
+    0x00,                      /* 00000000 */
+    0xf7,                      /* 11110111 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+
+    /*
+     * 207 0xcf 'Ï' 
+     */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0xff,                      /* 11111111 */
+    0x00,                      /* 00000000 */
+    0xff,                      /* 11111111 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 208 0xd0 'Ð' 
+     */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0xff,                      /* 11111111 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 209 0xd1 'Ñ' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xff,                      /* 11111111 */
+    0x00,                      /* 00000000 */
+    0xff,                      /* 11111111 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+
+    /*
+     * 210 0xd2 'Ò' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xff,                      /* 11111111 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+
+    /*
+     * 211 0xd3 'Ó' 
+     */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x3f,                      /* 00111111 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 212 0xd4 'Ô' 
+     */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x1f,                      /* 00011111 */
+    0x18,                      /* 00011000 */
+    0x1f,                      /* 00011111 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 213 0xd5 'Õ' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x1f,                      /* 00011111 */
+    0x18,                      /* 00011000 */
+    0x1f,                      /* 00011111 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+
+    /*
+     * 214 0xd6 'Ö' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x3f,                      /* 00111111 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+
+    /*
+     * 215 0xd7 '×' 
+     */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0xff,                      /* 11111111 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+
+    /*
+     * 216 0xd8 'Ø' 
+     */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0xff,                      /* 11111111 */
+    0x18,                      /* 00011000 */
+    0xff,                      /* 11111111 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+
+    /*
+     * 217 0xd9 'Ù' 
+     */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0xf8,                      /* 11111000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 218 0xda 'Ú' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x1f,                      /* 00011111 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+
+    /*
+     * 219 0xdb 'Û' 
+     */
+    0xff,                      /* 11111111 */
+    0xff,                      /* 11111111 */
+    0xff,                      /* 11111111 */
+    0xff,                      /* 11111111 */
+    0xff,                      /* 11111111 */
+    0xff,                      /* 11111111 */
+    0xff,                      /* 11111111 */
+    0xff,                      /* 11111111 */
+
+    /*
+     * 220 0xdc 'Ü' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xff,                      /* 11111111 */
+    0xff,                      /* 11111111 */
+    0xff,                      /* 11111111 */
+    0xff,                      /* 11111111 */
+
+    /*
+     * 221 0xdd 'Ý' 
+     */
+    0xf0,                      /* 11110000 */
+    0xf0,                      /* 11110000 */
+    0xf0,                      /* 11110000 */
+    0xf0,                      /* 11110000 */
+    0xf0,                      /* 11110000 */
+    0xf0,                      /* 11110000 */
+    0xf0,                      /* 11110000 */
+    0xf0,                      /* 11110000 */
+
+    /*
+     * 222 0xde 'Þ' 
+     */
+    0x0f,                      /* 00001111 */
+    0x0f,                      /* 00001111 */
+    0x0f,                      /* 00001111 */
+    0x0f,                      /* 00001111 */
+    0x0f,                      /* 00001111 */
+    0x0f,                      /* 00001111 */
+    0x0f,                      /* 00001111 */
+    0x0f,                      /* 00001111 */
+
+    /*
+     * 223 0xdf 'ß' 
+     */
+    0xff,                      /* 11111111 */
+    0xff,                      /* 11111111 */
+    0xff,                      /* 11111111 */
+    0xff,                      /* 11111111 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 224 0xe0 'à' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x76,                      /* 01110110 */
+    0xdc,                      /* 11011100 */
+    0xc8,                      /* 11001000 */
+    0xdc,                      /* 11011100 */
+    0x76,                      /* 01110110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 225 0xe1 'á' 
+     */
+    0x78,                      /* 01111000 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0xd8,                      /* 11011000 */
+    0xcc,                      /* 11001100 */
+    0xc6,                      /* 11000110 */
+    0xcc,                      /* 11001100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 226 0xe2 'â' 
+     */
+    0xfe,                      /* 11111110 */
+    0xc6,                      /* 11000110 */
+    0xc0,                      /* 11000000 */
+    0xc0,                      /* 11000000 */
+    0xc0,                      /* 11000000 */
+    0xc0,                      /* 11000000 */
+    0xc0,                      /* 11000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 227 0xe3 'ã' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xfe,                      /* 11111110 */
+    0x6c,                      /* 01101100 */
+    0x6c,                      /* 01101100 */
+    0x6c,                      /* 01101100 */
+    0x6c,                      /* 01101100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 228 0xe4 'ä' 
+     */
+    0xfe,                      /* 11111110 */
+    0xc6,                      /* 11000110 */
+    0x60,                      /* 01100000 */
+    0x30,                      /* 00110000 */
+    0x60,                      /* 01100000 */
+    0xc6,                      /* 11000110 */
+    0xfe,                      /* 11111110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 229 0xe5 'å' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x7e,                      /* 01111110 */
+    0xd8,                      /* 11011000 */
+    0xd8,                      /* 11011000 */
+    0xd8,                      /* 11011000 */
+    0x70,                      /* 01110000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 230 0xe6 'æ' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x7c,                      /* 01111100 */
+    0xc0,                      /* 11000000 */
+
+    /*
+     * 231 0xe7 'ç' 
+     */
+    0x00,                      /* 00000000 */
+    0x76,                      /* 01110110 */
+    0xdc,                      /* 11011100 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 232 0xe8 'è' 
+     */
+    0x7e,                      /* 01111110 */
+    0x18,                      /* 00011000 */
+    0x3c,                      /* 00111100 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x3c,                      /* 00111100 */
+    0x18,                      /* 00011000 */
+    0x7e,                      /* 01111110 */
+
+    /*
+     * 233 0xe9 'é' 
+     */
+    0x38,                      /* 00111000 */
+    0x6c,                      /* 01101100 */
+    0xc6,                      /* 11000110 */
+    0xfe,                      /* 11111110 */
+    0xc6,                      /* 11000110 */
+    0x6c,                      /* 01101100 */
+    0x38,                      /* 00111000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 234 0xea 'ê' 
+     */
+    0x38,                      /* 00111000 */
+    0x6c,                      /* 01101100 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x6c,                      /* 01101100 */
+    0x6c,                      /* 01101100 */
+    0xee,                      /* 11101110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 235 0xeb 'ë' 
+     */
+    0x0e,                      /* 00001110 */
+    0x18,                      /* 00011000 */
+    0x0c,                      /* 00001100 */
+    0x3e,                      /* 00111110 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x3c,                      /* 00111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 236 0xec 'ì' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x7e,                      /* 01111110 */
+    0xdb,                      /* 11011011 */
+    0xdb,                      /* 11011011 */
+    0x7e,                      /* 01111110 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 237 0xed 'í' 
+     */
+    0x06,                      /* 00000110 */
+    0x0c,                      /* 00001100 */
+    0x7e,                      /* 01111110 */
+    0xdb,                      /* 11011011 */
+    0xdb,                      /* 11011011 */
+    0x7e,                      /* 01111110 */
+    0x60,                      /* 01100000 */
+    0xc0,                      /* 11000000 */
+
+    /*
+     * 238 0xee 'î' 
+     */
+    0x1e,                      /* 00011110 */
+    0x30,                      /* 00110000 */
+    0x60,                      /* 01100000 */
+    0x7e,                      /* 01111110 */
+    0x60,                      /* 01100000 */
+    0x30,                      /* 00110000 */
+    0x1e,                      /* 00011110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 239 0xef 'ï' 
+     */
+    0x00,                      /* 00000000 */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 240 0xf0 'ð' 
+     */
+    0x00,                      /* 00000000 */
+    0xfe,                      /* 11111110 */
+    0x00,                      /* 00000000 */
+    0xfe,                      /* 11111110 */
+    0x00,                      /* 00000000 */
+    0xfe,                      /* 11111110 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 241 0xf1 'ñ' 
+     */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x7e,                      /* 01111110 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+    0x7e,                      /* 01111110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 242 0xf2 'ò' 
+     */
+    0x30,                      /* 00110000 */
+    0x18,                      /* 00011000 */
+    0x0c,                      /* 00001100 */
+    0x18,                      /* 00011000 */
+    0x30,                      /* 00110000 */
+    0x00,                      /* 00000000 */
+    0x7e,                      /* 01111110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 243 0xf3 'ó' 
+     */
+    0x0c,                      /* 00001100 */
+    0x18,                      /* 00011000 */
+    0x30,                      /* 00110000 */
+    0x18,                      /* 00011000 */
+    0x0c,                      /* 00001100 */
+    0x00,                      /* 00000000 */
+    0x7e,                      /* 01111110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 244 0xf4 'ô' 
+     */
+    0x0e,                      /* 00001110 */
+    0x1b,                      /* 00011011 */
+    0x1b,                      /* 00011011 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+
+    /*
+     * 245 0xf5 'õ' 
+     */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0xd8,                      /* 11011000 */
+    0xd8,                      /* 11011000 */
+    0x70,                      /* 01110000 */
+
+    /*
+     * 246 0xf6 'ö' 
+     */
+    0x00,                      /* 00000000 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+    0x7e,                      /* 01111110 */
+    0x00,                      /* 00000000 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 247 0xf7 '÷' 
+     */
+    0x00,                      /* 00000000 */
+    0x76,                      /* 01110110 */
+    0xdc,                      /* 11011100 */
+    0x00,                      /* 00000000 */
+    0x76,                      /* 01110110 */
+    0xdc,                      /* 11011100 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 248 0xf8 'ø' 
+     */
+    0x38,                      /* 00111000 */
+    0x6c,                      /* 01101100 */
+    0x6c,                      /* 01101100 */
+    0x38,                      /* 00111000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 249 0xf9 'ù' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 250 0xfa 'ú' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 251 0xfb 'û' 
+     */
+    0x0f,                      /* 00001111 */
+    0x0c,                      /* 00001100 */
+    0x0c,                      /* 00001100 */
+    0x0c,                      /* 00001100 */
+    0xec,                      /* 11101100 */
+    0x6c,                      /* 01101100 */
+    0x3c,                      /* 00111100 */
+    0x1c,                      /* 00011100 */
+
+    /*
+     * 252 0xfc 'ü' 
+     */
+    0x6c,                      /* 01101100 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 253 0xfd 'ý' 
+     */
+    0x78,                      /* 01111000 */
+    0x0c,                      /* 00001100 */
+    0x18,                      /* 00011000 */
+    0x30,                      /* 00110000 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 254 0xfe 'þ' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x3c,                      /* 00111100 */
+    0x3c,                      /* 00111100 */
+    0x3c,                      /* 00111100 */
+    0x3c,                      /* 00111100 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 255 0xff 'ÿ' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+};
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Headers/SDL_imageFilter.h b/build/Debug/Pico.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Headers/SDL_imageFilter.h
new file mode 100644 (file)
index 0000000..0a0c680
--- /dev/null
@@ -0,0 +1,192 @@
+/*
+ SDL_imageFilter - bytes-image "filter" routines 
+ (uses inline x86 MMX optimizations if available)
+ LGPL (c) A. Schiffler
+
+*/
+
+#ifndef _SDL_imageFilter_h
+#define _SDL_imageFilter_h
+
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* ------ Function Prototypes ------ */
+
+#ifdef WIN32
+#ifdef BUILD_DLL
+#define DLLINTERFACE __declspec(dllexport)
+#else
+#define DLLINTERFACE __declspec(dllimport)
+#endif
+#else
+#define DLLINTERFACE
+#endif
+
+/* Comments:                                                                           */
+/*  1.) MMX functions work best if all data blocks are aligned on a 32 bytes boundary. */
+/*  2.) Data that is not within an 8 byte boundary is processed using the C routine.   */
+/*  3.) Convolution routines do not have C routines at this time.                      */
+
+// Detect MMX capability in CPU
+    DLLINTERFACE int SDL_imageFilterMMXdetect(void);
+
+// Force use of MMX off (or turn possible use back on)
+    DLLINTERFACE void SDL_imageFilterMMXoff(void);
+    DLLINTERFACE void SDL_imageFilterMMXon(void);
+
+//
+// All routines return:
+//   0   OK
+//  -1   Error (internal error, parameter error)
+//
+
+//  SDL_imageFilterAdd: D = saturation255(S1 + S2)
+    DLLINTERFACE int SDL_imageFilterAdd(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, int length);
+
+//  SDL_imageFilterMean: D = S1/2 + S2/2
+    DLLINTERFACE int SDL_imageFilterMean(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, int length);
+
+//  SDL_imageFilterSub: D = saturation0(S1 - S2)
+    DLLINTERFACE int SDL_imageFilterSub(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, int length);
+
+//  SDL_imageFilterAbsDiff: D = | S1 - S2 |
+    DLLINTERFACE int SDL_imageFilterAbsDiff(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, int length);
+
+//  SDL_imageFilterMult: D = saturation(S1 * S2)
+    DLLINTERFACE int SDL_imageFilterMult(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, int length);
+
+//  SDL_imageFilterMultNor: D = S1 * S2   (non-MMX)
+    DLLINTERFACE int SDL_imageFilterMultNor(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, int length);
+
+//  SDL_imageFilterMultDivby2: D = saturation255(S1/2 * S2)
+    DLLINTERFACE int SDL_imageFilterMultDivby2(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest,
+                                              int length);
+
+//  SDL_imageFilterMultDivby4: D = saturation255(S1/2 * S2/2)
+    DLLINTERFACE int SDL_imageFilterMultDivby4(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest,
+                                              int length);
+
+//  SDL_imageFilterBitAnd: D = S1 & S2
+    DLLINTERFACE int SDL_imageFilterBitAnd(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, int length);
+
+//  SDL_imageFilterBitOr: D = S1 | S2
+    DLLINTERFACE int SDL_imageFilterBitOr(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, int length);
+
+//  SDL_imageFilterDiv: D = S1 / S2   (non-MMX)
+    DLLINTERFACE int SDL_imageFilterDiv(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, int length);
+
+//  SDL_imageFilterBitNegation: D = !S
+    DLLINTERFACE int SDL_imageFilterBitNegation(unsigned char *Src1, unsigned char *Dest, int length);
+
+//  SDL_imageFilterAddByte: D = saturation255(S + C)
+    DLLINTERFACE int SDL_imageFilterAddByte(unsigned char *Src1, unsigned char *Dest, int length, unsigned char C);
+
+//  SDL_imageFilterAddUint: D = saturation255(S + (uint)C)
+    DLLINTERFACE int SDL_imageFilterAddUint(unsigned char *Src1, unsigned char *Dest, int length, unsigned int C);
+
+//  SDL_imageFilterAddByteToHalf: D = saturation255(S/2 + C)
+    DLLINTERFACE int SDL_imageFilterAddByteToHalf(unsigned char *Src1, unsigned char *Dest, int length,
+                                                 unsigned char C);
+
+//  SDL_imageFilterSubByte: D = saturation0(S - C)
+    DLLINTERFACE int SDL_imageFilterSubByte(unsigned char *Src1, unsigned char *Dest, int length, unsigned char C);
+
+//  SDL_imageFilterSubUint: D = saturation0(S - (uint)C)
+    DLLINTERFACE int SDL_imageFilterSubUint(unsigned char *Src1, unsigned char *Dest, int length, unsigned int C);
+
+//  SDL_imageFilterShiftRight: D = saturation0(S >> N)
+    DLLINTERFACE int SDL_imageFilterShiftRight(unsigned char *Src1, unsigned char *Dest, int length, unsigned char N);
+
+//  SDL_imageFilterShiftRightUint: D = saturation0((uint)S >> N)
+    DLLINTERFACE int SDL_imageFilterShiftRightUint(unsigned char *Src1, unsigned char *Dest, int length, unsigned char N);
+
+//  SDL_imageFilterMultByByte: D = saturation255(S * C)
+    DLLINTERFACE int SDL_imageFilterMultByByte(unsigned char *Src1, unsigned char *Dest, int length, unsigned char C);
+
+//  SDL_imageFilterShiftRightAndMultByByte: D = saturation255((S >> N) * C)
+    DLLINTERFACE int SDL_imageFilterShiftRightAndMultByByte(unsigned char *Src1, unsigned char *Dest, int length,
+                                                           unsigned char N, unsigned char C);
+
+//  SDL_imageFilterShiftLeftByte: D = (S << N)
+    DLLINTERFACE int SDL_imageFilterShiftLeftByte(unsigned char *Src1, unsigned char *Dest, int length,
+                                                 unsigned char N);
+
+//  SDL_imageFilterShiftLeftUint: D = ((uint)S << N)
+    DLLINTERFACE int SDL_imageFilterShiftLeftUint(unsigned char *Src1, unsigned char *Dest, int length,
+                                                 unsigned char N);
+
+//  SDL_imageFilterShiftLeft: D = saturation255(S << N)
+    DLLINTERFACE int SDL_imageFilterShiftLeft(unsigned char *Src1, unsigned char *Dest, int length, unsigned char N);
+
+//  SDL_imageFilterBinarizeUsingThreshold: D = S >= T ? 255:0
+    DLLINTERFACE int SDL_imageFilterBinarizeUsingThreshold(unsigned char *Src1, unsigned char *Dest, int length,
+                                                          unsigned char T);
+
+//  SDL_imageFilterClipToRange: D = (S >= Tmin) & (S <= Tmax) 255:0
+    DLLINTERFACE int SDL_imageFilterClipToRange(unsigned char *Src1, unsigned char *Dest, int length,
+                                               unsigned char Tmin, unsigned char Tmax);
+
+//  SDL_imageFilterNormalizeLinear: D = saturation255((Nmax - Nmin)/(Cmax - Cmin)*(S - Cmin) + Nmin)
+    DLLINTERFACE int SDL_imageFilterNormalizeLinear(unsigned char *Src1, unsigned char *Dest, int length, int Cmin,
+                                                   int Cmax, int Nmin, int Nmax);
+
+/* !!! NO C-ROUTINE FOR THESE FUNCTIONS YET !!! */
+
+//  SDL_imageFilterConvolveKernel3x3Divide: Dij = saturation0and255( ... )
+    DLLINTERFACE int SDL_imageFilterConvolveKernel3x3Divide(unsigned char *Src, unsigned char *Dest, int rows,
+                                                           int columns, signed short *Kernel, unsigned char Divisor);
+
+//  SDL_imageFilterConvolveKernel5x5Divide: Dij = saturation0and255( ... )
+    DLLINTERFACE int SDL_imageFilterConvolveKernel5x5Divide(unsigned char *Src, unsigned char *Dest, int rows,
+                                                           int columns, signed short *Kernel, unsigned char Divisor);
+
+//  SDL_imageFilterConvolveKernel7x7Divide: Dij = saturation0and255( ... )
+    DLLINTERFACE int SDL_imageFilterConvolveKernel7x7Divide(unsigned char *Src, unsigned char *Dest, int rows,
+                                                           int columns, signed short *Kernel, unsigned char Divisor);
+
+//  SDL_imageFilterConvolveKernel9x9Divide: Dij = saturation0and255( ... )
+    DLLINTERFACE int SDL_imageFilterConvolveKernel9x9Divide(unsigned char *Src, unsigned char *Dest, int rows,
+                                                           int columns, signed short *Kernel, unsigned char Divisor);
+
+//  SDL_imageFilterConvolveKernel3x3ShiftRight: Dij = saturation0and255( ... )
+    DLLINTERFACE int SDL_imageFilterConvolveKernel3x3ShiftRight(unsigned char *Src, unsigned char *Dest, int rows,
+                                                               int columns, signed short *Kernel,
+                                                               unsigned char NRightShift);
+
+//  SDL_imageFilterConvolveKernel5x5ShiftRight: Dij = saturation0and255( ... )
+    DLLINTERFACE int SDL_imageFilterConvolveKernel5x5ShiftRight(unsigned char *Src, unsigned char *Dest, int rows,
+                                                               int columns, signed short *Kernel,
+                                                               unsigned char NRightShift);
+
+//  SDL_imageFilterConvolveKernel7x7ShiftRight: Dij = saturation0and255( ... )
+    DLLINTERFACE int SDL_imageFilterConvolveKernel7x7ShiftRight(unsigned char *Src, unsigned char *Dest, int rows,
+                                                               int columns, signed short *Kernel,
+                                                               unsigned char NRightShift);
+
+//  SDL_imageFilterConvolveKernel9x9ShiftRight: Dij = saturation0and255( ... )
+    DLLINTERFACE int SDL_imageFilterConvolveKernel9x9ShiftRight(unsigned char *Src, unsigned char *Dest, int rows,
+                                                               int columns, signed short *Kernel,
+                                                               unsigned char NRightShift);
+
+//  SDL_imageFilterSobelX: Dij = saturation255( ... )
+    DLLINTERFACE int SDL_imageFilterSobelX(unsigned char *Src, unsigned char *Dest, int rows, int columns);
+
+//  SDL_imageFilterSobelXShiftRight: Dij = saturation255( ... )
+    DLLINTERFACE int SDL_imageFilterSobelXShiftRight(unsigned char *Src, unsigned char *Dest, int rows, int columns,
+                                                    unsigned char NRightShift);
+
+// Align/restore stack to 32 byte boundary -- Functionality untested! --
+    DLLINTERFACE void SDL_imageFilterAlignStack(void);
+    DLLINTERFACE void SDL_imageFilterRestoreStack(void);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+
+#endif                         /* _SDL_imageFilter_h */
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Headers/SDL_rotozoom.h b/build/Debug/Pico.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Headers/SDL_rotozoom.h
new file mode 100644 (file)
index 0000000..8853333
--- /dev/null
@@ -0,0 +1,117 @@
+
+/*
+
+ SDL_rotozoom - rotozoomer
+
+ LGPL (c) A. Schiffler
+
+*/
+
+#ifndef _SDL_rotozoom_h
+#define _SDL_rotozoom_h
+
+#include <math.h>
+
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifndef M_PI
+#define M_PI   3.141592654
+#endif
+
+#include "SDL.h"
+
+/* ---- Defines */
+
+#define SMOOTHING_OFF          0
+#define SMOOTHING_ON           1
+
+/* ---- Structures */
+
+    typedef struct tColorRGBA {
+       Uint8 r;
+       Uint8 g;
+       Uint8 b;
+       Uint8 a;
+    } tColorRGBA;
+
+    typedef struct tColorY {
+       Uint8 y;
+    } tColorY;
+
+
+/* ---- Prototypes */
+
+#ifdef WIN32
+#ifdef BUILD_DLL
+#define DLLINTERFACE __declspec(dllexport)
+#else
+#define DLLINTERFACE __declspec(dllimport)
+#endif
+#else
+#define DLLINTERFACE
+#endif
+
+/* 
+ rotozoomSurface()
+
+ Rotates and zoomes a 32bit or 8bit 'src' surface to newly created 'dst' surface.
+ 'angle' is the rotation in degrees. 'zoom' a scaling factor. If 'smooth' is 1
+ then the destination 32bit surface is anti-aliased. If the surface is not 8bit
+ or 32bit RGBA/ABGR it will be converted into a 32bit RGBA format on the fly.
+
+*/
+
+    DLLINTERFACE SDL_Surface *rotozoomSurface(SDL_Surface * src, double angle, double zoom, int smooth);
+
+    DLLINTERFACE SDL_Surface *rotozoomSurfaceXY
+    (SDL_Surface * src, double angle, double zoomx, double zoomy, int smooth);
+
+/* Returns the size of the target surface for a rotozoomSurface() call */
+
+    DLLINTERFACE void rotozoomSurfaceSize(int width, int height, double angle, double zoom, int *dstwidth,
+                                         int *dstheight);
+
+    DLLINTERFACE void rotozoomSurfaceSizeXY
+    (int width, int height, double angle, double zoomx, double zoomy, 
+     int *dstwidth, int *dstheight);
+
+/* 
+ zoomSurface()
+
+ Zoomes a 32bit or 8bit 'src' surface to newly created 'dst' surface.
+ 'zoomx' and 'zoomy' are scaling factors for width and height. If 'smooth' is 1
+ then the destination 32bit surface is anti-aliased. If the surface is not 8bit
+ or 32bit RGBA/ABGR it will be converted into a 32bit RGBA format on the fly.
+
+*/
+
+    DLLINTERFACE SDL_Surface *zoomSurface(SDL_Surface * src, double zoomx, double zoomy, int smooth);
+
+/* Returns the size of the target surface for a zoomSurface() call */
+
+    DLLINTERFACE void zoomSurfaceSize(int width, int height, double zoomx, double zoomy, int *dstwidth, int *dstheight);
+
+
+/* 
+    shrinkSurface()
+
+    Shrinks a 32bit or 8bit 'src' surface ti a newly created 'dst' surface.
+    'factorx' and 'factory' are the shrinking ratios (i.e. 2=1/2 the size,
+    3=1/3 the size, etc.) The destination surface is antialiased by averaging
+    the source box RGBA or Y information. If the surface is not 8bit
+    or 32bit RGBA/ABGR it will be converted into a 32bit RGBA format on the fly.
+*/     
+    
+    DLLINTERFACE SDL_Surface *shrinkSurface(SDL_Surface * src, int factorx, int factory);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+
+#endif                         /* _SDL_rotozoom_h */
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Resources/English.lproj/InfoPlist.strings b/build/Debug/Pico.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Resources/English.lproj/InfoPlist.strings
new file mode 100644 (file)
index 0000000..5e2421c
Binary files /dev/null and b/build/Debug/Pico.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Resources/English.lproj/InfoPlist.strings differ
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Resources/Info.plist b/build/Debug/Pico.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Resources/Info.plist
new file mode 100644 (file)
index 0000000..83413b5
--- /dev/null
@@ -0,0 +1,20 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
+<plist version="1.0">
+<dict>
+       <key>CFBundleDevelopmentRegion</key>
+       <string>English</string>
+       <key>CFBundleExecutable</key>
+       <string>SDL_gfx</string>
+       <key>CFBundleInfoDictionaryVersion</key>
+       <string>6.0</string>
+       <key>CFBundlePackageType</key>
+       <string>FMWK</string>
+       <key>CFBundleSignature</key>
+       <string>????</string>
+       <key>CFBundleVersion</key>
+       <string>0.0.1d1</string>
+       <key>CSResourcesFileMapped</key>
+       <true/>
+</dict>
+</plist>
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/SDL_gfx b/build/Debug/Pico.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/SDL_gfx
new file mode 100755 (executable)
index 0000000..6b3e348
Binary files /dev/null and b/build/Debug/Pico.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/SDL_gfx differ
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL_gfx.framework/Versions/Current b/build/Debug/Pico.app/Contents/Frameworks/SDL_gfx.framework/Versions/Current
new file mode 120000 (symlink)
index 0000000..8c7e5a6
--- /dev/null
@@ -0,0 +1 @@
+A
\ No newline at end of file
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL_image.framework/Headers b/build/Debug/Pico.app/Contents/Frameworks/SDL_image.framework/Headers
new file mode 120000 (symlink)
index 0000000..a177d2a
--- /dev/null
@@ -0,0 +1 @@
+Versions/Current/Headers
\ No newline at end of file
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL_image.framework/Resources b/build/Debug/Pico.app/Contents/Frameworks/SDL_image.framework/Resources
new file mode 120000 (symlink)
index 0000000..953ee36
--- /dev/null
@@ -0,0 +1 @@
+Versions/Current/Resources
\ No newline at end of file
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL_image.framework/SDL_image b/build/Debug/Pico.app/Contents/Frameworks/SDL_image.framework/SDL_image
new file mode 120000 (symlink)
index 0000000..c0aeadf
--- /dev/null
@@ -0,0 +1 @@
+Versions/Current/SDL_image
\ No newline at end of file
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL_image.framework/Versions/A/Headers/SDL_image.h b/build/Debug/Pico.app/Contents/Frameworks/SDL_image.framework/Versions/A/Headers/SDL_image.h
new file mode 100644 (file)
index 0000000..7a47487
--- /dev/null
@@ -0,0 +1,116 @@
+/*
+    SDL_image:  An example image loading library for use with SDL
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* A simple library to load images of various formats as SDL surfaces */
+
+#ifndef _SDL_IMAGE_H
+#define _SDL_IMAGE_H
+
+#include "SDL.h"
+#include "SDL_version.h"
+#include "begin_code.h"
+
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
+*/
+#define SDL_IMAGE_MAJOR_VERSION        1
+#define SDL_IMAGE_MINOR_VERSION        2
+#define SDL_IMAGE_PATCHLEVEL   7
+
+/* This macro can be used to fill a version structure with the compile-time
+ * version of the SDL_image library.
+ */
+#define SDL_IMAGE_VERSION(X)                                           \
+{                                                                      \
+       (X)->major = SDL_IMAGE_MAJOR_VERSION;                           \
+       (X)->minor = SDL_IMAGE_MINOR_VERSION;                           \
+       (X)->patch = SDL_IMAGE_PATCHLEVEL;                              \
+}
+
+/* This function gets the version of the dynamically linked SDL_image library.
+   it should NOT be used to fill a version structure, instead you should
+   use the SDL_IMAGE_VERSION() macro.
+ */
+extern DECLSPEC const SDL_version * SDLCALL IMG_Linked_Version(void);
+
+/* Load an image from an SDL data source.
+   The 'type' may be one of: "BMP", "GIF", "PNG", etc.
+
+   If the image format supports a transparent pixel, SDL will set the
+   colorkey for the surface.  You can enable RLE acceleration on the
+   surface afterwards by calling:
+       SDL_SetColorKey(image, SDL_RLEACCEL, image->format->colorkey);
+ */
+extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTyped_RW(SDL_RWops *src, int freesrc, char *type);
+/* Convenience functions */
+extern DECLSPEC SDL_Surface * SDLCALL IMG_Load(const char *file);
+extern DECLSPEC SDL_Surface * SDLCALL IMG_Load_RW(SDL_RWops *src, int freesrc);
+
+/* Invert the alpha of a surface for use with OpenGL
+   This function is now a no-op, and only provided for backwards compatibility.
+*/
+extern DECLSPEC int SDLCALL IMG_InvertAlpha(int on);
+
+/* Functions to detect a file type, given a seekable source */
+extern DECLSPEC int SDLCALL IMG_isBMP(SDL_RWops *src);
+extern DECLSPEC int SDLCALL IMG_isGIF(SDL_RWops *src);
+extern DECLSPEC int SDLCALL IMG_isJPG(SDL_RWops *src);
+extern DECLSPEC int SDLCALL IMG_isLBM(SDL_RWops *src);
+extern DECLSPEC int SDLCALL IMG_isPCX(SDL_RWops *src);
+extern DECLSPEC int SDLCALL IMG_isPNG(SDL_RWops *src);
+extern DECLSPEC int SDLCALL IMG_isPNM(SDL_RWops *src);
+extern DECLSPEC int SDLCALL IMG_isTIF(SDL_RWops *src);
+extern DECLSPEC int SDLCALL IMG_isXCF(SDL_RWops *src);
+extern DECLSPEC int SDLCALL IMG_isXPM(SDL_RWops *src);
+extern DECLSPEC int SDLCALL IMG_isXV(SDL_RWops *src);
+
+/* Individual loading functions */
+extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadBMP_RW(SDL_RWops *src);
+extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadGIF_RW(SDL_RWops *src);
+extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadJPG_RW(SDL_RWops *src);
+extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadLBM_RW(SDL_RWops *src);
+extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPCX_RW(SDL_RWops *src);
+extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPNG_RW(SDL_RWops *src);
+extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPNM_RW(SDL_RWops *src);
+extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTGA_RW(SDL_RWops *src);
+extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTIF_RW(SDL_RWops *src);
+extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXCF_RW(SDL_RWops *src);
+extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXPM_RW(SDL_RWops *src);
+extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXV_RW(SDL_RWops *src);
+
+extern DECLSPEC SDL_Surface * SDLCALL IMG_ReadXPMFromArray(char **xpm);
+
+/* We'll use SDL for reporting errors */
+#define IMG_SetError   SDL_SetError
+#define IMG_GetError   SDL_GetError
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_IMAGE_H */
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL_image.framework/Versions/A/Resources/Info.plist b/build/Debug/Pico.app/Contents/Frameworks/SDL_image.framework/Versions/A/Resources/Info.plist
new file mode 100644 (file)
index 0000000..4b78584
--- /dev/null
@@ -0,0 +1,26 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
+<plist version="1.0">
+<dict>
+       <key>CFBundleDevelopmentRegion</key>
+       <string>English</string>
+       <key>CFBundleExecutable</key>
+       <string>SDL_image</string>
+       <key>CFBundleGetInfoString</key>
+       <string>http://www.libsdl.org</string>
+       <key>CFBundleIdentifier</key>
+       <string>SDL_image</string>
+       <key>CFBundleInfoDictionaryVersion</key>
+       <string>6.0</string>
+       <key>CFBundleName</key>
+       <string>Simple DirectMedia Layer</string>
+       <key>CFBundlePackageType</key>
+       <string>FMWK</string>
+       <key>CFBundleShortVersionString</key>
+       <string>1.2.3</string>
+       <key>CFBundleSignature</key>
+       <string>SDL_imageX</string>
+       <key>CFBundleVersion</key>
+       <string>1.2.3</string>
+</dict>
+</plist>
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL_image.framework/Versions/A/SDL_image b/build/Debug/Pico.app/Contents/Frameworks/SDL_image.framework/Versions/A/SDL_image
new file mode 100755 (executable)
index 0000000..8cf510f
Binary files /dev/null and b/build/Debug/Pico.app/Contents/Frameworks/SDL_image.framework/Versions/A/SDL_image differ
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL_image.framework/Versions/Current b/build/Debug/Pico.app/Contents/Frameworks/SDL_image.framework/Versions/Current
new file mode 120000 (symlink)
index 0000000..8c7e5a6
--- /dev/null
@@ -0,0 +1 @@
+A
\ No newline at end of file
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL_mixer.framework/Headers b/build/Debug/Pico.app/Contents/Frameworks/SDL_mixer.framework/Headers
new file mode 120000 (symlink)
index 0000000..a177d2a
--- /dev/null
@@ -0,0 +1 @@
+Versions/Current/Headers
\ No newline at end of file
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL_mixer.framework/Resources b/build/Debug/Pico.app/Contents/Frameworks/SDL_mixer.framework/Resources
new file mode 120000 (symlink)
index 0000000..953ee36
--- /dev/null
@@ -0,0 +1 @@
+Versions/Current/Resources
\ No newline at end of file
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL_mixer.framework/SDL_mixer b/build/Debug/Pico.app/Contents/Frameworks/SDL_mixer.framework/SDL_mixer
new file mode 120000 (symlink)
index 0000000..ca3e38a
--- /dev/null
@@ -0,0 +1 @@
+Versions/Current/SDL_mixer
\ No newline at end of file
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL_mixer.framework/Versions/A/Headers/SDL_mixer.h b/build/Debug/Pico.app/Contents/Frameworks/SDL_mixer.framework/Versions/A/Headers/SDL_mixer.h
new file mode 100644 (file)
index 0000000..808b88b
--- /dev/null
@@ -0,0 +1,583 @@
+/*
+    SDL_mixer:  An audio mixer library based on the SDL library
+    Copyright (C) 1997-2004 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* $Id: SDL_mixer.h 3278 2007-07-15 05:33:35Z slouken $ */
+
+#ifndef _SDL_MIXER_H
+#define _SDL_MIXER_H
+
+#include "SDL_types.h"
+#include "SDL_rwops.h"
+#include "SDL_audio.h"
+#include "SDL_endian.h"
+#include "SDL_version.h"
+#include "begin_code.h"
+
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
+*/
+#define SDL_MIXER_MAJOR_VERSION        1
+#define SDL_MIXER_MINOR_VERSION        2
+#define SDL_MIXER_PATCHLEVEL   8
+
+/* This macro can be used to fill a version structure with the compile-time
+ * version of the SDL_mixer library.
+ */
+#define SDL_MIXER_VERSION(X)                                           \
+{                                                                      \
+       (X)->major = SDL_MIXER_MAJOR_VERSION;                           \
+       (X)->minor = SDL_MIXER_MINOR_VERSION;                           \
+       (X)->patch = SDL_MIXER_PATCHLEVEL;                              \
+}
+
+/* Backwards compatibility */
+#define MIX_MAJOR_VERSION      SDL_MIXER_MAJOR_VERSION
+#define MIX_MINOR_VERSION      SDL_MIXER_MINOR_VERSION
+#define MIX_PATCHLEVEL         SDL_MIXER_PATCHLEVEL
+#define MIX_VERSION(X)         SDL_MIXER_VERSION(X)
+
+/* This function gets the version of the dynamically linked SDL_mixer library.
+   it should NOT be used to fill a version structure, instead you should
+   use the SDL_MIXER_VERSION() macro.
+ */
+extern DECLSPEC const SDL_version * SDLCALL Mix_Linked_Version(void);
+
+
+/* The default mixer has 8 simultaneous mixing channels */
+#ifndef MIX_CHANNELS
+#define MIX_CHANNELS   8
+#endif
+
+/* Good default values for a PC soundcard */
+#define MIX_DEFAULT_FREQUENCY  22050
+#if SDL_BYTEORDER == SDL_LIL_ENDIAN
+#define MIX_DEFAULT_FORMAT     AUDIO_S16LSB
+#else
+#define MIX_DEFAULT_FORMAT     AUDIO_S16MSB
+#endif
+#define MIX_DEFAULT_CHANNELS   2
+#define MIX_MAX_VOLUME         128     /* Volume of a chunk */
+
+/* The internal format for an audio chunk */
+typedef struct Mix_Chunk {
+       int allocated;
+       Uint8 *abuf;
+       Uint32 alen;
+       Uint8 volume;           /* Per-sample volume, 0-128 */
+} Mix_Chunk;
+
+/* The different fading types supported */
+typedef enum {
+       MIX_NO_FADING,
+       MIX_FADING_OUT,
+       MIX_FADING_IN
+} Mix_Fading;
+
+typedef enum {
+       MUS_NONE,
+       MUS_CMD,
+       MUS_WAV,
+       MUS_MOD,
+       MUS_MID,
+       MUS_OGG,
+       MUS_MP3,
+       MUS_MP3_MAD
+} Mix_MusicType;
+
+/* The internal format for a music chunk interpreted via mikmod */
+typedef struct _Mix_Music Mix_Music;
+
+/* Open the mixer with a certain audio format */
+extern DECLSPEC int SDLCALL Mix_OpenAudio(int frequency, Uint16 format, int channels,
+                                                       int chunksize);
+
+/* Dynamically change the number of channels managed by the mixer.
+   If decreasing the number of channels, the upper channels are
+   stopped.
+   This function returns the new number of allocated channels.
+ */
+extern DECLSPEC int SDLCALL Mix_AllocateChannels(int numchans);
+
+/* Find out what the actual audio device parameters are.
+   This function returns 1 if the audio has been opened, 0 otherwise.
+ */
+extern DECLSPEC int SDLCALL Mix_QuerySpec(int *frequency,Uint16 *format,int *channels);
+
+/* Load a wave file or a music (.mod .s3m .it .xm) file */
+extern DECLSPEC Mix_Chunk * SDLCALL Mix_LoadWAV_RW(SDL_RWops *src, int freesrc);
+#define Mix_LoadWAV(file)      Mix_LoadWAV_RW(SDL_RWFromFile(file, "rb"), 1)
+extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS(const char *file);
+
+/* Load a music file from an SDL_RWop object (Ogg and MikMod specific currently)
+   Matt Campbell (matt@campbellhome.dhs.org) April 2000 */
+extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS_RW(SDL_RWops *rw);
+
+/* Load a wave file of the mixer format from a memory buffer */
+extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_WAV(Uint8 *mem);
+
+/* Load raw audio data of the mixer format from a memory buffer */
+extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_RAW(Uint8 *mem, Uint32 len);
+
+/* Free an audio chunk previously loaded */
+extern DECLSPEC void SDLCALL Mix_FreeChunk(Mix_Chunk *chunk);
+extern DECLSPEC void SDLCALL Mix_FreeMusic(Mix_Music *music);
+
+/* Find out the music format of a mixer music, or the currently playing
+   music, if 'music' is NULL.
+*/
+extern DECLSPEC Mix_MusicType SDLCALL Mix_GetMusicType(const Mix_Music *music);
+
+/* Set a function that is called after all mixing is performed.
+   This can be used to provide real-time visual display of the audio stream
+   or add a custom mixer filter for the stream data.
+*/
+extern DECLSPEC void SDLCALL Mix_SetPostMix(void (*mix_func)
+                             (void *udata, Uint8 *stream, int len), void *arg);
+
+/* Add your own music player or additional mixer function.
+   If 'mix_func' is NULL, the default music player is re-enabled.
+ */
+extern DECLSPEC void SDLCALL Mix_HookMusic(void (*mix_func)
+                          (void *udata, Uint8 *stream, int len), void *arg);
+
+/* Add your own callback when the music has finished playing.
+   This callback is only called if the music finishes naturally.
+ */
+extern DECLSPEC void SDLCALL Mix_HookMusicFinished(void (*music_finished)(void));
+
+/* Get a pointer to the user data for the current music hook */
+extern DECLSPEC void * SDLCALL Mix_GetMusicHookData(void);
+
+/*
+ * Add your own callback when a channel has finished playing. NULL
+ *  to disable callback. The callback may be called from the mixer's audio 
+ *  callback or it could be called as a result of Mix_HaltChannel(), etc.
+ *  do not call SDL_LockAudio() from this callback; you will either be 
+ *  inside the audio callback, or SDL_mixer will explicitly lock the audio
+ *  before calling your callback.
+ */
+extern DECLSPEC void SDLCALL Mix_ChannelFinished(void (*channel_finished)(int channel));
+
+
+/* Special Effects API by ryan c. gordon. (icculus@icculus.org) */
+
+#define MIX_CHANNEL_POST  -2
+
+/* This is the format of a special effect callback:
+ *
+ *   myeffect(int chan, void *stream, int len, void *udata);
+ *
+ * (chan) is the channel number that your effect is affecting. (stream) is
+ *  the buffer of data to work upon. (len) is the size of (stream), and
+ *  (udata) is a user-defined bit of data, which you pass as the last arg of
+ *  Mix_RegisterEffect(), and is passed back unmolested to your callback.
+ *  Your effect changes the contents of (stream) based on whatever parameters
+ *  are significant, or just leaves it be, if you prefer. You can do whatever
+ *  you like to the buffer, though, and it will continue in its changed state
+ *  down the mixing pipeline, through any other effect functions, then finally
+ *  to be mixed with the rest of the channels and music for the final output
+ *  stream.
+ *
+ * DO NOT EVER call SDL_LockAudio() from your callback function!
+ */
+typedef void (*Mix_EffectFunc_t)(int chan, void *stream, int len, void *udata);
+
+/*
+ * This is a callback that signifies that a channel has finished all its
+ *  loops and has completed playback. This gets called if the buffer
+ *  plays out normally, or if you call Mix_HaltChannel(), implicitly stop
+ *  a channel via Mix_AllocateChannels(), or unregister a callback while
+ *  it's still playing.
+ *
+ * DO NOT EVER call SDL_LockAudio() from your callback function!
+ */
+typedef void (*Mix_EffectDone_t)(int chan, void *udata);
+
+
+/* Register a special effect function. At mixing time, the channel data is
+ *  copied into a buffer and passed through each registered effect function.
+ *  After it passes through all the functions, it is mixed into the final
+ *  output stream. The copy to buffer is performed once, then each effect
+ *  function performs on the output of the previous effect. Understand that
+ *  this extra copy to a buffer is not performed if there are no effects
+ *  registered for a given chunk, which saves CPU cycles, and any given
+ *  effect will be extra cycles, too, so it is crucial that your code run
+ *  fast. Also note that the data that your function is given is in the
+ *  format of the sound device, and not the format you gave to Mix_OpenAudio(),
+ *  although they may in reality be the same. This is an unfortunate but
+ *  necessary speed concern. Use Mix_QuerySpec() to determine if you can
+ *  handle the data before you register your effect, and take appropriate
+ *  actions.
+ * You may also specify a callback (Mix_EffectDone_t) that is called when
+ *  the channel finishes playing. This gives you a more fine-grained control
+ *  than Mix_ChannelFinished(), in case you need to free effect-specific
+ *  resources, etc. If you don't need this, you can specify NULL.
+ * You may set the callbacks before or after calling Mix_PlayChannel().
+ * Things like Mix_SetPanning() are just internal special effect functions,
+ *  so if you are using that, you've already incurred the overhead of a copy
+ *  to a separate buffer, and that these effects will be in the queue with
+ *  any functions you've registered. The list of registered effects for a
+ *  channel is reset when a chunk finishes playing, so you need to explicitly
+ *  set them with each call to Mix_PlayChannel*().
+ * You may also register a special effect function that is to be run after
+ *  final mixing occurs. The rules for these callbacks are identical to those
+ *  in Mix_RegisterEffect, but they are run after all the channels and the
+ *  music have been mixed into a single stream, whereas channel-specific
+ *  effects run on a given channel before any other mixing occurs. These
+ *  global effect callbacks are call "posteffects". Posteffects only have
+ *  their Mix_EffectDone_t function called when they are unregistered (since
+ *  the main output stream is never "done" in the same sense as a channel).
+ *  You must unregister them manually when you've had enough. Your callback
+ *  will be told that the channel being mixed is (MIX_CHANNEL_POST) if the
+ *  processing is considered a posteffect.
+ *
+ * After all these effects have finished processing, the callback registered
+ *  through Mix_SetPostMix() runs, and then the stream goes to the audio
+ *  device. 
+ *
+ * DO NOT EVER call SDL_LockAudio() from your callback function!
+ *
+ * returns zero if error (no such channel), nonzero if added.
+ *  Error messages can be retrieved from Mix_GetError().
+ */
+extern DECLSPEC int SDLCALL Mix_RegisterEffect(int chan, Mix_EffectFunc_t f,
+                                       Mix_EffectDone_t d, void *arg);
+
+
+/* You may not need to call this explicitly, unless you need to stop an
+ *  effect from processing in the middle of a chunk's playback.
+ * Posteffects are never implicitly unregistered as they are for channels,
+ *  but they may be explicitly unregistered through this function by
+ *  specifying MIX_CHANNEL_POST for a channel.
+ * returns zero if error (no such channel or effect), nonzero if removed.
+ *  Error messages can be retrieved from Mix_GetError().
+ */
+extern DECLSPEC int SDLCALL Mix_UnregisterEffect(int channel, Mix_EffectFunc_t f);
+
+
+/* You may not need to call this explicitly, unless you need to stop all
+ *  effects from processing in the middle of a chunk's playback. Note that
+ *  this will also shut off some internal effect processing, since
+ *  Mix_SetPanning() and others may use this API under the hood. This is
+ *  called internally when a channel completes playback.
+ * Posteffects are never implicitly unregistered as they are for channels,
+ *  but they may be explicitly unregistered through this function by
+ *  specifying MIX_CHANNEL_POST for a channel.
+ * returns zero if error (no such channel), nonzero if all effects removed.
+ *  Error messages can be retrieved from Mix_GetError().
+ */
+extern DECLSPEC int SDLCALL Mix_UnregisterAllEffects(int channel);
+
+
+#define MIX_EFFECTSMAXSPEED  "MIX_EFFECTSMAXSPEED"
+
+/*
+ * These are the internally-defined mixing effects. They use the same API that
+ *  effects defined in the application use, but are provided here as a
+ *  convenience. Some effects can reduce their quality or use more memory in
+ *  the name of speed; to enable this, make sure the environment variable
+ *  MIX_EFFECTSMAXSPEED (see above) is defined before you call
+ *  Mix_OpenAudio().
+ */
+
+
+/* Set the panning of a channel. The left and right channels are specified
+ *  as integers between 0 and 255, quietest to loudest, respectively.
+ *
+ * Technically, this is just individual volume control for a sample with
+ *  two (stereo) channels, so it can be used for more than just panning.
+ *  If you want real panning, call it like this:
+ *
+ *   Mix_SetPanning(channel, left, 255 - left);
+ *
+ * ...which isn't so hard.
+ *
+ * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
+ *  the panning will be done to the final mixed stream before passing it on
+ *  to the audio device.
+ *
+ * This uses the Mix_RegisterEffect() API internally, and returns without
+ *  registering the effect function if the audio device is not configured
+ *  for stereo output. Setting both (left) and (right) to 255 causes this
+ *  effect to be unregistered, since that is the data's normal state.
+ *
+ * returns zero if error (no such channel or Mix_RegisterEffect() fails),
+ *  nonzero if panning effect enabled. Note that an audio device in mono
+ *  mode is a no-op, but this call will return successful in that case.
+ *  Error messages can be retrieved from Mix_GetError().
+ */
+extern DECLSPEC int SDLCALL Mix_SetPanning(int channel, Uint8 left, Uint8 right);
+
+
+/* Set the position of a channel. (angle) is an integer from 0 to 360, that
+ *  specifies the location of the sound in relation to the listener. (angle)
+ *  will be reduced as neccesary (540 becomes 180 degrees, -100 becomes 260).
+ *  Angle 0 is due north, and rotates clockwise as the value increases.
+ *  For efficiency, the precision of this effect may be limited (angles 1
+ *  through 7 might all produce the same effect, 8 through 15 are equal, etc).
+ *  (distance) is an integer between 0 and 255 that specifies the space
+ *  between the sound and the listener. The larger the number, the further
+ *  away the sound is. Using 255 does not guarantee that the channel will be
+ *  culled from the mixing process or be completely silent. For efficiency,
+ *  the precision of this effect may be limited (distance 0 through 5 might
+ *  all produce the same effect, 6 through 10 are equal, etc). Setting (angle)
+ *  and (distance) to 0 unregisters this effect, since the data would be
+ *  unchanged.
+ *
+ * If you need more precise positional audio, consider using OpenAL for
+ *  spatialized effects instead of SDL_mixer. This is only meant to be a
+ *  basic effect for simple "3D" games.
+ *
+ * If the audio device is configured for mono output, then you won't get
+ *  any effectiveness from the angle; however, distance attenuation on the
+ *  channel will still occur. While this effect will function with stereo
+ *  voices, it makes more sense to use voices with only one channel of sound,
+ *  so when they are mixed through this effect, the positioning will sound
+ *  correct. You can convert them to mono through SDL before giving them to
+ *  the mixer in the first place if you like.
+ *
+ * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
+ *  the positioning will be done to the final mixed stream before passing it
+ *  on to the audio device.
+ *
+ * This is a convenience wrapper over Mix_SetDistance() and Mix_SetPanning().
+ *
+ * returns zero if error (no such channel or Mix_RegisterEffect() fails),
+ *  nonzero if position effect is enabled.
+ *  Error messages can be retrieved from Mix_GetError().
+ */
+extern DECLSPEC int SDLCALL Mix_SetPosition(int channel, Sint16 angle, Uint8 distance);
+
+
+/* Set the "distance" of a channel. (distance) is an integer from 0 to 255
+ *  that specifies the location of the sound in relation to the listener.
+ *  Distance 0 is overlapping the listener, and 255 is as far away as possible
+ *  A distance of 255 does not guarantee silence; in such a case, you might
+ *  want to try changing the chunk's volume, or just cull the sample from the
+ *  mixing process with Mix_HaltChannel().
+ * For efficiency, the precision of this effect may be limited (distances 1
+ *  through 7 might all produce the same effect, 8 through 15 are equal, etc).
+ *  (distance) is an integer between 0 and 255 that specifies the space
+ *  between the sound and the listener. The larger the number, the further
+ *  away the sound is.
+ * Setting (distance) to 0 unregisters this effect, since the data would be
+ *  unchanged.
+ * If you need more precise positional audio, consider using OpenAL for
+ *  spatialized effects instead of SDL_mixer. This is only meant to be a
+ *  basic effect for simple "3D" games.
+ *
+ * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
+ *  the distance attenuation will be done to the final mixed stream before
+ *  passing it on to the audio device.
+ *
+ * This uses the Mix_RegisterEffect() API internally.
+ *
+ * returns zero if error (no such channel or Mix_RegisterEffect() fails),
+ *  nonzero if position effect is enabled.
+ *  Error messages can be retrieved from Mix_GetError().
+ */
+extern DECLSPEC int SDLCALL Mix_SetDistance(int channel, Uint8 distance);
+
+
+/*
+ * !!! FIXME : Haven't implemented, since the effect goes past the
+ *              end of the sound buffer. Will have to think about this.
+ *               --ryan.
+ */
+#if 0
+/* Causes an echo effect to be mixed into a sound. (echo) is the amount
+ *  of echo to mix. 0 is no echo, 255 is infinite (and probably not
+ *  what you want).
+ *
+ * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
+ *  the reverbing will be done to the final mixed stream before passing it on
+ *  to the audio device.
+ *
+ * This uses the Mix_RegisterEffect() API internally. If you specify an echo
+ *  of zero, the effect is unregistered, as the data is already in that state.
+ *
+ * returns zero if error (no such channel or Mix_RegisterEffect() fails),
+ *  nonzero if reversing effect is enabled.
+ *  Error messages can be retrieved from Mix_GetError().
+ */
+extern no_parse_DECLSPEC int SDLCALL Mix_SetReverb(int channel, Uint8 echo);
+#endif
+
+/* Causes a channel to reverse its stereo. This is handy if the user has his
+ *  speakers hooked up backwards, or you would like to have a minor bit of
+ *  psychedelia in your sound code.  :)  Calling this function with (flip)
+ *  set to non-zero reverses the chunks's usual channels. If (flip) is zero,
+ *  the effect is unregistered.
+ *
+ * This uses the Mix_RegisterEffect() API internally, and thus is probably
+ *  more CPU intensive than having the user just plug in his speakers
+ *  correctly. Mix_SetReverseStereo() returns without registering the effect
+ *  function if the audio device is not configured for stereo output.
+ *
+ * If you specify MIX_CHANNEL_POST for (channel), then this the effect is used
+ *  on the final mixed stream before sending it on to the audio device (a
+ *  posteffect).
+ *
+ * returns zero if error (no such channel or Mix_RegisterEffect() fails),
+ *  nonzero if reversing effect is enabled. Note that an audio device in mono
+ *  mode is a no-op, but this call will return successful in that case.
+ *  Error messages can be retrieved from Mix_GetError().
+ */
+extern DECLSPEC int SDLCALL Mix_SetReverseStereo(int channel, int flip);
+
+/* end of effects API. --ryan. */
+
+
+/* Reserve the first channels (0 -> n-1) for the application, i.e. don't allocate
+   them dynamically to the next sample if requested with a -1 value below.
+   Returns the number of reserved channels.
+ */
+extern DECLSPEC int SDLCALL Mix_ReserveChannels(int num);
+
+/* Channel grouping functions */
+
+/* Attach a tag to a channel. A tag can be assigned to several mixer
+   channels, to form groups of channels.
+   If 'tag' is -1, the tag is removed (actually -1 is the tag used to
+   represent the group of all the channels).
+   Returns true if everything was OK.
+ */
+extern DECLSPEC int SDLCALL Mix_GroupChannel(int which, int tag);
+/* Assign several consecutive channels to a group */
+extern DECLSPEC int SDLCALL Mix_GroupChannels(int from, int to, int tag);
+/* Finds the first available channel in a group of channels,
+   returning -1 if none are available.
+ */
+extern DECLSPEC int SDLCALL Mix_GroupAvailable(int tag);
+/* Returns the number of channels in a group. This is also a subtle
+   way to get the total number of channels when 'tag' is -1
+ */
+extern DECLSPEC int SDLCALL Mix_GroupCount(int tag);
+/* Finds the "oldest" sample playing in a group of channels */
+extern DECLSPEC int SDLCALL Mix_GroupOldest(int tag);
+/* Finds the "most recent" (i.e. last) sample playing in a group of channels */
+extern DECLSPEC int SDLCALL Mix_GroupNewer(int tag);
+
+/* Play an audio chunk on a specific channel.
+   If the specified channel is -1, play on the first free channel.
+   If 'loops' is greater than zero, loop the sound that many times.
+   If 'loops' is -1, loop inifinitely (~65000 times).
+   Returns which channel was used to play the sound.
+*/
+#define Mix_PlayChannel(channel,chunk,loops) Mix_PlayChannelTimed(channel,chunk,loops,-1)
+/* The same as above, but the sound is played at most 'ticks' milliseconds */
+extern DECLSPEC int SDLCALL Mix_PlayChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ticks);
+extern DECLSPEC int SDLCALL Mix_PlayMusic(Mix_Music *music, int loops);
+
+/* Fade in music or a channel over "ms" milliseconds, same semantics as the "Play" functions */
+extern DECLSPEC int SDLCALL Mix_FadeInMusic(Mix_Music *music, int loops, int ms);
+extern DECLSPEC int SDLCALL Mix_FadeInMusicPos(Mix_Music *music, int loops, int ms, double position);
+#define Mix_FadeInChannel(channel,chunk,loops,ms) Mix_FadeInChannelTimed(channel,chunk,loops,ms,-1)
+extern DECLSPEC int SDLCALL Mix_FadeInChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ms, int ticks);
+
+/* Set the volume in the range of 0-128 of a specific channel or chunk.
+   If the specified channel is -1, set volume for all channels.
+   Returns the original volume.
+   If the specified volume is -1, just return the current volume.
+*/
+extern DECLSPEC int SDLCALL Mix_Volume(int channel, int volume);
+extern DECLSPEC int SDLCALL Mix_VolumeChunk(Mix_Chunk *chunk, int volume);
+extern DECLSPEC int SDLCALL Mix_VolumeMusic(int volume);
+
+/* Halt playing of a particular channel */
+extern DECLSPEC int SDLCALL Mix_HaltChannel(int channel);
+extern DECLSPEC int SDLCALL Mix_HaltGroup(int tag);
+extern DECLSPEC int SDLCALL Mix_HaltMusic(void);
+
+/* Change the expiration delay for a particular channel.
+   The sample will stop playing after the 'ticks' milliseconds have elapsed,
+   or remove the expiration if 'ticks' is -1
+*/
+extern DECLSPEC int SDLCALL Mix_ExpireChannel(int channel, int ticks);
+
+/* Halt a channel, fading it out progressively till it's silent
+   The ms parameter indicates the number of milliseconds the fading
+   will take.
+ */
+extern DECLSPEC int SDLCALL Mix_FadeOutChannel(int which, int ms);
+extern DECLSPEC int SDLCALL Mix_FadeOutGroup(int tag, int ms);
+extern DECLSPEC int SDLCALL Mix_FadeOutMusic(int ms);
+
+/* Query the fading status of a channel */
+extern DECLSPEC Mix_Fading SDLCALL Mix_FadingMusic(void);
+extern DECLSPEC Mix_Fading SDLCALL Mix_FadingChannel(int which);
+
+/* Pause/Resume a particular channel */
+extern DECLSPEC void SDLCALL Mix_Pause(int channel);
+extern DECLSPEC void SDLCALL Mix_Resume(int channel);
+extern DECLSPEC int SDLCALL Mix_Paused(int channel);
+
+/* Pause/Resume the music stream */
+extern DECLSPEC void SDLCALL Mix_PauseMusic(void);
+extern DECLSPEC void SDLCALL Mix_ResumeMusic(void);
+extern DECLSPEC void SDLCALL Mix_RewindMusic(void);
+extern DECLSPEC int SDLCALL Mix_PausedMusic(void);
+
+/* Set the current position in the music stream.
+   This returns 0 if successful, or -1 if it failed or isn't implemented.
+   This function is only implemented for MOD music formats (set pattern
+   order number) and for OGG music (set position in seconds), at the
+   moment.
+*/
+extern DECLSPEC int SDLCALL Mix_SetMusicPosition(double position);
+
+/* Check the status of a specific channel.
+   If the specified channel is -1, check all channels.
+*/
+extern DECLSPEC int SDLCALL Mix_Playing(int channel);
+extern DECLSPEC int SDLCALL Mix_PlayingMusic(void);
+
+/* Stop music and set external music playback command */
+extern DECLSPEC int SDLCALL Mix_SetMusicCMD(const char *command);
+
+/* Synchro value is set by MikMod from modules while playing */
+extern DECLSPEC int SDLCALL Mix_SetSynchroValue(int value);
+extern DECLSPEC int SDLCALL Mix_GetSynchroValue(void);
+
+/* Get the Mix_Chunk currently associated with a mixer channel
+    Returns NULL if it's an invalid channel, or there's no chunk associated.
+*/
+extern DECLSPEC Mix_Chunk * SDLCALL Mix_GetChunk(int channel);
+
+/* Close the mixer, halting all playing audio */
+extern DECLSPEC void SDLCALL Mix_CloseAudio(void);
+
+/* We'll use SDL for reporting errors */
+#define Mix_SetError   SDL_SetError
+#define Mix_GetError   SDL_GetError
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_MIXER_H */
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL_mixer.framework/Versions/A/Resources/Info.plist b/build/Debug/Pico.app/Contents/Frameworks/SDL_mixer.framework/Versions/A/Resources/Info.plist
new file mode 100644 (file)
index 0000000..1ae2c5d
--- /dev/null
@@ -0,0 +1,26 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
+<plist version="1.0">
+<dict>
+       <key>CFBundleDevelopmentRegion</key>
+       <string>English</string>
+       <key>CFBundleExecutable</key>
+       <string>SDL_mixer</string>
+       <key>CFBundleGetInfoString</key>
+       <string>http://www.libsdl.org</string>
+       <key>CFBundleIdentifier</key>
+       <string>SDL_mixer</string>
+       <key>CFBundleInfoDictionaryVersion</key>
+       <string>6.0</string>
+       <key>CFBundleName</key>
+       <string>Simple DirectMedia Layer</string>
+       <key>CFBundlePackageType</key>
+       <string>FMWK</string>
+       <key>CFBundleShortVersionString</key>
+       <string>1.2.5</string>
+       <key>CFBundleSignature</key>
+       <string>SDL_mixerX</string>
+       <key>CFBundleVersion</key>
+       <string>1.2.5</string>
+</dict>
+</plist>
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL_mixer.framework/Versions/A/SDL_mixer b/build/Debug/Pico.app/Contents/Frameworks/SDL_mixer.framework/Versions/A/SDL_mixer
new file mode 100755 (executable)
index 0000000..4b1d7bb
Binary files /dev/null and b/build/Debug/Pico.app/Contents/Frameworks/SDL_mixer.framework/Versions/A/SDL_mixer differ
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL_mixer.framework/Versions/Current b/build/Debug/Pico.app/Contents/Frameworks/SDL_mixer.framework/Versions/Current
new file mode 120000 (symlink)
index 0000000..8c7e5a6
--- /dev/null
@@ -0,0 +1 @@
+A
\ No newline at end of file
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL_ttf.framework/Headers b/build/Debug/Pico.app/Contents/Frameworks/SDL_ttf.framework/Headers
new file mode 120000 (symlink)
index 0000000..a177d2a
--- /dev/null
@@ -0,0 +1 @@
+Versions/Current/Headers
\ No newline at end of file
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL_ttf.framework/Resources b/build/Debug/Pico.app/Contents/Frameworks/SDL_ttf.framework/Resources
new file mode 120000 (symlink)
index 0000000..953ee36
--- /dev/null
@@ -0,0 +1 @@
+Versions/Current/Resources
\ No newline at end of file
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL_ttf.framework/SDL_ttf b/build/Debug/Pico.app/Contents/Frameworks/SDL_ttf.framework/SDL_ttf
new file mode 120000 (symlink)
index 0000000..c9b831c
--- /dev/null
@@ -0,0 +1 @@
+Versions/Current/SDL_ttf
\ No newline at end of file
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL_ttf.framework/Versions/A/Headers/SDL_ttf.h b/build/Debug/Pico.app/Contents/Frameworks/SDL_ttf.framework/Versions/A/Headers/SDL_ttf.h
new file mode 100644 (file)
index 0000000..581e330
--- /dev/null
@@ -0,0 +1,234 @@
+/*
+    SDL_ttf:  A companion library to SDL for working with TrueType (tm) fonts
+    Copyright (C) 1997-2004 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* $Id: SDL_ttf.h 3282 2007-07-15 06:02:48Z slouken $ */
+
+/* This library is a wrapper around the excellent FreeType 2.0 library,
+   available at:
+       http://www.freetype.org/
+*/
+
+#ifndef _SDL_TTF_H
+#define _SDL_TTF_H
+
+#include "SDL.h"
+#include "begin_code.h"
+
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
+*/
+#define SDL_TTF_MAJOR_VERSION  2
+#define SDL_TTF_MINOR_VERSION  0
+#define SDL_TTF_PATCHLEVEL     9
+
+/* This macro can be used to fill a version structure with the compile-time
+ * version of the SDL_ttf library.
+ */
+#define SDL_TTF_VERSION(X)                                             \
+{                                                                      \
+       (X)->major = SDL_TTF_MAJOR_VERSION;                             \
+       (X)->minor = SDL_TTF_MINOR_VERSION;                             \
+       (X)->patch = SDL_TTF_PATCHLEVEL;                                \
+}
+
+/* Backwards compatibility */
+#define TTF_MAJOR_VERSION      SDL_TTF_MAJOR_VERSION
+#define TTF_MINOR_VERSION      SDL_TTF_MINOR_VERSION
+#define TTF_PATCHLEVEL         SDL_TTF_PATCHLEVEL
+#define TTF_VERSION(X)         SDL_TTF_VERSION(X)
+
+/* This function gets the version of the dynamically linked SDL_ttf library.
+   it should NOT be used to fill a version structure, instead you should
+   use the SDL_TTF_VERSION() macro.
+ */
+extern DECLSPEC const SDL_version * SDLCALL TTF_Linked_Version(void);
+
+/* ZERO WIDTH NO-BREAKSPACE (Unicode byte order mark) */
+#define UNICODE_BOM_NATIVE     0xFEFF
+#define UNICODE_BOM_SWAPPED    0xFFFE
+
+/* This function tells the library whether UNICODE text is generally
+   byteswapped.  A UNICODE BOM character in a string will override
+   this setting for the remainder of that string.
+*/
+extern DECLSPEC void SDLCALL TTF_ByteSwappedUNICODE(int swapped);
+
+/* The internal structure containing font information */
+typedef struct _TTF_Font TTF_Font;
+
+/* Initialize the TTF engine - returns 0 if successful, -1 on error */
+extern DECLSPEC int SDLCALL TTF_Init(void);
+
+/* Open a font file and create a font of the specified point size.
+ * Some .fon fonts will have several sizes embedded in the file, so the
+ * point size becomes the index of choosing which size.  If the value
+ * is too high, the last indexed size will be the default. */
+extern DECLSPEC TTF_Font * SDLCALL TTF_OpenFont(const char *file, int ptsize);
+extern DECLSPEC TTF_Font * SDLCALL TTF_OpenFontIndex(const char *file, int ptsize, long index);
+extern DECLSPEC TTF_Font * SDLCALL TTF_OpenFontRW(SDL_RWops *src, int freesrc, int ptsize);
+extern DECLSPEC TTF_Font * SDLCALL TTF_OpenFontIndexRW(SDL_RWops *src, int freesrc, int ptsize, long index);
+
+/* Set and retrieve the font style
+   This font style is implemented by modifying the font glyphs, and
+   doesn't reflect any inherent properties of the truetype font file.
+*/
+#define TTF_STYLE_NORMAL       0x00
+#define TTF_STYLE_BOLD         0x01
+#define TTF_STYLE_ITALIC       0x02
+#define TTF_STYLE_UNDERLINE    0x04
+extern DECLSPEC int SDLCALL TTF_GetFontStyle(const TTF_Font *font);
+extern DECLSPEC void SDLCALL TTF_SetFontStyle(TTF_Font *font, int style);
+
+/* Get the total height of the font - usually equal to point size */
+extern DECLSPEC int SDLCALL TTF_FontHeight(const TTF_Font *font);
+
+/* Get the offset from the baseline to the top of the font
+   This is a positive value, relative to the baseline.
+ */
+extern DECLSPEC int SDLCALL TTF_FontAscent(const TTF_Font *font);
+
+/* Get the offset from the baseline to the bottom of the font
+   This is a negative value, relative to the baseline.
+ */
+extern DECLSPEC int SDLCALL TTF_FontDescent(const TTF_Font *font);
+
+/* Get the recommended spacing between lines of text for this font */
+extern DECLSPEC int SDLCALL TTF_FontLineSkip(const TTF_Font *font);
+
+/* Get the number of faces of the font */
+extern DECLSPEC long SDLCALL TTF_FontFaces(const TTF_Font *font);
+
+/* Get the font face attributes, if any */
+extern DECLSPEC int SDLCALL TTF_FontFaceIsFixedWidth(const TTF_Font *font);
+extern DECLSPEC char * SDLCALL TTF_FontFaceFamilyName(const TTF_Font *font);
+extern DECLSPEC char * SDLCALL TTF_FontFaceStyleName(const TTF_Font *font);
+
+/* Get the metrics (dimensions) of a glyph
+   To understand what these metrics mean, here is a useful link:
+    http://freetype.sourceforge.net/freetype2/docs/tutorial/step2.html
+ */
+extern DECLSPEC int SDLCALL TTF_GlyphMetrics(TTF_Font *font, Uint16 ch,
+                                    int *minx, int *maxx,
+                                     int *miny, int *maxy, int *advance);
+
+/* Get the dimensions of a rendered string of text */
+extern DECLSPEC int SDLCALL TTF_SizeText(TTF_Font *font, const char *text, int *w, int *h);
+extern DECLSPEC int SDLCALL TTF_SizeUTF8(TTF_Font *font, const char *text, int *w, int *h);
+extern DECLSPEC int SDLCALL TTF_SizeUNICODE(TTF_Font *font, const Uint16 *text, int *w, int *h);
+
+/* Create an 8-bit palettized surface and render the given text at
+   fast quality with the given font and color.  The 0 pixel is the
+   colorkey, giving a transparent background, and the 1 pixel is set
+   to the text color.
+   This function returns the new surface, or NULL if there was an error.
+*/
+extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderText_Solid(TTF_Font *font,
+                               const char *text, SDL_Color fg);
+extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUTF8_Solid(TTF_Font *font,
+                               const char *text, SDL_Color fg);
+extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUNICODE_Solid(TTF_Font *font,
+                               const Uint16 *text, SDL_Color fg);
+
+/* Create an 8-bit palettized surface and render the given glyph at
+   fast quality with the given font and color.  The 0 pixel is the
+   colorkey, giving a transparent background, and the 1 pixel is set
+   to the text color.  The glyph is rendered without any padding or
+   centering in the X direction, and aligned normally in the Y direction.
+   This function returns the new surface, or NULL if there was an error.
+*/
+extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderGlyph_Solid(TTF_Font *font,
+                                       Uint16 ch, SDL_Color fg);
+
+/* Create an 8-bit palettized surface and render the given text at
+   high quality with the given font and colors.  The 0 pixel is background,
+   while other pixels have varying degrees of the foreground color.
+   This function returns the new surface, or NULL if there was an error.
+*/
+extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderText_Shaded(TTF_Font *font,
+                               const char *text, SDL_Color fg, SDL_Color bg);
+extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUTF8_Shaded(TTF_Font *font,
+                               const char *text, SDL_Color fg, SDL_Color bg);
+extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUNICODE_Shaded(TTF_Font *font,
+                               const Uint16 *text, SDL_Color fg, SDL_Color bg);
+
+/* Create an 8-bit palettized surface and render the given glyph at
+   high quality with the given font and colors.  The 0 pixel is background,
+   while other pixels have varying degrees of the foreground color.
+   The glyph is rendered without any padding or centering in the X
+   direction, and aligned normally in the Y direction.
+   This function returns the new surface, or NULL if there was an error.
+*/
+extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderGlyph_Shaded(TTF_Font *font,
+                               Uint16 ch, SDL_Color fg, SDL_Color bg);
+
+/* Create a 32-bit ARGB surface and render the given text at high quality,
+   using alpha blending to dither the font with the given color.
+   This function returns the new surface, or NULL if there was an error.
+*/
+extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderText_Blended(TTF_Font *font,
+                               const char *text, SDL_Color fg);
+extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUTF8_Blended(TTF_Font *font,
+                               const char *text, SDL_Color fg);
+extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUNICODE_Blended(TTF_Font *font,
+                               const Uint16 *text, SDL_Color fg);
+
+/* Create a 32-bit ARGB surface and render the given glyph at high quality,
+   using alpha blending to dither the font with the given color.
+   The glyph is rendered without any padding or centering in the X
+   direction, and aligned normally in the Y direction.
+   This function returns the new surface, or NULL if there was an error.
+*/
+extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderGlyph_Blended(TTF_Font *font,
+                                               Uint16 ch, SDL_Color fg);
+
+/* For compatibility with previous versions, here are the old functions */
+#define TTF_RenderText(font, text, fg, bg)     \
+       TTF_RenderText_Shaded(font, text, fg, bg)
+#define TTF_RenderUTF8(font, text, fg, bg)     \
+       TTF_RenderUTF8_Shaded(font, text, fg, bg)
+#define TTF_RenderUNICODE(font, text, fg, bg)  \
+       TTF_RenderUNICODE_Shaded(font, text, fg, bg)
+
+/* Close an opened font file */
+extern DECLSPEC void SDLCALL TTF_CloseFont(TTF_Font *font);
+
+/* De-initialize the TTF engine */
+extern DECLSPEC void SDLCALL TTF_Quit(void);
+
+/* Check if the TTF engine is initialized */
+extern DECLSPEC int SDLCALL TTF_WasInit(void);
+
+/* We'll use SDL for reporting errors */
+#define TTF_SetError   SDL_SetError
+#define TTF_GetError   SDL_GetError
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_TTF_H */
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL_ttf.framework/Versions/A/Resources/Info.plist b/build/Debug/Pico.app/Contents/Frameworks/SDL_ttf.framework/Versions/A/Resources/Info.plist
new file mode 100644 (file)
index 0000000..313380c
--- /dev/null
@@ -0,0 +1,26 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
+<plist version="1.0">
+<dict>
+       <key>CFBundleDevelopmentRegion</key>
+       <string>English</string>
+       <key>CFBundleExecutable</key>
+       <string>SDL_ttf</string>
+       <key>CFBundleGetInfoString</key>
+       <string>http://www.libsdl.org</string>
+       <key>CFBundleIdentifier</key>
+       <string>SDL_ttf</string>
+       <key>CFBundleInfoDictionaryVersion</key>
+       <string>6.0</string>
+       <key>CFBundleName</key>
+       <string>Simple DirectMedia Layer</string>
+       <key>CFBundlePackageType</key>
+       <string>FMWK</string>
+       <key>CFBundleShortVersionString</key>
+       <string>2.0.6</string>
+       <key>CFBundleSignature</key>
+       <string>SDL_ttfX</string>
+       <key>CFBundleVersion</key>
+       <string>2.0.6</string>
+</dict>
+</plist>
diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL_ttf.framework/Versions/A/SDL_ttf b/build/Debug/Pico.app/Contents/Frameworks/SDL_ttf.framework/Versions/A/SDL_ttf
new file mode 100755 (executable)
index 0000000..205e51d
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diff --git a/build/Debug/Pico.app/Contents/Frameworks/SDL_ttf.framework/Versions/Current b/build/Debug/Pico.app/Contents/Frameworks/SDL_ttf.framework/Versions/Current
new file mode 120000 (symlink)
index 0000000..8c7e5a6
--- /dev/null
@@ -0,0 +1 @@
+A
\ No newline at end of file
diff --git a/build/Debug/Pico.app/Contents/Info.plist b/build/Debug/Pico.app/Contents/Info.plist
new file mode 100644 (file)
index 0000000..4d55d75
--- /dev/null
@@ -0,0 +1,26 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
+<plist version="1.0">
+<dict>
+       <key>CFBundleDevelopmentRegion</key>
+       <string>English</string>
+       <key>CFBundleExecutable</key>
+       <string>Pico</string>
+       <key>CFBundleIdentifier</key>
+       <string>com.kowo.Pico</string>
+       <key>CFBundleInfoDictionaryVersion</key>
+       <string>6.0</string>
+       <key>CFBundleName</key>
+       <string>Pico</string>
+       <key>CFBundlePackageType</key>
+       <string>APPL</string>
+       <key>CFBundleSignature</key>
+       <string>????</string>
+       <key>CFBundleVersion</key>
+       <string>1.0</string>
+       <key>NSMainNibFile</key>
+       <string>SDLMain</string>
+       <key>NSPrincipalClass</key>
+       <string>NSApplication</string>
+</dict>
+</plist>
diff --git a/build/Debug/Pico.app/Contents/MacOS/Pico b/build/Debug/Pico.app/Contents/MacOS/Pico
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diff --git a/build/Debug/Pico.app/Contents/PkgInfo b/build/Debug/Pico.app/Contents/PkgInfo
new file mode 100644 (file)
index 0000000..bd04210
--- /dev/null
@@ -0,0 +1 @@
+APPL????
\ No newline at end of file
diff --git a/build/Debug/Pico.app/Contents/Resources/English.lproj/InfoPlist.strings b/build/Debug/Pico.app/Contents/Resources/English.lproj/InfoPlist.strings
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diff --git a/build/Debug/Pico.app/Contents/Resources/dejavubold.ttf b/build/Debug/Pico.app/Contents/Resources/dejavubold.ttf
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diff --git a/build/Debug/Pico.app/Contents/Resources/jump.wav b/build/Debug/Pico.app/Contents/Resources/jump.wav
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diff --git a/build/Debug/Pico.app/Contents/Resources/map0.bin b/build/Debug/Pico.app/Contents/Resources/map0.bin
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diff --git a/build/Debug/Pico.app/Contents/Resources/map1.bin b/build/Debug/Pico.app/Contents/Resources/map1.bin
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diff --git a/build/Debug/Pico.app/Contents/Resources/map2.bin b/build/Debug/Pico.app/Contents/Resources/map2.bin
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index 0000000..6d089e0
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diff --git a/build/Debug/Pico.app/Contents/Resources/mapold.bin b/build/Debug/Pico.app/Contents/Resources/mapold.bin
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index 0000000..7e33f19
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diff --git a/build/Debug/Pico.app/Contents/Resources/mappink.bin b/build/Debug/Pico.app/Contents/Resources/mappink.bin
new file mode 100644 (file)
index 0000000..9d875ed
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diff --git a/build/Debug/Pico.app/Contents/Resources/mapweird.bin b/build/Debug/Pico.app/Contents/Resources/mapweird.bin
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index 0000000..03a4104
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diff --git a/build/Debug/Pico.app/Contents/Resources/npc_jumper.lua b/build/Debug/Pico.app/Contents/Resources/npc_jumper.lua
new file mode 100644 (file)
index 0000000..f3bae2c
--- /dev/null
@@ -0,0 +1,7 @@
+--BEGIN
+--NPC Jumper Actions.
+function npc_act()
+       print("Jumper Acts :D")
+       return 1,2,3
+end
+--END
\ No newline at end of file
diff --git a/build/Debug/Pico.app/Contents/Resources/pauseimage.png b/build/Debug/Pico.app/Contents/Resources/pauseimage.png
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diff --git a/build/Debug/Pico.app/Contents/Resources/step.wav b/build/Debug/Pico.app/Contents/Resources/step.wav
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index 0000000..7d23517
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diff --git a/build/Debug/Pico.app/Contents/Resources/walkersprite.png b/build/Debug/Pico.app/Contents/Resources/walkersprite.png
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diff --git a/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/LuaDebugger.o b/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/LuaDebugger.o
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diff --git a/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/LuaScript.o b/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/LuaScript.o
new file mode 100644 (file)
index 0000000..5b4d8b0
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diff --git a/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/LuaVirtualMachine.o b/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/LuaVirtualMachine.o
new file mode 100644 (file)
index 0000000..faf2c31
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diff --git a/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/Pico-Lua-Test.LinkFileList b/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/Pico-Lua-Test.LinkFileList
new file mode 100644 (file)
index 0000000..a08c89c
--- /dev/null
@@ -0,0 +1,10 @@
+/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/SDLMain.o
+/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/actor.o
+/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/gfx.o
+/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/map.o
+/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/main.o
+/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/game_overwatch.o
+/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/LuaDebugger.o
+/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/LuaScript.o
+/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/LuaVirtualMachine.o
+/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/audio.o
diff --git a/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/SDLMain.o b/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/SDLMain.o
new file mode 100644 (file)
index 0000000..3510fd1
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diff --git a/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/actor.o b/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/actor.o
new file mode 100644 (file)
index 0000000..32df22c
Binary files /dev/null and b/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/actor.o differ
diff --git a/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/actor_bullet.o~> b/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/actor_bullet.o~>
new file mode 100644 (file)
index 0000000..ad5b368
--- /dev/null
@@ -0,0 +1,4 @@
+In file included from /System/Library/Frameworks/CoreFoundation.framework/Headers/CoreFoundation.h:13,
+                 from /Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h:46,
+                 from /Users/benbeltran/Documents/code/Pico-Lua-Test/actor_bullet.cpp:1:
+/usr/include/assert.h:75: error: expected unqualified-id before string constant
diff --git a/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/audio.o b/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/audio.o
new file mode 100644 (file)
index 0000000..c884d94
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diff --git a/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/audio.o~$ b/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/audio.o~$
new file mode 100644 (file)
index 0000000..fbdac8d
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diff --git a/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/audio.o~> b/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/audio.o~>
new file mode 100644 (file)
index 0000000..e69de29
diff --git a/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/game_overwatch.o b/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/game_overwatch.o
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index 0000000..729040b
Binary files /dev/null and b/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/game_overwatch.o differ
diff --git a/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/game_overwatch.o~$ b/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/game_overwatch.o~$
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index 0000000..cb7c241
Binary files /dev/null and b/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/game_overwatch.o~$ differ
diff --git a/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/game_overwatch.o~> b/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/game_overwatch.o~>
new file mode 100644 (file)
index 0000000..e69de29
diff --git a/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/gfx.o b/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/gfx.o
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index 0000000..32162b1
Binary files /dev/null and b/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/gfx.o differ
diff --git a/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/main.o b/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/main.o
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index 0000000..8187845
Binary files /dev/null and b/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/main.o differ
diff --git a/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/main.o~> b/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/main.o~>
new file mode 100644 (file)
index 0000000..8207806
--- /dev/null
@@ -0,0 +1,14 @@
+/Users/benbeltran/Documents/code/Pico-Lua-Test/main.cpp: In function 'void loadobjects()':
+/Users/benbeltran/Documents/code/Pico-Lua-Test/main.cpp:162: error: no matching function for call to 'Actor::Actor(int, int, const char [25], const char [25], Map*&, Audio*&, Game_overwatch*&, CLuaVirtualMachine&)'
+/Users/benbeltran/Documents/code/Pico-Lua-Test/actor.h:32: note: candidates are: Actor::Actor(int, int, const char*, const char*, Actor*, Direction, bool, Map*, Game_overwatch*, CLuaVirtualMachine&)
+/Users/benbeltran/Documents/code/Pico-Lua-Test/actor.h:31: note:                 Actor::Actor(int, int, const char*, const char*, Map*, Game_overwatch*, CLuaVirtualMachine&)
+/Users/benbeltran/Documents/code/Pico-Lua-Test/actor.h:2: note:                 Actor::Actor(const Actor&)
+/Users/benbeltran/Documents/code/Pico-Lua-Test/main.cpp: In function 'void handleinput()':
+/Users/benbeltran/Documents/code/Pico-Lua-Test/main.cpp:197: error: no matching function for call to 'Actor::Actor(int, int, const char [27], const char [25], Map*&, Audio*&, Game_overwatch*&, CLuaVirtualMachine&)'
+/Users/benbeltran/Documents/code/Pico-Lua-Test/actor.h:32: note: candidates are: Actor::Actor(int, int, const char*, const char*, Actor*, Direction, bool, Map*, Game_overwatch*, CLuaVirtualMachine&)
+/Users/benbeltran/Documents/code/Pico-Lua-Test/actor.h:31: note:                 Actor::Actor(int, int, const char*, const char*, Map*, Game_overwatch*, CLuaVirtualMachine&)
+/Users/benbeltran/Documents/code/Pico-Lua-Test/actor.h:2: note:                 Actor::Actor(const Actor&)
+/Users/benbeltran/Documents/code/Pico-Lua-Test/main.cpp:204: error: no matching function for call to 'Actor::Actor(int, int, const char [27], const char [25], Map*&, Audio*&, Game_overwatch*&, CLuaVirtualMachine&)'
+/Users/benbeltran/Documents/code/Pico-Lua-Test/actor.h:32: note: candidates are: Actor::Actor(int, int, const char*, const char*, Actor*, Direction, bool, Map*, Game_overwatch*, CLuaVirtualMachine&)
+/Users/benbeltran/Documents/code/Pico-Lua-Test/actor.h:31: note:                 Actor::Actor(int, int, const char*, const char*, Map*, Game_overwatch*, CLuaVirtualMachine&)
+/Users/benbeltran/Documents/code/Pico-Lua-Test/actor.h:2: note:                 Actor::Actor(const Actor&)
diff --git a/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/map.o b/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/map.o
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index 0000000..3bf62b3
Binary files /dev/null and b/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/map.o differ
diff --git a/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Pico-Lua-Test.dep b/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Pico-Lua-Test.dep
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+o                 from /Users/benbeltran/Documents/code/Pico-Lua-Test/actor_bullet.cpp:1:
+o/usr/include/assert.h:75: error: expected unqualified-id before string constant
+lSLF07#2@71"Compile /Users/benbeltran/Documents/code/Pico-Lua-Test/actor_bullet.cpp317937744#317937745#0(354"In file included from /System/Library/Frameworks/CoreFoundation.framework/Headers/CoreFoundation.h:13,\r                 from /Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h:46,\r                 from /Users/benbeltran/Documents/code/Pico-Lua-Test/actor_bullet.cpp:1:\r/usr/include/assert.h:75: error: expected unqualified-id before string constant\r1(4@46"Expected unqualified-id before string constant317937745#274#80#4(7@85"In file included from /Users/benbeltran/Documents/code/Pico-Lua-Test/actor_bullet.cpp317937745#18446744073709551615#0#0(6@63"/Users/benbeltran/Documents/code/Pico-Lua-Test/actor_bullet.cpp317937733#1#0#1#0#0"0(7@77"In file included from /Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h317937745#18446744073709551615#0#0(6@55"/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h317937719#46#0#46#0#0"0(7@98"In file included from /System/Library/Frameworks/CoreFoundation.framework/Headers/CoreFoundation.h317937745#18446744073709551615#0#0(6@76"/System/Library/Frameworks/CoreFoundation.framework/Headers/CoreFoundation.h269328312#13#0#13#0#0"0(13@71"Expected unqualified-id before string constant in /usr/include/assert.h317937745#18446744073709551615#0#0(6@21"/usr/include/assert.h269241382#75#0#75#0#0"0(6@21"/usr/include/assert.h269241382#75#0#75#0#19"expected * before *0(0#0#63"/Users/benbeltran/Documents/code/Pico-Lua-Test/actor_bullet.cpp4300882208#1353"    cd /Users/benbeltran/Documents/code/Pico-Lua-Test\r    setenv LANG en_US.US-ASCII\r    /Developer/usr/bin/gcc-4.2 -x c++ -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -mfix-and-continue -fvisibility-inlines-hidden -gdwarf-2 -I/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Pico-Lua-Test.hmap -F/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Debug -F/Developer/Library/Frameworks -F/opt/local/Library/Frameworks -I/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Debug/include -I/Library/Frameworks/SDL_gfx.framework/Headers -I/Library/Frameworks/SDL_ttf.framework/Headers -I/Library/Frameworks/SDL_mixer.framework/Headers -I/Library/Frameworks/SDL_image.framework/Headers -I/Users/benbeltran/Library/Frameworks/SDL.framework/Headers -I/Library/Frameworks/SDL.framework/Headers -I/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/DerivedSources/i386 -I/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/DerivedSources -c /Users/benbeltran/Documents/code/Pico-Lua-Test/actor_bullet.cpp -o /Users/benbeltran/Documents/code/Pico-Lua-Test/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/actor_bullet.o\r1#
+
+CCompileC build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/actor_jumper.o /Users/benbeltran/Documents/code/Pico-Lua-Test/actor_jumper.cpp normal i386 c++ com.apple.compilers.gcc.4_2
+r0
+
+CCompileC build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/actor_main.o /Users/benbeltran/Documents/code/Pico-Lua-Test/actor_main.cpp normal i386 c++ com.apple.compilers.gcc.4_2
+s317275658.205128
+e317275658.767773
+r0
+xCompileC
+xbuild/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/actor_main.o
+x/Users/benbeltran/Documents/code/Pico-Lua-Test/actor_main.cpp
+xnormal
+xi386
+xc++
+xcom.apple.compilers.gcc.4_2
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/actor_main.cpp:3: error: invalid use of incomplete type 'struct Actor_main'
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.h:2: error: forward declaration of 'struct Actor_main'
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/actor_main.cpp:30: error: invalid use of incomplete type 'struct Actor_main'
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.h:2: error: forward declaration of 'struct Actor_main'
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/actor_main.cpp:38: error: invalid use of incomplete type 'struct Actor_main'
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.h:2: error: forward declaration of 'struct Actor_main'
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/actor_main.cpp:46: error: invalid use of incomplete type 'struct Actor_main'
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.h:2: error: forward declaration of 'struct Actor_main'
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/actor_main.cpp:55: error: invalid use of incomplete type 'struct Actor_main'
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.h:2: error: forward declaration of 'struct Actor_main'
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/actor_main.cpp:76: error: invalid use of incomplete type 'struct Actor_main'
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.h:2: error: forward declaration of 'struct Actor_main'
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/actor_main.cpp:148: error: invalid use of incomplete type 'struct Actor_main'
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.h:2: error: forward declaration of 'struct Actor_main'
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/actor_main.cpp:154: error: invalid use of incomplete type 'struct Actor_main'
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.h:2: error: forward declaration of 'struct Actor_main'
+lSLF07#2@69"Compile /Users/benbeltran/Documents/code/Pico-Lua-Test/actor_main.cpp317275658#317275658#0(1929"/Users/benbeltran/Documents/code/Pico-Lua-Test/actor_main.cpp:3: error: invalid use of incomplete type 'struct Actor_main'\r/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.h:2: error: forward declaration of 'struct Actor_main'\r/Users/benbeltran/Documents/code/Pico-Lua-Test/actor_main.cpp:30: error: invalid use of incomplete type 'struct Actor_main'\r/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.h:2: error: forward declaration of 'struct Actor_main'\r/Users/benbeltran/Documents/code/Pico-Lua-Test/actor_main.cpp:38: error: invalid use of incomplete type 'struct Actor_main'\r/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.h:2: error: forward declaration of 'struct Actor_main'\r/Users/benbeltran/Documents/code/Pico-Lua-Test/actor_main.cpp:46: error: invalid use of incomplete type 'struct Actor_main'\r/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.h:2: error: forward declaration of 'struct Actor_main'\r/Users/benbeltran/Documents/code/Pico-Lua-Test/actor_main.cpp:55: error: invalid use of incomplete type 'struct Actor_main'\r/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.h:2: error: forward declaration of 'struct Actor_main'\r/Users/benbeltran/Documents/code/Pico-Lua-Test/actor_main.cpp:76: error: invalid use of incomplete type 'struct Actor_main'\r/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.h:2: error: forward declaration of 'struct Actor_main'\r/Users/benbeltran/Documents/code/Pico-Lua-Test/actor_main.cpp:148: error: invalid use of incomplete type 'struct Actor_main'\r/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.h:2: error: forward declaration of 'struct Actor_main'\r/Users/benbeltran/Documents/code/Pico-Lua-Test/actor_main.cpp:154: error: invalid use of incomplete type 'struct Actor_main'\r/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.h:2: error: forward declaration of 'struct Actor_main'\r16(4@50"Invalid use of incomplete type 'struct Actor_main'317275658#0#123#0(6@61"/Users/benbeltran/Documents/code/Pico-Lua-Test/actor_main.cpp317275526#3#0#3#0#0"0(4@42"Forward declaration of 'struct Actor_main'317275658#123#117#0(6@63"/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.h316490070#2#0#2#0#0"0(4@50"Invalid use of incomplete type 'struct Actor_main'317275658#240#124#0(6@61"/Users/benbeltran/Documents/code/Pico-Lua-Test/actor_main.cpp317275526#30#0#30#0#0"0(4@42"Forward declaration of 'struct Actor_main'317275658#364#117#0(6@63"/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.h316490070#2#0#2#0#0"0(4@50"Invalid use of incomplete type 'struct Actor_main'317275658#481#124#0(6@61"/Users/benbeltran/Documents/code/Pico-Lua-Test/actor_main.cpp317275526#38#0#38#0#0"0(4@42"Forward declaration of 'struct Actor_main'317275658#605#117#0(6@63"/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.h316490070#2#0#2#0#0"0(4@50"Invalid use of incomplete type 'struct Actor_main'317275658#722#124#0(6@61"/Users/benbeltran/Documents/code/Pico-Lua-Test/actor_main.cpp317275526#46#0#46#0#0"0(4@42"Forward declaration of 'struct Actor_main'317275658#846#117#0(6@63"/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.h316490070#2#0#2#0#0"0(4@50"Invalid use of incomplete type 'struct Actor_main'317275658#963#124#0(6@61"/Users/benbeltran/Documents/code/Pico-Lua-Test/actor_main.cpp317275526#55#0#55#0#0"0(4@42"Forward declaration of 'struct Actor_main'317275658#1087#117#0(6@63"/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.h316490070#2#0#2#0#0"0(4@50"Invalid use of incomplete type 'struct Actor_main'317275658#1204#124#0(6@61"/Users/benbeltran/Documents/code/Pico-Lua-Test/actor_main.cpp317275526#76#0#76#0#0"0(4@42"Forward declaration of 'struct Actor_main'317275658#1328#117#0(6@63"/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.h316490070#2#0#2#0#0"0(4@50"Invalid use of incomplete type 'struct Actor_main'317275658#1445#125#0(6@61"/Users/benbeltran/Documents/code/Pico-Lua-Test/actor_main.cpp317275526#148#0#148#0#0"0(4@42"Forward declaration of 'struct Actor_main'317275658#1570#117#0(6@63"/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.h316490070#2#0#2#0#0"0(4@50"Invalid use of incomplete type 'struct Actor_main'317275658#1687#125#0(6@61"/Users/benbeltran/Documents/code/Pico-Lua-Test/actor_main.cpp317275526#154#0#154#0#0"0(4@42"Forward declaration of 'struct Actor_main'317275658#1812#117#0(6@63"/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.h316490070#2#0#2#0#0"0(0#0#61"/Users/benbeltran/Documents/code/Pico-Lua-Test/actor_main.cpp4300882208#1349"    cd /Users/benbeltran/Documents/code/Pico-Lua-Test\r    setenv LANG en_US.US-ASCII\r    /Developer/usr/bin/gcc-4.2 -x c++ -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -mfix-and-continue -fvisibility-inlines-hidden -gdwarf-2 -I/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Pico-Lua-Test.hmap -F/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Debug -F/Developer/Library/Frameworks -F/opt/local/Library/Frameworks -I/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Debug/include -I/Library/Frameworks/SDL_gfx.framework/Headers -I/Library/Frameworks/SDL_ttf.framework/Headers -I/Library/Frameworks/SDL_mixer.framework/Headers -I/Library/Frameworks/SDL_image.framework/Headers -I/Users/benbeltran/Library/Frameworks/SDL.framework/Headers -I/Library/Frameworks/SDL.framework/Headers -I/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/DerivedSources/i386 -I/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/DerivedSources -c /Users/benbeltran/Documents/code/Pico-Lua-Test/actor_main.cpp -o /Users/benbeltran/Documents/code/Pico-Lua-Test/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/actor_main.o\r1#
+
+CCompileC build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/actor_shot.o /Users/benbeltran/Documents/code/Pico-Lua-Test/actor_shot.cpp normal i386 c++ com.apple.compilers.gcc.4_2
+r0
+
+CCompileC build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/actor_walker.o /Users/benbeltran/Documents/code/Pico-Lua-Test/actor_walker.cpp normal i386 c++ com.apple.compilers.gcc.4_2
+r0
+
+CCompileC build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/audio.o /Users/benbeltran/Documents/code/Pico-Lua-Test/audio.cpp normal i386 c++ com.apple.compilers.gcc.4_2
+s325974589.888676
+e325974590.587041
+r1
+xCompileC
+xbuild/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/audio.o
+x/Users/benbeltran/Documents/code/Pico-Lua-Test/audio.cpp
+xnormal
+xi386
+xc++
+xcom.apple.compilers.gcc.4_2
+lSLF07#2@64"Compile /Users/benbeltran/Documents/code/Pico-Lua-Test/audio.cpp325974589#325974590#0(0"0(0#0#56"/Users/benbeltran/Documents/code/Pico-Lua-Test/audio.cpp4300882208#1339"    cd /Users/benbeltran/Documents/code/Pico-Lua-Test\r    setenv LANG en_US.US-ASCII\r    /Developer/usr/bin/gcc-4.2 -x c++ -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -mfix-and-continue -fvisibility-inlines-hidden -gdwarf-2 -I/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Pico-Lua-Test.hmap -F/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Debug -F/Developer/Library/Frameworks -F/opt/local/Library/Frameworks -I/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Debug/include -I/Library/Frameworks/SDL_gfx.framework/Headers -I/Library/Frameworks/SDL_ttf.framework/Headers -I/Library/Frameworks/SDL_mixer.framework/Headers -I/Library/Frameworks/SDL_image.framework/Headers -I/Users/benbeltran/Library/Frameworks/SDL.framework/Headers -I/Library/Frameworks/SDL.framework/Headers -I/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/DerivedSources/i386 -I/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/DerivedSources -c /Users/benbeltran/Documents/code/Pico-Lua-Test/audio.cpp -o /Users/benbeltran/Documents/code/Pico-Lua-Test/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/audio.o\r0#
+
+CCompileC build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/game_overwatch.o /Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp normal i386 c++ com.apple.compilers.gcc.4_2
+s325974589.221156
+e325974590.071181
+r1
+xCompileC
+xbuild/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/game_overwatch.o
+x/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp
+xnormal
+xi386
+xc++
+xcom.apple.compilers.gcc.4_2
+lSLF07#2@73"Compile /Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp325974589#325974590#0(0"0(0#0#65"/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp4300882208#1357"    cd /Users/benbeltran/Documents/code/Pico-Lua-Test\r    setenv LANG en_US.US-ASCII\r    /Developer/usr/bin/gcc-4.2 -x c++ -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -mfix-and-continue -fvisibility-inlines-hidden -gdwarf-2 -I/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Pico-Lua-Test.hmap -F/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Debug -F/Developer/Library/Frameworks -F/opt/local/Library/Frameworks -I/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Debug/include -I/Library/Frameworks/SDL_gfx.framework/Headers -I/Library/Frameworks/SDL_ttf.framework/Headers -I/Library/Frameworks/SDL_mixer.framework/Headers -I/Library/Frameworks/SDL_image.framework/Headers -I/Users/benbeltran/Library/Frameworks/SDL.framework/Headers -I/Library/Frameworks/SDL.framework/Headers -I/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/DerivedSources/i386 -I/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/DerivedSources -c /Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp -o /Users/benbeltran/Documents/code/Pico-Lua-Test/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/game_overwatch.o\r0#
+
+CCompileC build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/gfx.o /Users/benbeltran/Documents/code/Pico-Lua-Test/gfx.cpp normal i386 c++ com.apple.compilers.gcc.4_2
+s325974580.324734
+e325974588.711689
+r1
+xCompileC
+xbuild/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/gfx.o
+x/Users/benbeltran/Documents/code/Pico-Lua-Test/gfx.cpp
+xnormal
+xi386
+xc++
+xcom.apple.compilers.gcc.4_2
+lSLF07#2@62"Compile /Users/benbeltran/Documents/code/Pico-Lua-Test/gfx.cpp325974580#325974588#0(0"0(0#0#54"/Users/benbeltran/Documents/code/Pico-Lua-Test/gfx.cpp4300882208#1335"    cd /Users/benbeltran/Documents/code/Pico-Lua-Test\r    setenv LANG en_US.US-ASCII\r    /Developer/usr/bin/gcc-4.2 -x c++ -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -mfix-and-continue -fvisibility-inlines-hidden -gdwarf-2 -I/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Pico-Lua-Test.hmap -F/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Debug -F/Developer/Library/Frameworks -F/opt/local/Library/Frameworks -I/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Debug/include -I/Library/Frameworks/SDL_gfx.framework/Headers -I/Library/Frameworks/SDL_ttf.framework/Headers -I/Library/Frameworks/SDL_mixer.framework/Headers -I/Library/Frameworks/SDL_image.framework/Headers -I/Users/benbeltran/Library/Frameworks/SDL.framework/Headers -I/Library/Frameworks/SDL.framework/Headers -I/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/DerivedSources/i386 -I/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/DerivedSources -c /Users/benbeltran/Documents/code/Pico-Lua-Test/gfx.cpp -o /Users/benbeltran/Documents/code/Pico-Lua-Test/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/gfx.o\r0#
+
+CCompileC build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/main.o /Users/benbeltran/Documents/code/Pico-Lua-Test/main.cpp normal i386 c++ com.apple.compilers.gcc.4_2
+s325974588.711786
+e325974589.579048
+r1
+xCompileC
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+i"actor_jumper.h"
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+CCompileC build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/SDLMain.o /Users/benbeltran/Documents/code/Pico-Lua-Test/SDLMain.m normal i386 objective-c com.apple.compilers.gcc.4_2
+s317245206.453135
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+xCompileC
+xbuild/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/SDLMain.o
+x/Users/benbeltran/Documents/code/Pico-Lua-Test/SDLMain.m
+xnormal
+xi386
+xobjective-c
+xcom.apple.compilers.gcc.4_2
+lSLF07#2@64"Compile /Users/benbeltran/Documents/code/Pico-Lua-Test/SDLMain.m317245206#317245217#0(0"0(0#0#56"/Users/benbeltran/Documents/code/Pico-Lua-Test/SDLMain.m4300882208#1321"    cd /Users/benbeltran/Documents/code/Pico-Lua-Test\r    setenv LANG en_US.US-ASCII\r    /Developer/usr/bin/gcc-4.2 -x objective-c -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -mfix-and-continue -gdwarf-2 -I/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Pico-Lua-Test.hmap -F/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Debug -F/Developer/Library/Frameworks -F/opt/local/Library/Frameworks -I/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Debug/include -I/Library/Frameworks/SDL_gfx.framework/Headers -I/Library/Frameworks/SDL_ttf.framework/Headers -I/Library/Frameworks/SDL_mixer.framework/Headers -I/Library/Frameworks/SDL_image.framework/Headers -I/Users/benbeltran/Library/Frameworks/SDL.framework/Headers -I/Library/Frameworks/SDL.framework/Headers -I/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/DerivedSources/i386 -I/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/DerivedSources -c /Users/benbeltran/Documents/code/Pico-Lua-Test/SDLMain.m -o /Users/benbeltran/Documents/code/Pico-Lua-Test/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/SDLMain.o\r0#
+
+CCompileC build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/actor.o /Users/benbeltran/Documents/code/Pico-Lua-Test/actor.cpp normal i386 c++ com.apple.compilers.gcc.4_2
+s317245206.454342
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+r0
+xCompileC
+xbuild/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/actor.o
+x/Users/benbeltran/Documents/code/Pico-Lua-Test/actor.cpp
+xnormal
+xi386
+xc++
+xcom.apple.compilers.gcc.4_2
+oIn file included from /Users/benbeltran/Documents/code/Pico-Lua-Test/actor.cpp:1:
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h:40:24: error: actor_main.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h:41:26: error: actor_walker.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h:42:26: error: actor_jumper.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h:43:24: error: actor_shot.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/actor.cpp: In member function 'void Actor::jump(Map*)':
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/actor.cpp:124: error: 'JUMP_STRENGTH' was not declared in this scope
+lSLF07#2@64"Compile /Users/benbeltran/Documents/code/Pico-Lua-Test/actor.cpp317245206#317245210#0(745"In file included from /Users/benbeltran/Documents/code/Pico-Lua-Test/actor.cpp:1:\r/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h:40:24: error: actor_main.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h:41:26: error: actor_walker.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h:42:26: error: actor_jumper.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h:43:24: error: actor_shot.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico-Lua-Test/actor.cpp: In member function 'void Actor::jump(Map*)':\r/Users/benbeltran/Documents/code/Pico-Lua-Test/actor.cpp:124: error: 'JUMP_STRENGTH' was not declared in this scope\r5(4@39"Actor_main.h: No such file or directory317245207#82#110#2(7@78"In file included from /Users/benbeltran/Documents/code/Pico-Lua-Test/actor.cpp317245207#18446744073709551615#0#0(6@56"/Users/benbeltran/Documents/code/Pico-Lua-Test/actor.cpp317245202#1#0#1#0#0"0(13@98"Actor_main.h: No such file or directory in /Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h317245207#18446744073709551615#0#0(6@55"/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h315492194#40#0#40#0#0"0(6@55"/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h315492194#40#0#40#0#28"*: No such file or directory0(4@41"Actor_walker.h: No such file or directory317245207#192#112#2(7@78"In file included from /Users/benbeltran/Documents/code/Pico-Lua-Test/actor.cpp317245207#18446744073709551615#0#0(6@56"/Users/benbeltran/Documents/code/Pico-Lua-Test/actor.cpp317245202#1#0#1#0#0"0(13@100"Actor_walker.h: No such file or directory in /Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h317245207#18446744073709551615#0#0(6@55"/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h315492194#41#0#41#0#0"0(6@55"/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h315492194#41#0#41#0#28"*: No such file or directory0(4@41"Actor_jumper.h: No such file or directory317245207#304#112#2(7@78"In file included from /Users/benbeltran/Documents/code/Pico-Lua-Test/actor.cpp317245207#18446744073709551615#0#0(6@56"/Users/benbeltran/Documents/code/Pico-Lua-Test/actor.cpp317245202#1#0#1#0#0"0(13@100"Actor_jumper.h: No such file or directory in /Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h317245207#18446744073709551615#0#0(6@55"/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h315492194#42#0#42#0#0"0(6@55"/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h315492194#42#0#42#0#28"*: No such file or directory0(4@39"Actor_shot.h: No such file or directory317245207#416#110#2(7@78"In file included from /Users/benbeltran/Documents/code/Pico-Lua-Test/actor.cpp317245207#18446744073709551615#0#0(6@56"/Users/benbeltran/Documents/code/Pico-Lua-Test/actor.cpp317245202#1#0#1#0#0"0(13@98"Actor_shot.h: No such file or directory in /Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h317245207#18446744073709551615#0#0(6@55"/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h315492194#43#0#43#0#0"0(6@55"/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h315492194#43#0#43#0#28"*: No such file or directory0(4@46"'JUMP_STRENGTH' was not declared in this scope317245210#629#116#0(6@56"/Users/benbeltran/Documents/code/Pico-Lua-Test/actor.cpp317245202#124#0#124#0#34"'*' was not declared in this scope0(0#0#56"/Users/benbeltran/Documents/code/Pico-Lua-Test/actor.cpp4300882208#1339"    cd /Users/benbeltran/Documents/code/Pico-Lua-Test\r    setenv LANG en_US.US-ASCII\r    /Developer/usr/bin/gcc-4.2 -x c++ -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -mfix-and-continue -fvisibility-inlines-hidden -gdwarf-2 -I/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Pico-Lua-Test.hmap -F/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Debug -F/Developer/Library/Frameworks -F/opt/local/Library/Frameworks -I/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Debug/include -I/Library/Frameworks/SDL_gfx.framework/Headers -I/Library/Frameworks/SDL_ttf.framework/Headers -I/Library/Frameworks/SDL_mixer.framework/Headers -I/Library/Frameworks/SDL_image.framework/Headers -I/Users/benbeltran/Library/Frameworks/SDL.framework/Headers -I/Library/Frameworks/SDL.framework/Headers -I/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/DerivedSources/i386 -I/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/DerivedSources -c /Users/benbeltran/Documents/code/Pico-Lua-Test/actor.cpp -o /Users/benbeltran/Documents/code/Pico-Lua-Test/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/actor.o\r1#
+
+CCompileC build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/actor_jumper.o /Users/benbeltran/Documents/code/Pico-Lua-Test/actor_jumper.cpp normal i386 c++ com.apple.compilers.gcc.4_2
+r0
+
+CCompileC build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/actor_main.o /Users/benbeltran/Documents/code/Pico-Lua-Test/actor_main.cpp normal i386 c++ com.apple.compilers.gcc.4_2
+r0
+
+CCompileC build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/actor_shot.o /Users/benbeltran/Documents/code/Pico-Lua-Test/actor_shot.cpp normal i386 c++ com.apple.compilers.gcc.4_2
+r0
+
+CCompileC build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/actor_walker.o /Users/benbeltran/Documents/code/Pico-Lua-Test/actor_walker.cpp normal i386 c++ com.apple.compilers.gcc.4_2
+r0
+
+CCompileC build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/game_overwatch.o /Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp normal i386 c++ com.apple.compilers.gcc.4_2
+s317245214.380747
+e317245214.918839
+r0
+xCompileC
+xbuild/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/game_overwatch.o
+x/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp
+xnormal
+xi386
+xc++
+xcom.apple.compilers.gcc.4_2
+oIn file included from /Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp:1:
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h:40:24: error: actor_main.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h:41:26: error: actor_walker.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h:42:26: error: actor_jumper.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h:43:24: error: actor_shot.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp: In member function 'Actor_main* Game_overwatch::find_mainguy()':
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp:42: error: cannot dynamic_cast 'curr->Game_overwatch::citizen::val' (of type 'class Actor*') to type 'struct Actor_main*' (target is not pointer or reference to complete type)
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp: In member function 'void Game_overwatch::act(SDL_Surface*, Map*, bool*)':
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp:74: error: cannot dynamic_cast 'curr->Game_overwatch::citizen::val' (of type 'class Actor*') to type 'struct Actor_main*' (target is not pointer or reference to complete type)
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp:76: error: invalid use of incomplete type 'struct Actor_main'
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.h:2: error: forward declaration of 'struct Actor_main'
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp:77: error: invalid use of incomplete type 'struct Actor_main'
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.h:2: error: forward declaration of 'struct Actor_main'
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp:78: error: invalid use of incomplete type 'struct Actor_main'
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.h:2: error: forward declaration of 'struct Actor_main'
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp:79: error: invalid use of incomplete type 'struct Actor_main'
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.h:2: error: forward declaration of 'struct Actor_main'
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp: In member function 'void Game_overwatch::collision_callback(Actor*, Actor*)':
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp:172: error: 'Actor_shot' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp:172: error: 'shot' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp:172: error: expected type-specifier before 'Actor_shot'
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp:172: error: expected `>' before 'Actor_shot'
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp:172: error: expected `(' before 'Actor_shot'
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp:172: error: expected primary-expression before '>' token
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp:172: error: expected `)' before ';' token
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp:188: error: cannot dynamic_cast 'ac1' (of type 'class Actor*') to type 'struct Actor_main*' (target is not pointer or reference to complete type)
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp:191: error: invalid use of incomplete type 'struct Actor_main'
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.h:2: error: forward declaration of 'struct Actor_main'
+lSLF07#2@73"Compile /Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp317245214#317245215#0(3688"In file included from /Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp:1:\r/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h:40:24: error: actor_main.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h:41:26: error: actor_walker.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h:42:26: error: actor_jumper.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h:43:24: error: actor_shot.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp: In member function 'Actor_main* Game_overwatch::find_mainguy()':\r/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp:42: error: cannot dynamic_cast 'curr->Game_overwatch::citizen::val' (of type 'class Actor*') to type 'struct Actor_main*' (target is not pointer or reference to complete type)\r/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp: In member function 'void Game_overwatch::act(SDL_Surface*, Map*, bool*)':\r/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp:74: error: cannot dynamic_cast 'curr->Game_overwatch::citizen::val' (of type 'class Actor*') to type 'struct Actor_main*' (target is not pointer or reference to complete type)\r/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp:76: error: invalid use of incomplete type 'struct Actor_main'\r/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.h:2: error: forward declaration of 'struct Actor_main'\r/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp:77: error: invalid use of incomplete type 'struct Actor_main'\r/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.h:2: error: forward declaration of 'struct Actor_main'\r/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp:78: error: invalid use of incomplete type 'struct Actor_main'\r/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.h:2: error: forward declaration of 'struct Actor_main'\r/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp:79: error: invalid use of incomplete type 'struct Actor_main'\r/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.h:2: error: forward declaration of 'struct Actor_main'\r/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp: In member function 'void Game_overwatch::collision_callback(Actor*, Actor*)':\r/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp:172: error: 'Actor_shot' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp:172: error: 'shot' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp:172: error: expected type-specifier before 'Actor_shot'\r/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp:172: error: expected `>' before 'Actor_shot'\r/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp:172: error: expected `(' before 'Actor_shot'\r/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp:172: error: expected primary-expression before '>' token\r/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp:172: error: expected `)' before ';' token\r/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp:188: error: cannot dynamic_cast 'ac1' (of type 'class Actor*') to type 'struct Actor_main*' (target is not pointer or reference to complete type)\r/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp:191: error: invalid use of incomplete type 'struct Actor_main'\r/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.h:2: error: forward declaration of 'struct Actor_main'\r24(4@39"Actor_main.h: No such file or directory317245214#91#110#2(7@87"In file included from /Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp317245214#18446744073709551615#0#0(6@65"/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp316490479#1#0#1#0#0"0(13@98"Actor_main.h: No such file or directory in /Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h317245214#18446744073709551615#0#0(6@55"/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h315492194#40#0#40#0#0"0(6@55"/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h315492194#40#0#40#0#28"*: No such file or directory0(4@41"Actor_walker.h: No such file or directory317245214#201#112#2(7@87"In file included from /Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp317245214#18446744073709551615#0#0(6@65"/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp316490479#1#0#1#0#0"0(13@100"Actor_walker.h: No such file or directory in /Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h317245214#18446744073709551615#0#0(6@55"/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h315492194#41#0#41#0#0"0(6@55"/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h315492194#41#0#41#0#28"*: No such file or directory0(4@41"Actor_jumper.h: No such file or directory317245214#313#112#2(7@87"In file included from /Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp317245214#18446744073709551615#0#0(6@65"/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp316490479#1#0#1#0#0"0(13@100"Actor_jumper.h: No such file or directory in /Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h317245214#18446744073709551615#0#0(6@55"/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h315492194#42#0#42#0#0"0(6@55"/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h315492194#42#0#42#0#28"*: No such file or directory0(4@39"Actor_shot.h: No such file or directory317245214#425#110#2(7@87"In file included from /Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp317245214#18446744073709551615#0#0(6@65"/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp316490479#1#0#1#0#0"0(13@98"Actor_shot.h: No such file or directory in /Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h317245214#18446744073709551615#0#0(6@55"/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h315492194#43#0#43#0#0"0(6@55"/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h315492194#43#0#43#0#28"*: No such file or directory0(4@164"Cannot dynamic_cast 'curr->Game_overwatch::citizen::val' (of type 'class Actor*') to type 'struct Actor_main*' (target is not pointer or reference to complete type)317245214#667#242#0(6@65"/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp316490479#42#0#42#0#0"0(4@164"Cannot dynamic_cast 'curr->Game_overwatch::citizen::val' (of type 'class Actor*') to type 'struct Actor_main*' (target is not pointer or reference to complete type)317245214#1050#242#0(6@65"/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp316490479#74#0#74#0#0"0(4@50"Invalid use of incomplete type 'struct Actor_main'317245214#1292#128#0(6@65"/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp316490479#76#0#76#0#0"0(4@42"Forward declaration of 'struct Actor_main'317245214#1420#117#0(6@63"/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.h316490070#2#0#2#0#0"0(4@50"Invalid use of incomplete type 'struct Actor_main'317245214#1537#128#0(6@65"/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp316490479#77#0#77#0#0"0(4@42"Forward declaration of 'struct Actor_main'317245214#1665#117#0(6@63"/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.h316490070#2#0#2#0#0"0(4@50"Invalid use of incomplete type 'struct Actor_main'317245214#1782#128#0(6@65"/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp316490479#78#0#78#0#0"0(4@42"Forward declaration of 'struct Actor_main'317245214#1910#117#0(6@63"/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.h316490070#2#0#2#0#0"0(4@50"Invalid use of incomplete type 'struct Actor_main'317245214#2027#128#0(6@65"/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp316490479#79#0#79#0#0"0(4@42"Forward declaration of 'struct Actor_main'317245214#2155#117#0(6@63"/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.h316490070#2#0#2#0#0"0(4@43"'Actor_shot' was not declared in this scope317245214#2417#122#0(6@65"/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp316490479#172#0#172#0#34"'*' was not declared in this scope0(4@37"'shot' was not declared in this scope317245214#2539#116#0(6@65"/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp316490479#172#0#172#0#34"'*' was not declared in this scope0(4@43"Expected type-specifier before 'Actor_shot'317245214#2655#122#0(6@65"/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp316490479#172#0#172#0#19"expected * before *0(4@32"Expected `>' before 'Actor_shot'317245214#2777#111#0(6@65"/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp316490479#172#0#172#0#19"expected * before *0(4@32"Expected `(' before 'Actor_shot'317245214#2888#111#0(6@65"/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp316490479#172#0#172#0#19"expected * before *0(4@44"Expected primary-expression before '>' token317245214#2999#123#0(6@65"/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp316490479#172#0#172#0#19"expected * before *0(4@29"Expected `)' before ';' token317245214#3122#108#0(6@65"/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp316490479#172#0#172#0#19"expected * before *0(4@133"Cannot dynamic_cast 'ac1' (of type 'class Actor*') to type 'struct Actor_main*' (target is not pointer or reference to complete type)317245214#3230#212#0(6@65"/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp316490479#188#0#188#0#0"0(4@50"Invalid use of incomplete type 'struct Actor_main'317245214#3442#129#0(6@65"/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp316490479#191#0#191#0#0"0(4@42"Forward declaration of 'struct Actor_main'317245214#3571#117#0(6@63"/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.h316490070#2#0#2#0#0"0(0#0#65"/Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp4300882208#1357"    cd /Users/benbeltran/Documents/code/Pico-Lua-Test\r    setenv LANG en_US.US-ASCII\r    /Developer/usr/bin/gcc-4.2 -x c++ -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -mfix-and-continue -fvisibility-inlines-hidden -gdwarf-2 -I/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Pico-Lua-Test.hmap -F/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Debug -F/Developer/Library/Frameworks -F/opt/local/Library/Frameworks -I/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Debug/include -I/Library/Frameworks/SDL_gfx.framework/Headers -I/Library/Frameworks/SDL_ttf.framework/Headers -I/Library/Frameworks/SDL_mixer.framework/Headers -I/Library/Frameworks/SDL_image.framework/Headers -I/Users/benbeltran/Library/Frameworks/SDL.framework/Headers -I/Library/Frameworks/SDL.framework/Headers -I/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/DerivedSources/i386 -I/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/DerivedSources -c /Users/benbeltran/Documents/code/Pico-Lua-Test/game_overwatch.cpp -o /Users/benbeltran/Documents/code/Pico-Lua-Test/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/game_overwatch.o\r1#
+
+CCompileC build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/gfx.o /Users/benbeltran/Documents/code/Pico-Lua-Test/gfx.cpp normal i386 c++ com.apple.compilers.gcc.4_2
+s317245210.635101
+e317245211.811340
+r0
+xCompileC
+xbuild/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/gfx.o
+x/Users/benbeltran/Documents/code/Pico-Lua-Test/gfx.cpp
+xnormal
+xi386
+xc++
+xcom.apple.compilers.gcc.4_2
+oIn file included from /Users/benbeltran/Documents/code/Pico-Lua-Test/gfx.cpp:1:
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h:40:24: error: actor_main.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h:41:26: error: actor_walker.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h:42:26: error: actor_jumper.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h:43:24: error: actor_shot.h: No such file or directory
+lSLF07#2@62"Compile /Users/benbeltran/Documents/code/Pico-Lua-Test/gfx.cpp317245210#317245211#0(524"In file included from /Users/benbeltran/Documents/code/Pico-Lua-Test/gfx.cpp:1:\r/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h:40:24: error: actor_main.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h:41:26: error: actor_walker.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h:42:26: error: actor_jumper.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h:43:24: error: actor_shot.h: No such file or directory\r4(4@39"Actor_main.h: No such file or directory317245210#80#110#2(7@76"In file included from /Users/benbeltran/Documents/code/Pico-Lua-Test/gfx.cpp317245210#18446744073709551615#0#0(6@54"/Users/benbeltran/Documents/code/Pico-Lua-Test/gfx.cpp259630012#1#0#1#0#0"0(13@98"Actor_main.h: No such file or directory in /Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h317245210#18446744073709551615#0#0(6@55"/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h315492194#40#0#40#0#0"0(6@55"/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h315492194#40#0#40#0#28"*: No such file or directory0(4@41"Actor_walker.h: No such file or directory317245210#190#112#2(7@76"In file included from /Users/benbeltran/Documents/code/Pico-Lua-Test/gfx.cpp317245210#18446744073709551615#0#0(6@54"/Users/benbeltran/Documents/code/Pico-Lua-Test/gfx.cpp259630012#1#0#1#0#0"0(13@100"Actor_walker.h: No such file or directory in /Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h317245210#18446744073709551615#0#0(6@55"/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h315492194#41#0#41#0#0"0(6@55"/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h315492194#41#0#41#0#28"*: No such file or directory0(4@41"Actor_jumper.h: No such file or directory317245210#302#112#2(7@76"In file included from /Users/benbeltran/Documents/code/Pico-Lua-Test/gfx.cpp317245210#18446744073709551615#0#0(6@54"/Users/benbeltran/Documents/code/Pico-Lua-Test/gfx.cpp259630012#1#0#1#0#0"0(13@100"Actor_jumper.h: No such file or directory in /Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h317245210#18446744073709551615#0#0(6@55"/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h315492194#42#0#42#0#0"0(6@55"/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h315492194#42#0#42#0#28"*: No such file or directory0(4@39"Actor_shot.h: No such file or directory317245210#414#110#2(7@76"In file included from /Users/benbeltran/Documents/code/Pico-Lua-Test/gfx.cpp317245210#18446744073709551615#0#0(6@54"/Users/benbeltran/Documents/code/Pico-Lua-Test/gfx.cpp259630012#1#0#1#0#0"0(13@98"Actor_shot.h: No such file or directory in /Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h317245210#18446744073709551615#0#0(6@55"/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h315492194#43#0#43#0#0"0(6@55"/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h315492194#43#0#43#0#28"*: No such file or directory0(0#0#54"/Users/benbeltran/Documents/code/Pico-Lua-Test/gfx.cpp7083932847239164928#1335"    cd /Users/benbeltran/Documents/code/Pico-Lua-Test\r    setenv LANG en_US.US-ASCII\r    /Developer/usr/bin/gcc-4.2 -x c++ -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -mfix-and-continue -fvisibility-inlines-hidden -gdwarf-2 -I/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Pico-Lua-Test.hmap -F/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Debug -F/Developer/Library/Frameworks -F/opt/local/Library/Frameworks -I/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Debug/include -I/Library/Frameworks/SDL_gfx.framework/Headers -I/Library/Frameworks/SDL_ttf.framework/Headers -I/Library/Frameworks/SDL_mixer.framework/Headers -I/Library/Frameworks/SDL_image.framework/Headers -I/Users/benbeltran/Library/Frameworks/SDL.framework/Headers -I/Library/Frameworks/SDL.framework/Headers -I/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/DerivedSources/i386 -I/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/DerivedSources -c /Users/benbeltran/Documents/code/Pico-Lua-Test/gfx.cpp -o /Users/benbeltran/Documents/code/Pico-Lua-Test/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/gfx.o\r1#
+
+CCompileC build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/main.o /Users/benbeltran/Documents/code/Pico-Lua-Test/main.cpp normal i386 c++ com.apple.compilers.gcc.4_2
+s317245213.125133
+e317245214.380658
+r0
+xCompileC
+xbuild/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/main.o
+x/Users/benbeltran/Documents/code/Pico-Lua-Test/main.cpp
+xnormal
+xi386
+xc++
+xcom.apple.compilers.gcc.4_2
+oIn file included from /Users/benbeltran/Documents/code/Pico-Lua-Test/main.cpp:1:
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h:40:24: error: actor_main.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h:41:26: error: actor_walker.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h:42:26: error: actor_jumper.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h:43:24: error: actor_shot.h: No such file or directory
+lSLF07#2@63"Compile /Users/benbeltran/Documents/code/Pico-Lua-Test/main.cpp317245213#317245214#0(525"In file included from /Users/benbeltran/Documents/code/Pico-Lua-Test/main.cpp:1:\r/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h:40:24: error: actor_main.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h:41:26: error: actor_walker.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h:42:26: error: actor_jumper.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h:43:24: error: actor_shot.h: No such file or directory\r4(4@39"Actor_main.h: No such file or directory317245213#81#110#2(7@77"In file included from /Users/benbeltran/Documents/code/Pico-Lua-Test/main.cpp317245213#18446744073709551615#0#0(6@55"/Users/benbeltran/Documents/code/Pico-Lua-Test/main.cpp317244973#1#0#1#0#0"0(13@98"Actor_main.h: No such file or directory in /Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h317245213#18446744073709551615#0#0(6@55"/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h315492194#40#0#40#0#0"0(6@55"/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h315492194#40#0#40#0#28"*: No such file or directory0(4@41"Actor_walker.h: No such file or directory317245213#191#112#2(7@77"In file included from /Users/benbeltran/Documents/code/Pico-Lua-Test/main.cpp317245213#18446744073709551615#0#0(6@55"/Users/benbeltran/Documents/code/Pico-Lua-Test/main.cpp317244973#1#0#1#0#0"0(13@100"Actor_walker.h: No such file or directory in /Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h317245213#18446744073709551615#0#0(6@55"/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h315492194#41#0#41#0#0"0(6@55"/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h315492194#41#0#41#0#28"*: No such file or directory0(4@41"Actor_jumper.h: No such file or directory317245213#303#112#2(7@77"In file included from /Users/benbeltran/Documents/code/Pico-Lua-Test/main.cpp317245213#18446744073709551615#0#0(6@55"/Users/benbeltran/Documents/code/Pico-Lua-Test/main.cpp317244973#1#0#1#0#0"0(13@100"Actor_jumper.h: No such file or directory in /Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h317245213#18446744073709551615#0#0(6@55"/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h315492194#42#0#42#0#0"0(6@55"/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h315492194#42#0#42#0#28"*: No such file or directory0(4@39"Actor_shot.h: No such file or directory317245213#415#110#2(7@77"In file included from /Users/benbeltran/Documents/code/Pico-Lua-Test/main.cpp317245213#18446744073709551615#0#0(6@55"/Users/benbeltran/Documents/code/Pico-Lua-Test/main.cpp317244973#1#0#1#0#0"0(13@98"Actor_shot.h: No such file or directory in /Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h317245213#18446744073709551615#0#0(6@55"/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h315492194#43#0#43#0#0"0(6@55"/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h315492194#43#0#43#0#28"*: No such file or directory0(0#0#55"/Users/benbeltran/Documents/code/Pico-Lua-Test/main.cpp4300882208#1337"    cd /Users/benbeltran/Documents/code/Pico-Lua-Test\r    setenv LANG en_US.US-ASCII\r    /Developer/usr/bin/gcc-4.2 -x c++ -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -mfix-and-continue -fvisibility-inlines-hidden -gdwarf-2 -I/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Pico-Lua-Test.hmap -F/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Debug -F/Developer/Library/Frameworks -F/opt/local/Library/Frameworks -I/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Debug/include -I/Library/Frameworks/SDL_gfx.framework/Headers -I/Library/Frameworks/SDL_ttf.framework/Headers -I/Library/Frameworks/SDL_mixer.framework/Headers -I/Library/Frameworks/SDL_image.framework/Headers -I/Users/benbeltran/Library/Frameworks/SDL.framework/Headers -I/Library/Frameworks/SDL.framework/Headers -I/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/DerivedSources/i386 -I/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/DerivedSources -c /Users/benbeltran/Documents/code/Pico-Lua-Test/main.cpp -o /Users/benbeltran/Documents/code/Pico-Lua-Test/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/main.o\r1#
+
+CCompileC build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/map.o /Users/benbeltran/Documents/code/Pico-Lua-Test/map.cpp normal i386 c++ com.apple.compilers.gcc.4_2
+s317245211.811437
+e317245213.124916
+r0
+xCompileC
+xbuild/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/map.o
+x/Users/benbeltran/Documents/code/Pico-Lua-Test/map.cpp
+xnormal
+xi386
+xc++
+xcom.apple.compilers.gcc.4_2
+oIn file included from /Users/benbeltran/Documents/code/Pico-Lua-Test/map.cpp:1:
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h:40:24: error: actor_main.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h:41:26: error: actor_walker.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h:42:26: error: actor_jumper.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h:43:24: error: actor_shot.h: No such file or directory
+lSLF07#2@62"Compile /Users/benbeltran/Documents/code/Pico-Lua-Test/map.cpp317245211#317245213#0(524"In file included from /Users/benbeltran/Documents/code/Pico-Lua-Test/map.cpp:1:\r/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h:40:24: error: actor_main.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h:41:26: error: actor_walker.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h:42:26: error: actor_jumper.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h:43:24: error: actor_shot.h: No such file or directory\r4(4@39"Actor_main.h: No such file or directory317245211#80#110#2(7@76"In file included from /Users/benbeltran/Documents/code/Pico-Lua-Test/map.cpp317245211#18446744073709551615#0#0(6@54"/Users/benbeltran/Documents/code/Pico-Lua-Test/map.cpp315526401#1#0#1#0#0"0(13@98"Actor_main.h: No such file or directory in /Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h317245211#18446744073709551615#0#0(6@55"/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h315492194#40#0#40#0#0"0(6@55"/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h315492194#40#0#40#0#28"*: No such file or directory0(4@41"Actor_walker.h: No such file or directory317245211#190#112#2(7@76"In file included from /Users/benbeltran/Documents/code/Pico-Lua-Test/map.cpp317245211#18446744073709551615#0#0(6@54"/Users/benbeltran/Documents/code/Pico-Lua-Test/map.cpp315526401#1#0#1#0#0"0(13@100"Actor_walker.h: No such file or directory in /Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h317245211#18446744073709551615#0#0(6@55"/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h315492194#41#0#41#0#0"0(6@55"/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h315492194#41#0#41#0#28"*: No such file or directory0(4@41"Actor_jumper.h: No such file or directory317245211#302#112#2(7@76"In file included from /Users/benbeltran/Documents/code/Pico-Lua-Test/map.cpp317245211#18446744073709551615#0#0(6@54"/Users/benbeltran/Documents/code/Pico-Lua-Test/map.cpp315526401#1#0#1#0#0"0(13@100"Actor_jumper.h: No such file or directory in /Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h317245211#18446744073709551615#0#0(6@55"/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h315492194#42#0#42#0#0"0(6@55"/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h315492194#42#0#42#0#28"*: No such file or directory0(4@39"Actor_shot.h: No such file or directory317245211#414#110#2(7@76"In file included from /Users/benbeltran/Documents/code/Pico-Lua-Test/map.cpp317245211#18446744073709551615#0#0(6@54"/Users/benbeltran/Documents/code/Pico-Lua-Test/map.cpp315526401#1#0#1#0#0"0(13@98"Actor_shot.h: No such file or directory in /Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h317245211#18446744073709551615#0#0(6@55"/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h315492194#43#0#43#0#0"0(6@55"/Users/benbeltran/Documents/code/Pico-Lua-Test/stdafx.h315492194#43#0#43#0#28"*: No such file or directory0(0#0#54"/Users/benbeltran/Documents/code/Pico-Lua-Test/map.cpp4300882208#1335"    cd /Users/benbeltran/Documents/code/Pico-Lua-Test\r    setenv LANG en_US.US-ASCII\r    /Developer/usr/bin/gcc-4.2 -x c++ -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -mfix-and-continue -fvisibility-inlines-hidden -gdwarf-2 -I/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Pico-Lua-Test.hmap -F/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Debug -F/Developer/Library/Frameworks -F/opt/local/Library/Frameworks -I/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Debug/include -I/Library/Frameworks/SDL_gfx.framework/Headers -I/Library/Frameworks/SDL_ttf.framework/Headers -I/Library/Frameworks/SDL_mixer.framework/Headers -I/Library/Frameworks/SDL_image.framework/Headers -I/Users/benbeltran/Library/Frameworks/SDL.framework/Headers -I/Library/Frameworks/SDL.framework/Headers -I/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/DerivedSources/i386 -I/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/DerivedSources -c /Users/benbeltran/Documents/code/Pico-Lua-Test/map.cpp -o /Users/benbeltran/Documents/code/Pico-Lua-Test/build/Pico-Lua-Test.build/Debug/Pico-Lua-Test.build/Objects-normal/i386/map.o\r1#
+
+CCopyStringsFile /Users/benbeltran/Documents/code/Pico-Lua-Test/build/Debug/Pico-Lua-Test.app/Contents/Resources/English.lproj/InfoPlist.strings English.lproj/InfoPlist.strings
+s317245205.487845
+e317245206.453005
+r1
+xCopyStringsFile
+x/Users/benbeltran/Documents/code/Pico-Lua-Test/build/Debug/Pico-Lua-Test.app/Contents/Resources/English.lproj/InfoPlist.strings
+xEnglish.lproj/InfoPlist.strings
+lSLF07#2@36"Copy English.lproj/InfoPlist.strings317245205#317245206#0(0"0(0#0#78"/Users/benbeltran/Documents/code/Pico-Lua-Test/English.lproj/InfoPlist.strings4300882208#388"    cd /Users/benbeltran/Documents/code/Pico-Lua-Test\r    setenv ICONV /usr/bin/iconv\r    /Developer/Library/Xcode/Plug-ins/CoreBuildTasks.xcplugin/Contents/Resources/copystrings --validate --inputencoding utf-16 --outputencoding UTF-16 English.lproj/InfoPlist.strings --outdir /Users/benbeltran/Documents/code/Pico-Lua-Test/build/Debug/Pico-Lua-Test.app/Contents/Resources/English.lproj\r0#
+
+CCpResource build/Debug/Pico-Lua-Test.app/Contents/Resources/basebg1.ogg basebg1.ogg
+s317245205.744621
+e317245206.243340
+r1
+xCpResource
+xbuild/Debug/Pico-Lua-Test.app/Contents/Resources/basebg1.ogg
+xbasebg1.ogg
+lSLF07#2@16"Copy basebg1.ogg317245205#317245206#0(0"0(0#0#58"/Users/benbeltran/Documents/code/Pico-Lua-Test/basebg1.ogg4300882208#357"    cd /Users/benbeltran/Documents/code/Pico-Lua-Test\r    /Developer/Library/PrivateFrameworks/DevToolsCore.framework/Resources/pbxcp -exclude .DS_Store -exclude CVS -exclude .svn -resolve-src-symlinks /Users/benbeltran/Documents/code/Pico-Lua-Test/basebg1.ogg /Users/benbeltran/Documents/code/Pico-Lua-Test/build/Debug/Pico-Lua-Test.app/Contents/Resources\r0#
+
+CCpResource build/Debug/Pico-Lua-Test.app/Contents/Resources/dejavubold.ttf dejavubold.ttf
+s317245205.491585
+e317245206.244399
+r1
+xCpResource
+xbuild/Debug/Pico-Lua-Test.app/Contents/Resources/dejavubold.ttf
+xdejavubold.ttf
+lSLF07#2@19"Copy dejavubold.ttf317245205#317245206#0(0"0(0#0#61"/Users/benbeltran/Documents/code/Pico-Lua-Test/dejavubold.ttf4300882208#360"    cd /Users/benbeltran/Documents/code/Pico-Lua-Test\r    /Developer/Library/PrivateFrameworks/DevToolsCore.framework/Resources/pbxcp -exclude .DS_Store -exclude CVS -exclude .svn -resolve-src-symlinks /Users/benbeltran/Documents/code/Pico-Lua-Test/dejavubold.ttf /Users/benbeltran/Documents/code/Pico-Lua-Test/build/Debug/Pico-Lua-Test.app/Contents/Resources\r0#
+
+CCpResource build/Debug/Pico-Lua-Test.app/Contents/Resources/fipps.ttf fipps.ttf
+s317245205.489848
+e317245205.628677
+r1
+xCpResource
+xbuild/Debug/Pico-Lua-Test.app/Contents/Resources/fipps.ttf
+xfipps.ttf
+lSLF07#2@14"Copy fipps.ttf317245205#317245205#0(0"0(0#0#56"/Users/benbeltran/Documents/code/Pico-Lua-Test/fipps.ttf4300882208#355"    cd /Users/benbeltran/Documents/code/Pico-Lua-Test\r    /Developer/Library/PrivateFrameworks/DevToolsCore.framework/Resources/pbxcp -exclude .DS_Store -exclude CVS -exclude .svn -resolve-src-symlinks /Users/benbeltran/Documents/code/Pico-Lua-Test/fipps.ttf /Users/benbeltran/Documents/code/Pico-Lua-Test/build/Debug/Pico-Lua-Test.app/Contents/Resources\r0#
+
+CCpResource build/Debug/Pico-Lua-Test.app/Contents/Resources/jump.wav jump.wav
+s317245205.495519
+e317245205.776214
+r1
+xCpResource
+xbuild/Debug/Pico-Lua-Test.app/Contents/Resources/jump.wav
+xjump.wav
+lSLF07#2@13"Copy jump.wav317245205#317245205#0(0"0(0#0#55"/Users/benbeltran/Documents/code/Pico-Lua-Test/jump.wav4300882208#354"    cd /Users/benbeltran/Documents/code/Pico-Lua-Test\r    /Developer/Library/PrivateFrameworks/DevToolsCore.framework/Resources/pbxcp -exclude .DS_Store -exclude CVS -exclude .svn -resolve-src-symlinks /Users/benbeltran/Documents/code/Pico-Lua-Test/jump.wav /Users/benbeltran/Documents/code/Pico-Lua-Test/build/Debug/Pico-Lua-Test.app/Contents/Resources\r0#
+
+CCpResource build/Debug/Pico-Lua-Test.app/Contents/Resources/jumpbg1.ogg jumpbg1.ogg
+s317245205.746934
+e317245205.863559
+r1
+xCpResource
+xbuild/Debug/Pico-Lua-Test.app/Contents/Resources/jumpbg1.ogg
+xjumpbg1.ogg
+lSLF07#2@16"Copy jumpbg1.ogg317245205#317245205#0(0"0(0#0#58"/Users/benbeltran/Documents/code/Pico-Lua-Test/jumpbg1.ogg4300882208#357"    cd /Users/benbeltran/Documents/code/Pico-Lua-Test\r    /Developer/Library/PrivateFrameworks/DevToolsCore.framework/Resources/pbxcp -exclude .DS_Store -exclude CVS -exclude .svn -resolve-src-symlinks /Users/benbeltran/Documents/code/Pico-Lua-Test/jumpbg1.ogg /Users/benbeltran/Documents/code/Pico-Lua-Test/build/Debug/Pico-Lua-Test.app/Contents/Resources\r0#
+
+CCpResource build/Debug/Pico-Lua-Test.app/Contents/Resources/land.wav land.wav
+s317245205.497102
+e317245205.746708
+r1
+xCpResource
+xbuild/Debug/Pico-Lua-Test.app/Contents/Resources/land.wav
+xland.wav
+lSLF07#2@13"Copy land.wav317245205#317245205#0(0"0(0#0#55"/Users/benbeltran/Documents/code/Pico-Lua-Test/land.wav4300882208#354"    cd /Users/benbeltran/Documents/code/Pico-Lua-Test\r    /Developer/Library/PrivateFrameworks/DevToolsCore.framework/Resources/pbxcp -exclude .DS_Store -exclude CVS -exclude .svn -resolve-src-symlinks /Users/benbeltran/Documents/code/Pico-Lua-Test/land.wav /Users/benbeltran/Documents/code/Pico-Lua-Test/build/Debug/Pico-Lua-Test.app/Contents/Resources\r0#
+
+CCpResource build/Debug/Pico-Lua-Test.app/Contents/Resources/map0.bin maps/map0.bin
+s317245205.700894
+e317245205.762607
+r1
+xCpResource
+xbuild/Debug/Pico-Lua-Test.app/Contents/Resources/map0.bin
+xmaps/map0.bin
+lSLF07#2@18"Copy maps/map0.bin317245205#317245205#0(0"0(0#0#60"/Users/benbeltran/Documents/code/Pico-Lua-Test/maps/map0.bin4300882208#359"    cd /Users/benbeltran/Documents/code/Pico-Lua-Test\r    /Developer/Library/PrivateFrameworks/DevToolsCore.framework/Resources/pbxcp -exclude .DS_Store -exclude CVS -exclude .svn -resolve-src-symlinks /Users/benbeltran/Documents/code/Pico-Lua-Test/maps/map0.bin /Users/benbeltran/Documents/code/Pico-Lua-Test/build/Debug/Pico-Lua-Test.app/Contents/Resources\r0#
+
+CCpResource build/Debug/Pico-Lua-Test.app/Contents/Resources/map1.bin maps/map1.bin
+s317245205.525263
+e317245205.630049
+r1
+xCpResource
+xbuild/Debug/Pico-Lua-Test.app/Contents/Resources/map1.bin
+xmaps/map1.bin
+lSLF07#2@18"Copy maps/map1.bin317245205#317245205#0(0"0(0#0#60"/Users/benbeltran/Documents/code/Pico-Lua-Test/maps/map1.bin4300882208#359"    cd /Users/benbeltran/Documents/code/Pico-Lua-Test\r    /Developer/Library/PrivateFrameworks/DevToolsCore.framework/Resources/pbxcp -exclude .DS_Store -exclude CVS -exclude .svn -resolve-src-symlinks /Users/benbeltran/Documents/code/Pico-Lua-Test/maps/map1.bin /Users/benbeltran/Documents/code/Pico-Lua-Test/build/Debug/Pico-Lua-Test.app/Contents/Resources\r0#
+
+CCpResource build/Debug/Pico-Lua-Test.app/Contents/Resources/map2.bin maps/map2.bin
+s317245205.551336
+e317245205.634104
+r1
+xCpResource
+xbuild/Debug/Pico-Lua-Test.app/Contents/Resources/map2.bin
+xmaps/map2.bin
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diff --git a/build/Pico-Lua-Test.build/Pico-Lua-Test.pbxindex/categories.pbxbtree b/build/Pico-Lua-Test.build/Pico-Lua-Test.pbxindex/categories.pbxbtree
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diff --git a/build/Pico-Lua-Test.build/Pico-Lua-Test.pbxindex/cdecls.pbxbtree b/build/Pico-Lua-Test.build/Pico-Lua-Test.pbxindex/cdecls.pbxbtree
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+lSLF07#2@54"Compile /Users/benbeltran/Documents/code/Pico/main.cpp317166419#317166420#0(0"0(0#0#46"/Users/benbeltran/Documents/code/Pico/main.cpp4300882208#1184"    cd /Users/benbeltran/Documents/code/Pico\r    setenv LANG en_US.US-ASCII\r    /Developer/usr/bin/gcc-4.2 -x c++ -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -mfix-and-continue -fvisibility-inlines-hidden -gdwarf-2 -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Debug/Pico.build/Pico.hmap -F/Users/benbeltran/Documents/code/Pico/build/Debug -F/Developer/Library/Frameworks -F/opt/local/Library/Frameworks -I/Users/benbeltran/Documents/code/Pico/build/Debug/include -I/Library/Frameworks/SDL_gfx.framework/Headers -I/Library/Frameworks/SDL_ttf.framework/Headers -I/Library/Frameworks/SDL_mixer.framework/Headers -I/Library/Frameworks/SDL_image.framework/Headers -I/Users/benbeltran/Library/Frameworks/SDL.framework/Headers -I/Library/Frameworks/SDL.framework/Headers -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Debug/Pico.build/DerivedSources/i386 -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Debug/Pico.build/DerivedSources -c /Users/benbeltran/Documents/code/Pico/main.cpp -o /Users/benbeltran/Documents/code/Pico/build/Pico.build/Debug/Pico.build/Objects-normal/i386/main.o\r0#
+
+CCompileC build/Pico.build/Debug/Pico.build/Objects-normal/i386/map.o /Users/benbeltran/Documents/code/Pico-Lua-Test/map.cpp normal i386 c++ com.apple.compilers.gcc.4_2
+r0
+
+CCompileC build/Pico.build/Debug/Pico.build/Objects-normal/i386/map.o /Users/benbeltran/Documents/code/Pico/map.cpp normal i386 c++ com.apple.compilers.gcc.4_2
+s317166142.781148
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+r1
+xCompileC
+xbuild/Pico.build/Debug/Pico.build/Objects-normal/i386/map.o
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+
+CCompileC build/Pico.build/Debug/Pico.build/Objects-normal/i386/particle.o /Users/benbeltran/Documents/code/Pico/particle.cpp normal i386 c++ com.apple.compilers.gcc.4_2
+s275888472.852373
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+oIn file included from /Users/benbeltran/Documents/code/Pico/stdafx.h:24,
+o                 from /Users/benbeltran/Documents/code/Pico/particle.cpp:1:
+o/Users/benbeltran/Documents/code/Pico/actor.h:7: error: ISO C++ forbids declaration of 'Particle' with no type
+o/Users/benbeltran/Documents/code/Pico/actor.h:7: error: expected ';' before '*' token
+o/Users/benbeltran/Documents/code/Pico/particle.cpp: In constructor 'Particle::Particle(int, int)':
+o/Users/benbeltran/Documents/code/Pico/particle.cpp:14: error: 'grey' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/particle.cpp:17: error: 'magenta' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/particle.cpp:20: error: 'black' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/particle.cpp: At global scope:
+o/Users/benbeltran/Documents/code/Pico/particle.cpp:25: error: no 'void Particle::show()' member function declared in class 'Particle'
+o/Users/benbeltran/Documents/code/Pico/particle.cpp: In member function 'void Particle::show()':
+o/Users/benbeltran/Documents/code/Pico/particle.cpp:27: error: 'screen' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/particle.cpp:27: error: 'apply_surface' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/particle.cpp:30: error: 'shimmer' was not declared in this scope
+lSLF07#2@58"Compile /Users/benbeltran/Documents/code/Pico/particle.cpp275888472#275888473#0(1362"In file included from /Users/benbeltran/Documents/code/Pico/stdafx.h:24,\r                 from /Users/benbeltran/Documents/code/Pico/particle.cpp:1:\r/Users/benbeltran/Documents/code/Pico/actor.h:7: error: ISO C++ forbids declaration of 'Particle' with no type\r/Users/benbeltran/Documents/code/Pico/actor.h:7: error: expected ';' before '*' token\r/Users/benbeltran/Documents/code/Pico/particle.cpp: In constructor 'Particle::Particle(int, int)':\r/Users/benbeltran/Documents/code/Pico/particle.cpp:14: error: 'grey' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/particle.cpp:17: error: 'magenta' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/particle.cpp:20: error: 'black' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/particle.cpp: At global scope:\r/Users/benbeltran/Documents/code/Pico/particle.cpp:25: error: no 'void Particle::show()' member function declared in class 'Particle'\r/Users/benbeltran/Documents/code/Pico/particle.cpp: In member function 'void Particle::show()':\r/Users/benbeltran/Documents/code/Pico/particle.cpp:27: error: 'screen' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/particle.cpp:27: error: 'apply_surface' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/particle.cpp:30: error: 'shimmer' was not declared in this scope\r10(4@54"ISO C++ forbids declaration of 'Particle' with no type275888473#149#111#3(7@72"In file included from /Users/benbeltran/Documents/code/Pico/particle.cpp275888473#18446744073709551615#0#0(6@50"/Users/benbeltran/Documents/code/Pico/particle.cpp275888208#1#0#1#0#0"0(7@68"In file included from /Users/benbeltran/Documents/code/Pico/stdafx.h275888473#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h275886002#24#0#24#0#0"0(13@103"ISO C++ forbids declaration of 'Particle' with no type in /Users/benbeltran/Documents/code/Pico/actor.h275888473#18446744073709551615#0#0(6@45"/Users/benbeltran/Documents/code/Pico/actor.h275888470#7#0#7#0#0"0(6@45"/Users/benbeltran/Documents/code/Pico/actor.h275888470#7#0#7#0#47"ISO C++ forbids declaration of '*' with no type0(4@29"Expected ';' before '*' token275888473#260#86#3(7@72"In file included from /Users/benbeltran/Documents/code/Pico/particle.cpp275888473#18446744073709551615#0#0(6@50"/Users/benbeltran/Documents/code/Pico/particle.cpp275888208#1#0#1#0#0"0(7@68"In file included from /Users/benbeltran/Documents/code/Pico/stdafx.h275888473#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h275886002#24#0#24#0#0"0(13@78"Expected ';' before '*' token in /Users/benbeltran/Documents/code/Pico/actor.h275888473#18446744073709551615#0#0(6@45"/Users/benbeltran/Documents/code/Pico/actor.h275888470#7#0#7#0#0"0(6@45"/Users/benbeltran/Documents/code/Pico/actor.h275888470#7#0#7#0#19"expected * before *0(4@37"'grey' was not declared in this scope275888473#445#100#0(6@50"/Users/benbeltran/Documents/code/Pico/particle.cpp275888208#14#0#14#0#34"'*' was not declared in this scope0(4@40"'magenta' was not declared in this scope275888473#545#103#0(6@50"/Users/benbeltran/Documents/code/Pico/particle.cpp275888208#17#0#17#0#34"'*' was not declared in this scope0(4@38"'black' was not declared in this scope275888473#648#101#0(6@50"/Users/benbeltran/Documents/code/Pico/particle.cpp275888208#20#0#20#0#34"'*' was not declared in this scope0(23@16"At global scope:275888473#749#69#0(6@50"/Users/benbeltran/Documents/code/Pico/particle.cpp275888208#0#0#0#0#0"0(4@71"No 'void Particle::show()' member function declared in class 'Particle'275888473#818#134#0(6@50"/Users/benbeltran/Documents/code/Pico/particle.cpp275888208#25#0#25#0#0"0(4@39"'screen' was not declared in this scope275888473#1048#102#0(6@50"/Users/benbeltran/Documents/code/Pico/particle.cpp275888208#27#0#27#0#34"'*' was not declared in this scope0(4@46"'apply_surface' was not declared in this scope275888473#1150#109#0(6@50"/Users/benbeltran/Documents/code/Pico/particle.cpp275888208#27#0#27#0#34"'*' was not declared in this scope0(4@40"'shimmer' was not declared in this scope275888473#1259#103#0(6@50"/Users/benbeltran/Documents/code/Pico/particle.cpp275888208#30#0#30#0#34"'*' was not declared in this scope0(0#0#50"/Users/benbeltran/Documents/code/Pico/particle.cpp4300882208#1571"    cd /Users/benbeltran/Documents/code/Pico\r    setenv LANG en_US.US-ASCII\r    /Developer/usr/bin/gcc-4.2 -x c++ -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -isysroot /Developer/SDKs/MacOSX10.5.sdk -mfix-and-continue -fvisibility-inlines-hidden -mmacosx-version-min=10.5 -gdwarf-2 -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Debug/Pico.build/Pico.hmap -F/Users/benbeltran/Documents/code/Pico/build/Debug -F/Users/benbeltran/Library/Frameworks -F/Developer/SDKs/MacOSX10.5.sdk/Library/Frameworks -I/Users/benbeltran/Documents/code/Pico/build/Debug/include -I/Developer/SDKs/MacOSX10.5.sdk/Library/Frameworks/SDL_gfx.framework/Headers -I/Developer/SDKs/MacOSX10.5.sdk/Library/Frameworks/SDL_ttf.framework/Headers -I/Developer/SDKs/MacOSX10.5.sdk/Library/Frameworks/SDL_mixer.framework/Headers -I/Developer/SDKs/MacOSX10.5.sdk/Library/Frameworks/SDL_image.framework/Headers -I/Users/benbeltran/Library/Frameworks/SDL.framework/Headers -I/Developer/SDKs/MacOSX10.5.sdk/Library/Frameworks/SDL.framework/Headers -I/Users/benbeltran/Library/Frameworks/SDL.framework/Headers -I/Developer/SDKs/MacOSX10.5.sdk/Library/Frameworks/SDL.framework/Headers -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Debug/Pico.build/DerivedSources/i386 -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Debug/Pico.build/DerivedSources -c /Users/benbeltran/Documents/code/Pico/particle.cpp -o /Users/benbeltran/Documents/code/Pico/build/Pico.build/Debug/Pico.build/Objects-normal/i386/particle.o\r1#
+
+CCopyStringsFile /Users/benbeltran/Documents/code/Pico-Lua-Test/build/Debug/Pico.app/Contents/Resources/English.lproj/InfoPlist.strings English.lproj/InfoPlist.strings
+r0
+
+CCopyStringsFile /Users/benbeltran/Documents/code/Pico/build/Debug/Pico.app/Contents/Resources/English.lproj/InfoPlist.strings English.lproj/InfoPlist.strings
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+r1
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+xEnglish.lproj/InfoPlist.strings
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+
+CCpResource build/Debug/Pico.app/Contents/Resources/Air1_2.mid Air1_2.mid
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+xCpResource
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+xAir1_2.mid
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+
+CCpResource build/Debug/Pico.app/Contents/Resources/Evasion.ogg Evasion.ogg
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+
+CCpResource build/Debug/Pico.app/Contents/Resources/Pico.app build/Debug/Pico.app
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+CCpResource build/Debug/Pico.app/Contents/Resources/background.png background.png
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+
+CCpResource build/Debug/Pico.app/Contents/Resources/basebg1.mp3 basebg1.mp3
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+CCpResource build/Debug/Pico.app/Contents/Resources/basebg1.ogg basebg1.ogg
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+
+CCpResource build/Debug/Pico.app/Contents/Resources/dejavubold.ttf dejavubold.ttf
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+e315492043.496527
+r1
+xCpResource
+xbuild/Debug/Pico.app/Contents/Resources/dejavubold.ttf
+xdejavubold.ttf
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+
+CCpResource build/Debug/Pico.app/Contents/Resources/fipps.ttf fipps.ttf
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+xCpResource
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+
+CCpResource build/Debug/Pico.app/Contents/Resources/jump.wav jump.wav
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+e315492042.854773
+r1
+xCpResource
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+
+CCpResource build/Debug/Pico.app/Contents/Resources/jumpbg1.mp3 jumpbg1.mp3
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+
+CCpResource build/Debug/Pico.app/Contents/Resources/jumpbg1.ogg jumpbg1.ogg
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+
+CCpResource build/Debug/Pico.app/Contents/Resources/land.wav land.wav
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+
+CCpResource build/Debug/Pico.app/Contents/Resources/maintheme.wav maintheme.wav
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diff --git a/build/Pico.build/Debug/Pico.build/build-state~.dat b/build/Pico.build/Debug/Pico.build/build-state~.dat
new file mode 100644 (file)
index 0000000..a06d6f8
--- /dev/null
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+N/usr/include/math.h
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+N/usr/include/memory.h
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+N/usr/include/readline/history.h
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+N/usr/include/readline/readline.h
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+N/usr/include/stdlib.h
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+N/usr/include/strings.h
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+N/usr/include/sys/_types.h
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+N/usr/include/sys/param.h
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+N/usr/include/sys/types.h
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+N/usr/include/unistd.h
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+N/usr/lib/gcc/i686-apple-darwin10/4.2.1/include/limits.h
+c000000004A1198340000000000000C7E
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+s3198
+i"syslimits.h"
+
+N/usr/lib/gcc/i686-apple-darwin10/4.2.1/include/stdarg.h
+c000000004A11983400000000000010DD
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+
+N/usr/lib/gcc/i686-apple-darwin10/4.2.1/include/stddef.h
+c000000004A1198340000000000003197
+t1242667060
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+i<machine/ansi.h>
+i<sys/_types.h>
+
+N/usr/lib/gcc/i686-apple-darwin10/4.2.1/include/stdint.h
+c000000004A11A512000000000000190C
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+
+N/usr/lib/gcc/i686-apple-darwin10/4.2.1/include/syslimits.h
+c000000004A1195E90000000000000155
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+s341
+
+NInfo.plist
+c000000004D107F540000000000000339
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+
+CCheck dependencies
+r0
+lSLF07#2@18"Check dependencies315492042#315492042#0(0"0(0#1#0"4300882208#0"0#
+
+CCompileC build/Pico.build/Debug/Pico.build/Objects-normal/i386/SDLMain.o /Users/benbeltran/Documents/code/Pico/SDLMain.m normal i386 objective-c com.apple.compilers.gcc.4_2
+s315492043.593001
+e315492044.541345
+r1
+xCompileC
+xbuild/Pico.build/Debug/Pico.build/Objects-normal/i386/SDLMain.o
+x/Users/benbeltran/Documents/code/Pico/SDLMain.m
+xnormal
+xi386
+xobjective-c
+xcom.apple.compilers.gcc.4_2
+lSLF07#2@55"Compile /Users/benbeltran/Documents/code/Pico/SDLMain.m315492043#315492044#0(0"0(0#0#47"/Users/benbeltran/Documents/code/Pico/SDLMain.m4300882208#1385"    cd /Users/benbeltran/Documents/code/Pico\r    setenv LANG en_US.US-ASCII\r    /Developer/usr/bin/gcc-4.2 -x objective-c -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -isysroot /Developer/SDKs/MacOSX10.6.sdk -mfix-and-continue -mmacosx-version-min=10.6 -gdwarf-2 -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Debug/Pico.build/Pico.hmap -F/Users/benbeltran/Documents/code/Pico/build/Debug -F/Developer/Library/Frameworks -F/opt/local/Library/Frameworks -I/Users/benbeltran/Documents/code/Pico/build/Debug/include -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL_gfx.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL_ttf.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL_mixer.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL_image.framework/Headers -I/Users/benbeltran/Library/Frameworks/SDL.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL.framework/Headers -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Debug/Pico.build/DerivedSources/i386 -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Debug/Pico.build/DerivedSources -c /Users/benbeltran/Documents/code/Pico/SDLMain.m -o /Users/benbeltran/Documents/code/Pico/build/Pico.build/Debug/Pico.build/Objects-normal/i386/SDLMain.o\r0#
+
+CCompileC build/Pico.build/Debug/Pico.build/Objects-normal/i386/actor.o /Users/benbeltran/Documents/code/Pico/actor.cpp normal i386 c++ com.apple.compilers.gcc.4_2
+s315492044.215637
+e315492044.847414
+r0
+xCompileC
+xbuild/Pico.build/Debug/Pico.build/Objects-normal/i386/actor.o
+x/Users/benbeltran/Documents/code/Pico/actor.cpp
+xnormal
+xi386
+xc++
+xcom.apple.compilers.gcc.4_2
+oIn file included from /Users/benbeltran/Documents/code/Pico/actor.cpp:1:
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:20:29: error: SDL_ttf/SDL_ttf.h: No such file or directory
+lSLF07#2@55"Compile /Users/benbeltran/Documents/code/Pico/actor.cpp315492044#315492044#0(179"In file included from /Users/benbeltran/Documents/code/Pico/actor.cpp:1:\r/Users/benbeltran/Documents/code/Pico/stdafx.h:20:29: error: SDL_ttf/SDL_ttf.h: No such file or directory\r1(4@44"SDL_ttf/SDL_ttf.h: No such file or directory315492044#73#106#2(7@69"In file included from /Users/benbeltran/Documents/code/Pico/actor.cpp315492044#18446744073709551615#0#0(6@47"/Users/benbeltran/Documents/code/Pico/actor.cpp314613548#1#0#1#0#0"0(13@94"SDL_ttf/SDL_ttf.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h315492044#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h315491693#20#0#20#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h315491693#20#0#20#0#28"*: No such file or directory0(0#0#47"/Users/benbeltran/Documents/code/Pico/actor.cpp4300882208#1403"    cd /Users/benbeltran/Documents/code/Pico\r    setenv LANG en_US.US-ASCII\r    /Developer/usr/bin/gcc-4.2 -x c++ -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -isysroot /Developer/SDKs/MacOSX10.6.sdk -mfix-and-continue -fvisibility-inlines-hidden -mmacosx-version-min=10.6 -gdwarf-2 -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Debug/Pico.build/Pico.hmap -F/Users/benbeltran/Documents/code/Pico/build/Debug -F/Developer/Library/Frameworks -F/opt/local/Library/Frameworks -I/Users/benbeltran/Documents/code/Pico/build/Debug/include -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL_gfx.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL_ttf.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL_mixer.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL_image.framework/Headers -I/Users/benbeltran/Library/Frameworks/SDL.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL.framework/Headers -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Debug/Pico.build/DerivedSources/i386 -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Debug/Pico.build/DerivedSources -c /Users/benbeltran/Documents/code/Pico/actor.cpp -o /Users/benbeltran/Documents/code/Pico/build/Pico.build/Debug/Pico.build/Objects-normal/i386/actor.o\r1#
+
+CCompileC build/Pico.build/Debug/Pico.build/Objects-normal/i386/actor_jumper.o /Users/benbeltran/Documents/code/Pico/actor_jumper.cpp normal i386 c++ com.apple.compilers.gcc.4_2
+s315492045.732968
+e315492046.365045
+r0
+xCompileC
+xbuild/Pico.build/Debug/Pico.build/Objects-normal/i386/actor_jumper.o
+x/Users/benbeltran/Documents/code/Pico/actor_jumper.cpp
+xnormal
+xi386
+xc++
+xcom.apple.compilers.gcc.4_2
+oIn file included from /Users/benbeltran/Documents/code/Pico/actor_jumper.cpp:1:
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:20:29: error: SDL_ttf/SDL_ttf.h: No such file or directory
+lSLF07#2@62"Compile /Users/benbeltran/Documents/code/Pico/actor_jumper.cpp315492045#315492046#0(186"In file included from /Users/benbeltran/Documents/code/Pico/actor_jumper.cpp:1:\r/Users/benbeltran/Documents/code/Pico/stdafx.h:20:29: error: SDL_ttf/SDL_ttf.h: No such file or directory\r1(4@44"SDL_ttf/SDL_ttf.h: No such file or directory315492045#80#106#2(7@76"In file included from /Users/benbeltran/Documents/code/Pico/actor_jumper.cpp315492045#18446744073709551615#0#0(6@54"/Users/benbeltran/Documents/code/Pico/actor_jumper.cpp314613623#1#0#1#0#0"0(13@94"SDL_ttf/SDL_ttf.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h315492045#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h315491693#20#0#20#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h315491693#20#0#20#0#28"*: No such file or directory0(0#0#54"/Users/benbeltran/Documents/code/Pico/actor_jumper.cpp4300882208#1417"    cd /Users/benbeltran/Documents/code/Pico\r    setenv LANG en_US.US-ASCII\r    /Developer/usr/bin/gcc-4.2 -x c++ -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -isysroot /Developer/SDKs/MacOSX10.6.sdk -mfix-and-continue -fvisibility-inlines-hidden -mmacosx-version-min=10.6 -gdwarf-2 -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Debug/Pico.build/Pico.hmap -F/Users/benbeltran/Documents/code/Pico/build/Debug -F/Developer/Library/Frameworks -F/opt/local/Library/Frameworks -I/Users/benbeltran/Documents/code/Pico/build/Debug/include -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL_gfx.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL_ttf.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL_mixer.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL_image.framework/Headers -I/Users/benbeltran/Library/Frameworks/SDL.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL.framework/Headers -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Debug/Pico.build/DerivedSources/i386 -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Debug/Pico.build/DerivedSources -c /Users/benbeltran/Documents/code/Pico/actor_jumper.cpp -o /Users/benbeltran/Documents/code/Pico/build/Pico.build/Debug/Pico.build/Objects-normal/i386/actor_jumper.o\r1#
+
+CCompileC build/Pico.build/Debug/Pico.build/Objects-normal/i386/actor_main.o /Users/benbeltran/Documents/code/Pico/actor_main.cpp normal i386 c++ com.apple.compilers.gcc.4_2
+s315492043.593967
+e315492044.215545
+r0
+xCompileC
+xbuild/Pico.build/Debug/Pico.build/Objects-normal/i386/actor_main.o
+x/Users/benbeltran/Documents/code/Pico/actor_main.cpp
+xnormal
+xi386
+xc++
+xcom.apple.compilers.gcc.4_2
+oIn file included from /Users/benbeltran/Documents/code/Pico/actor_main.cpp:1:
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:20:29: error: SDL_ttf/SDL_ttf.h: No such file or directory
+lSLF07#2@60"Compile /Users/benbeltran/Documents/code/Pico/actor_main.cpp315492043#315492044#0(184"In file included from /Users/benbeltran/Documents/code/Pico/actor_main.cpp:1:\r/Users/benbeltran/Documents/code/Pico/stdafx.h:20:29: error: SDL_ttf/SDL_ttf.h: No such file or directory\r1(4@44"SDL_ttf/SDL_ttf.h: No such file or directory315492043#78#106#2(7@74"In file included from /Users/benbeltran/Documents/code/Pico/actor_main.cpp315492043#18446744073709551615#0#0(6@52"/Users/benbeltran/Documents/code/Pico/actor_main.cpp315136618#1#0#1#0#0"0(13@94"SDL_ttf/SDL_ttf.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h315492043#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h315491693#20#0#20#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h315491693#20#0#20#0#28"*: No such file or directory0(0#0#52"/Users/benbeltran/Documents/code/Pico/actor_main.cpp4300882208#1413"    cd /Users/benbeltran/Documents/code/Pico\r    setenv LANG en_US.US-ASCII\r    /Developer/usr/bin/gcc-4.2 -x c++ -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -isysroot /Developer/SDKs/MacOSX10.6.sdk -mfix-and-continue -fvisibility-inlines-hidden -mmacosx-version-min=10.6 -gdwarf-2 -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Debug/Pico.build/Pico.hmap -F/Users/benbeltran/Documents/code/Pico/build/Debug -F/Developer/Library/Frameworks -F/opt/local/Library/Frameworks -I/Users/benbeltran/Documents/code/Pico/build/Debug/include -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL_gfx.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL_ttf.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL_mixer.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL_image.framework/Headers -I/Users/benbeltran/Library/Frameworks/SDL.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL.framework/Headers -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Debug/Pico.build/DerivedSources/i386 -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Debug/Pico.build/DerivedSources -c /Users/benbeltran/Documents/code/Pico/actor_main.cpp -o /Users/benbeltran/Documents/code/Pico/build/Pico.build/Debug/Pico.build/Objects-normal/i386/actor_main.o\r1#
+
+CCompileC build/Pico.build/Debug/Pico.build/Objects-normal/i386/actor_shot.o /Users/benbeltran/Documents/code/Pico/actor_shot.cpp normal i386 c++ com.apple.compilers.gcc.4_2
+s315492046.365133
+e315492046.998163
+r0
+xCompileC
+xbuild/Pico.build/Debug/Pico.build/Objects-normal/i386/actor_shot.o
+x/Users/benbeltran/Documents/code/Pico/actor_shot.cpp
+xnormal
+xi386
+xc++
+xcom.apple.compilers.gcc.4_2
+oIn file included from /Users/benbeltran/Documents/code/Pico/actor_shot.cpp:10:
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:20:29: error: SDL_ttf/SDL_ttf.h: No such file or directory
+lSLF07#2@60"Compile /Users/benbeltran/Documents/code/Pico/actor_shot.cpp315492046#315492046#0(185"In file included from /Users/benbeltran/Documents/code/Pico/actor_shot.cpp:10:\r/Users/benbeltran/Documents/code/Pico/stdafx.h:20:29: error: SDL_ttf/SDL_ttf.h: No such file or directory\r1(4@44"SDL_ttf/SDL_ttf.h: No such file or directory315492046#79#106#2(7@74"In file included from /Users/benbeltran/Documents/code/Pico/actor_shot.cpp315492046#18446744073709551615#0#0(6@52"/Users/benbeltran/Documents/code/Pico/actor_shot.cpp314613599#10#0#10#0#0"0(13@94"SDL_ttf/SDL_ttf.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h315492046#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h315491693#20#0#20#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h315491693#20#0#20#0#28"*: No such file or directory0(0#0#52"/Users/benbeltran/Documents/code/Pico/actor_shot.cpp4300882208#1413"    cd /Users/benbeltran/Documents/code/Pico\r    setenv LANG en_US.US-ASCII\r    /Developer/usr/bin/gcc-4.2 -x c++ -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -isysroot /Developer/SDKs/MacOSX10.6.sdk -mfix-and-continue -fvisibility-inlines-hidden -mmacosx-version-min=10.6 -gdwarf-2 -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Debug/Pico.build/Pico.hmap -F/Users/benbeltran/Documents/code/Pico/build/Debug -F/Developer/Library/Frameworks -F/opt/local/Library/Frameworks -I/Users/benbeltran/Documents/code/Pico/build/Debug/include -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL_gfx.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL_ttf.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL_mixer.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL_image.framework/Headers -I/Users/benbeltran/Library/Frameworks/SDL.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL.framework/Headers -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Debug/Pico.build/DerivedSources/i386 -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Debug/Pico.build/DerivedSources -c /Users/benbeltran/Documents/code/Pico/actor_shot.cpp -o /Users/benbeltran/Documents/code/Pico/build/Pico.build/Debug/Pico.build/Objects-normal/i386/actor_shot.o\r1#
+
+CCompileC build/Pico.build/Debug/Pico.build/Objects-normal/i386/actor_walker.o /Users/benbeltran/Documents/code/Pico/actor_walker.cpp normal i386 c++ com.apple.compilers.gcc.4_2
+s315492045.509303
+e315492046.107889
+r0
+xCompileC
+xbuild/Pico.build/Debug/Pico.build/Objects-normal/i386/actor_walker.o
+x/Users/benbeltran/Documents/code/Pico/actor_walker.cpp
+xnormal
+xi386
+xc++
+xcom.apple.compilers.gcc.4_2
+oIn file included from /Users/benbeltran/Documents/code/Pico/actor_walker.cpp:1:
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:20:29: error: SDL_ttf/SDL_ttf.h: No such file or directory
+lSLF07#2@62"Compile /Users/benbeltran/Documents/code/Pico/actor_walker.cpp315492045#315492046#0(186"In file included from /Users/benbeltran/Documents/code/Pico/actor_walker.cpp:1:\r/Users/benbeltran/Documents/code/Pico/stdafx.h:20:29: error: SDL_ttf/SDL_ttf.h: No such file or directory\r1(4@44"SDL_ttf/SDL_ttf.h: No such file or directory315492045#80#106#2(7@76"In file included from /Users/benbeltran/Documents/code/Pico/actor_walker.cpp315492045#18446744073709551615#0#0(6@54"/Users/benbeltran/Documents/code/Pico/actor_walker.cpp314613616#1#0#1#0#0"0(13@94"SDL_ttf/SDL_ttf.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h315492045#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h315491693#20#0#20#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h315491693#20#0#20#0#28"*: No such file or directory0(0#0#54"/Users/benbeltran/Documents/code/Pico/actor_walker.cpp4300882208#1417"    cd /Users/benbeltran/Documents/code/Pico\r    setenv LANG en_US.US-ASCII\r    /Developer/usr/bin/gcc-4.2 -x c++ -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -isysroot /Developer/SDKs/MacOSX10.6.sdk -mfix-and-continue -fvisibility-inlines-hidden -mmacosx-version-min=10.6 -gdwarf-2 -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Debug/Pico.build/Pico.hmap -F/Users/benbeltran/Documents/code/Pico/build/Debug -F/Developer/Library/Frameworks -F/opt/local/Library/Frameworks -I/Users/benbeltran/Documents/code/Pico/build/Debug/include -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL_gfx.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL_ttf.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL_mixer.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL_image.framework/Headers -I/Users/benbeltran/Library/Frameworks/SDL.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL.framework/Headers -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Debug/Pico.build/DerivedSources/i386 -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Debug/Pico.build/DerivedSources -c /Users/benbeltran/Documents/code/Pico/actor_walker.cpp -o /Users/benbeltran/Documents/code/Pico/build/Pico.build/Debug/Pico.build/Objects-normal/i386/actor_walker.o\r1#
+
+CCompileC build/Pico.build/Debug/Pico.build/Objects-normal/i386/game_overwatch.o /Users/benbeltran/Documents/code/Pico/game_overwatch.cpp normal i386 c++ com.apple.compilers.gcc.4_2
+s315492046.107986
+e315492046.774423
+r0
+xCompileC
+xbuild/Pico.build/Debug/Pico.build/Objects-normal/i386/game_overwatch.o
+x/Users/benbeltran/Documents/code/Pico/game_overwatch.cpp
+xnormal
+xi386
+xc++
+xcom.apple.compilers.gcc.4_2
+oIn file included from /Users/benbeltran/Documents/code/Pico/game_overwatch.cpp:1:
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:20:29: error: SDL_ttf/SDL_ttf.h: No such file or directory
+lSLF07#2@64"Compile /Users/benbeltran/Documents/code/Pico/game_overwatch.cpp315492046#315492046#0(188"In file included from /Users/benbeltran/Documents/code/Pico/game_overwatch.cpp:1:\r/Users/benbeltran/Documents/code/Pico/stdafx.h:20:29: error: SDL_ttf/SDL_ttf.h: No such file or directory\r1(4@44"SDL_ttf/SDL_ttf.h: No such file or directory315492046#82#106#2(7@78"In file included from /Users/benbeltran/Documents/code/Pico/game_overwatch.cpp315492046#18446744073709551615#0#0(6@56"/Users/benbeltran/Documents/code/Pico/game_overwatch.cpp314613692#1#0#1#0#0"0(13@94"SDL_ttf/SDL_ttf.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h315492046#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h315491693#20#0#20#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h315491693#20#0#20#0#28"*: No such file or directory0(0#0#56"/Users/benbeltran/Documents/code/Pico/game_overwatch.cpp4300882208#1421"    cd /Users/benbeltran/Documents/code/Pico\r    setenv LANG en_US.US-ASCII\r    /Developer/usr/bin/gcc-4.2 -x c++ -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -isysroot /Developer/SDKs/MacOSX10.6.sdk -mfix-and-continue -fvisibility-inlines-hidden -mmacosx-version-min=10.6 -gdwarf-2 -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Debug/Pico.build/Pico.hmap -F/Users/benbeltran/Documents/code/Pico/build/Debug -F/Developer/Library/Frameworks -F/opt/local/Library/Frameworks -I/Users/benbeltran/Documents/code/Pico/build/Debug/include -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL_gfx.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL_ttf.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL_mixer.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL_image.framework/Headers -I/Users/benbeltran/Library/Frameworks/SDL.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL.framework/Headers -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Debug/Pico.build/DerivedSources/i386 -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Debug/Pico.build/DerivedSources -c /Users/benbeltran/Documents/code/Pico/game_overwatch.cpp -o /Users/benbeltran/Documents/code/Pico/build/Pico.build/Debug/Pico.build/Objects-normal/i386/game_overwatch.o\r1#
+
+CCompileC build/Pico.build/Debug/Pico.build/Objects-normal/i386/gfx.o /Users/benbeltran/Documents/code/Pico/gfx.cpp normal i386 c++ com.apple.compilers.gcc.4_2
+s315492044.541444
+e315492045.164569
+r0
+xCompileC
+xbuild/Pico.build/Debug/Pico.build/Objects-normal/i386/gfx.o
+x/Users/benbeltran/Documents/code/Pico/gfx.cpp
+xnormal
+xi386
+xc++
+xcom.apple.compilers.gcc.4_2
+oIn file included from /Users/benbeltran/Documents/code/Pico/gfx.cpp:1:
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:20:29: error: SDL_ttf/SDL_ttf.h: No such file or directory
+lSLF07#2@53"Compile /Users/benbeltran/Documents/code/Pico/gfx.cpp315492044#315492045#0(177"In file included from /Users/benbeltran/Documents/code/Pico/gfx.cpp:1:\r/Users/benbeltran/Documents/code/Pico/stdafx.h:20:29: error: SDL_ttf/SDL_ttf.h: No such file or directory\r1(4@44"SDL_ttf/SDL_ttf.h: No such file or directory315492044#71#106#2(7@67"In file included from /Users/benbeltran/Documents/code/Pico/gfx.cpp315492044#18446744073709551615#0#0(6@45"/Users/benbeltran/Documents/code/Pico/gfx.cpp259630012#1#0#1#0#0"0(13@94"SDL_ttf/SDL_ttf.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h315492044#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h315491693#20#0#20#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h315491693#20#0#20#0#28"*: No such file or directory0(0#0#45"/Users/benbeltran/Documents/code/Pico/gfx.cpp4300882208#1399"    cd /Users/benbeltran/Documents/code/Pico\r    setenv LANG en_US.US-ASCII\r    /Developer/usr/bin/gcc-4.2 -x c++ -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -isysroot /Developer/SDKs/MacOSX10.6.sdk -mfix-and-continue -fvisibility-inlines-hidden -mmacosx-version-min=10.6 -gdwarf-2 -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Debug/Pico.build/Pico.hmap -F/Users/benbeltran/Documents/code/Pico/build/Debug -F/Developer/Library/Frameworks -F/opt/local/Library/Frameworks -I/Users/benbeltran/Documents/code/Pico/build/Debug/include -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL_gfx.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL_ttf.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL_mixer.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL_image.framework/Headers -I/Users/benbeltran/Library/Frameworks/SDL.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL.framework/Headers -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Debug/Pico.build/DerivedSources/i386 -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Debug/Pico.build/DerivedSources -c /Users/benbeltran/Documents/code/Pico/gfx.cpp -o /Users/benbeltran/Documents/code/Pico/build/Pico.build/Debug/Pico.build/Objects-normal/i386/gfx.o\r1#
+
+CCompileC build/Pico.build/Debug/Pico.build/Objects-normal/i386/main.o /Users/benbeltran/Documents/code/Pico/main.cpp normal i386 c++ com.apple.compilers.gcc.4_2
+s315492045.164738
+e315492045.732875
+r0
+xCompileC
+xbuild/Pico.build/Debug/Pico.build/Objects-normal/i386/main.o
+x/Users/benbeltran/Documents/code/Pico/main.cpp
+xnormal
+xi386
+xc++
+xcom.apple.compilers.gcc.4_2
+oIn file included from /Users/benbeltran/Documents/code/Pico/main.cpp:1:
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:20:29: error: SDL_ttf/SDL_ttf.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico/main.cpp:35: error: expected constructor, destructor, or type conversion before '*' token
+o/Users/benbeltran/Documents/code/Pico/main.cpp: In function 'int SDL_main(int, char**)':
+o/Users/benbeltran/Documents/code/Pico/main.cpp:93: error: 'font' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/main.cpp:93: error: 'TTF_RenderText_Blended' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/main.cpp: In function 'void init()':
+o/Users/benbeltran/Documents/code/Pico/main.cpp:129: error: 'TTF_Init' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/main.cpp: In function 'void deinit()':
+o/Users/benbeltran/Documents/code/Pico/main.cpp:142: error: 'TTF_Quit' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/main.cpp: In function 'void loadobjects()':
+o/Users/benbeltran/Documents/code/Pico/main.cpp:173: error: 'font' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/main.cpp:173: error: 'TTF_OpenFont' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/main.cpp: In function 'void freeobjects()':
+o/Users/benbeltran/Documents/code/Pico/main.cpp:250: error: 'font' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/main.cpp:250: error: 'TTF_CloseFont' was not declared in this scope
+lSLF07#2@54"Compile /Users/benbeltran/Documents/code/Pico/main.cpp315492045#315492045#0(1528"In file included from /Users/benbeltran/Documents/code/Pico/main.cpp:1:\r/Users/benbeltran/Documents/code/Pico/stdafx.h:20:29: error: SDL_ttf/SDL_ttf.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico/main.cpp:35: error: expected constructor, destructor, or type conversion before '*' token\r/Users/benbeltran/Documents/code/Pico/main.cpp: In function 'int SDL_main(int, char**)':\r/Users/benbeltran/Documents/code/Pico/main.cpp:93: error: 'font' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/main.cpp:93: error: 'TTF_RenderText_Blended' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/main.cpp: In function 'void init()':\r/Users/benbeltran/Documents/code/Pico/main.cpp:129: error: 'TTF_Init' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/main.cpp: In function 'void deinit()':\r/Users/benbeltran/Documents/code/Pico/main.cpp:142: error: 'TTF_Quit' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/main.cpp: In function 'void loadobjects()':\r/Users/benbeltran/Documents/code/Pico/main.cpp:173: error: 'font' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/main.cpp:173: error: 'TTF_OpenFont' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/main.cpp: In function 'void freeobjects()':\r/Users/benbeltran/Documents/code/Pico/main.cpp:250: error: 'font' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/main.cpp:250: error: 'TTF_CloseFont' was not declared in this scope\r10(4@44"SDL_ttf/SDL_ttf.h: No such file or directory315492045#72#106#2(7@68"In file included from /Users/benbeltran/Documents/code/Pico/main.cpp315492045#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp315478193#1#0#1#0#0"0(13@94"SDL_ttf/SDL_ttf.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h315492045#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h315491693#20#0#20#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h315491693#20#0#20#0#28"*: No such file or directory0(4@69"Expected constructor, destructor, or type conversion before '*' token315492045#178#128#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp315478193#35#0#35#0#19"expected * before *0(4@37"'font' was not declared in this scope315492045#395#96#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp315478193#93#0#93#0#34"'*' was not declared in this scope0(4@55"'TTF_RenderText_Blended' was not declared in this scope315492045#491#114#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp315478193#93#0#93#0#34"'*' was not declared in this scope0(4@41"'TTF_Init' was not declared in this scope315492045#680#101#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp315478193#129#0#129#0#34"'*' was not declared in this scope0(4@41"'TTF_Quit' was not declared in this scope315492045#858#101#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp315478193#142#0#142#0#34"'*' was not declared in this scope0(4@37"'font' was not declared in this scope315492045#1041#97#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp315478193#173#0#173#0#34"'*' was not declared in this scope0(4@45"'TTF_OpenFont' was not declared in this scope315492045#1138#105#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp315478193#173#0#173#0#34"'*' was not declared in this scope0(4@37"'font' was not declared in this scope315492045#1325#97#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp315478193#250#0#250#0#34"'*' was not declared in this scope0(4@46"'TTF_CloseFont' was not declared in this scope315492045#1422#106#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp315478193#250#0#250#0#34"'*' was not declared in this scope0(0#0#46"/Users/benbeltran/Documents/code/Pico/main.cpp4300882208#1401"    cd /Users/benbeltran/Documents/code/Pico\r    setenv LANG en_US.US-ASCII\r    /Developer/usr/bin/gcc-4.2 -x c++ -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -isysroot /Developer/SDKs/MacOSX10.6.sdk -mfix-and-continue -fvisibility-inlines-hidden -mmacosx-version-min=10.6 -gdwarf-2 -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Debug/Pico.build/Pico.hmap -F/Users/benbeltran/Documents/code/Pico/build/Debug -F/Developer/Library/Frameworks -F/opt/local/Library/Frameworks -I/Users/benbeltran/Documents/code/Pico/build/Debug/include -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL_gfx.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL_ttf.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL_mixer.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL_image.framework/Headers -I/Users/benbeltran/Library/Frameworks/SDL.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL.framework/Headers -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Debug/Pico.build/DerivedSources/i386 -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Debug/Pico.build/DerivedSources -c /Users/benbeltran/Documents/code/Pico/main.cpp -o /Users/benbeltran/Documents/code/Pico/build/Pico.build/Debug/Pico.build/Objects-normal/i386/main.o\r1#
+
+CCompileC build/Pico.build/Debug/Pico.build/Objects-normal/i386/map.o /Users/benbeltran/Documents/code/Pico/map.cpp normal i386 c++ com.apple.compilers.gcc.4_2
+s315492044.847507
+e315492045.509212
+r0
+xCompileC
+xbuild/Pico.build/Debug/Pico.build/Objects-normal/i386/map.o
+x/Users/benbeltran/Documents/code/Pico/map.cpp
+xnormal
+xi386
+xc++
+xcom.apple.compilers.gcc.4_2
+oIn file included from /Users/benbeltran/Documents/code/Pico/map.cpp:1:
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:20:29: error: SDL_ttf/SDL_ttf.h: No such file or directory
+lSLF07#2@53"Compile /Users/benbeltran/Documents/code/Pico/map.cpp315492044#315492045#0(177"In file included from /Users/benbeltran/Documents/code/Pico/map.cpp:1:\r/Users/benbeltran/Documents/code/Pico/stdafx.h:20:29: error: SDL_ttf/SDL_ttf.h: No such file or directory\r1(4@44"SDL_ttf/SDL_ttf.h: No such file or directory315492045#71#106#2(7@67"In file included from /Users/benbeltran/Documents/code/Pico/map.cpp315492045#18446744073709551615#0#0(6@45"/Users/benbeltran/Documents/code/Pico/map.cpp314614311#1#0#1#0#0"0(13@94"SDL_ttf/SDL_ttf.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h315492045#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h315491693#20#0#20#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h315491693#20#0#20#0#28"*: No such file or directory0(0#0#45"/Users/benbeltran/Documents/code/Pico/map.cpp4300882208#1399"    cd /Users/benbeltran/Documents/code/Pico\r    setenv LANG en_US.US-ASCII\r    /Developer/usr/bin/gcc-4.2 -x c++ -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -isysroot /Developer/SDKs/MacOSX10.6.sdk -mfix-and-continue -fvisibility-inlines-hidden -mmacosx-version-min=10.6 -gdwarf-2 -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Debug/Pico.build/Pico.hmap -F/Users/benbeltran/Documents/code/Pico/build/Debug -F/Developer/Library/Frameworks -F/opt/local/Library/Frameworks -I/Users/benbeltran/Documents/code/Pico/build/Debug/include -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL_gfx.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL_ttf.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL_mixer.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL_image.framework/Headers -I/Users/benbeltran/Library/Frameworks/SDL.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL.framework/Headers -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Debug/Pico.build/DerivedSources/i386 -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Debug/Pico.build/DerivedSources -c /Users/benbeltran/Documents/code/Pico/map.cpp -o /Users/benbeltran/Documents/code/Pico/build/Pico.build/Debug/Pico.build/Objects-normal/i386/map.o\r1#
+
+CCompileC build/Pico.build/Debug/Pico.build/Objects-normal/i386/particle.o /Users/benbeltran/Documents/code/Pico/particle.cpp normal i386 c++ com.apple.compilers.gcc.4_2
+s275888472.852373
+e275888473.434594
+r0
+xCompileC
+xbuild/Pico.build/Debug/Pico.build/Objects-normal/i386/particle.o
+x/Users/benbeltran/Documents/code/Pico/particle.cpp
+xnormal
+xi386
+xc++
+xcom.apple.compilers.gcc.4_2
+oIn file included from /Users/benbeltran/Documents/code/Pico/stdafx.h:24,
+o                 from /Users/benbeltran/Documents/code/Pico/particle.cpp:1:
+o/Users/benbeltran/Documents/code/Pico/actor.h:7: error: ISO C++ forbids declaration of 'Particle' with no type
+o/Users/benbeltran/Documents/code/Pico/actor.h:7: error: expected ';' before '*' token
+o/Users/benbeltran/Documents/code/Pico/particle.cpp: In constructor 'Particle::Particle(int, int)':
+o/Users/benbeltran/Documents/code/Pico/particle.cpp:14: error: 'grey' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/particle.cpp:17: error: 'magenta' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/particle.cpp:20: error: 'black' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/particle.cpp: At global scope:
+o/Users/benbeltran/Documents/code/Pico/particle.cpp:25: error: no 'void Particle::show()' member function declared in class 'Particle'
+o/Users/benbeltran/Documents/code/Pico/particle.cpp: In member function 'void Particle::show()':
+o/Users/benbeltran/Documents/code/Pico/particle.cpp:27: error: 'screen' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/particle.cpp:27: error: 'apply_surface' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/particle.cpp:30: error: 'shimmer' was not declared in this scope
+lSLF07#2@58"Compile /Users/benbeltran/Documents/code/Pico/particle.cpp275888472#275888473#0(1362"In file included from /Users/benbeltran/Documents/code/Pico/stdafx.h:24,\r                 from /Users/benbeltran/Documents/code/Pico/particle.cpp:1:\r/Users/benbeltran/Documents/code/Pico/actor.h:7: error: ISO C++ forbids declaration of 'Particle' with no type\r/Users/benbeltran/Documents/code/Pico/actor.h:7: error: expected ';' before '*' token\r/Users/benbeltran/Documents/code/Pico/particle.cpp: In constructor 'Particle::Particle(int, int)':\r/Users/benbeltran/Documents/code/Pico/particle.cpp:14: error: 'grey' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/particle.cpp:17: error: 'magenta' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/particle.cpp:20: error: 'black' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/particle.cpp: At global scope:\r/Users/benbeltran/Documents/code/Pico/particle.cpp:25: error: no 'void Particle::show()' member function declared in class 'Particle'\r/Users/benbeltran/Documents/code/Pico/particle.cpp: In member function 'void Particle::show()':\r/Users/benbeltran/Documents/code/Pico/particle.cpp:27: error: 'screen' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/particle.cpp:27: error: 'apply_surface' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/particle.cpp:30: error: 'shimmer' was not declared in this scope\r10(4@54"ISO C++ forbids declaration of 'Particle' with no type275888473#149#111#3(7@72"In file included from /Users/benbeltran/Documents/code/Pico/particle.cpp275888473#18446744073709551615#0#0(6@50"/Users/benbeltran/Documents/code/Pico/particle.cpp275888208#1#0#1#0#0"0(7@68"In file included from /Users/benbeltran/Documents/code/Pico/stdafx.h275888473#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h275886002#24#0#24#0#0"0(13@103"ISO C++ forbids declaration of 'Particle' with no type in /Users/benbeltran/Documents/code/Pico/actor.h275888473#18446744073709551615#0#0(6@45"/Users/benbeltran/Documents/code/Pico/actor.h275888470#7#0#7#0#0"0(6@45"/Users/benbeltran/Documents/code/Pico/actor.h275888470#7#0#7#0#47"ISO C++ forbids declaration of '*' with no type0(4@29"Expected ';' before '*' token275888473#260#86#3(7@72"In file included from /Users/benbeltran/Documents/code/Pico/particle.cpp275888473#18446744073709551615#0#0(6@50"/Users/benbeltran/Documents/code/Pico/particle.cpp275888208#1#0#1#0#0"0(7@68"In file included from /Users/benbeltran/Documents/code/Pico/stdafx.h275888473#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h275886002#24#0#24#0#0"0(13@78"Expected ';' before '*' token in /Users/benbeltran/Documents/code/Pico/actor.h275888473#18446744073709551615#0#0(6@45"/Users/benbeltran/Documents/code/Pico/actor.h275888470#7#0#7#0#0"0(6@45"/Users/benbeltran/Documents/code/Pico/actor.h275888470#7#0#7#0#19"expected * before *0(4@37"'grey' was not declared in this scope275888473#445#100#0(6@50"/Users/benbeltran/Documents/code/Pico/particle.cpp275888208#14#0#14#0#34"'*' was not declared in this scope0(4@40"'magenta' was not declared in this scope275888473#545#103#0(6@50"/Users/benbeltran/Documents/code/Pico/particle.cpp275888208#17#0#17#0#34"'*' was not declared in this scope0(4@38"'black' was not declared in this scope275888473#648#101#0(6@50"/Users/benbeltran/Documents/code/Pico/particle.cpp275888208#20#0#20#0#34"'*' was not declared in this scope0(23@16"At global scope:275888473#749#69#0(6@50"/Users/benbeltran/Documents/code/Pico/particle.cpp275888208#0#0#0#0#0"0(4@71"No 'void Particle::show()' member function declared in class 'Particle'275888473#818#134#0(6@50"/Users/benbeltran/Documents/code/Pico/particle.cpp275888208#25#0#25#0#0"0(4@39"'screen' was not declared in this scope275888473#1048#102#0(6@50"/Users/benbeltran/Documents/code/Pico/particle.cpp275888208#27#0#27#0#34"'*' was not declared in this scope0(4@46"'apply_surface' was not declared in this scope275888473#1150#109#0(6@50"/Users/benbeltran/Documents/code/Pico/particle.cpp275888208#27#0#27#0#34"'*' was not declared in this scope0(4@40"'shimmer' was not declared in this scope275888473#1259#103#0(6@50"/Users/benbeltran/Documents/code/Pico/particle.cpp275888208#30#0#30#0#34"'*' was not declared in this scope0(0#0#50"/Users/benbeltran/Documents/code/Pico/particle.cpp4300882208#1571"    cd /Users/benbeltran/Documents/code/Pico\r    setenv LANG en_US.US-ASCII\r    /Developer/usr/bin/gcc-4.2 -x c++ -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -isysroot /Developer/SDKs/MacOSX10.5.sdk -mfix-and-continue -fvisibility-inlines-hidden -mmacosx-version-min=10.5 -gdwarf-2 -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Debug/Pico.build/Pico.hmap -F/Users/benbeltran/Documents/code/Pico/build/Debug -F/Users/benbeltran/Library/Frameworks -F/Developer/SDKs/MacOSX10.5.sdk/Library/Frameworks -I/Users/benbeltran/Documents/code/Pico/build/Debug/include -I/Developer/SDKs/MacOSX10.5.sdk/Library/Frameworks/SDL_gfx.framework/Headers -I/Developer/SDKs/MacOSX10.5.sdk/Library/Frameworks/SDL_ttf.framework/Headers -I/Developer/SDKs/MacOSX10.5.sdk/Library/Frameworks/SDL_mixer.framework/Headers -I/Developer/SDKs/MacOSX10.5.sdk/Library/Frameworks/SDL_image.framework/Headers -I/Users/benbeltran/Library/Frameworks/SDL.framework/Headers -I/Developer/SDKs/MacOSX10.5.sdk/Library/Frameworks/SDL.framework/Headers -I/Users/benbeltran/Library/Frameworks/SDL.framework/Headers -I/Developer/SDKs/MacOSX10.5.sdk/Library/Frameworks/SDL.framework/Headers -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Debug/Pico.build/DerivedSources/i386 -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Debug/Pico.build/DerivedSources -c /Users/benbeltran/Documents/code/Pico/particle.cpp -o /Users/benbeltran/Documents/code/Pico/build/Pico.build/Debug/Pico.build/Objects-normal/i386/particle.o\r1#
+
+CCopyStringsFile /Users/benbeltran/Documents/code/Pico/build/Debug/Pico.app/Contents/Resources/English.lproj/InfoPlist.strings English.lproj/InfoPlist.strings
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+e315492043.518070
+r1
+xCopyStringsFile
+x/Users/benbeltran/Documents/code/Pico/build/Debug/Pico.app/Contents/Resources/English.lproj/InfoPlist.strings
+xEnglish.lproj/InfoPlist.strings
+lSLF07#2@36"Copy English.lproj/InfoPlist.strings315492042#315492043#0(0"0(0#0#69"/Users/benbeltran/Documents/code/Pico/English.lproj/InfoPlist.strings4300882208#361"    cd /Users/benbeltran/Documents/code/Pico\r    setenv ICONV /usr/bin/iconv\r    /Developer/Library/Xcode/Plug-ins/CoreBuildTasks.xcplugin/Contents/Resources/copystrings --validate --inputencoding utf-16 --outputencoding UTF-16 English.lproj/InfoPlist.strings --outdir /Users/benbeltran/Documents/code/Pico/build/Debug/Pico.app/Contents/Resources/English.lproj\r0#
+
+CCpResource build/Debug/Pico.app/Contents/Resources/Air1_2.mid Air1_2.mid
+s274687217.034924
+e274687217.088249
+r1
+xCpResource
+xbuild/Debug/Pico.app/Contents/Resources/Air1_2.mid
+xAir1_2.mid
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+
+CCpResource build/Debug/Pico.app/Contents/Resources/Evasion.ogg Evasion.ogg
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+xCpResource
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+xEvasion.ogg
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+
+CCpResource build/Debug/Pico.app/Contents/Resources/Pico.app build/Debug/Pico.app
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+
+CCpResource build/Debug/Pico.app/Contents/Resources/background.png background.png
+s274687217.063191
+e274687217.089784
+r1
+xCpResource
+xbuild/Debug/Pico.app/Contents/Resources/background.png
+xbackground.png
+lSLF07#2@19"Copy background.png274687217#274687217#0(0"0(0#0#52"/Users/benbeltran/Documents/code/Pico/background.png4300882208#324"    cd /Users/benbeltran/Documents/code/Pico\r    /Developer/Library/PrivateFrameworks/DevToolsCore.framework/Resources/pbxcp -exclude .DS_Store -exclude CVS -exclude .svn -resolve-src-symlinks /Users/benbeltran/Documents/code/Pico/background.png /Users/benbeltran/Documents/code/Pico/build/Debug/Pico.app/Contents/Resources\r0#
+
+CCpResource build/Debug/Pico.app/Contents/Resources/basebg1.mp3 basebg1.mp3
+r0
+
+CCpResource build/Debug/Pico.app/Contents/Resources/basebg1.ogg basebg1.ogg
+s315492042.849495
+e315492043.370272
+r1
+xCpResource
+xbuild/Debug/Pico.app/Contents/Resources/basebg1.ogg
+xbasebg1.ogg
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+
+CCpResource build/Debug/Pico.app/Contents/Resources/dejavubold.ttf dejavubold.ttf
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+e315492043.496527
+r1
+xCpResource
+xbuild/Debug/Pico.app/Contents/Resources/dejavubold.ttf
+xdejavubold.ttf
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+
+CCpResource build/Debug/Pico.app/Contents/Resources/fipps.ttf fipps.ttf
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+r1
+xCpResource
+xbuild/Debug/Pico.app/Contents/Resources/fipps.ttf
+xfipps.ttf
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+
+CCpResource build/Debug/Pico.app/Contents/Resources/jump.wav jump.wav
+s315492042.676443
+e315492042.854773
+r1
+xCpResource
+xbuild/Debug/Pico.app/Contents/Resources/jump.wav
+xjump.wav
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+
+CCpResource build/Debug/Pico.app/Contents/Resources/jumpbg1.mp3 jumpbg1.mp3
+r0
+
+CCpResource build/Debug/Pico.app/Contents/Resources/jumpbg1.ogg jumpbg1.ogg
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+e315492043.095004
+r1
+xCpResource
+xbuild/Debug/Pico.app/Contents/Resources/jumpbg1.ogg
+xjumpbg1.ogg
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+
+CCpResource build/Debug/Pico.app/Contents/Resources/land.wav land.wav
+s315492042.678118
+e315492042.856681
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+xCpResource
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+xland.wav
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+
+CCpResource build/Debug/Pico.app/Contents/Resources/maintheme.wav maintheme.wav
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+xCpResource
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+
+CCpResource build/Debug/Pico.app/Contents/Resources/mansprite.png mansprite.png
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new file mode 100644 (file)
index 0000000..2949b03
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+i<iostream>
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+i"SDL.h"
+i"SDL_image.h"
+i"SDL_gfxPrimitives.h"
+i"SDL_ttf.h"
+i"SDL_mixer.h"
+i"constants.h"
+i"game_overwatch.h"
+i"gfx.h"
+i"map.h"
+i"actor.h"
+i"actor_main.h"
+i"actor_walker.h"
+i"actor_jumper.h"
+i"actor_shot.h"
+i"particle.h"
+i"CoreFoundation/CoreFoundation.h"
+
+N/Users/benbeltran/Documents/code/Pico/step.wav
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+
+CCompileC build/Pico.build/Release/Pico.build/Objects-normal/i386/SDLMain.o /Users/benbeltran/Documents/code/Pico/SDLMain.m normal i386 objective-c com.apple.compilers.gcc.4_2
+s314616500.280798
+e314616501.428488
+r1
+xCompileC
+xbuild/Pico.build/Release/Pico.build/Objects-normal/i386/SDLMain.o
+x/Users/benbeltran/Documents/code/Pico/SDLMain.m
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+xobjective-c
+xcom.apple.compilers.gcc.4_2
+lSLF07#2@55"Compile /Users/benbeltran/Documents/code/Pico/SDLMain.m314616500#314616501#0(0"0(0#0#47"/Users/benbeltran/Documents/code/Pico/SDLMain.m4300882208#1116"    cd /Users/benbeltran/Documents/code/Pico\r    setenv LANG en_US.US-ASCII\r    /Developer/usr/bin/gcc-4.2 -x objective-c -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -Os -mdynamic-no-pic -Wreturn-type -Wunused-variable -isysroot /Developer/SDKs/MacOSX10.6.sdk -fvisibility=hidden -mmacosx-version-min=10.6 -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/Pico.hmap -F/Users/benbeltran/Documents/code/Pico/build/Release -F/Users/benbeltran/Library/Frameworks -F/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks -I/Users/benbeltran/Documents/code/Pico/build/Release/include -I/Users/benbeltran/Library/Frameworks/SDL.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL.framework/Headers -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/DerivedSources/i386 -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/DerivedSources -c /Users/benbeltran/Documents/code/Pico/SDLMain.m -o /Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/Objects-normal/i386/SDLMain.o\r0#
+
+CCompileC build/Pico.build/Release/Pico.build/Objects-normal/i386/actor.o /Users/benbeltran/Documents/code/Pico/actor.cpp normal i386 c++ com.apple.compilers.gcc.4_2
+s314616501.340115
+e314616501.892356
+r0
+xCompileC
+xbuild/Pico.build/Release/Pico.build/Objects-normal/i386/actor.o
+x/Users/benbeltran/Documents/code/Pico/actor.cpp
+xnormal
+xi386
+xc++
+xcom.apple.compilers.gcc.4_2
+oIn file included from /Users/benbeltran/Documents/code/Pico/actor.cpp:1:
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:16:23: error: SDL_image.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:17:31: error: SDL_gfxPrimitives.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:18:21: error: SDL_ttf.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:19:23: error: SDL_mixer.h: No such file or directory
+oIn file included from /Users/benbeltran/Documents/code/Pico/stdafx.h:28,
+o                 from /Users/benbeltran/Documents/code/Pico/actor.cpp:1:
+o/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: ISO C++ forbids declaration of 'Mix_Chunk' with no type
+o/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: expected ';' before '*' token
+o/Users/benbeltran/Documents/code/Pico/actor.cpp: In constructor 'Actor::Actor(int, int, const char*, Game_overwatch*)':
+o/Users/benbeltran/Documents/code/Pico/actor.cpp:8: error: 'IMG_Load' was not declared in this scope
+lSLF07#2@55"Compile /Users/benbeltran/Documents/code/Pico/actor.cpp314616501#314616501#0(1053"In file included from /Users/benbeltran/Documents/code/Pico/actor.cpp:1:\r/Users/benbeltran/Documents/code/Pico/stdafx.h:16:23: error: SDL_image.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico/stdafx.h:17:31: error: SDL_gfxPrimitives.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico/stdafx.h:18:21: error: SDL_ttf.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico/stdafx.h:19:23: error: SDL_mixer.h: No such file or directory\rIn file included from /Users/benbeltran/Documents/code/Pico/stdafx.h:28,\r                 from /Users/benbeltran/Documents/code/Pico/actor.cpp:1:\r/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: ISO C++ forbids declaration of 'Mix_Chunk' with no type\r/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: expected ';' before '*' token\r/Users/benbeltran/Documents/code/Pico/actor.cpp: In constructor 'Actor::Actor(int, int, const char*, Game_overwatch*)':\r/Users/benbeltran/Documents/code/Pico/actor.cpp:8: error: 'IMG_Load' was not declared in this scope\r7(4@38"SDL_image.h: No such file or directory314616501#73#100#2(7@69"In file included from /Users/benbeltran/Documents/code/Pico/actor.cpp314616501#18446744073709551615#0#0(6@47"/Users/benbeltran/Documents/code/Pico/actor.cpp314613548#1#0#1#0#0"0(13@88"SDL_image.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616501#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#16#0#16#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#16#0#16#0#28"*: No such file or directory0(4@46"SDL_gfxPrimitives.h: No such file or directory314616501#173#108#2(7@69"In file included from /Users/benbeltran/Documents/code/Pico/actor.cpp314616501#18446744073709551615#0#0(6@47"/Users/benbeltran/Documents/code/Pico/actor.cpp314613548#1#0#1#0#0"0(13@96"SDL_gfxPrimitives.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616501#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#17#0#17#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#17#0#17#0#28"*: No such file or directory0(4@36"SDL_ttf.h: No such file or directory314616501#281#98#2(7@69"In file included from /Users/benbeltran/Documents/code/Pico/actor.cpp314616501#18446744073709551615#0#0(6@47"/Users/benbeltran/Documents/code/Pico/actor.cpp314613548#1#0#1#0#0"0(13@86"SDL_ttf.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616501#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#18#0#18#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#18#0#18#0#28"*: No such file or directory0(4@38"SDL_mixer.h: No such file or directory314616501#379#100#2(7@69"In file included from /Users/benbeltran/Documents/code/Pico/actor.cpp314616501#18446744073709551615#0#0(6@47"/Users/benbeltran/Documents/code/Pico/actor.cpp314613548#1#0#1#0#0"0(13@88"SDL_mixer.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616501#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#19#0#19#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#19#0#19#0#28"*: No such file or directory0(4@55"ISO C++ forbids declaration of 'Mix_Chunk' with no type314616501#625#117#3(7@69"In file included from /Users/benbeltran/Documents/code/Pico/actor.cpp314616501#18446744073709551615#0#0(6@47"/Users/benbeltran/Documents/code/Pico/actor.cpp314613548#1#0#1#0#0"0(7@68"In file included from /Users/benbeltran/Documents/code/Pico/stdafx.h314616501#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#28#0#28#0#0"0(13@109"ISO C++ forbids declaration of 'Mix_Chunk' with no type in /Users/benbeltran/Documents/code/Pico/actor_main.h314616501#18446744073709551615#0#0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#0"0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#47"ISO C++ forbids declaration of '*' with no type0(4@29"Expected ';' before '*' token314616501#742#91#3(7@69"In file included from /Users/benbeltran/Documents/code/Pico/actor.cpp314616501#18446744073709551615#0#0(6@47"/Users/benbeltran/Documents/code/Pico/actor.cpp314613548#1#0#1#0#0"0(7@68"In file included from /Users/benbeltran/Documents/code/Pico/stdafx.h314616501#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#28#0#28#0#0"0(13@83"Expected ';' before '*' token in /Users/benbeltran/Documents/code/Pico/actor_main.h314616501#18446744073709551615#0#0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#0"0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#19"expected * before *0(4@41"'IMG_Load' was not declared in this scope314616501#953#100#0(6@47"/Users/benbeltran/Documents/code/Pico/actor.cpp314613548#8#0#8#0#34"'*' was not declared in this scope0(0#0#47"/Users/benbeltran/Documents/code/Pico/actor.cpp4300882208#1134"    cd /Users/benbeltran/Documents/code/Pico\r    setenv LANG en_US.US-ASCII\r    /Developer/usr/bin/gcc-4.2 -x c++ -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -Os -mdynamic-no-pic -Wreturn-type -Wunused-variable -isysroot /Developer/SDKs/MacOSX10.6.sdk -fvisibility=hidden -fvisibility-inlines-hidden -mmacosx-version-min=10.6 -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/Pico.hmap -F/Users/benbeltran/Documents/code/Pico/build/Release -F/Users/benbeltran/Library/Frameworks -F/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks -I/Users/benbeltran/Documents/code/Pico/build/Release/include -I/Users/benbeltran/Library/Frameworks/SDL.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL.framework/Headers -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/DerivedSources/i386 -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/DerivedSources -c /Users/benbeltran/Documents/code/Pico/actor.cpp -o /Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/Objects-normal/i386/actor.o\r1#
+
+CCompileC build/Pico.build/Release/Pico.build/Objects-normal/i386/actor_jumper.o /Users/benbeltran/Documents/code/Pico/actor_jumper.cpp normal i386 c++ com.apple.compilers.gcc.4_2
+s314616502.516230
+e314616503.268325
+r0
+xCompileC
+xbuild/Pico.build/Release/Pico.build/Objects-normal/i386/actor_jumper.o
+x/Users/benbeltran/Documents/code/Pico/actor_jumper.cpp
+xnormal
+xi386
+xc++
+xcom.apple.compilers.gcc.4_2
+oIn file included from /Users/benbeltran/Documents/code/Pico/actor_jumper.cpp:1:
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:16:23: error: SDL_image.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:17:31: error: SDL_gfxPrimitives.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:18:21: error: SDL_ttf.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:19:23: error: SDL_mixer.h: No such file or directory
+oIn file included from /Users/benbeltran/Documents/code/Pico/stdafx.h:28,
+o                 from /Users/benbeltran/Documents/code/Pico/actor_jumper.cpp:1:
+o/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: ISO C++ forbids declaration of 'Mix_Chunk' with no type
+o/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: expected ';' before '*' token
+lSLF07#2@62"Compile /Users/benbeltran/Documents/code/Pico/actor_jumper.cpp314616502#314616503#0(847"In file included from /Users/benbeltran/Documents/code/Pico/actor_jumper.cpp:1:\r/Users/benbeltran/Documents/code/Pico/stdafx.h:16:23: error: SDL_image.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico/stdafx.h:17:31: error: SDL_gfxPrimitives.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico/stdafx.h:18:21: error: SDL_ttf.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico/stdafx.h:19:23: error: SDL_mixer.h: No such file or directory\rIn file included from /Users/benbeltran/Documents/code/Pico/stdafx.h:28,\r                 from /Users/benbeltran/Documents/code/Pico/actor_jumper.cpp:1:\r/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: ISO C++ forbids declaration of 'Mix_Chunk' with no type\r/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: expected ';' before '*' token\r6(4@38"SDL_image.h: No such file or directory314616502#80#100#2(7@76"In file included from /Users/benbeltran/Documents/code/Pico/actor_jumper.cpp314616502#18446744073709551615#0#0(6@54"/Users/benbeltran/Documents/code/Pico/actor_jumper.cpp314613623#1#0#1#0#0"0(13@88"SDL_image.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616502#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#16#0#16#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#16#0#16#0#28"*: No such file or directory0(4@46"SDL_gfxPrimitives.h: No such file or directory314616502#180#108#2(7@76"In file included from /Users/benbeltran/Documents/code/Pico/actor_jumper.cpp314616502#18446744073709551615#0#0(6@54"/Users/benbeltran/Documents/code/Pico/actor_jumper.cpp314613623#1#0#1#0#0"0(13@96"SDL_gfxPrimitives.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616502#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#17#0#17#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#17#0#17#0#28"*: No such file or directory0(4@36"SDL_ttf.h: No such file or directory314616502#288#98#2(7@76"In file included from /Users/benbeltran/Documents/code/Pico/actor_jumper.cpp314616502#18446744073709551615#0#0(6@54"/Users/benbeltran/Documents/code/Pico/actor_jumper.cpp314613623#1#0#1#0#0"0(13@86"SDL_ttf.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616502#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#18#0#18#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#18#0#18#0#28"*: No such file or directory0(4@38"SDL_mixer.h: No such file or directory314616502#386#100#2(7@76"In file included from /Users/benbeltran/Documents/code/Pico/actor_jumper.cpp314616502#18446744073709551615#0#0(6@54"/Users/benbeltran/Documents/code/Pico/actor_jumper.cpp314613623#1#0#1#0#0"0(13@88"SDL_mixer.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616502#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#19#0#19#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#19#0#19#0#28"*: No such file or directory0(4@55"ISO C++ forbids declaration of 'Mix_Chunk' with no type314616503#639#117#3(7@76"In file included from /Users/benbeltran/Documents/code/Pico/actor_jumper.cpp314616503#18446744073709551615#0#0(6@54"/Users/benbeltran/Documents/code/Pico/actor_jumper.cpp314613623#1#0#1#0#0"0(7@68"In file included from /Users/benbeltran/Documents/code/Pico/stdafx.h314616503#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#28#0#28#0#0"0(13@109"ISO C++ forbids declaration of 'Mix_Chunk' with no type in /Users/benbeltran/Documents/code/Pico/actor_main.h314616503#18446744073709551615#0#0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#0"0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#47"ISO C++ forbids declaration of '*' with no type0(4@29"Expected ';' before '*' token314616503#756#91#3(7@76"In file included from /Users/benbeltran/Documents/code/Pico/actor_jumper.cpp314616503#18446744073709551615#0#0(6@54"/Users/benbeltran/Documents/code/Pico/actor_jumper.cpp314613623#1#0#1#0#0"0(7@68"In file included from /Users/benbeltran/Documents/code/Pico/stdafx.h314616503#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#28#0#28#0#0"0(13@83"Expected ';' before '*' token in /Users/benbeltran/Documents/code/Pico/actor_main.h314616503#18446744073709551615#0#0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#0"0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#19"expected * before *0(0#0#54"/Users/benbeltran/Documents/code/Pico/actor_jumper.cpp4300882208#1148"    cd /Users/benbeltran/Documents/code/Pico\r    setenv LANG en_US.US-ASCII\r    /Developer/usr/bin/gcc-4.2 -x c++ -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -Os -mdynamic-no-pic -Wreturn-type -Wunused-variable -isysroot /Developer/SDKs/MacOSX10.6.sdk -fvisibility=hidden -fvisibility-inlines-hidden -mmacosx-version-min=10.6 -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/Pico.hmap -F/Users/benbeltran/Documents/code/Pico/build/Release -F/Users/benbeltran/Library/Frameworks -F/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks -I/Users/benbeltran/Documents/code/Pico/build/Release/include -I/Users/benbeltran/Library/Frameworks/SDL.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL.framework/Headers -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/DerivedSources/i386 -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/DerivedSources -c /Users/benbeltran/Documents/code/Pico/actor_jumper.cpp -o /Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/Objects-normal/i386/actor_jumper.o\r1#
+
+CCompileC build/Pico.build/Release/Pico.build/Objects-normal/i386/actor_main.o /Users/benbeltran/Documents/code/Pico/actor_main.cpp normal i386 c++ com.apple.compilers.gcc.4_2
+s314616500.724408
+e314616501.340024
+r0
+xCompileC
+xbuild/Pico.build/Release/Pico.build/Objects-normal/i386/actor_main.o
+x/Users/benbeltran/Documents/code/Pico/actor_main.cpp
+xnormal
+xi386
+xc++
+xcom.apple.compilers.gcc.4_2
+oIn file included from /Users/benbeltran/Documents/code/Pico/actor_main.cpp:1:
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:16:23: error: SDL_image.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:17:31: error: SDL_gfxPrimitives.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:18:21: error: SDL_ttf.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:19:23: error: SDL_mixer.h: No such file or directory
+oIn file included from /Users/benbeltran/Documents/code/Pico/stdafx.h:28,
+o                 from /Users/benbeltran/Documents/code/Pico/actor_main.cpp:1:
+o/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: ISO C++ forbids declaration of 'Mix_Chunk' with no type
+o/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: expected ';' before '*' token
+o/Users/benbeltran/Documents/code/Pico/actor_main.cpp: In constructor 'Actor_main::Actor_main(int, int, const char*, Game_overwatch*)':
+o/Users/benbeltran/Documents/code/Pico/actor_main.cpp:6: error: 'jumpfx' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/actor_main.cpp:6: error: 'Mix_LoadWAV' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/actor_main.cpp:7: error: 'shootfx' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/actor_main.cpp:8: error: 'Mix_VolumeChunk' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/actor_main.cpp: In destructor 'virtual Actor_main::~Actor_main()':
+o/Users/benbeltran/Documents/code/Pico/actor_main.cpp:18: error: 'jumpfx' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/actor_main.cpp:18: error: 'Mix_FreeChunk' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/actor_main.cpp:19: error: 'shootfx' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/actor_main.cpp: In member function 'void Actor_main::jump(Map*)':
+o/Users/benbeltran/Documents/code/Pico/actor_main.cpp:26: error: 'jumpfx' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/actor_main.cpp:26: error: 'Mix_PlayChannel' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/actor_main.cpp: In member function 'void Actor_main::shoot()':
+o/Users/benbeltran/Documents/code/Pico/actor_main.cpp:43: error: 'shootfx' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/actor_main.cpp:43: error: 'Mix_PlayChannel' was not declared in this scope
+lSLF07#2@60"Compile /Users/benbeltran/Documents/code/Pico/actor_main.cpp314616500#314616501#0(2470"In file included from /Users/benbeltran/Documents/code/Pico/actor_main.cpp:1:\r/Users/benbeltran/Documents/code/Pico/stdafx.h:16:23: error: SDL_image.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico/stdafx.h:17:31: error: SDL_gfxPrimitives.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico/stdafx.h:18:21: error: SDL_ttf.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico/stdafx.h:19:23: error: SDL_mixer.h: No such file or directory\rIn file included from /Users/benbeltran/Documents/code/Pico/stdafx.h:28,\r                 from /Users/benbeltran/Documents/code/Pico/actor_main.cpp:1:\r/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: ISO C++ forbids declaration of 'Mix_Chunk' with no type\r/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: expected ';' before '*' token\r/Users/benbeltran/Documents/code/Pico/actor_main.cpp: In constructor 'Actor_main::Actor_main(int, int, const char*, Game_overwatch*)':\r/Users/benbeltran/Documents/code/Pico/actor_main.cpp:6: error: 'jumpfx' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/actor_main.cpp:6: error: 'Mix_LoadWAV' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/actor_main.cpp:7: error: 'shootfx' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/actor_main.cpp:8: error: 'Mix_VolumeChunk' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/actor_main.cpp: In destructor 'virtual Actor_main::~Actor_main()':\r/Users/benbeltran/Documents/code/Pico/actor_main.cpp:18: error: 'jumpfx' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/actor_main.cpp:18: error: 'Mix_FreeChunk' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/actor_main.cpp:19: error: 'shootfx' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/actor_main.cpp: In member function 'void Actor_main::jump(Map*)':\r/Users/benbeltran/Documents/code/Pico/actor_main.cpp:26: error: 'jumpfx' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/actor_main.cpp:26: error: 'Mix_PlayChannel' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/actor_main.cpp: In member function 'void Actor_main::shoot()':\r/Users/benbeltran/Documents/code/Pico/actor_main.cpp:43: error: 'shootfx' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/actor_main.cpp:43: error: 'Mix_PlayChannel' was not declared in this scope\r17(4@38"SDL_image.h: No such file or directory314616500#78#100#2(7@74"In file included from /Users/benbeltran/Documents/code/Pico/actor_main.cpp314616500#18446744073709551615#0#0(6@52"/Users/benbeltran/Documents/code/Pico/actor_main.cpp314613590#1#0#1#0#0"0(13@88"SDL_image.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616500#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#16#0#16#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#16#0#16#0#28"*: No such file or directory0(4@46"SDL_gfxPrimitives.h: No such file or directory314616500#178#108#2(7@74"In file included from /Users/benbeltran/Documents/code/Pico/actor_main.cpp314616500#18446744073709551615#0#0(6@52"/Users/benbeltran/Documents/code/Pico/actor_main.cpp314613590#1#0#1#0#0"0(13@96"SDL_gfxPrimitives.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616500#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#17#0#17#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#17#0#17#0#28"*: No such file or directory0(4@36"SDL_ttf.h: No such file or directory314616500#286#98#2(7@74"In file included from /Users/benbeltran/Documents/code/Pico/actor_main.cpp314616500#18446744073709551615#0#0(6@52"/Users/benbeltran/Documents/code/Pico/actor_main.cpp314613590#1#0#1#0#0"0(13@86"SDL_ttf.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616500#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#18#0#18#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#18#0#18#0#28"*: No such file or directory0(4@38"SDL_mixer.h: No such file or directory314616500#384#100#2(7@74"In file included from /Users/benbeltran/Documents/code/Pico/actor_main.cpp314616500#18446744073709551615#0#0(6@52"/Users/benbeltran/Documents/code/Pico/actor_main.cpp314613590#1#0#1#0#0"0(13@88"SDL_mixer.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616500#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#19#0#19#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#19#0#19#0#28"*: No such file or directory0(4@55"ISO C++ forbids declaration of 'Mix_Chunk' with no type314616501#635#117#3(7@74"In file included from /Users/benbeltran/Documents/code/Pico/actor_main.cpp314616501#18446744073709551615#0#0(6@52"/Users/benbeltran/Documents/code/Pico/actor_main.cpp314613590#1#0#1#0#0"0(7@68"In file included from /Users/benbeltran/Documents/code/Pico/stdafx.h314616501#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#28#0#28#0#0"0(13@109"ISO C++ forbids declaration of 'Mix_Chunk' with no type in /Users/benbeltran/Documents/code/Pico/actor_main.h314616501#18446744073709551615#0#0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#0"0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#47"ISO C++ forbids declaration of '*' with no type0(4@29"Expected ';' before '*' token314616501#752#91#3(7@74"In file included from /Users/benbeltran/Documents/code/Pico/actor_main.cpp314616501#18446744073709551615#0#0(6@52"/Users/benbeltran/Documents/code/Pico/actor_main.cpp314613590#1#0#1#0#0"0(7@68"In file included from /Users/benbeltran/Documents/code/Pico/stdafx.h314616501#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#28#0#28#0#0"0(13@83"Expected ';' before '*' token in /Users/benbeltran/Documents/code/Pico/actor_main.h314616501#18446744073709551615#0#0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#0"0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#19"expected * before *0(4@39"'jumpfx' was not declared in this scope314616501#978#103#0(6@52"/Users/benbeltran/Documents/code/Pico/actor_main.cpp314613590#6#0#6#0#34"'*' was not declared in this scope0(4@44"'Mix_LoadWAV' was not declared in this scope314616501#1081#108#0(6@52"/Users/benbeltran/Documents/code/Pico/actor_main.cpp314613590#6#0#6#0#34"'*' was not declared in this scope0(4@40"'shootfx' was not declared in this scope314616501#1189#104#0(6@52"/Users/benbeltran/Documents/code/Pico/actor_main.cpp314613590#7#0#7#0#34"'*' was not declared in this scope0(4@48"'Mix_VolumeChunk' was not declared in this scope314616501#1293#112#0(6@52"/Users/benbeltran/Documents/code/Pico/actor_main.cpp314613590#8#0#8#0#34"'*' was not declared in this scope0(4@39"'jumpfx' was not declared in this scope314616501#1510#104#0(6@52"/Users/benbeltran/Documents/code/Pico/actor_main.cpp314613590#18#0#18#0#34"'*' was not declared in this scope0(4@46"'Mix_FreeChunk' was not declared in this scope314616501#1614#111#0(6@52"/Users/benbeltran/Documents/code/Pico/actor_main.cpp314613590#18#0#18#0#34"'*' was not declared in this scope0(4@40"'shootfx' was not declared in this scope314616501#1725#105#0(6@52"/Users/benbeltran/Documents/code/Pico/actor_main.cpp314613590#19#0#19#0#34"'*' was not declared in this scope0(4@39"'jumpfx' was not declared in this scope314616501#1934#104#0(6@52"/Users/benbeltran/Documents/code/Pico/actor_main.cpp314613590#26#0#26#0#34"'*' was not declared in this scope0(4@48"'Mix_PlayChannel' was not declared in this scope314616501#2038#113#0(6@52"/Users/benbeltran/Documents/code/Pico/actor_main.cpp314613590#26#0#26#0#34"'*' was not declared in this scope0(4@40"'shootfx' was not declared in this scope314616501#2252#105#0(6@52"/Users/benbeltran/Documents/code/Pico/actor_main.cpp314613590#43#0#43#0#34"'*' was not declared in this scope0(4@48"'Mix_PlayChannel' was not declared in this scope314616501#2357#113#0(6@52"/Users/benbeltran/Documents/code/Pico/actor_main.cpp314613590#43#0#43#0#34"'*' was not declared in this scope0(0#0#52"/Users/benbeltran/Documents/code/Pico/actor_main.cpp4300882208#1144"    cd /Users/benbeltran/Documents/code/Pico\r    setenv LANG en_US.US-ASCII\r    /Developer/usr/bin/gcc-4.2 -x c++ -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -Os -mdynamic-no-pic -Wreturn-type -Wunused-variable -isysroot /Developer/SDKs/MacOSX10.6.sdk -fvisibility=hidden -fvisibility-inlines-hidden -mmacosx-version-min=10.6 -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/Pico.hmap -F/Users/benbeltran/Documents/code/Pico/build/Release -F/Users/benbeltran/Library/Frameworks -F/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks -I/Users/benbeltran/Documents/code/Pico/build/Release/include -I/Users/benbeltran/Library/Frameworks/SDL.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL.framework/Headers -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/DerivedSources/i386 -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/DerivedSources -c /Users/benbeltran/Documents/code/Pico/actor_main.cpp -o /Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/Objects-normal/i386/actor_main.o\r1#
+
+CCompileC build/Pico.build/Release/Pico.build/Objects-normal/i386/actor_shot.o /Users/benbeltran/Documents/code/Pico/actor_shot.cpp normal i386 c++ com.apple.compilers.gcc.4_2
+s314616503.268415
+e314616503.762933
+r0
+xCompileC
+xbuild/Pico.build/Release/Pico.build/Objects-normal/i386/actor_shot.o
+x/Users/benbeltran/Documents/code/Pico/actor_shot.cpp
+xnormal
+xi386
+xc++
+xcom.apple.compilers.gcc.4_2
+oIn file included from /Users/benbeltran/Documents/code/Pico/actor_shot.cpp:10:
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:16:23: error: SDL_image.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:17:31: error: SDL_gfxPrimitives.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:18:21: error: SDL_ttf.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:19:23: error: SDL_mixer.h: No such file or directory
+oIn file included from /Users/benbeltran/Documents/code/Pico/stdafx.h:28,
+o                 from /Users/benbeltran/Documents/code/Pico/actor_shot.cpp:10:
+o/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: ISO C++ forbids declaration of 'Mix_Chunk' with no type
+o/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: expected ';' before '*' token
+lSLF07#2@60"Compile /Users/benbeltran/Documents/code/Pico/actor_shot.cpp314616503#314616503#0(845"In file included from /Users/benbeltran/Documents/code/Pico/actor_shot.cpp:10:\r/Users/benbeltran/Documents/code/Pico/stdafx.h:16:23: error: SDL_image.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico/stdafx.h:17:31: error: SDL_gfxPrimitives.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico/stdafx.h:18:21: error: SDL_ttf.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico/stdafx.h:19:23: error: SDL_mixer.h: No such file or directory\rIn file included from /Users/benbeltran/Documents/code/Pico/stdafx.h:28,\r                 from /Users/benbeltran/Documents/code/Pico/actor_shot.cpp:10:\r/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: ISO C++ forbids declaration of 'Mix_Chunk' with no type\r/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: expected ';' before '*' token\r6(4@38"SDL_image.h: No such file or directory314616503#79#100#2(7@74"In file included from /Users/benbeltran/Documents/code/Pico/actor_shot.cpp314616503#18446744073709551615#0#0(6@52"/Users/benbeltran/Documents/code/Pico/actor_shot.cpp314613599#10#0#10#0#0"0(13@88"SDL_image.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616503#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#16#0#16#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#16#0#16#0#28"*: No such file or directory0(4@46"SDL_gfxPrimitives.h: No such file or directory314616503#179#108#2(7@74"In file included from /Users/benbeltran/Documents/code/Pico/actor_shot.cpp314616503#18446744073709551615#0#0(6@52"/Users/benbeltran/Documents/code/Pico/actor_shot.cpp314613599#10#0#10#0#0"0(13@96"SDL_gfxPrimitives.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616503#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#17#0#17#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#17#0#17#0#28"*: No such file or directory0(4@36"SDL_ttf.h: No such file or directory314616503#287#98#2(7@74"In file included from /Users/benbeltran/Documents/code/Pico/actor_shot.cpp314616503#18446744073709551615#0#0(6@52"/Users/benbeltran/Documents/code/Pico/actor_shot.cpp314613599#10#0#10#0#0"0(13@86"SDL_ttf.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616503#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#18#0#18#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#18#0#18#0#28"*: No such file or directory0(4@38"SDL_mixer.h: No such file or directory314616503#385#100#2(7@74"In file included from /Users/benbeltran/Documents/code/Pico/actor_shot.cpp314616503#18446744073709551615#0#0(6@52"/Users/benbeltran/Documents/code/Pico/actor_shot.cpp314613599#10#0#10#0#0"0(13@88"SDL_mixer.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616503#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#19#0#19#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#19#0#19#0#28"*: No such file or directory0(4@55"ISO C++ forbids declaration of 'Mix_Chunk' with no type314616503#637#117#3(7@74"In file included from /Users/benbeltran/Documents/code/Pico/actor_shot.cpp314616503#18446744073709551615#0#0(6@52"/Users/benbeltran/Documents/code/Pico/actor_shot.cpp314613599#10#0#10#0#0"0(7@68"In file included from /Users/benbeltran/Documents/code/Pico/stdafx.h314616503#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#28#0#28#0#0"0(13@109"ISO C++ forbids declaration of 'Mix_Chunk' with no type in /Users/benbeltran/Documents/code/Pico/actor_main.h314616503#18446744073709551615#0#0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#0"0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#47"ISO C++ forbids declaration of '*' with no type0(4@29"Expected ';' before '*' token314616503#754#91#3(7@74"In file included from /Users/benbeltran/Documents/code/Pico/actor_shot.cpp314616503#18446744073709551615#0#0(6@52"/Users/benbeltran/Documents/code/Pico/actor_shot.cpp314613599#10#0#10#0#0"0(7@68"In file included from /Users/benbeltran/Documents/code/Pico/stdafx.h314616503#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#28#0#28#0#0"0(13@83"Expected ';' before '*' token in /Users/benbeltran/Documents/code/Pico/actor_main.h314616503#18446744073709551615#0#0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#0"0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#19"expected * before *0(0#0#52"/Users/benbeltran/Documents/code/Pico/actor_shot.cpp4300882208#1144"    cd /Users/benbeltran/Documents/code/Pico\r    setenv LANG en_US.US-ASCII\r    /Developer/usr/bin/gcc-4.2 -x c++ -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -Os -mdynamic-no-pic -Wreturn-type -Wunused-variable -isysroot /Developer/SDKs/MacOSX10.6.sdk -fvisibility=hidden -fvisibility-inlines-hidden -mmacosx-version-min=10.6 -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/Pico.hmap -F/Users/benbeltran/Documents/code/Pico/build/Release -F/Users/benbeltran/Library/Frameworks -F/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks -I/Users/benbeltran/Documents/code/Pico/build/Release/include -I/Users/benbeltran/Library/Frameworks/SDL.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL.framework/Headers -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/DerivedSources/i386 -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/DerivedSources -c /Users/benbeltran/Documents/code/Pico/actor_shot.cpp -o /Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/Objects-normal/i386/actor_shot.o\r1#
+
+CCompileC build/Pico.build/Release/Pico.build/Objects-normal/i386/actor_walker.o /Users/benbeltran/Documents/code/Pico/actor_walker.cpp normal i386 c++ com.apple.compilers.gcc.4_2
+s314616502.459818
+e314616503.077320
+r0
+xCompileC
+xbuild/Pico.build/Release/Pico.build/Objects-normal/i386/actor_walker.o
+x/Users/benbeltran/Documents/code/Pico/actor_walker.cpp
+xnormal
+xi386
+xc++
+xcom.apple.compilers.gcc.4_2
+oIn file included from /Users/benbeltran/Documents/code/Pico/actor_walker.cpp:1:
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:16:23: error: SDL_image.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:17:31: error: SDL_gfxPrimitives.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:18:21: error: SDL_ttf.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:19:23: error: SDL_mixer.h: No such file or directory
+oIn file included from /Users/benbeltran/Documents/code/Pico/stdafx.h:28,
+o                 from /Users/benbeltran/Documents/code/Pico/actor_walker.cpp:1:
+o/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: ISO C++ forbids declaration of 'Mix_Chunk' with no type
+o/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: expected ';' before '*' token
+lSLF07#2@62"Compile /Users/benbeltran/Documents/code/Pico/actor_walker.cpp314616502#314616503#0(847"In file included from /Users/benbeltran/Documents/code/Pico/actor_walker.cpp:1:\r/Users/benbeltran/Documents/code/Pico/stdafx.h:16:23: error: SDL_image.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico/stdafx.h:17:31: error: SDL_gfxPrimitives.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico/stdafx.h:18:21: error: SDL_ttf.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico/stdafx.h:19:23: error: SDL_mixer.h: No such file or directory\rIn file included from /Users/benbeltran/Documents/code/Pico/stdafx.h:28,\r                 from /Users/benbeltran/Documents/code/Pico/actor_walker.cpp:1:\r/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: ISO C++ forbids declaration of 'Mix_Chunk' with no type\r/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: expected ';' before '*' token\r6(4@38"SDL_image.h: No such file or directory314616502#80#100#2(7@76"In file included from /Users/benbeltran/Documents/code/Pico/actor_walker.cpp314616502#18446744073709551615#0#0(6@54"/Users/benbeltran/Documents/code/Pico/actor_walker.cpp314613616#1#0#1#0#0"0(13@88"SDL_image.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616502#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#16#0#16#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#16#0#16#0#28"*: No such file or directory0(4@46"SDL_gfxPrimitives.h: No such file or directory314616502#180#108#2(7@76"In file included from /Users/benbeltran/Documents/code/Pico/actor_walker.cpp314616502#18446744073709551615#0#0(6@54"/Users/benbeltran/Documents/code/Pico/actor_walker.cpp314613616#1#0#1#0#0"0(13@96"SDL_gfxPrimitives.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616502#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#17#0#17#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#17#0#17#0#28"*: No such file or directory0(4@36"SDL_ttf.h: No such file or directory314616502#288#98#2(7@76"In file included from /Users/benbeltran/Documents/code/Pico/actor_walker.cpp314616502#18446744073709551615#0#0(6@54"/Users/benbeltran/Documents/code/Pico/actor_walker.cpp314613616#1#0#1#0#0"0(13@86"SDL_ttf.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616502#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#18#0#18#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#18#0#18#0#28"*: No such file or directory0(4@38"SDL_mixer.h: No such file or directory314616502#386#100#2(7@76"In file included from /Users/benbeltran/Documents/code/Pico/actor_walker.cpp314616502#18446744073709551615#0#0(6@54"/Users/benbeltran/Documents/code/Pico/actor_walker.cpp314613616#1#0#1#0#0"0(13@88"SDL_mixer.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616502#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#19#0#19#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#19#0#19#0#28"*: No such file or directory0(4@55"ISO C++ forbids declaration of 'Mix_Chunk' with no type314616503#639#117#3(7@76"In file included from /Users/benbeltran/Documents/code/Pico/actor_walker.cpp314616503#18446744073709551615#0#0(6@54"/Users/benbeltran/Documents/code/Pico/actor_walker.cpp314613616#1#0#1#0#0"0(7@68"In file included from /Users/benbeltran/Documents/code/Pico/stdafx.h314616503#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#28#0#28#0#0"0(13@109"ISO C++ forbids declaration of 'Mix_Chunk' with no type in /Users/benbeltran/Documents/code/Pico/actor_main.h314616503#18446744073709551615#0#0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#0"0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#47"ISO C++ forbids declaration of '*' with no type0(4@29"Expected ';' before '*' token314616503#756#91#3(7@76"In file included from /Users/benbeltran/Documents/code/Pico/actor_walker.cpp314616503#18446744073709551615#0#0(6@54"/Users/benbeltran/Documents/code/Pico/actor_walker.cpp314613616#1#0#1#0#0"0(7@68"In file included from /Users/benbeltran/Documents/code/Pico/stdafx.h314616503#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#28#0#28#0#0"0(13@83"Expected ';' before '*' token in /Users/benbeltran/Documents/code/Pico/actor_main.h314616503#18446744073709551615#0#0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#0"0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#19"expected * before *0(0#0#54"/Users/benbeltran/Documents/code/Pico/actor_walker.cpp4300882208#1148"    cd /Users/benbeltran/Documents/code/Pico\r    setenv LANG en_US.US-ASCII\r    /Developer/usr/bin/gcc-4.2 -x c++ -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -Os -mdynamic-no-pic -Wreturn-type -Wunused-variable -isysroot /Developer/SDKs/MacOSX10.6.sdk -fvisibility=hidden -fvisibility-inlines-hidden -mmacosx-version-min=10.6 -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/Pico.hmap -F/Users/benbeltran/Documents/code/Pico/build/Release -F/Users/benbeltran/Library/Frameworks -F/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks -I/Users/benbeltran/Documents/code/Pico/build/Release/include -I/Users/benbeltran/Library/Frameworks/SDL.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL.framework/Headers -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/DerivedSources/i386 -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/DerivedSources -c /Users/benbeltran/Documents/code/Pico/actor_walker.cpp -o /Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/Objects-normal/i386/actor_walker.o\r1#
+
+CCompileC build/Pico.build/Release/Pico.build/Objects-normal/i386/game_overwatch.o /Users/benbeltran/Documents/code/Pico/game_overwatch.cpp normal i386 c++ com.apple.compilers.gcc.4_2
+s314616503.077416
+e314616503.692172
+r0
+xCompileC
+xbuild/Pico.build/Release/Pico.build/Objects-normal/i386/game_overwatch.o
+x/Users/benbeltran/Documents/code/Pico/game_overwatch.cpp
+xnormal
+xi386
+xc++
+xcom.apple.compilers.gcc.4_2
+oIn file included from /Users/benbeltran/Documents/code/Pico/game_overwatch.cpp:1:
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:16:23: error: SDL_image.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:17:31: error: SDL_gfxPrimitives.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:18:21: error: SDL_ttf.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:19:23: error: SDL_mixer.h: No such file or directory
+oIn file included from /Users/benbeltran/Documents/code/Pico/stdafx.h:28,
+o                 from /Users/benbeltran/Documents/code/Pico/game_overwatch.cpp:1:
+o/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: ISO C++ forbids declaration of 'Mix_Chunk' with no type
+o/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: expected ';' before '*' token
+lSLF07#2@64"Compile /Users/benbeltran/Documents/code/Pico/game_overwatch.cpp314616503#314616503#0(851"In file included from /Users/benbeltran/Documents/code/Pico/game_overwatch.cpp:1:\r/Users/benbeltran/Documents/code/Pico/stdafx.h:16:23: error: SDL_image.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico/stdafx.h:17:31: error: SDL_gfxPrimitives.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico/stdafx.h:18:21: error: SDL_ttf.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico/stdafx.h:19:23: error: SDL_mixer.h: No such file or directory\rIn file included from /Users/benbeltran/Documents/code/Pico/stdafx.h:28,\r                 from /Users/benbeltran/Documents/code/Pico/game_overwatch.cpp:1:\r/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: ISO C++ forbids declaration of 'Mix_Chunk' with no type\r/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: expected ';' before '*' token\r6(4@38"SDL_image.h: No such file or directory314616503#82#100#2(7@78"In file included from /Users/benbeltran/Documents/code/Pico/game_overwatch.cpp314616503#18446744073709551615#0#0(6@56"/Users/benbeltran/Documents/code/Pico/game_overwatch.cpp314613692#1#0#1#0#0"0(13@88"SDL_image.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616503#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#16#0#16#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#16#0#16#0#28"*: No such file or directory0(4@46"SDL_gfxPrimitives.h: No such file or directory314616503#182#108#2(7@78"In file included from /Users/benbeltran/Documents/code/Pico/game_overwatch.cpp314616503#18446744073709551615#0#0(6@56"/Users/benbeltran/Documents/code/Pico/game_overwatch.cpp314613692#1#0#1#0#0"0(13@96"SDL_gfxPrimitives.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616503#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#17#0#17#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#17#0#17#0#28"*: No such file or directory0(4@36"SDL_ttf.h: No such file or directory314616503#290#98#2(7@78"In file included from /Users/benbeltran/Documents/code/Pico/game_overwatch.cpp314616503#18446744073709551615#0#0(6@56"/Users/benbeltran/Documents/code/Pico/game_overwatch.cpp314613692#1#0#1#0#0"0(13@86"SDL_ttf.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616503#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#18#0#18#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#18#0#18#0#28"*: No such file or directory0(4@38"SDL_mixer.h: No such file or directory314616503#388#100#2(7@78"In file included from /Users/benbeltran/Documents/code/Pico/game_overwatch.cpp314616503#18446744073709551615#0#0(6@56"/Users/benbeltran/Documents/code/Pico/game_overwatch.cpp314613692#1#0#1#0#0"0(13@88"SDL_mixer.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616503#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#19#0#19#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#19#0#19#0#28"*: No such file or directory0(4@55"ISO C++ forbids declaration of 'Mix_Chunk' with no type314616503#643#117#3(7@78"In file included from /Users/benbeltran/Documents/code/Pico/game_overwatch.cpp314616503#18446744073709551615#0#0(6@56"/Users/benbeltran/Documents/code/Pico/game_overwatch.cpp314613692#1#0#1#0#0"0(7@68"In file included from /Users/benbeltran/Documents/code/Pico/stdafx.h314616503#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#28#0#28#0#0"0(13@109"ISO C++ forbids declaration of 'Mix_Chunk' with no type in /Users/benbeltran/Documents/code/Pico/actor_main.h314616503#18446744073709551615#0#0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#0"0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#47"ISO C++ forbids declaration of '*' with no type0(4@29"Expected ';' before '*' token314616503#760#91#3(7@78"In file included from /Users/benbeltran/Documents/code/Pico/game_overwatch.cpp314616503#18446744073709551615#0#0(6@56"/Users/benbeltran/Documents/code/Pico/game_overwatch.cpp314613692#1#0#1#0#0"0(7@68"In file included from /Users/benbeltran/Documents/code/Pico/stdafx.h314616503#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#28#0#28#0#0"0(13@83"Expected ';' before '*' token in /Users/benbeltran/Documents/code/Pico/actor_main.h314616503#18446744073709551615#0#0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#0"0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#19"expected * before *0(0#0#56"/Users/benbeltran/Documents/code/Pico/game_overwatch.cpp4300882208#1152"    cd /Users/benbeltran/Documents/code/Pico\r    setenv LANG en_US.US-ASCII\r    /Developer/usr/bin/gcc-4.2 -x c++ -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -Os -mdynamic-no-pic -Wreturn-type -Wunused-variable -isysroot /Developer/SDKs/MacOSX10.6.sdk -fvisibility=hidden -fvisibility-inlines-hidden -mmacosx-version-min=10.6 -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/Pico.hmap -F/Users/benbeltran/Documents/code/Pico/build/Release -F/Users/benbeltran/Library/Frameworks -F/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks -I/Users/benbeltran/Documents/code/Pico/build/Release/include -I/Users/benbeltran/Library/Frameworks/SDL.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL.framework/Headers -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/DerivedSources/i386 -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/DerivedSources -c /Users/benbeltran/Documents/code/Pico/game_overwatch.cpp -o /Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/Objects-normal/i386/game_overwatch.o\r1#
+
+CCompileC build/Pico.build/Release/Pico.build/Objects-normal/i386/gfx.o /Users/benbeltran/Documents/code/Pico/gfx.cpp normal i386 c++ com.apple.compilers.gcc.4_2
+s314616501.428586
+e314616501.969393
+r0
+xCompileC
+xbuild/Pico.build/Release/Pico.build/Objects-normal/i386/gfx.o
+x/Users/benbeltran/Documents/code/Pico/gfx.cpp
+xnormal
+xi386
+xc++
+xcom.apple.compilers.gcc.4_2
+oIn file included from /Users/benbeltran/Documents/code/Pico/gfx.cpp:1:
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:16:23: error: SDL_image.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:17:31: error: SDL_gfxPrimitives.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:18:21: error: SDL_ttf.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:19:23: error: SDL_mixer.h: No such file or directory
+oIn file included from /Users/benbeltran/Documents/code/Pico/stdafx.h:28,
+o                 from /Users/benbeltran/Documents/code/Pico/gfx.cpp:1:
+o/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: ISO C++ forbids declaration of 'Mix_Chunk' with no type
+o/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: expected ';' before '*' token
+lSLF07#2@53"Compile /Users/benbeltran/Documents/code/Pico/gfx.cpp314616501#314616501#0(829"In file included from /Users/benbeltran/Documents/code/Pico/gfx.cpp:1:\r/Users/benbeltran/Documents/code/Pico/stdafx.h:16:23: error: SDL_image.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico/stdafx.h:17:31: error: SDL_gfxPrimitives.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico/stdafx.h:18:21: error: SDL_ttf.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico/stdafx.h:19:23: error: SDL_mixer.h: No such file or directory\rIn file included from /Users/benbeltran/Documents/code/Pico/stdafx.h:28,\r                 from /Users/benbeltran/Documents/code/Pico/gfx.cpp:1:\r/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: ISO C++ forbids declaration of 'Mix_Chunk' with no type\r/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: expected ';' before '*' token\r6(4@38"SDL_image.h: No such file or directory314616501#71#100#2(7@67"In file included from /Users/benbeltran/Documents/code/Pico/gfx.cpp314616501#18446744073709551615#0#0(6@45"/Users/benbeltran/Documents/code/Pico/gfx.cpp259630012#1#0#1#0#0"0(13@88"SDL_image.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616501#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#16#0#16#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#16#0#16#0#28"*: No such file or directory0(4@46"SDL_gfxPrimitives.h: No such file or directory314616501#171#108#2(7@67"In file included from /Users/benbeltran/Documents/code/Pico/gfx.cpp314616501#18446744073709551615#0#0(6@45"/Users/benbeltran/Documents/code/Pico/gfx.cpp259630012#1#0#1#0#0"0(13@96"SDL_gfxPrimitives.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616501#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#17#0#17#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#17#0#17#0#28"*: No such file or directory0(4@36"SDL_ttf.h: No such file or directory314616501#279#98#2(7@67"In file included from /Users/benbeltran/Documents/code/Pico/gfx.cpp314616501#18446744073709551615#0#0(6@45"/Users/benbeltran/Documents/code/Pico/gfx.cpp259630012#1#0#1#0#0"0(13@86"SDL_ttf.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616501#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#18#0#18#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#18#0#18#0#28"*: No such file or directory0(4@38"SDL_mixer.h: No such file or directory314616501#377#100#2(7@67"In file included from /Users/benbeltran/Documents/code/Pico/gfx.cpp314616501#18446744073709551615#0#0(6@45"/Users/benbeltran/Documents/code/Pico/gfx.cpp259630012#1#0#1#0#0"0(13@88"SDL_mixer.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616501#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#19#0#19#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#19#0#19#0#28"*: No such file or directory0(4@55"ISO C++ forbids declaration of 'Mix_Chunk' with no type314616501#621#117#3(7@67"In file included from /Users/benbeltran/Documents/code/Pico/gfx.cpp314616501#18446744073709551615#0#0(6@45"/Users/benbeltran/Documents/code/Pico/gfx.cpp259630012#1#0#1#0#0"0(7@68"In file included from /Users/benbeltran/Documents/code/Pico/stdafx.h314616501#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#28#0#28#0#0"0(13@109"ISO C++ forbids declaration of 'Mix_Chunk' with no type in /Users/benbeltran/Documents/code/Pico/actor_main.h314616501#18446744073709551615#0#0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#0"0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#47"ISO C++ forbids declaration of '*' with no type0(4@29"Expected ';' before '*' token314616501#738#91#3(7@67"In file included from /Users/benbeltran/Documents/code/Pico/gfx.cpp314616501#18446744073709551615#0#0(6@45"/Users/benbeltran/Documents/code/Pico/gfx.cpp259630012#1#0#1#0#0"0(7@68"In file included from /Users/benbeltran/Documents/code/Pico/stdafx.h314616501#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#28#0#28#0#0"0(13@83"Expected ';' before '*' token in /Users/benbeltran/Documents/code/Pico/actor_main.h314616501#18446744073709551615#0#0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#0"0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#19"expected * before *0(0#0#45"/Users/benbeltran/Documents/code/Pico/gfx.cpp4300882208#1130"    cd /Users/benbeltran/Documents/code/Pico\r    setenv LANG en_US.US-ASCII\r    /Developer/usr/bin/gcc-4.2 -x c++ -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -Os -mdynamic-no-pic -Wreturn-type -Wunused-variable -isysroot /Developer/SDKs/MacOSX10.6.sdk -fvisibility=hidden -fvisibility-inlines-hidden -mmacosx-version-min=10.6 -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/Pico.hmap -F/Users/benbeltran/Documents/code/Pico/build/Release -F/Users/benbeltran/Library/Frameworks -F/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks -I/Users/benbeltran/Documents/code/Pico/build/Release/include -I/Users/benbeltran/Library/Frameworks/SDL.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL.framework/Headers -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/DerivedSources/i386 -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/DerivedSources -c /Users/benbeltran/Documents/code/Pico/gfx.cpp -o /Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/Objects-normal/i386/gfx.o\r1#
+
+CCompileC build/Pico.build/Release/Pico.build/Objects-normal/i386/main.o /Users/benbeltran/Documents/code/Pico/main.cpp normal i386 c++ com.apple.compilers.gcc.4_2
+s314616501.969489
+e314616502.516056
+r0
+xCompileC
+xbuild/Pico.build/Release/Pico.build/Objects-normal/i386/main.o
+x/Users/benbeltran/Documents/code/Pico/main.cpp
+xnormal
+xi386
+xc++
+xcom.apple.compilers.gcc.4_2
+oIn file included from /Users/benbeltran/Documents/code/Pico/main.cpp:1:
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:16:23: error: SDL_image.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:17:31: error: SDL_gfxPrimitives.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:18:21: error: SDL_ttf.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:19:23: error: SDL_mixer.h: No such file or directory
+oIn file included from /Users/benbeltran/Documents/code/Pico/stdafx.h:28,
+o                 from /Users/benbeltran/Documents/code/Pico/main.cpp:1:
+o/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: ISO C++ forbids declaration of 'Mix_Chunk' with no type
+o/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: expected ';' before '*' token
+o/Users/benbeltran/Documents/code/Pico/main.cpp:32: error: expected constructor, destructor, or type conversion before '*' token
+o/Users/benbeltran/Documents/code/Pico/main.cpp:33: error: expected constructor, destructor, or type conversion before '*' token
+o/Users/benbeltran/Documents/code/Pico/main.cpp: In function 'int SDL_main(int, char**)':
+o/Users/benbeltran/Documents/code/Pico/main.cpp:76: error: 'music' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/main.cpp:76: error: 'Mix_PlayMusic' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/main.cpp:91: error: 'font' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/main.cpp:91: error: 'TTF_RenderText_Blended' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/main.cpp: In function 'void init()':
+o/Users/benbeltran/Documents/code/Pico/main.cpp:127: error: 'TTF_Init' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/main.cpp:128: error: 'Mix_OpenAudio' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/main.cpp: In function 'void deinit()':
+o/Users/benbeltran/Documents/code/Pico/main.cpp:137: error: 'TTF_Quit' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/main.cpp:138: error: 'Mix_CloseAudio' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/main.cpp: In function 'void loadobjects()':
+o/Users/benbeltran/Documents/code/Pico/main.cpp:160: error: 'IMG_Load' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/main.cpp:165: error: 'music' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/main.cpp:165: error: 'Mix_LoadMUS' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/main.cpp:166: error: 'Mix_VolumeMusic' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/main.cpp:170: error: 'font' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/main.cpp:170: error: 'TTF_OpenFont' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/main.cpp: In function 'void handleinput()':
+o/Users/benbeltran/Documents/code/Pico/main.cpp:212: error: 'Mix_VolumeMusic' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/main.cpp: In function 'void pauseinput()':
+o/Users/benbeltran/Documents/code/Pico/main.cpp:228: error: 'Mix_VolumeMusic' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/main.cpp: In function 'void freeobjects()':
+o/Users/benbeltran/Documents/code/Pico/main.cpp:243: error: 'font' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/main.cpp:243: error: 'TTF_CloseFont' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/main.cpp:244: error: 'music' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/main.cpp:244: error: 'Mix_FreeMusic' was not declared in this scope
+lSLF07#2@54"Compile /Users/benbeltran/Documents/code/Pico/main.cpp314616501#314616502#0(3718"In file included from /Users/benbeltran/Documents/code/Pico/main.cpp:1:\r/Users/benbeltran/Documents/code/Pico/stdafx.h:16:23: error: SDL_image.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico/stdafx.h:17:31: error: SDL_gfxPrimitives.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico/stdafx.h:18:21: error: SDL_ttf.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico/stdafx.h:19:23: error: SDL_mixer.h: No such file or directory\rIn file included from /Users/benbeltran/Documents/code/Pico/stdafx.h:28,\r                 from /Users/benbeltran/Documents/code/Pico/main.cpp:1:\r/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: ISO C++ forbids declaration of 'Mix_Chunk' with no type\r/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: expected ';' before '*' token\r/Users/benbeltran/Documents/code/Pico/main.cpp:32: error: expected constructor, destructor, or type conversion before '*' token\r/Users/benbeltran/Documents/code/Pico/main.cpp:33: error: expected constructor, destructor, or type conversion before '*' token\r/Users/benbeltran/Documents/code/Pico/main.cpp: In function 'int SDL_main(int, char**)':\r/Users/benbeltran/Documents/code/Pico/main.cpp:76: error: 'music' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/main.cpp:76: error: 'Mix_PlayMusic' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/main.cpp:91: error: 'font' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/main.cpp:91: error: 'TTF_RenderText_Blended' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/main.cpp: In function 'void init()':\r/Users/benbeltran/Documents/code/Pico/main.cpp:127: error: 'TTF_Init' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/main.cpp:128: error: 'Mix_OpenAudio' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/main.cpp: In function 'void deinit()':\r/Users/benbeltran/Documents/code/Pico/main.cpp:137: error: 'TTF_Quit' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/main.cpp:138: error: 'Mix_CloseAudio' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/main.cpp: In function 'void loadobjects()':\r/Users/benbeltran/Documents/code/Pico/main.cpp:160: error: 'IMG_Load' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/main.cpp:165: error: 'music' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/main.cpp:165: error: 'Mix_LoadMUS' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/main.cpp:166: error: 'Mix_VolumeMusic' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/main.cpp:170: error: 'font' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/main.cpp:170: error: 'TTF_OpenFont' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/main.cpp: In function 'void handleinput()':\r/Users/benbeltran/Documents/code/Pico/main.cpp:212: error: 'Mix_VolumeMusic' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/main.cpp: In function 'void pauseinput()':\r/Users/benbeltran/Documents/code/Pico/main.cpp:228: error: 'Mix_VolumeMusic' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/main.cpp: In function 'void freeobjects()':\r/Users/benbeltran/Documents/code/Pico/main.cpp:243: error: 'font' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/main.cpp:243: error: 'TTF_CloseFont' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/main.cpp:244: error: 'music' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/main.cpp:244: error: 'Mix_FreeMusic' was not declared in this scope\r28(4@38"SDL_image.h: No such file or directory314616502#72#100#2(7@68"In file included from /Users/benbeltran/Documents/code/Pico/main.cpp314616502#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp314614342#1#0#1#0#0"0(13@88"SDL_image.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616502#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#16#0#16#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#16#0#16#0#28"*: No such file or directory0(4@46"SDL_gfxPrimitives.h: No such file or directory314616502#172#108#2(7@68"In file included from /Users/benbeltran/Documents/code/Pico/main.cpp314616502#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp314614342#1#0#1#0#0"0(13@96"SDL_gfxPrimitives.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616502#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#17#0#17#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#17#0#17#0#28"*: No such file or directory0(4@36"SDL_ttf.h: No such file or directory314616502#280#98#2(7@68"In file included from /Users/benbeltran/Documents/code/Pico/main.cpp314616502#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp314614342#1#0#1#0#0"0(13@86"SDL_ttf.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616502#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#18#0#18#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#18#0#18#0#28"*: No such file or directory0(4@38"SDL_mixer.h: No such file or directory314616502#378#100#2(7@68"In file included from /Users/benbeltran/Documents/code/Pico/main.cpp314616502#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp314614342#1#0#1#0#0"0(13@88"SDL_mixer.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616502#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#19#0#19#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#19#0#19#0#28"*: No such file or directory0(4@55"ISO C++ forbids declaration of 'Mix_Chunk' with no type314616502#623#117#3(7@68"In file included from /Users/benbeltran/Documents/code/Pico/main.cpp314616502#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp314614342#1#0#1#0#0"0(7@68"In file included from /Users/benbeltran/Documents/code/Pico/stdafx.h314616502#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#28#0#28#0#0"0(13@109"ISO C++ forbids declaration of 'Mix_Chunk' with no type in /Users/benbeltran/Documents/code/Pico/actor_main.h314616502#18446744073709551615#0#0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#0"0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#47"ISO C++ forbids declaration of '*' with no type0(4@29"Expected ';' before '*' token314616502#740#91#3(7@68"In file included from /Users/benbeltran/Documents/code/Pico/main.cpp314616502#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp314614342#1#0#1#0#0"0(7@68"In file included from /Users/benbeltran/Documents/code/Pico/stdafx.h314616502#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#28#0#28#0#0"0(13@83"Expected ';' before '*' token in /Users/benbeltran/Documents/code/Pico/actor_main.h314616502#18446744073709551615#0#0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#0"0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#19"expected * before *0(4@69"Expected constructor, destructor, or type conversion before '*' token314616502#831#128#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp314614342#32#0#32#0#19"expected * before *0(4@69"Expected constructor, destructor, or type conversion before '*' token314616502#959#128#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp314614342#33#0#33#0#19"expected * before *0(4@38"'music' was not declared in this scope314616502#1176#97#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp314614342#76#0#76#0#34"'*' was not declared in this scope0(4@46"'Mix_PlayMusic' was not declared in this scope314616502#1273#105#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp314614342#76#0#76#0#34"'*' was not declared in this scope0(4@37"'font' was not declared in this scope314616502#1378#96#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp314614342#91#0#91#0#34"'*' was not declared in this scope0(4@55"'TTF_RenderText_Blended' was not declared in this scope314616502#1474#114#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp314614342#91#0#91#0#34"'*' was not declared in this scope0(4@41"'TTF_Init' was not declared in this scope314616502#1663#101#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp314614342#127#0#127#0#34"'*' was not declared in this scope0(4@46"'Mix_OpenAudio' was not declared in this scope314616502#1764#106#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp314614342#128#0#128#0#34"'*' was not declared in this scope0(4@41"'TTF_Quit' was not declared in this scope314616502#1947#101#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp314614342#137#0#137#0#34"'*' was not declared in this scope0(4@47"'Mix_CloseAudio' was not declared in this scope314616502#2048#107#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp314614342#138#0#138#0#34"'*' was not declared in this scope0(4@41"'IMG_Load' was not declared in this scope314616502#2237#101#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp314614342#160#0#160#0#34"'*' was not declared in this scope0(4@38"'music' was not declared in this scope314616502#2338#98#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp314614342#165#0#165#0#34"'*' was not declared in this scope0(4@44"'Mix_LoadMUS' was not declared in this scope314616502#2436#104#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp314614342#165#0#165#0#34"'*' was not declared in this scope0(4@48"'Mix_VolumeMusic' was not declared in this scope314616502#2540#108#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp314614342#166#0#166#0#34"'*' was not declared in this scope0(4@37"'font' was not declared in this scope314616502#2648#97#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp314614342#170#0#170#0#34"'*' was not declared in this scope0(4@45"'TTF_OpenFont' was not declared in this scope314616502#2745#105#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp314614342#170#0#170#0#34"'*' was not declared in this scope0(4@48"'Mix_VolumeMusic' was not declared in this scope314616502#2932#108#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp314614342#212#0#212#0#34"'*' was not declared in this scope0(4@48"'Mix_VolumeMusic' was not declared in this scope314616502#3121#108#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp314614342#228#0#228#0#34"'*' was not declared in this scope0(4@37"'font' was not declared in this scope314616502#3311#97#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp314614342#243#0#243#0#34"'*' was not declared in this scope0(4@46"'TTF_CloseFont' was not declared in this scope314616502#3408#106#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp314614342#243#0#243#0#34"'*' was not declared in this scope0(4@38"'music' was not declared in this scope314616502#3514#98#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp314614342#244#0#244#0#34"'*' was not declared in this scope0(4@46"'Mix_FreeMusic' was not declared in this scope314616502#3612#106#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp314614342#244#0#244#0#34"'*' was not declared in this scope0(0#0#46"/Users/benbeltran/Documents/code/Pico/main.cpp4300882208#1132"    cd /Users/benbeltran/Documents/code/Pico\r    setenv LANG en_US.US-ASCII\r    /Developer/usr/bin/gcc-4.2 -x c++ -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -Os -mdynamic-no-pic -Wreturn-type -Wunused-variable -isysroot /Developer/SDKs/MacOSX10.6.sdk -fvisibility=hidden -fvisibility-inlines-hidden -mmacosx-version-min=10.6 -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/Pico.hmap -F/Users/benbeltran/Documents/code/Pico/build/Release -F/Users/benbeltran/Library/Frameworks -F/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks -I/Users/benbeltran/Documents/code/Pico/build/Release/include -I/Users/benbeltran/Library/Frameworks/SDL.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL.framework/Headers -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/DerivedSources/i386 -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/DerivedSources -c /Users/benbeltran/Documents/code/Pico/main.cpp -o /Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/Objects-normal/i386/main.o\r1#
+
+CCompileC build/Pico.build/Release/Pico.build/Objects-normal/i386/map.o /Users/benbeltran/Documents/code/Pico/map.cpp normal i386 c++ com.apple.compilers.gcc.4_2
+s314616501.892451
+e314616502.459616
+r0
+xCompileC
+xbuild/Pico.build/Release/Pico.build/Objects-normal/i386/map.o
+x/Users/benbeltran/Documents/code/Pico/map.cpp
+xnormal
+xi386
+xc++
+xcom.apple.compilers.gcc.4_2
+oIn file included from /Users/benbeltran/Documents/code/Pico/map.cpp:1:
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:16:23: error: SDL_image.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:17:31: error: SDL_gfxPrimitives.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:18:21: error: SDL_ttf.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:19:23: error: SDL_mixer.h: No such file or directory
+oIn file included from /Users/benbeltran/Documents/code/Pico/stdafx.h:28,
+o                 from /Users/benbeltran/Documents/code/Pico/map.cpp:1:
+o/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: ISO C++ forbids declaration of 'Mix_Chunk' with no type
+o/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: expected ';' before '*' token
+o/Users/benbeltran/Documents/code/Pico/map.cpp: In member function 'void Map::draw_tile(SDL_Surface*, int, int, int)':
+o/Users/benbeltran/Documents/code/Pico/map.cpp:64: error: 'boxRGBA' was not declared in this scope
+lSLF07#2@53"Compile /Users/benbeltran/Documents/code/Pico/map.cpp314616501#314616502#0(1045"In file included from /Users/benbeltran/Documents/code/Pico/map.cpp:1:\r/Users/benbeltran/Documents/code/Pico/stdafx.h:16:23: error: SDL_image.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico/stdafx.h:17:31: error: SDL_gfxPrimitives.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico/stdafx.h:18:21: error: SDL_ttf.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico/stdafx.h:19:23: error: SDL_mixer.h: No such file or directory\rIn file included from /Users/benbeltran/Documents/code/Pico/stdafx.h:28,\r                 from /Users/benbeltran/Documents/code/Pico/map.cpp:1:\r/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: ISO C++ forbids declaration of 'Mix_Chunk' with no type\r/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: expected ';' before '*' token\r/Users/benbeltran/Documents/code/Pico/map.cpp: In member function 'void Map::draw_tile(SDL_Surface*, int, int, int)':\r/Users/benbeltran/Documents/code/Pico/map.cpp:64: error: 'boxRGBA' was not declared in this scope\r7(4@38"SDL_image.h: No such file or directory314616502#71#100#2(7@67"In file included from /Users/benbeltran/Documents/code/Pico/map.cpp314616502#18446744073709551615#0#0(6@45"/Users/benbeltran/Documents/code/Pico/map.cpp314614311#1#0#1#0#0"0(13@88"SDL_image.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616502#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#16#0#16#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#16#0#16#0#28"*: No such file or directory0(4@46"SDL_gfxPrimitives.h: No such file or directory314616502#171#108#2(7@67"In file included from /Users/benbeltran/Documents/code/Pico/map.cpp314616502#18446744073709551615#0#0(6@45"/Users/benbeltran/Documents/code/Pico/map.cpp314614311#1#0#1#0#0"0(13@96"SDL_gfxPrimitives.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616502#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#17#0#17#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#17#0#17#0#28"*: No such file or directory0(4@36"SDL_ttf.h: No such file or directory314616502#279#98#2(7@67"In file included from /Users/benbeltran/Documents/code/Pico/map.cpp314616502#18446744073709551615#0#0(6@45"/Users/benbeltran/Documents/code/Pico/map.cpp314614311#1#0#1#0#0"0(13@86"SDL_ttf.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616502#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#18#0#18#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#18#0#18#0#28"*: No such file or directory0(4@38"SDL_mixer.h: No such file or directory314616502#377#100#2(7@67"In file included from /Users/benbeltran/Documents/code/Pico/map.cpp314616502#18446744073709551615#0#0(6@45"/Users/benbeltran/Documents/code/Pico/map.cpp314614311#1#0#1#0#0"0(13@88"SDL_mixer.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616502#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#19#0#19#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#19#0#19#0#28"*: No such file or directory0(4@55"ISO C++ forbids declaration of 'Mix_Chunk' with no type314616502#621#117#3(7@67"In file included from /Users/benbeltran/Documents/code/Pico/map.cpp314616502#18446744073709551615#0#0(6@45"/Users/benbeltran/Documents/code/Pico/map.cpp314614311#1#0#1#0#0"0(7@68"In file included from /Users/benbeltran/Documents/code/Pico/stdafx.h314616502#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#28#0#28#0#0"0(13@109"ISO C++ forbids declaration of 'Mix_Chunk' with no type in /Users/benbeltran/Documents/code/Pico/actor_main.h314616502#18446744073709551615#0#0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#0"0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#47"ISO C++ forbids declaration of '*' with no type0(4@29"Expected ';' before '*' token314616502#738#91#3(7@67"In file included from /Users/benbeltran/Documents/code/Pico/map.cpp314616502#18446744073709551615#0#0(6@45"/Users/benbeltran/Documents/code/Pico/map.cpp314614311#1#0#1#0#0"0(7@68"In file included from /Users/benbeltran/Documents/code/Pico/stdafx.h314616502#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#28#0#28#0#0"0(13@83"Expected ';' before '*' token in /Users/benbeltran/Documents/code/Pico/actor_main.h314616502#18446744073709551615#0#0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#0"0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#19"expected * before *0(4@40"'boxRGBA' was not declared in this scope314616502#947#98#0(6@45"/Users/benbeltran/Documents/code/Pico/map.cpp314614311#64#0#64#0#34"'*' was not declared in this scope0(0#0#45"/Users/benbeltran/Documents/code/Pico/map.cpp4300882208#1130"    cd /Users/benbeltran/Documents/code/Pico\r    setenv LANG en_US.US-ASCII\r    /Developer/usr/bin/gcc-4.2 -x c++ -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -Os -mdynamic-no-pic -Wreturn-type -Wunused-variable -isysroot /Developer/SDKs/MacOSX10.6.sdk -fvisibility=hidden -fvisibility-inlines-hidden -mmacosx-version-min=10.6 -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/Pico.hmap -F/Users/benbeltran/Documents/code/Pico/build/Release -F/Users/benbeltran/Library/Frameworks -F/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks -I/Users/benbeltran/Documents/code/Pico/build/Release/include -I/Users/benbeltran/Library/Frameworks/SDL.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL.framework/Headers -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/DerivedSources/i386 -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/DerivedSources -c /Users/benbeltran/Documents/code/Pico/map.cpp -o /Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/Objects-normal/i386/map.o\r1#
+
+CCompileC build/Pico.build/Release/Pico.build/Objects-normal/ppc/SDLMain.o /Users/benbeltran/Documents/code/Pico/SDLMain.m normal ppc objective-c com.apple.compilers.gcc.4_2
+s314616495.764250
+e314616499.003452
+r1
+xCompileC
+xbuild/Pico.build/Release/Pico.build/Objects-normal/ppc/SDLMain.o
+x/Users/benbeltran/Documents/code/Pico/SDLMain.m
+xnormal
+xppc
+xobjective-c
+xcom.apple.compilers.gcc.4_2
+lSLF07#2@55"Compile /Users/benbeltran/Documents/code/Pico/SDLMain.m314616495#314616499#0(0"0(0#0#47"/Users/benbeltran/Documents/code/Pico/SDLMain.m4300882208#1110"    cd /Users/benbeltran/Documents/code/Pico\r    setenv LANG en_US.US-ASCII\r    /Developer/usr/bin/gcc-4.2 -x objective-c -arch ppc -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -Os -mdynamic-no-pic -Wreturn-type -Wunused-variable -isysroot /Developer/SDKs/MacOSX10.6.sdk -mtune=G5 -fvisibility=hidden -mmacosx-version-min=10.6 -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/Pico.hmap -F/Users/benbeltran/Documents/code/Pico/build/Release -F/Users/benbeltran/Library/Frameworks -F/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks -I/Users/benbeltran/Documents/code/Pico/build/Release/include -I/Users/benbeltran/Library/Frameworks/SDL.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL.framework/Headers -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/DerivedSources/ppc -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/DerivedSources -c /Users/benbeltran/Documents/code/Pico/SDLMain.m -o /Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/Objects-normal/ppc/SDLMain.o\r0#
+
+CCompileC build/Pico.build/Release/Pico.build/Objects-normal/ppc/actor.o /Users/benbeltran/Documents/code/Pico/actor.cpp normal ppc c++ com.apple.compilers.gcc.4_2
+s314616497.391297
+e314616497.926558
+r0
+xCompileC
+xbuild/Pico.build/Release/Pico.build/Objects-normal/ppc/actor.o
+x/Users/benbeltran/Documents/code/Pico/actor.cpp
+xnormal
+xppc
+xc++
+xcom.apple.compilers.gcc.4_2
+oIn file included from /Users/benbeltran/Documents/code/Pico/actor.cpp:1:
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:16:23: error: SDL_image.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:17:31: error: SDL_gfxPrimitives.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:18:21: error: SDL_ttf.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:19:23: error: SDL_mixer.h: No such file or directory
+oIn file included from /Users/benbeltran/Documents/code/Pico/stdafx.h:28,
+o                 from /Users/benbeltran/Documents/code/Pico/actor.cpp:1:
+o/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: ISO C++ forbids declaration of 'Mix_Chunk' with no type
+o/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: expected ';' before '*' token
+o/Users/benbeltran/Documents/code/Pico/actor.cpp: In constructor 'Actor::Actor(int, int, const char*, Game_overwatch*)':
+o/Users/benbeltran/Documents/code/Pico/actor.cpp:8: error: 'IMG_Load' was not declared in this scope
+lSLF07#2@55"Compile /Users/benbeltran/Documents/code/Pico/actor.cpp314616497#314616497#0(1053"In file included from /Users/benbeltran/Documents/code/Pico/actor.cpp:1:\r/Users/benbeltran/Documents/code/Pico/stdafx.h:16:23: error: SDL_image.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico/stdafx.h:17:31: error: SDL_gfxPrimitives.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico/stdafx.h:18:21: error: SDL_ttf.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico/stdafx.h:19:23: error: SDL_mixer.h: No such file or directory\rIn file included from /Users/benbeltran/Documents/code/Pico/stdafx.h:28,\r                 from /Users/benbeltran/Documents/code/Pico/actor.cpp:1:\r/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: ISO C++ forbids declaration of 'Mix_Chunk' with no type\r/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: expected ';' before '*' token\r/Users/benbeltran/Documents/code/Pico/actor.cpp: In constructor 'Actor::Actor(int, int, const char*, Game_overwatch*)':\r/Users/benbeltran/Documents/code/Pico/actor.cpp:8: error: 'IMG_Load' was not declared in this scope\r7(4@38"SDL_image.h: No such file or directory314616497#73#100#2(7@69"In file included from /Users/benbeltran/Documents/code/Pico/actor.cpp314616497#18446744073709551615#0#0(6@47"/Users/benbeltran/Documents/code/Pico/actor.cpp314613548#1#0#1#0#0"0(13@88"SDL_image.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616497#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#16#0#16#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#16#0#16#0#28"*: No such file or directory0(4@46"SDL_gfxPrimitives.h: No such file or directory314616497#173#108#2(7@69"In file included from /Users/benbeltran/Documents/code/Pico/actor.cpp314616497#18446744073709551615#0#0(6@47"/Users/benbeltran/Documents/code/Pico/actor.cpp314613548#1#0#1#0#0"0(13@96"SDL_gfxPrimitives.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616497#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#17#0#17#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#17#0#17#0#28"*: No such file or directory0(4@36"SDL_ttf.h: No such file or directory314616497#281#98#2(7@69"In file included from /Users/benbeltran/Documents/code/Pico/actor.cpp314616497#18446744073709551615#0#0(6@47"/Users/benbeltran/Documents/code/Pico/actor.cpp314613548#1#0#1#0#0"0(13@86"SDL_ttf.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616497#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#18#0#18#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#18#0#18#0#28"*: No such file or directory0(4@38"SDL_mixer.h: No such file or directory314616497#379#100#2(7@69"In file included from /Users/benbeltran/Documents/code/Pico/actor.cpp314616497#18446744073709551615#0#0(6@47"/Users/benbeltran/Documents/code/Pico/actor.cpp314613548#1#0#1#0#0"0(13@88"SDL_mixer.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616497#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#19#0#19#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#19#0#19#0#28"*: No such file or directory0(4@55"ISO C++ forbids declaration of 'Mix_Chunk' with no type314616497#625#117#3(7@69"In file included from /Users/benbeltran/Documents/code/Pico/actor.cpp314616497#18446744073709551615#0#0(6@47"/Users/benbeltran/Documents/code/Pico/actor.cpp314613548#1#0#1#0#0"0(7@68"In file included from /Users/benbeltran/Documents/code/Pico/stdafx.h314616497#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#28#0#28#0#0"0(13@109"ISO C++ forbids declaration of 'Mix_Chunk' with no type in /Users/benbeltran/Documents/code/Pico/actor_main.h314616497#18446744073709551615#0#0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#0"0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#47"ISO C++ forbids declaration of '*' with no type0(4@29"Expected ';' before '*' token314616497#742#91#3(7@69"In file included from /Users/benbeltran/Documents/code/Pico/actor.cpp314616497#18446744073709551615#0#0(6@47"/Users/benbeltran/Documents/code/Pico/actor.cpp314613548#1#0#1#0#0"0(7@68"In file included from /Users/benbeltran/Documents/code/Pico/stdafx.h314616497#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#28#0#28#0#0"0(13@83"Expected ';' before '*' token in /Users/benbeltran/Documents/code/Pico/actor_main.h314616497#18446744073709551615#0#0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#0"0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#19"expected * before *0(4@41"'IMG_Load' was not declared in this scope314616497#953#100#0(6@47"/Users/benbeltran/Documents/code/Pico/actor.cpp314613548#8#0#8#0#34"'*' was not declared in this scope0(0#0#47"/Users/benbeltran/Documents/code/Pico/actor.cpp4300882208#1128"    cd /Users/benbeltran/Documents/code/Pico\r    setenv LANG en_US.US-ASCII\r    /Developer/usr/bin/gcc-4.2 -x c++ -arch ppc -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -Os -mdynamic-no-pic -Wreturn-type -Wunused-variable -isysroot /Developer/SDKs/MacOSX10.6.sdk -mtune=G5 -fvisibility=hidden -fvisibility-inlines-hidden -mmacosx-version-min=10.6 -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/Pico.hmap -F/Users/benbeltran/Documents/code/Pico/build/Release -F/Users/benbeltran/Library/Frameworks -F/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks -I/Users/benbeltran/Documents/code/Pico/build/Release/include -I/Users/benbeltran/Library/Frameworks/SDL.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL.framework/Headers -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/DerivedSources/ppc -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/DerivedSources -c /Users/benbeltran/Documents/code/Pico/actor.cpp -o /Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/Objects-normal/ppc/actor.o\r1#
+
+CCompileC build/Pico.build/Release/Pico.build/Objects-normal/ppc/actor_jumper.o /Users/benbeltran/Documents/code/Pico/actor_jumper.cpp normal ppc c++ com.apple.compilers.gcc.4_2
+s314616499.535162
+e314616500.222878
+r0
+xCompileC
+xbuild/Pico.build/Release/Pico.build/Objects-normal/ppc/actor_jumper.o
+x/Users/benbeltran/Documents/code/Pico/actor_jumper.cpp
+xnormal
+xppc
+xc++
+xcom.apple.compilers.gcc.4_2
+oIn file included from /Users/benbeltran/Documents/code/Pico/actor_jumper.cpp:1:
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:16:23: error: SDL_image.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:17:31: error: SDL_gfxPrimitives.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:18:21: error: SDL_ttf.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:19:23: error: SDL_mixer.h: No such file or directory
+oIn file included from /Users/benbeltran/Documents/code/Pico/stdafx.h:28,
+o                 from /Users/benbeltran/Documents/code/Pico/actor_jumper.cpp:1:
+o/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: ISO C++ forbids declaration of 'Mix_Chunk' with no type
+o/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: expected ';' before '*' token
+lSLF07#2@62"Compile /Users/benbeltran/Documents/code/Pico/actor_jumper.cpp314616499#314616500#0(847"In file included from /Users/benbeltran/Documents/code/Pico/actor_jumper.cpp:1:\r/Users/benbeltran/Documents/code/Pico/stdafx.h:16:23: error: SDL_image.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico/stdafx.h:17:31: error: SDL_gfxPrimitives.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico/stdafx.h:18:21: error: SDL_ttf.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico/stdafx.h:19:23: error: SDL_mixer.h: No such file or directory\rIn file included from /Users/benbeltran/Documents/code/Pico/stdafx.h:28,\r                 from /Users/benbeltran/Documents/code/Pico/actor_jumper.cpp:1:\r/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: ISO C++ forbids declaration of 'Mix_Chunk' with no type\r/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: expected ';' before '*' token\r6(4@38"SDL_image.h: No such file or directory314616499#80#100#2(7@76"In file included from /Users/benbeltran/Documents/code/Pico/actor_jumper.cpp314616499#18446744073709551615#0#0(6@54"/Users/benbeltran/Documents/code/Pico/actor_jumper.cpp314613623#1#0#1#0#0"0(13@88"SDL_image.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616499#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#16#0#16#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#16#0#16#0#28"*: No such file or directory0(4@46"SDL_gfxPrimitives.h: No such file or directory314616499#180#108#2(7@76"In file included from /Users/benbeltran/Documents/code/Pico/actor_jumper.cpp314616499#18446744073709551615#0#0(6@54"/Users/benbeltran/Documents/code/Pico/actor_jumper.cpp314613623#1#0#1#0#0"0(13@96"SDL_gfxPrimitives.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616499#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#17#0#17#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#17#0#17#0#28"*: No such file or directory0(4@36"SDL_ttf.h: No such file or directory314616499#288#98#2(7@76"In file included from /Users/benbeltran/Documents/code/Pico/actor_jumper.cpp314616499#18446744073709551615#0#0(6@54"/Users/benbeltran/Documents/code/Pico/actor_jumper.cpp314613623#1#0#1#0#0"0(13@86"SDL_ttf.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616499#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#18#0#18#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#18#0#18#0#28"*: No such file or directory0(4@38"SDL_mixer.h: No such file or directory314616499#386#100#2(7@76"In file included from /Users/benbeltran/Documents/code/Pico/actor_jumper.cpp314616499#18446744073709551615#0#0(6@54"/Users/benbeltran/Documents/code/Pico/actor_jumper.cpp314613623#1#0#1#0#0"0(13@88"SDL_mixer.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616499#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#19#0#19#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#19#0#19#0#28"*: No such file or directory0(4@55"ISO C++ forbids declaration of 'Mix_Chunk' with no type314616500#639#117#3(7@76"In file included from /Users/benbeltran/Documents/code/Pico/actor_jumper.cpp314616500#18446744073709551615#0#0(6@54"/Users/benbeltran/Documents/code/Pico/actor_jumper.cpp314613623#1#0#1#0#0"0(7@68"In file included from /Users/benbeltran/Documents/code/Pico/stdafx.h314616500#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#28#0#28#0#0"0(13@109"ISO C++ forbids declaration of 'Mix_Chunk' with no type in /Users/benbeltran/Documents/code/Pico/actor_main.h314616500#18446744073709551615#0#0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#0"0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#47"ISO C++ forbids declaration of '*' with no type0(4@29"Expected ';' before '*' token314616500#756#91#3(7@76"In file included from /Users/benbeltran/Documents/code/Pico/actor_jumper.cpp314616500#18446744073709551615#0#0(6@54"/Users/benbeltran/Documents/code/Pico/actor_jumper.cpp314613623#1#0#1#0#0"0(7@68"In file included from /Users/benbeltran/Documents/code/Pico/stdafx.h314616500#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#28#0#28#0#0"0(13@83"Expected ';' before '*' token in /Users/benbeltran/Documents/code/Pico/actor_main.h314616500#18446744073709551615#0#0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#0"0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#19"expected * before *0(0#0#54"/Users/benbeltran/Documents/code/Pico/actor_jumper.cpp4300882208#1142"    cd /Users/benbeltran/Documents/code/Pico\r    setenv LANG en_US.US-ASCII\r    /Developer/usr/bin/gcc-4.2 -x c++ -arch ppc -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -Os -mdynamic-no-pic -Wreturn-type -Wunused-variable -isysroot /Developer/SDKs/MacOSX10.6.sdk -mtune=G5 -fvisibility=hidden -fvisibility-inlines-hidden -mmacosx-version-min=10.6 -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/Pico.hmap -F/Users/benbeltran/Documents/code/Pico/build/Release -F/Users/benbeltran/Library/Frameworks -F/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks -I/Users/benbeltran/Documents/code/Pico/build/Release/include -I/Users/benbeltran/Library/Frameworks/SDL.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL.framework/Headers -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/DerivedSources/ppc -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/DerivedSources -c /Users/benbeltran/Documents/code/Pico/actor_jumper.cpp -o /Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/Objects-normal/ppc/actor_jumper.o\r1#
+
+CCompileC build/Pico.build/Release/Pico.build/Objects-normal/ppc/actor_main.o /Users/benbeltran/Documents/code/Pico/actor_main.cpp normal ppc c++ com.apple.compilers.gcc.4_2
+s314616495.765286
+e314616497.391117
+r0
+xCompileC
+xbuild/Pico.build/Release/Pico.build/Objects-normal/ppc/actor_main.o
+x/Users/benbeltran/Documents/code/Pico/actor_main.cpp
+xnormal
+xppc
+xc++
+xcom.apple.compilers.gcc.4_2
+oIn file included from /Users/benbeltran/Documents/code/Pico/actor_main.cpp:1:
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:16:23: error: SDL_image.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:17:31: error: SDL_gfxPrimitives.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:18:21: error: SDL_ttf.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:19:23: error: SDL_mixer.h: No such file or directory
+oIn file included from /Users/benbeltran/Documents/code/Pico/stdafx.h:28,
+o                 from /Users/benbeltran/Documents/code/Pico/actor_main.cpp:1:
+o/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: ISO C++ forbids declaration of 'Mix_Chunk' with no type
+o/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: expected ';' before '*' token
+o/Users/benbeltran/Documents/code/Pico/actor_main.cpp: In constructor 'Actor_main::Actor_main(int, int, const char*, Game_overwatch*)':
+o/Users/benbeltran/Documents/code/Pico/actor_main.cpp:6: error: 'jumpfx' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/actor_main.cpp:6: error: 'Mix_LoadWAV' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/actor_main.cpp:7: error: 'shootfx' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/actor_main.cpp:8: error: 'Mix_VolumeChunk' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/actor_main.cpp: In destructor 'virtual Actor_main::~Actor_main()':
+o/Users/benbeltran/Documents/code/Pico/actor_main.cpp:18: error: 'jumpfx' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/actor_main.cpp:18: error: 'Mix_FreeChunk' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/actor_main.cpp:19: error: 'shootfx' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/actor_main.cpp: In member function 'void Actor_main::jump(Map*)':
+o/Users/benbeltran/Documents/code/Pico/actor_main.cpp:26: error: 'jumpfx' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/actor_main.cpp:26: error: 'Mix_PlayChannel' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/actor_main.cpp: In member function 'void Actor_main::shoot()':
+o/Users/benbeltran/Documents/code/Pico/actor_main.cpp:43: error: 'shootfx' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/actor_main.cpp:43: error: 'Mix_PlayChannel' was not declared in this scope
+lSLF07#2@60"Compile /Users/benbeltran/Documents/code/Pico/actor_main.cpp314616495#314616497#0(2470"In file included from /Users/benbeltran/Documents/code/Pico/actor_main.cpp:1:\r/Users/benbeltran/Documents/code/Pico/stdafx.h:16:23: error: SDL_image.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico/stdafx.h:17:31: error: SDL_gfxPrimitives.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico/stdafx.h:18:21: error: SDL_ttf.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico/stdafx.h:19:23: error: SDL_mixer.h: No such file or directory\rIn file included from /Users/benbeltran/Documents/code/Pico/stdafx.h:28,\r                 from /Users/benbeltran/Documents/code/Pico/actor_main.cpp:1:\r/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: ISO C++ forbids declaration of 'Mix_Chunk' with no type\r/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: expected ';' before '*' token\r/Users/benbeltran/Documents/code/Pico/actor_main.cpp: In constructor 'Actor_main::Actor_main(int, int, const char*, Game_overwatch*)':\r/Users/benbeltran/Documents/code/Pico/actor_main.cpp:6: error: 'jumpfx' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/actor_main.cpp:6: error: 'Mix_LoadWAV' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/actor_main.cpp:7: error: 'shootfx' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/actor_main.cpp:8: error: 'Mix_VolumeChunk' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/actor_main.cpp: In destructor 'virtual Actor_main::~Actor_main()':\r/Users/benbeltran/Documents/code/Pico/actor_main.cpp:18: error: 'jumpfx' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/actor_main.cpp:18: error: 'Mix_FreeChunk' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/actor_main.cpp:19: error: 'shootfx' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/actor_main.cpp: In member function 'void Actor_main::jump(Map*)':\r/Users/benbeltran/Documents/code/Pico/actor_main.cpp:26: error: 'jumpfx' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/actor_main.cpp:26: error: 'Mix_PlayChannel' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/actor_main.cpp: In member function 'void Actor_main::shoot()':\r/Users/benbeltran/Documents/code/Pico/actor_main.cpp:43: error: 'shootfx' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/actor_main.cpp:43: error: 'Mix_PlayChannel' was not declared in this scope\r17(4@38"SDL_image.h: No such file or directory314616496#78#100#2(7@74"In file included from /Users/benbeltran/Documents/code/Pico/actor_main.cpp314616496#18446744073709551615#0#0(6@52"/Users/benbeltran/Documents/code/Pico/actor_main.cpp314613590#1#0#1#0#0"0(13@88"SDL_image.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616496#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#16#0#16#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#16#0#16#0#28"*: No such file or directory0(4@46"SDL_gfxPrimitives.h: No such file or directory314616496#178#108#2(7@74"In file included from /Users/benbeltran/Documents/code/Pico/actor_main.cpp314616496#18446744073709551615#0#0(6@52"/Users/benbeltran/Documents/code/Pico/actor_main.cpp314613590#1#0#1#0#0"0(13@96"SDL_gfxPrimitives.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616496#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#17#0#17#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#17#0#17#0#28"*: No such file or directory0(4@36"SDL_ttf.h: No such file or directory314616496#286#98#2(7@74"In file included from /Users/benbeltran/Documents/code/Pico/actor_main.cpp314616496#18446744073709551615#0#0(6@52"/Users/benbeltran/Documents/code/Pico/actor_main.cpp314613590#1#0#1#0#0"0(13@86"SDL_ttf.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616496#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#18#0#18#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#18#0#18#0#28"*: No such file or directory0(4@38"SDL_mixer.h: No such file or directory314616496#384#100#2(7@74"In file included from /Users/benbeltran/Documents/code/Pico/actor_main.cpp314616496#18446744073709551615#0#0(6@52"/Users/benbeltran/Documents/code/Pico/actor_main.cpp314613590#1#0#1#0#0"0(13@88"SDL_mixer.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616496#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#19#0#19#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#19#0#19#0#28"*: No such file or directory0(4@55"ISO C++ forbids declaration of 'Mix_Chunk' with no type314616497#635#117#3(7@74"In file included from /Users/benbeltran/Documents/code/Pico/actor_main.cpp314616497#18446744073709551615#0#0(6@52"/Users/benbeltran/Documents/code/Pico/actor_main.cpp314613590#1#0#1#0#0"0(7@68"In file included from /Users/benbeltran/Documents/code/Pico/stdafx.h314616497#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#28#0#28#0#0"0(13@109"ISO C++ forbids declaration of 'Mix_Chunk' with no type in /Users/benbeltran/Documents/code/Pico/actor_main.h314616497#18446744073709551615#0#0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#0"0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#47"ISO C++ forbids declaration of '*' with no type0(4@29"Expected ';' before '*' token314616497#752#91#3(7@74"In file included from /Users/benbeltran/Documents/code/Pico/actor_main.cpp314616497#18446744073709551615#0#0(6@52"/Users/benbeltran/Documents/code/Pico/actor_main.cpp314613590#1#0#1#0#0"0(7@68"In file included from /Users/benbeltran/Documents/code/Pico/stdafx.h314616497#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#28#0#28#0#0"0(13@83"Expected ';' before '*' token in /Users/benbeltran/Documents/code/Pico/actor_main.h314616497#18446744073709551615#0#0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#0"0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#19"expected * before *0(4@39"'jumpfx' was not declared in this scope314616497#978#103#0(6@52"/Users/benbeltran/Documents/code/Pico/actor_main.cpp314613590#6#0#6#0#34"'*' was not declared in this scope0(4@44"'Mix_LoadWAV' was not declared in this scope314616497#1081#108#0(6@52"/Users/benbeltran/Documents/code/Pico/actor_main.cpp314613590#6#0#6#0#34"'*' was not declared in this scope0(4@40"'shootfx' was not declared in this scope314616497#1189#104#0(6@52"/Users/benbeltran/Documents/code/Pico/actor_main.cpp314613590#7#0#7#0#34"'*' was not declared in this scope0(4@48"'Mix_VolumeChunk' was not declared in this scope314616497#1293#112#0(6@52"/Users/benbeltran/Documents/code/Pico/actor_main.cpp314613590#8#0#8#0#34"'*' was not declared in this scope0(4@39"'jumpfx' was not declared in this scope314616497#1510#104#0(6@52"/Users/benbeltran/Documents/code/Pico/actor_main.cpp314613590#18#0#18#0#34"'*' was not declared in this scope0(4@46"'Mix_FreeChunk' was not declared in this scope314616497#1614#111#0(6@52"/Users/benbeltran/Documents/code/Pico/actor_main.cpp314613590#18#0#18#0#34"'*' was not declared in this scope0(4@40"'shootfx' was not declared in this scope314616497#1725#105#0(6@52"/Users/benbeltran/Documents/code/Pico/actor_main.cpp314613590#19#0#19#0#34"'*' was not declared in this scope0(4@39"'jumpfx' was not declared in this scope314616497#1934#104#0(6@52"/Users/benbeltran/Documents/code/Pico/actor_main.cpp314613590#26#0#26#0#34"'*' was not declared in this scope0(4@48"'Mix_PlayChannel' was not declared in this scope314616497#2038#113#0(6@52"/Users/benbeltran/Documents/code/Pico/actor_main.cpp314613590#26#0#26#0#34"'*' was not declared in this scope0(4@40"'shootfx' was not declared in this scope314616497#2252#105#0(6@52"/Users/benbeltran/Documents/code/Pico/actor_main.cpp314613590#43#0#43#0#34"'*' was not declared in this scope0(4@48"'Mix_PlayChannel' was not declared in this scope314616497#2357#113#0(6@52"/Users/benbeltran/Documents/code/Pico/actor_main.cpp314613590#43#0#43#0#34"'*' was not declared in this scope0(0#0#52"/Users/benbeltran/Documents/code/Pico/actor_main.cpp4300882208#1138"    cd /Users/benbeltran/Documents/code/Pico\r    setenv LANG en_US.US-ASCII\r    /Developer/usr/bin/gcc-4.2 -x c++ -arch ppc -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -Os -mdynamic-no-pic -Wreturn-type -Wunused-variable -isysroot /Developer/SDKs/MacOSX10.6.sdk -mtune=G5 -fvisibility=hidden -fvisibility-inlines-hidden -mmacosx-version-min=10.6 -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/Pico.hmap -F/Users/benbeltran/Documents/code/Pico/build/Release -F/Users/benbeltran/Library/Frameworks -F/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks -I/Users/benbeltran/Documents/code/Pico/build/Release/include -I/Users/benbeltran/Library/Frameworks/SDL.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL.framework/Headers -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/DerivedSources/ppc -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/DerivedSources -c /Users/benbeltran/Documents/code/Pico/actor_main.cpp -o /Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/Objects-normal/ppc/actor_main.o\r1#
+
+CCompileC build/Pico.build/Release/Pico.build/Objects-normal/ppc/actor_shot.o /Users/benbeltran/Documents/code/Pico/actor_shot.cpp normal ppc c++ com.apple.compilers.gcc.4_2
+s314616500.223254
+e314616500.724194
+r0
+xCompileC
+xbuild/Pico.build/Release/Pico.build/Objects-normal/ppc/actor_shot.o
+x/Users/benbeltran/Documents/code/Pico/actor_shot.cpp
+xnormal
+xppc
+xc++
+xcom.apple.compilers.gcc.4_2
+oIn file included from /Users/benbeltran/Documents/code/Pico/actor_shot.cpp:10:
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:16:23: error: SDL_image.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:17:31: error: SDL_gfxPrimitives.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:18:21: error: SDL_ttf.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:19:23: error: SDL_mixer.h: No such file or directory
+oIn file included from /Users/benbeltran/Documents/code/Pico/stdafx.h:28,
+o                 from /Users/benbeltran/Documents/code/Pico/actor_shot.cpp:10:
+o/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: ISO C++ forbids declaration of 'Mix_Chunk' with no type
+o/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: expected ';' before '*' token
+lSLF07#2@60"Compile /Users/benbeltran/Documents/code/Pico/actor_shot.cpp314616500#314616500#0(845"In file included from /Users/benbeltran/Documents/code/Pico/actor_shot.cpp:10:\r/Users/benbeltran/Documents/code/Pico/stdafx.h:16:23: error: SDL_image.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico/stdafx.h:17:31: error: SDL_gfxPrimitives.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico/stdafx.h:18:21: error: SDL_ttf.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico/stdafx.h:19:23: error: SDL_mixer.h: No such file or directory\rIn file included from /Users/benbeltran/Documents/code/Pico/stdafx.h:28,\r                 from /Users/benbeltran/Documents/code/Pico/actor_shot.cpp:10:\r/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: ISO C++ forbids declaration of 'Mix_Chunk' with no type\r/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: expected ';' before '*' token\r6(4@38"SDL_image.h: No such file or directory314616500#79#100#2(7@74"In file included from /Users/benbeltran/Documents/code/Pico/actor_shot.cpp314616500#18446744073709551615#0#0(6@52"/Users/benbeltran/Documents/code/Pico/actor_shot.cpp314613599#10#0#10#0#0"0(13@88"SDL_image.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616500#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#16#0#16#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#16#0#16#0#28"*: No such file or directory0(4@46"SDL_gfxPrimitives.h: No such file or directory314616500#179#108#2(7@74"In file included from /Users/benbeltran/Documents/code/Pico/actor_shot.cpp314616500#18446744073709551615#0#0(6@52"/Users/benbeltran/Documents/code/Pico/actor_shot.cpp314613599#10#0#10#0#0"0(13@96"SDL_gfxPrimitives.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616500#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#17#0#17#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#17#0#17#0#28"*: No such file or directory0(4@36"SDL_ttf.h: No such file or directory314616500#287#98#2(7@74"In file included from /Users/benbeltran/Documents/code/Pico/actor_shot.cpp314616500#18446744073709551615#0#0(6@52"/Users/benbeltran/Documents/code/Pico/actor_shot.cpp314613599#10#0#10#0#0"0(13@86"SDL_ttf.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616500#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#18#0#18#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#18#0#18#0#28"*: No such file or directory0(4@38"SDL_mixer.h: No such file or directory314616500#385#100#2(7@74"In file included from /Users/benbeltran/Documents/code/Pico/actor_shot.cpp314616500#18446744073709551615#0#0(6@52"/Users/benbeltran/Documents/code/Pico/actor_shot.cpp314613599#10#0#10#0#0"0(13@88"SDL_mixer.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616500#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#19#0#19#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#19#0#19#0#28"*: No such file or directory0(4@55"ISO C++ forbids declaration of 'Mix_Chunk' with no type314616500#637#117#3(7@74"In file included from /Users/benbeltran/Documents/code/Pico/actor_shot.cpp314616500#18446744073709551615#0#0(6@52"/Users/benbeltran/Documents/code/Pico/actor_shot.cpp314613599#10#0#10#0#0"0(7@68"In file included from /Users/benbeltran/Documents/code/Pico/stdafx.h314616500#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#28#0#28#0#0"0(13@109"ISO C++ forbids declaration of 'Mix_Chunk' with no type in /Users/benbeltran/Documents/code/Pico/actor_main.h314616500#18446744073709551615#0#0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#0"0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#47"ISO C++ forbids declaration of '*' with no type0(4@29"Expected ';' before '*' token314616500#754#91#3(7@74"In file included from /Users/benbeltran/Documents/code/Pico/actor_shot.cpp314616500#18446744073709551615#0#0(6@52"/Users/benbeltran/Documents/code/Pico/actor_shot.cpp314613599#10#0#10#0#0"0(7@68"In file included from /Users/benbeltran/Documents/code/Pico/stdafx.h314616500#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#28#0#28#0#0"0(13@83"Expected ';' before '*' token in /Users/benbeltran/Documents/code/Pico/actor_main.h314616500#18446744073709551615#0#0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#0"0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#19"expected * before *0(0#0#52"/Users/benbeltran/Documents/code/Pico/actor_shot.cpp4300882208#1138"    cd /Users/benbeltran/Documents/code/Pico\r    setenv LANG en_US.US-ASCII\r    /Developer/usr/bin/gcc-4.2 -x c++ -arch ppc -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -Os -mdynamic-no-pic -Wreturn-type -Wunused-variable -isysroot /Developer/SDKs/MacOSX10.6.sdk -mtune=G5 -fvisibility=hidden -fvisibility-inlines-hidden -mmacosx-version-min=10.6 -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/Pico.hmap -F/Users/benbeltran/Documents/code/Pico/build/Release -F/Users/benbeltran/Library/Frameworks -F/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks -I/Users/benbeltran/Documents/code/Pico/build/Release/include -I/Users/benbeltran/Library/Frameworks/SDL.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL.framework/Headers -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/DerivedSources/ppc -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/DerivedSources -c /Users/benbeltran/Documents/code/Pico/actor_shot.cpp -o /Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/Objects-normal/ppc/actor_shot.o\r1#
+
+CCompileC build/Pico.build/Release/Pico.build/Objects-normal/ppc/actor_walker.o /Users/benbeltran/Documents/code/Pico/actor_walker.cpp normal ppc c++ com.apple.compilers.gcc.4_2
+s314616499.127725
+e314616499.641130
+r0
+xCompileC
+xbuild/Pico.build/Release/Pico.build/Objects-normal/ppc/actor_walker.o
+x/Users/benbeltran/Documents/code/Pico/actor_walker.cpp
+xnormal
+xppc
+xc++
+xcom.apple.compilers.gcc.4_2
+oIn file included from /Users/benbeltran/Documents/code/Pico/actor_walker.cpp:1:
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:16:23: error: SDL_image.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:17:31: error: SDL_gfxPrimitives.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:18:21: error: SDL_ttf.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:19:23: error: SDL_mixer.h: No such file or directory
+oIn file included from /Users/benbeltran/Documents/code/Pico/stdafx.h:28,
+o                 from /Users/benbeltran/Documents/code/Pico/actor_walker.cpp:1:
+o/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: ISO C++ forbids declaration of 'Mix_Chunk' with no type
+o/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: expected ';' before '*' token
+lSLF07#2@62"Compile /Users/benbeltran/Documents/code/Pico/actor_walker.cpp314616499#314616499#0(847"In file included from /Users/benbeltran/Documents/code/Pico/actor_walker.cpp:1:\r/Users/benbeltran/Documents/code/Pico/stdafx.h:16:23: error: SDL_image.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico/stdafx.h:17:31: error: SDL_gfxPrimitives.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico/stdafx.h:18:21: error: SDL_ttf.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico/stdafx.h:19:23: error: SDL_mixer.h: No such file or directory\rIn file included from /Users/benbeltran/Documents/code/Pico/stdafx.h:28,\r                 from /Users/benbeltran/Documents/code/Pico/actor_walker.cpp:1:\r/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: ISO C++ forbids declaration of 'Mix_Chunk' with no type\r/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: expected ';' before '*' token\r6(4@38"SDL_image.h: No such file or directory314616499#80#100#2(7@76"In file included from /Users/benbeltran/Documents/code/Pico/actor_walker.cpp314616499#18446744073709551615#0#0(6@54"/Users/benbeltran/Documents/code/Pico/actor_walker.cpp314613616#1#0#1#0#0"0(13@88"SDL_image.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616499#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#16#0#16#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#16#0#16#0#28"*: No such file or directory0(4@46"SDL_gfxPrimitives.h: No such file or directory314616499#180#108#2(7@76"In file included from /Users/benbeltran/Documents/code/Pico/actor_walker.cpp314616499#18446744073709551615#0#0(6@54"/Users/benbeltran/Documents/code/Pico/actor_walker.cpp314613616#1#0#1#0#0"0(13@96"SDL_gfxPrimitives.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616499#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#17#0#17#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#17#0#17#0#28"*: No such file or directory0(4@36"SDL_ttf.h: No such file or directory314616499#288#98#2(7@76"In file included from /Users/benbeltran/Documents/code/Pico/actor_walker.cpp314616499#18446744073709551615#0#0(6@54"/Users/benbeltran/Documents/code/Pico/actor_walker.cpp314613616#1#0#1#0#0"0(13@86"SDL_ttf.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616499#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#18#0#18#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#18#0#18#0#28"*: No such file or directory0(4@38"SDL_mixer.h: No such file or directory314616499#386#100#2(7@76"In file included from /Users/benbeltran/Documents/code/Pico/actor_walker.cpp314616499#18446744073709551615#0#0(6@54"/Users/benbeltran/Documents/code/Pico/actor_walker.cpp314613616#1#0#1#0#0"0(13@88"SDL_mixer.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616499#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#19#0#19#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#19#0#19#0#28"*: No such file or directory0(4@55"ISO C++ forbids declaration of 'Mix_Chunk' with no type314616499#639#117#3(7@76"In file included from /Users/benbeltran/Documents/code/Pico/actor_walker.cpp314616499#18446744073709551615#0#0(6@54"/Users/benbeltran/Documents/code/Pico/actor_walker.cpp314613616#1#0#1#0#0"0(7@68"In file included from /Users/benbeltran/Documents/code/Pico/stdafx.h314616499#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#28#0#28#0#0"0(13@109"ISO C++ forbids declaration of 'Mix_Chunk' with no type in /Users/benbeltran/Documents/code/Pico/actor_main.h314616499#18446744073709551615#0#0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#0"0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#47"ISO C++ forbids declaration of '*' with no type0(4@29"Expected ';' before '*' token314616499#756#91#3(7@76"In file included from /Users/benbeltran/Documents/code/Pico/actor_walker.cpp314616499#18446744073709551615#0#0(6@54"/Users/benbeltran/Documents/code/Pico/actor_walker.cpp314613616#1#0#1#0#0"0(7@68"In file included from /Users/benbeltran/Documents/code/Pico/stdafx.h314616499#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#28#0#28#0#0"0(13@83"Expected ';' before '*' token in /Users/benbeltran/Documents/code/Pico/actor_main.h314616499#18446744073709551615#0#0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#0"0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#19"expected * before *0(0#0#54"/Users/benbeltran/Documents/code/Pico/actor_walker.cpp4300882208#1142"    cd /Users/benbeltran/Documents/code/Pico\r    setenv LANG en_US.US-ASCII\r    /Developer/usr/bin/gcc-4.2 -x c++ -arch ppc -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -Os -mdynamic-no-pic -Wreturn-type -Wunused-variable -isysroot /Developer/SDKs/MacOSX10.6.sdk -mtune=G5 -fvisibility=hidden -fvisibility-inlines-hidden -mmacosx-version-min=10.6 -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/Pico.hmap -F/Users/benbeltran/Documents/code/Pico/build/Release -F/Users/benbeltran/Library/Frameworks -F/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks -I/Users/benbeltran/Documents/code/Pico/build/Release/include -I/Users/benbeltran/Library/Frameworks/SDL.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL.framework/Headers -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/DerivedSources/ppc -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/DerivedSources -c /Users/benbeltran/Documents/code/Pico/actor_walker.cpp -o /Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/Objects-normal/ppc/actor_walker.o\r1#
+
+CCompileC build/Pico.build/Release/Pico.build/Objects-normal/ppc/game_overwatch.o /Users/benbeltran/Documents/code/Pico/game_overwatch.cpp normal ppc c++ com.apple.compilers.gcc.4_2
+s314616499.641235
+e314616500.280699
+r0
+xCompileC
+xbuild/Pico.build/Release/Pico.build/Objects-normal/ppc/game_overwatch.o
+x/Users/benbeltran/Documents/code/Pico/game_overwatch.cpp
+xnormal
+xppc
+xc++
+xcom.apple.compilers.gcc.4_2
+oIn file included from /Users/benbeltran/Documents/code/Pico/game_overwatch.cpp:1:
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:16:23: error: SDL_image.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:17:31: error: SDL_gfxPrimitives.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:18:21: error: SDL_ttf.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:19:23: error: SDL_mixer.h: No such file or directory
+oIn file included from /Users/benbeltran/Documents/code/Pico/stdafx.h:28,
+o                 from /Users/benbeltran/Documents/code/Pico/game_overwatch.cpp:1:
+o/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: ISO C++ forbids declaration of 'Mix_Chunk' with no type
+o/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: expected ';' before '*' token
+lSLF07#2@64"Compile /Users/benbeltran/Documents/code/Pico/game_overwatch.cpp314616499#314616500#0(851"In file included from /Users/benbeltran/Documents/code/Pico/game_overwatch.cpp:1:\r/Users/benbeltran/Documents/code/Pico/stdafx.h:16:23: error: SDL_image.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico/stdafx.h:17:31: error: SDL_gfxPrimitives.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico/stdafx.h:18:21: error: SDL_ttf.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico/stdafx.h:19:23: error: SDL_mixer.h: No such file or directory\rIn file included from /Users/benbeltran/Documents/code/Pico/stdafx.h:28,\r                 from /Users/benbeltran/Documents/code/Pico/game_overwatch.cpp:1:\r/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: ISO C++ forbids declaration of 'Mix_Chunk' with no type\r/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: expected ';' before '*' token\r6(4@38"SDL_image.h: No such file or directory314616499#82#100#2(7@78"In file included from /Users/benbeltran/Documents/code/Pico/game_overwatch.cpp314616499#18446744073709551615#0#0(6@56"/Users/benbeltran/Documents/code/Pico/game_overwatch.cpp314613692#1#0#1#0#0"0(13@88"SDL_image.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616499#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#16#0#16#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#16#0#16#0#28"*: No such file or directory0(4@46"SDL_gfxPrimitives.h: No such file or directory314616499#182#108#2(7@78"In file included from /Users/benbeltran/Documents/code/Pico/game_overwatch.cpp314616499#18446744073709551615#0#0(6@56"/Users/benbeltran/Documents/code/Pico/game_overwatch.cpp314613692#1#0#1#0#0"0(13@96"SDL_gfxPrimitives.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616499#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#17#0#17#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#17#0#17#0#28"*: No such file or directory0(4@36"SDL_ttf.h: No such file or directory314616499#290#98#2(7@78"In file included from /Users/benbeltran/Documents/code/Pico/game_overwatch.cpp314616499#18446744073709551615#0#0(6@56"/Users/benbeltran/Documents/code/Pico/game_overwatch.cpp314613692#1#0#1#0#0"0(13@86"SDL_ttf.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616499#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#18#0#18#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#18#0#18#0#28"*: No such file or directory0(4@38"SDL_mixer.h: No such file or directory314616499#388#100#2(7@78"In file included from /Users/benbeltran/Documents/code/Pico/game_overwatch.cpp314616499#18446744073709551615#0#0(6@56"/Users/benbeltran/Documents/code/Pico/game_overwatch.cpp314613692#1#0#1#0#0"0(13@88"SDL_mixer.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616499#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#19#0#19#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#19#0#19#0#28"*: No such file or directory0(4@55"ISO C++ forbids declaration of 'Mix_Chunk' with no type314616500#643#117#3(7@78"In file included from /Users/benbeltran/Documents/code/Pico/game_overwatch.cpp314616500#18446744073709551615#0#0(6@56"/Users/benbeltran/Documents/code/Pico/game_overwatch.cpp314613692#1#0#1#0#0"0(7@68"In file included from /Users/benbeltran/Documents/code/Pico/stdafx.h314616500#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#28#0#28#0#0"0(13@109"ISO C++ forbids declaration of 'Mix_Chunk' with no type in /Users/benbeltran/Documents/code/Pico/actor_main.h314616500#18446744073709551615#0#0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#0"0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#47"ISO C++ forbids declaration of '*' with no type0(4@29"Expected ';' before '*' token314616500#760#91#3(7@78"In file included from /Users/benbeltran/Documents/code/Pico/game_overwatch.cpp314616500#18446744073709551615#0#0(6@56"/Users/benbeltran/Documents/code/Pico/game_overwatch.cpp314613692#1#0#1#0#0"0(7@68"In file included from /Users/benbeltran/Documents/code/Pico/stdafx.h314616500#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#28#0#28#0#0"0(13@83"Expected ';' before '*' token in /Users/benbeltran/Documents/code/Pico/actor_main.h314616500#18446744073709551615#0#0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#0"0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#19"expected * before *0(0#0#56"/Users/benbeltran/Documents/code/Pico/game_overwatch.cpp4300882208#1146"    cd /Users/benbeltran/Documents/code/Pico\r    setenv LANG en_US.US-ASCII\r    /Developer/usr/bin/gcc-4.2 -x c++ -arch ppc -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -Os -mdynamic-no-pic -Wreturn-type -Wunused-variable -isysroot /Developer/SDKs/MacOSX10.6.sdk -mtune=G5 -fvisibility=hidden -fvisibility-inlines-hidden -mmacosx-version-min=10.6 -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/Pico.hmap -F/Users/benbeltran/Documents/code/Pico/build/Release -F/Users/benbeltran/Library/Frameworks -F/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks -I/Users/benbeltran/Documents/code/Pico/build/Release/include -I/Users/benbeltran/Library/Frameworks/SDL.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL.framework/Headers -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/DerivedSources/ppc -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/DerivedSources -c /Users/benbeltran/Documents/code/Pico/game_overwatch.cpp -o /Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/Objects-normal/ppc/game_overwatch.o\r1#
+
+CCompileC build/Pico.build/Release/Pico.build/Objects-normal/ppc/gfx.o /Users/benbeltran/Documents/code/Pico/gfx.cpp normal ppc c++ com.apple.compilers.gcc.4_2
+s314616497.926655
+e314616498.420082
+r0
+xCompileC
+xbuild/Pico.build/Release/Pico.build/Objects-normal/ppc/gfx.o
+x/Users/benbeltran/Documents/code/Pico/gfx.cpp
+xnormal
+xppc
+xc++
+xcom.apple.compilers.gcc.4_2
+oIn file included from /Users/benbeltran/Documents/code/Pico/gfx.cpp:1:
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:16:23: error: SDL_image.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:17:31: error: SDL_gfxPrimitives.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:18:21: error: SDL_ttf.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:19:23: error: SDL_mixer.h: No such file or directory
+oIn file included from /Users/benbeltran/Documents/code/Pico/stdafx.h:28,
+o                 from /Users/benbeltran/Documents/code/Pico/gfx.cpp:1:
+o/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: ISO C++ forbids declaration of 'Mix_Chunk' with no type
+o/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: expected ';' before '*' token
+lSLF07#2@53"Compile /Users/benbeltran/Documents/code/Pico/gfx.cpp314616497#314616498#0(829"In file included from /Users/benbeltran/Documents/code/Pico/gfx.cpp:1:\r/Users/benbeltran/Documents/code/Pico/stdafx.h:16:23: error: SDL_image.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico/stdafx.h:17:31: error: SDL_gfxPrimitives.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico/stdafx.h:18:21: error: SDL_ttf.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico/stdafx.h:19:23: error: SDL_mixer.h: No such file or directory\rIn file included from /Users/benbeltran/Documents/code/Pico/stdafx.h:28,\r                 from /Users/benbeltran/Documents/code/Pico/gfx.cpp:1:\r/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: ISO C++ forbids declaration of 'Mix_Chunk' with no type\r/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: expected ';' before '*' token\r6(4@38"SDL_image.h: No such file or directory314616498#71#100#2(7@67"In file included from /Users/benbeltran/Documents/code/Pico/gfx.cpp314616498#18446744073709551615#0#0(6@45"/Users/benbeltran/Documents/code/Pico/gfx.cpp259630012#1#0#1#0#0"0(13@88"SDL_image.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616498#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#16#0#16#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#16#0#16#0#28"*: No such file or directory0(4@46"SDL_gfxPrimitives.h: No such file or directory314616498#171#108#2(7@67"In file included from /Users/benbeltran/Documents/code/Pico/gfx.cpp314616498#18446744073709551615#0#0(6@45"/Users/benbeltran/Documents/code/Pico/gfx.cpp259630012#1#0#1#0#0"0(13@96"SDL_gfxPrimitives.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616498#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#17#0#17#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#17#0#17#0#28"*: No such file or directory0(4@36"SDL_ttf.h: No such file or directory314616498#279#98#2(7@67"In file included from /Users/benbeltran/Documents/code/Pico/gfx.cpp314616498#18446744073709551615#0#0(6@45"/Users/benbeltran/Documents/code/Pico/gfx.cpp259630012#1#0#1#0#0"0(13@86"SDL_ttf.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616498#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#18#0#18#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#18#0#18#0#28"*: No such file or directory0(4@38"SDL_mixer.h: No such file or directory314616498#377#100#2(7@67"In file included from /Users/benbeltran/Documents/code/Pico/gfx.cpp314616498#18446744073709551615#0#0(6@45"/Users/benbeltran/Documents/code/Pico/gfx.cpp259630012#1#0#1#0#0"0(13@88"SDL_mixer.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616498#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#19#0#19#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#19#0#19#0#28"*: No such file or directory0(4@55"ISO C++ forbids declaration of 'Mix_Chunk' with no type314616498#621#117#3(7@67"In file included from /Users/benbeltran/Documents/code/Pico/gfx.cpp314616498#18446744073709551615#0#0(6@45"/Users/benbeltran/Documents/code/Pico/gfx.cpp259630012#1#0#1#0#0"0(7@68"In file included from /Users/benbeltran/Documents/code/Pico/stdafx.h314616498#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#28#0#28#0#0"0(13@109"ISO C++ forbids declaration of 'Mix_Chunk' with no type in /Users/benbeltran/Documents/code/Pico/actor_main.h314616498#18446744073709551615#0#0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#0"0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#47"ISO C++ forbids declaration of '*' with no type0(4@29"Expected ';' before '*' token314616498#738#91#3(7@67"In file included from /Users/benbeltran/Documents/code/Pico/gfx.cpp314616498#18446744073709551615#0#0(6@45"/Users/benbeltran/Documents/code/Pico/gfx.cpp259630012#1#0#1#0#0"0(7@68"In file included from /Users/benbeltran/Documents/code/Pico/stdafx.h314616498#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#28#0#28#0#0"0(13@83"Expected ';' before '*' token in /Users/benbeltran/Documents/code/Pico/actor_main.h314616498#18446744073709551615#0#0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#0"0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#19"expected * before *0(0#0#45"/Users/benbeltran/Documents/code/Pico/gfx.cpp4300882208#1124"    cd /Users/benbeltran/Documents/code/Pico\r    setenv LANG en_US.US-ASCII\r    /Developer/usr/bin/gcc-4.2 -x c++ -arch ppc -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -Os -mdynamic-no-pic -Wreturn-type -Wunused-variable -isysroot /Developer/SDKs/MacOSX10.6.sdk -mtune=G5 -fvisibility=hidden -fvisibility-inlines-hidden -mmacosx-version-min=10.6 -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/Pico.hmap -F/Users/benbeltran/Documents/code/Pico/build/Release -F/Users/benbeltran/Library/Frameworks -F/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks -I/Users/benbeltran/Documents/code/Pico/build/Release/include -I/Users/benbeltran/Library/Frameworks/SDL.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL.framework/Headers -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/DerivedSources/ppc -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/DerivedSources -c /Users/benbeltran/Documents/code/Pico/gfx.cpp -o /Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/Objects-normal/ppc/gfx.o\r1#
+
+CCompileC build/Pico.build/Release/Pico.build/Objects-normal/ppc/main.o /Users/benbeltran/Documents/code/Pico/main.cpp normal ppc c++ com.apple.compilers.gcc.4_2
+s314616499.003687
+e314616499.535070
+r0
+xCompileC
+xbuild/Pico.build/Release/Pico.build/Objects-normal/ppc/main.o
+x/Users/benbeltran/Documents/code/Pico/main.cpp
+xnormal
+xppc
+xc++
+xcom.apple.compilers.gcc.4_2
+oIn file included from /Users/benbeltran/Documents/code/Pico/main.cpp:1:
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:16:23: error: SDL_image.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:17:31: error: SDL_gfxPrimitives.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:18:21: error: SDL_ttf.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:19:23: error: SDL_mixer.h: No such file or directory
+oIn file included from /Users/benbeltran/Documents/code/Pico/stdafx.h:28,
+o                 from /Users/benbeltran/Documents/code/Pico/main.cpp:1:
+o/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: ISO C++ forbids declaration of 'Mix_Chunk' with no type
+o/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: expected ';' before '*' token
+o/Users/benbeltran/Documents/code/Pico/main.cpp:32: error: expected constructor, destructor, or type conversion before '*' token
+o/Users/benbeltran/Documents/code/Pico/main.cpp:33: error: expected constructor, destructor, or type conversion before '*' token
+o/Users/benbeltran/Documents/code/Pico/main.cpp: In function 'int SDL_main(int, char**)':
+o/Users/benbeltran/Documents/code/Pico/main.cpp:76: error: 'music' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/main.cpp:76: error: 'Mix_PlayMusic' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/main.cpp:91: error: 'font' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/main.cpp:91: error: 'TTF_RenderText_Blended' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/main.cpp: In function 'void init()':
+o/Users/benbeltran/Documents/code/Pico/main.cpp:127: error: 'TTF_Init' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/main.cpp:128: error: 'Mix_OpenAudio' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/main.cpp: In function 'void deinit()':
+o/Users/benbeltran/Documents/code/Pico/main.cpp:137: error: 'TTF_Quit' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/main.cpp:138: error: 'Mix_CloseAudio' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/main.cpp: In function 'void loadobjects()':
+o/Users/benbeltran/Documents/code/Pico/main.cpp:160: error: 'IMG_Load' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/main.cpp:165: error: 'music' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/main.cpp:165: error: 'Mix_LoadMUS' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/main.cpp:166: error: 'Mix_VolumeMusic' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/main.cpp:170: error: 'font' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/main.cpp:170: error: 'TTF_OpenFont' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/main.cpp: In function 'void handleinput()':
+o/Users/benbeltran/Documents/code/Pico/main.cpp:212: error: 'Mix_VolumeMusic' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/main.cpp: In function 'void pauseinput()':
+o/Users/benbeltran/Documents/code/Pico/main.cpp:228: error: 'Mix_VolumeMusic' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/main.cpp: In function 'void freeobjects()':
+o/Users/benbeltran/Documents/code/Pico/main.cpp:243: error: 'font' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/main.cpp:243: error: 'TTF_CloseFont' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/main.cpp:244: error: 'music' was not declared in this scope
+o/Users/benbeltran/Documents/code/Pico/main.cpp:244: error: 'Mix_FreeMusic' was not declared in this scope
+lSLF07#2@54"Compile /Users/benbeltran/Documents/code/Pico/main.cpp314616499#314616499#0(3718"In file included from /Users/benbeltran/Documents/code/Pico/main.cpp:1:\r/Users/benbeltran/Documents/code/Pico/stdafx.h:16:23: error: SDL_image.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico/stdafx.h:17:31: error: SDL_gfxPrimitives.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico/stdafx.h:18:21: error: SDL_ttf.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico/stdafx.h:19:23: error: SDL_mixer.h: No such file or directory\rIn file included from /Users/benbeltran/Documents/code/Pico/stdafx.h:28,\r                 from /Users/benbeltran/Documents/code/Pico/main.cpp:1:\r/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: ISO C++ forbids declaration of 'Mix_Chunk' with no type\r/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: expected ';' before '*' token\r/Users/benbeltran/Documents/code/Pico/main.cpp:32: error: expected constructor, destructor, or type conversion before '*' token\r/Users/benbeltran/Documents/code/Pico/main.cpp:33: error: expected constructor, destructor, or type conversion before '*' token\r/Users/benbeltran/Documents/code/Pico/main.cpp: In function 'int SDL_main(int, char**)':\r/Users/benbeltran/Documents/code/Pico/main.cpp:76: error: 'music' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/main.cpp:76: error: 'Mix_PlayMusic' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/main.cpp:91: error: 'font' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/main.cpp:91: error: 'TTF_RenderText_Blended' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/main.cpp: In function 'void init()':\r/Users/benbeltran/Documents/code/Pico/main.cpp:127: error: 'TTF_Init' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/main.cpp:128: error: 'Mix_OpenAudio' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/main.cpp: In function 'void deinit()':\r/Users/benbeltran/Documents/code/Pico/main.cpp:137: error: 'TTF_Quit' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/main.cpp:138: error: 'Mix_CloseAudio' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/main.cpp: In function 'void loadobjects()':\r/Users/benbeltran/Documents/code/Pico/main.cpp:160: error: 'IMG_Load' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/main.cpp:165: error: 'music' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/main.cpp:165: error: 'Mix_LoadMUS' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/main.cpp:166: error: 'Mix_VolumeMusic' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/main.cpp:170: error: 'font' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/main.cpp:170: error: 'TTF_OpenFont' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/main.cpp: In function 'void handleinput()':\r/Users/benbeltran/Documents/code/Pico/main.cpp:212: error: 'Mix_VolumeMusic' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/main.cpp: In function 'void pauseinput()':\r/Users/benbeltran/Documents/code/Pico/main.cpp:228: error: 'Mix_VolumeMusic' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/main.cpp: In function 'void freeobjects()':\r/Users/benbeltran/Documents/code/Pico/main.cpp:243: error: 'font' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/main.cpp:243: error: 'TTF_CloseFont' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/main.cpp:244: error: 'music' was not declared in this scope\r/Users/benbeltran/Documents/code/Pico/main.cpp:244: error: 'Mix_FreeMusic' was not declared in this scope\r28(4@38"SDL_image.h: No such file or directory314616499#72#100#2(7@68"In file included from /Users/benbeltran/Documents/code/Pico/main.cpp314616499#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp314614342#1#0#1#0#0"0(13@88"SDL_image.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616499#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#16#0#16#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#16#0#16#0#28"*: No such file or directory0(4@46"SDL_gfxPrimitives.h: No such file or directory314616499#172#108#2(7@68"In file included from /Users/benbeltran/Documents/code/Pico/main.cpp314616499#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp314614342#1#0#1#0#0"0(13@96"SDL_gfxPrimitives.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616499#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#17#0#17#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#17#0#17#0#28"*: No such file or directory0(4@36"SDL_ttf.h: No such file or directory314616499#280#98#2(7@68"In file included from /Users/benbeltran/Documents/code/Pico/main.cpp314616499#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp314614342#1#0#1#0#0"0(13@86"SDL_ttf.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616499#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#18#0#18#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#18#0#18#0#28"*: No such file or directory0(4@38"SDL_mixer.h: No such file or directory314616499#378#100#2(7@68"In file included from /Users/benbeltran/Documents/code/Pico/main.cpp314616499#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp314614342#1#0#1#0#0"0(13@88"SDL_mixer.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616499#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#19#0#19#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#19#0#19#0#28"*: No such file or directory0(4@55"ISO C++ forbids declaration of 'Mix_Chunk' with no type314616499#623#117#3(7@68"In file included from /Users/benbeltran/Documents/code/Pico/main.cpp314616499#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp314614342#1#0#1#0#0"0(7@68"In file included from /Users/benbeltran/Documents/code/Pico/stdafx.h314616499#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#28#0#28#0#0"0(13@109"ISO C++ forbids declaration of 'Mix_Chunk' with no type in /Users/benbeltran/Documents/code/Pico/actor_main.h314616499#18446744073709551615#0#0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#0"0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#47"ISO C++ forbids declaration of '*' with no type0(4@29"Expected ';' before '*' token314616499#740#91#3(7@68"In file included from /Users/benbeltran/Documents/code/Pico/main.cpp314616499#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp314614342#1#0#1#0#0"0(7@68"In file included from /Users/benbeltran/Documents/code/Pico/stdafx.h314616499#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#28#0#28#0#0"0(13@83"Expected ';' before '*' token in /Users/benbeltran/Documents/code/Pico/actor_main.h314616499#18446744073709551615#0#0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#0"0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#19"expected * before *0(4@69"Expected constructor, destructor, or type conversion before '*' token314616499#831#128#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp314614342#32#0#32#0#19"expected * before *0(4@69"Expected constructor, destructor, or type conversion before '*' token314616499#959#128#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp314614342#33#0#33#0#19"expected * before *0(4@38"'music' was not declared in this scope314616499#1176#97#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp314614342#76#0#76#0#34"'*' was not declared in this scope0(4@46"'Mix_PlayMusic' was not declared in this scope314616499#1273#105#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp314614342#76#0#76#0#34"'*' was not declared in this scope0(4@37"'font' was not declared in this scope314616499#1378#96#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp314614342#91#0#91#0#34"'*' was not declared in this scope0(4@55"'TTF_RenderText_Blended' was not declared in this scope314616499#1474#114#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp314614342#91#0#91#0#34"'*' was not declared in this scope0(4@41"'TTF_Init' was not declared in this scope314616499#1663#101#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp314614342#127#0#127#0#34"'*' was not declared in this scope0(4@46"'Mix_OpenAudio' was not declared in this scope314616499#1764#106#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp314614342#128#0#128#0#34"'*' was not declared in this scope0(4@41"'TTF_Quit' was not declared in this scope314616499#1947#101#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp314614342#137#0#137#0#34"'*' was not declared in this scope0(4@47"'Mix_CloseAudio' was not declared in this scope314616499#2048#107#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp314614342#138#0#138#0#34"'*' was not declared in this scope0(4@41"'IMG_Load' was not declared in this scope314616499#2237#101#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp314614342#160#0#160#0#34"'*' was not declared in this scope0(4@38"'music' was not declared in this scope314616499#2338#98#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp314614342#165#0#165#0#34"'*' was not declared in this scope0(4@44"'Mix_LoadMUS' was not declared in this scope314616499#2436#104#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp314614342#165#0#165#0#34"'*' was not declared in this scope0(4@48"'Mix_VolumeMusic' was not declared in this scope314616499#2540#108#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp314614342#166#0#166#0#34"'*' was not declared in this scope0(4@37"'font' was not declared in this scope314616499#2648#97#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp314614342#170#0#170#0#34"'*' was not declared in this scope0(4@45"'TTF_OpenFont' was not declared in this scope314616499#2745#105#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp314614342#170#0#170#0#34"'*' was not declared in this scope0(4@48"'Mix_VolumeMusic' was not declared in this scope314616499#2932#108#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp314614342#212#0#212#0#34"'*' was not declared in this scope0(4@48"'Mix_VolumeMusic' was not declared in this scope314616499#3121#108#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp314614342#228#0#228#0#34"'*' was not declared in this scope0(4@37"'font' was not declared in this scope314616499#3311#97#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp314614342#243#0#243#0#34"'*' was not declared in this scope0(4@46"'TTF_CloseFont' was not declared in this scope314616499#3408#106#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp314614342#243#0#243#0#34"'*' was not declared in this scope0(4@38"'music' was not declared in this scope314616499#3514#98#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp314614342#244#0#244#0#34"'*' was not declared in this scope0(4@46"'Mix_FreeMusic' was not declared in this scope314616499#3612#106#0(6@46"/Users/benbeltran/Documents/code/Pico/main.cpp314614342#244#0#244#0#34"'*' was not declared in this scope0(0#0#46"/Users/benbeltran/Documents/code/Pico/main.cpp4300882208#1126"    cd /Users/benbeltran/Documents/code/Pico\r    setenv LANG en_US.US-ASCII\r    /Developer/usr/bin/gcc-4.2 -x c++ -arch ppc -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -Os -mdynamic-no-pic -Wreturn-type -Wunused-variable -isysroot /Developer/SDKs/MacOSX10.6.sdk -mtune=G5 -fvisibility=hidden -fvisibility-inlines-hidden -mmacosx-version-min=10.6 -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/Pico.hmap -F/Users/benbeltran/Documents/code/Pico/build/Release -F/Users/benbeltran/Library/Frameworks -F/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks -I/Users/benbeltran/Documents/code/Pico/build/Release/include -I/Users/benbeltran/Library/Frameworks/SDL.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL.framework/Headers -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/DerivedSources/ppc -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/DerivedSources -c /Users/benbeltran/Documents/code/Pico/main.cpp -o /Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/Objects-normal/ppc/main.o\r1#
+
+CCompileC build/Pico.build/Release/Pico.build/Objects-normal/ppc/map.o /Users/benbeltran/Documents/code/Pico/map.cpp normal ppc c++ com.apple.compilers.gcc.4_2
+s314616498.420173
+e314616499.127625
+r0
+xCompileC
+xbuild/Pico.build/Release/Pico.build/Objects-normal/ppc/map.o
+x/Users/benbeltran/Documents/code/Pico/map.cpp
+xnormal
+xppc
+xc++
+xcom.apple.compilers.gcc.4_2
+oIn file included from /Users/benbeltran/Documents/code/Pico/map.cpp:1:
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:16:23: error: SDL_image.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:17:31: error: SDL_gfxPrimitives.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:18:21: error: SDL_ttf.h: No such file or directory
+o/Users/benbeltran/Documents/code/Pico/stdafx.h:19:23: error: SDL_mixer.h: No such file or directory
+oIn file included from /Users/benbeltran/Documents/code/Pico/stdafx.h:28,
+o                 from /Users/benbeltran/Documents/code/Pico/map.cpp:1:
+o/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: ISO C++ forbids declaration of 'Mix_Chunk' with no type
+o/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: expected ';' before '*' token
+o/Users/benbeltran/Documents/code/Pico/map.cpp: In member function 'void Map::draw_tile(SDL_Surface*, int, int, int)':
+o/Users/benbeltran/Documents/code/Pico/map.cpp:64: error: 'boxRGBA' was not declared in this scope
+lSLF07#2@53"Compile /Users/benbeltran/Documents/code/Pico/map.cpp314616498#314616499#0(1045"In file included from /Users/benbeltran/Documents/code/Pico/map.cpp:1:\r/Users/benbeltran/Documents/code/Pico/stdafx.h:16:23: error: SDL_image.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico/stdafx.h:17:31: error: SDL_gfxPrimitives.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico/stdafx.h:18:21: error: SDL_ttf.h: No such file or directory\r/Users/benbeltran/Documents/code/Pico/stdafx.h:19:23: error: SDL_mixer.h: No such file or directory\rIn file included from /Users/benbeltran/Documents/code/Pico/stdafx.h:28,\r                 from /Users/benbeltran/Documents/code/Pico/map.cpp:1:\r/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: ISO C++ forbids declaration of 'Mix_Chunk' with no type\r/Users/benbeltran/Documents/code/Pico/actor_main.h:6: error: expected ';' before '*' token\r/Users/benbeltran/Documents/code/Pico/map.cpp: In member function 'void Map::draw_tile(SDL_Surface*, int, int, int)':\r/Users/benbeltran/Documents/code/Pico/map.cpp:64: error: 'boxRGBA' was not declared in this scope\r7(4@38"SDL_image.h: No such file or directory314616498#71#100#2(7@67"In file included from /Users/benbeltran/Documents/code/Pico/map.cpp314616498#18446744073709551615#0#0(6@45"/Users/benbeltran/Documents/code/Pico/map.cpp314614311#1#0#1#0#0"0(13@88"SDL_image.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616498#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#16#0#16#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#16#0#16#0#28"*: No such file or directory0(4@46"SDL_gfxPrimitives.h: No such file or directory314616498#171#108#2(7@67"In file included from /Users/benbeltran/Documents/code/Pico/map.cpp314616498#18446744073709551615#0#0(6@45"/Users/benbeltran/Documents/code/Pico/map.cpp314614311#1#0#1#0#0"0(13@96"SDL_gfxPrimitives.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616498#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#17#0#17#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#17#0#17#0#28"*: No such file or directory0(4@36"SDL_ttf.h: No such file or directory314616498#279#98#2(7@67"In file included from /Users/benbeltran/Documents/code/Pico/map.cpp314616498#18446744073709551615#0#0(6@45"/Users/benbeltran/Documents/code/Pico/map.cpp314614311#1#0#1#0#0"0(13@86"SDL_ttf.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616498#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#18#0#18#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#18#0#18#0#28"*: No such file or directory0(4@38"SDL_mixer.h: No such file or directory314616498#377#100#2(7@67"In file included from /Users/benbeltran/Documents/code/Pico/map.cpp314616498#18446744073709551615#0#0(6@45"/Users/benbeltran/Documents/code/Pico/map.cpp314614311#1#0#1#0#0"0(13@88"SDL_mixer.h: No such file or directory in /Users/benbeltran/Documents/code/Pico/stdafx.h314616498#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#19#0#19#0#0"0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#19#0#19#0#28"*: No such file or directory0(4@55"ISO C++ forbids declaration of 'Mix_Chunk' with no type314616499#621#117#3(7@67"In file included from /Users/benbeltran/Documents/code/Pico/map.cpp314616499#18446744073709551615#0#0(6@45"/Users/benbeltran/Documents/code/Pico/map.cpp314614311#1#0#1#0#0"0(7@68"In file included from /Users/benbeltran/Documents/code/Pico/stdafx.h314616499#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#28#0#28#0#0"0(13@109"ISO C++ forbids declaration of 'Mix_Chunk' with no type in /Users/benbeltran/Documents/code/Pico/actor_main.h314616499#18446744073709551615#0#0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#0"0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#47"ISO C++ forbids declaration of '*' with no type0(4@29"Expected ';' before '*' token314616499#738#91#3(7@67"In file included from /Users/benbeltran/Documents/code/Pico/map.cpp314616499#18446744073709551615#0#0(6@45"/Users/benbeltran/Documents/code/Pico/map.cpp314614311#1#0#1#0#0"0(7@68"In file included from /Users/benbeltran/Documents/code/Pico/stdafx.h314616499#18446744073709551615#0#0(6@46"/Users/benbeltran/Documents/code/Pico/stdafx.h313967872#28#0#28#0#0"0(13@83"Expected ';' before '*' token in /Users/benbeltran/Documents/code/Pico/actor_main.h314616499#18446744073709551615#0#0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#0"0(6@50"/Users/benbeltran/Documents/code/Pico/actor_main.h314613587#6#0#6#0#19"expected * before *0(4@40"'boxRGBA' was not declared in this scope314616499#947#98#0(6@45"/Users/benbeltran/Documents/code/Pico/map.cpp314614311#64#0#64#0#34"'*' was not declared in this scope0(0#0#45"/Users/benbeltran/Documents/code/Pico/map.cpp4300882208#1124"    cd /Users/benbeltran/Documents/code/Pico\r    setenv LANG en_US.US-ASCII\r    /Developer/usr/bin/gcc-4.2 -x c++ -arch ppc -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -Os -mdynamic-no-pic -Wreturn-type -Wunused-variable -isysroot /Developer/SDKs/MacOSX10.6.sdk -mtune=G5 -fvisibility=hidden -fvisibility-inlines-hidden -mmacosx-version-min=10.6 -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/Pico.hmap -F/Users/benbeltran/Documents/code/Pico/build/Release -F/Users/benbeltran/Library/Frameworks -F/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks -I/Users/benbeltran/Documents/code/Pico/build/Release/include -I/Users/benbeltran/Library/Frameworks/SDL.framework/Headers -I/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL.framework/Headers -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/DerivedSources/ppc -I/Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/DerivedSources -c /Users/benbeltran/Documents/code/Pico/map.cpp -o /Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/Objects-normal/ppc/map.o\r1#
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+
+CCpResource build/Release/Pico.app/Contents/Resources/picobg1.png picobg1.png
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+CCpResource build/Release/Pico.app/Contents/Resources/picolevel1.mp3 picolevel1.mp3
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+CCpResource build/Release/Pico.app/Contents/Resources/picosprite.png picosprite.png
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+CCpResource build/Release/Pico.app/Contents/Resources/shotsprite.png shotsprite.png
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+CCpResource build/Release/Pico.app/Contents/Resources/townsong.mp3 townsong.mp3
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+CCpResource build/Release/Pico.app/Contents/Resources/walkersprite.png walkersprite.png
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+
+CCreateUniversalBinary /Users/benbeltran/Documents/code/Pico/build/Release/Pico.app/Contents/MacOS/Pico normal "ppc i386"
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+
+CLd /Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/Objects-normal/i386/Pico normal i386
+r0
+
+CLd /Users/benbeltran/Documents/code/Pico/build/Pico.build/Release/Pico.build/Objects-normal/ppc/Pico normal ppc
+r0
+
+CPBXCp build/Release/Pico.app/Contents/Frameworks/SDL.framework /Library/Frameworks/SDL.framework
+s314616503.763032
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+xbuild/Release/Pico.app/Contents/Frameworks/SDL.framework
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+lSLF07#2@38"Copy /Library/Frameworks/SDL.framework314616503#314616503#0(0"0(0#0#33"/Library/Frameworks/SDL.framework4300882208#329"    cd /Users/benbeltran/Documents/code/Pico\r    /Developer/Library/PrivateFrameworks/DevToolsCore.framework/Resources/pbxcp -exclude .DS_Store -exclude CVS -exclude .svn -strip-debug-symbols -resolve-src-symlinks /Library/Frameworks/SDL.framework /Users/benbeltran/Documents/code/Pico/build/Release/Pico.app/Contents/Frameworks\r0#
+
+CProcessInfoPlistFile /Users/benbeltran/Documents/code/Pico/build/Release/Pico.app/Contents/Info.plist Info.plist
+s314616493.888955
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+xProcessInfoPlistFile
+x/Users/benbeltran/Documents/code/Pico/build/Release/Pico.app/Contents/Info.plist
+xInfo.plist
+lSLF07#2@18"Process Info.plist314616493#314616494#0(0"0(0#0#48"/Users/benbeltran/Documents/code/Pico/Info.plist4300882208#297"    cd /Users/benbeltran/Documents/code/Pico\r    builtin-infoPlistUtility Info.plist -genpkginfo /Users/benbeltran/Documents/code/Pico/build/Release/Pico.app/Contents/PkgInfo -expandbuildsettings -platform macosx -o /Users/benbeltran/Documents/code/Pico/build/Release/Pico.app/Contents/Info.plist\r0#
+
+CTouch /Users/benbeltran/Documents/code/Pico/build/Release/Pico.app
+r0
+
diff --git a/build/Release/.DS_Store b/build/Release/.DS_Store
new file mode 100644 (file)
index 0000000..743b67e
Binary files /dev/null and b/build/Release/.DS_Store differ
diff --git a/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Headers b/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Headers
new file mode 120000 (symlink)
index 0000000..a177d2a
--- /dev/null
@@ -0,0 +1 @@
+Versions/Current/Headers
\ No newline at end of file
diff --git a/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Lua b/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Lua
new file mode 120000 (symlink)
index 0000000..8966dea
--- /dev/null
@@ -0,0 +1 @@
+Versions/Current/Lua
\ No newline at end of file
diff --git a/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Resources b/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Resources
new file mode 120000 (symlink)
index 0000000..953ee36
--- /dev/null
@@ -0,0 +1 @@
+Versions/Current/Resources
\ No newline at end of file
diff --git a/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lapi.h b/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lapi.h
new file mode 100644 (file)
index 0000000..2c3fab2
--- /dev/null
@@ -0,0 +1,16 @@
+/*
+** $Id: lapi.h,v 2.2.1.1 2007/12/27 13:02:25 roberto Exp $
+** Auxiliary functions from Lua API
+** See Copyright Notice in lua.h
+*/
+
+#ifndef lapi_h
+#define lapi_h
+
+
+#include "lobject.h"
+
+
+LUAI_FUNC void luaA_pushobject (lua_State *L, const TValue *o);
+
+#endif
diff --git a/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lauxlib.h b/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lauxlib.h
new file mode 100644 (file)
index 0000000..3425823
--- /dev/null
@@ -0,0 +1,174 @@
+/*
+** $Id: lauxlib.h,v 1.88.1.1 2007/12/27 13:02:25 roberto Exp $
+** Auxiliary functions for building Lua libraries
+** See Copyright Notice in lua.h
+*/
+
+
+#ifndef lauxlib_h
+#define lauxlib_h
+
+
+#include <stddef.h>
+#include <stdio.h>
+
+#include "lua.h"
+
+
+#if defined(LUA_COMPAT_GETN)
+LUALIB_API int (luaL_getn) (lua_State *L, int t);
+LUALIB_API void (luaL_setn) (lua_State *L, int t, int n);
+#else
+#define luaL_getn(L,i)          ((int)lua_objlen(L, i))
+#define luaL_setn(L,i,j)        ((void)0)  /* no op! */
+#endif
+
+#if defined(LUA_COMPAT_OPENLIB)
+#define luaI_openlib   luaL_openlib
+#endif
+
+
+/* extra error code for `luaL_load' */
+#define LUA_ERRFILE     (LUA_ERRERR+1)
+
+
+typedef struct luaL_Reg {
+  const char *name;
+  lua_CFunction func;
+} luaL_Reg;
+
+
+
+LUALIB_API void (luaI_openlib) (lua_State *L, const char *libname,
+                                const luaL_Reg *l, int nup);
+LUALIB_API void (luaL_register) (lua_State *L, const char *libname,
+                                const luaL_Reg *l);
+LUALIB_API int (luaL_getmetafield) (lua_State *L, int obj, const char *e);
+LUALIB_API int (luaL_callmeta) (lua_State *L, int obj, const char *e);
+LUALIB_API int (luaL_typerror) (lua_State *L, int narg, const char *tname);
+LUALIB_API int (luaL_argerror) (lua_State *L, int numarg, const char *extramsg);
+LUALIB_API const char *(luaL_checklstring) (lua_State *L, int numArg,
+                                                          size_t *l);
+LUALIB_API const char *(luaL_optlstring) (lua_State *L, int numArg,
+                                          const char *def, size_t *l);
+LUALIB_API lua_Number (luaL_checknumber) (lua_State *L, int numArg);
+LUALIB_API lua_Number (luaL_optnumber) (lua_State *L, int nArg, lua_Number def);
+
+LUALIB_API lua_Integer (luaL_checkinteger) (lua_State *L, int numArg);
+LUALIB_API lua_Integer (luaL_optinteger) (lua_State *L, int nArg,
+                                          lua_Integer def);
+
+LUALIB_API void (luaL_checkstack) (lua_State *L, int sz, const char *msg);
+LUALIB_API void (luaL_checktype) (lua_State *L, int narg, int t);
+LUALIB_API void (luaL_checkany) (lua_State *L, int narg);
+
+LUALIB_API int   (luaL_newmetatable) (lua_State *L, const char *tname);
+LUALIB_API void *(luaL_checkudata) (lua_State *L, int ud, const char *tname);
+
+LUALIB_API void (luaL_where) (lua_State *L, int lvl);
+LUALIB_API int (luaL_error) (lua_State *L, const char *fmt, ...);
+
+LUALIB_API int (luaL_checkoption) (lua_State *L, int narg, const char *def,
+                                   const char *const lst[]);
+
+LUALIB_API int (luaL_ref) (lua_State *L, int t);
+LUALIB_API void (luaL_unref) (lua_State *L, int t, int ref);
+
+LUALIB_API int (luaL_loadfile) (lua_State *L, const char *filename);
+LUALIB_API int (luaL_loadbuffer) (lua_State *L, const char *buff, size_t sz,
+                                  const char *name);
+LUALIB_API int (luaL_loadstring) (lua_State *L, const char *s);
+
+LUALIB_API lua_State *(luaL_newstate) (void);
+
+
+LUALIB_API const char *(luaL_gsub) (lua_State *L, const char *s, const char *p,
+                                                  const char *r);
+
+LUALIB_API const char *(luaL_findtable) (lua_State *L, int idx,
+                                         const char *fname, int szhint);
+
+
+
+
+/*
+** ===============================================================
+** some useful macros
+** ===============================================================
+*/
+
+#define luaL_argcheck(L, cond,numarg,extramsg) \
+               ((void)((cond) || luaL_argerror(L, (numarg), (extramsg))))
+#define luaL_checkstring(L,n)  (luaL_checklstring(L, (n), NULL))
+#define luaL_optstring(L,n,d)  (luaL_optlstring(L, (n), (d), NULL))
+#define luaL_checkint(L,n)     ((int)luaL_checkinteger(L, (n)))
+#define luaL_optint(L,n,d)     ((int)luaL_optinteger(L, (n), (d)))
+#define luaL_checklong(L,n)    ((long)luaL_checkinteger(L, (n)))
+#define luaL_optlong(L,n,d)    ((long)luaL_optinteger(L, (n), (d)))
+
+#define luaL_typename(L,i)     lua_typename(L, lua_type(L,(i)))
+
+#define luaL_dofile(L, fn) \
+       (luaL_loadfile(L, fn) || lua_pcall(L, 0, LUA_MULTRET, 0))
+
+#define luaL_dostring(L, s) \
+       (luaL_loadstring(L, s) || lua_pcall(L, 0, LUA_MULTRET, 0))
+
+#define luaL_getmetatable(L,n) (lua_getfield(L, LUA_REGISTRYINDEX, (n)))
+
+#define luaL_opt(L,f,n,d)      (lua_isnoneornil(L,(n)) ? (d) : f(L,(n)))
+
+/*
+** {======================================================
+** Generic Buffer manipulation
+** =======================================================
+*/
+
+
+
+typedef struct luaL_Buffer {
+  char *p;                     /* current position in buffer */
+  int lvl;  /* number of strings in the stack (level) */
+  lua_State *L;
+  char buffer[LUAL_BUFFERSIZE];
+} luaL_Buffer;
+
+#define luaL_addchar(B,c) \
+  ((void)((B)->p < ((B)->buffer+LUAL_BUFFERSIZE) || luaL_prepbuffer(B)), \
+   (*(B)->p++ = (char)(c)))
+
+/* compatibility only */
+#define luaL_putchar(B,c)      luaL_addchar(B,c)
+
+#define luaL_addsize(B,n)      ((B)->p += (n))
+
+LUALIB_API void (luaL_buffinit) (lua_State *L, luaL_Buffer *B);
+LUALIB_API char *(luaL_prepbuffer) (luaL_Buffer *B);
+LUALIB_API void (luaL_addlstring) (luaL_Buffer *B, const char *s, size_t l);
+LUALIB_API void (luaL_addstring) (luaL_Buffer *B, const char *s);
+LUALIB_API void (luaL_addvalue) (luaL_Buffer *B);
+LUALIB_API void (luaL_pushresult) (luaL_Buffer *B);
+
+
+/* }====================================================== */
+
+
+/* compatibility with ref system */
+
+/* pre-defined references */
+#define LUA_NOREF       (-2)
+#define LUA_REFNIL      (-1)
+
+#define lua_ref(L,lock) ((lock) ? luaL_ref(L, LUA_REGISTRYINDEX) : \
+      (lua_pushstring(L, "unlocked references are obsolete"), lua_error(L), 0))
+
+#define lua_unref(L,ref)        luaL_unref(L, LUA_REGISTRYINDEX, (ref))
+
+#define lua_getref(L,ref)       lua_rawgeti(L, LUA_REGISTRYINDEX, (ref))
+
+
+#define luaL_reg       luaL_Reg
+
+#endif
+
+
diff --git a/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lcode.h b/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lcode.h
new file mode 100644 (file)
index 0000000..b941c60
--- /dev/null
@@ -0,0 +1,76 @@
+/*
+** $Id: lcode.h,v 1.48.1.1 2007/12/27 13:02:25 roberto Exp $
+** Code generator for Lua
+** See Copyright Notice in lua.h
+*/
+
+#ifndef lcode_h
+#define lcode_h
+
+#include "llex.h"
+#include "lobject.h"
+#include "lopcodes.h"
+#include "lparser.h"
+
+
+/*
+** Marks the end of a patch list. It is an invalid value both as an absolute
+** address, and as a list link (would link an element to itself).
+*/
+#define NO_JUMP (-1)
+
+
+/*
+** grep "ORDER OPR" if you change these enums
+*/
+typedef enum BinOpr {
+  OPR_ADD, OPR_SUB, OPR_MUL, OPR_DIV, OPR_MOD, OPR_POW,
+  OPR_CONCAT,
+  OPR_NE, OPR_EQ,
+  OPR_LT, OPR_LE, OPR_GT, OPR_GE,
+  OPR_AND, OPR_OR,
+  OPR_NOBINOPR
+} BinOpr;
+
+
+typedef enum UnOpr { OPR_MINUS, OPR_NOT, OPR_LEN, OPR_NOUNOPR } UnOpr;
+
+
+#define getcode(fs,e)  ((fs)->f->code[(e)->u.s.info])
+
+#define luaK_codeAsBx(fs,o,A,sBx)      luaK_codeABx(fs,o,A,(sBx)+MAXARG_sBx)
+
+#define luaK_setmultret(fs,e)  luaK_setreturns(fs, e, LUA_MULTRET)
+
+LUAI_FUNC int luaK_codeABx (FuncState *fs, OpCode o, int A, unsigned int Bx);
+LUAI_FUNC int luaK_codeABC (FuncState *fs, OpCode o, int A, int B, int C);
+LUAI_FUNC void luaK_fixline (FuncState *fs, int line);
+LUAI_FUNC void luaK_nil (FuncState *fs, int from, int n);
+LUAI_FUNC void luaK_reserveregs (FuncState *fs, int n);
+LUAI_FUNC void luaK_checkstack (FuncState *fs, int n);
+LUAI_FUNC int luaK_stringK (FuncState *fs, TString *s);
+LUAI_FUNC int luaK_numberK (FuncState *fs, lua_Number r);
+LUAI_FUNC void luaK_dischargevars (FuncState *fs, expdesc *e);
+LUAI_FUNC int luaK_exp2anyreg (FuncState *fs, expdesc *e);
+LUAI_FUNC void luaK_exp2nextreg (FuncState *fs, expdesc *e);
+LUAI_FUNC void luaK_exp2val (FuncState *fs, expdesc *e);
+LUAI_FUNC int luaK_exp2RK (FuncState *fs, expdesc *e);
+LUAI_FUNC void luaK_self (FuncState *fs, expdesc *e, expdesc *key);
+LUAI_FUNC void luaK_indexed (FuncState *fs, expdesc *t, expdesc *k);
+LUAI_FUNC void luaK_goiftrue (FuncState *fs, expdesc *e);
+LUAI_FUNC void luaK_storevar (FuncState *fs, expdesc *var, expdesc *e);
+LUAI_FUNC void luaK_setreturns (FuncState *fs, expdesc *e, int nresults);
+LUAI_FUNC void luaK_setoneret (FuncState *fs, expdesc *e);
+LUAI_FUNC int luaK_jump (FuncState *fs);
+LUAI_FUNC void luaK_ret (FuncState *fs, int first, int nret);
+LUAI_FUNC void luaK_patchlist (FuncState *fs, int list, int target);
+LUAI_FUNC void luaK_patchtohere (FuncState *fs, int list);
+LUAI_FUNC void luaK_concat (FuncState *fs, int *l1, int l2);
+LUAI_FUNC int luaK_getlabel (FuncState *fs);
+LUAI_FUNC void luaK_prefix (FuncState *fs, UnOpr op, expdesc *v);
+LUAI_FUNC void luaK_infix (FuncState *fs, BinOpr op, expdesc *v);
+LUAI_FUNC void luaK_posfix (FuncState *fs, BinOpr op, expdesc *v1, expdesc *v2);
+LUAI_FUNC void luaK_setlist (FuncState *fs, int base, int nelems, int tostore);
+
+
+#endif
diff --git a/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/ldebug.h b/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/ldebug.h
new file mode 100644 (file)
index 0000000..ba28a97
--- /dev/null
@@ -0,0 +1,33 @@
+/*
+** $Id: ldebug.h,v 2.3.1.1 2007/12/27 13:02:25 roberto Exp $
+** Auxiliary functions from Debug Interface module
+** See Copyright Notice in lua.h
+*/
+
+#ifndef ldebug_h
+#define ldebug_h
+
+
+#include "lstate.h"
+
+
+#define pcRel(pc, p)   (cast(int, (pc) - (p)->code) - 1)
+
+#define getline(f,pc)  (((f)->lineinfo) ? (f)->lineinfo[pc] : 0)
+
+#define resethookcount(L)      (L->hookcount = L->basehookcount)
+
+
+LUAI_FUNC void luaG_typeerror (lua_State *L, const TValue *o,
+                                             const char *opname);
+LUAI_FUNC void luaG_concaterror (lua_State *L, StkId p1, StkId p2);
+LUAI_FUNC void luaG_aritherror (lua_State *L, const TValue *p1,
+                                              const TValue *p2);
+LUAI_FUNC int luaG_ordererror (lua_State *L, const TValue *p1,
+                                             const TValue *p2);
+LUAI_FUNC void luaG_runerror (lua_State *L, const char *fmt, ...);
+LUAI_FUNC void luaG_errormsg (lua_State *L);
+LUAI_FUNC int luaG_checkcode (const Proto *pt);
+LUAI_FUNC int luaG_checkopenop (Instruction i);
+
+#endif
diff --git a/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/ldo.h b/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/ldo.h
new file mode 100644 (file)
index 0000000..98fddac
--- /dev/null
@@ -0,0 +1,57 @@
+/*
+** $Id: ldo.h,v 2.7.1.1 2007/12/27 13:02:25 roberto Exp $
+** Stack and Call structure of Lua
+** See Copyright Notice in lua.h
+*/
+
+#ifndef ldo_h
+#define ldo_h
+
+
+#include "lobject.h"
+#include "lstate.h"
+#include "lzio.h"
+
+
+#define luaD_checkstack(L,n)   \
+  if ((char *)L->stack_last - (char *)L->top <= (n)*(int)sizeof(TValue)) \
+    luaD_growstack(L, n); \
+  else condhardstacktests(luaD_reallocstack(L, L->stacksize - EXTRA_STACK - 1));
+
+
+#define incr_top(L) {luaD_checkstack(L,1); L->top++;}
+
+#define savestack(L,p)         ((char *)(p) - (char *)L->stack)
+#define restorestack(L,n)      ((TValue *)((char *)L->stack + (n)))
+
+#define saveci(L,p)            ((char *)(p) - (char *)L->base_ci)
+#define restoreci(L,n)         ((CallInfo *)((char *)L->base_ci + (n)))
+
+
+/* results from luaD_precall */
+#define PCRLUA         0       /* initiated a call to a Lua function */
+#define PCRC           1       /* did a call to a C function */
+#define PCRYIELD       2       /* C funtion yielded */
+
+
+/* type of protected functions, to be ran by `runprotected' */
+typedef void (*Pfunc) (lua_State *L, void *ud);
+
+LUAI_FUNC int luaD_protectedparser (lua_State *L, ZIO *z, const char *name);
+LUAI_FUNC void luaD_callhook (lua_State *L, int event, int line);
+LUAI_FUNC int luaD_precall (lua_State *L, StkId func, int nresults);
+LUAI_FUNC void luaD_call (lua_State *L, StkId func, int nResults);
+LUAI_FUNC int luaD_pcall (lua_State *L, Pfunc func, void *u,
+                                        ptrdiff_t oldtop, ptrdiff_t ef);
+LUAI_FUNC int luaD_poscall (lua_State *L, StkId firstResult);
+LUAI_FUNC void luaD_reallocCI (lua_State *L, int newsize);
+LUAI_FUNC void luaD_reallocstack (lua_State *L, int newsize);
+LUAI_FUNC void luaD_growstack (lua_State *L, int n);
+
+LUAI_FUNC void luaD_throw (lua_State *L, int errcode);
+LUAI_FUNC int luaD_rawrunprotected (lua_State *L, Pfunc f, void *ud);
+
+LUAI_FUNC void luaD_seterrorobj (lua_State *L, int errcode, StkId oldtop);
+
+#endif
+
diff --git a/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lfunc.h b/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lfunc.h
new file mode 100644 (file)
index 0000000..a68cf51
--- /dev/null
@@ -0,0 +1,34 @@
+/*
+** $Id: lfunc.h,v 2.4.1.1 2007/12/27 13:02:25 roberto Exp $
+** Auxiliary functions to manipulate prototypes and closures
+** See Copyright Notice in lua.h
+*/
+
+#ifndef lfunc_h
+#define lfunc_h
+
+
+#include "lobject.h"
+
+
+#define sizeCclosure(n)        (cast(int, sizeof(CClosure)) + \
+                         cast(int, sizeof(TValue)*((n)-1)))
+
+#define sizeLclosure(n)        (cast(int, sizeof(LClosure)) + \
+                         cast(int, sizeof(TValue *)*((n)-1)))
+
+
+LUAI_FUNC Proto *luaF_newproto (lua_State *L);
+LUAI_FUNC Closure *luaF_newCclosure (lua_State *L, int nelems, Table *e);
+LUAI_FUNC Closure *luaF_newLclosure (lua_State *L, int nelems, Table *e);
+LUAI_FUNC UpVal *luaF_newupval (lua_State *L);
+LUAI_FUNC UpVal *luaF_findupval (lua_State *L, StkId level);
+LUAI_FUNC void luaF_close (lua_State *L, StkId level);
+LUAI_FUNC void luaF_freeproto (lua_State *L, Proto *f);
+LUAI_FUNC void luaF_freeclosure (lua_State *L, Closure *c);
+LUAI_FUNC void luaF_freeupval (lua_State *L, UpVal *uv);
+LUAI_FUNC const char *luaF_getlocalname (const Proto *func, int local_number,
+                                         int pc);
+
+
+#endif
diff --git a/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lgc.h b/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lgc.h
new file mode 100644 (file)
index 0000000..5a8dc60
--- /dev/null
@@ -0,0 +1,110 @@
+/*
+** $Id: lgc.h,v 2.15.1.1 2007/12/27 13:02:25 roberto Exp $
+** Garbage Collector
+** See Copyright Notice in lua.h
+*/
+
+#ifndef lgc_h
+#define lgc_h
+
+
+#include "lobject.h"
+
+
+/*
+** Possible states of the Garbage Collector
+*/
+#define GCSpause       0
+#define GCSpropagate   1
+#define GCSsweepstring 2
+#define GCSsweep       3
+#define GCSfinalize    4
+
+
+/*
+** some userful bit tricks
+*/
+#define resetbits(x,m) ((x) &= cast(lu_byte, ~(m)))
+#define setbits(x,m)   ((x) |= (m))
+#define testbits(x,m)  ((x) & (m))
+#define bitmask(b)     (1<<(b))
+#define bit2mask(b1,b2)        (bitmask(b1) | bitmask(b2))
+#define l_setbit(x,b)  setbits(x, bitmask(b))
+#define resetbit(x,b)  resetbits(x, bitmask(b))
+#define testbit(x,b)   testbits(x, bitmask(b))
+#define set2bits(x,b1,b2)      setbits(x, (bit2mask(b1, b2)))
+#define reset2bits(x,b1,b2)    resetbits(x, (bit2mask(b1, b2)))
+#define test2bits(x,b1,b2)     testbits(x, (bit2mask(b1, b2)))
+
+
+
+/*
+** Layout for bit use in `marked' field:
+** bit 0 - object is white (type 0)
+** bit 1 - object is white (type 1)
+** bit 2 - object is black
+** bit 3 - for userdata: has been finalized
+** bit 3 - for tables: has weak keys
+** bit 4 - for tables: has weak values
+** bit 5 - object is fixed (should not be collected)
+** bit 6 - object is "super" fixed (only the main thread)
+*/
+
+
+#define WHITE0BIT      0
+#define WHITE1BIT      1
+#define BLACKBIT       2
+#define FINALIZEDBIT   3
+#define KEYWEAKBIT     3
+#define VALUEWEAKBIT   4
+#define FIXEDBIT       5
+#define SFIXEDBIT      6
+#define WHITEBITS      bit2mask(WHITE0BIT, WHITE1BIT)
+
+
+#define iswhite(x)      test2bits((x)->gch.marked, WHITE0BIT, WHITE1BIT)
+#define isblack(x)      testbit((x)->gch.marked, BLACKBIT)
+#define isgray(x)      (!isblack(x) && !iswhite(x))
+
+#define otherwhite(g)  (g->currentwhite ^ WHITEBITS)
+#define isdead(g,v)    ((v)->gch.marked & otherwhite(g) & WHITEBITS)
+
+#define changewhite(x) ((x)->gch.marked ^= WHITEBITS)
+#define gray2black(x)  l_setbit((x)->gch.marked, BLACKBIT)
+
+#define valiswhite(x)  (iscollectable(x) && iswhite(gcvalue(x)))
+
+#define luaC_white(g)  cast(lu_byte, (g)->currentwhite & WHITEBITS)
+
+
+#define luaC_checkGC(L) { \
+  condhardstacktests(luaD_reallocstack(L, L->stacksize - EXTRA_STACK - 1)); \
+  if (G(L)->totalbytes >= G(L)->GCthreshold) \
+       luaC_step(L); }
+
+
+#define luaC_barrier(L,p,v) { if (valiswhite(v) && isblack(obj2gco(p)))  \
+       luaC_barrierf(L,obj2gco(p),gcvalue(v)); }
+
+#define luaC_barriert(L,t,v) { if (valiswhite(v) && isblack(obj2gco(t)))  \
+       luaC_barrierback(L,t); }
+
+#define luaC_objbarrier(L,p,o)  \
+       { if (iswhite(obj2gco(o)) && isblack(obj2gco(p))) \
+               luaC_barrierf(L,obj2gco(p),obj2gco(o)); }
+
+#define luaC_objbarriert(L,t,o)  \
+   { if (iswhite(obj2gco(o)) && isblack(obj2gco(t))) luaC_barrierback(L,t); }
+
+LUAI_FUNC size_t luaC_separateudata (lua_State *L, int all);
+LUAI_FUNC void luaC_callGCTM (lua_State *L);
+LUAI_FUNC void luaC_freeall (lua_State *L);
+LUAI_FUNC void luaC_step (lua_State *L);
+LUAI_FUNC void luaC_fullgc (lua_State *L);
+LUAI_FUNC void luaC_link (lua_State *L, GCObject *o, lu_byte tt);
+LUAI_FUNC void luaC_linkupval (lua_State *L, UpVal *uv);
+LUAI_FUNC void luaC_barrierf (lua_State *L, GCObject *o, GCObject *v);
+LUAI_FUNC void luaC_barrierback (lua_State *L, Table *t);
+
+
+#endif
diff --git a/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/llex.h b/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/llex.h
new file mode 100644 (file)
index 0000000..a9201ce
--- /dev/null
@@ -0,0 +1,81 @@
+/*
+** $Id: llex.h,v 1.58.1.1 2007/12/27 13:02:25 roberto Exp $
+** Lexical Analyzer
+** See Copyright Notice in lua.h
+*/
+
+#ifndef llex_h
+#define llex_h
+
+#include "lobject.h"
+#include "lzio.h"
+
+
+#define FIRST_RESERVED 257
+
+/* maximum length of a reserved word */
+#define TOKEN_LEN      (sizeof("function")/sizeof(char))
+
+
+/*
+* WARNING: if you change the order of this enumeration,
+* grep "ORDER RESERVED"
+*/
+enum RESERVED {
+  /* terminal symbols denoted by reserved words */
+  TK_AND = FIRST_RESERVED, TK_BREAK,
+  TK_DO, TK_ELSE, TK_ELSEIF, TK_END, TK_FALSE, TK_FOR, TK_FUNCTION,
+  TK_IF, TK_IN, TK_LOCAL, TK_NIL, TK_NOT, TK_OR, TK_REPEAT,
+  TK_RETURN, TK_THEN, TK_TRUE, TK_UNTIL, TK_WHILE,
+  /* other terminal symbols */
+  TK_CONCAT, TK_DOTS, TK_EQ, TK_GE, TK_LE, TK_NE, TK_NUMBER,
+  TK_NAME, TK_STRING, TK_EOS
+};
+
+/* number of reserved words */
+#define NUM_RESERVED   (cast(int, TK_WHILE-FIRST_RESERVED+1))
+
+
+/* array with token `names' */
+LUAI_DATA const char *const luaX_tokens [];
+
+
+typedef union {
+  lua_Number r;
+  TString *ts;
+} SemInfo;  /* semantics information */
+
+
+typedef struct Token {
+  int token;
+  SemInfo seminfo;
+} Token;
+
+
+typedef struct LexState {
+  int current;  /* current character (charint) */
+  int linenumber;  /* input line counter */
+  int lastline;  /* line of last token `consumed' */
+  Token t;  /* current token */
+  Token lookahead;  /* look ahead token */
+  struct FuncState *fs;  /* `FuncState' is private to the parser */
+  struct lua_State *L;
+  ZIO *z;  /* input stream */
+  Mbuffer *buff;  /* buffer for tokens */
+  TString *source;  /* current source name */
+  char decpoint;  /* locale decimal point */
+} LexState;
+
+
+LUAI_FUNC void luaX_init (lua_State *L);
+LUAI_FUNC void luaX_setinput (lua_State *L, LexState *ls, ZIO *z,
+                              TString *source);
+LUAI_FUNC TString *luaX_newstring (LexState *ls, const char *str, size_t l);
+LUAI_FUNC void luaX_next (LexState *ls);
+LUAI_FUNC void luaX_lookahead (LexState *ls);
+LUAI_FUNC void luaX_lexerror (LexState *ls, const char *msg, int token);
+LUAI_FUNC void luaX_syntaxerror (LexState *ls, const char *s);
+LUAI_FUNC const char *luaX_token2str (LexState *ls, int token);
+
+
+#endif
diff --git a/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/llimits.h b/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/llimits.h
new file mode 100644 (file)
index 0000000..ca8dcb7
--- /dev/null
@@ -0,0 +1,128 @@
+/*
+** $Id: llimits.h,v 1.69.1.1 2007/12/27 13:02:25 roberto Exp $
+** Limits, basic types, and some other `installation-dependent' definitions
+** See Copyright Notice in lua.h
+*/
+
+#ifndef llimits_h
+#define llimits_h
+
+
+#include <limits.h>
+#include <stddef.h>
+
+
+#include "lua.h"
+
+
+typedef LUAI_UINT32 lu_int32;
+
+typedef LUAI_UMEM lu_mem;
+
+typedef LUAI_MEM l_mem;
+
+
+
+/* chars used as small naturals (so that `char' is reserved for characters) */
+typedef unsigned char lu_byte;
+
+
+#define MAX_SIZET      ((size_t)(~(size_t)0)-2)
+
+#define MAX_LUMEM      ((lu_mem)(~(lu_mem)0)-2)
+
+
+#define MAX_INT (INT_MAX-2)  /* maximum value of an int (-2 for safety) */
+
+/*
+** conversion of pointer to integer
+** this is for hashing only; there is no problem if the integer
+** cannot hold the whole pointer value
+*/
+#define IntPoint(p)  ((unsigned int)(lu_mem)(p))
+
+
+
+/* type to ensure maximum alignment */
+typedef LUAI_USER_ALIGNMENT_T L_Umaxalign;
+
+
+/* result of a `usual argument conversion' over lua_Number */
+typedef LUAI_UACNUMBER l_uacNumber;
+
+
+/* internal assertions for in-house debugging */
+#ifdef lua_assert
+
+#define check_exp(c,e)         (lua_assert(c), (e))
+#define api_check(l,e)         lua_assert(e)
+
+#else
+
+#define lua_assert(c)          ((void)0)
+#define check_exp(c,e)         (e)
+#define api_check              luai_apicheck
+
+#endif
+
+
+#ifndef UNUSED
+#define UNUSED(x)      ((void)(x))     /* to avoid warnings */
+#endif
+
+
+#ifndef cast
+#define cast(t, exp)   ((t)(exp))
+#endif
+
+#define cast_byte(i)   cast(lu_byte, (i))
+#define cast_num(i)    cast(lua_Number, (i))
+#define cast_int(i)    cast(int, (i))
+
+
+
+/*
+** type for virtual-machine instructions
+** must be an unsigned with (at least) 4 bytes (see details in lopcodes.h)
+*/
+typedef lu_int32 Instruction;
+
+
+
+/* maximum stack for a Lua function */
+#define MAXSTACK       250
+
+
+
+/* minimum size for the string table (must be power of 2) */
+#ifndef MINSTRTABSIZE
+#define MINSTRTABSIZE  32
+#endif
+
+
+/* minimum size for string buffer */
+#ifndef LUA_MINBUFFER
+#define LUA_MINBUFFER  32
+#endif
+
+
+#ifndef lua_lock
+#define lua_lock(L)     ((void) 0) 
+#define lua_unlock(L)   ((void) 0)
+#endif
+
+#ifndef luai_threadyield
+#define luai_threadyield(L)     {lua_unlock(L); lua_lock(L);}
+#endif
+
+
+/*
+** macro to control inclusion of some hard tests on stack reallocation
+*/ 
+#ifndef HARDSTACKTESTS
+#define condhardstacktests(x)  ((void)0)
+#else
+#define condhardstacktests(x)  x
+#endif
+
+#endif
diff --git a/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lmem.h b/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lmem.h
new file mode 100644 (file)
index 0000000..7c2dcb3
--- /dev/null
@@ -0,0 +1,49 @@
+/*
+** $Id: lmem.h,v 1.31.1.1 2007/12/27 13:02:25 roberto Exp $
+** Interface to Memory Manager
+** See Copyright Notice in lua.h
+*/
+
+#ifndef lmem_h
+#define lmem_h
+
+
+#include <stddef.h>
+
+#include "llimits.h"
+#include "lua.h"
+
+#define MEMERRMSG      "not enough memory"
+
+
+#define luaM_reallocv(L,b,on,n,e) \
+       ((cast(size_t, (n)+1) <= MAX_SIZET/(e)) ?  /* +1 to avoid warnings */ \
+               luaM_realloc_(L, (b), (on)*(e), (n)*(e)) : \
+               luaM_toobig(L))
+
+#define luaM_freemem(L, b, s)  luaM_realloc_(L, (b), (s), 0)
+#define luaM_free(L, b)                luaM_realloc_(L, (b), sizeof(*(b)), 0)
+#define luaM_freearray(L, b, n, t)   luaM_reallocv(L, (b), n, 0, sizeof(t))
+
+#define luaM_malloc(L,t)       luaM_realloc_(L, NULL, 0, (t))
+#define luaM_new(L,t)          cast(t *, luaM_malloc(L, sizeof(t)))
+#define luaM_newvector(L,n,t) \
+               cast(t *, luaM_reallocv(L, NULL, 0, n, sizeof(t)))
+
+#define luaM_growvector(L,v,nelems,size,t,limit,e) \
+          if ((nelems)+1 > (size)) \
+            ((v)=cast(t *, luaM_growaux_(L,v,&(size),sizeof(t),limit,e)))
+
+#define luaM_reallocvector(L, v,oldn,n,t) \
+   ((v)=cast(t *, luaM_reallocv(L, v, oldn, n, sizeof(t))))
+
+
+LUAI_FUNC void *luaM_realloc_ (lua_State *L, void *block, size_t oldsize,
+                                                          size_t size);
+LUAI_FUNC void *luaM_toobig (lua_State *L);
+LUAI_FUNC void *luaM_growaux_ (lua_State *L, void *block, int *size,
+                               size_t size_elem, int limit,
+                               const char *errormsg);
+
+#endif
+
diff --git a/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lobject.h b/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lobject.h
new file mode 100644 (file)
index 0000000..f1e447e
--- /dev/null
@@ -0,0 +1,381 @@
+/*
+** $Id: lobject.h,v 2.20.1.2 2008/08/06 13:29:48 roberto Exp $
+** Type definitions for Lua objects
+** See Copyright Notice in lua.h
+*/
+
+
+#ifndef lobject_h
+#define lobject_h
+
+
+#include <stdarg.h>
+
+
+#include "llimits.h"
+#include "lua.h"
+
+
+/* tags for values visible from Lua */
+#define LAST_TAG       LUA_TTHREAD
+
+#define NUM_TAGS       (LAST_TAG+1)
+
+
+/*
+** Extra tags for non-values
+*/
+#define LUA_TPROTO     (LAST_TAG+1)
+#define LUA_TUPVAL     (LAST_TAG+2)
+#define LUA_TDEADKEY   (LAST_TAG+3)
+
+
+/*
+** Union of all collectable objects
+*/
+typedef union GCObject GCObject;
+
+
+/*
+** Common Header for all collectable objects (in macro form, to be
+** included in other objects)
+*/
+#define CommonHeader   GCObject *next; lu_byte tt; lu_byte marked
+
+
+/*
+** Common header in struct form
+*/
+typedef struct GCheader {
+  CommonHeader;
+} GCheader;
+
+
+
+
+/*
+** Union of all Lua values
+*/
+typedef union {
+  GCObject *gc;
+  void *p;
+  lua_Number n;
+  int b;
+} Value;
+
+
+/*
+** Tagged Values
+*/
+
+#define TValuefields   Value value; int tt
+
+typedef struct lua_TValue {
+  TValuefields;
+} TValue;
+
+
+/* Macros to test type */
+#define ttisnil(o)     (ttype(o) == LUA_TNIL)
+#define ttisnumber(o)  (ttype(o) == LUA_TNUMBER)
+#define ttisstring(o)  (ttype(o) == LUA_TSTRING)
+#define ttistable(o)   (ttype(o) == LUA_TTABLE)
+#define ttisfunction(o)        (ttype(o) == LUA_TFUNCTION)
+#define ttisboolean(o) (ttype(o) == LUA_TBOOLEAN)
+#define ttisuserdata(o)        (ttype(o) == LUA_TUSERDATA)
+#define ttisthread(o)  (ttype(o) == LUA_TTHREAD)
+#define ttislightuserdata(o)   (ttype(o) == LUA_TLIGHTUSERDATA)
+
+/* Macros to access values */
+#define ttype(o)       ((o)->tt)
+#define gcvalue(o)     check_exp(iscollectable(o), (o)->value.gc)
+#define pvalue(o)      check_exp(ttislightuserdata(o), (o)->value.p)
+#define nvalue(o)      check_exp(ttisnumber(o), (o)->value.n)
+#define rawtsvalue(o)  check_exp(ttisstring(o), &(o)->value.gc->ts)
+#define tsvalue(o)     (&rawtsvalue(o)->tsv)
+#define rawuvalue(o)   check_exp(ttisuserdata(o), &(o)->value.gc->u)
+#define uvalue(o)      (&rawuvalue(o)->uv)
+#define clvalue(o)     check_exp(ttisfunction(o), &(o)->value.gc->cl)
+#define hvalue(o)      check_exp(ttistable(o), &(o)->value.gc->h)
+#define bvalue(o)      check_exp(ttisboolean(o), (o)->value.b)
+#define thvalue(o)     check_exp(ttisthread(o), &(o)->value.gc->th)
+
+#define l_isfalse(o)   (ttisnil(o) || (ttisboolean(o) && bvalue(o) == 0))
+
+/*
+** for internal debug only
+*/
+#define checkconsistency(obj) \
+  lua_assert(!iscollectable(obj) || (ttype(obj) == (obj)->value.gc->gch.tt))
+
+#define checkliveness(g,obj) \
+  lua_assert(!iscollectable(obj) || \
+  ((ttype(obj) == (obj)->value.gc->gch.tt) && !isdead(g, (obj)->value.gc)))
+
+
+/* Macros to set values */
+#define setnilvalue(obj) ((obj)->tt=LUA_TNIL)
+
+#define setnvalue(obj,x) \
+  { TValue *i_o=(obj); i_o->value.n=(x); i_o->tt=LUA_TNUMBER; }
+
+#define setpvalue(obj,x) \
+  { TValue *i_o=(obj); i_o->value.p=(x); i_o->tt=LUA_TLIGHTUSERDATA; }
+
+#define setbvalue(obj,x) \
+  { TValue *i_o=(obj); i_o->value.b=(x); i_o->tt=LUA_TBOOLEAN; }
+
+#define setsvalue(L,obj,x) \
+  { TValue *i_o=(obj); \
+    i_o->value.gc=cast(GCObject *, (x)); i_o->tt=LUA_TSTRING; \
+    checkliveness(G(L),i_o); }
+
+#define setuvalue(L,obj,x) \
+  { TValue *i_o=(obj); \
+    i_o->value.gc=cast(GCObject *, (x)); i_o->tt=LUA_TUSERDATA; \
+    checkliveness(G(L),i_o); }
+
+#define setthvalue(L,obj,x) \
+  { TValue *i_o=(obj); \
+    i_o->value.gc=cast(GCObject *, (x)); i_o->tt=LUA_TTHREAD; \
+    checkliveness(G(L),i_o); }
+
+#define setclvalue(L,obj,x) \
+  { TValue *i_o=(obj); \
+    i_o->value.gc=cast(GCObject *, (x)); i_o->tt=LUA_TFUNCTION; \
+    checkliveness(G(L),i_o); }
+
+#define sethvalue(L,obj,x) \
+  { TValue *i_o=(obj); \
+    i_o->value.gc=cast(GCObject *, (x)); i_o->tt=LUA_TTABLE; \
+    checkliveness(G(L),i_o); }
+
+#define setptvalue(L,obj,x) \
+  { TValue *i_o=(obj); \
+    i_o->value.gc=cast(GCObject *, (x)); i_o->tt=LUA_TPROTO; \
+    checkliveness(G(L),i_o); }
+
+
+
+
+#define setobj(L,obj1,obj2) \
+  { const TValue *o2=(obj2); TValue *o1=(obj1); \
+    o1->value = o2->value; o1->tt=o2->tt; \
+    checkliveness(G(L),o1); }
+
+
+/*
+** different types of sets, according to destination
+*/
+
+/* from stack to (same) stack */
+#define setobjs2s      setobj
+/* to stack (not from same stack) */
+#define setobj2s       setobj
+#define setsvalue2s    setsvalue
+#define sethvalue2s    sethvalue
+#define setptvalue2s   setptvalue
+/* from table to same table */
+#define setobjt2t      setobj
+/* to table */
+#define setobj2t       setobj
+/* to new object */
+#define setobj2n       setobj
+#define setsvalue2n    setsvalue
+
+#define setttype(obj, tt) (ttype(obj) = (tt))
+
+
+#define iscollectable(o)       (ttype(o) >= LUA_TSTRING)
+
+
+
+typedef TValue *StkId;  /* index to stack elements */
+
+
+/*
+** String headers for string table
+*/
+typedef union TString {
+  L_Umaxalign dummy;  /* ensures maximum alignment for strings */
+  struct {
+    CommonHeader;
+    lu_byte reserved;
+    unsigned int hash;
+    size_t len;
+  } tsv;
+} TString;
+
+
+#define getstr(ts)     cast(const char *, (ts) + 1)
+#define svalue(o)       getstr(rawtsvalue(o))
+
+
+
+typedef union Udata {
+  L_Umaxalign dummy;  /* ensures maximum alignment for `local' udata */
+  struct {
+    CommonHeader;
+    struct Table *metatable;
+    struct Table *env;
+    size_t len;
+  } uv;
+} Udata;
+
+
+
+
+/*
+** Function Prototypes
+*/
+typedef struct Proto {
+  CommonHeader;
+  TValue *k;  /* constants used by the function */
+  Instruction *code;
+  struct Proto **p;  /* functions defined inside the function */
+  int *lineinfo;  /* map from opcodes to source lines */
+  struct LocVar *locvars;  /* information about local variables */
+  TString **upvalues;  /* upvalue names */
+  TString  *source;
+  int sizeupvalues;
+  int sizek;  /* size of `k' */
+  int sizecode;
+  int sizelineinfo;
+  int sizep;  /* size of `p' */
+  int sizelocvars;
+  int linedefined;
+  int lastlinedefined;
+  GCObject *gclist;
+  lu_byte nups;  /* number of upvalues */
+  lu_byte numparams;
+  lu_byte is_vararg;
+  lu_byte maxstacksize;
+} Proto;
+
+
+/* masks for new-style vararg */
+#define VARARG_HASARG          1
+#define VARARG_ISVARARG                2
+#define VARARG_NEEDSARG                4
+
+
+typedef struct LocVar {
+  TString *varname;
+  int startpc;  /* first point where variable is active */
+  int endpc;    /* first point where variable is dead */
+} LocVar;
+
+
+
+/*
+** Upvalues
+*/
+
+typedef struct UpVal {
+  CommonHeader;
+  TValue *v;  /* points to stack or to its own value */
+  union {
+    TValue value;  /* the value (when closed) */
+    struct {  /* double linked list (when open) */
+      struct UpVal *prev;
+      struct UpVal *next;
+    } l;
+  } u;
+} UpVal;
+
+
+/*
+** Closures
+*/
+
+#define ClosureHeader \
+       CommonHeader; lu_byte isC; lu_byte nupvalues; GCObject *gclist; \
+       struct Table *env
+
+typedef struct CClosure {
+  ClosureHeader;
+  lua_CFunction f;
+  TValue upvalue[1];
+} CClosure;
+
+
+typedef struct LClosure {
+  ClosureHeader;
+  struct Proto *p;
+  UpVal *upvals[1];
+} LClosure;
+
+
+typedef union Closure {
+  CClosure c;
+  LClosure l;
+} Closure;
+
+
+#define iscfunction(o) (ttype(o) == LUA_TFUNCTION && clvalue(o)->c.isC)
+#define isLfunction(o) (ttype(o) == LUA_TFUNCTION && !clvalue(o)->c.isC)
+
+
+/*
+** Tables
+*/
+
+typedef union TKey {
+  struct {
+    TValuefields;
+    struct Node *next;  /* for chaining */
+  } nk;
+  TValue tvk;
+} TKey;
+
+
+typedef struct Node {
+  TValue i_val;
+  TKey i_key;
+} Node;
+
+
+typedef struct Table {
+  CommonHeader;
+  lu_byte flags;  /* 1<<p means tagmethod(p) is not present */ 
+  lu_byte lsizenode;  /* log2 of size of `node' array */
+  struct Table *metatable;
+  TValue *array;  /* array part */
+  Node *node;
+  Node *lastfree;  /* any free position is before this position */
+  GCObject *gclist;
+  int sizearray;  /* size of `array' array */
+} Table;
+
+
+
+/*
+** `module' operation for hashing (size is always a power of 2)
+*/
+#define lmod(s,size) \
+       (check_exp((size&(size-1))==0, (cast(int, (s) & ((size)-1)))))
+
+
+#define twoto(x)       (1<<(x))
+#define sizenode(t)    (twoto((t)->lsizenode))
+
+
+#define luaO_nilobject         (&luaO_nilobject_)
+
+LUAI_DATA const TValue luaO_nilobject_;
+
+#define ceillog2(x)    (luaO_log2((x)-1) + 1)
+
+LUAI_FUNC int luaO_log2 (unsigned int x);
+LUAI_FUNC int luaO_int2fb (unsigned int x);
+LUAI_FUNC int luaO_fb2int (int x);
+LUAI_FUNC int luaO_rawequalObj (const TValue *t1, const TValue *t2);
+LUAI_FUNC int luaO_str2d (const char *s, lua_Number *result);
+LUAI_FUNC const char *luaO_pushvfstring (lua_State *L, const char *fmt,
+                                                       va_list argp);
+LUAI_FUNC const char *luaO_pushfstring (lua_State *L, const char *fmt, ...);
+LUAI_FUNC void luaO_chunkid (char *out, const char *source, size_t len);
+
+
+#endif
+
diff --git a/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lopcodes.h b/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lopcodes.h
new file mode 100644 (file)
index 0000000..41224d6
--- /dev/null
@@ -0,0 +1,268 @@
+/*
+** $Id: lopcodes.h,v 1.125.1.1 2007/12/27 13:02:25 roberto Exp $
+** Opcodes for Lua virtual machine
+** See Copyright Notice in lua.h
+*/
+
+#ifndef lopcodes_h
+#define lopcodes_h
+
+#include "llimits.h"
+
+
+/*===========================================================================
+  We assume that instructions are unsigned numbers.
+  All instructions have an opcode in the first 6 bits.
+  Instructions can have the following fields:
+       `A' : 8 bits
+       `B' : 9 bits
+       `C' : 9 bits
+       `Bx' : 18 bits (`B' and `C' together)
+       `sBx' : signed Bx
+
+  A signed argument is represented in excess K; that is, the number
+  value is the unsigned value minus K. K is exactly the maximum value
+  for that argument (so that -max is represented by 0, and +max is
+  represented by 2*max), which is half the maximum for the corresponding
+  unsigned argument.
+===========================================================================*/
+
+
+enum OpMode {iABC, iABx, iAsBx};  /* basic instruction format */
+
+
+/*
+** size and position of opcode arguments.
+*/
+#define SIZE_C         9
+#define SIZE_B         9
+#define SIZE_Bx                (SIZE_C + SIZE_B)
+#define SIZE_A         8
+
+#define SIZE_OP                6
+
+#define POS_OP         0
+#define POS_A          (POS_OP + SIZE_OP)
+#define POS_C          (POS_A + SIZE_A)
+#define POS_B          (POS_C + SIZE_C)
+#define POS_Bx         POS_C
+
+
+/*
+** limits for opcode arguments.
+** we use (signed) int to manipulate most arguments,
+** so they must fit in LUAI_BITSINT-1 bits (-1 for sign)
+*/
+#if SIZE_Bx < LUAI_BITSINT-1
+#define MAXARG_Bx        ((1<<SIZE_Bx)-1)
+#define MAXARG_sBx        (MAXARG_Bx>>1)         /* `sBx' is signed */
+#else
+#define MAXARG_Bx        MAX_INT
+#define MAXARG_sBx        MAX_INT
+#endif
+
+
+#define MAXARG_A        ((1<<SIZE_A)-1)
+#define MAXARG_B        ((1<<SIZE_B)-1)
+#define MAXARG_C        ((1<<SIZE_C)-1)
+
+
+/* creates a mask with `n' 1 bits at position `p' */
+#define MASK1(n,p)     ((~((~(Instruction)0)<<n))<<p)
+
+/* creates a mask with `n' 0 bits at position `p' */
+#define MASK0(n,p)     (~MASK1(n,p))
+
+/*
+** the following macros help to manipulate instructions
+*/
+
+#define GET_OPCODE(i)  (cast(OpCode, ((i)>>POS_OP) & MASK1(SIZE_OP,0)))
+#define SET_OPCODE(i,o)        ((i) = (((i)&MASK0(SIZE_OP,POS_OP)) | \
+               ((cast(Instruction, o)<<POS_OP)&MASK1(SIZE_OP,POS_OP))))
+
+#define GETARG_A(i)    (cast(int, ((i)>>POS_A) & MASK1(SIZE_A,0)))
+#define SETARG_A(i,u)  ((i) = (((i)&MASK0(SIZE_A,POS_A)) | \
+               ((cast(Instruction, u)<<POS_A)&MASK1(SIZE_A,POS_A))))
+
+#define GETARG_B(i)    (cast(int, ((i)>>POS_B) & MASK1(SIZE_B,0)))
+#define SETARG_B(i,b)  ((i) = (((i)&MASK0(SIZE_B,POS_B)) | \
+               ((cast(Instruction, b)<<POS_B)&MASK1(SIZE_B,POS_B))))
+
+#define GETARG_C(i)    (cast(int, ((i)>>POS_C) & MASK1(SIZE_C,0)))
+#define SETARG_C(i,b)  ((i) = (((i)&MASK0(SIZE_C,POS_C)) | \
+               ((cast(Instruction, b)<<POS_C)&MASK1(SIZE_C,POS_C))))
+
+#define GETARG_Bx(i)   (cast(int, ((i)>>POS_Bx) & MASK1(SIZE_Bx,0)))
+#define SETARG_Bx(i,b) ((i) = (((i)&MASK0(SIZE_Bx,POS_Bx)) | \
+               ((cast(Instruction, b)<<POS_Bx)&MASK1(SIZE_Bx,POS_Bx))))
+
+#define GETARG_sBx(i)  (GETARG_Bx(i)-MAXARG_sBx)
+#define SETARG_sBx(i,b)        SETARG_Bx((i),cast(unsigned int, (b)+MAXARG_sBx))
+
+
+#define CREATE_ABC(o,a,b,c)    ((cast(Instruction, o)<<POS_OP) \
+                       | (cast(Instruction, a)<<POS_A) \
+                       | (cast(Instruction, b)<<POS_B) \
+                       | (cast(Instruction, c)<<POS_C))
+
+#define CREATE_ABx(o,a,bc)     ((cast(Instruction, o)<<POS_OP) \
+                       | (cast(Instruction, a)<<POS_A) \
+                       | (cast(Instruction, bc)<<POS_Bx))
+
+
+/*
+** Macros to operate RK indices
+*/
+
+/* this bit 1 means constant (0 means register) */
+#define BITRK          (1 << (SIZE_B - 1))
+
+/* test whether value is a constant */
+#define ISK(x)         ((x) & BITRK)
+
+/* gets the index of the constant */
+#define INDEXK(r)      ((int)(r) & ~BITRK)
+
+#define MAXINDEXRK     (BITRK - 1)
+
+/* code a constant index as a RK value */
+#define RKASK(x)       ((x) | BITRK)
+
+
+/*
+** invalid register that fits in 8 bits
+*/
+#define NO_REG         MAXARG_A
+
+
+/*
+** R(x) - register
+** Kst(x) - constant (in constant table)
+** RK(x) == if ISK(x) then Kst(INDEXK(x)) else R(x)
+*/
+
+
+/*
+** grep "ORDER OP" if you change these enums
+*/
+
+typedef enum {
+/*----------------------------------------------------------------------
+name           args    description
+------------------------------------------------------------------------*/
+OP_MOVE,/*     A B     R(A) := R(B)                                    */
+OP_LOADK,/*    A Bx    R(A) := Kst(Bx)                                 */
+OP_LOADBOOL,/* A B C   R(A) := (Bool)B; if (C) pc++                    */
+OP_LOADNIL,/*  A B     R(A) := ... := R(B) := nil                      */
+OP_GETUPVAL,/* A B     R(A) := UpValue[B]                              */
+
+OP_GETGLOBAL,/*        A Bx    R(A) := Gbl[Kst(Bx)]                            */
+OP_GETTABLE,/* A B C   R(A) := R(B)[RK(C)]                             */
+
+OP_SETGLOBAL,/*        A Bx    Gbl[Kst(Bx)] := R(A)                            */
+OP_SETUPVAL,/* A B     UpValue[B] := R(A)                              */
+OP_SETTABLE,/* A B C   R(A)[RK(B)] := RK(C)                            */
+
+OP_NEWTABLE,/* A B C   R(A) := {} (size = B,C)                         */
+
+OP_SELF,/*     A B C   R(A+1) := R(B); R(A) := R(B)[RK(C)]             */
+
+OP_ADD,/*      A B C   R(A) := RK(B) + RK(C)                           */
+OP_SUB,/*      A B C   R(A) := RK(B) - RK(C)                           */
+OP_MUL,/*      A B C   R(A) := RK(B) * RK(C)                           */
+OP_DIV,/*      A B C   R(A) := RK(B) / RK(C)                           */
+OP_MOD,/*      A B C   R(A) := RK(B) % RK(C)                           */
+OP_POW,/*      A B C   R(A) := RK(B) ^ RK(C)                           */
+OP_UNM,/*      A B     R(A) := -R(B)                                   */
+OP_NOT,/*      A B     R(A) := not R(B)                                */
+OP_LEN,/*      A B     R(A) := length of R(B)                          */
+
+OP_CONCAT,/*   A B C   R(A) := R(B).. ... ..R(C)                       */
+
+OP_JMP,/*      sBx     pc+=sBx                                 */
+
+OP_EQ,/*       A B C   if ((RK(B) == RK(C)) ~= A) then pc++            */
+OP_LT,/*       A B C   if ((RK(B) <  RK(C)) ~= A) then pc++            */
+OP_LE,/*       A B C   if ((RK(B) <= RK(C)) ~= A) then pc++            */
+
+OP_TEST,/*     A C     if not (R(A) <=> C) then pc++                   */ 
+OP_TESTSET,/*  A B C   if (R(B) <=> C) then R(A) := R(B) else pc++     */ 
+
+OP_CALL,/*     A B C   R(A), ... ,R(A+C-2) := R(A)(R(A+1), ... ,R(A+B-1)) */
+OP_TAILCALL,/* A B C   return R(A)(R(A+1), ... ,R(A+B-1))              */
+OP_RETURN,/*   A B     return R(A), ... ,R(A+B-2)      (see note)      */
+
+OP_FORLOOP,/*  A sBx   R(A)+=R(A+2);
+                       if R(A) <?= R(A+1) then { pc+=sBx; R(A+3)=R(A) }*/
+OP_FORPREP,/*  A sBx   R(A)-=R(A+2); pc+=sBx                           */
+
+OP_TFORLOOP,/* A C     R(A+3), ... ,R(A+2+C) := R(A)(R(A+1), R(A+2)); 
+                        if R(A+3) ~= nil then R(A+2)=R(A+3) else pc++  */ 
+OP_SETLIST,/*  A B C   R(A)[(C-1)*FPF+i] := R(A+i), 1 <= i <= B        */
+
+OP_CLOSE,/*    A       close all variables in the stack up to (>=) R(A)*/
+OP_CLOSURE,/*  A Bx    R(A) := closure(KPROTO[Bx], R(A), ... ,R(A+n))  */
+
+OP_VARARG/*    A B     R(A), R(A+1), ..., R(A+B-1) = vararg            */
+} OpCode;
+
+
+#define NUM_OPCODES    (cast(int, OP_VARARG) + 1)
+
+
+
+/*===========================================================================
+  Notes:
+  (*) In OP_CALL, if (B == 0) then B = top. C is the number of returns - 1,
+      and can be 0: OP_CALL then sets `top' to last_result+1, so
+      next open instruction (OP_CALL, OP_RETURN, OP_SETLIST) may use `top'.
+
+  (*) In OP_VARARG, if (B == 0) then use actual number of varargs and
+      set top (like in OP_CALL with C == 0).
+
+  (*) In OP_RETURN, if (B == 0) then return up to `top'
+
+  (*) In OP_SETLIST, if (B == 0) then B = `top';
+      if (C == 0) then next `instruction' is real C
+
+  (*) For comparisons, A specifies what condition the test should accept
+      (true or false).
+
+  (*) All `skips' (pc++) assume that next instruction is a jump
+===========================================================================*/
+
+
+/*
+** masks for instruction properties. The format is:
+** bits 0-1: op mode
+** bits 2-3: C arg mode
+** bits 4-5: B arg mode
+** bit 6: instruction set register A
+** bit 7: operator is a test
+*/  
+
+enum OpArgMask {
+  OpArgN,  /* argument is not used */
+  OpArgU,  /* argument is used */
+  OpArgR,  /* argument is a register or a jump offset */
+  OpArgK   /* argument is a constant or register/constant */
+};
+
+LUAI_DATA const lu_byte luaP_opmodes[NUM_OPCODES];
+
+#define getOpMode(m)   (cast(enum OpMode, luaP_opmodes[m] & 3))
+#define getBMode(m)    (cast(enum OpArgMask, (luaP_opmodes[m] >> 4) & 3))
+#define getCMode(m)    (cast(enum OpArgMask, (luaP_opmodes[m] >> 2) & 3))
+#define testAMode(m)   (luaP_opmodes[m] & (1 << 6))
+#define testTMode(m)   (luaP_opmodes[m] & (1 << 7))
+
+
+LUAI_DATA const char *const luaP_opnames[NUM_OPCODES+1];  /* opcode names */
+
+
+/* number of list items to accumulate before a SETLIST instruction */
+#define LFIELDS_PER_FLUSH      50
+
+
+#endif
diff --git a/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lparser.h b/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lparser.h
new file mode 100644 (file)
index 0000000..18836af
--- /dev/null
@@ -0,0 +1,82 @@
+/*
+** $Id: lparser.h,v 1.57.1.1 2007/12/27 13:02:25 roberto Exp $
+** Lua Parser
+** See Copyright Notice in lua.h
+*/
+
+#ifndef lparser_h
+#define lparser_h
+
+#include "llimits.h"
+#include "lobject.h"
+#include "lzio.h"
+
+
+/*
+** Expression descriptor
+*/
+
+typedef enum {
+  VVOID,       /* no value */
+  VNIL,
+  VTRUE,
+  VFALSE,
+  VK,          /* info = index of constant in `k' */
+  VKNUM,       /* nval = numerical value */
+  VLOCAL,      /* info = local register */
+  VUPVAL,       /* info = index of upvalue in `upvalues' */
+  VGLOBAL,     /* info = index of table; aux = index of global name in `k' */
+  VINDEXED,    /* info = table register; aux = index register (or `k') */
+  VJMP,                /* info = instruction pc */
+  VRELOCABLE,  /* info = instruction pc */
+  VNONRELOC,   /* info = result register */
+  VCALL,       /* info = instruction pc */
+  VVARARG      /* info = instruction pc */
+} expkind;
+
+typedef struct expdesc {
+  expkind k;
+  union {
+    struct { int info, aux; } s;
+    lua_Number nval;
+  } u;
+  int t;  /* patch list of `exit when true' */
+  int f;  /* patch list of `exit when false' */
+} expdesc;
+
+
+typedef struct upvaldesc {
+  lu_byte k;
+  lu_byte info;
+} upvaldesc;
+
+
+struct BlockCnt;  /* defined in lparser.c */
+
+
+/* state needed to generate code for a given function */
+typedef struct FuncState {
+  Proto *f;  /* current function header */
+  Table *h;  /* table to find (and reuse) elements in `k' */
+  struct FuncState *prev;  /* enclosing function */
+  struct LexState *ls;  /* lexical state */
+  struct lua_State *L;  /* copy of the Lua state */
+  struct BlockCnt *bl;  /* chain of current blocks */
+  int pc;  /* next position to code (equivalent to `ncode') */
+  int lasttarget;   /* `pc' of last `jump target' */
+  int jpc;  /* list of pending jumps to `pc' */
+  int freereg;  /* first free register */
+  int nk;  /* number of elements in `k' */
+  int np;  /* number of elements in `p' */
+  short nlocvars;  /* number of elements in `locvars' */
+  lu_byte nactvar;  /* number of active local variables */
+  upvaldesc upvalues[LUAI_MAXUPVALUES];  /* upvalues */
+  unsigned short actvar[LUAI_MAXVARS];  /* declared-variable stack */
+} FuncState;
+
+
+LUAI_FUNC Proto *luaY_parser (lua_State *L, ZIO *z, Mbuffer *buff,
+                                            const char *name);
+
+
+#endif
diff --git a/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lstate.h b/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lstate.h
new file mode 100644 (file)
index 0000000..3bc575b
--- /dev/null
@@ -0,0 +1,169 @@
+/*
+** $Id: lstate.h,v 2.24.1.2 2008/01/03 15:20:39 roberto Exp $
+** Global State
+** See Copyright Notice in lua.h
+*/
+
+#ifndef lstate_h
+#define lstate_h
+
+#include "lua.h"
+
+#include "lobject.h"
+#include "ltm.h"
+#include "lzio.h"
+
+
+
+struct lua_longjmp;  /* defined in ldo.c */
+
+
+/* table of globals */
+#define gt(L)  (&L->l_gt)
+
+/* registry */
+#define registry(L)    (&G(L)->l_registry)
+
+
+/* extra stack space to handle TM calls and some other extras */
+#define EXTRA_STACK   5
+
+
+#define BASIC_CI_SIZE           8
+
+#define BASIC_STACK_SIZE        (2*LUA_MINSTACK)
+
+
+
+typedef struct stringtable {
+  GCObject **hash;
+  lu_int32 nuse;  /* number of elements */
+  int size;
+} stringtable;
+
+
+/*
+** informations about a call
+*/
+typedef struct CallInfo {
+  StkId base;  /* base for this function */
+  StkId func;  /* function index in the stack */
+  StkId        top;  /* top for this function */
+  const Instruction *savedpc;
+  int nresults;  /* expected number of results from this function */
+  int tailcalls;  /* number of tail calls lost under this entry */
+} CallInfo;
+
+
+
+#define curr_func(L)   (clvalue(L->ci->func))
+#define ci_func(ci)    (clvalue((ci)->func))
+#define f_isLua(ci)    (!ci_func(ci)->c.isC)
+#define isLua(ci)      (ttisfunction((ci)->func) && f_isLua(ci))
+
+
+/*
+** `global state', shared by all threads of this state
+*/
+typedef struct global_State {
+  stringtable strt;  /* hash table for strings */
+  lua_Alloc frealloc;  /* function to reallocate memory */
+  void *ud;         /* auxiliary data to `frealloc' */
+  lu_byte currentwhite;
+  lu_byte gcstate;  /* state of garbage collector */
+  int sweepstrgc;  /* position of sweep in `strt' */
+  GCObject *rootgc;  /* list of all collectable objects */
+  GCObject **sweepgc;  /* position of sweep in `rootgc' */
+  GCObject *gray;  /* list of gray objects */
+  GCObject *grayagain;  /* list of objects to be traversed atomically */
+  GCObject *weak;  /* list of weak tables (to be cleared) */
+  GCObject *tmudata;  /* last element of list of userdata to be GC */
+  Mbuffer buff;  /* temporary buffer for string concatentation */
+  lu_mem GCthreshold;
+  lu_mem totalbytes;  /* number of bytes currently allocated */
+  lu_mem estimate;  /* an estimate of number of bytes actually in use */
+  lu_mem gcdept;  /* how much GC is `behind schedule' */
+  int gcpause;  /* size of pause between successive GCs */
+  int gcstepmul;  /* GC `granularity' */
+  lua_CFunction panic;  /* to be called in unprotected errors */
+  TValue l_registry;
+  struct lua_State *mainthread;
+  UpVal uvhead;  /* head of double-linked list of all open upvalues */
+  struct Table *mt[NUM_TAGS];  /* metatables for basic types */
+  TString *tmname[TM_N];  /* array with tag-method names */
+} global_State;
+
+
+/*
+** `per thread' state
+*/
+struct lua_State {
+  CommonHeader;
+  lu_byte status;
+  StkId top;  /* first free slot in the stack */
+  StkId base;  /* base of current function */
+  global_State *l_G;
+  CallInfo *ci;  /* call info for current function */
+  const Instruction *savedpc;  /* `savedpc' of current function */
+  StkId stack_last;  /* last free slot in the stack */
+  StkId stack;  /* stack base */
+  CallInfo *end_ci;  /* points after end of ci array*/
+  CallInfo *base_ci;  /* array of CallInfo's */
+  int stacksize;
+  int size_ci;  /* size of array `base_ci' */
+  unsigned short nCcalls;  /* number of nested C calls */
+  unsigned short baseCcalls;  /* nested C calls when resuming coroutine */
+  lu_byte hookmask;
+  lu_byte allowhook;
+  int basehookcount;
+  int hookcount;
+  lua_Hook hook;
+  TValue l_gt;  /* table of globals */
+  TValue env;  /* temporary place for environments */
+  GCObject *openupval;  /* list of open upvalues in this stack */
+  GCObject *gclist;
+  struct lua_longjmp *errorJmp;  /* current error recover point */
+  ptrdiff_t errfunc;  /* current error handling function (stack index) */
+};
+
+
+#define G(L)   (L->l_G)
+
+
+/*
+** Union of all collectable objects
+*/
+union GCObject {
+  GCheader gch;
+  union TString ts;
+  union Udata u;
+  union Closure cl;
+  struct Table h;
+  struct Proto p;
+  struct UpVal uv;
+  struct lua_State th;  /* thread */
+};
+
+
+/* macros to convert a GCObject into a specific value */
+#define rawgco2ts(o)   check_exp((o)->gch.tt == LUA_TSTRING, &((o)->ts))
+#define gco2ts(o)      (&rawgco2ts(o)->tsv)
+#define rawgco2u(o)    check_exp((o)->gch.tt == LUA_TUSERDATA, &((o)->u))
+#define gco2u(o)       (&rawgco2u(o)->uv)
+#define gco2cl(o)      check_exp((o)->gch.tt == LUA_TFUNCTION, &((o)->cl))
+#define gco2h(o)       check_exp((o)->gch.tt == LUA_TTABLE, &((o)->h))
+#define gco2p(o)       check_exp((o)->gch.tt == LUA_TPROTO, &((o)->p))
+#define gco2uv(o)      check_exp((o)->gch.tt == LUA_TUPVAL, &((o)->uv))
+#define ngcotouv(o) \
+       check_exp((o) == NULL || (o)->gch.tt == LUA_TUPVAL, &((o)->uv))
+#define gco2th(o)      check_exp((o)->gch.tt == LUA_TTHREAD, &((o)->th))
+
+/* macro to convert any Lua object into a GCObject */
+#define obj2gco(v)     (cast(GCObject *, (v)))
+
+
+LUAI_FUNC lua_State *luaE_newthread (lua_State *L);
+LUAI_FUNC void luaE_freethread (lua_State *L, lua_State *L1);
+
+#endif
+
diff --git a/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lstring.h b/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lstring.h
new file mode 100644 (file)
index 0000000..73a2ff8
--- /dev/null
@@ -0,0 +1,31 @@
+/*
+** $Id: lstring.h,v 1.43.1.1 2007/12/27 13:02:25 roberto Exp $
+** String table (keep all strings handled by Lua)
+** See Copyright Notice in lua.h
+*/
+
+#ifndef lstring_h
+#define lstring_h
+
+
+#include "lgc.h"
+#include "lobject.h"
+#include "lstate.h"
+
+
+#define sizestring(s)  (sizeof(union TString)+((s)->len+1)*sizeof(char))
+
+#define sizeudata(u)   (sizeof(union Udata)+(u)->len)
+
+#define luaS_new(L, s) (luaS_newlstr(L, s, strlen(s)))
+#define luaS_newliteral(L, s)  (luaS_newlstr(L, "" s, \
+                                 (sizeof(s)/sizeof(char))-1))
+
+#define luaS_fix(s)    l_setbit((s)->tsv.marked, FIXEDBIT)
+
+LUAI_FUNC void luaS_resize (lua_State *L, int newsize);
+LUAI_FUNC Udata *luaS_newudata (lua_State *L, size_t s, Table *e);
+LUAI_FUNC TString *luaS_newlstr (lua_State *L, const char *str, size_t l);
+
+
+#endif
diff --git a/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/ltable.h b/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/ltable.h
new file mode 100644 (file)
index 0000000..f5b9d5e
--- /dev/null
@@ -0,0 +1,40 @@
+/*
+** $Id: ltable.h,v 2.10.1.1 2007/12/27 13:02:25 roberto Exp $
+** Lua tables (hash)
+** See Copyright Notice in lua.h
+*/
+
+#ifndef ltable_h
+#define ltable_h
+
+#include "lobject.h"
+
+
+#define gnode(t,i)     (&(t)->node[i])
+#define gkey(n)                (&(n)->i_key.nk)
+#define gval(n)                (&(n)->i_val)
+#define gnext(n)       ((n)->i_key.nk.next)
+
+#define key2tval(n)    (&(n)->i_key.tvk)
+
+
+LUAI_FUNC const TValue *luaH_getnum (Table *t, int key);
+LUAI_FUNC TValue *luaH_setnum (lua_State *L, Table *t, int key);
+LUAI_FUNC const TValue *luaH_getstr (Table *t, TString *key);
+LUAI_FUNC TValue *luaH_setstr (lua_State *L, Table *t, TString *key);
+LUAI_FUNC const TValue *luaH_get (Table *t, const TValue *key);
+LUAI_FUNC TValue *luaH_set (lua_State *L, Table *t, const TValue *key);
+LUAI_FUNC Table *luaH_new (lua_State *L, int narray, int lnhash);
+LUAI_FUNC void luaH_resizearray (lua_State *L, Table *t, int nasize);
+LUAI_FUNC void luaH_free (lua_State *L, Table *t);
+LUAI_FUNC int luaH_next (lua_State *L, Table *t, StkId key);
+LUAI_FUNC int luaH_getn (Table *t);
+
+
+#if defined(LUA_DEBUG)
+LUAI_FUNC Node *luaH_mainposition (const Table *t, const TValue *key);
+LUAI_FUNC int luaH_isdummy (Node *n);
+#endif
+
+
+#endif
diff --git a/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/ltm.h b/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/ltm.h
new file mode 100644 (file)
index 0000000..64343b7
--- /dev/null
@@ -0,0 +1,54 @@
+/*
+** $Id: ltm.h,v 2.6.1.1 2007/12/27 13:02:25 roberto Exp $
+** Tag methods
+** See Copyright Notice in lua.h
+*/
+
+#ifndef ltm_h
+#define ltm_h
+
+
+#include "lobject.h"
+
+
+/*
+* WARNING: if you change the order of this enumeration,
+* grep "ORDER TM"
+*/
+typedef enum {
+  TM_INDEX,
+  TM_NEWINDEX,
+  TM_GC,
+  TM_MODE,
+  TM_EQ,  /* last tag method with `fast' access */
+  TM_ADD,
+  TM_SUB,
+  TM_MUL,
+  TM_DIV,
+  TM_MOD,
+  TM_POW,
+  TM_UNM,
+  TM_LEN,
+  TM_LT,
+  TM_LE,
+  TM_CONCAT,
+  TM_CALL,
+  TM_N         /* number of elements in the enum */
+} TMS;
+
+
+
+#define gfasttm(g,et,e) ((et) == NULL ? NULL : \
+  ((et)->flags & (1u<<(e))) ? NULL : luaT_gettm(et, e, (g)->tmname[e]))
+
+#define fasttm(l,et,e) gfasttm(G(l), et, e)
+
+LUAI_DATA const char *const luaT_typenames[];
+
+
+LUAI_FUNC const TValue *luaT_gettm (Table *events, TMS event, TString *ename);
+LUAI_FUNC const TValue *luaT_gettmbyobj (lua_State *L, const TValue *o,
+                                                       TMS event);
+LUAI_FUNC void luaT_init (lua_State *L);
+
+#endif
diff --git a/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lua.h b/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lua.h
new file mode 100644 (file)
index 0000000..e4bdfd3
--- /dev/null
@@ -0,0 +1,388 @@
+/*
+** $Id: lua.h,v 1.218.1.5 2008/08/06 13:30:12 roberto Exp $
+** Lua - An Extensible Extension Language
+** Lua.org, PUC-Rio, Brazil (http://www.lua.org)
+** See Copyright Notice at the end of this file
+*/
+
+
+#ifndef lua_h
+#define lua_h
+
+#include <stdarg.h>
+#include <stddef.h>
+
+
+#include "luaconf.h"
+
+
+#define LUA_VERSION    "Lua 5.1"
+#define LUA_RELEASE    "Lua 5.1.4"
+#define LUA_VERSION_NUM        501
+#define LUA_COPYRIGHT  "Copyright (C) 1994-2008 Lua.org, PUC-Rio"
+#define LUA_AUTHORS    "R. Ierusalimschy, L. H. de Figueiredo & W. Celes"
+
+
+/* mark for precompiled code (`<esc>Lua') */
+#define        LUA_SIGNATURE   "\033Lua"
+
+/* option for multiple returns in `lua_pcall' and `lua_call' */
+#define LUA_MULTRET    (-1)
+
+
+/*
+** pseudo-indices
+*/
+#define LUA_REGISTRYINDEX      (-10000)
+#define LUA_ENVIRONINDEX       (-10001)
+#define LUA_GLOBALSINDEX       (-10002)
+#define lua_upvalueindex(i)    (LUA_GLOBALSINDEX-(i))
+
+
+/* thread status; 0 is OK */
+#define LUA_YIELD      1
+#define LUA_ERRRUN     2
+#define LUA_ERRSYNTAX  3
+#define LUA_ERRMEM     4
+#define LUA_ERRERR     5
+
+
+typedef struct lua_State lua_State;
+
+typedef int (*lua_CFunction) (lua_State *L);
+
+
+/*
+** functions that read/write blocks when loading/dumping Lua chunks
+*/
+typedef const char * (*lua_Reader) (lua_State *L, void *ud, size_t *sz);
+
+typedef int (*lua_Writer) (lua_State *L, const void* p, size_t sz, void* ud);
+
+
+/*
+** prototype for memory-allocation functions
+*/
+typedef void * (*lua_Alloc) (void *ud, void *ptr, size_t osize, size_t nsize);
+
+
+/*
+** basic types
+*/
+#define LUA_TNONE              (-1)
+
+#define LUA_TNIL               0
+#define LUA_TBOOLEAN           1
+#define LUA_TLIGHTUSERDATA     2
+#define LUA_TNUMBER            3
+#define LUA_TSTRING            4
+#define LUA_TTABLE             5
+#define LUA_TFUNCTION          6
+#define LUA_TUSERDATA          7
+#define LUA_TTHREAD            8
+
+
+
+/* minimum Lua stack available to a C function */
+#define LUA_MINSTACK   20
+
+
+/*
+** generic extra include file
+*/
+#if defined(LUA_USER_H)
+#include LUA_USER_H
+#endif
+
+
+/* type of numbers in Lua */
+typedef LUA_NUMBER lua_Number;
+
+
+/* type for integer functions */
+typedef LUA_INTEGER lua_Integer;
+
+
+
+/*
+** state manipulation
+*/
+LUA_API lua_State *(lua_newstate) (lua_Alloc f, void *ud);
+LUA_API void       (lua_close) (lua_State *L);
+LUA_API lua_State *(lua_newthread) (lua_State *L);
+
+LUA_API lua_CFunction (lua_atpanic) (lua_State *L, lua_CFunction panicf);
+
+
+/*
+** basic stack manipulation
+*/
+LUA_API int   (lua_gettop) (lua_State *L);
+LUA_API void  (lua_settop) (lua_State *L, int idx);
+LUA_API void  (lua_pushvalue) (lua_State *L, int idx);
+LUA_API void  (lua_remove) (lua_State *L, int idx);
+LUA_API void  (lua_insert) (lua_State *L, int idx);
+LUA_API void  (lua_replace) (lua_State *L, int idx);
+LUA_API int   (lua_checkstack) (lua_State *L, int sz);
+
+LUA_API void  (lua_xmove) (lua_State *from, lua_State *to, int n);
+
+
+/*
+** access functions (stack -> C)
+*/
+
+LUA_API int             (lua_isnumber) (lua_State *L, int idx);
+LUA_API int             (lua_isstring) (lua_State *L, int idx);
+LUA_API int             (lua_iscfunction) (lua_State *L, int idx);
+LUA_API int             (lua_isuserdata) (lua_State *L, int idx);
+LUA_API int             (lua_type) (lua_State *L, int idx);
+LUA_API const char     *(lua_typename) (lua_State *L, int tp);
+
+LUA_API int            (lua_equal) (lua_State *L, int idx1, int idx2);
+LUA_API int            (lua_rawequal) (lua_State *L, int idx1, int idx2);
+LUA_API int            (lua_lessthan) (lua_State *L, int idx1, int idx2);
+
+LUA_API lua_Number      (lua_tonumber) (lua_State *L, int idx);
+LUA_API lua_Integer     (lua_tointeger) (lua_State *L, int idx);
+LUA_API int             (lua_toboolean) (lua_State *L, int idx);
+LUA_API const char     *(lua_tolstring) (lua_State *L, int idx, size_t *len);
+LUA_API size_t          (lua_objlen) (lua_State *L, int idx);
+LUA_API lua_CFunction   (lua_tocfunction) (lua_State *L, int idx);
+LUA_API void          *(lua_touserdata) (lua_State *L, int idx);
+LUA_API lua_State      *(lua_tothread) (lua_State *L, int idx);
+LUA_API const void     *(lua_topointer) (lua_State *L, int idx);
+
+
+/*
+** push functions (C -> stack)
+*/
+LUA_API void  (lua_pushnil) (lua_State *L);
+LUA_API void  (lua_pushnumber) (lua_State *L, lua_Number n);
+LUA_API void  (lua_pushinteger) (lua_State *L, lua_Integer n);
+LUA_API void  (lua_pushlstring) (lua_State *L, const char *s, size_t l);
+LUA_API void  (lua_pushstring) (lua_State *L, const char *s);
+LUA_API const char *(lua_pushvfstring) (lua_State *L, const char *fmt,
+                                                      va_list argp);
+LUA_API const char *(lua_pushfstring) (lua_State *L, const char *fmt, ...);
+LUA_API void  (lua_pushcclosure) (lua_State *L, lua_CFunction fn, int n);
+LUA_API void  (lua_pushboolean) (lua_State *L, int b);
+LUA_API void  (lua_pushlightuserdata) (lua_State *L, void *p);
+LUA_API int   (lua_pushthread) (lua_State *L);
+
+
+/*
+** get functions (Lua -> stack)
+*/
+LUA_API void  (lua_gettable) (lua_State *L, int idx);
+LUA_API void  (lua_getfield) (lua_State *L, int idx, const char *k);
+LUA_API void  (lua_rawget) (lua_State *L, int idx);
+LUA_API void  (lua_rawgeti) (lua_State *L, int idx, int n);
+LUA_API void  (lua_createtable) (lua_State *L, int narr, int nrec);
+LUA_API void *(lua_newuserdata) (lua_State *L, size_t sz);
+LUA_API int   (lua_getmetatable) (lua_State *L, int objindex);
+LUA_API void  (lua_getfenv) (lua_State *L, int idx);
+
+
+/*
+** set functions (stack -> Lua)
+*/
+LUA_API void  (lua_settable) (lua_State *L, int idx);
+LUA_API void  (lua_setfield) (lua_State *L, int idx, const char *k);
+LUA_API void  (lua_rawset) (lua_State *L, int idx);
+LUA_API void  (lua_rawseti) (lua_State *L, int idx, int n);
+LUA_API int   (lua_setmetatable) (lua_State *L, int objindex);
+LUA_API int   (lua_setfenv) (lua_State *L, int idx);
+
+
+/*
+** `load' and `call' functions (load and run Lua code)
+*/
+LUA_API void  (lua_call) (lua_State *L, int nargs, int nresults);
+LUA_API int   (lua_pcall) (lua_State *L, int nargs, int nresults, int errfunc);
+LUA_API int   (lua_cpcall) (lua_State *L, lua_CFunction func, void *ud);
+LUA_API int   (lua_load) (lua_State *L, lua_Reader reader, void *dt,
+                                        const char *chunkname);
+
+LUA_API int (lua_dump) (lua_State *L, lua_Writer writer, void *data);
+
+
+/*
+** coroutine functions
+*/
+LUA_API int  (lua_yield) (lua_State *L, int nresults);
+LUA_API int  (lua_resume) (lua_State *L, int narg);
+LUA_API int  (lua_status) (lua_State *L);
+
+/*
+** garbage-collection function and options
+*/
+
+#define LUA_GCSTOP             0
+#define LUA_GCRESTART          1
+#define LUA_GCCOLLECT          2
+#define LUA_GCCOUNT            3
+#define LUA_GCCOUNTB           4
+#define LUA_GCSTEP             5
+#define LUA_GCSETPAUSE         6
+#define LUA_GCSETSTEPMUL       7
+
+LUA_API int (lua_gc) (lua_State *L, int what, int data);
+
+
+/*
+** miscellaneous functions
+*/
+
+LUA_API int   (lua_error) (lua_State *L);
+
+LUA_API int   (lua_next) (lua_State *L, int idx);
+
+LUA_API void  (lua_concat) (lua_State *L, int n);
+
+LUA_API lua_Alloc (lua_getallocf) (lua_State *L, void **ud);
+LUA_API void lua_setallocf (lua_State *L, lua_Alloc f, void *ud);
+
+
+
+/* 
+** ===============================================================
+** some useful macros
+** ===============================================================
+*/
+
+#define lua_pop(L,n)           lua_settop(L, -(n)-1)
+
+#define lua_newtable(L)                lua_createtable(L, 0, 0)
+
+#define lua_register(L,n,f) (lua_pushcfunction(L, (f)), lua_setglobal(L, (n)))
+
+#define lua_pushcfunction(L,f) lua_pushcclosure(L, (f), 0)
+
+#define lua_strlen(L,i)                lua_objlen(L, (i))
+
+#define lua_isfunction(L,n)    (lua_type(L, (n)) == LUA_TFUNCTION)
+#define lua_istable(L,n)       (lua_type(L, (n)) == LUA_TTABLE)
+#define lua_islightuserdata(L,n)       (lua_type(L, (n)) == LUA_TLIGHTUSERDATA)
+#define lua_isnil(L,n)         (lua_type(L, (n)) == LUA_TNIL)
+#define lua_isboolean(L,n)     (lua_type(L, (n)) == LUA_TBOOLEAN)
+#define lua_isthread(L,n)      (lua_type(L, (n)) == LUA_TTHREAD)
+#define lua_isnone(L,n)                (lua_type(L, (n)) == LUA_TNONE)
+#define lua_isnoneornil(L, n)  (lua_type(L, (n)) <= 0)
+
+#define lua_pushliteral(L, s)  \
+       lua_pushlstring(L, "" s, (sizeof(s)/sizeof(char))-1)
+
+#define lua_setglobal(L,s)     lua_setfield(L, LUA_GLOBALSINDEX, (s))
+#define lua_getglobal(L,s)     lua_getfield(L, LUA_GLOBALSINDEX, (s))
+
+#define lua_tostring(L,i)      lua_tolstring(L, (i), NULL)
+
+
+
+/*
+** compatibility macros and functions
+*/
+
+#define lua_open()     luaL_newstate()
+
+#define lua_getregistry(L)     lua_pushvalue(L, LUA_REGISTRYINDEX)
+
+#define lua_getgccount(L)      lua_gc(L, LUA_GCCOUNT, 0)
+
+#define lua_Chunkreader                lua_Reader
+#define lua_Chunkwriter                lua_Writer
+
+
+/* hack */
+LUA_API void lua_setlevel      (lua_State *from, lua_State *to);
+
+
+/*
+** {======================================================================
+** Debug API
+** =======================================================================
+*/
+
+
+/*
+** Event codes
+*/
+#define LUA_HOOKCALL   0
+#define LUA_HOOKRET    1
+#define LUA_HOOKLINE   2
+#define LUA_HOOKCOUNT  3
+#define LUA_HOOKTAILRET 4
+
+
+/*
+** Event masks
+*/
+#define LUA_MASKCALL   (1 << LUA_HOOKCALL)
+#define LUA_MASKRET    (1 << LUA_HOOKRET)
+#define LUA_MASKLINE   (1 << LUA_HOOKLINE)
+#define LUA_MASKCOUNT  (1 << LUA_HOOKCOUNT)
+
+typedef struct lua_Debug lua_Debug;  /* activation record */
+
+
+/* Functions to be called by the debuger in specific events */
+typedef void (*lua_Hook) (lua_State *L, lua_Debug *ar);
+
+
+LUA_API int lua_getstack (lua_State *L, int level, lua_Debug *ar);
+LUA_API int lua_getinfo (lua_State *L, const char *what, lua_Debug *ar);
+LUA_API const char *lua_getlocal (lua_State *L, const lua_Debug *ar, int n);
+LUA_API const char *lua_setlocal (lua_State *L, const lua_Debug *ar, int n);
+LUA_API const char *lua_getupvalue (lua_State *L, int funcindex, int n);
+LUA_API const char *lua_setupvalue (lua_State *L, int funcindex, int n);
+
+LUA_API int lua_sethook (lua_State *L, lua_Hook func, int mask, int count);
+LUA_API lua_Hook lua_gethook (lua_State *L);
+LUA_API int lua_gethookmask (lua_State *L);
+LUA_API int lua_gethookcount (lua_State *L);
+
+
+struct lua_Debug {
+  int event;
+  const char *name;    /* (n) */
+  const char *namewhat;        /* (n) `global', `local', `field', `method' */
+  const char *what;    /* (S) `Lua', `C', `main', `tail' */
+  const char *source;  /* (S) */
+  int currentline;     /* (l) */
+  int nups;            /* (u) number of upvalues */
+  int linedefined;     /* (S) */
+  int lastlinedefined; /* (S) */
+  char short_src[LUA_IDSIZE]; /* (S) */
+  /* private part */
+  int i_ci;  /* active function */
+};
+
+/* }====================================================================== */
+
+
+/******************************************************************************
+* Copyright (C) 1994-2008 Lua.org, PUC-Rio.  All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining
+* a copy of this software and associated documentation files (the
+* "Software"), to deal in the Software without restriction, including
+* without limitation the rights to use, copy, modify, merge, publish,
+* distribute, sublicense, and/or sell copies of the Software, and to
+* permit persons to whom the Software is furnished to do so, subject to
+* the following conditions:
+*
+* The above copyright notice and this permission notice shall be
+* included in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+******************************************************************************/
+
+
+#endif
diff --git a/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/luaconf.h b/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/luaconf.h
new file mode 100644 (file)
index 0000000..e2cb261
--- /dev/null
@@ -0,0 +1,763 @@
+/*
+** $Id: luaconf.h,v 1.82.1.7 2008/02/11 16:25:08 roberto Exp $
+** Configuration file for Lua
+** See Copyright Notice in lua.h
+*/
+
+
+#ifndef lconfig_h
+#define lconfig_h
+
+#include <limits.h>
+#include <stddef.h>
+
+
+/*
+** ==================================================================
+** Search for "@@" to find all configurable definitions.
+** ===================================================================
+*/
+
+
+/*
+@@ LUA_ANSI controls the use of non-ansi features.
+** CHANGE it (define it) if you want Lua to avoid the use of any
+** non-ansi feature or library.
+*/
+#if defined(__STRICT_ANSI__)
+#define LUA_ANSI
+#endif
+
+
+#if !defined(LUA_ANSI) && defined(_WIN32)
+#define LUA_WIN
+#endif
+
+#if defined(LUA_USE_LINUX)
+#define LUA_USE_POSIX
+#define LUA_USE_DLOPEN         /* needs an extra library: -ldl */
+#define LUA_USE_READLINE       /* needs some extra libraries */
+#endif
+
+#if defined(LUA_USE_MACOSX)
+#define LUA_USE_POSIX
+#define LUA_DL_DYLD            /* does not need extra library */
+#endif
+
+
+
+/*
+@@ LUA_USE_POSIX includes all functionallity listed as X/Open System
+@* Interfaces Extension (XSI).
+** CHANGE it (define it) if your system is XSI compatible.
+*/
+#if defined(LUA_USE_POSIX)
+#define LUA_USE_MKSTEMP
+#define LUA_USE_ISATTY
+#define LUA_USE_POPEN
+#define LUA_USE_ULONGJMP
+#endif
+
+
+/*
+@@ LUA_PATH and LUA_CPATH are the names of the environment variables that
+@* Lua check to set its paths.
+@@ LUA_INIT is the name of the environment variable that Lua
+@* checks for initialization code.
+** CHANGE them if you want different names.
+*/
+#define LUA_PATH        "LUA_PATH"
+#define LUA_CPATH       "LUA_CPATH"
+#define LUA_INIT       "LUA_INIT"
+
+
+/*
+@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
+@* Lua libraries.
+@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
+@* C libraries.
+** CHANGE them if your machine has a non-conventional directory
+** hierarchy or if you want to install your libraries in
+** non-conventional directories.
+*/
+#if defined(_WIN32)
+/*
+** In Windows, any exclamation mark ('!') in the path is replaced by the
+** path of the directory of the executable file of the current process.
+*/
+#define LUA_LDIR       "!\\lua\\"
+#define LUA_CDIR       "!\\"
+#define LUA_PATH_DEFAULT  \
+               ".\\?.lua;"  LUA_LDIR"?.lua;"  LUA_LDIR"?\\init.lua;" \
+                            LUA_CDIR"?.lua;"  LUA_CDIR"?\\init.lua"
+#define LUA_CPATH_DEFAULT \
+       ".\\?.dll;"  LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll"
+
+#else
+#define LUA_ROOT       "/usr/local/"
+#define LUA_LDIR       LUA_ROOT "share/lua/5.1/"
+#define LUA_CDIR       LUA_ROOT "lib/lua/5.1/"
+#define LUA_PATH_DEFAULT  \
+               "./?.lua;"  LUA_LDIR"?.lua;"  LUA_LDIR"?/init.lua;" \
+                           LUA_CDIR"?.lua;"  LUA_CDIR"?/init.lua"
+#define LUA_CPATH_DEFAULT \
+       "./?.so;"  LUA_CDIR"?.so;" LUA_CDIR"loadall.so"
+#endif
+
+
+/*
+@@ LUA_DIRSEP is the directory separator (for submodules).
+** CHANGE it if your machine does not use "/" as the directory separator
+** and is not Windows. (On Windows Lua automatically uses "\".)
+*/
+#if defined(_WIN32)
+#define LUA_DIRSEP     "\\"
+#else
+#define LUA_DIRSEP     "/"
+#endif
+
+
+/*
+@@ LUA_PATHSEP is the character that separates templates in a path.
+@@ LUA_PATH_MARK is the string that marks the substitution points in a
+@* template.
+@@ LUA_EXECDIR in a Windows path is replaced by the executable's
+@* directory.
+@@ LUA_IGMARK is a mark to ignore all before it when bulding the
+@* luaopen_ function name.
+** CHANGE them if for some reason your system cannot use those
+** characters. (E.g., if one of those characters is a common character
+** in file/directory names.) Probably you do not need to change them.
+*/
+#define LUA_PATHSEP    ";"
+#define LUA_PATH_MARK  "?"
+#define LUA_EXECDIR    "!"
+#define LUA_IGMARK     "-"
+
+
+/*
+@@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
+** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
+** machines, ptrdiff_t gives a good choice between int or long.)
+*/
+#define LUA_INTEGER    ptrdiff_t
+
+
+/*
+@@ LUA_API is a mark for all core API functions.
+@@ LUALIB_API is a mark for all standard library functions.
+** CHANGE them if you need to define those functions in some special way.
+** For instance, if you want to create one Windows DLL with the core and
+** the libraries, you may want to use the following definition (define
+** LUA_BUILD_AS_DLL to get it).
+*/
+#if defined(LUA_BUILD_AS_DLL)
+
+#if defined(LUA_CORE) || defined(LUA_LIB)
+#define LUA_API __declspec(dllexport)
+#else
+#define LUA_API __declspec(dllimport)
+#endif
+
+#else
+
+#define LUA_API                extern
+
+#endif
+
+/* more often than not the libs go together with the core */
+#define LUALIB_API     LUA_API
+
+
+/*
+@@ LUAI_FUNC is a mark for all extern functions that are not to be
+@* exported to outside modules.
+@@ LUAI_DATA is a mark for all extern (const) variables that are not to
+@* be exported to outside modules.
+** CHANGE them if you need to mark them in some special way. Elf/gcc
+** (versions 3.2 and later) mark them as "hidden" to optimize access
+** when Lua is compiled as a shared library.
+*/
+#if defined(luaall_c)
+#define LUAI_FUNC      static
+#define LUAI_DATA      /* empty */
+
+#elif defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
+      defined(__ELF__)
+#define LUAI_FUNC      __attribute__((visibility("hidden"))) extern
+#define LUAI_DATA      LUAI_FUNC
+
+#else
+#define LUAI_FUNC      extern
+#define LUAI_DATA      extern
+#endif
+
+
+
+/*
+@@ LUA_QL describes how error messages quote program elements.
+** CHANGE it if you want a different appearance.
+*/
+#define LUA_QL(x)      "'" x "'"
+#define LUA_QS         LUA_QL("%s")
+
+
+/*
+@@ LUA_IDSIZE gives the maximum size for the description of the source
+@* of a function in debug information.
+** CHANGE it if you want a different size.
+*/
+#define LUA_IDSIZE     60
+
+
+/*
+** {==================================================================
+** Stand-alone configuration
+** ===================================================================
+*/
+
+#if defined(lua_c) || defined(luaall_c)
+
+/*
+@@ lua_stdin_is_tty detects whether the standard input is a 'tty' (that
+@* is, whether we're running lua interactively).
+** CHANGE it if you have a better definition for non-POSIX/non-Windows
+** systems.
+*/
+#if defined(LUA_USE_ISATTY)
+#include <unistd.h>
+#define lua_stdin_is_tty()     isatty(0)
+#elif defined(LUA_WIN)
+#include <io.h>
+#include <stdio.h>
+#define lua_stdin_is_tty()     _isatty(_fileno(stdin))
+#else
+#define lua_stdin_is_tty()     1  /* assume stdin is a tty */
+#endif
+
+
+/*
+@@ LUA_PROMPT is the default prompt used by stand-alone Lua.
+@@ LUA_PROMPT2 is the default continuation prompt used by stand-alone Lua.
+** CHANGE them if you want different prompts. (You can also change the
+** prompts dynamically, assigning to globals _PROMPT/_PROMPT2.)
+*/
+#define LUA_PROMPT             "> "
+#define LUA_PROMPT2            ">> "
+
+
+/*
+@@ LUA_PROGNAME is the default name for the stand-alone Lua program.
+** CHANGE it if your stand-alone interpreter has a different name and
+** your system is not able to detect that name automatically.
+*/
+#define LUA_PROGNAME           "lua"
+
+
+/*
+@@ LUA_MAXINPUT is the maximum length for an input line in the
+@* stand-alone interpreter.
+** CHANGE it if you need longer lines.
+*/
+#define LUA_MAXINPUT   512
+
+
+/*
+@@ lua_readline defines how to show a prompt and then read a line from
+@* the standard input.
+@@ lua_saveline defines how to "save" a read line in a "history".
+@@ lua_freeline defines how to free a line read by lua_readline.
+** CHANGE them if you want to improve this functionality (e.g., by using
+** GNU readline and history facilities).
+*/
+#if defined(LUA_USE_READLINE)
+#include <stdio.h>
+#include <readline/readline.h>
+#include <readline/history.h>
+#define lua_readline(L,b,p)    ((void)L, ((b)=readline(p)) != NULL)
+#define lua_saveline(L,idx) \
+       if (lua_strlen(L,idx) > 0)  /* non-empty line? */ \
+         add_history(lua_tostring(L, idx));  /* add it to history */
+#define lua_freeline(L,b)      ((void)L, free(b))
+#else
+#define lua_readline(L,b,p)    \
+       ((void)L, fputs(p, stdout), fflush(stdout),  /* show prompt */ \
+       fgets(b, LUA_MAXINPUT, stdin) != NULL)  /* get line */
+#define lua_saveline(L,idx)    { (void)L; (void)idx; }
+#define lua_freeline(L,b)      { (void)L; (void)b; }
+#endif
+
+#endif
+
+/* }================================================================== */
+
+
+/*
+@@ LUAI_GCPAUSE defines the default pause between garbage-collector cycles
+@* as a percentage.
+** CHANGE it if you want the GC to run faster or slower (higher values
+** mean larger pauses which mean slower collection.) You can also change
+** this value dynamically.
+*/
+#define LUAI_GCPAUSE   200  /* 200% (wait memory to double before next GC) */
+
+
+/*
+@@ LUAI_GCMUL defines the default speed of garbage collection relative to
+@* memory allocation as a percentage.
+** CHANGE it if you want to change the granularity of the garbage
+** collection. (Higher values mean coarser collections. 0 represents
+** infinity, where each step performs a full collection.) You can also
+** change this value dynamically.
+*/
+#define LUAI_GCMUL     200 /* GC runs 'twice the speed' of memory allocation */
+
+
+
+/*
+@@ LUA_COMPAT_GETN controls compatibility with old getn behavior.
+** CHANGE it (define it) if you want exact compatibility with the
+** behavior of setn/getn in Lua 5.0.
+*/
+#undef LUA_COMPAT_GETN
+
+/*
+@@ LUA_COMPAT_LOADLIB controls compatibility about global loadlib.
+** CHANGE it to undefined as soon as you do not need a global 'loadlib'
+** function (the function is still available as 'package.loadlib').
+*/
+#undef LUA_COMPAT_LOADLIB
+
+/*
+@@ LUA_COMPAT_VARARG controls compatibility with old vararg feature.
+** CHANGE it to undefined as soon as your programs use only '...' to
+** access vararg parameters (instead of the old 'arg' table).
+*/
+#define LUA_COMPAT_VARARG
+
+/*
+@@ LUA_COMPAT_MOD controls compatibility with old math.mod function.
+** CHANGE it to undefined as soon as your programs use 'math.fmod' or
+** the new '%' operator instead of 'math.mod'.
+*/
+#define LUA_COMPAT_MOD
+
+/*
+@@ LUA_COMPAT_LSTR controls compatibility with old long string nesting
+@* facility.
+** CHANGE it to 2 if you want the old behaviour, or undefine it to turn
+** off the advisory error when nesting [[...]].
+*/
+#define LUA_COMPAT_LSTR                1
+
+/*
+@@ LUA_COMPAT_GFIND controls compatibility with old 'string.gfind' name.
+** CHANGE it to undefined as soon as you rename 'string.gfind' to
+** 'string.gmatch'.
+*/
+#define LUA_COMPAT_GFIND
+
+/*
+@@ LUA_COMPAT_OPENLIB controls compatibility with old 'luaL_openlib'
+@* behavior.
+** CHANGE it to undefined as soon as you replace to 'luaL_register'
+** your uses of 'luaL_openlib'
+*/
+#define LUA_COMPAT_OPENLIB
+
+
+
+/*
+@@ luai_apicheck is the assert macro used by the Lua-C API.
+** CHANGE luai_apicheck if you want Lua to perform some checks in the
+** parameters it gets from API calls. This may slow down the interpreter
+** a bit, but may be quite useful when debugging C code that interfaces
+** with Lua. A useful redefinition is to use assert.h.
+*/
+#if defined(LUA_USE_APICHECK)
+#include <assert.h>
+#define luai_apicheck(L,o)     { (void)L; assert(o); }
+#else
+#define luai_apicheck(L,o)     { (void)L; }
+#endif
+
+
+/*
+@@ LUAI_BITSINT defines the number of bits in an int.
+** CHANGE here if Lua cannot automatically detect the number of bits of
+** your machine. Probably you do not need to change this.
+*/
+/* avoid overflows in comparison */
+#if INT_MAX-20 < 32760
+#define LUAI_BITSINT   16
+#elif INT_MAX > 2147483640L
+/* int has at least 32 bits */
+#define LUAI_BITSINT   32
+#else
+#error "you must define LUA_BITSINT with number of bits in an integer"
+#endif
+
+
+/*
+@@ LUAI_UINT32 is an unsigned integer with at least 32 bits.
+@@ LUAI_INT32 is an signed integer with at least 32 bits.
+@@ LUAI_UMEM is an unsigned integer big enough to count the total
+@* memory used by Lua.
+@@ LUAI_MEM is a signed integer big enough to count the total memory
+@* used by Lua.
+** CHANGE here if for some weird reason the default definitions are not
+** good enough for your machine. (The definitions in the 'else'
+** part always works, but may waste space on machines with 64-bit
+** longs.) Probably you do not need to change this.
+*/
+#if LUAI_BITSINT >= 32
+#define LUAI_UINT32    unsigned int
+#define LUAI_INT32     int
+#define LUAI_MAXINT32  INT_MAX
+#define LUAI_UMEM      size_t
+#define LUAI_MEM       ptrdiff_t
+#else
+/* 16-bit ints */
+#define LUAI_UINT32    unsigned long
+#define LUAI_INT32     long
+#define LUAI_MAXINT32  LONG_MAX
+#define LUAI_UMEM      unsigned long
+#define LUAI_MEM       long
+#endif
+
+
+/*
+@@ LUAI_MAXCALLS limits the number of nested calls.
+** CHANGE it if you need really deep recursive calls. This limit is
+** arbitrary; its only purpose is to stop infinite recursion before
+** exhausting memory.
+*/
+#define LUAI_MAXCALLS  20000
+
+
+/*
+@@ LUAI_MAXCSTACK limits the number of Lua stack slots that a C function
+@* can use.
+** CHANGE it if you need lots of (Lua) stack space for your C
+** functions. This limit is arbitrary; its only purpose is to stop C
+** functions to consume unlimited stack space. (must be smaller than
+** -LUA_REGISTRYINDEX)
+*/
+#define LUAI_MAXCSTACK 8000
+
+
+
+/*
+** {==================================================================
+** CHANGE (to smaller values) the following definitions if your system
+** has a small C stack. (Or you may want to change them to larger
+** values if your system has a large C stack and these limits are
+** too rigid for you.) Some of these constants control the size of
+** stack-allocated arrays used by the compiler or the interpreter, while
+** others limit the maximum number of recursive calls that the compiler
+** or the interpreter can perform. Values too large may cause a C stack
+** overflow for some forms of deep constructs.
+** ===================================================================
+*/
+
+
+/*
+@@ LUAI_MAXCCALLS is the maximum depth for nested C calls (short) and
+@* syntactical nested non-terminals in a program.
+*/
+#define LUAI_MAXCCALLS         200
+
+
+/*
+@@ LUAI_MAXVARS is the maximum number of local variables per function
+@* (must be smaller than 250).
+*/
+#define LUAI_MAXVARS           200
+
+
+/*
+@@ LUAI_MAXUPVALUES is the maximum number of upvalues per function
+@* (must be smaller than 250).
+*/
+#define LUAI_MAXUPVALUES       60
+
+
+/*
+@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
+*/
+#define LUAL_BUFFERSIZE                BUFSIZ
+
+/* }================================================================== */
+
+
+
+
+/*
+** {==================================================================
+@@ LUA_NUMBER is the type of numbers in Lua.
+** CHANGE the following definitions only if you want to build Lua
+** with a number type different from double. You may also need to
+** change lua_number2int & lua_number2integer.
+** ===================================================================
+*/
+
+#define LUA_NUMBER_DOUBLE
+#define LUA_NUMBER     double
+
+/*
+@@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
+@* over a number.
+*/
+#define LUAI_UACNUMBER double
+
+
+/*
+@@ LUA_NUMBER_SCAN is the format for reading numbers.
+@@ LUA_NUMBER_FMT is the format for writing numbers.
+@@ lua_number2str converts a number to a string.
+@@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
+@@ lua_str2number converts a string to a number.
+*/
+#define LUA_NUMBER_SCAN                "%lf"
+#define LUA_NUMBER_FMT         "%.14g"
+#define lua_number2str(s,n)    sprintf((s), LUA_NUMBER_FMT, (n))
+#define LUAI_MAXNUMBER2STR     32 /* 16 digits, sign, point, and \0 */
+#define lua_str2number(s,p)    strtod((s), (p))
+
+
+/*
+@@ The luai_num* macros define the primitive operations over numbers.
+*/
+#if defined(LUA_CORE)
+#include <math.h>
+#define luai_numadd(a,b)       ((a)+(b))
+#define luai_numsub(a,b)       ((a)-(b))
+#define luai_nummul(a,b)       ((a)*(b))
+#define luai_numdiv(a,b)       ((a)/(b))
+#define luai_nummod(a,b)       ((a) - floor((a)/(b))*(b))
+#define luai_numpow(a,b)       (pow(a,b))
+#define luai_numunm(a)         (-(a))
+#define luai_numeq(a,b)                ((a)==(b))
+#define luai_numlt(a,b)                ((a)<(b))
+#define luai_numle(a,b)                ((a)<=(b))
+#define luai_numisnan(a)       (!luai_numeq((a), (a)))
+#endif
+
+
+/*
+@@ lua_number2int is a macro to convert lua_Number to int.
+@@ lua_number2integer is a macro to convert lua_Number to lua_Integer.
+** CHANGE them if you know a faster way to convert a lua_Number to
+** int (with any rounding method and without throwing errors) in your
+** system. In Pentium machines, a naive typecast from double to int
+** in C is extremely slow, so any alternative is worth trying.
+*/
+
+/* On a Pentium, resort to a trick */
+#if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) && !defined(__SSE2__) && \
+    (defined(__i386) || defined (_M_IX86) || defined(__i386__))
+
+/* On a Microsoft compiler, use assembler */
+#if defined(_MSC_VER)
+
+#define lua_number2int(i,d)   __asm fld d   __asm fistp i
+#define lua_number2integer(i,n)                lua_number2int(i, n)
+
+/* the next trick should work on any Pentium, but sometimes clashes
+   with a DirectX idiosyncrasy */
+#else
+
+union luai_Cast { double l_d; long l_l; };
+#define lua_number2int(i,d) \
+  { volatile union luai_Cast u; u.l_d = (d) + 6755399441055744.0; (i) = u.l_l; }
+#define lua_number2integer(i,n)                lua_number2int(i, n)
+
+#endif
+
+
+/* this option always works, but may be slow */
+#else
+#define lua_number2int(i,d)    ((i)=(int)(d))
+#define lua_number2integer(i,d)        ((i)=(lua_Integer)(d))
+
+#endif
+
+/* }================================================================== */
+
+
+/*
+@@ LUAI_USER_ALIGNMENT_T is a type that requires maximum alignment.
+** CHANGE it if your system requires alignments larger than double. (For
+** instance, if your system supports long doubles and they must be
+** aligned in 16-byte boundaries, then you should add long double in the
+** union.) Probably you do not need to change this.
+*/
+#define LUAI_USER_ALIGNMENT_T  union { double u; void *s; long l; }
+
+
+/*
+@@ LUAI_THROW/LUAI_TRY define how Lua does exception handling.
+** CHANGE them if you prefer to use longjmp/setjmp even with C++
+** or if want/don't to use _longjmp/_setjmp instead of regular
+** longjmp/setjmp. By default, Lua handles errors with exceptions when
+** compiling as C++ code, with _longjmp/_setjmp when asked to use them,
+** and with longjmp/setjmp otherwise.
+*/
+#if defined(__cplusplus)
+/* C++ exceptions */
+#define LUAI_THROW(L,c)        throw(c)
+#define LUAI_TRY(L,c,a)        try { a } catch(...) \
+       { if ((c)->status == 0) (c)->status = -1; }
+#define luai_jmpbuf    int  /* dummy variable */
+
+#elif defined(LUA_USE_ULONGJMP)
+/* in Unix, try _longjmp/_setjmp (more efficient) */
+#define LUAI_THROW(L,c)        _longjmp((c)->b, 1)
+#define LUAI_TRY(L,c,a)        if (_setjmp((c)->b) == 0) { a }
+#define luai_jmpbuf    jmp_buf
+
+#else
+/* default handling with long jumps */
+#define LUAI_THROW(L,c)        longjmp((c)->b, 1)
+#define LUAI_TRY(L,c,a)        if (setjmp((c)->b) == 0) { a }
+#define luai_jmpbuf    jmp_buf
+
+#endif
+
+
+/*
+@@ LUA_MAXCAPTURES is the maximum number of captures that a pattern
+@* can do during pattern-matching.
+** CHANGE it if you need more captures. This limit is arbitrary.
+*/
+#define LUA_MAXCAPTURES                32
+
+
+/*
+@@ lua_tmpnam is the function that the OS library uses to create a
+@* temporary name.
+@@ LUA_TMPNAMBUFSIZE is the maximum size of a name created by lua_tmpnam.
+** CHANGE them if you have an alternative to tmpnam (which is considered
+** insecure) or if you want the original tmpnam anyway.  By default, Lua
+** uses tmpnam except when POSIX is available, where it uses mkstemp.
+*/
+#if defined(loslib_c) || defined(luaall_c)
+
+#if defined(LUA_USE_MKSTEMP)
+#include <unistd.h>
+#define LUA_TMPNAMBUFSIZE      32
+#define lua_tmpnam(b,e)        { \
+       strcpy(b, "/tmp/lua_XXXXXX"); \
+       e = mkstemp(b); \
+       if (e != -1) close(e); \
+       e = (e == -1); }
+
+#else
+#define LUA_TMPNAMBUFSIZE      L_tmpnam
+#define lua_tmpnam(b,e)                { e = (tmpnam(b) == NULL); }
+#endif
+
+#endif
+
+
+/*
+@@ lua_popen spawns a new process connected to the current one through
+@* the file streams.
+** CHANGE it if you have a way to implement it in your system.
+*/
+#if defined(LUA_USE_POPEN)
+
+#define lua_popen(L,c,m)       ((void)L, fflush(NULL), popen(c,m))
+#define lua_pclose(L,file)     ((void)L, (pclose(file) != -1))
+
+#elif defined(LUA_WIN)
+
+#define lua_popen(L,c,m)       ((void)L, _popen(c,m))
+#define lua_pclose(L,file)     ((void)L, (_pclose(file) != -1))
+
+#else
+
+#define lua_popen(L,c,m)       ((void)((void)c, m),  \
+               luaL_error(L, LUA_QL("popen") " not supported"), (FILE*)0)
+#define lua_pclose(L,file)             ((void)((void)L, file), 0)
+
+#endif
+
+/*
+@@ LUA_DL_* define which dynamic-library system Lua should use.
+** CHANGE here if Lua has problems choosing the appropriate
+** dynamic-library system for your platform (either Windows' DLL, Mac's
+** dyld, or Unix's dlopen). If your system is some kind of Unix, there
+** is a good chance that it has dlopen, so LUA_DL_DLOPEN will work for
+** it.  To use dlopen you also need to adapt the src/Makefile (probably
+** adding -ldl to the linker options), so Lua does not select it
+** automatically.  (When you change the makefile to add -ldl, you must
+** also add -DLUA_USE_DLOPEN.)
+** If you do not want any kind of dynamic library, undefine all these
+** options.
+** By default, _WIN32 gets LUA_DL_DLL and MAC OS X gets LUA_DL_DYLD.
+*/
+#if defined(LUA_USE_DLOPEN)
+#define LUA_DL_DLOPEN
+#endif
+
+#if defined(LUA_WIN)
+#define LUA_DL_DLL
+#endif
+
+
+/*
+@@ LUAI_EXTRASPACE allows you to add user-specific data in a lua_State
+@* (the data goes just *before* the lua_State pointer).
+** CHANGE (define) this if you really need that. This value must be
+** a multiple of the maximum alignment required for your machine.
+*/
+#define LUAI_EXTRASPACE                0
+
+
+/*
+@@ luai_userstate* allow user-specific actions on threads.
+** CHANGE them if you defined LUAI_EXTRASPACE and need to do something
+** extra when a thread is created/deleted/resumed/yielded.
+*/
+#define luai_userstateopen(L)          ((void)L)
+#define luai_userstateclose(L)         ((void)L)
+#define luai_userstatethread(L,L1)     ((void)L)
+#define luai_userstatefree(L)          ((void)L)
+#define luai_userstateresume(L,n)      ((void)L)
+#define luai_userstateyield(L,n)       ((void)L)
+
+
+/*
+@@ LUA_INTFRMLEN is the length modifier for integer conversions
+@* in 'string.format'.
+@@ LUA_INTFRM_T is the integer type correspoding to the previous length
+@* modifier.
+** CHANGE them if your system supports long long or does not support long.
+*/
+
+#if defined(LUA_USELONGLONG)
+
+#define LUA_INTFRMLEN          "ll"
+#define LUA_INTFRM_T           long long
+
+#else
+
+#define LUA_INTFRMLEN          "l"
+#define LUA_INTFRM_T           long
+
+#endif
+
+
+
+/* =================================================================== */
+
+/*
+** Local configuration. You can use this space to add your redefinitions
+** without modifying the main part of the file.
+*/
+
+
+
+#endif
+
diff --git a/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lualib.h b/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lualib.h
new file mode 100644 (file)
index 0000000..469417f
--- /dev/null
@@ -0,0 +1,53 @@
+/*
+** $Id: lualib.h,v 1.36.1.1 2007/12/27 13:02:25 roberto Exp $
+** Lua standard libraries
+** See Copyright Notice in lua.h
+*/
+
+
+#ifndef lualib_h
+#define lualib_h
+
+#include "lua.h"
+
+
+/* Key to file-handle type */
+#define LUA_FILEHANDLE         "FILE*"
+
+
+#define LUA_COLIBNAME  "coroutine"
+LUALIB_API int (luaopen_base) (lua_State *L);
+
+#define LUA_TABLIBNAME "table"
+LUALIB_API int (luaopen_table) (lua_State *L);
+
+#define LUA_IOLIBNAME  "io"
+LUALIB_API int (luaopen_io) (lua_State *L);
+
+#define LUA_OSLIBNAME  "os"
+LUALIB_API int (luaopen_os) (lua_State *L);
+
+#define LUA_STRLIBNAME "string"
+LUALIB_API int (luaopen_string) (lua_State *L);
+
+#define LUA_MATHLIBNAME        "math"
+LUALIB_API int (luaopen_math) (lua_State *L);
+
+#define LUA_DBLIBNAME  "debug"
+LUALIB_API int (luaopen_debug) (lua_State *L);
+
+#define LUA_LOADLIBNAME        "package"
+LUALIB_API int (luaopen_package) (lua_State *L);
+
+
+/* open all previous libraries */
+LUALIB_API void (luaL_openlibs) (lua_State *L); 
+
+
+
+#ifndef lua_assert
+#define lua_assert(x)  ((void)0)
+#endif
+
+
+#endif
diff --git a/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lundump.h b/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lundump.h
new file mode 100644 (file)
index 0000000..c80189d
--- /dev/null
@@ -0,0 +1,36 @@
+/*
+** $Id: lundump.h,v 1.37.1.1 2007/12/27 13:02:25 roberto Exp $
+** load precompiled Lua chunks
+** See Copyright Notice in lua.h
+*/
+
+#ifndef lundump_h
+#define lundump_h
+
+#include "lobject.h"
+#include "lzio.h"
+
+/* load one chunk; from lundump.c */
+LUAI_FUNC Proto* luaU_undump (lua_State* L, ZIO* Z, Mbuffer* buff, const char* name);
+
+/* make header; from lundump.c */
+LUAI_FUNC void luaU_header (char* h);
+
+/* dump one chunk; from ldump.c */
+LUAI_FUNC int luaU_dump (lua_State* L, const Proto* f, lua_Writer w, void* data, int strip);
+
+#ifdef luac_c
+/* print one chunk; from print.c */
+LUAI_FUNC void luaU_print (const Proto* f, int full);
+#endif
+
+/* for header of binary files -- this is Lua 5.1 */
+#define LUAC_VERSION           0x51
+
+/* for header of binary files -- this is the official format */
+#define LUAC_FORMAT            0
+
+/* size of header of binary files */
+#define LUAC_HEADERSIZE                12
+
+#endif
diff --git a/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lvm.h b/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lvm.h
new file mode 100644 (file)
index 0000000..bfe4f56
--- /dev/null
@@ -0,0 +1,36 @@
+/*
+** $Id: lvm.h,v 2.5.1.1 2007/12/27 13:02:25 roberto Exp $
+** Lua virtual machine
+** See Copyright Notice in lua.h
+*/
+
+#ifndef lvm_h
+#define lvm_h
+
+
+#include "ldo.h"
+#include "lobject.h"
+#include "ltm.h"
+
+
+#define tostring(L,o) ((ttype(o) == LUA_TSTRING) || (luaV_tostring(L, o)))
+
+#define tonumber(o,n)  (ttype(o) == LUA_TNUMBER || \
+                         (((o) = luaV_tonumber(o,n)) != NULL))
+
+#define equalobj(L,o1,o2) \
+       (ttype(o1) == ttype(o2) && luaV_equalval(L, o1, o2))
+
+
+LUAI_FUNC int luaV_lessthan (lua_State *L, const TValue *l, const TValue *r);
+LUAI_FUNC int luaV_equalval (lua_State *L, const TValue *t1, const TValue *t2);
+LUAI_FUNC const TValue *luaV_tonumber (const TValue *obj, TValue *n);
+LUAI_FUNC int luaV_tostring (lua_State *L, StkId obj);
+LUAI_FUNC void luaV_gettable (lua_State *L, const TValue *t, TValue *key,
+                                            StkId val);
+LUAI_FUNC void luaV_settable (lua_State *L, const TValue *t, TValue *key,
+                                            StkId val);
+LUAI_FUNC void luaV_execute (lua_State *L, int nexeccalls);
+LUAI_FUNC void luaV_concat (lua_State *L, int total, int last);
+
+#endif
diff --git a/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lzio.h b/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Headers/lzio.h
new file mode 100644 (file)
index 0000000..51d695d
--- /dev/null
@@ -0,0 +1,67 @@
+/*
+** $Id: lzio.h,v 1.21.1.1 2007/12/27 13:02:25 roberto Exp $
+** Buffered streams
+** See Copyright Notice in lua.h
+*/
+
+
+#ifndef lzio_h
+#define lzio_h
+
+#include "lua.h"
+
+#include "lmem.h"
+
+
+#define EOZ    (-1)                    /* end of stream */
+
+typedef struct Zio ZIO;
+
+#define char2int(c)    cast(int, cast(unsigned char, (c)))
+
+#define zgetc(z)  (((z)->n--)>0 ?  char2int(*(z)->p++) : luaZ_fill(z))
+
+typedef struct Mbuffer {
+  char *buffer;
+  size_t n;
+  size_t buffsize;
+} Mbuffer;
+
+#define luaZ_initbuffer(L, buff) ((buff)->buffer = NULL, (buff)->buffsize = 0)
+
+#define luaZ_buffer(buff)      ((buff)->buffer)
+#define luaZ_sizebuffer(buff)  ((buff)->buffsize)
+#define luaZ_bufflen(buff)     ((buff)->n)
+
+#define luaZ_resetbuffer(buff) ((buff)->n = 0)
+
+
+#define luaZ_resizebuffer(L, buff, size) \
+       (luaM_reallocvector(L, (buff)->buffer, (buff)->buffsize, size, char), \
+       (buff)->buffsize = size)
+
+#define luaZ_freebuffer(L, buff)       luaZ_resizebuffer(L, buff, 0)
+
+
+LUAI_FUNC char *luaZ_openspace (lua_State *L, Mbuffer *buff, size_t n);
+LUAI_FUNC void luaZ_init (lua_State *L, ZIO *z, lua_Reader reader,
+                                        void *data);
+LUAI_FUNC size_t luaZ_read (ZIO* z, void* b, size_t n);        /* read next n bytes */
+LUAI_FUNC int luaZ_lookahead (ZIO *z);
+
+
+
+/* --------- Private Part ------------------ */
+
+struct Zio {
+  size_t n;                    /* bytes still unread */
+  const char *p;               /* current position in buffer */
+  lua_Reader reader;
+  void* data;                  /* additional data */
+  lua_State *L;                        /* Lua state (for reader) */
+};
+
+
+LUAI_FUNC int luaZ_fill (ZIO *z);
+
+#endif
diff --git a/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Lua b/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Lua
new file mode 100755 (executable)
index 0000000..21891ae
Binary files /dev/null and b/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Lua differ
diff --git a/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Resources/English.lproj/InfoPlist.strings b/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Resources/English.lproj/InfoPlist.strings
new file mode 100644 (file)
index 0000000..f3dd529
Binary files /dev/null and b/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Resources/English.lproj/InfoPlist.strings differ
diff --git a/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Resources/Info.plist b/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/A/Resources/Info.plist
new file mode 100644 (file)
index 0000000..b3e045f
--- /dev/null
@@ -0,0 +1,20 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
+<plist version="1.0">
+<dict>
+       <key>CFBundleDevelopmentRegion</key>
+       <string>English</string>
+       <key>CFBundleExecutable</key>
+       <string>Lua</string>
+       <key>CFBundleIdentifier</key>
+       <string>se.frykholm.lua</string>
+       <key>CFBundleInfoDictionaryVersion</key>
+       <string>6.0</string>
+       <key>CFBundlePackageType</key>
+       <string>FMWK</string>
+       <key>CFBundleSignature</key>
+       <string>????</string>
+       <key>CFBundleVersion</key>
+       <string>5.0.2</string>
+</dict>
+</plist>
diff --git a/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/Current b/build/Release/Pico.app/Contents/Frameworks/Lua.framework/Versions/Current
new file mode 120000 (symlink)
index 0000000..8c7e5a6
--- /dev/null
@@ -0,0 +1 @@
+A
\ No newline at end of file
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Headers b/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Headers
new file mode 120000 (symlink)
index 0000000..a177d2a
--- /dev/null
@@ -0,0 +1 @@
+Versions/Current/Headers
\ No newline at end of file
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Resources b/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Resources
new file mode 120000 (symlink)
index 0000000..953ee36
--- /dev/null
@@ -0,0 +1 @@
+Versions/Current/Resources
\ No newline at end of file
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL.framework/SDL b/build/Release/Pico.app/Contents/Frameworks/SDL.framework/SDL
new file mode 120000 (symlink)
index 0000000..35e94c3
--- /dev/null
@@ -0,0 +1 @@
+Versions/Current/SDL
\ No newline at end of file
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL.h b/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL.h
new file mode 100644 (file)
index 0000000..60ac26c
--- /dev/null
@@ -0,0 +1,94 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* Main include header for the SDL library */
+
+#ifndef _SDL_H
+#define _SDL_H
+
+#include "SDL_main.h"
+#include "SDL_stdinc.h"
+#include "SDL_audio.h"
+#include "SDL_cdrom.h"
+#include "SDL_cpuinfo.h"
+#include "SDL_endian.h"
+#include "SDL_error.h"
+#include "SDL_events.h"
+#include "SDL_loadso.h"
+#include "SDL_mutex.h"
+#include "SDL_rwops.h"
+#include "SDL_thread.h"
+#include "SDL_timer.h"
+#include "SDL_video.h"
+#include "SDL_version.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* As of version 0.5, SDL is loaded dynamically into the application */
+
+/* These are the flags which may be passed to SDL_Init() -- you should
+   specify the subsystems which you will be using in your application.
+*/
+#define        SDL_INIT_TIMER          0x00000001
+#define SDL_INIT_AUDIO         0x00000010
+#define SDL_INIT_VIDEO         0x00000020
+#define SDL_INIT_CDROM         0x00000100
+#define SDL_INIT_JOYSTICK      0x00000200
+#define SDL_INIT_NOPARACHUTE   0x00100000      /* Don't catch fatal signals */
+#define SDL_INIT_EVENTTHREAD   0x01000000      /* Not supported on all OS's */
+#define SDL_INIT_EVERYTHING    0x0000FFFF
+
+/* This function loads the SDL dynamically linked library and initializes 
+ * the subsystems specified by 'flags' (and those satisfying dependencies)
+ * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
+ * signal handlers for some commonly ignored fatal signals (like SIGSEGV)
+ */
+extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
+
+/* This function initializes specific SDL subsystems */
+extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
+
+/* This function cleans up specific SDL subsystems */
+extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
+
+/* This function returns mask of the specified subsystems which have
+   been initialized.
+   If 'flags' is 0, it returns a mask of all initialized subsystems.
+*/
+extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
+
+/* This function cleans up all initialized subsystems and unloads the
+ * dynamically linked library.  You should call it upon all exit conditions.
+ */
+extern DECLSPEC void SDLCALL SDL_Quit(void);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_H */
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_active.h b/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_active.h
new file mode 100644 (file)
index 0000000..2cf474c
--- /dev/null
@@ -0,0 +1,58 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* Include file for SDL application focus event handling */
+
+#ifndef _SDL_active_h
+#define _SDL_active_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* The available application states */
+#define SDL_APPMOUSEFOCUS      0x01            /* The app has mouse coverage */
+#define SDL_APPINPUTFOCUS      0x02            /* The app has input focus */
+#define SDL_APPACTIVE          0x04            /* The application is active */
+
+/* Function prototypes */
+/* 
+ * This function returns the current state of the application, which is a
+ * bitwise combination of SDL_APPMOUSEFOCUS, SDL_APPINPUTFOCUS, and
+ * SDL_APPACTIVE.  If SDL_APPACTIVE is set, then the user is able to
+ * see your application, otherwise it has been iconified or disabled.
+ */
+extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_active_h */
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_audio.h b/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_audio.h
new file mode 100644 (file)
index 0000000..68ec475
--- /dev/null
@@ -0,0 +1,253 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* Access to the raw audio mixing buffer for the SDL library */
+
+#ifndef _SDL_audio_h
+#define _SDL_audio_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_endian.h"
+#include "SDL_mutex.h"
+#include "SDL_thread.h"
+#include "SDL_rwops.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* The calculated values in this structure are calculated by SDL_OpenAudio() */
+typedef struct SDL_AudioSpec {
+       int freq;               /* DSP frequency -- samples per second */
+       Uint16 format;          /* Audio data format */
+       Uint8  channels;        /* Number of channels: 1 mono, 2 stereo */
+       Uint8  silence;         /* Audio buffer silence value (calculated) */
+       Uint16 samples;         /* Audio buffer size in samples (power of 2) */
+       Uint16 padding;         /* Necessary for some compile environments */
+       Uint32 size;            /* Audio buffer size in bytes (calculated) */
+       /* This function is called when the audio device needs more data.
+          'stream' is a pointer to the audio data buffer
+          'len' is the length of that buffer in bytes.
+          Once the callback returns, the buffer will no longer be valid.
+          Stereo samples are stored in a LRLRLR ordering.
+       */
+       void (SDLCALL *callback)(void *userdata, Uint8 *stream, int len);
+       void  *userdata;
+} SDL_AudioSpec;
+
+/* Audio format flags (defaults to LSB byte order) */
+#define AUDIO_U8       0x0008  /* Unsigned 8-bit samples */
+#define AUDIO_S8       0x8008  /* Signed 8-bit samples */
+#define AUDIO_U16LSB   0x0010  /* Unsigned 16-bit samples */
+#define AUDIO_S16LSB   0x8010  /* Signed 16-bit samples */
+#define AUDIO_U16MSB   0x1010  /* As above, but big-endian byte order */
+#define AUDIO_S16MSB   0x9010  /* As above, but big-endian byte order */
+#define AUDIO_U16      AUDIO_U16LSB
+#define AUDIO_S16      AUDIO_S16LSB
+
+/* Native audio byte ordering */
+#if SDL_BYTEORDER == SDL_LIL_ENDIAN
+#define AUDIO_U16SYS   AUDIO_U16LSB
+#define AUDIO_S16SYS   AUDIO_S16LSB
+#else
+#define AUDIO_U16SYS   AUDIO_U16MSB
+#define AUDIO_S16SYS   AUDIO_S16MSB
+#endif
+
+
+/* A structure to hold a set of audio conversion filters and buffers */
+typedef struct SDL_AudioCVT {
+       int needed;                     /* Set to 1 if conversion possible */
+       Uint16 src_format;              /* Source audio format */
+       Uint16 dst_format;              /* Target audio format */
+       double rate_incr;               /* Rate conversion increment */
+       Uint8 *buf;                     /* Buffer to hold entire audio data */
+       int    len;                     /* Length of original audio buffer */
+       int    len_cvt;                 /* Length of converted audio buffer */
+       int    len_mult;                /* buffer must be len*len_mult big */
+       double len_ratio;       /* Given len, final size is len*len_ratio */
+       void (SDLCALL *filters[10])(struct SDL_AudioCVT *cvt, Uint16 format);
+       int filter_index;               /* Current audio conversion function */
+} SDL_AudioCVT;
+
+
+/* Function prototypes */
+
+/* These functions are used internally, and should not be used unless you
+ * have a specific need to specify the audio driver you want to use.
+ * You should normally use SDL_Init() or SDL_InitSubSystem().
+ */
+extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name);
+extern DECLSPEC void SDLCALL SDL_AudioQuit(void);
+
+/* This function fills the given character buffer with the name of the
+ * current audio driver, and returns a pointer to it if the audio driver has
+ * been initialized.  It returns NULL if no driver has been initialized.
+ */
+extern DECLSPEC char * SDLCALL SDL_AudioDriverName(char *namebuf, int maxlen);
+
+/*
+ * This function opens the audio device with the desired parameters, and
+ * returns 0 if successful, placing the actual hardware parameters in the
+ * structure pointed to by 'obtained'.  If 'obtained' is NULL, the audio
+ * data passed to the callback function will be guaranteed to be in the
+ * requested format, and will be automatically converted to the hardware
+ * audio format if necessary.  This function returns -1 if it failed 
+ * to open the audio device, or couldn't set up the audio thread.
+ *
+ * When filling in the desired audio spec structure,
+ *  'desired->freq' should be the desired audio frequency in samples-per-second.
+ *  'desired->format' should be the desired audio format.
+ *  'desired->samples' is the desired size of the audio buffer, in samples.
+ *     This number should be a power of two, and may be adjusted by the audio
+ *     driver to a value more suitable for the hardware.  Good values seem to
+ *     range between 512 and 8096 inclusive, depending on the application and
+ *     CPU speed.  Smaller values yield faster response time, but can lead
+ *     to underflow if the application is doing heavy processing and cannot
+ *     fill the audio buffer in time.  A stereo sample consists of both right
+ *     and left channels in LR ordering.
+ *     Note that the number of samples is directly related to time by the
+ *     following formula:  ms = (samples*1000)/freq
+ *  'desired->size' is the size in bytes of the audio buffer, and is
+ *     calculated by SDL_OpenAudio().
+ *  'desired->silence' is the value used to set the buffer to silence,
+ *     and is calculated by SDL_OpenAudio().
+ *  'desired->callback' should be set to a function that will be called
+ *     when the audio device is ready for more data.  It is passed a pointer
+ *     to the audio buffer, and the length in bytes of the audio buffer.
+ *     This function usually runs in a separate thread, and so you should
+ *     protect data structures that it accesses by calling SDL_LockAudio()
+ *     and SDL_UnlockAudio() in your code.
+ *  'desired->userdata' is passed as the first parameter to your callback
+ *     function.
+ *
+ * The audio device starts out playing silence when it's opened, and should
+ * be enabled for playing by calling SDL_PauseAudio(0) when you are ready
+ * for your audio callback function to be called.  Since the audio driver
+ * may modify the requested size of the audio buffer, you should allocate
+ * any local mixing buffers after you open the audio device.
+ */
+extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained);
+
+/*
+ * Get the current audio state:
+ */
+typedef enum {
+       SDL_AUDIO_STOPPED = 0,
+       SDL_AUDIO_PLAYING,
+       SDL_AUDIO_PAUSED
+} SDL_audiostatus;
+extern DECLSPEC SDL_audiostatus SDLCALL SDL_GetAudioStatus(void);
+
+/*
+ * This function pauses and unpauses the audio callback processing.
+ * It should be called with a parameter of 0 after opening the audio
+ * device to start playing sound.  This is so you can safely initialize
+ * data for your callback function after opening the audio device.
+ * Silence will be written to the audio device during the pause.
+ */
+extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on);
+
+/*
+ * This function loads a WAVE from the data source, automatically freeing
+ * that source if 'freesrc' is non-zero.  For example, to load a WAVE file,
+ * you could do:
+ *     SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...);
+ *
+ * If this function succeeds, it returns the given SDL_AudioSpec,
+ * filled with the audio data format of the wave data, and sets
+ * 'audio_buf' to a malloc()'d buffer containing the audio data,
+ * and sets 'audio_len' to the length of that audio buffer, in bytes.
+ * You need to free the audio buffer with SDL_FreeWAV() when you are 
+ * done with it.
+ *
+ * This function returns NULL and sets the SDL error message if the 
+ * wave file cannot be opened, uses an unknown data format, or is 
+ * corrupt.  Currently raw and MS-ADPCM WAVE files are supported.
+ */
+extern DECLSPEC SDL_AudioSpec * SDLCALL SDL_LoadWAV_RW(SDL_RWops *src, int freesrc, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len);
+
+/* Compatibility convenience function -- loads a WAV from a file */
+#define SDL_LoadWAV(file, spec, audio_buf, audio_len) \
+       SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len)
+
+/*
+ * This function frees data previously allocated with SDL_LoadWAV_RW()
+ */
+extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 *audio_buf);
+
+/*
+ * This function takes a source format and rate and a destination format
+ * and rate, and initializes the 'cvt' structure with information needed
+ * by SDL_ConvertAudio() to convert a buffer of audio data from one format
+ * to the other.
+ * This function returns 0, or -1 if there was an error.
+ */
+extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT *cvt,
+               Uint16 src_format, Uint8 src_channels, int src_rate,
+               Uint16 dst_format, Uint8 dst_channels, int dst_rate);
+
+/* Once you have initialized the 'cvt' structure using SDL_BuildAudioCVT(),
+ * created an audio buffer cvt->buf, and filled it with cvt->len bytes of
+ * audio data in the source format, this function will convert it in-place
+ * to the desired format.
+ * The data conversion may expand the size of the audio data, so the buffer
+ * cvt->buf should be allocated after the cvt structure is initialized by
+ * SDL_BuildAudioCVT(), and should be cvt->len*cvt->len_mult bytes long.
+ */
+extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT *cvt);
+
+/*
+ * This takes two audio buffers of the playing audio format and mixes
+ * them, performing addition, volume adjustment, and overflow clipping.
+ * The volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME
+ * for full audio volume.  Note this does not change hardware volume.
+ * This is provided for convenience -- you can mix your own audio data.
+ */
+#define SDL_MIX_MAXVOLUME 128
+extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume);
+
+/*
+ * The lock manipulated by these functions protects the callback function.
+ * During a LockAudio/UnlockAudio pair, you can be guaranteed that the
+ * callback function is not running.  Do not call these from the callback
+ * function or you will cause deadlock.
+ */
+extern DECLSPEC void SDLCALL SDL_LockAudio(void);
+extern DECLSPEC void SDLCALL SDL_UnlockAudio(void);
+
+/*
+ * This function shuts down audio processing and closes the audio device.
+ */
+extern DECLSPEC void SDLCALL SDL_CloseAudio(void);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_audio_h */
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_byteorder.h b/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_byteorder.h
new file mode 100644 (file)
index 0000000..3871cfe
--- /dev/null
@@ -0,0 +1,24 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* DEPRECATED */
+#include "SDL_endian.h"
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_cdrom.h b/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_cdrom.h
new file mode 100644 (file)
index 0000000..5f8f0c6
--- /dev/null
@@ -0,0 +1,171 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* This is the CD-audio control API for Simple DirectMedia Layer */
+
+#ifndef _SDL_cdrom_h
+#define _SDL_cdrom_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* In order to use these functions, SDL_Init() must have been called
+   with the SDL_INIT_CDROM flag.  This causes SDL to scan the system
+   for CD-ROM drives, and load appropriate drivers.
+*/
+
+/* The maximum number of CD-ROM tracks on a disk */
+#define SDL_MAX_TRACKS 99
+
+/* The types of CD-ROM track possible */
+#define SDL_AUDIO_TRACK        0x00
+#define SDL_DATA_TRACK 0x04
+
+/* The possible states which a CD-ROM drive can be in. */
+typedef enum {
+       CD_TRAYEMPTY,
+       CD_STOPPED,
+       CD_PLAYING,
+       CD_PAUSED,
+       CD_ERROR = -1
+} CDstatus;
+
+/* Given a status, returns true if there's a disk in the drive */
+#define CD_INDRIVE(status)     ((int)(status) > 0)
+
+typedef struct SDL_CDtrack {
+       Uint8 id;               /* Track number */
+       Uint8 type;             /* Data or audio track */
+       Uint16 unused;
+       Uint32 length;          /* Length, in frames, of this track */
+       Uint32 offset;          /* Offset, in frames, from start of disk */
+} SDL_CDtrack;
+
+/* This structure is only current as of the last call to SDL_CDStatus() */
+typedef struct SDL_CD {
+       int id;                 /* Private drive identifier */
+       CDstatus status;        /* Current drive status */
+
+       /* The rest of this structure is only valid if there's a CD in drive */
+       int numtracks;          /* Number of tracks on disk */
+       int cur_track;          /* Current track position */
+       int cur_frame;          /* Current frame offset within current track */
+       SDL_CDtrack track[SDL_MAX_TRACKS+1];
+} SDL_CD;
+
+/* Conversion functions from frames to Minute/Second/Frames and vice versa */
+#define CD_FPS 75
+#define FRAMES_TO_MSF(f, M,S,F)        {                                       \
+       int value = f;                                                  \
+       *(F) = value%CD_FPS;                                            \
+       value /= CD_FPS;                                                \
+       *(S) = value%60;                                                \
+       value /= 60;                                                    \
+       *(M) = value;                                                   \
+}
+#define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F))
+
+/* CD-audio API functions: */
+
+/* Returns the number of CD-ROM drives on the system, or -1 if
+   SDL_Init() has not been called with the SDL_INIT_CDROM flag.
+ */
+extern DECLSPEC int SDLCALL SDL_CDNumDrives(void);
+
+/* Returns a human-readable, system-dependent identifier for the CD-ROM.
+   Example:
+       "/dev/cdrom"
+       "E:"
+       "/dev/disk/ide/1/master"
+*/
+extern DECLSPEC const char * SDLCALL SDL_CDName(int drive);
+
+/* Opens a CD-ROM drive for access.  It returns a drive handle on success,
+   or NULL if the drive was invalid or busy.  This newly opened CD-ROM
+   becomes the default CD used when other CD functions are passed a NULL
+   CD-ROM handle.
+   Drives are numbered starting with 0.  Drive 0 is the system default CD-ROM.
+*/
+extern DECLSPEC SDL_CD * SDLCALL SDL_CDOpen(int drive);
+
+/* This function returns the current status of the given drive.
+   If the drive has a CD in it, the table of contents of the CD and current
+   play position of the CD will be stored in the SDL_CD structure.
+*/
+extern DECLSPEC CDstatus SDLCALL SDL_CDStatus(SDL_CD *cdrom);
+
+/* Play the given CD starting at 'start_track' and 'start_frame' for 'ntracks'
+   tracks and 'nframes' frames.  If both 'ntrack' and 'nframe' are 0, play 
+   until the end of the CD.  This function will skip data tracks.
+   This function should only be called after calling SDL_CDStatus() to 
+   get track information about the CD.
+   For example:
+       // Play entire CD:
+       if ( CD_INDRIVE(SDL_CDStatus(cdrom)) )
+               SDL_CDPlayTracks(cdrom, 0, 0, 0, 0);
+       // Play last track:
+       if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) {
+               SDL_CDPlayTracks(cdrom, cdrom->numtracks-1, 0, 0, 0);
+       }
+       // Play first and second track and 10 seconds of third track:
+       if ( CD_INDRIVE(SDL_CDStatus(cdrom)) )
+               SDL_CDPlayTracks(cdrom, 0, 0, 2, 10);
+
+   This function returns 0, or -1 if there was an error.
+*/
+extern DECLSPEC int SDLCALL SDL_CDPlayTracks(SDL_CD *cdrom,
+               int start_track, int start_frame, int ntracks, int nframes);
+
+/* Play the given CD starting at 'start' frame for 'length' frames.
+   It returns 0, or -1 if there was an error.
+*/
+extern DECLSPEC int SDLCALL SDL_CDPlay(SDL_CD *cdrom, int start, int length);
+
+/* Pause play -- returns 0, or -1 on error */
+extern DECLSPEC int SDLCALL SDL_CDPause(SDL_CD *cdrom);
+
+/* Resume play -- returns 0, or -1 on error */
+extern DECLSPEC int SDLCALL SDL_CDResume(SDL_CD *cdrom);
+
+/* Stop play -- returns 0, or -1 on error */
+extern DECLSPEC int SDLCALL SDL_CDStop(SDL_CD *cdrom);
+
+/* Eject CD-ROM -- returns 0, or -1 on error */
+extern DECLSPEC int SDLCALL SDL_CDEject(SDL_CD *cdrom);
+
+/* Closes the handle for the CD-ROM drive */
+extern DECLSPEC void SDLCALL SDL_CDClose(SDL_CD *cdrom);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_video_h */
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_config.h b/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_config.h
new file mode 100644 (file)
index 0000000..c82f42a
--- /dev/null
@@ -0,0 +1,45 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifndef _SDL_config_h
+#define _SDL_config_h
+
+#include "SDL_platform.h"
+
+/* Add any platform that doesn't build using the configure system */
+#if defined(__DREAMCAST__)
+#include "SDL_config_dreamcast.h"
+#elif defined(__MACOS__)
+#include "SDL_config_macos.h"
+#elif defined(__MACOSX__)
+#include "SDL_config_macosx.h"
+#elif defined(__SYMBIAN32__)
+#include "SDL_config_symbian.h"  /* must be before win32! */
+#elif defined(__WIN32__)
+#include "SDL_config_win32.h"
+#elif defined(__OS2__)
+#include "SDL_config_os2.h"
+#else
+#include "SDL_config_minimal.h"
+#endif /* platform config */
+
+#endif /* _SDL_config_h */
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_config_dreamcast.h b/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_config_dreamcast.h
new file mode 100644 (file)
index 0000000..9cbeea3
--- /dev/null
@@ -0,0 +1,106 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifndef _SDL_config_dreamcast_h
+#define _SDL_config_dreamcast_h
+
+#include "SDL_platform.h"
+
+/* This is a set of defines to configure the SDL features */
+
+typedef signed char int8_t;
+typedef unsigned char uint8_t;
+typedef signed short int16_t;
+typedef unsigned short uint16_t;
+typedef signed int int32_t;
+typedef unsigned int uint32_t;
+typedef signed long long int64_t;
+typedef unsigned long long uint64_t;
+typedef unsigned long uintptr_t;
+#define SDL_HAS_64BIT_TYPE     1
+
+/* Useful headers */
+#define HAVE_SYS_TYPES_H       1
+#define HAVE_STDIO_H   1
+#define STDC_HEADERS   1
+#define HAVE_STRING_H  1
+#define HAVE_CTYPE_H   1
+
+/* C library functions */
+#define HAVE_MALLOC    1
+#define HAVE_CALLOC    1
+#define HAVE_REALLOC   1
+#define HAVE_FREE      1
+#define HAVE_ALLOCA    1
+#define HAVE_GETENV    1
+#define HAVE_PUTENV    1
+#define HAVE_QSORT     1
+#define HAVE_ABS       1
+#define HAVE_BCOPY     1
+#define HAVE_MEMSET    1
+#define HAVE_MEMCPY    1
+#define HAVE_MEMMOVE   1
+#define HAVE_MEMCMP    1
+#define HAVE_STRLEN    1
+#define HAVE_STRDUP    1
+#define HAVE_INDEX     1
+#define HAVE_RINDEX    1
+#define HAVE_STRCHR    1
+#define HAVE_STRRCHR   1
+#define HAVE_STRSTR    1
+#define HAVE_STRTOL    1
+#define HAVE_STRTOD    1
+#define HAVE_ATOI      1
+#define HAVE_ATOF      1
+#define HAVE_STRCMP    1
+#define HAVE_STRNCMP   1
+#define HAVE_STRICMP   1
+#define HAVE_STRCASECMP        1
+#define HAVE_SSCANF    1
+#define HAVE_SNPRINTF  1
+#define HAVE_VSNPRINTF 1
+
+/* Enable various audio drivers */
+#define SDL_AUDIO_DRIVER_DC    1
+#define SDL_AUDIO_DRIVER_DISK  1
+#define SDL_AUDIO_DRIVER_DUMMY 1
+
+/* Enable various cdrom drivers */
+#define SDL_CDROM_DC   1
+
+/* Enable various input drivers */
+#define SDL_JOYSTICK_DC        1
+
+/* Enable various shared object loading systems */
+#define SDL_LOADSO_DUMMY       1
+
+/* Enable various threading systems */
+#define SDL_THREAD_DC  1
+
+/* Enable various timer systems */
+#define SDL_TIMER_DC   1
+
+/* Enable various video drivers */
+#define SDL_VIDEO_DRIVER_DC    1
+#define SDL_VIDEO_DRIVER_DUMMY 1
+
+#endif /* _SDL_config_dreamcast_h */
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_config_macos.h b/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_config_macos.h
new file mode 100644 (file)
index 0000000..c4a1c59
--- /dev/null
@@ -0,0 +1,112 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifndef _SDL_config_macos_h
+#define _SDL_config_macos_h
+
+#include "SDL_platform.h"
+
+/* This is a set of defines to configure the SDL features */
+
+#include <MacTypes.h>
+
+typedef SInt8  int8_t;
+typedef UInt8  uint8_t;
+typedef SInt16 int16_t;
+typedef UInt16 uint16_t;
+typedef SInt32 int32_t;
+typedef UInt32 uint32_t;
+typedef SInt64 int64_t;
+typedef UInt64 uint64_t;
+typedef unsigned long  uintptr_t;
+
+#define SDL_HAS_64BIT_TYPE     1
+
+/* Useful headers */
+#define HAVE_STDIO_H   1
+#define STDC_HEADERS   1
+#define HAVE_STRING_H  1
+#define HAVE_CTYPE_H   1
+#define HAVE_MATH_H    1
+#define HAVE_SIGNAL_H  1
+
+/* C library functions */
+#define HAVE_MALLOC    1
+#define HAVE_CALLOC    1
+#define HAVE_REALLOC   1
+#define HAVE_FREE      1
+#define HAVE_ALLOCA    1
+#define HAVE_ABS       1
+#define HAVE_MEMSET    1
+#define HAVE_MEMCPY    1
+#define HAVE_MEMMOVE   1
+#define HAVE_MEMCMP    1
+#define HAVE_STRLEN    1
+#define HAVE_STRCHR    1
+#define HAVE_STRRCHR   1
+#define HAVE_STRSTR    1
+#define HAVE_ITOA      1
+#define HAVE_STRTOL    1
+#define HAVE_STRTOD    1
+#define HAVE_ATOI      1
+#define HAVE_ATOF      1
+#define HAVE_STRCMP    1
+#define HAVE_STRNCMP   1
+#define HAVE_SSCANF    1
+
+/* Enable various audio drivers */
+#define SDL_AUDIO_DRIVER_SNDMGR        1
+#define SDL_AUDIO_DRIVER_DISK  1
+#define SDL_AUDIO_DRIVER_DUMMY 1
+
+/* Enable various cdrom drivers */
+#if TARGET_API_MAC_CARBON
+#define SDL_CDROM_DUMMY                1
+#else
+#define SDL_CDROM_MACOS                1
+#endif
+
+/* Enable various input drivers */
+#if TARGET_API_MAC_CARBON
+#define SDL_JOYSTICK_DUMMY     1
+#else
+#define SDL_JOYSTICK_MACOS     1
+#endif
+
+/* Enable various shared object loading systems */
+#define SDL_LOADSO_MACOS       1
+
+/* Enable various threading systems */
+#define SDL_THREADS_DISABLED   1
+
+/* Enable various timer systems */
+#define SDL_TIMER_MACOS        1
+
+/* Enable various video drivers */
+#define SDL_VIDEO_DRIVER_DUMMY 1
+#define SDL_VIDEO_DRIVER_DRAWSPROCKET  1
+#define SDL_VIDEO_DRIVER_TOOLBOX       1
+
+/* Enable OpenGL support */
+#define SDL_VIDEO_OPENGL       1
+
+#endif /* _SDL_config_macos_h */
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_config_macosx.h b/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_config_macosx.h
new file mode 100644 (file)
index 0000000..481c22e
--- /dev/null
@@ -0,0 +1,135 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifndef _SDL_config_macosx_h
+#define _SDL_config_macosx_h
+
+#include "SDL_platform.h"
+
+/* This gets us MAC_OS_X_VERSION_MIN_REQUIRED... */
+#include <AvailabilityMacros.h>
+
+/* This is a set of defines to configure the SDL features */
+
+#define SDL_HAS_64BIT_TYPE     1
+
+/* Useful headers */
+/* If we specified an SDK or have a post-PowerPC chip, then alloca.h exists. */
+#if ( (MAC_OS_X_VERSION_MIN_REQUIRED >= 1030) || (!defined(__POWERPC__)) )
+#define HAVE_ALLOCA_H          1
+#endif
+#define HAVE_SYS_TYPES_H       1
+#define HAVE_STDIO_H   1
+#define STDC_HEADERS   1
+#define HAVE_STRING_H  1
+#define HAVE_INTTYPES_H        1
+#define HAVE_STDINT_H  1
+#define HAVE_CTYPE_H   1
+#define HAVE_MATH_H    1
+#define HAVE_SIGNAL_H  1
+
+/* C library functions */
+#define HAVE_MALLOC    1
+#define HAVE_CALLOC    1
+#define HAVE_REALLOC   1
+#define HAVE_FREE      1
+#define HAVE_ALLOCA    1
+#define HAVE_GETENV    1
+#define HAVE_PUTENV    1
+#define HAVE_UNSETENV  1
+#define HAVE_QSORT     1
+#define HAVE_ABS       1
+#define HAVE_BCOPY     1
+#define HAVE_MEMSET    1
+#define HAVE_MEMCPY    1
+#define HAVE_MEMMOVE   1
+#define HAVE_MEMCMP    1
+#define HAVE_STRLEN    1
+#define HAVE_STRLCPY   1
+#define HAVE_STRLCAT   1
+#define HAVE_STRDUP    1
+#define HAVE_STRCHR    1
+#define HAVE_STRRCHR   1
+#define HAVE_STRSTR    1
+#define HAVE_STRTOL    1
+#define HAVE_STRTOUL   1
+#define HAVE_STRTOLL   1
+#define HAVE_STRTOULL  1
+#define HAVE_STRTOD    1
+#define HAVE_ATOI      1
+#define HAVE_ATOF      1
+#define HAVE_STRCMP    1
+#define HAVE_STRNCMP   1
+#define HAVE_STRCASECMP        1
+#define HAVE_STRNCASECMP 1
+#define HAVE_SSCANF    1
+#define HAVE_SNPRINTF  1
+#define HAVE_VSNPRINTF 1
+#define HAVE_SIGACTION 1
+#define HAVE_SETJMP    1
+#define HAVE_NANOSLEEP 1
+
+/* Enable various audio drivers */
+#define SDL_AUDIO_DRIVER_COREAUDIO     1
+#define SDL_AUDIO_DRIVER_SNDMGR        1
+#define SDL_AUDIO_DRIVER_DISK  1
+#define SDL_AUDIO_DRIVER_DUMMY 1
+
+/* Enable various cdrom drivers */
+#define SDL_CDROM_MACOSX       1
+
+/* Enable various input drivers */
+#define SDL_JOYSTICK_IOKIT     1
+
+/* Enable various shared object loading systems */
+#ifdef __ppc__
+/* For Mac OS X 10.2 compatibility */
+#define SDL_LOADSO_DLCOMPAT    1
+#else
+#define SDL_LOADSO_DLOPEN      1
+#endif
+
+/* Enable various threading systems */
+#define SDL_THREAD_PTHREAD     1
+#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX     1
+
+/* Enable various timer systems */
+#define SDL_TIMER_UNIX 1
+
+/* Enable various video drivers */
+#define SDL_VIDEO_DRIVER_DUMMY 1
+#if ((defined TARGET_API_MAC_CARBON) && (TARGET_API_MAC_CARBON))
+#define SDL_VIDEO_DRIVER_TOOLBOX       1
+#else
+#define SDL_VIDEO_DRIVER_QUARTZ        1
+#endif
+
+/* Enable OpenGL support */
+#define SDL_VIDEO_OPENGL       1
+
+/* Enable assembly routines */
+#define SDL_ASSEMBLY_ROUTINES  1
+#ifdef __ppc__
+#define SDL_ALTIVEC_BLITTERS   1
+#endif
+
+#endif /* _SDL_config_macosx_h */
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_config_os2.h b/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_config_os2.h
new file mode 100644 (file)
index 0000000..8cdea9f
--- /dev/null
@@ -0,0 +1,141 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifndef _SDL_config_os2_h
+#define _SDL_config_os2_h
+
+#include "SDL_platform.h"
+
+/* This is a set of defines to configure the SDL features */
+
+typedef signed char         int8_t;
+typedef unsigned char       uint8_t;
+typedef signed short        int16_t;
+typedef unsigned short      uint16_t;
+typedef signed int          int32_t;
+typedef unsigned int        uint32_t;
+typedef unsigned int        size_t;
+typedef unsigned long       uintptr_t;
+typedef signed long long    int64_t;
+typedef unsigned long long  uint64_t;
+
+#define SDL_HAS_64BIT_TYPE     1
+
+/* Use Watcom's LIBC */
+#define HAVE_LIBC 1
+
+/* Useful headers */
+#define HAVE_SYS_TYPES_H 1
+#define HAVE_STDIO_H 1
+#define STDC_HEADERS 1
+#define HAVE_STDLIB_H 1
+#define HAVE_STDARG_H 1
+#define HAVE_MALLOC_H 1
+#define HAVE_MEMORY_H 1
+#define HAVE_STRING_H 1
+#define HAVE_STRINGS_H 1
+#define HAVE_INTTYPES_H 1
+#define HAVE_STDINT_H 1
+#define HAVE_CTYPE_H 1
+#define HAVE_MATH_H 1
+#define HAVE_SIGNAL_H 1
+
+/* C library functions */
+#define HAVE_MALLOC 1
+#define HAVE_CALLOC 1
+#define HAVE_REALLOC 1
+#define HAVE_FREE 1
+#define HAVE_ALLOCA 1
+#define HAVE_GETENV 1
+#define HAVE_PUTENV 1
+#define HAVE_UNSETENV 1
+#define HAVE_QSORT 1
+#define HAVE_ABS 1
+#define HAVE_BCOPY 1
+#define HAVE_MEMSET 1
+#define HAVE_MEMCPY 1
+#define HAVE_MEMMOVE 1
+#define HAVE_MEMCMP 1
+#define HAVE_STRLEN 1
+#define HAVE_STRLCPY 1
+#define HAVE_STRLCAT 1
+#define HAVE_STRDUP 1
+#define HAVE__STRREV 1
+#define HAVE__STRUPR 1
+#define HAVE__STRLWR 1
+#define HAVE_INDEX 1
+#define HAVE_RINDEX 1
+#define HAVE_STRCHR 1
+#define HAVE_STRRCHR 1
+#define HAVE_STRSTR 1
+#define HAVE_ITOA 1
+#define HAVE__LTOA 1
+#define HAVE__UITOA 1
+#define HAVE__ULTOA 1
+#define HAVE_STRTOL 1
+#define HAVE__I64TOA 1
+#define HAVE__UI64TOA 1
+#define HAVE_STRTOLL 1
+#define HAVE_STRTOD 1
+#define HAVE_ATOI 1
+#define HAVE_ATOF 1
+#define HAVE_STRCMP 1
+#define HAVE_STRNCMP 1
+#define HAVE_STRICMP 1
+#define HAVE_STRCASECMP 1
+#define HAVE_SSCANF 1
+#define HAVE_SNPRINTF 1
+#define HAVE_VSNPRINTF 1
+#define HAVE_SETJMP 1
+#define HAVE_CLOCK_GETTIME 1
+
+/* Enable various audio drivers */
+#define SDL_AUDIO_DRIVER_DART  1
+#define SDL_AUDIO_DRIVER_DISK  1
+#define SDL_AUDIO_DRIVER_DUMMY 1
+
+/* Enable various cdrom drivers */
+#define SDL_CDROM_OS2  1
+
+/* Enable various input drivers */
+#define SDL_JOYSTICK_OS2       1
+
+/* Enable various shared object loading systems */
+#define SDL_LOADSO_OS2 1
+
+/* Enable various threading systems */
+#define SDL_THREAD_OS2 1
+
+/* Enable various timer systems */
+#define SDL_TIMER_OS2  1
+
+/* Enable various video drivers */
+#define SDL_VIDEO_DRIVER_DUMMY 1
+#define SDL_VIDEO_DRIVER_OS2FS 1
+
+/* Enable OpenGL support */
+/* Nothing here yet for OS/2... :( */
+
+/* Enable assembly routines where available */
+#define SDL_ASSEMBLY_ROUTINES  1
+
+#endif /* _SDL_config_os2_h */
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_config_win32.h b/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_config_win32.h
new file mode 100644 (file)
index 0000000..cfb44d2
--- /dev/null
@@ -0,0 +1,180 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifndef _SDL_config_win32_h
+#define _SDL_config_win32_h
+
+#include "SDL_platform.h"
+
+/* This is a set of defines to configure the SDL features */
+
+#if defined(__GNUC__) || defined(__DMC__)
+#define HAVE_STDINT_H  1
+#elif defined(_MSC_VER)
+typedef signed __int8          int8_t;
+typedef unsigned __int8                uint8_t;
+typedef signed __int16         int16_t;
+typedef unsigned __int16       uint16_t;
+typedef signed __int32         int32_t;
+typedef unsigned __int32       uint32_t;
+typedef signed __int64         int64_t;
+typedef unsigned __int64       uint64_t;
+#ifndef _UINTPTR_T_DEFINED
+#ifdef  _WIN64
+typedef unsigned __int64    uintptr_t;
+#else
+typedef unsigned int   uintptr_t;
+#endif
+#define _UINTPTR_T_DEFINED
+#endif
+/* Older Visual C++ headers don't have the Win64-compatible typedefs... */
+#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR)))
+#define DWORD_PTR DWORD
+#endif
+#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR)))
+#define LONG_PTR LONG
+#endif
+#else  /* !__GNUC__ && !_MSC_VER */
+typedef signed char int8_t;
+typedef unsigned char uint8_t;
+typedef signed short int16_t;
+typedef unsigned short uint16_t;
+typedef signed int int32_t;
+typedef unsigned int uint32_t;
+typedef signed long long int64_t;
+typedef unsigned long long uint64_t;
+#ifndef _SIZE_T_DEFINED_
+#define _SIZE_T_DEFINED_
+typedef unsigned int size_t;
+#endif
+typedef unsigned int uintptr_t;
+#endif /* __GNUC__ || _MSC_VER */
+#define SDL_HAS_64BIT_TYPE     1
+
+/* Enabled for SDL 1.2 (binary compatibility) */
+#define HAVE_LIBC      1
+#ifdef HAVE_LIBC
+/* Useful headers */
+#define HAVE_STDIO_H 1
+#define STDC_HEADERS 1
+#define HAVE_STRING_H 1
+#define HAVE_CTYPE_H 1
+#define HAVE_MATH_H 1
+#ifndef _WIN32_WCE
+#define HAVE_SIGNAL_H 1
+#endif
+
+/* C library functions */
+#define HAVE_MALLOC 1
+#define HAVE_CALLOC 1
+#define HAVE_REALLOC 1
+#define HAVE_FREE 1
+#define HAVE_ALLOCA 1
+#define HAVE_QSORT 1
+#define HAVE_ABS 1
+#define HAVE_MEMSET 1
+#define HAVE_MEMCPY 1
+#define HAVE_MEMMOVE 1
+#define HAVE_MEMCMP 1
+#define HAVE_STRLEN 1
+#define HAVE__STRREV 1
+#define HAVE__STRUPR 1
+#define HAVE__STRLWR 1
+#define HAVE_STRCHR 1
+#define HAVE_STRRCHR 1
+#define HAVE_STRSTR 1
+#define HAVE_ITOA 1
+#define HAVE__LTOA 1
+#define HAVE__ULTOA 1
+#define HAVE_STRTOL 1
+#define HAVE_STRTOUL 1
+#define HAVE_STRTOLL 1
+#define HAVE_STRTOD 1
+#define HAVE_ATOI 1
+#define HAVE_ATOF 1
+#define HAVE_STRCMP 1
+#define HAVE_STRNCMP 1
+#define HAVE__STRICMP 1
+#define HAVE__STRNICMP 1
+#define HAVE_SSCANF 1
+#else
+#define HAVE_STDARG_H  1
+#define HAVE_STDDEF_H  1
+#endif
+
+/* Enable various audio drivers */
+#ifndef _WIN32_WCE
+#define SDL_AUDIO_DRIVER_DSOUND        1
+#endif
+#define SDL_AUDIO_DRIVER_WAVEOUT       1
+#define SDL_AUDIO_DRIVER_DISK  1
+#define SDL_AUDIO_DRIVER_DUMMY 1
+
+/* Enable various cdrom drivers */
+#ifdef _WIN32_WCE
+#define SDL_CDROM_DISABLED      1
+#else
+#define SDL_CDROM_WIN32                1
+#endif
+
+/* Enable various input drivers */
+#ifdef _WIN32_WCE
+#define SDL_JOYSTICK_DISABLED   1
+#else
+#define SDL_JOYSTICK_WINMM     1
+#endif
+
+/* Enable various shared object loading systems */
+#define SDL_LOADSO_WIN32       1
+
+/* Enable various threading systems */
+#define SDL_THREAD_WIN32       1
+
+/* Enable various timer systems */
+#ifdef _WIN32_WCE
+#define SDL_TIMER_WINCE        1
+#else
+#define SDL_TIMER_WIN32        1
+#endif
+
+/* Enable various video drivers */
+#ifdef _WIN32_WCE
+#define SDL_VIDEO_DRIVER_GAPI  1
+#endif
+#ifndef _WIN32_WCE
+#define SDL_VIDEO_DRIVER_DDRAW 1
+#endif
+#define SDL_VIDEO_DRIVER_DUMMY 1
+#define SDL_VIDEO_DRIVER_WINDIB        1
+
+/* Enable OpenGL support */
+#ifndef _WIN32_WCE
+#define SDL_VIDEO_OPENGL       1
+#define SDL_VIDEO_OPENGL_WGL   1
+#endif
+
+/* Enable assembly routines (Win64 doesn't have inline asm) */
+#ifndef _WIN64
+#define SDL_ASSEMBLY_ROUTINES  1
+#endif
+
+#endif /* _SDL_config_win32_h */
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_copying.h b/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_copying.h
new file mode 100644 (file)
index 0000000..39e122d
--- /dev/null
@@ -0,0 +1,22 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_cpuinfo.h b/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_cpuinfo.h
new file mode 100644 (file)
index 0000000..72acbdd
--- /dev/null
@@ -0,0 +1,75 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+/* CPU feature detection for SDL                                       */
+
+#ifndef _SDL_cpuinfo_h
+#define _SDL_cpuinfo_h
+
+#include "SDL_stdinc.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* This function returns true if the CPU has the RDTSC instruction
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasRDTSC(void);
+
+/* This function returns true if the CPU has MMX features
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasMMX(void);
+
+/* This function returns true if the CPU has MMX Ext. features
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasMMXExt(void);
+
+/* This function returns true if the CPU has 3DNow features
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNow(void);
+
+/* This function returns true if the CPU has 3DNow! Ext. features
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNowExt(void);
+
+/* This function returns true if the CPU has SSE features
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE(void);
+
+/* This function returns true if the CPU has SSE2 features
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE2(void);
+
+/* This function returns true if the CPU has AltiVec features
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasAltiVec(void);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_cpuinfo_h */
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_endian.h b/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_endian.h
new file mode 100644 (file)
index 0000000..8f8db4c
--- /dev/null
@@ -0,0 +1,194 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* Functions for reading and writing endian-specific values */
+
+#ifndef _SDL_endian_h
+#define _SDL_endian_h
+
+#include "SDL_stdinc.h"
+
+/* The two types of endianness */
+#define SDL_LIL_ENDIAN 1234
+#define SDL_BIG_ENDIAN 4321
+
+#ifndef SDL_BYTEORDER  /* Not defined in SDL_config.h? */
+#if defined(__hppa__) || \
+    defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \
+    (defined(__MIPS__) && defined(__MISPEB__)) || \
+    defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \
+    defined(__sparc__)
+#define SDL_BYTEORDER  SDL_BIG_ENDIAN
+#else
+#define SDL_BYTEORDER  SDL_LIL_ENDIAN
+#endif
+#endif /* !SDL_BYTEORDER */
+
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Use inline functions for compilers that support them, and static
+   functions for those that do not.  Because these functions become
+   static for compilers that do not support inline functions, this
+   header should only be included in files that actually use them.
+*/
+#if defined(__GNUC__) && defined(__i386__) && \
+   !(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */)
+static __inline__ Uint16 SDL_Swap16(Uint16 x)
+{
+       __asm__("xchgb %b0,%h0" : "=q" (x) :  "0" (x));
+       return x;
+}
+#elif defined(__GNUC__) && defined(__x86_64__)
+static __inline__ Uint16 SDL_Swap16(Uint16 x)
+{
+       __asm__("xchgb %b0,%h0" : "=Q" (x) :  "0" (x));
+       return x;
+}
+#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
+static __inline__ Uint16 SDL_Swap16(Uint16 x)
+{
+       Uint16 result;
+
+       __asm__("rlwimi %0,%2,8,16,23" : "=&r" (result) : "0" (x >> 8), "r" (x));
+       return result;
+}
+#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__))
+static __inline__ Uint16 SDL_Swap16(Uint16 x)
+{
+       __asm__("rorw #8,%0" : "=d" (x) :  "0" (x) : "cc");
+       return x;
+}
+#else
+static __inline__ Uint16 SDL_Swap16(Uint16 x) {
+       return((x<<8)|(x>>8));
+}
+#endif
+
+#if defined(__GNUC__) && defined(__i386__) && \
+   !(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */)
+static __inline__ Uint32 SDL_Swap32(Uint32 x)
+{
+       __asm__("bswap %0" : "=r" (x) : "0" (x));
+       return x;
+}
+#elif defined(__GNUC__) && defined(__x86_64__)
+static __inline__ Uint32 SDL_Swap32(Uint32 x)
+{
+       __asm__("bswapl %0" : "=r" (x) : "0" (x));
+       return x;
+}
+#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
+static __inline__ Uint32 SDL_Swap32(Uint32 x)
+{
+       Uint32 result;
+
+       __asm__("rlwimi %0,%2,24,16,23" : "=&r" (result) : "0" (x>>24), "r" (x));
+       __asm__("rlwimi %0,%2,8,8,15"   : "=&r" (result) : "0" (result),    "r" (x));
+       __asm__("rlwimi %0,%2,24,0,7"   : "=&r" (result) : "0" (result),    "r" (x));
+       return result;
+}
+#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__))
+static __inline__ Uint32 SDL_Swap32(Uint32 x)
+{
+       __asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0" : "=d" (x) :  "0" (x) : "cc");
+       return x;
+}
+#else
+static __inline__ Uint32 SDL_Swap32(Uint32 x) {
+       return((x<<24)|((x<<8)&0x00FF0000)|((x>>8)&0x0000FF00)|(x>>24));
+}
+#endif
+
+#ifdef SDL_HAS_64BIT_TYPE
+#if defined(__GNUC__) && defined(__i386__) && \
+   !(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */)
+static __inline__ Uint64 SDL_Swap64(Uint64 x)
+{
+       union { 
+               struct { Uint32 a,b; } s;
+               Uint64 u;
+       } v;
+       v.u = x;
+       __asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1" 
+               : "=r" (v.s.a), "=r" (v.s.b) 
+               : "0" (v.s.a), "1" (v.s.b)); 
+       return v.u;
+}
+#elif defined(__GNUC__) && defined(__x86_64__)
+static __inline__ Uint64 SDL_Swap64(Uint64 x)
+{
+       __asm__("bswapq %0" : "=r" (x) : "0" (x));
+       return x;
+}
+#else
+static __inline__ Uint64 SDL_Swap64(Uint64 x)
+{
+       Uint32 hi, lo;
+
+       /* Separate into high and low 32-bit values and swap them */
+       lo = (Uint32)(x&0xFFFFFFFF);
+       x >>= 32;
+       hi = (Uint32)(x&0xFFFFFFFF);
+       x = SDL_Swap32(lo);
+       x <<= 32;
+       x |= SDL_Swap32(hi);
+       return(x);
+}
+#endif
+#else
+/* This is mainly to keep compilers from complaining in SDL code.
+   If there is no real 64-bit datatype, then compilers will complain about
+   the fake 64-bit datatype that SDL provides when it compiles user code.
+*/
+#define SDL_Swap64(X)  (X)
+#endif /* SDL_HAS_64BIT_TYPE */
+
+
+/* Byteswap item from the specified endianness to the native endianness */
+#if SDL_BYTEORDER == SDL_LIL_ENDIAN
+#define SDL_SwapLE16(X)        (X)
+#define SDL_SwapLE32(X)        (X)
+#define SDL_SwapLE64(X)        (X)
+#define SDL_SwapBE16(X)        SDL_Swap16(X)
+#define SDL_SwapBE32(X)        SDL_Swap32(X)
+#define SDL_SwapBE64(X)        SDL_Swap64(X)
+#else
+#define SDL_SwapLE16(X)        SDL_Swap16(X)
+#define SDL_SwapLE32(X)        SDL_Swap32(X)
+#define SDL_SwapLE64(X)        SDL_Swap64(X)
+#define SDL_SwapBE16(X)        (X)
+#define SDL_SwapBE32(X)        (X)
+#define SDL_SwapBE64(X)        (X)
+#endif
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_endian_h */
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_error.h b/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_error.h
new file mode 100644 (file)
index 0000000..26d6bfa
--- /dev/null
@@ -0,0 +1,61 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* Simple error message routines for SDL */
+
+#ifndef _SDL_error_h
+#define _SDL_error_h
+
+#include "SDL_stdinc.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Public functions */
+extern DECLSPEC void SDLCALL SDL_SetError(const char *fmt, ...);
+extern DECLSPEC char * SDLCALL SDL_GetError(void);
+extern DECLSPEC void SDLCALL SDL_ClearError(void);
+
+/* Private error message function - used internally */
+#define SDL_OutOfMemory()      SDL_Error(SDL_ENOMEM)
+#define SDL_Unsupported()      SDL_Error(SDL_UNSUPPORTED)
+typedef enum {
+       SDL_ENOMEM,
+       SDL_EFREAD,
+       SDL_EFWRITE,
+       SDL_EFSEEK,
+       SDL_UNSUPPORTED,
+       SDL_LASTERROR
+} SDL_errorcode;
+extern DECLSPEC void SDLCALL SDL_Error(SDL_errorcode code);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_error_h */
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_events.h b/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_events.h
new file mode 100644 (file)
index 0000000..9fe918c
--- /dev/null
@@ -0,0 +1,337 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* Include file for SDL event handling */
+
+#ifndef _SDL_events_h
+#define _SDL_events_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_active.h"
+#include "SDL_keyboard.h"
+#include "SDL_mouse.h"
+#include "SDL_joystick.h"
+#include "SDL_quit.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* General keyboard/mouse state definitions */
+#define SDL_RELEASED   0
+#define SDL_PRESSED    1
+
+/* Event enumerations */
+typedef enum {
+       SDL_NOEVENT = 0,                        /* Unused (do not remove) */
+       SDL_ACTIVEEVENT,                        /* Application loses/gains visibility */
+       SDL_KEYDOWN,                    /* Keys pressed */
+       SDL_KEYUP,                      /* Keys released */
+       SDL_MOUSEMOTION,                        /* Mouse moved */
+       SDL_MOUSEBUTTONDOWN,            /* Mouse button pressed */
+       SDL_MOUSEBUTTONUP,              /* Mouse button released */
+       SDL_JOYAXISMOTION,              /* Joystick axis motion */
+       SDL_JOYBALLMOTION,              /* Joystick trackball motion */
+       SDL_JOYHATMOTION,               /* Joystick hat position change */
+       SDL_JOYBUTTONDOWN,              /* Joystick button pressed */
+       SDL_JOYBUTTONUP,                        /* Joystick button released */
+       SDL_QUIT,                       /* User-requested quit */
+       SDL_SYSWMEVENT,                 /* System specific event */
+       SDL_EVENT_RESERVEDA,            /* Reserved for future use.. */
+       SDL_EVENT_RESERVEDB,            /* Reserved for future use.. */
+       SDL_VIDEORESIZE,                        /* User resized video mode */
+       SDL_VIDEOEXPOSE,                        /* Screen needs to be redrawn */
+       SDL_EVENT_RESERVED2,            /* Reserved for future use.. */
+       SDL_EVENT_RESERVED3,            /* Reserved for future use.. */
+       SDL_EVENT_RESERVED4,            /* Reserved for future use.. */
+       SDL_EVENT_RESERVED5,            /* Reserved for future use.. */
+       SDL_EVENT_RESERVED6,            /* Reserved for future use.. */
+       SDL_EVENT_RESERVED7,            /* Reserved for future use.. */
+       /* Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */
+       SDL_USEREVENT = 24,
+       /* This last event is only for bounding internal arrays
+         It is the number of bits in the event mask datatype -- Uint32
+        */
+       SDL_NUMEVENTS = 32
+} SDL_EventType;
+
+/* Predefined event masks */
+#define SDL_EVENTMASK(X)       (1<<(X))
+typedef enum {
+       SDL_ACTIVEEVENTMASK     = SDL_EVENTMASK(SDL_ACTIVEEVENT),
+       SDL_KEYDOWNMASK         = SDL_EVENTMASK(SDL_KEYDOWN),
+       SDL_KEYUPMASK           = SDL_EVENTMASK(SDL_KEYUP),
+       SDL_KEYEVENTMASK        = SDL_EVENTMASK(SDL_KEYDOWN)|
+                                 SDL_EVENTMASK(SDL_KEYUP),
+       SDL_MOUSEMOTIONMASK     = SDL_EVENTMASK(SDL_MOUSEMOTION),
+       SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN),
+       SDL_MOUSEBUTTONUPMASK   = SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
+       SDL_MOUSEEVENTMASK      = SDL_EVENTMASK(SDL_MOUSEMOTION)|
+                                 SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN)|
+                                 SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
+       SDL_JOYAXISMOTIONMASK   = SDL_EVENTMASK(SDL_JOYAXISMOTION),
+       SDL_JOYBALLMOTIONMASK   = SDL_EVENTMASK(SDL_JOYBALLMOTION),
+       SDL_JOYHATMOTIONMASK    = SDL_EVENTMASK(SDL_JOYHATMOTION),
+       SDL_JOYBUTTONDOWNMASK   = SDL_EVENTMASK(SDL_JOYBUTTONDOWN),
+       SDL_JOYBUTTONUPMASK     = SDL_EVENTMASK(SDL_JOYBUTTONUP),
+       SDL_JOYEVENTMASK        = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
+                                 SDL_EVENTMASK(SDL_JOYBALLMOTION)|
+                                 SDL_EVENTMASK(SDL_JOYHATMOTION)|
+                                 SDL_EVENTMASK(SDL_JOYBUTTONDOWN)|
+                                 SDL_EVENTMASK(SDL_JOYBUTTONUP),
+       SDL_VIDEORESIZEMASK     = SDL_EVENTMASK(SDL_VIDEORESIZE),
+       SDL_VIDEOEXPOSEMASK     = SDL_EVENTMASK(SDL_VIDEOEXPOSE),
+       SDL_QUITMASK            = SDL_EVENTMASK(SDL_QUIT),
+       SDL_SYSWMEVENTMASK      = SDL_EVENTMASK(SDL_SYSWMEVENT)
+} SDL_EventMask ;
+#define SDL_ALLEVENTS          0xFFFFFFFF
+
+/* Application visibility event structure */
+typedef struct SDL_ActiveEvent {
+       Uint8 type;     /* SDL_ACTIVEEVENT */
+       Uint8 gain;     /* Whether given states were gained or lost (1/0) */
+       Uint8 state;    /* A mask of the focus states */
+} SDL_ActiveEvent;
+
+/* Keyboard event structure */
+typedef struct SDL_KeyboardEvent {
+       Uint8 type;     /* SDL_KEYDOWN or SDL_KEYUP */
+       Uint8 which;    /* The keyboard device index */
+       Uint8 state;    /* SDL_PRESSED or SDL_RELEASED */
+       SDL_keysym keysym;
+} SDL_KeyboardEvent;
+
+/* Mouse motion event structure */
+typedef struct SDL_MouseMotionEvent {
+       Uint8 type;     /* SDL_MOUSEMOTION */
+       Uint8 which;    /* The mouse device index */
+       Uint8 state;    /* The current button state */
+       Uint16 x, y;    /* The X/Y coordinates of the mouse */
+       Sint16 xrel;    /* The relative motion in the X direction */
+       Sint16 yrel;    /* The relative motion in the Y direction */
+} SDL_MouseMotionEvent;
+
+/* Mouse button event structure */
+typedef struct SDL_MouseButtonEvent {
+       Uint8 type;     /* SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */
+       Uint8 which;    /* The mouse device index */
+       Uint8 button;   /* The mouse button index */
+       Uint8 state;    /* SDL_PRESSED or SDL_RELEASED */
+       Uint16 x, y;    /* The X/Y coordinates of the mouse at press time */
+} SDL_MouseButtonEvent;
+
+/* Joystick axis motion event structure */
+typedef struct SDL_JoyAxisEvent {
+       Uint8 type;     /* SDL_JOYAXISMOTION */
+       Uint8 which;    /* The joystick device index */
+       Uint8 axis;     /* The joystick axis index */
+       Sint16 value;   /* The axis value (range: -32768 to 32767) */
+} SDL_JoyAxisEvent;
+
+/* Joystick trackball motion event structure */
+typedef struct SDL_JoyBallEvent {
+       Uint8 type;     /* SDL_JOYBALLMOTION */
+       Uint8 which;    /* The joystick device index */
+       Uint8 ball;     /* The joystick trackball index */
+       Sint16 xrel;    /* The relative motion in the X direction */
+       Sint16 yrel;    /* The relative motion in the Y direction */
+} SDL_JoyBallEvent;
+
+/* Joystick hat position change event structure */
+typedef struct SDL_JoyHatEvent {
+       Uint8 type;     /* SDL_JOYHATMOTION */
+       Uint8 which;    /* The joystick device index */
+       Uint8 hat;      /* The joystick hat index */
+       Uint8 value;    /* The hat position value:
+                           SDL_HAT_LEFTUP   SDL_HAT_UP       SDL_HAT_RIGHTUP
+                           SDL_HAT_LEFT     SDL_HAT_CENTERED SDL_HAT_RIGHT
+                           SDL_HAT_LEFTDOWN SDL_HAT_DOWN     SDL_HAT_RIGHTDOWN
+                          Note that zero means the POV is centered.
+                       */
+} SDL_JoyHatEvent;
+
+/* Joystick button event structure */
+typedef struct SDL_JoyButtonEvent {
+       Uint8 type;     /* SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */
+       Uint8 which;    /* The joystick device index */
+       Uint8 button;   /* The joystick button index */
+       Uint8 state;    /* SDL_PRESSED or SDL_RELEASED */
+} SDL_JoyButtonEvent;
+
+/* The "window resized" event
+   When you get this event, you are responsible for setting a new video
+   mode with the new width and height.
+ */
+typedef struct SDL_ResizeEvent {
+       Uint8 type;     /* SDL_VIDEORESIZE */
+       int w;          /* New width */
+       int h;          /* New height */
+} SDL_ResizeEvent;
+
+/* The "screen redraw" event */
+typedef struct SDL_ExposeEvent {
+       Uint8 type;     /* SDL_VIDEOEXPOSE */
+} SDL_ExposeEvent;
+
+/* The "quit requested" event */
+typedef struct SDL_QuitEvent {
+       Uint8 type;     /* SDL_QUIT */
+} SDL_QuitEvent;
+
+/* A user-defined event type */
+typedef struct SDL_UserEvent {
+       Uint8 type;     /* SDL_USEREVENT through SDL_NUMEVENTS-1 */
+       int code;       /* User defined event code */
+       void *data1;    /* User defined data pointer */
+       void *data2;    /* User defined data pointer */
+} SDL_UserEvent;
+
+/* If you want to use this event, you should include SDL_syswm.h */
+struct SDL_SysWMmsg;
+typedef struct SDL_SysWMmsg SDL_SysWMmsg;
+typedef struct SDL_SysWMEvent {
+       Uint8 type;
+       SDL_SysWMmsg *msg;
+} SDL_SysWMEvent;
+
+/* General event structure */
+typedef union SDL_Event {
+       Uint8 type;
+       SDL_ActiveEvent active;
+       SDL_KeyboardEvent key;
+       SDL_MouseMotionEvent motion;
+       SDL_MouseButtonEvent button;
+       SDL_JoyAxisEvent jaxis;
+       SDL_JoyBallEvent jball;
+       SDL_JoyHatEvent jhat;
+       SDL_JoyButtonEvent jbutton;
+       SDL_ResizeEvent resize;
+       SDL_ExposeEvent expose;
+       SDL_QuitEvent quit;
+       SDL_UserEvent user;
+       SDL_SysWMEvent syswm;
+} SDL_Event;
+
+
+/* Function prototypes */
+
+/* Pumps the event loop, gathering events from the input devices.
+   This function updates the event queue and internal input device state.
+   This should only be run in the thread that sets the video mode.
+*/
+extern DECLSPEC void SDLCALL SDL_PumpEvents(void);
+
+/* Checks the event queue for messages and optionally returns them.
+   If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to
+   the back of the event queue.
+   If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front
+   of the event queue, matching 'mask', will be returned and will not
+   be removed from the queue.
+   If 'action' is SDL_GETEVENT, up to 'numevents' events at the front 
+   of the event queue, matching 'mask', will be returned and will be
+   removed from the queue.
+   This function returns the number of events actually stored, or -1
+   if there was an error.  This function is thread-safe.
+*/
+typedef enum {
+       SDL_ADDEVENT,
+       SDL_PEEKEVENT,
+       SDL_GETEVENT
+} SDL_eventaction;
+/* */
+extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents,
+                               SDL_eventaction action, Uint32 mask);
+
+/* Polls for currently pending events, and returns 1 if there are any pending
+   events, or 0 if there are none available.  If 'event' is not NULL, the next
+   event is removed from the queue and stored in that area.
+ */
+extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event *event);
+
+/* Waits indefinitely for the next available event, returning 1, or 0 if there
+   was an error while waiting for events.  If 'event' is not NULL, the next
+   event is removed from the queue and stored in that area.
+ */
+extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event *event);
+
+/* Add an event to the event queue.
+   This function returns 0 on success, or -1 if the event queue was full
+   or there was some other error.
+ */
+extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event *event);
+
+/*
+  This function sets up a filter to process all events before they
+  change internal state and are posted to the internal event queue.
+
+  The filter is protypted as:
+*/
+typedef int (SDLCALL *SDL_EventFilter)(const SDL_Event *event);
+/*
+  If the filter returns 1, then the event will be added to the internal queue.
+  If it returns 0, then the event will be dropped from the queue, but the 
+  internal state will still be updated.  This allows selective filtering of
+  dynamically arriving events.
+
+  WARNING:  Be very careful of what you do in the event filter function, as 
+            it may run in a different thread!
+
+  There is one caveat when dealing with the SDL_QUITEVENT event type.  The
+  event filter is only called when the window manager desires to close the
+  application window.  If the event filter returns 1, then the window will
+  be closed, otherwise the window will remain open if possible.
+  If the quit event is generated by an interrupt signal, it will bypass the
+  internal queue and be delivered to the application at the next event poll.
+*/
+extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter);
+
+/*
+  Return the current event filter - can be used to "chain" filters.
+  If there is no event filter set, this function returns NULL.
+*/
+extern DECLSPEC SDL_EventFilter SDLCALL SDL_GetEventFilter(void);
+
+/*
+  This function allows you to set the state of processing certain events.
+  If 'state' is set to SDL_IGNORE, that event will be automatically dropped
+  from the event queue and will not event be filtered.
+  If 'state' is set to SDL_ENABLE, that event will be processed normally.
+  If 'state' is set to SDL_QUERY, SDL_EventState() will return the 
+  current processing state of the specified event.
+*/
+#define SDL_QUERY      -1
+#define SDL_IGNORE      0
+#define SDL_DISABLE     0
+#define SDL_ENABLE      1
+extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_events_h */
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_getenv.h b/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_getenv.h
new file mode 100644 (file)
index 0000000..853b9ce
--- /dev/null
@@ -0,0 +1,24 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* DEPRECATED */
+#include "SDL_stdinc.h"
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_joystick.h b/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_joystick.h
new file mode 100644 (file)
index 0000000..e4f72f1
--- /dev/null
@@ -0,0 +1,167 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* Include file for SDL joystick event handling */
+
+#ifndef _SDL_joystick_h
+#define _SDL_joystick_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* In order to use these functions, SDL_Init() must have been called
+   with the SDL_INIT_JOYSTICK flag.  This causes SDL to scan the system
+   for joysticks, and load appropriate drivers.
+*/
+
+/* The joystick structure used to identify an SDL joystick */
+struct _SDL_Joystick;
+typedef struct _SDL_Joystick SDL_Joystick;
+
+
+/* Function prototypes */
+/*
+ * Count the number of joysticks attached to the system
+ */
+extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
+
+/*
+ * Get the implementation dependent name of a joystick.
+ * This can be called before any joysticks are opened.
+ * If no name can be found, this function returns NULL.
+ */
+extern DECLSPEC const char * SDLCALL SDL_JoystickName(int device_index);
+
+/*
+ * Open a joystick for use - the index passed as an argument refers to
+ * the N'th joystick on the system.  This index is the value which will
+ * identify this joystick in future joystick events.
+ *
+ * This function returns a joystick identifier, or NULL if an error occurred.
+ */
+extern DECLSPEC SDL_Joystick * SDLCALL SDL_JoystickOpen(int device_index);
+
+/*
+ * Returns 1 if the joystick has been opened, or 0 if it has not.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickOpened(int device_index);
+
+/*
+ * Get the device index of an opened joystick.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickIndex(SDL_Joystick *joystick);
+
+/*
+ * Get the number of general axis controls on a joystick
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick);
+
+/*
+ * Get the number of trackballs on a joystick
+ * Joystick trackballs have only relative motion events associated
+ * with them and their state cannot be polled.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick);
+
+/*
+ * Get the number of POV hats on a joystick
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick);
+
+/*
+ * Get the number of buttons on a joystick
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick);
+
+/*
+ * Update the current state of the open joysticks.
+ * This is called automatically by the event loop if any joystick
+ * events are enabled.
+ */
+extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
+
+/*
+ * Enable/disable joystick event polling.
+ * If joystick events are disabled, you must call SDL_JoystickUpdate()
+ * yourself and check the state of the joystick when you want joystick
+ * information.
+ * The state can be one of SDL_QUERY, SDL_ENABLE or SDL_IGNORE.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
+
+/*
+ * Get the current state of an axis control on a joystick
+ * The state is a value ranging from -32768 to 32767.
+ * The axis indices start at index 0.
+ */
+extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis);
+
+/*
+ * Get the current state of a POV hat on a joystick
+ * The return value is one of the following positions:
+ */
+#define SDL_HAT_CENTERED       0x00
+#define SDL_HAT_UP             0x01
+#define SDL_HAT_RIGHT          0x02
+#define SDL_HAT_DOWN           0x04
+#define SDL_HAT_LEFT           0x08
+#define SDL_HAT_RIGHTUP                (SDL_HAT_RIGHT|SDL_HAT_UP)
+#define SDL_HAT_RIGHTDOWN      (SDL_HAT_RIGHT|SDL_HAT_DOWN)
+#define SDL_HAT_LEFTUP         (SDL_HAT_LEFT|SDL_HAT_UP)
+#define SDL_HAT_LEFTDOWN       (SDL_HAT_LEFT|SDL_HAT_DOWN)
+/*
+ * The hat indices start at index 0.
+ */
+extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, int hat);
+
+/*
+ * Get the ball axis change since the last poll
+ * This returns 0, or -1 if you passed it invalid parameters.
+ * The ball indices start at index 0.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick, int ball, int *dx, int *dy);
+
+/*
+ * Get the current state of a button on a joystick
+ * The button indices start at index 0.
+ */
+extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick, int button);
+
+/*
+ * Close a joystick previously opened with SDL_JoystickOpen()
+ */
+extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_joystick_h */
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_keyboard.h b/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_keyboard.h
new file mode 100644 (file)
index 0000000..1ad7dca
--- /dev/null
@@ -0,0 +1,121 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* Include file for SDL keyboard event handling */
+
+#ifndef _SDL_keyboard_h
+#define _SDL_keyboard_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_keysym.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Keysym structure
+   - The scancode is hardware dependent, and should not be used by general
+     applications.  If no hardware scancode is available, it will be 0.
+
+   - The 'unicode' translated character is only available when character
+     translation is enabled by the SDL_EnableUNICODE() API.  If non-zero,
+     this is a UNICODE character corresponding to the keypress.  If the
+     high 9 bits of the character are 0, then this maps to the equivalent
+     ASCII character:
+       char ch;
+       if ( (keysym.unicode & 0xFF80) == 0 ) {
+               ch = keysym.unicode & 0x7F;
+       } else {
+               An international character..
+       }
+ */
+typedef struct SDL_keysym {
+       Uint8 scancode;                 /* hardware specific scancode */
+       SDLKey sym;                     /* SDL virtual keysym */
+       SDLMod mod;                     /* current key modifiers */
+       Uint16 unicode;                 /* translated character */
+} SDL_keysym;
+
+/* This is the mask which refers to all hotkey bindings */
+#define SDL_ALL_HOTKEYS                0xFFFFFFFF
+
+/* Function prototypes */
+/*
+ * Enable/Disable UNICODE translation of keyboard input.
+ * This translation has some overhead, so translation defaults off.
+ * If 'enable' is 1, translation is enabled.
+ * If 'enable' is 0, translation is disabled.
+ * If 'enable' is -1, the translation state is not changed.
+ * It returns the previous state of keyboard translation.
+ */
+extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable);
+
+/*
+ * Enable/Disable keyboard repeat.  Keyboard repeat defaults to off.
+ * 'delay' is the initial delay in ms between the time when a key is
+ * pressed, and keyboard repeat begins.
+ * 'interval' is the time in ms between keyboard repeat events.
+ */
+#define SDL_DEFAULT_REPEAT_DELAY       500
+#define SDL_DEFAULT_REPEAT_INTERVAL    30
+/*
+ * If 'delay' is set to 0, keyboard repeat is disabled.
+ */
+extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval);
+extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval);
+
+/*
+ * Get a snapshot of the current state of the keyboard.
+ * Returns an array of keystates, indexed by the SDLK_* syms.
+ * Used:
+ *     Uint8 *keystate = SDL_GetKeyState(NULL);
+ *     if ( keystate[SDLK_RETURN] ) ... <RETURN> is pressed.
+ */
+extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys);
+
+/*
+ * Get the current key modifier state
+ */
+extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void);
+
+/*
+ * Set the current key modifier state
+ * This does not change the keyboard state, only the key modifier flags.
+ */
+extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate);
+
+/*
+ * Get the name of an SDL virtual keysym
+ */
+extern DECLSPEC char * SDLCALL SDL_GetKeyName(SDLKey key);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_keyboard_h */
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_keysym.h b/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_keysym.h
new file mode 100644 (file)
index 0000000..ff44a03
--- /dev/null
@@ -0,0 +1,311 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifndef _SDL_keysym_h
+#define _SDL_keysym_h
+
+/* What we really want is a mapping of every raw key on the keyboard.
+   To support international keyboards, we use the range 0xA1 - 0xFF
+   as international virtual keycodes.  We'll follow in the footsteps of X11...
+   The names of the keys
+ */
+typedef enum {
+       /* The keyboard syms have been cleverly chosen to map to ASCII */
+       SDLK_UNKNOWN            = 0,
+       SDLK_FIRST              = 0,
+       SDLK_BACKSPACE          = 8,
+       SDLK_TAB                = 9,
+       SDLK_CLEAR              = 12,
+       SDLK_RETURN             = 13,
+       SDLK_PAUSE              = 19,
+       SDLK_ESCAPE             = 27,
+       SDLK_SPACE              = 32,
+       SDLK_EXCLAIM            = 33,
+       SDLK_QUOTEDBL           = 34,
+       SDLK_HASH               = 35,
+       SDLK_DOLLAR             = 36,
+       SDLK_AMPERSAND          = 38,
+       SDLK_QUOTE              = 39,
+       SDLK_LEFTPAREN          = 40,
+       SDLK_RIGHTPAREN         = 41,
+       SDLK_ASTERISK           = 42,
+       SDLK_PLUS               = 43,
+       SDLK_COMMA              = 44,
+       SDLK_MINUS              = 45,
+       SDLK_PERIOD             = 46,
+       SDLK_SLASH              = 47,
+       SDLK_0                  = 48,
+       SDLK_1                  = 49,
+       SDLK_2                  = 50,
+       SDLK_3                  = 51,
+       SDLK_4                  = 52,
+       SDLK_5                  = 53,
+       SDLK_6                  = 54,
+       SDLK_7                  = 55,
+       SDLK_8                  = 56,
+       SDLK_9                  = 57,
+       SDLK_COLON              = 58,
+       SDLK_SEMICOLON          = 59,
+       SDLK_LESS               = 60,
+       SDLK_EQUALS             = 61,
+       SDLK_GREATER            = 62,
+       SDLK_QUESTION           = 63,
+       SDLK_AT                 = 64,
+       /* 
+          Skip uppercase letters
+        */
+       SDLK_LEFTBRACKET        = 91,
+       SDLK_BACKSLASH          = 92,
+       SDLK_RIGHTBRACKET       = 93,
+       SDLK_CARET              = 94,
+       SDLK_UNDERSCORE         = 95,
+       SDLK_BACKQUOTE          = 96,
+       SDLK_a                  = 97,
+       SDLK_b                  = 98,
+       SDLK_c                  = 99,
+       SDLK_d                  = 100,
+       SDLK_e                  = 101,
+       SDLK_f                  = 102,
+       SDLK_g                  = 103,
+       SDLK_h                  = 104,
+       SDLK_i                  = 105,
+       SDLK_j                  = 106,
+       SDLK_k                  = 107,
+       SDLK_l                  = 108,
+       SDLK_m                  = 109,
+       SDLK_n                  = 110,
+       SDLK_o                  = 111,
+       SDLK_p                  = 112,
+       SDLK_q                  = 113,
+       SDLK_r                  = 114,
+       SDLK_s                  = 115,
+       SDLK_t                  = 116,
+       SDLK_u                  = 117,
+       SDLK_v                  = 118,
+       SDLK_w                  = 119,
+       SDLK_x                  = 120,
+       SDLK_y                  = 121,
+       SDLK_z                  = 122,
+       SDLK_DELETE             = 127,
+       /* End of ASCII mapped keysyms */
+
+       /* International keyboard syms */
+       SDLK_WORLD_0            = 160,          /* 0xA0 */
+       SDLK_WORLD_1            = 161,
+       SDLK_WORLD_2            = 162,
+       SDLK_WORLD_3            = 163,
+       SDLK_WORLD_4            = 164,
+       SDLK_WORLD_5            = 165,
+       SDLK_WORLD_6            = 166,
+       SDLK_WORLD_7            = 167,
+       SDLK_WORLD_8            = 168,
+       SDLK_WORLD_9            = 169,
+       SDLK_WORLD_10           = 170,
+       SDLK_WORLD_11           = 171,
+       SDLK_WORLD_12           = 172,
+       SDLK_WORLD_13           = 173,
+       SDLK_WORLD_14           = 174,
+       SDLK_WORLD_15           = 175,
+       SDLK_WORLD_16           = 176,
+       SDLK_WORLD_17           = 177,
+       SDLK_WORLD_18           = 178,
+       SDLK_WORLD_19           = 179,
+       SDLK_WORLD_20           = 180,
+       SDLK_WORLD_21           = 181,
+       SDLK_WORLD_22           = 182,
+       SDLK_WORLD_23           = 183,
+       SDLK_WORLD_24           = 184,
+       SDLK_WORLD_25           = 185,
+       SDLK_WORLD_26           = 186,
+       SDLK_WORLD_27           = 187,
+       SDLK_WORLD_28           = 188,
+       SDLK_WORLD_29           = 189,
+       SDLK_WORLD_30           = 190,
+       SDLK_WORLD_31           = 191,
+       SDLK_WORLD_32           = 192,
+       SDLK_WORLD_33           = 193,
+       SDLK_WORLD_34           = 194,
+       SDLK_WORLD_35           = 195,
+       SDLK_WORLD_36           = 196,
+       SDLK_WORLD_37           = 197,
+       SDLK_WORLD_38           = 198,
+       SDLK_WORLD_39           = 199,
+       SDLK_WORLD_40           = 200,
+       SDLK_WORLD_41           = 201,
+       SDLK_WORLD_42           = 202,
+       SDLK_WORLD_43           = 203,
+       SDLK_WORLD_44           = 204,
+       SDLK_WORLD_45           = 205,
+       SDLK_WORLD_46           = 206,
+       SDLK_WORLD_47           = 207,
+       SDLK_WORLD_48           = 208,
+       SDLK_WORLD_49           = 209,
+       SDLK_WORLD_50           = 210,
+       SDLK_WORLD_51           = 211,
+       SDLK_WORLD_52           = 212,
+       SDLK_WORLD_53           = 213,
+       SDLK_WORLD_54           = 214,
+       SDLK_WORLD_55           = 215,
+       SDLK_WORLD_56           = 216,
+       SDLK_WORLD_57           = 217,
+       SDLK_WORLD_58           = 218,
+       SDLK_WORLD_59           = 219,
+       SDLK_WORLD_60           = 220,
+       SDLK_WORLD_61           = 221,
+       SDLK_WORLD_62           = 222,
+       SDLK_WORLD_63           = 223,
+       SDLK_WORLD_64           = 224,
+       SDLK_WORLD_65           = 225,
+       SDLK_WORLD_66           = 226,
+       SDLK_WORLD_67           = 227,
+       SDLK_WORLD_68           = 228,
+       SDLK_WORLD_69           = 229,
+       SDLK_WORLD_70           = 230,
+       SDLK_WORLD_71           = 231,
+       SDLK_WORLD_72           = 232,
+       SDLK_WORLD_73           = 233,
+       SDLK_WORLD_74           = 234,
+       SDLK_WORLD_75           = 235,
+       SDLK_WORLD_76           = 236,
+       SDLK_WORLD_77           = 237,
+       SDLK_WORLD_78           = 238,
+       SDLK_WORLD_79           = 239,
+       SDLK_WORLD_80           = 240,
+       SDLK_WORLD_81           = 241,
+       SDLK_WORLD_82           = 242,
+       SDLK_WORLD_83           = 243,
+       SDLK_WORLD_84           = 244,
+       SDLK_WORLD_85           = 245,
+       SDLK_WORLD_86           = 246,
+       SDLK_WORLD_87           = 247,
+       SDLK_WORLD_88           = 248,
+       SDLK_WORLD_89           = 249,
+       SDLK_WORLD_90           = 250,
+       SDLK_WORLD_91           = 251,
+       SDLK_WORLD_92           = 252,
+       SDLK_WORLD_93           = 253,
+       SDLK_WORLD_94           = 254,
+       SDLK_WORLD_95           = 255,          /* 0xFF */
+
+       /* Numeric keypad */
+       SDLK_KP0                = 256,
+       SDLK_KP1                = 257,
+       SDLK_KP2                = 258,
+       SDLK_KP3                = 259,
+       SDLK_KP4                = 260,
+       SDLK_KP5                = 261,
+       SDLK_KP6                = 262,
+       SDLK_KP7                = 263,
+       SDLK_KP8                = 264,
+       SDLK_KP9                = 265,
+       SDLK_KP_PERIOD          = 266,
+       SDLK_KP_DIVIDE          = 267,
+       SDLK_KP_MULTIPLY        = 268,
+       SDLK_KP_MINUS           = 269,
+       SDLK_KP_PLUS            = 270,
+       SDLK_KP_ENTER           = 271,
+       SDLK_KP_EQUALS          = 272,
+
+       /* Arrows + Home/End pad */
+       SDLK_UP                 = 273,
+       SDLK_DOWN               = 274,
+       SDLK_RIGHT              = 275,
+       SDLK_LEFT               = 276,
+       SDLK_INSERT             = 277,
+       SDLK_HOME               = 278,
+       SDLK_END                = 279,
+       SDLK_PAGEUP             = 280,
+       SDLK_PAGEDOWN           = 281,
+
+       /* Function keys */
+       SDLK_F1                 = 282,
+       SDLK_F2                 = 283,
+       SDLK_F3                 = 284,
+       SDLK_F4                 = 285,
+       SDLK_F5                 = 286,
+       SDLK_F6                 = 287,
+       SDLK_F7                 = 288,
+       SDLK_F8                 = 289,
+       SDLK_F9                 = 290,
+       SDLK_F10                = 291,
+       SDLK_F11                = 292,
+       SDLK_F12                = 293,
+       SDLK_F13                = 294,
+       SDLK_F14                = 295,
+       SDLK_F15                = 296,
+
+       /* Key state modifier keys */
+       SDLK_NUMLOCK            = 300,
+       SDLK_CAPSLOCK           = 301,
+       SDLK_SCROLLOCK          = 302,
+       SDLK_RSHIFT             = 303,
+       SDLK_LSHIFT             = 304,
+       SDLK_RCTRL              = 305,
+       SDLK_LCTRL              = 306,
+       SDLK_RALT               = 307,
+       SDLK_LALT               = 308,
+       SDLK_RMETA              = 309,
+       SDLK_LMETA              = 310,
+       SDLK_LSUPER             = 311,          /* Left "Windows" key */
+       SDLK_RSUPER             = 312,          /* Right "Windows" key */
+       SDLK_MODE               = 313,          /* "Alt Gr" key */
+       SDLK_COMPOSE            = 314,          /* Multi-key compose key */
+
+       /* Miscellaneous function keys */
+       SDLK_HELP               = 315,
+       SDLK_PRINT              = 316,
+       SDLK_SYSREQ             = 317,
+       SDLK_BREAK              = 318,
+       SDLK_MENU               = 319,
+       SDLK_POWER              = 320,          /* Power Macintosh power key */
+       SDLK_EURO               = 321,          /* Some european keyboards */
+       SDLK_UNDO               = 322,          /* Atari keyboard has Undo */
+
+       /* Add any other keys here */
+
+       SDLK_LAST
+} SDLKey;
+
+/* Enumeration of valid key mods (possibly OR'd together) */
+typedef enum {
+       KMOD_NONE  = 0x0000,
+       KMOD_LSHIFT= 0x0001,
+       KMOD_RSHIFT= 0x0002,
+       KMOD_LCTRL = 0x0040,
+       KMOD_RCTRL = 0x0080,
+       KMOD_LALT  = 0x0100,
+       KMOD_RALT  = 0x0200,
+       KMOD_LMETA = 0x0400,
+       KMOD_RMETA = 0x0800,
+       KMOD_NUM   = 0x1000,
+       KMOD_CAPS  = 0x2000,
+       KMOD_MODE  = 0x4000,
+       KMOD_RESERVED = 0x8000
+} SDLMod;
+
+#define KMOD_CTRL      (KMOD_LCTRL|KMOD_RCTRL)
+#define KMOD_SHIFT     (KMOD_LSHIFT|KMOD_RSHIFT)
+#define KMOD_ALT       (KMOD_LALT|KMOD_RALT)
+#define KMOD_META      (KMOD_LMETA|KMOD_RMETA)
+
+#endif /* _SDL_keysym_h */
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_loadso.h b/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_loadso.h
new file mode 100644 (file)
index 0000000..ce96449
--- /dev/null
@@ -0,0 +1,74 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+/* System dependent library loading routines                           */
+
+/* Some things to keep in mind:                                        
+   - These functions only work on C function names.  Other languages may
+     have name mangling and intrinsic language support that varies from
+     compiler to compiler.
+   - Make sure you declare your function pointers with the same calling
+     convention as the actual library function.  Your code will crash
+     mysteriously if you do not do this.
+   - Avoid namespace collisions.  If you load a symbol from the library,
+     it is not defined whether or not it goes into the global symbol
+     namespace for the application.  If it does and it conflicts with
+     symbols in your code or other shared libraries, you will not get
+     the results you expect. :)
+*/
+
+
+#ifndef _SDL_loadso_h
+#define _SDL_loadso_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* This function dynamically loads a shared object and returns a pointer
+ * to the object handle (or NULL if there was an error).
+ * The 'sofile' parameter is a system dependent name of the object file.
+ */
+extern DECLSPEC void * SDLCALL SDL_LoadObject(const char *sofile);
+
+/* Given an object handle, this function looks up the address of the
+ * named function in the shared object and returns it.  This address
+ * is no longer valid after calling SDL_UnloadObject().
+ */
+extern DECLSPEC void * SDLCALL SDL_LoadFunction(void *handle, const char *name);
+
+/* Unload a shared object from memory */
+extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_loadso_h */
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_main.h b/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_main.h
new file mode 100644 (file)
index 0000000..cf8b728
--- /dev/null
@@ -0,0 +1,98 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifndef _SDL_main_h
+#define _SDL_main_h
+
+#include "SDL_stdinc.h"
+
+/* Redefine main() on Win32 and MacOS so that it is called by winmain.c */
+
+#if defined(__WIN32__) || \
+    (defined(__MWERKS__) && !defined(__BEOS__)) || \
+    defined(__MACOS__) || defined(__MACOSX__) || \
+    defined(__SYMBIAN32__) || defined(QWS)
+
+#ifdef __cplusplus
+#define C_LINKAGE      "C"
+#else
+#define C_LINKAGE
+#endif /* __cplusplus */
+
+/* The application's main() function must be called with C linkage,
+   and should be declared like this:
+#ifdef __cplusplus
+extern "C"
+#endif
+       int main(int argc, char *argv[])
+       {
+       }
+ */
+#define main   SDL_main
+
+/* The prototype for the application's main() function */
+extern C_LINKAGE int SDL_main(int argc, char *argv[]);
+
+
+/* From the SDL library code -- needed for registering the app on Win32 */
+#ifdef __WIN32__
+
+#include "begin_code.h"
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* This should be called from your WinMain() function, if any */
+extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst);
+/* This can also be called, but is no longer necessary */
+extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
+/* This can also be called, but is no longer necessary (SDL_Quit calls it) */
+extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+#endif
+
+/* From the SDL library code -- needed for registering QuickDraw on MacOS */
+#if defined(__MACOS__)
+
+#include "begin_code.h"
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Forward declaration so we don't need to include QuickDraw.h */
+struct QDGlobals;
+
+/* This should be called from your main() function, if any */
+extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd);
+
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+#endif
+
+#endif /* Need to redefine main()? */
+
+#endif /* _SDL_main_h */
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_mouse.h b/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_mouse.h
new file mode 100644 (file)
index 0000000..019497f
--- /dev/null
@@ -0,0 +1,140 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* Include file for SDL mouse event handling */
+
+#ifndef _SDL_mouse_h
+#define _SDL_mouse_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_video.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef struct WMcursor WMcursor;      /* Implementation dependent */
+typedef struct SDL_Cursor {
+       SDL_Rect area;                  /* The area of the mouse cursor */
+       Sint16 hot_x, hot_y;            /* The "tip" of the cursor */
+       Uint8 *data;                    /* B/W cursor data */
+       Uint8 *mask;                    /* B/W cursor mask */
+       Uint8 *save[2];                 /* Place to save cursor area */
+       WMcursor *wm_cursor;            /* Window-manager cursor */
+} SDL_Cursor;
+
+/* Function prototypes */
+/*
+ * Retrieve the current state of the mouse.
+ * The current button state is returned as a button bitmask, which can
+ * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
+ * current mouse cursor position.  You can pass NULL for either x or y.
+ */
+extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y);
+
+/*
+ * Retrieve the current state of the mouse.
+ * The current button state is returned as a button bitmask, which can
+ * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
+ * mouse deltas since the last call to SDL_GetRelativeMouseState().
+ */
+extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
+
+/*
+ * Set the position of the mouse cursor (generates a mouse motion event)
+ */
+extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y);
+
+/*
+ * Create a cursor using the specified data and mask (in MSB format).
+ * The cursor width must be a multiple of 8 bits.
+ *
+ * The cursor is created in black and white according to the following:
+ * data  mask    resulting pixel on screen
+ *  0     1       White
+ *  1     1       Black
+ *  0     0       Transparent
+ *  1     0       Inverted color if possible, black if not.
+ *
+ * Cursors created with this function must be freed with SDL_FreeCursor().
+ */
+extern DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor
+               (Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);
+
+/*
+ * Set the currently active cursor to the specified one.
+ * If the cursor is currently visible, the change will be immediately 
+ * represented on the display.
+ */
+extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor *cursor);
+
+/*
+ * Returns the currently active cursor.
+ */
+extern DECLSPEC SDL_Cursor * SDLCALL SDL_GetCursor(void);
+
+/*
+ * Deallocates a cursor created with SDL_CreateCursor().
+ */
+extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor *cursor);
+
+/*
+ * Toggle whether or not the cursor is shown on the screen.
+ * The cursor start off displayed, but can be turned off.
+ * SDL_ShowCursor() returns 1 if the cursor was being displayed
+ * before the call, or 0 if it was not.  You can query the current
+ * state by passing a 'toggle' value of -1.
+ */
+extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
+
+/* Used as a mask when testing buttons in buttonstate
+   Button 1:   Left mouse button
+   Button 2:   Middle mouse button
+   Button 3:   Right mouse button
+   Button 4:   Mouse wheel up   (may also be a real button)
+   Button 5:   Mouse wheel down (may also be a real button)
+ */
+#define SDL_BUTTON(X)          (1 << ((X)-1))
+#define SDL_BUTTON_LEFT                1
+#define SDL_BUTTON_MIDDLE      2
+#define SDL_BUTTON_RIGHT       3
+#define SDL_BUTTON_WHEELUP     4
+#define SDL_BUTTON_WHEELDOWN   5
+#define SDL_BUTTON_X1          6
+#define SDL_BUTTON_X2          7
+#define SDL_BUTTON_LMASK       SDL_BUTTON(SDL_BUTTON_LEFT)
+#define SDL_BUTTON_MMASK       SDL_BUTTON(SDL_BUTTON_MIDDLE)
+#define SDL_BUTTON_RMASK       SDL_BUTTON(SDL_BUTTON_RIGHT)
+#define SDL_BUTTON_X1MASK      SDL_BUTTON(SDL_BUTTON_X1)
+#define SDL_BUTTON_X2MASK      SDL_BUTTON(SDL_BUTTON_X2)
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_mouse_h */
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_mutex.h b/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_mutex.h
new file mode 100644 (file)
index 0000000..0016528
--- /dev/null
@@ -0,0 +1,162 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifndef _SDL_mutex_h
+#define _SDL_mutex_h
+
+/* Functions to provide thread synchronization primitives
+
+       These are independent of the other SDL routines.
+*/
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Synchronization functions which can time out return this value
+   if they time out.
+*/
+#define SDL_MUTEX_TIMEDOUT     1
+
+/* This is the timeout value which corresponds to never time out */
+#define SDL_MUTEX_MAXWAIT      (~(Uint32)0)
+
+
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+/* Mutex functions                                               */
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+
+/* The SDL mutex structure, defined in SDL_mutex.c */
+struct SDL_mutex;
+typedef struct SDL_mutex SDL_mutex;
+
+/* Create a mutex, initialized unlocked */
+extern DECLSPEC SDL_mutex * SDLCALL SDL_CreateMutex(void);
+
+/* Lock the mutex  (Returns 0, or -1 on error) */
+#define SDL_LockMutex(m)       SDL_mutexP(m)
+extern DECLSPEC int SDLCALL SDL_mutexP(SDL_mutex *mutex);
+
+/* Unlock the mutex  (Returns 0, or -1 on error)
+   It is an error to unlock a mutex that has not been locked by
+   the current thread, and doing so results in undefined behavior.
+ */
+#define SDL_UnlockMutex(m)     SDL_mutexV(m)
+extern DECLSPEC int SDLCALL SDL_mutexV(SDL_mutex *mutex);
+
+/* Destroy a mutex */
+extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex *mutex);
+
+
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+/* Semaphore functions                                           */
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+
+/* The SDL semaphore structure, defined in SDL_sem.c */
+struct SDL_semaphore;
+typedef struct SDL_semaphore SDL_sem;
+
+/* Create a semaphore, initialized with value, returns NULL on failure. */
+extern DECLSPEC SDL_sem * SDLCALL SDL_CreateSemaphore(Uint32 initial_value);
+
+/* Destroy a semaphore */
+extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem *sem);
+
+/* This function suspends the calling thread until the semaphore pointed 
+ * to by sem has a positive count. It then atomically decreases the semaphore
+ * count.
+ */
+extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem *sem);
+
+/* Non-blocking variant of SDL_SemWait(), returns 0 if the wait succeeds,
+   SDL_MUTEX_TIMEDOUT if the wait would block, and -1 on error.
+*/
+extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem *sem);
+
+/* Variant of SDL_SemWait() with a timeout in milliseconds, returns 0 if
+   the wait succeeds, SDL_MUTEX_TIMEDOUT if the wait does not succeed in
+   the allotted time, and -1 on error.
+   On some platforms this function is implemented by looping with a delay
+   of 1 ms, and so should be avoided if possible.
+*/
+extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem *sem, Uint32 ms);
+
+/* Atomically increases the semaphore's count (not blocking), returns 0,
+   or -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem *sem);
+
+/* Returns the current count of the semaphore */
+extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem *sem);
+
+
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+/* Condition variable functions                                  */
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+
+/* The SDL condition variable structure, defined in SDL_cond.c */
+struct SDL_cond;
+typedef struct SDL_cond SDL_cond;
+
+/* Create a condition variable */
+extern DECLSPEC SDL_cond * SDLCALL SDL_CreateCond(void);
+
+/* Destroy a condition variable */
+extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond *cond);
+
+/* Restart one of the threads that are waiting on the condition variable,
+   returns 0 or -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond *cond);
+
+/* Restart all threads that are waiting on the condition variable,
+   returns 0 or -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond *cond);
+
+/* Wait on the condition variable, unlocking the provided mutex.
+   The mutex must be locked before entering this function!
+   The mutex is re-locked once the condition variable is signaled.
+   Returns 0 when it is signaled, or -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond *cond, SDL_mutex *mut);
+
+/* Waits for at most 'ms' milliseconds, and returns 0 if the condition
+   variable is signaled, SDL_MUTEX_TIMEDOUT if the condition is not
+   signaled in the allotted time, and -1 on error.
+   On some platforms this function is implemented by looping with a delay
+   of 1 ms, and so should be avoided if possible.
+*/
+extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond *cond, SDL_mutex *mutex, Uint32 ms);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_mutex_h */
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_name.h b/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_name.h
new file mode 100644 (file)
index 0000000..511619a
--- /dev/null
@@ -0,0 +1,11 @@
+
+#ifndef _SDLname_h_
+#define _SDLname_h_
+
+#if defined(__STDC__) || defined(__cplusplus)
+#define NeedFunctionPrototypes 1
+#endif
+
+#define SDL_NAME(X)    SDL_##X
+
+#endif /* _SDLname_h_ */
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_opengl.h b/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_opengl.h
new file mode 100644 (file)
index 0000000..36c0a30
--- /dev/null
@@ -0,0 +1,6551 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* This is a simple file to encapsulate the OpenGL API headers */
+
+#include "SDL_config.h"
+
+#ifdef __WIN32__
+#define WIN32_LEAN_AND_MEAN
+#ifndef NOMINMAX
+#define NOMINMAX       /* Don't defined min() and max() */
+#endif
+#include <windows.h>
+#endif
+#ifndef NO_SDL_GLEXT
+#define __glext_h_  /* Don't let gl.h include glext.h */
+#endif
+#if defined(__MACOSX__)
+#include <OpenGL/gl.h> /* Header File For The OpenGL Library */
+#include <OpenGL/glu.h>        /* Header File For The GLU Library */
+#elif defined(__MACOS__)
+#include <gl.h>                /* Header File For The OpenGL Library */
+#include <glu.h>       /* Header File For The GLU Library */
+#else
+#include <GL/gl.h>     /* Header File For The OpenGL Library */
+#include <GL/glu.h>    /* Header File For The GLU Library */
+#endif
+#ifndef NO_SDL_GLEXT
+#undef __glext_h_
+#endif
+
+/* This file taken from "GLext.h" from the Jeff Molofee OpenGL tutorials.
+   It is included here because glext.h is not available on some systems.
+   If you don't want this version included, simply define "NO_SDL_GLEXT"
+ */
+#ifndef NO_SDL_GLEXT
+#if !defined(__glext_h_) && !defined(GL_GLEXT_LEGACY)
+#define __glext_h_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+** 
+** http://oss.sgi.com/projects/FreeB
+** 
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+** 
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+** 
+** Additional Notice Provisions: This software was created using the
+** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
+** not been independently verified as being compliant with the OpenGL(R)
+** version 1.2.1 Specification.
+*/
+
+#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
+#define WIN32_LEAN_AND_MEAN 1
+#include <windows.h>
+#endif
+
+#ifndef APIENTRY
+#define APIENTRY
+#endif
+#ifndef APIENTRYP
+#define APIENTRYP APIENTRY *
+#endif
+#ifndef GLAPI
+#define GLAPI extern
+#endif
+
+/*************************************************************/
+
+/* Header file version number, required by OpenGL ABI for Linux */
+/* glext.h last updated 2005/06/20 */
+/* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */
+#define GL_GLEXT_VERSION 29
+
+#ifndef GL_VERSION_1_2
+#define GL_UNSIGNED_BYTE_3_3_2            0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
+#define GL_UNSIGNED_INT_8_8_8_8           0x8035
+#define GL_UNSIGNED_INT_10_10_10_2        0x8036
+#define GL_RESCALE_NORMAL                 0x803A
+#define GL_TEXTURE_BINDING_3D             0x806A
+#define GL_PACK_SKIP_IMAGES               0x806B
+#define GL_PACK_IMAGE_HEIGHT              0x806C
+#define GL_UNPACK_SKIP_IMAGES             0x806D
+#define GL_UNPACK_IMAGE_HEIGHT            0x806E
+#define GL_TEXTURE_3D                     0x806F
+#define GL_PROXY_TEXTURE_3D               0x8070
+#define GL_TEXTURE_DEPTH                  0x8071
+#define GL_TEXTURE_WRAP_R                 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE            0x8073
+#define GL_UNSIGNED_BYTE_2_3_3_REV        0x8362
+#define GL_UNSIGNED_SHORT_5_6_5           0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV       0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV     0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV     0x8366
+#define GL_UNSIGNED_INT_8_8_8_8_REV       0x8367
+#define GL_UNSIGNED_INT_2_10_10_10_REV    0x8368
+#define GL_BGR                            0x80E0
+#define GL_BGRA                           0x80E1
+#define GL_MAX_ELEMENTS_VERTICES          0x80E8
+#define GL_MAX_ELEMENTS_INDICES           0x80E9
+#define GL_CLAMP_TO_EDGE                  0x812F
+#define GL_TEXTURE_MIN_LOD                0x813A
+#define GL_TEXTURE_MAX_LOD                0x813B
+#define GL_TEXTURE_BASE_LEVEL             0x813C
+#define GL_TEXTURE_MAX_LEVEL              0x813D
+#define GL_LIGHT_MODEL_COLOR_CONTROL      0x81F8
+#define GL_SINGLE_COLOR                   0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR        0x81FA
+#define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY  0x0B13
+#define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY  0x0B23
+#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
+#endif
+
+#ifndef GL_ARB_imaging
+#define GL_CONSTANT_COLOR                 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
+#define GL_CONSTANT_ALPHA                 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
+#define GL_BLEND_COLOR                    0x8005
+#define GL_FUNC_ADD                       0x8006
+#define GL_MIN                            0x8007
+#define GL_MAX                            0x8008
+#define GL_BLEND_EQUATION                 0x8009
+#define GL_FUNC_SUBTRACT                  0x800A
+#define GL_FUNC_REVERSE_SUBTRACT          0x800B
+#define GL_CONVOLUTION_1D                 0x8010
+#define GL_CONVOLUTION_2D                 0x8011
+#define GL_SEPARABLE_2D                   0x8012
+#define GL_CONVOLUTION_BORDER_MODE        0x8013
+#define GL_CONVOLUTION_FILTER_SCALE       0x8014
+#define GL_CONVOLUTION_FILTER_BIAS        0x8015
+#define GL_REDUCE                         0x8016
+#define GL_CONVOLUTION_FORMAT             0x8017
+#define GL_CONVOLUTION_WIDTH              0x8018
+#define GL_CONVOLUTION_HEIGHT             0x8019
+#define GL_MAX_CONVOLUTION_WIDTH          0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT         0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE     0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE   0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE    0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE   0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS      0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS    0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS     0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS    0x8023
+#define GL_HISTOGRAM                      0x8024
+#define GL_PROXY_HISTOGRAM                0x8025
+#define GL_HISTOGRAM_WIDTH                0x8026
+#define GL_HISTOGRAM_FORMAT               0x8027
+#define GL_HISTOGRAM_RED_SIZE             0x8028
+#define GL_HISTOGRAM_GREEN_SIZE           0x8029
+#define GL_HISTOGRAM_BLUE_SIZE            0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE           0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE       0x802C
+#define GL_HISTOGRAM_SINK                 0x802D
+#define GL_MINMAX                         0x802E
+#define GL_MINMAX_FORMAT                  0x802F
+#define GL_MINMAX_SINK                    0x8030
+#define GL_TABLE_TOO_LARGE                0x8031
+#define GL_COLOR_MATRIX                   0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH       0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH   0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE    0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE  0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE   0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE  0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS     0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS   0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS    0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS   0x80BB
+#define GL_COLOR_TABLE                    0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE   0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE  0x80D2
+#define GL_PROXY_COLOR_TABLE              0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
+#define GL_COLOR_TABLE_SCALE              0x80D6
+#define GL_COLOR_TABLE_BIAS               0x80D7
+#define GL_COLOR_TABLE_FORMAT             0x80D8
+#define GL_COLOR_TABLE_WIDTH              0x80D9
+#define GL_COLOR_TABLE_RED_SIZE           0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE         0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE          0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE         0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE     0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE     0x80DF
+#define GL_CONSTANT_BORDER                0x8151
+#define GL_REPLICATE_BORDER               0x8153
+#define GL_CONVOLUTION_BORDER_COLOR       0x8154
+#endif
+
+#ifndef GL_VERSION_1_3
+#define GL_TEXTURE0                       0x84C0
+#define GL_TEXTURE1                       0x84C1
+#define GL_TEXTURE2                       0x84C2
+#define GL_TEXTURE3                       0x84C3
+#define GL_TEXTURE4                       0x84C4
+#define GL_TEXTURE5                       0x84C5
+#define GL_TEXTURE6                       0x84C6
+#define GL_TEXTURE7                       0x84C7
+#define GL_TEXTURE8                       0x84C8
+#define GL_TEXTURE9                       0x84C9
+#define GL_TEXTURE10                      0x84CA
+#define GL_TEXTURE11                      0x84CB
+#define GL_TEXTURE12                      0x84CC
+#define GL_TEXTURE13                      0x84CD
+#define GL_TEXTURE14                      0x84CE
+#define GL_TEXTURE15                      0x84CF
+#define GL_TEXTURE16                      0x84D0
+#define GL_TEXTURE17                      0x84D1
+#define GL_TEXTURE18                      0x84D2
+#define GL_TEXTURE19                      0x84D3
+#define GL_TEXTURE20                      0x84D4
+#define GL_TEXTURE21                      0x84D5
+#define GL_TEXTURE22                      0x84D6
+#define GL_TEXTURE23                      0x84D7
+#define GL_TEXTURE24                      0x84D8
+#define GL_TEXTURE25                      0x84D9
+#define GL_TEXTURE26                      0x84DA
+#define GL_TEXTURE27                      0x84DB
+#define GL_TEXTURE28                      0x84DC
+#define GL_TEXTURE29                      0x84DD
+#define GL_TEXTURE30                      0x84DE
+#define GL_TEXTURE31                      0x84DF
+#define GL_ACTIVE_TEXTURE                 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE          0x84E1
+#define GL_MAX_TEXTURE_UNITS              0x84E2
+#define GL_TRANSPOSE_MODELVIEW_MATRIX     0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX    0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX       0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX         0x84E6
+#define GL_MULTISAMPLE                    0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE            0x809F
+#define GL_SAMPLE_COVERAGE                0x80A0
+#define GL_SAMPLE_BUFFERS                 0x80A8
+#define GL_SAMPLES                        0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
+#define GL_MULTISAMPLE_BIT                0x20000000
+#define GL_NORMAL_MAP                     0x8511
+#define GL_REFLECTION_MAP                 0x8512
+#define GL_TEXTURE_CUBE_MAP               0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP         0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
+#define GL_COMPRESSED_ALPHA               0x84E9
+#define GL_COMPRESSED_LUMINANCE           0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA     0x84EB
+#define GL_COMPRESSED_INTENSITY           0x84EC
+#define GL_COMPRESSED_RGB                 0x84ED
+#define GL_COMPRESSED_RGBA                0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT       0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE  0x86A0
+#define GL_TEXTURE_COMPRESSED             0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
+#define GL_CLAMP_TO_BORDER                0x812D
+#define GL_COMBINE                        0x8570
+#define GL_COMBINE_RGB                    0x8571
+#define GL_COMBINE_ALPHA                  0x8572
+#define GL_SOURCE0_RGB                    0x8580
+#define GL_SOURCE1_RGB                    0x8581
+#define GL_SOURCE2_RGB                    0x8582
+#define GL_SOURCE0_ALPHA                  0x8588
+#define GL_SOURCE1_ALPHA                  0x8589
+#define GL_SOURCE2_ALPHA                  0x858A
+#define GL_OPERAND0_RGB                   0x8590
+#define GL_OPERAND1_RGB                   0x8591
+#define GL_OPERAND2_RGB                   0x8592
+#define GL_OPERAND0_ALPHA                 0x8598
+#define GL_OPERAND1_ALPHA                 0x8599
+#define GL_OPERAND2_ALPHA                 0x859A
+#define GL_RGB_SCALE                      0x8573
+#define GL_ADD_SIGNED                     0x8574
+#define GL_INTERPOLATE                    0x8575
+#define GL_SUBTRACT                       0x84E7
+#define GL_CONSTANT                       0x8576
+#define GL_PRIMARY_COLOR                  0x8577
+#define GL_PREVIOUS                       0x8578
+#define GL_DOT3_RGB                       0x86AE
+#define GL_DOT3_RGBA                      0x86AF
+#endif
+
+#ifndef GL_VERSION_1_4
+#define GL_BLEND_DST_RGB                  0x80C8
+#define GL_BLEND_SRC_RGB                  0x80C9
+#define GL_BLEND_DST_ALPHA                0x80CA
+#define GL_BLEND_SRC_ALPHA                0x80CB
+#define GL_POINT_SIZE_MIN                 0x8126
+#define GL_POINT_SIZE_MAX                 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE      0x8128
+#define GL_POINT_DISTANCE_ATTENUATION     0x8129
+#define GL_GENERATE_MIPMAP                0x8191
+#define GL_GENERATE_MIPMAP_HINT           0x8192
+#define GL_DEPTH_COMPONENT16              0x81A5
+#define GL_DEPTH_COMPONENT24              0x81A6
+#define GL_DEPTH_COMPONENT32              0x81A7
+#define GL_MIRRORED_REPEAT                0x8370
+#define GL_FOG_COORDINATE_SOURCE          0x8450
+#define GL_FOG_COORDINATE                 0x8451
+#define GL_FRAGMENT_DEPTH                 0x8452
+#define GL_CURRENT_FOG_COORDINATE         0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE      0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE    0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER   0x8456
+#define GL_FOG_COORDINATE_ARRAY           0x8457
+#define GL_COLOR_SUM                      0x8458
+#define GL_CURRENT_SECONDARY_COLOR        0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE     0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE     0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE   0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER  0x845D
+#define GL_SECONDARY_COLOR_ARRAY          0x845E
+#define GL_MAX_TEXTURE_LOD_BIAS           0x84FD
+#define GL_TEXTURE_FILTER_CONTROL         0x8500
+#define GL_TEXTURE_LOD_BIAS               0x8501
+#define GL_INCR_WRAP                      0x8507
+#define GL_DECR_WRAP                      0x8508
+#define GL_TEXTURE_DEPTH_SIZE             0x884A
+#define GL_DEPTH_TEXTURE_MODE             0x884B
+#define GL_TEXTURE_COMPARE_MODE           0x884C
+#define GL_TEXTURE_COMPARE_FUNC           0x884D
+#define GL_COMPARE_R_TO_TEXTURE           0x884E
+#endif
+
+#ifndef GL_VERSION_1_5
+#define GL_BUFFER_SIZE                    0x8764
+#define GL_BUFFER_USAGE                   0x8765
+#define GL_QUERY_COUNTER_BITS             0x8864
+#define GL_CURRENT_QUERY                  0x8865
+#define GL_QUERY_RESULT                   0x8866
+#define GL_QUERY_RESULT_AVAILABLE         0x8867
+#define GL_ARRAY_BUFFER                   0x8892
+#define GL_ELEMENT_ARRAY_BUFFER           0x8893
+#define GL_ARRAY_BUFFER_BINDING           0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING    0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING    0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING     0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING     0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING    0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_READ_ONLY                      0x88B8
+#define GL_WRITE_ONLY                     0x88B9
+#define GL_READ_WRITE                     0x88BA
+#define GL_BUFFER_ACCESS                  0x88BB
+#define GL_BUFFER_MAPPED                  0x88BC
+#define GL_BUFFER_MAP_POINTER             0x88BD
+#define GL_STREAM_DRAW                    0x88E0
+#define GL_STREAM_READ                    0x88E1
+#define GL_STREAM_COPY                    0x88E2
+#define GL_STATIC_DRAW                    0x88E4
+#define GL_STATIC_READ                    0x88E5
+#define GL_STATIC_COPY                    0x88E6
+#define GL_DYNAMIC_DRAW                   0x88E8
+#define GL_DYNAMIC_READ                   0x88E9
+#define GL_DYNAMIC_COPY                   0x88EA
+#define GL_SAMPLES_PASSED                 0x8914
+#define GL_FOG_COORD_SRC                  GL_FOG_COORDINATE_SOURCE
+#define GL_FOG_COORD                      GL_FOG_COORDINATE
+#define GL_CURRENT_FOG_COORD              GL_CURRENT_FOG_COORDINATE
+#define GL_FOG_COORD_ARRAY_TYPE           GL_FOG_COORDINATE_ARRAY_TYPE
+#define GL_FOG_COORD_ARRAY_STRIDE         GL_FOG_COORDINATE_ARRAY_STRIDE
+#define GL_FOG_COORD_ARRAY_POINTER        GL_FOG_COORDINATE_ARRAY_POINTER
+#define GL_FOG_COORD_ARRAY                GL_FOG_COORDINATE_ARRAY
+#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
+#define GL_SRC0_RGB                       GL_SOURCE0_RGB
+#define GL_SRC1_RGB                       GL_SOURCE1_RGB
+#define GL_SRC2_RGB                       GL_SOURCE2_RGB
+#define GL_SRC0_ALPHA                     GL_SOURCE0_ALPHA
+#define GL_SRC1_ALPHA                     GL_SOURCE1_ALPHA
+#define GL_SRC2_ALPHA                     GL_SOURCE2_ALPHA
+#endif
+
+#ifndef GL_VERSION_2_0
+#define GL_BLEND_EQUATION_RGB             GL_BLEND_EQUATION
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED    0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE       0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE     0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE       0x8625
+#define GL_CURRENT_VERTEX_ATTRIB          0x8626
+#define GL_VERTEX_PROGRAM_POINT_SIZE      0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE        0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER    0x8645
+#define GL_STENCIL_BACK_FUNC              0x8800
+#define GL_STENCIL_BACK_FAIL              0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
+#define GL_MAX_DRAW_BUFFERS               0x8824
+#define GL_DRAW_BUFFER0                   0x8825
+#define GL_DRAW_BUFFER1                   0x8826
+#define GL_DRAW_BUFFER2                   0x8827
+#define GL_DRAW_BUFFER3                   0x8828
+#define GL_DRAW_BUFFER4                   0x8829
+#define GL_DRAW_BUFFER5                   0x882A
+#define GL_DRAW_BUFFER6                   0x882B
+#define GL_DRAW_BUFFER7                   0x882C
+#define GL_DRAW_BUFFER8                   0x882D
+#define GL_DRAW_BUFFER9                   0x882E
+#define GL_DRAW_BUFFER10                  0x882F
+#define GL_DRAW_BUFFER11                  0x8830
+#define GL_DRAW_BUFFER12                  0x8831
+#define GL_DRAW_BUFFER13                  0x8832
+#define GL_DRAW_BUFFER14                  0x8833
+#define GL_DRAW_BUFFER15                  0x8834
+#define GL_BLEND_EQUATION_ALPHA           0x883D
+#define GL_POINT_SPRITE                   0x8861
+#define GL_COORD_REPLACE                  0x8862
+#define GL_MAX_VERTEX_ATTRIBS             0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_MAX_TEXTURE_COORDS             0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS        0x8872
+#define GL_FRAGMENT_SHADER                0x8B30
+#define GL_VERTEX_SHADER                  0x8B31
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS  0x8B4A
+#define GL_MAX_VARYING_FLOATS             0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_SHADER_TYPE                    0x8B4F
+#define GL_FLOAT_VEC2                     0x8B50
+#define GL_FLOAT_VEC3                     0x8B51
+#define GL_FLOAT_VEC4                     0x8B52
+#define GL_INT_VEC2                       0x8B53
+#define GL_INT_VEC3                       0x8B54
+#define GL_INT_VEC4                       0x8B55
+#define GL_BOOL                           0x8B56
+#define GL_BOOL_VEC2                      0x8B57
+#define GL_BOOL_VEC3                      0x8B58
+#define GL_BOOL_VEC4                      0x8B59
+#define GL_FLOAT_MAT2                     0x8B5A
+#define GL_FLOAT_MAT3                     0x8B5B
+#define GL_FLOAT_MAT4                     0x8B5C
+#define GL_SAMPLER_1D                     0x8B5D
+#define GL_SAMPLER_2D                     0x8B5E
+#define GL_SAMPLER_3D                     0x8B5F
+#define GL_SAMPLER_CUBE                   0x8B60
+#define GL_SAMPLER_1D_SHADOW              0x8B61
+#define GL_SAMPLER_2D_SHADOW              0x8B62
+#define GL_DELETE_STATUS                  0x8B80
+#define GL_COMPILE_STATUS                 0x8B81
+#define GL_LINK_STATUS                    0x8B82
+#define GL_VALIDATE_STATUS                0x8B83
+#define GL_INFO_LOG_LENGTH                0x8B84
+#define GL_ATTACHED_SHADERS               0x8B85
+#define GL_ACTIVE_UNIFORMS                0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH      0x8B87
+#define GL_SHADER_SOURCE_LENGTH           0x8B88
+#define GL_ACTIVE_ATTRIBUTES              0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH    0x8B8A
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_SHADING_LANGUAGE_VERSION       0x8B8C
+#define GL_CURRENT_PROGRAM                0x8B8D
+#define GL_POINT_SPRITE_COORD_ORIGIN      0x8CA0
+#define GL_LOWER_LEFT                     0x8CA1
+#define GL_UPPER_LEFT                     0x8CA2
+#define GL_STENCIL_BACK_REF               0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK         0x8CA5
+#endif
+
+#ifndef GL_ARB_multitexture
+#define GL_TEXTURE0_ARB                   0x84C0
+#define GL_TEXTURE1_ARB                   0x84C1
+#define GL_TEXTURE2_ARB                   0x84C2
+#define GL_TEXTURE3_ARB                   0x84C3
+#define GL_TEXTURE4_ARB                   0x84C4
+#define GL_TEXTURE5_ARB                   0x84C5
+#define GL_TEXTURE6_ARB                   0x84C6
+#define GL_TEXTURE7_ARB                   0x84C7
+#define GL_TEXTURE8_ARB                   0x84C8
+#define GL_TEXTURE9_ARB                   0x84C9
+#define GL_TEXTURE10_ARB                  0x84CA
+#define GL_TEXTURE11_ARB                  0x84CB
+#define GL_TEXTURE12_ARB                  0x84CC
+#define GL_TEXTURE13_ARB                  0x84CD
+#define GL_TEXTURE14_ARB                  0x84CE
+#define GL_TEXTURE15_ARB                  0x84CF
+#define GL_TEXTURE16_ARB                  0x84D0
+#define GL_TEXTURE17_ARB                  0x84D1
+#define GL_TEXTURE18_ARB                  0x84D2
+#define GL_TEXTURE19_ARB                  0x84D3
+#define GL_TEXTURE20_ARB                  0x84D4
+#define GL_TEXTURE21_ARB                  0x84D5
+#define GL_TEXTURE22_ARB                  0x84D6
+#define GL_TEXTURE23_ARB                  0x84D7
+#define GL_TEXTURE24_ARB                  0x84D8
+#define GL_TEXTURE25_ARB                  0x84D9
+#define GL_TEXTURE26_ARB                  0x84DA
+#define GL_TEXTURE27_ARB                  0x84DB
+#define GL_TEXTURE28_ARB                  0x84DC
+#define GL_TEXTURE29_ARB                  0x84DD
+#define GL_TEXTURE30_ARB                  0x84DE
+#define GL_TEXTURE31_ARB                  0x84DF
+#define GL_ACTIVE_TEXTURE_ARB             0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB      0x84E1
+#define GL_MAX_TEXTURE_UNITS_ARB          0x84E2
+#endif
+
+#ifndef GL_ARB_transpose_matrix
+#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB   0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX_ARB     0x84E6
+#endif
+
+#ifndef GL_ARB_multisample
+#define GL_MULTISAMPLE_ARB                0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB   0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_ARB        0x809F
+#define GL_SAMPLE_COVERAGE_ARB            0x80A0
+#define GL_SAMPLE_BUFFERS_ARB             0x80A8
+#define GL_SAMPLES_ARB                    0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE_ARB      0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT_ARB     0x80AB
+#define GL_MULTISAMPLE_BIT_ARB            0x20000000
+#endif
+
+#ifndef GL_ARB_texture_env_add
+#endif
+
+#ifndef GL_ARB_texture_cube_map
+#define GL_NORMAL_MAP_ARB                 0x8511
+#define GL_REFLECTION_MAP_ARB             0x8512
+#define GL_TEXTURE_CUBE_MAP_ARB           0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARB   0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB     0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB  0x851C
+#endif
+
+#ifndef GL_ARB_texture_compression
+#define GL_COMPRESSED_ALPHA_ARB           0x84E9
+#define GL_COMPRESSED_LUMINANCE_ARB       0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
+#define GL_COMPRESSED_INTENSITY_ARB       0x84EC
+#define GL_COMPRESSED_RGB_ARB             0x84ED
+#define GL_COMPRESSED_RGBA_ARB            0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT_ARB   0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
+#define GL_TEXTURE_COMPRESSED_ARB         0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
+#endif
+
+#ifndef GL_ARB_texture_border_clamp
+#define GL_CLAMP_TO_BORDER_ARB            0x812D
+#endif
+
+#ifndef GL_ARB_point_parameters
+#define GL_POINT_SIZE_MIN_ARB             0x8126
+#define GL_POINT_SIZE_MAX_ARB             0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_ARB  0x8128
+#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
+#endif
+
+#ifndef GL_ARB_vertex_blend
+#define GL_MAX_VERTEX_UNITS_ARB           0x86A4
+#define GL_ACTIVE_VERTEX_UNITS_ARB        0x86A5
+#define GL_WEIGHT_SUM_UNITY_ARB           0x86A6
+#define GL_VERTEX_BLEND_ARB               0x86A7
+#define GL_CURRENT_WEIGHT_ARB             0x86A8
+#define GL_WEIGHT_ARRAY_TYPE_ARB          0x86A9
+#define GL_WEIGHT_ARRAY_STRIDE_ARB        0x86AA
+#define GL_WEIGHT_ARRAY_SIZE_ARB          0x86AB
+#define GL_WEIGHT_ARRAY_POINTER_ARB       0x86AC
+#define GL_WEIGHT_ARRAY_ARB               0x86AD
+#define GL_MODELVIEW0_ARB                 0x1700
+#define GL_MODELVIEW1_ARB                 0x850A
+#define GL_MODELVIEW2_ARB                 0x8722
+#define GL_MODELVIEW3_ARB                 0x8723
+#define GL_MODELVIEW4_ARB                 0x8724
+#define GL_MODELVIEW5_ARB                 0x8725
+#define GL_MODELVIEW6_ARB                 0x8726
+#define GL_MODELVIEW7_ARB                 0x8727
+#define GL_MODELVIEW8_ARB                 0x8728
+#define GL_MODELVIEW9_ARB                 0x8729
+#define GL_MODELVIEW10_ARB                0x872A
+#define GL_MODELVIEW11_ARB                0x872B
+#define GL_MODELVIEW12_ARB                0x872C
+#define GL_MODELVIEW13_ARB                0x872D
+#define GL_MODELVIEW14_ARB                0x872E
+#define GL_MODELVIEW15_ARB                0x872F
+#define GL_MODELVIEW16_ARB                0x8730
+#define GL_MODELVIEW17_ARB                0x8731
+#define GL_MODELVIEW18_ARB                0x8732
+#define GL_MODELVIEW19_ARB                0x8733
+#define GL_MODELVIEW20_ARB                0x8734
+#define GL_MODELVIEW21_ARB                0x8735
+#define GL_MODELVIEW22_ARB                0x8736
+#define GL_MODELVIEW23_ARB                0x8737
+#define GL_MODELVIEW24_ARB                0x8738
+#define GL_MODELVIEW25_ARB                0x8739
+#define GL_MODELVIEW26_ARB                0x873A
+#define GL_MODELVIEW27_ARB                0x873B
+#define GL_MODELVIEW28_ARB                0x873C
+#define GL_MODELVIEW29_ARB                0x873D
+#define GL_MODELVIEW30_ARB                0x873E
+#define GL_MODELVIEW31_ARB                0x873F
+#endif
+
+#ifndef GL_ARB_matrix_palette
+#define GL_MATRIX_PALETTE_ARB             0x8840
+#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
+#define GL_MAX_PALETTE_MATRICES_ARB       0x8842
+#define GL_CURRENT_PALETTE_MATRIX_ARB     0x8843
+#define GL_MATRIX_INDEX_ARRAY_ARB         0x8844
+#define GL_CURRENT_MATRIX_INDEX_ARB       0x8845
+#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB    0x8846
+#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB    0x8847
+#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB  0x8848
+#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
+#endif
+
+#ifndef GL_ARB_texture_env_combine
+#define GL_COMBINE_ARB                    0x8570
+#define GL_COMBINE_RGB_ARB                0x8571
+#define GL_COMBINE_ALPHA_ARB              0x8572
+#define GL_SOURCE0_RGB_ARB                0x8580
+#define GL_SOURCE1_RGB_ARB                0x8581
+#define GL_SOURCE2_RGB_ARB                0x8582
+#define GL_SOURCE0_ALPHA_ARB              0x8588
+#define GL_SOURCE1_ALPHA_ARB              0x8589
+#define GL_SOURCE2_ALPHA_ARB              0x858A
+#define GL_OPERAND0_RGB_ARB               0x8590
+#define GL_OPERAND1_RGB_ARB               0x8591
+#define GL_OPERAND2_RGB_ARB               0x8592
+#define GL_OPERAND0_ALPHA_ARB             0x8598
+#define GL_OPERAND1_ALPHA_ARB             0x8599
+#define GL_OPERAND2_ALPHA_ARB             0x859A
+#define GL_RGB_SCALE_ARB                  0x8573
+#define GL_ADD_SIGNED_ARB                 0x8574
+#define GL_INTERPOLATE_ARB                0x8575
+#define GL_SUBTRACT_ARB                   0x84E7
+#define GL_CONSTANT_ARB                   0x8576
+#define GL_PRIMARY_COLOR_ARB              0x8577
+#define GL_PREVIOUS_ARB                   0x8578
+#endif
+
+#ifndef GL_ARB_texture_env_crossbar
+#endif
+
+#ifndef GL_ARB_texture_env_dot3
+#define GL_DOT3_RGB_ARB                   0x86AE
+#define GL_DOT3_RGBA_ARB                  0x86AF
+#endif
+
+#ifndef GL_ARB_texture_mirrored_repeat
+#define GL_MIRRORED_REPEAT_ARB            0x8370
+#endif
+
+#ifndef GL_ARB_depth_texture
+#define GL_DEPTH_COMPONENT16_ARB          0x81A5
+#define GL_DEPTH_COMPONENT24_ARB          0x81A6
+#define GL_DEPTH_COMPONENT32_ARB          0x81A7
+#define GL_TEXTURE_DEPTH_SIZE_ARB         0x884A
+#define GL_DEPTH_TEXTURE_MODE_ARB         0x884B
+#endif
+
+#ifndef GL_ARB_shadow
+#define GL_TEXTURE_COMPARE_MODE_ARB       0x884C
+#define GL_TEXTURE_COMPARE_FUNC_ARB       0x884D
+#define GL_COMPARE_R_TO_TEXTURE_ARB       0x884E
+#endif
+
+#ifndef GL_ARB_shadow_ambient
+#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
+#endif
+
+#ifndef GL_ARB_window_pos
+#endif
+
+#ifndef GL_ARB_vertex_program
+#define GL_COLOR_SUM_ARB                  0x8458
+#define GL_VERTEX_PROGRAM_ARB             0x8620
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB   0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB   0x8625
+#define GL_CURRENT_VERTEX_ATTRIB_ARB      0x8626
+#define GL_PROGRAM_LENGTH_ARB             0x8627
+#define GL_PROGRAM_STRING_ARB             0x8628
+#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
+#define GL_MAX_PROGRAM_MATRICES_ARB       0x862F
+#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
+#define GL_CURRENT_MATRIX_ARB             0x8641
+#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB  0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB    0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
+#define GL_PROGRAM_ERROR_POSITION_ARB     0x864B
+#define GL_PROGRAM_BINDING_ARB            0x8677
+#define GL_MAX_VERTEX_ATTRIBS_ARB         0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
+#define GL_PROGRAM_ERROR_STRING_ARB       0x8874
+#define GL_PROGRAM_FORMAT_ASCII_ARB       0x8875
+#define GL_PROGRAM_FORMAT_ARB             0x8876
+#define GL_PROGRAM_INSTRUCTIONS_ARB       0x88A0
+#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB   0x88A1
+#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
+#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
+#define GL_PROGRAM_TEMPORARIES_ARB        0x88A4
+#define GL_MAX_PROGRAM_TEMPORARIES_ARB    0x88A5
+#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
+#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
+#define GL_PROGRAM_PARAMETERS_ARB         0x88A8
+#define GL_MAX_PROGRAM_PARAMETERS_ARB     0x88A9
+#define GL_PROGRAM_NATIVE_PARAMETERS_ARB  0x88AA
+#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
+#define GL_PROGRAM_ATTRIBS_ARB            0x88AC
+#define GL_MAX_PROGRAM_ATTRIBS_ARB        0x88AD
+#define GL_PROGRAM_NATIVE_ATTRIBS_ARB     0x88AE
+#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
+#define GL_PROGRAM_ADDRESS_REGISTERS_ARB  0x88B0
+#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
+#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
+#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
+#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
+#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
+#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
+#define GL_TRANSPOSE_CURRENT_MATRIX_ARB   0x88B7
+#define GL_MATRIX0_ARB                    0x88C0
+#define GL_MATRIX1_ARB                    0x88C1
+#define GL_MATRIX2_ARB                    0x88C2
+#define GL_MATRIX3_ARB                    0x88C3
+#define GL_MATRIX4_ARB                    0x88C4
+#define GL_MATRIX5_ARB                    0x88C5
+#define GL_MATRIX6_ARB                    0x88C6
+#define GL_MATRIX7_ARB                    0x88C7
+#define GL_MATRIX8_ARB                    0x88C8
+#define GL_MATRIX9_ARB                    0x88C9
+#define GL_MATRIX10_ARB                   0x88CA
+#define GL_MATRIX11_ARB                   0x88CB
+#define GL_MATRIX12_ARB                   0x88CC
+#define GL_MATRIX13_ARB                   0x88CD
+#define GL_MATRIX14_ARB                   0x88CE
+#define GL_MATRIX15_ARB                   0x88CF
+#define GL_MATRIX16_ARB                   0x88D0
+#define GL_MATRIX17_ARB                   0x88D1
+#define GL_MATRIX18_ARB                   0x88D2
+#define GL_MATRIX19_ARB                   0x88D3
+#define GL_MATRIX20_ARB                   0x88D4
+#define GL_MATRIX21_ARB                   0x88D5
+#define GL_MATRIX22_ARB                   0x88D6
+#define GL_MATRIX23_ARB                   0x88D7
+#define GL_MATRIX24_ARB                   0x88D8
+#define GL_MATRIX25_ARB                   0x88D9
+#define GL_MATRIX26_ARB                   0x88DA
+#define GL_MATRIX27_ARB                   0x88DB
+#define GL_MATRIX28_ARB                   0x88DC
+#define GL_MATRIX29_ARB                   0x88DD
+#define GL_MATRIX30_ARB                   0x88DE
+#define GL_MATRIX31_ARB                   0x88DF
+#endif
+
+#ifndef GL_ARB_fragment_program
+#define GL_FRAGMENT_PROGRAM_ARB           0x8804
+#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB   0x8805
+#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB   0x8806
+#define GL_PROGRAM_TEX_INDIRECTIONS_ARB   0x8807
+#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
+#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
+#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
+#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
+#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
+#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
+#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
+#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
+#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
+#define GL_MAX_TEXTURE_COORDS_ARB         0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB    0x8872
+#endif
+
+#ifndef GL_ARB_vertex_buffer_object
+#define GL_BUFFER_SIZE_ARB                0x8764
+#define GL_BUFFER_USAGE_ARB               0x8765
+#define GL_ARRAY_BUFFER_ARB               0x8892
+#define GL_ELEMENT_ARRAY_BUFFER_ARB       0x8893
+#define GL_ARRAY_BUFFER_BINDING_ARB       0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
+#define GL_READ_ONLY_ARB                  0x88B8
+#define GL_WRITE_ONLY_ARB                 0x88B9
+#define GL_READ_WRITE_ARB                 0x88BA
+#define GL_BUFFER_ACCESS_ARB              0x88BB
+#define GL_BUFFER_MAPPED_ARB              0x88BC
+#define GL_BUFFER_MAP_POINTER_ARB         0x88BD
+#define GL_STREAM_DRAW_ARB                0x88E0
+#define GL_STREAM_READ_ARB                0x88E1
+#define GL_STREAM_COPY_ARB                0x88E2
+#define GL_STATIC_DRAW_ARB                0x88E4
+#define GL_STATIC_READ_ARB                0x88E5
+#define GL_STATIC_COPY_ARB                0x88E6
+#define GL_DYNAMIC_DRAW_ARB               0x88E8
+#define GL_DYNAMIC_READ_ARB               0x88E9
+#define GL_DYNAMIC_COPY_ARB               0x88EA
+#endif
+
+#ifndef GL_ARB_occlusion_query
+#define GL_QUERY_COUNTER_BITS_ARB         0x8864
+#define GL_CURRENT_QUERY_ARB              0x8865
+#define GL_QUERY_RESULT_ARB               0x8866
+#define GL_QUERY_RESULT_AVAILABLE_ARB     0x8867
+#define GL_SAMPLES_PASSED_ARB             0x8914
+#endif
+
+#ifndef GL_ARB_shader_objects
+#define GL_PROGRAM_OBJECT_ARB             0x8B40
+#define GL_SHADER_OBJECT_ARB              0x8B48
+#define GL_OBJECT_TYPE_ARB                0x8B4E
+#define GL_OBJECT_SUBTYPE_ARB             0x8B4F
+#define GL_FLOAT_VEC2_ARB                 0x8B50
+#define GL_FLOAT_VEC3_ARB                 0x8B51
+#define GL_FLOAT_VEC4_ARB                 0x8B52
+#define GL_INT_VEC2_ARB                   0x8B53
+#define GL_INT_VEC3_ARB                   0x8B54
+#define GL_INT_VEC4_ARB                   0x8B55
+#define GL_BOOL_ARB                       0x8B56
+#define GL_BOOL_VEC2_ARB                  0x8B57
+#define GL_BOOL_VEC3_ARB                  0x8B58
+#define GL_BOOL_VEC4_ARB                  0x8B59
+#define GL_FLOAT_MAT2_ARB                 0x8B5A
+#define GL_FLOAT_MAT3_ARB                 0x8B5B
+#define GL_FLOAT_MAT4_ARB                 0x8B5C
+#define GL_SAMPLER_1D_ARB                 0x8B5D
+#define GL_SAMPLER_2D_ARB                 0x8B5E
+#define GL_SAMPLER_3D_ARB                 0x8B5F
+#define GL_SAMPLER_CUBE_ARB               0x8B60
+#define GL_SAMPLER_1D_SHADOW_ARB          0x8B61
+#define GL_SAMPLER_2D_SHADOW_ARB          0x8B62
+#define GL_SAMPLER_2D_RECT_ARB            0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW_ARB     0x8B64
+#define GL_OBJECT_DELETE_STATUS_ARB       0x8B80
+#define GL_OBJECT_COMPILE_STATUS_ARB      0x8B81
+#define GL_OBJECT_LINK_STATUS_ARB         0x8B82
+#define GL_OBJECT_VALIDATE_STATUS_ARB     0x8B83
+#define GL_OBJECT_INFO_LOG_LENGTH_ARB     0x8B84
+#define GL_OBJECT_ATTACHED_OBJECTS_ARB    0x8B85
+#define GL_OBJECT_ACTIVE_UNIFORMS_ARB     0x8B86
+#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
+#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
+#endif
+
+#ifndef GL_ARB_vertex_shader
+#define GL_VERTEX_SHADER_ARB              0x8B31
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
+#define GL_MAX_VARYING_FLOATS_ARB         0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
+#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB   0x8B89
+#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
+#endif
+
+#ifndef GL_ARB_fragment_shader
+#define GL_FRAGMENT_SHADER_ARB            0x8B30
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
+#endif
+
+#ifndef GL_ARB_shading_language_100
+#define GL_SHADING_LANGUAGE_VERSION_ARB   0x8B8C
+#endif
+
+#ifndef GL_ARB_texture_non_power_of_two
+#endif
+
+#ifndef GL_ARB_point_sprite
+#define GL_POINT_SPRITE_ARB               0x8861
+#define GL_COORD_REPLACE_ARB              0x8862
+#endif
+
+#ifndef GL_ARB_fragment_program_shadow
+#endif
+
+#ifndef GL_ARB_draw_buffers
+#define GL_MAX_DRAW_BUFFERS_ARB           0x8824
+#define GL_DRAW_BUFFER0_ARB               0x8825
+#define GL_DRAW_BUFFER1_ARB               0x8826
+#define GL_DRAW_BUFFER2_ARB               0x8827
+#define GL_DRAW_BUFFER3_ARB               0x8828
+#define GL_DRAW_BUFFER4_ARB               0x8829
+#define GL_DRAW_BUFFER5_ARB               0x882A
+#define GL_DRAW_BUFFER6_ARB               0x882B
+#define GL_DRAW_BUFFER7_ARB               0x882C
+#define GL_DRAW_BUFFER8_ARB               0x882D
+#define GL_DRAW_BUFFER9_ARB               0x882E
+#define GL_DRAW_BUFFER10_ARB              0x882F
+#define GL_DRAW_BUFFER11_ARB              0x8830
+#define GL_DRAW_BUFFER12_ARB              0x8831
+#define GL_DRAW_BUFFER13_ARB              0x8832
+#define GL_DRAW_BUFFER14_ARB              0x8833
+#define GL_DRAW_BUFFER15_ARB              0x8834
+#endif
+
+#ifndef GL_ARB_texture_rectangle
+#define GL_TEXTURE_RECTANGLE_ARB          0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_ARB  0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_ARB    0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
+#endif
+
+#ifndef GL_ARB_color_buffer_float
+#define GL_RGBA_FLOAT_MODE_ARB            0x8820
+#define GL_CLAMP_VERTEX_COLOR_ARB         0x891A
+#define GL_CLAMP_FRAGMENT_COLOR_ARB       0x891B
+#define GL_CLAMP_READ_COLOR_ARB           0x891C
+#define GL_FIXED_ONLY_ARB                 0x891D
+#endif
+
+#ifndef GL_ARB_half_float_pixel
+#define GL_HALF_FLOAT_ARB                 0x140B
+#endif
+
+#ifndef GL_ARB_texture_float
+#define GL_TEXTURE_RED_TYPE_ARB           0x8C10
+#define GL_TEXTURE_GREEN_TYPE_ARB         0x8C11
+#define GL_TEXTURE_BLUE_TYPE_ARB          0x8C12
+#define GL_TEXTURE_ALPHA_TYPE_ARB         0x8C13
+#define GL_TEXTURE_LUMINANCE_TYPE_ARB     0x8C14
+#define GL_TEXTURE_INTENSITY_TYPE_ARB     0x8C15
+#define GL_TEXTURE_DEPTH_TYPE_ARB         0x8C16
+#define GL_UNSIGNED_NORMALIZED_ARB        0x8C17
+#define GL_RGBA32F_ARB                    0x8814
+#define GL_RGB32F_ARB                     0x8815
+#define GL_ALPHA32F_ARB                   0x8816
+#define GL_INTENSITY32F_ARB               0x8817
+#define GL_LUMINANCE32F_ARB               0x8818
+#define GL_LUMINANCE_ALPHA32F_ARB         0x8819
+#define GL_RGBA16F_ARB                    0x881A
+#define GL_RGB16F_ARB                     0x881B
+#define GL_ALPHA16F_ARB                   0x881C
+#define GL_INTENSITY16F_ARB               0x881D
+#define GL_LUMINANCE16F_ARB               0x881E
+#define GL_LUMINANCE_ALPHA16F_ARB         0x881F
+#endif
+
+#ifndef GL_ARB_pixel_buffer_object
+#define GL_PIXEL_PACK_BUFFER_ARB          0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_ARB        0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_ARB  0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
+#endif
+
+#ifndef GL_EXT_abgr
+#define GL_ABGR_EXT                       0x8000
+#endif
+
+#ifndef GL_EXT_blend_color
+#define GL_CONSTANT_COLOR_EXT             0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR_EXT   0x8002
+#define GL_CONSTANT_ALPHA_EXT             0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT   0x8004
+#define GL_BLEND_COLOR_EXT                0x8005
+#endif
+
+#ifndef GL_EXT_polygon_offset
+#define GL_POLYGON_OFFSET_EXT             0x8037
+#define GL_POLYGON_OFFSET_FACTOR_EXT      0x8038
+#define GL_POLYGON_OFFSET_BIAS_EXT        0x8039
+#endif
+
+#ifndef GL_EXT_texture
+#define GL_ALPHA4_EXT                     0x803B
+#define GL_ALPHA8_EXT                     0x803C
+#define GL_ALPHA12_EXT                    0x803D
+#define GL_ALPHA16_EXT                    0x803E
+#define GL_LUMINANCE4_EXT                 0x803F
+#define GL_LUMINANCE8_EXT                 0x8040
+#define GL_LUMINANCE12_EXT                0x8041
+#define GL_LUMINANCE16_EXT                0x8042
+#define GL_LUMINANCE4_ALPHA4_EXT          0x8043
+#define GL_LUMINANCE6_ALPHA2_EXT          0x8044
+#define GL_LUMINANCE8_ALPHA8_EXT          0x8045
+#define GL_LUMINANCE12_ALPHA4_EXT         0x8046
+#define GL_LUMINANCE12_ALPHA12_EXT        0x8047
+#define GL_LUMINANCE16_ALPHA16_EXT        0x8048
+#define GL_INTENSITY_EXT                  0x8049
+#define GL_INTENSITY4_EXT                 0x804A
+#define GL_INTENSITY8_EXT                 0x804B
+#define GL_INTENSITY12_EXT                0x804C
+#define GL_INTENSITY16_EXT                0x804D
+#define GL_RGB2_EXT                       0x804E
+#define GL_RGB4_EXT                       0x804F
+#define GL_RGB5_EXT                       0x8050
+#define GL_RGB8_EXT                       0x8051
+#define GL_RGB10_EXT                      0x8052
+#define GL_RGB12_EXT                      0x8053
+#define GL_RGB16_EXT                      0x8054
+#define GL_RGBA2_EXT                      0x8055
+#define GL_RGBA4_EXT                      0x8056
+#define GL_RGB5_A1_EXT                    0x8057
+#define GL_RGBA8_EXT                      0x8058
+#define GL_RGB10_A2_EXT                   0x8059
+#define GL_RGBA12_EXT                     0x805A
+#define GL_RGBA16_EXT                     0x805B
+#define GL_TEXTURE_RED_SIZE_EXT           0x805C
+#define GL_TEXTURE_GREEN_SIZE_EXT         0x805D
+#define GL_TEXTURE_BLUE_SIZE_EXT          0x805E
+#define GL_TEXTURE_ALPHA_SIZE_EXT         0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE_EXT     0x8060
+#define GL_TEXTURE_INTENSITY_SIZE_EXT     0x8061
+#define GL_REPLACE_EXT                    0x8062
+#define GL_PROXY_TEXTURE_1D_EXT           0x8063
+#define GL_PROXY_TEXTURE_2D_EXT           0x8064
+#define GL_TEXTURE_TOO_LARGE_EXT          0x8065
+#endif
+
+#ifndef GL_EXT_texture3D
+#define GL_PACK_SKIP_IMAGES_EXT           0x806B
+#define GL_PACK_IMAGE_HEIGHT_EXT          0x806C
+#define GL_UNPACK_SKIP_IMAGES_EXT         0x806D
+#define GL_UNPACK_IMAGE_HEIGHT_EXT        0x806E
+#define GL_TEXTURE_3D_EXT                 0x806F
+#define GL_PROXY_TEXTURE_3D_EXT           0x8070
+#define GL_TEXTURE_DEPTH_EXT              0x8071
+#define GL_TEXTURE_WRAP_R_EXT             0x8072
+#define GL_MAX_3D_TEXTURE_SIZE_EXT        0x8073
+#endif
+
+#ifndef GL_SGIS_texture_filter4
+#define GL_FILTER4_SGIS                   0x8146
+#define GL_TEXTURE_FILTER4_SIZE_SGIS      0x8147
+#endif
+
+#ifndef GL_EXT_subtexture
+#endif
+
+#ifndef GL_EXT_copy_texture
+#endif
+
+#ifndef GL_EXT_histogram
+#define GL_HISTOGRAM_EXT                  0x8024
+#define GL_PROXY_HISTOGRAM_EXT            0x8025
+#define GL_HISTOGRAM_WIDTH_EXT            0x8026
+#define GL_HISTOGRAM_FORMAT_EXT           0x8027
+#define GL_HISTOGRAM_RED_SIZE_EXT         0x8028
+#define GL_HISTOGRAM_GREEN_SIZE_EXT       0x8029
+#define GL_HISTOGRAM_BLUE_SIZE_EXT        0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE_EXT       0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT   0x802C
+#define GL_HISTOGRAM_SINK_EXT             0x802D
+#define GL_MINMAX_EXT                     0x802E
+#define GL_MINMAX_FORMAT_EXT              0x802F
+#define GL_MINMAX_SINK_EXT                0x8030
+#define GL_TABLE_TOO_LARGE_EXT            0x8031
+#endif
+
+#ifndef GL_EXT_convolution
+#define GL_CONVOLUTION_1D_EXT             0x8010
+#define GL_CONVOLUTION_2D_EXT             0x8011
+#define GL_SEPARABLE_2D_EXT               0x8012
+#define GL_CONVOLUTION_BORDER_MODE_EXT    0x8013
+#define GL_CONVOLUTION_FILTER_SCALE_EXT   0x8014
+#define GL_CONVOLUTION_FILTER_BIAS_EXT    0x8015
+#define GL_REDUCE_EXT                     0x8016
+#define GL_CONVOLUTION_FORMAT_EXT         0x8017
+#define GL_CONVOLUTION_WIDTH_EXT          0x8018
+#define GL_CONVOLUTION_HEIGHT_EXT         0x8019
+#define GL_MAX_CONVOLUTION_WIDTH_EXT      0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT_EXT     0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS_EXT  0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
+#endif
+
+#ifndef GL_SGI_color_matrix
+#define GL_COLOR_MATRIX_SGI               0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH_SGI   0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
+#endif
+
+#ifndef GL_SGI_color_table
+#define GL_COLOR_TABLE_SGI                0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
+#define GL_PROXY_COLOR_TABLE_SGI          0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
+#define GL_COLOR_TABLE_SCALE_SGI          0x80D6
+#define GL_COLOR_TABLE_BIAS_SGI           0x80D7
+#define GL_COLOR_TABLE_FORMAT_SGI         0x80D8
+#define GL_COLOR_TABLE_WIDTH_SGI          0x80D9
+#define GL_COLOR_TABLE_RED_SIZE_SGI       0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE_SGI     0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE_SGI      0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE_SGI     0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
+#endif
+
+#ifndef GL_SGIS_pixel_texture
+#define GL_PIXEL_TEXTURE_SGIS             0x8353
+#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
+#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
+#define GL_PIXEL_GROUP_COLOR_SGIS         0x8356
+#endif
+
+#ifndef GL_SGIX_pixel_texture
+#define GL_PIXEL_TEX_GEN_SGIX             0x8139
+#define GL_PIXEL_TEX_GEN_MODE_SGIX        0x832B
+#endif
+
+#ifndef GL_SGIS_texture4D
+#define GL_PACK_SKIP_VOLUMES_SGIS         0x8130
+#define GL_PACK_IMAGE_DEPTH_SGIS          0x8131
+#define GL_UNPACK_SKIP_VOLUMES_SGIS       0x8132
+#define GL_UNPACK_IMAGE_DEPTH_SGIS        0x8133
+#define GL_TEXTURE_4D_SGIS                0x8134
+#define GL_PROXY_TEXTURE_4D_SGIS          0x8135
+#define GL_TEXTURE_4DSIZE_SGIS            0x8136
+#define GL_TEXTURE_WRAP_Q_SGIS            0x8137
+#define GL_MAX_4D_TEXTURE_SIZE_SGIS       0x8138
+#define GL_TEXTURE_4D_BINDING_SGIS        0x814F
+#endif
+
+#ifndef GL_SGI_texture_color_table
+#define GL_TEXTURE_COLOR_TABLE_SGI        0x80BC
+#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI  0x80BD
+#endif
+
+#ifndef GL_EXT_cmyka
+#define GL_CMYK_EXT                       0x800C
+#define GL_CMYKA_EXT                      0x800D
+#define GL_PACK_CMYK_HINT_EXT             0x800E
+#define GL_UNPACK_CMYK_HINT_EXT           0x800F
+#endif
+
+#ifndef GL_EXT_texture_object
+#define GL_TEXTURE_PRIORITY_EXT           0x8066
+#define GL_TEXTURE_RESIDENT_EXT           0x8067
+#define GL_TEXTURE_1D_BINDING_EXT         0x8068
+#define GL_TEXTURE_2D_BINDING_EXT         0x8069
+#define GL_TEXTURE_3D_BINDING_EXT         0x806A
+#endif
+
+#ifndef GL_SGIS_detail_texture
+#define GL_DETAIL_TEXTURE_2D_SGIS         0x8095
+#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
+#define GL_LINEAR_DETAIL_SGIS             0x8097
+#define GL_LINEAR_DETAIL_ALPHA_SGIS       0x8098
+#define GL_LINEAR_DETAIL_COLOR_SGIS       0x8099
+#define GL_DETAIL_TEXTURE_LEVEL_SGIS      0x809A
+#define GL_DETAIL_TEXTURE_MODE_SGIS       0x809B
+#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
+#endif
+
+#ifndef GL_SGIS_sharpen_texture
+#define GL_LINEAR_SHARPEN_SGIS            0x80AD
+#define GL_LINEAR_SHARPEN_ALPHA_SGIS      0x80AE
+#define GL_LINEAR_SHARPEN_COLOR_SGIS      0x80AF
+#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
+#endif
+
+#ifndef GL_EXT_packed_pixels
+#define GL_UNSIGNED_BYTE_3_3_2_EXT        0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4_EXT     0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1_EXT     0x8034
+#define GL_UNSIGNED_INT_8_8_8_8_EXT       0x8035
+#define GL_UNSIGNED_INT_10_10_10_2_EXT    0x8036
+#endif
+
+#ifndef GL_SGIS_texture_lod
+#define GL_TEXTURE_MIN_LOD_SGIS           0x813A
+#define GL_TEXTURE_MAX_LOD_SGIS           0x813B
+#define GL_TEXTURE_BASE_LEVEL_SGIS        0x813C
+#define GL_TEXTURE_MAX_LEVEL_SGIS         0x813D
+#endif
+
+#ifndef GL_SGIS_multisample
+#define GL_MULTISAMPLE_SGIS               0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_SGIS      0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_SGIS       0x809F
+#define GL_SAMPLE_MASK_SGIS               0x80A0
+#define GL_1PASS_SGIS                     0x80A1
+#define GL_2PASS_0_SGIS                   0x80A2
+#define GL_2PASS_1_SGIS                   0x80A3
+#define GL_4PASS_0_SGIS                   0x80A4
+#define GL_4PASS_1_SGIS                   0x80A5
+#define GL_4PASS_2_SGIS                   0x80A6
+#define GL_4PASS_3_SGIS                   0x80A7
+#define GL_SAMPLE_BUFFERS_SGIS            0x80A8
+#define GL_SAMPLES_SGIS                   0x80A9
+#define GL_SAMPLE_MASK_VALUE_SGIS         0x80AA
+#define GL_SAMPLE_MASK_INVERT_SGIS        0x80AB
+#define GL_SAMPLE_PATTERN_SGIS            0x80AC
+#endif
+
+#ifndef GL_EXT_rescale_normal
+#define GL_RESCALE_NORMAL_EXT             0x803A
+#endif
+
+#ifndef GL_EXT_vertex_array
+#define GL_VERTEX_ARRAY_EXT               0x8074
+#define GL_NORMAL_ARRAY_EXT               0x8075
+#define GL_COLOR_ARRAY_EXT                0x8076
+#define GL_INDEX_ARRAY_EXT                0x8077
+#define GL_TEXTURE_COORD_ARRAY_EXT        0x8078
+#define GL_EDGE_FLAG_ARRAY_EXT            0x8079
+#define GL_VERTEX_ARRAY_SIZE_EXT          0x807A
+#define GL_VERTEX_ARRAY_TYPE_EXT          0x807B
+#define GL_VERTEX_ARRAY_STRIDE_EXT        0x807C
+#define GL_VERTEX_ARRAY_COUNT_EXT         0x807D
+#define GL_NORMAL_ARRAY_TYPE_EXT          0x807E
+#define GL_NORMAL_ARRAY_STRIDE_EXT        0x807F
+#define GL_NORMAL_ARRAY_COUNT_EXT         0x8080
+#define GL_COLOR_ARRAY_SIZE_EXT           0x8081
+#define GL_COLOR_ARRAY_TYPE_EXT           0x8082
+#define GL_COLOR_ARRAY_STRIDE_EXT         0x8083
+#define GL_COLOR_ARRAY_COUNT_EXT          0x8084
+#define GL_INDEX_ARRAY_TYPE_EXT           0x8085
+#define GL_INDEX_ARRAY_STRIDE_EXT         0x8086
+#define GL_INDEX_ARRAY_COUNT_EXT          0x8087
+#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT   0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT   0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
+#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT  0x808B
+#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT     0x808C
+#define GL_EDGE_FLAG_ARRAY_COUNT_EXT      0x808D
+#define GL_VERTEX_ARRAY_POINTER_EXT       0x808E
+#define GL_NORMAL_ARRAY_POINTER_EXT       0x808F
+#define GL_COLOR_ARRAY_POINTER_EXT        0x8090
+#define GL_INDEX_ARRAY_POINTER_EXT        0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER_EXT    0x8093
+#endif
+
+#ifndef GL_EXT_misc_attribute
+#endif
+
+#ifndef GL_SGIS_generate_mipmap
+#define GL_GENERATE_MIPMAP_SGIS           0x8191
+#define GL_GENERATE_MIPMAP_HINT_SGIS      0x8192
+#endif
+
+#ifndef GL_SGIX_clipmap
+#define GL_LINEAR_CLIPMAP_LINEAR_SGIX     0x8170
+#define GL_TEXTURE_CLIPMAP_CENTER_SGIX    0x8171
+#define GL_TEXTURE_CLIPMAP_FRAME_SGIX     0x8172
+#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX    0x8173
+#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
+#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
+#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX     0x8176
+#define GL_MAX_CLIPMAP_DEPTH_SGIX         0x8177
+#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
+#define GL_NEAREST_CLIPMAP_NEAREST_SGIX   0x844D
+#define GL_NEAREST_CLIPMAP_LINEAR_SGIX    0x844E
+#define GL_LINEAR_CLIPMAP_NEAREST_SGIX    0x844F
+#endif
+
+#ifndef GL_SGIX_shadow
+#define GL_TEXTURE_COMPARE_SGIX           0x819A
+#define GL_TEXTURE_COMPARE_OPERATOR_SGIX  0x819B
+#define GL_TEXTURE_LEQUAL_R_SGIX          0x819C
+#define GL_TEXTURE_GEQUAL_R_SGIX          0x819D
+#endif
+
+#ifndef GL_SGIS_texture_edge_clamp
+#define GL_CLAMP_TO_EDGE_SGIS             0x812F
+#endif
+
+#ifndef GL_SGIS_texture_border_clamp
+#define GL_CLAMP_TO_BORDER_SGIS           0x812D
+#endif
+
+#ifndef GL_EXT_blend_minmax
+#define GL_FUNC_ADD_EXT                   0x8006
+#define GL_MIN_EXT                        0x8007
+#define GL_MAX_EXT                        0x8008
+#define GL_BLEND_EQUATION_EXT             0x8009
+#endif
+
+#ifndef GL_EXT_blend_subtract
+#define GL_FUNC_SUBTRACT_EXT              0x800A
+#define GL_FUNC_REVERSE_SUBTRACT_EXT      0x800B
+#endif
+
+#ifndef GL_EXT_blend_logic_op
+#endif
+
+#ifndef GL_SGIX_interlace
+#define GL_INTERLACE_SGIX                 0x8094
+#endif
+
+#ifndef GL_SGIX_pixel_tiles
+#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
+#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
+#define GL_PIXEL_TILE_WIDTH_SGIX          0x8140
+#define GL_PIXEL_TILE_HEIGHT_SGIX         0x8141
+#define GL_PIXEL_TILE_GRID_WIDTH_SGIX     0x8142
+#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX    0x8143
+#define GL_PIXEL_TILE_GRID_DEPTH_SGIX     0x8144
+#define GL_PIXEL_TILE_CACHE_SIZE_SGIX     0x8145
+#endif
+
+#ifndef GL_SGIS_texture_select
+#define GL_DUAL_ALPHA4_SGIS               0x8110
+#define GL_DUAL_ALPHA8_SGIS               0x8111
+#define GL_DUAL_ALPHA12_SGIS              0x8112
+#define GL_DUAL_ALPHA16_SGIS              0x8113
+#define GL_DUAL_LUMINANCE4_SGIS           0x8114
+#define GL_DUAL_LUMINANCE8_SGIS           0x8115
+#define GL_DUAL_LUMINANCE12_SGIS          0x8116
+#define GL_DUAL_LUMINANCE16_SGIS          0x8117
+#define GL_DUAL_INTENSITY4_SGIS           0x8118
+#define GL_DUAL_INTENSITY8_SGIS           0x8119
+#define GL_DUAL_INTENSITY12_SGIS          0x811A
+#define GL_DUAL_INTENSITY16_SGIS          0x811B
+#define GL_DUAL_LUMINANCE_ALPHA4_SGIS     0x811C
+#define GL_DUAL_LUMINANCE_ALPHA8_SGIS     0x811D
+#define GL_QUAD_ALPHA4_SGIS               0x811E
+#define GL_QUAD_ALPHA8_SGIS               0x811F
+#define GL_QUAD_LUMINANCE4_SGIS           0x8120
+#define GL_QUAD_LUMINANCE8_SGIS           0x8121
+#define GL_QUAD_INTENSITY4_SGIS           0x8122
+#define GL_QUAD_INTENSITY8_SGIS           0x8123
+#define GL_DUAL_TEXTURE_SELECT_SGIS       0x8124
+#define GL_QUAD_TEXTURE_SELECT_SGIS       0x8125
+#endif
+
+#ifndef GL_SGIX_sprite
+#define GL_SPRITE_SGIX                    0x8148
+#define GL_SPRITE_MODE_SGIX               0x8149
+#define GL_SPRITE_AXIS_SGIX               0x814A
+#define GL_SPRITE_TRANSLATION_SGIX        0x814B
+#define GL_SPRITE_AXIAL_SGIX              0x814C
+#define GL_SPRITE_OBJECT_ALIGNED_SGIX     0x814D
+#define GL_SPRITE_EYE_ALIGNED_SGIX        0x814E
+#endif
+
+#ifndef GL_SGIX_texture_multi_buffer
+#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
+#endif
+
+#ifndef GL_EXT_point_parameters
+#define GL_POINT_SIZE_MIN_EXT             0x8126
+#define GL_POINT_SIZE_MAX_EXT             0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_EXT  0x8128
+#define GL_DISTANCE_ATTENUATION_EXT       0x8129
+#endif
+
+#ifndef GL_SGIS_point_parameters
+#define GL_POINT_SIZE_MIN_SGIS            0x8126
+#define GL_POINT_SIZE_MAX_SGIS            0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
+#define GL_DISTANCE_ATTENUATION_SGIS      0x8129
+#endif
+
+#ifndef GL_SGIX_instruments
+#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
+#define GL_INSTRUMENT_MEASUREMENTS_SGIX   0x8181
+#endif
+
+#ifndef GL_SGIX_texture_scale_bias
+#define GL_POST_TEXTURE_FILTER_BIAS_SGIX  0x8179
+#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
+#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
+#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
+#endif
+
+#ifndef GL_SGIX_framezoom
+#define GL_FRAMEZOOM_SGIX                 0x818B
+#define GL_FRAMEZOOM_FACTOR_SGIX          0x818C
+#define GL_MAX_FRAMEZOOM_FACTOR_SGIX      0x818D
+#endif
+
+#ifndef GL_SGIX_tag_sample_buffer
+#endif
+
+#ifndef GL_FfdMaskSGIX
+#define GL_TEXTURE_DEFORMATION_BIT_SGIX   0x00000001
+#define GL_GEOMETRY_DEFORMATION_BIT_SGIX  0x00000002
+#endif
+
+#ifndef GL_SGIX_polynomial_ffd
+#define GL_GEOMETRY_DEFORMATION_SGIX      0x8194
+#define GL_TEXTURE_DEFORMATION_SGIX       0x8195
+#define GL_DEFORMATIONS_MASK_SGIX         0x8196
+#define GL_MAX_DEFORMATION_ORDER_SGIX     0x8197
+#endif
+
+#ifndef GL_SGIX_reference_plane
+#define GL_REFERENCE_PLANE_SGIX           0x817D
+#define GL_REFERENCE_PLANE_EQUATION_SGIX  0x817E
+#endif
+
+#ifndef GL_SGIX_flush_raster
+#endif
+
+#ifndef GL_SGIX_depth_texture
+#define GL_DEPTH_COMPONENT16_SGIX         0x81A5
+#define GL_DEPTH_COMPONENT24_SGIX         0x81A6
+#define GL_DEPTH_COMPONENT32_SGIX         0x81A7
+#endif
+
+#ifndef GL_SGIS_fog_function
+#define GL_FOG_FUNC_SGIS                  0x812A
+#define GL_FOG_FUNC_POINTS_SGIS           0x812B
+#define GL_MAX_FOG_FUNC_POINTS_SGIS       0x812C
+#endif
+
+#ifndef GL_SGIX_fog_offset
+#define GL_FOG_OFFSET_SGIX                0x8198
+#define GL_FOG_OFFSET_VALUE_SGIX          0x8199
+#endif
+
+#ifndef GL_HP_image_transform
+#define GL_IMAGE_SCALE_X_HP               0x8155
+#define GL_IMAGE_SCALE_Y_HP               0x8156
+#define GL_IMAGE_TRANSLATE_X_HP           0x8157
+#define GL_IMAGE_TRANSLATE_Y_HP           0x8158
+#define GL_IMAGE_ROTATE_ANGLE_HP          0x8159
+#define GL_IMAGE_ROTATE_ORIGIN_X_HP       0x815A
+#define GL_IMAGE_ROTATE_ORIGIN_Y_HP       0x815B
+#define GL_IMAGE_MAG_FILTER_HP            0x815C
+#define GL_IMAGE_MIN_FILTER_HP            0x815D
+#define GL_IMAGE_CUBIC_WEIGHT_HP          0x815E
+#define GL_CUBIC_HP                       0x815F
+#define GL_AVERAGE_HP                     0x8160
+#define GL_IMAGE_TRANSFORM_2D_HP          0x8161
+#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
+#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
+#endif
+
+#ifndef GL_HP_convolution_border_modes
+#define GL_IGNORE_BORDER_HP               0x8150
+#define GL_CONSTANT_BORDER_HP             0x8151
+#define GL_REPLICATE_BORDER_HP            0x8153
+#define GL_CONVOLUTION_BORDER_COLOR_HP    0x8154
+#endif
+
+#ifndef GL_INGR_palette_buffer
+#endif
+
+#ifndef GL_SGIX_texture_add_env
+#define GL_TEXTURE_ENV_BIAS_SGIX          0x80BE
+#endif
+
+#ifndef GL_EXT_color_subtable
+#endif
+
+#ifndef GL_PGI_vertex_hints
+#define GL_VERTEX_DATA_HINT_PGI           0x1A22A
+#define GL_VERTEX_CONSISTENT_HINT_PGI     0x1A22B
+#define GL_MATERIAL_SIDE_HINT_PGI         0x1A22C
+#define GL_MAX_VERTEX_HINT_PGI            0x1A22D
+#define GL_COLOR3_BIT_PGI                 0x00010000
+#define GL_COLOR4_BIT_PGI                 0x00020000
+#define GL_EDGEFLAG_BIT_PGI               0x00040000
+#define GL_INDEX_BIT_PGI                  0x00080000
+#define GL_MAT_AMBIENT_BIT_PGI            0x00100000
+#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
+#define GL_MAT_DIFFUSE_BIT_PGI            0x00400000
+#define GL_MAT_EMISSION_BIT_PGI           0x00800000
+#define GL_MAT_COLOR_INDEXES_BIT_PGI      0x01000000
+#define GL_MAT_SHININESS_BIT_PGI          0x02000000
+#define GL_MAT_SPECULAR_BIT_PGI           0x04000000
+#define GL_NORMAL_BIT_PGI                 0x08000000
+#define GL_TEXCOORD1_BIT_PGI              0x10000000
+#define GL_TEXCOORD2_BIT_PGI              0x20000000
+#define GL_TEXCOORD3_BIT_PGI              0x40000000
+#define GL_TEXCOORD4_BIT_PGI              0x80000000
+#define GL_VERTEX23_BIT_PGI               0x00000004
+#define GL_VERTEX4_BIT_PGI                0x00000008
+#endif
+
+#ifndef GL_PGI_misc_hints
+#define GL_PREFER_DOUBLEBUFFER_HINT_PGI   0x1A1F8
+#define GL_CONSERVE_MEMORY_HINT_PGI       0x1A1FD
+#define GL_RECLAIM_MEMORY_HINT_PGI        0x1A1FE
+#define GL_NATIVE_GRAPHICS_HANDLE_PGI     0x1A202
+#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
+#define GL_NATIVE_GRAPHICS_END_HINT_PGI   0x1A204
+#define GL_ALWAYS_FAST_HINT_PGI           0x1A20C
+#define GL_ALWAYS_SOFT_HINT_PGI           0x1A20D
+#define GL_ALLOW_DRAW_OBJ_HINT_PGI        0x1A20E
+#define GL_ALLOW_DRAW_WIN_HINT_PGI        0x1A20F
+#define GL_ALLOW_DRAW_FRG_HINT_PGI        0x1A210
+#define GL_ALLOW_DRAW_MEM_HINT_PGI        0x1A211
+#define GL_STRICT_DEPTHFUNC_HINT_PGI      0x1A216
+#define GL_STRICT_LIGHTING_HINT_PGI       0x1A217
+#define GL_STRICT_SCISSOR_HINT_PGI        0x1A218
+#define GL_FULL_STIPPLE_HINT_PGI          0x1A219
+#define GL_CLIP_NEAR_HINT_PGI             0x1A220
+#define GL_CLIP_FAR_HINT_PGI              0x1A221
+#define GL_WIDE_LINE_HINT_PGI             0x1A222
+#define GL_BACK_NORMALS_HINT_PGI          0x1A223
+#endif
+
+#ifndef GL_EXT_paletted_texture
+#define GL_COLOR_INDEX1_EXT               0x80E2
+#define GL_COLOR_INDEX2_EXT               0x80E3
+#define GL_COLOR_INDEX4_EXT               0x80E4
+#define GL_COLOR_INDEX8_EXT               0x80E5
+#define GL_COLOR_INDEX12_EXT              0x80E6
+#define GL_COLOR_INDEX16_EXT              0x80E7
+#define GL_TEXTURE_INDEX_SIZE_EXT         0x80ED
+#endif
+
+#ifndef GL_EXT_clip_volume_hint
+#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT  0x80F0
+#endif
+
+#ifndef GL_SGIX_list_priority
+#define GL_LIST_PRIORITY_SGIX             0x8182
+#endif
+
+#ifndef GL_SGIX_ir_instrument1
+#define GL_IR_INSTRUMENT1_SGIX            0x817F
+#endif
+
+#ifndef GL_SGIX_calligraphic_fragment
+#define GL_CALLIGRAPHIC_FRAGMENT_SGIX     0x8183
+#endif
+
+#ifndef GL_SGIX_texture_lod_bias
+#define GL_TEXTURE_LOD_BIAS_S_SGIX        0x818E
+#define GL_TEXTURE_LOD_BIAS_T_SGIX        0x818F
+#define GL_TEXTURE_LOD_BIAS_R_SGIX        0x8190
+#endif
+
+#ifndef GL_SGIX_shadow_ambient
+#define GL_SHADOW_AMBIENT_SGIX            0x80BF
+#endif
+
+#ifndef GL_EXT_index_texture
+#endif
+
+#ifndef GL_EXT_index_material
+#define GL_INDEX_MATERIAL_EXT             0x81B8
+#define GL_INDEX_MATERIAL_PARAMETER_EXT   0x81B9
+#define GL_INDEX_MATERIAL_FACE_EXT        0x81BA
+#endif
+
+#ifndef GL_EXT_index_func
+#define GL_INDEX_TEST_EXT                 0x81B5
+#define GL_INDEX_TEST_FUNC_EXT            0x81B6
+#define GL_INDEX_TEST_REF_EXT             0x81B7
+#endif
+
+#ifndef GL_EXT_index_array_formats
+#define GL_IUI_V2F_EXT                    0x81AD
+#define GL_IUI_V3F_EXT                    0x81AE
+#define GL_IUI_N3F_V2F_EXT                0x81AF
+#define GL_IUI_N3F_V3F_EXT                0x81B0
+#define GL_T2F_IUI_V2F_EXT                0x81B1
+#define GL_T2F_IUI_V3F_EXT                0x81B2
+#define GL_T2F_IUI_N3F_V2F_EXT            0x81B3
+#define GL_T2F_IUI_N3F_V3F_EXT            0x81B4
+#endif
+
+#ifndef GL_EXT_compiled_vertex_array
+#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT   0x81A8
+#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT   0x81A9
+#endif
+
+#ifndef GL_EXT_cull_vertex
+#define GL_CULL_VERTEX_EXT                0x81AA
+#define GL_CULL_VERTEX_EYE_POSITION_EXT   0x81AB
+#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
+#endif
+
+#ifndef GL_SGIX_ycrcb
+#define GL_YCRCB_422_SGIX                 0x81BB
+#define GL_YCRCB_444_SGIX                 0x81BC
+#endif
+
+#ifndef GL_SGIX_fragment_lighting
+#define GL_FRAGMENT_LIGHTING_SGIX         0x8400
+#define GL_FRAGMENT_COLOR_MATERIAL_SGIX   0x8401
+#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
+#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
+#define GL_MAX_FRAGMENT_LIGHTS_SGIX       0x8404
+#define GL_MAX_ACTIVE_LIGHTS_SGIX         0x8405
+#define GL_CURRENT_RASTER_NORMAL_SGIX     0x8406
+#define GL_LIGHT_ENV_MODE_SGIX            0x8407
+#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
+#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
+#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
+#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
+#define GL_FRAGMENT_LIGHT0_SGIX           0x840C
+#define GL_FRAGMENT_LIGHT1_SGIX           0x840D
+#define GL_FRAGMENT_LIGHT2_SGIX           0x840E
+#define GL_FRAGMENT_LIGHT3_SGIX           0x840F
+#define GL_FRAGMENT_LIGHT4_SGIX           0x8410
+#define GL_FRAGMENT_LIGHT5_SGIX           0x8411
+#define GL_FRAGMENT_LIGHT6_SGIX           0x8412
+#define GL_FRAGMENT_LIGHT7_SGIX           0x8413
+#endif
+
+#ifndef GL_IBM_rasterpos_clip
+#define GL_RASTER_POSITION_UNCLIPPED_IBM  0x19262
+#endif
+
+#ifndef GL_HP_texture_lighting
+#define GL_TEXTURE_LIGHTING_MODE_HP       0x8167
+#define GL_TEXTURE_POST_SPECULAR_HP       0x8168
+#define GL_TEXTURE_PRE_SPECULAR_HP        0x8169
+#endif
+
+#ifndef GL_EXT_draw_range_elements
+#define GL_MAX_ELEMENTS_VERTICES_EXT      0x80E8
+#define GL_MAX_ELEMENTS_INDICES_EXT       0x80E9
+#endif
+
+#ifndef GL_WIN_phong_shading
+#define GL_PHONG_WIN                      0x80EA
+#define GL_PHONG_HINT_WIN                 0x80EB
+#endif
+
+#ifndef GL_WIN_specular_fog
+#define GL_FOG_SPECULAR_TEXTURE_WIN       0x80EC
+#endif
+
+#ifndef GL_EXT_light_texture
+#define GL_FRAGMENT_MATERIAL_EXT          0x8349
+#define GL_FRAGMENT_NORMAL_EXT            0x834A
+#define GL_FRAGMENT_COLOR_EXT             0x834C
+#define GL_ATTENUATION_EXT                0x834D
+#define GL_SHADOW_ATTENUATION_EXT         0x834E
+#define GL_TEXTURE_APPLICATION_MODE_EXT   0x834F
+#define GL_TEXTURE_LIGHT_EXT              0x8350
+#define GL_TEXTURE_MATERIAL_FACE_EXT      0x8351
+#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
+/* reuse GL_FRAGMENT_DEPTH_EXT */
+#endif
+
+#ifndef GL_SGIX_blend_alpha_minmax
+#define GL_ALPHA_MIN_SGIX                 0x8320
+#define GL_ALPHA_MAX_SGIX                 0x8321
+#endif
+
+#ifndef GL_SGIX_impact_pixel_texture
+#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX   0x8184
+#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX     0x8185
+#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX     0x8186
+#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187
+#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188
+#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX    0x8189
+#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX    0x818A
+#endif
+
+#ifndef GL_EXT_bgra
+#define GL_BGR_EXT                        0x80E0
+#define GL_BGRA_EXT                       0x80E1
+#endif
+
+#ifndef GL_SGIX_async
+#define GL_ASYNC_MARKER_SGIX              0x8329
+#endif
+
+#ifndef GL_SGIX_async_pixel
+#define GL_ASYNC_TEX_IMAGE_SGIX           0x835C
+#define GL_ASYNC_DRAW_PIXELS_SGIX         0x835D
+#define GL_ASYNC_READ_PIXELS_SGIX         0x835E
+#define GL_MAX_ASYNC_TEX_IMAGE_SGIX       0x835F
+#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX     0x8360
+#define GL_MAX_ASYNC_READ_PIXELS_SGIX     0x8361
+#endif
+
+#ifndef GL_SGIX_async_histogram
+#define GL_ASYNC_HISTOGRAM_SGIX           0x832C
+#define GL_MAX_ASYNC_HISTOGRAM_SGIX       0x832D
+#endif
+
+#ifndef GL_INTEL_texture_scissor
+#endif
+
+#ifndef GL_INTEL_parallel_arrays
+#define GL_PARALLEL_ARRAYS_INTEL          0x83F4
+#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
+#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
+#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
+#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
+#endif
+
+#ifndef GL_HP_occlusion_test
+#define GL_OCCLUSION_TEST_HP              0x8165
+#define GL_OCCLUSION_TEST_RESULT_HP       0x8166
+#endif
+
+#ifndef GL_EXT_pixel_transform
+#define GL_PIXEL_TRANSFORM_2D_EXT         0x8330
+#define GL_PIXEL_MAG_FILTER_EXT           0x8331
+#define GL_PIXEL_MIN_FILTER_EXT           0x8332
+#define GL_PIXEL_CUBIC_WEIGHT_EXT         0x8333
+#define GL_CUBIC_EXT                      0x8334
+#define GL_AVERAGE_EXT                    0x8335
+#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
+#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
+#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT  0x8338
+#endif
+
+#ifndef GL_EXT_pixel_transform_color_table
+#endif
+
+#ifndef GL_EXT_shared_texture_palette
+#define GL_SHARED_TEXTURE_PALETTE_EXT     0x81FB
+#endif
+
+#ifndef GL_EXT_separate_specular_color
+#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT  0x81F8
+#define GL_SINGLE_COLOR_EXT               0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR_EXT    0x81FA
+#endif
+
+#ifndef GL_EXT_secondary_color
+#define GL_COLOR_SUM_EXT                  0x8458
+#define GL_CURRENT_SECONDARY_COLOR_EXT    0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
+#define GL_SECONDARY_COLOR_ARRAY_EXT      0x845E
+#endif
+
+#ifndef GL_EXT_texture_perturb_normal
+#define GL_PERTURB_EXT                    0x85AE
+#define GL_TEXTURE_NORMAL_EXT             0x85AF
+#endif
+
+#ifndef GL_EXT_multi_draw_arrays
+#endif
+
+#ifndef GL_EXT_fog_coord
+#define GL_FOG_COORDINATE_SOURCE_EXT      0x8450
+#define GL_FOG_COORDINATE_EXT             0x8451
+#define GL_FRAGMENT_DEPTH_EXT             0x8452
+#define GL_CURRENT_FOG_COORDINATE_EXT     0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT  0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
+#define GL_FOG_COORDINATE_ARRAY_EXT       0x8457
+#endif
+
+#ifndef GL_REND_screen_coordinates
+#define GL_SCREEN_COORDINATES_REND        0x8490
+#define GL_INVERTED_SCREEN_W_REND         0x8491
+#endif
+
+#ifndef GL_EXT_coordinate_frame
+#define GL_TANGENT_ARRAY_EXT              0x8439
+#define GL_BINORMAL_ARRAY_EXT             0x843A
+#define GL_CURRENT_TANGENT_EXT            0x843B
+#define GL_CURRENT_BINORMAL_EXT           0x843C
+#define GL_TANGENT_ARRAY_TYPE_EXT         0x843E
+#define GL_TANGENT_ARRAY_STRIDE_EXT       0x843F
+#define GL_BINORMAL_ARRAY_TYPE_EXT        0x8440
+#define GL_BINORMAL_ARRAY_STRIDE_EXT      0x8441
+#define GL_TANGENT_ARRAY_POINTER_EXT      0x8442
+#define GL_BINORMAL_ARRAY_POINTER_EXT     0x8443
+#define GL_MAP1_TANGENT_EXT               0x8444
+#define GL_MAP2_TANGENT_EXT               0x8445
+#define GL_MAP1_BINORMAL_EXT              0x8446
+#define GL_MAP2_BINORMAL_EXT              0x8447
+#endif
+
+#ifndef GL_EXT_texture_env_combine
+#define GL_COMBINE_EXT                    0x8570
+#define GL_COMBINE_RGB_EXT                0x8571
+#define GL_COMBINE_ALPHA_EXT              0x8572
+#define GL_RGB_SCALE_EXT                  0x8573
+#define GL_ADD_SIGNED_EXT                 0x8574
+#define GL_INTERPOLATE_EXT                0x8575
+#define GL_CONSTANT_EXT                   0x8576
+#define GL_PRIMARY_COLOR_EXT              0x8577
+#define GL_PREVIOUS_EXT                   0x8578
+#define GL_SOURCE0_RGB_EXT                0x8580
+#define GL_SOURCE1_RGB_EXT                0x8581
+#define GL_SOURCE2_RGB_EXT                0x8582
+#define GL_SOURCE0_ALPHA_EXT              0x8588
+#define GL_SOURCE1_ALPHA_EXT              0x8589
+#define GL_SOURCE2_ALPHA_EXT              0x858A
+#define GL_OPERAND0_RGB_EXT               0x8590
+#define GL_OPERAND1_RGB_EXT               0x8591
+#define GL_OPERAND2_RGB_EXT               0x8592
+#define GL_OPERAND0_ALPHA_EXT             0x8598
+#define GL_OPERAND1_ALPHA_EXT             0x8599
+#define GL_OPERAND2_ALPHA_EXT             0x859A
+#endif
+
+#ifndef GL_APPLE_specular_vector
+#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
+#endif
+
+#ifndef GL_APPLE_transform_hint
+#define GL_TRANSFORM_HINT_APPLE           0x85B1
+#endif
+
+#ifndef GL_SGIX_fog_scale
+#define GL_FOG_SCALE_SGIX                 0x81FC
+#define GL_FOG_SCALE_VALUE_SGIX           0x81FD
+#endif
+
+#ifndef GL_SUNX_constant_data
+#define GL_UNPACK_CONSTANT_DATA_SUNX      0x81D5
+#define GL_TEXTURE_CONSTANT_DATA_SUNX     0x81D6
+#endif
+
+#ifndef GL_SUN_global_alpha
+#define GL_GLOBAL_ALPHA_SUN               0x81D9
+#define GL_GLOBAL_ALPHA_FACTOR_SUN        0x81DA
+#endif
+
+#ifndef GL_SUN_triangle_list
+#define GL_RESTART_SUN                    0x0001
+#define GL_REPLACE_MIDDLE_SUN             0x0002
+#define GL_REPLACE_OLDEST_SUN             0x0003
+#define GL_TRIANGLE_LIST_SUN              0x81D7
+#define GL_REPLACEMENT_CODE_SUN           0x81D8
+#define GL_REPLACEMENT_CODE_ARRAY_SUN     0x85C0
+#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
+#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
+#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
+#define GL_R1UI_V3F_SUN                   0x85C4
+#define GL_R1UI_C4UB_V3F_SUN              0x85C5
+#define GL_R1UI_C3F_V3F_SUN               0x85C6
+#define GL_R1UI_N3F_V3F_SUN               0x85C7
+#define GL_R1UI_C4F_N3F_V3F_SUN           0x85C8
+#define GL_R1UI_T2F_V3F_SUN               0x85C9
+#define GL_R1UI_T2F_N3F_V3F_SUN           0x85CA
+#define GL_R1UI_T2F_C4F_N3F_V3F_SUN       0x85CB
+#endif
+
+#ifndef GL_SUN_vertex
+#endif
+
+#ifndef GL_EXT_blend_func_separate
+#define GL_BLEND_DST_RGB_EXT              0x80C8
+#define GL_BLEND_SRC_RGB_EXT              0x80C9
+#define GL_BLEND_DST_ALPHA_EXT            0x80CA
+#define GL_BLEND_SRC_ALPHA_EXT            0x80CB
+#endif
+
+#ifndef GL_INGR_color_clamp
+#define GL_RED_MIN_CLAMP_INGR             0x8560
+#define GL_GREEN_MIN_CLAMP_INGR           0x8561
+#define GL_BLUE_MIN_CLAMP_INGR            0x8562
+#define GL_ALPHA_MIN_CLAMP_INGR           0x8563
+#define GL_RED_MAX_CLAMP_INGR             0x8564
+#define GL_GREEN_MAX_CLAMP_INGR           0x8565
+#define GL_BLUE_MAX_CLAMP_INGR            0x8566
+#define GL_ALPHA_MAX_CLAMP_INGR           0x8567
+#endif
+
+#ifndef GL_INGR_interlace_read
+#define GL_INTERLACE_READ_INGR            0x8568
+#endif
+
+#ifndef GL_EXT_stencil_wrap
+#define GL_INCR_WRAP_EXT                  0x8507
+#define GL_DECR_WRAP_EXT                  0x8508
+#endif
+
+#ifndef GL_EXT_422_pixels
+#define GL_422_EXT                        0x80CC
+#define GL_422_REV_EXT                    0x80CD
+#define GL_422_AVERAGE_EXT                0x80CE
+#define GL_422_REV_AVERAGE_EXT            0x80CF
+#endif
+
+#ifndef GL_NV_texgen_reflection
+#define GL_NORMAL_MAP_NV                  0x8511
+#define GL_REFLECTION_MAP_NV              0x8512
+#endif
+
+#ifndef GL_EXT_texture_cube_map
+#define GL_NORMAL_MAP_EXT                 0x8511
+#define GL_REFLECTION_MAP_EXT             0x8512
+#define GL_TEXTURE_CUBE_MAP_EXT           0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_EXT   0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_EXT     0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT  0x851C
+#endif
+
+#ifndef GL_SUN_convolution_border_modes
+#define GL_WRAP_BORDER_SUN                0x81D4
+#endif
+
+#ifndef GL_EXT_texture_env_add
+#endif
+
+#ifndef GL_EXT_texture_lod_bias
+#define GL_MAX_TEXTURE_LOD_BIAS_EXT       0x84FD
+#define GL_TEXTURE_FILTER_CONTROL_EXT     0x8500
+#define GL_TEXTURE_LOD_BIAS_EXT           0x8501
+#endif
+
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT     0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+#endif
+
+#ifndef GL_EXT_vertex_weighting
+#define GL_MODELVIEW0_STACK_DEPTH_EXT     GL_MODELVIEW_STACK_DEPTH
+#define GL_MODELVIEW1_STACK_DEPTH_EXT     0x8502
+#define GL_MODELVIEW0_MATRIX_EXT          GL_MODELVIEW_MATRIX
+#define GL_MODELVIEW1_MATRIX_EXT          0x8506
+#define GL_VERTEX_WEIGHTING_EXT           0x8509
+#define GL_MODELVIEW0_EXT                 GL_MODELVIEW
+#define GL_MODELVIEW1_EXT                 0x850A
+#define GL_CURRENT_VERTEX_WEIGHT_EXT      0x850B
+#define GL_VERTEX_WEIGHT_ARRAY_EXT        0x850C
+#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT   0x850D
+#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT   0x850E
+#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
+#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
+#endif
+
+#ifndef GL_NV_light_max_exponent
+#define GL_MAX_SHININESS_NV               0x8504
+#define GL_MAX_SPOT_EXPONENT_NV           0x8505
+#endif
+
+#ifndef GL_NV_vertex_array_range
+#define GL_VERTEX_ARRAY_RANGE_NV          0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV   0x851E
+#define GL_VERTEX_ARRAY_RANGE_VALID_NV    0x851F
+#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
+#define GL_VERTEX_ARRAY_RANGE_POINTER_NV  0x8521
+#endif
+
+#ifndef GL_NV_register_combiners
+#define GL_REGISTER_COMBINERS_NV          0x8522
+#define GL_VARIABLE_A_NV                  0x8523
+#define GL_VARIABLE_B_NV                  0x8524
+#define GL_VARIABLE_C_NV                  0x8525
+#define GL_VARIABLE_D_NV                  0x8526
+#define GL_VARIABLE_E_NV                  0x8527
+#define GL_VARIABLE_F_NV                  0x8528
+#define GL_VARIABLE_G_NV                  0x8529
+#define GL_CONSTANT_COLOR0_NV             0x852A
+#define GL_CONSTANT_COLOR1_NV             0x852B
+#define GL_PRIMARY_COLOR_NV               0x852C
+#define GL_SECONDARY_COLOR_NV             0x852D
+#define GL_SPARE0_NV                      0x852E
+#define GL_SPARE1_NV                      0x852F
+#define GL_DISCARD_NV                     0x8530
+#define GL_E_TIMES_F_NV                   0x8531
+#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
+#define GL_UNSIGNED_IDENTITY_NV           0x8536
+#define GL_UNSIGNED_INVERT_NV             0x8537
+#define GL_EXPAND_NORMAL_NV               0x8538
+#define GL_EXPAND_NEGATE_NV               0x8539
+#define GL_HALF_BIAS_NORMAL_NV            0x853A
+#define GL_HALF_BIAS_NEGATE_NV            0x853B
+#define GL_SIGNED_IDENTITY_NV             0x853C
+#define GL_SIGNED_NEGATE_NV               0x853D
+#define GL_SCALE_BY_TWO_NV                0x853E
+#define GL_SCALE_BY_FOUR_NV               0x853F
+#define GL_SCALE_BY_ONE_HALF_NV           0x8540
+#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV   0x8541
+#define GL_COMBINER_INPUT_NV              0x8542
+#define GL_COMBINER_MAPPING_NV            0x8543
+#define GL_COMBINER_COMPONENT_USAGE_NV    0x8544
+#define GL_COMBINER_AB_DOT_PRODUCT_NV     0x8545
+#define GL_COMBINER_CD_DOT_PRODUCT_NV     0x8546
+#define GL_COMBINER_MUX_SUM_NV            0x8547
+#define GL_COMBINER_SCALE_NV              0x8548
+#define GL_COMBINER_BIAS_NV               0x8549
+#define GL_COMBINER_AB_OUTPUT_NV          0x854A
+#define GL_COMBINER_CD_OUTPUT_NV          0x854B
+#define GL_COMBINER_SUM_OUTPUT_NV         0x854C
+#define GL_MAX_GENERAL_COMBINERS_NV       0x854D
+#define GL_NUM_GENERAL_COMBINERS_NV       0x854E
+#define GL_COLOR_SUM_CLAMP_NV             0x854F
+#define GL_COMBINER0_NV                   0x8550
+#define GL_COMBINER1_NV                   0x8551
+#define GL_COMBINER2_NV                   0x8552
+#define GL_COMBINER3_NV                   0x8553
+#define GL_COMBINER4_NV                   0x8554
+#define GL_COMBINER5_NV                   0x8555
+#define GL_COMBINER6_NV                   0x8556
+#define GL_COMBINER7_NV                   0x8557
+/* reuse GL_TEXTURE0_ARB */
+/* reuse GL_TEXTURE1_ARB */
+/* reuse GL_ZERO */
+/* reuse GL_NONE */
+/* reuse GL_FOG */
+#endif
+
+#ifndef GL_NV_fog_distance
+#define GL_FOG_DISTANCE_MODE_NV           0x855A
+#define GL_EYE_RADIAL_NV                  0x855B
+#define GL_EYE_PLANE_ABSOLUTE_NV          0x855C
+/* reuse GL_EYE_PLANE */
+#endif
+
+#ifndef GL_NV_texgen_emboss
+#define GL_EMBOSS_LIGHT_NV                0x855D
+#define GL_EMBOSS_CONSTANT_NV             0x855E
+#define GL_EMBOSS_MAP_NV                  0x855F
+#endif
+
+#ifndef GL_NV_blend_square
+#endif
+
+#ifndef GL_NV_texture_env_combine4
+#define GL_COMBINE4_NV                    0x8503
+#define GL_SOURCE3_RGB_NV                 0x8583
+#define GL_SOURCE3_ALPHA_NV               0x858B
+#define GL_OPERAND3_RGB_NV                0x8593
+#define GL_OPERAND3_ALPHA_NV              0x859B
+#endif
+
+#ifndef GL_MESA_resize_buffers
+#endif
+
+#ifndef GL_MESA_window_pos
+#endif
+
+#ifndef GL_EXT_texture_compression_s3tc
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT   0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT  0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT  0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT  0x83F3
+#endif
+
+#ifndef GL_IBM_cull_vertex
+#define GL_CULL_VERTEX_IBM                103050
+#endif
+
+#ifndef GL_IBM_multimode_draw_arrays
+#endif
+
+#ifndef GL_IBM_vertex_array_lists
+#define GL_VERTEX_ARRAY_LIST_IBM          103070
+#define GL_NORMAL_ARRAY_LIST_IBM          103071
+#define GL_COLOR_ARRAY_LIST_IBM           103072
+#define GL_INDEX_ARRAY_LIST_IBM           103073
+#define GL_TEXTURE_COORD_ARRAY_LIST_IBM   103074
+#define GL_EDGE_FLAG_ARRAY_LIST_IBM       103075
+#define GL_FOG_COORDINATE_ARRAY_LIST_IBM  103076
+#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
+#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM   103080
+#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM   103081
+#define GL_COLOR_ARRAY_LIST_STRIDE_IBM    103082
+#define GL_INDEX_ARRAY_LIST_STRIDE_IBM    103083
+#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
+#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
+#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
+#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
+#endif
+
+#ifndef GL_SGIX_subsample
+#define GL_PACK_SUBSAMPLE_RATE_SGIX       0x85A0
+#define GL_UNPACK_SUBSAMPLE_RATE_SGIX     0x85A1
+#define GL_PIXEL_SUBSAMPLE_4444_SGIX      0x85A2
+#define GL_PIXEL_SUBSAMPLE_2424_SGIX      0x85A3
+#define GL_PIXEL_SUBSAMPLE_4242_SGIX      0x85A4
+#endif
+
+#ifndef GL_SGIX_ycrcb_subsample
+#endif
+
+#ifndef GL_SGIX_ycrcba
+#define GL_YCRCB_SGIX                     0x8318
+#define GL_YCRCBA_SGIX                    0x8319
+#endif
+
+#ifndef GL_SGI_depth_pass_instrument
+#define GL_DEPTH_PASS_INSTRUMENT_SGIX     0x8310
+#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
+#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
+#endif
+
+#ifndef GL_3DFX_texture_compression_FXT1
+#define GL_COMPRESSED_RGB_FXT1_3DFX       0x86B0
+#define GL_COMPRESSED_RGBA_FXT1_3DFX      0x86B1
+#endif
+
+#ifndef GL_3DFX_multisample
+#define GL_MULTISAMPLE_3DFX               0x86B2
+#define GL_SAMPLE_BUFFERS_3DFX            0x86B3
+#define GL_SAMPLES_3DFX                   0x86B4
+#define GL_MULTISAMPLE_BIT_3DFX           0x20000000
+#endif
+
+#ifndef GL_3DFX_tbuffer
+#endif
+
+#ifndef GL_EXT_multisample
+#define GL_MULTISAMPLE_EXT                0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_EXT       0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_EXT        0x809F
+#define GL_SAMPLE_MASK_EXT                0x80A0
+#define GL_1PASS_EXT                      0x80A1
+#define GL_2PASS_0_EXT                    0x80A2
+#define GL_2PASS_1_EXT                    0x80A3
+#define GL_4PASS_0_EXT                    0x80A4
+#define GL_4PASS_1_EXT                    0x80A5
+#define GL_4PASS_2_EXT                    0x80A6
+#define GL_4PASS_3_EXT                    0x80A7
+#define GL_SAMPLE_BUFFERS_EXT             0x80A8
+#define GL_SAMPLES_EXT                    0x80A9
+#define GL_SAMPLE_MASK_VALUE_EXT          0x80AA
+#define GL_SAMPLE_MASK_INVERT_EXT         0x80AB
+#define GL_SAMPLE_PATTERN_EXT             0x80AC
+#define GL_MULTISAMPLE_BIT_EXT            0x20000000
+#endif
+
+#ifndef GL_SGIX_vertex_preclip
+#define GL_VERTEX_PRECLIP_SGIX            0x83EE
+#define GL_VERTEX_PRECLIP_HINT_SGIX       0x83EF
+#endif
+
+#ifndef GL_SGIX_convolution_accuracy
+#define GL_CONVOLUTION_HINT_SGIX          0x8316
+#endif
+
+#ifndef GL_SGIX_resample
+#define GL_PACK_RESAMPLE_SGIX             0x842C
+#define GL_UNPACK_RESAMPLE_SGIX           0x842D
+#define GL_RESAMPLE_REPLICATE_SGIX        0x842E
+#define GL_RESAMPLE_ZERO_FILL_SGIX        0x842F
+#define GL_RESAMPLE_DECIMATE_SGIX         0x8430
+#endif
+
+#ifndef GL_SGIS_point_line_texgen
+#define GL_EYE_DISTANCE_TO_POINT_SGIS     0x81F0
+#define GL_OBJECT_DISTANCE_TO_POINT_SGIS  0x81F1
+#define GL_EYE_DISTANCE_TO_LINE_SGIS      0x81F2
+#define GL_OBJECT_DISTANCE_TO_LINE_SGIS   0x81F3
+#define GL_EYE_POINT_SGIS                 0x81F4
+#define GL_OBJECT_POINT_SGIS              0x81F5
+#define GL_EYE_LINE_SGIS                  0x81F6
+#define GL_OBJECT_LINE_SGIS               0x81F7
+#endif
+
+#ifndef GL_SGIS_texture_color_mask
+#define GL_TEXTURE_COLOR_WRITEMASK_SGIS   0x81EF
+#endif
+
+#ifndef GL_EXT_texture_env_dot3
+#define GL_DOT3_RGB_EXT                   0x8740
+#define GL_DOT3_RGBA_EXT                  0x8741
+#endif
+
+#ifndef GL_ATI_texture_mirror_once
+#define GL_MIRROR_CLAMP_ATI               0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_ATI       0x8743
+#endif
+
+#ifndef GL_NV_fence
+#define GL_ALL_COMPLETED_NV               0x84F2
+#define GL_FENCE_STATUS_NV                0x84F3
+#define GL_FENCE_CONDITION_NV             0x84F4
+#endif
+
+#ifndef GL_IBM_texture_mirrored_repeat
+#define GL_MIRRORED_REPEAT_IBM            0x8370
+#endif
+
+#ifndef GL_NV_evaluators
+#define GL_EVAL_2D_NV                     0x86C0
+#define GL_EVAL_TRIANGULAR_2D_NV          0x86C1
+#define GL_MAP_TESSELLATION_NV            0x86C2
+#define GL_MAP_ATTRIB_U_ORDER_NV          0x86C3
+#define GL_MAP_ATTRIB_V_ORDER_NV          0x86C4
+#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
+#define GL_EVAL_VERTEX_ATTRIB0_NV         0x86C6
+#define GL_EVAL_VERTEX_ATTRIB1_NV         0x86C7
+#define GL_EVAL_VERTEX_ATTRIB2_NV         0x86C8
+#define GL_EVAL_VERTEX_ATTRIB3_NV         0x86C9
+#define GL_EVAL_VERTEX_ATTRIB4_NV         0x86CA
+#define GL_EVAL_VERTEX_ATTRIB5_NV         0x86CB
+#define GL_EVAL_VERTEX_ATTRIB6_NV         0x86CC
+#define GL_EVAL_VERTEX_ATTRIB7_NV         0x86CD
+#define GL_EVAL_VERTEX_ATTRIB8_NV         0x86CE
+#define GL_EVAL_VERTEX_ATTRIB9_NV         0x86CF
+#define GL_EVAL_VERTEX_ATTRIB10_NV        0x86D0
+#define GL_EVAL_VERTEX_ATTRIB11_NV        0x86D1
+#define GL_EVAL_VERTEX_ATTRIB12_NV        0x86D2
+#define GL_EVAL_VERTEX_ATTRIB13_NV        0x86D3
+#define GL_EVAL_VERTEX_ATTRIB14_NV        0x86D4
+#define GL_EVAL_VERTEX_ATTRIB15_NV        0x86D5
+#define GL_MAX_MAP_TESSELLATION_NV        0x86D6
+#define GL_MAX_RATIONAL_EVAL_ORDER_NV     0x86D7
+#endif
+
+#ifndef GL_NV_packed_depth_stencil
+#define GL_DEPTH_STENCIL_NV               0x84F9
+#define GL_UNSIGNED_INT_24_8_NV           0x84FA
+#endif
+
+#ifndef GL_NV_register_combiners2
+#define GL_PER_STAGE_CONSTANTS_NV         0x8535
+#endif
+
+#ifndef GL_NV_texture_compression_vtc
+#endif
+
+#ifndef GL_NV_texture_rectangle
+#define GL_TEXTURE_RECTANGLE_NV           0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_NV   0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_NV     0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV  0x84F8
+#endif
+
+#ifndef GL_NV_texture_shader
+#define GL_OFFSET_TEXTURE_RECTANGLE_NV    0x864C
+#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
+#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
+#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
+#define GL_UNSIGNED_INT_S8_S8_8_8_NV      0x86DA
+#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV  0x86DB
+#define GL_DSDT_MAG_INTENSITY_NV          0x86DC
+#define GL_SHADER_CONSISTENT_NV           0x86DD
+#define GL_TEXTURE_SHADER_NV              0x86DE
+#define GL_SHADER_OPERATION_NV            0x86DF
+#define GL_CULL_MODES_NV                  0x86E0
+#define GL_OFFSET_TEXTURE_MATRIX_NV       0x86E1
+#define GL_OFFSET_TEXTURE_SCALE_NV        0x86E2
+#define GL_OFFSET_TEXTURE_BIAS_NV         0x86E3
+#define GL_OFFSET_TEXTURE_2D_MATRIX_NV    GL_OFFSET_TEXTURE_MATRIX_NV
+#define GL_OFFSET_TEXTURE_2D_SCALE_NV     GL_OFFSET_TEXTURE_SCALE_NV
+#define GL_OFFSET_TEXTURE_2D_BIAS_NV      GL_OFFSET_TEXTURE_BIAS_NV
+#define GL_PREVIOUS_TEXTURE_INPUT_NV      0x86E4
+#define GL_CONST_EYE_NV                   0x86E5
+#define GL_PASS_THROUGH_NV                0x86E6
+#define GL_CULL_FRAGMENT_NV               0x86E7
+#define GL_OFFSET_TEXTURE_2D_NV           0x86E8
+#define GL_DEPENDENT_AR_TEXTURE_2D_NV     0x86E9
+#define GL_DEPENDENT_GB_TEXTURE_2D_NV     0x86EA
+#define GL_DOT_PRODUCT_NV                 0x86EC
+#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV   0x86ED
+#define GL_DOT_PRODUCT_TEXTURE_2D_NV      0x86EE
+#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
+#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
+#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
+#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
+#define GL_HILO_NV                        0x86F4
+#define GL_DSDT_NV                        0x86F5
+#define GL_DSDT_MAG_NV                    0x86F6
+#define GL_DSDT_MAG_VIB_NV                0x86F7
+#define GL_HILO16_NV                      0x86F8
+#define GL_SIGNED_HILO_NV                 0x86F9
+#define GL_SIGNED_HILO16_NV               0x86FA
+#define GL_SIGNED_RGBA_NV                 0x86FB
+#define GL_SIGNED_RGBA8_NV                0x86FC
+#define GL_SIGNED_RGB_NV                  0x86FE
+#define GL_SIGNED_RGB8_NV                 0x86FF
+#define GL_SIGNED_LUMINANCE_NV            0x8701
+#define GL_SIGNED_LUMINANCE8_NV           0x8702
+#define GL_SIGNED_LUMINANCE_ALPHA_NV      0x8703
+#define GL_SIGNED_LUMINANCE8_ALPHA8_NV    0x8704
+#define GL_SIGNED_ALPHA_NV                0x8705
+#define GL_SIGNED_ALPHA8_NV               0x8706
+#define GL_SIGNED_INTENSITY_NV            0x8707
+#define GL_SIGNED_INTENSITY8_NV           0x8708
+#define GL_DSDT8_NV                       0x8709
+#define GL_DSDT8_MAG8_NV                  0x870A
+#define GL_DSDT8_MAG8_INTENSITY8_NV       0x870B
+#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV   0x870C
+#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
+#define GL_HI_SCALE_NV                    0x870E
+#define GL_LO_SCALE_NV                    0x870F
+#define GL_DS_SCALE_NV                    0x8710
+#define GL_DT_SCALE_NV                    0x8711
+#define GL_MAGNITUDE_SCALE_NV             0x8712
+#define GL_VIBRANCE_SCALE_NV              0x8713
+#define GL_HI_BIAS_NV                     0x8714
+#define GL_LO_BIAS_NV                     0x8715
+#define GL_DS_BIAS_NV                     0x8716
+#define GL_DT_BIAS_NV                     0x8717
+#define GL_MAGNITUDE_BIAS_NV              0x8718
+#define GL_VIBRANCE_BIAS_NV               0x8719
+#define GL_TEXTURE_BORDER_VALUES_NV       0x871A
+#define GL_TEXTURE_HI_SIZE_NV             0x871B
+#define GL_TEXTURE_LO_SIZE_NV             0x871C
+#define GL_TEXTURE_DS_SIZE_NV             0x871D
+#define GL_TEXTURE_DT_SIZE_NV             0x871E
+#define GL_TEXTURE_MAG_SIZE_NV            0x871F
+#endif
+
+#ifndef GL_NV_texture_shader2
+#define GL_DOT_PRODUCT_TEXTURE_3D_NV      0x86EF
+#endif
+
+#ifndef GL_NV_vertex_array_range2
+#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
+#endif
+
+#ifndef GL_NV_vertex_program
+#define GL_VERTEX_PROGRAM_NV              0x8620
+#define GL_VERTEX_STATE_PROGRAM_NV        0x8621
+#define GL_ATTRIB_ARRAY_SIZE_NV           0x8623
+#define GL_ATTRIB_ARRAY_STRIDE_NV         0x8624
+#define GL_ATTRIB_ARRAY_TYPE_NV           0x8625
+#define GL_CURRENT_ATTRIB_NV              0x8626
+#define GL_PROGRAM_LENGTH_NV              0x8627
+#define GL_PROGRAM_STRING_NV              0x8628
+#define GL_MODELVIEW_PROJECTION_NV        0x8629
+#define GL_IDENTITY_NV                    0x862A
+#define GL_INVERSE_NV                     0x862B
+#define GL_TRANSPOSE_NV                   0x862C
+#define GL_INVERSE_TRANSPOSE_NV           0x862D
+#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
+#define GL_MAX_TRACK_MATRICES_NV          0x862F
+#define GL_MATRIX0_NV                     0x8630
+#define GL_MATRIX1_NV                     0x8631
+#define GL_MATRIX2_NV                     0x8632
+#define GL_MATRIX3_NV                     0x8633
+#define GL_MATRIX4_NV                     0x8634
+#define GL_MATRIX5_NV                     0x8635
+#define GL_MATRIX6_NV                     0x8636
+#define GL_MATRIX7_NV                     0x8637
+#define GL_CURRENT_MATRIX_STACK_DEPTH_NV  0x8640
+#define GL_CURRENT_MATRIX_NV              0x8641
+#define GL_VERTEX_PROGRAM_POINT_SIZE_NV   0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_NV     0x8643
+#define GL_PROGRAM_PARAMETER_NV           0x8644
+#define GL_ATTRIB_ARRAY_POINTER_NV        0x8645
+#define GL_PROGRAM_TARGET_NV              0x8646
+#define GL_PROGRAM_RESIDENT_NV            0x8647
+#define GL_TRACK_MATRIX_NV                0x8648
+#define GL_TRACK_MATRIX_TRANSFORM_NV      0x8649
+#define GL_VERTEX_PROGRAM_BINDING_NV      0x864A
+#define GL_PROGRAM_ERROR_POSITION_NV      0x864B
+#define GL_VERTEX_ATTRIB_ARRAY0_NV        0x8650
+#define GL_VERTEX_ATTRIB_ARRAY1_NV        0x8651
+#define GL_VERTEX_ATTRIB_ARRAY2_NV        0x8652
+#define GL_VERTEX_ATTRIB_ARRAY3_NV        0x8653
+#define GL_VERTEX_ATTRIB_ARRAY4_NV        0x8654
+#define GL_VERTEX_ATTRIB_ARRAY5_NV        0x8655
+#define GL_VERTEX_ATTRIB_ARRAY6_NV        0x8656
+#define GL_VERTEX_ATTRIB_ARRAY7_NV        0x8657
+#define GL_VERTEX_ATTRIB_ARRAY8_NV        0x8658
+#define GL_VERTEX_ATTRIB_ARRAY9_NV        0x8659
+#define GL_VERTEX_ATTRIB_ARRAY10_NV       0x865A
+#define GL_VERTEX_ATTRIB_ARRAY11_NV       0x865B
+#define GL_VERTEX_ATTRIB_ARRAY12_NV       0x865C
+#define GL_VERTEX_ATTRIB_ARRAY13_NV       0x865D
+#define GL_VERTEX_ATTRIB_ARRAY14_NV       0x865E
+#define GL_VERTEX_ATTRIB_ARRAY15_NV       0x865F
+#define GL_MAP1_VERTEX_ATTRIB0_4_NV       0x8660
+#define GL_MAP1_VERTEX_ATTRIB1_4_NV       0x8661
+#define GL_MAP1_VERTEX_ATTRIB2_4_NV       0x8662
+#define GL_MAP1_VERTEX_ATTRIB3_4_NV       0x8663
+#define GL_MAP1_VERTEX_ATTRIB4_4_NV       0x8664
+#define GL_MAP1_VERTEX_ATTRIB5_4_NV       0x8665
+#define GL_MAP1_VERTEX_ATTRIB6_4_NV       0x8666
+#define GL_MAP1_VERTEX_ATTRIB7_4_NV       0x8667
+#define GL_MAP1_VERTEX_ATTRIB8_4_NV       0x8668
+#define GL_MAP1_VERTEX_ATTRIB9_4_NV       0x8669
+#define GL_MAP1_VERTEX_ATTRIB10_4_NV      0x866A
+#define GL_MAP1_VERTEX_ATTRIB11_4_NV      0x866B
+#define GL_MAP1_VERTEX_ATTRIB12_4_NV      0x866C
+#define GL_MAP1_VERTEX_ATTRIB13_4_NV      0x866D
+#define GL_MAP1_VERTEX_ATTRIB14_4_NV      0x866E
+#define GL_MAP1_VERTEX_ATTRIB15_4_NV      0x866F
+#define GL_MAP2_VERTEX_ATTRIB0_4_NV       0x8670
+#define GL_MAP2_VERTEX_ATTRIB1_4_NV       0x8671
+#define GL_MAP2_VERTEX_ATTRIB2_4_NV       0x8672
+#define GL_MAP2_VERTEX_ATTRIB3_4_NV       0x8673
+#define GL_MAP2_VERTEX_ATTRIB4_4_NV       0x8674
+#define GL_MAP2_VERTEX_ATTRIB5_4_NV       0x8675
+#define GL_MAP2_VERTEX_ATTRIB6_4_NV       0x8676
+#define GL_MAP2_VERTEX_ATTRIB7_4_NV       0x8677
+#define GL_MAP2_VERTEX_ATTRIB8_4_NV       0x8678
+#define GL_MAP2_VERTEX_ATTRIB9_4_NV       0x8679
+#define GL_MAP2_VERTEX_ATTRIB10_4_NV      0x867A
+#define GL_MAP2_VERTEX_ATTRIB11_4_NV      0x867B
+#define GL_MAP2_VERTEX_ATTRIB12_4_NV      0x867C
+#define GL_MAP2_VERTEX_ATTRIB13_4_NV      0x867D
+#define GL_MAP2_VERTEX_ATTRIB14_4_NV      0x867E
+#define GL_MAP2_VERTEX_ATTRIB15_4_NV      0x867F
+#endif
+
+#ifndef GL_SGIX_texture_coordinate_clamp
+#define GL_TEXTURE_MAX_CLAMP_S_SGIX       0x8369
+#define GL_TEXTURE_MAX_CLAMP_T_SGIX       0x836A
+#define GL_TEXTURE_MAX_CLAMP_R_SGIX       0x836B
+#endif
+
+#ifndef GL_SGIX_scalebias_hint
+#define GL_SCALEBIAS_HINT_SGIX            0x8322
+#endif
+
+#ifndef GL_OML_interlace
+#define GL_INTERLACE_OML                  0x8980
+#define GL_INTERLACE_READ_OML             0x8981
+#endif
+
+#ifndef GL_OML_subsample
+#define GL_FORMAT_SUBSAMPLE_24_24_OML     0x8982
+#define GL_FORMAT_SUBSAMPLE_244_244_OML   0x8983
+#endif
+
+#ifndef GL_OML_resample
+#define GL_PACK_RESAMPLE_OML              0x8984
+#define GL_UNPACK_RESAMPLE_OML            0x8985
+#define GL_RESAMPLE_REPLICATE_OML         0x8986
+#define GL_RESAMPLE_ZERO_FILL_OML         0x8987
+#define GL_RESAMPLE_AVERAGE_OML           0x8988
+#define GL_RESAMPLE_DECIMATE_OML          0x8989
+#endif
+
+#ifndef GL_NV_copy_depth_to_color
+#define GL_DEPTH_STENCIL_TO_RGBA_NV       0x886E
+#define GL_DEPTH_STENCIL_TO_BGRA_NV       0x886F
+#endif
+
+#ifndef GL_ATI_envmap_bumpmap
+#define GL_BUMP_ROT_MATRIX_ATI            0x8775
+#define GL_BUMP_ROT_MATRIX_SIZE_ATI       0x8776
+#define GL_BUMP_NUM_TEX_UNITS_ATI         0x8777
+#define GL_BUMP_TEX_UNITS_ATI             0x8778
+#define GL_DUDV_ATI                       0x8779
+#define GL_DU8DV8_ATI                     0x877A
+#define GL_BUMP_ENVMAP_ATI                0x877B
+#define GL_BUMP_TARGET_ATI                0x877C
+#endif
+
+#ifndef GL_ATI_fragment_shader
+#define GL_FRAGMENT_SHADER_ATI            0x8920
+#define GL_REG_0_ATI                      0x8921
+#define GL_REG_1_ATI                      0x8922
+#define GL_REG_2_ATI                      0x8923
+#define GL_REG_3_ATI                      0x8924
+#define GL_REG_4_ATI                      0x8925
+#define GL_REG_5_ATI                      0x8926
+#define GL_REG_6_ATI                      0x8927
+#define GL_REG_7_ATI                      0x8928
+#define GL_REG_8_ATI                      0x8929
+#define GL_REG_9_ATI                      0x892A
+#define GL_REG_10_ATI                     0x892B
+#define GL_REG_11_ATI                     0x892C
+#define GL_REG_12_ATI                     0x892D
+#define GL_REG_13_ATI                     0x892E
+#define GL_REG_14_ATI                     0x892F
+#define GL_REG_15_ATI                     0x8930
+#define GL_REG_16_ATI                     0x8931
+#define GL_REG_17_ATI                     0x8932
+#define GL_REG_18_ATI                     0x8933
+#define GL_REG_19_ATI                     0x8934
+#define GL_REG_20_ATI                     0x8935
+#define GL_REG_21_ATI                     0x8936
+#define GL_REG_22_ATI                     0x8937
+#define GL_REG_23_ATI                     0x8938
+#define GL_REG_24_ATI                     0x8939
+#define GL_REG_25_ATI                     0x893A
+#define GL_REG_26_ATI                     0x893B
+#define GL_REG_27_ATI                     0x893C
+#define GL_REG_28_ATI                     0x893D
+#define GL_REG_29_ATI                     0x893E
+#define GL_REG_30_ATI                     0x893F
+#define GL_REG_31_ATI                     0x8940
+#define GL_CON_0_ATI                      0x8941
+#define GL_CON_1_ATI                      0x8942
+#define GL_CON_2_ATI                      0x8943
+#define GL_CON_3_ATI                      0x8944
+#define GL_CON_4_ATI                      0x8945
+#define GL_CON_5_ATI                      0x8946
+#define GL_CON_6_ATI                      0x8947
+#define GL_CON_7_ATI                      0x8948
+#define GL_CON_8_ATI                      0x8949
+#define GL_CON_9_ATI                      0x894A
+#define GL_CON_10_ATI                     0x894B
+#define GL_CON_11_ATI                     0x894C
+#define GL_CON_12_ATI                     0x894D
+#define GL_CON_13_ATI                     0x894E
+#define GL_CON_14_ATI                     0x894F
+#define GL_CON_15_ATI                     0x8950
+#define GL_CON_16_ATI                     0x8951
+#define GL_CON_17_ATI                     0x8952
+#define GL_CON_18_ATI                     0x8953
+#define GL_CON_19_ATI                     0x8954
+#define GL_CON_20_ATI                     0x8955
+#define GL_CON_21_ATI                     0x8956
+#define GL_CON_22_ATI                     0x8957
+#define GL_CON_23_ATI                     0x8958
+#define GL_CON_24_ATI                     0x8959
+#define GL_CON_25_ATI                     0x895A
+#define GL_CON_26_ATI                     0x895B
+#define GL_CON_27_ATI                     0x895C
+#define GL_CON_28_ATI                     0x895D
+#define GL_CON_29_ATI                     0x895E
+#define GL_CON_30_ATI                     0x895F
+#define GL_CON_31_ATI                     0x8960
+#define GL_MOV_ATI                        0x8961
+#define GL_ADD_ATI                        0x8963
+#define GL_MUL_ATI                        0x8964
+#define GL_SUB_ATI                        0x8965
+#define GL_DOT3_ATI                       0x8966
+#define GL_DOT4_ATI                       0x8967
+#define GL_MAD_ATI                        0x8968
+#define GL_LERP_ATI                       0x8969
+#define GL_CND_ATI                        0x896A
+#define GL_CND0_ATI                       0x896B
+#define GL_DOT2_ADD_ATI                   0x896C
+#define GL_SECONDARY_INTERPOLATOR_ATI     0x896D
+#define GL_NUM_FRAGMENT_REGISTERS_ATI     0x896E
+#define GL_NUM_FRAGMENT_CONSTANTS_ATI     0x896F
+#define GL_NUM_PASSES_ATI                 0x8970
+#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI  0x8971
+#define GL_NUM_INSTRUCTIONS_TOTAL_ATI     0x8972
+#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
+#define GL_NUM_LOOPBACK_COMPONENTS_ATI    0x8974
+#define GL_COLOR_ALPHA_PAIRING_ATI        0x8975
+#define GL_SWIZZLE_STR_ATI                0x8976
+#define GL_SWIZZLE_STQ_ATI                0x8977
+#define GL_SWIZZLE_STR_DR_ATI             0x8978
+#define GL_SWIZZLE_STQ_DQ_ATI             0x8979
+#define GL_SWIZZLE_STRQ_ATI               0x897A
+#define GL_SWIZZLE_STRQ_DQ_ATI            0x897B
+#define GL_RED_BIT_ATI                    0x00000001
+#define GL_GREEN_BIT_ATI                  0x00000002
+#define GL_BLUE_BIT_ATI                   0x00000004
+#define GL_2X_BIT_ATI                     0x00000001
+#define GL_4X_BIT_ATI                     0x00000002
+#define GL_8X_BIT_ATI                     0x00000004
+#define GL_HALF_BIT_ATI                   0x00000008
+#define GL_QUARTER_BIT_ATI                0x00000010
+#define GL_EIGHTH_BIT_ATI                 0x00000020
+#define GL_SATURATE_BIT_ATI               0x00000040
+#define GL_COMP_BIT_ATI                   0x00000002
+#define GL_NEGATE_BIT_ATI                 0x00000004
+#define GL_BIAS_BIT_ATI                   0x00000008
+#endif
+
+#ifndef GL_ATI_pn_triangles
+#define GL_PN_TRIANGLES_ATI               0x87F0
+#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
+#define GL_PN_TRIANGLES_POINT_MODE_ATI    0x87F2
+#define GL_PN_TRIANGLES_NORMAL_MODE_ATI   0x87F3
+#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
+#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
+#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
+#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
+#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
+#endif
+
+#ifndef GL_ATI_vertex_array_object
+#define GL_STATIC_ATI                     0x8760
+#define GL_DYNAMIC_ATI                    0x8761
+#define GL_PRESERVE_ATI                   0x8762
+#define GL_DISCARD_ATI                    0x8763
+#define GL_OBJECT_BUFFER_SIZE_ATI         0x8764
+#define GL_OBJECT_BUFFER_USAGE_ATI        0x8765
+#define GL_ARRAY_OBJECT_BUFFER_ATI        0x8766
+#define GL_ARRAY_OBJECT_OFFSET_ATI        0x8767
+#endif
+
+#ifndef GL_EXT_vertex_shader
+#define GL_VERTEX_SHADER_EXT              0x8780
+#define GL_VERTEX_SHADER_BINDING_EXT      0x8781
+#define GL_OP_INDEX_EXT                   0x8782
+#define GL_OP_NEGATE_EXT                  0x8783
+#define GL_OP_DOT3_EXT                    0x8784
+#define GL_OP_DOT4_EXT                    0x8785
+#define GL_OP_MUL_EXT                     0x8786
+#define GL_OP_ADD_EXT                     0x8787
+#define GL_OP_MADD_EXT                    0x8788
+#define GL_OP_FRAC_EXT                    0x8789
+#define GL_OP_MAX_EXT                     0x878A
+#define GL_OP_MIN_EXT                     0x878B
+#define GL_OP_SET_GE_EXT                  0x878C
+#define GL_OP_SET_LT_EXT                  0x878D
+#define GL_OP_CLAMP_EXT                   0x878E
+#define GL_OP_FLOOR_EXT                   0x878F
+#define GL_OP_ROUND_EXT                   0x8790
+#define GL_OP_EXP_BASE_2_EXT              0x8791
+#define GL_OP_LOG_BASE_2_EXT              0x8792
+#define GL_OP_POWER_EXT                   0x8793
+#define GL_OP_RECIP_EXT                   0x8794
+#define GL_OP_RECIP_SQRT_EXT              0x8795
+#define GL_OP_SUB_EXT                     0x8796
+#define GL_OP_CROSS_PRODUCT_EXT           0x8797
+#define GL_OP_MULTIPLY_MATRIX_EXT         0x8798
+#define GL_OP_MOV_EXT                     0x8799
+#define GL_OUTPUT_VERTEX_EXT              0x879A
+#define GL_OUTPUT_COLOR0_EXT              0x879B
+#define GL_OUTPUT_COLOR1_EXT              0x879C
+#define GL_OUTPUT_TEXTURE_COORD0_EXT      0x879D
+#define GL_OUTPUT_TEXTURE_COORD1_EXT      0x879E
+#define GL_OUTPUT_TEXTURE_COORD2_EXT      0x879F
+#define GL_OUTPUT_TEXTURE_COORD3_EXT      0x87A0
+#define GL_OUTPUT_TEXTURE_COORD4_EXT      0x87A1
+#define GL_OUTPUT_TEXTURE_COORD5_EXT      0x87A2
+#define GL_OUTPUT_TEXTURE_COORD6_EXT      0x87A3
+#define GL_OUTPUT_TEXTURE_COORD7_EXT      0x87A4
+#define GL_OUTPUT_TEXTURE_COORD8_EXT      0x87A5
+#define GL_OUTPUT_TEXTURE_COORD9_EXT      0x87A6
+#define GL_OUTPUT_TEXTURE_COORD10_EXT     0x87A7
+#define GL_OUTPUT_TEXTURE_COORD11_EXT     0x87A8
+#define GL_OUTPUT_TEXTURE_COORD12_EXT     0x87A9
+#define GL_OUTPUT_TEXTURE_COORD13_EXT     0x87AA
+#define GL_OUTPUT_TEXTURE_COORD14_EXT     0x87AB
+#define GL_OUTPUT_TEXTURE_COORD15_EXT     0x87AC
+#define GL_OUTPUT_TEXTURE_COORD16_EXT     0x87AD
+#define GL_OUTPUT_TEXTURE_COORD17_EXT     0x87AE
+#define GL_OUTPUT_TEXTURE_COORD18_EXT     0x87AF
+#define GL_OUTPUT_TEXTURE_COORD19_EXT     0x87B0
+#define GL_OUTPUT_TEXTURE_COORD20_EXT     0x87B1
+#define GL_OUTPUT_TEXTURE_COORD21_EXT     0x87B2
+#define GL_OUTPUT_TEXTURE_COORD22_EXT     0x87B3
+#define GL_OUTPUT_TEXTURE_COORD23_EXT     0x87B4
+#define GL_OUTPUT_TEXTURE_COORD24_EXT     0x87B5
+#define GL_OUTPUT_TEXTURE_COORD25_EXT     0x87B6
+#define GL_OUTPUT_TEXTURE_COORD26_EXT     0x87B7
+#define GL_OUTPUT_TEXTURE_COORD27_EXT     0x87B8
+#define GL_OUTPUT_TEXTURE_COORD28_EXT     0x87B9
+#define GL_OUTPUT_TEXTURE_COORD29_EXT     0x87BA
+#define GL_OUTPUT_TEXTURE_COORD30_EXT     0x87BB
+#define GL_OUTPUT_TEXTURE_COORD31_EXT     0x87BC
+#define GL_OUTPUT_FOG_EXT                 0x87BD
+#define GL_SCALAR_EXT                     0x87BE
+#define GL_VECTOR_EXT                     0x87BF
+#define GL_MATRIX_EXT                     0x87C0
+#define GL_VARIANT_EXT                    0x87C1
+#define GL_INVARIANT_EXT                  0x87C2
+#define GL_LOCAL_CONSTANT_EXT             0x87C3
+#define GL_LOCAL_EXT                      0x87C4
+#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
+#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
+#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
+#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
+#define GL_MAX_VERTEX_SHADER_LOCALS_EXT   0x87C9
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
+#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
+#define GL_VERTEX_SHADER_VARIANTS_EXT     0x87D0
+#define GL_VERTEX_SHADER_INVARIANTS_EXT   0x87D1
+#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
+#define GL_VERTEX_SHADER_LOCALS_EXT       0x87D3
+#define GL_VERTEX_SHADER_OPTIMIZED_EXT    0x87D4
+#define GL_X_EXT                          0x87D5
+#define GL_Y_EXT                          0x87D6
+#define GL_Z_EXT                          0x87D7
+#define GL_W_EXT                          0x87D8
+#define GL_NEGATIVE_X_EXT                 0x87D9
+#define GL_NEGATIVE_Y_EXT                 0x87DA
+#define GL_NEGATIVE_Z_EXT                 0x87DB
+#define GL_NEGATIVE_W_EXT                 0x87DC
+#define GL_ZERO_EXT                       0x87DD
+#define GL_ONE_EXT                        0x87DE
+#define GL_NEGATIVE_ONE_EXT               0x87DF
+#define GL_NORMALIZED_RANGE_EXT           0x87E0
+#define GL_FULL_RANGE_EXT                 0x87E1
+#define GL_CURRENT_VERTEX_EXT             0x87E2
+#define GL_MVP_MATRIX_EXT                 0x87E3
+#define GL_VARIANT_VALUE_EXT              0x87E4
+#define GL_VARIANT_DATATYPE_EXT           0x87E5
+#define GL_VARIANT_ARRAY_STRIDE_EXT       0x87E6
+#define GL_VARIANT_ARRAY_TYPE_EXT         0x87E7
+#define GL_VARIANT_ARRAY_EXT              0x87E8
+#define GL_VARIANT_ARRAY_POINTER_EXT      0x87E9
+#define GL_INVARIANT_VALUE_EXT            0x87EA
+#define GL_INVARIANT_DATATYPE_EXT         0x87EB
+#define GL_LOCAL_CONSTANT_VALUE_EXT       0x87EC
+#define GL_LOCAL_CONSTANT_DATATYPE_EXT    0x87ED
+#endif
+
+#ifndef GL_ATI_vertex_streams
+#define GL_MAX_VERTEX_STREAMS_ATI         0x876B
+#define GL_VERTEX_STREAM0_ATI             0x876C
+#define GL_VERTEX_STREAM1_ATI             0x876D
+#define GL_VERTEX_STREAM2_ATI             0x876E
+#define GL_VERTEX_STREAM3_ATI             0x876F
+#define GL_VERTEX_STREAM4_ATI             0x8770
+#define GL_VERTEX_STREAM5_ATI             0x8771
+#define GL_VERTEX_STREAM6_ATI             0x8772
+#define GL_VERTEX_STREAM7_ATI             0x8773
+#define GL_VERTEX_SOURCE_ATI              0x8774
+#endif
+
+#ifndef GL_ATI_element_array
+#define GL_ELEMENT_ARRAY_ATI              0x8768
+#define GL_ELEMENT_ARRAY_TYPE_ATI         0x8769
+#define GL_ELEMENT_ARRAY_POINTER_ATI      0x876A
+#endif
+
+#ifndef GL_SUN_mesh_array
+#define GL_QUAD_MESH_SUN                  0x8614
+#define GL_TRIANGLE_MESH_SUN              0x8615
+#endif
+
+#ifndef GL_SUN_slice_accum
+#define GL_SLICE_ACCUM_SUN                0x85CC
+#endif
+
+#ifndef GL_NV_multisample_filter_hint
+#define GL_MULTISAMPLE_FILTER_HINT_NV     0x8534
+#endif
+
+#ifndef GL_NV_depth_clamp
+#define GL_DEPTH_CLAMP_NV                 0x864F
+#endif
+
+#ifndef GL_NV_occlusion_query
+#define GL_PIXEL_COUNTER_BITS_NV          0x8864
+#define GL_CURRENT_OCCLUSION_QUERY_ID_NV  0x8865
+#define GL_PIXEL_COUNT_NV                 0x8866
+#define GL_PIXEL_COUNT_AVAILABLE_NV       0x8867
+#endif
+
+#ifndef GL_NV_point_sprite
+#define GL_POINT_SPRITE_NV                0x8861
+#define GL_COORD_REPLACE_NV               0x8862
+#define GL_POINT_SPRITE_R_MODE_NV         0x8863
+#endif
+
+#ifndef GL_NV_texture_shader3
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
+#define GL_OFFSET_HILO_TEXTURE_2D_NV      0x8854
+#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
+#define GL_DEPENDENT_HILO_TEXTURE_2D_NV   0x8858
+#define GL_DEPENDENT_RGB_TEXTURE_3D_NV    0x8859
+#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
+#define GL_DOT_PRODUCT_PASS_THROUGH_NV    0x885B
+#define GL_DOT_PRODUCT_TEXTURE_1D_NV      0x885C
+#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
+#define GL_HILO8_NV                       0x885E
+#define GL_SIGNED_HILO8_NV                0x885F
+#define GL_FORCE_BLUE_TO_ONE_NV           0x8860
+#endif
+
+#ifndef GL_NV_vertex_program1_1
+#endif
+
+#ifndef GL_EXT_shadow_funcs
+#endif
+
+#ifndef GL_EXT_stencil_two_side
+#define GL_STENCIL_TEST_TWO_SIDE_EXT      0x8910
+#define GL_ACTIVE_STENCIL_FACE_EXT        0x8911
+#endif
+
+#ifndef GL_ATI_text_fragment_shader
+#define GL_TEXT_FRAGMENT_SHADER_ATI       0x8200
+#endif
+
+#ifndef GL_APPLE_client_storage
+#define GL_UNPACK_CLIENT_STORAGE_APPLE    0x85B2
+#endif
+
+#ifndef GL_APPLE_element_array
+#define GL_ELEMENT_ARRAY_APPLE            0x8768
+#define GL_ELEMENT_ARRAY_TYPE_APPLE       0x8769
+#define GL_ELEMENT_ARRAY_POINTER_APPLE    0x876A
+#endif
+
+#ifndef GL_APPLE_fence
+#define GL_DRAW_PIXELS_APPLE              0x8A0A
+#define GL_FENCE_APPLE                    0x8A0B
+#endif
+
+#ifndef GL_APPLE_vertex_array_object
+#define GL_VERTEX_ARRAY_BINDING_APPLE     0x85B5
+#endif
+
+#ifndef GL_APPLE_vertex_array_range
+#define GL_VERTEX_ARRAY_RANGE_APPLE       0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
+#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
+#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
+#define GL_STORAGE_CACHED_APPLE           0x85BE
+#define GL_STORAGE_SHARED_APPLE           0x85BF
+#endif
+
+#ifndef GL_APPLE_ycbcr_422
+#define GL_YCBCR_422_APPLE                0x85B9
+#define GL_UNSIGNED_SHORT_8_8_APPLE       0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_APPLE   0x85BB
+#endif
+
+#ifndef GL_S3_s3tc
+#define GL_RGB_S3TC                       0x83A0
+#define GL_RGB4_S3TC                      0x83A1
+#define GL_RGBA_S3TC                      0x83A2
+#define GL_RGBA4_S3TC                     0x83A3
+#endif
+
+#ifndef GL_ATI_draw_buffers
+#define GL_MAX_DRAW_BUFFERS_ATI           0x8824
+#define GL_DRAW_BUFFER0_ATI               0x8825
+#define GL_DRAW_BUFFER1_ATI               0x8826
+#define GL_DRAW_BUFFER2_ATI               0x8827
+#define GL_DRAW_BUFFER3_ATI               0x8828
+#define GL_DRAW_BUFFER4_ATI               0x8829
+#define GL_DRAW_BUFFER5_ATI               0x882A
+#define GL_DRAW_BUFFER6_ATI               0x882B
+#define GL_DRAW_BUFFER7_ATI               0x882C
+#define GL_DRAW_BUFFER8_ATI               0x882D
+#define GL_DRAW_BUFFER9_ATI               0x882E
+#define GL_DRAW_BUFFER10_ATI              0x882F
+#define GL_DRAW_BUFFER11_ATI              0x8830
+#define GL_DRAW_BUFFER12_ATI              0x8831
+#define GL_DRAW_BUFFER13_ATI              0x8832
+#define GL_DRAW_BUFFER14_ATI              0x8833
+#define GL_DRAW_BUFFER15_ATI              0x8834
+#endif
+
+#ifndef GL_ATI_pixel_format_float
+#define GL_TYPE_RGBA_FLOAT_ATI            0x8820
+#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
+#endif
+
+#ifndef GL_ATI_texture_env_combine3
+#define GL_MODULATE_ADD_ATI               0x8744
+#define GL_MODULATE_SIGNED_ADD_ATI        0x8745
+#define GL_MODULATE_SUBTRACT_ATI          0x8746
+#endif
+
+#ifndef GL_ATI_texture_float
+#define GL_RGBA_FLOAT32_ATI               0x8814
+#define GL_RGB_FLOAT32_ATI                0x8815
+#define GL_ALPHA_FLOAT32_ATI              0x8816
+#define GL_INTENSITY_FLOAT32_ATI          0x8817
+#define GL_LUMINANCE_FLOAT32_ATI          0x8818
+#define GL_LUMINANCE_ALPHA_FLOAT32_ATI    0x8819
+#define GL_RGBA_FLOAT16_ATI               0x881A
+#define GL_RGB_FLOAT16_ATI                0x881B
+#define GL_ALPHA_FLOAT16_ATI              0x881C
+#define GL_INTENSITY_FLOAT16_ATI          0x881D
+#define GL_LUMINANCE_FLOAT16_ATI          0x881E
+#define GL_LUMINANCE_ALPHA_FLOAT16_ATI    0x881F
+#endif
+
+#ifndef GL_NV_float_buffer
+#define GL_FLOAT_R_NV                     0x8880
+#define GL_FLOAT_RG_NV                    0x8881
+#define GL_FLOAT_RGB_NV                   0x8882
+#define GL_FLOAT_RGBA_NV                  0x8883
+#define GL_FLOAT_R16_NV                   0x8884
+#define GL_FLOAT_R32_NV                   0x8885
+#define GL_FLOAT_RG16_NV                  0x8886
+#define GL_FLOAT_RG32_NV                  0x8887
+#define GL_FLOAT_RGB16_NV                 0x8888
+#define GL_FLOAT_RGB32_NV                 0x8889
+#define GL_FLOAT_RGBA16_NV                0x888A
+#define GL_FLOAT_RGBA32_NV                0x888B
+#define GL_TEXTURE_FLOAT_COMPONENTS_NV    0x888C
+#define GL_FLOAT_CLEAR_COLOR_VALUE_NV     0x888D
+#define GL_FLOAT_RGBA_MODE_NV             0x888E
+#endif
+
+#ifndef GL_NV_fragment_program
+#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
+#define GL_FRAGMENT_PROGRAM_NV            0x8870
+#define GL_MAX_TEXTURE_COORDS_NV          0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_NV     0x8872
+#define GL_FRAGMENT_PROGRAM_BINDING_NV    0x8873
+#define GL_PROGRAM_ERROR_STRING_NV        0x8874
+#endif
+
+#ifndef GL_NV_half_float
+#define GL_HALF_FLOAT_NV                  0x140B
+#endif
+
+#ifndef GL_NV_pixel_data_range
+#define GL_WRITE_PIXEL_DATA_RANGE_NV      0x8878
+#define GL_READ_PIXEL_DATA_RANGE_NV       0x8879
+#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
+#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
+#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
+#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
+#endif
+
+#ifndef GL_NV_primitive_restart
+#define GL_PRIMITIVE_RESTART_NV           0x8558
+#define GL_PRIMITIVE_RESTART_INDEX_NV     0x8559
+#endif
+
+#ifndef GL_NV_texture_expand_normal
+#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
+#endif
+
+#ifndef GL_NV_vertex_program2
+#endif
+
+#ifndef GL_ATI_map_object_buffer
+#endif
+
+#ifndef GL_ATI_separate_stencil
+#define GL_STENCIL_BACK_FUNC_ATI          0x8800
+#define GL_STENCIL_BACK_FAIL_ATI          0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
+#endif
+
+#ifndef GL_ATI_vertex_attrib_array_object
+#endif
+
+#ifndef GL_OES_read_format
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
+#endif
+
+#ifndef GL_EXT_depth_bounds_test
+#define GL_DEPTH_BOUNDS_TEST_EXT          0x8890
+#define GL_DEPTH_BOUNDS_EXT               0x8891
+#endif
+
+#ifndef GL_EXT_texture_mirror_clamp
+#define GL_MIRROR_CLAMP_EXT               0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_EXT       0x8743
+#define GL_MIRROR_CLAMP_TO_BORDER_EXT     0x8912
+#endif
+
+#ifndef GL_EXT_blend_equation_separate
+#define GL_BLEND_EQUATION_RGB_EXT         GL_BLEND_EQUATION
+#define GL_BLEND_EQUATION_ALPHA_EXT       0x883D
+#endif
+
+#ifndef GL_MESA_pack_invert
+#define GL_PACK_INVERT_MESA               0x8758
+#endif
+
+#ifndef GL_MESA_ycbcr_texture
+#define GL_UNSIGNED_SHORT_8_8_MESA        0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_MESA    0x85BB
+#define GL_YCBCR_MESA                     0x8757
+#endif
+
+#ifndef GL_EXT_pixel_buffer_object
+#define GL_PIXEL_PACK_BUFFER_EXT          0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_EXT        0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_EXT  0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
+#endif
+
+#ifndef GL_NV_fragment_program_option
+#endif
+
+#ifndef GL_NV_fragment_program2
+#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
+#define GL_MAX_PROGRAM_CALL_DEPTH_NV      0x88F5
+#define GL_MAX_PROGRAM_IF_DEPTH_NV        0x88F6
+#define GL_MAX_PROGRAM_LOOP_DEPTH_NV      0x88F7
+#define GL_MAX_PROGRAM_LOOP_COUNT_NV      0x88F8
+#endif
+
+#ifndef GL_NV_vertex_program2_option
+/* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
+/* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */
+#endif
+
+#ifndef GL_NV_vertex_program3
+/* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
+#endif
+
+#ifndef GL_EXT_framebuffer_object
+#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
+#define GL_MAX_RENDERBUFFER_SIZE_EXT      0x84E8
+#define GL_FRAMEBUFFER_BINDING_EXT        0x8CA6
+#define GL_RENDERBUFFER_BINDING_EXT       0x8CA7
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE_EXT       0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED_EXT    0x8CDD
+#define GL_MAX_COLOR_ATTACHMENTS_EXT      0x8CDF
+#define GL_COLOR_ATTACHMENT0_EXT          0x8CE0
+#define GL_COLOR_ATTACHMENT1_EXT          0x8CE1
+#define GL_COLOR_ATTACHMENT2_EXT          0x8CE2
+#define GL_COLOR_ATTACHMENT3_EXT          0x8CE3
+#define GL_COLOR_ATTACHMENT4_EXT          0x8CE4
+#define GL_COLOR_ATTACHMENT5_EXT          0x8CE5
+#define GL_COLOR_ATTACHMENT6_EXT          0x8CE6
+#define GL_COLOR_ATTACHMENT7_EXT          0x8CE7
+#define GL_COLOR_ATTACHMENT8_EXT          0x8CE8
+#define GL_COLOR_ATTACHMENT9_EXT          0x8CE9
+#define GL_COLOR_ATTACHMENT10_EXT         0x8CEA
+#define GL_COLOR_ATTACHMENT11_EXT         0x8CEB
+#define GL_COLOR_ATTACHMENT12_EXT         0x8CEC
+#define GL_COLOR_ATTACHMENT13_EXT         0x8CED
+#define GL_COLOR_ATTACHMENT14_EXT         0x8CEE
+#define GL_COLOR_ATTACHMENT15_EXT         0x8CEF
+#define GL_DEPTH_ATTACHMENT_EXT           0x8D00
+#define GL_STENCIL_ATTACHMENT_EXT         0x8D20
+#define GL_FRAMEBUFFER_EXT                0x8D40
+#define GL_RENDERBUFFER_EXT               0x8D41
+#define GL_RENDERBUFFER_WIDTH_EXT         0x8D42
+#define GL_RENDERBUFFER_HEIGHT_EXT        0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
+#define GL_STENCIL_INDEX1_EXT             0x8D46
+#define GL_STENCIL_INDEX4_EXT             0x8D47
+#define GL_STENCIL_INDEX8_EXT             0x8D48
+#define GL_STENCIL_INDEX16_EXT            0x8D49
+#define GL_RENDERBUFFER_RED_SIZE_EXT      0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE_EXT    0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE_EXT     0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE_EXT    0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE_EXT    0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE_EXT  0x8D55
+#endif
+
+#ifndef GL_GREMEDY_string_marker
+#endif
+
+
+/*************************************************************/
+
+#include <stddef.h>
+#ifndef GL_VERSION_2_0
+/* GL type for program/shader text */
+typedef char GLchar;                   /* native character */
+#endif
+
+#ifndef GL_VERSION_1_5
+/* GL types for handling large vertex buffer objects */
+typedef ptrdiff_t GLintptr;
+typedef ptrdiff_t GLsizeiptr;
+#endif
+
+#ifndef GL_ARB_vertex_buffer_object
+/* GL types for handling large vertex buffer objects */
+typedef ptrdiff_t GLintptrARB;
+typedef ptrdiff_t GLsizeiptrARB;
+#endif
+
+#ifndef GL_ARB_shader_objects
+/* GL types for handling shader object handles and program/shader text */
+typedef char GLcharARB;                /* native character */
+typedef unsigned int GLhandleARB;      /* shader object handle */
+#endif
+
+/* GL types for "half" precision (s10e5) float data in host memory */
+#ifndef GL_ARB_half_float_pixel
+typedef unsigned short GLhalfARB;
+#endif
+
+#ifndef GL_NV_half_float
+typedef unsigned short GLhalfNV;
+#endif
+
+#ifndef GL_VERSION_1_2
+#define GL_VERSION_1_2 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendColor (GLclampf, GLclampf, GLclampf, GLclampf);
+GLAPI void APIENTRY glBlendEquation (GLenum);
+GLAPI void APIENTRY glDrawRangeElements (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
+GLAPI void APIENTRY glColorTable (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glColorTableParameterfv (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glColorTableParameteriv (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glCopyColorTable (GLenum, GLenum, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glGetColorTable (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetColorTableParameterfv (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetColorTableParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glColorSubTable (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glCopyColorSubTable (GLenum, GLsizei, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glConvolutionFilter1D (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glConvolutionFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glConvolutionParameterf (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glConvolutionParameterfv (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glConvolutionParameteri (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glConvolutionParameteriv (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum, GLenum, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glGetConvolutionFilter (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetSeparableFilter (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
+GLAPI void APIENTRY glSeparableFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
+GLAPI void APIENTRY glGetHistogram (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetHistogramParameterfv (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetHistogramParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetMinmax (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glHistogram (GLenum, GLsizei, GLenum, GLboolean);
+GLAPI void APIENTRY glMinmax (GLenum, GLenum, GLboolean);
+GLAPI void APIENTRY glResetHistogram (GLenum);
+GLAPI void APIENTRY glResetMinmax (GLenum);
+GLAPI void APIENTRY glTexImage3D (GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glCopyTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+#endif
+
+#ifndef GL_VERSION_1_3
+#define GL_VERSION_1_3 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glActiveTexture (GLenum);
+GLAPI void APIENTRY glClientActiveTexture (GLenum);
+GLAPI void APIENTRY glMultiTexCoord1d (GLenum, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord1dv (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord1f (GLenum, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord1fv (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord1i (GLenum, GLint);
+GLAPI void APIENTRY glMultiTexCoord1iv (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord1s (GLenum, GLshort);
+GLAPI void APIENTRY glMultiTexCoord1sv (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord2d (GLenum, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord2dv (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord2f (GLenum, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord2fv (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord2i (GLenum, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord2iv (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord2s (GLenum, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord2sv (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord3d (GLenum, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord3dv (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord3f (GLenum, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord3fv (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord3i (GLenum, GLint, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord3iv (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord3s (GLenum, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord3sv (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord4d (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord4dv (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord4f (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord4fv (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord4i (GLenum, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord4iv (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord4s (GLenum, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord4sv (GLenum, const GLshort *);
+GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *);
+GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *);
+GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *);
+GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *);
+GLAPI void APIENTRY glSampleCoverage (GLclampf, GLboolean);
+GLAPI void APIENTRY glCompressedTexImage3D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexImage2D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexImage1D (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glGetCompressedTexImage (GLenum, GLint, GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m);
+typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img);
+#endif
+
+#ifndef GL_VERSION_1_4
+#define GL_VERSION_1_4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendFuncSeparate (GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glFogCoordf (GLfloat);
+GLAPI void APIENTRY glFogCoordfv (const GLfloat *);
+GLAPI void APIENTRY glFogCoordd (GLdouble);
+GLAPI void APIENTRY glFogCoorddv (const GLdouble *);
+GLAPI void APIENTRY glFogCoordPointer (GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glMultiDrawArrays (GLenum, GLint *, GLsizei *, GLsizei);
+GLAPI void APIENTRY glMultiDrawElements (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
+GLAPI void APIENTRY glPointParameterf (GLenum, GLfloat);
+GLAPI void APIENTRY glPointParameterfv (GLenum, const GLfloat *);
+GLAPI void APIENTRY glPointParameteri (GLenum, GLint);
+GLAPI void APIENTRY glPointParameteriv (GLenum, const GLint *);
+GLAPI void APIENTRY glSecondaryColor3b (GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *);
+GLAPI void APIENTRY glSecondaryColor3d (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *);
+GLAPI void APIENTRY glSecondaryColor3f (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *);
+GLAPI void APIENTRY glSecondaryColor3i (GLint, GLint, GLint);
+GLAPI void APIENTRY glSecondaryColor3iv (const GLint *);
+GLAPI void APIENTRY glSecondaryColor3s (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *);
+GLAPI void APIENTRY glSecondaryColor3ub (GLubyte, GLubyte, GLubyte);
+GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *);
+GLAPI void APIENTRY glSecondaryColor3ui (GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *);
+GLAPI void APIENTRY glSecondaryColor3us (GLushort, GLushort, GLushort);
+GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *);
+GLAPI void APIENTRY glSecondaryColorPointer (GLint, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glWindowPos2d (GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos2dv (const GLdouble *);
+GLAPI void APIENTRY glWindowPos2f (GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos2fv (const GLfloat *);
+GLAPI void APIENTRY glWindowPos2i (GLint, GLint);
+GLAPI void APIENTRY glWindowPos2iv (const GLint *);
+GLAPI void APIENTRY glWindowPos2s (GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos2sv (const GLshort *);
+GLAPI void APIENTRY glWindowPos3d (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos3dv (const GLdouble *);
+GLAPI void APIENTRY glWindowPos3f (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos3fv (const GLfloat *);
+GLAPI void APIENTRY glWindowPos3i (GLint, GLint, GLint);
+GLAPI void APIENTRY glWindowPos3iv (const GLint *);
+GLAPI void APIENTRY glWindowPos3s (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos3sv (const GLshort *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord);
+typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v);
+#endif
+
+#ifndef GL_VERSION_1_5
+#define GL_VERSION_1_5 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenQueries (GLsizei, GLuint *);
+GLAPI void APIENTRY glDeleteQueries (GLsizei, const GLuint *);
+GLAPI GLboolean APIENTRY glIsQuery (GLuint);
+GLAPI void APIENTRY glBeginQuery (GLenum, GLuint);
+GLAPI void APIENTRY glEndQuery (GLenum);
+GLAPI void APIENTRY glGetQueryiv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetQueryObjectiv (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetQueryObjectuiv (GLuint, GLenum, GLuint *);
+GLAPI void APIENTRY glBindBuffer (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteBuffers (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenBuffers (GLsizei, GLuint *);
+GLAPI GLboolean APIENTRY glIsBuffer (GLuint);
+GLAPI void APIENTRY glBufferData (GLenum, GLsizeiptr, const GLvoid *, GLenum);
+GLAPI void APIENTRY glBufferSubData (GLenum, GLintptr, GLsizeiptr, const GLvoid *);
+GLAPI void APIENTRY glGetBufferSubData (GLenum, GLintptr, GLsizeiptr, GLvoid *);
+GLAPI GLvoid* APIENTRY glMapBuffer (GLenum, GLenum);
+GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum);
+GLAPI void APIENTRY glGetBufferParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetBufferPointerv (GLenum, GLenum, GLvoid* *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids);
+typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
+typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params);
+typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
+typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
+typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
+typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
+typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
+typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);
+typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid* *params);
+#endif
+
+#ifndef GL_VERSION_2_0
+#define GL_VERSION_2_0 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendEquationSeparate (GLenum, GLenum);
+GLAPI void APIENTRY glDrawBuffers (GLsizei, const GLenum *);
+GLAPI void APIENTRY glStencilOpSeparate (GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glStencilFuncSeparate (GLenum, GLenum, GLint, GLuint);
+GLAPI void APIENTRY glStencilMaskSeparate (GLenum, GLuint);
+GLAPI void APIENTRY glAttachShader (GLuint, GLuint);
+GLAPI void APIENTRY glBindAttribLocation (GLuint, GLuint, const GLchar *);
+GLAPI void APIENTRY glCompileShader (GLuint);
+GLAPI GLuint APIENTRY glCreateProgram (void);
+GLAPI GLuint APIENTRY glCreateShader (GLenum);
+GLAPI void APIENTRY glDeleteProgram (GLuint);
+GLAPI void APIENTRY glDeleteShader (GLuint);
+GLAPI void APIENTRY glDetachShader (GLuint, GLuint);
+GLAPI void APIENTRY glDisableVertexAttribArray (GLuint);
+GLAPI void APIENTRY glEnableVertexAttribArray (GLuint);
+GLAPI void APIENTRY glGetActiveAttrib (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
+GLAPI void APIENTRY glGetActiveUniform (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
+GLAPI void APIENTRY glGetAttachedShaders (GLuint, GLsizei, GLsizei *, GLuint *);
+GLAPI GLint APIENTRY glGetAttribLocation (GLuint, const GLchar *);
+GLAPI void APIENTRY glGetProgramiv (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetProgramInfoLog (GLuint, GLsizei, GLsizei *, GLchar *);
+GLAPI void APIENTRY glGetShaderiv (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetShaderInfoLog (GLuint, GLsizei, GLsizei *, GLchar *);
+GLAPI void APIENTRY glGetShaderSource (GLuint, GLsizei, GLsizei *, GLchar *);
+GLAPI GLint APIENTRY glGetUniformLocation (GLuint, const GLchar *);
+GLAPI void APIENTRY glGetUniformfv (GLuint, GLint, GLfloat *);
+GLAPI void APIENTRY glGetUniformiv (GLuint, GLint, GLint *);
+GLAPI void APIENTRY glGetVertexAttribdv (GLuint, GLenum, GLdouble *);
+GLAPI void APIENTRY glGetVertexAttribfv (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVertexAttribiv (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint, GLenum, GLvoid* *);
+GLAPI GLboolean APIENTRY glIsProgram (GLuint);
+GLAPI GLboolean APIENTRY glIsShader (GLuint);
+GLAPI void APIENTRY glLinkProgram (GLuint);
+GLAPI void APIENTRY glShaderSource (GLuint, GLsizei, const GLchar* *, const GLint *);
+GLAPI void APIENTRY glUseProgram (GLuint);
+GLAPI void APIENTRY glUniform1f (GLint, GLfloat);
+GLAPI void APIENTRY glUniform2f (GLint, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform3f (GLint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform4f (GLint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform1i (GLint, GLint);
+GLAPI void APIENTRY glUniform2i (GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform3i (GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform4i (GLint, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform1fv (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform2fv (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform3fv (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform4fv (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform1iv (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform2iv (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform3iv (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform4iv (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniformMatrix2fv (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix3fv (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix4fv (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glValidateProgram (GLuint);
+GLAPI void APIENTRY glVertexAttrib1d (GLuint, GLdouble);
+GLAPI void APIENTRY glVertexAttrib1dv (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib1f (GLuint, GLfloat);
+GLAPI void APIENTRY glVertexAttrib1fv (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib1s (GLuint, GLshort);
+GLAPI void APIENTRY glVertexAttrib1sv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib2d (GLuint, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib2dv (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib2f (GLuint, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib2fv (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib2s (GLuint, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib2sv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib3d (GLuint, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib3dv (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib3f (GLuint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib3fv (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib3s (GLuint, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib3sv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVertexAttrib4Niv (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4Nub (GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
+GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint, const GLushort *);
+GLAPI void APIENTRY glVertexAttrib4bv (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVertexAttrib4d (GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib4dv (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib4f (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib4fv (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib4iv (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttrib4s (GLuint, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib4sv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4ubv (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttrib4uiv (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttrib4usv (GLuint, const GLushort *);
+GLAPI void APIENTRY glVertexAttribPointer (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
+typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
+typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
+typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
+typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
+typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
+typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
+typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
+typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
+typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
+typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
+typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
+typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
+typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
+typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
+typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_ARB_multitexture
+#define GL_ARB_multitexture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glActiveTextureARB (GLenum);
+GLAPI void APIENTRY glClientActiveTextureARB (GLenum);
+GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum, GLint);
+GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum, GLshort);
+GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum, GLint, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum, const GLshort *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
+#endif
+
+#ifndef GL_ARB_transpose_matrix
+#define GL_ARB_transpose_matrix 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *);
+GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *);
+GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *);
+GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);
+#endif
+
+#ifndef GL_ARB_multisample
+#define GL_ARB_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSampleCoverageARB (GLclampf, GLboolean);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);
+#endif
+
+#ifndef GL_ARB_texture_env_add
+#define GL_ARB_texture_env_add 1
+#endif
+
+#ifndef GL_ARB_texture_cube_map
+#define GL_ARB_texture_cube_map 1
+#endif
+
+#ifndef GL_ARB_texture_compression
+#define GL_ARB_texture_compression 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum, GLint, GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, GLvoid *img);
+#endif
+
+#ifndef GL_ARB_texture_border_clamp
+#define GL_ARB_texture_border_clamp 1
+#endif
+
+#ifndef GL_ARB_point_parameters
+#define GL_ARB_point_parameters 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPointParameterfARB (GLenum, GLfloat);
+GLAPI void APIENTRY glPointParameterfvARB (GLenum, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_ARB_vertex_blend
+#define GL_ARB_vertex_blend 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glWeightbvARB (GLint, const GLbyte *);
+GLAPI void APIENTRY glWeightsvARB (GLint, const GLshort *);
+GLAPI void APIENTRY glWeightivARB (GLint, const GLint *);
+GLAPI void APIENTRY glWeightfvARB (GLint, const GLfloat *);
+GLAPI void APIENTRY glWeightdvARB (GLint, const GLdouble *);
+GLAPI void APIENTRY glWeightubvARB (GLint, const GLubyte *);
+GLAPI void APIENTRY glWeightusvARB (GLint, const GLushort *);
+GLAPI void APIENTRY glWeightuivARB (GLint, const GLuint *);
+GLAPI void APIENTRY glWeightPointerARB (GLint, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glVertexBlendARB (GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights);
+typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights);
+typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights);
+typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights);
+typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights);
+typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights);
+typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights);
+typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights);
+typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count);
+#endif
+
+#ifndef GL_ARB_matrix_palette
+#define GL_ARB_matrix_palette 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint);
+GLAPI void APIENTRY glMatrixIndexubvARB (GLint, const GLubyte *);
+GLAPI void APIENTRY glMatrixIndexusvARB (GLint, const GLushort *);
+GLAPI void APIENTRY glMatrixIndexuivARB (GLint, const GLuint *);
+GLAPI void APIENTRY glMatrixIndexPointerARB (GLint, GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index);
+typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices);
+typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices);
+typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices);
+typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_ARB_texture_env_combine
+#define GL_ARB_texture_env_combine 1
+#endif
+
+#ifndef GL_ARB_texture_env_crossbar
+#define GL_ARB_texture_env_crossbar 1
+#endif
+
+#ifndef GL_ARB_texture_env_dot3
+#define GL_ARB_texture_env_dot3 1
+#endif
+
+#ifndef GL_ARB_texture_mirrored_repeat
+#define GL_ARB_texture_mirrored_repeat 1
+#endif
+
+#ifndef GL_ARB_depth_texture
+#define GL_ARB_depth_texture 1
+#endif
+
+#ifndef GL_ARB_shadow
+#define GL_ARB_shadow 1
+#endif
+
+#ifndef GL_ARB_shadow_ambient
+#define GL_ARB_shadow_ambient 1
+#endif
+
+#ifndef GL_ARB_window_pos
+#define GL_ARB_window_pos 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glWindowPos2dARB (GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *);
+GLAPI void APIENTRY glWindowPos2fARB (GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *);
+GLAPI void APIENTRY glWindowPos2iARB (GLint, GLint);
+GLAPI void APIENTRY glWindowPos2ivARB (const GLint *);
+GLAPI void APIENTRY glWindowPos2sARB (GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos2svARB (const GLshort *);
+GLAPI void APIENTRY glWindowPos3dARB (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *);
+GLAPI void APIENTRY glWindowPos3fARB (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *);
+GLAPI void APIENTRY glWindowPos3iARB (GLint, GLint, GLint);
+GLAPI void APIENTRY glWindowPos3ivARB (const GLint *);
+GLAPI void APIENTRY glWindowPos3sARB (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos3svARB (const GLshort *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v);
+#endif
+
+#ifndef GL_ARB_vertex_program
+#define GL_ARB_vertex_program 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexAttrib1dARB (GLuint, GLdouble);
+GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib1fARB (GLuint, GLfloat);
+GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib1sARB (GLuint, GLshort);
+GLAPI void APIENTRY glVertexAttrib1svARB (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib2dARB (GLuint, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib2fARB (GLuint, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib2sARB (GLuint, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib2svARB (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib3dARB (GLuint, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib3fARB (GLuint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib3sARB (GLuint, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib3svARB (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
+GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint, const GLushort *);
+GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVertexAttrib4dARB (GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib4fARB (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttrib4sARB (GLuint, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib4svARB (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint, const GLushort *);
+GLAPI void APIENTRY glVertexAttribPointerARB (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint);
+GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint);
+GLAPI void APIENTRY glProgramStringARB (GLenum, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glBindProgramARB (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteProgramsARB (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenProgramsARB (GLsizei, GLuint *);
+GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum, GLuint, const GLdouble *);
+GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum, GLuint, const GLfloat *);
+GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum, GLuint, const GLdouble *);
+GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum, GLuint, const GLfloat *);
+GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum, GLuint, GLdouble *);
+GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum, GLuint, GLfloat *);
+GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum, GLuint, GLdouble *);
+GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum, GLuint, GLfloat *);
+GLAPI void APIENTRY glGetProgramivARB (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetProgramStringARB (GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint, GLenum, GLdouble *);
+GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVertexAttribivARB (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint, GLenum, GLvoid* *);
+GLAPI GLboolean APIENTRY glIsProgramARB (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string);
+typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program);
+typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs);
+typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program);
+#endif
+
+#ifndef GL_ARB_fragment_program
+#define GL_ARB_fragment_program 1
+/* All ARB_fragment_program entry points are shared with ARB_vertex_program. */
+#endif
+
+#ifndef GL_ARB_vertex_buffer_object
+#define GL_ARB_vertex_buffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindBufferARB (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteBuffersARB (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenBuffersARB (GLsizei, GLuint *);
+GLAPI GLboolean APIENTRY glIsBufferARB (GLuint);
+GLAPI void APIENTRY glBufferDataARB (GLenum, GLsizeiptrARB, const GLvoid *, GLenum);
+GLAPI void APIENTRY glBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *);
+GLAPI void APIENTRY glGetBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *);
+GLAPI GLvoid* APIENTRY glMapBufferARB (GLenum, GLenum);
+GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum);
+GLAPI void APIENTRY glGetBufferParameterivARB (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetBufferPointervARB (GLenum, GLenum, GLvoid* *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer);
+typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers);
+typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers);
+typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
+typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data);
+typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access);
+typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid* *params);
+#endif
+
+#ifndef GL_ARB_occlusion_query
+#define GL_ARB_occlusion_query 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenQueriesARB (GLsizei, GLuint *);
+GLAPI void APIENTRY glDeleteQueriesARB (GLsizei, const GLuint *);
+GLAPI GLboolean APIENTRY glIsQueryARB (GLuint);
+GLAPI void APIENTRY glBeginQueryARB (GLenum, GLuint);
+GLAPI void APIENTRY glEndQueryARB (GLenum);
+GLAPI void APIENTRY glGetQueryivARB (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetQueryObjectivARB (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint, GLenum, GLuint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids);
+typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id);
+typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params);
+#endif
+
+#ifndef GL_ARB_shader_objects
+#define GL_ARB_shader_objects 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB);
+GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum);
+GLAPI void APIENTRY glDetachObjectARB (GLhandleARB, GLhandleARB);
+GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum);
+GLAPI void APIENTRY glShaderSourceARB (GLhandleARB, GLsizei, const GLcharARB* *, const GLint *);
+GLAPI void APIENTRY glCompileShaderARB (GLhandleARB);
+GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void);
+GLAPI void APIENTRY glAttachObjectARB (GLhandleARB, GLhandleARB);
+GLAPI void APIENTRY glLinkProgramARB (GLhandleARB);
+GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB);
+GLAPI void APIENTRY glValidateProgramARB (GLhandleARB);
+GLAPI void APIENTRY glUniform1fARB (GLint, GLfloat);
+GLAPI void APIENTRY glUniform2fARB (GLint, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform3fARB (GLint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform4fARB (GLint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform1iARB (GLint, GLint);
+GLAPI void APIENTRY glUniform2iARB (GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform3iARB (GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform4iARB (GLint, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform1fvARB (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform2fvARB (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform3fvARB (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform4fvARB (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform1ivARB (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform2ivARB (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform3ivARB (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform4ivARB (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniformMatrix2fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix3fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix4fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB, GLenum, GLint *);
+GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
+GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
+GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB, const GLcharARB *);
+GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
+GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB, GLint, GLfloat *);
+GLAPI void APIENTRY glGetUniformivARB (GLhandleARB, GLint, GLint *);
+GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);
+typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname);
+typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj);
+typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);
+typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length);
+typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
+typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void);
+typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);
+typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
+typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
+typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
+typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0);
+typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0);
+typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1);
+typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
+typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
+typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params);
+typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
+#endif
+
+#ifndef GL_ARB_vertex_shader
+#define GL_ARB_vertex_shader 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB, GLuint, const GLcharARB *);
+GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
+GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB, const GLcharARB *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name);
+typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
+#endif
+
+#ifndef GL_ARB_fragment_shader
+#define GL_ARB_fragment_shader 1
+#endif
+
+#ifndef GL_ARB_shading_language_100
+#define GL_ARB_shading_language_100 1
+#endif
+
+#ifndef GL_ARB_texture_non_power_of_two
+#define GL_ARB_texture_non_power_of_two 1
+#endif
+
+#ifndef GL_ARB_point_sprite
+#define GL_ARB_point_sprite 1
+#endif
+
+#ifndef GL_ARB_fragment_program_shadow
+#define GL_ARB_fragment_program_shadow 1
+#endif
+
+#ifndef GL_ARB_draw_buffers
+#define GL_ARB_draw_buffers 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawBuffersARB (GLsizei, const GLenum *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs);
+#endif
+
+#ifndef GL_ARB_texture_rectangle
+#define GL_ARB_texture_rectangle 1
+#endif
+
+#ifndef GL_ARB_color_buffer_float
+#define GL_ARB_color_buffer_float 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glClampColorARB (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp);
+#endif
+
+#ifndef GL_ARB_half_float_pixel
+#define GL_ARB_half_float_pixel 1
+#endif
+
+#ifndef GL_ARB_texture_float
+#define GL_ARB_texture_float 1
+#endif
+
+#ifndef GL_ARB_pixel_buffer_object
+#define GL_ARB_pixel_buffer_object 1
+#endif
+
+#ifndef GL_EXT_abgr
+#define GL_EXT_abgr 1
+#endif
+
+#ifndef GL_EXT_blend_color
+#define GL_EXT_blend_color 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendColorEXT (GLclampf, GLclampf, GLclampf, GLclampf);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+#endif
+
+#ifndef GL_EXT_polygon_offset
+#define GL_EXT_polygon_offset 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat, GLfloat);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias);
+#endif
+
+#ifndef GL_EXT_texture
+#define GL_EXT_texture 1
+#endif
+
+#ifndef GL_EXT_texture3D
+#define GL_EXT_texture3D 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexImage3DEXT (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+#endif
+
+#ifndef GL_SGIS_texture_filter4
+#define GL_SGIS_texture_filter4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum, GLenum, GLsizei, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights);
+typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights);
+#endif
+
+#ifndef GL_EXT_subtexture
+#define GL_EXT_subtexture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexSubImage1DEXT (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+#endif
+
+#ifndef GL_EXT_copy_texture
+#define GL_EXT_copy_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
+GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
+GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+#endif
+
+#ifndef GL_EXT_histogram
+#define GL_EXT_histogram 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetHistogramEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetMinmaxEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glHistogramEXT (GLenum, GLsizei, GLenum, GLboolean);
+GLAPI void APIENTRY glMinmaxEXT (GLenum, GLenum, GLboolean);
+GLAPI void APIENTRY glResetHistogramEXT (GLenum);
+GLAPI void APIENTRY glResetMinmaxEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target);
+#endif
+
+#ifndef GL_EXT_convolution
+#define GL_EXT_convolution 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum, GLenum, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
+GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+#endif
+
+#ifndef GL_EXT_color_matrix
+#define GL_EXT_color_matrix 1
+#endif
+
+#ifndef GL_SGI_color_table
+#define GL_SGI_color_table 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorTableSGI (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glColorTableParameterivSGI (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glCopyColorTableSGI (GLenum, GLenum, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glGetColorTableSGI (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum, GLenum, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_SGIX_pixel_texture
+#define GL_SGIX_pixel_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelTexGenSGIX (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode);
+#endif
+
+#ifndef GL_SGIS_pixel_texture
+#define GL_SGIS_pixel_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum, GLint);
+GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum, const GLint *);
+GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum, GLfloat);
+GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum, GLint *);
+GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_SGIS_texture4D
+#define GL_SGIS_texture4D 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexImage4DSGIS (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels);
+#endif
+
+#ifndef GL_SGI_texture_color_table
+#define GL_SGI_texture_color_table 1
+#endif
+
+#ifndef GL_EXT_cmyka
+#define GL_EXT_cmyka 1
+#endif
+
+#ifndef GL_EXT_texture_object
+#define GL_EXT_texture_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei, const GLuint *, GLboolean *);
+GLAPI void APIENTRY glBindTextureEXT (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenTexturesEXT (GLsizei, GLuint *);
+GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint);
+GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei, const GLuint *, const GLclampf *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences);
+typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture);
+typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures);
+typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures);
+typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture);
+typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities);
+#endif
+
+#ifndef GL_SGIS_detail_texture
+#define GL_SGIS_detail_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points);
+typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points);
+#endif
+
+#ifndef GL_SGIS_sharpen_texture
+#define GL_SGIS_sharpen_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points);
+typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points);
+#endif
+
+#ifndef GL_EXT_packed_pixels
+#define GL_EXT_packed_pixels 1
+#endif
+
+#ifndef GL_SGIS_texture_lod
+#define GL_SGIS_texture_lod 1
+#endif
+
+#ifndef GL_SGIS_multisample
+#define GL_SGIS_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSampleMaskSGIS (GLclampf, GLboolean);
+GLAPI void APIENTRY glSamplePatternSGIS (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern);
+#endif
+
+#ifndef GL_EXT_rescale_normal
+#define GL_EXT_rescale_normal 1
+#endif
+
+#ifndef GL_EXT_vertex_array
+#define GL_EXT_vertex_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glArrayElementEXT (GLint);
+GLAPI void APIENTRY glColorPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glDrawArraysEXT (GLenum, GLint, GLsizei);
+GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei, GLsizei, const GLboolean *);
+GLAPI void APIENTRY glGetPointervEXT (GLenum, GLvoid* *);
+GLAPI void APIENTRY glIndexPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glNormalPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glTexCoordPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glVertexPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i);
+typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer);
+typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params);
+typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+#endif
+
+#ifndef GL_EXT_misc_attribute
+#define GL_EXT_misc_attribute 1
+#endif
+
+#ifndef GL_SGIS_generate_mipmap
+#define GL_SGIS_generate_mipmap 1
+#endif
+
+#ifndef GL_SGIX_clipmap
+#define GL_SGIX_clipmap 1
+#endif
+
+#ifndef GL_SGIX_shadow
+#define GL_SGIX_shadow 1
+#endif
+
+#ifndef GL_SGIS_texture_edge_clamp
+#define GL_SGIS_texture_edge_clamp 1
+#endif
+
+#ifndef GL_SGIS_texture_border_clamp
+#define GL_SGIS_texture_border_clamp 1
+#endif
+
+#ifndef GL_EXT_blend_minmax
+#define GL_EXT_blend_minmax 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendEquationEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode);
+#endif
+
+#ifndef GL_EXT_blend_subtract
+#define GL_EXT_blend_subtract 1
+#endif
+
+#ifndef GL_EXT_blend_logic_op
+#define GL_EXT_blend_logic_op 1
+#endif
+
+#ifndef GL_SGIX_interlace
+#define GL_SGIX_interlace 1
+#endif
+
+#ifndef GL_SGIX_pixel_tiles
+#define GL_SGIX_pixel_tiles 1
+#endif
+
+#ifndef GL_SGIX_texture_select
+#define GL_SGIX_texture_select 1
+#endif
+
+#ifndef GL_SGIX_sprite
+#define GL_SGIX_sprite 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum, GLfloat);
+GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum, const GLfloat *);
+GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum, GLint);
+GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum, const GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params);
+#endif
+
+#ifndef GL_SGIX_texture_multi_buffer
+#define GL_SGIX_texture_multi_buffer 1
+#endif
+
+#ifndef GL_EXT_point_parameters
+#define GL_EXT_point_parameters 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPointParameterfEXT (GLenum, GLfloat);
+GLAPI void APIENTRY glPointParameterfvEXT (GLenum, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_SGIS_point_parameters
+#define GL_SGIS_point_parameters 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPointParameterfSGIS (GLenum, GLfloat);
+GLAPI void APIENTRY glPointParameterfvSGIS (GLenum, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_SGIX_instruments
+#define GL_SGIX_instruments 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLint APIENTRY glGetInstrumentsSGIX (void);
+GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei, GLint *);
+GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *);
+GLAPI void APIENTRY glReadInstrumentsSGIX (GLint);
+GLAPI void APIENTRY glStartInstrumentsSGIX (void);
+GLAPI void APIENTRY glStopInstrumentsSGIX (GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void);
+typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer);
+typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p);
+typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker);
+typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void);
+typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker);
+#endif
+
+#ifndef GL_SGIX_texture_scale_bias
+#define GL_SGIX_texture_scale_bias 1
+#endif
+
+#ifndef GL_SGIX_framezoom
+#define GL_SGIX_framezoom 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFrameZoomSGIX (GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor);
+#endif
+
+#ifndef GL_SGIX_tag_sample_buffer
+#define GL_SGIX_tag_sample_buffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTagSampleBufferSGIX (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void);
+#endif
+
+#ifndef GL_SGIX_polynomial_ffd
+#define GL_SGIX_polynomial_ffd 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *);
+GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *);
+GLAPI void APIENTRY glDeformSGIX (GLbitfield);
+GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points);
+typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points);
+typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask);
+typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask);
+#endif
+
+#ifndef GL_SGIX_reference_plane
+#define GL_SGIX_reference_plane 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation);
+#endif
+
+#ifndef GL_SGIX_flush_raster
+#define GL_SGIX_flush_raster 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFlushRasterSGIX (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void);
+#endif
+
+#ifndef GL_SGIX_depth_texture
+#define GL_SGIX_depth_texture 1
+#endif
+
+#ifndef GL_SGIS_fog_function
+#define GL_SGIS_fog_function 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFogFuncSGIS (GLsizei, const GLfloat *);
+GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points);
+typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points);
+#endif
+
+#ifndef GL_SGIX_fog_offset
+#define GL_SGIX_fog_offset 1
+#endif
+
+#ifndef GL_HP_image_transform
+#define GL_HP_image_transform 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glImageTransformParameteriHP (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glImageTransformParameterfHP (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glImageTransformParameterivHP (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum, GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_HP_convolution_border_modes
+#define GL_HP_convolution_border_modes 1
+#endif
+
+#ifndef GL_SGIX_texture_add_env
+#define GL_SGIX_texture_add_env 1
+#endif
+
+#ifndef GL_EXT_color_subtable
+#define GL_EXT_color_subtable 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorSubTableEXT (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum, GLsizei, GLint, GLint, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+#endif
+
+#ifndef GL_PGI_vertex_hints
+#define GL_PGI_vertex_hints 1
+#endif
+
+#ifndef GL_PGI_misc_hints
+#define GL_PGI_misc_hints 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glHintPGI (GLenum, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode);
+#endif
+
+#ifndef GL_EXT_paletted_texture
+#define GL_EXT_paletted_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorTableEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glGetColorTableEXT (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum, GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_EXT_clip_volume_hint
+#define GL_EXT_clip_volume_hint 1
+#endif
+
+#ifndef GL_SGIX_list_priority
+#define GL_SGIX_list_priority 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetListParameterivSGIX (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glListParameterfSGIX (GLuint, GLenum, GLfloat);
+GLAPI void APIENTRY glListParameterfvSGIX (GLuint, GLenum, const GLfloat *);
+GLAPI void APIENTRY glListParameteriSGIX (GLuint, GLenum, GLint);
+GLAPI void APIENTRY glListParameterivSGIX (GLuint, GLenum, const GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params);
+#endif
+
+#ifndef GL_SGIX_ir_instrument1
+#define GL_SGIX_ir_instrument1 1
+#endif
+
+#ifndef GL_SGIX_calligraphic_fragment
+#define GL_SGIX_calligraphic_fragment 1
+#endif
+
+#ifndef GL_SGIX_texture_lod_bias
+#define GL_SGIX_texture_lod_bias 1
+#endif
+
+#ifndef GL_SGIX_shadow_ambient
+#define GL_SGIX_shadow_ambient 1
+#endif
+
+#ifndef GL_EXT_index_texture
+#define GL_EXT_index_texture 1
+#endif
+
+#ifndef GL_EXT_index_material
+#define GL_EXT_index_material 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glIndexMaterialEXT (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode);
+#endif
+
+#ifndef GL_EXT_index_func
+#define GL_EXT_index_func 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glIndexFuncEXT (GLenum, GLclampf);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref);
+#endif
+
+#ifndef GL_EXT_index_array_formats
+#define GL_EXT_index_array_formats 1
+#endif
+
+#ifndef GL_EXT_compiled_vertex_array
+#define GL_EXT_compiled_vertex_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glLockArraysEXT (GLint, GLsizei);
+GLAPI void APIENTRY glUnlockArraysEXT (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void);
+#endif
+
+#ifndef GL_EXT_cull_vertex
+#define GL_EXT_cull_vertex 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCullParameterdvEXT (GLenum, GLdouble *);
+GLAPI void APIENTRY glCullParameterfvEXT (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_SGIX_ycrcb
+#define GL_SGIX_ycrcb 1
+#endif
+
+#ifndef GL_SGIX_fragment_lighting
+#define GL_SGIX_fragment_lighting 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum, GLenum);
+GLAPI void APIENTRY glFragmentLightfSGIX (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glFragmentLightiSGIX (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glFragmentLightivSGIX (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum, GLfloat);
+GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum, const GLfloat *);
+GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum, GLint);
+GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum, const GLint *);
+GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glLightEnviSGIX (GLenum, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param);
+#endif
+
+#ifndef GL_IBM_rasterpos_clip
+#define GL_IBM_rasterpos_clip 1
+#endif
+
+#ifndef GL_HP_texture_lighting
+#define GL_HP_texture_lighting 1
+#endif
+
+#ifndef GL_EXT_draw_range_elements
+#define GL_EXT_draw_range_elements 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+#endif
+
+#ifndef GL_WIN_phong_shading
+#define GL_WIN_phong_shading 1
+#endif
+
+#ifndef GL_WIN_specular_fog
+#define GL_WIN_specular_fog 1
+#endif
+
+#ifndef GL_EXT_light_texture
+#define GL_EXT_light_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glApplyTextureEXT (GLenum);
+GLAPI void APIENTRY glTextureLightEXT (GLenum);
+GLAPI void APIENTRY glTextureMaterialEXT (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode);
+typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname);
+typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode);
+#endif
+
+#ifndef GL_SGIX_blend_alpha_minmax
+#define GL_SGIX_blend_alpha_minmax 1
+#endif
+
+#ifndef GL_EXT_bgra
+#define GL_EXT_bgra 1
+#endif
+
+#ifndef GL_SGIX_async
+#define GL_SGIX_async 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint);
+GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *);
+GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *);
+GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei);
+GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint, GLsizei);
+GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker);
+typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp);
+typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp);
+typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range);
+typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range);
+typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker);
+#endif
+
+#ifndef GL_SGIX_async_pixel
+#define GL_SGIX_async_pixel 1
+#endif
+
+#ifndef GL_SGIX_async_histogram
+#define GL_SGIX_async_histogram 1
+#endif
+
+#ifndef GL_INTEL_parallel_arrays
+#define GL_INTEL_parallel_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexPointervINTEL (GLint, GLenum, const GLvoid* *);
+GLAPI void APIENTRY glNormalPointervINTEL (GLenum, const GLvoid* *);
+GLAPI void APIENTRY glColorPointervINTEL (GLint, GLenum, const GLvoid* *);
+GLAPI void APIENTRY glTexCoordPointervINTEL (GLint, GLenum, const GLvoid* *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
+typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const GLvoid* *pointer);
+typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
+typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
+#endif
+
+#ifndef GL_HP_occlusion_test
+#define GL_HP_occlusion_test 1
+#endif
+
+#ifndef GL_EXT_pixel_transform
+#define GL_EXT_pixel_transform 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum, GLenum, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_EXT_pixel_transform_color_table
+#define GL_EXT_pixel_transform_color_table 1
+#endif
+
+#ifndef GL_EXT_shared_texture_palette
+#define GL_EXT_shared_texture_palette 1
+#endif
+
+#ifndef GL_EXT_separate_specular_color
+#define GL_EXT_separate_specular_color 1
+#endif
+
+#ifndef GL_EXT_secondary_color
+#define GL_EXT_secondary_color 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *);
+GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *);
+GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *);
+GLAPI void APIENTRY glSecondaryColor3iEXT (GLint, GLint, GLint);
+GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *);
+GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *);
+GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte, GLubyte, GLubyte);
+GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *);
+GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *);
+GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort, GLushort, GLushort);
+GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *);
+GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint, GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_EXT_texture_perturb_normal
+#define GL_EXT_texture_perturb_normal 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTextureNormalEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode);
+#endif
+
+#ifndef GL_EXT_multi_draw_arrays
+#define GL_EXT_multi_draw_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei);
+GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
+#endif
+
+#ifndef GL_EXT_fog_coord
+#define GL_EXT_fog_coord 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFogCoordfEXT (GLfloat);
+GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *);
+GLAPI void APIENTRY glFogCoorddEXT (GLdouble);
+GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *);
+GLAPI void APIENTRY glFogCoordPointerEXT (GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord);
+typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_REND_screen_coordinates
+#define GL_REND_screen_coordinates 1
+#endif
+
+#ifndef GL_EXT_coordinate_frame
+#define GL_EXT_coordinate_frame 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTangent3bEXT (GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *);
+GLAPI void APIENTRY glTangent3dEXT (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *);
+GLAPI void APIENTRY glTangent3fEXT (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *);
+GLAPI void APIENTRY glTangent3iEXT (GLint, GLint, GLint);
+GLAPI void APIENTRY glTangent3ivEXT (const GLint *);
+GLAPI void APIENTRY glTangent3sEXT (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glTangent3svEXT (const GLshort *);
+GLAPI void APIENTRY glBinormal3bEXT (GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *);
+GLAPI void APIENTRY glBinormal3dEXT (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *);
+GLAPI void APIENTRY glBinormal3fEXT (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *);
+GLAPI void APIENTRY glBinormal3iEXT (GLint, GLint, GLint);
+GLAPI void APIENTRY glBinormal3ivEXT (const GLint *);
+GLAPI void APIENTRY glBinormal3sEXT (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glBinormal3svEXT (const GLshort *);
+GLAPI void APIENTRY glTangentPointerEXT (GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glBinormalPointerEXT (GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz);
+typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz);
+typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz);
+typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz);
+typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz);
+typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz);
+typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz);
+typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz);
+typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz);
+typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz);
+typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_EXT_texture_env_combine
+#define GL_EXT_texture_env_combine 1
+#endif
+
+#ifndef GL_APPLE_specular_vector
+#define GL_APPLE_specular_vector 1
+#endif
+
+#ifndef GL_APPLE_transform_hint
+#define GL_APPLE_transform_hint 1
+#endif
+
+#ifndef GL_SGIX_fog_scale
+#define GL_SGIX_fog_scale 1
+#endif
+
+#ifndef GL_SUNX_constant_data
+#define GL_SUNX_constant_data 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFinishTextureSUNX (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void);
+#endif
+
+#ifndef GL_SUN_global_alpha
+#define GL_SUN_global_alpha 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte);
+GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort);
+GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint);
+GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat);
+GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble);
+GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte);
+GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort);
+GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor);
+#endif
+
+#ifndef GL_SUN_triangle_list
+#define GL_SUN_triangle_list 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint);
+GLAPI void APIENTRY glReplacementCodeusSUN (GLushort);
+GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte);
+GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *);
+GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *);
+GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *);
+GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum, GLsizei, const GLvoid* *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const GLvoid* *pointer);
+#endif
+
+#ifndef GL_SUN_vertex
+#define GL_SUN_vertex 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat);
+GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *, const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *, const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+#endif
+
+#ifndef GL_EXT_blend_func_separate
+#define GL_EXT_blend_func_separate 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum, GLenum, GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+#endif
+
+#ifndef GL_INGR_blend_func_separate
+#define GL_INGR_blend_func_separate 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum, GLenum, GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+#endif
+
+#ifndef GL_INGR_color_clamp
+#define GL_INGR_color_clamp 1
+#endif
+
+#ifndef GL_INGR_interlace_read
+#define GL_INGR_interlace_read 1
+#endif
+
+#ifndef GL_EXT_stencil_wrap
+#define GL_EXT_stencil_wrap 1
+#endif
+
+#ifndef GL_EXT_422_pixels
+#define GL_EXT_422_pixels 1
+#endif
+
+#ifndef GL_NV_texgen_reflection
+#define GL_NV_texgen_reflection 1
+#endif
+
+#ifndef GL_SUN_convolution_border_modes
+#define GL_SUN_convolution_border_modes 1
+#endif
+
+#ifndef GL_EXT_texture_env_add
+#define GL_EXT_texture_env_add 1
+#endif
+
+#ifndef GL_EXT_texture_lod_bias
+#define GL_EXT_texture_lod_bias 1
+#endif
+
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_EXT_texture_filter_anisotropic 1
+#endif
+
+#ifndef GL_EXT_vertex_weighting
+#define GL_EXT_vertex_weighting 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexWeightfEXT (GLfloat);
+GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *);
+GLAPI void APIENTRY glVertexWeightPointerEXT (GLsizei, GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_NV_light_max_exponent
+#define GL_NV_light_max_exponent 1
+#endif
+
+#ifndef GL_NV_vertex_array_range
+#define GL_NV_vertex_array_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFlushVertexArrayRangeNV (void);
+GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void);
+typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const GLvoid *pointer);
+#endif
+
+#ifndef GL_NV_register_combiners
+#define GL_NV_register_combiners 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCombinerParameterfvNV (GLenum, const GLfloat *);
+GLAPI void APIENTRY glCombinerParameterfNV (GLenum, GLfloat);
+GLAPI void APIENTRY glCombinerParameterivNV (GLenum, const GLint *);
+GLAPI void APIENTRY glCombinerParameteriNV (GLenum, GLint);
+GLAPI void APIENTRY glCombinerInputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glCombinerOutputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean);
+GLAPI void APIENTRY glFinalCombinerInputNV (GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum, GLenum, GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum, GLenum, GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum, GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum, GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum, GLenum, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
+typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_NV_fog_distance
+#define GL_NV_fog_distance 1
+#endif
+
+#ifndef GL_NV_texgen_emboss
+#define GL_NV_texgen_emboss 1
+#endif
+
+#ifndef GL_NV_blend_square
+#define GL_NV_blend_square 1
+#endif
+
+#ifndef GL_NV_texture_env_combine4
+#define GL_NV_texture_env_combine4 1
+#endif
+
+#ifndef GL_MESA_resize_buffers
+#define GL_MESA_resize_buffers 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glResizeBuffersMESA (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void);
+#endif
+
+#ifndef GL_MESA_window_pos
+#define GL_MESA_window_pos 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glWindowPos2dMESA (GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *);
+GLAPI void APIENTRY glWindowPos2fMESA (GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *);
+GLAPI void APIENTRY glWindowPos2iMESA (GLint, GLint);
+GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *);
+GLAPI void APIENTRY glWindowPos2sMESA (GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *);
+GLAPI void APIENTRY glWindowPos3dMESA (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *);
+GLAPI void APIENTRY glWindowPos3fMESA (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *);
+GLAPI void APIENTRY glWindowPos3iMESA (GLint, GLint, GLint);
+GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *);
+GLAPI void APIENTRY glWindowPos3sMESA (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *);
+GLAPI void APIENTRY glWindowPos4dMESA (GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *);
+GLAPI void APIENTRY glWindowPos4fMESA (GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *);
+GLAPI void APIENTRY glWindowPos4iMESA (GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *);
+GLAPI void APIENTRY glWindowPos4sMESA (GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v);
+#endif
+
+#ifndef GL_IBM_cull_vertex
+#define GL_IBM_cull_vertex 1
+#endif
+
+#ifndef GL_IBM_multimode_draw_arrays
+#define GL_IBM_multimode_draw_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint);
+GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *, const GLsizei *, GLenum, const GLvoid* const *, GLsizei, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);
+typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, GLint modestride);
+#endif
+
+#ifndef GL_IBM_vertex_array_lists
+#define GL_IBM_vertex_array_lists 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint, const GLboolean* *, GLint);
+GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glIndexPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glNormalPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glTexCoordPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glVertexPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+#endif
+
+#ifndef GL_SGIX_subsample
+#define GL_SGIX_subsample 1
+#endif
+
+#ifndef GL_SGIX_ycrcba
+#define GL_SGIX_ycrcba 1
+#endif
+
+#ifndef GL_SGIX_ycrcb_subsample
+#define GL_SGIX_ycrcb_subsample 1
+#endif
+
+#ifndef GL_SGIX_depth_pass_instrument
+#define GL_SGIX_depth_pass_instrument 1
+#endif
+
+#ifndef GL_3DFX_texture_compression_FXT1
+#define GL_3DFX_texture_compression_FXT1 1
+#endif
+
+#ifndef GL_3DFX_multisample
+#define GL_3DFX_multisample 1
+#endif
+
+#ifndef GL_3DFX_tbuffer
+#define GL_3DFX_tbuffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTbufferMask3DFX (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask);
+#endif
+
+#ifndef GL_EXT_multisample
+#define GL_EXT_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSampleMaskEXT (GLclampf, GLboolean);
+GLAPI void APIENTRY glSamplePatternEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern);
+#endif
+
+#ifndef GL_SGIX_vertex_preclip
+#define GL_SGIX_vertex_preclip 1
+#endif
+
+#ifndef GL_SGIX_convolution_accuracy
+#define GL_SGIX_convolution_accuracy 1
+#endif
+
+#ifndef GL_SGIX_resample
+#define GL_SGIX_resample 1
+#endif
+
+#ifndef GL_SGIS_point_line_texgen
+#define GL_SGIS_point_line_texgen 1
+#endif
+
+#ifndef GL_SGIS_texture_color_mask
+#define GL_SGIS_texture_color_mask 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean, GLboolean, GLboolean, GLboolean);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+#endif
+
+#ifndef GL_SGIX_igloo_interface
+#define GL_SGIX_igloo_interface 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const GLvoid *params);
+#endif
+
+#ifndef GL_EXT_texture_env_dot3
+#define GL_EXT_texture_env_dot3 1
+#endif
+
+#ifndef GL_ATI_texture_mirror_once
+#define GL_ATI_texture_mirror_once 1
+#endif
+
+#ifndef GL_NV_fence
+#define GL_NV_fence 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDeleteFencesNV (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenFencesNV (GLsizei, GLuint *);
+GLAPI GLboolean APIENTRY glIsFenceNV (GLuint);
+GLAPI GLboolean APIENTRY glTestFenceNV (GLuint);
+GLAPI void APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glFinishFenceNV (GLuint);
+GLAPI void APIENTRY glSetFenceNV (GLuint, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
+typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
+typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
+typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
+typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
+#endif
+
+#ifndef GL_NV_evaluators
+#define GL_NV_evaluators 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, const GLvoid *);
+GLAPI void APIENTRY glMapParameterivNV (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glMapParameterfvNV (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid *);
+GLAPI void APIENTRY glGetMapParameterivNV (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetMapParameterfvNV (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum, GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum, GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glEvalMapsNV (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points);
+typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points);
+typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode);
+#endif
+
+#ifndef GL_NV_packed_depth_stencil
+#define GL_NV_packed_depth_stencil 1
+#endif
+
+#ifndef GL_NV_register_combiners2
+#define GL_NV_register_combiners2 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum, GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_NV_texture_compression_vtc
+#define GL_NV_texture_compression_vtc 1
+#endif
+
+#ifndef GL_NV_texture_rectangle
+#define GL_NV_texture_rectangle 1
+#endif
+
+#ifndef GL_NV_texture_shader
+#define GL_NV_texture_shader 1
+#endif
+
+#ifndef GL_NV_texture_shader2
+#define GL_NV_texture_shader2 1
+#endif
+
+#ifndef GL_NV_vertex_array_range2
+#define GL_NV_vertex_array_range2 1
+#endif
+
+#ifndef GL_NV_vertex_program
+#define GL_NV_vertex_program 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei, const GLuint *, GLboolean *);
+GLAPI void APIENTRY glBindProgramNV (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteProgramsNV (GLsizei, const GLuint *);
+GLAPI void APIENTRY glExecuteProgramNV (GLenum, GLuint, const GLfloat *);
+GLAPI void APIENTRY glGenProgramsNV (GLsizei, GLuint *);
+GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum, GLuint, GLenum, GLdouble *);
+GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum, GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetProgramivNV (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetProgramStringNV (GLuint, GLenum, GLubyte *);
+GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum, GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint, GLenum, GLdouble *);
+GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVertexAttribivNV (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint, GLenum, GLvoid* *);
+GLAPI GLboolean APIENTRY glIsProgramNV (GLuint);
+GLAPI void APIENTRY glLoadProgramNV (GLenum, GLuint, GLsizei, const GLubyte *);
+GLAPI void APIENTRY glProgramParameter4dNV (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glProgramParameter4dvNV (GLenum, GLuint, const GLdouble *);
+GLAPI void APIENTRY glProgramParameter4fNV (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glProgramParameter4fvNV (GLenum, GLuint, const GLfloat *);
+GLAPI void APIENTRY glProgramParameters4dvNV (GLenum, GLuint, GLuint, const GLdouble *);
+GLAPI void APIENTRY glProgramParameters4fvNV (GLenum, GLuint, GLuint, const GLfloat *);
+GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei, const GLuint *);
+GLAPI void APIENTRY glTrackMatrixNV (GLenum, GLuint, GLenum, GLenum);
+GLAPI void APIENTRY glVertexAttribPointerNV (GLuint, GLint, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glVertexAttrib1dNV (GLuint, GLdouble);
+GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib1fNV (GLuint, GLfloat);
+GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib1sNV (GLuint, GLshort);
+GLAPI void APIENTRY glVertexAttrib1svNV (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib2dNV (GLuint, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib2fNV (GLuint, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib2sNV (GLuint, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib2svNV (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib3dNV (GLuint, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib3fNV (GLuint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib3sNV (GLuint, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib3svNV (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4dNV (GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib4fNV (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib4sNV (GLuint, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib4svNV (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
+GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint, GLsizei, const GLdouble *);
+GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glVertexAttribs1svNV (GLuint, GLsizei, const GLshort *);
+GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint, GLsizei, const GLdouble *);
+GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glVertexAttribs2svNV (GLuint, GLsizei, const GLshort *);
+GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint, GLsizei, const GLdouble *);
+GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glVertexAttribs3svNV (GLuint, GLsizei, const GLshort *);
+GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint, GLsizei, const GLdouble *);
+GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glVertexAttribs4svNV (GLuint, GLsizei, const GLshort *);
+GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint, GLsizei, const GLubyte *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences);
+typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id);
+typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs);
+typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs);
+typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program);
+typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLuint count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLuint count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs);
+typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v);
+#endif
+
+#ifndef GL_SGIX_texture_coordinate_clamp
+#define GL_SGIX_texture_coordinate_clamp 1
+#endif
+
+#ifndef GL_SGIX_scalebias_hint
+#define GL_SGIX_scalebias_hint 1
+#endif
+
+#ifndef GL_OML_interlace
+#define GL_OML_interlace 1
+#endif
+
+#ifndef GL_OML_subsample
+#define GL_OML_subsample 1
+#endif
+
+#ifndef GL_OML_resample
+#define GL_OML_resample 1
+#endif
+
+#ifndef GL_NV_copy_depth_to_color
+#define GL_NV_copy_depth_to_color 1
+#endif
+
+#ifndef GL_ATI_envmap_bumpmap
+#define GL_ATI_envmap_bumpmap 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexBumpParameterivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum, GLint *);
+GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param);
+typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param);
+typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param);
+typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param);
+#endif
+
+#ifndef GL_ATI_fragment_shader
+#define GL_ATI_fragment_shader 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint);
+GLAPI void APIENTRY glBindFragmentShaderATI (GLuint);
+GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint);
+GLAPI void APIENTRY glBeginFragmentShaderATI (void);
+GLAPI void APIENTRY glEndFragmentShaderATI (void);
+GLAPI void APIENTRY glPassTexCoordATI (GLuint, GLuint, GLenum);
+GLAPI void APIENTRY glSampleMapATI (GLuint, GLuint, GLenum);
+GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range);
+typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void);
+typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void);
+typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle);
+typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle);
+typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value);
+#endif
+
+#ifndef GL_ATI_pn_triangles
+#define GL_ATI_pn_triangles 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPNTrianglesiATI (GLenum, GLint);
+GLAPI void APIENTRY glPNTrianglesfATI (GLenum, GLfloat);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param);
+#endif
+
+#ifndef GL_ATI_vertex_array_object
+#define GL_ATI_vertex_array_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei, const GLvoid *, GLenum);
+GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint);
+GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint, GLuint, GLsizei, const GLvoid *, GLenum);
+GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetObjectBufferivATI (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glFreeObjectBufferATI (GLuint);
+GLAPI void APIENTRY glArrayObjectATI (GLenum, GLint, GLenum, GLsizei, GLuint, GLuint);
+GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetArrayObjectivATI (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glVariantArrayObjectATI (GLuint, GLenum, GLsizei, GLuint, GLuint);
+GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint, GLenum, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const GLvoid *pointer, GLenum usage);
+typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve);
+typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_EXT_vertex_shader
+#define GL_EXT_vertex_shader 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBeginVertexShaderEXT (void);
+GLAPI void APIENTRY glEndVertexShaderEXT (void);
+GLAPI void APIENTRY glBindVertexShaderEXT (GLuint);
+GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint);
+GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint);
+GLAPI void APIENTRY glShaderOp1EXT (GLenum, GLuint, GLuint);
+GLAPI void APIENTRY glShaderOp2EXT (GLenum, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glShaderOp3EXT (GLenum, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glSwizzleEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glWriteMaskEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glInsertComponentEXT (GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glExtractComponentEXT (GLuint, GLuint, GLuint);
+GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum, GLenum, GLenum, GLuint);
+GLAPI void APIENTRY glSetInvariantEXT (GLuint, GLenum, const GLvoid *);
+GLAPI void APIENTRY glSetLocalConstantEXT (GLuint, GLenum, const GLvoid *);
+GLAPI void APIENTRY glVariantbvEXT (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVariantsvEXT (GLuint, const GLshort *);
+GLAPI void APIENTRY glVariantivEXT (GLuint, const GLint *);
+GLAPI void APIENTRY glVariantfvEXT (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVariantdvEXT (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVariantubvEXT (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVariantusvEXT (GLuint, const GLushort *);
+GLAPI void APIENTRY glVariantuivEXT (GLuint, const GLuint *);
+GLAPI void APIENTRY glVariantPointerEXT (GLuint, GLenum, GLuint, const GLvoid *);
+GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint);
+GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint);
+GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum, GLenum);
+GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum, GLenum);
+GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum, GLenum, GLenum);
+GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum, GLenum);
+GLAPI GLuint APIENTRY glBindParameterEXT (GLenum);
+GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint, GLenum);
+GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint, GLenum, GLboolean *);
+GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVariantPointervEXT (GLuint, GLenum, GLvoid* *);
+GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint, GLenum, GLboolean *);
+GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint, GLenum, GLboolean *);
+GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint, GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void);
+typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void);
+typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id);
+typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range);
+typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1);
+typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2);
+typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
+typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
+typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
+typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
+typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr);
+typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr);
+typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr);
+typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr);
+typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr);
+typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr);
+typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr);
+typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr);
+typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr);
+typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr);
+typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const GLvoid *addr);
+typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
+typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value);
+typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap);
+typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid* *data);
+typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+#endif
+
+#ifndef GL_ATI_vertex_streams
+#define GL_ATI_vertex_streams 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexStream1sATI (GLenum, GLshort);
+GLAPI void APIENTRY glVertexStream1svATI (GLenum, const GLshort *);
+GLAPI void APIENTRY glVertexStream1iATI (GLenum, GLint);
+GLAPI void APIENTRY glVertexStream1ivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glVertexStream1fATI (GLenum, GLfloat);
+GLAPI void APIENTRY glVertexStream1fvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glVertexStream1dATI (GLenum, GLdouble);
+GLAPI void APIENTRY glVertexStream1dvATI (GLenum, const GLdouble *);
+GLAPI void APIENTRY glVertexStream2sATI (GLenum, GLshort, GLshort);
+GLAPI void APIENTRY glVertexStream2svATI (GLenum, const GLshort *);
+GLAPI void APIENTRY glVertexStream2iATI (GLenum, GLint, GLint);
+GLAPI void APIENTRY glVertexStream2ivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glVertexStream2fATI (GLenum, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexStream2fvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glVertexStream2dATI (GLenum, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexStream2dvATI (GLenum, const GLdouble *);
+GLAPI void APIENTRY glVertexStream3sATI (GLenum, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexStream3svATI (GLenum, const GLshort *);
+GLAPI void APIENTRY glVertexStream3iATI (GLenum, GLint, GLint, GLint);
+GLAPI void APIENTRY glVertexStream3ivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glVertexStream3fATI (GLenum, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexStream3fvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glVertexStream3dATI (GLenum, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexStream3dvATI (GLenum, const GLdouble *);
+GLAPI void APIENTRY glVertexStream4sATI (GLenum, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexStream4svATI (GLenum, const GLshort *);
+GLAPI void APIENTRY glVertexStream4iATI (GLenum, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glVertexStream4ivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glVertexStream4fATI (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexStream4fvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glVertexStream4dATI (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexStream4dvATI (GLenum, const GLdouble *);
+GLAPI void APIENTRY glNormalStream3bATI (GLenum, GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glNormalStream3bvATI (GLenum, const GLbyte *);
+GLAPI void APIENTRY glNormalStream3sATI (GLenum, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glNormalStream3svATI (GLenum, const GLshort *);
+GLAPI void APIENTRY glNormalStream3iATI (GLenum, GLint, GLint, GLint);
+GLAPI void APIENTRY glNormalStream3ivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glNormalStream3fATI (GLenum, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glNormalStream3fvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glNormalStream3dATI (GLenum, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glNormalStream3dvATI (GLenum, const GLdouble *);
+GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum);
+GLAPI void APIENTRY glVertexBlendEnviATI (GLenum, GLint);
+GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum, GLfloat);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream);
+typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param);
+#endif
+
+#ifndef GL_ATI_element_array
+#define GL_ATI_element_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glElementPointerATI (GLenum, const GLvoid *);
+GLAPI void APIENTRY glDrawElementArrayATI (GLenum, GLsizei);
+GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum, GLuint, GLuint, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count);
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count);
+#endif
+
+#ifndef GL_SUN_mesh_array
+#define GL_SUN_mesh_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum, GLint, GLsizei, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width);
+#endif
+
+#ifndef GL_SUN_slice_accum
+#define GL_SUN_slice_accum 1
+#endif
+
+#ifndef GL_NV_multisample_filter_hint
+#define GL_NV_multisample_filter_hint 1
+#endif
+
+#ifndef GL_NV_depth_clamp
+#define GL_NV_depth_clamp 1
+#endif
+
+#ifndef GL_NV_occlusion_query
+#define GL_NV_occlusion_query 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei, GLuint *);
+GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei, const GLuint *);
+GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint);
+GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint);
+GLAPI void APIENTRY glEndOcclusionQueryNV (void);
+GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint, GLenum, GLuint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids);
+typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void);
+typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params);
+#endif
+
+#ifndef GL_NV_point_sprite
+#define GL_NV_point_sprite 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPointParameteriNV (GLenum, GLint);
+GLAPI void APIENTRY glPointParameterivNV (GLenum, const GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params);
+#endif
+
+#ifndef GL_NV_texture_shader3
+#define GL_NV_texture_shader3 1
+#endif
+
+#ifndef GL_NV_vertex_program1_1
+#define GL_NV_vertex_program1_1 1
+#endif
+
+#ifndef GL_EXT_shadow_funcs
+#define GL_EXT_shadow_funcs 1
+#endif
+
+#ifndef GL_EXT_stencil_two_side
+#define GL_EXT_stencil_two_side 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face);
+#endif
+
+#ifndef GL_ATI_text_fragment_shader
+#define GL_ATI_text_fragment_shader 1
+#endif
+
+#ifndef GL_APPLE_client_storage
+#define GL_APPLE_client_storage 1
+#endif
+
+#ifndef GL_APPLE_element_array
+#define GL_APPLE_element_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glElementPointerAPPLE (GLenum, const GLvoid *);
+GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum, GLint, GLsizei);
+GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, GLint, GLsizei);
+GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum, const GLint *, const GLsizei *, GLsizei);
+GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, const GLint *, const GLsizei *, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount);
+#endif
+
+#ifndef GL_APPLE_fence
+#define GL_APPLE_fence 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenFencesAPPLE (GLsizei, GLuint *);
+GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei, const GLuint *);
+GLAPI void APIENTRY glSetFenceAPPLE (GLuint);
+GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint);
+GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint);
+GLAPI void APIENTRY glFinishFenceAPPLE (GLuint);
+GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum, GLuint);
+GLAPI void APIENTRY glFinishObjectAPPLE (GLenum, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences);
+typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences);
+typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence);
+typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name);
+typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name);
+#endif
+
+#ifndef GL_APPLE_vertex_array_object
+#define GL_APPLE_vertex_array_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint);
+GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei, const GLuint *);
+GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array);
+typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays);
+typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays);
+typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array);
+#endif
+
+#ifndef GL_APPLE_vertex_array_range
+#define GL_APPLE_vertex_array_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei, GLvoid *);
+GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei, GLvoid *);
+GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer);
+typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer);
+typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param);
+#endif
+
+#ifndef GL_APPLE_ycbcr_422
+#define GL_APPLE_ycbcr_422 1
+#endif
+
+#ifndef GL_S3_s3tc
+#define GL_S3_s3tc 1
+#endif
+
+#ifndef GL_ATI_draw_buffers
+#define GL_ATI_draw_buffers 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawBuffersATI (GLsizei, const GLenum *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs);
+#endif
+
+#ifndef GL_ATI_pixel_format_float
+#define GL_ATI_pixel_format_float 1
+/* This is really a WGL extension, but defines some associated GL enums.
+ * ATI does not export "GL_ATI_pixel_format_float" in the GL_EXTENSIONS string.
+ */
+#endif
+
+#ifndef GL_ATI_texture_env_combine3
+#define GL_ATI_texture_env_combine3 1
+#endif
+
+#ifndef GL_ATI_texture_float
+#define GL_ATI_texture_float 1
+#endif
+
+#ifndef GL_NV_float_buffer
+#define GL_NV_float_buffer 1
+#endif
+
+#ifndef GL_NV_fragment_program
+#define GL_NV_fragment_program 1
+/* Some NV_fragment_program entry points are shared with ARB_vertex_program. */
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint, GLsizei, const GLubyte *, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint, GLsizei, const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint, GLsizei, const GLubyte *, const GLdouble *);
+GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint, GLsizei, const GLubyte *, GLfloat *);
+GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint, GLsizei, const GLubyte *, GLdouble *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v);
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v);
+typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params);
+#endif
+
+#ifndef GL_NV_half_float
+#define GL_NV_half_float 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertex2hNV (GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glVertex3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glVertex4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glNormal3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glColor4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV);
+GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum, GLhalfNV);
+GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum, const GLhalfNV *);
+GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum, const GLhalfNV *);
+GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum, const GLhalfNV *);
+GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum, const GLhalfNV *);
+GLAPI void APIENTRY glFogCoordhNV (GLhalfNV);
+GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *);
+GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV);
+GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttrib1hNV (GLuint, GLhalfNV);
+GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttrib2hNV (GLuint, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttrib3hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttrib4hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint, GLsizei, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint, GLsizei, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint, GLsizei, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint, GLsizei, const GLhalfNV *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y);
+typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z);
+typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
+typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
+typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
+typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
+typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s);
+typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t);
+typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r);
+typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
+typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog);
+typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+#endif
+
+#ifndef GL_NV_pixel_data_range
+#define GL_NV_pixel_data_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelDataRangeNV (GLenum, GLsizei, GLvoid *);
+GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, GLvoid *pointer);
+typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target);
+#endif
+
+#ifndef GL_NV_primitive_restart
+#define GL_NV_primitive_restart 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPrimitiveRestartNV (void);
+GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void);
+typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index);
+#endif
+
+#ifndef GL_NV_texture_expand_normal
+#define GL_NV_texture_expand_normal 1
+#endif
+
+#ifndef GL_NV_vertex_program2
+#define GL_NV_vertex_program2 1
+#endif
+
+#ifndef GL_ATI_map_object_buffer
+#define GL_ATI_map_object_buffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLvoid* APIENTRY glMapObjectBufferATI (GLuint);
+GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLvoid* (APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer);
+#endif
+
+#ifndef GL_ATI_separate_stencil
+#define GL_ATI_separate_stencil 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glStencilOpSeparateATI (GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum, GLenum, GLint, GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+#endif
+
+#ifndef GL_ATI_vertex_attrib_array_object
+#define GL_ATI_vertex_attrib_array_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint);
+GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint, GLenum, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_OES_read_format
+#define GL_OES_read_format 1
+#endif
+
+#ifndef GL_EXT_depth_bounds_test
+#define GL_EXT_depth_bounds_test 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDepthBoundsEXT (GLclampd, GLclampd);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax);
+#endif
+
+#ifndef GL_EXT_texture_mirror_clamp
+#define GL_EXT_texture_mirror_clamp 1
+#endif
+
+#ifndef GL_EXT_blend_equation_separate
+#define GL_EXT_blend_equation_separate 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha);
+#endif
+
+#ifndef GL_MESA_pack_invert
+#define GL_MESA_pack_invert 1
+#endif
+
+#ifndef GL_MESA_ycbcr_texture
+#define GL_MESA_ycbcr_texture 1
+#endif
+
+#ifndef GL_EXT_pixel_buffer_object
+#define GL_EXT_pixel_buffer_object 1
+#endif
+
+#ifndef GL_NV_fragment_program_option
+#define GL_NV_fragment_program_option 1
+#endif
+
+#ifndef GL_NV_fragment_program2
+#define GL_NV_fragment_program2 1
+#endif
+
+#ifndef GL_NV_vertex_program2_option
+#define GL_NV_vertex_program2_option 1
+#endif
+
+#ifndef GL_NV_vertex_program3
+#define GL_NV_vertex_program3 1
+#endif
+
+#ifndef GL_EXT_framebuffer_object
+#define GL_EXT_framebuffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint);
+GLAPI void APIENTRY glBindRenderbufferEXT (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei, GLuint *);
+GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum, GLenum, GLsizei, GLsizei);
+GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint);
+GLAPI void APIENTRY glBindFramebufferEXT (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei, GLuint *);
+GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum);
+GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum, GLenum, GLenum, GLuint, GLint);
+GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum, GLenum, GLenum, GLuint, GLint);
+GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum, GLenum, GLenum, GLuint, GLint, GLint);
+GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum, GLenum, GLenum, GLuint);
+GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum, GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGenerateMipmapEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers);
+typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers);
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer);
+typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer);
+typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers);
+typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers);
+typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target);
+#endif
+
+#ifndef GL_GREMEDY_string_marker
+#define GL_GREMEDY_string_marker 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const GLvoid *string);
+#endif
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
+#endif /* NO_SDL_GLEXT */
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_platform.h b/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_platform.h
new file mode 100644 (file)
index 0000000..1bfee29
--- /dev/null
@@ -0,0 +1,100 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* Try to get a standard set of platform defines */
+
+#ifndef _SDL_platform_h
+#define _SDL_platform_h
+
+#if defined(_AIX)
+#undef __AIX__
+#define __AIX__                1
+#endif
+#if defined(__BEOS__)
+#undef __BEOS__
+#define __BEOS__       1
+#endif
+#if defined(bsdi) || defined(__bsdi) || defined(__bsdi__)
+#undef __BSDI__
+#define __BSDI__       1
+#endif
+#if defined(_arch_dreamcast)
+#undef __DREAMCAST__
+#define __DREAMCAST__  1
+#endif
+#if defined(__FreeBSD__) || defined(__DragonFly__)
+#undef __FREEBSD__
+#define __FREEBSD__    1
+#endif
+#if defined(hpux) || defined(__hpux) || defined(__hpux__)
+#undef __HPUX__
+#define __HPUX__       1
+#endif
+#if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE)
+#undef __IRIX__
+#define __IRIX__       1
+#endif
+#if defined(linux) || defined(__linux) || defined(__linux__)
+#undef __LINUX__
+#define __LINUX__      1
+#endif
+#if defined(__APPLE__)
+#undef __MACOSX__
+#define __MACOSX__     1
+#elif defined(macintosh)
+#undef __MACOS__
+#define __MACOS__      1
+#endif
+#if defined(__NetBSD__)
+#undef __NETBSD__
+#define __NETBSD__     1
+#endif
+#if defined(__OpenBSD__)
+#undef __OPENBSD__
+#define __OPENBSD__    1
+#endif
+#if defined(__OS2__)
+#undef __OS2__
+#define __OS2__                1
+#endif
+#if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE)
+#undef __OSF__
+#define __OSF__                1
+#endif
+#if defined(__QNXNTO__)
+#undef __QNXNTO__
+#define __QNXNTO__     1
+#endif
+#if defined(riscos) || defined(__riscos) || defined(__riscos__)
+#undef __RISCOS__
+#define __RISCOS__     1
+#endif
+#if defined(__SVR4)
+#undef __SOLARIS__
+#define __SOLARIS__    1
+#endif
+#if defined(WIN32) || defined(_WIN32)
+#undef __WIN32__
+#define __WIN32__      1
+#endif
+
+#endif /* _SDL_platform_h */
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_quit.h b/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_quit.h
new file mode 100644 (file)
index 0000000..fcf40fb
--- /dev/null
@@ -0,0 +1,50 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* Include file for SDL quit event handling */
+
+#ifndef _SDL_quit_h
+#define _SDL_quit_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+/* 
+  An SDL_QUITEVENT is generated when the user tries to close the application
+  window.  If it is ignored or filtered out, the window will remain open.
+  If it is not ignored or filtered, it is queued normally and the window
+  is allowed to close.  When the window is closed, screen updates will 
+  complete, but have no effect.
+
+  SDL_Init() installs signal handlers for SIGINT (keyboard interrupt)
+  and SIGTERM (system termination request), if handlers do not already
+  exist, that generate SDL_QUITEVENT events as well.  There is no way
+  to determine the cause of an SDL_QUITEVENT, but setting a signal
+  handler in your application will override the default generation of
+  quit events for that signal.
+*/
+
+/* There are no functions directly affecting the quit event */
+#define SDL_QuitRequested() \
+        (SDL_PumpEvents(), SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUITMASK))
+
+#endif /* _SDL_quit_h */
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_rwops.h b/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_rwops.h
new file mode 100644 (file)
index 0000000..8c17701
--- /dev/null
@@ -0,0 +1,144 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* This file provides a general interface for SDL to read and write
+   data sources.  It can easily be extended to files, memory, etc.
+*/
+
+#ifndef _SDL_rwops_h
+#define _SDL_rwops_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* This is the read/write operation structure -- very basic */
+
+typedef struct SDL_RWops {
+       /* Seek to 'offset' relative to whence, one of stdio's whence values:
+               SEEK_SET, SEEK_CUR, SEEK_END
+          Returns the final offset in the data source.
+        */
+       int (SDLCALL *seek)(struct SDL_RWops *context, int offset, int whence);
+
+       /* Read up to 'num' objects each of size 'objsize' from the data
+          source to the area pointed at by 'ptr'.
+          Returns the number of objects read, or -1 if the read failed.
+        */
+       int (SDLCALL *read)(struct SDL_RWops *context, void *ptr, int size, int maxnum);
+
+       /* Write exactly 'num' objects each of size 'objsize' from the area
+          pointed at by 'ptr' to data source.
+          Returns 'num', or -1 if the write failed.
+        */
+       int (SDLCALL *write)(struct SDL_RWops *context, const void *ptr, int size, int num);
+
+       /* Close and free an allocated SDL_FSops structure */
+       int (SDLCALL *close)(struct SDL_RWops *context);
+
+       Uint32 type;
+       union {
+#if defined(__WIN32__) && !defined(__SYMBIAN32__)
+           struct {
+               int   append;
+               void *h;
+               struct {
+                   void *data;
+                   int size;
+                   int left;
+               } buffer;
+           } win32io;
+#endif
+#ifdef HAVE_STDIO_H 
+           struct {
+               int autoclose;
+               FILE *fp;
+           } stdio;
+#endif
+           struct {
+               Uint8 *base;
+               Uint8 *here;
+               Uint8 *stop;
+           } mem;
+           struct {
+               void *data1;
+           } unknown;
+       } hidden;
+
+} SDL_RWops;
+
+
+/* Functions to create SDL_RWops structures from various data sources */
+
+extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromFile(const char *file, const char *mode);
+
+#ifdef HAVE_STDIO_H
+extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromFP(FILE *fp, int autoclose);
+#endif
+
+extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromMem(void *mem, int size);
+extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromConstMem(const void *mem, int size);
+
+extern DECLSPEC SDL_RWops * SDLCALL SDL_AllocRW(void);
+extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops *area);
+
+#define RW_SEEK_SET    0       /* Seek from the beginning of data */
+#define RW_SEEK_CUR    1       /* Seek relative to current read point */
+#define RW_SEEK_END    2       /* Seek relative to the end of data */
+
+/* Macros to easily read and write from an SDL_RWops structure */
+#define SDL_RWseek(ctx, offset, whence)        (ctx)->seek(ctx, offset, whence)
+#define SDL_RWtell(ctx)                        (ctx)->seek(ctx, 0, RW_SEEK_CUR)
+#define SDL_RWread(ctx, ptr, size, n)  (ctx)->read(ctx, ptr, size, n)
+#define SDL_RWwrite(ctx, ptr, size, n) (ctx)->write(ctx, ptr, size, n)
+#define SDL_RWclose(ctx)               (ctx)->close(ctx)
+
+
+/* Read an item of the specified endianness and return in native format */
+extern DECLSPEC Uint16 SDLCALL SDL_ReadLE16(SDL_RWops *src);
+extern DECLSPEC Uint16 SDLCALL SDL_ReadBE16(SDL_RWops *src);
+extern DECLSPEC Uint32 SDLCALL SDL_ReadLE32(SDL_RWops *src);
+extern DECLSPEC Uint32 SDLCALL SDL_ReadBE32(SDL_RWops *src);
+extern DECLSPEC Uint64 SDLCALL SDL_ReadLE64(SDL_RWops *src);
+extern DECLSPEC Uint64 SDLCALL SDL_ReadBE64(SDL_RWops *src);
+
+/* Write an item of native format to the specified endianness */
+extern DECLSPEC int SDLCALL SDL_WriteLE16(SDL_RWops *dst, Uint16 value);
+extern DECLSPEC int SDLCALL SDL_WriteBE16(SDL_RWops *dst, Uint16 value);
+extern DECLSPEC int SDLCALL SDL_WriteLE32(SDL_RWops *dst, Uint32 value);
+extern DECLSPEC int SDLCALL SDL_WriteBE32(SDL_RWops *dst, Uint32 value);
+extern DECLSPEC int SDLCALL SDL_WriteLE64(SDL_RWops *dst, Uint64 value);
+extern DECLSPEC int SDLCALL SDL_WriteBE64(SDL_RWops *dst, Uint64 value);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_rwops_h */
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_stdinc.h b/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_stdinc.h
new file mode 100644 (file)
index 0000000..e47c21d
--- /dev/null
@@ -0,0 +1,596 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* This is a general header that includes C language support */
+
+#ifndef _SDL_stdinc_h
+#define _SDL_stdinc_h
+
+#include "SDL_config.h"
+
+
+#ifdef HAVE_SYS_TYPES_H
+#include <sys/types.h>
+#endif
+#ifdef HAVE_STDIO_H
+#include <stdio.h>
+#endif
+#if defined(STDC_HEADERS)
+# include <stdlib.h>
+# include <stddef.h>
+# include <stdarg.h>
+#else
+# if defined(HAVE_STDLIB_H)
+#  include <stdlib.h>
+# elif defined(HAVE_MALLOC_H)
+#  include <malloc.h>
+# endif
+# if defined(HAVE_STDDEF_H)
+#  include <stddef.h>
+# endif
+# if defined(HAVE_STDARG_H)
+#  include <stdarg.h>
+# endif
+#endif
+#ifdef HAVE_STRING_H
+# if !defined(STDC_HEADERS) && defined(HAVE_MEMORY_H)
+#  include <memory.h>
+# endif
+# include <string.h>
+#endif
+#ifdef HAVE_STRINGS_H
+# include <strings.h>
+#endif
+#if defined(HAVE_INTTYPES_H)
+# include <inttypes.h>
+#elif defined(HAVE_STDINT_H)
+# include <stdint.h>
+#endif
+#ifdef HAVE_CTYPE_H
+# include <ctype.h>
+#endif
+#ifdef HAVE_ICONV_H
+# include <iconv.h>
+#endif
+
+/* The number of elements in an array */
+#define SDL_arraysize(array)   (sizeof(array)/sizeof(array[0]))
+#define SDL_TABLESIZE(table)   SDL_arraysize(table)
+
+/* Basic data types */
+typedef enum SDL_bool {
+       SDL_FALSE = 0,
+       SDL_TRUE  = 1
+} SDL_bool;
+
+typedef int8_t         Sint8;
+typedef uint8_t                Uint8;
+typedef int16_t                Sint16;
+typedef uint16_t       Uint16;
+typedef int32_t                Sint32;
+typedef uint32_t       Uint32;
+
+#ifdef SDL_HAS_64BIT_TYPE
+typedef int64_t                Sint64;
+#ifndef SYMBIAN32_GCCE
+typedef uint64_t       Uint64;
+#endif
+#else
+/* This is really just a hack to prevent the compiler from complaining */
+typedef struct {
+       Uint32 hi;
+       Uint32 lo;
+} Uint64, Sint64;
+#endif
+
+/* Make sure the types really have the right sizes */
+#define SDL_COMPILE_TIME_ASSERT(name, x)               \
+       typedef int SDL_dummy_ ## name[(x) * 2 - 1]
+
+SDL_COMPILE_TIME_ASSERT(uint8, sizeof(Uint8) == 1);
+SDL_COMPILE_TIME_ASSERT(sint8, sizeof(Sint8) == 1);
+SDL_COMPILE_TIME_ASSERT(uint16, sizeof(Uint16) == 2);
+SDL_COMPILE_TIME_ASSERT(sint16, sizeof(Sint16) == 2);
+SDL_COMPILE_TIME_ASSERT(uint32, sizeof(Uint32) == 4);
+SDL_COMPILE_TIME_ASSERT(sint32, sizeof(Sint32) == 4);
+SDL_COMPILE_TIME_ASSERT(uint64, sizeof(Uint64) == 8);
+SDL_COMPILE_TIME_ASSERT(sint64, sizeof(Sint64) == 8);
+
+/* Check to make sure enums are the size of ints, for structure packing.
+   For both Watcom C/C++ and Borland C/C++ the compiler option that makes
+   enums having the size of an int must be enabled.
+   This is "-b" for Borland C/C++ and "-ei" for Watcom C/C++ (v11).
+*/
+/* Enable enums always int in CodeWarrior (for MPW use "-enum int") */
+#ifdef __MWERKS__
+#pragma enumsalwaysint on
+#endif
+
+typedef enum {
+       DUMMY_ENUM_VALUE
+} SDL_DUMMY_ENUM;
+
+#ifndef __NDS__
+SDL_COMPILE_TIME_ASSERT(enum, sizeof(SDL_DUMMY_ENUM) == sizeof(int));
+#endif
+
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifdef HAVE_MALLOC
+#define SDL_malloc     malloc
+#else
+extern DECLSPEC void * SDLCALL SDL_malloc(size_t size);
+#endif
+
+#ifdef HAVE_CALLOC
+#define SDL_calloc     calloc
+#else
+extern DECLSPEC void * SDLCALL SDL_calloc(size_t nmemb, size_t size);
+#endif
+
+#ifdef HAVE_REALLOC
+#define SDL_realloc    realloc
+#else
+extern DECLSPEC void * SDLCALL SDL_realloc(void *mem, size_t size);
+#endif
+
+#ifdef HAVE_FREE
+#define SDL_free       free
+#else
+extern DECLSPEC void SDLCALL SDL_free(void *mem);
+#endif
+
+#if defined(HAVE_ALLOCA) && !defined(alloca)
+# if defined(HAVE_ALLOCA_H)
+#  include <alloca.h>
+# elif defined(__GNUC__)
+#  define alloca __builtin_alloca
+# elif defined(_MSC_VER)
+#  include <malloc.h>
+#  define alloca _alloca
+# elif defined(__WATCOMC__)
+#  include <malloc.h>
+# elif defined(__BORLANDC__)
+#  include <malloc.h>
+# elif defined(__DMC__)
+#  include <stdlib.h>
+# elif defined(__AIX__)
+  #pragma alloca
+# elif defined(__MRC__)
+   void *alloca (unsigned);
+# else
+   char *alloca ();
+# endif
+#endif
+#ifdef HAVE_ALLOCA
+#define SDL_stack_alloc(type, count)    (type*)alloca(sizeof(type)*(count))
+#define SDL_stack_free(data)
+#else
+#define SDL_stack_alloc(type, count)    (type*)SDL_malloc(sizeof(type)*(count))
+#define SDL_stack_free(data)            SDL_free(data)
+#endif
+
+#ifdef HAVE_GETENV
+#define SDL_getenv     getenv
+#else
+extern DECLSPEC char * SDLCALL SDL_getenv(const char *name);
+#endif
+
+#ifdef HAVE_PUTENV
+#define SDL_putenv     putenv
+#else
+extern DECLSPEC int SDLCALL SDL_putenv(const char *variable);
+#endif
+
+#ifdef HAVE_QSORT
+#define SDL_qsort      qsort
+#else
+extern DECLSPEC void SDLCALL SDL_qsort(void *base, size_t nmemb, size_t size,
+           int (*compare)(const void *, const void *));
+#endif
+
+#ifdef HAVE_ABS
+#define SDL_abs                abs
+#else
+#define SDL_abs(X)     ((X) < 0 ? -(X) : (X))
+#endif
+
+#define SDL_min(x, y)  (((x) < (y)) ? (x) : (y))
+#define SDL_max(x, y)  (((x) > (y)) ? (x) : (y))
+
+#ifdef HAVE_CTYPE_H
+#define SDL_isdigit(X)  isdigit(X)
+#define SDL_isspace(X)  isspace(X)
+#define SDL_toupper(X)  toupper(X)
+#define SDL_tolower(X)  tolower(X)
+#else
+#define SDL_isdigit(X)  (((X) >= '0') && ((X) <= '9'))
+#define SDL_isspace(X)  (((X) == ' ') || ((X) == '\t') || ((X) == '\r') || ((X) == '\n'))
+#define SDL_toupper(X)  (((X) >= 'a') && ((X) <= 'z') ? ('A'+((X)-'a')) : (X))
+#define SDL_tolower(X)  (((X) >= 'A') && ((X) <= 'Z') ? ('a'+((X)-'A')) : (X))
+#endif
+
+#ifdef HAVE_MEMSET
+#define SDL_memset      memset
+#else
+extern DECLSPEC void * SDLCALL SDL_memset(void *dst, int c, size_t len);
+#endif
+
+#if defined(__GNUC__) && defined(i386)
+#define SDL_memset4(dst, val, len)                             \
+do {                                                           \
+       int u0, u1, u2;                                         \
+       __asm__ __volatile__ (                                  \
+               "cld\n\t"                                       \
+               "rep ; stosl\n\t"                               \
+               : "=&D" (u0), "=&a" (u1), "=&c" (u2)            \
+               : "0" (dst), "1" (val), "2" ((Uint32)(len))     \
+               : "memory" );                                   \
+} while(0)
+#endif
+#ifndef SDL_memset4
+#define SDL_memset4(dst, val, len)             \
+do {                                           \
+       unsigned _count = (len);                \
+       unsigned _n = (_count + 3) / 4;         \
+       Uint32 *_p = (Uint32 *)(dst);           \
+       Uint32 _val = (val);                    \
+        switch (_count % 4) {                  \
+        case 0: do {    *_p++ = _val;          \
+        case 3:         *_p++ = _val;          \
+        case 2:         *_p++ = _val;          \
+        case 1:         *_p++ = _val;          \
+               } while ( --_n );               \
+       }                                       \
+} while(0)
+#endif
+
+/* We can count on memcpy existing on Mac OS X and being well-tuned. */
+#if defined(__MACH__) && defined(__APPLE__)
+#define SDL_memcpy(dst, src, len) memcpy(dst, src, len)
+#elif defined(__GNUC__) && defined(i386)
+#define SDL_memcpy(dst, src, len)                                        \
+do {                                                                     \
+       int u0, u1, u2;                                                   \
+       __asm__ __volatile__ (                                            \
+               "cld\n\t"                                                 \
+               "rep ; movsl\n\t"                                         \
+               "testb $2,%b4\n\t"                                        \
+               "je 1f\n\t"                                               \
+               "movsw\n"                                                 \
+               "1:\ttestb $1,%b4\n\t"                                    \
+               "je 2f\n\t"                                               \
+               "movsb\n"                                                 \
+               "2:"                                                      \
+               : "=&c" (u0), "=&D" (u1), "=&S" (u2)                      \
+               : "0" ((unsigned)(len)/4), "q" (len), "1" (dst),"2" (src) \
+               : "memory" );                                             \
+} while(0)
+#endif
+#ifndef SDL_memcpy
+#ifdef HAVE_MEMCPY
+#define SDL_memcpy      memcpy
+#elif defined(HAVE_BCOPY)
+#define SDL_memcpy(d, s, n)    bcopy((s), (d), (n))
+#else
+extern DECLSPEC void * SDLCALL SDL_memcpy(void *dst, const void *src, size_t len);
+#endif
+#endif
+
+/* We can count on memcpy existing on Mac OS X and being well-tuned. */
+#if defined(__MACH__) && defined(__APPLE__)
+#define SDL_memcpy4(dst, src, len) memcpy(dst, src, (len)*4)
+#elif defined(__GNUC__) && defined(i386)
+#define SDL_memcpy4(dst, src, len)                             \
+do {                                                           \
+       int ecx, edi, esi;                                      \
+       __asm__ __volatile__ (                                  \
+               "cld\n\t"                                       \
+               "rep ; movsl"                                   \
+               : "=&c" (ecx), "=&D" (edi), "=&S" (esi)         \
+               : "0" ((unsigned)(len)), "1" (dst), "2" (src)   \
+               : "memory" );                                   \
+} while(0)
+#endif
+#ifndef SDL_memcpy4
+#define SDL_memcpy4(dst, src, len)     SDL_memcpy(dst, src, (len) << 2)
+#endif
+
+#if defined(__GNUC__) && defined(i386)
+#define SDL_revcpy(dst, src, len)                      \
+do {                                                   \
+       int u0, u1, u2;                                 \
+       char *dstp = (char *)(dst);                     \
+       char *srcp = (char *)(src);                     \
+       int n = (len);                                  \
+       if ( n >= 4 ) {                                 \
+       __asm__ __volatile__ (                          \
+               "std\n\t"                               \
+               "rep ; movsl\n\t"                       \
+               : "=&c" (u0), "=&D" (u1), "=&S" (u2)    \
+               : "0" (n >> 2),                         \
+                 "1" (dstp+(n-4)), "2" (srcp+(n-4))    \
+               : "memory" );                           \
+       }                                               \
+       switch (n & 3) {                                \
+               case 3: dstp[2] = srcp[2];              \
+               case 2: dstp[1] = srcp[1];              \
+               case 1: dstp[0] = srcp[0];              \
+                       break;                          \
+               default:                                \
+                       break;                          \
+       }                                               \
+} while(0)
+#endif
+#ifndef SDL_revcpy
+extern DECLSPEC void * SDLCALL SDL_revcpy(void *dst, const void *src, size_t len);
+#endif
+
+#ifdef HAVE_MEMMOVE
+#define SDL_memmove     memmove
+#elif defined(HAVE_BCOPY)
+#define SDL_memmove(d, s, n)   bcopy((s), (d), (n))
+#else
+#define SDL_memmove(dst, src, len)                     \
+do {                                                   \
+       if ( dst < src ) {                              \
+               SDL_memcpy(dst, src, len);              \
+       } else {                                        \
+               SDL_revcpy(dst, src, len);              \
+       }                                               \
+} while(0)
+#endif
+
+#ifdef HAVE_MEMCMP
+#define SDL_memcmp      memcmp
+#else
+extern DECLSPEC int SDLCALL SDL_memcmp(const void *s1, const void *s2, size_t len);
+#endif
+
+#ifdef HAVE_STRLEN
+#define SDL_strlen      strlen
+#else
+extern DECLSPEC size_t SDLCALL SDL_strlen(const char *string);
+#endif
+
+#ifdef HAVE_STRLCPY
+#define SDL_strlcpy     strlcpy
+#else
+extern DECLSPEC size_t SDLCALL SDL_strlcpy(char *dst, const char *src, size_t maxlen);
+#endif
+
+#ifdef HAVE_STRLCAT
+#define SDL_strlcat    strlcat
+#else
+extern DECLSPEC size_t SDLCALL SDL_strlcat(char *dst, const char *src, size_t maxlen);
+#endif
+
+#ifdef HAVE_STRDUP
+#define SDL_strdup     strdup
+#else
+extern DECLSPEC char * SDLCALL SDL_strdup(const char *string);
+#endif
+
+#ifdef HAVE__STRREV
+#define SDL_strrev      _strrev
+#else
+extern DECLSPEC char * SDLCALL SDL_strrev(char *string);
+#endif
+
+#ifdef HAVE__STRUPR
+#define SDL_strupr      _strupr
+#else
+extern DECLSPEC char * SDLCALL SDL_strupr(char *string);
+#endif
+
+#ifdef HAVE__STRLWR
+#define SDL_strlwr      _strlwr
+#else
+extern DECLSPEC char * SDLCALL SDL_strlwr(char *string);
+#endif
+
+#ifdef HAVE_STRCHR
+#define SDL_strchr      strchr
+#elif defined(HAVE_INDEX)
+#define SDL_strchr      index
+#else
+extern DECLSPEC char * SDLCALL SDL_strchr(const char *string, int c);
+#endif
+
+#ifdef HAVE_STRRCHR
+#define SDL_strrchr     strrchr
+#elif defined(HAVE_RINDEX)
+#define SDL_strrchr     rindex
+#else
+extern DECLSPEC char * SDLCALL SDL_strrchr(const char *string, int c);
+#endif
+
+#ifdef HAVE_STRSTR
+#define SDL_strstr      strstr
+#else
+extern DECLSPEC char * SDLCALL SDL_strstr(const char *haystack, const char *needle);
+#endif
+
+#ifdef HAVE_ITOA
+#define SDL_itoa        itoa
+#else
+#define SDL_itoa(value, string, radix) SDL_ltoa((long)value, string, radix)
+#endif
+
+#ifdef HAVE__LTOA
+#define SDL_ltoa        _ltoa
+#else
+extern DECLSPEC char * SDLCALL SDL_ltoa(long value, char *string, int radix);
+#endif
+
+#ifdef HAVE__UITOA
+#define SDL_uitoa       _uitoa
+#else
+#define SDL_uitoa(value, string, radix)        SDL_ultoa((long)value, string, radix)
+#endif
+
+#ifdef HAVE__ULTOA
+#define SDL_ultoa       _ultoa
+#else
+extern DECLSPEC char * SDLCALL SDL_ultoa(unsigned long value, char *string, int radix);
+#endif
+
+#ifdef HAVE_STRTOL
+#define SDL_strtol      strtol
+#else
+extern DECLSPEC long SDLCALL SDL_strtol(const char *string, char **endp, int base);
+#endif
+
+#ifdef HAVE_STRTOUL
+#define SDL_strtoul      strtoul
+#else
+extern DECLSPEC unsigned long SDLCALL SDL_strtoul(const char *string, char **endp, int base);
+#endif
+
+#ifdef SDL_HAS_64BIT_TYPE
+
+#ifdef HAVE__I64TOA
+#define SDL_lltoa       _i64toa
+#else
+extern DECLSPEC char* SDLCALL SDL_lltoa(Sint64 value, char *string, int radix);
+#endif
+
+#ifdef HAVE__UI64TOA
+#define SDL_ulltoa      _ui64toa
+#else
+extern DECLSPEC char* SDLCALL SDL_ulltoa(Uint64 value, char *string, int radix);
+#endif
+
+#ifdef HAVE_STRTOLL
+#define SDL_strtoll     strtoll
+#else
+extern DECLSPEC Sint64 SDLCALL SDL_strtoll(const char *string, char **endp, int base);
+#endif
+
+#ifdef HAVE_STRTOULL
+#define SDL_strtoull     strtoull
+#else
+extern DECLSPEC Uint64 SDLCALL SDL_strtoull(const char *string, char **endp, int base);
+#endif
+
+#endif /* SDL_HAS_64BIT_TYPE */
+
+#ifdef HAVE_STRTOD
+#define SDL_strtod      strtod
+#else
+extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp);
+#endif
+
+#ifdef HAVE_ATOI
+#define SDL_atoi        atoi
+#else
+#define SDL_atoi(X)     SDL_strtol(X, NULL, 0)
+#endif
+
+#ifdef HAVE_ATOF
+#define SDL_atof        atof
+#else
+#define SDL_atof(X)     SDL_strtod(X, NULL)
+#endif
+
+#ifdef HAVE_STRCMP
+#define SDL_strcmp      strcmp
+#else
+extern DECLSPEC int SDLCALL SDL_strcmp(const char *str1, const char *str2);
+#endif
+
+#ifdef HAVE_STRNCMP
+#define SDL_strncmp     strncmp
+#else
+extern DECLSPEC int SDLCALL SDL_strncmp(const char *str1, const char *str2, size_t maxlen);
+#endif
+
+#ifdef HAVE_STRCASECMP
+#define SDL_strcasecmp  strcasecmp
+#elif defined(HAVE__STRICMP)
+#define SDL_strcasecmp  _stricmp
+#else
+extern DECLSPEC int SDLCALL SDL_strcasecmp(const char *str1, const char *str2);
+#endif
+
+#ifdef HAVE_STRNCASECMP
+#define SDL_strncasecmp strncasecmp
+#elif defined(HAVE__STRNICMP)
+#define SDL_strncasecmp _strnicmp
+#else
+extern DECLSPEC int SDLCALL SDL_strncasecmp(const char *str1, const char *str2, size_t maxlen);
+#endif
+
+#ifdef HAVE_SSCANF
+#define SDL_sscanf      sscanf
+#else
+extern DECLSPEC int SDLCALL SDL_sscanf(const char *text, const char *fmt, ...);
+#endif
+
+#ifdef HAVE_SNPRINTF
+#define SDL_snprintf    snprintf
+#else
+extern DECLSPEC int SDLCALL SDL_snprintf(char *text, size_t maxlen, const char *fmt, ...);
+#endif
+
+#ifdef HAVE_VSNPRINTF
+#define SDL_vsnprintf   vsnprintf
+#else
+extern DECLSPEC int SDLCALL SDL_vsnprintf(char *text, size_t maxlen, const char *fmt, va_list ap);
+#endif
+
+/* The SDL implementation of iconv() returns these error codes */
+#define SDL_ICONV_ERROR                (size_t)-1
+#define SDL_ICONV_E2BIG                (size_t)-2
+#define SDL_ICONV_EILSEQ       (size_t)-3
+#define SDL_ICONV_EINVAL       (size_t)-4
+
+#ifdef HAVE_ICONV
+#define SDL_iconv_t     iconv_t
+#define SDL_iconv_open  iconv_open
+#define SDL_iconv_close iconv_close
+#else
+typedef struct _SDL_iconv_t *SDL_iconv_t;
+extern DECLSPEC SDL_iconv_t SDLCALL SDL_iconv_open(const char *tocode, const char *fromcode);
+extern DECLSPEC int SDLCALL SDL_iconv_close(SDL_iconv_t cd);
+#endif
+extern DECLSPEC size_t SDLCALL SDL_iconv(SDL_iconv_t cd, const char **inbuf, size_t *inbytesleft, char **outbuf, size_t *outbytesleft);
+/* This function converts a string between encodings in one pass, returning a
+   string that must be freed with SDL_free() or NULL on error.
+*/
+extern DECLSPEC char * SDLCALL SDL_iconv_string(const char *tocode, const char *fromcode, const char *inbuf, size_t inbytesleft);
+#define SDL_iconv_utf8_locale(S)       SDL_iconv_string("", "UTF-8", S, SDL_strlen(S)+1)
+#define SDL_iconv_utf8_ucs2(S)         (Uint16 *)SDL_iconv_string("UCS-2", "UTF-8", S, SDL_strlen(S)+1)
+#define SDL_iconv_utf8_ucs4(S)         (Uint32 *)SDL_iconv_string("UCS-4", "UTF-8", S, SDL_strlen(S)+1)
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_stdinc_h */
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_syswm.h b/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_syswm.h
new file mode 100644 (file)
index 0000000..010dd1b
--- /dev/null
@@ -0,0 +1,214 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* Include file for SDL custom system window manager hooks */
+
+#ifndef _SDL_syswm_h
+#define _SDL_syswm_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_version.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Your application has access to a special type of event 'SDL_SYSWMEVENT',
+   which contains window-manager specific information and arrives whenever
+   an unhandled window event occurs.  This event is ignored by default, but
+   you can enable it with SDL_EventState()
+*/
+#ifdef SDL_PROTOTYPES_ONLY
+struct SDL_SysWMinfo;
+typedef struct SDL_SysWMinfo SDL_SysWMinfo;
+#else
+
+/* This is the structure for custom window manager events */
+#if defined(SDL_VIDEO_DRIVER_X11)
+#if defined(__APPLE__) && defined(__MACH__)
+/* conflicts with Quickdraw.h */
+#define Cursor X11Cursor
+#endif
+
+#include <X11/Xlib.h>
+#include <X11/Xatom.h>
+
+#if defined(__APPLE__) && defined(__MACH__)
+/* matches the re-define above */
+#undef Cursor
+#endif
+
+/* These are the various supported subsystems under UNIX */
+typedef enum {
+       SDL_SYSWM_X11
+} SDL_SYSWM_TYPE;
+
+/* The UNIX custom event structure */
+struct SDL_SysWMmsg {
+       SDL_version version;
+       SDL_SYSWM_TYPE subsystem;
+       union {
+           XEvent xevent;
+       } event;
+};
+
+/* The UNIX custom window manager information structure.
+   When this structure is returned, it holds information about which
+   low level system it is using, and will be one of SDL_SYSWM_TYPE.
+ */
+typedef struct SDL_SysWMinfo {
+       SDL_version version;
+       SDL_SYSWM_TYPE subsystem;
+       union {
+           struct {
+               Display *display;       /* The X11 display */
+               Window window;          /* The X11 display window */
+               /* These locking functions should be called around
+                   any X11 functions using the display variable, 
+                   but not the gfxdisplay variable.
+                   They lock the event thread, so should not be
+                  called around event functions or from event filters.
+                */
+               void (*lock_func)(void);
+               void (*unlock_func)(void);
+
+               /* Introduced in SDL 1.0.2 */
+               Window fswindow;        /* The X11 fullscreen window */
+               Window wmwindow;        /* The X11 managed input window */
+
+               /* Introduced in SDL 1.2.12 */
+               Display *gfxdisplay;    /* The X11 display to which rendering is done */
+           } x11;
+       } info;
+} SDL_SysWMinfo;
+
+#elif defined(SDL_VIDEO_DRIVER_NANOX)
+#include <microwin/nano-X.h>
+
+/* The generic custom event structure */
+struct SDL_SysWMmsg {
+       SDL_version version;
+       int data;
+};
+
+/* The windows custom window manager information structure */
+typedef struct SDL_SysWMinfo {
+       SDL_version version ;
+       GR_WINDOW_ID window ;   /* The display window */
+} SDL_SysWMinfo;
+
+#elif defined(SDL_VIDEO_DRIVER_WINDIB) || defined(SDL_VIDEO_DRIVER_DDRAW) || defined(SDL_VIDEO_DRIVER_GAPI)
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+
+/* The windows custom event structure */
+struct SDL_SysWMmsg {
+       SDL_version version;
+       HWND hwnd;                      /* The window for the message */
+       UINT msg;                       /* The type of message */
+       WPARAM wParam;                  /* WORD message parameter */
+       LPARAM lParam;                  /* LONG message parameter */
+};
+
+/* The windows custom window manager information structure */
+typedef struct SDL_SysWMinfo {
+       SDL_version version;
+       HWND window;                    /* The Win32 display window */
+       HGLRC hglrc;                    /* The OpenGL context, if any */
+} SDL_SysWMinfo;
+
+#elif defined(SDL_VIDEO_DRIVER_RISCOS)
+
+/* RISC OS custom event structure */
+struct SDL_SysWMmsg {
+       SDL_version version;
+       int eventCode;          /* The window for the message */
+       int pollBlock[64];
+};
+
+/* The RISC OS custom window manager information structure */
+typedef struct SDL_SysWMinfo {
+       SDL_version version;
+       int wimpVersion;    /* Wimp version running under */
+       int taskHandle;     /* The RISC OS task handle */
+       int window;             /* The RISC OS display window */
+} SDL_SysWMinfo;
+
+#elif defined(SDL_VIDEO_DRIVER_PHOTON)
+#include <sys/neutrino.h>
+#include <Ph.h>
+
+/* The QNX custom event structure */
+struct SDL_SysWMmsg {
+       SDL_version version;
+       int data;
+};
+
+/* The QNX custom window manager information structure */
+typedef struct SDL_SysWMinfo {
+       SDL_version version;
+       int data;
+} SDL_SysWMinfo;
+
+#else
+
+/* The generic custom event structure */
+struct SDL_SysWMmsg {
+       SDL_version version;
+       int data;
+};
+
+/* The generic custom window manager information structure */
+typedef struct SDL_SysWMinfo {
+       SDL_version version;
+       int data;
+} SDL_SysWMinfo;
+
+#endif /* video driver type */
+
+#endif /* SDL_PROTOTYPES_ONLY */
+
+/* Function prototypes */
+/*
+ * This function gives you custom hooks into the window manager information.
+ * It fills the structure pointed to by 'info' with custom information and
+ * returns 1 if the function is implemented.  If it's not implemented, or
+ * the version member of the 'info' structure is invalid, it returns 0. 
+ *
+ * You typically use this function like this:
+ * SDL_SysWMInfo info;
+ * SDL_VERSION(&info.version);
+ * if ( SDL_GetWMInfo(&info) ) { ... }
+ */
+extern DECLSPEC int SDLCALL SDL_GetWMInfo(SDL_SysWMinfo *info);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_syswm_h */
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_thread.h b/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_thread.h
new file mode 100644 (file)
index 0000000..403ee46
--- /dev/null
@@ -0,0 +1,119 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifndef _SDL_thread_h
+#define _SDL_thread_h
+
+/* Header for the SDL thread management routines 
+
+       These are independent of the other SDL routines.
+*/
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+/* Thread synchronization primitives */
+#include "SDL_mutex.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* The SDL thread structure, defined in SDL_thread.c */
+struct SDL_Thread;
+typedef struct SDL_Thread SDL_Thread;
+
+/* Create a thread */
+#if ((defined(__WIN32__) && !defined(HAVE_LIBC)) || defined(__OS2__)) &&  !defined(__SYMBIAN32__)
+/*
+   We compile SDL into a DLL on OS/2. This means, that it's the DLL which
+   creates a new thread for the calling process with the SDL_CreateThread()
+   API. There is a problem with this, that only the RTL of the SDL.DLL will
+   be initialized for those threads, and not the RTL of the calling application!
+   To solve this, we make a little hack here.
+   We'll always use the caller's _beginthread() and _endthread() APIs to
+   start a new thread. This way, if it's the SDL.DLL which uses this API,
+   then the RTL of SDL.DLL will be used to create the new thread, and if it's
+   the application, then the RTL of the application will be used.
+   So, in short:
+   Always use the _beginthread() and _endthread() of the calling runtime library!
+*/
+#define SDL_PASSED_BEGINTHREAD_ENDTHREAD
+#ifndef _WIN32_WCE
+#include <process.h> /* This has _beginthread() and _endthread() defined! */
+#endif
+
+#ifdef __OS2__
+typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void *arg); 
+typedef void (*pfnSDL_CurrentEndThread)(void);
+#elif __GNUC__
+typedef unsigned long (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned,
+        unsigned (__stdcall *func)(void *), void *arg, 
+        unsigned, unsigned *threadID);
+typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code);
+#else
+typedef uintptr_t (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned,
+        unsigned (__stdcall *func)(void *), void *arg, 
+        unsigned, unsigned *threadID);
+typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code);
+#endif
+
+extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread);
+
+#ifdef __OS2__
+#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthread, _endthread)
+#elif defined(_WIN32_WCE)
+#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL)
+#else
+#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex)
+#endif
+#else
+extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data);
+#endif
+
+/* Get the 32-bit thread identifier for the current thread */
+extern DECLSPEC Uint32 SDLCALL SDL_ThreadID(void);
+
+/* Get the 32-bit thread identifier for the specified thread,
+   equivalent to SDL_ThreadID() if the specified thread is NULL.
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_GetThreadID(SDL_Thread *thread);
+
+/* Wait for a thread to finish.
+   The return code for the thread function is placed in the area
+   pointed to by 'status', if 'status' is not NULL.
+ */
+extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status);
+
+/* Forcefully kill a thread without worrying about its state */
+extern DECLSPEC void SDLCALL SDL_KillThread(SDL_Thread *thread);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_thread_h */
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_timer.h b/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_timer.h
new file mode 100644 (file)
index 0000000..d21159f
--- /dev/null
@@ -0,0 +1,115 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifndef _SDL_timer_h
+#define _SDL_timer_h
+
+/* Header for the SDL time management routines */
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* This is the OS scheduler timeslice, in milliseconds */
+#define SDL_TIMESLICE          10
+
+/* This is the maximum resolution of the SDL timer on all platforms */
+#define TIMER_RESOLUTION       10      /* Experimentally determined */
+
+/* Get the number of milliseconds since the SDL library initialization.
+ * Note that this value wraps if the program runs for more than ~49 days.
+ */ 
+extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
+
+/* Wait a specified number of milliseconds before returning */
+extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
+
+/* Function prototype for the timer callback function */
+typedef Uint32 (SDLCALL *SDL_TimerCallback)(Uint32 interval);
+
+/* Set a callback to run after the specified number of milliseconds has
+ * elapsed. The callback function is passed the current timer interval
+ * and returns the next timer interval.  If the returned value is the 
+ * same as the one passed in, the periodic alarm continues, otherwise a
+ * new alarm is scheduled.  If the callback returns 0, the periodic alarm
+ * is cancelled.
+ *
+ * To cancel a currently running timer, call SDL_SetTimer(0, NULL);
+ *
+ * The timer callback function may run in a different thread than your
+ * main code, and so shouldn't call any functions from within itself.
+ *
+ * The maximum resolution of this timer is 10 ms, which means that if
+ * you request a 16 ms timer, your callback will run approximately 20 ms
+ * later on an unloaded system.  If you wanted to set a flag signaling
+ * a frame update at 30 frames per second (every 33 ms), you might set a 
+ * timer for 30 ms:
+ *   SDL_SetTimer((33/10)*10, flag_update);
+ *
+ * If you use this function, you need to pass SDL_INIT_TIMER to SDL_Init().
+ *
+ * Under UNIX, you should not use raise or use SIGALRM and this function
+ * in the same program, as it is implemented using setitimer().  You also
+ * should not use this function in multi-threaded applications as signals
+ * to multi-threaded apps have undefined behavior in some implementations.
+ *
+ * This function returns 0 if successful, or -1 if there was an error.
+ */
+extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval, SDL_TimerCallback callback);
+
+/* New timer API, supports multiple timers
+ * Written by Stephane Peter <megastep@lokigames.com>
+ */
+
+/* Function prototype for the new timer callback function.
+ * The callback function is passed the current timer interval and returns
+ * the next timer interval.  If the returned value is the same as the one
+ * passed in, the periodic alarm continues, otherwise a new alarm is
+ * scheduled.  If the callback returns 0, the periodic alarm is cancelled.
+ */
+typedef Uint32 (SDLCALL *SDL_NewTimerCallback)(Uint32 interval, void *param);
+
+/* Definition of the timer ID type */
+typedef struct _SDL_TimerID *SDL_TimerID;
+
+/* Add a new timer to the pool of timers already running.
+   Returns a timer ID, or NULL when an error occurs.
+ */
+extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param);
+
+/* Remove one of the multiple timers knowing its ID.
+ * Returns a boolean value indicating success.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID t);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_timer_h */
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_types.h b/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_types.h
new file mode 100644 (file)
index 0000000..853b9ce
--- /dev/null
@@ -0,0 +1,24 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* DEPRECATED */
+#include "SDL_stdinc.h"
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_version.h b/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_version.h
new file mode 100644 (file)
index 0000000..9ff0fa8
--- /dev/null
@@ -0,0 +1,85 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* This header defines the current SDL version */
+
+#ifndef _SDL_version_h
+#define _SDL_version_h
+
+#include "SDL_stdinc.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
+*/
+#define SDL_MAJOR_VERSION      1
+#define SDL_MINOR_VERSION      2
+#define SDL_PATCHLEVEL         13
+
+typedef struct SDL_version {
+       Uint8 major;
+       Uint8 minor;
+       Uint8 patch;
+} SDL_version;
+
+/* This macro can be used to fill a version structure with the compile-time
+ * version of the SDL library.
+ */
+#define SDL_VERSION(X)                                                 \
+{                                                                      \
+       (X)->major = SDL_MAJOR_VERSION;                                 \
+       (X)->minor = SDL_MINOR_VERSION;                                 \
+       (X)->patch = SDL_PATCHLEVEL;                                    \
+}
+
+/* This macro turns the version numbers into a numeric value:
+   (1,2,3) -> (1203)
+   This assumes that there will never be more than 100 patchlevels
+*/
+#define SDL_VERSIONNUM(X, Y, Z)                                                \
+       ((X)*1000 + (Y)*100 + (Z))
+
+/* This is the version number macro for the current SDL version */
+#define SDL_COMPILEDVERSION \
+       SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL)
+
+/* This macro will evaluate to true if compiled with SDL at least X.Y.Z */
+#define SDL_VERSION_ATLEAST(X, Y, Z) \
+       (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z))
+
+/* This function gets the version of the dynamically linked SDL library.
+   it should NOT be used to fill a version structure, instead you should
+   use the SDL_Version() macro.
+ */
+extern DECLSPEC const SDL_version * SDLCALL SDL_Linked_Version(void);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_version_h */
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_video.h b/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_video.h
new file mode 100644 (file)
index 0000000..f6bacce
--- /dev/null
@@ -0,0 +1,891 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* Header file for access to the SDL raw framebuffer window */
+
+#ifndef _SDL_video_h
+#define _SDL_video_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_rwops.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Transparency definitions: These define alpha as the opacity of a surface */
+#define SDL_ALPHA_OPAQUE 255
+#define SDL_ALPHA_TRANSPARENT 0
+
+/* Useful data types */
+typedef struct SDL_Rect {
+       Sint16 x, y;
+       Uint16 w, h;
+} SDL_Rect;
+
+typedef struct SDL_Color {
+       Uint8 r;
+       Uint8 g;
+       Uint8 b;
+       Uint8 unused;
+} SDL_Color;
+#define SDL_Colour SDL_Color
+
+typedef struct SDL_Palette {
+       int       ncolors;
+       SDL_Color *colors;
+} SDL_Palette;
+
+/* Everything in the pixel format structure is read-only */
+typedef struct SDL_PixelFormat {
+       SDL_Palette *palette;
+       Uint8  BitsPerPixel;
+       Uint8  BytesPerPixel;
+       Uint8  Rloss;
+       Uint8  Gloss;
+       Uint8  Bloss;
+       Uint8  Aloss;
+       Uint8  Rshift;
+       Uint8  Gshift;
+       Uint8  Bshift;
+       Uint8  Ashift;
+       Uint32 Rmask;
+       Uint32 Gmask;
+       Uint32 Bmask;
+       Uint32 Amask;
+
+       /* RGB color key information */
+       Uint32 colorkey;
+       /* Alpha value information (per-surface alpha) */
+       Uint8  alpha;
+} SDL_PixelFormat;
+
+/* This structure should be treated as read-only, except for 'pixels',
+   which, if not NULL, contains the raw pixel data for the surface.
+*/
+typedef struct SDL_Surface {
+       Uint32 flags;                           /* Read-only */
+       SDL_PixelFormat *format;                /* Read-only */
+       int w, h;                               /* Read-only */
+       Uint16 pitch;                           /* Read-only */
+       void *pixels;                           /* Read-write */
+       int offset;                             /* Private */
+
+       /* Hardware-specific surface info */
+       struct private_hwdata *hwdata;
+
+       /* clipping information */
+       SDL_Rect clip_rect;                     /* Read-only */
+       Uint32 unused1;                         /* for binary compatibility */
+
+       /* Allow recursive locks */
+       Uint32 locked;                          /* Private */
+
+       /* info for fast blit mapping to other surfaces */
+       struct SDL_BlitMap *map;                /* Private */
+
+       /* format version, bumped at every change to invalidate blit maps */
+       unsigned int format_version;            /* Private */
+
+       /* Reference count -- used when freeing surface */
+       int refcount;                           /* Read-mostly */
+} SDL_Surface;
+
+/* These are the currently supported flags for the SDL_surface */
+/* Available for SDL_CreateRGBSurface() or SDL_SetVideoMode() */
+#define SDL_SWSURFACE  0x00000000      /* Surface is in system memory */
+#define SDL_HWSURFACE  0x00000001      /* Surface is in video memory */
+#define SDL_ASYNCBLIT  0x00000004      /* Use asynchronous blits if possible */
+/* Available for SDL_SetVideoMode() */
+#define SDL_ANYFORMAT  0x10000000      /* Allow any video depth/pixel-format */
+#define SDL_HWPALETTE  0x20000000      /* Surface has exclusive palette */
+#define SDL_DOUBLEBUF  0x40000000      /* Set up double-buffered video mode */
+#define SDL_FULLSCREEN 0x80000000      /* Surface is a full screen display */
+#define SDL_OPENGL      0x00000002      /* Create an OpenGL rendering context */
+#define SDL_OPENGLBLIT 0x0000000A      /* Create an OpenGL rendering context and use it for blitting */
+#define SDL_RESIZABLE  0x00000010      /* This video mode may be resized */
+#define SDL_NOFRAME    0x00000020      /* No window caption or edge frame */
+/* Used internally (read-only) */
+#define SDL_HWACCEL    0x00000100      /* Blit uses hardware acceleration */
+#define SDL_SRCCOLORKEY        0x00001000      /* Blit uses a source color key */
+#define SDL_RLEACCELOK 0x00002000      /* Private flag */
+#define SDL_RLEACCEL   0x00004000      /* Surface is RLE encoded */
+#define SDL_SRCALPHA   0x00010000      /* Blit uses source alpha blending */
+#define SDL_PREALLOC   0x01000000      /* Surface uses preallocated memory */
+
+/* Evaluates to true if the surface needs to be locked before access */
+#define SDL_MUSTLOCK(surface)  \
+  (surface->offset ||          \
+  ((surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_RLEACCEL)) != 0))
+
+/* typedef for private surface blitting functions */
+typedef int (*SDL_blit)(struct SDL_Surface *src, SDL_Rect *srcrect,
+                       struct SDL_Surface *dst, SDL_Rect *dstrect);
+
+
+/* Useful for determining the video hardware capabilities */
+typedef struct SDL_VideoInfo {
+       Uint32 hw_available :1; /* Flag: Can you create hardware surfaces? */
+       Uint32 wm_available :1; /* Flag: Can you talk to a window manager? */
+       Uint32 UnusedBits1  :6;
+       Uint32 UnusedBits2  :1;
+       Uint32 blit_hw      :1; /* Flag: Accelerated blits HW --> HW */
+       Uint32 blit_hw_CC   :1; /* Flag: Accelerated blits with Colorkey */
+       Uint32 blit_hw_A    :1; /* Flag: Accelerated blits with Alpha */
+       Uint32 blit_sw      :1; /* Flag: Accelerated blits SW --> HW */
+       Uint32 blit_sw_CC   :1; /* Flag: Accelerated blits with Colorkey */
+       Uint32 blit_sw_A    :1; /* Flag: Accelerated blits with Alpha */
+       Uint32 blit_fill    :1; /* Flag: Accelerated color fill */
+       Uint32 UnusedBits3  :16;
+       Uint32 video_mem;       /* The total amount of video memory (in K) */
+       SDL_PixelFormat *vfmt;  /* Value: The format of the video surface */
+       int    current_w;       /* Value: The current video mode width */
+       int    current_h;       /* Value: The current video mode height */
+} SDL_VideoInfo;
+
+
+/* The most common video overlay formats.
+   For an explanation of these pixel formats, see:
+       http://www.webartz.com/fourcc/indexyuv.htm
+
+   For information on the relationship between color spaces, see:
+   http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html
+ */
+#define SDL_YV12_OVERLAY  0x32315659   /* Planar mode: Y + V + U  (3 planes) */
+#define SDL_IYUV_OVERLAY  0x56555949   /* Planar mode: Y + U + V  (3 planes) */
+#define SDL_YUY2_OVERLAY  0x32595559   /* Packed mode: Y0+U0+Y1+V0 (1 plane) */
+#define SDL_UYVY_OVERLAY  0x59565955   /* Packed mode: U0+Y0+V0+Y1 (1 plane) */
+#define SDL_YVYU_OVERLAY  0x55595659   /* Packed mode: Y0+V0+Y1+U0 (1 plane) */
+
+/* The YUV hardware video overlay */
+typedef struct SDL_Overlay {
+       Uint32 format;                          /* Read-only */
+       int w, h;                               /* Read-only */
+       int planes;                             /* Read-only */
+       Uint16 *pitches;                        /* Read-only */
+       Uint8 **pixels;                         /* Read-write */
+
+       /* Hardware-specific surface info */
+       struct private_yuvhwfuncs *hwfuncs;
+       struct private_yuvhwdata *hwdata;
+
+       /* Special flags */
+       Uint32 hw_overlay :1;   /* Flag: This overlay hardware accelerated? */
+       Uint32 UnusedBits :31;
+} SDL_Overlay;
+
+
+/* Public enumeration for setting the OpenGL window attributes. */
+typedef enum {
+    SDL_GL_RED_SIZE,
+    SDL_GL_GREEN_SIZE,
+    SDL_GL_BLUE_SIZE,
+    SDL_GL_ALPHA_SIZE,
+    SDL_GL_BUFFER_SIZE,
+    SDL_GL_DOUBLEBUFFER,
+    SDL_GL_DEPTH_SIZE,
+    SDL_GL_STENCIL_SIZE,
+    SDL_GL_ACCUM_RED_SIZE,
+    SDL_GL_ACCUM_GREEN_SIZE,
+    SDL_GL_ACCUM_BLUE_SIZE,
+    SDL_GL_ACCUM_ALPHA_SIZE,
+    SDL_GL_STEREO,
+    SDL_GL_MULTISAMPLEBUFFERS,
+    SDL_GL_MULTISAMPLESAMPLES,
+    SDL_GL_ACCELERATED_VISUAL,
+    SDL_GL_SWAP_CONTROL
+} SDL_GLattr;
+
+/* flags for SDL_SetPalette() */
+#define SDL_LOGPAL 0x01
+#define SDL_PHYSPAL 0x02
+
+/* Function prototypes */
+
+/* These functions are used internally, and should not be used unless you
+ * have a specific need to specify the video driver you want to use.
+ * You should normally use SDL_Init() or SDL_InitSubSystem().
+ *
+ * SDL_VideoInit() initializes the video subsystem -- sets up a connection
+ * to the window manager, etc, and determines the current video mode and
+ * pixel format, but does not initialize a window or graphics mode.
+ * Note that event handling is activated by this routine.
+ *
+ * If you use both sound and video in your application, you need to call
+ * SDL_Init() before opening the sound device, otherwise under Win32 DirectX,
+ * you won't be able to set full-screen display modes.
+ */
+extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name, Uint32 flags);
+extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
+
+/* This function fills the given character buffer with the name of the
+ * video driver, and returns a pointer to it if the video driver has
+ * been initialized.  It returns NULL if no driver has been initialized.
+ */
+extern DECLSPEC char * SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen);
+
+/*
+ * This function returns a pointer to the current display surface.
+ * If SDL is doing format conversion on the display surface, this
+ * function returns the publicly visible surface, not the real video
+ * surface.
+ */
+extern DECLSPEC SDL_Surface * SDLCALL SDL_GetVideoSurface(void);
+
+/*
+ * This function returns a read-only pointer to information about the
+ * video hardware.  If this is called before SDL_SetVideoMode(), the 'vfmt'
+ * member of the returned structure will contain the pixel format of the
+ * "best" video mode.
+ */
+extern DECLSPEC const SDL_VideoInfo * SDLCALL SDL_GetVideoInfo(void);
+
+/* 
+ * Check to see if a particular video mode is supported.
+ * It returns 0 if the requested mode is not supported under any bit depth,
+ * or returns the bits-per-pixel of the closest available mode with the
+ * given width and height.  If this bits-per-pixel is different from the
+ * one used when setting the video mode, SDL_SetVideoMode() will succeed,
+ * but will emulate the requested bits-per-pixel with a shadow surface.
+ *
+ * The arguments to SDL_VideoModeOK() are the same ones you would pass to
+ * SDL_SetVideoMode()
+ */
+extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width, int height, int bpp, Uint32 flags);
+
+/*
+ * Return a pointer to an array of available screen dimensions for the
+ * given format and video flags, sorted largest to smallest.  Returns 
+ * NULL if there are no dimensions available for a particular format, 
+ * or (SDL_Rect **)-1 if any dimension is okay for the given format.
+ *
+ * If 'format' is NULL, the mode list will be for the format given 
+ * by SDL_GetVideoInfo()->vfmt
+ */
+extern DECLSPEC SDL_Rect ** SDLCALL SDL_ListModes(SDL_PixelFormat *format, Uint32 flags);
+
+/*
+ * Set up a video mode with the specified width, height and bits-per-pixel.
+ *
+ * If 'bpp' is 0, it is treated as the current display bits per pixel.
+ *
+ * If SDL_ANYFORMAT is set in 'flags', the SDL library will try to set the
+ * requested bits-per-pixel, but will return whatever video pixel format is
+ * available.  The default is to emulate the requested pixel format if it
+ * is not natively available.
+ *
+ * If SDL_HWSURFACE is set in 'flags', the video surface will be placed in
+ * video memory, if possible, and you may have to call SDL_LockSurface()
+ * in order to access the raw framebuffer.  Otherwise, the video surface
+ * will be created in system memory.
+ *
+ * If SDL_ASYNCBLIT is set in 'flags', SDL will try to perform rectangle
+ * updates asynchronously, but you must always lock before accessing pixels.
+ * SDL will wait for updates to complete before returning from the lock.
+ *
+ * If SDL_HWPALETTE is set in 'flags', the SDL library will guarantee
+ * that the colors set by SDL_SetColors() will be the colors you get.
+ * Otherwise, in 8-bit mode, SDL_SetColors() may not be able to set all
+ * of the colors exactly the way they are requested, and you should look
+ * at the video surface structure to determine the actual palette.
+ * If SDL cannot guarantee that the colors you request can be set, 
+ * i.e. if the colormap is shared, then the video surface may be created
+ * under emulation in system memory, overriding the SDL_HWSURFACE flag.
+ *
+ * If SDL_FULLSCREEN is set in 'flags', the SDL library will try to set
+ * a fullscreen video mode.  The default is to create a windowed mode
+ * if the current graphics system has a window manager.
+ * If the SDL library is able to set a fullscreen video mode, this flag 
+ * will be set in the surface that is returned.
+ *
+ * If SDL_DOUBLEBUF is set in 'flags', the SDL library will try to set up
+ * two surfaces in video memory and swap between them when you call 
+ * SDL_Flip().  This is usually slower than the normal single-buffering
+ * scheme, but prevents "tearing" artifacts caused by modifying video 
+ * memory while the monitor is refreshing.  It should only be used by 
+ * applications that redraw the entire screen on every update.
+ *
+ * If SDL_RESIZABLE is set in 'flags', the SDL library will allow the
+ * window manager, if any, to resize the window at runtime.  When this
+ * occurs, SDL will send a SDL_VIDEORESIZE event to you application,
+ * and you must respond to the event by re-calling SDL_SetVideoMode()
+ * with the requested size (or another size that suits the application).
+ *
+ * If SDL_NOFRAME is set in 'flags', the SDL library will create a window
+ * without any title bar or frame decoration.  Fullscreen video modes have
+ * this flag set automatically.
+ *
+ * This function returns the video framebuffer surface, or NULL if it fails.
+ *
+ * If you rely on functionality provided by certain video flags, check the
+ * flags of the returned surface to make sure that functionality is available.
+ * SDL will fall back to reduced functionality if the exact flags you wanted
+ * are not available.
+ */
+extern DECLSPEC SDL_Surface * SDLCALL SDL_SetVideoMode
+                       (int width, int height, int bpp, Uint32 flags);
+
+/*
+ * Makes sure the given list of rectangles is updated on the given screen.
+ * If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire
+ * screen.
+ * These functions should not be called while 'screen' is locked.
+ */
+extern DECLSPEC void SDLCALL SDL_UpdateRects
+               (SDL_Surface *screen, int numrects, SDL_Rect *rects);
+extern DECLSPEC void SDLCALL SDL_UpdateRect
+               (SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h);
+
+/*
+ * On hardware that supports double-buffering, this function sets up a flip
+ * and returns.  The hardware will wait for vertical retrace, and then swap
+ * video buffers before the next video surface blit or lock will return.
+ * On hardware that doesn not support double-buffering, this is equivalent
+ * to calling SDL_UpdateRect(screen, 0, 0, 0, 0);
+ * The SDL_DOUBLEBUF flag must have been passed to SDL_SetVideoMode() when
+ * setting the video mode for this function to perform hardware flipping.
+ * This function returns 0 if successful, or -1 if there was an error.
+ */
+extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface *screen);
+
+/*
+ * Set the gamma correction for each of the color channels.
+ * The gamma values range (approximately) between 0.1 and 10.0
+ * 
+ * If this function isn't supported directly by the hardware, it will
+ * be emulated using gamma ramps, if available.  If successful, this
+ * function returns 0, otherwise it returns -1.
+ */
+extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue);
+
+/*
+ * Set the gamma translation table for the red, green, and blue channels
+ * of the video hardware.  Each table is an array of 256 16-bit quantities,
+ * representing a mapping between the input and output for that channel.
+ * The input is the index into the array, and the output is the 16-bit
+ * gamma value at that index, scaled to the output color precision.
+ * 
+ * You may pass NULL for any of the channels to leave it unchanged.
+ * If the call succeeds, it will return 0.  If the display driver or
+ * hardware does not support gamma translation, or otherwise fails,
+ * this function will return -1.
+ */
+extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 *red, const Uint16 *green, const Uint16 *blue);
+
+/*
+ * Retrieve the current values of the gamma translation tables.
+ * 
+ * You must pass in valid pointers to arrays of 256 16-bit quantities.
+ * Any of the pointers may be NULL to ignore that channel.
+ * If the call succeeds, it will return 0.  If the display driver or
+ * hardware does not support gamma translation, or otherwise fails,
+ * this function will return -1.
+ */
+extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue);
+
+/*
+ * Sets a portion of the colormap for the given 8-bit surface.  If 'surface'
+ * is not a palettized surface, this function does nothing, returning 0.
+ * If all of the colors were set as passed to SDL_SetColors(), it will
+ * return 1.  If not all the color entries were set exactly as given,
+ * it will return 0, and you should look at the surface palette to
+ * determine the actual color palette.
+ *
+ * When 'surface' is the surface associated with the current display, the
+ * display colormap will be updated with the requested colors.  If 
+ * SDL_HWPALETTE was set in SDL_SetVideoMode() flags, SDL_SetColors()
+ * will always return 1, and the palette is guaranteed to be set the way
+ * you desire, even if the window colormap has to be warped or run under
+ * emulation.
+ */
+extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface *surface, 
+                       SDL_Color *colors, int firstcolor, int ncolors);
+
+/*
+ * Sets a portion of the colormap for a given 8-bit surface.
+ * 'flags' is one or both of:
+ * SDL_LOGPAL  -- set logical palette, which controls how blits are mapped
+ *                to/from the surface,
+ * SDL_PHYSPAL -- set physical palette, which controls how pixels look on
+ *                the screen
+ * Only screens have physical palettes. Separate change of physical/logical
+ * palettes is only possible if the screen has SDL_HWPALETTE set.
+ *
+ * The return value is 1 if all colours could be set as requested, and 0
+ * otherwise.
+ *
+ * SDL_SetColors() is equivalent to calling this function with
+ *     flags = (SDL_LOGPAL|SDL_PHYSPAL).
+ */
+extern DECLSPEC int SDLCALL SDL_SetPalette(SDL_Surface *surface, int flags,
+                                  SDL_Color *colors, int firstcolor,
+                                  int ncolors);
+
+/*
+ * Maps an RGB triple to an opaque pixel value for a given pixel format
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_MapRGB
+(const SDL_PixelFormat * const format,
+ const Uint8 r, const Uint8 g, const Uint8 b);
+
+/*
+ * Maps an RGBA quadruple to a pixel value for a given pixel format
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA
+(const SDL_PixelFormat * const format,
+ const Uint8 r, const Uint8 g, const Uint8 b, const Uint8 a);
+
+/*
+ * Maps a pixel value into the RGB components for a given pixel format
+ */
+extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, SDL_PixelFormat *fmt,
+                               Uint8 *r, Uint8 *g, Uint8 *b);
+
+/*
+ * Maps a pixel value into the RGBA components for a given pixel format
+ */
+extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat *fmt,
+                                Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
+
+/*
+ * Allocate and free an RGB surface (must be called after SDL_SetVideoMode)
+ * If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
+ * If the depth is greater than 8 bits, the pixel format is set using the
+ * flags '[RGB]mask'.
+ * If the function runs out of memory, it will return NULL.
+ *
+ * The 'flags' tell what kind of surface to create.
+ * SDL_SWSURFACE means that the surface should be created in system memory.
+ * SDL_HWSURFACE means that the surface should be created in video memory,
+ * with the same format as the display surface.  This is useful for surfaces
+ * that will not change much, to take advantage of hardware acceleration
+ * when being blitted to the display surface.
+ * SDL_ASYNCBLIT means that SDL will try to perform asynchronous blits with
+ * this surface, but you must always lock it before accessing the pixels.
+ * SDL will wait for current blits to finish before returning from the lock.
+ * SDL_SRCCOLORKEY indicates that the surface will be used for colorkey blits.
+ * If the hardware supports acceleration of colorkey blits between
+ * two surfaces in video memory, SDL will try to place the surface in
+ * video memory. If this isn't possible or if there is no hardware
+ * acceleration available, the surface will be placed in system memory.
+ * SDL_SRCALPHA means that the surface will be used for alpha blits and 
+ * if the hardware supports hardware acceleration of alpha blits between
+ * two surfaces in video memory, to place the surface in video memory
+ * if possible, otherwise it will be placed in system memory.
+ * If the surface is created in video memory, blits will be _much_ faster,
+ * but the surface format must be identical to the video surface format,
+ * and the only way to access the pixels member of the surface is to use
+ * the SDL_LockSurface() and SDL_UnlockSurface() calls.
+ * If the requested surface actually resides in video memory, SDL_HWSURFACE
+ * will be set in the flags member of the returned surface.  If for some
+ * reason the surface could not be placed in video memory, it will not have
+ * the SDL_HWSURFACE flag set, and will be created in system memory instead.
+ */
+#define SDL_AllocSurface    SDL_CreateRGBSurface
+extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurface
+                       (Uint32 flags, int width, int height, int depth, 
+                       Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
+extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
+                       int width, int height, int depth, int pitch,
+                       Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
+extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface *surface);
+
+/*
+ * SDL_LockSurface() sets up a surface for directly accessing the pixels.
+ * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write
+ * to and read from 'surface->pixels', using the pixel format stored in 
+ * 'surface->format'.  Once you are done accessing the surface, you should 
+ * use SDL_UnlockSurface() to release it.
+ *
+ * Not all surfaces require locking.  If SDL_MUSTLOCK(surface) evaluates
+ * to 0, then you can read and write to the surface at any time, and the
+ * pixel format of the surface will not change.  In particular, if the
+ * SDL_HWSURFACE flag is not given when calling SDL_SetVideoMode(), you
+ * will not need to lock the display surface before accessing it.
+ * 
+ * No operating system or library calls should be made between lock/unlock
+ * pairs, as critical system locks may be held during this time.
+ *
+ * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
+ */
+extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface *surface);
+extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface);
+
+/*
+ * Load a surface from a seekable SDL data source (memory or file.)
+ * If 'freesrc' is non-zero, the source will be closed after being read.
+ * Returns the new surface, or NULL if there was an error.
+ * The new surface should be freed with SDL_FreeSurface().
+ */
+extern DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP_RW(SDL_RWops *src, int freesrc);
+
+/* Convenience macro -- load a surface from a file */
+#define SDL_LoadBMP(file)      SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
+
+/*
+ * Save a surface to a seekable SDL data source (memory or file.)
+ * If 'freedst' is non-zero, the source will be closed after being written.
+ * Returns 0 if successful or -1 if there was an error.
+ */
+extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
+               (SDL_Surface *surface, SDL_RWops *dst, int freedst);
+
+/* Convenience macro -- save a surface to a file */
+#define SDL_SaveBMP(surface, file) \
+               SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
+
+/*
+ * Sets the color key (transparent pixel) in a blittable surface.
+ * If 'flag' is SDL_SRCCOLORKEY (optionally OR'd with SDL_RLEACCEL), 
+ * 'key' will be the transparent pixel in the source image of a blit.
+ * SDL_RLEACCEL requests RLE acceleration for the surface if present,
+ * and removes RLE acceleration if absent.
+ * If 'flag' is 0, this function clears any current color key.
+ * This function returns 0, or -1 if there was an error.
+ */
+extern DECLSPEC int SDLCALL SDL_SetColorKey
+                       (SDL_Surface *surface, Uint32 flag, Uint32 key);
+
+/*
+ * This function sets the alpha value for the entire surface, as opposed to
+ * using the alpha component of each pixel. This value measures the range
+ * of transparency of the surface, 0 being completely transparent to 255
+ * being completely opaque. An 'alpha' value of 255 causes blits to be
+ * opaque, the source pixels copied to the destination (the default). Note
+ * that per-surface alpha can be combined with colorkey transparency.
+ *
+ * If 'flag' is 0, alpha blending is disabled for the surface.
+ * If 'flag' is SDL_SRCALPHA, alpha blending is enabled for the surface.
+ * OR:ing the flag with SDL_RLEACCEL requests RLE acceleration for the
+ * surface; if SDL_RLEACCEL is not specified, the RLE accel will be removed.
+ *
+ * The 'alpha' parameter is ignored for surfaces that have an alpha channel.
+ */
+extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha);
+
+/*
+ * Sets the clipping rectangle for the destination surface in a blit.
+ *
+ * If the clip rectangle is NULL, clipping will be disabled.
+ * If the clip rectangle doesn't intersect the surface, the function will
+ * return SDL_FALSE and blits will be completely clipped.  Otherwise the
+ * function returns SDL_TRUE and blits to the surface will be clipped to
+ * the intersection of the surface area and the clipping rectangle.
+ *
+ * Note that blits are automatically clipped to the edges of the source
+ * and destination surfaces.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface *surface, const SDL_Rect *rect);
+
+/*
+ * Gets the clipping rectangle for the destination surface in a blit.
+ * 'rect' must be a pointer to a valid rectangle which will be filled
+ * with the correct values.
+ */
+extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect);
+
+/*
+ * Creates a new surface of the specified format, and then copies and maps 
+ * the given surface to it so the blit of the converted surface will be as 
+ * fast as possible.  If this function fails, it returns NULL.
+ *
+ * The 'flags' parameter is passed to SDL_CreateRGBSurface() and has those 
+ * semantics.  You can also pass SDL_RLEACCEL in the flags parameter and
+ * SDL will try to RLE accelerate colorkey and alpha blits in the resulting
+ * surface.
+ *
+ * This function is used internally by SDL_DisplayFormat().
+ */
+extern DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface
+                       (SDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags);
+
+/*
+ * This performs a fast blit from the source surface to the destination
+ * surface.  It assumes that the source and destination rectangles are
+ * the same size.  If either 'srcrect' or 'dstrect' are NULL, the entire
+ * surface (src or dst) is copied.  The final blit rectangles are saved
+ * in 'srcrect' and 'dstrect' after all clipping is performed.
+ * If the blit is successful, it returns 0, otherwise it returns -1.
+ *
+ * The blit function should not be called on a locked surface.
+ *
+ * The blit semantics for surfaces with and without alpha and colorkey
+ * are defined as follows:
+ *
+ * RGBA->RGB:
+ *     SDL_SRCALPHA set:
+ *     alpha-blend (using alpha-channel).
+ *     SDL_SRCCOLORKEY ignored.
+ *     SDL_SRCALPHA not set:
+ *     copy RGB.
+ *     if SDL_SRCCOLORKEY set, only copy the pixels matching the
+ *     RGB values of the source colour key, ignoring alpha in the
+ *     comparison.
+ * 
+ * RGB->RGBA:
+ *     SDL_SRCALPHA set:
+ *     alpha-blend (using the source per-surface alpha value);
+ *     set destination alpha to opaque.
+ *     SDL_SRCALPHA not set:
+ *     copy RGB, set destination alpha to source per-surface alpha value.
+ *     both:
+ *     if SDL_SRCCOLORKEY set, only copy the pixels matching the
+ *     source colour key.
+ * 
+ * RGBA->RGBA:
+ *     SDL_SRCALPHA set:
+ *     alpha-blend (using the source alpha channel) the RGB values;
+ *     leave destination alpha untouched. [Note: is this correct?]
+ *     SDL_SRCCOLORKEY ignored.
+ *     SDL_SRCALPHA not set:
+ *     copy all of RGBA to the destination.
+ *     if SDL_SRCCOLORKEY set, only copy the pixels matching the
+ *     RGB values of the source colour key, ignoring alpha in the
+ *     comparison.
+ * 
+ * RGB->RGB: 
+ *     SDL_SRCALPHA set:
+ *     alpha-blend (using the source per-surface alpha value).
+ *     SDL_SRCALPHA not set:
+ *     copy RGB.
+ *     both:
+ *     if SDL_SRCCOLORKEY set, only copy the pixels matching the
+ *     source colour key.
+ *
+ * If either of the surfaces were in video memory, and the blit returns -2,
+ * the video memory was lost, so it should be reloaded with artwork and 
+ * re-blitted:
+       while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {
+               while ( SDL_LockSurface(image) < 0 )
+                       Sleep(10);
+               -- Write image pixels to image->pixels --
+               SDL_UnlockSurface(image);
+       }
+ * This happens under DirectX 5.0 when the system switches away from your
+ * fullscreen application.  The lock will also fail until you have access
+ * to the video memory again.
+ */
+/* You should call SDL_BlitSurface() unless you know exactly how SDL
+   blitting works internally and how to use the other blit functions.
+*/
+#define SDL_BlitSurface SDL_UpperBlit
+
+/* This is the public blit function, SDL_BlitSurface(), and it performs
+   rectangle validation and clipping before passing it to SDL_LowerBlit()
+*/
+extern DECLSPEC int SDLCALL SDL_UpperBlit
+                       (SDL_Surface *src, SDL_Rect *srcrect,
+                        SDL_Surface *dst, SDL_Rect *dstrect);
+/* This is a semi-private blit function and it performs low-level surface
+   blitting only.
+*/
+extern DECLSPEC int SDLCALL SDL_LowerBlit
+                       (SDL_Surface *src, SDL_Rect *srcrect,
+                        SDL_Surface *dst, SDL_Rect *dstrect);
+
+/*
+ * This function performs a fast fill of the given rectangle with 'color'
+ * The given rectangle is clipped to the destination surface clip area
+ * and the final fill rectangle is saved in the passed in pointer.
+ * If 'dstrect' is NULL, the whole surface will be filled with 'color'
+ * The color should be a pixel of the format used by the surface, and 
+ * can be generated by the SDL_MapRGB() function.
+ * This function returns 0 on success, or -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_FillRect
+               (SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);
+
+/* 
+ * This function takes a surface and copies it to a new surface of the
+ * pixel format and colors of the video framebuffer, suitable for fast
+ * blitting onto the display surface.  It calls SDL_ConvertSurface()
+ *
+ * If you want to take advantage of hardware colorkey or alpha blit
+ * acceleration, you should set the colorkey and alpha value before
+ * calling this function.
+ *
+ * If the conversion fails or runs out of memory, it returns NULL
+ */
+extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormat(SDL_Surface *surface);
+
+/* 
+ * This function takes a surface and copies it to a new surface of the
+ * pixel format and colors of the video framebuffer (if possible),
+ * suitable for fast alpha blitting onto the display surface.
+ * The new surface will always have an alpha channel.
+ *
+ * If you want to take advantage of hardware colorkey or alpha blit
+ * acceleration, you should set the colorkey and alpha value before
+ * calling this function.
+ *
+ * If the conversion fails or runs out of memory, it returns NULL
+ */
+extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormatAlpha(SDL_Surface *surface);
+
+
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+/* YUV video surface overlay functions                                       */
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+
+/* This function creates a video output overlay
+   Calling the returned surface an overlay is something of a misnomer because
+   the contents of the display surface underneath the area where the overlay
+   is shown is undefined - it may be overwritten with the converted YUV data.
+*/
+extern DECLSPEC SDL_Overlay * SDLCALL SDL_CreateYUVOverlay(int width, int height,
+                               Uint32 format, SDL_Surface *display);
+
+/* Lock an overlay for direct access, and unlock it when you are done */
+extern DECLSPEC int SDLCALL SDL_LockYUVOverlay(SDL_Overlay *overlay);
+extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay *overlay);
+
+/* Blit a video overlay to the display surface.
+   The contents of the video surface underneath the blit destination are
+   not defined.  
+   The width and height of the destination rectangle may be different from
+   that of the overlay, but currently only 2x scaling is supported.
+*/
+extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect);
+
+/* Free a video overlay */
+extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay *overlay);
+
+
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+/* OpenGL support functions.                                                 */
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+
+/*
+ * Dynamically load an OpenGL library, or the default one if path is NULL
+ *
+ * If you do this, you need to retrieve all of the GL functions used in
+ * your program from the dynamic library using SDL_GL_GetProcAddress().
+ */
+extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
+
+/*
+ * Get the address of a GL function
+ */
+extern DECLSPEC void * SDLCALL SDL_GL_GetProcAddress(const char* proc);
+
+/*
+ * Set an attribute of the OpenGL subsystem before intialization.
+ */
+extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
+
+/*
+ * Get an attribute of the OpenGL subsystem from the windowing
+ * interface, such as glX. This is of course different from getting
+ * the values from SDL's internal OpenGL subsystem, which only
+ * stores the values you request before initialization.
+ *
+ * Developers should track the values they pass into SDL_GL_SetAttribute
+ * themselves if they want to retrieve these values.
+ */
+extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int* value);
+
+/*
+ * Swap the OpenGL buffers, if double-buffering is supported.
+ */
+extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void);
+
+/*
+ * Internal functions that should not be called unless you have read
+ * and understood the source code for these functions.
+ */
+extern DECLSPEC void SDLCALL SDL_GL_UpdateRects(int numrects, SDL_Rect* rects);
+extern DECLSPEC void SDLCALL SDL_GL_Lock(void);
+extern DECLSPEC void SDLCALL SDL_GL_Unlock(void);
+
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+/* These functions allow interaction with the window manager, if any.        */
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+
+/*
+ * Sets/Gets the title and icon text of the display window (UTF-8 encoded)
+ */
+extern DECLSPEC void SDLCALL SDL_WM_SetCaption(const char *title, const char *icon);
+extern DECLSPEC void SDLCALL SDL_WM_GetCaption(char **title, char **icon);
+
+/*
+ * Sets the icon for the display window.
+ * This function must be called before the first call to SDL_SetVideoMode().
+ * It takes an icon surface, and a mask in MSB format.
+ * If 'mask' is NULL, the entire icon surface will be used as the icon.
+ */
+extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask);
+
+/*
+ * This function iconifies the window, and returns 1 if it succeeded.
+ * If the function succeeds, it generates an SDL_APPACTIVE loss event.
+ * This function is a noop and returns 0 in non-windowed environments.
+ */
+extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void);
+
+/*
+ * Toggle fullscreen mode without changing the contents of the screen.
+ * If the display surface does not require locking before accessing
+ * the pixel information, then the memory pointers will not change.
+ *
+ * If this function was able to toggle fullscreen mode (change from 
+ * running in a window to fullscreen, or vice-versa), it will return 1.
+ * If it is not implemented, or fails, it returns 0.
+ *
+ * The next call to SDL_SetVideoMode() will set the mode fullscreen
+ * attribute based on the flags parameter - if SDL_FULLSCREEN is not
+ * set, then the display will be windowed by default where supported.
+ *
+ * This is currently only implemented in the X11 video driver.
+ */
+extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface *surface);
+
+/*
+ * This function allows you to set and query the input grab state of
+ * the application.  It returns the new input grab state.
+ */
+typedef enum {
+       SDL_GRAB_QUERY = -1,
+       SDL_GRAB_OFF = 0,
+       SDL_GRAB_ON = 1,
+       SDL_GRAB_FULLSCREEN     /* Used internally */
+} SDL_GrabMode;
+/*
+ * Grabbing means that the mouse is confined to the application window,
+ * and nearly all keyboard input is passed directly to the application,
+ * and not interpreted by a window manager, if any.
+ */
+extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode);
+
+/* Not in public API at the moment - do not use! */
+extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface *src, SDL_Rect *srcrect,
+                                    SDL_Surface *dst, SDL_Rect *dstrect);
+                    
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_video_h */
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/begin_code.h b/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/begin_code.h
new file mode 100644 (file)
index 0000000..d1ddaa6
--- /dev/null
@@ -0,0 +1,156 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2004 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* This file sets things up for C dynamic library function definitions,
+   static inlined functions, and structures aligned at 4-byte alignment.
+   If you don't like ugly C preprocessor code, don't look at this file. :)
+*/
+
+/* This shouldn't be nested -- included it around code only. */
+#ifdef _begin_code_h
+#error Nested inclusion of begin_code.h
+#endif
+#define _begin_code_h
+
+/* Some compilers use a special export keyword */
+#ifndef DECLSPEC
+# if defined(__BEOS__)
+#  if defined(__GNUC__)
+#   define DECLSPEC    __declspec(dllexport)
+#  else
+#   define DECLSPEC    __declspec(export)
+#  endif
+# elif defined(__WIN32__)
+#  ifdef __BORLANDC__
+#   ifdef BUILD_SDL
+#    define DECLSPEC 
+#   else
+#    define DECLSPEC   __declspec(dllimport)
+#   endif
+#  else
+#   define DECLSPEC    __declspec(dllexport)
+#  endif
+# elif defined(__OS2__)
+#  ifdef __WATCOMC__
+#   ifdef BUILD_SDL
+#    define DECLSPEC   __declspec(dllexport)
+#   else
+#    define DECLSPEC
+#   endif
+#  else
+#   define DECLSPEC
+#  endif
+# else
+#  if defined(__GNUC__) && __GNUC__ >= 4
+#   define DECLSPEC    __attribute__ ((visibility("default")))
+#  else
+#   define DECLSPEC
+#  endif
+# endif
+#endif
+
+/* By default SDL uses the C calling convention */
+#ifndef SDLCALL
+#if defined(__WIN32__) && !defined(__GNUC__)
+#define SDLCALL __cdecl
+#else
+#ifdef __OS2__
+/* But on OS/2, we use the _System calling convention */
+/* to be compatible with every compiler */
+#define SDLCALL _System
+#else
+#define SDLCALL
+#endif
+#endif
+#endif /* SDLCALL */
+
+#ifdef __SYMBIAN32__ 
+#ifndef EKA2 
+#undef DECLSPEC
+#define DECLSPEC
+#elif !defined(__WINS__)
+#undef DECLSPEC
+#define DECLSPEC __declspec(dllexport)
+#endif /* !EKA2 */
+#endif /* __SYMBIAN32__ */
+
+/* Force structure packing at 4 byte alignment.
+   This is necessary if the header is included in code which has structure
+   packing set to an alternate value, say for loading structures from disk.
+   The packing is reset to the previous value in close_code.h
+ */
+#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__)
+#ifdef _MSC_VER
+#pragma warning(disable: 4103)
+#endif
+#ifdef __BORLANDC__
+#pragma nopackwarning
+#endif
+#pragma pack(push,4)
+#elif (defined(__MWERKS__) && defined(__MACOS__))
+#pragma options align=mac68k4byte
+#pragma enumsalwaysint on
+#endif /* Compiler needs structure packing set */
+
+/* Set up compiler-specific options for inlining functions */
+#ifndef SDL_INLINE_OKAY
+#ifdef __GNUC__
+#define SDL_INLINE_OKAY
+#else
+/* Add any special compiler-specific cases here */
+#if defined(_MSC_VER) || defined(__BORLANDC__) || \
+    defined(__DMC__) || defined(__SC__) || \
+    defined(__WATCOMC__) || defined(__LCC__) || \
+    defined(__DECC) || defined(__EABI__)
+#ifndef __inline__
+#define __inline__     __inline
+#endif
+#define SDL_INLINE_OKAY
+#else
+#if !defined(__MRC__) && !defined(_SGI_SOURCE)
+#ifndef __inline__
+#define __inline__ inline
+#endif
+#define SDL_INLINE_OKAY
+#endif /* Not a funky compiler */
+#endif /* Visual C++ */
+#endif /* GNU C */
+#endif /* SDL_INLINE_OKAY */
+
+/* If inlining isn't supported, remove "__inline__", turning static
+   inlined functions into static functions (resulting in code bloat
+   in all files which include the offending header files)
+*/
+#ifndef SDL_INLINE_OKAY
+#define __inline__
+#endif
+
+/* Apparently this is needed by several Windows compilers */
+#if !defined(__MACH__)
+#ifndef NULL
+#ifdef __cplusplus
+#define NULL 0
+#else
+#define NULL ((void *)0)
+#endif
+#endif /* NULL */
+#endif /* ! Mac OS X - breaks precompiled headers */
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/close_code.h b/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/close_code.h
new file mode 100644 (file)
index 0000000..afbb650
--- /dev/null
@@ -0,0 +1,41 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2004 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* This file reverses the effects of begin_code.h and should be included
+   after you finish any function and structure declarations in your headers
+*/
+
+#undef _begin_code_h
+
+/* Reset structure packing at previous byte alignment */
+#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__WATCOMC__)  || defined(__BORLANDC__)
+#ifdef __BORLANDC__
+#pragma nopackwarning
+#endif
+#if (defined(__MWERKS__) && defined(__MACOS__))
+#pragma options align=reset
+#pragma enumsalwaysint reset
+#else
+#pragma pack(pop)
+#endif
+#endif /* Compiler needs structure packing set */
+
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Resources/Info.plist b/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Resources/Info.plist
new file mode 100644 (file)
index 0000000..33a3d00
--- /dev/null
@@ -0,0 +1,26 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
+<plist version="1.0">
+<dict>
+       <key>CFBundleDevelopmentRegion</key>
+       <string>English</string>
+       <key>CFBundleExecutable</key>
+       <string>SDL</string>
+       <key>CFBundleGetInfoString</key>
+       <string>http://www.libsdl.org</string>
+       <key>CFBundleIdentifier</key>
+       <string>SDL</string>
+       <key>CFBundleInfoDictionaryVersion</key>
+       <string>6.0</string>
+       <key>CFBundleName</key>
+       <string>Simple DirectMedia Layer</string>
+       <key>CFBundlePackageType</key>
+       <string>FMWK</string>
+       <key>CFBundleShortVersionString</key>
+       <string>1.2.13</string>
+       <key>CFBundleSignature</key>
+       <string>SDLX</string>
+       <key>CFBundleVersion</key>
+       <string>1.2.13</string>
+</dict>
+</plist>
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Resources/SDLMain.nib/classes.nib b/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Resources/SDLMain.nib/classes.nib
new file mode 100644 (file)
index 0000000..f8f4e9a
--- /dev/null
@@ -0,0 +1,12 @@
+{
+    IBClasses = (
+        {CLASS = FirstResponder; LANGUAGE = ObjC; SUPERCLASS = NSObject; }, 
+        {
+            ACTIONS = {makeFullscreen = id; quit = id; }; 
+            CLASS = SDLMain; 
+            LANGUAGE = ObjC; 
+            SUPERCLASS = NSObject; 
+        }
+    ); 
+    IBVersion = 1; 
+}
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Resources/SDLMain.nib/info.nib b/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Resources/SDLMain.nib/info.nib
new file mode 100644 (file)
index 0000000..2211cf9
--- /dev/null
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE plist SYSTEM "file://localhost/System/Library/DTDs/PropertyList.dtd">
+<plist version="0.9">
+<dict>
+       <key>IBDocumentLocation</key>
+       <string>49 97 356 240 0 0 987 746 </string>
+       <key>IBMainMenuLocation</key>
+       <string>20 515 195 44 0 46 800 532 </string>
+       <key>IBUserGuides</key>
+       <dict/>
+</dict>
+</plist>
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Resources/SDLMain.nib/objects.nib b/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Resources/SDLMain.nib/objects.nib
new file mode 100644 (file)
index 0000000..9f697b0
Binary files /dev/null and b/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Resources/SDLMain.nib/objects.nib differ
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/SDL b/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/SDL
new file mode 100755 (executable)
index 0000000..4710763
Binary files /dev/null and b/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/SDL differ
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/Current b/build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/Current
new file mode 120000 (symlink)
index 0000000..8c7e5a6
--- /dev/null
@@ -0,0 +1 @@
+A
\ No newline at end of file
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL_gfx.framework/Headers b/build/Release/Pico.app/Contents/Frameworks/SDL_gfx.framework/Headers
new file mode 120000 (symlink)
index 0000000..a177d2a
--- /dev/null
@@ -0,0 +1 @@
+Versions/Current/Headers
\ No newline at end of file
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL_gfx.framework/Resources b/build/Release/Pico.app/Contents/Frameworks/SDL_gfx.framework/Resources
new file mode 120000 (symlink)
index 0000000..953ee36
--- /dev/null
@@ -0,0 +1 @@
+Versions/Current/Resources
\ No newline at end of file
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL_gfx.framework/SDL_gfx b/build/Release/Pico.app/Contents/Frameworks/SDL_gfx.framework/SDL_gfx
new file mode 120000 (symlink)
index 0000000..e27ccfa
--- /dev/null
@@ -0,0 +1 @@
+Versions/Current/SDL_gfx
\ No newline at end of file
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Headers/SDL_framerate.h b/build/Release/Pico.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Headers/SDL_framerate.h
new file mode 100644 (file)
index 0000000..6c7d214
--- /dev/null
@@ -0,0 +1,65 @@
+
+/*
+
+ SDL_framerate: framerate manager
+ LGPL (c) A. Schiffler
+ */
+
+#ifndef _SDL_framerate_h
+#define _SDL_framerate_h
+
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* --- */
+
+#include "SDL.h"
+
+/* --------- Definitions */
+
+/* Some rates in Hz */
+
+#define FPS_UPPER_LIMIT                200
+#define FPS_LOWER_LIMIT                1
+#define FPS_DEFAULT            30
+
+/* --------- Structure variables */
+
+    typedef struct {
+       Uint32 framecount;
+       float rateticks;
+       Uint32 lastticks;
+       Uint32 rate;
+    } FPSmanager;
+
+/* --------- Function prototypes */
+
+#ifdef WIN32
+#ifdef BUILD_DLL
+#define DLLINTERFACE __declspec(dllexport)
+#else
+#define DLLINTERFACE __declspec(dllimport)
+#endif
+#else
+#define DLLINTERFACE
+#endif
+
+/* Functions return 0 or value for sucess and -1 for error */
+
+    DLLINTERFACE void SDL_initFramerate(FPSmanager * manager);
+    DLLINTERFACE int SDL_setFramerate(FPSmanager * manager, int rate);
+    DLLINTERFACE int SDL_getFramerate(FPSmanager * manager);
+    DLLINTERFACE void SDL_framerateDelay(FPSmanager * manager);
+
+/* --- */
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+
+#endif                         /* _SDL_framerate_h */
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Headers/SDL_gfxPrimitives.h b/build/Release/Pico.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Headers/SDL_gfxPrimitives.h
new file mode 100644 (file)
index 0000000..a954845
--- /dev/null
@@ -0,0 +1,193 @@
+/* 
+
+ SDL_gfxPrimitives: graphics primitives for SDL
+
+ LGPL (c) A. Schiffler
+*/
+
+#ifndef _SDL_gfxPrimitives_h
+#define _SDL_gfxPrimitives_h
+
+#include <math.h>
+#ifndef M_PI
+#define M_PI   3.141592654
+#endif
+
+#include "SDL.h"
+
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* ----- Versioning */
+
+#define SDL_GFXPRIMITIVES_MAJOR        2
+#define SDL_GFXPRIMITIVES_MINOR        0
+#define SDL_GFXPRIMITIVES_MICRO        16
+
+/* ----- W32 DLL interface */
+
+#ifdef WIN32
+#ifdef BUILD_DLL
+#define DLLINTERFACE __declspec(dllexport)
+#else
+#define DLLINTERFACE __declspec(dllimport)
+#endif
+#else
+#define DLLINTERFACE
+#endif
+
+/* ----- Prototypes */
+
+/* Note: all ___Color routines expect the color to be in format 0xRRGGBBAA */
+
+/* Pixel */
+
+    DLLINTERFACE int pixelColor(SDL_Surface * dst, Sint16 x, Sint16 y, Uint32 color);
+    DLLINTERFACE int pixelRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/* Horizontal line */
+
+    DLLINTERFACE int hlineColor(SDL_Surface * dst, Sint16 x1, Sint16 x2, Sint16 y, Uint32 color);
+    DLLINTERFACE int hlineRGBA(SDL_Surface * dst, Sint16 x1, Sint16 x2, Sint16 y, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/* Vertical line */
+
+    DLLINTERFACE int vlineColor(SDL_Surface * dst, Sint16 x, Sint16 y1, Sint16 y2, Uint32 color);
+    DLLINTERFACE int vlineRGBA(SDL_Surface * dst, Sint16 x, Sint16 y1, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/* Rectangle */
+
+    DLLINTERFACE int rectangleColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color);
+    DLLINTERFACE int rectangleRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1,
+                                  Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/* Filled rectangle (Box) */
+
+    DLLINTERFACE int boxColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color);
+    DLLINTERFACE int boxRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2,
+                            Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/* Line */
+
+    DLLINTERFACE int lineColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color);
+    DLLINTERFACE int lineRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1,
+                             Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/* AA Line */
+    DLLINTERFACE int aalineColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color);
+    DLLINTERFACE int aalineRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1,
+                               Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/* Circle */
+
+    DLLINTERFACE int circleColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 r, Uint32 color);
+    DLLINTERFACE int circleRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/* AA Circle */
+
+    DLLINTERFACE int aacircleColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 r, Uint32 color);
+    DLLINTERFACE int aacircleRGBA(SDL_Surface * dst, Sint16 x, Sint16 y,
+                                 Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/* Filled Circle */
+
+    DLLINTERFACE int filledCircleColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 r, Uint32 color);
+    DLLINTERFACE int filledCircleRGBA(SDL_Surface * dst, Sint16 x, Sint16 y,
+                                     Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/* Ellipse */
+
+    DLLINTERFACE int ellipseColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color);
+    DLLINTERFACE int ellipseRGBA(SDL_Surface * dst, Sint16 x, Sint16 y,
+                                Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/* AA Ellipse */
+
+    DLLINTERFACE int aaellipseColor(SDL_Surface * dst, Sint16 xc, Sint16 yc, Sint16 rx, Sint16 ry, Uint32 color);
+    DLLINTERFACE int aaellipseRGBA(SDL_Surface * dst, Sint16 x, Sint16 y,
+                                  Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/* Filled Ellipse */
+
+    DLLINTERFACE int filledEllipseColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color);
+    DLLINTERFACE int filledEllipseRGBA(SDL_Surface * dst, Sint16 x, Sint16 y,
+                                      Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+#define CLOCKWISE
+
+/* Pie */
+
+    DLLINTERFACE int pieColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rad,
+                             Sint16 start, Sint16 end, Uint32 color);
+    DLLINTERFACE int pieRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rad,
+                            Sint16 start, Sint16 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/* Filled Pie */
+
+    DLLINTERFACE int filledPieColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rad,
+                                   Sint16 start, Sint16 end, Uint32 color);
+    DLLINTERFACE int filledPieRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rad,
+                                  Sint16 start, Sint16 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/* Trigon */
+
+    DLLINTERFACE int trigonColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color);
+    DLLINTERFACE int trigonRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3,
+                                Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/* AA-Trigon */
+
+    DLLINTERFACE int aatrigonColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color);
+    DLLINTERFACE int aatrigonRGBA(SDL_Surface * dst,  Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3,
+                                  Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/* Filled Trigon */
+
+    DLLINTERFACE int filledTrigonColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color);
+    DLLINTERFACE int filledTrigonRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3,
+                                      Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/* Polygon */
+
+    DLLINTERFACE int polygonColor(SDL_Surface * dst, const Sint16 * vx, const Sint16 * vy, int n, Uint32 color);
+    DLLINTERFACE int polygonRGBA(SDL_Surface * dst, const Sint16 * vx, const Sint16 * vy,
+                                int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/* AA-Polygon */
+
+    DLLINTERFACE int aapolygonColor(SDL_Surface * dst, const Sint16 * vx, const Sint16 * vy, int n, Uint32 color);
+    DLLINTERFACE int aapolygonRGBA(SDL_Surface * dst, const Sint16 * vx, const Sint16 * vy,
+                                  int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/* Filled Polygon */
+
+    DLLINTERFACE int filledPolygonColor(SDL_Surface * dst, const Sint16 * vx, const Sint16 * vy, int n, Uint32 color);
+    DLLINTERFACE int filledPolygonRGBA(SDL_Surface * dst, const Sint16 * vx,
+                                      const Sint16 * vy, int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+    DLLINTERFACE int texturedPolygon(SDL_Surface * dst, const Sint16 * vx, const Sint16 * vy, int n, SDL_Surface * texture,int texture_dx,int texture_dy);
+/* Bezier */
+/* s = number of steps */
+
+    DLLINTERFACE int bezierColor(SDL_Surface * dst, const Sint16 * vx, const Sint16 * vy, int n, int s, Uint32 color);
+    DLLINTERFACE int bezierRGBA(SDL_Surface * dst, const Sint16 * vx, const Sint16 * vy,
+                                int n, int s, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+
+/* Characters/Strings */
+
+    DLLINTERFACE int characterColor(SDL_Surface * dst, Sint16 x, Sint16 y, char c, Uint32 color);
+    DLLINTERFACE int characterRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, char c, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+    DLLINTERFACE int stringColor(SDL_Surface * dst, Sint16 x, Sint16 y, const char *c, Uint32 color);
+    DLLINTERFACE int stringRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, const char *c, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+    DLLINTERFACE void gfxPrimitivesSetFont(const void *fontdata, int cw, int ch);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+
+#endif                         /* _SDL_gfxPrimitives_h */
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Headers/SDL_gfxPrimitives_font.h b/build/Release/Pico.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Headers/SDL_gfxPrimitives_font.h
new file mode 100644 (file)
index 0000000..9dde032
--- /dev/null
@@ -0,0 +1,3082 @@
+
+/* ---- 8x8 font definition ---- */
+
+/*  LGPL (c) A. Schiffler */
+
+#define GFX_FONTDATAMAX (8*256)
+
+static unsigned char gfxPrimitivesFontdata[GFX_FONTDATAMAX] = {
+
+    /*
+     * 0 0x00 '^@' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 1 0x01 '^A' 
+     */
+    0x7e,                      /* 01111110 */
+    0x81,                      /* 10000001 */
+    0xa5,                      /* 10100101 */
+    0x81,                      /* 10000001 */
+    0xbd,                      /* 10111101 */
+    0x99,                      /* 10011001 */
+    0x81,                      /* 10000001 */
+    0x7e,                      /* 01111110 */
+
+    /*
+     * 2 0x02 '^B' 
+     */
+    0x7e,                      /* 01111110 */
+    0xff,                      /* 11111111 */
+    0xdb,                      /* 11011011 */
+    0xff,                      /* 11111111 */
+    0xc3,                      /* 11000011 */
+    0xe7,                      /* 11100111 */
+    0xff,                      /* 11111111 */
+    0x7e,                      /* 01111110 */
+
+    /*
+     * 3 0x03 '^C' 
+     */
+    0x6c,                      /* 01101100 */
+    0xfe,                      /* 11111110 */
+    0xfe,                      /* 11111110 */
+    0xfe,                      /* 11111110 */
+    0x7c,                      /* 01111100 */
+    0x38,                      /* 00111000 */
+    0x10,                      /* 00010000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 4 0x04 '^D' 
+     */
+    0x10,                      /* 00010000 */
+    0x38,                      /* 00111000 */
+    0x7c,                      /* 01111100 */
+    0xfe,                      /* 11111110 */
+    0x7c,                      /* 01111100 */
+    0x38,                      /* 00111000 */
+    0x10,                      /* 00010000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 5 0x05 '^E' 
+     */
+    0x38,                      /* 00111000 */
+    0x7c,                      /* 01111100 */
+    0x38,                      /* 00111000 */
+    0xfe,                      /* 11111110 */
+    0xfe,                      /* 11111110 */
+    0xd6,                      /* 11010110 */
+    0x10,                      /* 00010000 */
+    0x38,                      /* 00111000 */
+
+    /*
+     * 6 0x06 '^F' 
+     */
+    0x10,                      /* 00010000 */
+    0x38,                      /* 00111000 */
+    0x7c,                      /* 01111100 */
+    0xfe,                      /* 11111110 */
+    0xfe,                      /* 11111110 */
+    0x7c,                      /* 01111100 */
+    0x10,                      /* 00010000 */
+    0x38,                      /* 00111000 */
+
+    /*
+     * 7 0x07 '^G' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x18,                      /* 00011000 */
+    0x3c,                      /* 00111100 */
+    0x3c,                      /* 00111100 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 8 0x08 '^H' 
+     */
+    0xff,                      /* 11111111 */
+    0xff,                      /* 11111111 */
+    0xe7,                      /* 11100111 */
+    0xc3,                      /* 11000011 */
+    0xc3,                      /* 11000011 */
+    0xe7,                      /* 11100111 */
+    0xff,                      /* 11111111 */
+    0xff,                      /* 11111111 */
+
+    /*
+     * 9 0x09 '^I' 
+     */
+    0x00,                      /* 00000000 */
+    0x3c,                      /* 00111100 */
+    0x66,                      /* 01100110 */
+    0x42,                      /* 01000010 */
+    0x42,                      /* 01000010 */
+    0x66,                      /* 01100110 */
+    0x3c,                      /* 00111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 10 0x0a '^J' 
+     */
+    0xff,                      /* 11111111 */
+    0xc3,                      /* 11000011 */
+    0x99,                      /* 10011001 */
+    0xbd,                      /* 10111101 */
+    0xbd,                      /* 10111101 */
+    0x99,                      /* 10011001 */
+    0xc3,                      /* 11000011 */
+    0xff,                      /* 11111111 */
+
+    /*
+     * 11 0x0b '^K' 
+     */
+    0x0f,                      /* 00001111 */
+    0x07,                      /* 00000111 */
+    0x0f,                      /* 00001111 */
+    0x7d,                      /* 01111101 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0x78,                      /* 01111000 */
+
+    /*
+     * 12 0x0c '^L' 
+     */
+    0x3c,                      /* 00111100 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x3c,                      /* 00111100 */
+    0x18,                      /* 00011000 */
+    0x7e,                      /* 01111110 */
+    0x18,                      /* 00011000 */
+
+    /*
+     * 13 0x0d '^M' 
+     */
+    0x3f,                      /* 00111111 */
+    0x33,                      /* 00110011 */
+    0x3f,                      /* 00111111 */
+    0x30,                      /* 00110000 */
+    0x30,                      /* 00110000 */
+    0x70,                      /* 01110000 */
+    0xf0,                      /* 11110000 */
+    0xe0,                      /* 11100000 */
+
+    /*
+     * 14 0x0e '^N' 
+     */
+    0x7f,                      /* 01111111 */
+    0x63,                      /* 01100011 */
+    0x7f,                      /* 01111111 */
+    0x63,                      /* 01100011 */
+    0x63,                      /* 01100011 */
+    0x67,                      /* 01100111 */
+    0xe6,                      /* 11100110 */
+    0xc0,                      /* 11000000 */
+
+    /*
+     * 15 0x0f '^O' 
+     */
+    0x18,                      /* 00011000 */
+    0xdb,                      /* 11011011 */
+    0x3c,                      /* 00111100 */
+    0xe7,                      /* 11100111 */
+    0xe7,                      /* 11100111 */
+    0x3c,                      /* 00111100 */
+    0xdb,                      /* 11011011 */
+    0x18,                      /* 00011000 */
+
+    /*
+     * 16 0x10 '^P' 
+     */
+    0x80,                      /* 10000000 */
+    0xe0,                      /* 11100000 */
+    0xf8,                      /* 11111000 */
+    0xfe,                      /* 11111110 */
+    0xf8,                      /* 11111000 */
+    0xe0,                      /* 11100000 */
+    0x80,                      /* 10000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 17 0x11 '^Q' 
+     */
+    0x02,                      /* 00000010 */
+    0x0e,                      /* 00001110 */
+    0x3e,                      /* 00111110 */
+    0xfe,                      /* 11111110 */
+    0x3e,                      /* 00111110 */
+    0x0e,                      /* 00001110 */
+    0x02,                      /* 00000010 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 18 0x12 '^R' 
+     */
+    0x18,                      /* 00011000 */
+    0x3c,                      /* 00111100 */
+    0x7e,                      /* 01111110 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x7e,                      /* 01111110 */
+    0x3c,                      /* 00111100 */
+    0x18,                      /* 00011000 */
+
+    /*
+     * 19 0x13 '^S' 
+     */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x00,                      /* 00000000 */
+    0x66,                      /* 01100110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 20 0x14 '^T' 
+     */
+    0x7f,                      /* 01111111 */
+    0xdb,                      /* 11011011 */
+    0xdb,                      /* 11011011 */
+    0x7b,                      /* 01111011 */
+    0x1b,                      /* 00011011 */
+    0x1b,                      /* 00011011 */
+    0x1b,                      /* 00011011 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 21 0x15 '^U' 
+     */
+    0x3e,                      /* 00111110 */
+    0x61,                      /* 01100001 */
+    0x3c,                      /* 00111100 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x3c,                      /* 00111100 */
+    0x86,                      /* 10000110 */
+    0x7c,                      /* 01111100 */
+
+    /*
+     * 22 0x16 '^V' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x7e,                      /* 01111110 */
+    0x7e,                      /* 01111110 */
+    0x7e,                      /* 01111110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 23 0x17 '^W' 
+     */
+    0x18,                      /* 00011000 */
+    0x3c,                      /* 00111100 */
+    0x7e,                      /* 01111110 */
+    0x18,                      /* 00011000 */
+    0x7e,                      /* 01111110 */
+    0x3c,                      /* 00111100 */
+    0x18,                      /* 00011000 */
+    0xff,                      /* 11111111 */
+
+    /*
+     * 24 0x18 '^X' 
+     */
+    0x18,                      /* 00011000 */
+    0x3c,                      /* 00111100 */
+    0x7e,                      /* 01111110 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 25 0x19 '^Y' 
+     */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x7e,                      /* 01111110 */
+    0x3c,                      /* 00111100 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 26 0x1a '^Z' 
+     */
+    0x00,                      /* 00000000 */
+    0x18,                      /* 00011000 */
+    0x0c,                      /* 00001100 */
+    0xfe,                      /* 11111110 */
+    0x0c,                      /* 00001100 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 27 0x1b '^[' 
+     */
+    0x00,                      /* 00000000 */
+    0x30,                      /* 00110000 */
+    0x60,                      /* 01100000 */
+    0xfe,                      /* 11111110 */
+    0x60,                      /* 01100000 */
+    0x30,                      /* 00110000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 28 0x1c '^\' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xc0,                      /* 11000000 */
+    0xc0,                      /* 11000000 */
+    0xc0,                      /* 11000000 */
+    0xfe,                      /* 11111110 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 29 0x1d '^]' 
+     */
+    0x00,                      /* 00000000 */
+    0x24,                      /* 00100100 */
+    0x66,                      /* 01100110 */
+    0xff,                      /* 11111111 */
+    0x66,                      /* 01100110 */
+    0x24,                      /* 00100100 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 30 0x1e '^^' 
+     */
+    0x00,                      /* 00000000 */
+    0x18,                      /* 00011000 */
+    0x3c,                      /* 00111100 */
+    0x7e,                      /* 01111110 */
+    0xff,                      /* 11111111 */
+    0xff,                      /* 11111111 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 31 0x1f '^_' 
+     */
+    0x00,                      /* 00000000 */
+    0xff,                      /* 11111111 */
+    0xff,                      /* 11111111 */
+    0x7e,                      /* 01111110 */
+    0x3c,                      /* 00111100 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 32 0x20 ' ' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 33 0x21 '!' 
+     */
+    0x18,                      /* 00011000 */
+    0x3c,                      /* 00111100 */
+    0x3c,                      /* 00111100 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 34 0x22 '"' 
+     */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x24,                      /* 00100100 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 35 0x23 '#' 
+     */
+    0x6c,                      /* 01101100 */
+    0x6c,                      /* 01101100 */
+    0xfe,                      /* 11111110 */
+    0x6c,                      /* 01101100 */
+    0xfe,                      /* 11111110 */
+    0x6c,                      /* 01101100 */
+    0x6c,                      /* 01101100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 36 0x24 '$' 
+     */
+    0x18,                      /* 00011000 */
+    0x3e,                      /* 00111110 */
+    0x60,                      /* 01100000 */
+    0x3c,                      /* 00111100 */
+    0x06,                      /* 00000110 */
+    0x7c,                      /* 01111100 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 37 0x25 '%' 
+     */
+    0x00,                      /* 00000000 */
+    0xc6,                      /* 11000110 */
+    0xcc,                      /* 11001100 */
+    0x18,                      /* 00011000 */
+    0x30,                      /* 00110000 */
+    0x66,                      /* 01100110 */
+    0xc6,                      /* 11000110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 38 0x26 '&' 
+     */
+    0x38,                      /* 00111000 */
+    0x6c,                      /* 01101100 */
+    0x38,                      /* 00111000 */
+    0x76,                      /* 01110110 */
+    0xdc,                      /* 11011100 */
+    0xcc,                      /* 11001100 */
+    0x76,                      /* 01110110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 39 0x27 ''' 
+     */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x30,                      /* 00110000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 40 0x28 '(' 
+     */
+    0x0c,                      /* 00001100 */
+    0x18,                      /* 00011000 */
+    0x30,                      /* 00110000 */
+    0x30,                      /* 00110000 */
+    0x30,                      /* 00110000 */
+    0x18,                      /* 00011000 */
+    0x0c,                      /* 00001100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 41 0x29 ')' 
+     */
+    0x30,                      /* 00110000 */
+    0x18,                      /* 00011000 */
+    0x0c,                      /* 00001100 */
+    0x0c,                      /* 00001100 */
+    0x0c,                      /* 00001100 */
+    0x18,                      /* 00011000 */
+    0x30,                      /* 00110000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 42 0x2a '*' 
+     */
+    0x00,                      /* 00000000 */
+    0x66,                      /* 01100110 */
+    0x3c,                      /* 00111100 */
+    0xff,                      /* 11111111 */
+    0x3c,                      /* 00111100 */
+    0x66,                      /* 01100110 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 43 0x2b '+' 
+     */
+    0x00,                      /* 00000000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x7e,                      /* 01111110 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 44 0x2c ',' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x30,                      /* 00110000 */
+
+    /*
+     * 45 0x2d '-' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x7e,                      /* 01111110 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 46 0x2e '.' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 47 0x2f '/' 
+     */
+    0x06,                      /* 00000110 */
+    0x0c,                      /* 00001100 */
+    0x18,                      /* 00011000 */
+    0x30,                      /* 00110000 */
+    0x60,                      /* 01100000 */
+    0xc0,                      /* 11000000 */
+    0x80,                      /* 10000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 48 0x30 '0' 
+     */
+    0x38,                      /* 00111000 */
+    0x6c,                      /* 01101100 */
+    0xc6,                      /* 11000110 */
+    0xd6,                      /* 11010110 */
+    0xc6,                      /* 11000110 */
+    0x6c,                      /* 01101100 */
+    0x38,                      /* 00111000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 49 0x31 '1' 
+     */
+    0x18,                      /* 00011000 */
+    0x38,                      /* 00111000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x7e,                      /* 01111110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 50 0x32 '2' 
+     */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0x06,                      /* 00000110 */
+    0x1c,                      /* 00011100 */
+    0x30,                      /* 00110000 */
+    0x66,                      /* 01100110 */
+    0xfe,                      /* 11111110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 51 0x33 '3' 
+     */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0x06,                      /* 00000110 */
+    0x3c,                      /* 00111100 */
+    0x06,                      /* 00000110 */
+    0xc6,                      /* 11000110 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 52 0x34 '4' 
+     */
+    0x1c,                      /* 00011100 */
+    0x3c,                      /* 00111100 */
+    0x6c,                      /* 01101100 */
+    0xcc,                      /* 11001100 */
+    0xfe,                      /* 11111110 */
+    0x0c,                      /* 00001100 */
+    0x1e,                      /* 00011110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 53 0x35 '5' 
+     */
+    0xfe,                      /* 11111110 */
+    0xc0,                      /* 11000000 */
+    0xc0,                      /* 11000000 */
+    0xfc,                      /* 11111100 */
+    0x06,                      /* 00000110 */
+    0xc6,                      /* 11000110 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 54 0x36 '6' 
+     */
+    0x38,                      /* 00111000 */
+    0x60,                      /* 01100000 */
+    0xc0,                      /* 11000000 */
+    0xfc,                      /* 11111100 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 55 0x37 '7' 
+     */
+    0xfe,                      /* 11111110 */
+    0xc6,                      /* 11000110 */
+    0x0c,                      /* 00001100 */
+    0x18,                      /* 00011000 */
+    0x30,                      /* 00110000 */
+    0x30,                      /* 00110000 */
+    0x30,                      /* 00110000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 56 0x38 '8' 
+     */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 57 0x39 '9' 
+     */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x7e,                      /* 01111110 */
+    0x06,                      /* 00000110 */
+    0x0c,                      /* 00001100 */
+    0x78,                      /* 01111000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 58 0x3a ':' 
+     */
+    0x00,                      /* 00000000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 59 0x3b ';' 
+     */
+    0x00,                      /* 00000000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x30,                      /* 00110000 */
+
+    /*
+     * 60 0x3c '<' 
+     */
+    0x06,                      /* 00000110 */
+    0x0c,                      /* 00001100 */
+    0x18,                      /* 00011000 */
+    0x30,                      /* 00110000 */
+    0x18,                      /* 00011000 */
+    0x0c,                      /* 00001100 */
+    0x06,                      /* 00000110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 61 0x3d '=' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x7e,                      /* 01111110 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x7e,                      /* 01111110 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 62 0x3e '>' 
+     */
+    0x60,                      /* 01100000 */
+    0x30,                      /* 00110000 */
+    0x18,                      /* 00011000 */
+    0x0c,                      /* 00001100 */
+    0x18,                      /* 00011000 */
+    0x30,                      /* 00110000 */
+    0x60,                      /* 01100000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 63 0x3f '?' 
+     */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0x0c,                      /* 00001100 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 64 0x40 '@' 
+     */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xde,                      /* 11011110 */
+    0xde,                      /* 11011110 */
+    0xde,                      /* 11011110 */
+    0xc0,                      /* 11000000 */
+    0x78,                      /* 01111000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 65 0x41 'A' 
+     */
+    0x38,                      /* 00111000 */
+    0x6c,                      /* 01101100 */
+    0xc6,                      /* 11000110 */
+    0xfe,                      /* 11111110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 66 0x42 'B' 
+     */
+    0xfc,                      /* 11111100 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x7c,                      /* 01111100 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0xfc,                      /* 11111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 67 0x43 'C' 
+     */
+    0x3c,                      /* 00111100 */
+    0x66,                      /* 01100110 */
+    0xc0,                      /* 11000000 */
+    0xc0,                      /* 11000000 */
+    0xc0,                      /* 11000000 */
+    0x66,                      /* 01100110 */
+    0x3c,                      /* 00111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 68 0x44 'D' 
+     */
+    0xf8,                      /* 11111000 */
+    0x6c,                      /* 01101100 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x6c,                      /* 01101100 */
+    0xf8,                      /* 11111000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 69 0x45 'E' 
+     */
+    0xfe,                      /* 11111110 */
+    0x62,                      /* 01100010 */
+    0x68,                      /* 01101000 */
+    0x78,                      /* 01111000 */
+    0x68,                      /* 01101000 */
+    0x62,                      /* 01100010 */
+    0xfe,                      /* 11111110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 70 0x46 'F' 
+     */
+    0xfe,                      /* 11111110 */
+    0x62,                      /* 01100010 */
+    0x68,                      /* 01101000 */
+    0x78,                      /* 01111000 */
+    0x68,                      /* 01101000 */
+    0x60,                      /* 01100000 */
+    0xf0,                      /* 11110000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 71 0x47 'G' 
+     */
+    0x3c,                      /* 00111100 */
+    0x66,                      /* 01100110 */
+    0xc0,                      /* 11000000 */
+    0xc0,                      /* 11000000 */
+    0xce,                      /* 11001110 */
+    0x66,                      /* 01100110 */
+    0x3a,                      /* 00111010 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 72 0x48 'H' 
+     */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xfe,                      /* 11111110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 73 0x49 'I' 
+     */
+    0x3c,                      /* 00111100 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x3c,                      /* 00111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 74 0x4a 'J' 
+     */
+    0x1e,                      /* 00011110 */
+    0x0c,                      /* 00001100 */
+    0x0c,                      /* 00001100 */
+    0x0c,                      /* 00001100 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0x78,                      /* 01111000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 75 0x4b 'K' 
+     */
+    0xe6,                      /* 11100110 */
+    0x66,                      /* 01100110 */
+    0x6c,                      /* 01101100 */
+    0x78,                      /* 01111000 */
+    0x6c,                      /* 01101100 */
+    0x66,                      /* 01100110 */
+    0xe6,                      /* 11100110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 76 0x4c 'L' 
+     */
+    0xf0,                      /* 11110000 */
+    0x60,                      /* 01100000 */
+    0x60,                      /* 01100000 */
+    0x60,                      /* 01100000 */
+    0x62,                      /* 01100010 */
+    0x66,                      /* 01100110 */
+    0xfe,                      /* 11111110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 77 0x4d 'M' 
+     */
+    0xc6,                      /* 11000110 */
+    0xee,                      /* 11101110 */
+    0xfe,                      /* 11111110 */
+    0xfe,                      /* 11111110 */
+    0xd6,                      /* 11010110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 78 0x4e 'N' 
+     */
+    0xc6,                      /* 11000110 */
+    0xe6,                      /* 11100110 */
+    0xf6,                      /* 11110110 */
+    0xde,                      /* 11011110 */
+    0xce,                      /* 11001110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 79 0x4f 'O' 
+     */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 80 0x50 'P' 
+     */
+    0xfc,                      /* 11111100 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x7c,                      /* 01111100 */
+    0x60,                      /* 01100000 */
+    0x60,                      /* 01100000 */
+    0xf0,                      /* 11110000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 81 0x51 'Q' 
+     */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xce,                      /* 11001110 */
+    0x7c,                      /* 01111100 */
+    0x0e,                      /* 00001110 */
+
+    /*
+     * 82 0x52 'R' 
+     */
+    0xfc,                      /* 11111100 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x7c,                      /* 01111100 */
+    0x6c,                      /* 01101100 */
+    0x66,                      /* 01100110 */
+    0xe6,                      /* 11100110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 83 0x53 'S' 
+     */
+    0x3c,                      /* 00111100 */
+    0x66,                      /* 01100110 */
+    0x30,                      /* 00110000 */
+    0x18,                      /* 00011000 */
+    0x0c,                      /* 00001100 */
+    0x66,                      /* 01100110 */
+    0x3c,                      /* 00111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 84 0x54 'T' 
+     */
+    0x7e,                      /* 01111110 */
+    0x7e,                      /* 01111110 */
+    0x5a,                      /* 01011010 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x3c,                      /* 00111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 85 0x55 'U' 
+     */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 86 0x56 'V' 
+     */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x6c,                      /* 01101100 */
+    0x38,                      /* 00111000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 87 0x57 'W' 
+     */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xd6,                      /* 11010110 */
+    0xd6,                      /* 11010110 */
+    0xfe,                      /* 11111110 */
+    0x6c,                      /* 01101100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 88 0x58 'X' 
+     */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x6c,                      /* 01101100 */
+    0x38,                      /* 00111000 */
+    0x6c,                      /* 01101100 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 89 0x59 'Y' 
+     */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x3c,                      /* 00111100 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x3c,                      /* 00111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 90 0x5a 'Z' 
+     */
+    0xfe,                      /* 11111110 */
+    0xc6,                      /* 11000110 */
+    0x8c,                      /* 10001100 */
+    0x18,                      /* 00011000 */
+    0x32,                      /* 00110010 */
+    0x66,                      /* 01100110 */
+    0xfe,                      /* 11111110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 91 0x5b '[' 
+     */
+    0x3c,                      /* 00111100 */
+    0x30,                      /* 00110000 */
+    0x30,                      /* 00110000 */
+    0x30,                      /* 00110000 */
+    0x30,                      /* 00110000 */
+    0x30,                      /* 00110000 */
+    0x3c,                      /* 00111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 92 0x5c '\' 
+     */
+    0xc0,                      /* 11000000 */
+    0x60,                      /* 01100000 */
+    0x30,                      /* 00110000 */
+    0x18,                      /* 00011000 */
+    0x0c,                      /* 00001100 */
+    0x06,                      /* 00000110 */
+    0x02,                      /* 00000010 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 93 0x5d ']' 
+     */
+    0x3c,                      /* 00111100 */
+    0x0c,                      /* 00001100 */
+    0x0c,                      /* 00001100 */
+    0x0c,                      /* 00001100 */
+    0x0c,                      /* 00001100 */
+    0x0c,                      /* 00001100 */
+    0x3c,                      /* 00111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 94 0x5e '^' 
+     */
+    0x10,                      /* 00010000 */
+    0x38,                      /* 00111000 */
+    0x6c,                      /* 01101100 */
+    0xc6,                      /* 11000110 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 95 0x5f '_' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xff,                      /* 11111111 */
+
+    /*
+     * 96 0x60 '`' 
+     */
+    0x30,                      /* 00110000 */
+    0x18,                      /* 00011000 */
+    0x0c,                      /* 00001100 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 97 0x61 'a' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x78,                      /* 01111000 */
+    0x0c,                      /* 00001100 */
+    0x7c,                      /* 01111100 */
+    0xcc,                      /* 11001100 */
+    0x76,                      /* 01110110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 98 0x62 'b' 
+     */
+    0xe0,                      /* 11100000 */
+    0x60,                      /* 01100000 */
+    0x7c,                      /* 01111100 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0xdc,                      /* 11011100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 99 0x63 'c' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xc0,                      /* 11000000 */
+    0xc6,                      /* 11000110 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 100 0x64 'd' 
+     */
+    0x1c,                      /* 00011100 */
+    0x0c,                      /* 00001100 */
+    0x7c,                      /* 01111100 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0x76,                      /* 01110110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 101 0x65 'e' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xfe,                      /* 11111110 */
+    0xc0,                      /* 11000000 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 102 0x66 'f' 
+     */
+    0x3c,                      /* 00111100 */
+    0x66,                      /* 01100110 */
+    0x60,                      /* 01100000 */
+    0xf8,                      /* 11111000 */
+    0x60,                      /* 01100000 */
+    0x60,                      /* 01100000 */
+    0xf0,                      /* 11110000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 103 0x67 'g' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x76,                      /* 01110110 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0x7c,                      /* 01111100 */
+    0x0c,                      /* 00001100 */
+    0xf8,                      /* 11111000 */
+
+    /*
+     * 104 0x68 'h' 
+     */
+    0xe0,                      /* 11100000 */
+    0x60,                      /* 01100000 */
+    0x6c,                      /* 01101100 */
+    0x76,                      /* 01110110 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0xe6,                      /* 11100110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 105 0x69 'i' 
+     */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+    0x38,                      /* 00111000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x3c,                      /* 00111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 106 0x6a 'j' 
+     */
+    0x06,                      /* 00000110 */
+    0x00,                      /* 00000000 */
+    0x06,                      /* 00000110 */
+    0x06,                      /* 00000110 */
+    0x06,                      /* 00000110 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x3c,                      /* 00111100 */
+
+    /*
+     * 107 0x6b 'k' 
+     */
+    0xe0,                      /* 11100000 */
+    0x60,                      /* 01100000 */
+    0x66,                      /* 01100110 */
+    0x6c,                      /* 01101100 */
+    0x78,                      /* 01111000 */
+    0x6c,                      /* 01101100 */
+    0xe6,                      /* 11100110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 108 0x6c 'l' 
+     */
+    0x38,                      /* 00111000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x3c,                      /* 00111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 109 0x6d 'm' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xec,                      /* 11101100 */
+    0xfe,                      /* 11111110 */
+    0xd6,                      /* 11010110 */
+    0xd6,                      /* 11010110 */
+    0xd6,                      /* 11010110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 110 0x6e 'n' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xdc,                      /* 11011100 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 111 0x6f 'o' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 112 0x70 'p' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xdc,                      /* 11011100 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x7c,                      /* 01111100 */
+    0x60,                      /* 01100000 */
+    0xf0,                      /* 11110000 */
+
+    /*
+     * 113 0x71 'q' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x76,                      /* 01110110 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0x7c,                      /* 01111100 */
+    0x0c,                      /* 00001100 */
+    0x1e,                      /* 00011110 */
+
+    /*
+     * 114 0x72 'r' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xdc,                      /* 11011100 */
+    0x76,                      /* 01110110 */
+    0x60,                      /* 01100000 */
+    0x60,                      /* 01100000 */
+    0xf0,                      /* 11110000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 115 0x73 's' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x7e,                      /* 01111110 */
+    0xc0,                      /* 11000000 */
+    0x7c,                      /* 01111100 */
+    0x06,                      /* 00000110 */
+    0xfc,                      /* 11111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 116 0x74 't' 
+     */
+    0x30,                      /* 00110000 */
+    0x30,                      /* 00110000 */
+    0xfc,                      /* 11111100 */
+    0x30,                      /* 00110000 */
+    0x30,                      /* 00110000 */
+    0x36,                      /* 00110110 */
+    0x1c,                      /* 00011100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 117 0x75 'u' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0x76,                      /* 01110110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 118 0x76 'v' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x6c,                      /* 01101100 */
+    0x38,                      /* 00111000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 119 0x77 'w' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xc6,                      /* 11000110 */
+    0xd6,                      /* 11010110 */
+    0xd6,                      /* 11010110 */
+    0xfe,                      /* 11111110 */
+    0x6c,                      /* 01101100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 120 0x78 'x' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xc6,                      /* 11000110 */
+    0x6c,                      /* 01101100 */
+    0x38,                      /* 00111000 */
+    0x6c,                      /* 01101100 */
+    0xc6,                      /* 11000110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 121 0x79 'y' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x7e,                      /* 01111110 */
+    0x06,                      /* 00000110 */
+    0xfc,                      /* 11111100 */
+
+    /*
+     * 122 0x7a 'z' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x7e,                      /* 01111110 */
+    0x4c,                      /* 01001100 */
+    0x18,                      /* 00011000 */
+    0x32,                      /* 00110010 */
+    0x7e,                      /* 01111110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 123 0x7b '{' 
+     */
+    0x0e,                      /* 00001110 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x70,                      /* 01110000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x0e,                      /* 00001110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 124 0x7c '|' 
+     */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 125 0x7d '}' 
+     */
+    0x70,                      /* 01110000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x0e,                      /* 00001110 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x70,                      /* 01110000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 126 0x7e '~' 
+     */
+    0x76,                      /* 01110110 */
+    0xdc,                      /* 11011100 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 127 0x7f '\7f
+     */
+    0x00,                      /* 00000000 */
+    0x10,                      /* 00010000 */
+    0x38,                      /* 00111000 */
+    0x6c,                      /* 01101100 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xfe,                      /* 11111110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 128 0x80 '\80
+     */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xc0,                      /* 11000000 */
+    0xc0,                      /* 11000000 */
+    0xc6,                      /* 11000110 */
+    0x7c,                      /* 01111100 */
+    0x0c,                      /* 00001100 */
+    0x78,                      /* 01111000 */
+
+    /*
+     * 129 0x81 '\81
+     */
+    0xcc,                      /* 11001100 */
+    0x00,                      /* 00000000 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0x76,                      /* 01110110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 130 0x82 '\82
+     */
+    0x0c,                      /* 00001100 */
+    0x18,                      /* 00011000 */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xfe,                      /* 11111110 */
+    0xc0,                      /* 11000000 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 131 0x83 '\83
+     */
+    0x7c,                      /* 01111100 */
+    0x82,                      /* 10000010 */
+    0x78,                      /* 01111000 */
+    0x0c,                      /* 00001100 */
+    0x7c,                      /* 01111100 */
+    0xcc,                      /* 11001100 */
+    0x76,                      /* 01110110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 132 0x84 '\84
+     */
+    0xc6,                      /* 11000110 */
+    0x00,                      /* 00000000 */
+    0x78,                      /* 01111000 */
+    0x0c,                      /* 00001100 */
+    0x7c,                      /* 01111100 */
+    0xcc,                      /* 11001100 */
+    0x76,                      /* 01110110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 133 0x85 '\85
+     */
+    0x30,                      /* 00110000 */
+    0x18,                      /* 00011000 */
+    0x78,                      /* 01111000 */
+    0x0c,                      /* 00001100 */
+    0x7c,                      /* 01111100 */
+    0xcc,                      /* 11001100 */
+    0x76,                      /* 01110110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 134 0x86 '\86
+     */
+    0x30,                      /* 00110000 */
+    0x30,                      /* 00110000 */
+    0x78,                      /* 01111000 */
+    0x0c,                      /* 00001100 */
+    0x7c,                      /* 01111100 */
+    0xcc,                      /* 11001100 */
+    0x76,                      /* 01110110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 135 0x87 '\87
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x7e,                      /* 01111110 */
+    0xc0,                      /* 11000000 */
+    0xc0,                      /* 11000000 */
+    0x7e,                      /* 01111110 */
+    0x0c,                      /* 00001100 */
+    0x38,                      /* 00111000 */
+
+    /*
+     * 136 0x88 '\88
+     */
+    0x7c,                      /* 01111100 */
+    0x82,                      /* 10000010 */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xfe,                      /* 11111110 */
+    0xc0,                      /* 11000000 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 137 0x89 '\89
+     */
+    0xc6,                      /* 11000110 */
+    0x00,                      /* 00000000 */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xfe,                      /* 11111110 */
+    0xc0,                      /* 11000000 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 138 0x8a '\8a
+     */
+    0x30,                      /* 00110000 */
+    0x18,                      /* 00011000 */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xfe,                      /* 11111110 */
+    0xc0,                      /* 11000000 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 139 0x8b '\8b
+     */
+    0x66,                      /* 01100110 */
+    0x00,                      /* 00000000 */
+    0x38,                      /* 00111000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x3c,                      /* 00111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 140 0x8c '\8c
+     */
+    0x7c,                      /* 01111100 */
+    0x82,                      /* 10000010 */
+    0x38,                      /* 00111000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x3c,                      /* 00111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 141 0x8d '\8d
+     */
+    0x30,                      /* 00110000 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+    0x38,                      /* 00111000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x3c,                      /* 00111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 142 0x8e '\8e
+     */
+    0xc6,                      /* 11000110 */
+    0x38,                      /* 00111000 */
+    0x6c,                      /* 01101100 */
+    0xc6,                      /* 11000110 */
+    0xfe,                      /* 11111110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 143 0x8f '\8f
+     */
+    0x38,                      /* 00111000 */
+    0x6c,                      /* 01101100 */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xfe,                      /* 11111110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 144 0x90 '\90
+     */
+    0x18,                      /* 00011000 */
+    0x30,                      /* 00110000 */
+    0xfe,                      /* 11111110 */
+    0xc0,                      /* 11000000 */
+    0xf8,                      /* 11111000 */
+    0xc0,                      /* 11000000 */
+    0xfe,                      /* 11111110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 145 0x91 '\91
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x7e,                      /* 01111110 */
+    0x18,                      /* 00011000 */
+    0x7e,                      /* 01111110 */
+    0xd8,                      /* 11011000 */
+    0x7e,                      /* 01111110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 146 0x92 '\92
+     */
+    0x3e,                      /* 00111110 */
+    0x6c,                      /* 01101100 */
+    0xcc,                      /* 11001100 */
+    0xfe,                      /* 11111110 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0xce,                      /* 11001110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 147 0x93 '\93
+     */
+    0x7c,                      /* 01111100 */
+    0x82,                      /* 10000010 */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 148 0x94 '\94
+     */
+    0xc6,                      /* 11000110 */
+    0x00,                      /* 00000000 */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 149 0x95 '\95
+     */
+    0x30,                      /* 00110000 */
+    0x18,                      /* 00011000 */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 150 0x96 '\96
+     */
+    0x78,                      /* 01111000 */
+    0x84,                      /* 10000100 */
+    0x00,                      /* 00000000 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0x76,                      /* 01110110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 151 0x97 '\97
+     */
+    0x60,                      /* 01100000 */
+    0x30,                      /* 00110000 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0x76,                      /* 01110110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 152 0x98 '\98
+     */
+    0xc6,                      /* 11000110 */
+    0x00,                      /* 00000000 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x7e,                      /* 01111110 */
+    0x06,                      /* 00000110 */
+    0xfc,                      /* 11111100 */
+
+    /*
+     * 153 0x99 '\99
+     */
+    0xc6,                      /* 11000110 */
+    0x38,                      /* 00111000 */
+    0x6c,                      /* 01101100 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x6c,                      /* 01101100 */
+    0x38,                      /* 00111000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 154 0x9a '\9a
+     */
+    0xc6,                      /* 11000110 */
+    0x00,                      /* 00000000 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 155 0x9b '\9b
+     */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x7e,                      /* 01111110 */
+    0xc0,                      /* 11000000 */
+    0xc0,                      /* 11000000 */
+    0x7e,                      /* 01111110 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+
+    /*
+     * 156 0x9c '\9c
+     */
+    0x38,                      /* 00111000 */
+    0x6c,                      /* 01101100 */
+    0x64,                      /* 01100100 */
+    0xf0,                      /* 11110000 */
+    0x60,                      /* 01100000 */
+    0x66,                      /* 01100110 */
+    0xfc,                      /* 11111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 157 0x9d '\9d
+     */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x3c,                      /* 00111100 */
+    0x7e,                      /* 01111110 */
+    0x18,                      /* 00011000 */
+    0x7e,                      /* 01111110 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+
+    /*
+     * 158 0x9e '\9e
+     */
+    0xf8,                      /* 11111000 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0xfa,                      /* 11111010 */
+    0xc6,                      /* 11000110 */
+    0xcf,                      /* 11001111 */
+    0xc6,                      /* 11000110 */
+    0xc7,                      /* 11000111 */
+
+    /*
+     * 159 0x9f '\9f
+     */
+    0x0e,                      /* 00001110 */
+    0x1b,                      /* 00011011 */
+    0x18,                      /* 00011000 */
+    0x3c,                      /* 00111100 */
+    0x18,                      /* 00011000 */
+    0xd8,                      /* 11011000 */
+    0x70,                      /* 01110000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 160 0xa0 ' ' 
+     */
+    0x18,                      /* 00011000 */
+    0x30,                      /* 00110000 */
+    0x78,                      /* 01111000 */
+    0x0c,                      /* 00001100 */
+    0x7c,                      /* 01111100 */
+    0xcc,                      /* 11001100 */
+    0x76,                      /* 01110110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 161 0xa1 '¡' 
+     */
+    0x0c,                      /* 00001100 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+    0x38,                      /* 00111000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x3c,                      /* 00111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 162 0xa2 '¢' 
+     */
+    0x0c,                      /* 00001100 */
+    0x18,                      /* 00011000 */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 163 0xa3 '£' 
+     */
+    0x18,                      /* 00011000 */
+    0x30,                      /* 00110000 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0x76,                      /* 01110110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 164 0xa4 '¤' 
+     */
+    0x76,                      /* 01110110 */
+    0xdc,                      /* 11011100 */
+    0x00,                      /* 00000000 */
+    0xdc,                      /* 11011100 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 165 0xa5 '¥' 
+     */
+    0x76,                      /* 01110110 */
+    0xdc,                      /* 11011100 */
+    0x00,                      /* 00000000 */
+    0xe6,                      /* 11100110 */
+    0xf6,                      /* 11110110 */
+    0xde,                      /* 11011110 */
+    0xce,                      /* 11001110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 166 0xa6 '¦' 
+     */
+    0x3c,                      /* 00111100 */
+    0x6c,                      /* 01101100 */
+    0x6c,                      /* 01101100 */
+    0x3e,                      /* 00111110 */
+    0x00,                      /* 00000000 */
+    0x7e,                      /* 01111110 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 167 0xa7 '§' 
+     */
+    0x38,                      /* 00111000 */
+    0x6c,                      /* 01101100 */
+    0x6c,                      /* 01101100 */
+    0x38,                      /* 00111000 */
+    0x00,                      /* 00000000 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 168 0xa8 '¨' 
+     */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x30,                      /* 00110000 */
+    0x63,                      /* 01100011 */
+    0x3e,                      /* 00111110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 169 0xa9 '©' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xfe,                      /* 11111110 */
+    0xc0,                      /* 11000000 */
+    0xc0,                      /* 11000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 170 0xaa 'ª' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xfe,                      /* 11111110 */
+    0x06,                      /* 00000110 */
+    0x06,                      /* 00000110 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 171 0xab '«' 
+     */
+    0x63,                      /* 01100011 */
+    0xe6,                      /* 11100110 */
+    0x6c,                      /* 01101100 */
+    0x7e,                      /* 01111110 */
+    0x33,                      /* 00110011 */
+    0x66,                      /* 01100110 */
+    0xcc,                      /* 11001100 */
+    0x0f,                      /* 00001111 */
+
+    /*
+     * 172 0xac '¬' 
+     */
+    0x63,                      /* 01100011 */
+    0xe6,                      /* 11100110 */
+    0x6c,                      /* 01101100 */
+    0x7a,                      /* 01111010 */
+    0x36,                      /* 00110110 */
+    0x6a,                      /* 01101010 */
+    0xdf,                      /* 11011111 */
+    0x06,                      /* 00000110 */
+
+    /*
+     * 173 0xad '­' 
+     */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x3c,                      /* 00111100 */
+    0x3c,                      /* 00111100 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 174 0xae '®' 
+     */
+    0x00,                      /* 00000000 */
+    0x33,                      /* 00110011 */
+    0x66,                      /* 01100110 */
+    0xcc,                      /* 11001100 */
+    0x66,                      /* 01100110 */
+    0x33,                      /* 00110011 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 175 0xaf '¯' 
+     */
+    0x00,                      /* 00000000 */
+    0xcc,                      /* 11001100 */
+    0x66,                      /* 01100110 */
+    0x33,                      /* 00110011 */
+    0x66,                      /* 01100110 */
+    0xcc,                      /* 11001100 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 176 0xb0 '°' 
+     */
+    0x22,                      /* 00100010 */
+    0x88,                      /* 10001000 */
+    0x22,                      /* 00100010 */
+    0x88,                      /* 10001000 */
+    0x22,                      /* 00100010 */
+    0x88,                      /* 10001000 */
+    0x22,                      /* 00100010 */
+    0x88,                      /* 10001000 */
+
+    /*
+     * 177 0xb1 '±' 
+     */
+    0x55,                      /* 01010101 */
+    0xaa,                      /* 10101010 */
+    0x55,                      /* 01010101 */
+    0xaa,                      /* 10101010 */
+    0x55,                      /* 01010101 */
+    0xaa,                      /* 10101010 */
+    0x55,                      /* 01010101 */
+    0xaa,                      /* 10101010 */
+
+    /*
+     * 178 0xb2 '²' 
+     */
+    0x77,                      /* 01110111 */
+    0xdd,                      /* 11011101 */
+    0x77,                      /* 01110111 */
+    0xdd,                      /* 11011101 */
+    0x77,                      /* 01110111 */
+    0xdd,                      /* 11011101 */
+    0x77,                      /* 01110111 */
+    0xdd,                      /* 11011101 */
+
+    /*
+     * 179 0xb3 '³' 
+     */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+
+    /*
+     * 180 0xb4 '´' 
+     */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0xf8,                      /* 11111000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+
+    /*
+     * 181 0xb5 'µ' 
+     */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0xf8,                      /* 11111000 */
+    0x18,                      /* 00011000 */
+    0xf8,                      /* 11111000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+
+    /*
+     * 182 0xb6 '¶' 
+     */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0xf6,                      /* 11110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+
+    /*
+     * 183 0xb7 '·' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xfe,                      /* 11111110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+
+    /*
+     * 184 0xb8 '¸' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xf8,                      /* 11111000 */
+    0x18,                      /* 00011000 */
+    0xf8,                      /* 11111000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+
+    /*
+     * 185 0xb9 '¹' 
+     */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0xf6,                      /* 11110110 */
+    0x06,                      /* 00000110 */
+    0xf6,                      /* 11110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+
+    /*
+     * 186 0xba 'º' 
+     */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+
+    /*
+     * 187 0xbb '»' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xfe,                      /* 11111110 */
+    0x06,                      /* 00000110 */
+    0xf6,                      /* 11110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+
+    /*
+     * 188 0xbc '¼' 
+     */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0xf6,                      /* 11110110 */
+    0x06,                      /* 00000110 */
+    0xfe,                      /* 11111110 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 189 0xbd '½' 
+     */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0xfe,                      /* 11111110 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 190 0xbe '¾' 
+     */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0xf8,                      /* 11111000 */
+    0x18,                      /* 00011000 */
+    0xf8,                      /* 11111000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 191 0xbf '¿' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xf8,                      /* 11111000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+
+    /*
+     * 192 0xc0 'À' 
+     */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x1f,                      /* 00011111 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 193 0xc1 'Á' 
+     */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0xff,                      /* 11111111 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 194 0xc2 'Â' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xff,                      /* 11111111 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+
+    /*
+     * 195 0xc3 'Ã' 
+     */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x1f,                      /* 00011111 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+
+    /*
+     * 196 0xc4 'Ä' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xff,                      /* 11111111 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 197 0xc5 'Å' 
+     */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0xff,                      /* 11111111 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+
+    /*
+     * 198 0xc6 'Æ' 
+     */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x1f,                      /* 00011111 */
+    0x18,                      /* 00011000 */
+    0x1f,                      /* 00011111 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+
+    /*
+     * 199 0xc7 'Ç' 
+     */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x37,                      /* 00110111 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+
+    /*
+     * 200 0xc8 'È' 
+     */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x37,                      /* 00110111 */
+    0x30,                      /* 00110000 */
+    0x3f,                      /* 00111111 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 201 0xc9 'É' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x3f,                      /* 00111111 */
+    0x30,                      /* 00110000 */
+    0x37,                      /* 00110111 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+
+    /*
+     * 202 0xca 'Ê' 
+     */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0xf7,                      /* 11110111 */
+    0x00,                      /* 00000000 */
+    0xff,                      /* 11111111 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 203 0xcb 'Ë' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xff,                      /* 11111111 */
+    0x00,                      /* 00000000 */
+    0xf7,                      /* 11110111 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+
+    /*
+     * 204 0xcc 'Ì' 
+     */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x37,                      /* 00110111 */
+    0x30,                      /* 00110000 */
+    0x37,                      /* 00110111 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+
+    /*
+     * 205 0xcd 'Í' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xff,                      /* 11111111 */
+    0x00,                      /* 00000000 */
+    0xff,                      /* 11111111 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 206 0xce 'Î' 
+     */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0xf7,                      /* 11110111 */
+    0x00,                      /* 00000000 */
+    0xf7,                      /* 11110111 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+
+    /*
+     * 207 0xcf 'Ï' 
+     */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0xff,                      /* 11111111 */
+    0x00,                      /* 00000000 */
+    0xff,                      /* 11111111 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 208 0xd0 'Ð' 
+     */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0xff,                      /* 11111111 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 209 0xd1 'Ñ' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xff,                      /* 11111111 */
+    0x00,                      /* 00000000 */
+    0xff,                      /* 11111111 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+
+    /*
+     * 210 0xd2 'Ò' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xff,                      /* 11111111 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+
+    /*
+     * 211 0xd3 'Ó' 
+     */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x3f,                      /* 00111111 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 212 0xd4 'Ô' 
+     */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x1f,                      /* 00011111 */
+    0x18,                      /* 00011000 */
+    0x1f,                      /* 00011111 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 213 0xd5 'Õ' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x1f,                      /* 00011111 */
+    0x18,                      /* 00011000 */
+    0x1f,                      /* 00011111 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+
+    /*
+     * 214 0xd6 'Ö' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x3f,                      /* 00111111 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+
+    /*
+     * 215 0xd7 '×' 
+     */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0xff,                      /* 11111111 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+
+    /*
+     * 216 0xd8 'Ø' 
+     */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0xff,                      /* 11111111 */
+    0x18,                      /* 00011000 */
+    0xff,                      /* 11111111 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+
+    /*
+     * 217 0xd9 'Ù' 
+     */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0xf8,                      /* 11111000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 218 0xda 'Ú' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x1f,                      /* 00011111 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+
+    /*
+     * 219 0xdb 'Û' 
+     */
+    0xff,                      /* 11111111 */
+    0xff,                      /* 11111111 */
+    0xff,                      /* 11111111 */
+    0xff,                      /* 11111111 */
+    0xff,                      /* 11111111 */
+    0xff,                      /* 11111111 */
+    0xff,                      /* 11111111 */
+    0xff,                      /* 11111111 */
+
+    /*
+     * 220 0xdc 'Ü' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xff,                      /* 11111111 */
+    0xff,                      /* 11111111 */
+    0xff,                      /* 11111111 */
+    0xff,                      /* 11111111 */
+
+    /*
+     * 221 0xdd 'Ý' 
+     */
+    0xf0,                      /* 11110000 */
+    0xf0,                      /* 11110000 */
+    0xf0,                      /* 11110000 */
+    0xf0,                      /* 11110000 */
+    0xf0,                      /* 11110000 */
+    0xf0,                      /* 11110000 */
+    0xf0,                      /* 11110000 */
+    0xf0,                      /* 11110000 */
+
+    /*
+     * 222 0xde 'Þ' 
+     */
+    0x0f,                      /* 00001111 */
+    0x0f,                      /* 00001111 */
+    0x0f,                      /* 00001111 */
+    0x0f,                      /* 00001111 */
+    0x0f,                      /* 00001111 */
+    0x0f,                      /* 00001111 */
+    0x0f,                      /* 00001111 */
+    0x0f,                      /* 00001111 */
+
+    /*
+     * 223 0xdf 'ß' 
+     */
+    0xff,                      /* 11111111 */
+    0xff,                      /* 11111111 */
+    0xff,                      /* 11111111 */
+    0xff,                      /* 11111111 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 224 0xe0 'à' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x76,                      /* 01110110 */
+    0xdc,                      /* 11011100 */
+    0xc8,                      /* 11001000 */
+    0xdc,                      /* 11011100 */
+    0x76,                      /* 01110110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 225 0xe1 'á' 
+     */
+    0x78,                      /* 01111000 */
+    0xcc,                      /* 11001100 */
+    0xcc,                      /* 11001100 */
+    0xd8,                      /* 11011000 */
+    0xcc,                      /* 11001100 */
+    0xc6,                      /* 11000110 */
+    0xcc,                      /* 11001100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 226 0xe2 'â' 
+     */
+    0xfe,                      /* 11111110 */
+    0xc6,                      /* 11000110 */
+    0xc0,                      /* 11000000 */
+    0xc0,                      /* 11000000 */
+    0xc0,                      /* 11000000 */
+    0xc0,                      /* 11000000 */
+    0xc0,                      /* 11000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 227 0xe3 'ã' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0xfe,                      /* 11111110 */
+    0x6c,                      /* 01101100 */
+    0x6c,                      /* 01101100 */
+    0x6c,                      /* 01101100 */
+    0x6c,                      /* 01101100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 228 0xe4 'ä' 
+     */
+    0xfe,                      /* 11111110 */
+    0xc6,                      /* 11000110 */
+    0x60,                      /* 01100000 */
+    0x30,                      /* 00110000 */
+    0x60,                      /* 01100000 */
+    0xc6,                      /* 11000110 */
+    0xfe,                      /* 11111110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 229 0xe5 'å' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x7e,                      /* 01111110 */
+    0xd8,                      /* 11011000 */
+    0xd8,                      /* 11011000 */
+    0xd8,                      /* 11011000 */
+    0x70,                      /* 01110000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 230 0xe6 'æ' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x7c,                      /* 01111100 */
+    0xc0,                      /* 11000000 */
+
+    /*
+     * 231 0xe7 'ç' 
+     */
+    0x00,                      /* 00000000 */
+    0x76,                      /* 01110110 */
+    0xdc,                      /* 11011100 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 232 0xe8 'è' 
+     */
+    0x7e,                      /* 01111110 */
+    0x18,                      /* 00011000 */
+    0x3c,                      /* 00111100 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x3c,                      /* 00111100 */
+    0x18,                      /* 00011000 */
+    0x7e,                      /* 01111110 */
+
+    /*
+     * 233 0xe9 'é' 
+     */
+    0x38,                      /* 00111000 */
+    0x6c,                      /* 01101100 */
+    0xc6,                      /* 11000110 */
+    0xfe,                      /* 11111110 */
+    0xc6,                      /* 11000110 */
+    0x6c,                      /* 01101100 */
+    0x38,                      /* 00111000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 234 0xea 'ê' 
+     */
+    0x38,                      /* 00111000 */
+    0x6c,                      /* 01101100 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x6c,                      /* 01101100 */
+    0x6c,                      /* 01101100 */
+    0xee,                      /* 11101110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 235 0xeb 'ë' 
+     */
+    0x0e,                      /* 00001110 */
+    0x18,                      /* 00011000 */
+    0x0c,                      /* 00001100 */
+    0x3e,                      /* 00111110 */
+    0x66,                      /* 01100110 */
+    0x66,                      /* 01100110 */
+    0x3c,                      /* 00111100 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 236 0xec 'ì' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x7e,                      /* 01111110 */
+    0xdb,                      /* 11011011 */
+    0xdb,                      /* 11011011 */
+    0x7e,                      /* 01111110 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 237 0xed 'í' 
+     */
+    0x06,                      /* 00000110 */
+    0x0c,                      /* 00001100 */
+    0x7e,                      /* 01111110 */
+    0xdb,                      /* 11011011 */
+    0xdb,                      /* 11011011 */
+    0x7e,                      /* 01111110 */
+    0x60,                      /* 01100000 */
+    0xc0,                      /* 11000000 */
+
+    /*
+     * 238 0xee 'î' 
+     */
+    0x1e,                      /* 00011110 */
+    0x30,                      /* 00110000 */
+    0x60,                      /* 01100000 */
+    0x7e,                      /* 01111110 */
+    0x60,                      /* 01100000 */
+    0x30,                      /* 00110000 */
+    0x1e,                      /* 00011110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 239 0xef 'ï' 
+     */
+    0x00,                      /* 00000000 */
+    0x7c,                      /* 01111100 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0xc6,                      /* 11000110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 240 0xf0 'ð' 
+     */
+    0x00,                      /* 00000000 */
+    0xfe,                      /* 11111110 */
+    0x00,                      /* 00000000 */
+    0xfe,                      /* 11111110 */
+    0x00,                      /* 00000000 */
+    0xfe,                      /* 11111110 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 241 0xf1 'ñ' 
+     */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x7e,                      /* 01111110 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+    0x7e,                      /* 01111110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 242 0xf2 'ò' 
+     */
+    0x30,                      /* 00110000 */
+    0x18,                      /* 00011000 */
+    0x0c,                      /* 00001100 */
+    0x18,                      /* 00011000 */
+    0x30,                      /* 00110000 */
+    0x00,                      /* 00000000 */
+    0x7e,                      /* 01111110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 243 0xf3 'ó' 
+     */
+    0x0c,                      /* 00001100 */
+    0x18,                      /* 00011000 */
+    0x30,                      /* 00110000 */
+    0x18,                      /* 00011000 */
+    0x0c,                      /* 00001100 */
+    0x00,                      /* 00000000 */
+    0x7e,                      /* 01111110 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 244 0xf4 'ô' 
+     */
+    0x0e,                      /* 00001110 */
+    0x1b,                      /* 00011011 */
+    0x1b,                      /* 00011011 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+
+    /*
+     * 245 0xf5 'õ' 
+     */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0xd8,                      /* 11011000 */
+    0xd8,                      /* 11011000 */
+    0x70,                      /* 01110000 */
+
+    /*
+     * 246 0xf6 'ö' 
+     */
+    0x00,                      /* 00000000 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+    0x7e,                      /* 01111110 */
+    0x00,                      /* 00000000 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 247 0xf7 '÷' 
+     */
+    0x00,                      /* 00000000 */
+    0x76,                      /* 01110110 */
+    0xdc,                      /* 11011100 */
+    0x00,                      /* 00000000 */
+    0x76,                      /* 01110110 */
+    0xdc,                      /* 11011100 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 248 0xf8 'ø' 
+     */
+    0x38,                      /* 00111000 */
+    0x6c,                      /* 01101100 */
+    0x6c,                      /* 01101100 */
+    0x38,                      /* 00111000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 249 0xf9 'ù' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x18,                      /* 00011000 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 250 0xfa 'ú' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x18,                      /* 00011000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 251 0xfb 'û' 
+     */
+    0x0f,                      /* 00001111 */
+    0x0c,                      /* 00001100 */
+    0x0c,                      /* 00001100 */
+    0x0c,                      /* 00001100 */
+    0xec,                      /* 11101100 */
+    0x6c,                      /* 01101100 */
+    0x3c,                      /* 00111100 */
+    0x1c,                      /* 00011100 */
+
+    /*
+     * 252 0xfc 'ü' 
+     */
+    0x6c,                      /* 01101100 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x36,                      /* 00110110 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 253 0xfd 'ý' 
+     */
+    0x78,                      /* 01111000 */
+    0x0c,                      /* 00001100 */
+    0x18,                      /* 00011000 */
+    0x30,                      /* 00110000 */
+    0x7c,                      /* 01111100 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 254 0xfe 'þ' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x3c,                      /* 00111100 */
+    0x3c,                      /* 00111100 */
+    0x3c,                      /* 00111100 */
+    0x3c,                      /* 00111100 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+    /*
+     * 255 0xff 'ÿ' 
+     */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+    0x00,                      /* 00000000 */
+
+};
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Headers/SDL_imageFilter.h b/build/Release/Pico.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Headers/SDL_imageFilter.h
new file mode 100644 (file)
index 0000000..0a0c680
--- /dev/null
@@ -0,0 +1,192 @@
+/*
+ SDL_imageFilter - bytes-image "filter" routines 
+ (uses inline x86 MMX optimizations if available)
+ LGPL (c) A. Schiffler
+
+*/
+
+#ifndef _SDL_imageFilter_h
+#define _SDL_imageFilter_h
+
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* ------ Function Prototypes ------ */
+
+#ifdef WIN32
+#ifdef BUILD_DLL
+#define DLLINTERFACE __declspec(dllexport)
+#else
+#define DLLINTERFACE __declspec(dllimport)
+#endif
+#else
+#define DLLINTERFACE
+#endif
+
+/* Comments:                                                                           */
+/*  1.) MMX functions work best if all data blocks are aligned on a 32 bytes boundary. */
+/*  2.) Data that is not within an 8 byte boundary is processed using the C routine.   */
+/*  3.) Convolution routines do not have C routines at this time.                      */
+
+// Detect MMX capability in CPU
+    DLLINTERFACE int SDL_imageFilterMMXdetect(void);
+
+// Force use of MMX off (or turn possible use back on)
+    DLLINTERFACE void SDL_imageFilterMMXoff(void);
+    DLLINTERFACE void SDL_imageFilterMMXon(void);
+
+//
+// All routines return:
+//   0   OK
+//  -1   Error (internal error, parameter error)
+//
+
+//  SDL_imageFilterAdd: D = saturation255(S1 + S2)
+    DLLINTERFACE int SDL_imageFilterAdd(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, int length);
+
+//  SDL_imageFilterMean: D = S1/2 + S2/2
+    DLLINTERFACE int SDL_imageFilterMean(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, int length);
+
+//  SDL_imageFilterSub: D = saturation0(S1 - S2)
+    DLLINTERFACE int SDL_imageFilterSub(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, int length);
+
+//  SDL_imageFilterAbsDiff: D = | S1 - S2 |
+    DLLINTERFACE int SDL_imageFilterAbsDiff(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, int length);
+
+//  SDL_imageFilterMult: D = saturation(S1 * S2)
+    DLLINTERFACE int SDL_imageFilterMult(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, int length);
+
+//  SDL_imageFilterMultNor: D = S1 * S2   (non-MMX)
+    DLLINTERFACE int SDL_imageFilterMultNor(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, int length);
+
+//  SDL_imageFilterMultDivby2: D = saturation255(S1/2 * S2)
+    DLLINTERFACE int SDL_imageFilterMultDivby2(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest,
+                                              int length);
+
+//  SDL_imageFilterMultDivby4: D = saturation255(S1/2 * S2/2)
+    DLLINTERFACE int SDL_imageFilterMultDivby4(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest,
+                                              int length);
+
+//  SDL_imageFilterBitAnd: D = S1 & S2
+    DLLINTERFACE int SDL_imageFilterBitAnd(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, int length);
+
+//  SDL_imageFilterBitOr: D = S1 | S2
+    DLLINTERFACE int SDL_imageFilterBitOr(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, int length);
+
+//  SDL_imageFilterDiv: D = S1 / S2   (non-MMX)
+    DLLINTERFACE int SDL_imageFilterDiv(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, int length);
+
+//  SDL_imageFilterBitNegation: D = !S
+    DLLINTERFACE int SDL_imageFilterBitNegation(unsigned char *Src1, unsigned char *Dest, int length);
+
+//  SDL_imageFilterAddByte: D = saturation255(S + C)
+    DLLINTERFACE int SDL_imageFilterAddByte(unsigned char *Src1, unsigned char *Dest, int length, unsigned char C);
+
+//  SDL_imageFilterAddUint: D = saturation255(S + (uint)C)
+    DLLINTERFACE int SDL_imageFilterAddUint(unsigned char *Src1, unsigned char *Dest, int length, unsigned int C);
+
+//  SDL_imageFilterAddByteToHalf: D = saturation255(S/2 + C)
+    DLLINTERFACE int SDL_imageFilterAddByteToHalf(unsigned char *Src1, unsigned char *Dest, int length,
+                                                 unsigned char C);
+
+//  SDL_imageFilterSubByte: D = saturation0(S - C)
+    DLLINTERFACE int SDL_imageFilterSubByte(unsigned char *Src1, unsigned char *Dest, int length, unsigned char C);
+
+//  SDL_imageFilterSubUint: D = saturation0(S - (uint)C)
+    DLLINTERFACE int SDL_imageFilterSubUint(unsigned char *Src1, unsigned char *Dest, int length, unsigned int C);
+
+//  SDL_imageFilterShiftRight: D = saturation0(S >> N)
+    DLLINTERFACE int SDL_imageFilterShiftRight(unsigned char *Src1, unsigned char *Dest, int length, unsigned char N);
+
+//  SDL_imageFilterShiftRightUint: D = saturation0((uint)S >> N)
+    DLLINTERFACE int SDL_imageFilterShiftRightUint(unsigned char *Src1, unsigned char *Dest, int length, unsigned char N);
+
+//  SDL_imageFilterMultByByte: D = saturation255(S * C)
+    DLLINTERFACE int SDL_imageFilterMultByByte(unsigned char *Src1, unsigned char *Dest, int length, unsigned char C);
+
+//  SDL_imageFilterShiftRightAndMultByByte: D = saturation255((S >> N) * C)
+    DLLINTERFACE int SDL_imageFilterShiftRightAndMultByByte(unsigned char *Src1, unsigned char *Dest, int length,
+                                                           unsigned char N, unsigned char C);
+
+//  SDL_imageFilterShiftLeftByte: D = (S << N)
+    DLLINTERFACE int SDL_imageFilterShiftLeftByte(unsigned char *Src1, unsigned char *Dest, int length,
+                                                 unsigned char N);
+
+//  SDL_imageFilterShiftLeftUint: D = ((uint)S << N)
+    DLLINTERFACE int SDL_imageFilterShiftLeftUint(unsigned char *Src1, unsigned char *Dest, int length,
+                                                 unsigned char N);
+
+//  SDL_imageFilterShiftLeft: D = saturation255(S << N)
+    DLLINTERFACE int SDL_imageFilterShiftLeft(unsigned char *Src1, unsigned char *Dest, int length, unsigned char N);
+
+//  SDL_imageFilterBinarizeUsingThreshold: D = S >= T ? 255:0
+    DLLINTERFACE int SDL_imageFilterBinarizeUsingThreshold(unsigned char *Src1, unsigned char *Dest, int length,
+                                                          unsigned char T);
+
+//  SDL_imageFilterClipToRange: D = (S >= Tmin) & (S <= Tmax) 255:0
+    DLLINTERFACE int SDL_imageFilterClipToRange(unsigned char *Src1, unsigned char *Dest, int length,
+                                               unsigned char Tmin, unsigned char Tmax);
+
+//  SDL_imageFilterNormalizeLinear: D = saturation255((Nmax - Nmin)/(Cmax - Cmin)*(S - Cmin) + Nmin)
+    DLLINTERFACE int SDL_imageFilterNormalizeLinear(unsigned char *Src1, unsigned char *Dest, int length, int Cmin,
+                                                   int Cmax, int Nmin, int Nmax);
+
+/* !!! NO C-ROUTINE FOR THESE FUNCTIONS YET !!! */
+
+//  SDL_imageFilterConvolveKernel3x3Divide: Dij = saturation0and255( ... )
+    DLLINTERFACE int SDL_imageFilterConvolveKernel3x3Divide(unsigned char *Src, unsigned char *Dest, int rows,
+                                                           int columns, signed short *Kernel, unsigned char Divisor);
+
+//  SDL_imageFilterConvolveKernel5x5Divide: Dij = saturation0and255( ... )
+    DLLINTERFACE int SDL_imageFilterConvolveKernel5x5Divide(unsigned char *Src, unsigned char *Dest, int rows,
+                                                           int columns, signed short *Kernel, unsigned char Divisor);
+
+//  SDL_imageFilterConvolveKernel7x7Divide: Dij = saturation0and255( ... )
+    DLLINTERFACE int SDL_imageFilterConvolveKernel7x7Divide(unsigned char *Src, unsigned char *Dest, int rows,
+                                                           int columns, signed short *Kernel, unsigned char Divisor);
+
+//  SDL_imageFilterConvolveKernel9x9Divide: Dij = saturation0and255( ... )
+    DLLINTERFACE int SDL_imageFilterConvolveKernel9x9Divide(unsigned char *Src, unsigned char *Dest, int rows,
+                                                           int columns, signed short *Kernel, unsigned char Divisor);
+
+//  SDL_imageFilterConvolveKernel3x3ShiftRight: Dij = saturation0and255( ... )
+    DLLINTERFACE int SDL_imageFilterConvolveKernel3x3ShiftRight(unsigned char *Src, unsigned char *Dest, int rows,
+                                                               int columns, signed short *Kernel,
+                                                               unsigned char NRightShift);
+
+//  SDL_imageFilterConvolveKernel5x5ShiftRight: Dij = saturation0and255( ... )
+    DLLINTERFACE int SDL_imageFilterConvolveKernel5x5ShiftRight(unsigned char *Src, unsigned char *Dest, int rows,
+                                                               int columns, signed short *Kernel,
+                                                               unsigned char NRightShift);
+
+//  SDL_imageFilterConvolveKernel7x7ShiftRight: Dij = saturation0and255( ... )
+    DLLINTERFACE int SDL_imageFilterConvolveKernel7x7ShiftRight(unsigned char *Src, unsigned char *Dest, int rows,
+                                                               int columns, signed short *Kernel,
+                                                               unsigned char NRightShift);
+
+//  SDL_imageFilterConvolveKernel9x9ShiftRight: Dij = saturation0and255( ... )
+    DLLINTERFACE int SDL_imageFilterConvolveKernel9x9ShiftRight(unsigned char *Src, unsigned char *Dest, int rows,
+                                                               int columns, signed short *Kernel,
+                                                               unsigned char NRightShift);
+
+//  SDL_imageFilterSobelX: Dij = saturation255( ... )
+    DLLINTERFACE int SDL_imageFilterSobelX(unsigned char *Src, unsigned char *Dest, int rows, int columns);
+
+//  SDL_imageFilterSobelXShiftRight: Dij = saturation255( ... )
+    DLLINTERFACE int SDL_imageFilterSobelXShiftRight(unsigned char *Src, unsigned char *Dest, int rows, int columns,
+                                                    unsigned char NRightShift);
+
+// Align/restore stack to 32 byte boundary -- Functionality untested! --
+    DLLINTERFACE void SDL_imageFilterAlignStack(void);
+    DLLINTERFACE void SDL_imageFilterRestoreStack(void);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+
+#endif                         /* _SDL_imageFilter_h */
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Headers/SDL_rotozoom.h b/build/Release/Pico.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Headers/SDL_rotozoom.h
new file mode 100644 (file)
index 0000000..8853333
--- /dev/null
@@ -0,0 +1,117 @@
+
+/*
+
+ SDL_rotozoom - rotozoomer
+
+ LGPL (c) A. Schiffler
+
+*/
+
+#ifndef _SDL_rotozoom_h
+#define _SDL_rotozoom_h
+
+#include <math.h>
+
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifndef M_PI
+#define M_PI   3.141592654
+#endif
+
+#include "SDL.h"
+
+/* ---- Defines */
+
+#define SMOOTHING_OFF          0
+#define SMOOTHING_ON           1
+
+/* ---- Structures */
+
+    typedef struct tColorRGBA {
+       Uint8 r;
+       Uint8 g;
+       Uint8 b;
+       Uint8 a;
+    } tColorRGBA;
+
+    typedef struct tColorY {
+       Uint8 y;
+    } tColorY;
+
+
+/* ---- Prototypes */
+
+#ifdef WIN32
+#ifdef BUILD_DLL
+#define DLLINTERFACE __declspec(dllexport)
+#else
+#define DLLINTERFACE __declspec(dllimport)
+#endif
+#else
+#define DLLINTERFACE
+#endif
+
+/* 
+ rotozoomSurface()
+
+ Rotates and zoomes a 32bit or 8bit 'src' surface to newly created 'dst' surface.
+ 'angle' is the rotation in degrees. 'zoom' a scaling factor. If 'smooth' is 1
+ then the destination 32bit surface is anti-aliased. If the surface is not 8bit
+ or 32bit RGBA/ABGR it will be converted into a 32bit RGBA format on the fly.
+
+*/
+
+    DLLINTERFACE SDL_Surface *rotozoomSurface(SDL_Surface * src, double angle, double zoom, int smooth);
+
+    DLLINTERFACE SDL_Surface *rotozoomSurfaceXY
+    (SDL_Surface * src, double angle, double zoomx, double zoomy, int smooth);
+
+/* Returns the size of the target surface for a rotozoomSurface() call */
+
+    DLLINTERFACE void rotozoomSurfaceSize(int width, int height, double angle, double zoom, int *dstwidth,
+                                         int *dstheight);
+
+    DLLINTERFACE void rotozoomSurfaceSizeXY
+    (int width, int height, double angle, double zoomx, double zoomy, 
+     int *dstwidth, int *dstheight);
+
+/* 
+ zoomSurface()
+
+ Zoomes a 32bit or 8bit 'src' surface to newly created 'dst' surface.
+ 'zoomx' and 'zoomy' are scaling factors for width and height. If 'smooth' is 1
+ then the destination 32bit surface is anti-aliased. If the surface is not 8bit
+ or 32bit RGBA/ABGR it will be converted into a 32bit RGBA format on the fly.
+
+*/
+
+    DLLINTERFACE SDL_Surface *zoomSurface(SDL_Surface * src, double zoomx, double zoomy, int smooth);
+
+/* Returns the size of the target surface for a zoomSurface() call */
+
+    DLLINTERFACE void zoomSurfaceSize(int width, int height, double zoomx, double zoomy, int *dstwidth, int *dstheight);
+
+
+/* 
+    shrinkSurface()
+
+    Shrinks a 32bit or 8bit 'src' surface ti a newly created 'dst' surface.
+    'factorx' and 'factory' are the shrinking ratios (i.e. 2=1/2 the size,
+    3=1/3 the size, etc.) The destination surface is antialiased by averaging
+    the source box RGBA or Y information. If the surface is not 8bit
+    or 32bit RGBA/ABGR it will be converted into a 32bit RGBA format on the fly.
+*/     
+    
+    DLLINTERFACE SDL_Surface *shrinkSurface(SDL_Surface * src, int factorx, int factory);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+
+#endif                         /* _SDL_rotozoom_h */
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Resources/English.lproj/InfoPlist.strings b/build/Release/Pico.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Resources/English.lproj/InfoPlist.strings
new file mode 100644 (file)
index 0000000..5e2421c
Binary files /dev/null and b/build/Release/Pico.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Resources/English.lproj/InfoPlist.strings differ
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Resources/Info.plist b/build/Release/Pico.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/Resources/Info.plist
new file mode 100644 (file)
index 0000000..83413b5
--- /dev/null
@@ -0,0 +1,20 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
+<plist version="1.0">
+<dict>
+       <key>CFBundleDevelopmentRegion</key>
+       <string>English</string>
+       <key>CFBundleExecutable</key>
+       <string>SDL_gfx</string>
+       <key>CFBundleInfoDictionaryVersion</key>
+       <string>6.0</string>
+       <key>CFBundlePackageType</key>
+       <string>FMWK</string>
+       <key>CFBundleSignature</key>
+       <string>????</string>
+       <key>CFBundleVersion</key>
+       <string>0.0.1d1</string>
+       <key>CSResourcesFileMapped</key>
+       <true/>
+</dict>
+</plist>
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/SDL_gfx b/build/Release/Pico.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/SDL_gfx
new file mode 100755 (executable)
index 0000000..d03fc5d
Binary files /dev/null and b/build/Release/Pico.app/Contents/Frameworks/SDL_gfx.framework/Versions/A/SDL_gfx differ
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL_gfx.framework/Versions/Current b/build/Release/Pico.app/Contents/Frameworks/SDL_gfx.framework/Versions/Current
new file mode 120000 (symlink)
index 0000000..8c7e5a6
--- /dev/null
@@ -0,0 +1 @@
+A
\ No newline at end of file
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL_image.framework/Headers b/build/Release/Pico.app/Contents/Frameworks/SDL_image.framework/Headers
new file mode 120000 (symlink)
index 0000000..a177d2a
--- /dev/null
@@ -0,0 +1 @@
+Versions/Current/Headers
\ No newline at end of file
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL_image.framework/Resources b/build/Release/Pico.app/Contents/Frameworks/SDL_image.framework/Resources
new file mode 120000 (symlink)
index 0000000..953ee36
--- /dev/null
@@ -0,0 +1 @@
+Versions/Current/Resources
\ No newline at end of file
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL_image.framework/SDL_image b/build/Release/Pico.app/Contents/Frameworks/SDL_image.framework/SDL_image
new file mode 120000 (symlink)
index 0000000..c0aeadf
--- /dev/null
@@ -0,0 +1 @@
+Versions/Current/SDL_image
\ No newline at end of file
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL_image.framework/Versions/A/Headers/SDL_image.h b/build/Release/Pico.app/Contents/Frameworks/SDL_image.framework/Versions/A/Headers/SDL_image.h
new file mode 100644 (file)
index 0000000..7a47487
--- /dev/null
@@ -0,0 +1,116 @@
+/*
+    SDL_image:  An example image loading library for use with SDL
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* A simple library to load images of various formats as SDL surfaces */
+
+#ifndef _SDL_IMAGE_H
+#define _SDL_IMAGE_H
+
+#include "SDL.h"
+#include "SDL_version.h"
+#include "begin_code.h"
+
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
+*/
+#define SDL_IMAGE_MAJOR_VERSION        1
+#define SDL_IMAGE_MINOR_VERSION        2
+#define SDL_IMAGE_PATCHLEVEL   7
+
+/* This macro can be used to fill a version structure with the compile-time
+ * version of the SDL_image library.
+ */
+#define SDL_IMAGE_VERSION(X)                                           \
+{                                                                      \
+       (X)->major = SDL_IMAGE_MAJOR_VERSION;                           \
+       (X)->minor = SDL_IMAGE_MINOR_VERSION;                           \
+       (X)->patch = SDL_IMAGE_PATCHLEVEL;                              \
+}
+
+/* This function gets the version of the dynamically linked SDL_image library.
+   it should NOT be used to fill a version structure, instead you should
+   use the SDL_IMAGE_VERSION() macro.
+ */
+extern DECLSPEC const SDL_version * SDLCALL IMG_Linked_Version(void);
+
+/* Load an image from an SDL data source.
+   The 'type' may be one of: "BMP", "GIF", "PNG", etc.
+
+   If the image format supports a transparent pixel, SDL will set the
+   colorkey for the surface.  You can enable RLE acceleration on the
+   surface afterwards by calling:
+       SDL_SetColorKey(image, SDL_RLEACCEL, image->format->colorkey);
+ */
+extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTyped_RW(SDL_RWops *src, int freesrc, char *type);
+/* Convenience functions */
+extern DECLSPEC SDL_Surface * SDLCALL IMG_Load(const char *file);
+extern DECLSPEC SDL_Surface * SDLCALL IMG_Load_RW(SDL_RWops *src, int freesrc);
+
+/* Invert the alpha of a surface for use with OpenGL
+   This function is now a no-op, and only provided for backwards compatibility.
+*/
+extern DECLSPEC int SDLCALL IMG_InvertAlpha(int on);
+
+/* Functions to detect a file type, given a seekable source */
+extern DECLSPEC int SDLCALL IMG_isBMP(SDL_RWops *src);
+extern DECLSPEC int SDLCALL IMG_isGIF(SDL_RWops *src);
+extern DECLSPEC int SDLCALL IMG_isJPG(SDL_RWops *src);
+extern DECLSPEC int SDLCALL IMG_isLBM(SDL_RWops *src);
+extern DECLSPEC int SDLCALL IMG_isPCX(SDL_RWops *src);
+extern DECLSPEC int SDLCALL IMG_isPNG(SDL_RWops *src);
+extern DECLSPEC int SDLCALL IMG_isPNM(SDL_RWops *src);
+extern DECLSPEC int SDLCALL IMG_isTIF(SDL_RWops *src);
+extern DECLSPEC int SDLCALL IMG_isXCF(SDL_RWops *src);
+extern DECLSPEC int SDLCALL IMG_isXPM(SDL_RWops *src);
+extern DECLSPEC int SDLCALL IMG_isXV(SDL_RWops *src);
+
+/* Individual loading functions */
+extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadBMP_RW(SDL_RWops *src);
+extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadGIF_RW(SDL_RWops *src);
+extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadJPG_RW(SDL_RWops *src);
+extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadLBM_RW(SDL_RWops *src);
+extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPCX_RW(SDL_RWops *src);
+extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPNG_RW(SDL_RWops *src);
+extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPNM_RW(SDL_RWops *src);
+extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTGA_RW(SDL_RWops *src);
+extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTIF_RW(SDL_RWops *src);
+extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXCF_RW(SDL_RWops *src);
+extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXPM_RW(SDL_RWops *src);
+extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXV_RW(SDL_RWops *src);
+
+extern DECLSPEC SDL_Surface * SDLCALL IMG_ReadXPMFromArray(char **xpm);
+
+/* We'll use SDL for reporting errors */
+#define IMG_SetError   SDL_SetError
+#define IMG_GetError   SDL_GetError
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_IMAGE_H */
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL_image.framework/Versions/A/Resources/Info.plist b/build/Release/Pico.app/Contents/Frameworks/SDL_image.framework/Versions/A/Resources/Info.plist
new file mode 100644 (file)
index 0000000..4b78584
--- /dev/null
@@ -0,0 +1,26 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
+<plist version="1.0">
+<dict>
+       <key>CFBundleDevelopmentRegion</key>
+       <string>English</string>
+       <key>CFBundleExecutable</key>
+       <string>SDL_image</string>
+       <key>CFBundleGetInfoString</key>
+       <string>http://www.libsdl.org</string>
+       <key>CFBundleIdentifier</key>
+       <string>SDL_image</string>
+       <key>CFBundleInfoDictionaryVersion</key>
+       <string>6.0</string>
+       <key>CFBundleName</key>
+       <string>Simple DirectMedia Layer</string>
+       <key>CFBundlePackageType</key>
+       <string>FMWK</string>
+       <key>CFBundleShortVersionString</key>
+       <string>1.2.3</string>
+       <key>CFBundleSignature</key>
+       <string>SDL_imageX</string>
+       <key>CFBundleVersion</key>
+       <string>1.2.3</string>
+</dict>
+</plist>
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL_image.framework/Versions/A/SDL_image b/build/Release/Pico.app/Contents/Frameworks/SDL_image.framework/Versions/A/SDL_image
new file mode 100755 (executable)
index 0000000..7d98aff
Binary files /dev/null and b/build/Release/Pico.app/Contents/Frameworks/SDL_image.framework/Versions/A/SDL_image differ
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL_image.framework/Versions/Current b/build/Release/Pico.app/Contents/Frameworks/SDL_image.framework/Versions/Current
new file mode 120000 (symlink)
index 0000000..8c7e5a6
--- /dev/null
@@ -0,0 +1 @@
+A
\ No newline at end of file
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL_mixer.framework/Headers b/build/Release/Pico.app/Contents/Frameworks/SDL_mixer.framework/Headers
new file mode 120000 (symlink)
index 0000000..a177d2a
--- /dev/null
@@ -0,0 +1 @@
+Versions/Current/Headers
\ No newline at end of file
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL_mixer.framework/Resources b/build/Release/Pico.app/Contents/Frameworks/SDL_mixer.framework/Resources
new file mode 120000 (symlink)
index 0000000..953ee36
--- /dev/null
@@ -0,0 +1 @@
+Versions/Current/Resources
\ No newline at end of file
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL_mixer.framework/SDL_mixer b/build/Release/Pico.app/Contents/Frameworks/SDL_mixer.framework/SDL_mixer
new file mode 120000 (symlink)
index 0000000..ca3e38a
--- /dev/null
@@ -0,0 +1 @@
+Versions/Current/SDL_mixer
\ No newline at end of file
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL_mixer.framework/Versions/A/Headers/SDL_mixer.h b/build/Release/Pico.app/Contents/Frameworks/SDL_mixer.framework/Versions/A/Headers/SDL_mixer.h
new file mode 100644 (file)
index 0000000..808b88b
--- /dev/null
@@ -0,0 +1,583 @@
+/*
+    SDL_mixer:  An audio mixer library based on the SDL library
+    Copyright (C) 1997-2004 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* $Id: SDL_mixer.h 3278 2007-07-15 05:33:35Z slouken $ */
+
+#ifndef _SDL_MIXER_H
+#define _SDL_MIXER_H
+
+#include "SDL_types.h"
+#include "SDL_rwops.h"
+#include "SDL_audio.h"
+#include "SDL_endian.h"
+#include "SDL_version.h"
+#include "begin_code.h"
+
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
+*/
+#define SDL_MIXER_MAJOR_VERSION        1
+#define SDL_MIXER_MINOR_VERSION        2
+#define SDL_MIXER_PATCHLEVEL   8
+
+/* This macro can be used to fill a version structure with the compile-time
+ * version of the SDL_mixer library.
+ */
+#define SDL_MIXER_VERSION(X)                                           \
+{                                                                      \
+       (X)->major = SDL_MIXER_MAJOR_VERSION;                           \
+       (X)->minor = SDL_MIXER_MINOR_VERSION;                           \
+       (X)->patch = SDL_MIXER_PATCHLEVEL;                              \
+}
+
+/* Backwards compatibility */
+#define MIX_MAJOR_VERSION      SDL_MIXER_MAJOR_VERSION
+#define MIX_MINOR_VERSION      SDL_MIXER_MINOR_VERSION
+#define MIX_PATCHLEVEL         SDL_MIXER_PATCHLEVEL
+#define MIX_VERSION(X)         SDL_MIXER_VERSION(X)
+
+/* This function gets the version of the dynamically linked SDL_mixer library.
+   it should NOT be used to fill a version structure, instead you should
+   use the SDL_MIXER_VERSION() macro.
+ */
+extern DECLSPEC const SDL_version * SDLCALL Mix_Linked_Version(void);
+
+
+/* The default mixer has 8 simultaneous mixing channels */
+#ifndef MIX_CHANNELS
+#define MIX_CHANNELS   8
+#endif
+
+/* Good default values for a PC soundcard */
+#define MIX_DEFAULT_FREQUENCY  22050
+#if SDL_BYTEORDER == SDL_LIL_ENDIAN
+#define MIX_DEFAULT_FORMAT     AUDIO_S16LSB
+#else
+#define MIX_DEFAULT_FORMAT     AUDIO_S16MSB
+#endif
+#define MIX_DEFAULT_CHANNELS   2
+#define MIX_MAX_VOLUME         128     /* Volume of a chunk */
+
+/* The internal format for an audio chunk */
+typedef struct Mix_Chunk {
+       int allocated;
+       Uint8 *abuf;
+       Uint32 alen;
+       Uint8 volume;           /* Per-sample volume, 0-128 */
+} Mix_Chunk;
+
+/* The different fading types supported */
+typedef enum {
+       MIX_NO_FADING,
+       MIX_FADING_OUT,
+       MIX_FADING_IN
+} Mix_Fading;
+
+typedef enum {
+       MUS_NONE,
+       MUS_CMD,
+       MUS_WAV,
+       MUS_MOD,
+       MUS_MID,
+       MUS_OGG,
+       MUS_MP3,
+       MUS_MP3_MAD
+} Mix_MusicType;
+
+/* The internal format for a music chunk interpreted via mikmod */
+typedef struct _Mix_Music Mix_Music;
+
+/* Open the mixer with a certain audio format */
+extern DECLSPEC int SDLCALL Mix_OpenAudio(int frequency, Uint16 format, int channels,
+                                                       int chunksize);
+
+/* Dynamically change the number of channels managed by the mixer.
+   If decreasing the number of channels, the upper channels are
+   stopped.
+   This function returns the new number of allocated channels.
+ */
+extern DECLSPEC int SDLCALL Mix_AllocateChannels(int numchans);
+
+/* Find out what the actual audio device parameters are.
+   This function returns 1 if the audio has been opened, 0 otherwise.
+ */
+extern DECLSPEC int SDLCALL Mix_QuerySpec(int *frequency,Uint16 *format,int *channels);
+
+/* Load a wave file or a music (.mod .s3m .it .xm) file */
+extern DECLSPEC Mix_Chunk * SDLCALL Mix_LoadWAV_RW(SDL_RWops *src, int freesrc);
+#define Mix_LoadWAV(file)      Mix_LoadWAV_RW(SDL_RWFromFile(file, "rb"), 1)
+extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS(const char *file);
+
+/* Load a music file from an SDL_RWop object (Ogg and MikMod specific currently)
+   Matt Campbell (matt@campbellhome.dhs.org) April 2000 */
+extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS_RW(SDL_RWops *rw);
+
+/* Load a wave file of the mixer format from a memory buffer */
+extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_WAV(Uint8 *mem);
+
+/* Load raw audio data of the mixer format from a memory buffer */
+extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_RAW(Uint8 *mem, Uint32 len);
+
+/* Free an audio chunk previously loaded */
+extern DECLSPEC void SDLCALL Mix_FreeChunk(Mix_Chunk *chunk);
+extern DECLSPEC void SDLCALL Mix_FreeMusic(Mix_Music *music);
+
+/* Find out the music format of a mixer music, or the currently playing
+   music, if 'music' is NULL.
+*/
+extern DECLSPEC Mix_MusicType SDLCALL Mix_GetMusicType(const Mix_Music *music);
+
+/* Set a function that is called after all mixing is performed.
+   This can be used to provide real-time visual display of the audio stream
+   or add a custom mixer filter for the stream data.
+*/
+extern DECLSPEC void SDLCALL Mix_SetPostMix(void (*mix_func)
+                             (void *udata, Uint8 *stream, int len), void *arg);
+
+/* Add your own music player or additional mixer function.
+   If 'mix_func' is NULL, the default music player is re-enabled.
+ */
+extern DECLSPEC void SDLCALL Mix_HookMusic(void (*mix_func)
+                          (void *udata, Uint8 *stream, int len), void *arg);
+
+/* Add your own callback when the music has finished playing.
+   This callback is only called if the music finishes naturally.
+ */
+extern DECLSPEC void SDLCALL Mix_HookMusicFinished(void (*music_finished)(void));
+
+/* Get a pointer to the user data for the current music hook */
+extern DECLSPEC void * SDLCALL Mix_GetMusicHookData(void);
+
+/*
+ * Add your own callback when a channel has finished playing. NULL
+ *  to disable callback. The callback may be called from the mixer's audio 
+ *  callback or it could be called as a result of Mix_HaltChannel(), etc.
+ *  do not call SDL_LockAudio() from this callback; you will either be 
+ *  inside the audio callback, or SDL_mixer will explicitly lock the audio
+ *  before calling your callback.
+ */
+extern DECLSPEC void SDLCALL Mix_ChannelFinished(void (*channel_finished)(int channel));
+
+
+/* Special Effects API by ryan c. gordon. (icculus@icculus.org) */
+
+#define MIX_CHANNEL_POST  -2
+
+/* This is the format of a special effect callback:
+ *
+ *   myeffect(int chan, void *stream, int len, void *udata);
+ *
+ * (chan) is the channel number that your effect is affecting. (stream) is
+ *  the buffer of data to work upon. (len) is the size of (stream), and
+ *  (udata) is a user-defined bit of data, which you pass as the last arg of
+ *  Mix_RegisterEffect(), and is passed back unmolested to your callback.
+ *  Your effect changes the contents of (stream) based on whatever parameters
+ *  are significant, or just leaves it be, if you prefer. You can do whatever
+ *  you like to the buffer, though, and it will continue in its changed state
+ *  down the mixing pipeline, through any other effect functions, then finally
+ *  to be mixed with the rest of the channels and music for the final output
+ *  stream.
+ *
+ * DO NOT EVER call SDL_LockAudio() from your callback function!
+ */
+typedef void (*Mix_EffectFunc_t)(int chan, void *stream, int len, void *udata);
+
+/*
+ * This is a callback that signifies that a channel has finished all its
+ *  loops and has completed playback. This gets called if the buffer
+ *  plays out normally, or if you call Mix_HaltChannel(), implicitly stop
+ *  a channel via Mix_AllocateChannels(), or unregister a callback while
+ *  it's still playing.
+ *
+ * DO NOT EVER call SDL_LockAudio() from your callback function!
+ */
+typedef void (*Mix_EffectDone_t)(int chan, void *udata);
+
+
+/* Register a special effect function. At mixing time, the channel data is
+ *  copied into a buffer and passed through each registered effect function.
+ *  After it passes through all the functions, it is mixed into the final
+ *  output stream. The copy to buffer is performed once, then each effect
+ *  function performs on the output of the previous effect. Understand that
+ *  this extra copy to a buffer is not performed if there are no effects
+ *  registered for a given chunk, which saves CPU cycles, and any given
+ *  effect will be extra cycles, too, so it is crucial that your code run
+ *  fast. Also note that the data that your function is given is in the
+ *  format of the sound device, and not the format you gave to Mix_OpenAudio(),
+ *  although they may in reality be the same. This is an unfortunate but
+ *  necessary speed concern. Use Mix_QuerySpec() to determine if you can
+ *  handle the data before you register your effect, and take appropriate
+ *  actions.
+ * You may also specify a callback (Mix_EffectDone_t) that is called when
+ *  the channel finishes playing. This gives you a more fine-grained control
+ *  than Mix_ChannelFinished(), in case you need to free effect-specific
+ *  resources, etc. If you don't need this, you can specify NULL.
+ * You may set the callbacks before or after calling Mix_PlayChannel().
+ * Things like Mix_SetPanning() are just internal special effect functions,
+ *  so if you are using that, you've already incurred the overhead of a copy
+ *  to a separate buffer, and that these effects will be in the queue with
+ *  any functions you've registered. The list of registered effects for a
+ *  channel is reset when a chunk finishes playing, so you need to explicitly
+ *  set them with each call to Mix_PlayChannel*().
+ * You may also register a special effect function that is to be run after
+ *  final mixing occurs. The rules for these callbacks are identical to those
+ *  in Mix_RegisterEffect, but they are run after all the channels and the
+ *  music have been mixed into a single stream, whereas channel-specific
+ *  effects run on a given channel before any other mixing occurs. These
+ *  global effect callbacks are call "posteffects". Posteffects only have
+ *  their Mix_EffectDone_t function called when they are unregistered (since
+ *  the main output stream is never "done" in the same sense as a channel).
+ *  You must unregister them manually when you've had enough. Your callback
+ *  will be told that the channel being mixed is (MIX_CHANNEL_POST) if the
+ *  processing is considered a posteffect.
+ *
+ * After all these effects have finished processing, the callback registered
+ *  through Mix_SetPostMix() runs, and then the stream goes to the audio
+ *  device. 
+ *
+ * DO NOT EVER call SDL_LockAudio() from your callback function!
+ *
+ * returns zero if error (no such channel), nonzero if added.
+ *  Error messages can be retrieved from Mix_GetError().
+ */
+extern DECLSPEC int SDLCALL Mix_RegisterEffect(int chan, Mix_EffectFunc_t f,
+                                       Mix_EffectDone_t d, void *arg);
+
+
+/* You may not need to call this explicitly, unless you need to stop an
+ *  effect from processing in the middle of a chunk's playback.
+ * Posteffects are never implicitly unregistered as they are for channels,
+ *  but they may be explicitly unregistered through this function by
+ *  specifying MIX_CHANNEL_POST for a channel.
+ * returns zero if error (no such channel or effect), nonzero if removed.
+ *  Error messages can be retrieved from Mix_GetError().
+ */
+extern DECLSPEC int SDLCALL Mix_UnregisterEffect(int channel, Mix_EffectFunc_t f);
+
+
+/* You may not need to call this explicitly, unless you need to stop all
+ *  effects from processing in the middle of a chunk's playback. Note that
+ *  this will also shut off some internal effect processing, since
+ *  Mix_SetPanning() and others may use this API under the hood. This is
+ *  called internally when a channel completes playback.
+ * Posteffects are never implicitly unregistered as they are for channels,
+ *  but they may be explicitly unregistered through this function by
+ *  specifying MIX_CHANNEL_POST for a channel.
+ * returns zero if error (no such channel), nonzero if all effects removed.
+ *  Error messages can be retrieved from Mix_GetError().
+ */
+extern DECLSPEC int SDLCALL Mix_UnregisterAllEffects(int channel);
+
+
+#define MIX_EFFECTSMAXSPEED  "MIX_EFFECTSMAXSPEED"
+
+/*
+ * These are the internally-defined mixing effects. They use the same API that
+ *  effects defined in the application use, but are provided here as a
+ *  convenience. Some effects can reduce their quality or use more memory in
+ *  the name of speed; to enable this, make sure the environment variable
+ *  MIX_EFFECTSMAXSPEED (see above) is defined before you call
+ *  Mix_OpenAudio().
+ */
+
+
+/* Set the panning of a channel. The left and right channels are specified
+ *  as integers between 0 and 255, quietest to loudest, respectively.
+ *
+ * Technically, this is just individual volume control for a sample with
+ *  two (stereo) channels, so it can be used for more than just panning.
+ *  If you want real panning, call it like this:
+ *
+ *   Mix_SetPanning(channel, left, 255 - left);
+ *
+ * ...which isn't so hard.
+ *
+ * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
+ *  the panning will be done to the final mixed stream before passing it on
+ *  to the audio device.
+ *
+ * This uses the Mix_RegisterEffect() API internally, and returns without
+ *  registering the effect function if the audio device is not configured
+ *  for stereo output. Setting both (left) and (right) to 255 causes this
+ *  effect to be unregistered, since that is the data's normal state.
+ *
+ * returns zero if error (no such channel or Mix_RegisterEffect() fails),
+ *  nonzero if panning effect enabled. Note that an audio device in mono
+ *  mode is a no-op, but this call will return successful in that case.
+ *  Error messages can be retrieved from Mix_GetError().
+ */
+extern DECLSPEC int SDLCALL Mix_SetPanning(int channel, Uint8 left, Uint8 right);
+
+
+/* Set the position of a channel. (angle) is an integer from 0 to 360, that
+ *  specifies the location of the sound in relation to the listener. (angle)
+ *  will be reduced as neccesary (540 becomes 180 degrees, -100 becomes 260).
+ *  Angle 0 is due north, and rotates clockwise as the value increases.
+ *  For efficiency, the precision of this effect may be limited (angles 1
+ *  through 7 might all produce the same effect, 8 through 15 are equal, etc).
+ *  (distance) is an integer between 0 and 255 that specifies the space
+ *  between the sound and the listener. The larger the number, the further
+ *  away the sound is. Using 255 does not guarantee that the channel will be
+ *  culled from the mixing process or be completely silent. For efficiency,
+ *  the precision of this effect may be limited (distance 0 through 5 might
+ *  all produce the same effect, 6 through 10 are equal, etc). Setting (angle)
+ *  and (distance) to 0 unregisters this effect, since the data would be
+ *  unchanged.
+ *
+ * If you need more precise positional audio, consider using OpenAL for
+ *  spatialized effects instead of SDL_mixer. This is only meant to be a
+ *  basic effect for simple "3D" games.
+ *
+ * If the audio device is configured for mono output, then you won't get
+ *  any effectiveness from the angle; however, distance attenuation on the
+ *  channel will still occur. While this effect will function with stereo
+ *  voices, it makes more sense to use voices with only one channel of sound,
+ *  so when they are mixed through this effect, the positioning will sound
+ *  correct. You can convert them to mono through SDL before giving them to
+ *  the mixer in the first place if you like.
+ *
+ * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
+ *  the positioning will be done to the final mixed stream before passing it
+ *  on to the audio device.
+ *
+ * This is a convenience wrapper over Mix_SetDistance() and Mix_SetPanning().
+ *
+ * returns zero if error (no such channel or Mix_RegisterEffect() fails),
+ *  nonzero if position effect is enabled.
+ *  Error messages can be retrieved from Mix_GetError().
+ */
+extern DECLSPEC int SDLCALL Mix_SetPosition(int channel, Sint16 angle, Uint8 distance);
+
+
+/* Set the "distance" of a channel. (distance) is an integer from 0 to 255
+ *  that specifies the location of the sound in relation to the listener.
+ *  Distance 0 is overlapping the listener, and 255 is as far away as possible
+ *  A distance of 255 does not guarantee silence; in such a case, you might
+ *  want to try changing the chunk's volume, or just cull the sample from the
+ *  mixing process with Mix_HaltChannel().
+ * For efficiency, the precision of this effect may be limited (distances 1
+ *  through 7 might all produce the same effect, 8 through 15 are equal, etc).
+ *  (distance) is an integer between 0 and 255 that specifies the space
+ *  between the sound and the listener. The larger the number, the further
+ *  away the sound is.
+ * Setting (distance) to 0 unregisters this effect, since the data would be
+ *  unchanged.
+ * If you need more precise positional audio, consider using OpenAL for
+ *  spatialized effects instead of SDL_mixer. This is only meant to be a
+ *  basic effect for simple "3D" games.
+ *
+ * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
+ *  the distance attenuation will be done to the final mixed stream before
+ *  passing it on to the audio device.
+ *
+ * This uses the Mix_RegisterEffect() API internally.
+ *
+ * returns zero if error (no such channel or Mix_RegisterEffect() fails),
+ *  nonzero if position effect is enabled.
+ *  Error messages can be retrieved from Mix_GetError().
+ */
+extern DECLSPEC int SDLCALL Mix_SetDistance(int channel, Uint8 distance);
+
+
+/*
+ * !!! FIXME : Haven't implemented, since the effect goes past the
+ *              end of the sound buffer. Will have to think about this.
+ *               --ryan.
+ */
+#if 0
+/* Causes an echo effect to be mixed into a sound. (echo) is the amount
+ *  of echo to mix. 0 is no echo, 255 is infinite (and probably not
+ *  what you want).
+ *
+ * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
+ *  the reverbing will be done to the final mixed stream before passing it on
+ *  to the audio device.
+ *
+ * This uses the Mix_RegisterEffect() API internally. If you specify an echo
+ *  of zero, the effect is unregistered, as the data is already in that state.
+ *
+ * returns zero if error (no such channel or Mix_RegisterEffect() fails),
+ *  nonzero if reversing effect is enabled.
+ *  Error messages can be retrieved from Mix_GetError().
+ */
+extern no_parse_DECLSPEC int SDLCALL Mix_SetReverb(int channel, Uint8 echo);
+#endif
+
+/* Causes a channel to reverse its stereo. This is handy if the user has his
+ *  speakers hooked up backwards, or you would like to have a minor bit of
+ *  psychedelia in your sound code.  :)  Calling this function with (flip)
+ *  set to non-zero reverses the chunks's usual channels. If (flip) is zero,
+ *  the effect is unregistered.
+ *
+ * This uses the Mix_RegisterEffect() API internally, and thus is probably
+ *  more CPU intensive than having the user just plug in his speakers
+ *  correctly. Mix_SetReverseStereo() returns without registering the effect
+ *  function if the audio device is not configured for stereo output.
+ *
+ * If you specify MIX_CHANNEL_POST for (channel), then this the effect is used
+ *  on the final mixed stream before sending it on to the audio device (a
+ *  posteffect).
+ *
+ * returns zero if error (no such channel or Mix_RegisterEffect() fails),
+ *  nonzero if reversing effect is enabled. Note that an audio device in mono
+ *  mode is a no-op, but this call will return successful in that case.
+ *  Error messages can be retrieved from Mix_GetError().
+ */
+extern DECLSPEC int SDLCALL Mix_SetReverseStereo(int channel, int flip);
+
+/* end of effects API. --ryan. */
+
+
+/* Reserve the first channels (0 -> n-1) for the application, i.e. don't allocate
+   them dynamically to the next sample if requested with a -1 value below.
+   Returns the number of reserved channels.
+ */
+extern DECLSPEC int SDLCALL Mix_ReserveChannels(int num);
+
+/* Channel grouping functions */
+
+/* Attach a tag to a channel. A tag can be assigned to several mixer
+   channels, to form groups of channels.
+   If 'tag' is -1, the tag is removed (actually -1 is the tag used to
+   represent the group of all the channels).
+   Returns true if everything was OK.
+ */
+extern DECLSPEC int SDLCALL Mix_GroupChannel(int which, int tag);
+/* Assign several consecutive channels to a group */
+extern DECLSPEC int SDLCALL Mix_GroupChannels(int from, int to, int tag);
+/* Finds the first available channel in a group of channels,
+   returning -1 if none are available.
+ */
+extern DECLSPEC int SDLCALL Mix_GroupAvailable(int tag);
+/* Returns the number of channels in a group. This is also a subtle
+   way to get the total number of channels when 'tag' is -1
+ */
+extern DECLSPEC int SDLCALL Mix_GroupCount(int tag);
+/* Finds the "oldest" sample playing in a group of channels */
+extern DECLSPEC int SDLCALL Mix_GroupOldest(int tag);
+/* Finds the "most recent" (i.e. last) sample playing in a group of channels */
+extern DECLSPEC int SDLCALL Mix_GroupNewer(int tag);
+
+/* Play an audio chunk on a specific channel.
+   If the specified channel is -1, play on the first free channel.
+   If 'loops' is greater than zero, loop the sound that many times.
+   If 'loops' is -1, loop inifinitely (~65000 times).
+   Returns which channel was used to play the sound.
+*/
+#define Mix_PlayChannel(channel,chunk,loops) Mix_PlayChannelTimed(channel,chunk,loops,-1)
+/* The same as above, but the sound is played at most 'ticks' milliseconds */
+extern DECLSPEC int SDLCALL Mix_PlayChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ticks);
+extern DECLSPEC int SDLCALL Mix_PlayMusic(Mix_Music *music, int loops);
+
+/* Fade in music or a channel over "ms" milliseconds, same semantics as the "Play" functions */
+extern DECLSPEC int SDLCALL Mix_FadeInMusic(Mix_Music *music, int loops, int ms);
+extern DECLSPEC int SDLCALL Mix_FadeInMusicPos(Mix_Music *music, int loops, int ms, double position);
+#define Mix_FadeInChannel(channel,chunk,loops,ms) Mix_FadeInChannelTimed(channel,chunk,loops,ms,-1)
+extern DECLSPEC int SDLCALL Mix_FadeInChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ms, int ticks);
+
+/* Set the volume in the range of 0-128 of a specific channel or chunk.
+   If the specified channel is -1, set volume for all channels.
+   Returns the original volume.
+   If the specified volume is -1, just return the current volume.
+*/
+extern DECLSPEC int SDLCALL Mix_Volume(int channel, int volume);
+extern DECLSPEC int SDLCALL Mix_VolumeChunk(Mix_Chunk *chunk, int volume);
+extern DECLSPEC int SDLCALL Mix_VolumeMusic(int volume);
+
+/* Halt playing of a particular channel */
+extern DECLSPEC int SDLCALL Mix_HaltChannel(int channel);
+extern DECLSPEC int SDLCALL Mix_HaltGroup(int tag);
+extern DECLSPEC int SDLCALL Mix_HaltMusic(void);
+
+/* Change the expiration delay for a particular channel.
+   The sample will stop playing after the 'ticks' milliseconds have elapsed,
+   or remove the expiration if 'ticks' is -1
+*/
+extern DECLSPEC int SDLCALL Mix_ExpireChannel(int channel, int ticks);
+
+/* Halt a channel, fading it out progressively till it's silent
+   The ms parameter indicates the number of milliseconds the fading
+   will take.
+ */
+extern DECLSPEC int SDLCALL Mix_FadeOutChannel(int which, int ms);
+extern DECLSPEC int SDLCALL Mix_FadeOutGroup(int tag, int ms);
+extern DECLSPEC int SDLCALL Mix_FadeOutMusic(int ms);
+
+/* Query the fading status of a channel */
+extern DECLSPEC Mix_Fading SDLCALL Mix_FadingMusic(void);
+extern DECLSPEC Mix_Fading SDLCALL Mix_FadingChannel(int which);
+
+/* Pause/Resume a particular channel */
+extern DECLSPEC void SDLCALL Mix_Pause(int channel);
+extern DECLSPEC void SDLCALL Mix_Resume(int channel);
+extern DECLSPEC int SDLCALL Mix_Paused(int channel);
+
+/* Pause/Resume the music stream */
+extern DECLSPEC void SDLCALL Mix_PauseMusic(void);
+extern DECLSPEC void SDLCALL Mix_ResumeMusic(void);
+extern DECLSPEC void SDLCALL Mix_RewindMusic(void);
+extern DECLSPEC int SDLCALL Mix_PausedMusic(void);
+
+/* Set the current position in the music stream.
+   This returns 0 if successful, or -1 if it failed or isn't implemented.
+   This function is only implemented for MOD music formats (set pattern
+   order number) and for OGG music (set position in seconds), at the
+   moment.
+*/
+extern DECLSPEC int SDLCALL Mix_SetMusicPosition(double position);
+
+/* Check the status of a specific channel.
+   If the specified channel is -1, check all channels.
+*/
+extern DECLSPEC int SDLCALL Mix_Playing(int channel);
+extern DECLSPEC int SDLCALL Mix_PlayingMusic(void);
+
+/* Stop music and set external music playback command */
+extern DECLSPEC int SDLCALL Mix_SetMusicCMD(const char *command);
+
+/* Synchro value is set by MikMod from modules while playing */
+extern DECLSPEC int SDLCALL Mix_SetSynchroValue(int value);
+extern DECLSPEC int SDLCALL Mix_GetSynchroValue(void);
+
+/* Get the Mix_Chunk currently associated with a mixer channel
+    Returns NULL if it's an invalid channel, or there's no chunk associated.
+*/
+extern DECLSPEC Mix_Chunk * SDLCALL Mix_GetChunk(int channel);
+
+/* Close the mixer, halting all playing audio */
+extern DECLSPEC void SDLCALL Mix_CloseAudio(void);
+
+/* We'll use SDL for reporting errors */
+#define Mix_SetError   SDL_SetError
+#define Mix_GetError   SDL_GetError
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_MIXER_H */
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL_mixer.framework/Versions/A/Resources/Info.plist b/build/Release/Pico.app/Contents/Frameworks/SDL_mixer.framework/Versions/A/Resources/Info.plist
new file mode 100644 (file)
index 0000000..1ae2c5d
--- /dev/null
@@ -0,0 +1,26 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
+<plist version="1.0">
+<dict>
+       <key>CFBundleDevelopmentRegion</key>
+       <string>English</string>
+       <key>CFBundleExecutable</key>
+       <string>SDL_mixer</string>
+       <key>CFBundleGetInfoString</key>
+       <string>http://www.libsdl.org</string>
+       <key>CFBundleIdentifier</key>
+       <string>SDL_mixer</string>
+       <key>CFBundleInfoDictionaryVersion</key>
+       <string>6.0</string>
+       <key>CFBundleName</key>
+       <string>Simple DirectMedia Layer</string>
+       <key>CFBundlePackageType</key>
+       <string>FMWK</string>
+       <key>CFBundleShortVersionString</key>
+       <string>1.2.5</string>
+       <key>CFBundleSignature</key>
+       <string>SDL_mixerX</string>
+       <key>CFBundleVersion</key>
+       <string>1.2.5</string>
+</dict>
+</plist>
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL_mixer.framework/Versions/A/SDL_mixer b/build/Release/Pico.app/Contents/Frameworks/SDL_mixer.framework/Versions/A/SDL_mixer
new file mode 100755 (executable)
index 0000000..8aceda0
Binary files /dev/null and b/build/Release/Pico.app/Contents/Frameworks/SDL_mixer.framework/Versions/A/SDL_mixer differ
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL_mixer.framework/Versions/Current b/build/Release/Pico.app/Contents/Frameworks/SDL_mixer.framework/Versions/Current
new file mode 120000 (symlink)
index 0000000..8c7e5a6
--- /dev/null
@@ -0,0 +1 @@
+A
\ No newline at end of file
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL_ttf.framework/Headers b/build/Release/Pico.app/Contents/Frameworks/SDL_ttf.framework/Headers
new file mode 120000 (symlink)
index 0000000..a177d2a
--- /dev/null
@@ -0,0 +1 @@
+Versions/Current/Headers
\ No newline at end of file
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL_ttf.framework/Resources b/build/Release/Pico.app/Contents/Frameworks/SDL_ttf.framework/Resources
new file mode 120000 (symlink)
index 0000000..953ee36
--- /dev/null
@@ -0,0 +1 @@
+Versions/Current/Resources
\ No newline at end of file
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL_ttf.framework/SDL_ttf b/build/Release/Pico.app/Contents/Frameworks/SDL_ttf.framework/SDL_ttf
new file mode 120000 (symlink)
index 0000000..c9b831c
--- /dev/null
@@ -0,0 +1 @@
+Versions/Current/SDL_ttf
\ No newline at end of file
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL_ttf.framework/Versions/A/Headers/SDL_ttf.h b/build/Release/Pico.app/Contents/Frameworks/SDL_ttf.framework/Versions/A/Headers/SDL_ttf.h
new file mode 100644 (file)
index 0000000..581e330
--- /dev/null
@@ -0,0 +1,234 @@
+/*
+    SDL_ttf:  A companion library to SDL for working with TrueType (tm) fonts
+    Copyright (C) 1997-2004 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* $Id: SDL_ttf.h 3282 2007-07-15 06:02:48Z slouken $ */
+
+/* This library is a wrapper around the excellent FreeType 2.0 library,
+   available at:
+       http://www.freetype.org/
+*/
+
+#ifndef _SDL_TTF_H
+#define _SDL_TTF_H
+
+#include "SDL.h"
+#include "begin_code.h"
+
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
+*/
+#define SDL_TTF_MAJOR_VERSION  2
+#define SDL_TTF_MINOR_VERSION  0
+#define SDL_TTF_PATCHLEVEL     9
+
+/* This macro can be used to fill a version structure with the compile-time
+ * version of the SDL_ttf library.
+ */
+#define SDL_TTF_VERSION(X)                                             \
+{                                                                      \
+       (X)->major = SDL_TTF_MAJOR_VERSION;                             \
+       (X)->minor = SDL_TTF_MINOR_VERSION;                             \
+       (X)->patch = SDL_TTF_PATCHLEVEL;                                \
+}
+
+/* Backwards compatibility */
+#define TTF_MAJOR_VERSION      SDL_TTF_MAJOR_VERSION
+#define TTF_MINOR_VERSION      SDL_TTF_MINOR_VERSION
+#define TTF_PATCHLEVEL         SDL_TTF_PATCHLEVEL
+#define TTF_VERSION(X)         SDL_TTF_VERSION(X)
+
+/* This function gets the version of the dynamically linked SDL_ttf library.
+   it should NOT be used to fill a version structure, instead you should
+   use the SDL_TTF_VERSION() macro.
+ */
+extern DECLSPEC const SDL_version * SDLCALL TTF_Linked_Version(void);
+
+/* ZERO WIDTH NO-BREAKSPACE (Unicode byte order mark) */
+#define UNICODE_BOM_NATIVE     0xFEFF
+#define UNICODE_BOM_SWAPPED    0xFFFE
+
+/* This function tells the library whether UNICODE text is generally
+   byteswapped.  A UNICODE BOM character in a string will override
+   this setting for the remainder of that string.
+*/
+extern DECLSPEC void SDLCALL TTF_ByteSwappedUNICODE(int swapped);
+
+/* The internal structure containing font information */
+typedef struct _TTF_Font TTF_Font;
+
+/* Initialize the TTF engine - returns 0 if successful, -1 on error */
+extern DECLSPEC int SDLCALL TTF_Init(void);
+
+/* Open a font file and create a font of the specified point size.
+ * Some .fon fonts will have several sizes embedded in the file, so the
+ * point size becomes the index of choosing which size.  If the value
+ * is too high, the last indexed size will be the default. */
+extern DECLSPEC TTF_Font * SDLCALL TTF_OpenFont(const char *file, int ptsize);
+extern DECLSPEC TTF_Font * SDLCALL TTF_OpenFontIndex(const char *file, int ptsize, long index);
+extern DECLSPEC TTF_Font * SDLCALL TTF_OpenFontRW(SDL_RWops *src, int freesrc, int ptsize);
+extern DECLSPEC TTF_Font * SDLCALL TTF_OpenFontIndexRW(SDL_RWops *src, int freesrc, int ptsize, long index);
+
+/* Set and retrieve the font style
+   This font style is implemented by modifying the font glyphs, and
+   doesn't reflect any inherent properties of the truetype font file.
+*/
+#define TTF_STYLE_NORMAL       0x00
+#define TTF_STYLE_BOLD         0x01
+#define TTF_STYLE_ITALIC       0x02
+#define TTF_STYLE_UNDERLINE    0x04
+extern DECLSPEC int SDLCALL TTF_GetFontStyle(const TTF_Font *font);
+extern DECLSPEC void SDLCALL TTF_SetFontStyle(TTF_Font *font, int style);
+
+/* Get the total height of the font - usually equal to point size */
+extern DECLSPEC int SDLCALL TTF_FontHeight(const TTF_Font *font);
+
+/* Get the offset from the baseline to the top of the font
+   This is a positive value, relative to the baseline.
+ */
+extern DECLSPEC int SDLCALL TTF_FontAscent(const TTF_Font *font);
+
+/* Get the offset from the baseline to the bottom of the font
+   This is a negative value, relative to the baseline.
+ */
+extern DECLSPEC int SDLCALL TTF_FontDescent(const TTF_Font *font);
+
+/* Get the recommended spacing between lines of text for this font */
+extern DECLSPEC int SDLCALL TTF_FontLineSkip(const TTF_Font *font);
+
+/* Get the number of faces of the font */
+extern DECLSPEC long SDLCALL TTF_FontFaces(const TTF_Font *font);
+
+/* Get the font face attributes, if any */
+extern DECLSPEC int SDLCALL TTF_FontFaceIsFixedWidth(const TTF_Font *font);
+extern DECLSPEC char * SDLCALL TTF_FontFaceFamilyName(const TTF_Font *font);
+extern DECLSPEC char * SDLCALL TTF_FontFaceStyleName(const TTF_Font *font);
+
+/* Get the metrics (dimensions) of a glyph
+   To understand what these metrics mean, here is a useful link:
+    http://freetype.sourceforge.net/freetype2/docs/tutorial/step2.html
+ */
+extern DECLSPEC int SDLCALL TTF_GlyphMetrics(TTF_Font *font, Uint16 ch,
+                                    int *minx, int *maxx,
+                                     int *miny, int *maxy, int *advance);
+
+/* Get the dimensions of a rendered string of text */
+extern DECLSPEC int SDLCALL TTF_SizeText(TTF_Font *font, const char *text, int *w, int *h);
+extern DECLSPEC int SDLCALL TTF_SizeUTF8(TTF_Font *font, const char *text, int *w, int *h);
+extern DECLSPEC int SDLCALL TTF_SizeUNICODE(TTF_Font *font, const Uint16 *text, int *w, int *h);
+
+/* Create an 8-bit palettized surface and render the given text at
+   fast quality with the given font and color.  The 0 pixel is the
+   colorkey, giving a transparent background, and the 1 pixel is set
+   to the text color.
+   This function returns the new surface, or NULL if there was an error.
+*/
+extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderText_Solid(TTF_Font *font,
+                               const char *text, SDL_Color fg);
+extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUTF8_Solid(TTF_Font *font,
+                               const char *text, SDL_Color fg);
+extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUNICODE_Solid(TTF_Font *font,
+                               const Uint16 *text, SDL_Color fg);
+
+/* Create an 8-bit palettized surface and render the given glyph at
+   fast quality with the given font and color.  The 0 pixel is the
+   colorkey, giving a transparent background, and the 1 pixel is set
+   to the text color.  The glyph is rendered without any padding or
+   centering in the X direction, and aligned normally in the Y direction.
+   This function returns the new surface, or NULL if there was an error.
+*/
+extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderGlyph_Solid(TTF_Font *font,
+                                       Uint16 ch, SDL_Color fg);
+
+/* Create an 8-bit palettized surface and render the given text at
+   high quality with the given font and colors.  The 0 pixel is background,
+   while other pixels have varying degrees of the foreground color.
+   This function returns the new surface, or NULL if there was an error.
+*/
+extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderText_Shaded(TTF_Font *font,
+                               const char *text, SDL_Color fg, SDL_Color bg);
+extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUTF8_Shaded(TTF_Font *font,
+                               const char *text, SDL_Color fg, SDL_Color bg);
+extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUNICODE_Shaded(TTF_Font *font,
+                               const Uint16 *text, SDL_Color fg, SDL_Color bg);
+
+/* Create an 8-bit palettized surface and render the given glyph at
+   high quality with the given font and colors.  The 0 pixel is background,
+   while other pixels have varying degrees of the foreground color.
+   The glyph is rendered without any padding or centering in the X
+   direction, and aligned normally in the Y direction.
+   This function returns the new surface, or NULL if there was an error.
+*/
+extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderGlyph_Shaded(TTF_Font *font,
+                               Uint16 ch, SDL_Color fg, SDL_Color bg);
+
+/* Create a 32-bit ARGB surface and render the given text at high quality,
+   using alpha blending to dither the font with the given color.
+   This function returns the new surface, or NULL if there was an error.
+*/
+extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderText_Blended(TTF_Font *font,
+                               const char *text, SDL_Color fg);
+extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUTF8_Blended(TTF_Font *font,
+                               const char *text, SDL_Color fg);
+extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUNICODE_Blended(TTF_Font *font,
+                               const Uint16 *text, SDL_Color fg);
+
+/* Create a 32-bit ARGB surface and render the given glyph at high quality,
+   using alpha blending to dither the font with the given color.
+   The glyph is rendered without any padding or centering in the X
+   direction, and aligned normally in the Y direction.
+   This function returns the new surface, or NULL if there was an error.
+*/
+extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderGlyph_Blended(TTF_Font *font,
+                                               Uint16 ch, SDL_Color fg);
+
+/* For compatibility with previous versions, here are the old functions */
+#define TTF_RenderText(font, text, fg, bg)     \
+       TTF_RenderText_Shaded(font, text, fg, bg)
+#define TTF_RenderUTF8(font, text, fg, bg)     \
+       TTF_RenderUTF8_Shaded(font, text, fg, bg)
+#define TTF_RenderUNICODE(font, text, fg, bg)  \
+       TTF_RenderUNICODE_Shaded(font, text, fg, bg)
+
+/* Close an opened font file */
+extern DECLSPEC void SDLCALL TTF_CloseFont(TTF_Font *font);
+
+/* De-initialize the TTF engine */
+extern DECLSPEC void SDLCALL TTF_Quit(void);
+
+/* Check if the TTF engine is initialized */
+extern DECLSPEC int SDLCALL TTF_WasInit(void);
+
+/* We'll use SDL for reporting errors */
+#define TTF_SetError   SDL_SetError
+#define TTF_GetError   SDL_GetError
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_TTF_H */
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL_ttf.framework/Versions/A/Resources/Info.plist b/build/Release/Pico.app/Contents/Frameworks/SDL_ttf.framework/Versions/A/Resources/Info.plist
new file mode 100644 (file)
index 0000000..313380c
--- /dev/null
@@ -0,0 +1,26 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
+<plist version="1.0">
+<dict>
+       <key>CFBundleDevelopmentRegion</key>
+       <string>English</string>
+       <key>CFBundleExecutable</key>
+       <string>SDL_ttf</string>
+       <key>CFBundleGetInfoString</key>
+       <string>http://www.libsdl.org</string>
+       <key>CFBundleIdentifier</key>
+       <string>SDL_ttf</string>
+       <key>CFBundleInfoDictionaryVersion</key>
+       <string>6.0</string>
+       <key>CFBundleName</key>
+       <string>Simple DirectMedia Layer</string>
+       <key>CFBundlePackageType</key>
+       <string>FMWK</string>
+       <key>CFBundleShortVersionString</key>
+       <string>2.0.6</string>
+       <key>CFBundleSignature</key>
+       <string>SDL_ttfX</string>
+       <key>CFBundleVersion</key>
+       <string>2.0.6</string>
+</dict>
+</plist>
diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL_ttf.framework/Versions/A/SDL_ttf b/build/Release/Pico.app/Contents/Frameworks/SDL_ttf.framework/Versions/A/SDL_ttf
new file mode 100755 (executable)
index 0000000..2a80cdc
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diff --git a/build/Release/Pico.app/Contents/Frameworks/SDL_ttf.framework/Versions/Current b/build/Release/Pico.app/Contents/Frameworks/SDL_ttf.framework/Versions/Current
new file mode 120000 (symlink)
index 0000000..8c7e5a6
--- /dev/null
@@ -0,0 +1 @@
+A
\ No newline at end of file
diff --git a/build/Release/Pico.app/Contents/Info.plist b/build/Release/Pico.app/Contents/Info.plist
new file mode 100644 (file)
index 0000000..4d55d75
--- /dev/null
@@ -0,0 +1,26 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
+<plist version="1.0">
+<dict>
+       <key>CFBundleDevelopmentRegion</key>
+       <string>English</string>
+       <key>CFBundleExecutable</key>
+       <string>Pico</string>
+       <key>CFBundleIdentifier</key>
+       <string>com.kowo.Pico</string>
+       <key>CFBundleInfoDictionaryVersion</key>
+       <string>6.0</string>
+       <key>CFBundleName</key>
+       <string>Pico</string>
+       <key>CFBundlePackageType</key>
+       <string>APPL</string>
+       <key>CFBundleSignature</key>
+       <string>????</string>
+       <key>CFBundleVersion</key>
+       <string>1.0</string>
+       <key>NSMainNibFile</key>
+       <string>SDLMain</string>
+       <key>NSPrincipalClass</key>
+       <string>NSApplication</string>
+</dict>
+</plist>
diff --git a/build/Release/Pico.app/Contents/MacOS/Pico b/build/Release/Pico.app/Contents/MacOS/Pico
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index 0000000..bd04210
--- /dev/null
@@ -0,0 +1 @@
+APPL????
\ No newline at end of file
diff --git a/build/Release/Pico.app/Contents/Resources/English.lproj/InfoPlist.strings b/build/Release/Pico.app/Contents/Resources/English.lproj/InfoPlist.strings
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diff --git a/constants.h b/constants.h
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index 0000000..087f989
--- /dev/null
@@ -0,0 +1,23 @@
+#define MAXPATHLEN                       1024\r
+\r
+#define SCREEN_DEPTH          32\r
+#define SCREEN_PROPS          SDL_HWSURFACE|SDL_DOUBLEBUF\r
+#define SCREEN_WIDTH          768\r
+#define SCREEN_HEIGHT         480\r
+#define TILE_WIDTH                       101\r
+#define TILE_HEIGHT                      57\r
+#define MAX_FPS               125\r
+#define FRAME_TIME            1000/MAX_FPS\r
+\r
+//speeds\r
+#define MOVEMENT_FREQ            2\r
+#define GRAVITY               1.2\r
+\r
+//spritesheet dimensions\r
+#define SPRITE_FRAMES_W                  4\r
+#define SPRITE_FRAMES_H       4\r
+#define MAX_MAP_W                        60\r
+#define MAX_MAP_H                        40\r
+\r
+enum Direction {UP, RIGHT, DOWN, LEFT};\r
+enum Enemy {NEUTRAL, EVIL, WEAPON, SUPEREVIL};
\ No newline at end of file
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diff --git a/game_overwatch.cpp b/game_overwatch.cpp
new file mode 100644 (file)
index 0000000..32e9ad1
--- /dev/null
@@ -0,0 +1,419 @@
+#include "stdafx.h"
+
+
+Game_overwatch::Game_overwatch(){
+    //Initialize our population
+       head = NULL;
+       population = 0;
+}
+
+
+void Game_overwatch::move_out(Actor *npc){
+    
+    //Moving out means killing a citizen from the citizen linked list.
+    
+       citizen *curr, *prev;
+       prev = NULL;
+       
+       for(curr=head;curr!=NULL;prev=curr,curr=curr->next){
+               if (curr->val == npc) {
+                       if (prev == NULL) {
+                               head = curr->next;
+                               std::cout << "I have deleted an NPC from the top!\n";
+                       } else {
+                               prev->next = curr->next;
+                               std::cout << "I have deleted an NPC from the middle!\n";
+                       }
+                       
+                       delete curr;
+                       
+               }
+       }
+       population--;
+}
+
+void Game_overwatch::move_in(Actor * npc){
+    //Moving in means adding a citizen to the linkd list.
+    
+       citizen *curr;
+       curr = new citizen;
+       curr->val = npc;
+       curr->next = head;
+       head=curr;
+       population++;
+}
+
+int Game_overwatch::get_population(){
+       return population;
+}
+
+void Game_overwatch::draw(SDL_Surface *viewport, Map *mainmap){
+    
+    //Generic draw function, iterates over the list and draws
+    //each one of them.
+    
+    //NOTE: Further along it may be wise to allow Lua scripts to
+    //      override the draw function and just call curr->draw();
+    
+       citizen *curr;
+       curr = head;
+       while (curr != NULL){
+               Gfx::drawsurface(curr->val->get_clip_x(),curr->val->get_clip_y(),
+                                                curr->val->get_w(),curr->val->get_h(),
+                                                curr->val->get_sprite(),
+                                                curr->val->get_x()-mainmap->get_sx(),curr->val->get_y()-mainmap->get_sy(),
+                                                viewport);
+               curr = curr->next;
+       }
+}
+
+void Game_overwatch::act(SDL_Surface *viewport, Map *mainmap, bool keys[323]){
+    
+    //Iterates over the list and runs the "act" function from the lua script.
+    
+       citizen *curr;
+       curr = head;
+       while (curr != NULL){
+               curr->val->move();
+               handleinput(curr->val, keys);
+               
+               //do the lua thing.
+               curr->val->SelectScriptFunction ("act");
+               curr->val->Go ();
+               
+               curr = curr->next;
+       }
+}
+
+void Game_overwatch::handleinput(Actor *actor, bool keys[323]){
+    
+    //Right now these actions just map keys to variables the scripts can use
+    //In the future it will be wise to abstract the keys to what they do
+    //Also, take into account gamepads.
+    //Preferably, let lua handle this somehow.
+    
+       if(keys[SDLK_LEFT]){                                             
+               if(leftkey == 0){
+                       leftkey = SDL_GetTicks();
+               }                                                                           
+       }else{
+               leftkey = 0;
+       }
+       
+       if(keys[SDLK_RIGHT]){            
+               
+               if(rightkey == 0){                                                  
+                       rightkey = SDL_GetTicks();    
+               }
+       }else{
+               rightkey = 0;   
+       }
+       
+       if(keys[SDLK_z]){            
+               if(zkey == 0){                                                  
+                       zkey = SDL_GetTicks();    
+               }
+       }else{
+               zkey = 0;   
+       }
+       
+       if(keys[SDLK_x]){            
+               if(xkey == 0){                                                  
+                       xkey = SDL_GetTicks();    
+               }
+       }else{
+               xkey = 0;   
+       }
+       
+       if(keys[SDLK_c]){            
+               if(ckey == 0){                                                  
+                       ckey = SDL_GetTicks();    
+               }
+       }else{
+               ckey = 0;   
+       }
+       
+       actor->set_leftkey(leftkey);
+       actor->set_rightkey(rightkey);
+       actor->set_zkey(zkey);
+       actor->set_xkey(xkey);
+       actor->set_ckey(ckey);
+}
+
+void Game_overwatch::animate(){
+    //Iterate and run the animate method.
+    
+       citizen *curr;
+       curr = head;
+       while (curr != NULL){
+               curr->val->animate();
+               curr = curr->next;
+       }
+}
+
+void Game_overwatch::check_collisions(Map *mainmap){
+       citizen *curr, *others;
+       
+       bool collided = false;
+       curr = head;
+       others = head->next;
+       Actor *ac1, *ac2;
+       
+       //now check everyone. Never with itself.
+    //It does line collisions, not corner collisions.
+    
+       while (curr != NULL){
+               ac1 = curr->val;
+               while (others != NULL) {
+                       ac2 = others->val;
+                       collided = false;
+                       if (curr->val != others->val) {
+                               if(Game_overwatch::line_colliding(ac1->get_x(), ac1->get_w(), 
+                                                                                                 ac1->get_y(), ac1->get_h(),
+                                                                                                 ac2->get_x(), ac2->get_w(), 
+                                                                                                 ac2->get_y(), ac2->get_h(), 
+                                                                                                 UP)){
+                                       
+                                       ac2->set_collision(true, DOWN);
+                                       ac2->set_speed(ac1->get_ownspeed());
+                                       ac2->set_vertical_speed(ac2->get_vertical_speed()+ac1->get_vertical_speed());
+                                       
+                                       ac1->set_collision(true, UP);
+                                       collided = true;
+                               }
+                               if(Game_overwatch::line_colliding(ac1->get_x(), ac1->get_w(), 
+                                                                                                 ac1->get_y(), ac1->get_h(),
+                                                                                                 ac2->get_x(), ac2->get_w(), 
+                                                                                                 ac2->get_y(), ac2->get_h(), 
+                                                                                                 DOWN)){
+                                       
+                                       ac2->set_collision(true, UP);
+                                       ac1->set_collision(true, DOWN);
+                                       collided = true;
+                               }
+                               if(Game_overwatch::line_colliding(ac1->get_x(), ac1->get_w(), 
+                                                                                                 ac1->get_y(), ac1->get_h(),
+                                                                                                 ac2->get_x(), ac2->get_w(), 
+                                                                                                 ac2->get_y(), ac2->get_h(),
+                                                                                                 LEFT)){
+                                       
+                                       ac2->set_collision(true, RIGHT);
+                                       ac1->set_collision(true, LEFT);
+                                       collided = true;
+                               }
+                               if(Game_overwatch::line_colliding(ac1->get_x(), ac1->get_w(), 
+                                                                                                 ac1->get_y(), ac1->get_h(),
+                                                                                                 ac2->get_x(), ac2->get_w(), 
+                                                                                                 ac2->get_y(), ac2->get_h(), 
+                                                                                                 RIGHT)){
+                                       
+                                       ac2->set_collision(true, LEFT);
+                                       ac1->set_collision(true, RIGHT);
+                                       collided = true;
+                               }
+                       }
+                       
+                       others = others->next;
+                       if(collided){
+                               collision_callback(ac1, ac2);
+                       }
+                       
+               }
+               
+        curr = curr->next;
+        if (curr !=  NULL){
+            others = curr->next;
+        }
+       }
+}
+
+void Game_overwatch::collision_callback(Actor *ac1, Actor *ac2){
+       
+       std::cout << "The collision has called ";
+       
+       if (ac1->get_enemy() == WEAPON && !ac2->get_dying()) {
+               if (ac2->get_enemy() == EVIL) {
+                       ac1->set_dying(true);
+                       ac2->set_dying(true);
+                       
+                       
+                       std::cout << "And the shot has destroyed the enemy.";
+               }
+       }
+       
+       if (ac1->get_enemy() == SUPEREVIL) {
+                       ac2->set_dying(true);
+                       std::cout << "And the shot has destroyed the enemy.";
+       }
+       
+       if (ac1->get_controllable()) {
+               if (ac2->get_enemy() == EVIL) {
+                       ac1->set_dying(true);
+                       
+                       
+                       std::cout << "And the enemy has destroyed the main actor.";
+               }
+       }
+       
+       if (ac1->get_enemy() == EVIL) {
+               if (ac2->get_controllable()) {
+                       ac2->set_dying(true);
+                       
+                       
+                       std::cout << "And the enemy has destroyed the main actor.";
+               }
+       }
+       
+       
+       std::cout << "\n";
+}
+
+
+bool Game_overwatch::line_colliding(int x1, int w1, int y1, int h1, int x2, int w2, int y2, int h2, int direction){
+       switch (direction) {
+               case UP:
+                       if (y1 <= y2+h2 && y1 >= y2+(h2/2) &&
+                               ((x1 > x2 && x1 < x2+w2) ||
+                                (x1+w1 > x2 && x1+w2 < x2+w2))) {
+                                       std::cout << "Foo' is collidin' top\n";
+                                       return true;
+                               }
+                       break;
+               case DOWN:
+                       if (y1+h1 >= y2 && y1+h1 <= y2+(h2/2) &&
+                               ((x1 > x2 && x1 < x2+w2) ||
+                                (x1+w1 > x2 && x1+w2 < x2+w2))) {
+                                       std::cout << "Foo' is collidin' bottom\n";
+                                       return true;
+                               }
+                       break;
+               case LEFT:
+                       if (x1 <= x2+w2 && x1 >= x2+(w2/2) &&
+                               ((y1 > y2 && y1 < y2+h2) ||
+                                (y1+h1 > y2 && y1+h1 < y2+h2))) {
+                                       std::cout << "Foo' is collidin' left\n";
+                                       return true;
+                               }
+                       break;
+               case RIGHT:
+                       if (x1+w1 >= x2 && x1+w1 <= x2+(w2/2) &&
+                               ((y1 > y2 && y1 < y2+h2) ||
+                                (y1+h1 > y2 && y1+h1 < y2+h2))) {
+                                       std::cout << "Foo' is collidin' right\n";
+                                       return true;
+                               }
+                       break;
+       }       
+       
+       return false;
+}
+
+void Game_overwatch::handlephysics(Map *mainmap, int ticks1, int ticks2){
+       citizen *curr;
+       curr = head;
+       while (curr != NULL){
+               
+               //some are not affected by physics.
+               if(curr->val->get_physics()){
+                       //can it fall?
+                       if(curr->val->can_move(DOWN, curr->val->get_x(), curr->val->get_y())){
+                               
+                               //change sprite to its jump.
+                               switch(curr->val->get_oldclip()){
+                                       case 1:
+                                               curr->val->set_clip_y(curr->val->get_h()*0);
+                                               break;
+                                       case 2:   
+                                               curr->val->set_clip_y(curr->val->get_h()*3);  
+                                               break;            
+                               }
+                               
+                               //start the fall process
+                               if(curr->val->get_falltime() == 0){
+                                       curr->val->set_falltime(.5);
+                               }else{
+                                       curr->val->set_falltime(curr->val->get_falltime()+(ticks2-ticks1)/1000);
+                               }
+                               
+                       }else{
+                               
+                               //stop falling.
+                               curr->val->set_clip_y(curr->val->get_h()*curr->val->get_oldclip());
+                               curr->val->set_falltime(0);
+                               if(curr->val->get_vertical_speed() > 0){
+                                       curr->val->set_vertical_speed(0);
+                               }
+                       }
+                       
+                       //check for top collision
+                       if( !curr->val->can_move(UP, curr->val->get_x(), curr->val->get_y()) && curr->val->get_vertical_speed() < 0){
+                               curr->val->set_vertical_speed(0);
+                       }
+                       
+                       //Avoid falling through the ground
+                       while(!curr->val->can_move(DOWN, curr->val->get_x(), curr->val->get_y()+curr->val->get_vertical_speed()) && curr->val->get_vertical_speed() > 0){
+                               curr->val->set_vertical_speed( curr->val->get_vertical_speed() - 1 );
+                       }
+                       
+                       //V=Vo+at
+                       curr->val->set_vertical_speed( curr->val->get_vertical_speed() + (GRAVITY*curr->val->get_falltime()));
+                       
+                       //translate.
+                       curr->val->set_y( curr->val->get_y() + curr->val->get_vertical_speed());
+               }
+               
+               //NEXT
+               curr = curr->next;
+       }
+}
+
+void Game_overwatch::reset_collisions(){
+       citizen *curr;
+       curr = head;
+       while (curr != NULL){
+               curr->val->set_collision(false, LEFT);
+               curr->val->set_collision(false, RIGHT);
+               curr->val->set_collision(false, DOWN);
+               curr->val->set_collision(false, UP);
+               curr = curr->next;
+       }
+}
+
+void Game_overwatch::dieloop(){
+    
+    //The kill loop:
+    //  Every frame, we find out who needs to be killed
+    //  We kill them all.
+    
+       citizen *curr;
+       curr = head;
+       while (curr != NULL){
+               bool killthis = false;
+               if ( curr->val->get_dying() ){
+                       killthis = true;
+               }
+               
+               if (killthis){
+                       Actor *victim = curr->val;
+                       curr = curr->next;
+                       this->kill(victim);
+               }else{
+                       curr = curr->next;
+               }
+       }
+}
+
+void Game_overwatch::kill(Actor *actor){
+    
+    //This should probably delegate to the lua die function
+    //So it can animate/change states.
+    
+       if ( actor->get_controllable() ){
+               actor->set_x(50);
+               actor->set_y(100);
+               actor->set_dying(false);
+       }else{
+               delete actor;
+               actor = NULL;
+       }
+}
\ No newline at end of file
diff --git a/game_overwatch.h b/game_overwatch.h
new file mode 100644 (file)
index 0000000..ecaa069
--- /dev/null
@@ -0,0 +1,44 @@
+/*
+ * Module Name: Game_overwatch
+ * Description: Keep track of all the game citizens and their interactions.
+ *              This is the heavy part of the engine.
+ */
+
+class Actor;
+class Map;
+class Game_overwatch
+{
+       
+       //citizen linked list.
+       struct citizen{
+               Actor * val;
+               citizen * next;
+       };
+       
+       
+       citizen * head;
+       
+       int population, dudelock;
+       int leftkey, rightkey, zkey, xkey, ckey;
+       
+       
+public:
+       Game_overwatch(void);
+       ~Game_overwatch(void);
+       
+       void move_in(Actor *);
+       void move_out(Actor *);
+       int get_population();
+       void check_collisions(Map *);
+       static bool line_colliding(int, int, int, int, int, int, int, int, int);
+       void reset_collisions();
+       void collision_callback(Actor *, Actor *);
+       void draw(SDL_Surface *, Map *);
+       void act(SDL_Surface *, Map *, bool[]);
+       void animate();
+       void handlephysics(Map*, int, int);
+       void handleinput(Actor *, bool[]);
+       void kill(Actor *);
+       void dieloop();
+       
+};
\ No newline at end of file
diff --git a/gfx.cpp b/gfx.cpp
new file mode 100755 (executable)
index 0000000..838803f
--- /dev/null
+++ b/gfx.cpp
@@ -0,0 +1,24 @@
+#include "stdafx.h"\r
+\r
+/*Draws a rectangular surface (specify only the x and y)*/\r
+void Gfx::drawsurface(SDL_Surface *src, int dx, int dy, SDL_Surface *dst)\r
+{\r
+       SDL_Rect dst_rect;\r
+\r
+    dst_rect.x = dx; dst_rect.y = dy;\r
+    SDL_BlitSurface(src, NULL, dst, &dst_rect);\r
+}\r
+\r
+/*Draws a rectangular surface from sx,sy of swxsh dimensions to dx, dy*/\r
+void Gfx::drawsurface(int sx, int sy, int sw, int sh, SDL_Surface *src,\r
+                 int dx, int dy, SDL_Surface *dst)\r
+{\r
+       SDL_Rect src_rect, dst_rect;    \r
+\r
+    src_rect.x = sx; src_rect.y = sy;\r
+    src_rect.w = sw; src_rect.h = sh;\r
+    dst_rect.x = dx; dst_rect.y = dy;\r
+    SDL_BlitSurface(src, &src_rect, dst, &dst_rect);\r
+       \r
+    \r
+}
\ No newline at end of file
diff --git a/gfx.h b/gfx.h
new file mode 100755 (executable)
index 0000000..7d531ae
--- /dev/null
+++ b/gfx.h
@@ -0,0 +1,14 @@
+/*\r
+ * Module Name: Gfx\r
+ * Description: Abstract some graphic functions to draw surfaces. Simplify SDL tasks\r
+ */\r
+\r
+\r
+class Gfx\r
+{\r
+public:\r
+       \r
+       static void drawsurface(SDL_Surface *, int, int, SDL_Surface *);\r
+       static void drawsurface(int, int, int, int, SDL_Surface *, int, int, SDL_Surface *);\r
+       \r
+};\r
diff --git a/jump.wav b/jump.wav
new file mode 100644 (file)
index 0000000..b08e4ed
Binary files /dev/null and b/jump.wav differ
diff --git a/jump.wav.asd b/jump.wav.asd
new file mode 100644 (file)
index 0000000..cb53ca6
Binary files /dev/null and b/jump.wav.asd differ
diff --git a/jumpbg1.mp3 b/jumpbg1.mp3
new file mode 100644 (file)
index 0000000..d42fe4e
Binary files /dev/null and b/jumpbg1.mp3 differ
diff --git a/jumpersprite.png b/jumpersprite.png
new file mode 100644 (file)
index 0000000..c50d3b4
Binary files /dev/null and b/jumpersprite.png differ
diff --git a/land.wav b/land.wav
new file mode 100644 (file)
index 0000000..444e093
Binary files /dev/null and b/land.wav differ
diff --git a/luainc.h b/luainc.h
new file mode 100644 (file)
index 0000000..336eda2
--- /dev/null
+++ b/luainc.h
@@ -0,0 +1,12 @@
+\r
+#ifndef __LUA_INC_H__\r
+#define __LUA_INC_H__\r
+\r
+extern "C"\r
+{\r
+   #include "Lua/lua.h"\r
+   #include "Lua/lauxlib.h"\r
+   #include "Lua/lualib.h"\r
+}\r
+\r
+#endif // __LUA_INC_H__
\ No newline at end of file
diff --git a/main.cpp b/main.cpp
new file mode 100755 (executable)
index 0000000..335db20
--- /dev/null
+++ b/main.cpp
@@ -0,0 +1,284 @@
+#include "stdafx.h"\r
+\r
+/*Global variables for the game.*/\r
+\r
+bool             app =          true;               //Structure to check app lifecycle\r
+bool             keys[323] =    {false};            //Structures for keyboard/mouse status.\r
+bool             btns[3] =      {false};\r
+int                             mouse[2] =             {0,0};\r
+\r
+char                    *musicpath;                        //NOTE: Kill this when we have an actual music system\r
+\r
+//basic systems.\r
+Game_overwatch  *overwatch;                        //Overwatch is the game controller\r
+Map                             *mainmap;                          //NOTE: Must change\r
+Audio                   *audio;                            //NOTE: Probably needs to change.\r
+\r
+SDL_Surface             *pauseimage, *bgimage;             //NOTE: This should probably change.\r
+int              ticks1, ticks2;                    //Timing for proper FPS\r
+bool                    pauselock, gamepaused, dudelock;   //Locking variables. Probably needs a better system for this. (semaphores?)\r
+\r
+char str[12];                                       //NOTE: String for debugging info. MUST change\r
+\r
+/*Definition for our surfaces and such.*/\r
+\r
+SDL_Surface *viewport, *backg, *buddy, *text;          //our surfaces: the viewport, the background, the actor and the text\r
+SDL_Event event;                                                                       //our event handler\r
+SDL_Color white = {255,255,255,0};                                     //some colors\r
+SDL_Color grey = {65,65,65,0};\r
+SDL_Color magenta = {255,0,255,0};\r
+SDL_Color black = {34, 34, 34, 0};\r
+Mix_Music *music;                                                                      //background music\r
+TTF_Font *font;                                                                                //font\r
+CLuaVirtualMachine vm;                              //Lua VM.\r
+\r
+\r
+/*Definition of our functions */\r
+\r
+void init();                                        //Initialize Game objects\r
+void loadobjects();                                 //Load Game Objects\r
+void updateinput();                                 //Update Input\r
+void handleinput();                                                                    //Act on input\r
+void renderscene();                                 //Render Game Objects\r
+void freeobjects();                                 //Free Game Objects\r
+void deinit();                                      //Deinitialize\r
+void pauseinput();                                  //Pause input handling (this will be better abstracted in a State machine)\r
+\r
+\r
+\r
+/*Entry point*/\r
+int main(int argc, char *argv[])\r
+{\r
+\r
+       \r
+//When on apple, sit on top of the bundle resources directory.\r
+#ifdef __APPLE__\r
+    CFBundleRef mainBundle = CFBundleGetMainBundle();\r
+    CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(mainBundle);\r
+    char path[MAXPATHLEN];\r
+    if (!CFURLGetFileSystemRepresentation(resourcesURL, TRUE, (UInt8 *)path, MAXPATHLEN))\r
+    {\r
+        // error!\r
+    }\r
+    CFRelease(resourcesURL);\r
+       \r
+    chdir(path);\r
+    std::cout << "Current Path: " << path << std::endl;\r
+#endif\r
+       \r
+    //Initialize the Lua VM and debugger..\r
+       vm.InitialiseVM ();\r
+       CLuaDebugger dbg (vm);\r
+       dbg.SetCount (10);\r
+       std::cout << ">>>Initialized Lua VM\n";\r
+    \r
+       //load stuff\r
+    std::cout << "Initializing... \n";\r
+       init();\r
+       std::cout << "Done! \n";\r
+       std::cout << "Loading Objects... \n";\r
+    loadobjects();\r
+    std::cout << "Done! \n";\r
+    \r
+       //play the music (infinite loop)\r
+    Mix_PlayMusic(music, -1);\r
+    \r
+    //Main Application Loop\r
+       while(app)\r
+    {\r
+               if(!gamepaused){\r
+                       //Measure time\r
+                       ticks1 = SDL_GetTicks();\r
+                       \r
+                       //Check and update the inputs.\r
+                       updateinput();\r
+                       handleinput();\r
+                               \r
+                       //Temporary debugging of population counts.\r
+                       sprintf(str, "%d", overwatch->get_population());\r
+            SDL_FreeSurface(text);\r
+                       text = TTF_RenderText_Blended(font, str, white);\r
+                       \r
+                       //Make everyone act, animate, handle physics, and do collision work\r
+                       overwatch->act(viewport, mainmap, keys);\r
+                       overwatch->animate();\r
+                       overwatch->handlephysics(mainmap, ticks1, ticks2);\r
+                       overwatch->reset_collisions();\r
+                       overwatch->check_collisions(mainmap);\r
+                       overwatch->dieloop();\r
+                       \r
+                       //render the actual scene\r
+                       renderscene();\r
+                       \r
+                       //Measure time again and extend frame.\r
+                       ticks2 = SDL_GetTicks();\r
+                       if ((ticks2-ticks1) < FRAME_TIME) SDL_Delay(FRAME_TIME - (ticks2-ticks1));\r
+               }else{\r
+            //Temporary pause menu. This is better abstracted with a FSM.            \r
+                       ticks1 = SDL_GetTicks();\r
+                       renderscene();\r
+                       updateinput();\r
+                       pauseinput();\r
+                       ticks2 = SDL_GetTicks();\r
+               }\r
+    }\r
+    \r
+    //When the loop dies, free and deinitialize.\r
+    freeobjects();\r
+    deinit();\r
+    \r
+    return 0;\r
+}\r
+\r
+/* Initialization of components */\r
+\r
+void init()\r
+{\r
+    //Initialize subsystems: SDL, Fonts, Audio, Overwatch and Map.\r
+    SDL_Init(SDL_INIT_EVERYTHING);                                              \r
+    TTF_Init();                                                                 \r
+    Mix_OpenAudio(44100, AUDIO_S16SYS, 1, 2048);\r
+       overwatch = new Game_overwatch;\r
+       mainmap = new Map;\r
+}\r
+\r
+/* deinitialization of components */\r
+\r
+void deinit()\r
+{\r
+    TTF_Quit();                                                             \r
+    Mix_CloseAudio();                                                          \r
+    SDL_Quit();                                                                 \r
+}\r
+\r
+/*Load our basic objects*/\r
+\r
+void loadobjects()\r
+{\r
+    viewport = SDL_SetVideoMode( SCREEN_WIDTH,                                  //Define our viewport\r
+                                                               SCREEN_HEIGHT,\r
+                                                               SCREEN_DEPTH,\r
+                                                               SCREEN_PROPS );                                \r
+       std::cout << ">>Created Viewport... \n";\r
+    \r
+    \r
+       /*\r
+     *NOTE: Actor and audio loading should be handled by the map system.\r
+     *      Fonts should be handled by the yet inexistant Debug and Message systems.\r
+     */\r
+    \r
+    \r
+    /**********LOAD SPRITES******************************/\r
+       new Actor(220,220,"./sprites/picosprite.png", "./scripts/main_actor.lua", mainmap, audio, overwatch, vm);\r
+               \r
+       pauseimage = IMG_Load("./pauseimage.png");\r
+       bgimage = IMG_Load("./picobg1.png");\r
+    /**********LOAD AUDIO STUFF***************************/\r
+       \r
+    music = Mix_LoadMUS("./bgm/newpicoambient.ogg");                                                                                    //este es el audio de fondo\r
+       Mix_VolumeMusic(64);\r
+       std::cout << ">>Loaded BGM.\n";\r
+    \r
+    /**********LOAD FONT STUFF*****************************/\r
+       \r
+    font = TTF_OpenFont("./dejavubold.ttf", 18);\r
+       std::cout << ">>Loaded fonts.\n";\r
+       \r
+}\r
+\r
+/*Automatic Updates*/\r
+void updateinput()\r
+{\r
+    while(SDL_PollEvent(&event)){                                               \r
+        if (event.type == SDL_KEYDOWN) keys[event.key.keysym.sym] = true;       //Set pressed keys to true, depressed to false\r
+        if (event.type == SDL_KEYUP) keys[event.key.keysym.sym] = false;\r
+        if (event.type == SDL_MOUSEBUTTONDOWN) btns[event.button.button] = true;\r
+        if (event.type == SDL_MOUSEBUTTONUP) btns[event.button.button] = false;\r
+               if (event.type == SDL_MOUSEMOTION){ mouse[0]= event.motion.x; mouse[1]= event.motion.y;}\r
+    }\r
+}\r
+\r
+/*Handle Input*/\r
+void handleinput()\r
+{\r
+    \r
+    //Special input for debugging. Should probably add a console.\r
+    //w: adds a walker\r
+    //q: adds a jumper\r
+    //p: pauses the game\r
+    //The rest of the input is handled by the lua scripts.\r
+       \r
+       if(keys[SDLK_w]){\r
+               if(!dudelock){\r
+                       new Actor(mainmap->get_sx()+mouse[0],mainmap->get_sy()+mouse[1],"./sprites/walkersprite.png", "./scripts/npc_walker.lua", mainmap, audio, overwatch, vm);\r
+                       dudelock = true;\r
+               }\r
+       }\r
+       \r
+       if(keys[SDLK_q]){\r
+               if(!dudelock){\r
+                       new Actor(mainmap->get_sx()+mouse[0],mainmap->get_sy()+mouse[1],"./sprites/walkersprite.png", "./scripts/npc_jumper.lua", mainmap, audio, overwatch, vm);\r
+                       dudelock = true;\r
+               }\r
+       }\r
+       \r
+       if (dudelock && !keys[SDLK_q] && !keys[SDLK_w]) {\r
+               dudelock = false;\r
+       }\r
+       \r
+       if(keys[SDLK_p]){\r
+               if(!pauselock){\r
+                       gamepaused = true;\r
+                       pauselock = true;\r
+                       Mix_VolumeMusic(10);\r
+               }\r
+    }else{\r
+               if(pauselock){\r
+                       pauselock = false;\r
+               }\r
+    }\r
+       \r
+    if(event.type == SDL_QUIT) app = false;\r
+}\r
+\r
+void pauseinput(){\r
+       if(keys[SDLK_p]){\r
+               if(!pauselock){\r
+                       gamepaused = false;\r
+                       pauselock = true;\r
+                       Mix_VolumeMusic(64);\r
+               }\r
+    }else{\r
+               if(pauselock){\r
+                       pauselock = false;\r
+               }\r
+    }\r
+       \r
+    if(event.type == SDL_QUIT) app = false;\r
+}\r
+\r
+/*Free objects, save memory*/\r
+void freeobjects()\r
+{\r
+    SDL_FreeSurface(text);\r
+    TTF_CloseFont(font);\r
+    Mix_FreeMusic(music);\r
+}\r
+\r
+/*Render the actual scene... Delegate to the Overwatch draw method when we're in-game*/\r
+void renderscene()\r
+{      \r
+       SDL_FillRect(viewport,NULL,0);\r
+       Gfx::drawsurface(bgimage,0,0,viewport);\r
+       mainmap->drawmap(viewport);\r
+       Gfx::drawsurface(backg,0,0,viewport);\r
+       \r
+       overwatch->draw(viewport, mainmap);\r
+       \r
+       Gfx::drawsurface(text,10,10,viewport);\r
+       \r
+       if(gamepaused){\r
+                       Gfx::drawsurface(pauseimage,0,0,viewport);\r
+       }\r
+    SDL_Flip(viewport);\r
+}
\ No newline at end of file
diff --git a/maintheme.wav.asd b/maintheme.wav.asd
new file mode 100644 (file)
index 0000000..c194837
Binary files /dev/null and b/maintheme.wav.asd differ
diff --git a/map.cpp b/map.cpp
new file mode 100755 (executable)
index 0000000..fcc2d11
--- /dev/null
+++ b/map.cpp
@@ -0,0 +1,147 @@
+#include "stdafx.h"\r
+\r
+Map::Map(void)\r
+{\r
+       height = SCREEN_HEIGHT/TILE_HEIGHT;\r
+       width = SCREEN_WIDTH/TILE_WIDTH;\r
+       sx = 0;\r
+       sy = 0;\r
+\r
+    \r
+    //Passability\r
+       tileset[0] = 0;\r
+       tileset[1] = 0;\r
+       tileset[2] = 0;\r
+    tileset[3] = 0;\r
+       tileset[4] = 0;\r
+       tileset[5] = 0;\r
+    tileset[6] = 1;\r
+       tileset[7] = 1;\r
+       tileset[8] = 1;\r
+    tileset[9] = 1;\r
+       tileset[10] = 1;\r
+       tileset[11] = 1;\r
+    tileset[12] = 1;\r
+       tileset[13] = 1;\r
+       tileset[14] = 1;\r
+    \r
+    //Get the Sheet\r
+    sheet = IMG_Load("./sprites/tilesheet.png");\r
+//    sheet = SDL_DisplayFormat(raw_sprite);\r
+//    SDL_FreeSurface(raw_sprite);\r
+    Uint32 colorkey = SDL_MapRGB(sheet->format, 255, 0, 255);\r
+    SDL_SetColorKey(sheet, SDL_SRCCOLORKEY | SDL_RLEACCEL, colorkey);\r
+\r
+       std::ifstream in("./map0.bin", std::ios::in | std::ios::binary);\r
+       \r
+       int length;\r
+       \r
+       //get the size\r
+       in.seekg (0, std::ios::end);\r
+       length = in.tellg();\r
+       in.seekg (0, std::ios::beg);\r
+\r
+       in.read((char *) &tiles, length);\r
+\r
+       // see how many bytes have been read\r
+       std::cout << in.gcount() << " bytes read\n";\r
+\r
+       in.close();\r
+       \r
+}\r
+\r
+void Map::drawmap(SDL_Surface *viewport){\r
+       \r
+       int x1, x2, y1, y2, tx, ty;\r
+       tx = sx/TILE_WIDTH;\r
+       ty = sy/TILE_HEIGHT;\r
+       x1 = (sx%TILE_WIDTH) * -1;\r
+       x2 = x1 + SCREEN_WIDTH + (x1 == 0 ? 0 : TILE_WIDTH);\r
+       y1 = (sy%TILE_HEIGHT) * -1;\r
+       y2 = y1 + SCREEN_HEIGHT + (y1 == 0 ? 0 : TILE_WIDTH);\r
+\r
+       for(int y = y1; y<y2; y+=TILE_HEIGHT){\r
+               tx = sx/TILE_WIDTH;\r
+               for(int x = x1; x<x2; x+=TILE_WIDTH){\r
+                       this->draw_tile(viewport, tiles[ty][tx], x, y);\r
+                       tx++;\r
+               }\r
+               ty++;\r
+       }\r
+}\r
+\r
+void Map::draw_tile(SDL_Surface *viewport, int type, int x, int y){\r
+    \r
+       if(type > 14 || type < 0){\r
+        type = 0;\r
+    }\r
+    \r
+    int x_tile, y_tile;\r
+    \r
+    x_tile = floor(type / 3) * TILE_HEIGHT;\r
+    y_tile = (type % 3) * TILE_WIDTH;\r
+    \r
+    /*Draws a rectangular surface from sx,sy of swxsh dimensions to dx, dy*/\r
+    Gfx::drawsurface(y_tile, x_tile, TILE_WIDTH, TILE_HEIGHT, this->sheet,\r
+                x, y, viewport);\r
+    \r
+//    switch (type) {\r
+//            \r
+//        \r
+//    \r
+//             case 0:\r
+//        case 1:\r
+//        case 2:\r
+//                     /*boxRGBA(viewport,\r
+//                                     x, y,\r
+//                                     x+25, y+25,\r
+//                                     255, 255, 255, 255);*/\r
+//                     break;\r
+//             case 3:\r
+//        case 4:\r
+//        case 5:\r
+//                     boxRGBA(viewport,\r
+//                                     x, y,\r
+//                                     x+TILE_WIDTH, y+TILE_HEIGHT,\r
+//                                     238, 0, 139, 255);\r
+//             break;\r
+//             case 6:\r
+//        case 7:\r
+//        case 8:\r
+//                     boxRGBA(viewport,\r
+//                                     x, y,\r
+//                                     x+TILE_WIDTH, y+TILE_HEIGHT,\r
+//                                     34, 34, 34, 255);\r
+//             break;\r
+//     }\r
+       \r
+}\r
+\r
+int Map::get_passability(int x, int y){\r
+       \r
+       return tileset[tiles[(sy+y)/TILE_HEIGHT][(sx+x)/TILE_WIDTH]];\r
+}\r
+\r
+int Map::get_tile(int x, int y){\r
+       return tiles[(sy+y)/TILE_HEIGHT][(sx+x)/TILE_WIDTH];\r
+}\r
+\r
+int Map::get_sx(){\r
+       return sx;\r
+}\r
+\r
+int Map::get_sy(){\r
+       return sy;\r
+}\r
+\r
+void Map::set_sx(int x){\r
+       sx = x;\r
+}\r
+\r
+void Map::set_sy(int y){\r
+       sy = y;\r
+}\r
+\r
+Map::~Map(void){\r
+\r
+}
\ No newline at end of file
diff --git a/map.h b/map.h
new file mode 100755 (executable)
index 0000000..4b55d51
--- /dev/null
+++ b/map.h
@@ -0,0 +1,35 @@
+/*\r
+ * Module Name: Map\r
+ * Description: Load Maps. Don't even worry about this. It'll all be different soon.\r
+ */\r
+\r
+class Map\r
+{\r
+       int width, height, sx, sy;\r
+       int tileset[15];\r
+       int tiles[MAX_MAP_H][MAX_MAP_W];\r
+    SDL_Surface *sheet;\r
+\r
+public:\r
+       \r
+       //constructors and destructor.\r
+       Map(void);\r
+       ~Map(void);\r
+\r
+       \r
+       //drawing stuff\r
+       void drawmap(SDL_Surface *);\r
+       void draw_tile(SDL_Surface *, int, int, int);\r
+       \r
+       //getters\r
+       int get_passability(int, int);\r
+       int get_tile(int, int);\r
+       int get_sx();\r
+       int get_sy();\r
+       void set_sx(int);\r
+       void set_sy(int);\r
+       \r
+\r
+\r
+       \r
+};\r
diff --git a/maps/.DS_Store b/maps/.DS_Store
new file mode 100644 (file)
index 0000000..5008ddf
Binary files /dev/null and b/maps/.DS_Store differ
diff --git a/maps/map0.bin b/maps/map0.bin
new file mode 100644 (file)
index 0000000..71854ff
Binary files /dev/null and b/maps/map0.bin differ
diff --git a/maps/map1.bin b/maps/map1.bin
new file mode 100644 (file)
index 0000000..9b18ac4
Binary files /dev/null and b/maps/map1.bin differ
diff --git a/maps/map2.bin b/maps/map2.bin
new file mode 100644 (file)
index 0000000..6d089e0
Binary files /dev/null and b/maps/map2.bin differ
diff --git a/maps/mapold.bin b/maps/mapold.bin
new file mode 100755 (executable)
index 0000000..7e33f19
Binary files /dev/null and b/maps/mapold.bin differ
diff --git a/maps/mappink.bin b/maps/mappink.bin
new file mode 100644 (file)
index 0000000..9d875ed
Binary files /dev/null and b/maps/mappink.bin differ
diff --git a/maps/mapweird.bin b/maps/mapweird.bin
new file mode 100755 (executable)
index 0000000..03a4104
Binary files /dev/null and b/maps/mapweird.bin differ
diff --git a/newpicoambient.ogg b/newpicoambient.ogg
new file mode 100644 (file)
index 0000000..df6cca6
Binary files /dev/null and b/newpicoambient.ogg differ
diff --git a/oldmain.cpp b/oldmain.cpp
new file mode 100755 (executable)
index 0000000..2605f6d
--- /dev/null
@@ -0,0 +1,255 @@
+#include "stdafx.h"\r
+\r
+/*Global variables for the game.*/\r
+\r
+bool             app =          true;\r
+bool             keys[323] =    {false};\r
+bool             btns[3] =      {false};\r
+\r
+Map                             *mainmap;\r
+Actor_main              *actor;\r
+int              ticks1, ticks2;\r
+int              oldclip=1, rightpressed =0, leftpressed = 0;\r
+float            vertical_speed = 0.0, falltime = 0.0;\r
+bool                    jumplock;\r
+\r
+/*Definition for our surfaces and such.*/\r
+\r
+SDL_Surface *viewport, *backg, *buddy, *text;          //our surfaces: the viewport, the background, the actor and the text\r
+SDL_Event event;                                                                       //our event handler\r
+SDL_Rect src_rect, dst_rect;                                           //our source rectangle and dest rectangle\r
+SDL_Color white = {255,255,255,0};                                     //some colors\r
+SDL_Color grey = {65,65,65,0};\r
+SDL_Color magenta = {255,0,255,0};\r
+Mix_Chunk *jumpfx;                                                                     //Sound effect for the jump\r
+Mix_Music *music;                                                                      //background music\r
+TTF_Font *font;                                                                                //font\r
+\r
+/*Definition of our functions */\r
+\r
+void init();\r
+void loadobjects();\r
+void updateinput();                                                                                                                            //belongs to input\r
+void handleinput();                                                                                                                            //belongs to input\r
+void handlephysics();                                                                                                                  //belongs to actor_main\r
+void renderscene();\r
+void freeobjects();\r
+void deinit();\r
+void jump();                                                                                                                                   //belongs to actor_main\r
+\r
+\r
+/*My main man*/\r
+int main(int argc, char *argv[])\r
+{\r
+\r
+    //boring stuff.\r
+    std::cout << "Initializing... \n";\r
+       init();\r
+       std::cout << "Done! \n";\r
+       std::cout << "Loading Objects... \n";\r
+    loadobjects();\r
+    std::cout << "Done! \n";\r
+    \r
+       //Play it again, Sam\r
+    Mix_PlayMusic(music, 0);\r
+    \r
+    //It's aliiive, ALIIIVE!\r
+       while(app)\r
+    {\r
+        \r
+        //I heard seaman 2 has ticks!\r
+        ticks1 = SDL_GetTicks();\r
+        \r
+        //don't mind these fellas\r
+        updateinput();\r
+        handleinput();\r
+        handlephysics();\r
+        \r
+               renderscene();\r
+        \r
+        //Psh, Semantics!\r
+        ticks2 = SDL_GetTicks();\r
+        if ((ticks2-ticks1) < FRAME_TIME) SDL_Delay(FRAME_TIME - (ticks2-ticks1));\r
+    }\r
+    \r
+    //freedom, yay!\r
+    freeobjects();\r
+    deinit();\r
+    \r
+    return 0;\r
+}\r
+\r
+/* Initialization of components */\r
+\r
+void init()\r
+{\r
+    SDL_Init(SDL_INIT_EVERYTHING);                                              //let's start SDL\r
+    TTF_Init();                                                                 //Also the TTF library\r
+    Mix_OpenAudio(44100, AUDIO_S16SYS, 1, 2048);                                //And finally the Audio system.\r
+       mainmap = new Map;\r
+}\r
+\r
+/* deinitialization of components */\r
+\r
+void deinit()\r
+{\r
+    TTF_Quit();                                                                 //bye bye TTF library\r
+    Mix_CloseAudio();                                                           //bye bye Audio Mixer\r
+    SDL_Quit();                                                                 //bye bye SDL\r
+}\r
+\r
+/*Load our basic objects*/\r
+\r
+void loadobjects()\r
+{\r
+    viewport = SDL_SetVideoMode( SCREEN_WIDTH,                                  //Define our viewport\r
+                                 SCREEN_HEIGHT,\r
+                                 SCREEN_DEPTH,\r
+                                 SCREEN_PROPS );                                \r
+     \r
+    /**********LOAD SPRITES*******************************/ \r
+    actor = new Actor_main(20,75,"data/mansprite.png");\r
+     \r
+    /**********LOAD AUDIO STUFF***************************/\r
+     \r
+    jumpfx = Mix_LoadWAV("data/evasion.ogg");                                                                           //este es el SFX de evasion.\r
+    Mix_VolumeChunk(jumpfx,128);\r
+     \r
+    //music = Mix_LoadMUS("data/Air1_2.mid");                                                                                   //este es el audio de fondo\r
+    //Mix_VolumeMusic(128);\r
+    \r
+    /**********LOAD FONT STUFF*****************************/\r
+     \r
+    font = TTF_OpenFont("data/fipps.ttf", 24);                                                                          //algo del font ... hmm :P\r
+    text = TTF_RenderText_Solid(font, "Glitch Test", grey);               \r
+}\r
+\r
+/*Automatic Updates*/\r
+void updateinput()                                                              //this is our super pooler\r
+{\r
+    while(SDL_PollEvent(&event)){                                               \r
+        if (event.type == SDL_KEYDOWN) keys[event.key.keysym.sym] = true;       //si esta presionada la tecla, entonces es TRUE!\r
+        if (event.type == SDL_KEYUP) keys[event.key.keysym.sym] = false;        //si no esta presionada la tecla, entonces es FALSE!\r
+        if (event.type == SDL_MOUSEBUTTONDOWN) btns[event.button.button] = true;//igual para el mouse\r
+        if (event.type == SDL_MOUSEBUTTONUP) btns[event.button.button] = false;                            \r
+    }\r
+}\r
+\r
+/*Love Handles*/\r
+void handleinput()\r
+{\r
+    if(keys[SDLK_LEFT]){                                         //si estamos presionando la izquierda    \r
+               if(leftpressed == 0){                                                       //si no hay tiempo registrado\r
+                       leftpressed = ticks1;                                                   //le damos un tiempo\r
+               }                                                                           \r
+               if( (leftpressed > rightpressed || !keys[SDLK_RIGHT]) && actor->canMove(LEFT, actor->get_x(), actor->get_y(), mainmap) ){    //si presionamos la izquierda despues que la derecha o no esta la derecha\r
+                               actor->set_x(actor->get_x() - BUDDY_SPEED);  \r
+                               oldclip=1;\r
+               }\r
+       }else{\r
+               leftpressed = 0;\r
+       }\r
+    \r
+    /*******************************************************************/\r
+    \r
+    if(keys[SDLK_RIGHT]){                     //si estamos presionando la derecha\r
+    \r
+        if(rightpressed == 0){                                                  //si no hay tiempo registrado\r
+            rightpressed = ticks1;                                              //le damos un tiempo\r
+        }\r
+               if( (leftpressed < rightpressed  || !keys[SDLK_LEFT]) && actor->canMove(RIGHT, actor->get_x(), actor->get_y(), mainmap) ){  //si presionamos la derecha despues que la izquierda o no esta la izquierda\r
+                               actor->set_x(actor->get_x() + BUDDY_SPEED);\r
+                               oldclip=2;\r
+               }\r
+    }else{\r
+        rightpressed = 0;                                                       //si se ha soltado la tecla reseteamos rightpressed\r
+    }\r
+    \r
+    /*****************************************************************/\r
+    \r
+    if(keys[SDLK_LEFT] || keys[SDLK_RIGHT] || keys[SDLK_x]){                    //cualquier movimiento pertinente, debemos animar.\r
+        actor->animate(); \r
+    }else{\r
+        actor->set_clip_x(0);                                                   //en cuanto se detenga, pues lo devolvemos a donde debiera\r
+    }                                 \r
+    \r
+    /*************************************************************/ \r
+    if(keys[SDLK_x]){                                                           //z is for jumping.\r
+               jump();                                                                 //ahora si, estamos brincando\r
+    }else{                                                                      //si z no esta presionado\r
+     if(jumplock){                                                             //y ya habiamos aterrizado\r
+         jumplock = false;                                                              //entonces jump vuelve a ser 0\r
+        }\r
+        if(vertical_speed < -1){\r
+               vertical_speed = -1;\r
+        }\r
+    }\r
+     \r
+    if(event.type == SDL_QUIT) app = false;                                     //si le pican a salirse, pues ... nos salimos.\r
+}\r
+\r
+void jump(){\r
+               if(vertical_speed == 0 && !jumplock && actor->canMove(UP, actor->get_x(), actor->get_y(), mainmap)){\r
+                       vertical_speed -= JUMP_STRENGTH;\r
+               }\r
+               jumplock = true;\r
+}\r
+\r
+/*maneja la fisica del mono*/\r
+void handlephysics()\r
+{\r
+       \r
+       if(actor->canMove(DOWN, actor->get_x(), actor->get_y(), mainmap)){\r
+               switch(oldclip){\r
+            case 1:\r
+               actor->set_clip_y(actor->get_h()*0);                                          //depende de su direccion, escogemos el sprite de brinco\r
+               break;\r
+            case 2:   \r
+               actor->set_clip_y(actor->get_h()*3);  \r
+               break;            \r
+        }\r
+               if(falltime == 0){\r
+                       falltime = .5;\r
+               }else{\r
+                       falltime += (ticks2-ticks1)/1000;\r
+               }\r
+       }else{\r
+               actor->set_clip_y(actor->get_h()*oldclip);\r
+               falltime = 0;\r
+               if(vertical_speed > 0){\r
+                       vertical_speed = 0;\r
+               }\r
+       }\r
+       \r
+       if(!actor->canMove(UP, actor->get_x(), actor->get_y(), mainmap) && vertical_speed < 0){\r
+               vertical_speed = 0;\r
+       }\r
+\r
+       while(!actor->canMove(DOWN, actor->get_x(), actor->get_y()+vertical_speed, mainmap) && vertical_speed > 0){\r
+               vertical_speed -= 1;\r
+       }\r
+       vertical_speed += (GRAVITY*falltime);\r
+       \r
+       \r
+       actor->set_y(actor->get_y() + vertical_speed);\r
+}\r
+\r
+/*Please Take One*/\r
+void freeobjects()\r
+{\r
+    SDL_FreeSurface(text);\r
+    TTF_CloseFont(font);\r
+    Mix_FreeChunk(jumpfx);\r
+    //Mix_FreeMusic(music);     \r
+}\r
+\r
+/*Crime scene*/\r
+void renderscene()\r
+{\r
+       SDL_FillRect(viewport,NULL,0);\r
+       mainmap->drawmap(viewport);\r
+       Gfx::drawsurface(backg,0,0,viewport);\r
+       actor->draw(viewport);\r
+       Gfx::drawsurface(text,SCREEN_WIDTH/2-text->w/2,SCREEN_HEIGHT/2-text->h,viewport);\r
+    SDL_Flip(viewport);\r
+}
\ No newline at end of file
diff --git a/particle.cpp b/particle.cpp
new file mode 100644 (file)
index 0000000..8b13789
--- /dev/null
@@ -0,0 +1 @@
+
diff --git a/particle.h b/particle.h
new file mode 100644 (file)
index 0000000..e69de29
diff --git a/particles.h b/particles.h
new file mode 100644 (file)
index 0000000..876d7d3
--- /dev/null
@@ -0,0 +1,9 @@
+/*
+ *  particles.h
+ *  Pico
+ *
+ *  Created by Rubén Beltrán del Río on 9/28/09.
+ *  Copyright 2009 __MyCompanyName__. All rights reserved.
+ *
+ */
+
diff --git a/pauseimage.png b/pauseimage.png
new file mode 100644 (file)
index 0000000..5dd0db4
Binary files /dev/null and b/pauseimage.png differ
diff --git a/pico-hurt.wav b/pico-hurt.wav
new file mode 100644 (file)
index 0000000..086c001
Binary files /dev/null and b/pico-hurt.wav differ
diff --git a/pico-jump.wav b/pico-jump.wav
new file mode 100644 (file)
index 0000000..33be9ff
Binary files /dev/null and b/pico-jump.wav differ
diff --git a/pico-pause.wav b/pico-pause.wav
new file mode 100644 (file)
index 0000000..01e0066
Binary files /dev/null and b/pico-pause.wav differ
diff --git a/pico-step.wav b/pico-step.wav
new file mode 100644 (file)
index 0000000..22c41a6
Binary files /dev/null and b/pico-step.wav differ
diff --git a/picobg1.png b/picobg1.png
new file mode 100644 (file)
index 0000000..72ec186
Binary files /dev/null and b/picobg1.png differ
diff --git a/picofx.cfxr b/picofx.cfxr
new file mode 100644 (file)
index 0000000..c52bcae
--- /dev/null
@@ -0,0 +1,160 @@
+<?xml version="1.0"?>
+<!DOCTYPE database SYSTEM "file:///System/Library/DTDs/CoreData.dtd">
+
+<database>
+    <databaseInfo>
+        <version>134481920</version>
+        <UUID>2C037CB7-61B5-4A25-A33E-8DB31C51ECF3</UUID>
+        <nextObjectID>107</nextObjectID>
+        <metadata>
+            <plist version="1.0">
+                <dict>
+                    <key>NSPersistenceFrameworkVersion</key>
+                    <integer>251</integer>
+                    <key>NSStoreModelVersionHashes</key>
+                    <dict>
+                        <key>Sound</key>
+                        <data>
+               wy4SDui5IGPY7g9G3fJH1r4mKKX2gcBIry7qkNv/wRU=
+               </data>
+                    </dict>
+                    <key>NSStoreModelVersionHashesVersion</key>
+                    <integer>3</integer>
+                    <key>NSStoreModelVersionIdentifiers</key>
+                    <array></array>
+                </dict>
+            </plist>
+        </metadata>
+    </databaseInfo>
+    <object type="SOUND" id="z102">
+        <attribute name="wavetype" type="int16">0</attribute>
+        <attribute name="volume" type="float">50</attribute>
+        <attribute name="sustaintime" type="float">0.12966</attribute>
+        <attribute name="startfrequency" type="float">0.9699</attribute>
+        <attribute name="squareduty" type="float">0.2619</attribute>
+        <attribute name="slide" type="float">-0.28744</attribute>
+        <attribute name="samplerate" type="int32">44100</attribute>
+        <attribute name="rating" type="int16">100</attribute>
+        <attribute name="name" type="string">Laser/shoot</attribute>
+        <attribute name="minfrequencycutoff" type="float">0.35002</attribute>
+        <attribute name="lowpassfiltercutoff" type="float">1</attribute>
+        <attribute name="index" type="int32">6</attribute>
+        <attribute name="highpassfiltercutoff" type="float">0.20604</attribute>
+        <attribute name="dutysweep" type="float">0.19302</attribute>
+        <attribute name="decaytime" type="float">0.32344</attribute>
+        <attribute name="bitdepth" type="int16">16</attribute>
+        <attribute name="attacktime" type="float">0</attribute>
+    </object>
+    <object type="SOUND" id="z103">
+        <attribute name="wavetype" type="int16">0</attribute>
+        <attribute name="volume" type="float">50</attribute>
+        <attribute name="vibratospeed" type="float">-0.5152</attribute>
+        <attribute name="vibratodepth" type="float">-0.07796394</attribute>
+        <attribute name="sustaintime" type="float">0.112359</attribute>
+        <attribute name="sustainpunch" type="float">0.2301697</attribute>
+        <attribute name="startfrequency" type="float">0.5070422291755676</attribute>
+        <attribute name="squareduty" type="float">0.535</attribute>
+        <attribute name="slide" type="float">0.01408445835113525</attribute>
+        <attribute name="samplerate" type="int32">44100</attribute>
+        <attribute name="repeatspeed" type="float">0.255</attribute>
+        <attribute name="rating" type="int16">100</attribute>
+        <attribute name="phasersweep" type="float">0.003321285</attribute>
+        <attribute name="phaseroffset" type="float">0.8568336</attribute>
+        <attribute name="name" type="string">Death</attribute>
+        <attribute name="minfrequencycutoff" type="float">0</attribute>
+        <attribute name="lowpassfilterresonance" type="float">-0.9614</attribute>
+        <attribute name="lowpassfiltercutoffsweep" type="float">0.436619758605957</attribute>
+        <attribute name="lowpassfiltercutoff" type="float">0.7394366264343262</attribute>
+        <attribute name="index" type="int32">19</attribute>
+        <attribute name="highpassfiltercutoffsweep" type="float">0.02816903591156006</attribute>
+        <attribute name="highpassfiltercutoff" type="float">0.1126760542392731</attribute>
+        <attribute name="dutysweep" type="float">0.5952478</attribute>
+        <attribute name="deltaslide" type="float">-0.7042253613471985</attribute>
+        <attribute name="decaytime" type="float">0.8873239159584045</attribute>
+        <attribute name="changespeed" type="float">-0.7688</attribute>
+        <attribute name="changeamount" type="float">0.1296</attribute>
+        <attribute name="bitdepth" type="int16">16</attribute>
+        <attribute name="attacktime" type="float">0.1089414</attribute>
+    </object>
+    <object type="SOUND" id="z104">
+        <attribute name="wavetype" type="int16">1</attribute>
+        <attribute name="volume" type="float">50</attribute>
+        <attribute name="sustaintime" type="float">0.03078</attribute>
+        <attribute name="startfrequency" type="float">0.31136</attribute>
+        <attribute name="slide" type="float">-0.4348</attribute>
+        <attribute name="samplerate" type="int32">44100</attribute>
+        <attribute name="rating" type="int16">100</attribute>
+        <attribute name="name" type="string">Hit/hurt</attribute>
+        <attribute name="lowpassfiltercutoff" type="float">1</attribute>
+        <attribute name="index" type="int32">10</attribute>
+        <attribute name="highpassfiltercutoff" type="float">0.02559</attribute>
+        <attribute name="decaytime" type="float">0.15094</attribute>
+        <attribute name="bitdepth" type="int16">16</attribute>
+        <attribute name="attacktime" type="float">0</attribute>
+    </object>
+    <object type="SOUND" id="z105">
+        <attribute name="wavetype" type="int16">0</attribute>
+        <attribute name="volume" type="float">50</attribute>
+        <attribute name="sustaintime" type="float">0.16579</attribute>
+        <attribute name="startfrequency" type="float">0.34728</attribute>
+        <attribute name="squareduty" type="float">0.1728</attribute>
+        <attribute name="slide" type="float">0.22964</attribute>
+        <attribute name="samplerate" type="int32">44100</attribute>
+        <attribute name="rating" type="int16">100</attribute>
+        <attribute name="name" type="string">Jump</attribute>
+        <attribute name="lowpassfiltercutoff" type="float">0.8725</attribute>
+        <attribute name="index" type="int32">7</attribute>
+        <attribute name="highpassfiltercutoff" type="float">0.26382</attribute>
+        <attribute name="decaytime" type="float">0.28886</attribute>
+        <attribute name="bitdepth" type="int16">16</attribute>
+        <attribute name="attacktime" type="float">0</attribute>
+    </object>
+    <object type="SOUND" id="z106">
+        <attribute name="wavetype" type="int16">0</attribute>
+        <attribute name="volume" type="float">50</attribute>
+        <attribute name="sustaintime" type="float">0.04707</attribute>
+        <attribute name="sustainpunch" type="float">0.34551</attribute>
+        <attribute name="startfrequency" type="float">0.79675</attribute>
+        <attribute name="samplerate" type="int32">44100</attribute>
+        <attribute name="rating" type="int16">100</attribute>
+        <attribute name="name" type="string">Pickup/coin</attribute>
+        <attribute name="lowpassfiltercutoff" type="float">1</attribute>
+        <attribute name="index" type="int32">12</attribute>
+        <attribute name="decaytime" type="float">0.29028</attribute>
+        <attribute name="changespeed" type="float">0.58956</attribute>
+        <attribute name="changeamount" type="float">0.45252</attribute>
+        <attribute name="bitdepth" type="int16">16</attribute>
+        <attribute name="attacktime" type="float">0</attribute>
+    </object>
+    <object type="SOUND" id="z107">
+        <attribute name="wavetype" type="int16">0</attribute>
+        <attribute name="volume" type="float">50</attribute>
+        <attribute name="vibratospeed" type="float">0.3568</attribute>
+        <attribute name="vibratodepth" type="float">-0.06751857</attribute>
+        <attribute name="sustaintime" type="float">0.7177479</attribute>
+        <attribute name="sustainpunch" type="float">0.4436619579792023</attribute>
+        <attribute name="startfrequency" type="float">0.6111459</attribute>
+        <attribute name="squareduty" type="float">0.05060005</attribute>
+        <attribute name="slide" type="float">-0.0127304</attribute>
+        <attribute name="samplerate" type="int32">44100</attribute>
+        <attribute name="repeatspeed" type="float">0.2605633735656738</attribute>
+        <attribute name="rating" type="int16">100</attribute>
+        <attribute name="phasersweep" type="float">-0.2676056623458862</attribute>
+        <attribute name="phaseroffset" type="float">-0.6760563254356384</attribute>
+        <attribute name="name" type="string">Pause</attribute>
+        <attribute name="minfrequencycutoff" type="float">0</attribute>
+        <attribute name="lowpassfilterresonance" type="float">0.1619718372821808</attribute>
+        <attribute name="lowpassfiltercutoffsweep" type="float">-0.04225349426269531</attribute>
+        <attribute name="lowpassfiltercutoff" type="float">0.908450722694397</attribute>
+        <attribute name="index" type="int32">13</attribute>
+        <attribute name="highpassfiltercutoffsweep" type="float">0.1126760244369507</attribute>
+        <attribute name="highpassfiltercutoff" type="float">0.401408463716507</attribute>
+        <attribute name="dutysweep" type="float">-0.006497333</attribute>
+        <attribute name="deltaslide" type="float">-0.01226247</attribute>
+        <attribute name="decaytime" type="float">0.2887323796749115</attribute>
+        <attribute name="changespeed" type="float">0.6342</attribute>
+        <attribute name="changeamount" type="float">0.298</attribute>
+        <attribute name="bitdepth" type="int16">16</attribute>
+        <attribute name="attacktime" type="float">0.03149461</attribute>
+    </object>
+</database>
\ No newline at end of file
diff --git a/picofx.cfxr 007 Jump.wav b/picofx.cfxr 007 Jump.wav
new file mode 100644 (file)
index 0000000..33be9ff
Binary files /dev/null and b/picofx.cfxr 007 Jump.wav differ
diff --git a/picolevel1.mp3 b/picolevel1.mp3
new file mode 100644 (file)
index 0000000..49832df
Binary files /dev/null and b/picolevel1.mp3 differ
diff --git a/picosprite.png b/picosprite.png
new file mode 100644 (file)
index 0000000..39ec1ff
Binary files /dev/null and b/picosprite.png differ
diff --git a/picotheme Project/Ableton Project Info/Project.cfg b/picotheme Project/Ableton Project Info/Project.cfg
new file mode 100644 (file)
index 0000000..a9b8bd6
Binary files /dev/null and b/picotheme Project/Ableton Project Info/Project.cfg differ
diff --git a/picotheme Project/Icon\r b/picotheme Project/Icon\r
new file mode 100644 (file)
index 0000000..e69de29
diff --git a/picotheme Project/picotheme.als b/picotheme Project/picotheme.als
new file mode 100644 (file)
index 0000000..23dc03a
Binary files /dev/null and b/picotheme Project/picotheme.als differ
diff --git a/scripts/globals.lua b/scripts/globals.lua
new file mode 100644 (file)
index 0000000..f5e2c7d
--- /dev/null
@@ -0,0 +1,19 @@
+--the directions
+up=0
+right=1
+down=2
+left = 3
+
+--the alliances.
+enemy_neutral=0
+enemy_evil=1
+enemy_weapon=2
+enemy_superevil=3
+
+--sync configuration vars
+function this.sync(this)
+       this:set_physics(this.physics)
+       this:set_enemy(this.enemy)
+       this:set_controllable(this.controllable)
+       this:set_noclip(this.noclip)
+end
\ No newline at end of file
diff --git a/scripts/main_actor.lua b/scripts/main_actor.lua
new file mode 100644 (file)
index 0000000..07b5f4d
--- /dev/null
@@ -0,0 +1,112 @@
+--Configuration for the Main Actor
+this.actorname         = "Main Character"
+this.enemy                     = enemy_neutral
+this.controllable      = true
+this.jumpstrength      = 14
+this.speed                     = 6
+this.shotlimit         = 3
+this.physics           = true
+this.currentweapon     = 0
+
+--Experimental Configuration for new Physics Engine.
+this.jump_strength = 10
+this.walk_speed = 10
+this.walk_acc = .1
+
+print(">>> Entity Created - "..this.actorname);
+
+function this.jump(this)
+       if not this:get_jumplock() 
+               --and this:can_move(up,this:get_x()-this:get_ownspeed(),this:get_y()+this:get_vertical_speed()) 
+               and not this:can_move(down,this:get_x()-this:get_ownspeed(),this:get_y()) then
+               this:set_vertical_speed(this:get_vertical_speed()-this.jumpstrength)
+       end
+end
+
+function this.centermap(this)
+
+
+    --This is the map center. Set it.
+       this:set_map_sx(this:get_x() - this:get_cfg_screen_width()/2) 
+       this:set_map_sy(this:get_y() - this:get_cfg_screen_height()/2)
+       
+    --Unless of course we're at one of the edges.
+       if this:get_map_sx() < 0 then
+               this:set_map_sx(0)
+       elseif this:get_map_sx() + this:get_cfg_screen_width() >= this:get_cfg_max_map_w()*this:get_cfg_tile_w() then
+               this:set_map_sx(this:get_cfg_max_map_w()*this:get_cfg_tile_w() - this:get_cfg_screen_width())
+       end
+       
+       if this:get_map_sy() < 0 then
+               this:set_map_sy(0)
+       elseif this:get_map_sy() + this:get_cfg_screen_height() >= this:get_cfg_max_map_h()*this:get_cfg_tile_h() then
+               this:set_map_sy(this:get_cfg_max_map_h()*this:get_cfg_tile_h() - this:get_cfg_screen_height())
+       end
+end
+
+function this.handleinput(this)
+       if (this:get_leftkey() > 0 and (this:get_leftkey() > this:get_rightkey() or this:get_rightkey() == 0)) then
+               this:accelerate(-this.walk_acc, -this.walk_speed)
+        --this:set_ownspeed(-this.speed)
+               this:set_oldclip(1)
+               this:set_currentdirection(left)
+       end
+       
+       if (this:get_rightkey() > 0 and (this:get_rightkey() > this:get_leftkey() or this:get_leftkey() == 0)) then
+               this:accelerate(this.walk_acc, this.walk_speed)
+        --this:set_ownspeed(this.speed)
+               this:set_oldclip(2)
+               this:set_currentdirection(right)
+       end
+       
+       if (this:get_rightkey() == 0 and this:get_leftkey() == 0) then 
+               this:decelerate(this.walk_acc)
+        --this:set_ownspeed(0)
+        --this:set_walk_time(0)
+       end
+       
+       if (this:get_xkey() > 0) then
+               if not this:get_jumplock() then
+                       this:jump()
+                       this:set_jumplock(true)
+               end
+       else
+               this:set_jumplock(false)
+               if(this:get_vertical_speed() < -1) then
+                       this:set_vertical_speed(-1)
+               end
+       end
+       
+       if (this:get_zkey() > 0) then
+               if not this:get_shootlock() and this:get_shotcount() < this.shotlimit then
+                       if this.currentweapon == 0 then
+                               this:add_bullet("./sprites/shotsprite.png","./scripts/shot.lua")
+                       end
+                       if this.currentweapon == 1 then
+                               this:add_bullet("./sprites/shotsprite.png","./scripts/shot-crawl.lua")
+                       end
+                       if this.currentweapon == 2 then
+                               this:add_bullet("./sprites/shotsprite.png","./scripts/shot-wave.lua")
+                       end
+                       this:set_shootlock(true)
+               end
+       else
+               this:set_shootlock(false)
+       end
+       
+       if (this:get_ckey() > 0) then
+               if not this:get_switchlock() then
+                       this.currentweapon = (this.currentweapon + 1) % 3
+                       print ("current weapon is: "..this.currentweapon)
+                       this:set_switchlock(true)
+               end
+       else
+               this:set_switchlock(false)
+       end
+end
+
+function this.act(this)
+       this:centermap()
+       this:handleinput()
+end
+--END
\ No newline at end of file
diff --git a/scripts/npc_jumper.lua b/scripts/npc_jumper.lua
new file mode 100644 (file)
index 0000000..f58d1ff
--- /dev/null
@@ -0,0 +1,20 @@
+--Configuration for the Jumper
+this.actorname         = "Enemy: Jumper"
+this.enemy                     = enemy_evil
+this.controllable      = false
+this.jumpstrength      = 6
+this.physics           = true
+
+print(">>> Entity Created - "..this.actorname);
+
+function this.jump(this)
+       if (this:get_vertical_speed() == 0 and math.random(150) == 50) then
+               this:set_vertical_speed(this:get_vertical_speed()-this.jumpstrength)
+       end
+end
+
+function this.act(this)
+       this:jump()
+end
+
+--END
\ No newline at end of file
diff --git a/scripts/npc_walker.lua b/scripts/npc_walker.lua
new file mode 100644 (file)
index 0000000..1537464
--- /dev/null
@@ -0,0 +1,46 @@
+--Configuration for the Jumper
+this.actorname = "Enemy: Walker"
+this.enemy                     = enemy_evil
+this.controllable      = false
+this.speed                     = 2
+this.physics           = true
+
+print(">>> Entity Created - "..this.actorname);
+
+function this.walk(this)
+       if(this:get_currentdirection() == left) then
+               if ( this:can_move(left, this:get_x(), this:get_y()) and 
+                       not this:can_move(down, this:get_x()+this:get_ownspeed(), this:get_y())) then
+                       if this:get_collision(left) then
+                               this:set_currentdirection(right)
+                       else
+                               this:set_ownspeed(-this.speed)
+                       end
+                       this:set_oldclip(1)
+               else
+                       this:set_currentdirection(right)
+                       this:set_ownspeed(this.speed)
+               end
+       end
+       
+       if(this:get_currentdirection() == right) then
+               if ( this:can_move(right, this:get_x(), this:get_y()) and 
+                       not this:can_move(down, this:get_x()+this:get_ownspeed(), this:get_y())) then
+                       if this:get_collision(right) then
+                               this:set_currentdirection(left)
+                       else
+                               this:set_ownspeed(this.speed)
+                       end
+                       this:set_oldclip(2)
+               else
+                       this:set_currentdirection(left)
+                       this:set_ownspeed(-this.speed)
+               end
+       end
+end
+
+function this.act(this)
+       this:walk()
+end
+
+--END
\ No newline at end of file
diff --git a/scripts/shot-crawl.lua b/scripts/shot-crawl.lua
new file mode 100644 (file)
index 0000000..01b43dc
--- /dev/null
@@ -0,0 +1,48 @@
+--parameters
+this.actorname = "Bullet: Crawlshot"
+this.enemy                     = enemy_weapon
+this.speed                     = 6
+this.controllable      = false
+this.physics           = true
+this.bumpcount         = 0
+this.bumplimit         = 4
+
+print(">>> Entity Created - "..this.actorname);
+
+function this.move(this)
+
+       if(this:get_currentdirection() == right) then
+               this:set_ownspeed(this.speed)
+       end
+       
+       if (this:get_currentdirection() == left) then
+               this:set_ownspeed(-this.speed)
+       end
+       
+       if ( ( not this:can_move(left, this:get_x(), this:get_y()) and this:get_currentdirection() == left ) or
+                ( not this:can_move(right, this:get_x(), this:get_y()) and this:get_currentdirection() == right ) ) then
+               this.bumpcount = this.bumpcount + 1
+               
+               this:switchdirection()
+               if this.bumpcount >= this.bumplimit then
+                       this:set_dying(true)
+               end
+       end
+end
+
+function this.switchdirection(this)
+       
+       if(this:get_currentdirection() == right) then
+               this:set_currentdirection(left)
+               this:set_ownspeed(-this.speed)
+       elseif (this:get_currentdirection() == left) then
+               this:set_currentdirection(right)
+               this:set_ownspeed(this.speed)
+       end
+end
+
+function this.act(this)
+       this:move()
+end
+
+--END
\ No newline at end of file
diff --git a/scripts/shot-wave.lua b/scripts/shot-wave.lua
new file mode 100644 (file)
index 0000000..758085b
--- /dev/null
@@ -0,0 +1,34 @@
+--parameters
+this.actorname = "Bullet: Wave"
+this.enemy                     = enemy_weapon
+this.speed                     = 10
+this.controllable      = false
+this.physics           = false
+this.angle                     = 0
+this.noclip                    = true
+
+print(">>> Entity Created - "..this.actorname);
+
+function this.move(this)
+
+       if(this:get_currentdirection() == right) then
+               this:set_ownspeed(this.speed)
+       end
+       
+       if (this:get_currentdirection() == left) then
+               this:set_ownspeed(-this.speed)
+       end
+       
+       this:set_y(this:get_y()+ (10 * math.sin(math.rad(this.angle))) )
+       this.angle = this.angle + 45
+
+       if ( this:get_x() < this:get_map_sx() or this:get_x() > this:get_map_sx() + this:get_cfg_screen_width()) then
+               this:set_dying(true)
+       end
+end
+
+function this.act(this)
+       this:move()
+end
+
+--END
\ No newline at end of file
diff --git a/scripts/shot.lua b/scripts/shot.lua
new file mode 100644 (file)
index 0000000..3077f08
--- /dev/null
@@ -0,0 +1,33 @@
+--parameters
+this.actorname = "Bullet: Normal"
+this.enemy                     = enemy_weapon
+this.speed                     = 6
+this.controllable      = false
+this.physics           = false
+
+this:load_clip("./sfx/shot.wav");
+this:play_sfx("./sfx/shot.wav");
+
+print(">>> Entity Created - "..this.actorname);
+
+function this.move(this)
+
+       if(this:get_currentdirection() == right) then
+               this:set_ownspeed(this.speed)
+       end
+       
+       if (this:get_currentdirection() == left) then
+               this:set_ownspeed(-this.speed)
+       end
+
+       if ( not this:can_move(left, this:get_x(), this:get_y()) or
+                not this:can_move(right, this:get_x(), this:get_y())) then
+               this:set_dying(true)
+       end
+end
+
+function this.act(this)
+       this:move()
+end
+
+--END
\ No newline at end of file
diff --git a/scripts/spritesheet.png b/scripts/spritesheet.png
new file mode 100644 (file)
index 0000000..b35cd95
Binary files /dev/null and b/scripts/spritesheet.png differ
diff --git a/shot.wav b/shot.wav
new file mode 100644 (file)
index 0000000..5a2facc
Binary files /dev/null and b/shot.wav differ
diff --git a/shotsprite.png b/shotsprite.png
new file mode 100644 (file)
index 0000000..b8f919a
Binary files /dev/null and b/shotsprite.png differ
diff --git a/stdafx.h b/stdafx.h
new file mode 100755 (executable)
index 0000000..73a6e50
--- /dev/null
+++ b/stdafx.h
@@ -0,0 +1,47 @@
+// stdafx.h : include file for standard system include files,\r
+// or project specific include files that are used frequently, but\r
+// are changed infrequently\r
+//\r
+\r
+#pragma once\r
+\r
+\r
+#include <stdio.h>\r
+\r
+#include <iostream>\r
+#include <fstream>\r
+#include <typeinfo>\r
+\r
+//SDL Stuff\r
+\r
+#include "SDL/SDL.h"\r
+#include "SDL_image/SDL_image.h"\r
+#include "SDL_gfx/SDL_gfxPrimitives.h"\r
+#include "SDL_ttf.h"\r
+#include "SDL_mixer/SDL_mixer.h"\r
+\r
+//Lua in CPP\r
+\r
+#include "luavirtualmachine.h"\r
+#include "luascript.h"\r
+#include "luadebugger.h"\r
+\r
+//Lua Stuff\r
+\r
+#include "luainc.h"\r
+\r
+//Actual game stuff.\r
+\r
+\r
+#include "constants.h"\r
+\r
+#include "game_overwatch.h"\r
+#include "gfx.h"\r
+#include "audio.h"\r
+#include "map.h"\r
+#include "actor.h"\r
+\r
+\r
+#ifdef __APPLE__\r
+#include "CoreFoundation/CoreFoundation.h"\r
+#endif
\ No newline at end of file
diff --git a/step.wav b/step.wav
new file mode 100644 (file)
index 0000000..6c8f8e0
Binary files /dev/null and b/step.wav differ
diff --git a/tilesheet.png b/tilesheet.png
new file mode 100644 (file)
index 0000000..09046a1
Binary files /dev/null and b/tilesheet.png differ
diff --git a/walkbg1.mp3 b/walkbg1.mp3
new file mode 100644 (file)
index 0000000..0cc065d
Binary files /dev/null and b/walkbg1.mp3 differ
diff --git a/walkersprite.png b/walkersprite.png
new file mode 100644 (file)
index 0000000..852b78f
Binary files /dev/null and b/walkersprite.png differ