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[rbdr/pico-engine] / build / Pico-Lua-Test.build / Debug / Pico-Lua-Test.build / Objects-normal / i386 / main.o~>
1 /Users/benbeltran/Documents/code/Pico-Lua-Test/main.cpp: In function 'void loadobjects()':
2 /Users/benbeltran/Documents/code/Pico-Lua-Test/main.cpp:162: error: no matching function for call to 'Actor::Actor(int, int, const char [25], const char [25], Map*&, Audio*&, Game_overwatch*&, CLuaVirtualMachine&)'
3 /Users/benbeltran/Documents/code/Pico-Lua-Test/actor.h:32: note: candidates are: Actor::Actor(int, int, const char*, const char*, Actor*, Direction, bool, Map*, Game_overwatch*, CLuaVirtualMachine&)
4 /Users/benbeltran/Documents/code/Pico-Lua-Test/actor.h:31: note: Actor::Actor(int, int, const char*, const char*, Map*, Game_overwatch*, CLuaVirtualMachine&)
5 /Users/benbeltran/Documents/code/Pico-Lua-Test/actor.h:2: note: Actor::Actor(const Actor&)
6 /Users/benbeltran/Documents/code/Pico-Lua-Test/main.cpp: In function 'void handleinput()':
7 /Users/benbeltran/Documents/code/Pico-Lua-Test/main.cpp:197: error: no matching function for call to 'Actor::Actor(int, int, const char [27], const char [25], Map*&, Audio*&, Game_overwatch*&, CLuaVirtualMachine&)'
8 /Users/benbeltran/Documents/code/Pico-Lua-Test/actor.h:32: note: candidates are: Actor::Actor(int, int, const char*, const char*, Actor*, Direction, bool, Map*, Game_overwatch*, CLuaVirtualMachine&)
9 /Users/benbeltran/Documents/code/Pico-Lua-Test/actor.h:31: note: Actor::Actor(int, int, const char*, const char*, Map*, Game_overwatch*, CLuaVirtualMachine&)
10 /Users/benbeltran/Documents/code/Pico-Lua-Test/actor.h:2: note: Actor::Actor(const Actor&)
11 /Users/benbeltran/Documents/code/Pico-Lua-Test/main.cpp:204: error: no matching function for call to 'Actor::Actor(int, int, const char [27], const char [25], Map*&, Audio*&, Game_overwatch*&, CLuaVirtualMachine&)'
12 /Users/benbeltran/Documents/code/Pico-Lua-Test/actor.h:32: note: candidates are: Actor::Actor(int, int, const char*, const char*, Actor*, Direction, bool, Map*, Game_overwatch*, CLuaVirtualMachine&)
13 /Users/benbeltran/Documents/code/Pico-Lua-Test/actor.h:31: note: Actor::Actor(int, int, const char*, const char*, Map*, Game_overwatch*, CLuaVirtualMachine&)
14 /Users/benbeltran/Documents/code/Pico-Lua-Test/actor.h:2: note: Actor::Actor(const Actor&)