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[rbdr/pico-engine] / build / Debug / Pico-Lua-Test.app / Contents / Frameworks / SDL.framework / Versions / A / Headers / SDL_keyboard.h
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1/*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2006 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21*/
22
23/* Include file for SDL keyboard event handling */
24
25#ifndef _SDL_keyboard_h
26#define _SDL_keyboard_h
27
28#include "SDL_stdinc.h"
29#include "SDL_error.h"
30#include "SDL_keysym.h"
31
32#include "begin_code.h"
33/* Set up for C function definitions, even when using C++ */
34#ifdef __cplusplus
35extern "C" {
36#endif
37
38/* Keysym structure
39 - The scancode is hardware dependent, and should not be used by general
40 applications. If no hardware scancode is available, it will be 0.
41
42 - The 'unicode' translated character is only available when character
43 translation is enabled by the SDL_EnableUNICODE() API. If non-zero,
44 this is a UNICODE character corresponding to the keypress. If the
45 high 9 bits of the character are 0, then this maps to the equivalent
46 ASCII character:
47 char ch;
48 if ( (keysym.unicode & 0xFF80) == 0 ) {
49 ch = keysym.unicode & 0x7F;
50 } else {
51 An international character..
52 }
53 */
54typedef struct SDL_keysym {
55 Uint8 scancode; /* hardware specific scancode */
56 SDLKey sym; /* SDL virtual keysym */
57 SDLMod mod; /* current key modifiers */
58 Uint16 unicode; /* translated character */
59} SDL_keysym;
60
61/* This is the mask which refers to all hotkey bindings */
62#define SDL_ALL_HOTKEYS 0xFFFFFFFF
63
64/* Function prototypes */
65/*
66 * Enable/Disable UNICODE translation of keyboard input.
67 * This translation has some overhead, so translation defaults off.
68 * If 'enable' is 1, translation is enabled.
69 * If 'enable' is 0, translation is disabled.
70 * If 'enable' is -1, the translation state is not changed.
71 * It returns the previous state of keyboard translation.
72 */
73extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable);
74
75/*
76 * Enable/Disable keyboard repeat. Keyboard repeat defaults to off.
77 * 'delay' is the initial delay in ms between the time when a key is
78 * pressed, and keyboard repeat begins.
79 * 'interval' is the time in ms between keyboard repeat events.
80 */
81#define SDL_DEFAULT_REPEAT_DELAY 500
82#define SDL_DEFAULT_REPEAT_INTERVAL 30
83/*
84 * If 'delay' is set to 0, keyboard repeat is disabled.
85 */
86extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval);
87extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval);
88
89/*
90 * Get a snapshot of the current state of the keyboard.
91 * Returns an array of keystates, indexed by the SDLK_* syms.
92 * Used:
93 * Uint8 *keystate = SDL_GetKeyState(NULL);
94 * if ( keystate[SDLK_RETURN] ) ... <RETURN> is pressed.
95 */
96extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys);
97
98/*
99 * Get the current key modifier state
100 */
101extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void);
102
103/*
104 * Set the current key modifier state
105 * This does not change the keyboard state, only the key modifier flags.
106 */
107extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate);
108
109/*
110 * Get the name of an SDL virtual keysym
111 */
112extern DECLSPEC char * SDLCALL SDL_GetKeyName(SDLKey key);
113
114
115/* Ends C function definitions when using C++ */
116#ifdef __cplusplus
117}
118#endif
119#include "close_code.h"
120
121#endif /* _SDL_keyboard_h */