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--the directions
up=0
right=1
down=2
left = 3
--parameters
this.actorname = "Bullet: Normal"
this.enemy = 0
this.speed = 6
this.controllable = 0
print(">>> Entity Created - "..this.actorname);
function this.move(this)
if(this:get_currentdirection() == right) then
this:set_ownspeed(this.speed)
end
if (this:get_currentdirection() == left) then
this:set_ownspeed(-this.speed)
end
if ( not this:can_move(left, this:get_x(), this:get_y()) or
not this:can_move(right, this:get_x(), this:get_y())) then
this:set_dying(true)
end
end
function this.act(this)
this:move()
end
--END
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