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path: root/build/Debug/Pico-Lua-Test.app/Contents/Resources/scripts/main_actor.lua
blob: 687a1930750639f6d6691bc10c15637e1bd56359 (plain)
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--Configuration for the Main Actor
this.actorname		= "Main Character"
this.enemy			= enemy_neutral
this.controllable	= true
this.jumpstrength	= 5.4
this.speed			= 3
this.shotlimit		= 3
this.physics		= true
this.currentweapon	= 0

print(">>> Entity Created - "..this.actorname);

function this.jump(this)
	if not this:get_jumplock() 
		--and this:can_move(up,this:get_x()-this:get_ownspeed(),this:get_y()+this:get_vertical_speed()) 
		and not this:can_move(down,this:get_x()-this:get_ownspeed(),this:get_y()) then
		this:set_vertical_speed(this:get_vertical_speed()-this.jumpstrength)
	end
end

function this.centermap(this)

	this:set_map_sx(this:get_x() - this:get_cfg_screen_width()/2) 
	this:set_map_sy(this:get_y() - this:get_cfg_screen_height()/2)
	
	if this:get_map_sx() < 0 then
		this:set_map_sx(0)
	elseif this:get_map_sx() + this:get_cfg_screen_width() >= this:get_cfg_max_map_w()*25 then
		this:set_map_sx(this:get_cfg_max_map_w()*25 - this:get_cfg_screen_width())
	end
	
	if this:get_map_sy() < 0 then
		this:set_map_sy(0)
	elseif this:get_map_sy() + this:get_cfg_screen_height() >= this:get_cfg_max_map_h()*25 then
		this:set_map_sy(this:get_cfg_max_map_h()*25 - this:get_cfg_screen_height())
	end
end

function this.handleinput(this)
	if (this:get_leftkey() > 0 and (this:get_leftkey() > this:get_rightkey() or this:get_rightkey() == 0)) then
		this:set_ownspeed(-this.speed)
		this:set_oldclip(1)
		this:set_currentdirection(left)
	end
	
	if (this:get_rightkey() > 0 and (this:get_rightkey() > this:get_leftkey() or this:get_leftkey() == 0)) then
		this:set_ownspeed(this.speed)
		this:set_oldclip(2)
		this:set_currentdirection(right)
	end
	
	if (this:get_rightkey() == 0 and this:get_leftkey() == 0) then 
		this:set_ownspeed(0)
	end
	
	if (this:get_xkey() > 0) then
		if not this:get_jumplock() then
			this:jump()
			this:set_jumplock(true)
		end
	else
		this:set_jumplock(false)
		if(this:get_vertical_speed() < -1) then
			this:set_vertical_speed(-1)
		end
	end
	
	if (this:get_zkey() > 0) then
		if not this:get_shootlock() and this:get_shotcount() < this.shotlimit then
			if this.currentweapon == 0 then
				this:add_bullet("./shotsprite.png","./scripts/shot.lua")
			end
			if this.currentweapon == 1 then
				this:add_bullet("./shotsprite.png","./scripts/shot-crawl.lua")
			end
			if this.currentweapon == 2 then
				this:add_bullet("./shotsprite.png","./scripts/shot-wave.lua")
			end
			this:set_shootlock(true)
		end
	else
		this:set_shootlock(false)
	end
	
	if (this:get_ckey() > 0) then
		if not this:get_switchlock() then
			this.currentweapon = (this.currentweapon + 1) % 3
			print ("current weapon is: "..this.currentweapon)
			this:set_switchlock(true)
		end
	else
		this:set_switchlock(false)
	end
end

function this.act(this)
	this:centermap()
	this:handleinput()
end
--END