diff options
Diffstat (limited to 'build/Debug/Pico-Lua-Test.app/Contents/Resources/scripts/main_actor.lua')
| -rw-r--r-- | build/Debug/Pico-Lua-Test.app/Contents/Resources/scripts/main_actor.lua | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Resources/scripts/main_actor.lua b/build/Debug/Pico-Lua-Test.app/Contents/Resources/scripts/main_actor.lua new file mode 100644 index 0000000..687a193 --- /dev/null +++ b/build/Debug/Pico-Lua-Test.app/Contents/Resources/scripts/main_actor.lua @@ -0,0 +1,100 @@ +--Configuration for the Main Actor +this.actorname = "Main Character" +this.enemy = enemy_neutral +this.controllable = true +this.jumpstrength = 5.4 +this.speed = 3 +this.shotlimit = 3 +this.physics = true +this.currentweapon = 0 + +print(">>> Entity Created - "..this.actorname); + +function this.jump(this) + if not this:get_jumplock() + --and this:can_move(up,this:get_x()-this:get_ownspeed(),this:get_y()+this:get_vertical_speed()) + and not this:can_move(down,this:get_x()-this:get_ownspeed(),this:get_y()) then + this:set_vertical_speed(this:get_vertical_speed()-this.jumpstrength) + end +end + +function this.centermap(this) + + this:set_map_sx(this:get_x() - this:get_cfg_screen_width()/2) + this:set_map_sy(this:get_y() - this:get_cfg_screen_height()/2) + + if this:get_map_sx() < 0 then + this:set_map_sx(0) + elseif this:get_map_sx() + this:get_cfg_screen_width() >= this:get_cfg_max_map_w()*25 then + this:set_map_sx(this:get_cfg_max_map_w()*25 - this:get_cfg_screen_width()) + end + + if this:get_map_sy() < 0 then + this:set_map_sy(0) + elseif this:get_map_sy() + this:get_cfg_screen_height() >= this:get_cfg_max_map_h()*25 then + this:set_map_sy(this:get_cfg_max_map_h()*25 - this:get_cfg_screen_height()) + end +end + +function this.handleinput(this) + if (this:get_leftkey() > 0 and (this:get_leftkey() > this:get_rightkey() or this:get_rightkey() == 0)) then + this:set_ownspeed(-this.speed) + this:set_oldclip(1) + this:set_currentdirection(left) + end + + if (this:get_rightkey() > 0 and (this:get_rightkey() > this:get_leftkey() or this:get_leftkey() == 0)) then + this:set_ownspeed(this.speed) + this:set_oldclip(2) + this:set_currentdirection(right) + end + + if (this:get_rightkey() == 0 and this:get_leftkey() == 0) then + this:set_ownspeed(0) + end + + if (this:get_xkey() > 0) then + if not this:get_jumplock() then + this:jump() + this:set_jumplock(true) + end + else + this:set_jumplock(false) + if(this:get_vertical_speed() < -1) then + this:set_vertical_speed(-1) + end + end + + if (this:get_zkey() > 0) then + if not this:get_shootlock() and this:get_shotcount() < this.shotlimit then + if this.currentweapon == 0 then + this:add_bullet("./shotsprite.png","./scripts/shot.lua") + end + if this.currentweapon == 1 then + this:add_bullet("./shotsprite.png","./scripts/shot-crawl.lua") + end + if this.currentweapon == 2 then + this:add_bullet("./shotsprite.png","./scripts/shot-wave.lua") + end + this:set_shootlock(true) + end + else + this:set_shootlock(false) + end + + if (this:get_ckey() > 0) then + if not this:get_switchlock() then + this.currentweapon = (this.currentweapon + 1) % 3 + print ("current weapon is: "..this.currentweapon) + this:set_switchlock(true) + end + else + this:set_switchlock(false) + end +end + +function this.act(this) + this:centermap() + this:handleinput() +end +--END
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