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// ---------------------------------------------------------------------------
// FILE NAME : LuaVirtualMachine.h
// ---------------------------------------------------------------------------
// DESCRIPTION :
//
// Lua virtual machine implementation
//
// ---------------------------------------------------------------------------
// VERSION : 1.00
// DATE : 1-Sep-2005
// AUTHOR : Richard Shephard
// ---------------------------------------------------------------------------
// LIBRARY INCLUDE FILES
#ifndef __LUA_VIRTUAL_MACHINE_H__
#define __LUA_VIRTUAL_MACHINE_H__
#include "luainc.h"
#include "luadebugger.h"
class CLuaDebugger;
class CLuaVirtualMachine
{
public:
CLuaVirtualMachine (void);
virtual ~CLuaVirtualMachine (void);
bool InitialiseVM (void);
bool DestroyVM (void);
// Load and run script elements
bool RunFile (const char *strFilename);
bool RunBuffer (const unsigned char *pbBuffer, size_t szLen, const char *strName = NULL);
// C-Api into script
bool CallFunction (int nArgs, int nReturns = 0);
// Get the state of the lua stack (use the cast operator)
//lua_State *GetState (void) { return m_pState; }
operator lua_State *(void) { return m_pState; }
static void Panic (lua_State *lua);
// Check if the VM is OK and can be used still
virtual bool Ok (void) { return m_fIsOk; }
// For debugging
void AttachDebugger (CLuaDebugger *dbg) { m_pDbg = dbg; }
protected:
lua_State *m_pState;
bool m_fIsOk;
CLuaDebugger *m_pDbg;
};
#endif // __LUA_VIRTUAL_MACHINE_H__
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