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authorBen Beltran <ben@nsovocal.com>2012-04-16 09:39:52 -0500
committerBen Beltran <ben@nsovocal.com>2012-04-16 09:39:52 -0500
commit10a0e290ac07524dc129cc2b227b0f9e95df0f8e (patch)
treeed518c45c45d96e37e28640f745496fffb8e1325 /LuaVirtualMachine.h
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+// ---------------------------------------------------------------------------
+// FILE NAME : LuaVirtualMachine.h
+// ---------------------------------------------------------------------------
+// DESCRIPTION :
+//
+// Lua virtual machine implementation
+//
+// ---------------------------------------------------------------------------
+// VERSION : 1.00
+// DATE : 1-Sep-2005
+// AUTHOR : Richard Shephard
+// ---------------------------------------------------------------------------
+// LIBRARY INCLUDE FILES
+#ifndef __LUA_VIRTUAL_MACHINE_H__
+#define __LUA_VIRTUAL_MACHINE_H__
+
+#include "luainc.h"
+#include "luadebugger.h"
+
+class CLuaDebugger;
+
+class CLuaVirtualMachine
+{
+public:
+ CLuaVirtualMachine (void);
+ virtual ~CLuaVirtualMachine (void);
+
+ bool InitialiseVM (void);
+ bool DestroyVM (void);
+
+ // Load and run script elements
+ bool RunFile (const char *strFilename);
+ bool RunBuffer (const unsigned char *pbBuffer, size_t szLen, const char *strName = NULL);
+
+ // C-Api into script
+ bool CallFunction (int nArgs, int nReturns = 0);
+
+ // Get the state of the lua stack (use the cast operator)
+ //lua_State *GetState (void) { return m_pState; }
+ operator lua_State *(void) { return m_pState; }
+
+ static void Panic (lua_State *lua);
+
+ // Check if the VM is OK and can be used still
+ virtual bool Ok (void) { return m_fIsOk; }
+
+ // For debugging
+ void AttachDebugger (CLuaDebugger *dbg) { m_pDbg = dbg; }
+
+protected:
+ lua_State *m_pState;
+ bool m_fIsOk;
+ CLuaDebugger *m_pDbg;
+};
+
+
+#endif // __LUA_VIRTUAL_MACHINE_H__ \ No newline at end of file