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-rw-r--r--Package.swift6
-rw-r--r--README.md80
-rw-r--r--Sources/Patterns/Pattern.swift16
-rw-r--r--Sources/Patterns/PatternPicker.swift51
-rw-r--r--Sources/Patterns/Tile.swift22
5 files changed, 160 insertions, 15 deletions
diff --git a/Package.swift b/Package.swift
index 1456b7d..b71fe6f 100644
--- a/Package.swift
+++ b/Package.swift
@@ -6,13 +6,13 @@ import PackageDescription
let package = Package(
name: "Patterns",
platforms: [
- .macOS(.v10_15)
+ .macOS(.v12)
],
products: [
// Products define the executables and libraries a package produces, and make them visible to other packages.
.library(
name: "Patterns",
- targets: ["Patterns"]),
+ targets: ["Patterns"])
],
dependencies: [
// Dependencies declare other packages that this package depends on.
@@ -26,6 +26,6 @@ let package = Package(
dependencies: []),
.testTarget(
name: "PatternsTests",
- dependencies: ["Patterns"]),
+ dependencies: ["Patterns"])
]
)
diff --git a/README.md b/README.md
index 3cce40f..803bd2f 100644
--- a/README.md
+++ b/README.md
@@ -1,3 +1,81 @@
# Patterns
-SwiftUI tiling black and white patterns
+SwiftUI tiling black and white patterns.
+
+This project contains `Patterns`, which are built out of `Tiles` with a given
+`TileDesign`.
+
+It also includes a `TilePicker` that can be used to control the selected
+design.
+
+## Available Tile Designs
+
+The `TileDesign` enum contains the following patterns (shown in the image from
+top left to bottom right)
+
+![Image showing the included patterns]
+
+* `.grid`
+* `.dottedGrid`
+* `.stitch`
+* `.curvedTile`
+* `.brick`
+* `.tile`
+* `.shadowGrid`
+* `.circles`
+* `.trees`
+* `.shingles`
+* `.wicker`
+* `.rhombus`
+* `.balls`
+
+## Usage
+
+The `Pattern` view will tile the selected design in its frame. It has the
+following properties:
+
+* `design: TileDesign`: **required, @Binding**, which design to tile the frame with.
+* `pixelSize: CGFloat`: **defaults to 2.0**, the size of a pixel in the tile.
+* `foregroundColor: Color`: **defaults to `Color.black`**, the foreground color.
+* `backgroundColor: Color`: **defaults to `Color.white`**, the background color.
+
+```
+// Pattern using default settings
+Pattern(design: .constant(TileDesign.shadowGrid))
+
+// Pattern using overrides
+Pattern(design: $tileDesign, pixelSize: 4.0, foregroundColor: .pink, backgroundColor: .cyan)
+```
+
+## Using the PatternPicker
+
+The pattern picker view is intended to be used when you want to allow users to
+change the design of the pattern.
+
+* `selectedDesign: TileDesign`: **required, @Binding**, the current selected
+ tile design.
+* `selectedColor: Color`: **defaults to `Color.accentColor`**, the color of the
+ border around the selected tile design.
+
+It also has `pixelSize`, `foregroundColor`, and `backgroundColor` with the
+same effect as `Pattern` mentioned above
+
+
+```
+@State var design: TileDesign = .brick
+@State var shouldShowPatternPicker = false
+
+...
+
+Pattern(design: $pattern)
+ .frame(width: 32.0).border(.black)
+ .onTapGesture {
+ shouldShowPatternPicker = !shouldShowPatternPicker;
+ }
+ .popover(isPresented: $shouldShowPatternPicker) {
+ PatternPicker(selectedDesign: $design)
+ }
+ .onChange(of: pattern) { _ in
+ shouldShowPatternPicker = false;
+ }
+```
diff --git a/Sources/Patterns/Pattern.swift b/Sources/Patterns/Pattern.swift
index 1951888..4fbc528 100644
--- a/Sources/Patterns/Pattern.swift
+++ b/Sources/Patterns/Pattern.swift
@@ -1,14 +1,15 @@
import SwiftUI
public struct Pattern: View {
-
- private let pixelSize: CGFloat = 2.0;
private var patternSize: CGFloat {
pixelSize * 8.0;
}
@Binding var design: TileDesign;
+ var pixelSize: CGFloat = 2.0;
+ var foregroundColor: Color = .black
+ var backgroundColor: Color = .white
public var body: some View {
GeometryReader { gr in
@@ -16,7 +17,7 @@ public struct Pattern: View {
ForEach(0 ..< 1 + Int(ceil(gr.size.height / patternSize)), id: \.self) { i in
HStack(spacing: 0) {
ForEach(0 ..< Int(ceil(gr.size.width / patternSize)), id: \.self) { j in
- Tile(design: design)
+ Tile(design: design, pixelSize: pixelSize, foregroundColor: foregroundColor, backgroundColor: backgroundColor)
}
}
}
@@ -27,6 +28,13 @@ public struct Pattern: View {
struct Pattern_Previews: PreviewProvider {
static var previews: some View {
- Pattern(design: .constant(TileDesign.grid))
+ VStack {
+ Text("Default")
+ Pattern(design: .constant(TileDesign.grid))
+ Text("Color override")
+ Pattern(design: .constant(TileDesign.balls), foregroundColor: .pink, backgroundColor: .cyan)
+ Text("Pixel size override")
+ Pattern(design: .constant(TileDesign.shingles), pixelSize: 8.0)
+ }
}
}
diff --git a/Sources/Patterns/PatternPicker.swift b/Sources/Patterns/PatternPicker.swift
new file mode 100644
index 0000000..1f7d17b
--- /dev/null
+++ b/Sources/Patterns/PatternPicker.swift
@@ -0,0 +1,51 @@
+import SwiftUI
+
+public struct PatternPicker: View {
+
+ @Binding var selectedDesign: TileDesign;
+
+ var selectedColor: Color = .accentColor
+ var pixelSize: CGFloat = 2.0;
+ var foregroundColor: Color = .black
+ var backgroundColor: Color = .white
+
+ let patterns = TileDesign.allCases
+
+ let verticalTileCount = Int(ceil(Double(TileDesign.allCases.count) / 5.0))
+
+ public var body: some View {
+ VStack(alignment: .leading, spacing: 0) {
+ ForEach(0 ..< verticalTileCount, id: \.self) { i in
+ HStack(alignment: .top, spacing: 0) {
+ ForEach(0 ..< 5) { j in
+ if i * 5 + j < patterns.count {
+ Pattern(design: .constant(patterns[i * 5 + j]), pixelSize: pixelSize, foregroundColor: foregroundColor, backgroundColor: backgroundColor)
+ .frame(width: pixelSize * 16, height: pixelSize * 12)
+ .border(selectedDesign == patterns[i * 5 + j] ? selectedColor : foregroundColor, width: pixelSize / 2.0)
+ .onTapGesture(perform: {
+ selectedDesign = patterns[i * 5 + j]
+ })
+ }
+ }
+ }
+ }
+ }.background(foregroundColor)
+ }
+}
+
+struct PatternPicker_Previews: PreviewProvider {
+ static var previews: some View {
+ VStack {
+ Text("Default")
+ PatternPicker(selectedDesign: .constant(TileDesign.shadowGrid))
+ Text("Selected color override")
+ PatternPicker(selectedDesign: .constant(TileDesign.shadowGrid),
+ selectedColor: .red)
+ Text("Color override")
+ PatternPicker(selectedDesign: .constant(TileDesign.shadowGrid),
+ foregroundColor: .pink, backgroundColor: .cyan)
+ Text("Pixel size override")
+ PatternPicker(selectedDesign: .constant(TileDesign.shadowGrid), pixelSize: 8.0)
+ }
+ }
+}
diff --git a/Sources/Patterns/Tile.swift b/Sources/Patterns/Tile.swift
index c27fcf9..3893324 100644
--- a/Sources/Patterns/Tile.swift
+++ b/Sources/Patterns/Tile.swift
@@ -1,16 +1,17 @@
import SwiftUI
-struct Tile: View {
-
- let pixelSize: CGFloat = 2.0;
+public struct Tile: View {
let design: TileDesign
+ var pixelSize: CGFloat = 2.0;
+ var foregroundColor: Color = .black
+ var backgroundColor: Color = .white
private var pixels: [Int] {
design.pixels()
}
- var body: some View {
+ public var body: some View {
VStack(spacing: 0) {
ForEach(0 ..< 8) { i in
HStack(spacing: 0) {
@@ -18,8 +19,8 @@ struct Tile: View {
Rectangle()
.frame(width: pixelSize, height: pixelSize)
.foregroundColor(pixels[(i % 8) * 8 + j % 8] == 0
- ? .black
- : .white
+ ? foregroundColor
+ : backgroundColor
)
}
}
@@ -30,6 +31,13 @@ struct Tile: View {
struct Tile_Previews: PreviewProvider {
static var previews: some View {
- Tile(design: .grid)
+ VStack {
+ Text("Default")
+ Tile(design: .grid)
+ Text("Color override")
+ Tile(design: .balls, foregroundColor: .pink, backgroundColor: .cyan)
+ Text("Pixel size override")
+ Tile(design: .shingles, pixelSize: 8.0)
+ }
}
}