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import SwiftUI
public struct Pattern: View {
private let pixelSize: CGFloat = 2.0;
private var patternSize: CGFloat {
pixelSize * 8.0;
}
@Binding var design: TileDesign;
public var body: some View {
GeometryReader { gr in
VStack(spacing: 0) {
ForEach(0 ..< 1 + Int(ceil(gr.size.height / patternSize)), id: \.self) { i in
HStack(spacing: 0) {
ForEach(0 ..< Int(ceil(gr.size.width / patternSize)), id: \.self) { j in
Tile(design: design)
}
}
}
}
}.drawingGroup()
}
}
struct Pattern_Previews: PreviewProvider {
static var previews: some View {
Pattern(design: .constant(TileDesign.grid))
}
}
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