diff options
Diffstat (limited to 'Map/MapRenderComponents')
| -rw-r--r-- | Map/MapRenderComponents/MapAxes.swift | 89 | ||||
| -rw-r--r-- | Map/MapRenderComponents/MapBlockers.swift | 49 | ||||
| -rw-r--r-- | Map/MapRenderComponents/MapColor.swift | 45 | ||||
| -rw-r--r-- | Map/MapRenderComponents/MapEdges.swift | 92 | ||||
| -rw-r--r-- | Map/MapRenderComponents/MapOpportunities.swift | 84 | ||||
| -rw-r--r-- | Map/MapRenderComponents/MapStages.swift | 60 | ||||
| -rw-r--r-- | Map/MapRenderComponents/MapVertices.swift | 49 |
7 files changed, 468 insertions, 0 deletions
diff --git a/Map/MapRenderComponents/MapAxes.swift b/Map/MapRenderComponents/MapAxes.swift new file mode 100644 index 0000000..e7d65f4 --- /dev/null +++ b/Map/MapRenderComponents/MapAxes.swift @@ -0,0 +1,89 @@ +import SwiftUI + +struct MapAxes: View { + + @Environment(\.colorScheme) var colorScheme + + let mapSize: CGSize + let lineWidth: CGFloat + let evolution: Stage + let stages: [CGFloat] + let stageHeight = CGFloat(50.0) + let padding = CGFloat(5.0) + + var color: Color { + MapColor.colorForScheme(colorScheme).foreground + } + + var body: some View { + ZStack(alignment: .topLeading) { + + // Axis Lines + Path { path in + path.move(to: CGPoint(x: 0, y: 0)) + path.addLine(to: CGPoint(x: 0, y: mapSize.height)) + path.addLine(to: CGPoint(x: mapSize.width, y: mapSize.height)) + path.move(to: CGPoint(x: mapSize.width, y: mapSize.height)) + path.closeSubpath() + }.stroke(color, lineWidth: lineWidth * 2) + + // Y Labels + Text("Visible").font(.title3).foregroundColor(color).rotationEffect(Angle(degrees: -90.0)) + .offset(CGSize(width: -35.0, height: 0.0)) + Text("Value Chain").font(.title).foregroundColor(color).rotationEffect(Angle(degrees: -90.0)) + .offset(CGSize(width: -72.0, height: mapSize.height / 2 - 20)) + Text("Invisible").font(.title3).foregroundColor(color).rotationEffect(Angle(degrees: -90.0)) + .offset(CGSize(width: -40.0, height: mapSize.height - 20)) + + // X Labels + + Text("Uncharted") + .font(.title3) + .foregroundColor(color) + .frame(width: mapSize.width / 4, height: stageHeight, alignment: .topLeading) + .offset(CGSize(width: 0.0, height: -stageHeight / 2.0)) + Text("Industrialised") + .font(.title3) + .foregroundColor(color) + .frame(width: mapSize.width / 4, height: stageHeight, alignment: .topLeading) + .offset(CGSize(width: mapSize.width - 100.0, height: -stageHeight / 2.0)) + + Text(evolution.i) + .font(.title3) + .foregroundColor(color) + .frame(width: w(stages[0]), height: stageHeight, alignment: .topLeading) + .offset(CGSize(width: 0.0, height: mapSize.height + padding)) + + Text(evolution.ii) + .font(.title3) + .foregroundColor(color) + .frame(width: w(stages[1]) - w(stages[0]), height: stageHeight, alignment: .topLeading) + .offset(CGSize(width: w(stages[0]), height: mapSize.height + padding)) + + Text(evolution.iii) + .font(.title3) + .foregroundColor(color) + .frame(width: w(stages[2]) - w(stages[1]), height: stageHeight, alignment: .topLeading) + .offset(CGSize(width: w(stages[1]), height: mapSize.height + padding)) + + Text(evolution.iv) + .font(.title3) + .foregroundColor(color) + .frame(width: mapSize.width - w(stages[2]), height: stageHeight, alignment: .topLeading) + .offset(CGSize(width: w(stages[2]), height: mapSize.height + padding)) + } + } + + func w(_ dimension: CGFloat) -> CGFloat { + max(0.0, min(mapSize.width, dimension * mapSize.width / 100.0)) + } +} + +struct MapAxes_Previews: PreviewProvider { + static var previews: some View { + MapAxes( + mapSize: CGSize(width: 200.0, height: 200.0), lineWidth: CGFloat(1.0), + evolution: Stage.stages(.general), stages: [25.0, 50.0, 75.0] + ).padding(50.0) + } +} diff --git a/Map/MapRenderComponents/MapBlockers.swift b/Map/MapRenderComponents/MapBlockers.swift new file mode 100644 index 0000000..b668b30 --- /dev/null +++ b/Map/MapRenderComponents/MapBlockers.swift @@ -0,0 +1,49 @@ +import SwiftUI + +struct MapBlockers: View { + + @Environment(\.colorScheme) var colorScheme + + let mapSize: CGSize + let vertexSize: CGSize + let blockers: [Blocker] + + var color: Color { + MapColor.colorForScheme(colorScheme).blocker + } + + let cornerSize = CGSize(width: 2.0, height: 2.0) + + var body: some View { + ForEach(blockers, id: \.id) { vertex in + Path { path in + path.addRoundedRect( + in: CGRect( + origin: CGPoint( + x: w(vertex.position.x) + 3 * vertexSize.width, + y: h(vertex.position.y) - vertexSize.height * 2 / 3), + size: CGSize(width: vertexSize.width / 2, height: vertexSize.height * 2) + ), cornerSize: cornerSize) + }.fill(color) + } + } + + func h(_ dimension: CGFloat) -> CGFloat { + max(0.0, min(mapSize.height, dimension * mapSize.height / 100.0)) + } + + func w(_ dimension: CGFloat) -> CGFloat { + max(0.0, min(mapSize.width, dimension * mapSize.width / 100.0)) + } +} + +struct MapBlockers_Previews: PreviewProvider { + static var previews: some View { + MapBlockers( + mapSize: CGSize(width: 400.0, height: 400.0), vertexSize: CGSize(width: 25.0, height: 25.0), + blockers: [ + Blocker(id: 0, position: CGPoint(x: 50.0, y: 50.0)), + Blocker(id: 1, position: CGPoint(x: 10.0, y: 20.0)), + ]) + } +} diff --git a/Map/MapRenderComponents/MapColor.swift b/Map/MapRenderComponents/MapColor.swift new file mode 100644 index 0000000..ce3d453 --- /dev/null +++ b/Map/MapRenderComponents/MapColor.swift @@ -0,0 +1,45 @@ +import SwiftUI + +struct MapColor { + let foreground: Color + let background: Color + let secondary: Color + let blocker: Color + let opportunity: Color + let stages: StageColor + + static func colorForScheme(_ colorScheme: ColorScheme) -> MapColor { + if colorScheme == .dark { + return MapColor( + foreground: Color.white, + background: Color(.sRGB, red: 0.13, green: 0.13, blue: 0.13), + secondary: Color(.sRGB, red: 0.81, green: 0.78, blue: 0.79), + blocker: Color(.sRGB, red: 0.13, green: 0.13, blue: 0.13), + opportunity: Color(.sRGB, red: 1.0, green: 0.37, blue: 0.34), + stages: StageColor( + i: Color(.sRGB, red: 0.37, green: 0.16, blue: 0.25), + ii: Color(.sRGB, red: 0.30, green: 0.29, blue: 0.26), + iii: Color(.sRGB, red: 0.15, green: 0.29, blue: 0.23), + iv: Color(.sRGB, red: 0.14, green: 0.22, blue: 0.31))) + } else { + return MapColor( + foreground: Color(.sRGB, red: 0.13, green: 0.13, blue: 0.13), + background: Color.white, + secondary: Color.gray, + blocker: Color(.sRGB, red: 0.60, green: 0.52, blue: 0.51), + opportunity: Color(.sRGB, red: 1.0, green: 0.37, blue: 0.34), + stages: StageColor( + i: Color(.sRGB, red: 1.00, green: 0.93, blue: 0.97), + ii: Color(.sRGB, red: 1.00, green: 0.98, blue: 0.92), + iii: Color(.sRGB, red: 0.93, green: 1.00, blue: 0.97), + iv: Color(.sRGB, red: 0.93, green: 0.96, blue: 1.00))) + } + } +} + +struct StageColor { + let i: Color + let ii: Color + let iii: Color + let iv: Color +} diff --git a/Map/MapRenderComponents/MapEdges.swift b/Map/MapRenderComponents/MapEdges.swift new file mode 100644 index 0000000..d40d2aa --- /dev/null +++ b/Map/MapRenderComponents/MapEdges.swift @@ -0,0 +1,92 @@ +// +// MapEdges.swift +// Map +// +// Created by Ruben Beltran del Rio on 2/2/21. +// + +import SwiftUI + +struct MapEdges: View { + + @Environment(\.colorScheme) var colorScheme + + let mapSize: CGSize + let lineWidth: CGFloat + let vertexSize: CGSize + let edges: [MapEdge] + + let arrowheadSize = CGFloat(10.0) + + var color: Color { + MapColor.colorForScheme(colorScheme).foreground + } + + var body: some View { + ForEach(edges, id: \.id) { edge in + Path { path in + + // First we transform edges from percentage to map coordinates + let origin = CGPoint(x: w(edge.origin.x), y: h(edge.origin.y)) + let destination = CGPoint(x: w(edge.destination.x), y: h(edge.destination.y)) + + let slope = (destination.y - origin.y) / (destination.x - origin.x) + let angle = atan(slope) + let multiplier = CGFloat(slope < 0 ? -1.0 : 1.0) + let upperAngle = angle - CGFloat.pi / 4.0 + let lowerAngle = angle + CGFloat.pi / 4.0 + + let offsetOrigin = CGPoint( + x: origin.x + multiplier * (vertexSize.width / 2.0) * cos(angle), + y: origin.y + multiplier * (vertexSize.height / 2.0) * sin(angle)) + let offsetDestination = CGPoint( + x: destination.x - multiplier * (vertexSize.width / 2.0) * cos(angle), + y: destination.y - multiplier * (vertexSize.height / 2.0) * sin(angle)) + + path.move(to: offsetOrigin) + path.addLine(to: offsetDestination) + + if edge.arrowhead { + path.move(to: offsetDestination) + path.addLine( + to: CGPoint( + x: offsetDestination.x - multiplier * arrowheadSize * cos(upperAngle), + y: + offsetDestination.y - multiplier * arrowheadSize * sin(upperAngle))) + + path.move(to: offsetDestination) + path.addLine( + to: CGPoint( + x: offsetDestination.x - multiplier * arrowheadSize * cos(lowerAngle), + y: + offsetDestination.y - multiplier * arrowheadSize * sin(lowerAngle))) + } + path.move(to: offsetDestination) + path.closeSubpath() + }.applying( + CGAffineTransform(translationX: vertexSize.width / 2.0, y: vertexSize.height / 2.0) + ).stroke(color, lineWidth: lineWidth) + } + } + + func h(_ dimension: CGFloat) -> CGFloat { + max(0.0, min(mapSize.height, dimension * mapSize.height / 100.0)) + } + + func w(_ dimension: CGFloat) -> CGFloat { + max(0.0, min(mapSize.width, dimension * mapSize.width / 100.0)) + } +} + +struct MapEdges_Previews: PreviewProvider { + static var previews: some View { + MapEdges( + mapSize: CGSize(width: 400.0, height: 400.0), lineWidth: 1.0, + vertexSize: CGSize(width: 25.0, height: 25.0), + edges: [ + MapEdge( + id: 1, origin: CGPoint(x: 2.0, y: 34.0), destination: CGPoint(x: 23.0, y: 76.2), + arrowhead: true) + ]) + } +} diff --git a/Map/MapRenderComponents/MapOpportunities.swift b/Map/MapRenderComponents/MapOpportunities.swift new file mode 100644 index 0000000..68d3fb5 --- /dev/null +++ b/Map/MapRenderComponents/MapOpportunities.swift @@ -0,0 +1,84 @@ +// +// MapEdges.swift +// Map +// +// Created by Ruben Beltran del Rio on 2/2/21. +// + +import SwiftUI + +struct MapOpportunities: View { + + @Environment(\.colorScheme) var colorScheme + + let mapSize: CGSize + let lineWidth: CGFloat + let vertexSize: CGSize + let opportunities: [Opportunity] + + let arrowheadSize = CGFloat(10.0) + + var color: Color { + MapColor.colorForScheme(colorScheme).opportunity + } + + var body: some View { + ForEach(opportunities, id: \.id) { edge in + Path { path in + + // First we transform edges from percentage to map coordinates + let origin = CGPoint(x: w(edge.origin.x), y: h(edge.origin.y)) + let destination = CGPoint(x: w(edge.destination.x), y: h(edge.destination.y)) + + let multiplier = CGFloat(edge.destination.x > edge.origin.x ? 1.0 : -1.0) + let upperAngle = -CGFloat.pi / 4.0 + let lowerAngle = CGFloat.pi / 4.0 + + let offsetOrigin = CGPoint(x: origin.x + multiplier * (vertexSize.width / 2.0), y: origin.y) + let offsetDestination = CGPoint( + x: destination.x - multiplier * (vertexSize.width / 2.0), y: destination.y) + + path.move(to: offsetOrigin) + path.addLine(to: offsetDestination) + + path.move(to: offsetDestination) + path.addLine( + to: CGPoint( + x: offsetDestination.x - multiplier * arrowheadSize * cos(upperAngle), + y: + offsetDestination.y - multiplier * arrowheadSize * sin(upperAngle))) + + path.move(to: offsetDestination) + path.addLine( + to: CGPoint( + x: offsetDestination.x - multiplier * arrowheadSize * cos(lowerAngle), + y: + offsetDestination.y - multiplier * arrowheadSize * sin(lowerAngle))) + + path.move(to: offsetDestination) + path.closeSubpath() + }.applying( + CGAffineTransform(translationX: vertexSize.width / 2.0, y: vertexSize.height / 2.0) + ).strokedPath(StrokeStyle(lineWidth: lineWidth * 2, dash: [10.0])).stroke(color) + } + } + + func h(_ dimension: CGFloat) -> CGFloat { + max(0.0, min(mapSize.height, dimension * mapSize.height / 100.0)) + } + + func w(_ dimension: CGFloat) -> CGFloat { + max(0.0, min(mapSize.width, dimension * mapSize.width / 100.0)) + } +} + +struct MapOpportunities_Previews: PreviewProvider { + static var previews: some View { + MapOpportunities( + mapSize: CGSize(width: 400.0, height: 400.0), lineWidth: 1.0, + vertexSize: CGSize(width: 25.0, height: 25.0), + opportunities: [ + Opportunity(id: 1, origin: CGPoint(x: 2.0, y: 34.0), destination: CGPoint(x: 23.0, y: 76.2)) + ]) + } +} diff --git a/Map/MapRenderComponents/MapStages.swift b/Map/MapRenderComponents/MapStages.swift new file mode 100644 index 0000000..052a315 --- /dev/null +++ b/Map/MapRenderComponents/MapStages.swift @@ -0,0 +1,60 @@ +import SwiftUI + +struct MapStages: View { + + @Environment(\.colorScheme) var colorScheme + + let mapSize: CGSize + let lineWidth: CGFloat + let stages: [CGFloat] + let opacity = 0.1 + + var color: MapColor { + MapColor.colorForScheme(colorScheme) + } + + var body: some View { + + ZStack(alignment: .topLeading) { + Path { path in + path.addRect(CGRect(x: 0, y: 0, width: w(stages[0]), height: mapSize.height)) + }.fill(color.stages.i) + Path { path in + path.addRect( + CGRect(x: w(stages[0]), y: 0, width: w(stages[1]) - w(stages[0]), height: mapSize.height)) + }.fill(color.stages.ii) + Path { path in + path.addRect( + CGRect(x: w(stages[1]), y: 0, width: w(stages[2]) - w(stages[1]), height: mapSize.height)) + }.fill(color.stages.iii) + Path { path in + path.addRect( + CGRect(x: w(stages[2]), y: 0, width: mapSize.width - w(stages[2]), height: mapSize.height) + ) + }.fill(color.stages.iv) + + Path { path in + path.move(to: CGPoint(x: w(stages[0]), y: 0)) + path.addLine(to: CGPoint(x: w(stages[0]), y: mapSize.height)) + path.move(to: CGPoint(x: w(stages[1]), y: 0)) + path.addLine(to: CGPoint(x: w(stages[1]), y: mapSize.height)) + path.move(to: CGPoint(x: w(stages[2]), y: 0)) + path.addLine(to: CGPoint(x: w(stages[2]), y: mapSize.height)) + path.move(to: CGPoint(x: w(stages[0]), y: 0)) + path.closeSubpath() + }.strokedPath(StrokeStyle(lineWidth: lineWidth, dash: [10.0])).stroke(color.foreground) + } + } + + func w(_ dimension: CGFloat) -> CGFloat { + max(0.0, min(mapSize.width, dimension * mapSize.width / 100.0)) + } +} + +struct MapStages_Previews: PreviewProvider { + static var previews: some View { + MapStages( + mapSize: CGSize(width: 200.0, height: 200.0), lineWidth: CGFloat(1.0), + stages: [25.0, 50.0, 75.0]) + } +} diff --git a/Map/MapRenderComponents/MapVertices.swift b/Map/MapRenderComponents/MapVertices.swift new file mode 100644 index 0000000..71f85be --- /dev/null +++ b/Map/MapRenderComponents/MapVertices.swift @@ -0,0 +1,49 @@ +import SwiftUI + +struct MapVertices: View { + + @Environment(\.colorScheme) var colorScheme + + let mapSize: CGSize + let vertexSize: CGSize + let vertices: [Vertex] + let padding = CGFloat(4.0) + + var color: MapColor { + MapColor.colorForScheme(colorScheme) + } + + var body: some View { + ForEach(vertices, id: \.id) { vertex in + Path { path in + path.addEllipse( + in: CGRect( + origin: CGPoint(x: w(vertex.position.x), y: h(vertex.position.y)), size: vertexSize + )) + }.fill(color.foreground) + Text(vertex.label).foregroundColor(color.secondary).offset( + CGSize( + width: w(vertex.position.x) + vertexSize.width + padding, + height: h(vertex.position.y))) + } + } + + func h(_ dimension: CGFloat) -> CGFloat { + max(0.0, min(mapSize.height, dimension * mapSize.height / 100.0)) + } + + func w(_ dimension: CGFloat) -> CGFloat { + max(0.0, min(mapSize.width, dimension * mapSize.width / 100.0)) + } +} + +struct MapVertices_Previews: PreviewProvider { + static var previews: some View { + MapVertices( + mapSize: CGSize(width: 400.0, height: 400.0), vertexSize: CGSize(width: 25.0, height: 25.0), + vertices: [ + Vertex(id: 0, label: "A", position: CGPoint(x: 50.0, y: 50.0)), + Vertex(id: 0, label: "A", position: CGPoint(x: 10.0, y: 20.0)), + ]) + } +} |