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import SwiftUI
struct MapColor {
let foreground: Color
let background: Color
let secondary: Color
let blocker: Color
let opportunity: Color
let stages: StageColor
static func colorForScheme(_ colorScheme: ColorScheme) -> MapColor {
if colorScheme == .dark {
return MapColor(
foreground: Color.white,
background: Color(.sRGB, red: 0.13, green: 0.13, blue: 0.13),
secondary: Color(.sRGB, red: 0.81, green: 0.78, blue: 0.79),
blocker: Color(.sRGB, red: 0.13, green: 0.13, blue: 0.13),
opportunity: Color(.sRGB, red: 1.0, green: 0.37, blue: 0.34),
stages: StageColor(
i: Color(.sRGB, red: 0.37, green: 0.16, blue: 0.25),
ii: Color(.sRGB, red: 0.30, green: 0.29, blue: 0.26),
iii: Color(.sRGB, red: 0.15, green: 0.29, blue: 0.23),
iv: Color(.sRGB, red: 0.14, green: 0.22, blue: 0.31)))
} else {
return MapColor(
foreground: Color(.sRGB, red: 0.13, green: 0.13, blue: 0.13),
background: Color.white,
secondary: Color.gray,
blocker: Color(.sRGB, red: 0.60, green: 0.52, blue: 0.51),
opportunity: Color(.sRGB, red: 1.0, green: 0.37, blue: 0.34),
stages: StageColor(
i: Color(.sRGB, red: 1.00, green: 0.93, blue: 0.97),
ii: Color(.sRGB, red: 1.00, green: 0.98, blue: 0.92),
iii: Color(.sRGB, red: 0.93, green: 1.00, blue: 0.97),
iv: Color(.sRGB, red: 0.93, green: 0.96, blue: 1.00)))
}
}
}
struct StageColor {
let i: Color
let ii: Color
let iii: Color
let iv: Color
}
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