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path: root/Map/MapRenderComponents/MapColor.swift
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import SwiftUI

struct MapColor {
  let foreground: Color
  let background: Color
  let secondary: Color
  let blocker: Color
  let opportunity: Color
  let stages: StageColor

  static func colorForScheme(_ colorScheme: ColorScheme) -> MapColor {
    if colorScheme == .dark {
      return MapColor(
        foreground: Color.white,
        background: Color(.sRGB, red: 0.13, green: 0.13, blue: 0.13),
        secondary: Color(.sRGB, red: 0.81, green: 0.78, blue: 0.79),
        blocker: Color(.sRGB, red: 0.13, green: 0.13, blue: 0.13),
        opportunity: Color(.sRGB, red: 1.0, green: 0.37, blue: 0.34),
        stages: StageColor(
          i: Color(.sRGB, red: 0.37, green: 0.16, blue: 0.25),
          ii: Color(.sRGB, red: 0.30, green: 0.29, blue: 0.26),
          iii: Color(.sRGB, red: 0.15, green: 0.29, blue: 0.23),
          iv: Color(.sRGB, red: 0.14, green: 0.22, blue: 0.31)))
    } else {
      return MapColor(
        foreground: Color(.sRGB, red: 0.13, green: 0.13, blue: 0.13),
        background: Color.white,
        secondary: Color.gray,
        blocker: Color(.sRGB, red: 0.60, green: 0.52, blue: 0.51),
        opportunity: Color(.sRGB, red: 1.0, green: 0.37, blue: 0.34),
        stages: StageColor(
          i: Color(.sRGB, red: 1.00, green: 0.93, blue: 0.97),
          ii: Color(.sRGB, red: 1.00, green: 0.98, blue: 0.92),
          iii: Color(.sRGB, red: 0.93, green: 1.00, blue: 0.97),
          iv: Color(.sRGB, red: 0.93, green: 0.96, blue: 1.00)))
    }
  }
}

struct StageColor {
  let i: Color
  let ii: Color
  let iii: Color
  let iv: Color
}