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@@ -12,42 +12,138 @@ wmap [OPTIONS] INPUT_FILE
### Description
-wmap is a tool that lets you create png or svg images from a wmap formatted file.
+The **wmap** utility creates an image file from a *wmap* formatted file.
+If *INPUT_FILE* is absent, **wmap** reads from the standard input. If
+piped or redirected, it will output the file data to *stdout*.
### Options
- **-h, --help**: Display help.
- **-v, --version**: Display version information.
-- **-t, --type <IMAGE_TYPE>**: Specifies the output type. Can be one of: `png`, or `svg`. Defaults to `png`.
-- **-s, --stage <STAGE>**: Specifies the stage labels to use. Defaults to `activities`.
-- **-o, --output <OUTPUT_FILE>**: The output file in which to write the image. Defaults to the same filename as the input map, but replacing the extension with either `png`, or `svg`.
+- **-t, --type <IMAGE_TYPE>**: Specifies the output type. Can be one of: `png`,
+ or `svg`. Defaults to `png`.
+- **-s, --stage <STAGE>**: Specifies the stage labels to use. Defaults tool
+ `activities`.
+- **-o, --output <OUTPUT_FILE>**: The output file in which to write the image.
+ Defaults to the same filename as the input map, but replacing the extension
+ with either `png`, or `svg`. Setting this flag will suppress stdout if piped
+ or redirected.
### Stages
The renderer has the following built-in stage types available:
-- **activities** - Genesis / Custom / Product (+rental) / Commodity (+utility)
-- **behavior** - Uncertain when to use / Learning when to use / Learning through use / Known / common usage
-- **certainty** - Poorly Understood / exploring the unknown / Rapid Increase In Learning / discovery becomes refining / Rapid increase in use / increasing fit for purpose / Commonly understood (in terms of use)
-- **comparison** - Constantly changing / a differential / unstable / Learning from others / testing the water / some evidential support / Competing models / feature difference / evidential support / Essential / any advantage is operational / accepted norm
-- **cynefin** - Chaotic / Complex / Complicated / Clear
-- **data** - Unmodelled / Divergent / Convergent / Modelled
-- **decision_drivers** - Heritage / culture / Analyses & synthesis / Analyses & synthesis / Previous Experience
-- **efficiency** - Reducing the cost of change (experimentation) / Reducing cost of waste (Learning) / Reducing cost of waste (Learning) / Reducing cost of deviation (Volume)
-- **failure** - High / tolerated / assumed to be wrong / Moderate / unsurprising if wrong but disappointed / Not tolerated / focus on constant improvement / assumed to be in the right direction / resistance to changing the model / Surprised by failure / focus on operational efficiency
-- **focus_of_value** - High future worth but immediate investment / Seeking ways to profit and a ROI / seeking confirmation of value / High profitability per unit / a valuable model / a feeling of understanding / focus on exploitation / High volume / reducing margin / important but invisible / an essential component of something more complex
-- **knowledge** - Concept / Hypothesis / Theory / Accepted
-- **knowledge_management** - Uncertain / Learning on use / focused on testing prediction / Learning on operation / using prediction / verification / Known / accepted
-- **market** - Undefined Market / Forming Market / an array of competing forms and models of understanding / Growing Market / consolidation to a few competing but more accepted forms / Mature Market / stabilised to an accepted form
-- **market_action** - Gambling / driven by gut / Exploring a "found" value / Market analysis / listening to customers / Metric driven / build what is needed
-- **market_perception** - Chaotic (non-linear) / domain of the "crazy" / Domain of "experts" / Increasing expectation of use / domain of "professionals" / Ordered (appearance of being linear) / trivial / formula to be applied
-- **perception_in_industry** - Future source of competitive advantage / unpredictable / unknown / Seen as a scompetitive advantage / a differential / ROI / case examples / Advantage through implementation / features / this model is better than that / Cost of doing business / accepted / specific defined models
-- **practice** - Novel / Emerging / Good / Best
-- **publication** - Describe the wonder of the thing / the discovery of some marvel / a new land / an unknown frontier / Focused on build / construct / awareness and learning / many models of explanation / no accepted forms / a wild west / Maintenance / operations / installation / comparison between competing forms / feature analysis / Focused on use / increasingly an accepted, almost invisible component
-- **ubiquity** - Rare / Slowly Increasing / Rapidly Increasing / Widespread in the applicable market / ecosystem
-- **understanding** - Poorly Understood / unpredictable / Increasing understanding / development of measures / Increasing education / constant refinement of needs / measures / Believed to be well defined / stable / measurable
-- **user_perception** - Different / confusing / exciting / surprising / dangerous / Leading edge / emerging / unceirtanty over results / Increasingly common / disappointed if not used or available / feeling left behind / Standard / expected / feeling of shock if not used
-- **evolution_stage** - Stage I / Stage II / Stage III / Stage IV
+* **Activities** (`activities`)
+ 1. Genesis
+ 2. Custom
+ 3. Product (+rental)
+ 4. Commodity (+utility)
+
+* **Behavior** (`behavior`)
+ 1. Uncertain when to use
+ 2. Learning when to use
+ 3. Learning through use
+ 4. Known / common usage
+* **Certainty** (`certainty`)
+ 1. Poorly Understood / exploring the unknown
+ 2. Rapid Increase In Learning / discovery becomes refining
+ 3. Rapid increase in use / increasing fit for purpose
+ 4. Commonly understood (in terms of use)
+* **Comparison** (`comparison`)
+ 1. Constantly changing / a differential / unstable
+ 2. Learning from others / testing the water / some evidential support
+ 3. Competing models / feature difference / evidential support
+ 4. Essential / any advantage is operational / accepted norm
+* **Cynefin** (`cynefin`)
+ 1. Chaotic
+ 2. Complex
+ 3. Complicated
+ 4. Clear
+* **Data** (`data`)
+ 1. Unmodelled
+ 2. Divergent
+ 3. Convergent
+ 4. Modelled
+* **Decision Drivers** (`decision_drivers`)
+ 1. Heritage / culture
+ 2. Analyses & synthesis
+ 3. Analyses & synthesis
+ 4. Previous Experience
+* **Efficiency** (`efficiency`)
+ 1. Reducing the cost of change (experimentation)
+ 2. Reducing cost of waste (Learning)
+ 3. Reducing cost of waste (Learning)
+ 4. Reducing cost of deviation (Volume)
+* **Failure** (`failure`)
+ 1. High / tolerated / assumed to be wrong
+ 2. Moderate / unsurprising if wrong but disappointed
+ 3. Not tolerated / focus on constant improvement / assumed to be in the right direction / resistance to changing the model
+ 4. Surprised by failure / focus on operational efficiency
+* **Focus Of Value** (`focus_of_value`)
+ 1. High future worth but immediate investment
+ 2. Seeking ways to profit and a ROI / seeking confirmation of value
+ 3. High profitability per unit / a valuable model / a feeling of understanding / focus on exploitation
+ 4. High volume / reducing margin / important but invisible / an essential component of something more complex
+* **Knowledge** (`knowledge`)
+ 1. Concept
+ 2. Hypothesis
+ 3. Theory
+ 4. Accepted
+* **Knowledge Management** (`knowledge_management`)
+ 1. Uncertain
+ 2. Learning on use / focused on testing prediction
+ 3. Learning on operation / using prediction / verification
+ 4. Known / accepted
+* **Market** (`market`)
+ 1. Undefined Market
+ 2. Forming Market / an array of competing forms and models of understanding
+ 3. Growing Market / consolidation to a few competing but more accepted forms
+ 4. Mature Market / stabilised to an accepted form
+* **Market Action** (`market_action`)
+ 1. Gambling / driven by gut
+ 2. Exploring a "found" value
+ 3. Market analysis / listening to customers
+ 4. Metric driven / build what is needed
+* **Market Perception** (`market_perception`)
+ 1. Chaotic (non-linear) / domain of the "crazy"
+ 2. Domain of "experts"
+ 3. Increasing expectation of use / domain of "professionals"
+ 4. Ordered (appearance of being linear) / trivial / formula to be applied
+* **Perception In Industry** (`perception_in_industry`)
+ 1. Future source of competitive advantage / unpredictable / unknown
+ 2. Seen as a scompetitive advantage / a differential / ROI / case examples
+ 3. Advantage through implementation / features / this model is better than that
+ 4. Cost of doing business / accepted / specific defined models
+* **Practice** (`practice`)
+ 1. Novel
+ 2. Emerging
+ 3. Good
+ 4. Best
+* **Publication Types** (`publication`)
+ 1. Describe the wonder of the thing / the discovery of some marvel / a new land / an unknown frontier
+ 2. Focused on build / construct / awareness and learning / many models of explanation / no accepted forms / a wild west
+ 3. Maintenance / operations / installation / comparison between competing forms / feature analysis
+ 4. Focused on use / increasingly an accepted, almost invisible component
+* **Ubiquity** (`ubiquity`)
+ 1. Rare
+ 2. Slowly Increasing
+ 3. Rapidly Increasing
+ 4. Widespread in the applicable market / ecosystem
+* **Understanding** (`understanding`)
+1. Poorly Understood / unpredictable
+2. Increasing understanding / development of measures
+3. Increasing education / constant refinement of needs / measures
+4. Believed to be well defined / stable / measurable
+* **User Perception** (`user_perception`)
+1. Different / confusing / exciting / surprising / dangerous
+2. Leading edge / emerging / unceirtanty over results
+3. Increasingly common / disappointed if not used or available / feeling left behind
+4. Standard / expected / feeling of shock if not used
+* **Evolution Stage** (`evolution_stage`)
+1. Stage I
+2. Stage II
+3. Stage III
+4. Stage IV
# Building